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wheat-server-kubejs/kubejs/probe/generated/globals.d.ts
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declare class Rarity extends Internal.Enum<Rarity> {
static valueOf($$0: string): Rarity;
static values(): Rarity[];
readonly static "COMMON": Rarity;
readonly "color": Internal.ChatFormatting;
readonly static "UNCOMMON": Rarity;
readonly static "EPIC": Rarity;
readonly static "RARE": Rarity;
}
type Rarity_ = Rarity | "uncommon" | "epic" | "rare" | "common";
declare class Feature <C> {
constructor($$0: Internal.Codec_<C>, $$1: Internal.PieceGeneratorSupplier_<C>, $$2: Internal.PostPlacementProcessor_)
constructor($$0: Internal.Codec_<C>, $$1: Internal.PieceGeneratorSupplier_<C>)
configuredStructureCodec(): Internal.Codec<Internal.ConfiguredStructureFeature<C, Feature<C>>>;
configured($$0: C, $$1: Internal.TagKey_<Internal.Biome_>, $$2: Internal.Map_<Internal.MobCategory_, Internal.StructureSpawnOverride_>): Internal.ConfiguredStructureFeature<C, any>;
canGenerate($$0: Internal.RegistryAccess_, $$1: Internal.ChunkGenerator_, $$2: Internal.BiomeSource_, $$3: Internal.StructureManager_, $$4: number, $$5: Internal.ChunkPos_, $$6: C, $$7: Internal.LevelHeightAccessor_, $$8: Internal.Predicate_<Internal.Holder_<Internal.Biome_>>): boolean;
step(): DecorationGenerationStep;
static getLocatePos($$0: Internal.RandomSpreadStructurePlacement_, $$1: Internal.ChunkPos_): BlockPos;
configured($$0: C, $$1: Internal.TagKey_<Internal.Biome_>, $$2: boolean): Internal.ConfiguredStructureFeature<C, any>;
getPostPlacementProcessor(): Internal.PostPlacementProcessor;
static bootstrap(): void;
configured($$0: C, $$1: Internal.TagKey_<Internal.Biome_>): Internal.ConfiguredStructureFeature<C, any>;
pieceGeneratorSupplier(): Internal.PieceGeneratorSupplier<C>;
configured($$0: C, $$1: Internal.TagKey_<Internal.Biome_>, $$2: boolean, $$3: Internal.Map_<Internal.MobCategory_, Internal.StructureSpawnOverride_>): Internal.ConfiguredStructureFeature<C, any>;
static loadStaticStart($$0: Internal.StructurePieceSerializationContext_, $$1: Internal.CompoundTag_, $$2: number): Internal.StructureStart;
get postPlacementProcessor(): Internal.PostPlacementProcessor
readonly static "JUNGLE_TEMPLE": any;
readonly static "OCEAN_RUIN": any;
readonly static "BURIED_TREASURE": any;
readonly static "WOODLAND_MANSION": any;
readonly static "VILLAGE": any;
readonly static "NETHER_FOSSIL": any;
readonly static "MAX_STRUCTURE_RANGE": 8;
readonly static "SWAMP_HUT": any;
readonly static "OCEAN_MONUMENT": any;
readonly static "MINESHAFT": any;
readonly static "STRONGHOLD": any;
readonly static "RUINED_PORTAL": any;
readonly static "SHIPWRECK": any;
readonly static "BASTION_REMNANT": any;
readonly static "PILLAGER_OUTPOST": any;
readonly static "IGLOO": any;
readonly static "FORTRESS": any;
readonly static "END_CITY": any;
readonly static "DESERT_PYRAMID": any;
}
type Feature_<C> = Special.StructureFeature | Feature<C>;
declare class BlockPos extends Vec3i {
constructor($$0: Vec3_)
constructor($$0: Vec3i_)
constructor($$0: Internal.Position_)
constructor($$0: number, $$1: number, $$2: number)
constructor($$0: number, $$1: number, $$2: number)
mutable(): Internal.BlockPos$MutableBlockPos;
south(): this;
above(): this;
offset($$0: number, $$1: number, $$2: number): this;
offset($$0: Vec3i_): this;
static betweenClosed($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): Internal.Iterable<BlockPos>;
static getY($$0: number): number;
static betweenClosedStream($$0: BlockPos_, $$1: BlockPos_): Internal.Stream<BlockPos>;
east(arg0: number): Vec3i;
multiply($$0: number): this;
relative(arg0: Internal.Direction_): Vec3i;
static offset($$0: number, $$1: number, $$2: number, $$3: number): number;
asLong(): number;
multiply(arg0: number): Vec3i;
west(): this;
static spiralAround($$0: BlockPos_, $$1: number, $$2: Internal.Direction_, $$3: Internal.Direction_): Internal.Iterable<Internal.BlockPos$MutableBlockPos>;
west($$0: number): this;
below(arg0: number): Vec3i;
above(): Vec3i;
below($$0: number): this;
south($$0: number): this;
east(): Vec3i;
static betweenClosedStream($$0: Internal.BoundingBox_): Internal.Stream<BlockPos>;
west(): Vec3i;
static randomBetweenClosed($$0: Internal.Random_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number): Internal.Iterable<BlockPos>;
relative(arg0: Internal.Direction$Axis_, arg1: number): Vec3i;
relative($$0: Internal.Direction_): this;
static betweenClosed($$0: BlockPos_, $$1: BlockPos_): Internal.Iterable<BlockPos>;
subtract(arg0: Vec3i_): Vec3i;
static offset($$0: number, $$1: Internal.Direction_): number;
offset($$0: number, $$1: number, $$2: number): this;
east($$0: number): this;
cross($$0: Vec3i_): this;
above($$0: number): this;
north(): Vec3i;
below(): this;
south(arg0: number): Vec3i;
east(): this;
static getX($$0: number): number;
static getZ($$0: number): number;
static findClosestMatch($$0: BlockPos_, $$1: number, $$2: number, $$3: Internal.Predicate_<BlockPos_>): Internal.Optional<BlockPos>;
above(arg0: number): Vec3i;
atY($$0: number): this;
north($$0: number): this;
west(arg0: number): Vec3i;
rotate($$0: Internal.Rotation_): this;
relative($$0: Internal.Direction_, $$1: number): this;
static betweenClosedStream($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): Internal.Stream<BlockPos>;
static randomInCube($$0: Internal.Random_, $$1: number, $$2: BlockPos_, $$3: number): Internal.Iterable<BlockPos>;
north(): this;
offset(arg0: number, arg1: number, arg2: number): Vec3i;
static withinManhattanStream($$0: BlockPos_, $$1: number, $$2: number, $$3: number): Internal.Stream<BlockPos>;
immutable(): this;
north(arg0: number): Vec3i;
static asLong($$0: number, $$1: number, $$2: number): number;
below(): Vec3i;
static getFlatIndex($$0: number): number;
static of($$0: number): BlockPos;
cross(arg0: Vec3i_): Vec3i;
offset(arg0: Vec3i_): Vec3i;
static withinManhattan($$0: BlockPos_, $$1: number, $$2: number, $$3: number): Internal.Iterable<BlockPos>;
south(): Vec3i;
static betweenClosedStream($$0: Internal.AABB_): Internal.Stream<BlockPos>;
relative(arg0: Internal.Direction_, arg1: number): Vec3i;
offset(arg0: number, arg1: number, arg2: number): Vec3i;
relative($$0: Internal.Direction$Axis_, $$1: number): this;
subtract($$0: Vec3i_): this;
readonly static "PACKED_Y_LENGTH": 12;
readonly static "CODEC": any;
readonly static "ZERO": BlockPos;
}
type BlockPos_ = BlockPos;
declare interface BlockStatePredicate {
of(o: BlockStatePredicate_): this;
fromString(s: string): this;
asRuleTest(): Internal.RuleTest;
ruleTestOf(o: any): Internal.RuleTest;
getBlockIds(): Internal.Set<ResourceLocation>;
check(targetStates: Internal.List_<Internal.OreConfiguration$TargetBlockState_>): boolean;
test(arg0: Internal.BlockState_): boolean;
getBlockStates(): Internal.Collection<Internal.BlockState>;
getBlocks(): Internal.Collection<Internal.Block>;
get blockIds(): Internal.Set<ResourceLocation>
get blockStates(): Internal.Collection<Internal.BlockState>
get blocks(): Internal.Collection<Internal.Block>
readonly static "AIR_ID": ResourceLocation;
}
type BlockStatePredicate_ = RegExp | `#${Special.BlockTag}` | BlockStatePredicate_[] | Internal.Block_ | Internal.BlockState_ | BlockStatePredicate | {not?: BlockStatePredicate_, or?: BlockStatePredicate_};
declare const BlockStatePredicate: BlockStatePredicate;
declare class Block {
constructor()
static getBlock(id: ResourceLocation_): Internal.Block;
static custom(predicate: Internal.BlockPredicate_): Internal.BlockPredicate;
static id(id: ResourceLocation_): Internal.BlockIDPredicate;
static entity(id: ResourceLocation_): Internal.BlockEntityPredicate;
static getTypeList(): Internal.List<string>;
static getFacing(): Internal.Map<string, Internal.Direction>;
static id(id: ResourceLocation_, properties: Internal.Map_<string, any>): Internal.BlockIDPredicate;
static getMaterial(): Internal.Map<string, Internal.MaterialJS>;
static getTaggedIds(tag: ResourceLocation_): Internal.List<ResourceLocation>;
get typeList(): Internal.List<string>
get facing(): Internal.Map<string, Internal.Direction>
get material(): Internal.Map<string, Internal.MaterialJS>
}
type Block_ = Block;
declare class Vec3 implements Internal.Position {
constructor($$0: number, $$1: number, $$2: number)
constructor($$0: Internal.Vector3f_)
lerp($$0: Vec3_, $$1: number): this;
normalize(): this;
get($$0: Internal.Direction$Axis_): number;
horizontalDistance(): number;
distanceToSqr($$0: Vec3_): number;
lengthSqr(): number;
add($$0: number, $$1: number, $$2: number): this;
cross($$0: Vec3_): this;
static atCenterOf($$0: Vec3i_): Vec3;
static directionFromRotation($$0: Internal.Vec2_): Vec3;
add($$0: Vec3_): this;
yRot($$0: number): this;
z(): number;
with($$0: Internal.Direction$Axis_, $$1: number): this;
static atBottomCenterOf($$0: Vec3i_): Vec3;
horizontalDistanceSqr(): number;
xRot($$0: number): this;
dot($$0: Vec3_): number;
multiply($$0: number, $$1: number, $$2: number): this;
y(): number;
x(): number;
align($$0: Internal.EnumSet_<Internal.Direction$Axis_>): this;
closerThan($$0: Internal.Position_, $$1: number): boolean;
vectorTo($$0: Vec3_): this;
toString(): string;
static atLowerCornerOf($$0: Vec3i_): Vec3;
static fromRGB24($$0: number): Vec3;
subtract($$0: Vec3_): this;
distanceTo($$0: Vec3_): number;
multiply($$0: Vec3_): this;
static upFromBottomCenterOf($$0: Vec3i_, $$1: number): Vec3;
scale($$0: number): this;
reverse(): this;
hashCode(): number;
length(): number;
distanceToSqr($$0: number, $$1: number, $$2: number): number;
static directionFromRotation($$0: number, $$1: number): Vec3;
zRot($$0: number): this;
subtract($$0: number, $$1: number, $$2: number): this;
equals($$0: any): boolean;
readonly "z": number;
readonly static "ZERO": Vec3;
readonly "x": number;
readonly "y": number;
}
type Vec3_ = Vec3;
declare class ResourceLocation implements Internal.ResourceLocationAccess, Internal.IdentifierExtension, Internal.SpecialEquality, Internal.Comparable<ResourceLocation> {
constructor($$0: string, $$1: string)
constructor($$0: string)
static of($$0: string, $$1: string): ResourceLocation;
compareTo($$0: ResourceLocation_): number;
toString(): string;
brrp_prepend(prefix: string): this;
static read($$0: string): Internal.DataResult<ResourceLocation>;
specialEquals(o: any, shallow: boolean): boolean;
static read($$0: Internal.StringReader_): ResourceLocation;
compareTo(arg0: any): number;
static isValidResourceLocation($$0: string): boolean;
setPath(arg0: string): void;
hashCode(): number;
brrp_append(suffix: string): this;
brrp_pend(prefix: string, suffix: string): this;
setNamespace(arg0: string): void;
static isAllowedInResourceLocation($$0: string): boolean;
static tryParse($$0: string): ResourceLocation;
static validPathChar($$0: string): boolean;
toDebugFileName(): string;
getPath(): string;
equals($$0: any): boolean;
getNamespace(): string;
set path(arg0: string)
set namespace(arg0: string)
get path(): string
get namespace(): string
readonly static "REALMS_NAMESPACE": "realms";
readonly static "CODEC": any;
readonly static "NAMESPACE_SEPARATOR": ":";
readonly static "DEFAULT_NAMESPACE": "minecraft";
}
type ResourceLocation_ = string | ResourceLocation;
declare interface NBTIO {
write(path: Internal.Path_, nbt: Internal.CompoundTag_): void;
read(path: Internal.Path_): Internal.CompoundTag;
}
type NBTIO_ = NBTIO;
declare const NBTIO: NBTIO;
declare class EquipmentSlot extends Internal.Enum<EquipmentSlot> {
static values(): EquipmentSlot[];
getFilterFlag(): number;
getType(): Internal.EquipmentSlot$Type;
static byName($$0: string): EquipmentSlot;
getName(): string;
static valueOf($$0: string): EquipmentSlot;
static byTypeAndIndex($$0: Internal.EquipmentSlot$Type_, $$1: number): EquipmentSlot;
getIndex($$0: number): number;
getIndex(): number;
get filterFlag(): number
get type(): Internal.EquipmentSlot$Type
get name(): string
get index(): number
readonly static "HEAD": EquipmentSlot;
readonly static "FEET": EquipmentSlot;
readonly static "LEGS": EquipmentSlot;
readonly static "OFFHAND": EquipmentSlot;
readonly static "MAINHAND": EquipmentSlot;
readonly static "CHEST": EquipmentSlot;
}
type EquipmentSlot_ = "feet" | EquipmentSlot | "mainhand" | "offhand" | "head" | "legs" | "chest";
declare class DamageSource extends Internal.DamageSource {
constructor(id: string)
static custom(id: string): DamageSource;
}
type DamageSource_ = DamageSource;
declare class Component {
constructor()
static join(separator: Internal.MutableComponent_, texts: Internal.Iterable_<any>): Internal.MutableComponent;
static lightPurple(text: any): Internal.MutableComponent;
static blue(text: any): Internal.MutableComponent;
static clickEventOf(o: any): Internal.ClickEvent;
static prettyPrintNbt(tag: Internal.Tag_): Internal.Component;
static gold(text: any): Internal.MutableComponent;
static red(text: any): Internal.MutableComponent;
static darkGreen(text: any): Internal.MutableComponent;
static white(text: any): Internal.MutableComponent;
static green(text: any): Internal.MutableComponent;
static translate(key: Special.LangKey, ...objects: any[]): Internal.MutableComponent;
static keybind(keybind: string): Internal.MutableComponent;
static translate(key: Special.LangKey): Internal.MutableComponent;
static darkAqua(text: any): Internal.MutableComponent;
static yellow(text: any): Internal.MutableComponent;
static darkPurple(text: any): Internal.MutableComponent;
static of(o: any): Internal.MutableComponent;
static string(text: string): Internal.MutableComponent;
static aqua(text: any): Internal.MutableComponent;
static gray(text: any): Internal.MutableComponent;
static black(text: any): Internal.MutableComponent;
static darkGray(text: any): Internal.MutableComponent;
static darkBlue(text: any): Internal.MutableComponent;
static darkRed(text: any): Internal.MutableComponent;
}
type Component_ = Component;
declare class Fluid {
constructor()
static of(o: Internal.FluidStackJS_): Internal.FluidStackJS;
static getEmpty(): Internal.FluidStackJS;
static lava(): Internal.FluidStackJS;
static getType(id: ResourceLocation_): Internal.Fluid;
static of(o: Internal.FluidStackJS_, nbt: Internal.CompoundTag_): Internal.FluidStackJS;
static getTypes(): Internal.List<string>;
static of(o: Internal.FluidStackJS_, amount: number, nbt: Internal.CompoundTag_): Internal.FluidStackJS;
static water(amount: number): Internal.FluidStackJS;
static lava(amount: number): Internal.FluidStackJS;
static of(o: Internal.FluidStackJS_, amount: number): Internal.FluidStackJS;
static exists(id: ResourceLocation_): boolean;
static water(): Internal.FluidStackJS;
get empty(): Internal.FluidStackJS
get types(): Internal.List<string>
readonly static "LAVA_ID": ResourceLocation;
readonly static "WATER_ID": ResourceLocation;
}
type Fluid_ = Fluid;
declare interface Color {
of(o: any): Internal.Color;
rgba(r: number, g: number, b: number, a: number): Internal.Color;
createMapped(o: any, ...names: string[]): Internal.Color;
readonly static "DARK_PURPLE": Internal.ChatFormatting;
readonly static "YELLOW": Internal.ChatFormatting;
readonly static "CYAN_DYE": Internal.DyeColor;
readonly static "GRAY": Internal.ChatFormatting;
readonly static "BROWN_DYE": Internal.DyeColor;
readonly static "LIGHT_PURPLE": Internal.ChatFormatting;
readonly static "PURPLE_DYE": Internal.DyeColor;
readonly static "DARK_AQUA": Internal.ChatFormatting;
readonly static "GREEN": Internal.ChatFormatting;
readonly static "LIGHT_GRAY_DYE": Internal.DyeColor;
readonly static "WHITE": Internal.ChatFormatting;
readonly static "MAGENTA_DYE": Internal.DyeColor;
readonly static "RED": Internal.ChatFormatting;
readonly static "BLACK_DYE": Internal.DyeColor;
readonly static "TEXT": {"dark_red": Internal.ChatFormatting, "green": Internal.ChatFormatting, "underline": Internal.ChatFormatting, "dark_green": Internal.ChatFormatting, "black": Internal.ChatFormatting, "yellow": Internal.ChatFormatting, "bold": Internal.ChatFormatting, "italic": Internal.ChatFormatting, "dark_blue": Internal.ChatFormatting, "dark_purple": Internal.ChatFormatting, "gold": Internal.ChatFormatting, "red": Internal.ChatFormatting, "aqua": Internal.ChatFormatting, "gray": Internal.ChatFormatting, "light_purple": Internal.ChatFormatting, "blue": Internal.ChatFormatting, "white": Internal.ChatFormatting, "dark_aqua": Internal.ChatFormatting, "dark_gray": Internal.ChatFormatting, "reset": Internal.ChatFormatting, "strikethrough": Internal.ChatFormatting, "obfuscated": Internal.ChatFormatting};
readonly static "RED_DYE": Internal.DyeColor;
readonly static "GRAY_DYE": Internal.DyeColor;
readonly static "DARK_GRAY": Internal.ChatFormatting;
readonly static "NONE": any;
readonly static "ORANGE_DYE": Internal.DyeColor;
readonly static "WHITE_DYE": Internal.DyeColor;
readonly static "DYE": {"magenta": Internal.DyeColor, "pink": Internal.DyeColor, "green": Internal.DyeColor, "lime": Internal.DyeColor, "light_gray": Internal.DyeColor, "yellow": Internal.DyeColor, "black": Internal.DyeColor, "light_blue": Internal.DyeColor, "brown": Internal.DyeColor, "cyan": Internal.DyeColor, "orange": Internal.DyeColor, "red": Internal.DyeColor, "gray": Internal.DyeColor, "white": Internal.DyeColor, "blue": Internal.DyeColor, "purple": Internal.DyeColor};
readonly static "BLACK": Internal.ChatFormatting;
readonly static "BLUE": Internal.ChatFormatting;
readonly static "DARK_GREEN": Internal.ChatFormatting;
readonly static "DARK_RED": Internal.ChatFormatting;
readonly static "GOLD": Internal.ChatFormatting;
readonly static "MAP": {"": any, "light_blue_dye": Internal.DyeColor, "BLUE_DYE": Internal.DyeColor, "purple_dye": Internal.DyeColor, "dark_red": Internal.ChatFormatting, "lightGrayDye": Internal.DyeColor, "DARK_AQUA": Internal.ChatFormatting, "none": any, "green_dye": Internal.DyeColor, "blackDye": Internal.DyeColor, "dark_blue": Internal.ChatFormatting, "red": Internal.ChatFormatting, "pink_dye": Internal.DyeColor, "aqua": Internal.ChatFormatting, "white": Internal.ChatFormatting, "WHITE_DYE": Internal.DyeColor, "dark_gray": Internal.ChatFormatting, "LIGHT_PURPLE": Internal.ChatFormatting, "BROWN_DYE": Internal.DyeColor, "BLACK": Internal.ChatFormatting, "darkPurple": Internal.ChatFormatting, "NONE": any, "LIGHT_BLUE_DYE": Internal.DyeColor, "AQUA": Internal.ChatFormatting, "lightBlueDye": Internal.DyeColor, "limeDye": Internal.DyeColor, "PURPLE_DYE": Internal.DyeColor, "GREEN_DYE": Internal.DyeColor, "magenta_dye": Internal.DyeColor, "-": any, "lime_dye": Internal.DyeColor, "yellowDye": Internal.DyeColor, "grayDye": Internal.DyeColor, "purpleDye": Internal.DyeColor, "DARK_PURPLE": Internal.ChatFormatting, "ORANGE_DYE": Internal.DyeColor, "darkGray": Internal.ChatFormatting, "brownDye": Internal.DyeColor, "YELLOW": Internal.ChatFormatting, "LIME_DYE": Internal.DyeColor, "blueDye": Internal.DyeColor, "white_dye": Internal.DyeColor, "pinkDye": Internal.DyeColor, "blue_dye": Internal.DyeColor, "cyanDye": Internal.DyeColor, "GOLD": Internal.ChatFormatting, "GRAY": Internal.ChatFormatting, "MAGENTA_DYE": Internal.DyeColor, "BLUE": Internal.ChatFormatting, "yellow": Internal.ChatFormatting, "darkBlue": Internal.ChatFormatting, "transparent": any, "orange_dye": Internal.DyeColor, "red_dye": Internal.DyeColor, "dark_purple": Internal.ChatFormatting, "gold": Internal.ChatFormatting, "gray": Internal.ChatFormatting, "light_purple": Internal.ChatFormatting, "darkRed": Internal.ChatFormatting, "greenDye": Internal.DyeColor, "DARK_RED": Internal.ChatFormatting, "redDye": Internal.DyeColor, "GRAY_DYE": Internal.DyeColor, "orangeDye": Internal.DyeColor, "yellow_dye": Internal.DyeColor, "black_dye": Internal.DyeColor, "magentaDye": Internal.DyeColor, "WHITE": Internal.ChatFormatting, "green": Internal.ChatFormatting, "LIGHT_GRAY_DYE": Internal.DyeColor, "BLACK_DYE": Internal.DyeColor, "darkGreen": Internal.ChatFormatting, "RED_DYE": Internal.DyeColor, "dark_green": Internal.ChatFormatting, "black": Internal.ChatFormatting, "lightPurple": Internal.ChatFormatting, "PINK_DYE": Internal.DyeColor, "DARK_BLUE": Internal.ChatFormatting, "GREEN": Internal.ChatFormatting, "darkAqua": Internal.ChatFormatting, "gray_dye": Internal.DyeColor, "CYAN_DYE": Internal.DyeColor, "RED": Internal.ChatFormatting, "brown_dye": Internal.DyeColor, "cyan_dye": Internal.DyeColor, "blue": Internal.ChatFormatting, "whiteDye": Internal.DyeColor, "dark_aqua": Internal.ChatFormatting, "YELLOW_DYE": Internal.DyeColor, "DARK_GREEN": Internal.ChatFormatting, "DARK_GRAY": Internal.ChatFormatting};
readonly static "GREEN_DYE": Internal.DyeColor;
readonly static "LIGHT_BLUE_DYE": Internal.DyeColor;
readonly static "AQUA": Internal.ChatFormatting;
readonly static "DARK_BLUE": Internal.ChatFormatting;
readonly static "PINK_DYE": Internal.DyeColor;
readonly static "BLUE_DYE": Internal.DyeColor;
readonly static "YELLOW_DYE": Internal.DyeColor;
readonly static "LIME_DYE": Internal.DyeColor;
}
type Color_ = Color;
declare const Color: Color;
declare class JsonIO {
constructor()
static toPrettyString(json: Internal.JsonElement_): string;
static toArray(element: Internal.JsonElement_): Internal.JsonArray;
static write(path: Internal.Path_, json: Internal.JsonElement_): void;
static parse(string: string): any;
static toObject(json: Internal.JsonElement_): any;
static primitiveOf(o: any): Internal.JsonPrimitive;
static toPrimitive(element: Internal.JsonElement_): any;
static read(path: Internal.Path_): Internal.MapJS;
static copy(element: Internal.JsonElement_): Internal.JsonElement;
static writeJsonHash(stream: Internal.DataOutputStream_, element: Internal.JsonElement_): void;
static parseRaw(string: string): Internal.JsonElement;
static getJsonHashBytes(json: Internal.JsonElement_): number[];
static toString(json: Internal.JsonElement_): string;
static of(o: any): Internal.JsonElement;
}
type JsonIO_ = JsonIO;
declare class Platform {
constructor()
static isDevelopmentEnvironment(): boolean;
static getMcVersion(): string;
static getList(): Internal.Set<string>;
static getInfo(modID: string): Internal.PlatformWrapper$ModInfo;
static getMods(): Internal.Map<string, Internal.PlatformWrapper$ModInfo>;
static isLoaded(modId: string): boolean;
static getName(): string;
static isClientEnvironment(): boolean;
static isForge(): boolean;
static isFabric(): boolean;
static getModVersion(): string;
get developmentEnvironment(): boolean
get mcVersion(): string
get list(): Internal.Set<string>
get mods(): Internal.Map<string, Internal.PlatformWrapper$ModInfo>
get name(): string
get clientEnvironment(): boolean
get forge(): boolean
get fabric(): boolean
get modVersion(): string
}
type Platform_ = Platform;
declare class Item {
constructor()
static clearListCache(): void;
static of(in_: Internal.ItemStackJS_, count: number, nbt: Internal.CompoundTag_): Internal.ItemStackJS;
static of(in_: Internal.ItemStackJS_, tag: Internal.CompoundTag_): Internal.ItemStackJS;
static getTypeList(): Internal.ListJS;
static of(in_: Internal.ItemStackJS_, count: number): Internal.ItemStackJS;
static getEmpty(): Internal.ItemStackJS;
static withChance(in_: Internal.ItemStackJS_, c: number): Internal.ItemStackJS;
static withNBT(in_: Internal.ItemStackJS_, nbt: Internal.CompoundTag_): Internal.ItemStackJS;
static getItem(id: ResourceLocation_): Internal.Item;
static findGroup(id: string): Internal.CreativeModeTab;
static fireworks(properties: Internal.Map_<string, any>): Internal.FireworksJS;
static getList(): Internal.ListJS;
static of(in_: Internal.ItemStackJS_): Internal.ItemStackJS;
static exists(id: ResourceLocation_): boolean;
static isItem(o: any): boolean;
get typeList(): Internal.ListJS
get empty(): Internal.ItemStackJS
get list(): Internal.ListJS
}
type Item_ = Item;
declare class Features {
constructor()
static bootstrap(): Internal.Holder<any>;
readonly static "RUINED_PORTAL_OCEAN": Internal.Holder$Reference<any>;
readonly static "NETHER_FOSSIL": Internal.Holder$Reference<any>;
readonly static "END_CITY": Internal.Holder$Reference<any>;
readonly static "WOODLAND_MANSION": Internal.Holder$Reference<any>;
readonly static "RUINED_PORTAL_STANDARD": Internal.Holder$Reference<any>;
readonly static "BASTION_REMNANT": Internal.Holder$Reference<any>;
readonly static "IGLOO": Internal.Holder$Reference<any>;
readonly static "MINESHAFT": Internal.Holder$Reference<any>;
readonly static "DESERT_PYRAMID": Internal.Holder$Reference<any>;
readonly static "VILLAGE_SNOWY": Internal.Holder$Reference<any>;
readonly static "SWAMP_HUT": Internal.Holder$Reference<any>;
readonly static "OCEAN_MONUMENT": Internal.Holder$Reference<any>;
readonly static "OCEAN_RUIN_COLD": Internal.Holder$Reference<any>;
readonly static "VILLAGE_DESERT": Internal.Holder$Reference<any>;
readonly static "STRONGHOLD": Internal.Holder$Reference<any>;
readonly static "RUINED_PORTAL_JUNGLE": Internal.Holder$Reference<any>;
readonly static "RUINED_PORTAL_SWAMP": Internal.Holder$Reference<any>;
readonly static "JUNGLE_TEMPLE": Internal.Holder$Reference<any>;
readonly static "OCEAN_RUIN_WARM": Internal.Holder$Reference<any>;
readonly static "RUINED_PORTAL_DESERT": Internal.Holder$Reference<any>;
readonly static "VILLAGE_TAIGA": Internal.Holder$Reference<any>;
readonly static "PILLAGER_OUTPOST": Internal.Holder$Reference<any>;
readonly static "FORTRESS": Internal.Holder$Reference<any>;
readonly static "MINESHAFT_MESA": Internal.Holder$Reference<any>;
readonly static "RUINED_PORTAL_NETHER": Internal.Holder$Reference<any>;
readonly static "RUINED_PORTAL_MOUNTAIN": Internal.Holder$Reference<any>;
readonly static "SHIPWRECK_BEACHED": Internal.Holder$Reference<any>;
readonly static "SHIPWRECK": Internal.Holder$Reference<any>;
readonly static "VILLAGE_PLAINS": Internal.Holder$Reference<any>;
readonly static "VILLAGE_SAVANNA": Internal.Holder$Reference<any>;
readonly static "BURIED_TREASURE": Internal.Holder$Reference<any>;
}
type Features_ = Features;
declare interface UUID {
digits(sb: Internal.StringBuilder_, val: number, digits: number): void;
toString(id: Internal.UUID_): string;
fromString(o: any): Internal.UUID;
}
type UUID_ = UUID;
declare const UUID: UUID;
declare interface Facing {
readonly static "south": Internal.Direction;
readonly static "up": Internal.Direction;
readonly static "UP": Internal.Direction;
readonly static "NORTH": Internal.Direction;
readonly static "east": Internal.Direction;
readonly static "DOWN": Internal.Direction;
readonly static "EAST": Internal.Direction;
readonly static "west": Internal.Direction;
readonly static "north": Internal.Direction;
readonly static "down": Internal.Direction;
readonly static "ALL": {"east": Internal.Direction, "south": Internal.Direction, "north": Internal.Direction, "west": Internal.Direction, "up": Internal.Direction, "down": Internal.Direction};
readonly static "WEST": Internal.Direction;
readonly static "SOUTH": Internal.Direction;
}
type Facing_ = Facing;
declare const Facing: Facing;
declare class CarvingGenerationStep extends Internal.Enum<CarvingGenerationStep> implements Internal.StringRepresentable {
getSerializedName(): string;
getName(): string;
static valueOf($$0: string): CarvingGenerationStep;
static byName($$0: string): CarvingGenerationStep;
static values(): CarvingGenerationStep[];
get serializedName(): string
get name(): string
readonly static "AIR": CarvingGenerationStep;
readonly static "LIQUID": CarvingGenerationStep;
readonly static "CODEC": any;
}
type CarvingGenerationStep_ = "liquid" | CarvingGenerationStep | "air";
declare class Ingredient {
constructor()
static registerCustomIngredientAction(id: string, callback: Internal.CustomIngredientActionCallback_): void;
static custom(predicate: Internal.Predicate_<Internal.ItemStackJS_>): Internal.IngredientJS;
static of(ingredient: Internal.IngredientJS_): Internal.IngredientJS;
static matchAny(objects: any): Internal.IngredientJS;
static of(ingredient: Internal.IngredientJS_, count: number): Internal.IngredientJS;
static getAll(): Internal.IngredientJS;
static customNBT(in_: Internal.IngredientJS_, predicate: Internal.Predicate_<Internal.CompoundTag_>): Internal.IngredientJS;
static isIngredient(o: any): boolean;
static custom(in_: Internal.IngredientJS_, predicate: Internal.Predicate_<Internal.ItemStackJS_>): Internal.IngredientJS;
static getNone(): Internal.IngredientJS;
get all(): Internal.IngredientJS
get none(): Internal.IngredientJS
}
type Ingredient_ = Ingredient;
declare class JavaMath {
static asin(arg0: number): number;
static addExact(arg0: number, arg1: number): number;
static expm1(arg0: number): number;
static ceil(arg0: number): number;
static nextAfter(arg0: number, arg1: number): number;
static atan(arg0: number): number;
static exp(arg0: number): number;
static min(arg0: number, arg1: number): number;
static multiplyExact(arg0: number, arg1: number): number;
static floorDiv(arg0: number, arg1: number): number;
static copySign(arg0: number, arg1: number): number;
static ulp(arg0: number): number;
static max(arg0: number, arg1: number): number;
static random(): number;
static nextUp(arg0: number): number;
static sqrt(arg0: number): number;
static min(arg0: number, arg1: number): number;
static fma(arg0: number, arg1: number, arg2: number): number;
static addExact(arg0: number, arg1: number): number;
static multiplyExact(arg0: number, arg1: number): number;
static fma(arg0: number, arg1: number, arg2: number): number;
static round(arg0: number): number;
static abs(arg0: number): number;
static hypot(arg0: number, arg1: number): number;
static round(arg0: number): number;
static floor(arg0: number): number;
static subtractExact(arg0: number, arg1: number): number;
static abs(arg0: number): number;
static rint(arg0: number): number;
static floorMod(arg0: number, arg1: number): number;
static log(arg0: number): number;
static absExact(arg0: number): number;
static signum(arg0: number): number;
static log10(arg0: number): number;
static abs(arg0: number): number;
static floorDiv(arg0: number, arg1: number): number;
static signum(arg0: number): number;
static floorDiv(arg0: number, arg1: number): number;
static cos(arg0: number): number;
static tan(arg0: number): number;
static floorMod(arg0: number, arg1: number): number;
static min(arg0: number, arg1: number): number;
static nextUp(arg0: number): number;
static ulp(arg0: number): number;
static min(arg0: number, arg1: number): number;
static sin(arg0: number): number;
static max(arg0: number, arg1: number): number;
static atan2(arg0: number, arg1: number): number;
static cosh(arg0: number): number;
static toIntExact(arg0: number): number;
static toRadians(arg0: number): number;
static decrementExact(arg0: number): number;
static incrementExact(arg0: number): number;
static negateExact(arg0: number): number;
static sinh(arg0: number): number;
static max(arg0: number, arg1: number): number;
static incrementExact(arg0: number): number;
static copySign(arg0: number, arg1: number): number;
static decrementExact(arg0: number): number;
static toDegrees(arg0: number): number;
static nextAfter(arg0: number, arg1: number): number;
static negateExact(arg0: number): number;
static max(arg0: number, arg1: number): number;
static tanh(arg0: number): number;
static nextDown(arg0: number): number;
static floorMod(arg0: number, arg1: number): number;
static IEEEremainder(arg0: number, arg1: number): number;
static getExponent(arg0: number): number;
static nextDown(arg0: number): number;
static abs(arg0: number): number;
static scalb(arg0: number, arg1: number): number;
static multiplyFull(arg0: number, arg1: number): number;
static multiplyHigh(arg0: number, arg1: number): number;
static absExact(arg0: number): number;
static pow(arg0: number, arg1: number): number;
static getExponent(arg0: number): number;
static multiplyExact(arg0: number, arg1: number): number;
static scalb(arg0: number, arg1: number): number;
static cbrt(arg0: number): number;
static log1p(arg0: number): number;
static acos(arg0: number): number;
static subtractExact(arg0: number, arg1: number): number;
readonly static "PI": 3.141592653589793;
readonly static "E": 2.718281828459045;
}
type JavaMath_ = JavaMath;
declare class BlockProperties {
constructor()
readonly static "MAX_ROTATIONS_16": 15;
readonly static "LEVEL_FLOWING": Internal.IntegerProperty;
readonly static "PERSISTENT": Internal.BooleanProperty;
readonly static "HORIZONTAL_FACING": Internal.DirectionProperty;
readonly static "WEST_REDSTONE": Internal.EnumProperty<any>;
readonly static "NOTE": Internal.IntegerProperty;
readonly static "AGE_5": Internal.IntegerProperty;
readonly static "EGGS": Internal.IntegerProperty;
readonly static "NORTH": Internal.BooleanProperty;
readonly static "HAS_RECORD": Internal.BooleanProperty;
readonly static "SCULK_SENSOR_PHASE": Internal.EnumProperty<any>;
readonly static "EAST_WALL": Internal.EnumProperty<any>;
readonly static "HALF": Internal.EnumProperty<any>;
readonly static "RESPAWN_ANCHOR_CHARGES": Internal.IntegerProperty;
readonly static "HANGING": Internal.BooleanProperty;
readonly static "TILT": Internal.EnumProperty<any>;
readonly static "STABILITY_DISTANCE": Internal.IntegerProperty;
readonly static "HAS_BOTTLE_2": Internal.BooleanProperty;
readonly static "LAYERS": Internal.IntegerProperty;
readonly static "SOUTH_REDSTONE": Internal.EnumProperty<any>;
readonly static "CONDITIONAL": Internal.BooleanProperty;
readonly static "LOCKED": Internal.BooleanProperty;
readonly static "POWER": Internal.IntegerProperty;
readonly static "EYE": Internal.BooleanProperty;
readonly static "SOUTH_WALL": Internal.EnumProperty<any>;
readonly static "MAX_AGE_1": 1;
readonly static "ATTACHED": Internal.BooleanProperty;
readonly static "MAX_LEVEL_15": 15;
readonly static "BELL_ATTACHMENT": Internal.EnumProperty<any>;
readonly static "MAX_DISTANCE": 7;
readonly static "EXTENDED": Internal.BooleanProperty;
readonly static "INVERTED": Internal.BooleanProperty;
readonly static "MODE_COMPARATOR": Internal.EnumProperty<any>;
readonly static "MOISTURE": Internal.IntegerProperty;
readonly static "LIT": Internal.BooleanProperty;
readonly static "DISTANCE": Internal.IntegerProperty;
readonly static "NORTH_REDSTONE": Internal.EnumProperty<any>;
readonly static "AGE_3": Internal.IntegerProperty;
readonly static "STAIRS_SHAPE": Internal.EnumProperty<any>;
readonly static "MAX_LEVEL_8": 8;
readonly static "MIN_RESPAWN_ANCHOR_CHARGES": 0;
readonly static "BAMBOO_LEAVES": Internal.EnumProperty<any>;
readonly static "HORIZONTAL_AXIS": Internal.EnumProperty<any>;
readonly static "FALLING": Internal.BooleanProperty;
readonly static "ENABLED": Internal.BooleanProperty;
readonly static "ATTACH_FACE": Internal.EnumProperty<any>;
readonly static "OPEN": Internal.BooleanProperty;
readonly static "UNSTABLE": Internal.BooleanProperty;
readonly static "VINE_END": Internal.BooleanProperty;
readonly static "EAST": Internal.BooleanProperty;
readonly static "ORIENTATION": Internal.EnumProperty<any>;
readonly static "DOUBLE_BLOCK_HALF": Internal.EnumProperty<any>;
readonly static "MAX_RESPAWN_ANCHOR_CHARGES": 4;
readonly static "CHEST_TYPE": Internal.EnumProperty<any>;
readonly static "MAX_AGE_7": 7;
readonly static "DOWN": Internal.BooleanProperty;
readonly static "AGE_15": Internal.IntegerProperty;
readonly static "STRUCTUREBLOCK_MODE": Internal.EnumProperty<any>;
readonly static "SLAB_TYPE": Internal.EnumProperty<any>;
readonly static "EAST_REDSTONE": Internal.EnumProperty<any>;
readonly static "WATERLOGGED": Internal.BooleanProperty;
readonly static "AGE_1": Internal.IntegerProperty;
readonly static "FACING_HOPPER": Internal.DirectionProperty;
readonly static "VERTICAL_DIRECTION": Internal.DirectionProperty;
readonly static "PICKLES": Internal.IntegerProperty;
readonly static "MAX_AGE_25": 25;
readonly static "LEVEL_HONEY": Internal.IntegerProperty;
readonly static "PISTON_TYPE": Internal.EnumProperty<any>;
readonly static "HATCH": Internal.IntegerProperty;
readonly static "SNOWY": Internal.BooleanProperty;
readonly static "TRIGGERED": Internal.BooleanProperty;
readonly static "SIGNAL_FIRE": Internal.BooleanProperty;
readonly static "LEVEL_CAULDRON": Internal.IntegerProperty;
readonly static "AXIS": Internal.EnumProperty<any>;
readonly static "AGE_2": Internal.IntegerProperty;
readonly static "DRAG": Internal.BooleanProperty;
readonly static "LEVEL": Internal.IntegerProperty;
readonly static "STAGE": Internal.IntegerProperty;
readonly static "MAX_AGE_5": 5;
readonly static "NORTH_WALL": Internal.EnumProperty<any>;
readonly static "UP": Internal.BooleanProperty;
readonly static "BITES": Internal.IntegerProperty;
readonly static "IN_WALL": Internal.BooleanProperty;
readonly static "AGE_25": Internal.IntegerProperty;
readonly static "STABILITY_MAX_DISTANCE": 7;
readonly static "HAS_BOTTLE_1": Internal.BooleanProperty;
readonly static "AGE_7": Internal.IntegerProperty;
readonly static "SOUTH": Internal.BooleanProperty;
readonly static "MAX_AGE_15": 15;
readonly static "DISARMED": Internal.BooleanProperty;
readonly static "RAIL_SHAPE": Internal.EnumProperty<any>;
readonly static "DOOR_HINGE": Internal.EnumProperty<any>;
readonly static "LEVEL_COMPOSTER": Internal.IntegerProperty;
readonly static "DELAY": Internal.IntegerProperty;
readonly static "MIN_LEVEL": 0;
readonly static "RAIL_SHAPE_STRAIGHT": Internal.EnumProperty<any>;
readonly static "MIN_LEVEL_CAULDRON": 1;
readonly static "BOTTOM": Internal.BooleanProperty;
readonly static "HAS_BOOK": Internal.BooleanProperty;
readonly static "CANDLES": Internal.IntegerProperty;
readonly static "NOTEBLOCK_INSTRUMENT": Internal.EnumProperty<any>;
readonly static "WEST": Internal.BooleanProperty;
readonly static "SHORT": Internal.BooleanProperty;
readonly static "BERRIES": Internal.BooleanProperty;
readonly static "MAX_AGE_2": 2;
readonly static "HAS_BOTTLE_0": Internal.BooleanProperty;
readonly static "WEST_WALL": Internal.EnumProperty<any>;
readonly static "ROTATION_16": Internal.IntegerProperty;
readonly static "MAX_LEVEL_3": 3;
readonly static "BED_PART": Internal.EnumProperty<any>;
readonly static "POWERED": Internal.BooleanProperty;
readonly static "MAX_AGE_3": 3;
readonly static "OCCUPIED": Internal.BooleanProperty;
readonly static "DRIPSTONE_THICKNESS": Internal.EnumProperty<any>;
readonly static "FACING": Internal.DirectionProperty;
}
type BlockProperties_ = BlockProperties;
declare class DecorationGenerationStep extends Internal.Enum<DecorationGenerationStep> {
static valueOf($$0: string): DecorationGenerationStep;
static values(): DecorationGenerationStep[];
readonly static "UNDERGROUND_STRUCTURES": DecorationGenerationStep;
readonly static "RAW_GENERATION": DecorationGenerationStep;
readonly static "UNDERGROUND_ORES": DecorationGenerationStep;
readonly static "STRONGHOLDS": DecorationGenerationStep;
readonly static "SURFACE_STRUCTURES": DecorationGenerationStep;
readonly static "LOCAL_MODIFICATIONS": DecorationGenerationStep;
readonly static "VEGETAL_DECORATION": DecorationGenerationStep;
readonly static "TOP_LAYER_MODIFICATION": DecorationGenerationStep;
readonly static "LAKES": DecorationGenerationStep;
readonly static "FLUID_SPRINGS": DecorationGenerationStep;
readonly static "UNDERGROUND_DECORATION": DecorationGenerationStep;
}
type DecorationGenerationStep_ = "underground_ores" | "top_layer_modification" | "fluid_springs" | "strongholds" | "lakes" | "local_modifications" | DecorationGenerationStep | "surface_structures" | "underground_structures" | "underground_decoration" | "raw_generation" | "vegetal_decoration";
declare interface NBT {
accessTagMap(tag: Internal.CompoundTag_): Internal.Map<string, Internal.Tag>;
read(buf: Internal.FriendlyByteBuf_): Internal.OrderedCompoundTag;
toTagCollection(c: Internal.Collection_<any>): Internal.CollectionTag<any>;
quoteAndEscapeForJS(stringBuilder: Internal.StringBuilder_, string: string): void;
l(v: number): Internal.Tag;
b(v: number): Internal.Tag;
byteArrayTag(v: number[]): Internal.Tag;
listTag(): Internal.Tag;
floatTag(v: number): Internal.Tag;
byteTag(v: number): Internal.Tag;
s(v: number): Internal.Tag;
listTag(list: Internal.List_<any>): Internal.Tag;
ia(v: number[]): Internal.Tag;
d(v: number): Internal.Tag;
longArrayTag(v: number[]): Internal.Tag;
isTagCollection(o: any): boolean;
longTag(v: number): Internal.Tag;
compoundTag(): Internal.Tag;
intTag(v: number): Internal.Tag;
shortTag(v: number): Internal.Tag;
la(v: number[]): Internal.Tag;
stringTag(v: string): Internal.Tag;
convertType(tagType: Internal.TagType_<any>): Internal.TagType<any>;
toTagCollection(v: any): Internal.CollectionTag<any>;
f(v: number): Internal.Tag;
fromTag(t: Internal.Tag_): any;
toTag(v: any): Internal.Tag;
toTagCompound(v: any): Internal.CompoundTag;
toTagList(list: any): Internal.ListTag;
isTagCompound(o: any): boolean;
doubleTag(v: number): Internal.Tag;
intArrayTag(v: number[]): Internal.Tag;
compoundTag(map: Internal.Map_<any, any>): Internal.Tag;
ba(v: number[]): Internal.Tag;
i(v: number): Internal.Tag;
readonly static "VALUE_UNWRAPPER": any;
readonly static "LIST_TYPE": any;
readonly static "COMPOUND_TYPE": any;
}
type NBT_ = NBT;
declare const NBT: NBT;
declare class Hand extends Internal.Enum<Hand> {
static valueOf($$0: string): Hand;
static values(): Hand[];
readonly static "MAIN_HAND": Hand;
readonly static "OFF_HAND": Hand;
}
type Hand_ = "main_hand" | "off_hand" | Hand;
declare class Vec3i implements Internal.Comparable<Vec3i> {
constructor($$0: number, $$1: number, $$2: number)
constructor($$0: number, $$1: number, $$2: number)
north(): this;
distToCenterSqr($$0: Internal.Position_): number;
getX(): number;
static offsetCodec($$0: number): Internal.Codec<Vec3i>;
getY(): number;
south($$0: number): this;
toShortString(): string;
above($$0: number): this;
west($$0: number): this;
compareTo(arg0: any): number;
east($$0: number): this;
distToLowCornerSqr($$0: number, $$1: number, $$2: number): number;
relative($$0: Internal.Direction_): this;
multiply($$0: number): this;
getZ(): number;
closerThan($$0: Vec3i_, $$1: number): boolean;
below($$0: number): this;
offset($$0: number, $$1: number, $$2: number): this;
above(): this;
toString(): string;
east(): this;
north($$0: number): this;
below(): this;
west(): this;
distManhattan($$0: Vec3i_): number;
relative($$0: Internal.Direction$Axis_, $$1: number): this;
get($$0: Internal.Direction$Axis_): number;
offset($$0: Vec3i_): this;
cross($$0: Vec3i_): this;
south(): this;
hashCode(): number;
distSqr($$0: Vec3i_): number;
subtract($$0: Vec3i_): this;
relative($$0: Internal.Direction_, $$1: number): this;
offset($$0: number, $$1: number, $$2: number): this;
compareTo($$0: Vec3i_): number;
closerToCenterThan($$0: Internal.Position_, $$1: number): boolean;
equals($$0: any): boolean;
distToCenterSqr($$0: number, $$1: number, $$2: number): number;
get x(): number
get y(): number
get z(): number
readonly static "ZERO": Vec3i;
readonly static "CODEC": any;
}
type Vec3i_ = Vec3i;
declare interface Utils {
getClientLevel(): Internal.LevelJS;
toTitleCase(s: string): string;
rollChestLoot(id: ResourceLocation_): Internal.ListJS;
getStat(id: ResourceLocation_): Internal.Stat<ResourceLocation>;
newCountingMap(): Internal.CountingMap;
getRegistries(): Internal.ClassWrapper<Internal.KubeJSRegistries>;
lazy(supplier: Internal.Supplier_<T>): Internal.Supplier<T>;
createConsole(name: string): Internal.ConsoleJS;
parseDouble(object: any, def: number): number;
getRandom(): Internal.Random;
mapOf(o: any): Internal.MapJS;
newList(): Internal.ListJS;
getRegistry(id: ResourceLocation_): Internal.Registrar<any>;
newRandom(seed: number): Internal.Random;
getSystemTime(): number;
emptyList(): Internal.List<T>;
id(namespace: string, path: string): ResourceLocation;
isWrapped(o: any): boolean;
getRegistryIds(id: ResourceLocation_): Internal.Collection<ResourceLocation>;
emptyMap(): Internal.Map<K, V>;
getSound(id: ResourceLocation_): Internal.SoundEvent;
randomOf(random: Internal.Random_, objects: Internal.Collection_<any>): any;
getServer(): Internal.ServerJS;
getLevel(level: Internal.Level_): Internal.LevelJS;
copy(o: any): any;
id(id: ResourceLocation_): ResourceLocation;
regex(pattern: string, flags: number): Internal.Pattern;
listOrSelf(o: any): Internal.ListJS;
regex(s: any): Internal.Pattern;
rollChestLoot(id: ResourceLocation_, entity: Internal.EntityJS_): Internal.ListJS;
queueIO(runnable: Internal.Runnable_): void;
newMap(): Internal.MapJS;
expiringLazy(supplier: Internal.Supplier_<T>, time: number): Internal.Supplier<T>;
parseInt(object: any, def: number): number;
listOf(o: any): Internal.ListJS;
get clientLevel(): Internal.LevelJS
get registries(): Internal.ClassWrapper<Internal.KubeJSRegistries>
get random(): Internal.Random
get systemTime(): number
get server(): Internal.ServerJS
}
type Utils_ = Utils;
declare const Utils: Utils;
declare interface AABB {
ofSize(vec3: Vec3_, x: number, y: number, z: number): Internal.AABB;
ofBlock(pos: BlockPos_): Internal.AABB;
of(x0: number, y0: number, z0: number, x1: number, y1: number, z1: number): Internal.AABB;
ofSize(x: number, y: number, z: number): Internal.AABB;
ofBlocks(pos1: BlockPos_, pos2: BlockPos_): Internal.AABB;
wrap(o: any): Internal.AABB;
readonly static "CUBE": Internal.AABB;
readonly static "EMPTY": Internal.AABB;
}
type AABB_ = AABB;
declare const AABB: AABB;
declare namespace net.minecraft.world.level.levelgen.blockpredicates {
interface BlockPredicate extends Internal.BiPredicate<Internal.WorldGenLevel, BlockPos> {
hasSturdyFace($$0: Internal.Direction_): this;
matchesBlock($$0: Internal.Block_, $$1: Vec3i_): this;
matchesTag($$0: Internal.TagKey_<Internal.Block_>, $$1: Vec3i_): this;
or(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
anyOf($$0: Internal.List_<net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_>): this;
anyOf($$0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_, $$1: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_): this;
negate(): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
matchesFluid($$0: Internal.Fluid_, $$1: Vec3i_): this;
solid($$0: Vec3i_): this;
insideWorld($$0: Vec3i_): this;
and(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
matchesFluids($$0: Internal.List_<Internal.Fluid_>, $$1: Vec3i_): this;
matchesBlocks($$0: Internal.List_<Internal.Block_>, $$1: Vec3i_): this;
matchesTag($$0: Internal.TagKey_<Internal.Block_>): this;
alwaysTrue(): this;
solid(): this;
type(): Internal.BlockPredicateType<any>;
allOf(...$$0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_[]): this;
replaceable(): this;
wouldSurvive($$0: Internal.BlockState_, $$1: Vec3i_): this;
not($$0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_): this;
allOf($$0: Internal.List_<net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_>): this;
anyOf(...$$0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_[]): this;
allOf($$0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_, $$1: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_): this;
replaceable($$0: Vec3i_): this;
hasSturdyFace($$0: Vec3i_, $$1: Internal.Direction_): this;
matchesBlocks($$0: Internal.List_<Internal.Block_>): this;
readonly static "CODEC": any;
readonly static "ONLY_IN_AIR_PREDICATE": Internal.MatchingBlocksPredicate;
readonly static "ONLY_IN_AIR_OR_WATER_PREDICATE": Internal.MatchingBlocksPredicate;
}
type BlockPredicate_ = BlockPredicate | (()=>Internal.BlockPredicateType_<any>);
}
declare namespace net.minecraft.util {
class Unit extends Internal.Enum<net.minecraft.util.Unit> {
static values(): net.minecraft.util.Unit[];
static valueOf($$0: string): net.minecraft.util.Unit;
readonly static "INSTANCE": net.minecraft.util.Unit;
}
type Unit_ = "instance" | Unit;
}
declare namespace net.minecraft.world.level.pathfinder {
class Path {
constructor($$0: Internal.List_<Internal.Node_>, $$1: BlockPos_, $$2: boolean)
notStarted(): boolean;
getEndNode(): Internal.Node;
canReach(): boolean;
replaceNode($$0: number, $$1: Internal.Node_): void;
getPreviousNode(): Internal.Node;
getNode($$0: number): Internal.Node;
getNodePos($$0: number): BlockPos;
advance(): void;
getNodeCount(): number;
sameAs($$0: net.minecraft.world.level.pathfinder.Path_): boolean;
getOpenSet(): Internal.Node[];
getTarget(): BlockPos;
getDistToTarget(): number;
truncateNodes($$0: number): void;
getEntityPosAtNode($$0: Internal.Entity_, $$1: number): Vec3;
getNextEntityPos($$0: Internal.Entity_): Vec3;
toString(): string;
getNextNodeIndex(): number;
isDone(): boolean;
getClosedSet(): Internal.Node[];
static createFromStream($$0: Internal.FriendlyByteBuf_): net.minecraft.world.level.pathfinder.Path;
writeToStream($$0: Internal.FriendlyByteBuf_): void;
getNextNode(): Internal.Node;
setNextNodeIndex($$0: number): void;
getNextNodePos(): BlockPos;
get endNode(): Internal.Node
get previousNode(): Internal.Node
get nodeCount(): number
get openSet(): Internal.Node[]
get target(): BlockPos
get distToTarget(): number
get nextNodeIndex(): number
get done(): boolean
get closedSet(): Internal.Node[]
get nextNode(): Internal.Node
set nextNodeIndex($$0: number)
get nextNodePos(): BlockPos
}
type Path_ = Path;
}
declare namespace org.slf4j {
interface Marker extends Internal.Serializable {
hasChildren(): boolean;
hashCode(): number;
remove(arg0: org.slf4j.Marker_): boolean;
getName(): string;
add(arg0: org.slf4j.Marker_): void;
iterator(): Internal.Iterator<org.slf4j.Marker>;
equals(arg0: any): boolean;
hasReferences(): boolean;
contains(arg0: org.slf4j.Marker_): boolean;
contains(arg0: string): boolean;
get name(): string
readonly static "ANY_NON_NULL_MARKER": "+";
readonly static "ANY_MARKER": "*";
}
type Marker_ = Marker;
}
declare namespace Internal {
interface BaseMapCodec <K, V> {
keyCodec(): Internal.Codec<K>;
elementCodec(): Internal.Codec<V>;
encode(arg0: Internal.Map_<K, V>, arg1: Internal.DynamicOps_<T>, arg2: Internal.RecordBuilder_<T>): Internal.RecordBuilder<T>;
decode(arg0: Internal.DynamicOps_<T>, arg1: Internal.MapLike_<T>): Internal.DataResult<Internal.Map<K, V>>;
}
type BaseMapCodec_<K, V> = BaseMapCodec<K, V>;
class ServerStatus$Players {
constructor($$0: number, $$1: number)
setSample($$0: Internal.GameProfile_[]): void;
getSample(): Internal.GameProfile[];
getMaxPlayers(): number;
getNumPlayers(): number;
set sample($$0: Internal.GameProfile_[])
get sample(): Internal.GameProfile[]
get maxPlayers(): number
get numPlayers(): number
}
type ServerStatus$Players_ = ServerStatus$Players;
class SurfaceRules$Context {
}
type SurfaceRules$Context_ = SurfaceRules$Context;
class Zombie extends Internal.Monster {
constructor($$0: Internal.Level_)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
static createAttributes(): Internal.AttributeSupplier$Builder;
isUnderWaterConverting(): boolean;
getMobType(): Internal.MobType;
asKJS(): Internal.EntityJS;
setBaby($$0: boolean): void;
method_5749($$0: Internal.CompoundTag_): void;
static getSpawnAsBabyOdds($$0: Internal.Random_): boolean;
setCanBreakDoors($$0: boolean): void;
getComponent(key: Internal.ComponentKey_<C>): C;
doHurtTarget($$0: Internal.Entity_): boolean;
canBreakDoors(): boolean;
killed($$0: Internal.ServerLevel_, $$1: Internal.LivingEntity_): void;
getMyRidingOffset(): number;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
aiStep(): void;
method_5652($$0: Internal.CompoundTag_): void;
isBaby(): boolean;
tick(): void;
canHoldItem($$0: Internal.ItemStack_): boolean;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
wantsToPickUp($$0: Internal.ItemStack_): boolean;
onSyncedDataUpdated($$0: Internal.EntityDataAccessor_<any>): void;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
get underWaterConverting(): boolean
get mobType(): Internal.MobType
set baby($$0: boolean)
set canBreakDoors($$0: boolean)
get myRidingOffset(): number
get baby(): boolean
readonly static "ZOMBIE_LEADER_CHANCE": 0.05;
readonly static "REINFORCEMENT_RANGE_MIN": 7;
readonly static "REINFORCEMENT_RANGE_MAX": 40;
readonly static "REINFORCEMENT_ATTEMPTS": 50;
}
type Zombie_ = Zombie;
class RemoveOresProperties {
constructor()
"worldgenLayer": DecorationGenerationStep;
"biomes": Internal.BiomeFilter;
"blocks": BlockStatePredicate;
}
type RemoveOresProperties_ = RemoveOresProperties;
interface Int2BooleanFunction extends Internal.IntPredicate, it.unimi.dsi.fastutil.Function<number, boolean> {
composeReference(arg0: Internal.Reference2IntFunction_<any>): Internal.Reference2BooleanFunction<T>;
composeByte(arg0: Internal.Byte2IntFunction_): Internal.Byte2BooleanFunction;
getOrDefault(arg0: any, arg1: any): any;
or(arg0: Internal.IntPredicate_): Internal.IntPredicate;
negate(): Internal.IntPredicate;
andThenReference(arg0: Internal.Boolean2ReferenceFunction_<any>): Internal.Int2ReferenceFunction<T>;
composeDouble(arg0: Internal.Double2IntFunction_): Internal.Double2BooleanFunction;
composeShort(arg0: Internal.Short2IntFunction_): Internal.Short2BooleanFunction;
containsKey(arg0: number): boolean;
andThenInt(arg0: Internal.Boolean2IntFunction_): Internal.Int2IntFunction;
andThenChar(arg0: Internal.Boolean2CharFunction_): Internal.Int2CharFunction;
composeLong(arg0: Internal.Long2IntFunction_): Internal.Long2BooleanFunction;
put(arg0: number, arg1: boolean): boolean;
containsKey(arg0: any): boolean;
apply(arg0: number): boolean;
get(arg0: any): boolean;
get(arg0: number): boolean;
put(arg0: any, arg1: any): any;
composeInt(arg0: Internal.Int2IntFunction_): this;
defaultReturnValue(): boolean;
andThenObject(arg0: Internal.Boolean2ObjectFunction_<any>): Internal.Int2ObjectFunction<T>;
and(arg0: Internal.IntPredicate_): Internal.IntPredicate;
remove(arg0: number): boolean;
andThenShort(arg0: Internal.Boolean2ShortFunction_): Internal.Int2ShortFunction;
getOrDefault(arg0: any, arg1: boolean): boolean;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
test(arg0: number): boolean;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, boolean>;
andThenDouble(arg0: Internal.Boolean2DoubleFunction_): Internal.Int2DoubleFunction;
composeFloat(arg0: Internal.Float2IntFunction_): Internal.Float2BooleanFunction;
andThenLong(arg0: Internal.Boolean2LongFunction_): Internal.Int2LongFunction;
size(): number;
composeObject(arg0: Internal.Object2IntFunction_<any>): Internal.Object2BooleanFunction<T>;
andThenFloat(arg0: Internal.Boolean2FloatFunction_): Internal.Int2FloatFunction;
andThenByte(arg0: Internal.Boolean2ByteFunction_): Internal.Int2ByteFunction;
clear(): void;
put(arg0: number, arg1: boolean): boolean;
composeChar(arg0: Internal.Char2IntFunction_): Internal.Char2BooleanFunction;
remove(arg0: any): any;
getOrDefault(arg0: number, arg1: boolean): boolean;
defaultReturnValue(arg0: boolean): void;
}
type Int2BooleanFunction_ = Int2BooleanFunction | ((arg0: number)=>boolean);
interface ConstProperties {
isConst(arg0: string): boolean;
defineConst(arg0: string, arg1: Internal.Scriptable_): void;
putConst(arg0: string, arg1: Internal.Scriptable_, arg2: any): void;
}
type ConstProperties_ = ConstProperties;
interface CharSequence {
compare(arg0: Internal.CharSequence_, arg1: Internal.CharSequence_): number;
subSequence(arg0: number, arg1: number): this;
toString(): string;
chars(): Internal.IntStream;
charAt(arg0: number): string;
isEmpty(): boolean;
length(): number;
codePoints(): Internal.IntStream;
get empty(): boolean
}
type CharSequence_ = CharSequence;
class Enchantment$Rarity extends Internal.Enum<Internal.Enchantment$Rarity> {
static values(): Internal.Enchantment$Rarity[];
getWeight(): number;
static valueOf($$0: string): Internal.Enchantment$Rarity;
get weight(): number
readonly static "VERY_RARE": Internal.Enchantment$Rarity;
readonly static "RARE": Internal.Enchantment$Rarity;
readonly static "UNCOMMON": Internal.Enchantment$Rarity;
readonly static "COMMON": Internal.Enchantment$Rarity;
}
type Enchantment$Rarity_ = "uncommon" | "rare" | "common" | "very_rare" | Enchantment$Rarity;
abstract class BaseSpawner {
constructor()
broadcastEvent(arg0: Internal.Level_, arg1: BlockPos_, arg2: number): void;
onEventTriggered($$0: Internal.Level_, $$1: number): boolean;
getoSpin(): number;
getOrCreateDisplayEntity($$0: Internal.Level_): Internal.Entity;
setEntityId($$0: Internal.EntityType_<any>): void;
setNextSpawnData($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.SpawnData_): void;
load($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.CompoundTag_): void;
save($$0: Internal.CompoundTag_): Internal.CompoundTag;
clientTick($$0: Internal.Level_, $$1: BlockPos_): void;
getSpin(): number;
serverTick($$0: Internal.ServerLevel_, $$1: BlockPos_): void;
get oSpin(): number
set entityId($$0: Internal.EntityType_<any>)
get spin(): number
}
type BaseSpawner_ = BaseSpawner;
interface InjectedEntityTypeExtension extends Internal.InjectedRegistryEntryExtension<Internal.EntityType<any>> {
arch$holder(): Internal.Holder<Internal.EntityType<any>>;
arch$registryName(): ResourceLocation;
}
type InjectedEntityTypeExtension_ = InjectedEntityTypeExtension;
class Markings extends Internal.Enum<Internal.Markings> {
static byId($$0: number): Internal.Markings;
static values(): Internal.Markings[];
static valueOf($$0: string): Internal.Markings;
getId(): number;
get id(): number
readonly static "BLACK_DOTS": Internal.Markings;
readonly static "WHITE_FIELD": Internal.Markings;
readonly static "NONE": Internal.Markings;
readonly static "WHITE": Internal.Markings;
readonly static "WHITE_DOTS": Internal.Markings;
}
type Markings_ = "white_field" | "white" | "black_dots" | Markings | "white_dots" | "none";
interface ShortListIterator extends Internal.ListIterator<number>, Internal.ShortBidirectionalIterator {
add(arg0: any): void;
set(arg0: number): void;
forEachRemaining(arg0: any): void;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
next(): any;
set(arg0: any): void;
skip(arg0: number): number;
forEachRemaining(arg0: Internal.IntConsumer_): void;
forEachRemaining(arg0: Internal.ShortConsumer_): void;
add(arg0: number): void;
remove(): void;
back(arg0: number): number;
set(arg0: number): void;
previous(): any;
add(arg0: number): void;
}
type ShortListIterator_ = ShortListIterator;
class ClientboundPlayerLookAtPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.EntityAnchorArgument$Anchor_, $$1: number, $$2: number, $$3: number)
constructor($$0: Internal.EntityAnchorArgument$Anchor_, $$1: Internal.Entity_, $$2: Internal.EntityAnchorArgument$Anchor_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
getPosition($$0: Internal.Level_): Vec3;
isSkippable(): boolean;
getFromAnchor(): Internal.EntityAnchorArgument$Anchor;
get skippable(): boolean
get fromAnchor(): Internal.EntityAnchorArgument$Anchor
}
type ClientboundPlayerLookAtPacket_ = ClientboundPlayerLookAtPacket;
interface ResourceLocationAccess {
setNamespace(arg0: string): void;
setPath(arg0: string): void;
set namespace(arg0: string)
set path(arg0: string)
}
type ResourceLocationAccess_ = ResourceLocationAccess;
interface Shader {
getFragmentProgram(): Internal.Program;
markDirty(): void;
attachToProgram(): void;
getVertexProgram(): Internal.Program;
getId(): number;
get fragmentProgram(): Internal.Program
get vertexProgram(): Internal.Program
get id(): number
}
type Shader_ = Shader;
class NormalNoise$NoiseParameters extends Internal.Record {
constructor($$0: number, $$1: Internal.DoubleList_)
constructor($$0: number, $$1: number, ...$$2: number[])
constructor($$0: number, $$1: Internal.List_<number>)
hashCode(): number;
amplitudes(): Internal.DoubleList;
toString(): string;
equals($$0: any): boolean;
firstOctave(): number;
readonly static "DIRECT_CODEC": any;
readonly static "CODEC": any;
}
type NormalNoise$NoiseParameters_ = Special.NormalNoise$NoiseParameters | NormalNoise$NoiseParameters;
class Currency implements Internal.Serializable {
static getInstance(arg0: string): Internal.Currency;
getSymbol(arg0: Internal.Locale_): string;
toString(): string;
getNumericCode(): number;
getNumericCodeAsString(): string;
getDisplayName(): string;
static getAvailableCurrencies(): Internal.Set<Internal.Currency>;
getDisplayName(arg0: Internal.Locale_): string;
getSymbol(): string;
getDefaultFractionDigits(): number;
getCurrencyCode(): string;
static getInstance(arg0: Internal.Locale_): Internal.Currency;
get numericCode(): number
get numericCodeAsString(): string
get displayName(): string
get availableCurrencies(): Internal.Set<Internal.Currency>
get symbol(): string
get defaultFractionDigits(): number
get currencyCode(): string
}
type Currency_ = Currency;
class ClientboundSetActionBarTextPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.Component_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getText(): Internal.Component;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
get text(): Internal.Component
get skippable(): boolean
}
type ClientboundSetActionBarTextPacket_ = ClientboundSetActionBarTextPacket;
class LinkedHashMap <K, V> extends Internal.HashMap<K, V> implements Internal.Map<K, V> {
constructor()
constructor(arg0: number)
constructor(arg0: number, arg1: number, arg2: boolean)
constructor(arg0: Internal.Map_<any, any>)
constructor(arg0: number, arg1: number)
replace(arg0: K, arg1: V): V;
keySet(): Internal.Set<K>;
putIfAbsent(arg0: K, arg1: V): V;
values(): Internal.Collection<V>;
containsValue(arg0: any): boolean;
entrySet(): Internal.Set<Internal.Map$Entry<K, V>>;
getOrDefault(arg0: any, arg1: V): V;
remove(arg0: any, arg1: any): boolean;
computeIfAbsent(arg0: K, arg1: Internal.Function_<any, any>): V;
forEach(arg0: Internal.BiConsumer_<any, any>): void;
replaceAll(arg0: Internal.BiFunction_<any, any, any>): void;
replace(arg0: K, arg1: V, arg2: V): boolean;
clear(): void;
get(arg0: any): V;
compute(arg0: K, arg1: Internal.BiFunction_<any, any, any>): V;
merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<any, any, any>): V;
computeIfPresent(arg0: K, arg1: Internal.BiFunction_<any, any, any>): V;
}
type LinkedHashMap_<K, V> = LinkedHashMap<K, V>;
interface InterruptibleChannel extends Internal.Channel {
close(): void;
}
type InterruptibleChannel_ = InterruptibleChannel;
class DummySensor extends Internal.Sensor<Internal.LivingEntity> {
constructor()
requires(): Internal.Set<Internal.MemoryModuleType<any>>;
}
type DummySensor_ = DummySensor;
class ServerData {
constructor($$0: string, $$1: string, $$2: boolean)
isLan(): boolean;
setResourcePackStatus($$0: Internal.ServerData$ServerPackStatus_): void;
write(): Internal.CompoundTag;
getIconB64(): string;
static read($$0: Internal.CompoundTag_): Internal.ServerData;
setIconB64($$0: string): void;
copyFrom($$0: Internal.ServerData_): void;
getResourcePackStatus(): Internal.ServerData$ServerPackStatus;
get lan(): boolean
set resourcePackStatus($$0: Internal.ServerData$ServerPackStatus_)
get iconB64(): string
set iconB64($$0: string)
get resourcePackStatus(): Internal.ServerData$ServerPackStatus
"name": string;
"playerList": Internal.List<Internal.Component>;
"ip": string;
"ping": number;
"motd": Internal.Component;
"pinged": boolean;
"version": Internal.Component;
"status": Internal.Component;
"protocol": number;
}
type ServerData_ = ServerData;
class NoiseEffect extends Internal.Enum<Internal.NoiseEffect> {
static valueOf($$0: string): Internal.NoiseEffect;
static values(): Internal.NoiseEffect[];
readonly static "NONE": Internal.NoiseEffect;
readonly static "BEARD": Internal.NoiseEffect;
readonly static "BURY": Internal.NoiseEffect;
}
type NoiseEffect_ = "bury" | NoiseEffect | "none" | "beard";
class FoodProperties {
getSaturationModifier(): number;
getEffects(): Internal.List<Internal.Pair<Internal.MobEffectInstance, number>>;
isFastFood(): boolean;
getNutrition(): number;
isMeat(): boolean;
canAlwaysEat(): boolean;
get saturationModifier(): number
get effects(): Internal.List<Internal.Pair<Internal.MobEffectInstance, number>>
get fastFood(): boolean
get nutrition(): number
get meat(): boolean
}
type FoodProperties_ = FoodProperties;
class ClientWrapper {
constructor()
setCurrentScreen(gui: Internal.Screen_): void;
setTitle(t: string): void;
getMinecraft(): Internal.Minecraft;
getCurrentWorldName(): string;
getLanguage(): Internal.Language;
getCurrentScreen(): Internal.Screen;
getLevel(): Internal.ClientLevelJS;
isKeyDown(key: number): boolean;
getPlayer(): Internal.ClientPlayerJS;
set currentScreen(gui: Internal.Screen_)
set title(t: string)
get minecraft(): Internal.Minecraft
get currentWorldName(): string
get language(): Internal.Language
get currentScreen(): Internal.Screen
get level(): Internal.ClientLevelJS
get player(): Internal.ClientPlayerJS
}
type ClientWrapper_ = ClientWrapper;
interface ToIntFunction <T> {
applyAsInt(arg0: T): number;
}
type ToIntFunction_<T> = ToIntFunction<T> | ((arg0: T)=>number);
class ParticleRenderingPhase extends Internal.Enum<Internal.ParticleRenderingPhase> {
static values(): Internal.ParticleRenderingPhase[];
static valueOf(arg0: string): Internal.ParticleRenderingPhase;
readonly static "EVERYTHING": Internal.ParticleRenderingPhase;
readonly static "TRANSLUCENT": Internal.ParticleRenderingPhase;
readonly static "OPAQUE": Internal.ParticleRenderingPhase;
}
type ParticleRenderingPhase_ = ParticleRenderingPhase | "translucent" | "opaque" | "everything";
class Holder$Kind extends Internal.Enum<Internal.Holder$Kind> {
static values(): Internal.Holder$Kind[];
static valueOf($$0: string): Internal.Holder$Kind;
readonly static "DIRECT": Internal.Holder$Kind;
readonly static "REFERENCE": Internal.Holder$Kind;
}
type Holder$Kind_ = "reference" | Holder$Kind | "direct";
class BlendMode {
constructor()
constructor($$0: number, $$1: number, $$2: number, $$3: number, $$4: number)
constructor($$0: number, $$1: number, $$2: number)
hashCode(): number;
isOpaque(): boolean;
static stringToBlendFactor($$0: string): number;
equals($$0: any): boolean;
static stringToBlendFunc($$0: string): number;
apply(): void;
get opaque(): boolean
}
type BlendMode_ = BlendMode;
class Module implements Internal.AnnotatedElement {
isNamed(): boolean;
addOpens(arg0: string, arg1: Internal.Module_): this;
getDeclaredAnnotationsByType(arg0: Internal.Class_<T>): T[];
isOpen(arg0: string, arg1: Internal.Module_): boolean;
addReads(arg0: Internal.Module_): this;
isExported(arg0: string): boolean;
getName(): string;
addUses(arg0: Internal.Class_<any>): this;
getClassLoader(): Internal.ClassLoader;
getDeclaredAnnotations(): Internal.Annotation[];
getResourceAsStream(arg0: string): Internal.InputStream;
getAnnotationsByType(arg0: Internal.Class_<T>): T[];
getDeclaredAnnotation(arg0: Internal.Class_<T>): T;
toString(): string;
getAnnotation(arg0: Internal.Class_<T>): T;
isExported(arg0: string, arg1: Internal.Module_): boolean;
getLayer(): Internal.ModuleLayer;
isOpen(arg0: string): boolean;
addExports(arg0: string, arg1: Internal.Module_): this;
getPackages(): Internal.Set<string>;
canRead(arg0: Internal.Module_): boolean;
getAnnotations(): Internal.Annotation[];
isAnnotationPresent(arg0: Internal.Class_<any>): boolean;
getDescriptor(): Internal.ModuleDescriptor;
canUse(arg0: Internal.Class_<any>): boolean;
get named(): boolean
get name(): string
get classLoader(): Internal.ClassLoader
get declaredAnnotations(): Internal.Annotation[]
get layer(): Internal.ModuleLayer
get packages(): Internal.Set<string>
get annotations(): Internal.Annotation[]
get descriptor(): Internal.ModuleDescriptor
}
type Module_ = Module;
class OceanRuinConfiguration implements Internal.FeatureConfiguration {
constructor($$0: Internal.OceanRuinFeature$Type_, $$1: number, $$2: number)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly "biomeTemp": Internal.OceanRuinFeature$Type;
readonly "clusterProbability": number;
readonly static "CODEC": any;
readonly "largeProbability": number;
}
type OceanRuinConfiguration_ = OceanRuinConfiguration;
class LakeFeature$Configuration extends Internal.Record implements Internal.FeatureConfiguration {
constructor($$0: Internal.BlockStateProvider_, $$1: Internal.BlockStateProvider_)
hashCode(): number;
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
toString(): string;
barrier(): Internal.BlockStateProvider;
fluid(): Internal.BlockStateProvider;
equals($$0: any): boolean;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
}
type LakeFeature$Configuration_ = LakeFeature$Configuration;
interface ModelCuboidAccessor {
getQuads(): any[];
get quads(): any[]
}
type ModelCuboidAccessor_ = ModelCuboidAccessor;
abstract class RandomizableContainerBlockEntity extends Internal.BaseContainerBlockEntity implements Internal.SpecialLogicInventory {
setLootTable($$0: ResourceLocation_, $$1: number): void;
stopOpen($$0: Internal.Player_): void;
getMaxStackSize(): number;
fabric_setSuppress(suppress: boolean): void;
countItem($$0: Internal.Item_): number;
static setLootTable($$0: Internal.BlockGetter_, $$1: Internal.Random_, $$2: BlockPos_, $$3: ResourceLocation_): void;
removeItemNoUpdate($$0: number): Internal.ItemStack;
isEmpty(): boolean;
redirect$zmo000$fabric_redirectMarkDirty(self: Internal.RandomizableContainerBlockEntity_): void;
hasCustomName(): boolean;
canPlaceItem($$0: number, $$1: Internal.ItemStack_): boolean;
startOpen($$0: Internal.Player_): void;
createMenu($$0: number, $$1: Internal.Inventory_, $$2: Internal.Player_): Internal.AbstractContainerMenu;
hasAnyOf($$0: Internal.Set_<Internal.Item_>): boolean;
stillValid($$0: Internal.Player_): boolean;
unpackLootTable($$0: Internal.Player_): void;
removeItem($$0: number, $$1: number): Internal.ItemStack;
fabric_onFinalCommit(slot: number, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): void;
getItem($$0: number): Internal.ItemStack;
canOpen($$0: Internal.Player_): boolean;
setItem($$0: number, $$1: Internal.ItemStack_): void;
clearContent(): void;
get maxStackSize(): number
get empty(): boolean
readonly static "LOOT_TABLE_SEED_TAG": "LootTableSeed";
readonly static "LOOT_TABLE_TAG": "LootTable";
}
type RandomizableContainerBlockEntity_ = RandomizableContainerBlockEntity;
class BellBlockEntity extends Internal.BlockEntity {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
static serverTick($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.BellBlockEntity_): void;
triggerEvent($$0: number, $$1: number): boolean;
static clientTick($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.BellBlockEntity_): void;
onHit($$0: Internal.Direction_): void;
"shaking": boolean;
"clickDirection": Internal.Direction;
"ticks": number;
}
type BellBlockEntity_ = BellBlockEntity;
interface ByteBufAllocator {
compositeDirectBuffer(arg0: number): Internal.CompositeByteBuf;
directBuffer(arg0: number, arg1: number): Internal.ByteBuf;
buffer(): Internal.ByteBuf;
compositeHeapBuffer(arg0: number): Internal.CompositeByteBuf;
heapBuffer(arg0: number, arg1: number): Internal.ByteBuf;
compositeDirectBuffer(): Internal.CompositeByteBuf;
compositeBuffer(): Internal.CompositeByteBuf;
ioBuffer(): Internal.ByteBuf;
heapBuffer(): Internal.ByteBuf;
heapBuffer(arg0: number): Internal.ByteBuf;
ioBuffer(arg0: number): Internal.ByteBuf;
compositeBuffer(arg0: number): Internal.CompositeByteBuf;
directBuffer(): Internal.ByteBuf;
isDirectBufferPooled(): boolean;
directBuffer(arg0: number): Internal.ByteBuf;
calculateNewCapacity(arg0: number, arg1: number): number;
ioBuffer(arg0: number, arg1: number): Internal.ByteBuf;
buffer(arg0: number, arg1: number): Internal.ByteBuf;
compositeHeapBuffer(): Internal.CompositeByteBuf;
buffer(arg0: number): Internal.ByteBuf;
get directBufferPooled(): boolean
readonly static "DEFAULT": any;
}
type ByteBufAllocator_ = ByteBufAllocator;
class Item$Properties {
constructor()
rarity($$0: Rarity_): this;
durability($$0: number): this;
fireResistant(): this;
food($$0: Internal.FoodProperties_): this;
craftRemainder($$0: Internal.Item_): this;
tab($$0: Internal.CreativeModeTab_): this;
defaultDurability($$0: number): this;
stacksTo($$0: number): this;
}
type Item$Properties_ = Item$Properties;
class BiomeSource$StepFeatureData extends Internal.Record {
constructor($$0: Internal.List_<Internal.PlacedFeature_>, $$1: Internal.ToIntFunction_<Internal.PlacedFeature_>)
hashCode(): number;
toString(): string;
equals($$0: any): boolean;
features(): Internal.List<Internal.PlacedFeature>;
indexMapping(): Internal.ToIntFunction<Internal.PlacedFeature>;
}
type BiomeSource$StepFeatureData_ = BiomeSource$StepFeatureData;
interface AsynchronousChannel extends Internal.Channel {
close(): void;
}
type AsynchronousChannel_ = AsynchronousChannel;
class Villager extends Internal.AbstractVillager implements Internal.VillagerDataHolder, Internal.ReputationEventHandler, Internal.VillagerEntityAccessor {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_, $$2: Internal.VillagerType_)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
static fabric_setItemFoodValues_$md$1c70e0$0(arg0: Internal.Map_<any, any>): void;
static createAttributes(): Internal.AttributeSupplier$Builder;
setGossips($$0: Internal.Tag_): void;
setTradingPlayer($$0: Internal.Player_): void;
restock(): void;
getVillagerData(): Internal.VillagerData;
hasExcessFood(): boolean;
refreshBrain($$0: Internal.ServerLevel_): void;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): this;
getGossips(): Internal.GossipContainer;
hasFarmSeeds(): boolean;
method_5992($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
getPlayerReputation($$0: Internal.Player_): number;
wantsMoreFood(): boolean;
startSleeping($$0: BlockPos_): void;
getComponent(key: Internal.ComponentKey_<C>): C;
getBrain(): Internal.Brain<Internal.Villager>;
isClientSide(): boolean;
setChasing($$0: boolean): void;
openTradingScreen($$0: Internal.Player_, $$1: Internal.Component_, $$2: number): void;
method_5652($$0: Internal.CompoundTag_): void;
tick(): void;
alwaysAccepts(): boolean;
die($$0: Internal.DamageSource_): void;
setOffers($$0: Internal.MerchantOffers_): void;
static fabric_setGatherableItems_$md$1c70e0$1(arg0: Internal.Set_<any>): void;
foodEatenKJS(is: Internal.ItemStack_): void;
setVillagerData($$0: Internal.VillagerData_): void;
eatAndDigestFood(): void;
thunderHit($$0: Internal.ServerLevel_, $$1: Internal.LightningBolt_): void;
setLastHurtByMob($$0: Internal.LivingEntity_): void;
setVillagerXp($$0: number): void;
shouldRestock(): boolean;
asKJS(): Internal.EntityJS;
wantsToSpawnGolem($$0: number): boolean;
onReputationEventFrom($$0: Internal.ReputationEventType_, $$1: Internal.Entity_): void;
method_5749($$0: Internal.CompoundTag_): void;
isChasing(): boolean;
handleEntityEvent($$0: number): void;
getVillagerXp(): number;
canBreed(): boolean;
playWorkSound(): void;
spawnGolemIfNeeded($$0: Internal.ServerLevel_, $$1: number, $$2: number): void;
canRestock(): boolean;
assignProfessionWhenSpawned(): boolean;
getBreedOffspring(arg0: Internal.ServerLevel_, arg1: Internal.AgeableMob_): Internal.AgeableMob;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
wantsToPickUp($$0: Internal.ItemStack_): boolean;
releasePoi($$0: Internal.MemoryModuleType_<Internal.GlobalPos_>): void;
removeWhenFarAway($$0: number): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
gossip($$0: Internal.ServerLevel_, $$1: Internal.Villager_, $$2: number): void;
static fabric_getGatherableItems_$md$1c70e0$2(): Internal.Set<any>;
stopSleeping(): void;
set gossips($$0: Internal.Tag_)
set tradingPlayer($$0: Internal.Player_)
get villagerData(): Internal.VillagerData
get gossips(): Internal.GossipContainer
get brain(): Internal.Brain<Internal.Villager>
get clientSide(): boolean
set chasing($$0: boolean)
set offers($$0: Internal.MerchantOffers_)
set villagerData($$0: Internal.VillagerData_)
set lastHurtByMob($$0: Internal.LivingEntity_)
set villagerXp($$0: number)
get chasing(): boolean
get villagerXp(): number
static "FOOD_POINTS": {[key: Internal.Item]: 4, [key: any]: 1, [key: any]: 1, [key: Internal.Item]: 1};
readonly static "SPEED_MODIFIER": 0.5;
readonly static "BREEDING_FOOD_THRESHOLD": 12;
readonly static "POI_MEMORIES": {[key: Internal.MemoryModuleType<any>]: any, [key: Internal.MemoryModuleType<any>]: any, [key: Internal.MemoryModuleType<any>]: any, [key: Internal.MemoryModuleType<any>]: any};
}
type Villager_ = Villager;
interface Float2IntFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.DoubleToIntFunction {
andThenShort(arg0: Internal.Int2ShortFunction_): Internal.Float2ShortFunction;
composeFloat(arg0: Internal.Float2FloatFunction_): this;
andThenReference(arg0: Internal.Int2ReferenceFunction_<any>): Internal.Float2ReferenceFunction<T>;
get(arg0: any): number;
getOrDefault(arg0: any, arg1: any): any;
defaultReturnValue(): number;
composeShort(arg0: Internal.Short2FloatFunction_): Internal.Short2IntFunction;
composeInt(arg0: Internal.Int2FloatFunction_): Internal.Int2IntFunction;
andThenByte(arg0: Internal.Int2ByteFunction_): Internal.Float2ByteFunction;
put(arg0: number, arg1: number): number;
containsKey(arg0: any): boolean;
composeChar(arg0: Internal.Char2FloatFunction_): Internal.Char2IntFunction;
andThenLong(arg0: Internal.Int2LongFunction_): Internal.Float2LongFunction;
andThenFloat(arg0: Internal.Int2FloatFunction_): Internal.Float2FloatFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
put(arg0: any, arg1: any): any;
containsKey(arg0: number): boolean;
put(arg0: number, arg1: number): number;
remove(arg0: any): number;
composeObject(arg0: Internal.Object2FloatFunction_<any>): Internal.Object2IntFunction<T>;
getOrDefault(arg0: number, arg1: number): number;
composeReference(arg0: Internal.Reference2FloatFunction_<any>): Internal.Reference2IntFunction<T>;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
andThenChar(arg0: Internal.Int2CharFunction_): Internal.Float2CharFunction;
getOrDefault(arg0: any, arg1: number): number;
andThenInt(arg0: Internal.Int2IntFunction_): this;
composeByte(arg0: Internal.Byte2FloatFunction_): Internal.Byte2IntFunction;
andThenObject(arg0: Internal.Int2ObjectFunction_<any>): Internal.Float2ObjectFunction<T>;
andThenDouble(arg0: Internal.Int2DoubleFunction_): Internal.Float2DoubleFunction;
apply(arg0: number): number;
size(): number;
defaultReturnValue(arg0: number): void;
composeLong(arg0: Internal.Long2FloatFunction_): Internal.Long2IntFunction;
composeDouble(arg0: Internal.Double2FloatFunction_): Internal.Double2IntFunction;
clear(): void;
get(arg0: number): number;
remove(arg0: number): number;
applyAsInt(arg0: number): number;
}
type Float2IntFunction_ = ((arg0: number)=>number) | Float2IntFunction;
interface BlockEntityTypeAccessor {
getBlocks(): Internal.Set<Internal.Block>;
get blocks(): Internal.Set<Internal.Block>
}
type BlockEntityTypeAccessor_ = BlockEntityTypeAccessor;
class TemptingSensor extends Internal.Sensor<Internal.PathfinderMob> {
constructor($$0: Internal.Ingredient_)
requires(): Internal.Set<Internal.MemoryModuleType<any>>;
readonly static "TEMPTATION_RANGE": 10;
}
type TemptingSensor_ = TemptingSensor;
interface DSL$TypeReference {
in(arg0: Internal.Schema_): Internal.TypeTemplate;
typeName(): string;
}
type DSL$TypeReference_ = DSL$TypeReference;
class PlayerSocialManager {
constructor($$0: Internal.Minecraft_, $$1: Internal.UserApiService_)
addPlayer($$0: Internal.PlayerInfo_): void;
isBlocked($$0: Internal.UUID_): boolean;
isHidden($$0: Internal.UUID_): boolean;
startOnlineMode(): void;
removePlayer($$0: Internal.UUID_): void;
stopOnlineMode(): void;
shouldHideMessageFrom($$0: Internal.UUID_): boolean;
getDiscoveredUUID($$0: string): Internal.UUID;
showPlayer($$0: Internal.UUID_): void;
hidePlayer($$0: Internal.UUID_): void;
getHiddenPlayers(): Internal.Set<Internal.UUID>;
get hiddenPlayers(): Internal.Set<Internal.UUID>
}
type PlayerSocialManager_ = PlayerSocialManager;
interface Matrix3fc {
lerp(arg0: Internal.Matrix3fc_, arg1: number, arg2: Internal.Matrix3f_): Internal.Matrix3f;
rotateY(arg0: number, arg1: Internal.Matrix3f_): Internal.Matrix3f;
m00(): number;
getUnnormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
get3x4(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
getNormalizedRotation(arg0: Internal.Quaternionf_): Internal.Quaternionf;
scale(arg0: Internal.Vector3fc_, arg1: Internal.Matrix3f_): Internal.Matrix3f;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
equals(arg0: Internal.Matrix3fc_, arg1: number): boolean;
rotate(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix3f_): Internal.Matrix3f;
reflect(arg0: Internal.Vector3fc_, arg1: Internal.Matrix3f_): Internal.Matrix3f;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
transform(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
m21(): number;
m02(): number;
rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3f_): Internal.Matrix3f;
get3x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
isFinite(): boolean;
transformTranspose(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateTowards(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix3f_): Internal.Matrix3f;
mul(arg0: Internal.Matrix3fc_, arg1: Internal.Matrix3f_): Internal.Matrix3f;
reflect(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3f_): Internal.Matrix3f;
get3x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
m12(): number;
m10(): number;
normalizedPositiveZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
get(arg0: number[]): number[];
quadraticFormProduct(arg0: Internal.Vector3fc_): number;
positiveX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
normalizedPositiveX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
positiveZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
invert(arg0: Internal.Matrix3f_): Internal.Matrix3f;
getColumn(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
scale(arg0: number, arg1: Internal.Matrix3f_): Internal.Matrix3f;
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
get(arg0: number[], arg1: number): number[];
getRowColumn(arg0: number, arg1: number): number;
get(arg0: number, arg1: number): number;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
rotateLocalX(arg0: number, arg1: Internal.Matrix3f_): Internal.Matrix3f;
determinant(): number;
rotateLocalZ(arg0: number, arg1: Internal.Matrix3f_): Internal.Matrix3f;
get3x4(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
scale(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3f_): Internal.Matrix3f;
obliqueZ(arg0: number, arg1: number, arg2: Internal.Matrix3f_): Internal.Matrix3f;
scaleLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3f_): Internal.Matrix3f;
m01(): number;
rotateX(arg0: number, arg1: Internal.Matrix3f_): Internal.Matrix3f;
rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3f_): Internal.Matrix3f;
getUnnormalizedRotation(arg0: Internal.Quaternionf_): Internal.Quaternionf;
mulLocal(arg0: Internal.Matrix3fc_, arg1: Internal.Matrix3f_): Internal.Matrix3f;
add(arg0: Internal.Matrix3fc_, arg1: Internal.Matrix3f_): Internal.Matrix3f;
getNormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix3f_): Internal.Matrix3f;
m20(): number;
get(arg0: Internal.Matrix3f_): Internal.Matrix3f;
m22(): number;
rotateZ(arg0: number, arg1: Internal.Matrix3f_): Internal.Matrix3f;
getTransposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
quadraticFormProduct(arg0: number, arg1: number, arg2: number): number;
rotate(arg0: Internal.AxisAngle4f_, arg1: Internal.Matrix3f_): Internal.Matrix3f;
getEulerAnglesZYX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transpose(arg0: Internal.Matrix3f_): Internal.Matrix3f;
getTransposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
rotateLocal(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix3f_): Internal.Matrix3f;
transform(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
reflect(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix3f_): Internal.Matrix3f;
getRow(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix3f_): Internal.Matrix3f;
m11(): number;
normal(arg0: Internal.Matrix3f_): Internal.Matrix3f;
getRotation(arg0: Internal.AxisAngle4f_): Internal.AxisAngle4f;
mulComponentWise(arg0: Internal.Matrix3fc_, arg1: Internal.Matrix3f_): Internal.Matrix3f;
getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
sub(arg0: Internal.Matrix3fc_, arg1: Internal.Matrix3f_): Internal.Matrix3f;
positiveY(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
normalizedPositiveY(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotate(arg0: number, arg1: Internal.Vector3fc_, arg2: Internal.Matrix3f_): Internal.Matrix3f;
get(arg0: Internal.Matrix4f_): Internal.Matrix4f;
cofactor(arg0: Internal.Matrix3f_): Internal.Matrix3f;
transform(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix3f_): Internal.Matrix3f;
transformTranspose(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
getScale(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateLocalY(arg0: number, arg1: Internal.Matrix3f_): Internal.Matrix3f;
transformTranspose(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3f_): Internal.Matrix3f;
lookAlong(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix3f_): Internal.Matrix3f;
rotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix3f_): Internal.Matrix3f;
get finite(): boolean
}
type Matrix3fc_ = Matrix3fc;
class ServerScoreboard$Method extends Internal.Enum<Internal.ServerScoreboard$Method> {
static valueOf($$0: string): Internal.ServerScoreboard$Method;
static values(): Internal.ServerScoreboard$Method[];
readonly static "REMOVE": Internal.ServerScoreboard$Method;
readonly static "CHANGE": Internal.ServerScoreboard$Method;
}
type ServerScoreboard$Method_ = "remove" | "change" | ServerScoreboard$Method;
interface CriterionTriggerInstance {
serializeToJson(arg0: Internal.SerializationContext_): Internal.JsonObject;
getCriterion(): ResourceLocation;
get criterion(): ResourceLocation
}
type CriterionTriggerInstance_ = CriterionTriggerInstance;
class Fox$Type extends Internal.Enum<Internal.Fox$Type> {
static byId($$0: number): Internal.Fox$Type;
static byName($$0: string): Internal.Fox$Type;
static byBiome($$0: Internal.Holder_<Internal.Biome_>): Internal.Fox$Type;
static values(): Internal.Fox$Type[];
getName(): string;
static valueOf($$0: string): Internal.Fox$Type;
getId(): number;
get name(): string
get id(): number
readonly static "RED": Internal.Fox$Type;
readonly static "SNOW": Internal.Fox$Type;
}
type Fox$Type_ = "snow" | Fox$Type | "red";
interface FloatPredicate extends Internal.DoublePredicate, Internal.Predicate<number> {
test(arg0: any): boolean;
test(arg0: number): boolean;
or(arg0: Internal.DoublePredicate_): this;
test(arg0: number): boolean;
and(arg0: Internal.DoublePredicate_): Internal.DoublePredicate;
or(arg0: Internal.FloatPredicate_): this;
test(arg0: number): boolean;
and(arg0: Internal.Predicate_<any>): Internal.Predicate<number>;
and(arg0: Internal.FloatPredicate_): this;
or(arg0: Internal.Predicate_<any>): Internal.Predicate<number>;
negate(): Internal.DoublePredicate;
}
type FloatPredicate_ = FloatPredicate | ((arg0: number)=>boolean);
class ModuleDescriptor$Exports implements Internal.Comparable<Internal.ModuleDescriptor$Exports> {
hashCode(): number;
isQualified(): boolean;
toString(): string;
targets(): Internal.Set<string>;
source(): string;
compareTo(arg0: Internal.ModuleDescriptor$Exports_): number;
modifiers(): Internal.Set<Internal.ModuleDescriptor$Exports$Modifier>;
equals(arg0: any): boolean;
compareTo(arg0: any): number;
get qualified(): boolean
}
type ModuleDescriptor$Exports_ = ModuleDescriptor$Exports;
class UnitContext {
constructor()
pushDebug(): void;
debugInfo(s: string, values: Internal.Collection_<any>): void;
sub(): this;
popDebug(): void;
addConstant(s: string, u: Internal.Unit_): void;
parse(input: string): Internal.Unit;
getFunctionFactory(name: string): Internal.FunctionFactory;
debugInfo(s: string): void;
createStream(input: string): Internal.UnitTokenStream;
addFunction(factory: Internal.FunctionFactory_): void;
isDebug(): boolean;
get debug(): boolean
readonly static "DEFAULT": Internal.UnitContext;
readonly "constants": Internal.Map<string, Internal.Unit>;
}
type UnitContext_ = UnitContext;
class Llama extends Internal.AbstractChestedHorse implements Internal.RangedAttackMob {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
isWearingArmor(): boolean;
static createAttributes(): Internal.AttributeSupplier$Builder;
canMate($$0: Internal.Animal_): boolean;
getSwag(): Internal.DyeColor;
setVariant($$0: number): void;
asKJS(): Internal.EntityJS;
performRangedAttack($$0: Internal.LivingEntity_, $$1: number): void;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): this;
getVariant(): number;
isFood($$0: Internal.ItemStack_): boolean;
leaveCaravan(): void;
method_5749($$0: Internal.CompoundTag_): void;
makeMad(): void;
getCaravanHead(): this;
isTraderLlama(): boolean;
getComponent(key: Internal.ComponentKey_<C>): C;
isArmor($$0: Internal.ItemStack_): boolean;
joinCaravan($$0: Internal.Llama_): void;
hasCaravanTail(): boolean;
getInventoryColumns(): number;
canBeControlledByRider(): boolean;
canWearArmor(): boolean;
getMaxTemper(): number;
getPassengersRidingOffset(): number;
causeFallDamage($$0: number, $$1: number, $$2: Internal.DamageSource_): boolean;
method_5652($$0: Internal.CompoundTag_): void;
getBreedOffspring(arg0: Internal.ServerLevel_, arg1: Internal.AgeableMob_): Internal.AgeableMob;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
positionRider($$0: Internal.Entity_): void;
alwaysAccepts(): boolean;
getStrength(): number;
getLeashOffset(): Vec3;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
containerChanged($$0: Internal.Container_): void;
inCaravan(): boolean;
isSaddleable(): boolean;
foodEatenKJS(is: Internal.ItemStack_): void;
canEatGrass(): boolean;
get wearingArmor(): boolean
get swag(): Internal.DyeColor
set variant($$0: number)
get variant(): number
get caravanHead(): Internal.Llama
get traderLlama(): boolean
get inventoryColumns(): number
get maxTemper(): number
get passengersRidingOffset(): number
get strength(): number
get leashOffset(): Vec3
get saddleable(): boolean
}
type Llama_ = Llama;
class ItemRightClickEventJS extends Internal.PlayerEventJS {
constructor(player: Internal.Player_, hand: Hand_)
getEntity(): Internal.EntityJS;
canCancel(): boolean;
getHand(): Hand;
getItem(): Internal.ItemStackJS;
get entity(): Internal.EntityJS
get hand(): Hand
get item(): Internal.ItemStackJS
}
type ItemRightClickEventJS_ = ItemRightClickEventJS;
interface TickingBlockEntity {
getPos(): BlockPos;
isRemoved(): boolean;
getType(): string;
tick(): void;
get pos(): BlockPos
get removed(): boolean
get type(): string
}
type TickingBlockEntity_ = TickingBlockEntity;
interface SurfaceRules$ConditionSource extends Internal.Function<Internal.SurfaceRules$Context, Internal.SurfaceRules$Condition> {
bootstrap($$0: Internal.Registry_<Internal.Codec_<any>>): Internal.Codec<any>;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<Internal.SurfaceRules$Context, V>;
codec(): Internal.Codec<any>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, Internal.SurfaceRules$Condition>;
readonly static "CODEC": any;
}
type SurfaceRules$ConditionSource_ = (()=>Internal.Codec_<any>) | SurfaceRules$ConditionSource;
interface Pointer {
address(): number;
readonly static "CLONG_SIZE": 4;
readonly static "POINTER_SHIFT": 3;
readonly static "CLONG_SHIFT": 2;
readonly static "BITS64": true;
readonly static "BITS32": false;
readonly static "POINTER_SIZE": 8;
}
type Pointer_ = Pointer;
class DisplayInfo {
constructor($$0: Internal.ItemStack_, $$1: Internal.Component_, $$2: Internal.Component_, $$3: ResourceLocation_, $$4: Internal.FrameType_, $$5: boolean, $$6: boolean, $$7: boolean)
setLocation($$0: number, $$1: number): void;
getX(): number;
serializeToJson(): Internal.JsonElement;
getY(): number;
static fromNetwork($$0: Internal.FriendlyByteBuf_): Internal.DisplayInfo;
isHidden(): boolean;
getIcon(): Internal.ItemStack;
shouldShowToast(): boolean;
getBackground(): ResourceLocation;
getFrame(): Internal.FrameType;
getTitle(): Internal.Component;
shouldAnnounceChat(): boolean;
static fromJson($$0: Internal.JsonObject_): Internal.DisplayInfo;
getDescription(): Internal.Component;
serializeToNetwork($$0: Internal.FriendlyByteBuf_): void;
get x(): number
get y(): number
get hidden(): boolean
get icon(): Internal.ItemStack
get background(): ResourceLocation
get frame(): Internal.FrameType
get title(): Internal.Component
get description(): Internal.Component
}
type DisplayInfo_ = DisplayInfo;
class OctahedralGroup extends Internal.Enum<Internal.OctahedralGroup> implements Internal.StringRepresentable {
inverse(): this;
static valueOf($$0: string): Internal.OctahedralGroup;
rotate($$0: Internal.Direction_): Internal.Direction;
toString(): string;
inverts($$0: Internal.Direction$Axis_): boolean;
getSerializedName(): string;
static values(): Internal.OctahedralGroup[];
rotate($$0: Internal.FrontAndTop_): Internal.FrontAndTop;
transformation(): com.mojang.math.Matrix3f;
compose($$0: Internal.OctahedralGroup_): this;
get serializedName(): string
readonly static "ROT_180_EDGE_XY_NEG": Internal.OctahedralGroup;
readonly static "ROT_180_EDGE_YZ_POS": Internal.OctahedralGroup;
readonly static "SWAP_XZ": Internal.OctahedralGroup;
readonly static "ROT_90_REF_Y_NEG": Internal.OctahedralGroup;
readonly static "INVERT_Z": Internal.OctahedralGroup;
readonly static "SWAP_YZ": Internal.OctahedralGroup;
readonly static "INVERT_X": Internal.OctahedralGroup;
readonly static "ROT_180_EDGE_XY_POS": Internal.OctahedralGroup;
readonly static "ROT_180_EDGE_YZ_NEG": Internal.OctahedralGroup;
readonly static "ROT_90_Z_POS": Internal.OctahedralGroup;
readonly static "SWAP_NEG_YZ": Internal.OctahedralGroup;
readonly static "ROT_180_FACE_XY": Internal.OctahedralGroup;
readonly static "SWAP_NEG_XZ": Internal.OctahedralGroup;
readonly static "ROT_90_Z_NEG": Internal.OctahedralGroup;
readonly static "ROT_60_REF_PNN": Internal.OctahedralGroup;
readonly static "ROT_60_REF_PPP": Internal.OctahedralGroup;
readonly static "ROT_60_REF_PNP": Internal.OctahedralGroup;
readonly static "ROT_60_REF_NNP": Internal.OctahedralGroup;
readonly static "ROT_60_REF_NNN": Internal.OctahedralGroup;
readonly static "ROT_60_REF_NPP": Internal.OctahedralGroup;
readonly static "ROT_60_REF_PPN": Internal.OctahedralGroup;
readonly static "ROT_90_REF_Y_POS": Internal.OctahedralGroup;
readonly static "ROT_60_REF_NPN": Internal.OctahedralGroup;
readonly static "ROT_90_X_NEG": Internal.OctahedralGroup;
readonly static "ROT_120_PNP": Internal.OctahedralGroup;
readonly static "INVERT_Y": Internal.OctahedralGroup;
readonly static "ROT_180_EDGE_XZ_POS": Internal.OctahedralGroup;
readonly static "SWAP_XY": Internal.OctahedralGroup;
readonly static "ROT_120_NPN": Internal.OctahedralGroup;
readonly static "ROT_90_REF_Z_POS": Internal.OctahedralGroup;
readonly static "ROT_120_NNP": Internal.OctahedralGroup;
readonly static "ROT_90_REF_X_POS": Internal.OctahedralGroup;
readonly static "ROT_120_PPN": Internal.OctahedralGroup;
readonly static "ROT_120_NNN": Internal.OctahedralGroup;
readonly static "ROT_120_NPP": Internal.OctahedralGroup;
readonly static "ROT_90_X_POS": Internal.OctahedralGroup;
readonly static "ROT_120_PNN": Internal.OctahedralGroup;
readonly static "ROT_120_PPP": Internal.OctahedralGroup;
readonly static "ROT_90_REF_X_NEG": Internal.OctahedralGroup;
readonly static "IDENTITY": Internal.OctahedralGroup;
readonly static "SWAP_NEG_XY": Internal.OctahedralGroup;
readonly static "ROT_180_FACE_YZ": Internal.OctahedralGroup;
readonly static "ROT_180_FACE_XZ": Internal.OctahedralGroup;
readonly static "ROT_180_EDGE_XZ_NEG": Internal.OctahedralGroup;
readonly static "ROT_90_REF_Z_NEG": Internal.OctahedralGroup;
readonly static "ROT_90_Y_NEG": Internal.OctahedralGroup;
readonly static "ROT_90_Y_POS": Internal.OctahedralGroup;
readonly static "INVERSION": Internal.OctahedralGroup;
}
type OctahedralGroup_ = "inversion" | "rot_180_face_xz" | "invert_z" | "rot_180_edge_xy_pos" | "rot_120_pnp" | "rot_120_ppp" | "rot_120_nnn" | "rot_120_npn" | "rot_90_ref_z_neg" | "rot_180_edge_xz_pos" | "swap_xy" | "rot_90_x_neg" | "swap_neg_yz" | "identity" | "rot_90_z_neg" | "rot_90_ref_z_pos" | "rot_60_ref_ppn" | "rot_60_ref_npp" | "rot_60_ref_pnn" | "rot_60_ref_nnp" | "rot_180_edge_yz_pos" | "swap_yz" | "rot_90_y_pos" | "rot_90_ref_y_neg" | "rot_90_ref_y_pos" | "rot_90_x_pos" | "rot_180_face_yz" | "rot_180_edge_xy_neg" | "rot_120_nnp" | "rot_120_pnn" | "rot_120_npp" | "rot_120_ppn" | "swap_neg_xz" | "rot_90_ref_x_pos" | "invert_x" | OctahedralGroup | "rot_180_edge_xz_neg" | "rot_90_ref_x_neg" | "rot_180_face_xy" | "rot_90_z_pos" | "rot_60_ref_nnn" | "rot_60_ref_ppp" | "rot_90_y_neg" | "rot_180_edge_yz_neg" | "swap_xz" | "rot_60_ref_npn" | "invert_y" | "rot_60_ref_pnp" | "swap_neg_xy";
class FloatTag extends Internal.NumericTag {
getAsDouble(): number;
accept($$0: Internal.TagVisitor_): void;
getAsLong(): number;
getAsFloat(): number;
getAsString(): string;
hashCode(): number;
getAsInt(): number;
getAsByte(): number;
acceptAsRoot($$0: Internal.StreamTagVisitor_): void;
getAsNumber(): Internal.Number;
copy(): Internal.Tag;
write($$0: Internal.DataOutput_): void;
getId(): number;
copy(): this;
getAsShort(): number;
getType(): Internal.TagType<Internal.FloatTag>;
equals($$0: any): boolean;
accept($$0: Internal.StreamTagVisitor_): Internal.StreamTagVisitor$ValueResult;
static valueOf($$0: number): Internal.FloatTag;
get asDouble(): number
get asLong(): number
get asFloat(): number
get asString(): string
get asInt(): number
get asByte(): number
get asNumber(): Internal.Number
get id(): number
get asShort(): number
get type(): Internal.TagType<Internal.FloatTag>
readonly static "TYPE": any;
readonly static "ZERO": Internal.FloatTag;
}
type FloatTag_ = FloatTag;
class Program {
attachToShader($$0: Internal.Shader_): void;
static compileShader($$0: Internal.Program$Type_, $$1: string, $$2: Internal.InputStream_, $$3: string, $$4: Internal.GlslPreprocessor_): Internal.Program;
getName(): string;
close(): void;
get name(): string
}
type Program_ = Program;
abstract class AbstractStringBuilder implements Internal.CharSequence, Internal.Appendable {
reverse(): this;
append(arg0: string): this;
codePointAt(arg0: number): number;
insert(arg0: number, arg1: string): this;
append(arg0: number): this;
append(arg0: boolean): this;
lastIndexOf(arg0: string): number;
append(arg0: number): this;
insert(arg0: number, arg1: number): this;
indexOf(arg0: string): number;
getChars(arg0: number, arg1: number, arg2: string[], arg3: number): void;
lastIndexOf(arg0: string, arg1: number): number;
append(arg0: number): this;
insert(arg0: number, arg1: boolean): this;
charAt(arg0: number): string;
length(): number;
replace(arg0: number, arg1: number, arg2: string): this;
trimToSize(): void;
insert(arg0: number, arg1: number): this;
append(arg0: string): this;
delete(arg0: number, arg1: number): this;
indexOf(arg0: string, arg1: number): number;
ensureCapacity(arg0: number): void;
chars(): Internal.IntStream;
insert(arg0: number, arg1: string): this;
insert(arg0: number, arg1: Internal.CharSequence_): this;
insert(arg0: number, arg1: any): this;
append(arg0: number): this;
capacity(): number;
codePointCount(arg0: number, arg1: number): number;
append(arg0: string[]): this;
substring(arg0: number): string;
setCharAt(arg0: number, arg1: string): void;
setLength(arg0: number): void;
isEmpty(): boolean;
codePointBefore(arg0: number): number;
append(arg0: string[], arg1: number, arg2: number): this;
deleteCharAt(arg0: number): this;
subSequence(arg0: number, arg1: number): Internal.CharSequence;
append(arg0: Internal.StringBuffer_): this;
append(arg0: Internal.CharSequence_, arg1: number, arg2: number): this;
appendCodePoint(arg0: number): this;
substring(arg0: number, arg1: number): string;
insert(arg0: number, arg1: number): this;
toString(): string;
insert(arg0: number, arg1: Internal.CharSequence_, arg2: number, arg3: number): this;
insert(arg0: number, arg1: number): this;
insert(arg0: number, arg1: string[], arg2: number, arg3: number): this;
offsetByCodePoints(arg0: number, arg1: number): number;
insert(arg0: number, arg1: string[]): this;
append(arg0: any): this;
append(arg0: Internal.CharSequence_): this;
codePoints(): Internal.IntStream;
set length(arg0: number)
get empty(): boolean
}
type AbstractStringBuilder_ = AbstractStringBuilder;
class StageChangeEvent {
getPlayerStages(): Internal.Stages;
getPlayer(): Internal.Player;
getStage(): string;
get playerStages(): Internal.Stages
get player(): Internal.Player
get stage(): string
}
type StageChangeEvent_ = StageChangeEvent;
class ClassData {
getMember(name: string): Internal.ClassMember;
getConstructor(sig: Internal.MethodSignature_): Internal.Constructor<any>;
getParent(): this;
get parent(): Internal.ClassData
readonly "type": Internal.Class<any>;
readonly "cache": Internal.ClassDataCache;
}
type ClassData_ = ClassData;
class UpgradeData {
constructor($$0: Internal.CompoundTag_, $$1: Internal.LevelHeightAccessor_)
upgrade($$0: Internal.LevelChunk_): void;
write(): Internal.CompoundTag;
isEmpty(): boolean;
get empty(): boolean
readonly static "EMPTY": Internal.UpgradeData;
}
type UpgradeData_ = UpgradeData;
class StructureMode extends Internal.Enum<Internal.StructureMode> implements Internal.StringRepresentable {
static values(): Internal.StructureMode[];
getDisplayName(): Internal.Component;
getSerializedName(): string;
static valueOf($$0: string): Internal.StructureMode;
get displayName(): Internal.Component
get serializedName(): string
readonly static "SAVE": Internal.StructureMode;
readonly static "CORNER": Internal.StructureMode;
readonly static "LOAD": Internal.StructureMode;
readonly static "DATA": Internal.StructureMode;
}
type StructureMode_ = "load" | StructureMode | "save" | "data" | "corner";
interface Channel$Unsafe {
deregister(arg0: Internal.ChannelPromise_): void;
localAddress(): Internal.SocketAddress;
recvBufAllocHandle(): Internal.RecvByteBufAllocator$Handle;
closeForcibly(): void;
close(arg0: Internal.ChannelPromise_): void;
beginRead(): void;
outboundBuffer(): Internal.ChannelOutboundBuffer;
connect(arg0: Internal.SocketAddress_, arg1: Internal.SocketAddress_, arg2: Internal.ChannelPromise_): void;
flush(): void;
bind(arg0: Internal.SocketAddress_, arg1: Internal.ChannelPromise_): void;
disconnect(arg0: Internal.ChannelPromise_): void;
register(arg0: Internal.EventLoop_, arg1: Internal.ChannelPromise_): void;
write(arg0: any, arg1: Internal.ChannelPromise_): void;
remoteAddress(): Internal.SocketAddress;
voidPromise(): Internal.ChannelPromise;
}
type Channel$Unsafe_ = Channel$Unsafe;
interface Matrix3dc {
reflect(arg0: Internal.Vector3dc_, arg1: Internal.Matrix3d_): Internal.Matrix3d;
getUnnormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
rotateZ(arg0: number, arg1: Internal.Matrix3d_): Internal.Matrix3d;
rotate(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix3d_): Internal.Matrix3d;
getRowColumn(arg0: number, arg1: number): number;
rotateX(arg0: number, arg1: Internal.Matrix3d_): Internal.Matrix3d;
getNormalizedRotation(arg0: Internal.Quaternionf_): Internal.Quaternionf;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
scale(arg0: Internal.Vector3dc_, arg1: Internal.Matrix3d_): Internal.Matrix3d;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
get(arg0: Internal.Matrix3d_): Internal.Matrix3d;
m01(): number;
isFinite(): boolean;
m22(): number;
rotate(arg0: Internal.AxisAngle4f_, arg1: Internal.Matrix3d_): Internal.Matrix3d;
mul(arg0: Internal.Matrix3dc_, arg1: Internal.Matrix3d_): Internal.Matrix3d;
rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix3d_): Internal.Matrix3d;
m20(): number;
rotate(arg0: Internal.AxisAngle4d_, arg1: Internal.Matrix3d_): Internal.Matrix3d;
getEulerAnglesZYX(arg0: Internal.Vector3d_): Internal.Vector3d;
rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3d_): Internal.Matrix3d;
rotateLocalY(arg0: number, arg1: Internal.Matrix3d_): Internal.Matrix3d;
transpose(arg0: Internal.Matrix3d_): Internal.Matrix3d;
rotateLocal(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix3d_): Internal.Matrix3d;
get(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
transform(arg0: Internal.Vector3d_): Internal.Vector3d;
getRow(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
normal(arg0: Internal.Matrix3d_): Internal.Matrix3d;
positiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
get(arg0: number[]): number[];
normalizedPositiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
quadraticFormProduct(arg0: Internal.Vector3fc_): number;
scaleLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3d_): Internal.Matrix3d;
quadraticFormProduct(arg0: Internal.Vector3dc_): number;
cofactor(arg0: Internal.Matrix3d_): Internal.Matrix3d;
rotate(arg0: number, arg1: Internal.Vector3fc_, arg2: Internal.Matrix3d_): Internal.Matrix3d;
m12(): number;
rotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix3d_): Internal.Matrix3d;
m10(): number;
transformTranspose(arg0: Internal.Vector3d_): Internal.Vector3d;
get(arg0: number[], arg1: number): number[];
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
rotateTowards(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix3d_): Internal.Matrix3d;
getScale(arg0: Internal.Vector3d_): Internal.Vector3d;
lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix3d_): Internal.Matrix3d;
reflect(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3d_): Internal.Matrix3d;
getUnnormalizedRotation(arg0: Internal.Quaternionf_): Internal.Quaternionf;
rotateY(arg0: number, arg1: Internal.Matrix3d_): Internal.Matrix3d;
mulLocal(arg0: Internal.Matrix3dc_, arg1: Internal.Matrix3d_): Internal.Matrix3d;
add(arg0: Internal.Matrix3dc_, arg1: Internal.Matrix3d_): Internal.Matrix3d;
scale(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3d_): Internal.Matrix3d;
getNormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3d_): Internal.Matrix3d;
get(arg0: number[], arg1: number): number[];
rotate(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix3d_): Internal.Matrix3d;
m02(): number;
m00(): number;
scale(arg0: number, arg1: Internal.Matrix3d_): Internal.Matrix3d;
m21(): number;
rotateLocalZ(arg0: number, arg1: Internal.Matrix3d_): Internal.Matrix3d;
mul(arg0: Internal.Matrix3fc_, arg1: Internal.Matrix3d_): Internal.Matrix3d;
quadraticFormProduct(arg0: number, arg1: number, arg2: number): number;
rotateLocal(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix3d_): Internal.Matrix3d;
rotateLocalX(arg0: number, arg1: Internal.Matrix3d_): Internal.Matrix3d;
lerp(arg0: Internal.Matrix3dc_, arg1: number, arg2: Internal.Matrix3d_): Internal.Matrix3d;
lookAlong(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix3d_): Internal.Matrix3d;
get(arg0: number[]): number[];
determinant(): number;
equals(arg0: Internal.Matrix3dc_, arg1: number): boolean;
transform(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
reflect(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix3d_): Internal.Matrix3d;
getFloats(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
getRotation(arg0: Internal.AxisAngle4f_): Internal.AxisAngle4f;
rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3d_): Internal.Matrix3d;
obliqueZ(arg0: number, arg1: number, arg2: Internal.Matrix3d_): Internal.Matrix3d;
get(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
sub(arg0: Internal.Matrix3dc_, arg1: Internal.Matrix3d_): Internal.Matrix3d;
get(arg0: number, arg1: number): number;
normalizedPositiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
positiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
transformTranspose(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
normalizedPositiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
positiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
mulComponentWise(arg0: Internal.Matrix3dc_, arg1: Internal.Matrix3d_): Internal.Matrix3d;
invert(arg0: Internal.Matrix3d_): Internal.Matrix3d;
getFloats(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
rotate(arg0: number, arg1: Internal.Vector3dc_, arg2: Internal.Matrix3d_): Internal.Matrix3d;
transform(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
getColumn(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
transform(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
m11(): number;
transformTranspose(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix3d_): Internal.Matrix3d;
transform(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
get finite(): boolean
}
type Matrix3dc_ = Matrix3dc;
interface LootItemFunction extends Internal.LootContextUser, Internal.BiFunction<Internal.ItemStack, Internal.LootContext, Internal.ItemStack> {
decorate($$0: Internal.BiFunction_<Internal.ItemStack_, Internal.LootContext_, Internal.ItemStack_>, $$1: Internal.Consumer_<Internal.ItemStack_>, $$2: Internal.LootContext_): Internal.Consumer<Internal.ItemStack>;
getReferencedContextParams(): Internal.Set<Internal.LootContextParam<any>>;
validate($$0: Internal.ValidationContext_): void;
getType(): Internal.LootItemFunctionType;
andThen(arg0: Internal.Function_<any, any>): Internal.BiFunction<Internal.ItemStack, Internal.LootContext, V>;
get referencedContextParams(): Internal.Set<Internal.LootContextParam<any>>
get type(): Internal.LootItemFunctionType
}
type LootItemFunction_ = LootItemFunction | (()=>Internal.LootItemFunctionType_);
interface RenderContext$QuadTransform {
transform(arg0: Internal.MutableQuadView_): boolean;
}
type RenderContext$QuadTransform_ = RenderContext$QuadTransform | ((arg0: Internal.MutableQuadView)=>boolean);
class ClientboundContainerSetDataPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: number, $$1: number, $$2: number)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
getValue(): number;
getContainerId(): number;
isSkippable(): boolean;
getId(): number;
get value(): number
get containerId(): number
get skippable(): boolean
get id(): number
}
type ClientboundContainerSetDataPacket_ = ClientboundContainerSetDataPacket;
class Block extends Internal.BlockBehaviour implements Internal.FabricBlock, Internal.ItemLike, Internal.InjectedBlockExtension {
constructor($$0: Internal.BlockBehaviour$Properties_)
getSoundType($$0: Internal.BlockState_): Internal.SoundType;
static dropResources($$0: Internal.BlockState_, $$1: Internal.Level_, $$2: BlockPos_, $$3: Internal.BlockEntity_, $$4: Internal.Entity_, $$5: Internal.ItemStack_): void;
static isFaceFull($$0: Internal.VoxelShape_, $$1: Internal.Direction_): boolean;
getBlockStatesKJS(): Internal.List<Internal.BlockState>;
static updateOrDestroy($$0: Internal.BlockState_, $$1: Internal.BlockState_, $$2: Internal.LevelAccessor_, $$3: BlockPos_, $$4: number, $$5: number): void;
static dropResources($$0: Internal.BlockState_, $$1: Internal.LevelAccessor_, $$2: BlockPos_, $$3: Internal.BlockEntity_): void;
static byItem($$0: Internal.Item_): Internal.Block;
static canSupportRigidBlock($$0: Internal.BlockGetter_, $$1: BlockPos_): boolean;
static updateFromNeighbourShapes($$0: Internal.BlockState_, $$1: Internal.LevelAccessor_, $$2: BlockPos_): Internal.BlockState;
destroy($$0: Internal.LevelAccessor_, $$1: BlockPos_, $$2: Internal.BlockState_): void;
static popResource($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.ItemStack_): void;
static dropResources($$0: Internal.BlockState_, $$1: Internal.LootContext$Builder_): void;
getDescriptionId(): string;
stepOn($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.Entity_): void;
fallOn($$0: Internal.Level_, $$1: Internal.BlockState_, $$2: BlockPos_, $$3: Internal.Entity_, $$4: number): void;
static dropResources($$0: Internal.BlockState_, $$1: Internal.Level_, $$2: BlockPos_): void;
getAppearance(state: Internal.BlockState_, renderView: Internal.BlockAndTintGetter_, pos: BlockPos_, side: Internal.Direction_, sourceState: Internal.BlockState_, sourcePos: BlockPos_): Internal.BlockState;
getExplosionResistance(): number;
asItem(): Internal.Item;
defaultBlockState(): Internal.BlockState;
getStateForPlacement($$0: Internal.BlockPlaceContext_): Internal.BlockState;
getJumpFactor(): number;
getSpeedFactor(): number;
arch$holder(): Internal.Holder<Internal.Block>;
static canSupportCenter($$0: Internal.LevelReader_, $$1: BlockPos_, $$2: Internal.Direction_): boolean;
animateTick($$0: Internal.BlockState_, $$1: Internal.Level_, $$2: BlockPos_, $$3: Internal.Random_): void;
playerDestroy($$0: Internal.Level_, $$1: Internal.Player_, $$2: BlockPos_, $$3: Internal.BlockState_, $$4: Internal.BlockEntity_, $$5: Internal.ItemStack_): void;
getCloneItemStack($$0: Internal.BlockGetter_, $$1: BlockPos_, $$2: Internal.BlockState_): Internal.ItemStack;
playerWillDestroy($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.Player_): void;
hasDynamicShape(): boolean;
dropFromExplosion($$0: Internal.Explosion_): boolean;
static isShapeFullBlock($$0: Internal.VoxelShape_): boolean;
isRandomlyTicking($$0: Internal.BlockState_): boolean;
withPropertiesOf($$0: Internal.BlockState_): Internal.BlockState;
static isExceptionForConnection($$0: Internal.BlockState_): boolean;
getStateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>;
appendHoverText($$0: Internal.ItemStack_, $$1: Internal.BlockGetter_, $$2: Internal.List_<Internal.Component_>, $$3: Internal.TooltipFlag_): void;
static box($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): Internal.VoxelShape;
wasExploded($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.Explosion_): void;
getName(): Internal.MutableComponent;
updateEntityAfterFallOn($$0: Internal.BlockGetter_, $$1: Internal.Entity_): void;
isPossibleToRespawnInThis(): boolean;
fillItemCategory($$0: Internal.CreativeModeTab_, $$1: Internal.NonNullList_<Internal.ItemStack_>): void;
arch$registryName(): ResourceLocation;
toString(): string;
static updateOrDestroy($$0: Internal.BlockState_, $$1: Internal.BlockState_, $$2: Internal.LevelAccessor_, $$3: BlockPos_, $$4: number): void;
getId(): string;
static pushEntitiesUp($$0: Internal.BlockState_, $$1: Internal.BlockState_, $$2: Internal.Level_, $$3: BlockPos_): Internal.BlockState;
static stateById($$0: number): Internal.BlockState;
static getDrops($$0: Internal.BlockState_, $$1: Internal.ServerLevel_, $$2: BlockPos_, $$3: Internal.BlockEntity_, $$4: Internal.Entity_, $$5: Internal.ItemStack_): Internal.List<Internal.ItemStack>;
propagatesSkylightDown($$0: Internal.BlockState_, $$1: Internal.BlockGetter_, $$2: BlockPos_): boolean;
setPlacedBy($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.LivingEntity_, $$4: Internal.ItemStack_): void;
builtInRegistryHolder(): Internal.Holder$Reference<Internal.Block>;
static getId($$0: Internal.BlockState_): number;
static popResourceFromFace($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.Direction_, $$3: Internal.ItemStack_): void;
getFriction(): number;
handlePrecipitation($$0: Internal.BlockState_, $$1: Internal.Level_, $$2: BlockPos_, $$3: Internal.Biome$Precipitation_): void;
static getDrops($$0: Internal.BlockState_, $$1: Internal.ServerLevel_, $$2: BlockPos_, $$3: Internal.BlockEntity_): Internal.List<Internal.ItemStack>;
static shouldRenderFace($$0: Internal.BlockState_, $$1: Internal.BlockGetter_, $$2: BlockPos_, $$3: Internal.Direction_, $$4: BlockPos_): boolean;
get blockStatesKJS(): Internal.List<Internal.BlockState>
get descriptionId(): string
get explosionResistance(): number
get jumpFactor(): number
get speedFactor(): number
get stateDefinition(): Internal.StateDefinition<Internal.Block, Internal.BlockState>
get name(): Internal.MutableComponent
get possibleToRespawnInThis(): boolean
get id(): string
get friction(): number
readonly static "UPDATE_ALL_IMMEDIATE": 11;
readonly static "INDESTRUCTIBLE": -1.0;
readonly static "UPDATE_KNOWN_SHAPE": 16;
readonly static "UPDATE_IMMEDIATE": 8;
readonly static "UPDATE_SUPPRESS_DROPS": 32;
readonly static "UPDATE_ALL": 3;
readonly static "UPDATE_CLIENTS": 2;
readonly static "UPDATE_INVISIBLE": 4;
readonly static "UPDATE_LIMIT": 512;
readonly static "UPDATE_SUPPRESS_LIGHT": 128;
readonly static "UPDATE_NONE": 4;
readonly static "INSTANT": 0.0;
readonly static "BLOCK_STATE_REGISTRY": Internal.IdMapper<any>;
readonly static "UPDATE_NEIGHBORS": 1;
readonly static "UPDATE_MOVE_BY_PISTON": 64;
}
type Block_ = Special.Block | Block;
class BitSet implements Internal.Cloneable, Internal.Serializable {
constructor()
constructor(arg0: number)
clone(): any;
set(arg0: number): void;
cardinality(): number;
xor(arg0: Internal.BitSet_): void;
set(arg0: number, arg1: number, arg2: boolean): void;
isEmpty(): boolean;
intersects(arg0: Internal.BitSet_): boolean;
get(arg0: number, arg1: number): this;
set(arg0: number, arg1: boolean): void;
static valueOf(arg0: number[]): Internal.BitSet;
previousSetBit(arg0: number): number;
or(arg0: Internal.BitSet_): void;
get(arg0: number): boolean;
set(arg0: number, arg1: number): void;
andNot(arg0: Internal.BitSet_): void;
and(arg0: Internal.BitSet_): void;
stream(): Internal.IntStream;
length(): number;
toString(): string;
static valueOf(arg0: Internal.LongBuffer_): Internal.BitSet;
flip(arg0: number): void;
flip(arg0: number, arg1: number): void;
clear(arg0: number): void;
clear(arg0: number, arg1: number): void;
nextClearBit(arg0: number): number;
static valueOf(arg0: number[]): Internal.BitSet;
static valueOf(arg0: Internal.ByteBuffer_): Internal.BitSet;
previousClearBit(arg0: number): number;
nextSetBit(arg0: number): number;
toByteArray(): number[];
hashCode(): number;
toLongArray(): number[];
size(): number;
clear(): void;
equals(arg0: any): boolean;
get empty(): boolean
}
type BitSet_ = BitSet;
class ChunkRenderDispatcher implements Internal.ChunkBuilderAccess {
constructor($$0: Internal.ClientLevel_, $$1: Internal.LevelRenderer_, $$2: Internal.Executor_, $$3: boolean, $$4: Internal.ChunkBufferBuilderPack_)
getFreeBufferCount(): number;
setCamera($$0: Vec3_): void;
rebuildChunkSync($$0: Internal.ChunkRenderDispatcher$RenderChunk_, $$1: Internal.RenderRegionCache_): void;
getQueuedTaskCount(): number;
uploadChunkLayer($$0: Internal.BufferBuilder_, $$1: Internal.VertexBuffer_): Internal.CompletableFuture<void>;
getCameraPosition(): Vec3;
schedule($$0: Internal.ChunkRenderDispatcher$RenderChunk$ChunkCompileTask_): void;
uploadAllPendingUploads(): void;
getBufferCount(): number;
getToUpload(): number;
getToBatchCount(): number;
blockUntilClear(): void;
dispose(): void;
isQueueEmpty(): boolean;
getStats(): string;
setLevel($$0: Internal.ClientLevel_): void;
getUploadQueue(): Internal.Queue<any>;
get freeBufferCount(): number
set camera($$0: Vec3_)
get queuedTaskCount(): number
get cameraPosition(): Vec3
get bufferCount(): number
get toUpload(): number
get toBatchCount(): number
get queueEmpty(): boolean
get stats(): string
set level($$0: Internal.ClientLevel_)
get uploadQueue(): Internal.Queue<any>
}
type ChunkRenderDispatcher_ = ChunkRenderDispatcher;
interface RuleTestType <P> {
codec(): Internal.Codec<P>;
register($$0: string, $$1: Internal.Codec_<P>): this;
readonly static "TAG_TEST": any;
readonly static "RANDOM_BLOCKSTATE_TEST": any;
readonly static "BLOCKSTATE_TEST": any;
readonly static "ALWAYS_TRUE_TEST": any;
readonly static "RANDOM_BLOCK_TEST": any;
readonly static "BLOCK_TEST": any;
}
type RuleTestType_<P> = Special.RuleTestType | RuleTestType<P>;
class SlotGroup {
getSlots(): Internal.Map<string, Internal.SlotType>;
static read(data: Internal.CompoundTag_): Internal.SlotGroup;
getName(): string;
getSlotId(): number;
getOrder(): number;
write(data: Internal.CompoundTag_): void;
get slots(): Internal.Map<string, Internal.SlotType>
get name(): string
get slotId(): number
get order(): number
}
type SlotGroup_ = SlotGroup;
interface Blaze3dRenderTargetExt {
iris$getColorBufferVersion(): number;
iris$getDepthBufferVersion(): number;
}
type Blaze3dRenderTargetExt_ = Blaze3dRenderTargetExt;
abstract class ThrowableItemProjectile extends Internal.ThrowableProjectile implements Internal.ItemSupplier {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.LivingEntity_, $$2: Internal.Level_)
constructor($$0: Internal.EntityType_<any>, $$1: number, $$2: number, $$3: number, $$4: Internal.Level_)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
alwaysAccepts(): boolean;
setItem($$0: Internal.ItemStack_): void;
method_5749($$0: Internal.CompoundTag_): void;
getItem(): Internal.ItemStack;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
method_5652($$0: Internal.CompoundTag_): void;
asKJS(): Internal.EntityJS;
set item($$0: Internal.ItemStack_)
get item(): Internal.ItemStack
}
type ThrowableItemProjectile_ = ThrowableItemProjectile;
class ClientboundSetChunkCacheRadiusPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getRadius(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
get radius(): number
get skippable(): boolean
}
type ClientboundSetChunkCacheRadiusPacket_ = ClientboundSetChunkCacheRadiusPacket;
class PacketFlow extends Internal.Enum<Internal.PacketFlow> {
getOpposite(): this;
static values(): Internal.PacketFlow[];
static valueOf($$0: string): Internal.PacketFlow;
get opposite(): Internal.PacketFlow
readonly static "CLIENTBOUND": Internal.PacketFlow;
readonly static "SERVERBOUND": Internal.PacketFlow;
}
type PacketFlow_ = "serverbound" | "clientbound" | PacketFlow;
class ServerboundResourcePackPacket$Action extends Internal.Enum<Internal.ServerboundResourcePackPacket$Action> {
static valueOf($$0: string): Internal.ServerboundResourcePackPacket$Action;
static values(): Internal.ServerboundResourcePackPacket$Action[];
readonly static "SUCCESSFULLY_LOADED": Internal.ServerboundResourcePackPacket$Action;
readonly static "FAILED_DOWNLOAD": Internal.ServerboundResourcePackPacket$Action;
readonly static "ACCEPTED": Internal.ServerboundResourcePackPacket$Action;
readonly static "DECLINED": Internal.ServerboundResourcePackPacket$Action;
}
type ServerboundResourcePackPacket$Action_ = "declined" | "failed_download" | "successfully_loaded" | ServerboundResourcePackPacket$Action | "accepted";
class SearchRegistry$Key <T> {
constructor()
}
type SearchRegistry$Key_<T> = SearchRegistry$Key<T>;
interface Matrix4x3fc {
transformDirection(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
ortho2DLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): Internal.Matrix4x3f;
m00(): number;
getRow(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
get4x4(arg0: number[]): number[];
obliqueZ(arg0: number, arg1: number, arg2: Internal.Matrix4x3f_): Internal.Matrix4x3f;
lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): Internal.Matrix4x3f;
get3x4(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
getNormalizedRotation(arg0: Internal.Quaternionf_): Internal.Quaternionf;
translateLocal(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
normal(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
transpose3x3(arg0: Internal.Matrix3f_): Internal.Matrix3f;
cofactor3x3(arg0: Internal.Matrix3f_): Internal.Matrix3f;
invert(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
mulTranslation(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): Internal.Matrix4x3f;
sub(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
m12(): number;
get3x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): Internal.Matrix4x3f;
get(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
rotateX(arg0: number, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
scale(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4x3f_): Internal.Matrix4x3f;
get(arg0: number[]): number[];
normalizedPositiveX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
positiveZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
m31(): number;
transformAab(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: net.coderbot.iris.vendored.joml.Vector3f_, arg3: net.coderbot.iris.vendored.joml.Vector3f_): Internal.Matrix4x3f;
get4x4(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
fma(arg0: Internal.Matrix4x3fc_, arg1: number, arg2: Internal.Matrix4x3f_): Internal.Matrix4x3f;
rotateTranslation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): Internal.Matrix4x3f;
getColumn(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotate(arg0: Internal.AxisAngle4f_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
withLookAtUp(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): Internal.Matrix4x3f;
rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): Internal.Matrix4x3f;
get(arg0: number[], arg1: number): number[];
invertOrtho(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
translate(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): Internal.Matrix4x3f;
add(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
transformPosition(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): Internal.Matrix4x3f;
m01(): number;
transform(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): Internal.Matrix4x3f;
getTranslation(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
lookAt(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_, arg3: Internal.Matrix4x3f_): Internal.Matrix4x3f;
m20(): number;
rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): Internal.Matrix4x3f;
getTransposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
get4x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: Internal.Matrix4x3f_): Internal.Matrix4x3f;
frustumPlane(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
normalize3x3(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
get4x4(arg0: number[], arg1: number): number[];
scaleLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): Internal.Matrix4x3f;
orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4x3f_): Internal.Matrix4x3f;
properties(): number;
arcball(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): Internal.Matrix4x3f;
shadow(arg0: Internal.Vector4fc_, arg1: Internal.Matrix4x3fc_, arg2: Internal.Matrix4x3f_): Internal.Matrix4x3f;
get(arg0: Internal.Matrix4x3d_): Internal.Matrix4x3d;
rotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): Internal.Matrix4x3f;
rotateY(arg0: number, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
equals(arg0: Internal.Matrix4x3fc_, arg1: number): boolean;
positiveY(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
m32(): number;
rotateTowards(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3f_): Internal.Matrix4x3f;
rotateTranslation(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
cofactor3x3(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
rotate(arg0: number, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3f_): Internal.Matrix4x3f;
getTransposed(arg0: number[]): number[];
scaleXY(arg0: number, arg1: number, arg2: Internal.Matrix4x3f_): Internal.Matrix4x3f;
transform(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
getUnnormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
withLookAtUp(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
translateLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): Internal.Matrix4x3f;
orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4x3f_): Internal.Matrix4x3f;
ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): Internal.Matrix4x3f;
orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): Internal.Matrix4x3f;
lookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4x3f_): Internal.Matrix4x3f;
origin(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
m21(): number;
translate(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
m02(): number;
invert(arg0: Internal.Matrix4f_): Internal.Matrix4f;
rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): Internal.Matrix4x3f;
scale(arg0: number, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
isFinite(): boolean;
transformAab(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: net.coderbot.iris.vendored.joml.Vector3f_, arg7: net.coderbot.iris.vendored.joml.Vector3f_): Internal.Matrix4x3f;
get3x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
lookAtLH(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_, arg3: Internal.Matrix4x3f_): Internal.Matrix4x3f;
get4x4(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
scale(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): Internal.Matrix4x3f;
ortho2D(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): Internal.Matrix4x3f;
m10(): number;
getRotation(arg0: Internal.AxisAngle4d_): Internal.AxisAngle4d;
rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): Internal.Matrix4x3f;
normalizedPositiveZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
positiveX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateZ(arg0: number, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
lerp(arg0: Internal.Matrix4x3fc_, arg1: number, arg2: Internal.Matrix4x3f_): Internal.Matrix4x3f;
rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): Internal.Matrix4x3f;
get(arg0: Internal.Matrix4d_): Internal.Matrix4d;
reflect(arg0: Internal.Quaternionfc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3f_): Internal.Matrix4x3f;
rotate(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
transformPosition(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
determinant(): number;
get3x4(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
shadow(arg0: Internal.Vector4fc_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Internal.Matrix4x3f_): Internal.Matrix4x3f;
getUnnormalizedRotation(arg0: Internal.Quaternionf_): Internal.Quaternionf;
shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3fc_, arg5: Internal.Matrix4x3f_): Internal.Matrix4x3f;
pick(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number[], arg5: Internal.Matrix4x3f_): Internal.Matrix4x3f;
reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): Internal.Matrix4x3f;
getNormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
m22(): number;
transformDirection(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
mulOrtho(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
getEulerAnglesZYX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): Internal.Matrix4x3f;
mulComponentWise(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
mul(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
lookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4x3f_): Internal.Matrix4x3f;
getTransposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
lookAlong(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3f_): Internal.Matrix4x3f;
m11(): number;
normal(arg0: Internal.Matrix3f_): Internal.Matrix3f;
get4x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
getRotation(arg0: Internal.AxisAngle4f_): Internal.AxisAngle4f;
getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4x3f_): Internal.Matrix4x3f;
normalizedPositiveY(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
m30(): number;
getTransposed(arg0: number[], arg1: number): number[];
get(arg0: Internal.Matrix4f_): Internal.Matrix4f;
arcball(arg0: number, arg1: Internal.Vector3fc_, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): Internal.Matrix4x3f;
transpose3x3(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
rotateAround(arg0: Internal.Quaternionfc_, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): Internal.Matrix4x3f;
reflect(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3f_): Internal.Matrix4x3f;
getScale(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateLocal(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4x3f_): Internal.Matrix4x3f;
normalize3x3(arg0: Internal.Matrix3f_): Internal.Matrix3f;
get finite(): boolean
readonly static "PLANE_PX": 1;
readonly static "PLANE_NY": 2;
readonly static "PLANE_NZ": 4;
readonly static "PLANE_PY": 3;
readonly static "PLANE_NX": 0;
readonly static "PLANE_PZ": 5;
readonly static "PROPERTY_TRANSLATION": 8;
readonly static "PROPERTY_IDENTITY": 4;
readonly static "PROPERTY_ORTHONORMAL": 16;
}
type Matrix4x3fc_ = Matrix4x3fc;
abstract class PathNavigation {
constructor($$0: Internal.Mob_, $$1: Internal.Level_)
createPath($$0: Internal.Stream_<BlockPos_>, $$1: number): net.minecraft.world.level.pathfinder.Path;
moveTo($$0: Internal.Entity_, $$1: number): boolean;
createPath($$0: Internal.Entity_, $$1: number): net.minecraft.world.level.pathfinder.Path;
canFloat(): boolean;
recomputePath(): void;
createPath($$0: number, $$1: number, $$2: number, $$3: number): net.minecraft.world.level.pathfinder.Path;
setCanFloat($$0: boolean): void;
createPath($$0: BlockPos_, $$1: number, $$2: number): net.minecraft.world.level.pathfinder.Path;
isInProgress(): boolean;
getTargetPos(): BlockPos;
isStuck(): boolean;
getPath(): net.minecraft.world.level.pathfinder.Path;
resetMaxVisitedNodesMultiplier(): void;
moveTo($$0: number, $$1: number, $$2: number, $$3: number): boolean;
getNodeEvaluator(): Internal.NodeEvaluator;
moveTo($$0: net.minecraft.world.level.pathfinder.Path_, $$1: number): boolean;
setSpeedModifier($$0: number): void;
shouldRecomputePath($$0: BlockPos_): boolean;
isDone(): boolean;
getMaxDistanceToWaypoint(): number;
tick(): void;
setMaxVisitedNodesMultiplier($$0: number): void;
createPath($$0: BlockPos_, $$1: number): net.minecraft.world.level.pathfinder.Path;
stop(): void;
createPath($$0: Internal.Set_<BlockPos_>, $$1: number): net.minecraft.world.level.pathfinder.Path;
isStableDestination($$0: BlockPos_): boolean;
set canFloat($$0: boolean)
get inProgress(): boolean
get targetPos(): BlockPos
get stuck(): boolean
get path(): net.minecraft.world.level.pathfinder.Path
get nodeEvaluator(): Internal.NodeEvaluator
set speedModifier($$0: number)
get done(): boolean
get maxDistanceToWaypoint(): number
set maxVisitedNodesMultiplier($$0: number)
}
type PathNavigation_ = PathNavigation;
class ClientboundRecipePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.ClientboundRecipePacket$State_, $$1: Internal.Collection_<ResourceLocation_>, $$2: Internal.Collection_<ResourceLocation_>, $$3: Internal.RecipeBookSettings_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
getRecipes(): Internal.List<ResourceLocation>;
write($$0: Internal.FriendlyByteBuf_): void;
getHighlights(): Internal.List<ResourceLocation>;
getState(): Internal.ClientboundRecipePacket$State;
handle($$0: Internal.ClientGamePacketListener_): void;
getBookSettings(): Internal.RecipeBookSettings;
isSkippable(): boolean;
get recipes(): Internal.List<ResourceLocation>
get highlights(): Internal.List<ResourceLocation>
get state(): Internal.ClientboundRecipePacket$State
get bookSettings(): Internal.RecipeBookSettings
get skippable(): boolean
}
type ClientboundRecipePacket_ = ClientboundRecipePacket;
class Agent {
constructor(arg0: string, arg1: number)
toString(): string;
getName(): string;
getVersion(): number;
get name(): string
get version(): number
readonly static "SCROLLS": Internal.Agent;
readonly static "MINECRAFT": Internal.Agent;
}
type Agent_ = Agent;
class LightLayer extends Internal.Enum<Internal.LightLayer> {
static valueOf($$0: string): Internal.LightLayer;
static values(): Internal.LightLayer[];
readonly static "BLOCK": Internal.LightLayer;
readonly static "SKY": Internal.LightLayer;
readonly "surrounding": number;
}
type LightLayer_ = "block" | LightLayer | "sky";
interface StringBuilderAppendable {
appendString(arg0: Internal.StringBuilder_): void;
}
type StringBuilderAppendable_ = StringBuilderAppendable;
interface ServerGamePacketListener extends Internal.ServerPacketListener {
handleTeleportToEntityPacket(arg0: Internal.ServerboundTeleportToEntityPacket_): void;
handleInteract(arg0: Internal.ServerboundInteractPacket_): void;
handlePlayerAbilities(arg0: Internal.ServerboundPlayerAbilitiesPacket_): void;
handleClientCommand(arg0: Internal.ServerboundClientCommandPacket_): void;
handlePlayerInput(arg0: Internal.ServerboundPlayerInputPacket_): void;
handleResourcePackResponse(arg0: Internal.ServerboundResourcePackPacket_): void;
handleSetCarriedItem(arg0: Internal.ServerboundSetCarriedItemPacket_): void;
handlePickItem(arg0: Internal.ServerboundPickItemPacket_): void;
handleSetCreativeModeSlot(arg0: Internal.ServerboundSetCreativeModeSlotPacket_): void;
handleContainerClose(arg0: Internal.ServerboundContainerClosePacket_): void;
handleChangeDifficulty(arg0: Internal.ServerboundChangeDifficultyPacket_): void;
handleSeenAdvancements(arg0: Internal.ServerboundSeenAdvancementsPacket_): void;
handleClientInformation(arg0: Internal.ServerboundClientInformationPacket_): void;
handleKeepAlive(arg0: Internal.ServerboundKeepAlivePacket_): void;
handleRecipeBookChangeSettingsPacket(arg0: Internal.ServerboundRecipeBookChangeSettingsPacket_): void;
handleContainerClick(arg0: Internal.ServerboundContainerClickPacket_): void;
handleUseItem(arg0: Internal.ServerboundUseItemPacket_): void;
handlePaddleBoat(arg0: Internal.ServerboundPaddleBoatPacket_): void;
handleSetStructureBlock(arg0: Internal.ServerboundSetStructureBlockPacket_): void;
handleCustomCommandSuggestions(arg0: Internal.ServerboundCommandSuggestionPacket_): void;
handleAcceptTeleportPacket(arg0: Internal.ServerboundAcceptTeleportationPacket_): void;
handleMovePlayer(arg0: Internal.ServerboundMovePlayerPacket_): void;
handleCustomPayload(arg0: Internal.ServerboundCustomPayloadPacket_): void;
handleSelectTrade(arg0: Internal.ServerboundSelectTradePacket_): void;
handleJigsawGenerate(arg0: Internal.ServerboundJigsawGeneratePacket_): void;
handlePlayerAction(arg0: Internal.ServerboundPlayerActionPacket_): void;
handleLockDifficulty(arg0: Internal.ServerboundLockDifficultyPacket_): void;
handleAnimate(arg0: Internal.ServerboundSwingPacket_): void;
handleSetJigsawBlock(arg0: Internal.ServerboundSetJigsawBlockPacket_): void;
handleSetCommandMinecart(arg0: Internal.ServerboundSetCommandMinecartPacket_): void;
handleRenameItem(arg0: Internal.ServerboundRenameItemPacket_): void;
shouldPropagateHandlingExceptions(): boolean;
handleEntityTagQuery(arg0: Internal.ServerboundEntityTagQuery_): void;
handleSetCommandBlock(arg0: Internal.ServerboundSetCommandBlockPacket_): void;
handleRecipeBookSeenRecipePacket(arg0: Internal.ServerboundRecipeBookSeenRecipePacket_): void;
handleSignUpdate(arg0: Internal.ServerboundSignUpdatePacket_): void;
handleBlockEntityTagQuery(arg0: Internal.ServerboundBlockEntityTagQuery_): void;
handleContainerButtonClick(arg0: Internal.ServerboundContainerButtonClickPacket_): void;
handleChat(arg0: Internal.ServerboundChatPacket_): void;
handlePong(arg0: Internal.ServerboundPongPacket_): void;
handleSetBeaconPacket(arg0: Internal.ServerboundSetBeaconPacket_): void;
handlePlaceRecipe(arg0: Internal.ServerboundPlaceRecipePacket_): void;
handleUseItemOn(arg0: Internal.ServerboundUseItemOnPacket_): void;
handlePlayerCommand(arg0: Internal.ServerboundPlayerCommandPacket_): void;
handleEditBook(arg0: Internal.ServerboundEditBookPacket_): void;
handleMoveVehicle(arg0: Internal.ServerboundMoveVehiclePacket_): void;
}
type ServerGamePacketListener_ = ServerGamePacketListener;
class FireworkRocketRecipe extends Internal.CustomRecipe {
constructor($$0: ResourceLocation_)
getIngredients(): Internal.NonNullList<Internal.Ingredient>;
getGroup(): string;
assemble(arg0: Internal.Container_): Internal.ItemStack;
getType(): Internal.RecipeType<any>;
getToastSymbol(): Internal.ItemStack;
matches($$0: Internal.CraftingContainer_, $$1: Internal.Level_): boolean;
canCraftInDimensions($$0: number, $$1: number): boolean;
getRemainingItems($$0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
getSerializer(): Internal.RecipeSerializer<any>;
isIncomplete(): boolean;
assemble($$0: Internal.CraftingContainer_): Internal.ItemStack;
matches(arg0: Internal.Container_, arg1: Internal.Level_): boolean;
getResultItem(): Internal.ItemStack;
get ingredients(): Internal.NonNullList<Internal.Ingredient>
get group(): string
get type(): Internal.RecipeType<any>
get toastSymbol(): Internal.ItemStack
get serializer(): Internal.RecipeSerializer<any>
get incomplete(): boolean
get resultItem(): Internal.ItemStack
}
type FireworkRocketRecipe_ = FireworkRocketRecipe;
class TickTask implements Internal.Runnable {
constructor($$0: number, $$1: Internal.Runnable_)
run(): void;
getTick(): number;
get tick(): number
}
type TickTask_ = TickTask;
class RandomSpreadStructurePlacement extends Internal.Record implements Internal.StructurePlacement {
constructor($$0: number, $$1: number, $$2: Internal.RandomSpreadType_, $$3: number)
constructor($$0: number, $$1: number, $$2: Internal.RandomSpreadType_, $$3: number, $$4: Vec3i_)
hashCode(): number;
getPotentialFeatureChunk($$0: number, $$1: number, $$2: number): Internal.ChunkPos;
isFeatureChunk($$0: Internal.ChunkGenerator_, $$1: number, $$2: number, $$3: number): boolean;
toString(): string;
spacing(): number;
locateOffset(): Vec3i;
salt(): number;
separation(): number;
equals($$0: any): boolean;
type(): Internal.StructurePlacementType<any>;
spreadType(): Internal.RandomSpreadType;
readonly static "CODEC": any;
}
type RandomSpreadStructurePlacement_ = RandomSpreadStructurePlacement;
class FeaturePlaceContext <FC> {
constructor($$0: Internal.Optional_<Internal.ConfiguredFeature_<any, any>>, $$1: Internal.WorldGenLevel_, $$2: Internal.ChunkGenerator_, $$3: Internal.Random_, $$4: BlockPos_, $$5: FC)
config(): FC;
topFeature(): Internal.Optional<Internal.ConfiguredFeature<any, any>>;
origin(): BlockPos;
random(): Internal.Random;
chunkGenerator(): Internal.ChunkGenerator;
level(): Internal.WorldGenLevel;
}
type FeaturePlaceContext_<FC> = FeaturePlaceContext<FC>;
class IpBanList extends Internal.StoredUserList<string, Internal.IpBanListEntry> {
constructor($$0: Internal.File_)
isBanned($$0: string): boolean;
isBanned($$0: Internal.SocketAddress_): boolean;
get($$0: Internal.SocketAddress_): Internal.IpBanListEntry;
}
type IpBanList_ = IpBanList;
interface RenderDataObjectConsumer {
fabric_acceptRenderDataObjects(arg0: Internal.Long2ObjectOpenHashMap_<any>): void;
}
type RenderDataObjectConsumer_ = RenderDataObjectConsumer;
class Horse extends Internal.AbstractHorse {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
isArmor($$0: Internal.ItemStack_): boolean;
getVariant(): Internal.Variant;
canWearArmor(): boolean;
canMate($$0: Internal.Animal_): boolean;
method_5652($$0: Internal.CompoundTag_): void;
asKJS(): Internal.EntityJS;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): Internal.AgeableMob;
method_5992($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
getMarkings(): Internal.Markings;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
getArmor(): Internal.ItemStack;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
containerChanged($$0: Internal.Container_): void;
foodEatenKJS(is: Internal.ItemStack_): void;
get variant(): Internal.Variant
get markings(): Internal.Markings
get armor(): Internal.ItemStack
}
type Horse_ = Horse;
interface CustomJavaToJsWrapper {
convertJavaToJs(arg0: Internal.SharedContextData_, arg1: Internal.Scriptable_, arg2: Internal.Class_<any>): Internal.Scriptable;
}
type CustomJavaToJsWrapper_ = CustomJavaToJsWrapper | ((arg0: Internal.SharedContextData, arg1: Internal.Scriptable, arg2: Internal.Class<any>)=>Internal.Scriptable_);
interface ChannelPipeline extends Internal.Iterable<Internal.Map$Entry<string, Internal.ChannelHandler>>, Internal.ChannelOutboundInvoker, Internal.ChannelInboundInvoker {
context(arg0: Internal.ChannelHandler_): Internal.ChannelHandlerContext;
fireExceptionCaught(arg0: Internal.Throwable_): this;
context(arg0: Internal.Class_<any>): Internal.ChannelHandlerContext;
addLast(...arg0: Internal.ChannelHandler_[]): this;
fireChannelInactive(): this;
firstContext(): Internal.ChannelHandlerContext;
addBefore(arg0: Internal.EventExecutorGroup_, arg1: string, arg2: string, arg3: Internal.ChannelHandler_): this;
addFirst(arg0: Internal.EventExecutorGroup_, arg1: string, arg2: Internal.ChannelHandler_): this;
addFirst(arg0: Internal.EventExecutorGroup_, ...arg1: Internal.ChannelHandler_[]): this;
forEach(arg0: Internal.Consumer_<any>): void;
addAfter(arg0: string, arg1: string, arg2: Internal.ChannelHandler_): this;
removeFirst(): Internal.ChannelHandler;
remove(arg0: Internal.Class_<T>): T;
fireChannelRegistered(): this;
replace(arg0: Internal.Class_<T>, arg1: string, arg2: Internal.ChannelHandler_): T;
replace(arg0: Internal.ChannelHandler_, arg1: string, arg2: Internal.ChannelHandler_): this;
fireChannelWritabilityChanged(): this;
context(arg0: string): Internal.ChannelHandlerContext;
fireChannelRead(arg0: any): this;
fireUserEventTriggered(arg0: any): this;
addAfter(arg0: Internal.EventExecutorGroup_, arg1: string, arg2: string, arg3: Internal.ChannelHandler_): this;
names(): Internal.List<string>;
toMap(): Internal.Map<string, Internal.ChannelHandler>;
addLast(arg0: Internal.EventExecutorGroup_, ...arg1: Internal.ChannelHandler_[]): this;
fireChannelReadComplete(): this;
addFirst(arg0: string, arg1: Internal.ChannelHandler_): this;
fireChannelActive(): this;
last(): Internal.ChannelHandler;
get(arg0: Internal.Class_<T>): T;
spliterator(): Internal.Spliterator<Internal.Map$Entry<string, Internal.ChannelHandler>>;
channel(): io.netty.channel.Channel;
replace(arg0: string, arg1: string, arg2: Internal.ChannelHandler_): Internal.ChannelHandler;
addBefore(arg0: string, arg1: string, arg2: Internal.ChannelHandler_): this;
first(): Internal.ChannelHandler;
remove(arg0: string): Internal.ChannelHandler;
remove(arg0: Internal.ChannelHandler_): this;
addLast(arg0: Internal.EventExecutorGroup_, arg1: string, arg2: Internal.ChannelHandler_): this;
get(arg0: string): Internal.ChannelHandler;
lastContext(): Internal.ChannelHandlerContext;
addFirst(...arg0: Internal.ChannelHandler_[]): this;
fireChannelUnregistered(): this;
removeLast(): Internal.ChannelHandler;
flush(): this;
addLast(arg0: string, arg1: Internal.ChannelHandler_): this;
}
type ChannelPipeline_ = ChannelPipeline;
interface ExtendingBufferBuilder {
iris$beginWithoutExtending(arg0: Internal.VertexFormat$Mode_, arg1: Internal.VertexFormat_): void;
}
type ExtendingBufferBuilder_ = ExtendingBufferBuilder;
interface ObjectCollection <K> extends Internal.Collection<K>, Internal.ObjectIterable<K> {
parallelStream(): Internal.Stream<K>;
removeIf(arg0: Internal.Predicate_<any>): boolean;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
iterator(): Internal.Iterator<any>;
forEach(arg0: Internal.Consumer_<any>): void;
spliterator(): Internal.ObjectSpliterator<K>;
stream(): Internal.Stream<K>;
}
type ObjectCollection_<K> = ObjectCollection<K>;
class NbtAccounter {
constructor($$0: number)
accountBits($$0: number): void;
readonly static "UNLIMITED": any;
}
type NbtAccounter_ = NbtAccounter;
abstract class Language {
constructor()
getVisualOrder(arg0: Internal.FormattedText_): Internal.FormattedCharSequence;
has(arg0: string): boolean;
static loadFromJson($$0: Internal.InputStream_, $$1: Internal.BiConsumer_<string, string>): void;
static getInstance(): Internal.Language;
static inject($$0: Internal.Language_): void;
getVisualOrder($$0: Internal.List_<Internal.FormattedText_>): Internal.List<Internal.FormattedCharSequence>;
isDefaultRightToLeft(): boolean;
getOrDefault(arg0: string): string;
get instance(): Internal.Language
get defaultRightToLeft(): boolean
readonly static "DEFAULT": "en_us";
}
type Language_ = Language;
class FoodBuilder {
constructor()
constructor(properties: Internal.FoodProperties_)
fastToEat(flag: boolean): this;
hunger(h: number): this;
alwaysEdible(flag: boolean): this;
eaten(e: Internal.Consumer_<Internal.ItemFoodEatenEventJS_>): this;
saturation(s: number): this;
build(): Internal.FoodProperties;
alwaysEdible(): this;
effect(mobEffectId: Special.MobEffect, duration: number, amplifier: number, probability: number): this;
meat(flag: boolean): this;
meat(): this;
removeEffect(mobEffect: Internal.MobEffect_): this;
fastToEat(): this;
"eaten": Internal.Consumer<Internal.ItemFoodEatenEventJS>;
}
type FoodBuilder_ = FoodBuilder;
class VariantBlockStateGenerator$Model {
constructor()
uvlock(): this;
x(_x: number): this;
y(_y: number): this;
model(s: string): this;
toJson(): Internal.JsonObject;
}
type VariantBlockStateGenerator$Model_ = VariantBlockStateGenerator$Model;
class BlockPlaceContext extends Internal.UseOnContext {
constructor($$0: Internal.Player_, $$1: Hand_, $$2: Internal.ItemStack_, $$3: Internal.BlockHitResult_)
constructor($$0: Internal.UseOnContext_)
getNearestLookingDirection(): Internal.Direction;
getNearestLookingVerticalDirection(): Internal.Direction;
getNearestLookingDirections(): Internal.Direction[];
replacingClickedOnBlock(): boolean;
getClickedPos(): BlockPos;
canPlace(): boolean;
static at($$0: Internal.BlockPlaceContext_, $$1: BlockPos_, $$2: Internal.Direction_): Internal.BlockPlaceContext;
get nearestLookingDirection(): Internal.Direction
get nearestLookingVerticalDirection(): Internal.Direction
get nearestLookingDirections(): Internal.Direction[]
get clickedPos(): BlockPos
}
type BlockPlaceContext_ = BlockPlaceContext;
interface Object2ShortFunction <K> extends it.unimi.dsi.fastutil.Function<K, number>, Internal.ToIntFunction<K> {
put(arg0: K, arg1: number): number;
andThenFloat(arg0: Internal.Short2FloatFunction_): Internal.Object2FloatFunction<K>;
composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2ShortFunction;
getOrDefault(arg0: any, arg1: any): any;
remove(arg0: any): number;
composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2ShortFunction;
composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2ShortFunction;
andThenInt(arg0: Internal.Short2IntFunction_): Internal.Object2IntFunction<K>;
composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2ShortFunction;
containsKey(arg0: any): boolean;
andThenLong(arg0: Internal.Short2LongFunction_): Internal.Object2LongFunction<K>;
andThenReference(arg0: Internal.Short2ReferenceFunction_<any>): Internal.Object2ReferenceFunction<K, T>;
defaultReturnValue(): number;
andThenShort(arg0: Internal.Short2ShortFunction_): this;
composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2ShortFunction;
composeObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Object2ShortFunction<T>;
getOrDefault(arg0: any, arg1: number): number;
apply(arg0: K): number;
put(arg0: any, arg1: any): any;
composeReference(arg0: Internal.Reference2ObjectFunction_<any, any>): Internal.Reference2ShortFunction<T>;
getShort(arg0: any): number;
removeShort(arg0: any): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<K, T>;
andThenDouble(arg0: Internal.Short2DoubleFunction_): Internal.Object2DoubleFunction<K>;
put(arg0: K, arg1: number): number;
andThenChar(arg0: Internal.Short2CharFunction_): Internal.Object2CharFunction<K>;
applyAsInt(arg0: K): number;
andThenByte(arg0: Internal.Short2ByteFunction_): Internal.Object2ByteFunction<K>;
size(): number;
composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2ShortFunction;
defaultReturnValue(arg0: number): void;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, number>;
clear(): void;
composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2ShortFunction;
getOrDefault(arg0: any, arg1: number): number;
get(arg0: any): any;
andThenObject(arg0: Internal.Short2ObjectFunction_<any>): Internal.Object2ObjectFunction<K, T>;
}
type Object2ShortFunction_<K> = Object2ShortFunction<K> | ((arg0: any)=>number);
interface FabricLootTableBuilder {
apply(function_: Internal.LootItemFunction_): Internal.LootTable$Builder;
pools(pools: Internal.Collection_<any>): Internal.LootTable$Builder;
pool(pool: Internal.LootPool_): Internal.LootTable$Builder;
apply(functions: Internal.Collection_<any>): Internal.LootTable$Builder;
copyOf(table: Internal.LootTable_): Internal.LootTable$Builder;
modifyPools(modifier: Internal.Consumer_<any>): Internal.LootTable$Builder;
}
type FabricLootTableBuilder_ = FabricLootTableBuilder;
class ServerboundPlaceRecipePacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number, $$1: Internal.Recipe_<any>, $$2: boolean)
getRecipe(): ResourceLocation;
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
isShiftDown(): boolean;
handle($$0: Internal.ServerGamePacketListener_): void;
getContainerId(): number;
isSkippable(): boolean;
get recipe(): ResourceLocation
get shiftDown(): boolean
get containerId(): number
get skippable(): boolean
}
type ServerboundPlaceRecipePacket_ = ServerboundPlaceRecipePacket;
interface ProfileResults {
getTimes(arg0: string): Internal.List<Internal.ResultField>;
saveResults(arg0: Internal.Path_): boolean;
getNanoDuration(): number;
getStartTimeTicks(): number;
getTickDuration(): number;
getEndTimeNano(): number;
getStartTimeNano(): number;
getEndTimeTicks(): number;
getProfilerResults(): string;
demanglePath($$0: string): string;
get nanoDuration(): number
get startTimeTicks(): number
get tickDuration(): number
get endTimeNano(): number
get startTimeNano(): number
get endTimeTicks(): number
get profilerResults(): string
readonly static "PATH_SEPARATOR": "\u001e";
}
type ProfileResults_ = ProfileResults;
class CarvingContext extends Internal.WorldGenerationContext {
constructor($$0: Internal.NoiseBasedChunkGenerator_, $$1: Internal.RegistryAccess_, $$2: Internal.LevelHeightAccessor_, $$3: Internal.NoiseChunk_)
topMaterial($$0: Internal.Function_<BlockPos_, Internal.Holder_<Internal.Biome_>>, $$1: Internal.ChunkAccess_, $$2: BlockPos_, $$3: boolean): Internal.Optional<Internal.BlockState>;
registryAccess(): Internal.RegistryAccess;
}
type CarvingContext_ = CarvingContext;
interface ListBuilder <T> {
build(arg0: Internal.DataResult_<T>): Internal.DataResult<T>;
add(arg0: T): this;
withErrorsFrom(arg0: Internal.DataResult_<any>): this;
ops(): Internal.DynamicOps<T>;
add(arg0: Internal.DataResult_<T>): this;
add(arg0: E, arg1: Internal.Encoder_<E>): this;
addAll(arg0: Internal.Iterable_<E>, arg1: Internal.Encoder_<E>): this;
build(arg0: T): Internal.DataResult<T>;
mapError(arg0: Internal.UnaryOperator_<string>): this;
}
type ListBuilder_<T> = ListBuilder<T>;
class FormatStyle extends Internal.Enum<Internal.FormatStyle> {
static values(): Internal.FormatStyle[];
static valueOf(arg0: string): Internal.FormatStyle;
readonly static "SHORT": Internal.FormatStyle;
readonly static "FULL": Internal.FormatStyle;
readonly static "LONG": Internal.FormatStyle;
readonly static "MEDIUM": Internal.FormatStyle;
}
type FormatStyle_ = "medium" | "short" | "full" | FormatStyle | "long";
interface Float2ByteFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.DoubleToIntFunction {
andThenInt(arg0: Internal.Byte2IntFunction_): Internal.Float2IntFunction;
andThenChar(arg0: Internal.Byte2CharFunction_): Internal.Float2CharFunction;
andThenShort(arg0: Internal.Byte2ShortFunction_): Internal.Float2ShortFunction;
getOrDefault(arg0: any, arg1: any): any;
composeLong(arg0: Internal.Long2FloatFunction_): Internal.Long2ByteFunction;
put(arg0: number, arg1: number): number;
put(arg0: number, arg1: number): number;
composeDouble(arg0: Internal.Double2FloatFunction_): Internal.Double2ByteFunction;
containsKey(arg0: any): boolean;
defaultReturnValue(arg0: number): void;
andThenFloat(arg0: Internal.Byte2FloatFunction_): Internal.Float2FloatFunction;
apply(arg0: number): number;
andThenByte(arg0: Internal.Byte2ByteFunction_): this;
composeChar(arg0: Internal.Char2FloatFunction_): Internal.Char2ByteFunction;
remove(arg0: any): number;
composeFloat(arg0: Internal.Float2FloatFunction_): this;
put(arg0: any, arg1: any): any;
getOrDefault(arg0: number, arg1: number): number;
defaultReturnValue(): number;
containsKey(arg0: number): boolean;
remove(arg0: number): number;
get(arg0: any): number;
andThenObject(arg0: Internal.Byte2ObjectFunction_<any>): Internal.Float2ObjectFunction<T>;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
composeByte(arg0: Internal.Byte2FloatFunction_): Internal.Byte2ByteFunction;
composeShort(arg0: Internal.Short2FloatFunction_): Internal.Short2ByteFunction;
getOrDefault(arg0: any, arg1: number): number;
size(): number;
andThenReference(arg0: Internal.Byte2ReferenceFunction_<any>): Internal.Float2ReferenceFunction<T>;
composeReference(arg0: Internal.Reference2FloatFunction_<any>): Internal.Reference2ByteFunction<T>;
clear(): void;
composeInt(arg0: Internal.Int2FloatFunction_): Internal.Int2ByteFunction;
andThenLong(arg0: Internal.Byte2LongFunction_): Internal.Float2LongFunction;
composeObject(arg0: Internal.Object2FloatFunction_<any>): Internal.Object2ByteFunction<T>;
get(arg0: number): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
andThenDouble(arg0: Internal.Byte2DoubleFunction_): Internal.Float2DoubleFunction;
applyAsInt(arg0: number): number;
}
type Float2ByteFunction_ = ((arg0: number)=>number) | Float2ByteFunction;
abstract class SupportType extends Internal.Enum<Internal.SupportType> {
static values(): Internal.SupportType[];
static valueOf($$0: string): Internal.SupportType;
isSupporting(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: Internal.Direction_): boolean;
readonly static "CENTER": any;
readonly static "RIGID": any;
readonly static "FULL": any;
}
type SupportType_ = "center" | SupportType | "full" | "rigid";
class ArgumentCommandNode <S, T> extends Internal.CommandNode<S> {
constructor(arg0: string, arg1: Internal.ArgumentType_<T>, arg2: Internal.Command_<S>, arg3: Internal.Predicate_<S>, arg4: Internal.CommandNode_<S>, arg5: Internal.RedirectModifier_<S>, arg6: boolean, arg7: Internal.SuggestionProvider_<S>)
isValidInput(arg0: string): boolean;
getType(): Internal.ArgumentType<T>;
hashCode(): number;
getExamples(): Internal.Collection<string>;
toString(): string;
parse(arg0: Internal.StringReader_, arg1: Internal.CommandContextBuilder_<S>): void;
getName(): string;
createBuilder(): Internal.ArgumentBuilder<any, any>;
listSuggestions(arg0: Internal.CommandContext_<S>, arg1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
getUsageText(): string;
getCustomSuggestions(): Internal.SuggestionProvider<S>;
equals(arg0: any): boolean;
get type(): Internal.ArgumentType<T>
get examples(): Internal.Collection<string>
get name(): string
get usageText(): string
get customSuggestions(): Internal.SuggestionProvider<S>
}
type ArgumentCommandNode_<S, T> = ArgumentCommandNode<S, T>;
class ImmutableSetMultimap$Builder <K, V> extends Internal.ImmutableMultimap$Builder<K, V> {
constructor()
orderKeysBy(arg0: Internal.Comparator_<any>): this;
put(arg0: Internal.Map$Entry_<any, any>): this;
put(arg0: any, arg1: any): Internal.ImmutableMultimap$Builder<any, any>;
build(): Internal.ImmutableMultimap<any, any>;
orderValuesBy(arg0: Internal.Comparator_<any>): Internal.ImmutableMultimap$Builder<any, any>;
putAll(arg0: Internal.Iterable_<any>): Internal.ImmutableMultimap$Builder<any, any>;
putAll(arg0: any, arg1: Internal.Iterable_<any>): Internal.ImmutableMultimap$Builder<any, any>;
putAll(arg0: Internal.Multimap_<any, any>): Internal.ImmutableMultimap$Builder<any, any>;
putAll(arg0: any, arg1: any[]): Internal.ImmutableMultimap$Builder<any, any>;
}
type ImmutableSetMultimap$Builder_<K, V> = ImmutableSetMultimap$Builder<K, V>;
interface Object2LongFunction <K> extends it.unimi.dsi.fastutil.Function<K, number>, Internal.ToLongFunction<K> {
andThenLong(arg0: Internal.Long2LongFunction_): this;
andThenFloat(arg0: Internal.Long2FloatFunction_): Internal.Object2FloatFunction<K>;
andThenByte(arg0: Internal.Long2ByteFunction_): Internal.Object2ByteFunction<K>;
getOrDefault(arg0: any, arg1: any): any;
andThenObject(arg0: Internal.Long2ObjectFunction_<any>): Internal.Object2ObjectFunction<K, T>;
removeLong(arg0: any): number;
put(arg0: K, arg1: number): number;
composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2LongFunction;
containsKey(arg0: any): boolean;
composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2LongFunction;
composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2LongFunction;
andThenDouble(arg0: Internal.Long2DoubleFunction_): Internal.Object2DoubleFunction<K>;
getLong(arg0: any): number;
remove(arg0: any): number;
andThenChar(arg0: Internal.Long2CharFunction_): Internal.Object2CharFunction<K>;
put(arg0: any, arg1: any): any;
composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2LongFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<K, T>;
applyAsLong(arg0: K): number;
composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2LongFunction;
andThenReference(arg0: Internal.Long2ReferenceFunction_<any>): Internal.Object2ReferenceFunction<K, T>;
defaultReturnValue(): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, number>;
andThenInt(arg0: Internal.Long2IntFunction_): Internal.Object2IntFunction<K>;
apply(arg0: K): number;
composeObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Object2LongFunction<T>;
getOrDefault(arg0: any, arg1: number): number;
composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2LongFunction;
getOrDefault(arg0: any, arg1: number): number;
size(): number;
composeReference(arg0: Internal.Reference2ObjectFunction_<any, any>): Internal.Reference2LongFunction<T>;
andThenShort(arg0: Internal.Long2ShortFunction_): Internal.Object2ShortFunction<K>;
clear(): void;
get(arg0: any): any;
defaultReturnValue(arg0: number): void;
put(arg0: K, arg1: number): number;
composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2LongFunction;
}
type Object2LongFunction_<K> = ((arg0: any)=>number) | Object2LongFunction<K>;
class Vector3f {
constructor()
constructor($$0: Vec3_)
constructor($$0: Internal.Vector4f_)
constructor($$0: number, $$1: number, $$2: number)
rotation($$0: number): Internal.Quaternion;
transform($$0: Internal.Quaternion_): void;
normalize(): boolean;
lerp($$0: Internal.Vector3f_, $$1: number): void;
cross($$0: Internal.Vector3f_): void;
add($$0: Internal.Vector3f_): void;
mul($$0: number, $$1: number, $$2: number): void;
map($$0: Internal.Float2FloatFunction_): void;
load($$0: Internal.Vector3f_): void;
copy(): this;
mul($$0: number): void;
y(): number;
z(): number;
set($$0: number, $$1: number, $$2: number): void;
x(): number;
sub($$0: Internal.Vector3f_): void;
toString(): string;
transform($$0: com.mojang.math.Matrix3f_): void;
add($$0: number, $$1: number, $$2: number): void;
rotationDegrees($$0: number): Internal.Quaternion;
clamp($$0: number, $$1: number): void;
hashCode(): number;
dot($$0: Internal.Vector3f_): number;
clamp($$0: Internal.Vector3f_, $$1: Internal.Vector3f_): void;
equals($$0: any): boolean;
static "ZERO": Internal.Vector3f;
static "XN": Internal.Vector3f;
static "ZP": Internal.Vector3f;
static "YP": Internal.Vector3f;
static "XP": Internal.Vector3f;
readonly static "CODEC": any;
static "ZN": Internal.Vector3f;
static "YN": Internal.Vector3f;
}
type Vector3f_ = Vector3f;
interface DoubleStream$Builder extends Internal.DoubleConsumer {
add(arg0: number): this;
accept(arg0: number): void;
andThen(arg0: Internal.DoubleConsumer_): Internal.DoubleConsumer;
build(): Internal.DoubleStream;
}
type DoubleStream$Builder_ = DoubleStream$Builder;
class ItemFoodEatenEventJS extends Internal.PlayerEventJS {
constructor(p: Internal.ServerPlayer_, is: Internal.ItemStack_)
getEntity(): Internal.EntityJS;
canCancel(): boolean;
getItem(): Internal.ItemStackJS;
get entity(): Internal.EntityJS
get item(): Internal.ItemStackJS
}
type ItemFoodEatenEventJS_ = ItemFoodEatenEventJS;
class Stray extends Internal.AbstractSkeleton {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
static checkStraySpawnRules($$0: Internal.EntityType_<Internal.Stray_>, $$1: Internal.ServerLevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
asKJS(): Internal.EntityJS;
}
type Stray_ = Stray;
class FossilFeatureConfiguration implements Internal.FeatureConfiguration {
constructor($$0: Internal.List_<ResourceLocation_>, $$1: Internal.List_<ResourceLocation_>, $$2: Internal.Holder_<Internal.StructureProcessorList_>, $$3: Internal.Holder_<Internal.StructureProcessorList_>, $$4: number)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly "overlayStructures": Internal.List<ResourceLocation>;
readonly "fossilStructures": Internal.List<ResourceLocation>;
readonly "maxEmptyCornersAllowed": number;
readonly "fossilProcessors": Internal.Holder<Internal.StructureProcessorList>;
readonly "overlayProcessors": Internal.Holder<Internal.StructureProcessorList>;
readonly static "CODEC": any;
}
type FossilFeatureConfiguration_ = FossilFeatureConfiguration;
abstract class ImmutableMultiset <E> extends Internal.ImmutableMultisetGwtSerializationDependencies<E> implements Internal.Multiset<E> {
remove(arg0: any, arg1: number): number;
elementSet(): Internal.ImmutableSet<E>;
static copyOf(arg0: E[]): Internal.ImmutableMultiset<E>;
setCount(arg0: E, arg1: number): number;
forEach(arg0: Internal.Consumer_<any>): void;
parallelStream(): Internal.Stream<E>;
static builder(): Internal.ImmutableMultiset$Builder<E>;
static of(): Internal.ImmutableMultiset<E>;
static of(arg0: E): Internal.ImmutableMultiset<E>;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
setCount(arg0: E, arg1: number, arg2: number): boolean;
add(arg0: E, arg1: number): number;
contains(arg0: any): boolean;
entrySet(): Internal.Set<any>;
static copyOf(arg0: Internal.Iterable_<any>): Internal.ImmutableMultiset<E>;
toString(): string;
iterator(): Internal.Iterator<any>;
forEachEntry(arg0: Internal.ObjIntConsumer_<any>): void;
static of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, ...arg6: E[]): Internal.ImmutableMultiset<E>;
static toImmutableMultiset(): Internal.Collector<E, any, Internal.ImmutableMultiset<E>>;
static of(arg0: E, arg1: E, arg2: E): Internal.ImmutableMultiset<E>;
static of(arg0: E, arg1: E, arg2: E, arg3: E): Internal.ImmutableMultiset<E>;
static copyOf(arg0: Internal.Iterator_<any>): Internal.ImmutableMultiset<E>;
static toImmutableMultiset(arg0: Internal.Function_<any, any>, arg1: Internal.ToIntFunction_<any>): Internal.Collector<T, any, Internal.ImmutableMultiset<E>>;
asList(): Internal.ImmutableList<E>;
static of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.ImmutableMultiset<E>;
static of(arg0: E, arg1: E): Internal.ImmutableMultiset<E>;
hashCode(): number;
removeIf(arg0: Internal.Predicate_<any>): boolean;
stream(): Internal.Stream<E>;
spliterator(): Internal.Spliterator<E>;
equals(arg0: any): boolean;
}
type ImmutableMultiset_<E> = ImmutableMultiset<E>;
abstract class AmbientCreature extends Internal.Mob {
getComponent(key: Internal.ComponentKey_<C>): C;
alwaysAccepts(): boolean;
canBeLeashed($$0: Internal.Player_): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
asKJS(): Internal.EntityJS;
}
type AmbientCreature_ = AmbientCreature;
class IngredientActionFilter {
constructor()
static filterOf(o: any): Internal.IngredientActionFilter;
copyFrom(filter: Internal.IngredientActionFilter_): void;
checkFilter(index: number, stack: Internal.ItemStack_): boolean;
"filterIndex": number;
"filterIngredient": Internal.IngredientJS;
}
type IngredientActionFilter_ = number | {item: Internal.IngredientJS_, index?: number} | IngredientActionFilter | Internal.IngredientJS_;
class StructureStartWrapper {
constructor(data: Internal.StructureStart_)
canBeReferenced(): boolean;
isValid(): boolean;
getPieces(): Internal.List<Internal.StructurePiece>;
getData(): Internal.StructureStart;
static of(data: Internal.Iterable_<Internal.StructureStart_>): Internal.Iterable<Internal.StructureStartWrapper>;
getReferences(): number;
getBoundingBox(): Internal.BoundingBox;
createTag(structurePieceSerializationContext: Internal.StructurePieceSerializationContext_, chunkPos: Internal.ChunkPos_): Internal.CompoundTag;
static of(data: Internal.Optional_<Internal.StructureStart_>): Internal.Optional<Internal.StructureStartWrapper>;
static of(data: Internal.StructureStart_): Internal.StructureStartWrapper;
getChunkPos(): Internal.ChunkPos;
static of(data: Internal.Stream_<Internal.StructureStart_>): Internal.Stream<Internal.StructureStartWrapper>;
getFeature(): Internal.ConfiguredStructureFeature<any, any>;
placeInChunk(worldGenLevel: Internal.WorldGenLevel_, structureFeatureManager: Internal.StructureFeatureManager_, chunkGenerator: Internal.ChunkGenerator_, random: Internal.Random_, boundingBox: Internal.BoundingBox_, chunkPos: Internal.ChunkPos_): void;
addReference(): void;
get valid(): boolean
get pieces(): Internal.List<Internal.StructurePiece>
get data(): Internal.StructureStart
get references(): number
get boundingBox(): Internal.BoundingBox
get chunkPos(): Internal.ChunkPos
get feature(): Internal.ConfiguredStructureFeature<any, any>
}
type StructureStartWrapper_ = StructureStartWrapper;
interface LongStream extends Internal.BaseStream<number, Internal.LongStream> {
builder(): Internal.LongStream$Builder;
mapMulti(arg0: Internal.LongStream$LongMapMultiConsumer_): this;
limit(arg0: number): this;
flatMap(arg0: Internal.LongFunction_<any>): this;
parallel(): this;
allMatch(arg0: Internal.LongPredicate_): boolean;
range(arg0: number, arg1: number): this;
rangeClosed(arg0: number, arg1: number): this;
sequential(): Internal.BaseStream<any, any>;
peek(arg0: Internal.LongConsumer_): this;
sorted(): this;
sum(): number;
summaryStatistics(): Internal.LongSummaryStatistics;
toArray(): number[];
forEach(arg0: Internal.LongConsumer_): void;
max(): Internal.OptionalLong;
count(): number;
iterate(arg0: number, arg1: Internal.LongUnaryOperator_): this;
anyMatch(arg0: Internal.LongPredicate_): boolean;
of(...arg0: number[]): this;
iterator(): Internal.Iterator<any>;
of(arg0: number): this;
empty(): this;
findAny(): Internal.OptionalLong;
skip(arg0: number): this;
takeWhile(arg0: Internal.LongPredicate_): this;
asDoubleStream(): Internal.DoubleStream;
spliterator(): Internal.Spliterator$OfLong;
distinct(): this;
map(arg0: Internal.LongUnaryOperator_): this;
iterate(arg0: number, arg1: Internal.LongPredicate_, arg2: Internal.LongUnaryOperator_): this;
min(): Internal.OptionalLong;
filter(arg0: Internal.LongPredicate_): this;
mapToDouble(arg0: Internal.LongToDoubleFunction_): Internal.DoubleStream;
findFirst(): Internal.OptionalLong;
forEachOrdered(arg0: Internal.LongConsumer_): void;
mapToObj(arg0: Internal.LongFunction_<any>): Internal.Stream<U>;
dropWhile(arg0: Internal.LongPredicate_): this;
reduce(arg0: Internal.LongBinaryOperator_): Internal.OptionalLong;
noneMatch(arg0: Internal.LongPredicate_): boolean;
mapToInt(arg0: Internal.LongToIntFunction_): Internal.IntStream;
concat(arg0: Internal.LongStream_, arg1: Internal.LongStream_): this;
boxed(): Internal.Stream<number>;
reduce(arg0: number, arg1: Internal.LongBinaryOperator_): number;
average(): Internal.OptionalDouble;
generate(arg0: Internal.LongSupplier_): this;
collect(arg0: Internal.Supplier_<R>, arg1: Internal.ObjLongConsumer_<R>, arg2: Internal.BiConsumer_<R, R>): R;
}
type LongStream_ = LongStream;
class Properties extends Internal.Hashtable<any, any> {
constructor()
constructor(arg0: number)
constructor(arg0: Internal.Properties_)
store(arg0: Internal.OutputStream_, arg1: string): void;
clone(): any;
save(arg0: Internal.OutputStream_, arg1: string): void;
storeToXML(arg0: Internal.OutputStream_, arg1: string, arg2: Internal.Charset_): void;
stringPropertyNames(): Internal.Set<string>;
containsValue(arg0: any): boolean;
storeToXML(arg0: Internal.OutputStream_, arg1: string): void;
getOrDefault(arg0: any, arg1: any): any;
list(arg0: Internal.PrintWriter_): void;
putAll(arg0: Internal.Map_<any, any>): void;
isEmpty(): boolean;
getProperty(arg0: string, arg1: string): string;
keys(): Internal.Enumeration<any>;
containsKey(arg0: any): boolean;
keySet(): Internal.Set<any>;
replaceAll(arg0: Internal.BiFunction_<any, any, any>): void;
setProperty(arg0: string, arg1: string): any;
store(arg0: Internal.Writer_, arg1: string): void;
replace(arg0: any, arg1: any, arg2: any): boolean;
put(arg0: any, arg1: any): any;
contains(arg0: any): boolean;
values(): Internal.Collection<any>;
load(arg0: Internal.Reader_): void;
load(arg0: Internal.InputStream_): void;
toString(): string;
loadFromXML(arg0: Internal.InputStream_): void;
computeIfAbsent(arg0: any, arg1: Internal.Function_<any, any>): any;
propertyNames(): Internal.Enumeration<any>;
remove(arg0: any, arg1: any): boolean;
list(arg0: Internal.PrintStream_): void;
size(): number;
hashCode(): number;
forEach(arg0: Internal.BiConsumer_<any, any>): void;
entrySet(): Internal.Set<Internal.Map$Entry<any, any>>;
elements(): Internal.Enumeration<any>;
clear(): void;
replace(arg0: any, arg1: any): any;
getProperty(arg0: string): string;
merge(arg0: any, arg1: any, arg2: Internal.BiFunction_<any, any, any>): any;
remove(arg0: any): any;
equals(arg0: any): boolean;
compute(arg0: any, arg1: Internal.BiFunction_<any, any, any>): any;
get(arg0: any): any;
storeToXML(arg0: Internal.OutputStream_, arg1: string, arg2: string): void;
computeIfPresent(arg0: any, arg1: Internal.BiFunction_<any, any, any>): any;
putIfAbsent(arg0: any, arg1: any): any;
get empty(): boolean
}
type Properties_ = Properties;
interface Executor {
execute(arg0: Internal.Runnable_): void;
}
type Executor_ = Executor;
interface ThreadedAnvilChunkStorageAccessor {
getEntityTrackers(): Internal.Int2ObjectMap<Internal.EntityTrackerAccessor>;
get entityTrackers(): Internal.Int2ObjectMap<Internal.EntityTrackerAccessor>
}
type ThreadedAnvilChunkStorageAccessor_ = ThreadedAnvilChunkStorageAccessor;
abstract class AbstractDragonSittingPhase extends Internal.AbstractDragonPhaseInstance {
constructor($$0: Internal.EnderDragon_)
onHurt($$0: Internal.DamageSource_, $$1: number): number;
isSitting(): boolean;
get sitting(): boolean
}
type AbstractDragonSittingPhase_ = AbstractDragonSittingPhase;
interface ByteProcessor {
process(arg0: number): boolean;
readonly static "FIND_NUL": any;
readonly static "FIND_LINEAR_WHITESPACE": any;
readonly static "FIND_CRLF": any;
readonly static "FIND_SEMI_COLON": any;
readonly static "FIND_NON_CR": any;
readonly static "FIND_LF": any;
readonly static "FIND_CR": any;
readonly static "FIND_NON_LF": any;
readonly static "FIND_NON_NUL": any;
readonly static "FIND_ASCII_SPACE": any;
readonly static "FIND_NON_LINEAR_WHITESPACE": any;
readonly static "FIND_NON_CRLF": any;
readonly static "FIND_COMMA": any;
}
type ByteProcessor_ = ByteProcessor;
class Vector4f {
constructor()
constructor($$0: Internal.Vector3f_)
constructor($$0: number, $$1: number, $$2: number, $$3: number)
y(): number;
z(): number;
w(): number;
x(): number;
transform($$0: com.mojang.math.Matrix4f_): void;
toString(): string;
transform($$0: Internal.Quaternion_): void;
normalize(): boolean;
lerp($$0: Internal.Vector4f_, $$1: number): void;
hashCode(): number;
dot($$0: Internal.Vector4f_): number;
set($$0: number, $$1: number, $$2: number, $$3: number): void;
mul($$0: Internal.Vector3f_): void;
perspectiveDivide(): void;
equals($$0: any): boolean;
add($$0: number, $$1: number, $$2: number, $$3: number): void;
mul($$0: number): void;
}
type Vector4f_ = Vector4f;
class SynchedEntityData {
constructor($$0: Internal.Entity_)
clearDirty(): void;
set($$0: Internal.EntityDataAccessor_<T>, $$1: T): void;
get($$0: Internal.EntityDataAccessor_<T>): T;
packDirty(): Internal.List<Internal.SynchedEntityData$DataItem<any>>;
isEmpty(): boolean;
assignValues($$0: Internal.List_<Internal.SynchedEntityData$DataItem_<any>>): void;
getAll(): Internal.List<Internal.SynchedEntityData$DataItem<any>>;
isDirty(): boolean;
static unpack($$0: Internal.FriendlyByteBuf_): Internal.List<Internal.SynchedEntityData$DataItem<any>>;
static defineId($$0: Internal.Class_<any>, $$1: Internal.EntityDataSerializer_<T>): Internal.EntityDataAccessor<T>;
define($$0: Internal.EntityDataAccessor_<T>, $$1: T): void;
static pack($$0: Internal.List_<Internal.SynchedEntityData$DataItem_<any>>, $$1: Internal.FriendlyByteBuf_): void;
get empty(): boolean
get all(): Internal.List<Internal.SynchedEntityData$DataItem<any>>
get dirty(): boolean
}
type SynchedEntityData_ = SynchedEntityData;
interface ScreenKeyboardEvents$AfterKeyRelease {
afterKeyRelease(arg0: Internal.Screen_, arg1: number, arg2: number, arg3: number): void;
}
type ScreenKeyboardEvents$AfterKeyRelease_ = ((arg0: Internal.Screen, arg1: number, arg2: number, arg3: number)=>void) | ScreenKeyboardEvents$AfterKeyRelease;
class ChronoUnit extends Internal.Enum<Internal.ChronoUnit> implements Internal.TemporalUnit {
between(arg0: Internal.Temporal_, arg1: Internal.Temporal_): number;
isTimeBased(): boolean;
static valueOf(arg0: string): Internal.ChronoUnit;
addTo(arg0: R, arg1: number): R;
toString(): string;
getDuration(): Internal.Duration;
isDurationEstimated(): boolean;
isDateBased(): boolean;
isSupportedBy(arg0: Internal.Temporal_): boolean;
static values(): Internal.ChronoUnit[];
get timeBased(): boolean
get duration(): Internal.Duration
get durationEstimated(): boolean
get dateBased(): boolean
readonly static "NANOS": Internal.ChronoUnit;
readonly static "ERAS": Internal.ChronoUnit;
readonly static "MINUTES": Internal.ChronoUnit;
readonly static "HOURS": Internal.ChronoUnit;
readonly static "MONTHS": Internal.ChronoUnit;
readonly static "HALF_DAYS": Internal.ChronoUnit;
readonly static "MILLIS": Internal.ChronoUnit;
readonly static "DAYS": Internal.ChronoUnit;
readonly static "SECONDS": Internal.ChronoUnit;
readonly static "WEEKS": Internal.ChronoUnit;
readonly static "MILLENNIA": Internal.ChronoUnit;
readonly static "DECADES": Internal.ChronoUnit;
readonly static "MICROS": Internal.ChronoUnit;
readonly static "FOREVER": Internal.ChronoUnit;
readonly static "CENTURIES": Internal.ChronoUnit;
readonly static "YEARS": Internal.ChronoUnit;
}
type ChronoUnit_ = "minutes" | "years" | "weeks" | "decades" | "eras" | "half_days" | "centuries" | "hours" | "forever" | "months" | "millennia" | "micros" | "nanos" | "seconds" | "days" | "millis" | ChronoUnit;
interface ChunkScanAccess {
scanChunk(arg0: Internal.ChunkPos_, arg1: Internal.StreamTagVisitor_): Internal.CompletableFuture<void>;
}
type ChunkScanAccess_ = ChunkScanAccess;
class EventJS {
constructor()
canCancel(): boolean;
post(t: Internal.ScriptType_, id: string): boolean;
cancel(): void;
isCancelled(): boolean;
post(t: Internal.ScriptType_, id: string, sub: string): boolean;
get cancelled(): boolean
}
type EventJS_ = EventJS;
class Frustum$Visibility extends Internal.Enum<Internal.Frustum$Visibility> {
static values(): Internal.Frustum$Visibility[];
static valueOf(name: string): Internal.Frustum$Visibility;
readonly static "OUTSIDE": Internal.Frustum$Visibility;
readonly static "INSIDE": Internal.Frustum$Visibility;
readonly static "INTERSECT": Internal.Frustum$Visibility;
}
type Frustum$Visibility_ = "intersect" | "outside" | "inside" | Frustum$Visibility;
abstract class LongBuffer extends Internal.Buffer implements Internal.Comparable<Internal.LongBuffer> {
reset(): Internal.Buffer;
isDirect(): boolean;
limit(arg0: number): this;
arrayOffset(): number;
compareTo(arg0: any): number;
get(arg0: number, arg1: number[], arg2: number, arg3: number): this;
duplicate(): this;
flip(): Internal.Buffer;
clear(): Internal.Buffer;
order(): Internal.ByteOrder;
mismatch(arg0: Internal.LongBuffer_): number;
compareTo(arg0: Internal.LongBuffer_): number;
static wrap(arg0: number[], arg1: number, arg2: number): Internal.LongBuffer;
put(arg0: number, arg1: number[], arg2: number, arg3: number): this;
hasArray(): boolean;
put(arg0: number, arg1: number): this;
static allocate(arg0: number): Internal.LongBuffer;
put(arg0: number, arg1: number[]): this;
get(arg0: number, arg1: number[]): this;
get(): number;
toString(): string;
position(arg0: number): this;
get(arg0: number[]): this;
rewind(): Internal.Buffer;
put(arg0: number[]): this;
put(arg0: number): this;
mark(): Internal.Buffer;
asReadOnlyBuffer(): this;
put(arg0: number[], arg1: number, arg2: number): this;
static wrap(arg0: number[]): Internal.LongBuffer;
hashCode(): number;
put(arg0: Internal.LongBuffer_): this;
slice(): Internal.Buffer;
put(arg0: number, arg1: Internal.LongBuffer_, arg2: number, arg3: number): this;
slice(arg0: number, arg1: number): Internal.Buffer;
get(arg0: number): number;
equals(arg0: any): boolean;
array(): number[];
compact(): this;
get(arg0: number[], arg1: number, arg2: number): this;
get direct(): boolean
}
type LongBuffer_ = LongBuffer;
interface DimensionOptionsAccessor {
getBaseDimensions(): Internal.Set<Internal.ResourceKey<Internal.LevelStem>>;
get baseDimensions(): Internal.Set<Internal.ResourceKey<Internal.LevelStem>>
}
type DimensionOptionsAccessor_ = DimensionOptionsAccessor;
class ElderGuardian extends Internal.Guardian {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
static createAttributes(): Internal.AttributeSupplier$Builder;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
getAttackDuration(): number;
asKJS(): Internal.EntityJS;
get attackDuration(): number
readonly static "ELDER_SIZE_SCALE": 2.35;
}
type ElderGuardian_ = ElderGuardian;
interface SpecialEquality {
checkSpecialEquality(o: any, o1: any, shallow: boolean): boolean;
specialEquals(o: any, shallow: boolean): boolean;
}
type SpecialEquality_ = SpecialEquality;
class SpawnData extends Internal.Record {
constructor()
constructor($$0: Internal.CompoundTag_, $$1: Internal.Optional_<Internal.SpawnData$CustomSpawnRules_>)
hashCode(): number;
toString(): string;
customSpawnRules(): Internal.Optional<Internal.SpawnData$CustomSpawnRules>;
getEntityToSpawn(): Internal.CompoundTag;
equals($$0: any): boolean;
getCustomSpawnRules(): Internal.Optional<Internal.SpawnData$CustomSpawnRules>;
entityToSpawn(): Internal.CompoundTag;
get entityToSpawn(): Internal.CompoundTag
get customSpawnRules(): Internal.Optional<Internal.SpawnData$CustomSpawnRules>
readonly static "LIST_CODEC": any;
readonly static "DEFAULT_TYPE": "minecraft:pig";
readonly static "CODEC": any;
}
type SpawnData_ = SpawnData;
class Direction extends Internal.Enum<Internal.Direction> implements Internal.StringRepresentable {
static fromYRot($$0: number): Internal.Direction;
static valueOf($$0: string): Internal.Direction;
getX(): number;
getY(): number;
getHorizontalIndex(): number;
getNormal(): Vec3i;
getSerializedName(): string;
static fromNormal($$0: number, $$1: number, $$2: number): Internal.Direction;
getIndex(): number;
getClockWise(): this;
getAxis(): Internal.Direction$Axis;
static getNearest($$0: number, $$1: number, $$2: number): Internal.Direction;
getClockWise($$0: Internal.Direction$Axis_): this;
static orderedByNearest($$0: Internal.Entity_): Internal.Direction[];
static getFacingAxis($$0: Internal.Entity_, $$1: Internal.Direction$Axis_): Internal.Direction;
getPitch(): number;
static values(): Internal.Direction[];
getName(): string;
getZ(): number;
static fromAxisAndDirection($$0: Internal.Direction$Axis_, $$1: Internal.Direction$AxisDirection_): Internal.Direction;
getOpposite(): this;
static from2DDataValue($$0: number): Internal.Direction;
getAxisDirection(): Internal.Direction$AxisDirection;
getCounterClockWise($$0: Internal.Direction$Axis_): this;
step(): Internal.Vector3f;
toString(): string;
static from3DDataValue($$0: number): Internal.Direction;
getRotation(): Internal.Quaternion;
isFacingAngle($$0: number): boolean;
static byName($$0: string): Internal.Direction;
static getNearest($$0: number, $$1: number, $$2: number): Internal.Direction;
getYaw(): number;
static fromNormal($$0: BlockPos_): Internal.Direction;
static get($$0: Internal.Direction$AxisDirection_, $$1: Internal.Direction$Axis_): Internal.Direction;
static rotate($$0: com.mojang.math.Matrix4f_, $$1: Internal.Direction_): Internal.Direction;
getCounterClockWise(): this;
static getRandom($$0: Internal.Random_): Internal.Direction;
get x(): number
get y(): number
get horizontalIndex(): number
get normal(): Vec3i
get serializedName(): string
get index(): number
get clockWise(): Internal.Direction
get axis(): Internal.Direction$Axis
get pitch(): number
get name(): string
get z(): number
get opposite(): Internal.Direction
get axisDirection(): Internal.Direction$AxisDirection
get rotation(): Internal.Quaternion
get yaw(): number
get counterClockWise(): Internal.Direction
readonly static "UP": Internal.Direction;
readonly static "NORTH": Internal.Direction;
readonly static "DOWN": Internal.Direction;
readonly static "EAST": Internal.Direction;
readonly static "WEST": Internal.Direction;
readonly static "CODEC": any;
readonly static "SOUTH": Internal.Direction;
readonly static "VERTICAL_CODEC": any;
}
type Direction_ = "west" | "east" | "south" | "up" | "down" | "north" | Direction;
class RuinedPortalFeature$Type extends Internal.Enum<Internal.RuinedPortalFeature$Type> implements Internal.StringRepresentable {
static values(): Internal.RuinedPortalFeature$Type[];
getSerializedName(): string;
getName(): string;
static valueOf($$0: string): Internal.RuinedPortalFeature$Type;
static byName($$0: string): Internal.RuinedPortalFeature$Type;
get serializedName(): string
get name(): string
readonly static "MOUNTAIN": Internal.RuinedPortalFeature$Type;
readonly static "STANDARD": Internal.RuinedPortalFeature$Type;
readonly static "DESERT": Internal.RuinedPortalFeature$Type;
readonly static "CODEC": any;
readonly static "JUNGLE": Internal.RuinedPortalFeature$Type;
readonly static "OCEAN": Internal.RuinedPortalFeature$Type;
readonly static "SWAMP": Internal.RuinedPortalFeature$Type;
readonly static "NETHER": Internal.RuinedPortalFeature$Type;
}
type RuinedPortalFeature$Type_ = "jungle" | "standard" | "mountain" | "ocean" | "nether" | RuinedPortalFeature$Type | "desert" | "swamp";
class PieceGeneratorSupplier$Context <C> extends Internal.Record {
constructor($$0: Internal.ChunkGenerator_, $$1: Internal.BiomeSource_, $$2: number, $$3: Internal.ChunkPos_, $$4: C, $$5: Internal.LevelHeightAccessor_, $$6: Internal.Predicate_<Internal.Holder_<Internal.Biome_>>, $$7: Internal.StructureManager_, $$8: Internal.RegistryAccess_)
validBiomeOnTop($$0: Internal.Heightmap$Types_): boolean;
toString(): string;
seed(): number;
registryAccess(): Internal.RegistryAccess;
chunkGenerator(): Internal.ChunkGenerator;
config(): C;
chunkPos(): Internal.ChunkPos;
biomeSource(): Internal.BiomeSource;
hashCode(): number;
getLowestY($$0: number, $$1: number): number;
getCornerHeights($$0: number, $$1: number, $$2: number, $$3: number): number[];
structureManager(): Internal.StructureManager;
heightAccessor(): Internal.LevelHeightAccessor;
validBiome(): Internal.Predicate<Internal.Holder<Internal.Biome>>;
equals($$0: any): boolean;
}
type PieceGeneratorSupplier$Context_<C> = PieceGeneratorSupplier$Context<C>;
interface ItemBuilder$ReleaseUsingCallback {
releaseUsing(arg0: Internal.ItemStackJS_, arg1: Internal.LevelJS_, arg2: Internal.LivingEntityJS_, arg3: number): void;
}
type ItemBuilder$ReleaseUsingCallback_ = ((arg0: Internal.ItemStackJS, arg1: Internal.LevelJS, arg2: Internal.LivingEntityJS, arg3: number)=>void) | ItemBuilder$ReleaseUsingCallback;
interface WatchKey {
isValid(): boolean;
pollEvents(): Internal.List<Internal.WatchEvent<any>>;
watchable(): Internal.Watchable;
cancel(): void;
reset(): boolean;
get valid(): boolean
}
type WatchKey_ = WatchKey;
class Rotation extends Internal.Enum<Internal.Rotation> {
static getShuffled($$0: Internal.Random_): Internal.List<Internal.Rotation>;
rotate($$0: Internal.Direction_): Internal.Direction;
static valueOf($$0: string): Internal.Rotation;
static getRandom($$0: Internal.Random_): Internal.Rotation;
rotation(): Internal.OctahedralGroup;
static values(): Internal.Rotation[];
rotate($$0: number, $$1: number): number;
getRotated($$0: Internal.Rotation_): this;
readonly static "NONE": Internal.Rotation;
readonly static "CLOCKWISE_90": Internal.Rotation;
readonly static "CLOCKWISE_180": Internal.Rotation;
readonly static "COUNTERCLOCKWISE_90": Internal.Rotation;
}
type Rotation_ = "clockwise_90" | "clockwise_180" | "counterclockwise_90" | Rotation | "none";
class ServerStatus {
constructor()
setPlayers($$0: Internal.ServerStatus$Players_): void;
getFavicon(): string;
getPlayers(): Internal.ServerStatus$Players;
setVersion($$0: Internal.ServerStatus$Version_): void;
getVersion(): Internal.ServerStatus$Version;
setFavicon($$0: string): void;
setDescription($$0: Internal.Component_): void;
getDescription(): Internal.Component;
set players($$0: Internal.ServerStatus$Players_)
get favicon(): string
get players(): Internal.ServerStatus$Players
set version($$0: Internal.ServerStatus$Version_)
get version(): Internal.ServerStatus$Version
set favicon($$0: string)
set description($$0: Internal.Component_)
get description(): Internal.Component
readonly static "FAVICON_WIDTH": 64;
readonly static "FAVICON_HEIGHT": 64;
}
type ServerStatus_ = ServerStatus;
class FeaturePoolElement extends Internal.StructurePoolElement {
getType(): Internal.StructurePoolElementType<any>;
toString(): string;
getSize($$0: Internal.StructureManager_, $$1: Internal.Rotation_): Vec3i;
getShuffledJigsawBlocks($$0: Internal.StructureManager_, $$1: BlockPos_, $$2: Internal.Rotation_, $$3: Internal.Random_): Internal.List<Internal.StructureTemplate$StructureBlockInfo>;
place($$0: Internal.StructureManager_, $$1: Internal.WorldGenLevel_, $$2: Internal.StructureFeatureManager_, $$3: Internal.ChunkGenerator_, $$4: BlockPos_, $$5: BlockPos_, $$6: Internal.Rotation_, $$7: Internal.BoundingBox_, $$8: Internal.Random_, $$9: boolean): boolean;
getBoundingBox($$0: Internal.StructureManager_, $$1: BlockPos_, $$2: Internal.Rotation_): Internal.BoundingBox;
get type(): Internal.StructurePoolElementType<any>
readonly static "CODEC": any;
}
type FeaturePoolElement_ = FeaturePoolElement;
interface Color extends Internal.SpecialEquality {
getSerializeJS(): string;
createTextColorJS(): Internal.TextColor;
getArgbJS(): number;
specialEquals(o: any, shallow: boolean): boolean;
getHexJS(): string;
getRgbJS(): number;
getFireworkColorJS(): number;
get serializeJS(): string
get argbJS(): number
get hexJS(): string
get rgbJS(): number
get fireworkColorJS(): number
}
type Color_ = Color;
class ClientboundSetHealthPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: number, $$1: number, $$2: number)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getHealth(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
getFood(): number;
getSaturation(): number;
isSkippable(): boolean;
get health(): number
get food(): number
get saturation(): number
get skippable(): boolean
}
type ClientboundSetHealthPacket_ = ClientboundSetHealthPacket;
class AttributeMap {
constructor($$0: Internal.AttributeSupplier_)
load($$0: Internal.ListTag_): void;
getDirtyAttributes(): Internal.Set<Internal.AttributeInstance>;
removeAttributeModifiers($$0: Internal.Multimap_<Internal.Attribute_, Internal.AttributeModifier_>): void;
hasModifier($$0: Internal.Attribute_, $$1: Internal.UUID_): boolean;
assignValues($$0: Internal.AttributeMap_): void;
getInstance($$0: Internal.Attribute_): Internal.AttributeInstance;
hasAttribute($$0: Internal.Attribute_): boolean;
getBaseValue($$0: Internal.Attribute_): number;
getSyncableAttributes(): Internal.Collection<Internal.AttributeInstance>;
save(): Internal.ListTag;
getValue($$0: Internal.Attribute_): number;
addTransientAttributeModifiers($$0: Internal.Multimap_<Internal.Attribute_, Internal.AttributeModifier_>): void;
getModifierValue($$0: Internal.Attribute_, $$1: Internal.UUID_): number;
get dirtyAttributes(): Internal.Set<Internal.AttributeInstance>
get syncableAttributes(): Internal.Collection<Internal.AttributeInstance>
}
type AttributeMap_ = AttributeMap;
interface Predicate <T> {
negate(): this;
or(arg0: Internal.Predicate_<any>): this;
test(arg0: T): boolean;
not(arg0: Internal.Predicate_<any>): this;
and(arg0: Internal.Predicate_<any>): this;
isEqual(arg0: any): this;
}
type Predicate_<T> = Predicate<T> | ((arg0: T)=>boolean);
interface FileAttributeView extends Internal.AttributeView {
}
type FileAttributeView_ = FileAttributeView;
interface DensityFunction$FunctionContext {
blockX(): number;
getBlender(): Internal.Blender;
blockZ(): number;
blockY(): number;
get blender(): Internal.Blender
}
type DensityFunction$FunctionContext_ = DensityFunction$FunctionContext;
class NopProcessor extends Internal.StructureProcessor {
processBlock($$0: Internal.LevelReader_, $$1: BlockPos_, $$2: BlockPos_, $$3: Internal.StructureTemplate$StructureBlockInfo_, $$4: Internal.StructureTemplate$StructureBlockInfo_, $$5: Internal.StructurePlaceSettings_): Internal.StructureTemplate$StructureBlockInfo;
readonly static "CODEC": any;
readonly static "INSTANCE": Internal.NopProcessor;
}
type NopProcessor_ = NopProcessor;
class RandomTickCallbackJS {
constructor(containerJS: Internal.BlockContainerJS_, random: Internal.Random_)
getLevel(): Internal.LevelJS;
getServer(): Internal.ServerJS;
get level(): Internal.LevelJS
get server(): Internal.ServerJS
"random": Internal.Random;
"block": Internal.BlockContainerJS;
}
type RandomTickCallbackJS_ = RandomTickCallbackJS;
class ItemModificationEventJS extends Internal.EventJS {
constructor()
modify(in_: Internal.IngredientJS_, c: Internal.Consumer_<Internal.ItemModificationProperties_>): void;
}
type ItemModificationEventJS_ = ItemModificationEventJS;
abstract class Certificate implements Internal.Serializable {
hashCode(): number;
verify(arg0: Internal.PublicKey_, arg1: string): void;
toString(): string;
getPublicKey(): Internal.PublicKey;
getType(): string;
verify(arg0: Internal.PublicKey_, arg1: Internal.Provider_): void;
getEncoded(): number[];
equals(arg0: any): boolean;
verify(arg0: Internal.PublicKey_): void;
get publicKey(): Internal.PublicKey
get type(): string
get encoded(): number[]
}
type Certificate_ = Certificate;
interface SortedMap <K, V> extends Internal.Map<K, V> {
replace(arg0: K, arg1: V): V;
keySet(): Internal.Set<K>;
subMap(arg0: K, arg1: K): this;
comparator(): Internal.Comparator<any>;
putIfAbsent(arg0: K, arg1: V): V;
values(): Internal.Collection<V>;
entrySet(): Internal.Set<Internal.Map$Entry<K, V>>;
getOrDefault(arg0: any, arg1: V): V;
remove(arg0: any, arg1: any): boolean;
tailMap(arg0: K): this;
computeIfAbsent(arg0: K, arg1: Internal.Function_<any, any>): V;
lastKey(): K;
forEach(arg0: Internal.BiConsumer_<any, any>): void;
replaceAll(arg0: Internal.BiFunction_<any, any, any>): void;
headMap(arg0: K): this;
replace(arg0: K, arg1: V, arg2: V): boolean;
firstKey(): K;
compute(arg0: K, arg1: Internal.BiFunction_<any, any, any>): V;
merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<any, any, any>): V;
computeIfPresent(arg0: K, arg1: Internal.BiFunction_<any, any, any>): V;
}
type SortedMap_<K, V> = SortedMap<K, V>;
class ServerChunkCache extends Internal.ChunkSource {
constructor($$0: Internal.ServerLevel_, $$1: Internal.LevelStorageSource$LevelStorageAccess_, $$2: Internal.DataFixer_, $$3: Internal.StructureManager_, $$4: Internal.Executor_, $$5: Internal.ChunkGenerator_, $$6: number, $$7: number, $$8: boolean, $$9: Internal.ChunkProgressListener_, $$10: any_, $$11: Internal.Supplier_<Internal.DimensionDataStorage_>)
broadcast($$0: Internal.Entity_, $$1: Internal.Packet_<any>): void;
gatherStats(): string;
updateChunkForced($$0: Internal.ChunkPos_, $$1: boolean): void;
getDataStorage(): Internal.DimensionDataStorage;
pollTask(): boolean;
setSimulationDistance($$0: number): void;
hasChunk($$0: number, $$1: number): boolean;
setSpawnSettings($$0: boolean, $$1: boolean): void;
getChunkNow($$0: number, $$1: number): Internal.LevelChunk;
onLightUpdate($$0: Internal.LightLayer_, $$1: Internal.SectionPos_): void;
removeEntity($$0: Internal.Entity_): void;
getLevel(): Internal.Level;
getLastSpawnState(): Internal.NaturalSpawner$SpawnState;
getLightEngine(): Internal.LevelLightEngine;
removeRegionTicket($$0: Internal.TicketType_<T>, $$1: Internal.ChunkPos_, $$2: number, $$3: T): void;
getChunkDebugData($$0: Internal.ChunkPos_): string;
getLoadedChunksCount(): number;
chunkScanner(): Internal.ChunkScanAccess;
getLevel(): Internal.BlockGetter;
addRegionTicket($$0: Internal.TicketType_<T>, $$1: Internal.ChunkPos_, $$2: number, $$3: T): void;
tick($$0: Internal.BooleanSupplier_, $$1: boolean): void;
setViewDistance($$0: number): void;
getChunk($$0: number, $$1: number, $$2: Internal.ChunkStatus_, $$3: boolean): Internal.ChunkAccess;
getTickingGenerated(): number;
getPendingTasksCount(): number;
getPoiManager(): Internal.PoiManager;
broadcastAndSend($$0: Internal.Entity_, $$1: Internal.Packet_<any>): void;
move($$0: Internal.ServerPlayer_): void;
addEntity($$0: Internal.Entity_): void;
getChunkForLighting($$0: number, $$1: number): Internal.BlockGetter;
close(): void;
getLightEngine(): Internal.ThreadedLevelLightEngine;
isPositionTicking($$0: number): boolean;
blockChanged($$0: BlockPos_): void;
getChunkFuture($$0: number, $$1: number, $$2: Internal.ChunkStatus_, $$3: boolean): Internal.CompletableFuture<Internal.Either<Internal.ChunkAccess, Internal.ChunkHolder$ChunkLoadingFailure>>;
getGenerator(): Internal.ChunkGenerator;
removeTicketsOnClosing(): void;
save($$0: boolean): void;
get dataStorage(): Internal.DimensionDataStorage
set simulationDistance($$0: number)
get level(): Internal.Level
get lastSpawnState(): Internal.NaturalSpawner$SpawnState
get lightEngine(): Internal.LevelLightEngine
get loadedChunksCount(): number
get level(): Internal.BlockGetter
set viewDistance($$0: number)
get tickingGenerated(): number
get pendingTasksCount(): number
get poiManager(): Internal.PoiManager
get lightEngine(): Internal.ThreadedLevelLightEngine
get generator(): Internal.ChunkGenerator
readonly "chunkMap": Internal.ChunkMap;
}
type ServerChunkCache_ = ServerChunkCache;
interface Double2ObjectFunction <V> extends it.unimi.dsi.fastutil.Function<number, V>, Internal.DoubleFunction<V> {
getOrDefault(arg0: any, arg1: V): V;
andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Double2DoubleFunction;
andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Double2LongFunction;
composeInt(arg0: Internal.Int2DoubleFunction_): Internal.Int2ObjectFunction<V>;
remove(arg0: number): V;
composeDouble(arg0: Internal.Double2DoubleFunction_): this;
containsKey(arg0: any): boolean;
andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Double2CharFunction;
put(arg0: number, arg1: V): V;
composeObject(arg0: Internal.Object2DoubleFunction_<any>): Internal.Object2ObjectFunction<T, V>;
composeLong(arg0: Internal.Long2DoubleFunction_): Internal.Long2ObjectFunction<V>;
composeReference(arg0: Internal.Reference2DoubleFunction_<any>): Internal.Reference2ObjectFunction<T, V>;
get(arg0: any): V;
put(arg0: any, arg1: any): any;
remove(arg0: any): V;
andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Double2ByteFunction;
andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Double2ShortFunction;
composeByte(arg0: Internal.Byte2DoubleFunction_): Internal.Byte2ObjectFunction<V>;
apply(arg0: number): V;
andThenObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Double2ObjectFunction<T>;
composeShort(arg0: Internal.Short2DoubleFunction_): Internal.Short2ObjectFunction<V>;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, V>;
apply(arg0: number): V;
put(arg0: number, arg1: V): V;
andThenReference(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Double2ReferenceFunction<T>;
get(arg0: number): V;
containsKey(arg0: number): boolean;
getOrDefault(arg0: number, arg1: V): V;
andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Double2FloatFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, V>;
size(): number;
composeChar(arg0: Internal.Char2DoubleFunction_): Internal.Char2ObjectFunction<V>;
andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Double2IntFunction;
clear(): void;
defaultReturnValue(): V;
composeFloat(arg0: Internal.Float2DoubleFunction_): Internal.Float2ObjectFunction<V>;
defaultReturnValue(arg0: V): void;
}
type Double2ObjectFunction_<V> = ((arg0: number)=>V) | Double2ObjectFunction<V>;
class AtomicReference <V> implements Internal.Serializable {
constructor()
constructor(arg0: V)
weakCompareAndSetPlain(arg0: V, arg1: V): boolean;
updateAndGet(arg0: Internal.UnaryOperator_<V>): V;
getAndSet(arg0: V): V;
weakCompareAndSetRelease(arg0: V, arg1: V): boolean;
setPlain(arg0: V): void;
toString(): string;
weakCompareAndSetAcquire(arg0: V, arg1: V): boolean;
getAndUpdate(arg0: Internal.UnaryOperator_<V>): V;
getOpaque(): V;
getAcquire(): V;
compareAndExchangeAcquire(arg0: V, arg1: V): V;
weakCompareAndSetVolatile(arg0: V, arg1: V): boolean;
lazySet(arg0: V): void;
get(): V;
setRelease(arg0: V): void;
compareAndExchangeRelease(arg0: V, arg1: V): V;
compareAndSet(arg0: V, arg1: V): boolean;
weakCompareAndSet(arg0: V, arg1: V): boolean;
setOpaque(arg0: V): void;
compareAndExchange(arg0: V, arg1: V): V;
accumulateAndGet(arg0: V, arg1: Internal.BinaryOperator_<V>): V;
getPlain(): V;
getAndAccumulate(arg0: V, arg1: Internal.BinaryOperator_<V>): V;
set(arg0: V): void;
set plain(arg0: V)
get opaque(): V
get acquire(): V
set release(arg0: V)
set opaque(arg0: V)
get plain(): V
}
type AtomicReference_<V> = AtomicReference<V>;
class SerializerType <T> {
constructor($$0: Internal.Serializer_<any>)
getSerializer(): Internal.Serializer<any>;
get serializer(): Internal.Serializer<any>
}
type SerializerType_<T> = SerializerType<T>;
class BlockRenderDispatcher implements Internal.ResourceManagerReloadListener, Internal.IdentifiableResourceReloadListener {
constructor($$0: Internal.BlockModelShaper_, $$1: any_, $$2: Internal.BlockColors_)
renderSingleBlock($$0: Internal.BlockState_, $$1: Internal.PoseStack_, $$2: Internal.MultiBufferSource_, $$3: number, $$4: number): void;
getModelRenderer(): Internal.ModelBlockRenderer;
getBlockModel($$0: Internal.BlockState_): Internal.BakedModel;
getName(): string;
renderLiquid($$0: BlockPos_, $$1: Internal.BlockAndTintGetter_, $$2: Internal.VertexConsumer_, $$3: Internal.BlockState_, $$4: Internal.FluidState_): boolean;
onResourceManagerReload($$0: Internal.ResourceManager_): void;
renderBreakingTexture($$0: Internal.BlockState_, $$1: BlockPos_, $$2: Internal.BlockAndTintGetter_, $$3: Internal.PoseStack_, $$4: Internal.VertexConsumer_): void;
getBlockModelShaper(): Internal.BlockModelShaper;
getFabricDependencies(): Internal.Collection<any>;
getFabricId(): ResourceLocation;
renderBatched($$0: Internal.BlockState_, $$1: BlockPos_, $$2: Internal.BlockAndTintGetter_, $$3: Internal.PoseStack_, $$4: Internal.VertexConsumer_, $$5: boolean, $$6: Internal.Random_): boolean;
reload($$0: Internal.PreparableReloadListener$PreparationBarrier_, $$1: Internal.ResourceManager_, $$2: Internal.ProfilerFiller_, $$3: Internal.ProfilerFiller_, $$4: Internal.Executor_, $$5: Internal.Executor_): Internal.CompletableFuture<void>;
get modelRenderer(): Internal.ModelBlockRenderer
get name(): string
get blockModelShaper(): Internal.BlockModelShaper
get fabricDependencies(): Internal.Collection<any>
get fabricId(): ResourceLocation
}
type BlockRenderDispatcher_ = BlockRenderDispatcher;
class PickaxeItemBuilder extends Internal.HandheldItemBuilder {
constructor(i: ResourceLocation_)
createObject(): Internal.Item;
}
type PickaxeItemBuilder_ = PickaxeItemBuilder;
interface WorldGenLevel extends Internal.ServerLevelAccessor {
getBlockTint($$0: BlockPos_, $$1: Internal.ColorResolver_): number;
getMinSection(): number;
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_): Internal.Player;
getSeed(): number;
findFreePosition($$0: Internal.Entity_, $$1: Internal.VoxelShape_, $$2: Vec3_, $$3: number, $$4: number, $$5: number): Internal.Optional<Vec3>;
dayTime(): number;
clipWithInteractionOverride($$0: Vec3_, $$1: Vec3_, $$2: BlockPos_, $$3: Internal.VoxelShape_, $$4: Internal.BlockState_): Internal.BlockHitResult;
isUnobstructed($$0: Internal.Entity_, $$1: Internal.VoxelShape_): boolean;
getMaxSection(): number;
gameEvent($$0: Internal.GameEvent_, $$1: Internal.Entity_): void;
getBrightness($$0: Internal.LightLayer_, $$1: BlockPos_): number;
getNearestPlayer($$0: Internal.Entity_, $$1: number): Internal.Player;
getBlockFloorHeight($$0: BlockPos_): number;
getLightEmission($$0: BlockPos_): number;
getBlockStatesIfLoaded($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
getSectionYFromSectionIndex($$0: number): number;
isEmptyBlock($$0: BlockPos_): boolean;
clip($$0: Internal.ClipContext_): Internal.BlockHitResult;
getMaxLocalRawBrightness($$0: BlockPos_, $$1: number): number;
hasChunksAt($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): boolean;
getBlockCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
getBlockEntity($$0: BlockPos_, $$1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
isOutsideBuildHeight($$0: BlockPos_): boolean;
getRawBrightness($$0: BlockPos_, $$1: number): number;
hasChunksAt($$0: number, $$1: number, $$2: number, $$3: number): boolean;
getTimeOfDay($$0: number): number;
getHeightmapPos($$0: Internal.Heightmap$Types_, $$1: BlockPos_): BlockPos;
blockUpdated($$0: BlockPos_, $$1: Internal.Block_): void;
getDifficulty(): Internal.Difficulty;
canSeeSky($$0: BlockPos_): boolean;
isUnobstructed($$0: Internal.Entity_): boolean;
getMoonPhase(): number;
getEntities($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.List<Internal.Entity>;
getEntitiesOfClass($$0: Internal.Class_<T>, $$1: Internal.AABB_): Internal.List<T>;
getBlockStates($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
addFreshEntityWithPassengers($$0: Internal.Entity_): void;
getBrightness($$0: BlockPos_): number;
getNearestEntity($$0: Internal.List_<any>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: number, $$4: number, $$5: number): T;
getPlayerByUUID($$0: Internal.UUID_): Internal.Player;
canSeeSkyFromBelowWater($$0: BlockPos_): boolean;
getSectionsCount(): number;
getMinBuildHeight(): number;
scheduleTick($$0: BlockPos_, $$1: Internal.Fluid_, $$2: number): void;
getSectionIndexFromSectionY($$0: number): number;
getNearbyPlayers($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_, $$2: Internal.AABB_): Internal.List<Internal.Player>;
getNearestPlayer($$0: number, $$1: number, $$2: number, $$3: number, $$4: boolean): Internal.Player;
setBlock($$0: BlockPos_, $$1: Internal.BlockState_, $$2: number): boolean;
getChunk($$0: number, $$1: number, $$2: Internal.ChunkStatus_): Internal.ChunkAccess;
noCollision($$0: Internal.Entity_): boolean;
hasChunkAt($$0: number, $$1: number): boolean;
getSectionIndex($$0: number): number;
hasChunk($$0: number, $$1: number): boolean;
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: number, $$2: number, $$3: number): Internal.Player;
ensureCanWrite($$0: BlockPos_): boolean;
getMaxBuildHeight(): number;
getNearbyEntities($$0: Internal.Class_<T>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: Internal.AABB_): Internal.List<T>;
destroyBlock($$0: BlockPos_, $$1: boolean): boolean;
hasChunksAt($$0: BlockPos_, $$1: BlockPos_): boolean;
scheduleTick($$0: BlockPos_, $$1: Internal.Block_, $$2: number): void;
getMoonBrightness(): number;
addFreshEntity($$0: Internal.Entity_): boolean;
getChunk($$0: number, $$1: number): Internal.ChunkAccess;
noCollision($$0: Internal.AABB_): boolean;
isWaterAt($$0: BlockPos_): boolean;
getDirectSignal($$0: BlockPos_, $$1: Internal.Direction_): number;
getCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
destroyBlock($$0: BlockPos_, $$1: boolean, $$2: Internal.Entity_): boolean;
getBlockFloorHeight($$0: Internal.VoxelShape_, $$1: Internal.Supplier_<Internal.VoxelShape_>): number;
getEntityCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.List<Internal.VoxelShape>;
collidesWithSuffocatingBlock($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
getHeight(): number;
getNoiseBiome($$0: number, $$1: number, $$2: number): Internal.Holder<Internal.Biome>;
setCurrentlyGenerating($$0: Internal.Supplier_<string>): void;
noCollision($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
getChunk($$0: BlockPos_): Internal.ChunkAccess;
gameEvent($$0: Internal.GameEvent_, $$1: BlockPos_): void;
gameEvent($$0: Internal.Entity_, $$1: Internal.GameEvent_, $$2: Internal.Entity_): void;
scheduleTick($$0: BlockPos_, $$1: Internal.Fluid_, $$2: number, $$3: Internal.TickPriority_): void;
isOutsideBuildHeight($$0: number): boolean;
isBlockInLine($$0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
getNearestEntity($$0: Internal.Class_<any>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: number, $$4: number, $$5: number, $$6: Internal.AABB_): T;
getNearestPlayer($$0: number, $$1: number, $$2: number, $$3: number, $$4: Internal.Predicate_<Internal.Entity_>): Internal.Player;
getMaxLocalRawBrightness($$0: BlockPos_): number;
isUnobstructed($$0: Internal.BlockState_, $$1: BlockPos_, $$2: Internal.CollisionContext_): boolean;
getBlockEntityRenderAttachment(pos: BlockPos_): any;
getEntitiesOfClass($$0: Internal.Class_<T>, $$1: Internal.AABB_, $$2: Internal.Predicate_<any>): Internal.List<T>;
levelEvent($$0: number, $$1: BlockPos_, $$2: number): void;
hasChunkAt($$0: BlockPos_): boolean;
getBiome($$0: BlockPos_): Internal.Holder<Internal.Biome>;
getChunkForCollisions($$0: number, $$1: number): Internal.BlockGetter;
containsAnyLiquid($$0: Internal.AABB_): boolean;
hasNearbyAlivePlayer($$0: number, $$1: number, $$2: number, $$3: number): boolean;
scheduleTick($$0: BlockPos_, $$1: Internal.Block_, $$2: number, $$3: Internal.TickPriority_): void;
getMaxLightLevel(): number;
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_, $$2: number, $$3: number, $$4: number): Internal.Player;
get minSection(): number
get seed(): number
get maxSection(): number
get difficulty(): Internal.Difficulty
get moonPhase(): number
get sectionsCount(): number
get minBuildHeight(): number
get maxBuildHeight(): number
get moonBrightness(): number
get height(): number
set currentlyGenerating($$0: Internal.Supplier_<string>)
get maxLightLevel(): number
}
type WorldGenLevel_ = WorldGenLevel;
class ClipContext {
constructor($$0: Vec3_, $$1: Vec3_, $$2: any_, $$3: any_, $$4: Internal.Entity_)
getFluidShape($$0: Internal.FluidState_, $$1: Internal.BlockGetter_, $$2: BlockPos_): Internal.VoxelShape;
getFrom(): Vec3;
getTo(): Vec3;
getBlockShape($$0: Internal.BlockState_, $$1: Internal.BlockGetter_, $$2: BlockPos_): Internal.VoxelShape;
get from(): Vec3
get to(): Vec3
}
type ClipContext_ = ClipContext;
abstract class ByteBuf implements Internal.Comparable<Internal.ByteBuf>, Internal.ReferenceCounted {
constructor()
getBytes(arg0: number, arg1: Internal.OutputStream_, arg2: number): this;
indexOf(arg0: number, arg1: number, arg2: number): number;
readShortLE(): number;
readableBytes(): number;
writeInt(arg0: number): this;
readDouble(): number;
maxFastWritableBytes(): number;
skipBytes(arg0: number): this;
forEachByteDesc(arg0: Internal.ByteProcessor_): number;
markReaderIndex(): this;
nioBufferCount(): number;
markWriterIndex(): this;
nioBuffers(): Internal.ByteBuffer[];
writeBytes(arg0: number[], arg1: number, arg2: number): this;
getShortLE(arg0: number): number;
getFloat(arg0: number): number;
writeFloat(arg0: number): this;
setBytes(arg0: number, arg1: Internal.FileChannel_, arg2: number, arg3: number): number;
memoryAddress(): number;
setFloat(arg0: number, arg1: number): this;
ensureWritable(arg0: number): this;
forEachByte(arg0: number, arg1: number, arg2: Internal.ByteProcessor_): number;
resetWriterIndex(): this;
isReadable(arg0: number): boolean;
getMediumLE(arg0: number): number;
maxWritableBytes(): number;
getBytes(arg0: number, arg1: Internal.GatheringByteChannel_, arg2: number): number;
readUnsignedMedium(): number;
isReadable(): boolean;
readIntLE(): number;
getByte(arg0: number): number;
writeShort(arg0: number): this;
getMedium(arg0: number): number;
bytesBefore(arg0: number, arg1: number): number;
writeBytes(arg0: Internal.InputStream_, arg1: number): number;
compareTo(arg0: Internal.ByteBuf_): number;
readUnsignedMediumLE(): number;
readBoolean(): boolean;
writeIntLE(arg0: number): this;
setMediumLE(arg0: number, arg1: number): this;
slice(): this;
writeMedium(arg0: number): this;
copy(arg0: number, arg1: number): this;
setCharSequence(arg0: number, arg1: Internal.CharSequence_, arg2: Internal.Charset_): number;
isReadOnly(): boolean;
resetReaderIndex(): this;
setDoubleLE(arg0: number, arg1: number): this;
writeLongLE(arg0: number): this;
writeCharSequence(arg0: Internal.CharSequence_, arg1: Internal.Charset_): number;
readBytes(arg0: number[]): this;
getBytes(arg0: number, arg1: Internal.ByteBuf_): this;
readByte(): number;
writerIndex(arg0: number): this;
readUnsignedShort(): number;
forEachByteDesc(arg0: number, arg1: number, arg2: Internal.ByteProcessor_): number;
writeMediumLE(arg0: number): this;
writeBytes(arg0: Internal.FileChannel_, arg1: number, arg2: number): number;
forEachByte(arg0: Internal.ByteProcessor_): number;
setBytes(arg0: number, arg1: Internal.ByteBuf_): this;
isContiguous(): boolean;
setLongLE(arg0: number, arg1: number): this;
arrayOffset(): number;
readBytes(arg0: Internal.ByteBuffer_): this;
retainedSlice(arg0: number, arg1: number): this;
getUnsignedByte(arg0: number): number;
writeBytes(arg0: Internal.ByteBuf_, arg1: number, arg2: number): this;
readBytes(arg0: Internal.ByteBuf_, arg1: number): this;
readBytes(arg0: number[], arg1: number, arg2: number): this;
retainedSlice(): this;
nioBuffer(arg0: number, arg1: number): Internal.ByteBuffer;
setShort(arg0: number, arg1: number): this;
getUnsignedInt(arg0: number): number;
getUnsignedMedium(arg0: number): number;
getUnsignedMediumLE(arg0: number): number;
toString(): string;
readDoubleLE(): number;
getBoolean(arg0: number): boolean;
writeZero(arg0: number): this;
maxCapacity(): number;
nioBuffer(): Internal.ByteBuffer;
getCharSequence(arg0: number, arg1: number, arg2: Internal.Charset_): Internal.CharSequence;
clear(): this;
readBytes(arg0: Internal.FileChannel_, arg1: number, arg2: number): number;
readMedium(): number;
unwrap(): this;
retain(): Internal.ReferenceCounted;
readUnsignedShortLE(): number;
internalNioBuffer(arg0: number, arg1: number): Internal.ByteBuffer;
writeBytes(arg0: number[]): this;
discardReadBytes(): this;
writeChar(arg0: number): this;
setBytes(arg0: number, arg1: Internal.InputStream_, arg2: number): number;
getFloatLE(arg0: number): number;
duplicate(): this;
isWritable(): boolean;
readerIndex(): number;
getDouble(arg0: number): number;
setByte(arg0: number, arg1: number): this;
readBytes(arg0: Internal.GatheringByteChannel_, arg1: number): number;
retain(arg0: number): this;
capacity(arg0: number): this;
isDirect(): boolean;
readUnsignedInt(): number;
writeDouble(arg0: number): this;
writerIndex(): number;
retainedDuplicate(): this;
getBytes(arg0: number, arg1: Internal.ByteBuf_, arg2: number, arg3: number): this;
setBytes(arg0: number, arg1: Internal.ByteBuf_, arg2: number, arg3: number): this;
setShortLE(arg0: number, arg1: number): this;
compareTo(arg0: any): number;
setFloatLE(arg0: number, arg1: number): this;
setLong(arg0: number, arg1: number): this;
readMediumLE(): number;
writeFloatLE(arg0: number): this;
writableBytes(): number;
order(): Internal.ByteOrder;
getUnsignedIntLE(arg0: number): number;
getChar(arg0: number): string;
writeBytes(arg0: Internal.ByteBuf_, arg1: number): this;
readChar(): string;
setInt(arg0: number, arg1: number): this;
discardSomeReadBytes(): this;
bytesBefore(arg0: number, arg1: number, arg2: number): number;
isWritable(arg0: number): boolean;
alloc(): Internal.ByteBufAllocator;
bytesBefore(arg0: number): number;
readInt(): number;
nioBuffers(arg0: number, arg1: number): Internal.ByteBuffer[];
readRetainedSlice(arg0: number): this;
setChar(arg0: number, arg1: number): this;
setBytes(arg0: number, arg1: number[]): this;
readFloatLE(): number;
writeBytes(arg0: Internal.ByteBuffer_): this;
writeShortLE(arg0: number): this;
array(): number[];
readShort(): number;
getLong(arg0: number): number;
getIntLE(arg0: number): number;
readBytes(arg0: Internal.OutputStream_, arg1: number): this;
slice(arg0: number, arg1: number): this;
capacity(): number;
readerIndex(arg0: number): this;
setBytes(arg0: number, arg1: number[], arg2: number, arg3: number): this;
readCharSequence(arg0: number, arg1: Internal.Charset_): Internal.CharSequence;
writeDoubleLE(arg0: number): this;
getBytes(arg0: number, arg1: number[], arg2: number, arg3: number): this;
asReadOnly(): this;
getBytes(arg0: number, arg1: Internal.ByteBuf_, arg2: number): this;
hasMemoryAddress(): boolean;
getLongLE(arg0: number): number;
setZero(arg0: number, arg1: number): this;
readSlice(arg0: number): this;
readLongLE(): number;
getShort(arg0: number): number;
writeLong(arg0: number): this;
setBytes(arg0: number, arg1: Internal.ByteBuf_, arg2: number): this;
readFloat(): number;
readBytes(arg0: Internal.ByteBuf_): this;
getDoubleLE(arg0: number): number;
readUnsignedIntLE(): number;
getBytes(arg0: number, arg1: Internal.ByteBuffer_): this;
getInt(arg0: number): number;
writeBoolean(arg0: boolean): this;
getBytes(arg0: number, arg1: number[]): this;
writeBytes(arg0: Internal.ScatteringByteChannel_, arg1: number): number;
setIndex(arg0: number, arg1: number): this;
setMedium(arg0: number, arg1: number): this;
hasArray(): boolean;
setBoolean(arg0: number, arg1: boolean): this;
writeBytes(arg0: Internal.ByteBuf_): this;
setBytes(arg0: number, arg1: Internal.ScatteringByteChannel_, arg2: number): number;
readLong(): number;
writeByte(arg0: number): this;
copy(): this;
touch(): Internal.ReferenceCounted;
readBytes(arg0: Internal.ByteBuf_, arg1: number, arg2: number): this;
ensureWritable(arg0: number, arg1: boolean): number;
getUnsignedShort(arg0: number): number;
readBytes(arg0: number): this;
getBytes(arg0: number, arg1: Internal.FileChannel_, arg2: number, arg3: number): number;
setDouble(arg0: number, arg1: number): this;
readUnsignedByte(): number;
getUnsignedShortLE(arg0: number): number;
setIntLE(arg0: number, arg1: number): this;
hashCode(): number;
toString(arg0: Internal.Charset_): string;
order(arg0: Internal.ByteOrder_): this;
touch(arg0: any): this;
setBytes(arg0: number, arg1: Internal.ByteBuffer_): this;
equals(arg0: any): boolean;
toString(arg0: number, arg1: number, arg2: Internal.Charset_): string;
get readable(): boolean
get readOnly(): boolean
get contiguous(): boolean
get writable(): boolean
get direct(): boolean
}
type ByteBuf_ = ByteBuf;
class CarverDebugSettings {
getAirState(): Internal.BlockState;
static of($$0: boolean, $$1: Internal.BlockState_, $$2: Internal.BlockState_, $$3: Internal.BlockState_, $$4: Internal.BlockState_): Internal.CarverDebugSettings;
getBarrierState(): Internal.BlockState;
getWaterState(): Internal.BlockState;
static of($$0: boolean, $$1: Internal.BlockState_): Internal.CarverDebugSettings;
getLavaState(): Internal.BlockState;
static of($$0: Internal.BlockState_, $$1: Internal.BlockState_, $$2: Internal.BlockState_, $$3: Internal.BlockState_): Internal.CarverDebugSettings;
isDebugMode(): boolean;
get airState(): Internal.BlockState
get barrierState(): Internal.BlockState
get waterState(): Internal.BlockState
get lavaState(): Internal.BlockState
get debugMode(): boolean
readonly static "DEFAULT": Internal.CarverDebugSettings;
readonly static "CODEC": any;
}
type CarverDebugSettings_ = CarverDebugSettings;
class WorldBorder {
constructor()
getDamagePerBlock(): number;
getLerpRemainingTime(): number;
removeListener($$0: Internal.BorderChangeListener_): void;
clampToBounds($$0: number, $$1: number, $$2: number): BlockPos;
getMaxZ(): number;
getMaxX(): number;
getAbsoluteMaxSize(): number;
getCenterZ(): number;
getLerpSpeed(): number;
getCenterX(): number;
isWithinBounds($$0: number, $$1: number, $$2: number): boolean;
setWarningTime($$0: number): void;
getStatus(): Internal.BorderStatus;
getCollisionShape(): Internal.VoxelShape;
setCenter($$0: number, $$1: number): void;
setDamageSafeZone($$0: number): void;
getWarningTime(): number;
setSize($$0: number): void;
applySettings($$0: Internal.WorldBorder$Settings_): void;
getMinX(): number;
createSettings(): Internal.WorldBorder$Settings;
getWarningBlocks(): number;
isWithinBounds($$0: Internal.AABB_): boolean;
addListener($$0: Internal.BorderChangeListener_): void;
getMinZ(): number;
getDistanceToBorder($$0: Internal.Entity_): number;
getSize(): number;
getDamageSafeZone(): number;
lerpSizeBetween($$0: number, $$1: number, $$2: number): void;
tick(): void;
setDamagePerBlock($$0: number): void;
getLerpTarget(): number;
getDistanceToBorder($$0: number, $$1: number): number;
setAbsoluteMaxSize($$0: number): void;
isWithinBounds($$0: BlockPos_): boolean;
isInsideCloseToBorder($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
isWithinBounds($$0: number, $$1: number): boolean;
isWithinBounds($$0: Internal.ChunkPos_): boolean;
setWarningBlocks($$0: number): void;
get damagePerBlock(): number
get lerpRemainingTime(): number
get maxZ(): number
get maxX(): number
get absoluteMaxSize(): number
get centerZ(): number
get lerpSpeed(): number
get centerX(): number
set warningTime($$0: number)
get status(): Internal.BorderStatus
get collisionShape(): Internal.VoxelShape
set damageSafeZone($$0: number)
get warningTime(): number
set size($$0: number)
get minX(): number
get warningBlocks(): number
get minZ(): number
get size(): number
get damageSafeZone(): number
set damagePerBlock($$0: number)
get lerpTarget(): number
set absoluteMaxSize($$0: number)
set warningBlocks($$0: number)
readonly static "MAX_CENTER_COORDINATE": 2.9999984E7;
readonly static "MAX_SIZE": 5.9999968E7;
readonly static "DEFAULT_SETTINGS": Internal.WorldBorder$Settings;
}
type WorldBorder_ = WorldBorder;
class TrapezoidHeight extends Internal.HeightProvider {
static of($$0: Internal.VerticalAnchor_, $$1: Internal.VerticalAnchor_): Internal.TrapezoidHeight;
static of($$0: Internal.VerticalAnchor_, $$1: Internal.VerticalAnchor_, $$2: number): Internal.TrapezoidHeight;
toString(): string;
sample($$0: Internal.Random_, $$1: Internal.WorldGenerationContext_): number;
getType(): Internal.HeightProviderType<any>;
get type(): Internal.HeightProviderType<any>
readonly static "CODEC": any;
}
type TrapezoidHeight_ = TrapezoidHeight;
abstract class PatrollingMonster extends Internal.Monster {
getComponent(key: Internal.ComponentKey_<C>): C;
hasPatrolTarget(): boolean;
getMyRidingOffset(): number;
method_5652($$0: Internal.CompoundTag_): void;
findPatrolTarget(): void;
isPatrolLeader(): boolean;
asKJS(): Internal.EntityJS;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
canBeLeader(): boolean;
getPatrolTarget(): BlockPos;
alwaysAccepts(): boolean;
static checkPatrollingMonsterSpawnRules($$0: Internal.EntityType_<any>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
canJoinPatrol(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
setPatrolTarget($$0: BlockPos_): void;
removeWhenFarAway($$0: number): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
setPatrolLeader($$0: boolean): void;
foodEatenKJS(is: Internal.ItemStack_): void;
get myRidingOffset(): number
get patrolLeader(): boolean
get patrolTarget(): BlockPos
set patrolTarget($$0: BlockPos_)
set patrolLeader($$0: boolean)
}
type PatrollingMonster_ = PatrollingMonster;
class RecipeCollection {
constructor($$0: Internal.List_<Internal.Recipe_<any>>)
hasSingleResultItem(): boolean;
hasKnownRecipes(): boolean;
hasFitting(): boolean;
canCraft($$0: Internal.StackedContents_, $$1: number, $$2: number, $$3: Internal.RecipeBook_): void;
hasCraftable(): boolean;
getRecipes($$0: boolean): Internal.List<Internal.Recipe<any>>;
isCraftable($$0: Internal.Recipe_<any>): boolean;
getDisplayRecipes($$0: boolean): Internal.List<Internal.Recipe<any>>;
updateKnownRecipes($$0: Internal.RecipeBook_): void;
getRecipes(): Internal.List<Internal.Recipe<any>>;
get recipes(): Internal.List<Internal.Recipe<any>>
}
type RecipeCollection_ = RecipeCollection;
class ChestType extends Internal.Enum<Internal.ChestType> implements Internal.StringRepresentable {
static valueOf($$0: string): Internal.ChestType;
getSerializedName(): string;
getOpposite(): this;
static values(): Internal.ChestType[];
get serializedName(): string
get opposite(): Internal.ChestType
readonly static "SINGLE": Internal.ChestType;
readonly static "LEFT": Internal.ChestType;
readonly static "RIGHT": Internal.ChestType;
readonly static "BY_ID": any;
}
type ChestType_ = "single" | ChestType | "right" | "left";
abstract class OutputStream implements Internal.Closeable, Internal.Flushable {
constructor()
flush(): void;
write(arg0: number): void;
static nullOutputStream(): Internal.OutputStream;
close(): void;
write(arg0: number[], arg1: number, arg2: number): void;
write(arg0: number[]): void;
}
type OutputStream_ = OutputStream;
class AttachedData extends Internal.HashMap<string, any> {
constructor(p: any)
getParent(): any;
get parent(): any
}
type AttachedData_ = AttachedData;
class Wolf extends Internal.TamableAnimal implements Internal.NeutralMob {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
playerDied($$0: Internal.Player_): void;
static createAttributes(): Internal.AttributeSupplier$Builder;
isAngry(): boolean;
canMate($$0: Internal.Animal_): boolean;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): this;
method_5992($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
startPersistentAngerTimer(): void;
getBodyRollAngle($$0: number, $$1: number): number;
getMaxSpawnClusterSize(): number;
setRemainingPersistentAngerTime($$0: number): void;
getMaxHeadXRot(): number;
isWet(): boolean;
getComponent(key: Internal.ComponentKey_<C>): C;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
setTame($$0: boolean): void;
method_5652($$0: Internal.CompoundTag_): void;
tick(): void;
readPersistentAngerSaveData($$0: Internal.Level_, $$1: Internal.CompoundTag_): void;
stopBeingAngry(): void;
alwaysAccepts(): boolean;
die($$0: Internal.DamageSource_): void;
setPersistentAngerTarget($$0: Internal.UUID_): void;
getLeashOffset(): Vec3;
foodEatenKJS(is: Internal.ItemStack_): void;
setCollarColor($$0: Internal.DyeColor_): void;
setIsInterested($$0: boolean): void;
getWetShade($$0: number): number;
forgetCurrentTargetAndRefreshUniversalAnger(): void;
asKJS(): Internal.EntityJS;
isFood($$0: Internal.ItemStack_): boolean;
getTailAngle(): number;
addPersistentAngerSaveData($$0: Internal.CompoundTag_): void;
isInterested(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
isAngryAt($$0: Internal.LivingEntity_): boolean;
handleEntityEvent($$0: number): void;
getRemainingPersistentAngerTime(): number;
doHurtTarget($$0: Internal.Entity_): boolean;
getPersistentAngerTarget(): Internal.UUID;
canBeLeashed($$0: Internal.Player_): boolean;
aiStep(): void;
getBreedOffspring(arg0: Internal.ServerLevel_, arg1: Internal.AgeableMob_): Internal.AgeableMob;
getHeadRollAngle($$0: number): number;
isAngryAtAllPlayers($$0: Internal.Level_): boolean;
updatePersistentAnger($$0: Internal.ServerLevel_, $$1: boolean): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
wantsToAttack($$0: Internal.LivingEntity_, $$1: Internal.LivingEntity_): boolean;
static checkWolfSpawnRules($$0: Internal.EntityType_<Internal.Wolf_>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
getCollarColor(): Internal.DyeColor;
get angry(): boolean
get maxSpawnClusterSize(): number
set remainingPersistentAngerTime($$0: number)
get maxHeadXRot(): number
get wet(): boolean
set tame($$0: boolean)
set persistentAngerTarget($$0: Internal.UUID_)
get leashOffset(): Vec3
set collarColor($$0: Internal.DyeColor_)
set isInterested($$0: boolean)
get tailAngle(): number
get interested(): boolean
get remainingPersistentAngerTime(): number
get persistentAngerTarget(): Internal.UUID
get collarColor(): Internal.DyeColor
readonly static "PREY_SELECTOR": any;
}
type Wolf_ = Wolf;
class EndCrystal extends Internal.Entity {
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
kill(): void;
isPickable(): boolean;
getBeamTarget(): BlockPos;
asKJS(): Internal.EntityJS;
tick(): void;
getAddEntityPacket(): Internal.Packet<any>;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getPickResult(): Internal.ItemStack;
shouldRenderAtSqrDistance($$0: number): boolean;
setShowBottom($$0: boolean): void;
showsBottom(): boolean;
setBeamTarget($$0: BlockPos_): void;
get pickable(): boolean
get beamTarget(): BlockPos
get addEntityPacket(): Internal.Packet<any>
get pickResult(): Internal.ItemStack
set showBottom($$0: boolean)
set beamTarget($$0: BlockPos_)
"time": number;
}
type EndCrystal_ = EndCrystal;
interface ExternalArrayData {
getArrayElement(arg0: number): any;
getArrayLength(): number;
setArrayElement(arg0: number, arg1: any): void;
get arrayLength(): number
}
type ExternalArrayData_ = ExternalArrayData;
class ParticleStatus extends Internal.Enum<Internal.ParticleStatus> {
static values(): Internal.ParticleStatus[];
getKey(): string;
static byId($$0: number): Internal.ParticleStatus;
static valueOf($$0: string): Internal.ParticleStatus;
getId(): number;
get key(): string
get id(): number
readonly static "ALL": Internal.ParticleStatus;
readonly static "DECREASED": Internal.ParticleStatus;
readonly static "MINIMAL": Internal.ParticleStatus;
}
type ParticleStatus_ = ParticleStatus | "minimal" | "decreased" | "all";
class ClientboundSetBorderWarningDistancePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.WorldBorder_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getWarningBlocks(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
get warningBlocks(): number
get skippable(): boolean
}
type ClientboundSetBorderWarningDistancePacket_ = ClientboundSetBorderWarningDistancePacket;
class BlockBreakEventJS extends Internal.PlayerEventJS {
constructor(entity: Internal.ServerPlayer_, level: Internal.Level_, pos: BlockPos_, state: Internal.BlockState_, xp: any_)
getXp(): number;
getEntity(): Internal.EntityJS;
canCancel(): boolean;
setXp(xp: number): void;
getBlock(): Internal.BlockContainerJS;
get xp(): number
get entity(): Internal.EntityJS
set xp(xp: number)
get block(): Internal.BlockContainerJS
}
type BlockBreakEventJS_ = BlockBreakEventJS;
class RailShape extends Internal.Enum<Internal.RailShape> implements Internal.StringRepresentable {
static values(): Internal.RailShape[];
isAscending(): boolean;
toString(): string;
getSerializedName(): string;
getName(): string;
static valueOf($$0: string): Internal.RailShape;
get ascending(): boolean
get serializedName(): string
get name(): string
readonly static "NORTH_EAST": Internal.RailShape;
readonly static "NORTH_WEST": Internal.RailShape;
readonly static "SOUTH_EAST": Internal.RailShape;
readonly static "ASCENDING_WEST": Internal.RailShape;
readonly static "ASCENDING_EAST": Internal.RailShape;
readonly static "ASCENDING_NORTH": Internal.RailShape;
readonly static "ASCENDING_SOUTH": Internal.RailShape;
readonly static "NORTH_SOUTH": Internal.RailShape;
readonly static "EAST_WEST": Internal.RailShape;
readonly static "SOUTH_WEST": Internal.RailShape;
}
type RailShape_ = "north_west" | "north_east" | "ascending_west" | "south_west" | "ascending_east" | RailShape | "north_south" | "east_west" | "ascending_south" | "ascending_north" | "south_east";
class ConsString implements Internal.CharSequence {
constructor(str1: Internal.CharSequence_, str2: Internal.CharSequence_)
subSequence(start: number, end: number): Internal.CharSequence;
toString(): string;
chars(): Internal.IntStream;
charAt(index: number): string;
isEmpty(): boolean;
length(): number;
codePoints(): Internal.IntStream;
get empty(): boolean
}
type ConsString_ = ConsString;
interface PackSource {
passThrough(): this;
decorate(arg0: Internal.Component_): Internal.Component;
decorating($$0: string): this;
readonly static "DEFAULT": any;
readonly static "SERVER": any;
readonly static "BUILT_IN": any;
readonly static "WORLD": any;
}
type PackSource_ = PackSource;
interface GameVersion {
isStable(): boolean;
getWorldVersion(): number;
getName(): string;
getPackVersion(arg0: com.mojang.bridge.game.PackType_): number;
getSeriesId(): string;
getProtocolVersion(): number;
getId(): string;
getBuildTime(): Internal.Date;
getPackVersion(): number;
getReleaseTarget(): string;
get stable(): boolean
get worldVersion(): number
get name(): string
get seriesId(): string
get protocolVersion(): number
get id(): string
get buildTime(): Internal.Date
get packVersion(): number
get releaseTarget(): string
}
type GameVersion_ = GameVersion;
class Monitor {
constructor($$0: number)
getModeCount(): number;
getX(): number;
toString(): string;
getY(): number;
getPreferredVidMode($$0: Internal.Optional_<Internal.VideoMode_>): Internal.VideoMode;
getMode($$0: number): Internal.VideoMode;
getMonitor(): number;
getCurrentMode(): Internal.VideoMode;
refreshVideoModes(): void;
getVideoModeIndex($$0: Internal.VideoMode_): number;
get modeCount(): number
get x(): number
get y(): number
get monitor(): number
get currentMode(): Internal.VideoMode
}
type Monitor_ = Monitor;
interface FireworkRocketEntityKJS {
setLifetimeKJS(arg0: number): void;
set lifetimeKJS(arg0: number)
}
type FireworkRocketEntityKJS_ = FireworkRocketEntityKJS;
class ServerStatsCounter extends Internal.StatsCounter {
constructor($$0: Internal.MinecraftServer_, $$1: Internal.File_)
parseLocal($$0: Internal.DataFixer_, $$1: string): void;
sendStats($$0: Internal.ServerPlayer_): void;
setValue($$0: Internal.Player_, $$1: Internal.Stat_<any>, $$2: number): void;
markAllDirty(): void;
save(): void;
}
type ServerStatsCounter_ = ServerStatsCounter;
interface StackedContentsCompatible {
fillStackedContents(arg0: Internal.StackedContents_): void;
}
type StackedContentsCompatible_ = StackedContentsCompatible;
class GameProfileCache$GameProfileInfo {
getLastAccess(): number;
getProfile(): Internal.GameProfile;
setLastAccess($$0: number): void;
getExpirationDate(): Internal.Date;
get lastAccess(): number
get profile(): Internal.GameProfile
set lastAccess($$0: number)
get expirationDate(): Internal.Date
}
type GameProfileCache$GameProfileInfo_ = GameProfileCache$GameProfileInfo;
class AcaciaFoliagePlacer extends Internal.FoliagePlacer {
constructor($$0: Internal.IntProvider_, $$1: Internal.IntProvider_)
foliageHeight($$0: Internal.Random_, $$1: number, $$2: Internal.TreeConfiguration_): number;
readonly static "CODEC": any;
}
type AcaciaFoliagePlacer_ = AcaciaFoliagePlacer;
abstract class FastMapKey <T> {
getProperty(): Internal.Property<T>;
getValue(arg0: number): T;
numValues(): number;
get property(): Internal.Property<T>
}
type FastMapKey_<T> = FastMapKey<T>;
abstract class GlslPreprocessor {
constructor()
process($$0: string): Internal.List<string>;
applyImport(arg0: boolean, arg1: string): string;
}
type GlslPreprocessor_ = GlslPreprocessor;
class HoverEvent$ItemStackInfo {
constructor($$0: Internal.ItemStack_)
hashCode(): number;
equals($$0: any): boolean;
getItemStack(): Internal.ItemStack;
get itemStack(): Internal.ItemStack
}
type HoverEvent$ItemStackInfo_ = HoverEvent$ItemStackInfo;
interface Reference2IntFunction <K> extends Internal.ToIntFunction<K>, it.unimi.dsi.fastutil.Function<K, number> {
put(arg0: K, arg1: number): number;
andThenReference(arg0: Internal.Int2ReferenceFunction_<any>): Internal.Reference2ReferenceFunction<K, T>;
getOrDefault(arg0: any, arg1: any): any;
defaultReturnValue(): number;
removeInt(arg0: any): number;
composeDouble(arg0: Internal.Double2ReferenceFunction_<K>): Internal.Double2IntFunction;
andThenByte(arg0: Internal.Int2ByteFunction_): Internal.Reference2ByteFunction<K>;
apply(arg0: K): number;
andThenShort(arg0: Internal.Int2ShortFunction_): Internal.Reference2ShortFunction<K>;
containsKey(arg0: any): boolean;
composeChar(arg0: Internal.Char2ReferenceFunction_<K>): Internal.Char2IntFunction;
getInt(arg0: any): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, number>;
andThenLong(arg0: Internal.Int2LongFunction_): Internal.Reference2LongFunction<K>;
composeInt(arg0: Internal.Int2ReferenceFunction_<K>): Internal.Int2IntFunction;
put(arg0: any, arg1: any): any;
remove(arg0: any): number;
composeShort(arg0: Internal.Short2ReferenceFunction_<K>): Internal.Short2IntFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<K, T>;
composeReference(arg0: Internal.Reference2ReferenceFunction_<any, any>): Internal.Reference2IntFunction<T>;
put(arg0: K, arg1: number): number;
composeFloat(arg0: Internal.Float2ReferenceFunction_<K>): Internal.Float2IntFunction;
getOrDefault(arg0: any, arg1: number): number;
composeByte(arg0: Internal.Byte2ReferenceFunction_<K>): Internal.Byte2IntFunction;
composeLong(arg0: Internal.Long2ReferenceFunction_<K>): Internal.Long2IntFunction;
applyAsInt(arg0: K): number;
composeObject(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Object2IntFunction<T>;
size(): number;
defaultReturnValue(arg0: number): void;
andThenObject(arg0: Internal.Int2ObjectFunction_<any>): Internal.Reference2ObjectFunction<K, T>;
clear(): void;
getOrDefault(arg0: any, arg1: number): number;
andThenDouble(arg0: Internal.Int2DoubleFunction_): Internal.Reference2DoubleFunction<K>;
andThenChar(arg0: Internal.Int2CharFunction_): Internal.Reference2CharFunction<K>;
andThenInt(arg0: Internal.Int2IntFunction_): this;
get(arg0: any): any;
andThenFloat(arg0: Internal.Int2FloatFunction_): Internal.Reference2FloatFunction<K>;
}
type Reference2IntFunction_<K> = ((arg0: any)=>number) | Reference2IntFunction<K>;
class ClientboundSetCameraPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.Entity_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
getEntity($$0: Internal.Level_): Internal.Entity;
get skippable(): boolean
}
type ClientboundSetCameraPacket_ = ClientboundSetCameraPacket;
abstract class EnumSet <E> extends Internal.AbstractSet<E> implements Internal.Cloneable, Internal.Serializable {
static of(arg0: E, ...arg1: E[]): Internal.EnumSet<E>;
static of(arg0: E): Internal.EnumSet<E>;
static of(arg0: E, arg1: E): Internal.EnumSet<E>;
forEach(arg0: Internal.Consumer_<any>): void;
static of(arg0: E, arg1: E, arg2: E, arg3: E): Internal.EnumSet<E>;
static complementOf(arg0: Internal.EnumSet_<E>): Internal.EnumSet<E>;
parallelStream(): Internal.Stream<E>;
static of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.EnumSet<E>;
static of(arg0: E, arg1: E, arg2: E): Internal.EnumSet<E>;
static allOf(arg0: Internal.Class_<E>): Internal.EnumSet<E>;
static copyOf(arg0: Internal.Collection_<E>): Internal.EnumSet<E>;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
static noneOf(arg0: Internal.Class_<E>): Internal.EnumSet<E>;
removeIf(arg0: Internal.Predicate_<any>): boolean;
stream(): Internal.Stream<E>;
static range(arg0: E, arg1: E): Internal.EnumSet<E>;
static copyOf(arg0: Internal.EnumSet_<E>): Internal.EnumSet<E>;
spliterator(): Internal.Spliterator<E>;
clone(): this;
}
type EnumSet_<E> = EnumSet<E>;
class BeehiveBlockEntity extends Internal.BlockEntity {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
getOccupantCount(): number;
static getHoneyLevel($$0: Internal.BlockState_): number;
isFull(): boolean;
emptyAllLivingFromHive($$0: Internal.Player_, $$1: Internal.BlockState_, $$2: Internal.BeehiveBlockEntity$BeeReleaseStatus_): void;
isSedated(): boolean;
isEmpty(): boolean;
static serverTick($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.BeehiveBlockEntity_): void;
isFireNearby(): boolean;
addOccupantWithPresetTicks($$0: Internal.Entity_, $$1: boolean, $$2: number): void;
load($$0: Internal.CompoundTag_): void;
setChanged(): void;
addOccupant($$0: Internal.Entity_, $$1: boolean): void;
storeBee($$0: Internal.CompoundTag_, $$1: number, $$2: boolean): void;
writeBees(): Internal.ListTag;
get occupantCount(): number
get full(): boolean
get sedated(): boolean
get empty(): boolean
get fireNearby(): boolean
readonly static "TICKS_IN_HIVE": "TicksInHive";
readonly static "BEES": "Bees";
readonly static "HAS_NECTAR": "HasNectar";
readonly static "TAG_FLOWER_POS": "FlowerPos";
readonly static "MIN_OCCUPATION_TICKS_NECTARLESS": 600;
readonly static "MIN_OCCUPATION_TICKS": "MinOccupationTicks";
readonly static "ENTITY_DATA": "EntityData";
readonly static "MAX_OCCUPANTS": 3;
}
type BeehiveBlockEntity_ = BeehiveBlockEntity;
class ArmorItemBuilder$Boots extends Internal.ArmorItemBuilder {
constructor(i: ResourceLocation_)
createObject(): any;
}
type ArmorItemBuilder$Boots_ = ArmorItemBuilder$Boots;
class Type$FieldNotFoundException extends Internal.Type$TypeError {
constructor(arg0: string)
}
type Type$FieldNotFoundException_ = Type$FieldNotFoundException;
class SpriteFinderImpl implements Internal.SpriteFinder {
constructor(sprites: Internal.Map_<ResourceLocation_, Internal.TextureAtlasSprite_>, spriteAtlasTexture: Internal.TextureAtlas_)
find(quad: Internal.QuadView_, textureIndex: number): Internal.TextureAtlasSprite;
find(u: number, v: number): Internal.TextureAtlasSprite;
static get(atlas: Internal.TextureAtlas_): Internal.SpriteFinderImpl;
}
type SpriteFinderImpl_ = SpriteFinderImpl;
interface ProfilerFiller {
markForCharting(arg0: Internal.MetricCategory_): void;
push(arg0: Internal.Supplier_<string>): void;
tee($$0: Internal.ProfilerFiller_, $$1: Internal.ProfilerFiller_): this;
incrementCounter(arg0: string, arg1: number): void;
popPush(arg0: string): void;
push(arg0: string): void;
incrementCounter($$0: Internal.Supplier_<string>): void;
pop(): void;
incrementCounter(arg0: Internal.Supplier_<string>, arg1: number): void;
incrementCounter($$0: string): void;
endTick(): void;
popPush(arg0: Internal.Supplier_<string>): void;
startTick(): void;
readonly static "ROOT": "root";
}
type ProfilerFiller_ = ProfilerFiller;
interface DoubleList extends Internal.Comparable<Internal.List<any>>, Internal.DoubleCollection, Internal.List<number> {
getDouble(arg0: number): number;
iterator(): Internal.DoubleListIterator;
addAll(arg0: number, arg1: Internal.DoubleList_): boolean;
removeIf(arg0: Internal.DoublePredicate_): boolean;
add(arg0: number, arg1: any): void;
stream(): Internal.Stream<number>;
replaceAll(arg0: Internal.UnaryOperator_<number>): void;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
subList(arg0: number, arg1: number): this;
replaceAll(arg0: it.unimi.dsi.fastutil.doubles.DoubleUnaryOperator_): void;
addElements(arg0: number, arg1: number[]): void;
of(...arg0: number[]): this;
removeDouble(arg0: number): number;
listIterator(): Internal.ListIterator<any>;
size(arg0: number): void;
add(arg0: number, arg1: number): void;
forEach(arg0: it.unimi.dsi.fastutil.doubles.DoubleConsumer_): void;
addElements(arg0: number, arg1: number[], arg2: number, arg3: number): void;
indexOf(arg0: any): number;
remove(arg0: any): boolean;
toDoubleArray(arg0: number[]): number[];
addAll(arg0: number, arg1: Internal.DoubleCollection_): boolean;
sort(arg0: Internal.Comparator_<any>): void;
of(): this;
add(arg0: any): boolean;
parallelStream(): Internal.Stream<number>;
spliterator(): Internal.Spliterator<any>;
unstableSort(arg0: Internal.DoubleComparator_): void;
sort(arg0: Internal.DoubleComparator_): void;
unstableSort(arg0: Internal.Comparator_<any>): void;
set(arg0: number, arg1: number): number;
set(arg0: number, arg1: any): any;
lastIndexOf(arg0: any): number;
addAll(arg0: Internal.DoubleList_): boolean;
add(arg0: number): boolean;
get(arg0: number): number;
removeElements(arg0: number, arg1: number): void;
remove(arg0: number): any;
set(arg0: number, arg1: number): number;
getElements(arg0: number, arg1: number[], arg2: number, arg3: number): void;
forEach(arg0: Internal.Consumer_<any>): void;
of(arg0: number, arg1: number): this;
setElements(arg0: number, arg1: number[]): void;
add(arg0: number): boolean;
listIterator(arg0: number): Internal.ListIterator<any>;
doubleParallelStream(): Internal.DoubleStream;
setElements(arg0: number, arg1: number[], arg2: number, arg3: number): void;
add(arg0: number, arg1: number): void;
of(arg0: number): this;
doubleStream(): Internal.DoubleStream;
of(arg0: number, arg1: number, arg2: number): this;
indexOf(arg0: number): number;
contains(arg0: any): boolean;
replaceAll(arg0: Internal.DoubleUnaryOperator_): void;
removeIf(arg0: it.unimi.dsi.fastutil.doubles.DoublePredicate_): boolean;
doubleIterator(): Internal.DoubleIterator;
lastIndexOf(arg0: number): number;
removeIf(arg0: Internal.Predicate_<any>): boolean;
doubleSpliterator(): Internal.DoubleSpliterator;
forEach(arg0: Internal.DoubleConsumer_): void;
setElements(arg0: number[]): void;
set elements(arg0: number[])
}
type DoubleList_ = DoubleList;
class LootTable$Builder implements Internal.FunctionUserBuilder<Internal.LootTable$Builder>, Internal.FabricLootTableBuilder {
constructor()
build(): Internal.LootTable;
apply(function_: Internal.LootItemFunction_): this;
pools(pools: Internal.Collection_<any>): this;
unwrap(): any;
setParamSet($$0: Internal.LootContextParamSet_): this;
withPool($$0: Internal.LootPool$Builder_): this;
apply(arg0: Internal.LootItemFunction$Builder_): any;
pool(pool: Internal.LootPool_): this;
unwrap(): this;
apply(functions: Internal.Collection_<any>): this;
apply($$0: Internal.LootItemFunction$Builder_): this;
modifyPools(modifier: Internal.Consumer_<any>): this;
set paramSet($$0: Internal.LootContextParamSet_)
}
type LootTable$Builder_ = LootTable$Builder;
class GpuWarnlistManager extends Internal.SimplePreparableReloadListener<any> {
constructor()
showWarning(): void;
getRendererWarnings(): string;
hasWarnings(): boolean;
resetWarnings(): void;
getVersionWarnings(): string;
getName(): string;
getVendorWarnings(): string;
getAllWarnings(): string;
willShowWarning(): boolean;
isSkippingFabulous(): boolean;
dismissWarningAndSkipFabulous(): void;
dismissWarning(): void;
isShowingWarning(): boolean;
get rendererWarnings(): string
get versionWarnings(): string
get name(): string
get vendorWarnings(): string
get allWarnings(): string
get skippingFabulous(): boolean
get showingWarning(): boolean
}
type GpuWarnlistManager_ = GpuWarnlistManager;
interface MinecraftClientAccess {
getCurrentFps(): number;
get currentFps(): number
}
type MinecraftClientAccess_ = MinecraftClientAccess;
class ExplosionEventJS$Post extends Internal.ExplosionEventJS {
constructor(level: Internal.Level_, explosion: Internal.Explosion_, affectedEntities: Internal.List_<Internal.Entity_>)
removeAffectedEntity(entity: Internal.EntityJS_): void;
getAffectedBlocks(): Internal.List<Internal.BlockContainerJS>;
removeAllAffectedEntities(): void;
removeAllAffectedBlocks(): void;
removeAffectedBlock(block: Internal.BlockContainerJS_): void;
removeKnockback(): void;
getAffectedEntities(): Internal.EntityArrayList;
get affectedBlocks(): Internal.List<Internal.BlockContainerJS>
get affectedEntities(): Internal.EntityArrayList
}
type ExplosionEventJS$Post_ = ExplosionEventJS$Post;
class Style {
applyFormats(...$$0: Internal.ChatFormatting_[]): this;
getInsertion(): string;
withHoverEvent($$0: Internal.HoverEvent_): this;
isBold(): boolean;
isStrikethrough(): boolean;
isEmpty(): boolean;
isObfuscated(): boolean;
withBold($$0: boolean): this;
getFont(): ResourceLocation;
isItalic(): boolean;
getHoverEvent(): Internal.HoverEvent;
isUnderlined(): boolean;
withStrikethrough($$0: boolean): this;
withObfuscated($$0: boolean): this;
withColor($$0: Internal.ChatFormatting_): this;
toString(): string;
applyTo($$0: Internal.Style_): this;
withInsertion($$0: string): this;
getColor(): Internal.TextColor;
withColor($$0: number): this;
getClickEvent(): Internal.ClickEvent;
withUnderlined($$0: boolean): this;
hashCode(): number;
withFont($$0: ResourceLocation_): this;
withColor($$0: Internal.TextColor_): this;
withClickEvent($$0: Internal.ClickEvent_): this;
withItalic($$0: boolean): this;
applyLegacyFormat($$0: Internal.ChatFormatting_): this;
applyFormat($$0: Internal.ChatFormatting_): this;
equals($$0: any): boolean;
get insertion(): string
get bold(): boolean
get strikethrough(): boolean
get empty(): boolean
get obfuscated(): boolean
get font(): ResourceLocation
get italic(): boolean
get hoverEvent(): Internal.HoverEvent
get underlined(): boolean
get color(): Internal.TextColor
get clickEvent(): Internal.ClickEvent
readonly static "EMPTY": Internal.Style;
readonly static "DEFAULT_FONT": ResourceLocation;
}
type Style_ = Style;
class BlastingRecipe extends Internal.AbstractCookingRecipe {
constructor($$0: ResourceLocation_, $$1: string, $$2: Internal.Ingredient_, $$3: Internal.ItemStack_, $$4: number, $$5: number)
isSpecial(): boolean;
getSerializer(): Internal.RecipeSerializer<any>;
getToastSymbol(): Internal.ItemStack;
isIncomplete(): boolean;
getRemainingItems($$0: Internal.Container_): Internal.NonNullList<Internal.ItemStack>;
get special(): boolean
get serializer(): Internal.RecipeSerializer<any>
get toastSymbol(): Internal.ItemStack
get incomplete(): boolean
}
type BlastingRecipe_ = BlastingRecipe;
interface TypeTemplate {
toSimpleType(): com.mojang.datafixers.types.Type<any>;
size(): number;
findFieldOrType(arg0: number, arg1: string, arg2: com.mojang.datafixers.types.Type_<A>, arg3: com.mojang.datafixers.types.Type_<B>): Internal.Either<Internal.TypeTemplate, Internal.Type$FieldNotFoundException>;
apply(arg0: Internal.TypeFamily_): Internal.TypeFamily;
applyO(arg0: Internal.FamilyOptic_<A, B>, arg1: com.mojang.datafixers.types.Type_<A>, arg2: com.mojang.datafixers.types.Type_<B>): Internal.FamilyOptic<A, B>;
hmap(arg0: Internal.TypeFamily_, arg1: Internal.IntFunction_<Internal.RewriteResult_<any, any>>): Internal.IntFunction<Internal.RewriteResult<any, any>>;
}
type TypeTemplate_ = TypeTemplate;
interface EventListener {
}
type EventListener_ = EventListener;
class BlockStateMatchTest extends Internal.RuleTest {
constructor($$0: Internal.BlockState_)
test($$0: Internal.BlockState_, $$1: Internal.Random_): boolean;
readonly static "CODEC": any;
}
type BlockStateMatchTest_ = BlockStateMatchTest;
interface RenderContext {
pushTransform(arg0: Internal.RenderContext$QuadTransform_): void;
getEmitter(): Internal.QuadEmitter;
fallbackConsumer(): Internal.Consumer<Internal.BakedModel>;
meshConsumer(): Internal.Consumer<Internal.Mesh>;
popTransform(): void;
get emitter(): Internal.QuadEmitter
}
type RenderContext_ = RenderContext;
class ClientboundHorseScreenOpenPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: number, $$1: number, $$2: number)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getSize(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
getEntityId(): number;
getContainerId(): number;
isSkippable(): boolean;
get size(): number
get entityId(): number
get containerId(): number
get skippable(): boolean
}
type ClientboundHorseScreenOpenPacket_ = ClientboundHorseScreenOpenPacket;
abstract class ArgumentBuilder <S, T> {
constructor()
redirect(arg0: Internal.CommandNode_<S>): T;
build(): Internal.CommandNode<S>;
then(arg0: Internal.CommandNode_<S>): T;
redirect(arg0: Internal.CommandNode_<S>, arg1: Internal.SingleRedirectModifier_<S>): T;
then(arg0: Internal.ArgumentBuilder_<S, any>): T;
getArguments(): Internal.Collection<Internal.CommandNode<S>>;
fork(arg0: Internal.CommandNode_<S>, arg1: Internal.RedirectModifier_<S>): T;
getRedirectModifier(): Internal.RedirectModifier<S>;
getRequirement(): Internal.Predicate<S>;
forward(arg0: Internal.CommandNode_<S>, arg1: Internal.RedirectModifier_<S>, arg2: boolean): T;
executes(arg0: Internal.Command_<S>): T;
requires(arg0: Internal.Predicate_<S>): T;
getRedirect(): Internal.CommandNode<S>;
isFork(): boolean;
getCommand(): Internal.Command<S>;
get arguments(): Internal.Collection<Internal.CommandNode<S>>
get redirectModifier(): Internal.RedirectModifier<S>
get requirement(): Internal.Predicate<S>
get redirect(): Internal.CommandNode<S>
get fork(): boolean
get command(): Internal.Command<S>
}
type ArgumentBuilder_<S, T> = ArgumentBuilder<S, T>;
interface FilenameFilter {
accept(arg0: Internal.File_, arg1: string): boolean;
}
type FilenameFilter_ = FilenameFilter | ((arg0: Internal.File, arg1: string)=>boolean);
class ClientboundSetExperiencePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number, $$1: number, $$2: number)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
getExperienceLevel(): number;
isSkippable(): boolean;
getExperienceProgress(): number;
getTotalExperience(): number;
get experienceLevel(): number
get skippable(): boolean
get experienceProgress(): number
get totalExperience(): number
}
type ClientboundSetExperiencePacket_ = ClientboundSetExperiencePacket;
class LecternBlockEntity extends Internal.BlockEntity implements Internal.MenuProvider, Internal.Clearable {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
getDisplayName(): Internal.Component;
getBook(): Internal.ItemStack;
onlyOpCanSetNbt(): boolean;
load($$0: Internal.CompoundTag_): void;
setBook($$0: Internal.ItemStack_): void;
getRedstoneSignal(): number;
setBook($$0: Internal.ItemStack_, $$1: Internal.Player_): void;
getPage(): number;
clearContent(): void;
hasBook(): boolean;
createMenu($$0: number, $$1: Internal.Inventory_, $$2: Internal.Player_): Internal.AbstractContainerMenu;
get displayName(): Internal.Component
get book(): Internal.ItemStack
set book($$0: Internal.ItemStack_)
get redstoneSignal(): number
get page(): number
readonly static "NUM_DATA": 1;
readonly static "DATA_PAGE": 0;
readonly static "NUM_SLOTS": 1;
readonly static "SLOT_BOOK": 0;
}
type LecternBlockEntity_ = LecternBlockEntity;
class UserBanList extends Internal.StoredUserList<Internal.GameProfile, any> {
constructor($$0: Internal.File_)
getUserList(): string[];
isBanned($$0: Internal.GameProfile_): boolean;
get userList(): string[]
}
type UserBanList_ = UserBanList;
class EndDragonFight {
constructor($$0: Internal.ServerLevel_, $$1: number, $$2: Internal.CompoundTag_)
resetSpikeCrystals(): void;
getCrystalsAlive(): number;
updateDragon($$0: Internal.EnderDragon_): void;
setDragonKilled($$0: Internal.EnderDragon_): void;
saveData(): Internal.CompoundTag;
tick(): void;
hasPreviouslyKilledDragon(): boolean;
onCrystalDestroyed($$0: Internal.EndCrystal_, $$1: Internal.DamageSource_): void;
tryRespawn(): void;
get crystalsAlive(): number
set dragonKilled($$0: Internal.EnderDragon_)
readonly static "DRAGON_SPAWN_Y": 128;
readonly static "ARENA_TICKET_LEVEL": 9;
}
type EndDragonFight_ = EndDragonFight;
class Dolphin extends Internal.WaterAnimal {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
static createAttributes(): Internal.AttributeSupplier$Builder;
getMaxAirSupply(): number;
gotFish(): boolean;
travel($$0: Vec3_): void;
asKJS(): Internal.EntityJS;
getMaxHeadYRot(): number;
setGotFish($$0: boolean): void;
method_5749($$0: Internal.CompoundTag_): void;
handleEntityEvent($$0: number): void;
setMoisntessLevel($$0: number): void;
canTakeItem($$0: Internal.ItemStack_): boolean;
getMaxHeadXRot(): number;
getComponent(key: Internal.ComponentKey_<C>): C;
doHurtTarget($$0: Internal.Entity_): boolean;
canBeLeashed($$0: Internal.Player_): boolean;
setTreasurePos($$0: BlockPos_): void;
method_5652($$0: Internal.CompoundTag_): void;
getTreasurePos(): BlockPos;
tick(): void;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
canBreatheUnderwater(): boolean;
alwaysAccepts(): boolean;
getMoistnessLevel(): number;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
get maxAirSupply(): number
get maxHeadYRot(): number
set gotFish($$0: boolean)
set moisntessLevel($$0: number)
get maxHeadXRot(): number
set treasurePos($$0: BlockPos_)
get treasurePos(): BlockPos
get moistnessLevel(): number
readonly static "ALLOWED_ITEMS": any;
readonly static "TOTAL_AIR_SUPPLY": 4800;
}
type Dolphin_ = Dolphin;
class MouseHandler {
constructor($$0: Internal.Minecraft_)
handler$zcn000$onMouseScrolled(handle: number, xOffset: number, yOffset: number, info: Internal.CallbackInfo_, amount: number, x: number, y: number): void;
isRightPressed(): boolean;
isMiddlePressed(): boolean;
isMouseGrabbed(): boolean;
handler$zcn000$onRawMouseClickedPost(handle: number, button: number, action: number, mods: number, info: Internal.CallbackInfo_): void;
setIgnoreFirstMove(): void;
grabMouse(): void;
setup($$0: number): void;
isLeftPressed(): boolean;
handler$zcn000$onRawMouseScrolled(handle: number, xOffset: number, yOffset: number, info: Internal.CallbackInfo_, amount: number): void;
xpos(): number;
ypos(): number;
turnPlayer(): void;
cursorEntered(): void;
handler$zcn000$onRawMouseClicked(handle: number, button: number, action: number, mods: number, info: Internal.CallbackInfo_): void;
releaseMouse(): void;
handler$zcn000$onMouseScrolledPost(handle: number, xOffset: number, yOffset: number, info: Internal.CallbackInfo_, amount: number, x: number, y: number): void;
get rightPressed(): boolean
get middlePressed(): boolean
get mouseGrabbed(): boolean
set up($$0: number)
get leftPressed(): boolean
}
type MouseHandler_ = MouseHandler;
class VillagerProfession implements Internal.VillagerProfessionAccessor {
constructor($$0: string, $$1: Internal.PoiType_, $$2: Internal.ImmutableSet_<Internal.Item_>, $$3: Internal.ImmutableSet_<Internal.Block_>, $$4: Internal.SoundEvent_)
getJobPoiType(): Internal.PoiType;
static create_$md$1c70e0$0(arg0: string, arg1: Internal.PoiType_, arg2: Internal.ImmutableSet_<any>, arg3: Internal.ImmutableSet_<any>, arg4: Internal.SoundEvent_): Internal.VillagerProfession;
toString(): string;
getWorkSound(): Internal.SoundEvent;
getName(): string;
getRequestedItems(): Internal.ImmutableSet<Internal.Item>;
getSecondaryPoi(): Internal.ImmutableSet<Internal.Block>;
get jobPoiType(): Internal.PoiType
get workSound(): Internal.SoundEvent
get name(): string
get requestedItems(): Internal.ImmutableSet<Internal.Item>
get secondaryPoi(): Internal.ImmutableSet<Internal.Block>
readonly static "WEAPONSMITH": Internal.VillagerProfession;
readonly static "FISHERMAN": Internal.VillagerProfession;
readonly static "TOOLSMITH": Internal.VillagerProfession;
readonly static "ARMORER": Internal.VillagerProfession;
readonly static "CLERIC": Internal.VillagerProfession;
readonly static "BUTCHER": Internal.VillagerProfession;
readonly static "NONE": Internal.VillagerProfession;
readonly static "FARMER": Internal.VillagerProfession;
readonly static "LEATHERWORKER": Internal.VillagerProfession;
readonly static "LIBRARIAN": Internal.VillagerProfession;
readonly static "NITWIT": Internal.VillagerProfession;
readonly static "CARTOGRAPHER": Internal.VillagerProfession;
readonly static "MASON": Internal.VillagerProfession;
readonly static "SHEPHERD": Internal.VillagerProfession;
readonly static "FLETCHER": Internal.VillagerProfession;
}
type VillagerProfession_ = VillagerProfession | Special.VillagerProfession;
class StackTraceElement implements Internal.Serializable {
constructor(arg0: string, arg1: string, arg2: string, arg3: number)
constructor(arg0: string, arg1: string, arg2: string, arg3: string, arg4: string, arg5: string, arg6: number)
getModuleName(): string;
hashCode(): number;
getFileName(): string;
getLineNumber(): number;
toString(): string;
getModuleVersion(): string;
getClassLoaderName(): string;
getClassName(): string;
isNativeMethod(): boolean;
equals(arg0: any): boolean;
getMethodName(): string;
get moduleName(): string
get fileName(): string
get lineNumber(): number
get moduleVersion(): string
get classLoaderName(): string
get className(): string
get nativeMethod(): boolean
get methodName(): string
}
type StackTraceElement_ = StackTraceElement;
interface Double2DoubleFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.DoubleUnaryOperator {
compose(arg0: Internal.DoubleUnaryOperator_): Internal.DoubleUnaryOperator;
getOrDefault(arg0: any, arg1: any): any;
put(arg0: number, arg1: number): number;
get(arg0: any): number;
composeInt(arg0: Internal.Int2DoubleFunction_): Internal.Int2DoubleFunction;
composeFloat(arg0: Internal.Float2DoubleFunction_): Internal.Float2DoubleFunction;
apply(arg0: number): number;
andThenReference(arg0: Internal.Double2ReferenceFunction_<any>): Internal.Double2ReferenceFunction<T>;
identity(): this;
containsKey(arg0: any): boolean;
andThenChar(arg0: Internal.Double2CharFunction_): Internal.Double2CharFunction;
andThenObject(arg0: Internal.Double2ObjectFunction_<any>): Internal.Double2ObjectFunction<T>;
composeLong(arg0: Internal.Long2DoubleFunction_): Internal.Long2DoubleFunction;
put(arg0: any, arg1: any): any;
defaultReturnValue(arg0: number): void;
getOrDefault(arg0: number, arg1: number): number;
composeShort(arg0: Internal.Short2DoubleFunction_): Internal.Short2DoubleFunction;
andThenByte(arg0: Internal.Double2ByteFunction_): Internal.Double2ByteFunction;
andThenLong(arg0: Internal.Double2LongFunction_): Internal.Double2LongFunction;
getOrDefault(arg0: any, arg1: number): number;
composeByte(arg0: Internal.Byte2DoubleFunction_): Internal.Byte2DoubleFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
composeReference(arg0: Internal.Reference2DoubleFunction_<any>): Internal.Reference2DoubleFunction<T>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
applyAsDouble(arg0: number): number;
composeObject(arg0: Internal.Object2DoubleFunction_<any>): Internal.Object2DoubleFunction<T>;
andThenShort(arg0: Internal.Double2ShortFunction_): Internal.Double2ShortFunction;
defaultReturnValue(): number;
containsKey(arg0: number): boolean;
put(arg0: number, arg1: number): number;
andThenInt(arg0: Internal.Double2IntFunction_): Internal.Double2IntFunction;
size(): number;
composeDouble(arg0: Internal.Double2DoubleFunction_): this;
andThen(arg0: Internal.DoubleUnaryOperator_): Internal.DoubleUnaryOperator;
composeChar(arg0: Internal.Char2DoubleFunction_): Internal.Char2DoubleFunction;
clear(): void;
andThenDouble(arg0: Internal.Double2DoubleFunction_): this;
remove(arg0: number): number;
remove(arg0: any): any;
get(arg0: number): number;
andThenFloat(arg0: Internal.Double2FloatFunction_): Internal.Double2FloatFunction;
}
type Double2DoubleFunction_ = ((arg0: number)=>number) | Double2DoubleFunction;
class ClientboundBlockEventPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: BlockPos_, $$1: Internal.Block_, $$2: number, $$3: number)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
getPos(): BlockPos;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
getBlock(): Internal.Block;
getB0(): number;
getB1(): number;
get pos(): BlockPos
get skippable(): boolean
get block(): Internal.Block
get b0(): number
get b1(): number
}
type ClientboundBlockEventPacket_ = ClientboundBlockEventPacket;
class MobEffectInstance implements Internal.Comparable<Internal.MobEffectInstance> {
constructor($$0: Internal.MobEffect_, $$1: number)
constructor($$0: Internal.MobEffect_)
constructor($$0: Internal.MobEffect_, $$1: number, $$2: number, $$3: boolean, $$4: boolean, $$5: boolean, $$6: Internal.MobEffectInstance_)
constructor($$0: Internal.MobEffect_, $$1: number, $$2: number, $$3: boolean, $$4: boolean, $$5: boolean)
constructor($$0: Internal.MobEffect_, $$1: number, $$2: number)
constructor($$0: Internal.MobEffect_, $$1: number, $$2: number, $$3: boolean, $$4: boolean)
constructor($$0: Internal.MobEffectInstance_)
applyEffect($$0: Internal.LivingEntity_): void;
toString(): string;
setNoCounter($$0: boolean): void;
isAmbient(): boolean;
save($$0: Internal.CompoundTag_): Internal.CompoundTag;
compareTo(arg0: any): number;
static load($$0: Internal.CompoundTag_): Internal.MobEffectInstance;
isNoCounter(): boolean;
getAmplifier(): number;
compareTo($$0: Internal.MobEffectInstance_): number;
getEffect(): Internal.MobEffect;
hashCode(): number;
update($$0: Internal.MobEffectInstance_): boolean;
showIcon(): boolean;
equals($$0: any): boolean;
isVisible(): boolean;
tick($$0: Internal.LivingEntity_, $$1: Internal.Runnable_): boolean;
getDescriptionId(): string;
getDuration(): number;
set noCounter($$0: boolean)
get ambient(): boolean
get noCounter(): boolean
get amplifier(): number
get effect(): Internal.MobEffect
get visible(): boolean
get descriptionId(): string
get duration(): number
}
type MobEffectInstance_ = MobEffectInstance;
class SpringConfiguration implements Internal.FeatureConfiguration {
constructor($$0: Internal.FluidState_, $$1: boolean, $$2: number, $$3: number, $$4: Internal.HolderSet_<Internal.Block_>)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
readonly "requiresBlockBelow": boolean;
readonly "state": Internal.FluidState;
readonly "validBlocks": Internal.HolderSet<Internal.Block>;
readonly "rockCount": number;
readonly "holeCount": number;
}
type SpringConfiguration_ = SpringConfiguration;
class TropicalFish extends Internal.AbstractSchoolingFish {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
static getFishTypeName($$0: number): string;
static getPatternColor($$0: number): Internal.DyeColor;
getBucketItemStack(): Internal.ItemStack;
method_5652($$0: Internal.CompoundTag_): void;
setVariant($$0: number): void;
asKJS(): Internal.EntityJS;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
saveToBucketTag($$0: Internal.ItemStack_): void;
getBaseTextureLocation(): ResourceLocation;
static getBaseVariant($$0: number): number;
getVariant(): number;
alwaysAccepts(): boolean;
getPatternTextureLocation(): ResourceLocation;
getBaseVariant(): number;
method_5749($$0: Internal.CompoundTag_): void;
static checkTropicalFishSpawnRules($$0: Internal.EntityType_<Internal.TropicalFish_>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
getBaseColor(): number[];
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
static getPredefinedName($$0: number): string;
getPatternColor(): number[];
foodEatenKJS(is: Internal.ItemStack_): void;
static getBaseColor($$0: number): Internal.DyeColor;
isMaxGroupSizeReached($$0: number): boolean;
get bucketItemStack(): Internal.ItemStack
set variant($$0: number)
get baseTextureLocation(): ResourceLocation
get variant(): number
get patternTextureLocation(): ResourceLocation
get baseVariant(): number
get baseColor(): number[]
get patternColor(): number[]
readonly static "BUCKET_VARIANT_TAG": "BucketVariantTag";
readonly static "BASE_SMALL": 0;
readonly static "BASE_LARGE": 1;
readonly static "COMMON_VARIANTS": any;
}
type TropicalFish_ = TropicalFish;
interface BlockPredicate {
check(arg0: Internal.BlockContainerJS_): boolean;
}
type BlockPredicate_ = BlockPredicate;
abstract class ChunkGenerator implements Internal.BiomeManager$NoiseBiomeSource {
constructor($$0: Internal.Registry_<Internal.StructureSet_>, $$1: Internal.Optional_<Internal.HolderSet_<Internal.StructureSet_>>, $$2: Internal.BiomeSource_)
constructor($$0: Internal.Registry_<Internal.StructureSet_>, $$1: Internal.Optional_<Internal.HolderSet_<Internal.StructureSet_>>, $$2: Internal.BiomeSource_, $$3: Internal.BiomeSource_, $$4: number)
hasFeatureChunkInRange($$0: Internal.ResourceKey_<Internal.StructureSet_>, $$1: number, $$2: number, $$3: number, $$4: number): boolean;
getSeaLevel(): number;
applyCarvers(arg0: Internal.WorldGenRegion_, arg1: number, arg2: Internal.BiomeManager_, arg3: Internal.StructureFeatureManager_, arg4: Internal.ChunkAccess_, arg5: CarvingGenerationStep_): void;
ensureStructuresGenerated(): void;
getTypeNameForDataFixer(): Internal.Optional<Internal.ResourceKey<Internal.Codec<any>>>;
withSeed(arg0: number): this;
getMobsAt($$0: Internal.Holder_<Internal.Biome_>, $$1: Internal.StructureFeatureManager_, $$2: Internal.MobCategory_, $$3: BlockPos_): Internal.WeightedRandomList<Internal.MobSpawnSettings$SpawnerData>;
getRingPositionsFor($$0: Internal.ConcentricRingsStructurePlacement_): Internal.List<Internal.ChunkPos>;
getBiomeSource(): Internal.BiomeSource;
buildSurface(arg0: Internal.WorldGenRegion_, arg1: Internal.StructureFeatureManager_, arg2: Internal.ChunkAccess_): void;
getBaseHeight(arg0: number, arg1: number, arg2: Internal.Heightmap$Types_, arg3: Internal.LevelHeightAccessor_): number;
createReferences($$0: Internal.WorldGenLevel_, $$1: Internal.StructureFeatureManager_, $$2: Internal.ChunkAccess_): void;
addDebugScreenInfo(arg0: Internal.List_<string>, arg1: BlockPos_): void;
spawnOriginalMobs(arg0: Internal.WorldGenRegion_): void;
getMinY(): number;
getNoiseBiome($$0: number, $$1: number, $$2: number): Internal.Holder<Internal.Biome>;
fillFromNoise(arg0: Internal.Executor_, arg1: Internal.Blender_, arg2: Internal.StructureFeatureManager_, arg3: Internal.ChunkAccess_): Internal.CompletableFuture<Internal.ChunkAccess>;
climateSampler(): Internal.Climate$Sampler;
getFirstOccupiedHeight($$0: number, $$1: number, $$2: Internal.Heightmap$Types_, $$3: Internal.LevelHeightAccessor_): number;
getBaseColumn(arg0: number, arg1: number, arg2: Internal.LevelHeightAccessor_): Internal.NoiseColumn;
getSpawnHeight($$0: Internal.LevelHeightAccessor_): number;
findNearestMapFeature($$0: Internal.ServerLevel_, $$1: Internal.HolderSet_<Internal.ConfiguredStructureFeature_<any, any>>, $$2: BlockPos_, $$3: number, $$4: boolean): Internal.Pair<BlockPos, Internal.Holder<Internal.ConfiguredStructureFeature<any, any>>>;
getGenDepth(): number;
createStructures($$0: Internal.RegistryAccess_, $$1: Internal.StructureFeatureManager_, $$2: Internal.ChunkAccess_, $$3: Internal.StructureManager_, $$4: number): void;
createBiomes($$0: Internal.Registry_<Internal.Biome_>, $$1: Internal.Executor_, $$2: Internal.Blender_, $$3: Internal.StructureFeatureManager_, $$4: Internal.ChunkAccess_): Internal.CompletableFuture<Internal.ChunkAccess>;
static allConfigurations($$0: Internal.Registry_<Internal.ConfiguredStructureFeature_<any, any>>, $$1: Feature_<any>): Internal.Stream<Internal.ConfiguredStructureFeature<any, any>>;
getFirstFreeHeight($$0: number, $$1: number, $$2: Internal.Heightmap$Types_, $$3: Internal.LevelHeightAccessor_): number;
applyBiomeDecoration($$0: Internal.WorldGenLevel_, $$1: Internal.ChunkAccess_, $$2: Internal.StructureFeatureManager_): void;
possibleStructureSets(): Internal.Stream<Internal.Holder<Internal.StructureSet>>;
get seaLevel(): number
get typeNameForDataFixer(): Internal.Optional<Internal.ResourceKey<Internal.Codec<any>>>
get biomeSource(): Internal.BiomeSource
get minY(): number
get genDepth(): number
readonly static "CODEC": any;
}
type ChunkGenerator_ = ChunkGenerator;
class ParsedCommandNode <S> {
constructor(arg0: Internal.CommandNode_<S>, arg1: Internal.StringRange_)
hashCode(): number;
toString(): string;
equals(arg0: any): boolean;
getRange(): Internal.StringRange;
getNode(): Internal.CommandNode<S>;
get range(): Internal.StringRange
get node(): Internal.CommandNode<S>
}
type ParsedCommandNode_<S> = ParsedCommandNode<S>;
class StructureTemplatePool$Projection extends Internal.Enum<Internal.StructureTemplatePool$Projection> implements Internal.StringRepresentable {
static byName($$0: string): Internal.StructureTemplatePool$Projection;
static values(): Internal.StructureTemplatePool$Projection[];
getSerializedName(): string;
getName(): string;
static valueOf($$0: string): Internal.StructureTemplatePool$Projection;
getProcessors(): Internal.ImmutableList<Internal.StructureProcessor>;
get serializedName(): string
get name(): string
get processors(): Internal.ImmutableList<Internal.StructureProcessor>
readonly static "TERRAIN_MATCHING": Internal.StructureTemplatePool$Projection;
readonly static "RIGID": Internal.StructureTemplatePool$Projection;
readonly static "CODEC": any;
}
type StructureTemplatePool$Projection_ = "terrain_matching" | StructureTemplatePool$Projection | "rigid";
abstract class BaseContainerBlockEntity extends Internal.BlockEntity implements Internal.Container, Internal.Nameable, Internal.MenuProvider {
getDisplayName(): Internal.Component;
stopOpen($$0: Internal.Player_): void;
getName(): Internal.Component;
getMaxStackSize(): number;
setCustomName($$0: Internal.Component_): void;
countItem($$0: Internal.Item_): number;
hasCustomName(): boolean;
canPlaceItem($$0: number, $$1: Internal.ItemStack_): boolean;
startOpen($$0: Internal.Player_): void;
createMenu($$0: number, $$1: Internal.Inventory_, $$2: Internal.Player_): Internal.AbstractContainerMenu;
hasAnyOf($$0: Internal.Set_<Internal.Item_>): boolean;
load($$0: Internal.CompoundTag_): void;
static canUnlock($$0: Internal.Player_, $$1: Internal.LockCode_, $$2: Internal.Component_): boolean;
canOpen($$0: Internal.Player_): boolean;
getCustomName(): Internal.Component;
get displayName(): Internal.Component
get name(): Internal.Component
get maxStackSize(): number
set customName($$0: Internal.Component_)
get customName(): Internal.Component
}
type BaseContainerBlockEntity_ = BaseContainerBlockEntity;
class StoneButtonBlockBuilder extends Internal.ShapedBlockBuilder {
constructor(i: ResourceLocation_)
createObject(): any;
generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
}
type StoneButtonBlockBuilder_ = StoneButtonBlockBuilder;
interface ItemGroupExtensions {
fabric_expandArray(): void;
}
type ItemGroupExtensions_ = ItemGroupExtensions;
interface Bucketable {
saveToBucketTag(arg0: Internal.ItemStack_): void;
saveDefaultDataToBucketTag($$0: Internal.Mob_, $$1: Internal.ItemStack_): void;
bucketMobPickup($$0: Internal.Player_, $$1: Hand_, $$2: T): Internal.Optional<Internal.InteractionResult>;
loadFromBucketTag(arg0: Internal.CompoundTag_): void;
loadDefaultDataFromBucketTag($$0: Internal.Mob_, $$1: Internal.CompoundTag_): void;
getBucketItemStack(): Internal.ItemStack;
setFromBucket(arg0: boolean): void;
fromBucket(): boolean;
getPickupSound(): Internal.SoundEvent;
get bucketItemStack(): Internal.ItemStack
set fromBucket(arg0: boolean)
get pickupSound(): Internal.SoundEvent
}
type Bucketable_ = Bucketable;
class BlockPositionSource implements Internal.PositionSource {
constructor($$0: BlockPos_)
constructor($$0: Internal.Optional_<BlockPos_>)
getPosition($$0: Internal.Level_): Internal.Optional<BlockPos>;
getType(): Internal.PositionSourceType<any>;
get type(): Internal.PositionSourceType<any>
readonly static "CODEC": any;
}
type BlockPositionSource_ = BlockPositionSource;
interface MessageSizeEstimator {
newHandle(): Internal.MessageSizeEstimator$Handle;
}
type MessageSizeEstimator_ = MessageSizeEstimator;
class ItemTossEventJS extends Internal.PlayerEventJS {
constructor(player: Internal.Player_, entity: Internal.ItemEntity_)
getEntity(): Internal.EntityJS;
canCancel(): boolean;
getItemEntity(): Internal.EntityJS;
getItem(): Internal.ItemStackJS;
get entity(): Internal.EntityJS
get itemEntity(): Internal.EntityJS
get item(): Internal.ItemStackJS
}
type ItemTossEventJS_ = ItemTossEventJS;
interface DynamicOps <T> {
convertTo(arg0: Internal.DynamicOps_<U>, arg1: T): U;
createNumeric(arg0: Internal.Number_): T;
mergeToList(arg0: T, arg1: Internal.List_<T>): Internal.DataResult<T>;
getMapEntries(arg0: T): Internal.DataResult<Internal.Consumer<Internal.BiConsumer<T, T>>>;
mergeToList(arg0: T, arg1: T): Internal.DataResult<T>;
getByteBuffer(arg0: T): Internal.DataResult<Internal.ByteBuffer>;
listBuilder(): Internal.ListBuilder<T>;
convertMap(arg0: Internal.DynamicOps_<U>, arg1: T): U;
set(arg0: T, arg1: string, arg2: T): T;
createInt(arg0: number): T;
createFloat(arg0: number): T;
createBoolean(arg0: boolean): T;
getMap(arg0: T): Internal.DataResult<Internal.MapLike<T>>;
withEncoder(arg0: Internal.Encoder_<E>): Internal.Function<E, Internal.DataResult<T>>;
createIntList(arg0: Internal.IntStream_): T;
updateGeneric(arg0: T, arg1: T, arg2: Internal.Function_<T, T>): T;
createShort(arg0: number): T;
convertList(arg0: Internal.DynamicOps_<U>, arg1: T): U;
mapBuilder(): Internal.RecordBuilder<T>;
update(arg0: T, arg1: string, arg2: Internal.Function_<T, T>): T;
createMap(arg0: Internal.Map_<T, T>): T;
createString(arg0: string): T;
getIntStream(arg0: T): Internal.DataResult<Internal.IntStream>;
emptyList(): T;
compressMaps(): boolean;
getLongStream(arg0: T): Internal.DataResult<Internal.LongStream>;
createLong(arg0: number): T;
mergeToPrimitive(arg0: T, arg1: T): Internal.DataResult<T>;
empty(): T;
getStream(arg0: T): Internal.DataResult<Internal.Stream<T>>;
createByteList(arg0: Internal.ByteBuffer_): T;
mergeToMap(arg0: T, arg1: T, arg2: T): Internal.DataResult<T>;
getNumberValue(arg0: T): Internal.DataResult<Internal.Number>;
withParser(arg0: Internal.Decoder_<E>): Internal.Function<T, Internal.DataResult<E>>;
createList(arg0: Internal.Stream_<T>): T;
emptyMap(): T;
withDecoder(arg0: Internal.Decoder_<E>): Internal.Function<T, Internal.DataResult<Internal.Pair<E, T>>>;
getGeneric(arg0: T, arg1: T): Internal.DataResult<T>;
createByte(arg0: number): T;
createMap(arg0: Internal.Stream_<Internal.Pair_<T, T>>): T;
getBooleanValue(arg0: T): Internal.DataResult<boolean>;
createLongList(arg0: Internal.LongStream_): T;
getNumberValue(arg0: T, arg1: Internal.Number_): Internal.Number;
createDouble(arg0: number): T;
getMapValues(arg0: T): Internal.DataResult<Internal.Stream<Internal.Pair<T, T>>>;
get(arg0: T, arg1: string): Internal.DataResult<T>;
mergeToMap(arg0: T, arg1: Internal.Map_<T, T>): Internal.DataResult<T>;
getList(arg0: T): Internal.DataResult<Internal.Consumer<Internal.Consumer<T>>>;
getStringValue(arg0: T): Internal.DataResult<string>;
mergeToMap(arg0: T, arg1: Internal.MapLike_<T>): Internal.DataResult<T>;
remove(arg0: T, arg1: string): T;
}
type DynamicOps_<T> = DynamicOps<T>;
abstract class Struct extends Internal.Pointer$Default {
free(): void;
clear(): void;
isNull(arg0: number): boolean;
sizeof(): number;
}
type Struct_ = Struct;
class ClientboundAddPlayerPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.Player_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
getX(): number;
getY(): number;
write($$0: Internal.FriendlyByteBuf_): void;
getPlayerId(): Internal.UUID;
getZ(): number;
getxRot(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
getEntityId(): number;
getyRot(): number;
isSkippable(): boolean;
get x(): number
get y(): number
get playerId(): Internal.UUID
get z(): number
get xRot(): number
get entityId(): number
get yRot(): number
get skippable(): boolean
}
type ClientboundAddPlayerPacket_ = ClientboundAddPlayerPacket;
class BiomeManager {
constructor($$0: Internal.BiomeManager$NoiseBiomeSource_, $$1: number)
getBiome($$0: BlockPos_): Internal.Holder<Internal.Biome>;
withDifferentSource($$0: Internal.BiomeManager$NoiseBiomeSource_): this;
getNoiseBiomeAtQuart($$0: number, $$1: number, $$2: number): Internal.Holder<Internal.Biome>;
getNoiseBiomeAtPosition($$0: BlockPos_): Internal.Holder<Internal.Biome>;
static obfuscateSeed($$0: number): number;
getNoiseBiomeAtPosition($$0: number, $$1: number, $$2: number): Internal.Holder<Internal.Biome>;
readonly static "CHUNK_CENTER_QUART": 2;
}
type BiomeManager_ = BiomeManager;
class SmithingMenu extends Internal.ItemCombinerMenu {
constructor($$0: number, $$1: Internal.Inventory_, $$2: any_)
constructor($$0: number, $$1: Internal.Inventory_)
canTakeItemForPickAll($$0: Internal.ItemStack_, $$1: Internal.Slot_): boolean;
createResult(): void;
}
type SmithingMenu_ = SmithingMenu;
class ShulkerBoxColoring extends Internal.CustomRecipe {
constructor($$0: ResourceLocation_)
getIngredients(): Internal.NonNullList<Internal.Ingredient>;
getGroup(): string;
getSerializer(): Internal.RecipeSerializer<any>;
assemble(arg0: Internal.Container_): Internal.ItemStack;
getType(): Internal.RecipeType<any>;
getToastSymbol(): Internal.ItemStack;
matches($$0: Internal.CraftingContainer_, $$1: Internal.Level_): boolean;
isIncomplete(): boolean;
canCraftInDimensions($$0: number, $$1: number): boolean;
assemble($$0: Internal.CraftingContainer_): Internal.ItemStack;
matches(arg0: Internal.Container_, arg1: Internal.Level_): boolean;
getRemainingItems($$0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
get ingredients(): Internal.NonNullList<Internal.Ingredient>
get group(): string
get serializer(): Internal.RecipeSerializer<any>
get type(): Internal.RecipeType<any>
get toastSymbol(): Internal.ItemStack
get incomplete(): boolean
}
type ShulkerBoxColoring_ = ShulkerBoxColoring;
class BasicBlockJS$Builder extends Internal.BlockBuilder {
constructor(i: ResourceLocation_)
createObject(): Internal.Block;
}
type BasicBlockJS$Builder_ = BasicBlockJS$Builder;
class CommandBlockEntity$Mode extends Internal.Enum<Internal.CommandBlockEntity$Mode> {
static values(): Internal.CommandBlockEntity$Mode[];
static valueOf($$0: string): Internal.CommandBlockEntity$Mode;
readonly static "AUTO": Internal.CommandBlockEntity$Mode;
readonly static "REDSTONE": Internal.CommandBlockEntity$Mode;
readonly static "SEQUENCE": Internal.CommandBlockEntity$Mode;
}
type CommandBlockEntity$Mode_ = "sequence" | "auto" | "redstone" | CommandBlockEntity$Mode;
class UUID implements Internal.Comparable<Internal.UUID>, Internal.Serializable {
constructor(arg0: number, arg1: number)
toString(): string;
version(): number;
node(): number;
variant(): number;
compareTo(arg0: any): number;
getLeastSignificantBits(): number;
clockSequence(): number;
hashCode(): number;
static randomUUID(): Internal.UUID;
compareTo(arg0: Internal.UUID_): number;
static nameUUIDFromBytes(arg0: number[]): Internal.UUID;
timestamp(): number;
equals(arg0: any): boolean;
getMostSignificantBits(): number;
static fromString(arg0: string): Internal.UUID;
get leastSignificantBits(): number
get mostSignificantBits(): number
}
type UUID_ = UUID;
interface Double2LongFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.DoubleToLongFunction {
andThenFloat(arg0: Internal.Long2FloatFunction_): Internal.Double2FloatFunction;
getOrDefault(arg0: any, arg1: any): any;
put(arg0: number, arg1: number): number;
remove(arg0: number): number;
andThenInt(arg0: Internal.Long2IntFunction_): Internal.Double2IntFunction;
andThenChar(arg0: Internal.Long2CharFunction_): Internal.Double2CharFunction;
get(arg0: any): number;
containsKey(arg0: any): boolean;
getOrDefault(arg0: number, arg1: number): number;
remove(arg0: any): number;
composeShort(arg0: Internal.Short2DoubleFunction_): Internal.Short2LongFunction;
put(arg0: any, arg1: any): any;
composeLong(arg0: Internal.Long2DoubleFunction_): Internal.Long2LongFunction;
apply(arg0: number): number;
andThenByte(arg0: Internal.Long2ByteFunction_): Internal.Double2ByteFunction;
composeInt(arg0: Internal.Int2DoubleFunction_): Internal.Int2LongFunction;
get(arg0: number): number;
defaultReturnValue(): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
composeObject(arg0: Internal.Object2DoubleFunction_<any>): Internal.Object2LongFunction<T>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
composeChar(arg0: Internal.Char2DoubleFunction_): Internal.Char2LongFunction;
andThenObject(arg0: Internal.Long2ObjectFunction_<any>): Internal.Double2ObjectFunction<T>;
andThenDouble(arg0: Internal.Long2DoubleFunction_): Internal.Double2DoubleFunction;
applyAsLong(arg0: number): number;
getOrDefault(arg0: any, arg1: number): number;
andThenShort(arg0: Internal.Long2ShortFunction_): Internal.Double2ShortFunction;
andThenLong(arg0: Internal.Long2LongFunction_): this;
containsKey(arg0: number): boolean;
size(): number;
composeByte(arg0: Internal.Byte2DoubleFunction_): Internal.Byte2LongFunction;
clear(): void;
andThenReference(arg0: Internal.Long2ReferenceFunction_<any>): Internal.Double2ReferenceFunction<T>;
composeDouble(arg0: Internal.Double2DoubleFunction_): this;
composeReference(arg0: Internal.Reference2DoubleFunction_<any>): Internal.Reference2LongFunction<T>;
composeFloat(arg0: Internal.Float2DoubleFunction_): Internal.Float2LongFunction;
put(arg0: number, arg1: number): number;
defaultReturnValue(arg0: number): void;
}
type Double2LongFunction_ = Double2LongFunction | ((arg0: number)=>number);
interface FabricLootPoolBuilder {
with(entry: Internal.LootPoolEntryContainer_): Internal.LootPool$Builder;
copyOf(pool: Internal.LootPool_): Internal.LootPool$Builder;
apply(functions: Internal.Collection_<any>): Internal.LootPool$Builder;
conditionally(condition: Internal.LootItemCondition_): Internal.LootPool$Builder;
with(entries: Internal.Collection_<any>): Internal.LootPool$Builder;
apply(function_: Internal.LootItemFunction_): Internal.LootPool$Builder;
conditionally(conditions: Internal.Collection_<any>): Internal.LootPool$Builder;
}
type FabricLootPoolBuilder_ = FabricLootPoolBuilder;
abstract class DynamicConstantDesc <T> implements Internal.ConstantDesc {
constantName(): string;
constantType(): Internal.ClassDesc;
toString(): string;
bootstrapArgsList(): Internal.List<Internal.ConstantDesc>;
resolveConstantDesc(arg0: Internal.MethodHandles$Lookup_): T;
static ofCanonical(arg0: Internal.DirectMethodHandleDesc_, arg1: string, arg2: Internal.ClassDesc_, arg3: Internal.ConstantDesc_[]): Internal.ConstantDesc;
bootstrapMethod(): Internal.DirectMethodHandleDesc;
hashCode(): number;
bootstrapArgs(): Internal.ConstantDesc[];
static of(arg0: Internal.DirectMethodHandleDesc_): Internal.DynamicConstantDesc<T>;
static ofNamed(arg0: Internal.DirectMethodHandleDesc_, arg1: string, arg2: Internal.ClassDesc_, ...arg3: Internal.ConstantDesc_[]): Internal.DynamicConstantDesc<T>;
equals(arg0: any): boolean;
static of(arg0: Internal.DirectMethodHandleDesc_, ...arg1: Internal.ConstantDesc_[]): Internal.DynamicConstantDesc<T>;
}
type DynamicConstantDesc_<T> = DynamicConstantDesc<T>;
abstract class AbstractFurnaceBlockEntity extends Internal.BaseContainerBlockEntity implements Internal.StackedContentsCompatible, Internal.RecipeHolder, Internal.WorldlyContainer, Internal.SpecialLogicInventory {
stopOpen($$0: Internal.Player_): void;
static serverTick($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.AbstractFurnaceBlockEntity_): void;
fabric_setSuppress(suppress: boolean): void;
countItem($$0: Internal.Item_): number;
static isFuel($$0: Internal.ItemStack_): boolean;
isEmpty(): boolean;
canPlaceItem($$0: number, $$1: Internal.ItemStack_): boolean;
startOpen($$0: Internal.Player_): void;
hasAnyOf($$0: Internal.Set_<Internal.Item_>): boolean;
removeItem($$0: number, $$1: number): Internal.ItemStack;
load($$0: Internal.CompoundTag_): void;
canPlaceItemThroughFace($$0: number, $$1: Internal.ItemStack_, $$2: Internal.Direction_): boolean;
static getFuel(): Internal.Map<Internal.Item, number>;
fabric_onFinalCommit(slot: number, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): void;
getContainerSize(): number;
getSlotsForFace($$0: Internal.Direction_): number[];
setItem($$0: number, $$1: Internal.ItemStack_): void;
handler$zmj000$setStackSuppressUpdate(slot: number, stack: Internal.ItemStack_, ci: Internal.CallbackInfo_): void;
awardUsedRecipes($$0: Internal.Player_): void;
awardUsedRecipesAndPopExperience($$0: Internal.ServerPlayer_): void;
setRecipeUsed($$0: Internal.Level_, $$1: Internal.ServerPlayer_, $$2: Internal.Recipe_<any>): boolean;
static add($$0: Internal.Map_<Internal.Item_, number>, $$1: Internal.TagKey_<Internal.Item_>, $$2: number): void;
getMaxStackSize(): number;
fillStackedContents($$0: Internal.StackedContents_): void;
removeItemNoUpdate($$0: number): Internal.ItemStack;
hasCustomName(): boolean;
stillValid($$0: Internal.Player_): boolean;
getRecipeUsed(): Internal.Recipe<any>;
getItem($$0: number): Internal.ItemStack;
setRecipeUsed($$0: Internal.Recipe_<any>): void;
static add($$0: Internal.Map_<Internal.Item_, number>, $$1: Internal.ItemLike_, $$2: number): void;
clearContent(): void;
canTakeItemThroughFace($$0: number, $$1: Internal.ItemStack_, $$2: Internal.Direction_): boolean;
getRecipesToAwardAndPopExperience($$0: Internal.ServerLevel_, $$1: Vec3_): Internal.List<Internal.Recipe<any>>;
get empty(): boolean
get fuel(): Internal.Map<Internal.Item, number>
get containerSize(): number
get maxStackSize(): number
get recipeUsed(): Internal.Recipe<any>
set recipeUsed($$0: Internal.Recipe_<any>)
readonly static "DATA_LIT_DURATION": 1;
readonly static "DATA_COOKING_PROGRESS": 2;
readonly static "NUM_DATA_VALUES": 4;
readonly static "DATA_LIT_TIME": 0;
readonly static "BURN_TIME_STANDARD": 200;
readonly static "BURN_COOL_SPEED": 2;
readonly static "DATA_COOKING_TOTAL_TIME": 3;
}
type AbstractFurnaceBlockEntity_ = AbstractFurnaceBlockEntity;
class ViewArea {
constructor($$0: Internal.ChunkRenderDispatcher_, $$1: Internal.Level_, $$2: number, $$3: Internal.LevelRenderer_)
repositionCamera($$0: number, $$1: number): void;
setDirty($$0: number, $$1: number, $$2: number, $$3: boolean): void;
releaseAllBuffers(): void;
"chunks": Internal.ChunkRenderDispatcher$RenderChunk[];
}
type ViewArea_ = ViewArea;
class AllowSettingSpawnEventJS extends Internal.PlayerEventJS {
constructor(player: Internal.Player_, sleepingPos: BlockPos_)
getPos(): Internal.BlockContainerJS;
getEntity(): Internal.EntityJS;
canCancel(): boolean;
static handler(player: Internal.Player_, sleepingPos: BlockPos_): boolean;
getSleepingPos(): BlockPos;
get pos(): Internal.BlockContainerJS
get entity(): Internal.EntityJS
get sleepingPos(): BlockPos
}
type AllowSettingSpawnEventJS_ = AllowSettingSpawnEventJS;
class EmptyPoolElement extends Internal.StructurePoolElement {
getType(): Internal.StructurePoolElementType<any>;
toString(): string;
getSize($$0: Internal.StructureManager_, $$1: Internal.Rotation_): Vec3i;
getShuffledJigsawBlocks($$0: Internal.StructureManager_, $$1: BlockPos_, $$2: Internal.Rotation_, $$3: Internal.Random_): Internal.List<Internal.StructureTemplate$StructureBlockInfo>;
place($$0: Internal.StructureManager_, $$1: Internal.WorldGenLevel_, $$2: Internal.StructureFeatureManager_, $$3: Internal.ChunkGenerator_, $$4: BlockPos_, $$5: BlockPos_, $$6: Internal.Rotation_, $$7: Internal.BoundingBox_, $$8: Internal.Random_, $$9: boolean): boolean;
getBoundingBox($$0: Internal.StructureManager_, $$1: BlockPos_, $$2: Internal.Rotation_): Internal.BoundingBox;
get type(): Internal.StructurePoolElementType<any>
readonly static "CODEC": any;
readonly static "INSTANCE": Internal.EmptyPoolElement;
}
type EmptyPoolElement_ = EmptyPoolElement;
class PlayerEnderChestContainer extends Internal.SimpleContainer {
constructor()
stillValid($$0: Internal.Player_): boolean;
stopOpen($$0: Internal.Player_): void;
createTag(): Internal.ListTag;
isActiveChest($$0: Internal.EnderChestBlockEntity_): boolean;
getMaxStackSize(): number;
countItem($$0: Internal.Item_): number;
fromTag($$0: Internal.ListTag_): void;
setActiveChest($$0: Internal.EnderChestBlockEntity_): void;
canPlaceItem($$0: number, $$1: Internal.ItemStack_): boolean;
startOpen($$0: Internal.Player_): void;
hasAnyOf($$0: Internal.Set_<Internal.Item_>): boolean;
get maxStackSize(): number
set activeChest($$0: Internal.EnderChestBlockEntity_)
}
type PlayerEnderChestContainer_ = PlayerEnderChestContainer;
interface HolderSet <T> extends Internal.Iterable<Internal.Holder<T>> {
isValidInRegistry(arg0: Internal.Registry_<T>): boolean;
unwrap(): Internal.Either<Internal.TagKey<T>, Internal.List<Internal.Holder<T>>>;
direct($$0: Internal.List_<any>): Internal.HolderSet$Direct<T>;
get(arg0: number): Internal.Holder<T>;
forEach(arg0: Internal.Consumer_<any>): void;
spliterator(): Internal.Spliterator<Internal.Holder<T>>;
stream(): Internal.Stream<Internal.Holder<T>>;
getRandomElement(arg0: Internal.Random_): Internal.Optional<Internal.Holder<T>>;
contains(arg0: Internal.Holder_<T>): boolean;
size(): number;
direct($$0: Internal.Function_<E, Internal.Holder_<T>>, ...$$1: E[]): Internal.HolderSet$Direct<T>;
direct(...$$0: Internal.Holder_<T>[]): Internal.HolderSet$Direct<T>;
direct($$0: Internal.Function_<E, Internal.Holder_<T>>, $$1: Internal.List_<E>): Internal.HolderSet$Direct<T>;
}
type HolderSet_<T> = HolderSet<T>;
class TraderLlama extends Internal.Llama {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
isTraderLlama(): boolean;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
getComponent(key: Internal.ComponentKey_<C>): C;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
aiStep(): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
method_5652($$0: Internal.CompoundTag_): void;
foodEatenKJS(is: Internal.ItemStack_): void;
setDespawnDelay($$0: number): void;
asKJS(): Internal.EntityJS;
get traderLlama(): boolean
set despawnDelay($$0: number)
}
type TraderLlama_ = TraderLlama;
abstract class TypeToken <T> extends Internal.TypeCapture<T> implements Internal.Serializable {
static of(arg0: Internal.Class_<T>): Internal.TypeToken<T>;
where(arg0: Internal.TypeParameter_<X>, arg1: Internal.Class_<X>): this;
isPrimitive(): boolean;
static of(arg0: Internal.Type_): Internal.TypeToken<any>;
method(arg0: Internal.Method_): Internal.Invokable<T, any>;
getSubtype(arg0: Internal.Class_<any>): Internal.TypeToken<any>;
toString(): string;
getSupertype(arg0: Internal.Class_<any>): Internal.TypeToken<any>;
getComponentType(): Internal.TypeToken<any>;
getTypes(): Internal.TypeToken$TypeSet<>;
getRawType(): Internal.Class<any>;
where(arg0: Internal.TypeParameter_<X>, arg1: Internal.TypeToken_<X>): this;
resolveType(arg0: Internal.Type_): Internal.TypeToken<any>;
isSubtypeOf(arg0: Internal.TypeToken_<any>): boolean;
isSupertypeOf(arg0: Internal.Type_): boolean;
hashCode(): number;
isArray(): boolean;
wrap(): this;
isSubtypeOf(arg0: Internal.Type_): boolean;
unwrap(): this;
equals(arg0: any): boolean;
constructor(arg0: Internal.Constructor_<any>): Internal.Invokable<T, T>;
getType(): Internal.Type;
isSupertypeOf(arg0: Internal.TypeToken_<any>): boolean;
get primitive(): boolean
get componentType(): Internal.TypeToken<any>
get types(): Internal.TypeToken$TypeSet<>
get rawType(): Internal.Class<any>
get array(): boolean
get type(): Internal.Type
}
type TypeToken_<T> = TypeToken<T>;
class BlockStateProviderType <P> {
codec(): Internal.Codec<P>;
readonly static "WEIGHTED_STATE_PROVIDER": Internal.BlockStateProviderType<any>;
readonly static "SIMPLE_STATE_PROVIDER": Internal.BlockStateProviderType<any>;
readonly static "DUAL_NOISE_PROVIDER": Internal.BlockStateProviderType<any>;
readonly static "NOISE_THRESHOLD_PROVIDER": Internal.BlockStateProviderType<any>;
readonly static "ROTATED_BLOCK_PROVIDER": Internal.BlockStateProviderType<any>;
readonly static "NOISE_PROVIDER": Internal.BlockStateProviderType<any>;
readonly static "RANDOMIZED_INT_STATE_PROVIDER": Internal.BlockStateProviderType<any>;
}
type BlockStateProviderType_<P> = Special.BlockStateProviderType | BlockStateProviderType<P>;
interface ServerWorldCache {
fabric_registerCache(arg0: BlockPos_, arg1: Internal.BlockApiCacheImpl_<any, any>): void;
fabric_invalidateCache(arg0: BlockPos_): void;
}
type ServerWorldCache_ = ServerWorldCache;
class MinecartFurnace extends Internal.AbstractMinecart {
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getMinecartType(): Internal.AbstractMinecart$Type;
getDefaultDisplayBlockState(): Internal.BlockState;
getComponent(key: Internal.ComponentKey_<C>): C;
alwaysAccepts(): boolean;
destroy($$0: Internal.DamageSource_): void;
interact($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
asKJS(): Internal.EntityJS;
tick(): void;
get minecartType(): Internal.AbstractMinecart$Type
get defaultDisplayBlockState(): Internal.BlockState
"xPush": number;
"zPush": number;
}
type MinecartFurnace_ = MinecartFurnace;
class PlayerChangeDimensionEventJS extends Internal.PlayerEventJS {
constructor(player: Internal.ServerPlayer_, oldWorld: Internal.ResourceKey_<Internal.Level_>, newWorld: Internal.ResourceKey_<Internal.Level_>)
getNewLevel(): Internal.LevelJS;
getEntity(): Internal.EntityJS;
static of(player: Internal.ServerPlayer_, oldLevel: Internal.ResourceKey_<Internal.Level_>, newLevel: Internal.ResourceKey_<Internal.Level_>): Internal.PlayerChangeDimensionEventJS;
getOldLevel(): Internal.LevelJS;
getOldWorldKey(): Internal.ResourceKey<Internal.Level>;
getNewWorldKey(): Internal.ResourceKey<Internal.Level>;
get newLevel(): Internal.LevelJS
get entity(): Internal.EntityJS
get oldLevel(): Internal.LevelJS
get oldWorldKey(): Internal.ResourceKey<Internal.Level>
get newWorldKey(): Internal.ResourceKey<Internal.Level>
}
type PlayerChangeDimensionEventJS_ = PlayerChangeDimensionEventJS;
abstract class ForwardingCollection <E> extends Internal.ForwardingObject implements Internal.Collection<E> {
add(arg0: E): boolean;
forEach(arg0: Internal.Consumer_<any>): void;
toArray(arg0: T[]): T[];
remove(arg0: any): boolean;
parallelStream(): Internal.Stream<E>;
isEmpty(): boolean;
toArray(): any[];
iterator(): Internal.Iterator<E>;
retainAll(arg0: Internal.Collection_<any>): boolean;
containsAll(arg0: Internal.Collection_<any>): boolean;
size(): number;
stream(): Internal.Stream<E>;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
removeIf(arg0: Internal.Predicate_<any>): boolean;
removeAll(arg0: Internal.Collection_<any>): boolean;
clear(): void;
addAll(arg0: Internal.Collection_<any>): boolean;
spliterator(): Internal.Spliterator<E>;
contains(arg0: any): boolean;
get empty(): boolean
}
type ForwardingCollection_<E> = ForwardingCollection<E>;
interface Hopper extends Internal.Container {
stopOpen($$0: Internal.Player_): void;
getSuckShape(): Internal.VoxelShape;
getMaxStackSize(): number;
countItem($$0: Internal.Item_): number;
getLevelX(): number;
getLevelY(): number;
canPlaceItem($$0: number, $$1: Internal.ItemStack_): boolean;
getLevelZ(): number;
startOpen($$0: Internal.Player_): void;
hasAnyOf($$0: Internal.Set_<Internal.Item_>): boolean;
get suckShape(): Internal.VoxelShape
get maxStackSize(): number
get levelX(): number
get levelY(): number
get levelZ(): number
readonly static "SUCK": any;
readonly static "INSIDE": any;
readonly static "ABOVE": any;
}
type Hopper_ = Hopper;
class DeltaFeatureConfiguration implements Internal.FeatureConfiguration {
constructor($$0: Internal.BlockState_, $$1: Internal.BlockState_, $$2: Internal.IntProvider_, $$3: Internal.IntProvider_)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
rim(): Internal.BlockState;
contents(): Internal.BlockState;
rimSize(): Internal.IntProvider;
size(): Internal.IntProvider;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
}
type DeltaFeatureConfiguration_ = DeltaFeatureConfiguration;
interface GenericFutureListener <F> extends Internal.EventListener {
operationComplete(arg0: F): void;
}
type GenericFutureListener_<F> = GenericFutureListener<F>;
class Subject implements Internal.Serializable {
constructor()
constructor(arg0: boolean, arg1: Internal.Set_<any>, arg2: Internal.Set_<any>, arg3: Internal.Set_<any>)
getPrivateCredentials(arg0: Internal.Class_<T>): Internal.Set<T>;
getPublicCredentials(arg0: Internal.Class_<T>): Internal.Set<T>;
getPrivateCredentials(): Internal.Set<any>;
getPublicCredentials(): Internal.Set<any>;
toString(): string;
getPrincipals(arg0: Internal.Class_<T>): Internal.Set<T>;
static getSubject(arg0: Internal.AccessControlContext_): Internal.Subject;
static doAs(arg0: Internal.Subject_, arg1: Internal.PrivilegedExceptionAction_<T>): T;
static doAsPrivileged(arg0: Internal.Subject_, arg1: Internal.PrivilegedAction_<T>, arg2: Internal.AccessControlContext_): T;
hashCode(): number;
setReadOnly(): void;
static doAs(arg0: Internal.Subject_, arg1: Internal.PrivilegedAction_<T>): T;
isReadOnly(): boolean;
equals(arg0: any): boolean;
static doAsPrivileged(arg0: Internal.Subject_, arg1: Internal.PrivilegedExceptionAction_<T>, arg2: Internal.AccessControlContext_): T;
getPrincipals(): Internal.Set<Internal.Principal>;
get privateCredentials(): Internal.Set<any>
get publicCredentials(): Internal.Set<any>
get readOnly(): boolean
get principals(): Internal.Set<Internal.Principal>
}
type Subject_ = Subject;
class JsonGenerator {
constructor(c: Internal.ConsoleJS_, m: Internal.Map_<ResourceLocation_, Internal.JsonElement_>)
json(id: ResourceLocation_, json: Internal.JsonElement_): void;
getAllJsons(): Internal.Map<ResourceLocation, Internal.JsonElement>;
get allJsons(): Internal.Map<ResourceLocation, Internal.JsonElement>
}
type JsonGenerator_ = JsonGenerator;
class ServerGamePacketListenerImpl implements Internal.ServerPlayerConnection, Internal.NetworkHandlerExtensions, Internal.DisconnectPacketSource, Internal.ServerGamePacketListener {
constructor($$0: Internal.MinecraftServer_, $$1: Internal.Connection_, $$2: Internal.ServerPlayer_)
createDisconnectPacket(message: Internal.Component_): Internal.Packet<any>;
teleport($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: Internal.Set_<Internal.ClientboundPlayerPositionPacket$RelativeArgument_>, $$6: boolean): void;
handlePlayerAbilities($$0: Internal.ServerboundPlayerAbilitiesPacket_): void;
handleClientCommand($$0: Internal.ServerboundClientCommandPacket_): void;
handlePlayerInput($$0: Internal.ServerboundPlayerInputPacket_): void;
handleResourcePackResponse($$0: Internal.ServerboundResourcePackPacket_): void;
handleSetCarriedItem($$0: Internal.ServerboundSetCarriedItemPacket_): void;
handlePickItem($$0: Internal.ServerboundPickItemPacket_): void;
handleSetCreativeModeSlot($$0: Internal.ServerboundSetCreativeModeSlotPacket_): void;
handleSeenAdvancements($$0: Internal.ServerboundSeenAdvancementsPacket_): void;
getPlayer(): Internal.ServerPlayer;
handleKeepAlive($$0: Internal.ServerboundKeepAlivePacket_): void;
handleUseItem($$0: Internal.ServerboundUseItemPacket_): void;
handlePaddleBoat($$0: Internal.ServerboundPaddleBoatPacket_): void;
handleSetStructureBlock($$0: Internal.ServerboundSetStructureBlockPacket_): void;
handleCustomPayload($$0: Internal.ServerboundCustomPayloadPacket_): void;
getAddon(): Internal.ServerPlayNetworkAddon;
handleSelectTrade($$0: Internal.ServerboundSelectTradePacket_): void;
handleJigsawGenerate($$0: Internal.ServerboundJigsawGeneratePacket_): void;
getConnection(): Internal.Connection;
onDisconnect($$0: Internal.Component_): void;
handleSetJigsawBlock($$0: Internal.ServerboundSetJigsawBlockPacket_): void;
handleSetCommandMinecart($$0: Internal.ServerboundSetCommandMinecartPacket_): void;
tick(): void;
handleSetCommandBlock($$0: Internal.ServerboundSetCommandBlockPacket_): void;
handleRecipeBookSeenRecipePacket($$0: Internal.ServerboundRecipeBookSeenRecipePacket_): void;
handleBlockEntityTagQuery($$0: Internal.ServerboundBlockEntityTagQuery_): void;
handleContainerButtonClick($$0: Internal.ServerboundContainerButtonClickPacket_): void;
constant$bnc000$modifyCreativeSlotMax(value: number): number;
handlePong($$0: Internal.ServerboundPongPacket_): void;
teleport($$0: number, $$1: number, $$2: number, $$3: number, $$4: number): void;
handlePlaceRecipe($$0: Internal.ServerboundPlaceRecipePacket_): void;
handlePlayerCommand($$0: Internal.ServerboundPlayerCommandPacket_): void;
handleEditBook($$0: Internal.ServerboundEditBookPacket_): void;
handleTeleportToEntityPacket($$0: Internal.ServerboundTeleportToEntityPacket_): void;
handleInteract($$0: Internal.ServerboundInteractPacket_): void;
dismount($$0: number, $$1: number, $$2: number, $$3: number, $$4: number): void;
send($$0: Internal.Packet_<any>, $$1: Internal.GenericFutureListener_<any>): void;
handleContainerClose($$0: Internal.ServerboundContainerClosePacket_): void;
handleChangeDifficulty($$0: Internal.ServerboundChangeDifficultyPacket_): void;
handleClientInformation($$0: Internal.ServerboundClientInformationPacket_): void;
handleRecipeBookChangeSettingsPacket($$0: Internal.ServerboundRecipeBookChangeSettingsPacket_): void;
handleContainerClick($$0: Internal.ServerboundContainerClickPacket_): void;
handleCustomCommandSuggestions($$0: Internal.ServerboundCommandSuggestionPacket_): void;
handleAcceptTeleportPacket($$0: Internal.ServerboundAcceptTeleportationPacket_): void;
handleMovePlayer($$0: Internal.ServerboundMovePlayerPacket_): void;
disconnect($$0: Internal.Component_): void;
handlePlayerAction($$0: Internal.ServerboundPlayerActionPacket_): void;
resetPosition(): void;
handleLockDifficulty($$0: Internal.ServerboundLockDifficultyPacket_): void;
handleAnimate($$0: Internal.ServerboundSwingPacket_): void;
handleRenameItem($$0: Internal.ServerboundRenameItemPacket_): void;
shouldPropagateHandlingExceptions(): boolean;
handleEntityTagQuery($$0: Internal.ServerboundEntityTagQuery_): void;
handleSignUpdate($$0: Internal.ServerboundSignUpdatePacket_): void;
handleChat($$0: Internal.ServerboundChatPacket_): void;
handleSetBeaconPacket($$0: Internal.ServerboundSetBeaconPacket_): void;
teleport($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: Internal.Set_<Internal.ClientboundPlayerPositionPacket$RelativeArgument_>): void;
handleUseItemOn($$0: Internal.ServerboundUseItemOnPacket_): void;
send($$0: Internal.Packet_<any>): void;
handleMoveVehicle($$0: Internal.ServerboundMoveVehiclePacket_): void;
get player(): Internal.ServerPlayer
get addon(): Internal.ServerPlayNetworkAddon
get connection(): Internal.Connection
/**
* @org.spongepowered.asm.mixin.Final()
*/
readonly "connection": Internal.Connection;
"player": Internal.ServerPlayer;
}
type ServerGamePacketListenerImpl_ = ServerGamePacketListenerImpl;
class CommandBlockEntity extends Internal.BlockEntity {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
isConditional(): boolean;
onlyOpCanSetNbt(): boolean;
load($$0: Internal.CompoundTag_): void;
setAutomatic($$0: boolean): void;
getCommandBlock(): Internal.BaseCommandBlock;
isAutomatic(): boolean;
getMode(): Internal.CommandBlockEntity$Mode;
markConditionMet(): boolean;
onModeSwitch(): void;
setPowered($$0: boolean): void;
isPowered(): boolean;
wasConditionMet(): boolean;
get conditional(): boolean
set automatic($$0: boolean)
get commandBlock(): Internal.BaseCommandBlock
get automatic(): boolean
get mode(): Internal.CommandBlockEntity$Mode
set powered($$0: boolean)
get powered(): boolean
}
type CommandBlockEntity_ = CommandBlockEntity;
class RecordItemJS$Builder extends Internal.ItemBuilder {
constructor(i: ResourceLocation_)
createObject(): Internal.Item;
analogOutput(o: number): this;
song(song: Internal.SoundEvent_): this;
}
type RecordItemJS$Builder_ = RecordItemJS$Builder;
class StatsCounter {
constructor()
getValue($$0: Internal.Stat_<any>): number;
increment($$0: Internal.Player_, $$1: Internal.Stat_<any>, $$2: number): void;
getValue($$0: Internal.StatType_<T>, $$1: T): number;
setValue($$0: Internal.Player_, $$1: Internal.Stat_<any>, $$2: number): void;
}
type StatsCounter_ = StatsCounter;
abstract class SpellcasterIllager extends Internal.AbstractIllager {
getComponent(key: Internal.ComponentKey_<C>): C;
getArmPose(): Internal.AbstractIllager$IllagerArmPose;
isCastingSpell(): boolean;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
setIsCastingSpell($$0: Internal.SpellcasterIllager$IllagerSpell_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
method_5652($$0: Internal.CompoundTag_): void;
foodEatenKJS(is: Internal.ItemStack_): void;
asKJS(): Internal.EntityJS;
tick(): void;
get armPose(): Internal.AbstractIllager$IllagerArmPose
get castingSpell(): boolean
set isCastingSpell($$0: Internal.SpellcasterIllager$IllagerSpell_)
}
type SpellcasterIllager_ = SpellcasterIllager;
class Slime extends Internal.Mob implements Internal.Enemy {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getMaxHeadXRot(): number;
getComponent(key: Internal.ComponentKey_<C>): C;
push($$0: Internal.Entity_): void;
playerTouch($$0: Internal.Player_): void;
remove($$0: Internal.Entity$RemovalReason_): void;
method_5652($$0: Internal.CompoundTag_): void;
static checkSlimeSpawnRules($$0: Internal.EntityType_<Internal.Slime_>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
asKJS(): Internal.EntityJS;
tick(): void;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
onSyncedDataUpdated($$0: Internal.EntityDataAccessor_<any>): void;
alwaysAccepts(): boolean;
getSize(): number;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
isTiny(): boolean;
getDimensions($$0: Internal.Pose_): Internal.EntityDimensions;
refreshDimensions(): void;
foodEatenKJS(is: Internal.ItemStack_): void;
getType(): Internal.EntityType<any>;
get maxHeadXRot(): number
get size(): number
get tiny(): boolean
get type(): Internal.EntityType<any>
readonly static "MIN_SIZE": 1;
"targetSquish": number;
"squish": number;
readonly static "MAX_SIZE": 127;
"oSquish": number;
}
type Slime_ = Slime;
class NoiseThresholdProvider extends Internal.NoiseBasedStateProvider {
constructor($$0: number, $$1: Internal.NormalNoise$NoiseParameters_, $$2: number, $$3: number, $$4: number, $$5: Internal.BlockState_, $$6: Internal.List_<Internal.BlockState_>, $$7: Internal.List_<Internal.BlockState_>)
getState($$0: Internal.Random_, $$1: BlockPos_): Internal.BlockState;
readonly static "CODEC": any;
}
type NoiseThresholdProvider_ = NoiseThresholdProvider;
class Sheep extends Internal.Animal implements Internal.Shearable {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
static createAttributes(): Internal.AttributeSupplier$Builder;
shear($$0: Internal.SoundSource_): void;
ate(): void;
getHeadEatPositionScale($$0: number): number;
static getRandomSheepColor($$0: Internal.Random_): Internal.DyeColor;
asKJS(): Internal.EntityJS;
method_5992($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
static getColorArray($$0: Internal.DyeColor_): number[];
method_5749($$0: Internal.CompoundTag_): void;
isSheared(): boolean;
handleEntityEvent($$0: number): void;
getComponent(key: Internal.ComponentKey_<C>): C;
method_5991(): ResourceLocation;
getColor(): Internal.DyeColor;
getHeadEatAngleScale($$0: number): number;
readyForShearing(): boolean;
aiStep(): void;
method_5652($$0: Internal.CompoundTag_): void;
getBreedOffspring(arg0: Internal.ServerLevel_, arg1: Internal.AgeableMob_): Internal.AgeableMob;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
alwaysAccepts(): boolean;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): this;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
setColor($$0: Internal.DyeColor_): void;
foodEatenKJS(is: Internal.ItemStack_): void;
setSheared($$0: boolean): void;
get sheared(): boolean
get color(): Internal.DyeColor
set color($$0: Internal.DyeColor_)
set sheared($$0: boolean)
}
type Sheep_ = Sheep;
class AttributeKey <T> extends Internal.AbstractConstant<Internal.AttributeKey<T>> {
static valueOf(arg0: string): Internal.AttributeKey<T>;
static newInstance(arg0: string): Internal.AttributeKey<T>;
static valueOf(arg0: Internal.Class_<any>, arg1: string): Internal.AttributeKey<T>;
static exists(arg0: string): boolean;
}
type AttributeKey_<T> = AttributeKey<T>;
class TippedArrowRecipe extends Internal.CustomRecipe {
constructor($$0: ResourceLocation_)
getIngredients(): Internal.NonNullList<Internal.Ingredient>;
getGroup(): string;
getSerializer(): Internal.RecipeSerializer<any>;
assemble(arg0: Internal.Container_): Internal.ItemStack;
getType(): Internal.RecipeType<any>;
getToastSymbol(): Internal.ItemStack;
matches($$0: Internal.CraftingContainer_, $$1: Internal.Level_): boolean;
isIncomplete(): boolean;
canCraftInDimensions($$0: number, $$1: number): boolean;
assemble($$0: Internal.CraftingContainer_): Internal.ItemStack;
matches(arg0: Internal.Container_, arg1: Internal.Level_): boolean;
getRemainingItems($$0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
get ingredients(): Internal.NonNullList<Internal.Ingredient>
get group(): string
get serializer(): Internal.RecipeSerializer<any>
get type(): Internal.RecipeType<any>
get toastSymbol(): Internal.ItemStack
get incomplete(): boolean
}
type TippedArrowRecipe_ = TippedArrowRecipe;
class BlockRotProcessor extends Internal.StructureProcessor {
constructor($$0: number)
processBlock($$0: Internal.LevelReader_, $$1: BlockPos_, $$2: BlockPos_, $$3: Internal.StructureTemplate$StructureBlockInfo_, $$4: Internal.StructureTemplate$StructureBlockInfo_, $$5: Internal.StructurePlaceSettings_): Internal.StructureTemplate$StructureBlockInfo;
readonly static "CODEC": any;
}
type BlockRotProcessor_ = BlockRotProcessor;
class LootItemConditionType extends Internal.SerializerType<Internal.LootItemCondition> {
constructor($$0: Internal.Serializer_<any>)
}
type LootItemConditionType_ = Special.LootItemConditionType | LootItemConditionType;
class TrapezoidFloat extends Internal.FloatProvider {
getMinValue(): number;
toString(): string;
getMaxValue(): number;
sample($$0: Internal.Random_): number;
getType(): Internal.FloatProviderType<any>;
static of($$0: number, $$1: number, $$2: number): Internal.TrapezoidFloat;
get minValue(): number
get maxValue(): number
get type(): Internal.FloatProviderType<any>
readonly static "CODEC": any;
}
type TrapezoidFloat_ = TrapezoidFloat;
interface ClientGamePacketListener extends Internal.PacketListener {
setActionBarText(arg0: Internal.ClientboundSetActionBarTextPacket_): void;
handleContainerSetSlot(arg0: Internal.ClientboundContainerSetSlotPacket_): void;
handleAddPlayer(arg0: Internal.ClientboundAddPlayerPacket_): void;
handleSetScore(arg0: Internal.ClientboundSetScorePacket_): void;
handleAnimate(arg0: Internal.ClientboundAnimatePacket_): void;
handleResourcePack(arg0: Internal.ClientboundResourcePackPacket_): void;
handleOpenScreen(arg0: Internal.ClientboundOpenScreenPacket_): void;
handleContainerContent(arg0: Internal.ClientboundContainerSetContentPacket_): void;
handleLogin(arg0: Internal.ClientboundLoginPacket_): void;
handleTagQueryPacket(arg0: Internal.ClientboundTagQueryPacket_): void;
handleUpdateAttributes(arg0: Internal.ClientboundUpdateAttributesPacket_): void;
handleSetSpawn(arg0: Internal.ClientboundSetDefaultSpawnPositionPacket_): void;
handleCustomPayload(arg0: Internal.ClientboundCustomPayloadPacket_): void;
handleLookAt(arg0: Internal.ClientboundPlayerLookAtPacket_): void;
handleParticleEvent(arg0: Internal.ClientboundLevelParticlesPacket_): void;
handleTitlesClear(arg0: Internal.ClientboundClearTitlesPacket_): void;
handleRemoveEntities(arg0: Internal.ClientboundRemoveEntitiesPacket_): void;
handleContainerClose(arg0: Internal.ClientboundContainerClosePacket_): void;
handleTeleportEntity(arg0: Internal.ClientboundTeleportEntityPacket_): void;
handleSetCamera(arg0: Internal.ClientboundSetCameraPacket_): void;
handleForgetLevelChunk(arg0: Internal.ClientboundForgetLevelChunkPacket_): void;
handlePlayerCombatEnter(arg0: Internal.ClientboundPlayerCombatEnterPacket_): void;
handleBlockEvent(arg0: Internal.ClientboundBlockEventPacket_): void;
handleLightUpdatePacket(arg0: Internal.ClientboundLightUpdatePacket_): void;
handleMoveVehicle(arg0: Internal.ClientboundMoveVehiclePacket_): void;
handleCommands(arg0: Internal.ClientboundCommandsPacket_): void;
handleSetBorderCenter(arg0: Internal.ClientboundSetBorderCenterPacket_): void;
handleItemCooldown(arg0: Internal.ClientboundCooldownPacket_): void;
handleAddExperienceOrb(arg0: Internal.ClientboundAddExperienceOrbPacket_): void;
setSubtitleText(arg0: Internal.ClientboundSetSubtitleTextPacket_): void;
handleRespawn(arg0: Internal.ClientboundRespawnPacket_): void;
handleCommandSuggestions(arg0: Internal.ClientboundCommandSuggestionsPacket_): void;
handleSetEquipment(arg0: Internal.ClientboundSetEquipmentPacket_): void;
handleChunkBlocksUpdate(arg0: Internal.ClientboundSectionBlocksUpdatePacket_): void;
handleExplosion(arg0: Internal.ClientboundExplodePacket_): void;
handleKeepAlive(arg0: Internal.ClientboundKeepAlivePacket_): void;
handleUpdateMobEffect(arg0: Internal.ClientboundUpdateMobEffectPacket_): void;
handleUpdateRecipes(arg0: Internal.ClientboundUpdateRecipesPacket_): void;
handleOpenBook(arg0: Internal.ClientboundOpenBookPacket_): void;
handleLevelChunkWithLight(arg0: Internal.ClientboundLevelChunkWithLightPacket_): void;
handleBlockEntityData(arg0: Internal.ClientboundBlockEntityDataPacket_): void;
handlePlayerInfo(arg0: Internal.ClientboundPlayerInfoPacket_): void;
handleCustomSoundEvent(arg0: Internal.ClientboundCustomSoundPacket_): void;
handleUpdateAdvancementsPacket(arg0: Internal.ClientboundUpdateAdvancementsPacket_): void;
handleSetChunkCacheRadius(arg0: Internal.ClientboundSetChunkCacheRadiusPacket_): void;
handleAddVibrationSignal(arg0: Internal.ClientboundAddVibrationSignalPacket_): void;
handleMapItemData(arg0: Internal.ClientboundMapItemDataPacket_): void;
handleInitializeBorder(arg0: Internal.ClientboundInitializeBorderPacket_): void;
handleSetPlayerTeamPacket(arg0: Internal.ClientboundSetPlayerTeamPacket_): void;
handleBlockDestruction(arg0: Internal.ClientboundBlockDestructionPacket_): void;
handleTakeItemEntity(arg0: Internal.ClientboundTakeItemEntityPacket_): void;
handleEntityLinkPacket(arg0: Internal.ClientboundSetEntityLinkPacket_): void;
handleSetTime(arg0: Internal.ClientboundSetTimePacket_): void;
handleSetBorderSize(arg0: Internal.ClientboundSetBorderSizePacket_): void;
handleSetCarriedItem(arg0: Internal.ClientboundSetCarriedItemPacket_): void;
setTitlesAnimation(arg0: Internal.ClientboundSetTitlesAnimationPacket_): void;
handleSetBorderLerpSize(arg0: Internal.ClientboundSetBorderLerpSizePacket_): void;
handleSetExperience(arg0: Internal.ClientboundSetExperiencePacket_): void;
handleSetDisplayObjective(arg0: Internal.ClientboundSetDisplayObjectivePacket_): void;
handleAddPainting(arg0: Internal.ClientboundAddPaintingPacket_): void;
handleAddObjective(arg0: Internal.ClientboundSetObjectivePacket_): void;
handleDisconnect(arg0: Internal.ClientboundDisconnectPacket_): void;
handleSetHealth(arg0: Internal.ClientboundSetHealthPacket_): void;
handleTabListCustomisation(arg0: Internal.ClientboundTabListPacket_): void;
handleMerchantOffers(arg0: Internal.ClientboundMerchantOffersPacket_): void;
handleUpdateTags(arg0: Internal.ClientboundUpdateTagsPacket_): void;
handleStopSoundEvent(arg0: Internal.ClientboundStopSoundPacket_): void;
handleRemoveMobEffect(arg0: Internal.ClientboundRemoveMobEffectPacket_): void;
handleSetSimulationDistance(arg0: Internal.ClientboundSetSimulationDistancePacket_): void;
handleSetChunkCacheCenter(arg0: Internal.ClientboundSetChunkCacheCenterPacket_): void;
handleChat(arg0: Internal.ClientboundChatPacket_): void;
handlePing(arg0: Internal.ClientboundPingPacket_): void;
handleBlockUpdate(arg0: Internal.ClientboundBlockUpdatePacket_): void;
handleRotateMob(arg0: Internal.ClientboundRotateHeadPacket_): void;
handleMovePlayer(arg0: Internal.ClientboundPlayerPositionPacket_): void;
handleSoundEntityEvent(arg0: Internal.ClientboundSoundEntityPacket_): void;
handleAddEntity(arg0: Internal.ClientboundAddEntityPacket_): void;
handleChangeDifficulty(arg0: Internal.ClientboundChangeDifficultyPacket_): void;
handleHorseScreenOpen(arg0: Internal.ClientboundHorseScreenOpenPacket_): void;
handleEntityEvent(arg0: Internal.ClientboundEntityEventPacket_): void;
handleSetBorderWarningDelay(arg0: Internal.ClientboundSetBorderWarningDelayPacket_): void;
handleOpenSignEditor(arg0: Internal.ClientboundOpenSignEditorPacket_): void;
setTitleText(arg0: Internal.ClientboundSetTitleTextPacket_): void;
handleSetEntityData(arg0: Internal.ClientboundSetEntityDataPacket_): void;
handlePlaceRecipe(arg0: Internal.ClientboundPlaceGhostRecipePacket_): void;
handleBossUpdate(arg0: Internal.ClientboundBossEventPacket_): void;
handleGameEvent(arg0: Internal.ClientboundGameEventPacket_): void;
handleAddMob(arg0: Internal.ClientboundAddMobPacket_): void;
handleSoundEvent(arg0: Internal.ClientboundSoundPacket_): void;
handleSetEntityMotion(arg0: Internal.ClientboundSetEntityMotionPacket_): void;
handleContainerSetData(arg0: Internal.ClientboundContainerSetDataPacket_): void;
handlePlayerCombatEnd(arg0: Internal.ClientboundPlayerCombatEndPacket_): void;
handleMoveEntity(arg0: Internal.ClientboundMoveEntityPacket_): void;
handleLevelEvent(arg0: Internal.ClientboundLevelEventPacket_): void;
handlePlayerAbilities(arg0: Internal.ClientboundPlayerAbilitiesPacket_): void;
shouldPropagateHandlingExceptions(): boolean;
handlePlayerCombatKill(arg0: Internal.ClientboundPlayerCombatKillPacket_): void;
handleSetBorderWarningDistance(arg0: Internal.ClientboundSetBorderWarningDistancePacket_): void;
handleBlockBreakAck(arg0: Internal.ClientboundBlockBreakAckPacket_): void;
handleSetEntityPassengersPacket(arg0: Internal.ClientboundSetPassengersPacket_): void;
handleAwardStats(arg0: Internal.ClientboundAwardStatsPacket_): void;
handleSelectAdvancementsTab(arg0: Internal.ClientboundSelectAdvancementsTabPacket_): void;
handleAddOrRemoveRecipes(arg0: Internal.ClientboundRecipePacket_): void;
set actionBarText(arg0: Internal.ClientboundSetActionBarTextPacket_)
set subtitleText(arg0: Internal.ClientboundSetSubtitleTextPacket_)
set titlesAnimation(arg0: Internal.ClientboundSetTitlesAnimationPacket_)
set titleText(arg0: Internal.ClientboundSetTitleTextPacket_)
}
type ClientGamePacketListener_ = ClientGamePacketListener;
abstract class EnchantmentCategory extends Internal.Enum<Internal.EnchantmentCategory> {
static valueOf($$0: string): Internal.EnchantmentCategory;
canEnchant(arg0: Internal.Item_): boolean;
static values(): Internal.EnchantmentCategory[];
readonly static "ARMOR_CHEST": any;
readonly static "BOW": any;
readonly static "ARMOR": any;
readonly static "ARMOR_FEET": any;
readonly static "TRIDENT": any;
readonly static "CROSSBOW": any;
readonly static "BREAKABLE": any;
readonly static "WEAPON": any;
readonly static "ARMOR_HEAD": any;
readonly static "ARMOR_LEGS": any;
readonly static "WEARABLE": any;
readonly static "DIGGER": any;
readonly static "FISHING_ROD": any;
readonly static "VANISHABLE": any;
}
type EnchantmentCategory_ = "armor_head" | "armor_legs" | "crossbow" | "vanishable" | "armor_chest" | "breakable" | "fishing_rod" | "trident" | "digger" | "wearable" | "weapon" | "armor" | "bow" | "armor_feet" | EnchantmentCategory;
class ScriptPackInfo {
constructor(n: string, p: string)
readonly "displayName": Internal.Component;
readonly "scripts": Internal.List<Internal.ScriptFileInfo>;
readonly "pathStart": string;
readonly "namespace": string;
}
type ScriptPackInfo_ = ScriptPackInfo;
class ClientboundSetBorderWarningDelayPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.WorldBorder_)
constructor($$0: Internal.FriendlyByteBuf_)
getWarningDelay(): number;
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
get warningDelay(): number
get skippable(): boolean
}
type ClientboundSetBorderWarningDelayPacket_ = ClientboundSetBorderWarningDelayPacket;
class PrintWriter extends Internal.Writer {
constructor(arg0: Internal.File_)
constructor(arg0: Internal.OutputStream_, arg1: boolean)
constructor(arg0: Internal.OutputStream_)
constructor(arg0: string, arg1: string)
constructor(arg0: string, arg1: Internal.Charset_)
constructor(arg0: Internal.File_, arg1: Internal.Charset_)
constructor(arg0: Internal.Writer_, arg1: boolean)
constructor(arg0: Internal.Writer_)
constructor(arg0: Internal.OutputStream_, arg1: boolean, arg2: Internal.Charset_)
constructor(arg0: string)
constructor(arg0: Internal.File_, arg1: string)
print(arg0: string): void;
println(arg0: number): void;
println(): void;
format(arg0: Internal.Locale_, arg1: string, ...arg2: any[]): this;
write(arg0: string[], arg1: number, arg2: number): void;
println(arg0: number): void;
print(arg0: number): void;
println(arg0: string): void;
flush(): void;
write(arg0: number): void;
print(arg0: number): void;
write(arg0: string, arg1: number, arg2: number): void;
printf(arg0: string, ...arg1: any[]): this;
print(arg0: number): void;
print(arg0: boolean): void;
append(arg0: Internal.CharSequence_, arg1: number, arg2: number): this;
printf(arg0: Internal.Locale_, arg1: string, ...arg2: any[]): this;
write(arg0: string): void;
println(arg0: string): void;
println(arg0: string[]): void;
println(arg0: boolean): void;
append(arg0: Internal.CharSequence_): this;
println(arg0: number): void;
checkError(): boolean;
println(arg0: number): void;
print(arg0: any): void;
print(arg0: string[]): void;
print(arg0: string): void;
close(): void;
write(arg0: string[]): void;
format(arg0: string, ...arg1: any[]): this;
print(arg0: number): void;
println(arg0: any): void;
append(arg0: string): this;
}
type PrintWriter_ = PrintWriter;
class PredicateManager extends Internal.SimpleJsonResourceReloadListener {
constructor()
get($$0: ResourceLocation_): Internal.LootItemCondition;
getName(): string;
getKeys(): Internal.Set<ResourceLocation>;
get name(): string
get keys(): Internal.Set<ResourceLocation>
}
type PredicateManager_ = PredicateManager;
class ServerboundPaddleBoatPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: boolean, $$1: boolean)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getRight(): boolean;
handle($$0: Internal.ServerGamePacketListener_): void;
isSkippable(): boolean;
getLeft(): boolean;
get right(): boolean
get skippable(): boolean
get left(): boolean
}
type ServerboundPaddleBoatPacket_ = ServerboundPaddleBoatPacket;
class ExperienceOrb extends Internal.Entity {
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number, $$4: number)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
playerTouch($$0: Internal.Player_): void;
static getExperienceValue($$0: number): number;
method_5652($$0: Internal.CompoundTag_): void;
asKJS(): Internal.EntityJS;
tick(): void;
static award($$0: Internal.ServerLevel_, $$1: Vec3_, $$2: number): void;
getAddEntityPacket(): Internal.Packet<any>;
alwaysAccepts(): boolean;
getSoundSource(): Internal.SoundSource;
getIcon(): number;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getValue(): number;
isAttackable(): boolean;
get addEntityPacket(): Internal.Packet<any>
get soundSource(): Internal.SoundSource
get icon(): number
get value(): number
get attackable(): boolean
}
type ExperienceOrb_ = ExperienceOrb;
abstract class BlockEntity implements Internal.RenderAttachmentBlockEntity {
constructor($$0: Internal.BlockEntityType_<any>, $$1: BlockPos_, $$2: Internal.BlockState_)
saveWithId(): Internal.CompoundTag;
static getPosFromTag($$0: Internal.CompoundTag_): BlockPos;
getRenderAttachmentData(): any;
getUpdateTag(): Internal.CompoundTag;
saveToItem($$0: Internal.ItemStack_): void;
setLevel($$0: Internal.Level_): void;
static addEntityType($$0: Internal.CompoundTag_, $$1: Internal.BlockEntityType_<any>): void;
getLevel(): Internal.Level;
getUpdatePacket(): Internal.Packet<Internal.ClientGamePacketListener>;
setBlockState($$0: Internal.BlockState_): void;
getBlockPos(): BlockPos;
clearRemoved(): void;
onlyOpCanSetNbt(): boolean;
isRemoved(): boolean;
load($$0: Internal.CompoundTag_): void;
setChanged(): void;
saveWithoutMetadata(): Internal.CompoundTag;
fillCrashReportCategory($$0: Internal.CrashReportCategory_): void;
saveWithFullMetadata(): Internal.CompoundTag;
triggerEvent($$0: number, $$1: number): boolean;
getBlockState(): Internal.BlockState;
hasLevel(): boolean;
setRemoved(): void;
getType(): Internal.BlockEntityType<any>;
static loadStatic($$0: BlockPos_, $$1: Internal.BlockState_, $$2: Internal.CompoundTag_): Internal.BlockEntity;
get renderAttachmentData(): any
get updateTag(): Internal.CompoundTag
set level($$0: Internal.Level_)
get level(): Internal.Level
get updatePacket(): Internal.Packet<Internal.ClientGamePacketListener>
set blockState($$0: Internal.BlockState_)
get blockPos(): BlockPos
get removed(): boolean
get blockState(): Internal.BlockState
get type(): Internal.BlockEntityType<any>
}
type BlockEntity_ = BlockEntity;
interface ObjectBidirectionalIterator <K> extends Internal.ObjectIterator<K>, Internal.BidirectionalIterator<K> {
remove(): void;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
skip(arg0: number): number;
back(arg0: number): number;
}
type ObjectBidirectionalIterator_<K> = ObjectBidirectionalIterator<K>;
class FireworksJS$Shape extends Internal.Enum<Internal.FireworksJS$Shape> {
static values(): Internal.FireworksJS$Shape[];
static valueOf(name: string): Internal.FireworksJS$Shape;
static get(name: string): Internal.FireworksJS$Shape;
readonly static "CREEPER": Internal.FireworksJS$Shape;
readonly "type": number;
readonly static "LARGE_BALL": Internal.FireworksJS$Shape;
readonly static "VALUES": any;
readonly static "BURST": Internal.FireworksJS$Shape;
readonly static "STAR": Internal.FireworksJS$Shape;
readonly static "SMALL_BALL": Internal.FireworksJS$Shape;
}
type FireworksJS$Shape_ = "star" | "burst" | FireworksJS$Shape | "large_ball" | "creeper" | "small_ball";
interface Matrix4dc {
transformDirection(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
withLookAtUp(arg0: Internal.Vector3dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
obliqueZ(arg0: number, arg1: number, arg2: Internal.Matrix4d_): Internal.Matrix4d;
getNormalizedRotation(arg0: Internal.Quaternionf_): Internal.Quaternionf;
mul(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
mulPerspectiveAffine(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
determinant3x3(): number;
mul0(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
transformProject(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
scaleLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): Internal.Matrix4d;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
lookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4d_): Internal.Matrix4d;
mulLocal(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
get4x3(arg0: Internal.Matrix4x3d_): Internal.Matrix4x3d;
m20(): number;
lookAt(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_, arg3: Internal.Matrix4d_): Internal.Matrix4d;
perspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
unproject(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Internal.Vector3d_): Internal.Vector3d;
ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): Internal.Matrix4d;
unprojectRay(arg0: Internal.Vector2dc_, arg1: number[], arg2: Internal.Vector3d_, arg3: Internal.Vector3d_): Internal.Matrix4d;
invertFrustum(arg0: Internal.Matrix4d_): Internal.Matrix4d;
perspectiveNear(): number;
rotateX(arg0: number, arg1: Internal.Matrix4d_): Internal.Matrix4d;
orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4d_): Internal.Matrix4d;
unprojectInv(arg0: Internal.Vector3dc_, arg1: number[], arg2: Internal.Vector3d_): Internal.Vector3d;
perspectiveFov(): number;
positiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): Internal.Matrix4d;
equals(arg0: Internal.Matrix4dc_, arg1: number): boolean;
invertAffine(arg0: Internal.Matrix4d_): Internal.Matrix4d;
get4x3Transposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
unprojectInv(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Internal.Vector4d_): Internal.Vector4d;
m31(): number;
rotate(arg0: Internal.AxisAngle4d_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
testSphere(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
lookAlong(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4d_): Internal.Matrix4d;
unproject(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Internal.Vector4d_): Internal.Vector4d;
mulOrthoAffine(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
get3x3(arg0: Internal.Matrix3d_): Internal.Matrix3d;
unproject(arg0: Internal.Vector3dc_, arg1: number[], arg2: Internal.Vector3d_): Internal.Vector3d;
rotateAroundLocal(arg0: Internal.Quaterniondc_, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
withLookAtUp(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): Internal.Matrix4d;
transform(arg0: Internal.Vector4d_): Internal.Vector4d;
normal(arg0: Internal.Matrix4d_): Internal.Matrix4d;
origin(arg0: Internal.Vector3d_): Internal.Vector3d;
cofactor3x3(arg0: Internal.Matrix3d_): Internal.Matrix3d;
perspectiveOffCenter(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4d_): Internal.Matrix4d;
orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4d_): Internal.Matrix4d;
rotateTowardsXY(arg0: number, arg1: number, arg2: Internal.Matrix4d_): Internal.Matrix4d;
unproject(arg0: Internal.Vector3dc_, arg1: number[], arg2: Internal.Vector4d_): Internal.Vector4d;
rotateY(arg0: number, arg1: Internal.Matrix4d_): Internal.Matrix4d;
scale(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): Internal.Matrix4d;
normalizedPositiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
positiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
mul(arg0: Internal.Matrix3x2dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
transform(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector4d_): Internal.Vector4d;
ortho2D(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
cofactor3x3(arg0: Internal.Matrix4d_): Internal.Matrix4d;
add4x3(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
perspectiveOffCenter(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.Matrix4d;
rotateTranslation(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
transformProject(arg0: Internal.Vector4dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
m30(): number;
rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): Internal.Matrix4d;
projectedGridRange(arg0: Internal.Matrix4dc_, arg1: number, arg2: number, arg3: Internal.Matrix4d_): Internal.Matrix4d;
add(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
transformAffine(arg0: Internal.Vector4d_): Internal.Vector4d;
testAab(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): boolean;
transformPosition(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
mulTranslationAffine(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
project(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Internal.Vector4d_): Internal.Vector4d;
getRowColumn(arg0: number, arg1: number): number;
mul3x3(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4d_): Internal.Matrix4d;
orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): Internal.Matrix4d;
sub(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
m03(): number;
perspectiveRect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): Internal.Matrix4d;
isFinite(): boolean;
rotateAffineZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): Internal.Matrix4d;
mulLocalAffine(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
mul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number, arg12: number, arg13: number, arg14: number, arg15: number, arg16: Internal.Matrix4d_): Internal.Matrix4d;
transformProject(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
rotateTowards(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4d_): Internal.Matrix4d;
lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): Internal.Matrix4d;
invertPerspectiveView(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
normal(arg0: Internal.Matrix3d_): Internal.Matrix3d;
project(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Internal.Vector3d_): Internal.Vector3d;
transformAffine(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
normalizedPositiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
rotate(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
transformDirection(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
pick(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number[], arg5: Internal.Matrix4d_): Internal.Matrix4d;
rotateTranslation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4d_): Internal.Matrix4d;
perspectiveInvOrigin(arg0: Internal.Vector3d_): Internal.Vector3d;
rotate(arg0: Internal.AxisAngle4f_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
unprojectInvRay(arg0: Internal.Vector2dc_, arg1: number[], arg2: Internal.Vector3d_, arg3: Internal.Vector3d_): Internal.Matrix4d;
rotateLocal(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
getScale(arg0: Internal.Vector3d_): Internal.Vector3d;
get4x3Transposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
transformDirection(arg0: Internal.Vector3d_): Internal.Vector3d;
shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4dc_, arg5: Internal.Matrix4d_): Internal.Matrix4d;
translate(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
get(arg0: number[], arg1: number): number[];
transformTranspose(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
frustumLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): Internal.Matrix4d;
reflect(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4d_): Internal.Matrix4d;
transpose3x3(arg0: Internal.Matrix3d_): Internal.Matrix3d;
m02(): number;
transformDirection(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
transformTranspose(arg0: Internal.Vector4d_): Internal.Vector4d;
translateLocal(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
project(arg0: Internal.Vector3dc_, arg1: number[], arg2: Internal.Vector3d_): Internal.Vector3d;
mulComponentWise(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
perspectiveOrigin(arg0: Internal.Vector3d_): Internal.Vector3d;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): Internal.Matrix4d;
mul(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
rotateAffineYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): Internal.Matrix4d;
lookAtPerspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4d_): Internal.Matrix4d;
unprojectInvRay(arg0: number, arg1: number, arg2: number[], arg3: Internal.Vector3d_, arg4: Internal.Vector3d_): Internal.Matrix4d;
getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): Internal.Matrix4d;
perspectiveRect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
perspectiveFrustumSlice(arg0: number, arg1: number, arg2: Internal.Matrix4d_): Internal.Matrix4d;
normalizedPositiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
scale(arg0: Internal.Vector3dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
transformDirection(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
lerp(arg0: Internal.Matrix4dc_, arg1: number, arg2: Internal.Matrix4d_): Internal.Matrix4d;
orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4d_): Internal.Matrix4d;
m13(): number;
project(arg0: Internal.Vector3dc_, arg1: number[], arg2: Internal.Vector4d_): Internal.Vector4d;
frustumRayDir(arg0: number, arg1: number, arg2: Internal.Vector3d_): Internal.Vector3d;
transpose(arg0: Internal.Matrix4d_): Internal.Matrix4d;
transpose3x3(arg0: Internal.Matrix4d_): Internal.Matrix4d;
shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: Internal.Matrix4d_): Internal.Matrix4d;
rotateAffine(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
isAffine(): boolean;
mulAffineR(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
get4x3Transposed(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
translate(arg0: Internal.Vector3dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
rotateAffineXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): Internal.Matrix4d;
lookAtPerspective(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4d_): Internal.Matrix4d;
rotateAroundAffine(arg0: Internal.Quaterniondc_, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
rotate(arg0: number, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4d_): Internal.Matrix4d;
mul4x3ComponentWise(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
m01(): number;
rotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
frustumPlane(arg0: number, arg1: Internal.Vector4d_): Internal.Vector4d;
mul(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
rotateAround(arg0: Internal.Quaterniondc_, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
frustum(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4d_): Internal.Matrix4d;
getRow(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
mul(arg0: Internal.Matrix3x2fc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
get(arg0: number[]): number[];
add4x3(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
m12(): number;
get(arg0: number[], arg1: number): number[];
scale(arg0: number, arg1: Internal.Matrix4d_): Internal.Matrix4d;
rotateTranslation(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
rotateLocalZ(arg0: number, arg1: Internal.Matrix4d_): Internal.Matrix4d;
sub4x3(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
scaleLocal(arg0: number, arg1: Internal.Matrix4d_): Internal.Matrix4d;
originAffine(arg0: Internal.Vector3d_): Internal.Vector3d;
getRow(arg0: number, arg1: Internal.Vector4d_): Internal.Vector4d;
rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): Internal.Matrix4d;
transformProject(arg0: Internal.Vector3d_): Internal.Vector3d;
m23(): number;
frustumCorner(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
m00(): number;
mul(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
transformProject(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector4d_): Internal.Vector4d;
transform(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
invertPerspective(arg0: Internal.Matrix4d_): Internal.Matrix4d;
get(arg0: number[]): number[];
frustumLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4d_): Internal.Matrix4d;
determinant(): number;
properties(): number;
rotate(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
perspectiveOffCenter(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): Internal.Matrix4d;
orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
frustum(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): Internal.Matrix4d;
perspectiveRect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4d_): Internal.Matrix4d;
transformProject(arg0: Internal.Vector4d_): Internal.Vector4d;
getFloats(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
getTransposed(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
lookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4d_): Internal.Matrix4d;
m11(): number;
reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): Internal.Matrix4d;
determinantAffine(): number;
transformProject(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector3d_): Internal.Vector3d;
transformPosition(arg0: Internal.Vector3d_): Internal.Vector3d;
rotateLocalY(arg0: number, arg1: Internal.Matrix4d_): Internal.Matrix4d;
getUnnormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
transformAffine(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector4d_): Internal.Vector4d;
getTranslation(arg0: Internal.Vector3d_): Internal.Vector3d;
perspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4d_): Internal.Matrix4d;
arcball(arg0: number, arg1: Internal.Vector3dc_, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
m22(): number;
perspectiveOffCenter(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.Matrix4d;
translateLocal(arg0: Internal.Vector3dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
invertPerspectiveView(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
fma4x3(arg0: Internal.Matrix4dc_, arg1: number, arg2: Internal.Matrix4d_): Internal.Matrix4d;
getEulerAnglesZYX(arg0: Internal.Vector3d_): Internal.Vector3d;
get4x3Transposed(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
mulAffine(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
get(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
normalize3x3(arg0: Internal.Matrix4d_): Internal.Matrix4d;
rotateZ(arg0: number, arg1: Internal.Matrix4d_): Internal.Matrix4d;
get(arg0: Internal.Matrix4d_): Internal.Matrix4d;
perspectiveRect(arg0: number, arg1: number, arg2: number, arg3: number): Internal.Matrix4d;
shadow(arg0: Internal.Vector4dc_, arg1: Internal.Matrix4dc_, arg2: Internal.Matrix4d_): Internal.Matrix4d;
m10(): number;
m33(): number;
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
rotateLocalX(arg0: number, arg1: Internal.Matrix4d_): Internal.Matrix4d;
invertOrtho(arg0: Internal.Matrix4d_): Internal.Matrix4d;
transformPosition(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
normalize3x3(arg0: Internal.Matrix3d_): Internal.Matrix3d;
getTransposed(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
getUnnormalizedRotation(arg0: Internal.Quaternionf_): Internal.Quaternionf;
rotateAffine(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
perspective(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4d_): Internal.Matrix4d;
transformProject(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
reflect(arg0: Internal.Quaterniondc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4d_): Internal.Matrix4d;
unprojectInv(arg0: Internal.Vector3dc_, arg1: number[], arg2: Internal.Vector4d_): Internal.Vector4d;
getNormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
testPoint(arg0: number, arg1: number, arg2: number): boolean;
perspective(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
shadow(arg0: Internal.Vector4dc_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Internal.Matrix4d_): Internal.Matrix4d;
invert(arg0: Internal.Matrix4d_): Internal.Matrix4d;
getColumn(arg0: number, arg1: Internal.Vector4d_): Internal.Vector4d;
rotate(arg0: number, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4d_): Internal.Matrix4d;
lookAtLH(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_, arg3: Internal.Matrix4d_): Internal.Matrix4d;
transformDirection(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
unprojectInv(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Internal.Vector3d_): Internal.Vector3d;
m21(): number;
perspectiveFar(): number;
rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
translateLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): Internal.Matrix4d;
ortho2DLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
getFloats(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
get(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
get(arg0: number, arg1: number): number;
arcball(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): Internal.Matrix4d;
mulPerspectiveAffine(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
positiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
transformAab(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Vector3d_, arg7: Internal.Vector3d_): Internal.Matrix4d;
orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
getColumn(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
rotateAffine(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): Internal.Matrix4d;
m32(): number;
rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): Internal.Matrix4d;
scaleXY(arg0: number, arg1: number, arg2: Internal.Matrix4d_): Internal.Matrix4d;
unprojectRay(arg0: number, arg1: number, arg2: number[], arg3: Internal.Vector3d_, arg4: Internal.Vector3d_): Internal.Matrix4d;
orthoCrop(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
translate(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): Internal.Matrix4d;
rotateLocal(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4d_): Internal.Matrix4d;
transformTranspose(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector4d_): Internal.Vector4d;
transformAab(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3d_, arg3: Internal.Vector3d_): Internal.Matrix4d;
get finite(): boolean
get affine(): boolean
readonly static "PLANE_PX": 1;
readonly static "CORNER_PXNYPZ": 4;
readonly static "PLANE_NY": 2;
readonly static "PLANE_NZ": 4;
readonly static "PLANE_PY": 3;
readonly static "PLANE_NX": 0;
readonly static "PLANE_PZ": 5;
readonly static "PROPERTY_TRANSLATION": 8;
readonly static "CORNER_PXNYNZ": 1;
readonly static "CORNER_PXPYPZ": 7;
readonly static "PROPERTY_IDENTITY": 4;
readonly static "CORNER_PXPYNZ": 2;
readonly static "PROPERTY_PERSPECTIVE": 1;
readonly static "PROPERTY_ORTHONORMAL": 16;
readonly static "CORNER_NXPYPZ": 6;
readonly static "PROPERTY_AFFINE": 2;
readonly static "CORNER_NXNYNZ": 0;
readonly static "CORNER_NXNYPZ": 5;
readonly static "CORNER_NXPYNZ": 3;
}
type Matrix4dc_ = Matrix4dc;
class ServerboundInteractPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
static createAttackPacket($$0: Internal.Entity_, $$1: boolean): Internal.ServerboundInteractPacket;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
static createInteractionPacket($$0: Internal.Entity_, $$1: boolean, $$2: Hand_): Internal.ServerboundInteractPacket;
dispatch($$0: Internal.ServerboundInteractPacket$Handler_): void;
static createInteractionPacket($$0: Internal.Entity_, $$1: boolean, $$2: Hand_, $$3: Vec3_): Internal.ServerboundInteractPacket;
getTarget($$0: Internal.ServerLevel_): Internal.Entity;
isSkippable(): boolean;
isUsingSecondaryAction(): boolean;
get skippable(): boolean
get usingSecondaryAction(): boolean
}
type ServerboundInteractPacket_ = ServerboundInteractPacket;
interface ScreenKeyboardEvents$AfterKeyPress {
afterKeyPress(arg0: Internal.Screen_, arg1: number, arg2: number, arg3: number): void;
}
type ScreenKeyboardEvents$AfterKeyPress_ = ((arg0: Internal.Screen, arg1: number, arg2: number, arg3: number)=>void) | ScreenKeyboardEvents$AfterKeyPress;
interface EntityTargetKJS {
getNameKJS(target: Internal.LootContext$EntityTarget_): string;
getNameKJS(): string;
get nameKJS(): string
}
type EntityTargetKJS_ = EntityTargetKJS;
interface Guard {
checkGuard(arg0: any): void;
}
type Guard_ = Guard;
interface GameEventListener {
handleGameEvent(arg0: Internal.Level_, arg1: Internal.GameEvent_, arg2: Internal.Entity_, arg3: BlockPos_): boolean;
getListenerRadius(): number;
getListenerSource(): Internal.PositionSource;
get listenerRadius(): number
get listenerSource(): Internal.PositionSource
}
type GameEventListener_ = GameEventListener;
interface Double2ReferenceFunction <V> extends it.unimi.dsi.fastutil.Function<number, V>, Internal.DoubleFunction<V> {
andThenShort(arg0: Internal.Reference2ShortFunction_<V>): Internal.Double2ShortFunction;
composeObject(arg0: Internal.Object2DoubleFunction_<any>): Internal.Object2ReferenceFunction<T, V>;
composeShort(arg0: Internal.Short2DoubleFunction_): Internal.Short2ReferenceFunction<V>;
andThenObject(arg0: Internal.Reference2ObjectFunction_<any, any>): Internal.Double2ObjectFunction<T>;
composeLong(arg0: Internal.Long2DoubleFunction_): Internal.Long2ReferenceFunction<V>;
getOrDefault(arg0: any, arg1: V): V;
composeReference(arg0: Internal.Reference2DoubleFunction_<any>): Internal.Reference2ReferenceFunction<T, V>;
andThenByte(arg0: Internal.Reference2ByteFunction_<V>): Internal.Double2ByteFunction;
remove(arg0: number): V;
containsKey(arg0: any): boolean;
andThenDouble(arg0: Internal.Reference2DoubleFunction_<V>): Internal.Double2DoubleFunction;
put(arg0: number, arg1: V): V;
andThenLong(arg0: Internal.Reference2LongFunction_<V>): Internal.Double2LongFunction;
get(arg0: any): V;
composeChar(arg0: Internal.Char2DoubleFunction_): Internal.Char2ReferenceFunction<V>;
put(arg0: any, arg1: any): any;
remove(arg0: any): V;
andThenInt(arg0: Internal.Reference2IntFunction_<V>): Internal.Double2IntFunction;
apply(arg0: number): V;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, V>;
apply(arg0: number): V;
put(arg0: number, arg1: V): V;
composeInt(arg0: Internal.Int2DoubleFunction_): Internal.Int2ReferenceFunction<V>;
composeByte(arg0: Internal.Byte2DoubleFunction_): Internal.Byte2ReferenceFunction<V>;
get(arg0: number): V;
containsKey(arg0: number): boolean;
getOrDefault(arg0: number, arg1: V): V;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, V>;
size(): number;
andThenReference(arg0: Internal.Reference2ReferenceFunction_<any, any>): Internal.Double2ReferenceFunction<T>;
clear(): void;
composeFloat(arg0: Internal.Float2DoubleFunction_): Internal.Float2ReferenceFunction<V>;
composeDouble(arg0: Internal.Double2DoubleFunction_): this;
defaultReturnValue(): V;
andThenChar(arg0: Internal.Reference2CharFunction_<V>): Internal.Double2CharFunction;
defaultReturnValue(arg0: V): void;
andThenFloat(arg0: Internal.Reference2FloatFunction_<V>): Internal.Double2FloatFunction;
}
type Double2ReferenceFunction_<V> = ((arg0: number)=>V) | Double2ReferenceFunction<V>;
interface Shearable {
readyForShearing(): boolean;
shear(arg0: Internal.SoundSource_): void;
}
type Shearable_ = Shearable;
class ChunkHolder {
constructor($$0: Internal.ChunkPos_, $$1: number, $$2: Internal.LevelHeightAccessor_, $$3: Internal.LevelLightEngine_, $$4: any_, $$5: Internal.ChunkHolder$PlayerProvider_)
static getStatus($$0: number): Internal.ChunkStatus;
getTickingChunk(): Internal.LevelChunk;
getFullChunk(): Internal.LevelChunk;
getTicketLevel(): number;
getChunkToSave(): Internal.CompletableFuture<Internal.ChunkAccess>;
getLastAvailable(): Internal.ChunkAccess;
wasAccessibleSinceLastSave(): boolean;
getFutureIfPresent($$0: Internal.ChunkStatus_): Internal.CompletableFuture<Internal.Either<Internal.ChunkAccess, Internal.ChunkHolder$ChunkLoadingFailure>>;
broadcastChanges($$0: Internal.LevelChunk_): void;
getOrScheduleFuture($$0: Internal.ChunkStatus_, $$1: Internal.ChunkMap_): Internal.CompletableFuture<Internal.Either<Internal.ChunkAccess, Internal.ChunkHolder$ChunkLoadingFailure>>;
getEntityTickingChunkFuture(): Internal.CompletableFuture<Internal.Either<Internal.LevelChunk, Internal.ChunkHolder$ChunkLoadingFailure>>;
static getFullChunkStatus($$0: number): Internal.ChunkHolder$FullChunkStatus;
getLastAvailableStatus(): Internal.ChunkStatus;
getFutureIfPresentUnchecked($$0: Internal.ChunkStatus_): Internal.CompletableFuture<Internal.Either<Internal.ChunkAccess, Internal.ChunkHolder$ChunkLoadingFailure>>;
getQueueLevel(): number;
refreshAccessibility(): void;
getFullChunkFuture(): Internal.CompletableFuture<Internal.Either<Internal.LevelChunk, Internal.ChunkHolder$ChunkLoadingFailure>>;
getPos(): Internal.ChunkPos;
setTicketLevel($$0: number): void;
replaceProtoChunk($$0: Internal.ImposterProtoChunk_): void;
sectionLightChanged($$0: Internal.LightLayer_, $$1: number): void;
blockChanged($$0: BlockPos_): void;
getTickingChunkFuture(): Internal.CompletableFuture<Internal.Either<Internal.LevelChunk, Internal.ChunkHolder$ChunkLoadingFailure>>;
getAllFutures(): Internal.List<Internal.Pair<Internal.ChunkStatus, Internal.CompletableFuture<Internal.Either<Internal.ChunkAccess, Internal.ChunkHolder$ChunkLoadingFailure>>>>;
getFullStatus(): Internal.ChunkHolder$FullChunkStatus;
get tickingChunk(): Internal.LevelChunk
get fullChunk(): Internal.LevelChunk
get ticketLevel(): number
get chunkToSave(): Internal.CompletableFuture<Internal.ChunkAccess>
get lastAvailable(): Internal.ChunkAccess
get entityTickingChunkFuture(): Internal.CompletableFuture<Internal.Either<Internal.LevelChunk, Internal.ChunkHolder$ChunkLoadingFailure>>
get lastAvailableStatus(): Internal.ChunkStatus
get queueLevel(): number
get fullChunkFuture(): Internal.CompletableFuture<Internal.Either<Internal.LevelChunk, Internal.ChunkHolder$ChunkLoadingFailure>>
get pos(): Internal.ChunkPos
set ticketLevel($$0: number)
get tickingChunkFuture(): Internal.CompletableFuture<Internal.Either<Internal.LevelChunk, Internal.ChunkHolder$ChunkLoadingFailure>>
get allFutures(): Internal.List<Internal.Pair<Internal.ChunkStatus, Internal.CompletableFuture<Internal.Either<Internal.ChunkAccess, Internal.ChunkHolder$ChunkLoadingFailure>>>>
get fullStatus(): Internal.ChunkHolder$FullChunkStatus
readonly static "UNLOADED_CHUNK_FUTURE": Internal.CompletableFuture<any>;
readonly static "UNLOADED_CHUNK": any;
readonly static "UNLOADED_LEVEL_CHUNK": any;
}
type ChunkHolder_ = ChunkHolder;
abstract class PlayerJS <P> extends Internal.LivingEntityJS implements Internal.WithAttachedData {
constructor(data: Internal.PlayerDataJS_<any, any>, player: P)
isMiningBlock(): boolean;
push(entity: Internal.Entity_): void;
setAirSupply(air: number): void;
getInventory(): Internal.InventoryJS;
simulateItemPickup(stack: Internal.ItemEntity_): void;
interactWith(entity: Internal.Entity_, hand: Hand_): Internal.InteractionResult;
isFake(): boolean;
getStats(): Internal.PlayerStatsJS;
remove(reason: Internal.Entity$RemovalReason_): void;
removeCooldown(item: Internal.Item_): void;
isCreativeMode(): boolean;
getFoodSaturationLevel(): number;
dropItem(item: Internal.ItemStack_, dropAll: boolean): void;
addFood(f: number, m: number): void;
needsFood(): boolean;
getFoodData(): Internal.FoodData;
getAirSupply(): number;
getStages(): Internal.Stages;
forceSleep(pos: BlockPos_): void;
boostElytraFlight(): void;
getPlayer(): Internal.PlayerJS<any>;
addExhaustion(exhaustion: number): void;
give(item: Internal.ItemStackJS_): void;
isPlayer(): boolean;
getMiningSpeed(state: Internal.BlockState_): number;
getXpLevel(): number;
sendData(channel: string, data: Internal.CompoundTag_): void;
addXP(xp: number): void;
getArmorValue(): number;
setSelectedSlot(index: number): void;
getLuck(): number;
setFoodSaturationLevel(level: number): void;
awardStat(stat: ResourceLocation_): void;
paint(arg0: Internal.CompoundTag_): void;
spawn(): void;
getMouseItem(): Internal.ItemStackJS;
getMaxAirSupply(): number;
eat(foodStack: Internal.ItemStack_): void;
getMobType(): Internal.MobType;
canHarvestBlock(state: Internal.BlockState_): boolean;
awardStat(stat: ResourceLocation_, amount: number): void;
travel(pos: Vec3_): void;
getFoodLevel(): number;
foodExhaust(amount: number): void;
getAmmo(stack: Internal.ItemStack_): Internal.ItemStackJS;
setXpLevel(l: number): void;
canHarm(player: Internal.Player_): boolean;
closeInventory(): void;
setFoodLevel(level: number): void;
setSaturation(saturation: number): void;
attack(entity: Internal.Entity_): void;
isSpectator(): boolean;
addXPLevels(l: number): void;
giveInHand(item: Internal.ItemStackJS_): void;
setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
getCooldownPercent(item: Internal.Item_): number;
sendInventoryUpdate(): void;
toggleElytra(enabled: boolean): void;
toString(): string;
getData(): Internal.AttachedData;
getSelectedSlot(): number;
getOpenInventory(): Internal.AbstractContainerMenu;
setStatusMessage(message: Internal.Component_): void;
getXp(): number;
magicEat(food: Internal.Item_, foodStack: Internal.ItemStack_): void;
getProfile(): Internal.GameProfile;
getEnderChest(): Internal.InventoryJS;
magicEat(foodLevel: number, saturation: number): void;
getSaturation(): number;
setMouseItem(item: Internal.ItemStackJS_): void;
setXp(xp: number): void;
disableShield(forced: boolean): void;
hasCooldown(item: Internal.Item_): boolean;
getCooldownPercent(item: Internal.Item_, additionalTime: number): number;
addItemCooldown(item: Internal.Item_, ticks: number): void;
stopSleeping(): void;
getBed(): Internal.BlockContainerJS;
get miningBlock(): boolean
set airSupply(air: number)
get inventory(): Internal.InventoryJS
get fake(): boolean
get stats(): Internal.PlayerStatsJS
get creativeMode(): boolean
get foodSaturationLevel(): number
get foodData(): Internal.FoodData
get airSupply(): number
get stages(): Internal.Stages
get player(): Internal.PlayerJS<any>
get player(): boolean
get xpLevel(): number
get armorValue(): number
set selectedSlot(index: number)
get luck(): number
set foodSaturationLevel(level: number)
get mouseItem(): Internal.ItemStackJS
get maxAirSupply(): number
get mobType(): Internal.MobType
get foodLevel(): number
set xpLevel(l: number)
set foodLevel(level: number)
set saturation(saturation: number)
get spectator(): boolean
get data(): Internal.AttachedData
get selectedSlot(): number
get openInventory(): Internal.AbstractContainerMenu
set statusMessage(message: Internal.Component_)
get xp(): number
get profile(): Internal.GameProfile
get enderChest(): Internal.InventoryJS
get saturation(): number
set mouseItem(item: Internal.ItemStackJS_)
set xp(xp: number)
get bed(): Internal.BlockContainerJS
/**
* @org.spongepowered.asm.mixin.Final()
*/
readonly "minecraftPlayer": P;
}
type PlayerJS_<P> = PlayerJS<P>;
interface ModuleReader extends Internal.Closeable {
find(arg0: string): Internal.Optional<Internal.URI>;
close(): void;
list(): Internal.Stream<string>;
release(arg0: Internal.ByteBuffer_): void;
open(arg0: string): Internal.Optional<Internal.InputStream>;
read(arg0: string): Internal.Optional<Internal.ByteBuffer>;
}
type ModuleReader_ = ModuleReader;
interface TickAccess <T> {
count(): number;
schedule(arg0: Internal.ScheduledTick_<T>): void;
hasScheduledTick(arg0: BlockPos_, arg1: T): boolean;
}
type TickAccess_<T> = TickAccess<T>;
class TimerQueue <T> {
constructor($$0: any_<T>, $$1: Internal.Stream_<Internal.Dynamic_<Internal.Tag_>>)
constructor($$0: any_<T>)
getEventsIds(): Internal.Set<string>;
remove($$0: string): number;
schedule($$0: string, $$1: number, $$2: Internal.TimerCallback_<T>): void;
store(): Internal.ListTag;
tick($$0: T, $$1: number): void;
get eventsIds(): Internal.Set<string>
}
type TimerQueue_<T> = TimerQueue<T>;
interface Event <T> {
invoker(): T;
unregister(arg0: T): void;
register(arg0: T): void;
isRegistered(arg0: T): boolean;
clearListeners(): void;
}
type Event_<T> = Event<T>;
interface EntityDataSerializer <T> {
createAccessor($$0: number): Internal.EntityDataAccessor<T>;
copy(arg0: T): T;
write(arg0: Internal.FriendlyByteBuf_, arg1: T): void;
read(arg0: Internal.FriendlyByteBuf_): T;
}
type EntityDataSerializer_<T> = EntityDataSerializer<T>;
interface SurfaceRules$SurfaceRule {
tryApply(arg0: number, arg1: number, arg2: number): Internal.BlockState;
}
type SurfaceRules$SurfaceRule_ = SurfaceRules$SurfaceRule;
class MatchingFluidsPredicate extends Internal.StateTestingPredicate {
constructor($$0: Vec3i_, $$1: Internal.HolderSet_<Internal.Fluid_>)
type(): Internal.BlockPredicateType<any>;
and(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
or(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
negate(): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
readonly static "CODEC": Internal.Codec<Internal.MatchingFluidsPredicate>;
}
type MatchingFluidsPredicate_ = MatchingFluidsPredicate;
interface ObjectSet <K> extends Internal.Set<K>, Internal.ObjectCollection<K> {
of(): this;
parallelStream(): Internal.Stream<K>;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
removeIf(arg0: Internal.Predicate_<any>): boolean;
iterator(): Internal.Iterator<any>;
spliterator(): Internal.Spliterator<any>;
of(...arg0: K[]): this;
forEach(arg0: Internal.Consumer_<any>): void;
of(arg0: K): this;
of(arg0: K, arg1: K, arg2: K): this;
of(arg0: K, arg1: K): this;
stream(): Internal.Stream<K>;
}
type ObjectSet_<K> = ObjectSet<K>;
class TextureManager implements Internal.Tickable, Internal.PreparableReloadListener, Internal.AutoCloseable, Internal.IdentifiableResourceReloadListener {
constructor($$0: Internal.ResourceManager_)
bindForSetup($$0: ResourceLocation_): void;
getTexture($$0: ResourceLocation_, $$1: Internal.AbstractTexture_): Internal.AbstractTexture;
release($$0: ResourceLocation_): void;
getFabricDependencies(): Internal.Collection<any>;
tick(): void;
getName(): string;
close(): void;
register($$0: ResourceLocation_, $$1: Internal.AbstractTexture_): void;
getTexture($$0: ResourceLocation_): Internal.AbstractTexture;
register($$0: string, $$1: Internal.DynamicTexture_): ResourceLocation;
preload($$0: ResourceLocation_, $$1: Internal.Executor_): Internal.CompletableFuture<void>;
getFabricId(): ResourceLocation;
reload($$0: Internal.PreparableReloadListener$PreparationBarrier_, $$1: Internal.ResourceManager_, $$2: Internal.ProfilerFiller_, $$3: Internal.ProfilerFiller_, $$4: Internal.Executor_, $$5: Internal.Executor_): Internal.CompletableFuture<void>;
get fabricDependencies(): Internal.Collection<any>
get name(): string
get fabricId(): ResourceLocation
readonly static "INTENTIONAL_MISSING_TEXTURE": ResourceLocation;
readonly "byPath": Internal.Map<ResourceLocation, Internal.AbstractTexture>;
}
type TextureManager_ = TextureManager;
interface Double2IntFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.DoubleToIntFunction {
put(arg0: number, arg1: number): number;
get(arg0: number): number;
composeByte(arg0: Internal.Byte2DoubleFunction_): Internal.Byte2IntFunction;
andThenDouble(arg0: Internal.Int2DoubleFunction_): Internal.Double2DoubleFunction;
andThenFloat(arg0: Internal.Int2FloatFunction_): Internal.Double2FloatFunction;
get(arg0: any): number;
getOrDefault(arg0: any, arg1: any): any;
defaultReturnValue(): number;
andThenObject(arg0: Internal.Int2ObjectFunction_<any>): Internal.Double2ObjectFunction<T>;
composeDouble(arg0: Internal.Double2DoubleFunction_): this;
containsKey(arg0: any): boolean;
composeShort(arg0: Internal.Short2DoubleFunction_): Internal.Short2IntFunction;
composeInt(arg0: Internal.Int2DoubleFunction_): Internal.Int2IntFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
put(arg0: any, arg1: any): any;
apply(arg0: number): number;
remove(arg0: any): number;
andThenLong(arg0: Internal.Int2LongFunction_): Internal.Double2LongFunction;
composeFloat(arg0: Internal.Float2DoubleFunction_): Internal.Float2IntFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
andThenByte(arg0: Internal.Int2ByteFunction_): Internal.Double2ByteFunction;
getOrDefault(arg0: any, arg1: number): number;
remove(arg0: number): number;
getOrDefault(arg0: number, arg1: number): number;
composeChar(arg0: Internal.Char2DoubleFunction_): Internal.Char2IntFunction;
containsKey(arg0: number): boolean;
andThenReference(arg0: Internal.Int2ReferenceFunction_<any>): Internal.Double2ReferenceFunction<T>;
andThenShort(arg0: Internal.Int2ShortFunction_): Internal.Double2ShortFunction;
size(): number;
andThenChar(arg0: Internal.Int2CharFunction_): Internal.Double2CharFunction;
composeReference(arg0: Internal.Reference2DoubleFunction_<any>): Internal.Reference2IntFunction<T>;
defaultReturnValue(arg0: number): void;
put(arg0: number, arg1: number): number;
clear(): void;
composeObject(arg0: Internal.Object2DoubleFunction_<any>): Internal.Object2IntFunction<T>;
andThenInt(arg0: Internal.Int2IntFunction_): this;
composeLong(arg0: Internal.Long2DoubleFunction_): Internal.Long2IntFunction;
applyAsInt(arg0: number): number;
}
type Double2IntFunction_ = Double2IntFunction | ((arg0: number)=>number);
class RenderStateShard$TransparencyStateShard extends Internal.RenderStateShard {
constructor($$0: string, $$1: Internal.Runnable_, $$2: Internal.Runnable_)
}
type RenderStateShard$TransparencyStateShard_ = RenderStateShard$TransparencyStateShard;
class MerchantOffers extends Internal.ArrayList<Internal.MerchantOffer> {
constructor()
constructor($$0: Internal.CompoundTag_)
writeToStream($$0: Internal.FriendlyByteBuf_): void;
getRecipeFor($$0: Internal.ItemStack_, $$1: Internal.ItemStack_, $$2: number): Internal.MerchantOffer;
parallelStream(): Internal.Stream<Internal.MerchantOffer>;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
createTag(): Internal.CompoundTag;
static createFromStream($$0: Internal.FriendlyByteBuf_): Internal.MerchantOffers;
stream(): Internal.Stream<Internal.MerchantOffer>;
}
type MerchantOffers_ = MerchantOffers;
interface FeatureAccess {
getAllReferences(): Internal.Map<Internal.ConfiguredStructureFeature<any, any>, Internal.LongSet>;
getStartForFeature(arg0: Internal.ConfiguredStructureFeature_<any, any>): Internal.StructureStart;
setStartForFeature(arg0: Internal.ConfiguredStructureFeature_<any, any>, arg1: Internal.StructureStart_): void;
setAllReferences(arg0: Internal.Map_<Internal.ConfiguredStructureFeature_<any, any>, Internal.LongSet_>): void;
getReferencesForFeature(arg0: Internal.ConfiguredStructureFeature_<any, any>): Internal.LongSet;
addReferenceForFeature(arg0: Internal.ConfiguredStructureFeature_<any, any>, arg1: number): void;
get allReferences(): Internal.Map<Internal.ConfiguredStructureFeature<any, any>, Internal.LongSet>
set allReferences(arg0: Internal.Map_<Internal.ConfiguredStructureFeature_<any, any>, Internal.LongSet_>)
}
type FeatureAccess_ = FeatureAccess;
class MinecartChest extends Internal.AbstractMinecartContainer {
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getDefaultDisplayBlockState(): Internal.BlockState;
stopOpen($$0: Internal.Player_): void;
getComponent(key: Internal.ComponentKey_<C>): C;
getMaxStackSize(): number;
countItem($$0: Internal.Item_): number;
asKJS(): Internal.EntityJS;
canPlaceItem($$0: number, $$1: Internal.ItemStack_): boolean;
startOpen($$0: Internal.Player_): void;
hasAnyOf($$0: Internal.Set_<Internal.Item_>): boolean;
getMinecartType(): Internal.AbstractMinecart$Type;
getDefaultDisplayOffset(): number;
alwaysAccepts(): boolean;
destroy($$0: Internal.DamageSource_): void;
method_17357($$0: number, $$1: Internal.Inventory_): Internal.AbstractContainerMenu;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getContainerSize(): number;
get defaultDisplayBlockState(): Internal.BlockState
get maxStackSize(): number
get minecartType(): Internal.AbstractMinecart$Type
get defaultDisplayOffset(): number
get containerSize(): number
}
type MinecartChest_ = MinecartChest;
interface ResourceMixin extends Internal.FabricResource {
getFabricPackSource(): Internal.PackSource;
get fabricPackSource(): Internal.PackSource
}
type ResourceMixin_ = ResourceMixin;
interface FormattedText$StyledContentConsumer <T> {
accept(arg0: Internal.Style_, arg1: string): Internal.Optional<T>;
}
type FormattedText$StyledContentConsumer_<T> = FormattedText$StyledContentConsumer<T>;
interface AutoCloseable {
close(): void;
}
type AutoCloseable_ = AutoCloseable;
abstract class ByteBuffer extends Internal.Buffer implements Internal.Comparable<Internal.ByteBuffer> {
slice(arg0: number, arg1: number): this;
alignedSlice(arg0: number): this;
getDouble(arg0: number): number;
mismatch(arg0: Internal.ByteBuffer_): number;
putChar(arg0: number, arg1: string): this;
isDirect(): boolean;
static allocate(arg0: number): Internal.ByteBuffer;
put(arg0: number, arg1: number[], arg2: number, arg3: number): this;
compareTo(arg0: any): number;
get(arg0: number, arg1: number[], arg2: number, arg3: number): this;
putDouble(arg0: number, arg1: number): this;
slice(): this;
order(): Internal.ByteOrder;
getFloat(arg0: number): number;
put(arg0: number): this;
putLong(arg0: number, arg1: number): this;
asIntBuffer(): Internal.IntBuffer;
getChar(arg0: number): string;
asReadOnlyBuffer(): this;
put(arg0: number, arg1: Internal.ByteBuffer_, arg2: number, arg3: number): this;
asFloatBuffer(): Internal.FloatBuffer;
put(arg0: number, arg1: number[]): this;
getInt(): number;
get(arg0: number, arg1: number[]): this;
getChar(): string;
put(arg0: Internal.ByteBuffer_): this;
putFloat(arg0: number, arg1: number): this;
putLong(arg0: number): this;
get(arg0: number): number;
getDouble(): number;
putFloat(arg0: number): this;
asLongBuffer(): Internal.LongBuffer;
limit(arg0: number): Internal.Buffer;
asShortBuffer(): Internal.ShortBuffer;
static wrap(arg0: number[]): Internal.ByteBuffer;
putChar(arg0: string): this;
asCharBuffer(): Internal.CharBuffer;
array(): number[];
getLong(arg0: number): number;
put(arg0: number[], arg1: number, arg2: number): this;
putShort(arg0: number, arg1: number): this;
compact(): this;
static allocateDirect(arg0: number): Internal.ByteBuffer;
arrayOffset(): number;
putShort(arg0: number): this;
getShort(arg0: number): number;
order(arg0: Internal.ByteOrder_): this;
get(arg0: number[], arg1: number, arg2: number): this;
flip(): Internal.Buffer;
getInt(arg0: number): number;
getShort(): number;
put(arg0: number[]): this;
alignmentOffset(arg0: number, arg1: number): number;
hasArray(): boolean;
put(arg0: number, arg1: number): this;
reset(): this;
putDouble(arg0: number): this;
compareTo(arg0: Internal.ByteBuffer_): number;
toString(): string;
get(arg0: number[]): this;
rewind(): Internal.Buffer;
position(arg0: number): this;
clear(): this;
static wrap(arg0: number[], arg1: number, arg2: number): Internal.ByteBuffer;
asDoubleBuffer(): Internal.DoubleBuffer;
getLong(): number;
mark(): Internal.Buffer;
getFloat(): number;
hashCode(): number;
get(): number;
duplicate(): this;
putInt(arg0: number): this;
equals(arg0: any): boolean;
putInt(arg0: number, arg1: number): this;
get direct(): boolean
get int(): number
get char(): string
get double(): number
get short(): number
get long(): number
get float(): number
}
type ByteBuffer_ = ByteBuffer;
class MaterialColor {
static getColorFromPackedId($$0: number): number;
calculateRGBColor($$0: Internal.MaterialColor$Brightness_): number;
static byId($$0: number): Internal.MaterialColor;
getPackedId($$0: Internal.MaterialColor$Brightness_): number;
readonly static "COLOR_PINK": Internal.MaterialColor;
readonly static "COLOR_MAGENTA": Internal.MaterialColor;
readonly static "TERRACOTTA_PURPLE": Internal.MaterialColor;
readonly static "DEEPSLATE": Internal.MaterialColor;
readonly static "TERRACOTTA_GRAY": Internal.MaterialColor;
readonly static "WARPED_WART_BLOCK": Internal.MaterialColor;
readonly static "RAW_IRON": Internal.MaterialColor;
readonly static "QUARTZ": Internal.MaterialColor;
readonly static "WOOD": Internal.MaterialColor;
readonly static "COLOR_BLACK": Internal.MaterialColor;
readonly static "COLOR_RED": Internal.MaterialColor;
readonly static "PODZOL": Internal.MaterialColor;
readonly "id": number;
readonly static "CRIMSON_NYLIUM": Internal.MaterialColor;
readonly static "GOLD": Internal.MaterialColor;
readonly static "TERRACOTTA_BROWN": Internal.MaterialColor;
readonly static "WATER": Internal.MaterialColor;
readonly static "TERRACOTTA_LIGHT_BLUE": Internal.MaterialColor;
readonly static "COLOR_PURPLE": Internal.MaterialColor;
readonly static "TERRACOTTA_WHITE": Internal.MaterialColor;
readonly static "TERRACOTTA_LIGHT_GREEN": Internal.MaterialColor;
readonly static "CRIMSON_STEM": Internal.MaterialColor;
readonly static "SNOW": Internal.MaterialColor;
readonly static "WARPED_HYPHAE": Internal.MaterialColor;
readonly static "FIRE": Internal.MaterialColor;
readonly static "CLAY": Internal.MaterialColor;
readonly static "TERRACOTTA_ORANGE": Internal.MaterialColor;
readonly static "TERRACOTTA_RED": Internal.MaterialColor;
readonly static "DIAMOND": Internal.MaterialColor;
readonly static "NONE": Internal.MaterialColor;
readonly static "ICE": Internal.MaterialColor;
readonly static "LAPIS": Internal.MaterialColor;
readonly static "TERRACOTTA_PINK": Internal.MaterialColor;
readonly static "COLOR_LIGHT_BLUE": Internal.MaterialColor;
readonly static "COLOR_BROWN": Internal.MaterialColor;
readonly static "CRIMSON_HYPHAE": Internal.MaterialColor;
readonly static "WARPED_NYLIUM": Internal.MaterialColor;
readonly static "PLANT": Internal.MaterialColor;
readonly static "TERRACOTTA_YELLOW": Internal.MaterialColor;
readonly static "GRASS": Internal.MaterialColor;
readonly static "TERRACOTTA_LIGHT_GRAY": Internal.MaterialColor;
readonly static "TERRACOTTA_BLACK": Internal.MaterialColor;
readonly static "SAND": Internal.MaterialColor;
readonly static "COLOR_ORANGE": Internal.MaterialColor;
readonly static "COLOR_BLUE": Internal.MaterialColor;
readonly static "DIRT": Internal.MaterialColor;
readonly static "STONE": Internal.MaterialColor;
readonly static "COLOR_CYAN": Internal.MaterialColor;
readonly static "TERRACOTTA_MAGENTA": Internal.MaterialColor;
readonly static "WARPED_STEM": Internal.MaterialColor;
readonly static "WOOL": Internal.MaterialColor;
readonly static "TERRACOTTA_BLUE": Internal.MaterialColor;
readonly static "COLOR_GRAY": Internal.MaterialColor;
readonly static "COLOR_LIGHT_GREEN": Internal.MaterialColor;
readonly static "TERRACOTTA_GREEN": Internal.MaterialColor;
readonly static "GLOW_LICHEN": Internal.MaterialColor;
readonly static "COLOR_LIGHT_GRAY": Internal.MaterialColor;
readonly static "TERRACOTTA_CYAN": Internal.MaterialColor;
readonly static "METAL": Internal.MaterialColor;
readonly static "COLOR_YELLOW": Internal.MaterialColor;
readonly static "COLOR_GREEN": Internal.MaterialColor;
readonly static "EMERALD": Internal.MaterialColor;
readonly static "NETHER": Internal.MaterialColor;
readonly "col": number;
}
type MaterialColor_ = MaterialColor;
interface AccessorMinecraftClient {
getUserApiService(): Internal.UserApiService;
get userApiService(): Internal.UserApiService
}
type AccessorMinecraftClient_ = AccessorMinecraftClient;
abstract class Registry <T> implements Internal.IdMap<T>, Internal.RegistryAttributeHolder, Internal.FabricRegistry, Internal.AccessorRegistry<any>, Internal.Keyable {
asHolderIdMap(): Internal.IdMap<Internal.Holder<T>>;
get(arg0: Internal.ResourceKey_<T>): T;
getResourceKey(arg0: T): Internal.Optional<Internal.ResourceKey<T>>;
getTagNames(): Internal.Stream<Internal.TagKey<T>>;
keySet(): Internal.Set<ResourceLocation>;
keys($$0: Internal.DynamicOps_<U>): Internal.Stream<U>;
build(attributes: Internal.Set_<any>): void;
get(arg0: ResourceLocation_): T;
getTags(): Internal.Stream<Internal.Pair<Internal.TagKey<T>, Internal.HolderSet$Named<T>>>;
getHolder(arg0: number): Internal.Optional<Internal.Holder<T>>;
getTagOrEmpty($$0: Internal.TagKey_<T>): Internal.Iterable<Internal.Holder<T>>;
freeze(): this;
addAttribute(attribute: Internal.RegistryAttribute_): Internal.RegistryAttributeHolder;
static freezeBuiltins(): void;
static register($$0: Internal.Registry_<V>, $$1: Internal.ResourceKey_<V>, $$2: T): T;
lifecycle(arg0: T): Internal.Lifecycle;
getRegistryKey(): Internal.ResourceKey<any>;
getHolderOrThrow($$0: Internal.ResourceKey_<T>): Internal.Holder<T>;
callGetEntryLifecycle(arg0: any): Internal.Lifecycle;
getOrCreateTag(arg0: Internal.TagKey_<T>): Internal.HolderSet$Named<T>;
getId(arg0: T): number;
static getROOT_$md$1c70e0$0(): Internal.WritableRegistry<any>;
key(): Internal.ResourceKey<any>;
static register($$0: Internal.Registry_<V>, $$1: ResourceLocation_, $$2: T): T;
getOrThrow($$0: Internal.ResourceKey_<T>): T;
byNameCodec(): Internal.Codec<T>;
hasAttribute(attribute: Internal.RegistryAttribute_): boolean;
elementsLifecycle(): Internal.Lifecycle;
static registerMapping($$0: Internal.Registry_<V>, $$1: number, $$2: string, $$3: T): T;
forEach(arg0: Internal.Consumer_<any>): void;
getOrCreateHolder(arg0: Internal.ResourceKey_<T>): Internal.Holder<T>;
static checkRegistry($$0: Internal.Registry_<T>): void;
spliterator(): Internal.Spliterator<T>;
getHolder(arg0: Internal.ResourceKey_<T>): Internal.Optional<Internal.Holder<T>>;
containsKey(arg0: Internal.ResourceKey_<T>): boolean;
byIdOrThrow($$0: number): T;
containsKey(arg0: ResourceLocation_): boolean;
bindTags(arg0: Internal.Map_<Internal.TagKey_<T>, Internal.List_<Internal.Holder_<T>>>): void;
holderByNameCodec(): Internal.Codec<Internal.Holder<T>>;
static register($$0: Internal.Registry_<any>, $$1: string, $$2: T): T;
createIntrusiveHolder(arg0: T): Internal.Holder$Reference<T>;
toString(): string;
stream(): Internal.Stream<T>;
getOptional($$0: Internal.ResourceKey_<T>): Internal.Optional<T>;
getTag(arg0: Internal.TagKey_<T>): Internal.Optional<Internal.HolderSet$Named<T>>;
getOptional($$0: ResourceLocation_): Internal.Optional<T>;
lifecycle(): Internal.Lifecycle;
isKnownTagName(arg0: Internal.TagKey_<T>): boolean;
entrySet(): Internal.Set<Internal.Map$Entry<Internal.ResourceKey<T>, T>>;
resetTags(): void;
getRandom(arg0: Internal.Random_): Internal.Optional<Internal.Holder<T>>;
getKey(arg0: T): ResourceLocation;
holders(): Internal.Stream<Internal.Holder$Reference<T>>;
get tagNames(): Internal.Stream<Internal.TagKey<T>>
get tags(): Internal.Stream<Internal.Pair<Internal.TagKey<T>, Internal.HolderSet$Named<T>>>
get registryKey(): Internal.ResourceKey<any>
get ROOT_$md$1c70e0$0(): Internal.WritableRegistry<any>
readonly static "CONFIGURED_CARVER_REGISTRY": Internal.ResourceKey<any>;
readonly static "MENU_REGISTRY": Internal.ResourceKey<any>;
readonly static "CARVER_REGISTRY": Internal.ResourceKey<any>;
readonly static "ENCHANTMENT_REGISTRY": Internal.ResourceKey<any>;
readonly static "FLOAT_PROVIDER_TYPES": Internal.MappedRegistry<any>;
readonly static "BLOCK_ENTITY_TYPE_REGISTRY": Internal.ResourceKey<any>;
readonly static "ATTRIBUTE": Internal.MappedRegistry<any>;
readonly static "STRUCTURE_FEATURE": Internal.MappedRegistry<any>;
readonly static "PLACEMENT_MODIFIER_REGISTRY": Internal.ResourceKey<any>;
readonly static "PARTICLE_TYPE": Internal.MappedRegistry<any>;
readonly static "RECIPE_SERIALIZER": Internal.MappedRegistry<any>;
readonly static "ITEM": Internal.DefaultedRegistry<any>;
readonly static "VILLAGER_TYPE": Internal.DefaultedRegistry<any>;
readonly static "FEATURE_SIZE_TYPES": Internal.MappedRegistry<any>;
readonly static "DIMENSION_TYPE_REGISTRY": Internal.ResourceKey<any>;
readonly static "RULE_TEST_REGISTRY": Internal.ResourceKey<any>;
readonly static "GAME_EVENT_REGISTRY": Internal.ResourceKey<any>;
readonly static "TEMPLATE_POOL_REGISTRY": Internal.ResourceKey<any>;
readonly static "STRUCTURE_PIECE": Internal.MappedRegistry<any>;
readonly static "GAME_EVENT": Internal.DefaultedRegistry<any>;
readonly static "BLOCKSTATE_PROVIDER_TYPES": Internal.MappedRegistry<any>;
readonly static "SOUND_EVENT": Internal.MappedRegistry<any>;
readonly static "STRUCTURE_POOL_ELEMENT_REGISTRY": Internal.ResourceKey<any>;
readonly static "LOOT_SCORE_PROVIDER_TYPE": Internal.MappedRegistry<any>;
readonly static "DENSITY_FUNCTION_REGISTRY": Internal.ResourceKey<any>;
readonly static "PARTICLE_TYPE_REGISTRY": Internal.ResourceKey<any>;
readonly static "BLOCK_REGISTRY": Internal.ResourceKey<any>;
readonly static "ENTITY_TYPE_REGISTRY": Internal.ResourceKey<any>;
readonly static "ITEM_REGISTRY": Internal.ResourceKey<any>;
readonly static "POS_RULE_TEST_REGISTRY": Internal.ResourceKey<any>;
readonly static "TREE_DECORATOR_TYPE_REGISTRY": Internal.ResourceKey<any>;
readonly static "ATTRIBUTE_REGISTRY": Internal.ResourceKey<any>;
readonly static "MENU": Internal.MappedRegistry<any>;
readonly static "STRUCTURE_FEATURE_REGISTRY": Internal.ResourceKey<any>;
readonly static "PLACED_FEATURE_REGISTRY": Internal.ResourceKey<any>;
readonly static "CHUNK_GENERATOR_REGISTRY": Internal.ResourceKey<any>;
readonly static "POINT_OF_INTEREST_TYPE": Internal.DefaultedRegistry<any>;
readonly static "MOB_EFFECT_REGISTRY": Internal.ResourceKey<any>;
readonly static "LOOT_POOL_ENTRY_TYPE": Internal.MappedRegistry<any>;
readonly static "BLOCK_ENTITY_TYPE": Internal.MappedRegistry<any>;
readonly static "STRUCTURE_PROCESSOR": Internal.MappedRegistry<any>;
readonly static "DENSITY_FUNCTION_TYPES": Internal.MappedRegistry<any>;
readonly static "CHUNK_STATUS": Internal.DefaultedRegistry<any>;
readonly static "POSITION_SOURCE_TYPE_REGISTRY": Internal.ResourceKey<any>;
readonly static "POSITION_SOURCE_TYPE": Internal.MappedRegistry<any>;
readonly static "FOLIAGE_PLACER_TYPE_REGISTRY": Internal.ResourceKey<any>;
readonly static "TREE_DECORATOR_TYPES": Internal.MappedRegistry<any>;
readonly static "RULE_TEST": Internal.MappedRegistry<any>;
readonly static "CONFIGURED_FEATURE_REGISTRY": Internal.ResourceKey<any>;
readonly static "RECIPE_TYPE_REGISTRY": Internal.ResourceKey<any>;
readonly static "RECIPE_SERIALIZER_REGISTRY": Internal.ResourceKey<any>;
readonly static "MEMORY_MODULE_TYPE_REGISTRY": Internal.ResourceKey<any>;
readonly static "STRUCTURE_SET_REGISTRY": Internal.ResourceKey<any>;
readonly static "MOTIVE_REGISTRY": Internal.ResourceKey<any>;
readonly static "CUSTOM_STAT_REGISTRY": Internal.ResourceKey<any>;
readonly static "RECIPE_TYPE": Internal.MappedRegistry<any>;
readonly static "CONDITION_REGISTRY": Internal.ResourceKey<any>;
readonly static "ENCHANTMENT": Internal.MappedRegistry<any>;
readonly static "MOTIVE": Internal.DefaultedRegistry<any>;
readonly static "POS_RULE_TEST": Internal.MappedRegistry<any>;
readonly static "FLOAT_PROVIDER_TYPE_REGISTRY": Internal.ResourceKey<any>;
readonly static "DIMENSION_REGISTRY": Internal.ResourceKey<any>;
readonly static "STRUCTURE_PLACEMENT_TYPE_REGISTRY": Internal.ResourceKey<any>;
readonly static "RULE": Internal.MappedRegistry<any>;
readonly static "SOUND_EVENT_REGISTRY": Internal.ResourceKey<any>;
readonly static "STRUCTURE_PLACEMENT_TYPE": Internal.MappedRegistry<any>;
readonly static "LOOT_CONDITION_TYPE": Internal.MappedRegistry<any>;
readonly static "SCHEDULE_REGISTRY": Internal.ResourceKey<any>;
readonly static "NOISE_GENERATOR_SETTINGS_REGISTRY": Internal.ResourceKey<any>;
readonly static "ACTIVITY": Internal.MappedRegistry<any>;
readonly static "LEVEL_STEM_REGISTRY": Internal.ResourceKey<any>;
readonly static "TRUNK_PLACER_TYPES": Internal.MappedRegistry<any>;
readonly static "MEMORY_MODULE_TYPE": Internal.DefaultedRegistry<any>;
readonly static "CARVER": Internal.MappedRegistry<any>;
readonly static "CHUNK_STATUS_REGISTRY": Internal.ResourceKey<any>;
readonly static "BLOCK_STATE_PROVIDER_TYPE_REGISTRY": Internal.ResourceKey<any>;
readonly static "SCHEDULE": Internal.MappedRegistry<any>;
readonly static "MOB_EFFECT": Internal.MappedRegistry<any>;
readonly static "VILLAGER_TYPE_REGISTRY": Internal.ResourceKey<any>;
readonly static "SENSOR_TYPE_REGISTRY": Internal.ResourceKey<any>;
readonly static "TRUNK_PLACER_TYPE_REGISTRY": Internal.ResourceKey<any>;
readonly static "BLOCK_PREDICATE_TYPES": Internal.MappedRegistry<any>;
readonly static "PLACEMENT_MODIFIERS": Internal.MappedRegistry<any>;
readonly static "ACTIVITY_REGISTRY": Internal.ResourceKey<any>;
readonly static "BIOME_SOURCE_REGISTRY": Internal.ResourceKey<any>;
readonly static "STAT_TYPE_REGISTRY": Internal.ResourceKey<any>;
readonly static "FEATURE_SIZE_TYPE_REGISTRY": Internal.ResourceKey<any>;
readonly static "INT_PROVIDER_TYPES": Internal.MappedRegistry<any>;
readonly static "STRUCTURE_POOL_ELEMENT": Internal.MappedRegistry<any>;
readonly static "STRUCTURE_PROCESSOR_REGISTRY": Internal.ResourceKey<any>;
readonly static "CONFIGURED_STRUCTURE_FEATURE_REGISTRY": Internal.ResourceKey<any>;
readonly static "POINT_OF_INTEREST_TYPE_REGISTRY": Internal.ResourceKey<any>;
readonly static "CHUNK_GENERATOR": Internal.MappedRegistry<any>;
readonly static "ENTITY_TYPE": Internal.DefaultedRegistry<any>;
readonly static "HEIGHT_PROVIDER_TYPE_REGISTRY": Internal.ResourceKey<any>;
readonly static "BIOME_SOURCE": Internal.MappedRegistry<any>;
readonly static "ROOT_REGISTRY_NAME": ResourceLocation;
readonly static "POTION_REGISTRY": Internal.ResourceKey<any>;
readonly static "LOOT_ENTRY_REGISTRY": Internal.ResourceKey<any>;
readonly static "STRUCTURE_PIECE_REGISTRY": Internal.ResourceKey<any>;
readonly static "LOOT_NUMBER_PROVIDER_TYPE": Internal.MappedRegistry<any>;
readonly static "FEATURE": Internal.MappedRegistry<any>;
readonly static "REGISTRY": Internal.MappedRegistry<any>;
readonly static "FEATURE_REGISTRY": Internal.ResourceKey<any>;
readonly static "HEIGHT_PROVIDER_TYPES": Internal.MappedRegistry<any>;
readonly static "BLOCK": Internal.DefaultedRegistry<any>;
readonly static "CUSTOM_STAT": Internal.MappedRegistry<any>;
readonly static "VILLAGER_PROFESSION": Internal.DefaultedRegistry<any>;
readonly static "PROCESSOR_LIST_REGISTRY": Internal.ResourceKey<any>;
readonly static "NOISE_REGISTRY": Internal.ResourceKey<any>;
readonly static "CONDITION": Internal.MappedRegistry<any>;
readonly static "LOOT_NUMBER_PROVIDER_REGISTRY": Internal.ResourceKey<any>;
readonly static "LOOT_NBT_PROVIDER_REGISTRY": Internal.ResourceKey<any>;
readonly static "FOLIAGE_PLACER_TYPES": Internal.MappedRegistry<any>;
readonly static "RULE_REGISTRY": Internal.ResourceKey<any>;
readonly static "LOOT_ITEM_REGISTRY": Internal.ResourceKey<any>;
readonly static "INT_PROVIDER_TYPE_REGISTRY": Internal.ResourceKey<any>;
readonly static "VILLAGER_PROFESSION_REGISTRY": Internal.ResourceKey<any>;
readonly static "LOOT_FUNCTION_REGISTRY": Internal.ResourceKey<any>;
readonly static "LOOT_NBT_PROVIDER_TYPE": Internal.MappedRegistry<any>;
readonly static "STAT_TYPE": Internal.MappedRegistry<any>;
readonly static "LOOT_FUNCTION_TYPE": Internal.MappedRegistry<any>;
readonly static "FLUID_REGISTRY": Internal.ResourceKey<any>;
readonly static "FLUID": Internal.DefaultedRegistry<any>;
readonly static "POTION": Internal.DefaultedRegistry<any>;
readonly static "LOOT_SCORE_PROVIDER_REGISTRY": Internal.ResourceKey<any>;
readonly static "BIOME_REGISTRY": Internal.ResourceKey<any>;
readonly static "SENSOR_TYPE": Internal.DefaultedRegistry<any>;
readonly static "BLOCK_PREDICATE_TYPE_REGISTRY": Internal.ResourceKey<any>;
readonly static "DENSITY_FUNCTION_TYPE_REGISTRY": Internal.ResourceKey<any>;
}
type Registry_<T> = Registry<T>;
class ShulkerBoxBlockEntity extends Internal.RandomizableContainerBlockEntity implements Internal.WorldlyContainer {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
constructor($$0: Internal.DyeColor_, $$1: BlockPos_, $$2: Internal.BlockState_)
stopOpen($$0: Internal.Player_): void;
getColor(): Internal.DyeColor;
triggerEvent($$0: number, $$1: number): boolean;
getMaxStackSize(): number;
countItem($$0: Internal.Item_): number;
hasCustomName(): boolean;
isClosed(): boolean;
canPlaceItem($$0: number, $$1: Internal.ItemStack_): boolean;
startOpen($$0: Internal.Player_): void;
static tick($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.ShulkerBoxBlockEntity_): void;
hasAnyOf($$0: Internal.Set_<Internal.Item_>): boolean;
getAnimationStatus(): Internal.ShulkerBoxBlockEntity$AnimationStatus;
load($$0: Internal.CompoundTag_): void;
canPlaceItemThroughFace($$0: number, $$1: Internal.ItemStack_, $$2: Internal.Direction_): boolean;
loadFromTag($$0: Internal.CompoundTag_): void;
getProgress($$0: number): number;
getBoundingBox($$0: Internal.BlockState_): Internal.AABB;
getContainerSize(): number;
getSlotsForFace($$0: Internal.Direction_): number[];
canTakeItemThroughFace($$0: number, $$1: Internal.ItemStack_, $$2: Internal.Direction_): boolean;
get color(): Internal.DyeColor
get maxStackSize(): number
get closed(): boolean
get animationStatus(): Internal.ShulkerBoxBlockEntity$AnimationStatus
get containerSize(): number
readonly static "MAX_LID_ROTATION": 270.0;
readonly static "CONTAINER_SIZE": 27;
readonly static "ITEMS_TAG": "Items";
readonly static "EVENT_SET_OPEN_COUNT": 1;
readonly static "OPENING_TICK_LENGTH": 10;
readonly static "COLUMNS": 9;
readonly static "ROWS": 3;
readonly static "MAX_LID_HEIGHT": 0.5;
}
type ShulkerBoxBlockEntity_ = ShulkerBoxBlockEntity;
class ServerboundClientInformationPacket extends Internal.Record implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: string, $$1: number, $$2: Internal.ChatVisiblity_, $$3: boolean, $$4: number, $$5: Internal.HumanoidArm_, $$6: boolean, $$7: boolean)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
chatColors(): boolean;
write($$0: Internal.FriendlyByteBuf_): void;
language(): string;
handle($$0: Internal.ServerGamePacketListener_): void;
toString(): string;
mainHand(): Internal.HumanoidArm;
chatVisibility(): Internal.ChatVisiblity;
isSkippable(): boolean;
allowsListing(): boolean;
hashCode(): number;
modelCustomisation(): number;
viewDistance(): number;
equals($$0: any): boolean;
textFilteringEnabled(): boolean;
get skippable(): boolean
readonly static "MAX_LANGUAGE_LENGTH": 16;
}
type ServerboundClientInformationPacket_ = ServerboundClientInformationPacket;
interface Short2ByteFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.IntUnaryOperator {
composeObject(arg0: Internal.Object2ShortFunction_<any>): Internal.Object2ByteFunction<T>;
getOrDefault(arg0: any, arg1: any): any;
put(arg0: number, arg1: number): number;
andThen(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
composeChar(arg0: Internal.Char2ShortFunction_): Internal.Char2ByteFunction;
containsKey(arg0: any): boolean;
defaultReturnValue(arg0: number): void;
andThenDouble(arg0: Internal.Byte2DoubleFunction_): Internal.Short2DoubleFunction;
get(arg0: number): number;
composeLong(arg0: Internal.Long2ShortFunction_): Internal.Long2ByteFunction;
remove(arg0: number): number;
andThenLong(arg0: Internal.Byte2LongFunction_): Internal.Short2LongFunction;
compose(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
applyAsInt(arg0: number): number;
remove(arg0: any): number;
put(arg0: any, arg1: any): any;
composeFloat(arg0: Internal.Float2ShortFunction_): Internal.Float2ByteFunction;
defaultReturnValue(): number;
getOrDefault(arg0: number, arg1: number): number;
composeInt(arg0: Internal.Int2ShortFunction_): Internal.Int2ByteFunction;
get(arg0: any): number;
andThenShort(arg0: Internal.Byte2ShortFunction_): Internal.Short2ShortFunction;
andThenChar(arg0: Internal.Byte2CharFunction_): Internal.Short2CharFunction;
andThenReference(arg0: Internal.Byte2ReferenceFunction_<any>): Internal.Short2ReferenceFunction<T>;
containsKey(arg0: number): boolean;
apply(arg0: number): number;
composeDouble(arg0: Internal.Double2ShortFunction_): Internal.Double2ByteFunction;
getOrDefault(arg0: any, arg1: number): number;
size(): number;
composeByte(arg0: Internal.Byte2ShortFunction_): Internal.Byte2ByteFunction;
composeShort(arg0: Internal.Short2ShortFunction_): this;
andThenByte(arg0: Internal.Byte2ByteFunction_): this;
put(arg0: number, arg1: number): number;
andThenInt(arg0: Internal.Byte2IntFunction_): Internal.Short2IntFunction;
clear(): void;
andThenFloat(arg0: Internal.Byte2FloatFunction_): Internal.Short2FloatFunction;
composeReference(arg0: Internal.Reference2ShortFunction_<any>): Internal.Reference2ByteFunction<T>;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
andThenObject(arg0: Internal.Byte2ObjectFunction_<any>): Internal.Short2ObjectFunction<T>;
}
type Short2ByteFunction_ = Short2ByteFunction | ((arg0: number)=>number);
interface DiscreteVSAccess {
getXSize(): number;
getYSize(): number;
getZSize(): number;
get XSize(): number
get YSize(): number
get ZSize(): number
}
type DiscreteVSAccess_ = DiscreteVSAccess;
interface MobFilter extends Internal.BiPredicate<Internal.MobCategory, Internal.MobSpawnSettings$SpawnerData> {
test(arg0: Internal.MobCategory_, arg1: Internal.MobSpawnSettings$SpawnerData_): boolean;
of(o: any): this;
and(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.MobCategory, Internal.MobSpawnSettings$SpawnerData>;
idFilter(s: string): this;
or(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.MobCategory, Internal.MobSpawnSettings$SpawnerData>;
test(arg0: any, arg1: any): boolean;
negate(): Internal.BiPredicate<Internal.MobCategory, Internal.MobSpawnSettings$SpawnerData>;
readonly static "ALWAYS_FALSE": any;
readonly static "ALWAYS_TRUE": any;
}
type MobFilter_ = MobFilter | ((arg0: Internal.MobCategory, arg1: Internal.MobSpawnSettings$SpawnerData)=>boolean);
interface IntStream$Builder extends Internal.IntConsumer {
add(arg0: number): this;
build(): Internal.IntStream;
accept(arg0: number): void;
andThen(arg0: Internal.IntConsumer_): Internal.IntConsumer;
}
type IntStream$Builder_ = IntStream$Builder;
class SpawnerBlockEntity extends Internal.BlockEntity {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
onlyOpCanSetNbt(): boolean;
load($$0: Internal.CompoundTag_): void;
triggerEvent($$0: number, $$1: number): boolean;
getUpdatePacket(): Internal.Packet<any>;
getUpdateTag(): Internal.CompoundTag;
static serverTick($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.SpawnerBlockEntity_): void;
getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
getSpawner(): Internal.BaseSpawner;
static clientTick($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.SpawnerBlockEntity_): void;
get updatePacket(): Internal.Packet<any>
get updateTag(): Internal.CompoundTag
get updatePacket(): Internal.ClientboundBlockEntityDataPacket
get spawner(): Internal.BaseSpawner
}
type SpawnerBlockEntity_ = SpawnerBlockEntity;
class PortalForcer {
constructor($$0: Internal.ServerLevel_)
findPortalAround($$0: BlockPos_, $$1: boolean, $$2: Internal.WorldBorder_): Internal.Optional<Internal.BlockUtil$FoundRectangle>;
createPortal($$0: BlockPos_, $$1: Internal.Direction$Axis_): Internal.Optional<Internal.BlockUtil$FoundRectangle>;
}
type PortalForcer_ = PortalForcer;
interface Short2ObjectFunction <V> extends Internal.IntFunction<V>, it.unimi.dsi.fastutil.Function<number, V> {
composeDouble(arg0: Internal.Double2ShortFunction_): Internal.Double2ObjectFunction<V>;
composeByte(arg0: Internal.Byte2ShortFunction_): Internal.Byte2ObjectFunction<V>;
andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Short2ByteFunction;
remove(arg0: number): V;
getOrDefault(arg0: any, arg1: V): V;
composeReference(arg0: Internal.Reference2ShortFunction_<any>): Internal.Reference2ObjectFunction<T, V>;
andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Short2LongFunction;
andThenObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Short2ObjectFunction<T>;
apply(arg0: number): V;
containsKey(arg0: any): boolean;
andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Short2ShortFunction;
getOrDefault(arg0: number, arg1: V): V;
composeObject(arg0: Internal.Object2ShortFunction_<any>): Internal.Object2ObjectFunction<T, V>;
composeChar(arg0: Internal.Char2ShortFunction_): Internal.Char2ObjectFunction<V>;
get(arg0: any): V;
put(arg0: any, arg1: any): any;
apply(arg0: number): V;
remove(arg0: any): V;
put(arg0: number, arg1: V): V;
composeLong(arg0: Internal.Long2ShortFunction_): Internal.Long2ObjectFunction<V>;
andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Short2IntFunction;
andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Short2DoubleFunction;
andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Short2FloatFunction;
composeFloat(arg0: Internal.Float2ShortFunction_): Internal.Float2ObjectFunction<V>;
containsKey(arg0: number): boolean;
andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Short2CharFunction;
put(arg0: number, arg1: V): V;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, V>;
size(): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, V>;
andThenReference(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Short2ReferenceFunction<T>;
get(arg0: number): V;
composeInt(arg0: Internal.Int2ShortFunction_): Internal.Int2ObjectFunction<V>;
clear(): void;
defaultReturnValue(): V;
defaultReturnValue(arg0: V): void;
composeShort(arg0: Internal.Short2ShortFunction_): this;
}
type Short2ObjectFunction_<V> = ((arg0: number)=>V) | Short2ObjectFunction<V>;
class ItemTooltipEventJS extends Internal.EventJS {
constructor(m: Internal.Map_<Internal.Item_, Internal.List_<any_>>)
addAdvanced(item: Internal.IngredientJS_, handler: Internal.ItemTooltipEventJS$StaticTooltipHandlerFromJS_): void;
add(item: Internal.IngredientJS_, text: Internal.ArrayOrSelf_<Internal.Component_>): void;
isShift(): boolean;
addToAll(text: Internal.Component_): void;
isAlt(): boolean;
isCtrl(): boolean;
addAdvancedToAll(handler: Internal.ItemTooltipEventJS$StaticTooltipHandlerFromJS_): void;
get shift(): boolean
get alt(): boolean
get ctrl(): boolean
}
type ItemTooltipEventJS_ = ItemTooltipEventJS;
class KeyboardHandler {
constructor($$0: Internal.Minecraft_)
setClipboard($$0: string): void;
handler$zcl000$onKey(long_1: number, int_1: number, int_2: number, int_3: number, int_4: number, info: Internal.CallbackInfo_): void;
handler$zcl000$onRawKey(handle: number, key: number, scanCode: number, action: number, modifiers: number, info: Internal.CallbackInfo_): void;
handler$zcl000$onKeyAfter(long_1: number, int_1: number, int_2: number, int_3: number, int_4: number, info: Internal.CallbackInfo_, screen: Internal.Screen_, bls: boolean[]): void;
keyPress($$0: number, $$1: number, $$2: number, $$3: number, $$4: number): void;
setup($$0: number): void;
getClipboard(): string;
setSendRepeatsToGui($$0: boolean): void;
tick(): void;
handler$bga000$keyPress(window: number, key: number, code: number, k: number, m: number, ci: Internal.CallbackInfo_): void;
set clipboard($$0: string)
set up($$0: number)
get clipboard(): string
set sendRepeatsToGui($$0: boolean)
readonly static "DEBUG_CRASH_TIME": 10000;
}
type KeyboardHandler_ = KeyboardHandler;
class RandomFeatureConfiguration implements Internal.FeatureConfiguration {
constructor($$0: Internal.List_<Internal.WeightedPlacedFeature_>, $$1: Internal.Holder_<Internal.PlacedFeature_>)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
readonly "features": Internal.List<Internal.WeightedPlacedFeature>;
readonly "defaultFeature": Internal.Holder<Internal.PlacedFeature>;
}
type RandomFeatureConfiguration_ = RandomFeatureConfiguration;
interface Char2ShortFunction extends it.unimi.dsi.fastutil.Function<string, number>, Internal.IntUnaryOperator {
andThenByte(arg0: Internal.Short2ByteFunction_): Internal.Char2ByteFunction;
apply(arg0: string): number;
getOrDefault(arg0: any, arg1: any): any;
remove(arg0: any): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
andThen(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
containsKey(arg0: string): boolean;
composeByte(arg0: Internal.Byte2CharFunction_): Internal.Byte2ShortFunction;
containsKey(arg0: any): boolean;
get(arg0: any): number;
defaultReturnValue(): number;
composeObject(arg0: Internal.Object2CharFunction_<any>): Internal.Object2ShortFunction<T>;
composeInt(arg0: Internal.Int2CharFunction_): Internal.Int2ShortFunction;
compose(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
applyAsInt(arg0: number): number;
put(arg0: any, arg1: any): any;
composeDouble(arg0: Internal.Double2CharFunction_): Internal.Double2ShortFunction;
andThenLong(arg0: Internal.Short2LongFunction_): Internal.Char2LongFunction;
composeChar(arg0: Internal.Char2CharFunction_): this;
composeReference(arg0: Internal.Reference2CharFunction_<any>): Internal.Reference2ShortFunction<T>;
put(arg0: string, arg1: number): number;
andThenShort(arg0: Internal.Short2ShortFunction_): this;
andThenObject(arg0: Internal.Short2ObjectFunction_<any>): Internal.Char2ObjectFunction<T>;
composeLong(arg0: Internal.Long2CharFunction_): Internal.Long2ShortFunction;
put(arg0: string, arg1: number): number;
size(): number;
remove(arg0: string): number;
composeFloat(arg0: Internal.Float2CharFunction_): Internal.Float2ShortFunction;
defaultReturnValue(arg0: number): void;
andThenDouble(arg0: Internal.Short2DoubleFunction_): Internal.Char2DoubleFunction;
clear(): void;
get(arg0: string): number;
getOrDefault(arg0: any, arg1: number): number;
getOrDefault(arg0: string, arg1: number): number;
andThenFloat(arg0: Internal.Short2FloatFunction_): Internal.Char2FloatFunction;
andThenReference(arg0: Internal.Short2ReferenceFunction_<any>): Internal.Char2ReferenceFunction<T>;
composeShort(arg0: Internal.Short2CharFunction_): Internal.Short2ShortFunction;
andThenInt(arg0: Internal.Short2IntFunction_): Internal.Char2IntFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<string, T>;
andThenChar(arg0: Internal.Short2CharFunction_): Internal.Char2CharFunction;
}
type Char2ShortFunction_ = Char2ShortFunction | ((arg0: string)=>number);
class ClientboundUpdateMobEffectPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: number, $$1: Internal.MobEffectInstance_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
isEffectVisible(): boolean;
getEffectDurationTicks(): number;
write($$0: Internal.FriendlyByteBuf_): void;
isSuperLongDuration(): boolean;
isEffectAmbient(): boolean;
handle($$0: Internal.ClientGamePacketListener_): void;
getEntityId(): number;
getEffectAmplifier(): number;
effectShowsIcon(): boolean;
getEffectId(): number;
isSkippable(): boolean;
get effectVisible(): boolean
get effectDurationTicks(): number
get superLongDuration(): boolean
get effectAmbient(): boolean
get entityId(): number
get effectAmplifier(): number
get effectId(): number
get skippable(): boolean
}
type ClientboundUpdateMobEffectPacket_ = ClientboundUpdateMobEffectPacket;
abstract class TypeCapture <T> {
}
type TypeCapture_<T> = TypeCapture<T>;
class Axolotl$Variant extends Internal.Enum<Internal.Axolotl$Variant> {
static valueOf($$0: string): Internal.Axolotl$Variant;
getName(): string;
static getRareSpawnVariant($$0: Internal.Random_): Internal.Axolotl$Variant;
static values(): Internal.Axolotl$Variant[];
static getCommonSpawnVariant($$0: Internal.Random_): Internal.Axolotl$Variant;
getId(): number;
get name(): string
get id(): number
readonly static "GOLD": Internal.Axolotl$Variant;
readonly static "CYAN": Internal.Axolotl$Variant;
readonly static "BLUE": Internal.Axolotl$Variant;
readonly static "LUCY": Internal.Axolotl$Variant;
readonly static "WILD": Internal.Axolotl$Variant;
readonly static "BY_ID": any;
}
type Axolotl$Variant_ = "gold" | "wild" | Axolotl$Variant | "blue" | "lucy" | "cyan";
class LevelLightEngine implements Internal.LightEventListener {
constructor($$0: Internal.LightChunkGetter_, $$1: boolean, $$2: boolean)
checkBlock($$0: BlockPos_): void;
getDebugData($$0: Internal.LightLayer_, $$1: Internal.SectionPos_): string;
updateSectionStatus($$0: BlockPos_, $$1: boolean): void;
retainData($$0: Internal.ChunkPos_, $$1: boolean): void;
getLayerListener($$0: Internal.LightLayer_): Internal.LayerLightEventListener;
getLightSectionCount(): number;
getMaxLightSection(): number;
enableLightSources($$0: Internal.ChunkPos_, $$1: boolean): void;
handler$blg000$checkBlock(pos: BlockPos_, ci: Internal.CallbackInfo_): void;
onBlockEmissionIncrease($$0: BlockPos_, $$1: number): void;
handler$blg000$doLightUpdates(maxUpdateCount: number, doSkylight: boolean, skipEdgeLightPropagation: boolean, cir: Internal.CallbackInfoReturnable_<any>): void;
runUpdates($$0: number, $$1: boolean, $$2: boolean): number;
getMinLightSection(): number;
queueSectionData($$0: Internal.LightLayer_, $$1: Internal.SectionPos_, $$2: Internal.DataLayer_, $$3: boolean): void;
hasLightWork(): boolean;
getRawBrightness($$0: BlockPos_, $$1: number): number;
updateSectionStatus($$0: Internal.SectionPos_, $$1: boolean): void;
get lightSectionCount(): number
get maxLightSection(): number
get minLightSection(): number
readonly static "MAX_SOURCE_LEVEL": 15;
readonly static "LIGHT_SECTION_PADDING": 1;
}
type LevelLightEngine_ = LevelLightEngine;
class ClientboundOpenSignEditorPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: BlockPos_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
getPos(): BlockPos;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
get pos(): BlockPos
get skippable(): boolean
}
type ClientboundOpenSignEditorPacket_ = ClientboundOpenSignEditorPacket;
class WriteBufferWaterMark {
constructor(arg0: number, arg1: number)
toString(): string;
low(): number;
high(): number;
readonly static "DEFAULT": Internal.WriteBufferWaterMark;
}
type WriteBufferWaterMark_ = WriteBufferWaterMark;
interface ServerLevelData extends Internal.WritableLevelData {
setWanderingTraderSpawnDelay(arg0: number): void;
setInitialized(arg0: boolean): void;
setRainTime(arg0: number): void;
getWanderingTraderSpawnChance(): number;
setWorldBorder(arg0: Internal.WorldBorder$Settings_): void;
fillCrashReportCategory($$0: Internal.CrashReportCategory_, $$1: Internal.LevelHeightAccessor_): void;
setWanderingTraderSpawnChance(arg0: number): void;
getLevelName(): string;
getThunderTime(): number;
getWanderingTraderId(): Internal.UUID;
isInitialized(): boolean;
getAllowCommands(): boolean;
setClearWeatherTime(arg0: number): void;
setThundering(arg0: boolean): void;
getScheduledEvents(): Internal.TimerQueue<Internal.MinecraftServer>;
setWanderingTraderId(arg0: Internal.UUID_): void;
setDayTime(arg0: number): void;
getWanderingTraderSpawnDelay(): number;
setThunderTime(arg0: number): void;
getWorldBorder(): Internal.WorldBorder$Settings;
getClearWeatherTime(): number;
setGameType(arg0: Internal.GameType_): void;
getRainTime(): number;
setSpawn($$0: BlockPos_, $$1: number): void;
getGameType(): Internal.GameType;
setGameTime(arg0: number): void;
set wanderingTraderSpawnDelay(arg0: number)
set initialized(arg0: boolean)
set rainTime(arg0: number)
get wanderingTraderSpawnChance(): number
set worldBorder(arg0: Internal.WorldBorder$Settings_)
set wanderingTraderSpawnChance(arg0: number)
get levelName(): string
get thunderTime(): number
get wanderingTraderId(): Internal.UUID
get initialized(): boolean
get allowCommands(): boolean
set clearWeatherTime(arg0: number)
set thundering(arg0: boolean)
get scheduledEvents(): Internal.TimerQueue<Internal.MinecraftServer>
set wanderingTraderId(arg0: Internal.UUID_)
set dayTime(arg0: number)
get wanderingTraderSpawnDelay(): number
set thunderTime(arg0: number)
get worldBorder(): Internal.WorldBorder$Settings
get clearWeatherTime(): number
set gameType(arg0: Internal.GameType_)
get rainTime(): number
get gameType(): Internal.GameType
set gameTime(arg0: number)
}
type ServerLevelData_ = ServerLevelData;
interface ServerLevelAccessor extends Internal.LevelAccessor {
getBlockTint($$0: BlockPos_, $$1: Internal.ColorResolver_): number;
getMinSection(): number;
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_): Internal.Player;
findFreePosition($$0: Internal.Entity_, $$1: Internal.VoxelShape_, $$2: Vec3_, $$3: number, $$4: number, $$5: number): Internal.Optional<Vec3>;
dayTime(): number;
clipWithInteractionOverride($$0: Vec3_, $$1: Vec3_, $$2: BlockPos_, $$3: Internal.VoxelShape_, $$4: Internal.BlockState_): Internal.BlockHitResult;
isUnobstructed($$0: Internal.Entity_, $$1: Internal.VoxelShape_): boolean;
getMaxSection(): number;
gameEvent($$0: Internal.GameEvent_, $$1: Internal.Entity_): void;
getBrightness($$0: Internal.LightLayer_, $$1: BlockPos_): number;
getNearestPlayer($$0: Internal.Entity_, $$1: number): Internal.Player;
getBlockFloorHeight($$0: BlockPos_): number;
getLightEmission($$0: BlockPos_): number;
getBlockStatesIfLoaded($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
getSectionYFromSectionIndex($$0: number): number;
isEmptyBlock($$0: BlockPos_): boolean;
clip($$0: Internal.ClipContext_): Internal.BlockHitResult;
getMaxLocalRawBrightness($$0: BlockPos_, $$1: number): number;
hasChunksAt($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): boolean;
getBlockCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
getBlockEntity($$0: BlockPos_, $$1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
isOutsideBuildHeight($$0: BlockPos_): boolean;
getRawBrightness($$0: BlockPos_, $$1: number): number;
hasChunksAt($$0: number, $$1: number, $$2: number, $$3: number): boolean;
getTimeOfDay($$0: number): number;
getHeightmapPos($$0: Internal.Heightmap$Types_, $$1: BlockPos_): BlockPos;
blockUpdated($$0: BlockPos_, $$1: Internal.Block_): void;
getDifficulty(): Internal.Difficulty;
canSeeSky($$0: BlockPos_): boolean;
isUnobstructed($$0: Internal.Entity_): boolean;
getMoonPhase(): number;
getEntities($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.List<Internal.Entity>;
getEntitiesOfClass($$0: Internal.Class_<T>, $$1: Internal.AABB_): Internal.List<T>;
getBlockStates($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
addFreshEntityWithPassengers($$0: Internal.Entity_): void;
getBrightness($$0: BlockPos_): number;
getNearestEntity($$0: Internal.List_<any>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: number, $$4: number, $$5: number): T;
getPlayerByUUID($$0: Internal.UUID_): Internal.Player;
canSeeSkyFromBelowWater($$0: BlockPos_): boolean;
getSectionsCount(): number;
getMinBuildHeight(): number;
scheduleTick($$0: BlockPos_, $$1: Internal.Fluid_, $$2: number): void;
getSectionIndexFromSectionY($$0: number): number;
getNearbyPlayers($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_, $$2: Internal.AABB_): Internal.List<Internal.Player>;
getNearestPlayer($$0: number, $$1: number, $$2: number, $$3: number, $$4: boolean): Internal.Player;
setBlock($$0: BlockPos_, $$1: Internal.BlockState_, $$2: number): boolean;
getChunk($$0: number, $$1: number, $$2: Internal.ChunkStatus_): Internal.ChunkAccess;
noCollision($$0: Internal.Entity_): boolean;
getLevel(): Internal.ServerLevel;
hasChunkAt($$0: number, $$1: number): boolean;
getSectionIndex($$0: number): number;
hasChunk($$0: number, $$1: number): boolean;
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: number, $$2: number, $$3: number): Internal.Player;
getMaxBuildHeight(): number;
getNearbyEntities($$0: Internal.Class_<T>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: Internal.AABB_): Internal.List<T>;
destroyBlock($$0: BlockPos_, $$1: boolean): boolean;
hasChunksAt($$0: BlockPos_, $$1: BlockPos_): boolean;
scheduleTick($$0: BlockPos_, $$1: Internal.Block_, $$2: number): void;
getMoonBrightness(): number;
addFreshEntity($$0: Internal.Entity_): boolean;
getChunk($$0: number, $$1: number): Internal.ChunkAccess;
noCollision($$0: Internal.AABB_): boolean;
isWaterAt($$0: BlockPos_): boolean;
getDirectSignal($$0: BlockPos_, $$1: Internal.Direction_): number;
getCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
destroyBlock($$0: BlockPos_, $$1: boolean, $$2: Internal.Entity_): boolean;
getBlockFloorHeight($$0: Internal.VoxelShape_, $$1: Internal.Supplier_<Internal.VoxelShape_>): number;
getEntityCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.List<Internal.VoxelShape>;
collidesWithSuffocatingBlock($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
getHeight(): number;
getNoiseBiome($$0: number, $$1: number, $$2: number): Internal.Holder<Internal.Biome>;
noCollision($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
getChunk($$0: BlockPos_): Internal.ChunkAccess;
gameEvent($$0: Internal.GameEvent_, $$1: BlockPos_): void;
gameEvent($$0: Internal.Entity_, $$1: Internal.GameEvent_, $$2: Internal.Entity_): void;
scheduleTick($$0: BlockPos_, $$1: Internal.Fluid_, $$2: number, $$3: Internal.TickPriority_): void;
isOutsideBuildHeight($$0: number): boolean;
isBlockInLine($$0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
getNearestEntity($$0: Internal.Class_<any>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: number, $$4: number, $$5: number, $$6: Internal.AABB_): T;
getNearestPlayer($$0: number, $$1: number, $$2: number, $$3: number, $$4: Internal.Predicate_<Internal.Entity_>): Internal.Player;
getMaxLocalRawBrightness($$0: BlockPos_): number;
isUnobstructed($$0: Internal.BlockState_, $$1: BlockPos_, $$2: Internal.CollisionContext_): boolean;
getBlockEntityRenderAttachment(pos: BlockPos_): any;
getEntitiesOfClass($$0: Internal.Class_<T>, $$1: Internal.AABB_, $$2: Internal.Predicate_<any>): Internal.List<T>;
levelEvent($$0: number, $$1: BlockPos_, $$2: number): void;
hasChunkAt($$0: BlockPos_): boolean;
getBiome($$0: BlockPos_): Internal.Holder<Internal.Biome>;
getChunkForCollisions($$0: number, $$1: number): Internal.BlockGetter;
containsAnyLiquid($$0: Internal.AABB_): boolean;
hasNearbyAlivePlayer($$0: number, $$1: number, $$2: number, $$3: number): boolean;
scheduleTick($$0: BlockPos_, $$1: Internal.Block_, $$2: number, $$3: Internal.TickPriority_): void;
getMaxLightLevel(): number;
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_, $$2: number, $$3: number, $$4: number): Internal.Player;
get minSection(): number
get maxSection(): number
get difficulty(): Internal.Difficulty
get moonPhase(): number
get sectionsCount(): number
get minBuildHeight(): number
get level(): Internal.ServerLevel
get maxBuildHeight(): number
get moonBrightness(): number
get height(): number
get maxLightLevel(): number
}
type ServerLevelAccessor_ = ServerLevelAccessor;
class ServerboundSetCommandMinecartPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number, $$1: string, $$2: boolean)
handle(arg0: Internal.PacketListener_): void;
getCommand(): string;
isTrackOutput(): boolean;
write($$0: Internal.FriendlyByteBuf_): void;
getCommandBlock($$0: Internal.Level_): Internal.BaseCommandBlock;
handle($$0: Internal.ServerGamePacketListener_): void;
isSkippable(): boolean;
get command(): string
get trackOutput(): boolean
get skippable(): boolean
}
type ServerboundSetCommandMinecartPacket_ = ServerboundSetCommandMinecartPacket;
interface DoubleBinaryOperator {
applyAsDouble(arg0: number, arg1: number): number;
}
type DoubleBinaryOperator_ = DoubleBinaryOperator | ((arg0: number, arg1: number)=>number);
class TagManager implements Internal.PreparableReloadListener, Internal.IdentifiableResourceReloadListener {
constructor($$0: Internal.RegistryAccess_)
static getTagDir($$0: Internal.ResourceKey_<any>): string;
getName(): string;
getResult(): Internal.List<Internal.TagManager$LoadResult<any>>;
getFabricDependencies(): Internal.Collection<any>;
getFabricId(): ResourceLocation;
reload($$0: Internal.PreparableReloadListener$PreparationBarrier_, $$1: Internal.ResourceManager_, $$2: Internal.ProfilerFiller_, $$3: Internal.ProfilerFiller_, $$4: Internal.Executor_, $$5: Internal.Executor_): Internal.CompletableFuture<void>;
get name(): string
get result(): Internal.List<Internal.TagManager$LoadResult<any>>
get fabricDependencies(): Internal.Collection<any>
get fabricId(): ResourceLocation
}
type TagManager_ = TagManager;
class ClientPlayNetworkAddon extends Internal.AbstractChanneledNetworkAddon<any> {
constructor(handler: Internal.ClientPacketListener_, client: Internal.Minecraft_)
handle(packet: Internal.ClientboundCustomPayloadPacket_): boolean;
sendPacket(channel: ResourceLocation_, buf: Internal.FriendlyByteBuf_): void;
lateInit(): void;
createPacket(channelName: ResourceLocation_, buf: Internal.FriendlyByteBuf_): Internal.Packet<any>;
sendPacket(channel: ResourceLocation_, buf: Internal.FriendlyByteBuf_, callback: Internal.GenericFutureListener_<any>): void;
onServerReady(): void;
}
type ClientPlayNetworkAddon_ = ClientPlayNetworkAddon;
class PostChain implements Internal.AutoCloseable {
constructor($$0: Internal.TextureManager_, $$1: Internal.ResourceManager_, $$2: Internal.RenderTarget_, $$3: ResourceLocation_)
process($$0: number): void;
addPass($$0: string, $$1: Internal.RenderTarget_, $$2: Internal.RenderTarget_): Internal.PostPass;
getName(): string;
close(): void;
resize($$0: number, $$1: number): void;
addTempTarget($$0: string, $$1: number, $$2: number): void;
getTempTarget($$0: string): Internal.RenderTarget;
get name(): string
}
type PostChain_ = PostChain;
class DragonHoverPhase extends Internal.AbstractDragonPhaseInstance {
constructor($$0: Internal.EnderDragon_)
getPhase(): Internal.EnderDragonPhase<Internal.DragonHoverPhase>;
isSitting(): boolean;
getFlyTargetLocation(): Vec3;
getFlySpeed(): number;
begin(): void;
doServerTick(): void;
get phase(): Internal.EnderDragonPhase<Internal.DragonHoverPhase>
get sitting(): boolean
get flyTargetLocation(): Vec3
get flySpeed(): number
}
type DragonHoverPhase_ = DragonHoverPhase;
interface Boolean2DoubleFunction extends it.unimi.dsi.fastutil.Function<boolean, number> {
andThenShort(arg0: Internal.Double2ShortFunction_): Internal.Boolean2ShortFunction;
put(arg0: boolean, arg1: number): number;
andThenDouble(arg0: Internal.Double2DoubleFunction_): this;
getOrDefault(arg0: any, arg1: any): any;
composeByte(arg0: Internal.Byte2BooleanFunction_): Internal.Byte2DoubleFunction;
get(arg0: any): number;
andThenObject(arg0: Internal.Double2ObjectFunction_<any>): Internal.Boolean2ObjectFunction<T>;
andThenByte(arg0: Internal.Double2ByteFunction_): Internal.Boolean2ByteFunction;
containsKey(arg0: any): boolean;
composeLong(arg0: Internal.Long2BooleanFunction_): Internal.Long2DoubleFunction;
remove(arg0: boolean): number;
andThenLong(arg0: Internal.Double2LongFunction_): Internal.Boolean2LongFunction;
composeChar(arg0: Internal.Char2BooleanFunction_): Internal.Char2DoubleFunction;
put(arg0: any, arg1: any): any;
composeShort(arg0: Internal.Short2BooleanFunction_): Internal.Short2DoubleFunction;
defaultReturnValue(arg0: number): void;
composeObject(arg0: Internal.Object2BooleanFunction_<any>): Internal.Object2DoubleFunction<T>;
remove(arg0: any): number;
andThenReference(arg0: Internal.Double2ReferenceFunction_<any>): Internal.Boolean2ReferenceFunction<T>;
getOrDefault(arg0: any, arg1: number): number;
get(arg0: boolean): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
defaultReturnValue(): number;
andThenInt(arg0: Internal.Double2IntFunction_): Internal.Boolean2IntFunction;
containsKey(arg0: boolean): boolean;
getOrDefault(arg0: boolean, arg1: number): number;
size(): number;
andThenFloat(arg0: Internal.Double2FloatFunction_): Internal.Boolean2FloatFunction;
composeDouble(arg0: Internal.Double2BooleanFunction_): Internal.Double2DoubleFunction;
composeInt(arg0: Internal.Int2BooleanFunction_): Internal.Int2DoubleFunction;
put(arg0: boolean, arg1: number): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<boolean, T>;
apply(arg0: boolean): number;
clear(): void;
composeReference(arg0: Internal.Reference2BooleanFunction_<any>): Internal.Reference2DoubleFunction<T>;
andThenChar(arg0: Internal.Double2CharFunction_): Internal.Boolean2CharFunction;
composeFloat(arg0: Internal.Float2BooleanFunction_): Internal.Float2DoubleFunction;
}
type Boolean2DoubleFunction_ = ((arg0: boolean)=>number) | Boolean2DoubleFunction;
class RecipeFunction extends Internal.BaseFunction implements Internal.WrappedJS {
constructor(e: Internal.RecipeEventJS_, id: ResourceLocation_, t: Internal.RecipeTypeJS_)
enumerationIteratorNext(cx: Internal.Context_, currentId: Internal.Consumer_<any>): boolean;
toString(): string;
call(cx: Internal.Context_, scope: Internal.Scriptable_, thisObj: Internal.Scriptable_, args0: any[]): Internal.RecipeJS;
enumerationIteratorHasNext(cx: Internal.Context_, currentId: Internal.Consumer_<any>): boolean;
getAllIds(): any[];
createRecipe(args0: any[]): Internal.RecipeJS;
get allIds(): any[]
readonly "typeID": ResourceLocation;
readonly "type": Internal.RecipeTypeJS;
}
type RecipeFunction_ = RecipeFunction;
class ModuleDescriptor$Modifier extends Internal.Enum<Internal.ModuleDescriptor$Modifier> {
static valueOf(arg0: string): Internal.ModuleDescriptor$Modifier;
static values(): Internal.ModuleDescriptor$Modifier[];
readonly static "AUTOMATIC": Internal.ModuleDescriptor$Modifier;
readonly static "MANDATED": Internal.ModuleDescriptor$Modifier;
readonly static "OPEN": Internal.ModuleDescriptor$Modifier;
readonly static "SYNTHETIC": Internal.ModuleDescriptor$Modifier;
}
type ModuleDescriptor$Modifier_ = ModuleDescriptor$Modifier | "mandated" | "open" | "synthetic" | "automatic";
class BlockUtil$FoundRectangle {
constructor($$0: BlockPos_, $$1: number, $$2: number)
readonly "minCorner": BlockPos;
readonly "axis2Size": number;
readonly "axis1Size": number;
}
type BlockUtil$FoundRectangle_ = BlockUtil$FoundRectangle;
interface EventExecutorGroup extends Internal.Iterable<Internal.EventExecutor>, Internal.ScheduledExecutorService {
submit(arg0: Internal.Runnable_, arg1: T): io.netty.util.concurrent.Future<T>;
scheduleWithFixedDelay(arg0: Internal.Runnable_, arg1: number, arg2: number, arg3: Internal.TimeUnit_): io.netty.util.concurrent.ScheduledFuture<any>;
shutdownNow(): Internal.List<Internal.Runnable>;
scheduleAtFixedRate(arg0: Internal.Runnable_, arg1: number, arg2: number, arg3: Internal.TimeUnit_): io.netty.util.concurrent.ScheduledFuture<any>;
forEach(arg0: Internal.Consumer_<any>): void;
shutdownGracefully(arg0: number, arg1: number, arg2: Internal.TimeUnit_): io.netty.util.concurrent.Future<any>;
shutdownGracefully(): io.netty.util.concurrent.Future<any>;
spliterator(): Internal.Spliterator<Internal.EventExecutor>;
schedule(arg0: Internal.Callable_<V>, arg1: number, arg2: Internal.TimeUnit_): io.netty.util.concurrent.ScheduledFuture<V>;
shutdown(): void;
terminationFuture(): io.netty.util.concurrent.Future<any>;
iterator(): Internal.Iterator<Internal.EventExecutor>;
next(): Internal.EventExecutor;
schedule(arg0: Internal.Runnable_, arg1: number, arg2: Internal.TimeUnit_): io.netty.util.concurrent.ScheduledFuture<any>;
submit(arg0: Internal.Callable_<T>): io.netty.util.concurrent.Future<T>;
submit(arg0: Internal.Runnable_): io.netty.util.concurrent.Future<any>;
isShuttingDown(): boolean;
get shuttingDown(): boolean
}
type EventExecutorGroup_ = EventExecutorGroup;
class Program$Type extends Internal.Enum<Internal.Program$Type> implements Internal.ProgramTypeAccessor {
getExtension(): string;
getPrograms(): Internal.Map<string, Internal.Program>;
static values(): Internal.Program$Type[];
getName(): string;
static valueOf($$0: string): Internal.Program$Type;
static createProgramType_$md$1c70e0$0(arg0: string, arg1: number, arg2: string, arg3: string, arg4: number): Internal.Program$Type;
get extension(): string
get programs(): Internal.Map<string, Internal.Program>
get name(): string
readonly static "FRAGMENT": Internal.Program$Type;
readonly static "VERTEX": Internal.Program$Type;
}
type Program$Type_ = "vertex" | "geometry" | "fragment" | Program$Type;
abstract class AxisCycle extends Internal.Enum<Internal.AxisCycle> {
static values(): Internal.AxisCycle[];
cycle(arg0: number, arg1: number, arg2: number, arg3: Internal.Direction$Axis_): number;
cycle(arg0: number, arg1: number, arg2: number, arg3: Internal.Direction$Axis_): number;
inverse(): this;
static valueOf($$0: string): Internal.AxisCycle;
static between($$0: Internal.Direction$Axis_, $$1: Internal.Direction$Axis_): Internal.AxisCycle;
cycle(arg0: Internal.Direction$Axis_): Internal.Direction$Axis;
readonly static "AXIS_VALUES": any;
readonly static "NONE": any;
readonly static "VALUES": any;
readonly static "FORWARD": any;
readonly static "BACKWARD": any;
}
type AxisCycle_ = "backward" | AxisCycle | "forward" | "none";
class LootContext$Builder {
constructor($$0: Internal.ServerLevel_)
create($$0: Internal.LootContextParamSet_): Internal.LootContext;
withOptionalRandomSeed($$0: number): this;
getOptionalParameter($$0: Internal.LootContextParam_<T>): T;
withOptionalRandomSeed($$0: number, $$1: Internal.Random_): this;
getLevel(): Internal.ServerLevel;
getParameter($$0: Internal.LootContextParam_<T>): T;
withLuck($$0: number): this;
withOptionalParameter($$0: Internal.LootContextParam_<T>, $$1: T): this;
withParameter($$0: Internal.LootContextParam_<T>, $$1: T): this;
withDynamicDrop($$0: ResourceLocation_, $$1: Internal.LootContext$DynamicDrop_): this;
withRandom($$0: Internal.Random_): this;
get level(): Internal.ServerLevel
}
type LootContext$Builder_ = LootContext$Builder;
interface Table <R, C, V> {
values(): Internal.Collection<V>;
containsValue(arg0: any): boolean;
cellSet(): Internal.Set<Internal.Table$Cell<R, C, V>>;
column(arg0: C): Internal.Map<R, V>;
rowMap(): Internal.Map<R, Internal.Map<C, V>>;
isEmpty(): boolean;
putAll(arg0: Internal.Table_<any, any, any>): void;
remove(arg0: any, arg1: any): V;
put(arg0: R, arg1: C, arg2: V): V;
size(): number;
hashCode(): number;
columnKeySet(): Internal.Set<C>;
clear(): void;
contains(arg0: any, arg1: any): boolean;
rowKeySet(): Internal.Set<R>;
row(arg0: R): Internal.Map<C, V>;
containsRow(arg0: any): boolean;
equals(arg0: any): boolean;
columnMap(): Internal.Map<C, Internal.Map<R, V>>;
get(arg0: any, arg1: any): V;
containsColumn(arg0: any): boolean;
get empty(): boolean
}
type Table_<R, C, V> = Table<R, C, V>;
interface VertexDrain {
createSink(arg0: Internal.VertexType_<T>): T;
of(consumer: Internal.VertexConsumer_): this;
}
type VertexDrain_ = VertexDrain;
class Biome$ClimateSettings {
"temperatureModifier": Internal.Biome$TemperatureModifier;
"precipitation": Internal.Biome$Precipitation;
"temperature": number;
"downfall": number;
readonly static "CODEC": any;
}
type Biome$ClimateSettings_ = Biome$ClimateSettings;
class Matrix2f implements Internal.Cloneable, Internal.Matrix2fc, Internal.Externalizable {
constructor()
constructor(arg0: Internal.FloatBuffer_)
constructor(arg0: Internal.Vector2fc_, arg1: Internal.Vector2fc_)
constructor(arg0: Internal.Matrix3fc_)
constructor(arg0: Internal.Matrix2fc_)
constructor(arg0: number, arg1: number, arg2: number, arg3: number)
m00(): number;
normalizedPositiveY(arg0: Internal.Vector2f_): Internal.Vector2f;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
rotateLocal(arg0: number, arg1: Internal.Matrix2f_): this;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
set(arg0: Internal.Matrix2fc_): this;
add(arg0: Internal.Matrix2fc_, arg1: Internal.Matrix2f_): this;
mulLocal(arg0: Internal.Matrix2fc_): this;
getScale(arg0: Internal.Vector2f_): Internal.Vector2f;
rotation(arg0: number): this;
m10(arg0: number): this;
get(arg0: number[]): number[];
set(arg0: Internal.FloatBuffer_): this;
get(arg0: Internal.Matrix2f_): this;
toString(arg0: Internal.NumberFormat_): string;
get(arg0: number[], arg1: number): number[];
scale(arg0: Internal.Vector2fc_, arg1: Internal.Matrix2f_): this;
m01(): number;
clone(): any;
m01(arg0: number): this;
swap(arg0: Internal.Matrix2f_): this;
writeExternal(arg0: Internal.ObjectOutput_): void;
sub(arg0: Internal.Matrix2fc_, arg1: Internal.Matrix2f_): this;
getRotation(): number;
normalizedPositiveX(arg0: Internal.Vector2f_): Internal.Vector2f;
invert(arg0: Internal.Matrix2f_): this;
getTransposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
getColumn(arg0: number, arg1: Internal.Vector2f_): Internal.Vector2f;
transformTranspose(arg0: Internal.Vector2f_): Internal.Vector2f;
mulComponentWise(arg0: Internal.Matrix2fc_): this;
scale(arg0: number, arg1: Internal.Matrix2f_): this;
setRow(arg0: number, arg1: Internal.Vector2fc_): this;
set(arg0: Internal.ByteBuffer_): this;
setColumn(arg0: number, arg1: Internal.Vector2fc_): this;
toString(): string;
transform(arg0: Internal.Vector2fc_, arg1: Internal.Vector2f_): Internal.Vector2f;
getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
scale(arg0: number, arg1: number): this;
transpose(arg0: Internal.Matrix2f_): this;
scale(arg0: number): this;
m00(arg0: number): this;
lerp(arg0: Internal.Matrix2fc_, arg1: number): this;
invert(): this;
scale(arg0: number, arg1: number, arg2: Internal.Matrix2f_): this;
scaling(arg0: number, arg1: number): this;
set(arg0: Internal.Vector2fc_, arg1: Internal.Vector2fc_): this;
positiveY(arg0: Internal.Vector2f_): Internal.Vector2f;
add(arg0: Internal.Matrix2fc_): this;
isFinite(): boolean;
transformTranspose(arg0: Internal.Vector2fc_, arg1: Internal.Vector2f_): Internal.Vector2f;
transform(arg0: number, arg1: number, arg2: Internal.Vector2f_): Internal.Vector2f;
scaleLocal(arg0: number, arg1: number, arg2: Internal.Matrix2f_): this;
equals(arg0: Internal.Matrix2fc_, arg1: number): boolean;
mul(arg0: Internal.Matrix2fc_, arg1: Internal.Matrix2f_): this;
m10(): number;
set(arg0: number, arg1: number, arg2: number, arg3: number): this;
rotateLocal(arg0: number): this;
readExternal(arg0: Internal.ObjectInput_): void;
transpose(): this;
scale(arg0: Internal.Vector2fc_): this;
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
get(arg0: number, arg1: number): number;
normal(): this;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
determinant(): number;
set(arg0: number, arg1: Internal.FloatBuffer_): this;
set(arg0: Internal.Matrix3x2fc_): this;
transform(arg0: Internal.Vector2f_): Internal.Vector2f;
getRow(arg0: number, arg1: Internal.Vector2f_): Internal.Vector2f;
normal(arg0: Internal.Matrix2f_): this;
mul(arg0: Internal.Matrix2fc_): this;
setRow(arg0: number, arg1: number, arg2: number): this;
positiveX(arg0: Internal.Vector2f_): Internal.Vector2f;
set(arg0: number, arg1: Internal.ByteBuffer_): this;
setColumn(arg0: number, arg1: number, arg2: number): this;
scaling(arg0: Internal.Vector2fc_): this;
get(arg0: Internal.Matrix3f_): Internal.Matrix3f;
zero(): this;
set(arg0: number, arg1: number, arg2: number): this;
lerp(arg0: Internal.Matrix2fc_, arg1: number, arg2: Internal.Matrix2f_): this;
identity(): this;
rotate(arg0: number, arg1: Internal.Matrix2f_): this;
getTransposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
m11(arg0: number): this;
m11(): number;
scaleLocal(arg0: number, arg1: number): this;
getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
sub(arg0: Internal.Matrix2fc_): this;
transformTranspose(arg0: number, arg1: number, arg2: Internal.Vector2f_): Internal.Vector2f;
mulLocal(arg0: Internal.Matrix2fc_, arg1: Internal.Matrix2f_): this;
scaling(arg0: number): this;
set(arg0: Internal.Matrix3fc_): this;
get(arg0: Internal.Matrix3x2f_): Internal.Matrix3x2f;
mulComponentWise(arg0: Internal.Matrix2fc_, arg1: Internal.Matrix2f_): this;
hashCode(): number;
rotate(arg0: number): this;
set(arg0: number[]): this;
equals(arg0: any): boolean;
get rotation(): number
get finite(): boolean
"m10": number;
"m01": number;
"m00": number;
"m11": number;
}
type Matrix2f_ = Matrix2f;
class Matrix2d implements Internal.Matrix2dc, Internal.Cloneable, Internal.Externalizable {
constructor()
constructor(arg0: Internal.DoubleBuffer_)
constructor(arg0: Internal.Vector2dc_, arg1: Internal.Vector2dc_)
constructor(arg0: number, arg1: number, arg2: number, arg3: number)
constructor(arg0: Internal.Matrix3dc_)
constructor(arg0: Internal.Matrix3fc_)
constructor(arg0: Internal.Matrix2dc_)
constructor(arg0: Internal.Matrix2fc_)
getRow(arg0: number, arg1: Internal.Vector2d_): Internal.Vector2d;
set(arg0: Internal.DoubleBuffer_): this;
scale(arg0: number, arg1: number, arg2: Internal.Matrix2d_): this;
add(arg0: Internal.Matrix2dc_): this;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
normalizedPositiveX(arg0: Internal.Vector2d_): Internal.Vector2d;
set(arg0: Internal.Matrix2fc_): this;
scale(arg0: number): this;
scaleLocal(arg0: number, arg1: number, arg2: Internal.Matrix2d_): this;
add(arg0: Internal.Matrix2dc_, arg1: Internal.Matrix2d_): this;
getColumn(arg0: number, arg1: Internal.Vector2d_): Internal.Vector2d;
m01(): number;
lerp(arg0: Internal.Matrix2dc_, arg1: number, arg2: Internal.Matrix2d_): this;
transformTranspose(arg0: Internal.Vector2d_): Internal.Vector2d;
m11(arg0: number): this;
transform(arg0: number, arg1: number, arg2: Internal.Vector2d_): Internal.Vector2d;
toString(arg0: Internal.NumberFormat_): string;
get(arg0: Internal.Matrix3x2d_): Internal.Matrix3x2d;
set(arg0: Internal.Matrix3x2dc_): this;
scale(arg0: Internal.Vector2dc_, arg1: Internal.Matrix2d_): this;
scale(arg0: Internal.Vector2dc_): this;
m00(arg0: number): this;
clone(): any;
writeExternal(arg0: Internal.ObjectOutput_): void;
positiveY(arg0: Internal.Vector2d_): Internal.Vector2d;
scaling(arg0: Internal.Vector2dc_): this;
m00(): number;
set(arg0: Internal.Vector2dc_, arg1: Internal.Vector2dc_): this;
mul(arg0: Internal.Matrix2dc_): this;
scale(arg0: number, arg1: number): this;
get(arg0: number[]): number[];
set(arg0: Internal.ByteBuffer_): this;
determinant(): number;
rotateLocal(arg0: number): this;
mul(arg0: Internal.Matrix2fc_, arg1: Internal.Matrix2d_): this;
sub(arg0: Internal.Matrix2dc_): this;
toString(): string;
transform(arg0: Internal.Vector2dc_, arg1: Internal.Vector2d_): Internal.Vector2d;
set(arg0: Internal.Matrix3dc_): this;
getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
getTransposed(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
sub(arg0: Internal.Matrix2dc_, arg1: Internal.Matrix2d_): this;
m11(): number;
m01(arg0: number): this;
transform(arg0: Internal.Vector2d_): Internal.Vector2d;
scaling(arg0: number): this;
invert(): this;
normal(arg0: Internal.Matrix2d_): this;
swap(arg0: Internal.Matrix2d_): this;
rotate(arg0: number, arg1: Internal.Matrix2d_): this;
positiveX(arg0: Internal.Vector2d_): Internal.Vector2d;
get(arg0: Internal.Matrix3d_): Internal.Matrix3d;
set(arg0: Internal.Matrix2dc_): this;
rotation(arg0: number): this;
invert(arg0: Internal.Matrix2d_): this;
transformTranspose(arg0: number, arg1: number, arg2: Internal.Vector2d_): Internal.Vector2d;
isFinite(): boolean;
transformTranspose(arg0: Internal.Vector2dc_, arg1: Internal.Vector2d_): Internal.Vector2d;
mulLocal(arg0: Internal.Matrix2dc_): this;
get(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
mul(arg0: Internal.Matrix2dc_, arg1: Internal.Matrix2d_): this;
getRotation(): number;
readExternal(arg0: Internal.ObjectInput_): void;
transpose(): this;
scaling(arg0: number, arg1: number): this;
normal(): this;
set(arg0: number, arg1: Internal.DoubleBuffer_): this;
m10(): number;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
set(arg0: Internal.Matrix3x2fc_): this;
transpose(arg0: Internal.Matrix2d_): this;
getTransposed(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
setColumn(arg0: number, arg1: Internal.Vector2dc_): this;
mul(arg0: Internal.Matrix2fc_): this;
set(arg0: number, arg1: Internal.ByteBuffer_): this;
set(arg0: number, arg1: number, arg2: number, arg3: number): this;
setRow(arg0: number, arg1: Internal.Vector2dc_): this;
rotateLocal(arg0: number, arg1: Internal.Matrix2d_): this;
zero(): this;
normalizedPositiveY(arg0: Internal.Vector2d_): Internal.Vector2d;
get(arg0: number[], arg1: number): number[];
equals(arg0: Internal.Matrix2dc_, arg1: number): boolean;
set(arg0: number[]): this;
mulComponentWise(arg0: Internal.Matrix2dc_): this;
scaleLocal(arg0: number, arg1: number): this;
set(arg0: number, arg1: number, arg2: number): this;
getScale(arg0: Internal.Vector2d_): Internal.Vector2d;
lerp(arg0: Internal.Matrix2dc_, arg1: number): this;
m10(arg0: number): this;
identity(): this;
setRow(arg0: number, arg1: number, arg2: number): this;
get(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
setColumn(arg0: number, arg1: number, arg2: number): this;
get(arg0: number, arg1: number): number;
getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
get(arg0: Internal.Matrix2d_): this;
set(arg0: Internal.Matrix3fc_): this;
rotate(arg0: number): this;
mulComponentWise(arg0: Internal.Matrix2dc_, arg1: Internal.Matrix2d_): this;
mulLocal(arg0: Internal.Matrix2dc_, arg1: Internal.Matrix2d_): this;
hashCode(): number;
scale(arg0: number, arg1: Internal.Matrix2d_): this;
equals(arg0: any): boolean;
get finite(): boolean
get rotation(): number
"m01": number;
"m10": number;
"m00": number;
"m11": number;
}
type Matrix2d_ = Matrix2d;
interface Double2ByteFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.DoubleToIntFunction {
andThenLong(arg0: Internal.Byte2LongFunction_): Internal.Double2LongFunction;
composeObject(arg0: Internal.Object2DoubleFunction_<any>): Internal.Object2ByteFunction<T>;
andThenByte(arg0: Internal.Byte2ByteFunction_): this;
andThenDouble(arg0: Internal.Byte2DoubleFunction_): Internal.Double2DoubleFunction;
andThenInt(arg0: Internal.Byte2IntFunction_): Internal.Double2IntFunction;
andThenFloat(arg0: Internal.Byte2FloatFunction_): Internal.Double2FloatFunction;
getOrDefault(arg0: any, arg1: any): any;
remove(arg0: number): number;
composeChar(arg0: Internal.Char2DoubleFunction_): Internal.Char2ByteFunction;
put(arg0: number, arg1: number): number;
composeInt(arg0: Internal.Int2DoubleFunction_): Internal.Int2ByteFunction;
andThenShort(arg0: Internal.Byte2ShortFunction_): Internal.Double2ShortFunction;
containsKey(arg0: any): boolean;
defaultReturnValue(arg0: number): void;
composeLong(arg0: Internal.Long2DoubleFunction_): Internal.Long2ByteFunction;
remove(arg0: any): number;
put(arg0: any, arg1: any): any;
andThenChar(arg0: Internal.Byte2CharFunction_): Internal.Double2CharFunction;
defaultReturnValue(): number;
composeShort(arg0: Internal.Short2DoubleFunction_): Internal.Short2ByteFunction;
put(arg0: number, arg1: number): number;
get(arg0: any): number;
getOrDefault(arg0: number, arg1: number): number;
apply(arg0: number): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
get(arg0: number): number;
containsKey(arg0: number): boolean;
getOrDefault(arg0: any, arg1: number): number;
composeByte(arg0: Internal.Byte2DoubleFunction_): Internal.Byte2ByteFunction;
size(): number;
composeReference(arg0: Internal.Reference2DoubleFunction_<any>): Internal.Reference2ByteFunction<T>;
clear(): void;
composeFloat(arg0: Internal.Float2DoubleFunction_): Internal.Float2ByteFunction;
andThenReference(arg0: Internal.Byte2ReferenceFunction_<any>): Internal.Double2ReferenceFunction<T>;
andThenObject(arg0: Internal.Byte2ObjectFunction_<any>): Internal.Double2ObjectFunction<T>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
applyAsInt(arg0: number): number;
composeDouble(arg0: Internal.Double2DoubleFunction_): this;
}
type Double2ByteFunction_ = ((arg0: number)=>number) | Double2ByteFunction;
class EffectProgram extends Internal.Program {
static compileShader($$0: Internal.Program$Type_, $$1: string, $$2: Internal.InputStream_, $$3: string): Internal.EffectProgram;
close(): void;
attachToEffect($$0: Internal.Effect_): void;
}
type EffectProgram_ = EffectProgram;
interface Vector4fc {
negate(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
mulTranspose(arg0: Internal.Matrix4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
mul(arg0: Internal.Matrix4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
ceil(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
add(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
add(arg0: number, arg1: number, arg2: number, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
isFinite(): boolean;
dot(arg0: number, arg1: number, arg2: number, arg3: number): number;
mul(arg0: Internal.Matrix4x3fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
fma(arg0: Internal.Vector4fc_, arg1: Internal.Vector4fc_, arg2: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
get(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
max(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
z(): number;
angle(arg0: Internal.Vector4fc_): number;
rotateX(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
x(): number;
absolute(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
equals(arg0: Internal.Vector4fc_, arg1: number): boolean;
div(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
rotate(arg0: Internal.Quaternionfc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
angleCos(arg0: Internal.Vector4fc_): number;
rotateZ(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
fma(arg0: number, arg1: Internal.Vector4fc_, arg2: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
sub(arg0: number, arg1: number, arg2: number, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
lengthSquared(): number;
mulAffineTranspose(arg0: Internal.Matrix4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
get(arg0: number, arg1: Internal.Vector4i_): Internal.Vector4i;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
get(arg0: number): number;
minComponent(): number;
round(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
normalize3(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
mulAdd(arg0: Internal.Vector4fc_, arg1: Internal.Vector4fc_, arg2: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
maxComponent(): number;
div(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
div(arg0: number, arg1: number, arg2: number, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
min(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
mulProject(arg0: Internal.Matrix4fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
smoothStep(arg0: Internal.Vector4fc_, arg1: number, arg2: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
normalize(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
equals(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
mul(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
mul(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
hermite(arg0: Internal.Vector4fc_, arg1: Internal.Vector4fc_, arg2: Internal.Vector4fc_, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
mul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
mulAffine(arg0: Internal.Matrix4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
lerp(arg0: Internal.Vector4fc_, arg1: number, arg2: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
get(arg0: Internal.Vector4d_): Internal.Vector4d;
y(): number;
distanceSquared(arg0: Internal.Vector4fc_): number;
sub(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
rotateY(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
w(): number;
length(): number;
distanceSquared(arg0: number, arg1: number, arg2: number, arg3: number): number;
rotateAxis(arg0: number, arg1: number, arg2: number, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
normalize(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
mulProject(arg0: Internal.Matrix4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
distance(arg0: Internal.Vector4fc_): number;
mulAdd(arg0: number, arg1: Internal.Vector4fc_, arg2: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
distance(arg0: number, arg1: number, arg2: number, arg3: number): number;
dot(arg0: Internal.Vector4fc_): number;
floor(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
get finite(): boolean
}
type Vector4fc_ = Vector4fc;
interface Spliterator$OfLong extends Internal.Spliterator$OfPrimitive<number, Internal.LongConsumer, Internal.Spliterator$OfLong> {
forEachRemaining(arg0: any): void;
trySplit(): Internal.Spliterator$OfPrimitive<any, any, any>;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
getComparator(): Internal.Comparator<any>;
getExactSizeIfKnown(): number;
hasCharacteristics(arg0: number): boolean;
tryAdvance(arg0: Internal.LongConsumer_): boolean;
tryAdvance(arg0: Internal.Consumer_<any>): boolean;
tryAdvance(arg0: any): boolean;
forEachRemaining(arg0: Internal.LongConsumer_): void;
get comparator(): Internal.Comparator<any>
get exactSizeIfKnown(): number
}
type Spliterator$OfLong_ = Spliterator$OfLong;
class ZoneOffsetTransitionRule implements Internal.Serializable {
getLocalTime(): Internal.LocalTime;
getMonth(): Internal.Month;
toString(): string;
getOffsetAfter(): Internal.ZoneOffset;
isMidnightEndOfDay(): boolean;
getDayOfWeek(): Internal.DayOfWeek;
createTransition(arg0: number): Internal.ZoneOffsetTransition;
getStandardOffset(): Internal.ZoneOffset;
getDayOfMonthIndicator(): number;
hashCode(): number;
getOffsetBefore(): Internal.ZoneOffset;
static of(arg0: Internal.Month_, arg1: number, arg2: Internal.DayOfWeek_, arg3: Internal.LocalTime_, arg4: boolean, arg5: Internal.ZoneOffsetTransitionRule$TimeDefinition_, arg6: Internal.ZoneOffset_, arg7: Internal.ZoneOffset_, arg8: Internal.ZoneOffset_): Internal.ZoneOffsetTransitionRule;
equals(arg0: any): boolean;
getTimeDefinition(): Internal.ZoneOffsetTransitionRule$TimeDefinition;
get localTime(): Internal.LocalTime
get month(): Internal.Month
get offsetAfter(): Internal.ZoneOffset
get midnightEndOfDay(): boolean
get dayOfWeek(): Internal.DayOfWeek
get standardOffset(): Internal.ZoneOffset
get dayOfMonthIndicator(): number
get offsetBefore(): Internal.ZoneOffset
get timeDefinition(): Internal.ZoneOffsetTransitionRule$TimeDefinition
}
type ZoneOffsetTransitionRule_ = ZoneOffsetTransitionRule;
class ContinuationPending extends Internal.RuntimeException {
setApplicationState(applicationState: any): void;
getApplicationState(): any;
setContinuation(continuation: Internal.NativeContinuation_): void;
getContinuation(): any;
set applicationState(applicationState: any)
get applicationState(): any
set continuation(continuation: Internal.NativeContinuation_)
get continuation(): any
}
type ContinuationPending_ = ContinuationPending;
class OreConfiguration implements Internal.FeatureConfiguration {
constructor($$0: Internal.RuleTest_, $$1: Internal.BlockState_, $$2: number, $$3: number)
constructor($$0: Internal.RuleTest_, $$1: Internal.BlockState_, $$2: number)
constructor($$0: Internal.List_<Internal.OreConfiguration$TargetBlockState_>, $$1: number, $$2: number)
constructor($$0: Internal.List_<Internal.OreConfiguration$TargetBlockState_>, $$1: number)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
static target($$0: Internal.RuleTest_, $$1: Internal.BlockState_): Internal.OreConfiguration$TargetBlockState;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly "discardChanceOnAirExposure": number;
readonly "targetStates": Internal.List<Internal.OreConfiguration$TargetBlockState>;
readonly static "CODEC": any;
readonly "size": number;
}
type OreConfiguration_ = OreConfiguration;
class AmbientMoodSettings {
constructor($$0: Internal.SoundEvent_, $$1: number, $$2: number, $$3: number)
getTickDelay(): number;
getBlockSearchExtent(): number;
getSoundEvent(): Internal.SoundEvent;
getSoundPositionOffset(): number;
get tickDelay(): number
get blockSearchExtent(): number
get soundEvent(): Internal.SoundEvent
get soundPositionOffset(): number
readonly static "CODEC": any;
readonly static "LEGACY_CAVE_SETTINGS": Internal.AmbientMoodSettings;
}
type AmbientMoodSettings_ = AmbientMoodSettings;
class SerializationContext {
constructor()
serializeConditions($$0: Internal.LootItemCondition_[]): Internal.JsonElement;
readonly static "INSTANCE": Internal.SerializationContext;
}
type SerializationContext_ = SerializationContext;
class LevelVersion {
snapshot(): boolean;
static parse($$0: Internal.Dynamic_<any>): Internal.LevelVersion;
levelDataVersion(): number;
lastPlayed(): number;
minecraftVersionName(): string;
minecraftVersion(): Internal.DataVersion;
}
type LevelVersion_ = LevelVersion;
class ThrownEnderpearl extends Internal.ThrowableItemProjectile {
constructor($$0: Internal.Level_, $$1: Internal.LivingEntity_)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
alwaysAccepts(): boolean;
changeDimension($$0: Internal.ServerLevel_): Internal.Entity;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
asKJS(): Internal.EntityJS;
tick(): void;
}
type ThrownEnderpearl_ = ThrownEnderpearl;
class Matrix3f implements Internal.Cloneable, Internal.Matrix3fc, Internal.Externalizable {
constructor()
constructor(arg0: Internal.FloatBuffer_)
constructor(arg0: Internal.Matrix3fc_)
constructor(arg0: Internal.Matrix4fc_)
constructor(arg0: Internal.Matrix2fc_)
constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number)
constructor(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_)
m00(): number;
m10(arg0: number): this;
get3x4(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
getNormalizedRotation(arg0: Internal.Quaternionf_): Internal.Quaternionf;
add(arg0: Internal.Matrix3fc_): this;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
equals(arg0: Internal.Matrix3fc_, arg1: number): boolean;
set(arg0: Internal.FloatBuffer_): this;
rotate(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix3f_): this;
reflect(arg0: Internal.Vector3fc_, arg1: Internal.Matrix3f_): this;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
transform(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
scaling(arg0: number, arg1: number, arg2: number): this;
rotationX(arg0: number): this;
lerp(arg0: Internal.Matrix3fc_, arg1: number): this;
rotateZYX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): this;
mul(arg0: Internal.Matrix3fc_, arg1: Internal.Matrix3f_): this;
setSkewSymmetric(arg0: number, arg1: number, arg2: number): this;
rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number): this;
rotateLocalY(arg0: number): this;
get3x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
rotateY(arg0: number): this;
m12(): number;
m22(arg0: number): this;
setRow(arg0: number, arg1: number, arg2: number, arg3: number): this;
get(arg0: number[]): number[];
rotate(arg0: number, arg1: number, arg2: number, arg3: number): this;
reflect(arg0: number, arg1: number, arg2: number): this;
normalizedPositiveX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
positiveZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
set(arg0: Internal.Matrix2fc_): this;
rotation(arg0: number, arg1: Internal.Vector3fc_): this;
toString(arg0: Internal.NumberFormat_): string;
getColumn(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
set(arg0: number, arg1: number, arg2: number): this;
scale(arg0: Internal.Vector3fc_): this;
get(arg0: number[], arg1: number): number[];
scale(arg0: number, arg1: Internal.Matrix3f_): this;
rotateZYX(arg0: number, arg1: number, arg2: number): this;
getRowColumn(arg0: number, arg1: number): number;
rotateLocalZ(arg0: number, arg1: Internal.Matrix3f_): this;
scale(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3f_): this;
scaleLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3f_): this;
set(arg0: Internal.AxisAngle4d_): this;
clone(): any;
m01(): number;
mulLocal(arg0: Internal.Matrix3fc_, arg1: Internal.Matrix3f_): this;
rotateYXZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): this;
writeExternal(arg0: Internal.ObjectOutput_): void;
mul(arg0: Internal.Matrix3fc_): this;
rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix3f_): this;
m20(): number;
transpose(): this;
rotationXYZ(arg0: number, arg1: number, arg2: number): this;
set(arg0: Internal.Quaternionfc_): this;
scaling(arg0: Internal.Vector3fc_): this;
rotateZ(arg0: number, arg1: Internal.Matrix3f_): this;
rotationYXZ(arg0: number, arg1: number, arg2: number): this;
rotationY(arg0: number): this;
getTransposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
set(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_): this;
reflect(arg0: Internal.Quaternionfc_): this;
scaleLocal(arg0: number, arg1: number, arg2: number): this;
rotation(arg0: Internal.Quaternionfc_): this;
transpose(arg0: Internal.Matrix3f_): this;
setRowColumn(arg0: number, arg1: number, arg2: number): this;
rotateLocal(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix3f_): this;
rotateLocalX(arg0: number): this;
scale(arg0: number): this;
m02(arg0: number): this;
lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix3f_): this;
mulComponentWise(arg0: Internal.Matrix3fc_, arg1: Internal.Matrix3f_): this;
rotateX(arg0: number): this;
m21(arg0: number): this;
toString(): string;
sub(arg0: Internal.Matrix3fc_): this;
positiveY(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateTowards(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
set(arg0: Internal.Matrix4fc_): this;
rotateXYZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): this;
transformTranspose(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
set(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
set(arg0: Internal.ByteBuffer_): this;
transformTranspose(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
lookAlong(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix3f_): this;
rotate(arg0: Internal.AxisAngle4f_): this;
rotationTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
rotateY(arg0: number, arg1: Internal.Matrix3f_): this;
lerp(arg0: Internal.Matrix3fc_, arg1: number, arg2: Internal.Matrix3f_): this;
m12(arg0: number): this;
getUnnormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
set(arg0: Internal.AxisAngle4f_): this;
set(arg0: number, arg1: Internal.FloatBuffer_): this;
scale(arg0: Internal.Vector3fc_, arg1: Internal.Matrix3f_): this;
rotateXYZ(arg0: number, arg1: number, arg2: number): this;
set(arg0: Internal.Matrix3fc_): this;
m21(): number;
m02(): number;
rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3f_): this;
normal(): this;
isFinite(): boolean;
get3x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
rotation(arg0: number, arg1: number, arg2: number, arg3: number): this;
transformTranspose(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateTowards(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix3f_): this;
reflect(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3f_): this;
rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
mulLocal(arg0: Internal.Matrix3fc_): this;
rotationZ(arg0: number): this;
rotation(arg0: Internal.AxisAngle4f_): this;
m01(arg0: number): this;
rotateYXZ(arg0: number, arg1: number, arg2: number): this;
setLookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
setColumn(arg0: number, arg1: number, arg2: number, arg3: number): this;
setTransposed(arg0: Internal.Matrix3fc_): this;
invert(): this;
m10(): number;
swap(arg0: Internal.Matrix3f_): this;
lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
normalizedPositiveZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
readExternal(arg0: Internal.ObjectInput_): void;
positiveX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
quadraticFormProduct(arg0: Internal.Vector3fc_): number;
m20(arg0: number): this;
invert(arg0: Internal.Matrix3f_): this;
reflection(arg0: Internal.Vector3fc_): this;
rotate(arg0: Internal.Quaternionfc_): this;
setLookAlong(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
reflection(arg0: Internal.Quaternionfc_): this;
get(arg0: number, arg1: number): number;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
rotateLocalX(arg0: number, arg1: Internal.Matrix3f_): this;
determinant(): number;
lookAlong(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
get3x4(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
identity(): this;
obliqueZ(arg0: number, arg1: number, arg2: Internal.Matrix3f_): this;
rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3f_): this;
getUnnormalizedRotation(arg0: Internal.Quaternionf_): Internal.Quaternionf;
rotateX(arg0: number, arg1: Internal.Matrix3f_): this;
add(arg0: Internal.Matrix3fc_, arg1: Internal.Matrix3f_): this;
m11(arg0: number): this;
getNormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
set(arg0: Internal.Quaterniondc_): this;
scaling(arg0: number): this;
obliqueZ(arg0: number, arg1: number): this;
get(arg0: Internal.Matrix3f_): this;
m22(): number;
reflect(arg0: Internal.Vector3fc_): this;
rotate(arg0: number, arg1: Internal.Vector3fc_): this;
quadraticFormProduct(arg0: number, arg1: number, arg2: number): number;
rotateLocal(arg0: Internal.Quaternionfc_): this;
rotate(arg0: Internal.AxisAngle4f_, arg1: Internal.Matrix3f_): this;
setRow(arg0: number, arg1: Internal.Vector3fc_): this;
getEulerAnglesZYX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
getTransposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
setColumn(arg0: number, arg1: Internal.Vector3fc_): this;
rotateLocalZ(arg0: number): this;
rotationZYX(arg0: number, arg1: number, arg2: number): this;
transform(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
reflect(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix3f_): this;
rotateZ(arg0: number): this;
normal(arg0: Internal.Matrix3f_): this;
getRow(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
m11(): number;
cofactor(): this;
scale(arg0: number, arg1: number, arg2: number): this;
m00(arg0: number): this;
getRotation(arg0: Internal.AxisAngle4f_): Internal.AxisAngle4f;
set(arg0: number, arg1: Internal.ByteBuffer_): this;
reflection(arg0: number, arg1: number, arg2: number): this;
getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
sub(arg0: Internal.Matrix3fc_, arg1: Internal.Matrix3f_): this;
set(arg0: number[]): this;
mulComponentWise(arg0: Internal.Matrix3fc_): this;
normalizedPositiveY(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
set(arg0: Internal.Matrix4x3fc_): this;
get(arg0: Internal.Matrix4f_): Internal.Matrix4f;
rotate(arg0: number, arg1: Internal.Vector3fc_, arg2: Internal.Matrix3f_): this;
zero(): this;
cofactor(arg0: Internal.Matrix3f_): this;
transform(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotationTowards(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
hashCode(): number;
rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix3f_): this;
getScale(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateLocalY(arg0: number, arg1: Internal.Matrix3f_): this;
equals(arg0: any): boolean;
rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3f_): this;
rotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix3f_): this;
get finite(): boolean
set transposed(arg0: Internal.Matrix3fc_)
"m10": number;
"m21": number;
"m20": number;
"m01": number;
"m12": number;
"m00": number;
"m11": number;
"m22": number;
"m02": number;
}
type Matrix3f_ = Matrix3f;
class BlockIgnoreProcessor extends Internal.StructureProcessor {
constructor($$0: Internal.List_<Internal.Block_>)
processBlock($$0: Internal.LevelReader_, $$1: BlockPos_, $$2: BlockPos_, $$3: Internal.StructureTemplate$StructureBlockInfo_, $$4: Internal.StructureTemplate$StructureBlockInfo_, $$5: Internal.StructurePlaceSettings_): Internal.StructureTemplate$StructureBlockInfo;
readonly static "AIR": Internal.BlockIgnoreProcessor;
readonly static "STRUCTURE_BLOCK": Internal.BlockIgnoreProcessor;
readonly static "CODEC": any;
readonly static "STRUCTURE_AND_AIR": Internal.BlockIgnoreProcessor;
}
type BlockIgnoreProcessor_ = BlockIgnoreProcessor;
class MapDecoration {
constructor($$0: Internal.MapDecoration$Type_, $$1: number, $$2: number, $$3: number, $$4: Internal.Component_)
getX(): number;
getRot(): number;
hashCode(): number;
getName(): Internal.Component;
renderOnFrame(): boolean;
getImage(): number;
equals($$0: any): boolean;
getType(): Internal.MapDecoration$Type;
getY(): number;
get x(): number
get rot(): number
get name(): Internal.Component
get image(): number
get type(): Internal.MapDecoration$Type
get y(): number
}
type MapDecoration_ = MapDecoration;
class ServerboundKeepAlivePacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
getId(): number;
isSkippable(): boolean;
get id(): number
get skippable(): boolean
}
type ServerboundKeepAlivePacket_ = ServerboundKeepAlivePacket;
class Matrix3d implements Internal.Cloneable, Internal.Matrix3dc, Internal.Externalizable {
constructor()
constructor(arg0: Internal.DoubleBuffer_)
constructor(arg0: Internal.Matrix3dc_)
constructor(arg0: Internal.Matrix4dc_)
constructor(arg0: Internal.Matrix3fc_)
constructor(arg0: Internal.Matrix4fc_)
constructor(arg0: Internal.Matrix2dc_)
constructor(arg0: Internal.Matrix2fc_)
constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number)
constructor(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_)
mulLocal(arg0: Internal.Matrix3dc_): this;
rotateX(arg0: number, arg1: Internal.Matrix3d_): this;
rotate(arg0: number, arg1: number, arg2: number, arg3: number): this;
getNormalizedRotation(arg0: Internal.Quaternionf_): Internal.Quaternionf;
rotationTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
set(arg0: Internal.Matrix3dc_): this;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
setFloats(arg0: Internal.ByteBuffer_): this;
rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix3d_): this;
m20(): number;
mul(arg0: Internal.Matrix3dc_, arg1: Internal.Matrix3d_): this;
rotation(arg0: number, arg1: Internal.Vector3dc_): this;
rotate(arg0: Internal.AxisAngle4d_, arg1: Internal.Matrix3d_): this;
m00(arg0: number): this;
positiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
rotateZYX(arg0: number, arg1: number, arg2: number): this;
setSkewSymmetric(arg0: number, arg1: number, arg2: number): this;
quadraticFormProduct(arg0: Internal.Vector3fc_): number;
scaleLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3d_): this;
setTransposed(arg0: Internal.Matrix3dc_): this;
cofactor(arg0: Internal.Matrix3d_): this;
rotate(arg0: number, arg1: Internal.Vector3fc_, arg2: Internal.Matrix3d_): this;
reflect(arg0: number, arg1: number, arg2: number): this;
transformTranspose(arg0: Internal.Vector3d_): Internal.Vector3d;
rotate(arg0: number, arg1: Internal.Vector3fc_): this;
scaling(arg0: number, arg1: number, arg2: number): this;
m12(arg0: number): this;
rotateYXZ(arg0: number, arg1: number, arg2: number): this;
setColumn(arg0: number, arg1: Internal.Vector3dc_): this;
rotateY(arg0: number, arg1: Internal.Matrix3d_): this;
rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number): this;
setRow(arg0: number, arg1: Internal.Vector3dc_): this;
scale(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3d_): this;
transpose(): this;
rotate(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix3d_): this;
reflection(arg0: number, arg1: number, arg2: number): this;
set(arg0: number, arg1: Internal.DoubleBuffer_): this;
rotation(arg0: Internal.Quaternionfc_): this;
lookAlong(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix3d_): this;
m01(arg0: number): this;
rotation(arg0: Internal.AxisAngle4d_): this;
mulComponentWise(arg0: Internal.Matrix3dc_): this;
set(arg0: Internal.Matrix4fc_): this;
normalizedPositiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
positiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
mulComponentWise(arg0: Internal.Matrix3dc_, arg1: Internal.Matrix3d_): this;
setLookAlong(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
rotateLocalX(arg0: number): this;
rotationZYX(arg0: number, arg1: number, arg2: number): this;
rotateX(arg0: number): this;
rotationYXZ(arg0: number, arg1: number, arg2: number): this;
getRowColumn(arg0: number, arg1: number): number;
set(arg0: number, arg1: Internal.FloatBuffer_): this;
scale(arg0: Internal.Vector3dc_, arg1: Internal.Matrix3d_): this;
scale(arg0: number, arg1: number, arg2: number): this;
isFinite(): boolean;
normal(): this;
rotation(arg0: number, arg1: Internal.Vector3fc_): this;
rotate(arg0: Internal.AxisAngle4f_, arg1: Internal.Matrix3d_): this;
rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3d_): this;
rotation(arg0: Internal.AxisAngle4f_): this;
m02(arg0: number): this;
transpose(arg0: Internal.Matrix3d_): this;
setFloats(arg0: number, arg1: Internal.ByteBuffer_): this;
normal(arg0: Internal.Matrix3d_): this;
rotateTowards(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
setRowColumn(arg0: number, arg1: number, arg2: number): this;
normalizedPositiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
setRow(arg0: number, arg1: number, arg2: number, arg3: number): this;
rotateLocalY(arg0: number): this;
rotation(arg0: number, arg1: number, arg2: number, arg3: number): this;
rotationX(arg0: number): this;
set(arg0: number, arg1: number, arg2: number): this;
rotateTowards(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix3d_): this;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
scale(arg0: Internal.Vector3dc_): this;
getScale(arg0: Internal.Vector3d_): Internal.Vector3d;
identity(): this;
lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix3d_): this;
add(arg0: Internal.Matrix3dc_, arg1: Internal.Matrix3d_): this;
rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3d_): this;
set(arg0: Internal.Quaterniondc_): this;
get(arg0: number[], arg1: number): number[];
m02(): number;
scale(arg0: number, arg1: Internal.Matrix3d_): this;
set(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
rotateLocal(arg0: Internal.Quaternionfc_): this;
mul(arg0: Internal.Matrix3fc_, arg1: Internal.Matrix3d_): this;
quadraticFormProduct(arg0: number, arg1: number, arg2: number): number;
lerp(arg0: Internal.Matrix3dc_, arg1: number, arg2: Internal.Matrix3d_): this;
mul(arg0: Internal.Matrix3dc_): this;
rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
cofactor(): this;
sub(arg0: Internal.Matrix3dc_): this;
getRotation(arg0: Internal.AxisAngle4f_): Internal.AxisAngle4f;
set(arg0: number, arg1: Internal.ByteBuffer_): this;
zero(): this;
transformTranspose(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
set(arg0: number[]): this;
set(arg0: Internal.Matrix4dc_): this;
normalizedPositiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
transform(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateLocalZ(arg0: number): this;
equals(arg0: any): boolean;
reflect(arg0: Internal.Vector3dc_, arg1: Internal.Matrix3d_): this;
rotate(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix3d_): this;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
rotationZ(arg0: number): this;
set(arg0: Internal.FloatBuffer_): this;
m01(): number;
getRow(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
get(arg0: number[]): number[];
set(arg0: Internal.Matrix2fc_): this;
toString(arg0: Internal.NumberFormat_): string;
obliqueZ(arg0: number, arg1: number): this;
reflection(arg0: Internal.Quaterniondc_): this;
m12(): number;
rotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix3d_): this;
setColumn(arg0: number, arg1: number, arg2: number, arg3: number): this;
get(arg0: number[], arg1: number): number[];
rotate(arg0: Internal.Quaterniondc_): this;
rotate(arg0: Internal.AxisAngle4d_): this;
reflection(arg0: Internal.Vector3dc_): this;
reflect(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3d_): this;
clone(): any;
set(arg0: Internal.AxisAngle4d_): this;
mulLocal(arg0: Internal.Matrix3dc_, arg1: Internal.Matrix3d_): this;
writeExternal(arg0: Internal.ObjectOutput_): void;
set(arg0: Internal.Quaternionfc_): this;
rotationY(arg0: number): this;
lerp(arg0: Internal.Matrix3dc_, arg1: number): this;
m00(): number;
rotateLocalZ(arg0: number, arg1: Internal.Matrix3d_): this;
rotateLocal(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix3d_): this;
rotateLocal(arg0: Internal.Quaterniondc_): this;
mul(arg0: Internal.Matrix3fc_): this;
reflect(arg0: Internal.Vector3dc_): this;
get(arg0: number[]): number[];
determinant(): number;
m20(arg0: number): this;
equals(arg0: Internal.Matrix3dc_, arg1: number): boolean;
toString(): string;
rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3d_): this;
getFloats(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
set(arg0: Internal.Matrix4x3dc_): this;
rotate(arg0: number, arg1: Internal.Vector3dc_, arg2: Internal.Matrix3d_): this;
scale(arg0: number): this;
m11(): number;
transformTranspose(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
set(arg0: Internal.ByteBuffer_): this;
rotate(arg0: Internal.AxisAngle4f_): this;
transform(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
getUnnormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
rotateYXZ(arg0: Internal.Vector3d_): this;
rotateZ(arg0: number, arg1: Internal.Matrix3d_): this;
set(arg0: Internal.AxisAngle4f_): this;
add(arg0: Internal.Matrix3dc_): this;
set(arg0: Internal.Matrix3fc_): this;
get(arg0: Internal.Matrix3d_): this;
scaleLocal(arg0: number, arg1: number, arg2: number): this;
rotationTowards(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
m22(): number;
getEulerAnglesZYX(arg0: Internal.Vector3d_): Internal.Vector3d;
rotationXYZ(arg0: number, arg1: number, arg2: number): this;
rotateLocalY(arg0: number, arg1: Internal.Matrix3d_): this;
rotateLocal(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix3d_): this;
get(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
m21(arg0: number): this;
invert(): this;
transform(arg0: Internal.Vector3d_): Internal.Vector3d;
set(arg0: Internal.Matrix2dc_): this;
readExternal(arg0: Internal.ObjectInput_): void;
setTransposed(arg0: Internal.Matrix3fc_): this;
quadraticFormProduct(arg0: Internal.Vector3dc_): number;
lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
m10(): number;
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
rotate(arg0: Internal.Quaternionfc_): this;
rotate(arg0: number, arg1: Internal.Vector3dc_): this;
rotateY(arg0: number): this;
m10(arg0: number): this;
getUnnormalizedRotation(arg0: Internal.Quaternionf_): Internal.Quaternionf;
getNormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
scaling(arg0: Internal.Vector3dc_): this;
rotateXYZ(arg0: number, arg1: number, arg2: number): this;
reflect(arg0: Internal.Quaterniondc_): this;
rotation(arg0: Internal.Quaterniondc_): this;
m21(): number;
setLookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
rotateLocalX(arg0: number, arg1: Internal.Matrix3d_): this;
m22(arg0: number): this;
set(arg0: Internal.DoubleBuffer_): this;
scaling(arg0: number): this;
transform(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
reflect(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix3d_): this;
swap(arg0: Internal.Matrix3d_): this;
getFloats(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
obliqueZ(arg0: number, arg1: number, arg2: Internal.Matrix3d_): this;
get(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
sub(arg0: Internal.Matrix3dc_, arg1: Internal.Matrix3d_): this;
get(arg0: number, arg1: number): number;
set(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_): this;
positiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
invert(arg0: Internal.Matrix3d_): this;
getColumn(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
hashCode(): number;
set(arg0: number[]): this;
transform(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
lookAlong(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix3d_): this;
rotateZ(arg0: number): this;
m11(arg0: number): this;
set floats(arg0: Internal.ByteBuffer_)
set transposed(arg0: Internal.Matrix3dc_)
get finite(): boolean
set transposed(arg0: Internal.Matrix3fc_)
"m01": number;
"m12": number;
"m02": number;
"m10": number;
"m21": number;
"m00": number;
"m11": number;
"m22": number;
"m20": number;
}
type Matrix3d_ = Matrix3d;
class DimensionDataStorage {
constructor($$0: Internal.File_, $$1: Internal.DataFixer_)
computeIfAbsent($$0: Internal.Function_<Internal.CompoundTag_, T>, $$1: Internal.Supplier_<T>, $$2: string): T;
get($$0: Internal.Function_<Internal.CompoundTag_, T>, $$1: string): T;
set($$0: string, $$1: Internal.SavedData_): void;
readTagFromDisk($$0: string, $$1: number): Internal.CompoundTag;
save(): void;
}
type DimensionDataStorage_ = DimensionDataStorage;
interface Int2LongFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.IntToLongFunction {
composeShort(arg0: Internal.Short2IntFunction_): Internal.Short2LongFunction;
getOrDefault(arg0: any, arg1: any): any;
getOrDefault(arg0: number, arg1: number): number;
containsKey(arg0: number): boolean;
andThenFloat(arg0: Internal.Long2FloatFunction_): Internal.Int2FloatFunction;
composeInt(arg0: Internal.Int2IntFunction_): this;
andThenDouble(arg0: Internal.Long2DoubleFunction_): Internal.Int2DoubleFunction;
apply(arg0: number): number;
get(arg0: any): number;
containsKey(arg0: any): boolean;
andThenLong(arg0: Internal.Long2LongFunction_): this;
composeReference(arg0: Internal.Reference2IntFunction_<any>): Internal.Reference2LongFunction<T>;
remove(arg0: any): number;
put(arg0: any, arg1: any): any;
andThenShort(arg0: Internal.Long2ShortFunction_): Internal.Int2ShortFunction;
composeDouble(arg0: Internal.Double2IntFunction_): Internal.Double2LongFunction;
remove(arg0: number): number;
composeChar(arg0: Internal.Char2IntFunction_): Internal.Char2LongFunction;
defaultReturnValue(): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
andThenChar(arg0: Internal.Long2CharFunction_): Internal.Int2CharFunction;
put(arg0: number, arg1: number): number;
getOrDefault(arg0: any, arg1: number): number;
andThenInt(arg0: Internal.Long2IntFunction_): Internal.Int2IntFunction;
composeObject(arg0: Internal.Object2IntFunction_<any>): Internal.Object2LongFunction<T>;
andThenObject(arg0: Internal.Long2ObjectFunction_<any>): Internal.Int2ObjectFunction<T>;
put(arg0: number, arg1: number): number;
size(): number;
composeByte(arg0: Internal.Byte2IntFunction_): Internal.Byte2LongFunction;
andThenReference(arg0: Internal.Long2ReferenceFunction_<any>): Internal.Int2ReferenceFunction<T>;
clear(): void;
applyAsLong(arg0: number): number;
composeLong(arg0: Internal.Long2IntFunction_): Internal.Long2LongFunction;
get(arg0: number): number;
defaultReturnValue(arg0: number): void;
andThenByte(arg0: Internal.Long2ByteFunction_): Internal.Int2ByteFunction;
composeFloat(arg0: Internal.Float2IntFunction_): Internal.Float2LongFunction;
}
type Int2LongFunction_ = Int2LongFunction | ((arg0: number)=>number);
class DynamicCommandExceptionType implements Internal.CommandExceptionType {
constructor(arg0: Internal.Function_<any, Internal.Message_>)
createWithContext(arg0: Internal.ImmutableStringReader_, arg1: any): Internal.CommandSyntaxException;
create(arg0: any): Internal.CommandSyntaxException;
}
type DynamicCommandExceptionType_ = DynamicCommandExceptionType;
abstract class ClientboundMoveEntityPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
handle(arg0: Internal.PacketListener_): void;
static entityToPacket($$0: number): number;
toString(): string;
getxRot(): number;
getyRot(): number;
static packetToEntity($$0: number, $$1: number, $$2: number): Vec3;
getEntity($$0: Internal.Level_): Internal.Entity;
hasPosition(): boolean;
isSkippable(): boolean;
getXa(): number;
updateEntityPosition($$0: Vec3_): Vec3;
handle($$0: Internal.ClientGamePacketListener_): void;
getZa(): number;
static packetToEntity($$0: number): number;
getYa(): number;
hasRotation(): boolean;
isOnGround(): boolean;
get xRot(): number
get yRot(): number
get skippable(): boolean
get xa(): number
get za(): number
get ya(): number
get onGround(): boolean
}
type ClientboundMoveEntityPacket_ = ClientboundMoveEntityPacket;
interface BlockStateKJS {
setRequiresToolKJS(arg0: boolean): void;
setMaterialKJS(arg0: Internal.Material_): void;
setDestroySpeedKJS(arg0: number): void;
setLightEmissionKJS(arg0: number): void;
set requiresToolKJS(arg0: boolean)
set materialKJS(arg0: Internal.Material_)
set destroySpeedKJS(arg0: number)
set lightEmissionKJS(arg0: number)
}
type BlockStateKJS_ = BlockStateKJS;
class Heightmap$Types extends Internal.Enum<Internal.Heightmap$Types> implements Internal.StringRepresentable {
static values(): Internal.Heightmap$Types[];
isOpaque(): Internal.Predicate<Internal.BlockState>;
keepAfterWorldgen(): boolean;
getSerializedName(): string;
getSerializationKey(): string;
static valueOf($$0: string): Internal.Heightmap$Types;
static getFromKey($$0: string): Internal.Heightmap$Types;
sendToClient(): boolean;
get serializedName(): string
get serializationKey(): string
readonly static "OCEAN_FLOOR": Internal.Heightmap$Types;
readonly static "MOTION_BLOCKING_NO_LEAVES": Internal.Heightmap$Types;
readonly static "CODEC": any;
readonly static "MOTION_BLOCKING": Internal.Heightmap$Types;
readonly static "WORLD_SURFACE": Internal.Heightmap$Types;
readonly static "WORLD_SURFACE_WG": Internal.Heightmap$Types;
readonly static "OCEAN_FLOOR_WG": Internal.Heightmap$Types;
}
type Heightmap$Types_ = "motion_blocking_no_leaves" | "ocean_floor" | "motion_blocking" | "world_surface" | Heightmap$Types | "world_surface_wg" | "ocean_floor_wg";
interface ServerFunctionManager$TraceCallbacks {
onCommand(arg0: number, arg1: string): void;
onReturn(arg0: number, arg1: string, arg2: number): void;
onCall(arg0: number, arg1: ResourceLocation_, arg2: number): void;
onError(arg0: number, arg1: string): void;
}
type ServerFunctionManager$TraceCallbacks_ = ServerFunctionManager$TraceCallbacks;
interface TextureAtlasSpriteExtension {
getPBRHolder(): Internal.PBRSpriteHolder;
getOrCreatePBRHolder(): Internal.PBRSpriteHolder;
get PBRHolder(): Internal.PBRSpriteHolder
get orCreatePBRHolder(): Internal.PBRSpriteHolder
}
type TextureAtlasSpriteExtension_ = TextureAtlasSpriteExtension;
class LevelChunk extends Internal.ChunkAccess {
constructor($$0: Internal.Level_, $$1: Internal.ChunkPos_)
constructor($$0: Internal.ServerLevel_, $$1: Internal.ProtoChunk_, $$2: any_)
constructor($$0: Internal.Level_, $$1: Internal.ChunkPos_, $$2: Internal.UpgradeData_, $$3: Internal.LevelChunkTicks_<Internal.Block_>, $$4: Internal.LevelChunkTicks_<Internal.Fluid_>, $$5: number, $$6: Internal.LevelChunkSection_[], $$7: any_, $$8: Internal.BlendingData_)
clearAllBlockEntities(): void;
getMinSection(): number;
setClientLightReady($$0: boolean): void;
getBlockState($$0: BlockPos_): Internal.BlockState;
clipWithInteractionOverride($$0: Vec3_, $$1: Vec3_, $$2: BlockPos_, $$3: Internal.VoxelShape_, $$4: Internal.BlockState_): Internal.BlockHitResult;
getMaxSection(): number;
getBlockFloorHeight($$0: BlockPos_): number;
getLightEmission($$0: BlockPos_): number;
setLoaded($$0: boolean): void;
getSectionYFromSectionIndex($$0: number): number;
clip($$0: Internal.ClipContext_): Internal.BlockHitResult;
getBlockEntity($$0: BlockPos_, $$1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
registerAllBlockEntitiesAfterLevelLoad(): void;
isOutsideBuildHeight($$0: BlockPos_): boolean;
getFluidState($$0: number, $$1: number, $$2: number): Internal.FluidState;
setBlockEntity($$0: Internal.BlockEntity_): void;
getEventDispatcher($$0: number): Internal.GameEventDispatcher;
addAndRegisterBlockEntity($$0: Internal.BlockEntity_): void;
setBlockState($$0: BlockPos_, $$1: Internal.BlockState_, $$2: boolean): Internal.BlockState;
getBlockEntityNbtForSaving($$0: BlockPos_): Internal.CompoundTag;
setFullStatus($$0: Internal.Supplier_<Internal.ChunkHolder$FullChunkStatus_>): void;
getBlockStates($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
removeBlockEntity($$0: BlockPos_): void;
replaceWithPacketData($$0: Internal.FriendlyByteBuf_, $$1: Internal.CompoundTag_, $$2: Internal.Consumer_<Internal.ClientboundLevelChunkPacketData$BlockEntityTagOutput_>): void;
unregisterTickContainerFromLevel($$0: Internal.ServerLevel_): void;
getSectionsCount(): number;
getSectionIndexFromSectionY($$0: number): number;
getLights(): Internal.Stream<BlockPos>;
getSectionIndex($$0: number): number;
getBlockEntity($$0: BlockPos_, $$1: Internal.LevelChunk$EntityCreationType_): Internal.BlockEntity;
getTicksForSerialization(): Internal.ChunkAccess$TicksToSave;
isEmpty(): boolean;
getMaxBuildHeight(): number;
getLevel(): Internal.Level;
unpackTicks($$0: number): void;
getFluidTicks(): Internal.TickContainerAccess<Internal.Fluid>;
getBlockFloorHeight($$0: Internal.VoxelShape_, $$1: Internal.Supplier_<Internal.VoxelShape_>): number;
postProcessGeneration(): void;
runPostLoad(): void;
getBlockEntity($$0: BlockPos_): Internal.BlockEntity;
isClientLightReady(): boolean;
getBlockTicks(): Internal.TickContainerAccess<Internal.Block>;
isOutsideBuildHeight($$0: number): boolean;
isBlockInLine($$0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
getFluidState($$0: BlockPos_): Internal.FluidState;
registerTickContainerInLevel($$0: Internal.ServerLevel_): void;
addEntity($$0: Internal.Entity_): void;
getBlockEntities(): Internal.Map<BlockPos, Internal.BlockEntity>;
getMaxLightLevel(): number;
getStatus(): Internal.ChunkStatus;
getFullStatus(): Internal.ChunkHolder$FullChunkStatus;
get minSection(): number
set clientLightReady($$0: boolean)
get maxSection(): number
set loaded($$0: boolean)
set blockEntity($$0: Internal.BlockEntity_)
set fullStatus($$0: Internal.Supplier_<Internal.ChunkHolder$FullChunkStatus_>)
get sectionsCount(): number
get lights(): Internal.Stream<BlockPos>
get ticksForSerialization(): Internal.ChunkAccess$TicksToSave
get empty(): boolean
get maxBuildHeight(): number
get level(): Internal.Level
get fluidTicks(): Internal.TickContainerAccess<Internal.Fluid>
get clientLightReady(): boolean
get blockTicks(): Internal.TickContainerAccess<Internal.Block>
get blockEntities(): Internal.Map<BlockPos, Internal.BlockEntity>
get maxLightLevel(): number
get status(): Internal.ChunkStatus
get fullStatus(): Internal.ChunkHolder$FullChunkStatus
"loaded": boolean;
}
type LevelChunk_ = LevelChunk;
class ClientGenerateAssetsEventJS extends Internal.EventJS {
constructor(gen: Internal.AssetJsonGenerator_, langMap: Internal.Map_<string, string>)
addMultipartBlockState(id: ResourceLocation_, consumer: Internal.Consumer_<Internal.MultipartBlockStateGenerator_>): void;
add(location: ResourceLocation_, json: Internal.JsonElement_): void;
getAllAssets(): Internal.Map<ResourceLocation, Internal.JsonElement>;
addLang(key: string, value: string): void;
addBlockState(id: ResourceLocation_, consumer: Internal.Consumer_<Internal.VariantBlockStateGenerator_>): void;
addModel(type: string, id: ResourceLocation_, consumer: Internal.Consumer_<Internal.ModelGenerator_>): void;
get allAssets(): Internal.Map<ResourceLocation, Internal.JsonElement>
readonly "generator": Internal.AssetJsonGenerator;
}
type ClientGenerateAssetsEventJS_ = ClientGenerateAssetsEventJS;
class Direction$Plane extends Internal.Enum<Internal.Direction$Plane> implements Internal.Predicate<Internal.Direction>, Internal.Iterable<Internal.Direction> {
stream(): Internal.Stream<Internal.Direction>;
spliterator(): Internal.Spliterator<Internal.Direction>;
getRandomDirection($$0: Internal.Random_): Internal.Direction;
forEach(arg0: Internal.Consumer_<any>): void;
static values(): Internal.Direction$Plane[];
iterator(): Internal.Iterator<Internal.Direction>;
test(arg0: any): boolean;
or(arg0: Internal.Predicate_<any>): Internal.Predicate<Internal.Direction>;
and(arg0: Internal.Predicate_<any>): Internal.Predicate<Internal.Direction>;
getRandomAxis($$0: Internal.Random_): Internal.Direction$Axis;
test($$0: Internal.Direction_): boolean;
static valueOf($$0: string): Internal.Direction$Plane;
negate(): Internal.Predicate<Internal.Direction>;
readonly static "HORIZONTAL": Internal.Direction$Plane;
readonly static "VERTICAL": Internal.Direction$Plane;
}
type Direction$Plane_ = Direction$Plane | "vertical" | "horizontal";
class User$Type extends Internal.Enum<Internal.User$Type> {
getName(): string;
static valueOf($$0: string): Internal.User$Type;
static byName($$0: string): Internal.User$Type;
static values(): Internal.User$Type[];
get name(): string
readonly static "LEGACY": Internal.User$Type;
readonly static "MSA": Internal.User$Type;
readonly static "MOJANG": Internal.User$Type;
}
type User$Type_ = User$Type | "mojang" | "msa" | "legacy";
interface Vector4dc {
sub(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector4d_): Internal.Vector4d;
distance(arg0: number, arg1: number, arg2: number, arg3: number): number;
smoothStep(arg0: Internal.Vector4dc_, arg1: number, arg2: Internal.Vector4d_): Internal.Vector4d;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
lerp(arg0: Internal.Vector4dc_, arg1: number, arg2: Internal.Vector4d_): Internal.Vector4d;
add(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
z(): number;
isFinite(): boolean;
normalize(arg0: Internal.Vector4d_): Internal.Vector4d;
mul(arg0: Internal.Matrix4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
mul(arg0: Internal.Matrix4x3dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
mul(arg0: Internal.Vector4fc_, arg1: Internal.Vector4d_): Internal.Vector4d;
mulAdd(arg0: number, arg1: Internal.Vector4dc_, arg2: Internal.Vector4d_): Internal.Vector4d;
get(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
x(): number;
get(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
rotateY(arg0: number, arg1: Internal.Vector4d_): Internal.Vector4d;
rotate(arg0: Internal.Quaterniondc_, arg1: Internal.Vector4d_): Internal.Vector4d;
sub(arg0: Internal.Vector4fc_, arg1: Internal.Vector4d_): Internal.Vector4d;
max(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
div(arg0: number, arg1: Internal.Vector4d_): Internal.Vector4d;
dot(arg0: number, arg1: number, arg2: number, arg3: number): number;
angleCos(arg0: Internal.Vector4dc_): number;
mul(arg0: number, arg1: Internal.Vector4d_): Internal.Vector4d;
mulProject(arg0: Internal.Matrix4dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
mulAffineTranspose(arg0: Internal.Matrix4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
hermite(arg0: Internal.Vector4dc_, arg1: Internal.Vector4dc_, arg2: Internal.Vector4dc_, arg3: number, arg4: Internal.Vector4d_): Internal.Vector4d;
distanceSquared(arg0: number, arg1: number, arg2: number, arg3: number): number;
get(arg0: number, arg1: Internal.Vector4i_): Internal.Vector4i;
angle(arg0: Internal.Vector4dc_): number;
length(): number;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
fma(arg0: number, arg1: Internal.Vector4dc_, arg2: Internal.Vector4d_): Internal.Vector4d;
minComponent(): number;
floor(arg0: Internal.Vector4d_): Internal.Vector4d;
negate(arg0: Internal.Vector4d_): Internal.Vector4d;
maxComponent(): number;
getf(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
mul(arg0: Internal.Matrix4fc_, arg1: Internal.Vector4d_): Internal.Vector4d;
div(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
ceil(arg0: Internal.Vector4d_): Internal.Vector4d;
add(arg0: Internal.Vector4fc_, arg1: Internal.Vector4d_): Internal.Vector4d;
getf(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
mulProject(arg0: Internal.Matrix4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
min(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
add(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector4d_): Internal.Vector4d;
rotateAxis(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector4d_): Internal.Vector4d;
mul(arg0: Internal.Matrix4x3fc_, arg1: Internal.Vector4d_): Internal.Vector4d;
dot(arg0: Internal.Vector4dc_): number;
mul(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
w(): number;
get(arg0: number): number;
y(): number;
normalize(arg0: number, arg1: Internal.Vector4d_): Internal.Vector4d;
mulAdd(arg0: Internal.Vector4dc_, arg1: Internal.Vector4dc_, arg2: Internal.Vector4d_): Internal.Vector4d;
mulAffine(arg0: Internal.Matrix4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
lengthSquared(): number;
get(arg0: Internal.Vector4d_): Internal.Vector4d;
rotateZ(arg0: number, arg1: Internal.Vector4d_): Internal.Vector4d;
sub(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
get(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
distance(arg0: Internal.Vector4dc_): number;
rotateX(arg0: number, arg1: Internal.Vector4d_): Internal.Vector4d;
absolute(arg0: Internal.Vector4d_): Internal.Vector4d;
fma(arg0: Internal.Vector4dc_, arg1: Internal.Vector4dc_, arg2: Internal.Vector4d_): Internal.Vector4d;
equals(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
distanceSquared(arg0: Internal.Vector4dc_): number;
mulTranspose(arg0: Internal.Matrix4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
equals(arg0: Internal.Vector4dc_, arg1: number): boolean;
round(arg0: Internal.Vector4d_): Internal.Vector4d;
normalize3(arg0: Internal.Vector4d_): Internal.Vector4d;
get finite(): boolean
}
type Vector4dc_ = Vector4dc;
class EnchantmentTableBlockEntity extends Internal.BlockEntity implements Internal.Nameable {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
getDisplayName(): Internal.Component;
getName(): Internal.Component;
load($$0: Internal.CompoundTag_): void;
static bookAnimationTick($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.EnchantmentTableBlockEntity_): void;
setCustomName($$0: Internal.Component_): void;
hasCustomName(): boolean;
getCustomName(): Internal.Component;
get displayName(): Internal.Component
get name(): Internal.Component
set customName($$0: Internal.Component_)
get customName(): Internal.Component
"rot": number;
"tRot": number;
"open": number;
"flipT": number;
"oOpen": number;
"time": number;
"oFlip": number;
"oRot": number;
"flipA": number;
"flip": number;
}
type EnchantmentTableBlockEntity_ = EnchantmentTableBlockEntity;
interface RenderMaterial {
spriteDepth(): number;
readonly static "MATERIAL_STANDARD": ResourceLocation;
}
type RenderMaterial_ = RenderMaterial;
interface UserPrincipal extends Internal.Principal {
implies(arg0: Internal.Subject_): boolean;
}
type UserPrincipal_ = UserPrincipal;
class Gui extends Internal.GuiComponent {
constructor($$0: Internal.Minecraft_)
handler$ble001$render(matrices: Internal.PoseStack_, tickDelta: number, callbackInfo: Internal.CallbackInfo_): void;
handler$bbc000$iris$displayBigSodiumWarning(arg0: Internal.PoseStack_, arg1: number, arg2: Internal.CallbackInfo_): void;
handler$bfm000$renderEffectPost(poseStack: Internal.PoseStack_, callbackInfo: Internal.CallbackInfo_): void;
setTimes($$0: number, $$1: number, $$2: number): void;
handler$zed000$renderCustomHud(matrix: Internal.PoseStack_, _timeDelta: number, _info: Internal.CallbackInfo_): void;
getBossOverlay(): Internal.BossHealthOverlay;
render($$0: Internal.PoseStack_, $$1: number): void;
renderJumpMeter($$0: Internal.PoseStack_, $$1: number): void;
setSubtitle($$0: Internal.Component_): void;
renderExperienceBar($$0: Internal.PoseStack_, $$1: number): void;
setOverlayMessage($$0: Internal.Component_, $$1: boolean): void;
onDisconnected(): void;
handler$bfm000$renderEffectPre(poseStack: Internal.PoseStack_, callbackInfo: Internal.CallbackInfo_): void;
getChat(): Internal.ChatComponent;
clearCache(): void;
getSpectatorGui(): Internal.SpectatorGui;
handler$bbc000$iris$handleHudHidingScreens(arg0: Internal.PoseStack_, arg1: number, arg2: Internal.CallbackInfo_): void;
renderSelectedItemName($$0: Internal.PoseStack_): void;
renderDemoOverlay($$0: Internal.PoseStack_): void;
handleChat($$0: Internal.ChatType_, $$1: Internal.Component_, $$2: Internal.UUID_): void;
getGuiTicks(): number;
getFont(): Internal.Font;
setNowPlaying($$0: Internal.Component_): void;
setTitle($$0: Internal.Component_): void;
clear(): void;
tick($$0: boolean): void;
resetTitleTimes(): void;
guessChatUUID($$0: Internal.Component_): Internal.UUID;
handler$zkm000$render(matrixStack: Internal.PoseStack_, tickDelta: number, callbackInfo: Internal.CallbackInfo_): void;
getTabList(): Internal.PlayerTabOverlay;
handler$bfm000$renderPre(poseStack: Internal.PoseStack_, partialTicks: number, callbackInfo: Internal.CallbackInfo_): void;
get bossOverlay(): Internal.BossHealthOverlay
set subtitle($$0: Internal.Component_)
get chat(): Internal.ChatComponent
get spectatorGui(): Internal.SpectatorGui
get guiTicks(): number
get font(): Internal.Font
set nowPlaying($$0: Internal.Component_)
set title($$0: Internal.Component_)
get tabList(): Internal.PlayerTabOverlay
"vignetteBrightness": number;
}
type Gui_ = Gui;
interface LevelSimulatedReader {
getHeightmapPos(arg0: Internal.Heightmap$Types_, arg1: BlockPos_): BlockPos;
isFluidAtPosition(arg0: BlockPos_, arg1: Internal.Predicate_<Internal.FluidState_>): boolean;
isStateAtPosition(arg0: BlockPos_, arg1: Internal.Predicate_<Internal.BlockState_>): boolean;
getBlockEntity(arg0: BlockPos_, arg1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
}
type LevelSimulatedReader_ = LevelSimulatedReader;
class Turtle extends Internal.Animal {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
static createAttributes(): Internal.AttributeSupplier$Builder;
getMobType(): Internal.MobType;
thunderHit($$0: Internal.ServerLevel_, $$1: Internal.LightningBolt_): void;
travel($$0: Vec3_): void;
getScale(): number;
asKJS(): Internal.EntityJS;
canFallInLove(): boolean;
isFood($$0: Internal.ItemStack_): boolean;
isPushedByFluid(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
hasEgg(): boolean;
static checkTurtleSpawnRules($$0: Internal.EntityType_<Internal.Turtle_>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
getComponent(key: Internal.ComponentKey_<C>): C;
isLayingEgg(): boolean;
getAmbientSoundInterval(): number;
canBeLeashed($$0: Internal.Player_): boolean;
aiStep(): void;
method_5652($$0: Internal.CompoundTag_): void;
setHomePos($$0: BlockPos_): void;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): Internal.AgeableMob;
getWalkTargetValue($$0: BlockPos_, $$1: Internal.LevelReader_): number;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
canBreatheUnderwater(): boolean;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
get mobType(): Internal.MobType
get scale(): number
get pushedByFluid(): boolean
get layingEgg(): boolean
get ambientSoundInterval(): number
set homePos($$0: BlockPos_)
readonly static "BABY_ON_LAND_SELECTOR": any;
readonly static "FOOD_ITEMS": Internal.Ingredient;
}
type Turtle_ = Turtle;
interface SerializableTickContainer <T> {
save(arg0: number, arg1: Internal.Function_<T, string>): Internal.Tag;
}
type SerializableTickContainer_<T> = SerializableTickContainer<T>;
abstract class AbstractIntSet extends Internal.AbstractIntCollection implements Internal.Cloneable, Internal.IntSet {
stream(): Internal.Stream<number>;
iterator(): Internal.IntIterator;
removeIf(arg0: Internal.IntPredicate_): boolean;
remove(arg0: number): boolean;
forEach(arg0: Internal.Consumer_<any>): void;
add(arg0: number): boolean;
parallelStream(): Internal.Stream<number>;
remove(arg0: any): boolean;
forEach(arg0: Internal.IntConsumer_): void;
intSpliterator(): Internal.IntSpliterator;
add(arg0: any): boolean;
hashCode(): number;
intStream(): Internal.IntStream;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
removeIf(arg0: Internal.Predicate_<any>): boolean;
rem(arg0: number): boolean;
intParallelStream(): Internal.IntStream;
spliterator(): Internal.IntSpliterator;
equals(arg0: any): boolean;
intIterator(): Internal.IntIterator;
contains(arg0: any): boolean;
}
type AbstractIntSet_ = AbstractIntSet;
class LargeFireball extends Internal.Fireball {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
constructor($$0: Internal.Level_, $$1: Internal.LivingEntity_, $$2: number, $$3: number, $$4: number, $$5: number)
getComponent(key: Internal.ComponentKey_<C>): C;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
method_5652($$0: Internal.CompoundTag_): void;
asKJS(): Internal.EntityJS;
}
type LargeFireball_ = LargeFireball;
class SoundRegistryEventJS extends Internal.StartupEventJS {
constructor(registry: Internal.Consumer_<ResourceLocation_>)
register(r: ResourceLocation_): void;
}
type SoundRegistryEventJS_ = SoundRegistryEventJS;
interface ShortList extends Internal.ShortCollection, Internal.Comparable<Internal.List<any>>, Internal.List<number> {
sort(arg0: Internal.ShortComparator_): void;
addAll(arg0: number, arg1: Internal.ShortCollection_): boolean;
forEach(arg0: Internal.ShortConsumer_): void;
add(arg0: number, arg1: any): void;
intStream(): Internal.IntStream;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
stream(): Internal.Stream<number>;
intParallelStream(): Internal.IntStream;
replaceAll(arg0: Internal.ShortUnaryOperator_): void;
intIterator(): Internal.IntIterator;
set(arg0: number, arg1: number): number;
add(arg0: number, arg1: number): void;
size(arg0: number): void;
removeIf(arg0: Internal.IntPredicate_): boolean;
of(arg0: number, arg1: number, arg2: number): this;
addAll(arg0: number, arg1: Internal.ShortList_): boolean;
indexOf(arg0: any): number;
spliterator(): Internal.ShortSpliterator;
removeShort(arg0: number): number;
of(arg0: number): this;
remove(arg0: any): boolean;
sort(arg0: Internal.Comparator_<any>): void;
getElements(arg0: number, arg1: number[], arg2: number, arg3: number): void;
unstableSort(arg0: Internal.ShortComparator_): void;
add(arg0: any): boolean;
addElements(arg0: number, arg1: number[], arg2: number, arg3: number): void;
addAll(arg0: Internal.ShortList_): boolean;
indexOf(arg0: number): number;
iterator(): Internal.ShortListIterator;
addElements(arg0: number, arg1: number[]): void;
unstableSort(arg0: Internal.Comparator_<any>): void;
set(arg0: number, arg1: any): any;
lastIndexOf(arg0: any): number;
removeElements(arg0: number, arg1: number): void;
add(arg0: number): boolean;
remove(arg0: number): any;
setElements(arg0: number, arg1: number[]): void;
forEach(arg0: Internal.Consumer_<any>): void;
forEach(arg0: Internal.IntConsumer_): void;
getShort(arg0: number): number;
setElements(arg0: number[]): void;
listIterator(arg0: number): Internal.ListIterator<any>;
lastIndexOf(arg0: number): number;
add(arg0: number): boolean;
add(arg0: number, arg1: number): void;
of(arg0: number, arg1: number): this;
contains(arg0: any): boolean;
replaceAll(arg0: Internal.UnaryOperator_<number>): void;
listIterator(): Internal.ShortListIterator;
parallelStream(): Internal.Stream<number>;
of(...arg0: number[]): this;
removeIf(arg0: Internal.ShortPredicate_): boolean;
replaceAll(arg0: Internal.IntUnaryOperator_): void;
intSpliterator(): Internal.IntSpliterator;
subList(arg0: number, arg1: number): Internal.List<any>;
removeIf(arg0: Internal.Predicate_<any>): boolean;
toShortArray(arg0: number[]): number[];
of(): this;
get(arg0: number): number;
setElements(arg0: number, arg1: number[], arg2: number, arg3: number): void;
set(arg0: number, arg1: number): number;
set elements(arg0: number[])
}
type ShortList_ = ShortList;
class LanguageManager implements Internal.ResourceManagerReloadListener, Internal.IdentifiableResourceReloadListener {
constructor($$0: string)
getLanguage($$0: string): Internal.LanguageInfo;
getName(): string;
getLanguages(): Internal.SortedSet<Internal.LanguageInfo>;
onResourceManagerReload($$0: Internal.ResourceManager_): void;
getFabricDependencies(): Internal.Collection<any>;
getSelected(): Internal.LanguageInfo;
getFabricId(): ResourceLocation;
setSelected($$0: Internal.LanguageInfo_): void;
reload($$0: Internal.PreparableReloadListener$PreparationBarrier_, $$1: Internal.ResourceManager_, $$2: Internal.ProfilerFiller_, $$3: Internal.ProfilerFiller_, $$4: Internal.Executor_, $$5: Internal.Executor_): Internal.CompletableFuture<void>;
get name(): string
get languages(): Internal.SortedSet<Internal.LanguageInfo>
get fabricDependencies(): Internal.Collection<any>
get selected(): Internal.LanguageInfo
get fabricId(): ResourceLocation
set selected($$0: Internal.LanguageInfo_)
readonly static "DEFAULT_LANGUAGE_CODE": "en_us";
}
type LanguageManager_ = LanguageManager;
class GiantTrunkPlacer extends Internal.TrunkPlacer {
constructor($$0: number, $$1: number, $$2: number)
placeTrunk($$0: Internal.LevelSimulatedReader_, $$1: Internal.BiConsumer_<BlockPos_, Internal.BlockState_>, $$2: Internal.Random_, $$3: number, $$4: BlockPos_, $$5: Internal.TreeConfiguration_): Internal.List<Internal.FoliagePlacer$FoliageAttachment>;
readonly static "CODEC": any;
}
type GiantTrunkPlacer_ = GiantTrunkPlacer;
class PlayerAdvancementEventJS extends Internal.PlayerEventJS {
constructor(player: Internal.ServerPlayer_, advancement: Internal.Advancement_)
getAdvancement(): Internal.AdvancementJS;
getEntity(): Internal.EntityJS;
canCancel(): boolean;
get advancement(): Internal.AdvancementJS
get entity(): Internal.EntityJS
}
type PlayerAdvancementEventJS_ = PlayerAdvancementEventJS;
class Collector$Characteristics extends Internal.Enum<Internal.Collector$Characteristics> {
static values(): Internal.Collector$Characteristics[];
static valueOf(arg0: string): Internal.Collector$Characteristics;
readonly static "CONCURRENT": Internal.Collector$Characteristics;
readonly static "IDENTITY_FINISH": Internal.Collector$Characteristics;
readonly static "UNORDERED": Internal.Collector$Characteristics;
}
type Collector$Characteristics_ = Collector$Characteristics | "identity_finish" | "unordered" | "concurrent";
class Provider$Service {
constructor(arg0: Internal.Provider_, arg1: string, arg2: string, arg3: string, arg4: Internal.List_<string>, arg5: Internal.Map_<string, string>)
getAlgorithm(): string;
newInstance(arg0: any): any;
getAttribute(arg0: string): string;
toString(): string;
getType(): string;
getClassName(): string;
supportsParameter(arg0: any): boolean;
getProvider(): Internal.Provider;
get algorithm(): string
get type(): string
get className(): string
get provider(): Internal.Provider
}
type Provider$Service_ = Provider$Service;
class JsonNull extends Internal.JsonElement {
constructor()
hashCode(): number;
deepCopy(): this;
equals(arg0: any): boolean;
readonly static "INSTANCE": Internal.JsonNull;
}
type JsonNull_ = JsonNull;
class NoiseSettings extends Internal.Record {
constructor($$0: number, $$1: number, $$2: Internal.NoiseSamplingSettings_, $$3: Internal.NoiseSlider_, $$4: Internal.NoiseSlider_, $$5: number, $$6: number, $$7: Internal.TerrainShaper_)
toString(): string;
getCellHeight(): number;
getCellCountY(): number;
noiseSizeVertical(): number;
bottomSlideSettings(): Internal.NoiseSlider;
static create($$0: number, $$1: number, $$2: Internal.NoiseSamplingSettings_, $$3: Internal.NoiseSlider_, $$4: Internal.NoiseSlider_, $$5: number, $$6: number, $$7: Internal.TerrainShaper_): Internal.NoiseSettings;
height(): number;
noiseSamplingSettings(): Internal.NoiseSamplingSettings;
minY(): number;
terrainShaper(): Internal.TerrainShaper;
hashCode(): number;
topSlideSettings(): Internal.NoiseSlider;
getCellWidth(): number;
noiseSizeHorizontal(): number;
equals($$0: any): boolean;
getMinCellY(): number;
get cellHeight(): number
get cellCountY(): number
get cellWidth(): number
get minCellY(): number
readonly static "CODEC": any;
}
type NoiseSettings_ = NoiseSettings;
class RepairItemRecipe extends Internal.CustomRecipe {
constructor($$0: ResourceLocation_)
getIngredients(): Internal.NonNullList<Internal.Ingredient>;
getGroup(): string;
getSerializer(): Internal.RecipeSerializer<any>;
assemble(arg0: Internal.Container_): Internal.ItemStack;
getType(): Internal.RecipeType<any>;
getToastSymbol(): Internal.ItemStack;
matches($$0: Internal.CraftingContainer_, $$1: Internal.Level_): boolean;
isIncomplete(): boolean;
canCraftInDimensions($$0: number, $$1: number): boolean;
assemble($$0: Internal.CraftingContainer_): Internal.ItemStack;
matches(arg0: Internal.Container_, arg1: Internal.Level_): boolean;
getRemainingItems($$0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
get ingredients(): Internal.NonNullList<Internal.Ingredient>
get group(): string
get serializer(): Internal.RecipeSerializer<any>
get type(): Internal.RecipeType<any>
get toastSymbol(): Internal.ItemStack
get incomplete(): boolean
}
type RepairItemRecipe_ = RepairItemRecipe;
interface PlayerSyncPredicate {
shouldSyncWith(arg0: Internal.ServerPlayer_): boolean;
only(player: Internal.Player_): this;
all(): this;
}
type PlayerSyncPredicate_ = PlayerSyncPredicate;
class LevelResource {
constructor($$0: string)
toString(): string;
getId(): string;
get id(): string
readonly static "PLAYER_OLD_DATA_DIR": Internal.LevelResource;
readonly static "PLAYER_STATS_DIR": Internal.LevelResource;
readonly static "ROOT": Internal.LevelResource;
readonly static "MAP_RESOURCE_FILE": Internal.LevelResource;
readonly static "GENERATED_DIR": Internal.LevelResource;
readonly static "LEVEL_DATA_FILE": Internal.LevelResource;
readonly static "PLAYER_ADVANCEMENTS_DIR": Internal.LevelResource;
readonly static "PLAYER_DATA_DIR": Internal.LevelResource;
readonly static "DATAPACK_DIR": Internal.LevelResource;
}
type LevelResource_ = LevelResource;
class ClientChunkCache extends Internal.ChunkSource {
constructor($$0: Internal.ClientLevel_, $$1: number)
getLoadedChunksCount(): number;
gatherStats(): string;
getLevel(): Internal.BlockGetter;
drop($$0: number, $$1: number): void;
tick($$0: Internal.BooleanSupplier_, $$1: boolean): void;
getChunk(arg0: number, arg1: number, arg2: Internal.ChunkStatus_, arg3: boolean): Internal.ChunkAccess;
replaceWithPacketData($$0: number, $$1: number, $$2: Internal.FriendlyByteBuf_, $$3: Internal.CompoundTag_, $$4: Internal.Consumer_<Internal.ClientboundLevelChunkPacketData$BlockEntityTagOutput_>): Internal.LevelChunk;
onLightUpdate($$0: Internal.LightLayer_, $$1: Internal.SectionPos_): void;
updateViewCenter($$0: number, $$1: number): void;
handler$bfh000$replaceWithPacketData(i: number, j: number, friendlyByteBuf: Internal.FriendlyByteBuf_, compoundTag: Internal.CompoundTag_, consumer: Internal.Consumer_<any>, cir: Internal.CallbackInfoReturnable_<any>, k: number, levelChunk: Internal.LevelChunk_, chunkPos: Internal.ChunkPos_): void;
getLightEngine(): Internal.LevelLightEngine;
getChunk($$0: number, $$1: number, $$2: Internal.ChunkStatus_, $$3: boolean): Internal.LevelChunk;
updateViewRadius($$0: number): void;
get loadedChunksCount(): number
get level(): Internal.BlockGetter
get lightEngine(): Internal.LevelLightEngine
}
type ClientChunkCache_ = ClientChunkCache;
interface BufferVertexType <T> extends Internal.VertexType<T> {
getBufferVertexFormat(): Internal.BufferVertexFormat;
asBlittable(): Internal.BlittableVertexType<T>;
get bufferVertexFormat(): Internal.BufferVertexFormat
}
type BufferVertexType_<T> = BufferVertexType<T>;
class Shulker extends Internal.AbstractGolem implements Internal.Enemy {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
push($$0: Internal.Entity_): void;
static createAttributes(): Internal.AttributeSupplier$Builder;
static getProgressAabb($$0: Internal.Direction_, $$1: number): Internal.AABB;
setPos($$0: number, $$1: number, $$2: number): void;
getPickRadius(): number;
asKJS(): Internal.EntityJS;
startRiding($$0: Internal.Entity_, $$1: boolean): boolean;
stopRiding(): void;
getSoundSource(): Internal.SoundSource;
getMaxHeadYRot(): number;
method_5749($$0: Internal.CompoundTag_): void;
getDeltaMovement(): Vec3;
getMaxHeadXRot(): number;
getComponent(key: Internal.ComponentKey_<C>): C;
getColor(): Internal.DyeColor;
getMyRidingOffset(): number;
getAttachFace(): Internal.Direction;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
lerpTo($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: boolean): void;
move($$0: Internal.MoverType_, $$1: Vec3_): void;
playAmbientSound(): void;
canBeCollidedWith(): boolean;
setDeltaMovement($$0: Vec3_): void;
method_5652($$0: Internal.CompoundTag_): void;
tick(): void;
getClientPeekAmount($$0: number): number;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
getRenderPosition($$0: number): Internal.Optional<Vec3>;
onSyncedDataUpdated($$0: Internal.EntityDataAccessor_<any>): void;
alwaysAccepts(): boolean;
recreateFromPacket($$0: Internal.ClientboundAddMobPacket_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
static getProgressDeltaAabb($$0: Internal.Direction_, $$1: number, $$2: number): Internal.AABB;
get pickRadius(): number
get soundSource(): Internal.SoundSource
get maxHeadYRot(): number
get deltaMovement(): Vec3
get maxHeadXRot(): number
get color(): Internal.DyeColor
get myRidingOffset(): number
get attachFace(): Internal.Direction
set deltaMovement($$0: Vec3_)
}
type Shulker_ = Shulker;
class SpikeConfiguration implements Internal.FeatureConfiguration {
constructor($$0: boolean, $$1: Internal.List_<Internal.SpikeFeature$EndSpike_>, $$2: BlockPos_)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
getCrystalBeamTarget(): BlockPos;
getSpikes(): Internal.List<Internal.SpikeFeature$EndSpike>;
isCrystalInvulnerable(): boolean;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
get crystalBeamTarget(): BlockPos
get spikes(): Internal.List<Internal.SpikeFeature$EndSpike>
get crystalInvulnerable(): boolean
readonly static "CODEC": any;
}
type SpikeConfiguration_ = SpikeConfiguration;
class ThrownExperienceBottle extends Internal.ThrowableItemProjectile {
constructor($$0: Internal.Level_, $$1: Internal.LivingEntity_)
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
asKJS(): Internal.EntityJS;
}
type ThrownExperienceBottle_ = ThrownExperienceBottle;
class ClientboundPlaceGhostRecipePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number, $$1: Internal.Recipe_<any>)
handle(arg0: Internal.PacketListener_): void;
getRecipe(): ResourceLocation;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
getContainerId(): number;
isSkippable(): boolean;
get recipe(): ResourceLocation
get containerId(): number
get skippable(): boolean
}
type ClientboundPlaceGhostRecipePacket_ = ClientboundPlaceGhostRecipePacket;
interface AdvancementList$Listener {
onAddAdvancementRoot(arg0: Internal.Advancement_): void;
onRemoveAdvancementRoot(arg0: Internal.Advancement_): void;
onRemoveAdvancementTask(arg0: Internal.Advancement_): void;
onAddAdvancementTask(arg0: Internal.Advancement_): void;
onAdvancementsCleared(): void;
}
type AdvancementList$Listener_ = AdvancementList$Listener;
interface Tickable {
tick(): void;
}
type Tickable_ = Tickable;
class ClientboundMoveVehiclePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.Entity_)
handle(arg0: Internal.PacketListener_): void;
getX(): number;
getY(): number;
write($$0: Internal.FriendlyByteBuf_): void;
getZ(): number;
getYRot(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
getXRot(): number;
isSkippable(): boolean;
get x(): number
get y(): number
get z(): number
get YRot(): number
get XRot(): number
get skippable(): boolean
}
type ClientboundMoveVehiclePacket_ = ClientboundMoveVehiclePacket;
class CanyonCarverConfiguration$CanyonShapeConfiguration {
constructor($$0: Internal.FloatProvider_, $$1: Internal.FloatProvider_, $$2: number, $$3: Internal.FloatProvider_, $$4: number, $$5: number)
readonly "verticalRadiusCenterFactor": number;
readonly "verticalRadiusDefaultFactor": number;
readonly "distanceFactor": Internal.FloatProvider;
readonly "widthSmoothness": number;
readonly static "CODEC": any;
readonly "thickness": Internal.FloatProvider;
readonly "horizontalRadiusFactor": Internal.FloatProvider;
}
type CanyonCarverConfiguration$CanyonShapeConfiguration_ = CanyonCarverConfiguration$CanyonShapeConfiguration;
class ClientboundSetPassengersPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.Entity_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getPassengers(): number[];
handle($$0: Internal.ClientGamePacketListener_): void;
getVehicle(): number;
isSkippable(): boolean;
get passengers(): number[]
get vehicle(): number
get skippable(): boolean
}
type ClientboundSetPassengersPacket_ = ClientboundSetPassengersPacket;
interface BlockColor {
getColor(arg0: Internal.BlockState_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: number): number;
}
type BlockColor_ = BlockColor;
class Stat <T> extends Internal.ObjectiveCriteria {
hashCode(): number;
toString(): string;
getType(): Internal.StatType<T>;
getValue(): T;
equals($$0: any): boolean;
static buildName($$0: Internal.StatType_<T>, $$1: T): string;
format($$0: number): string;
get type(): Internal.StatType<T>
get value(): T
}
type Stat_<T> = Stat<T>;
interface Byte2ObjectFunction <V> extends Internal.IntFunction<V>, it.unimi.dsi.fastutil.Function<number, V> {
andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Byte2ShortFunction;
getOrDefault(arg0: any, arg1: V): V;
put(arg0: number, arg1: V): V;
composeObject(arg0: Internal.Object2ByteFunction_<any>): Internal.Object2ObjectFunction<T, V>;
andThenReference(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Byte2ReferenceFunction<T>;
composeLong(arg0: Internal.Long2ByteFunction_): Internal.Long2ObjectFunction<V>;
andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Byte2ByteFunction;
containsKey(arg0: any): boolean;
andThenObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Byte2ObjectFunction<T>;
andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Byte2FloatFunction;
andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Byte2LongFunction;
composeInt(arg0: Internal.Int2ByteFunction_): Internal.Int2ObjectFunction<V>;
composeDouble(arg0: Internal.Double2ByteFunction_): Internal.Double2ObjectFunction<V>;
get(arg0: any): V;
put(arg0: any, arg1: any): any;
get(arg0: number): V;
apply(arg0: number): V;
remove(arg0: any): V;
containsKey(arg0: number): boolean;
remove(arg0: number): V;
andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Byte2CharFunction;
composeByte(arg0: Internal.Byte2ByteFunction_): this;
andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Byte2DoubleFunction;
apply(arg0: number): V;
composeFloat(arg0: Internal.Float2ByteFunction_): Internal.Float2ObjectFunction<V>;
put(arg0: number, arg1: V): V;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, V>;
composeChar(arg0: Internal.Char2ByteFunction_): Internal.Char2ObjectFunction<V>;
size(): number;
composeReference(arg0: Internal.Reference2ByteFunction_<any>): Internal.Reference2ObjectFunction<T, V>;
getOrDefault(arg0: number, arg1: V): V;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, V>;
clear(): void;
composeShort(arg0: Internal.Short2ByteFunction_): Internal.Short2ObjectFunction<V>;
andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Byte2IntFunction;
defaultReturnValue(): V;
defaultReturnValue(arg0: V): void;
}
type Byte2ObjectFunction_<V> = ((arg0: number)=>V) | Byte2ObjectFunction<V>;
interface ChunkProgressListener {
start(): void;
stop(): void;
onStatusChange(arg0: Internal.ChunkPos_, arg1: Internal.ChunkStatus_): void;
updateSpawnPos(arg0: Internal.ChunkPos_): void;
}
type ChunkProgressListener_ = ChunkProgressListener;
interface WorldRendererExtended {
getSodiumWorldRenderer(): Internal.SodiumWorldRenderer;
get sodiumWorldRenderer(): Internal.SodiumWorldRenderer
}
type WorldRendererExtended_ = WorldRendererExtended;
class StructureCheckResult extends Internal.Enum<Internal.StructureCheckResult> {
static values(): Internal.StructureCheckResult[];
static valueOf($$0: string): Internal.StructureCheckResult;
readonly static "START_NOT_PRESENT": Internal.StructureCheckResult;
readonly static "CHUNK_LOAD_NEEDED": Internal.StructureCheckResult;
readonly static "START_PRESENT": Internal.StructureCheckResult;
}
type StructureCheckResult_ = "start_present" | "chunk_load_needed" | StructureCheckResult | "start_not_present";
interface ShaderInstanceInterface {
iris$createGeometryShader(arg0: Internal.ResourceProvider_, arg1: string): void;
}
type ShaderInstanceInterface_ = ShaderInstanceInterface;
class ServerboundClientCommandPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.ServerboundClientCommandPacket$Action_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getAction(): Internal.ServerboundClientCommandPacket$Action;
handle($$0: Internal.ServerGamePacketListener_): void;
isSkippable(): boolean;
get action(): Internal.ServerboundClientCommandPacket$Action
get skippable(): boolean
}
type ServerboundClientCommandPacket_ = ServerboundClientCommandPacket;
interface Era extends Internal.TemporalAccessor, Internal.TemporalAdjuster {
range(arg0: Internal.TemporalField_): Internal.ValueRange;
get(arg0: Internal.TemporalField_): number;
getLong(arg0: Internal.TemporalField_): number;
adjustInto(arg0: Internal.Temporal_): Internal.Temporal;
getValue(): number;
query(arg0: Internal.TemporalQuery_<R>): R;
getDisplayName(arg0: Internal.TextStyle_, arg1: Internal.Locale_): string;
isSupported(arg0: Internal.TemporalField_): boolean;
get value(): number
}
type Era_ = Era | (()=>number);
class ClientboundSetDefaultSpawnPositionPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: BlockPos_, $$1: number)
handle(arg0: Internal.PacketListener_): void;
getPos(): BlockPos;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
getAngle(): number;
isSkippable(): boolean;
get pos(): BlockPos
get angle(): number
get skippable(): boolean
}
type ClientboundSetDefaultSpawnPositionPacket_ = ClientboundSetDefaultSpawnPositionPacket;
interface Key extends Internal.Serializable {
getAlgorithm(): string;
getFormat(): string;
getEncoded(): number[];
get algorithm(): string
get format(): string
get encoded(): number[]
/**
* @java.lang.Deprecated(forRemoval=false, since="")
*/
readonly static "serialVersionUID": 6603384152749567654;
}
type Key_ = Key;
interface Matrix4fAccess {
copyFromArray(arg0: number[]): void;
copyIntoArray(): number[];
convertToJOML(): Internal.Matrix4f;
}
type Matrix4fAccess_ = Matrix4fAccess;
abstract class ForwardingSet <E> extends Internal.ForwardingCollection<E> implements Internal.Set<E> {
hashCode(): number;
stream(): Internal.Stream<E>;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
removeIf(arg0: Internal.Predicate_<any>): boolean;
forEach(arg0: Internal.Consumer_<any>): void;
spliterator(): Internal.Spliterator<E>;
parallelStream(): Internal.Stream<E>;
equals(arg0: any): boolean;
}
type ForwardingSet_<E> = ForwardingSet<E>;
interface Palette <T> {
read(arg0: Internal.FriendlyByteBuf_): void;
write(arg0: Internal.FriendlyByteBuf_): void;
maybeHas(arg0: Internal.Predicate_<T>): boolean;
getSerializedSize(): number;
valueFor(arg0: number): T;
getSize(): number;
idFor(arg0: T): number;
copy(): this;
get serializedSize(): number
get size(): number
}
type Palette_<T> = Palette<T>;
class PlayerStatsJS {
constructor(p: Internal.PlayerJS_<any>, s: Internal.StatsCounter_)
getDeaths(): number;
getAnimalsBred(): number;
getPlayerKills(): number;
getTimeSinceRest(): number;
getWalkDistance(): number;
getDamageDealt(): number;
getItemsDropped(item: Internal.Item_): number;
getSprintDistance(): number;
getBlocksMined(block: Internal.Block_): number;
set(id: ResourceLocation_, value: number): void;
getPlayTime(): number;
getMobKills(): number;
add(id: ResourceLocation_, value: number): void;
getCrouchDistance(): number;
getTimeCrouchTime(): number;
getPlayer(): Internal.PlayerJS<any>;
getJumps(): number;
getItemsCrafted(item: Internal.Item_): number;
get(id: ResourceLocation_): number;
getTimeSinceDeath(): number;
getDamageAbsorbed(): number;
getItemsUsed(item: Internal.Item_): number;
getItemsPickedUp(item: Internal.Item_): number;
getSwimDistance(): number;
getDamageBlocked_by_shield(): number;
getDamageResisted(): number;
getItemsBroken(item: Internal.Item_): number;
getFishCaught(): number;
getDamageTaken(): number;
getDamageDealt_resisted(): number;
getKilled(entity: Internal.EntityType_<any>): number;
getDamageDealt_absorbed(): number;
getKilledBy(entity: Internal.EntityType_<any>): number;
get deaths(): number
get animalsBred(): number
get playerKills(): number
get timeSinceRest(): number
get walkDistance(): number
get damageDealt(): number
get sprintDistance(): number
get playTime(): number
get mobKills(): number
get crouchDistance(): number
get timeCrouchTime(): number
get player(): Internal.PlayerJS<any>
get jumps(): number
get timeSinceDeath(): number
get damageAbsorbed(): number
get swimDistance(): number
get damageBlocked_by_shield(): number
get damageResisted(): number
get fishCaught(): number
get damageTaken(): number
get damageDealt_resisted(): number
get damageDealt_absorbed(): number
}
type PlayerStatsJS_ = PlayerStatsJS;
abstract class CollectionTag <T> extends Internal.AbstractList<T> implements Internal.Tag {
constructor()
remove(arg0: number): any;
stream(): Internal.Stream<T>;
forEach(arg0: Internal.Consumer_<any>): void;
addTag(arg0: number, arg1: Internal.Tag_): boolean;
remove(arg0: number): T;
spliterator(): Internal.Spliterator<T>;
add(arg0: number, arg1: any): void;
sort(arg0: Internal.Comparator_<any>): void;
set(arg0: number, arg1: T): T;
setTag(arg0: number, arg1: Internal.Tag_): boolean;
getAsString(): string;
acceptAsRoot($$0: Internal.StreamTagVisitor_): void;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
removeIf(arg0: Internal.Predicate_<any>): boolean;
replaceAll(arg0: Internal.UnaryOperator_<T>): void;
add(arg0: number, arg1: T): void;
parallelStream(): Internal.Stream<T>;
set(arg0: number, arg1: any): any;
getElementType(): number;
get asString(): string
get elementType(): number
}
type CollectionTag_<T> = CollectionTag<T>;
interface Object2BooleanFunction <K> extends it.unimi.dsi.fastutil.Function<K, boolean>, Internal.Predicate<K> {
composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2BooleanFunction;
test(arg0: K): boolean;
composeReference(arg0: Internal.Reference2ObjectFunction_<any, any>): Internal.Reference2BooleanFunction<T>;
getOrDefault(arg0: any, arg1: any): any;
andThenObject(arg0: Internal.Boolean2ObjectFunction_<any>): Internal.Object2ObjectFunction<K, T>;
andThenInt(arg0: Internal.Boolean2IntFunction_): Internal.Object2IntFunction<K>;
containsKey(arg0: any): boolean;
andThenChar(arg0: Internal.Boolean2CharFunction_): Internal.Object2CharFunction<K>;
removeBoolean(arg0: any): boolean;
andThenReference(arg0: Internal.Boolean2ReferenceFunction_<any>): Internal.Object2ReferenceFunction<K, T>;
or(arg0: Internal.Predicate_<any>): Internal.Predicate<K>;
put(arg0: any, arg1: any): any;
andThenFloat(arg0: Internal.Boolean2FloatFunction_): Internal.Object2FloatFunction<K>;
composeObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Object2BooleanFunction<T>;
apply(arg0: K): boolean;
andThenByte(arg0: Internal.Boolean2ByteFunction_): Internal.Object2ByteFunction<K>;
defaultReturnValue(): boolean;
andThenLong(arg0: Internal.Boolean2LongFunction_): Internal.Object2LongFunction<K>;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<K, T>;
composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2BooleanFunction;
andThenShort(arg0: Internal.Boolean2ShortFunction_): Internal.Object2ShortFunction<K>;
getOrDefault(arg0: any, arg1: boolean): boolean;
remove(arg0: any): boolean;
getOrDefault(arg0: any, arg1: boolean): boolean;
put(arg0: K, arg1: boolean): boolean;
put(arg0: K, arg1: boolean): boolean;
getBoolean(arg0: any): boolean;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, boolean>;
composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2BooleanFunction;
and(arg0: Internal.Predicate_<any>): Internal.Predicate<K>;
composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2BooleanFunction;
composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2BooleanFunction;
composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2BooleanFunction;
size(): number;
negate(): Internal.Predicate<K>;
clear(): void;
andThenDouble(arg0: Internal.Boolean2DoubleFunction_): Internal.Object2DoubleFunction<K>;
get(arg0: any): any;
defaultReturnValue(arg0: boolean): void;
composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2BooleanFunction;
}
type Object2BooleanFunction_<K> = Object2BooleanFunction<K> | ((arg0: any)=>boolean);
interface ServerPlayerEntityAccessor {
callOnScreenHandlerOpened(arg0: Internal.AbstractContainerMenu_): void;
setScreenHandlerSyncId(arg0: number): void;
getScreenHandlerSyncId(): number;
set screenHandlerSyncId(arg0: number)
get screenHandlerSyncId(): number
}
type ServerPlayerEntityAccessor_ = ServerPlayerEntityAccessor;
class ServerboundSetStructureBlockPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: BlockPos_, $$1: Internal.StructureBlockEntity$UpdateType_, $$2: Internal.StructureMode_, $$3: string, $$4: BlockPos_, $$5: Vec3i_, $$6: Internal.Mirror_, $$7: Internal.Rotation_, $$8: string, $$9: boolean, $$10: boolean, $$11: boolean, $$12: number, $$13: number)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
isIgnoreEntities(): boolean;
getData(): string;
getSeed(): number;
isSkippable(): boolean;
getUpdateType(): Internal.StructureBlockEntity$UpdateType;
getSize(): Vec3i;
getPos(): BlockPos;
getRotation(): Internal.Rotation;
isShowBoundingBox(): boolean;
isShowAir(): boolean;
getMirror(): Internal.Mirror;
getIntegrity(): number;
getOffset(): BlockPos;
getName(): string;
getMode(): Internal.StructureMode;
get ignoreEntities(): boolean
get data(): string
get seed(): number
get skippable(): boolean
get updateType(): Internal.StructureBlockEntity$UpdateType
get size(): Vec3i
get pos(): BlockPos
get rotation(): Internal.Rotation
get showBoundingBox(): boolean
get showAir(): boolean
get mirror(): Internal.Mirror
get integrity(): number
get offset(): BlockPos
get name(): string
get mode(): Internal.StructureMode
}
type ServerboundSetStructureBlockPacket_ = ServerboundSetStructureBlockPacket;
class Boat$Type extends Internal.Enum<Internal.Boat$Type> {
static byName($$0: string): Internal.Boat$Type;
static values(): Internal.Boat$Type[];
toString(): string;
getName(): string;
static byId($$0: number): Internal.Boat$Type;
getPlanks(): Internal.Block;
static valueOf($$0: string): Internal.Boat$Type;
get name(): string
get planks(): Internal.Block
readonly static "DARK_OAK": Internal.Boat$Type;
readonly static "SPRUCE": Internal.Boat$Type;
readonly static "JUNGLE": Internal.Boat$Type;
readonly static "OAK": Internal.Boat$Type;
readonly static "BIRCH": Internal.Boat$Type;
readonly static "ACACIA": Internal.Boat$Type;
}
type Boat$Type_ = "jungle" | Boat$Type | "oak" | "dark_oak" | "acacia" | "spruce" | "birch";
interface TemporalUnit {
between(arg0: Internal.Temporal_, arg1: Internal.Temporal_): number;
isTimeBased(): boolean;
addTo(arg0: R, arg1: number): R;
toString(): string;
getDuration(): Internal.Duration;
isDurationEstimated(): boolean;
isDateBased(): boolean;
isSupportedBy(arg0: Internal.Temporal_): boolean;
get timeBased(): boolean
get duration(): Internal.Duration
get durationEstimated(): boolean
get dateBased(): boolean
}
type TemporalUnit_ = TemporalUnit;
interface Spliterator$OfDouble extends Internal.Spliterator$OfPrimitive<number, Internal.DoubleConsumer, Internal.Spliterator$OfDouble> {
forEachRemaining(arg0: any): void;
trySplit(): Internal.Spliterator$OfPrimitive<any, any, any>;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
getComparator(): Internal.Comparator<any>;
getExactSizeIfKnown(): number;
forEachRemaining(arg0: Internal.DoubleConsumer_): void;
hasCharacteristics(arg0: number): boolean;
tryAdvance(arg0: Internal.Consumer_<any>): boolean;
tryAdvance(arg0: any): boolean;
tryAdvance(arg0: Internal.DoubleConsumer_): boolean;
get comparator(): Internal.Comparator<any>
get exactSizeIfKnown(): number
}
type Spliterator$OfDouble_ = Spliterator$OfDouble;
interface Short2ShortFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.IntUnaryOperator {
andThenReference(arg0: Internal.Short2ReferenceFunction_<any>): Internal.Short2ReferenceFunction<T>;
getOrDefault(arg0: any, arg1: any): any;
getOrDefault(arg0: number, arg1: number): number;
put(arg0: number, arg1: number): number;
composeShort(arg0: Internal.Short2ShortFunction_): this;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
composeReference(arg0: Internal.Reference2ShortFunction_<any>): Internal.Reference2ShortFunction<T>;
andThen(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
andThenLong(arg0: Internal.Short2LongFunction_): Internal.Short2LongFunction;
andThenChar(arg0: Internal.Short2CharFunction_): Internal.Short2CharFunction;
composeChar(arg0: Internal.Char2ShortFunction_): Internal.Char2ShortFunction;
containsKey(arg0: any): boolean;
composeObject(arg0: Internal.Object2ShortFunction_<any>): Internal.Object2ShortFunction<T>;
get(arg0: any): number;
defaultReturnValue(): number;
andThenDouble(arg0: Internal.Short2DoubleFunction_): Internal.Short2DoubleFunction;
compose(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
remove(arg0: number): number;
applyAsInt(arg0: number): number;
get(arg0: number): number;
identity(): this;
composeByte(arg0: Internal.Byte2ShortFunction_): Internal.Byte2ShortFunction;
put(arg0: any, arg1: any): any;
composeInt(arg0: Internal.Int2ShortFunction_): Internal.Int2ShortFunction;
put(arg0: number, arg1: number): number;
apply(arg0: number): number;
andThenShort(arg0: Internal.Short2ShortFunction_): this;
containsKey(arg0: number): boolean;
composeLong(arg0: Internal.Long2ShortFunction_): Internal.Long2ShortFunction;
composeDouble(arg0: Internal.Double2ShortFunction_): Internal.Double2ShortFunction;
andThenInt(arg0: Internal.Short2IntFunction_): Internal.Short2IntFunction;
size(): number;
defaultReturnValue(arg0: number): void;
andThenByte(arg0: Internal.Short2ByteFunction_): Internal.Short2ByteFunction;
andThenFloat(arg0: Internal.Short2FloatFunction_): Internal.Short2FloatFunction;
clear(): void;
andThenObject(arg0: Internal.Short2ObjectFunction_<any>): Internal.Short2ObjectFunction<T>;
composeFloat(arg0: Internal.Float2ShortFunction_): Internal.Float2ShortFunction;
getOrDefault(arg0: any, arg1: number): number;
remove(arg0: any): any;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
}
type Short2ShortFunction_ = Short2ShortFunction | ((arg0: number)=>number);
interface Int2DoubleFunction extends Internal.IntToDoubleFunction, it.unimi.dsi.fastutil.Function<number, number> {
applyAsDouble(arg0: number): number;
composeLong(arg0: Internal.Long2IntFunction_): Internal.Long2DoubleFunction;
composeObject(arg0: Internal.Object2IntFunction_<any>): Internal.Object2DoubleFunction<T>;
getOrDefault(arg0: any, arg1: any): any;
get(arg0: any): number;
apply(arg0: number): number;
containsKey(arg0: number): boolean;
composeReference(arg0: Internal.Reference2IntFunction_<any>): Internal.Reference2DoubleFunction<T>;
containsKey(arg0: any): boolean;
composeDouble(arg0: Internal.Double2IntFunction_): Internal.Double2DoubleFunction;
composeByte(arg0: Internal.Byte2IntFunction_): Internal.Byte2DoubleFunction;
composeShort(arg0: Internal.Short2IntFunction_): Internal.Short2DoubleFunction;
put(arg0: any, arg1: any): any;
andThenInt(arg0: Internal.Double2IntFunction_): Internal.Int2IntFunction;
defaultReturnValue(arg0: number): void;
get(arg0: number): number;
getOrDefault(arg0: number, arg1: number): number;
remove(arg0: number): number;
andThenObject(arg0: Internal.Double2ObjectFunction_<any>): Internal.Int2ObjectFunction<T>;
andThenChar(arg0: Internal.Double2CharFunction_): Internal.Int2CharFunction;
remove(arg0: any): number;
getOrDefault(arg0: any, arg1: number): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
composeFloat(arg0: Internal.Float2IntFunction_): Internal.Float2DoubleFunction;
andThenByte(arg0: Internal.Double2ByteFunction_): Internal.Int2ByteFunction;
composeInt(arg0: Internal.Int2IntFunction_): this;
andThenFloat(arg0: Internal.Double2FloatFunction_): Internal.Int2FloatFunction;
composeChar(arg0: Internal.Char2IntFunction_): Internal.Char2DoubleFunction;
defaultReturnValue(): number;
size(): number;
put(arg0: number, arg1: number): number;
andThenDouble(arg0: Internal.Double2DoubleFunction_): this;
clear(): void;
andThenShort(arg0: Internal.Double2ShortFunction_): Internal.Int2ShortFunction;
put(arg0: number, arg1: number): number;
andThenLong(arg0: Internal.Double2LongFunction_): Internal.Int2LongFunction;
andThenReference(arg0: Internal.Double2ReferenceFunction_<any>): Internal.Int2ReferenceFunction<T>;
}
type Int2DoubleFunction_ = Int2DoubleFunction | ((arg0: number)=>number);
interface NbtSerializable {
toDynamic(dynamic: Internal.Dynamic_<T>): Internal.Dynamic<T>;
toTag(arg0: Internal.CompoundTag_): Internal.CompoundTag;
fromTag(arg0: Internal.CompoundTag_): void;
fromDynamic(dynamic: Internal.Dynamic_<any>): void;
}
type NbtSerializable_ = NbtSerializable;
interface BidirectionalIterator <K> extends Internal.Iterator<K> {
hasPrevious(): boolean;
remove(): void;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
previous(): K;
}
type BidirectionalIterator_<K> = BidirectionalIterator<K>;
interface Stream$Builder <T> extends Internal.Consumer<T> {
andThen(arg0: Internal.Consumer_<any>): Internal.Consumer<T>;
add(arg0: T): this;
build(): Internal.Stream<T>;
accept(arg0: T): void;
}
type Stream$Builder_<T> = Stream$Builder<T>;
class AttributeModifier {
constructor($$0: Internal.UUID_, $$1: string, $$2: number, $$3: Internal.AttributeModifier$Operation_)
constructor($$0: string, $$1: number, $$2: Internal.AttributeModifier$Operation_)
constructor($$0: Internal.UUID_, $$1: Internal.Supplier_<string>, $$2: number, $$3: Internal.AttributeModifier$Operation_)
save(): Internal.CompoundTag;
hashCode(): number;
toString(): string;
getAmount(): number;
getName(): string;
getId(): Internal.UUID;
static load($$0: Internal.CompoundTag_): Internal.AttributeModifier;
equals($$0: any): boolean;
getOperation(): Internal.AttributeModifier$Operation;
get amount(): number
get name(): string
get id(): Internal.UUID
get operation(): Internal.AttributeModifier$Operation
}
type AttributeModifier_ = AttributeModifier;
interface Table$Cell <R, C, V> {
hashCode(): number;
getValue(): V;
getColumnKey(): C;
equals(arg0: any): boolean;
getRowKey(): R;
get value(): V
get columnKey(): C
get rowKey(): R
}
type Table$Cell_<R, C, V> = Table$Cell<R, C, V>;
interface StringSplitter$LinePosConsumer {
accept(arg0: Internal.Style_, arg1: number, arg2: number): void;
}
type StringSplitter$LinePosConsumer_ = ((arg0: Internal.Style, arg1: number, arg2: number)=>void) | StringSplitter$LinePosConsumer;
class LootNbtProviderType extends Internal.SerializerType<any> {
constructor($$0: Internal.Serializer_<any>)
}
type LootNbtProviderType_ = Special.LootNbtProviderType | LootNbtProviderType;
interface Aquifer {
create($$0: Internal.NoiseChunk_, $$1: Internal.ChunkPos_, $$2: Internal.DensityFunction_, $$3: Internal.DensityFunction_, $$4: Internal.DensityFunction_, $$5: Internal.DensityFunction_, $$6: Internal.PositionalRandomFactory_, $$7: number, $$8: number, $$9: Internal.Aquifer$FluidPicker_): this;
createDisabled($$0: Internal.Aquifer$FluidPicker_): this;
computeSubstance(arg0: Internal.DensityFunction$FunctionContext_, arg1: number): Internal.BlockState;
shouldScheduleFluidUpdate(): boolean;
}
type Aquifer_ = Aquifer;
class Period implements Internal.ChronoPeriod, Internal.Serializable {
withDays(arg0: number): this;
multipliedBy(arg0: number): Internal.ChronoPeriod;
static ofDays(arg0: number): Internal.Period;
isZero(): boolean;
toTotalMonths(): number;
static of(arg0: number, arg1: number, arg2: number): Internal.Period;
getDays(): number;
static from(arg0: Internal.TemporalAmount_): Internal.Period;
withMonths(arg0: number): this;
static ofWeeks(arg0: number): Internal.Period;
getUnits(): Internal.List<Internal.TemporalUnit>;
minusYears(arg0: number): this;
get(arg0: Internal.TemporalUnit_): number;
getChronology(): Internal.IsoChronology;
isNegative(): boolean;
plusDays(arg0: number): this;
addTo(arg0: Internal.Temporal_): Internal.Temporal;
minus(arg0: Internal.TemporalAmount_): this;
toString(): string;
static ofMonths(arg0: number): Internal.Period;
getYears(): number;
static parse(arg0: Internal.CharSequence_): Internal.Period;
getMonths(): number;
normalized(): Internal.ChronoPeriod;
minusMonths(arg0: number): this;
subtractFrom(arg0: Internal.Temporal_): Internal.Temporal;
minusDays(arg0: number): this;
hashCode(): number;
plusYears(arg0: number): this;
plus(arg0: Internal.TemporalAmount_): Internal.ChronoPeriod;
static between(arg0: Internal.LocalDate_, arg1: Internal.LocalDate_): Internal.Period;
negated(): this;
static ofYears(arg0: number): Internal.Period;
equals(arg0: any): boolean;
withYears(arg0: number): this;
plusMonths(arg0: number): this;
get zero(): boolean
get days(): number
get units(): Internal.List<Internal.TemporalUnit>
get chronology(): Internal.IsoChronology
get negative(): boolean
get years(): number
get months(): number
readonly static "ZERO": Internal.Period;
}
type Period_ = Period;
interface DynamicFunction$Callback {
call(arg0: any[]): any;
}
type DynamicFunction$Callback_ = ((arg0: any[])=>any) | DynamicFunction$Callback;
class WorldBorder$Settings {
getDamagePerBlock(): number;
getWarningBlocks(): number;
getSizeLerpTarget(): number;
static read($$0: Internal.DynamicLike_<any>, $$1: Internal.WorldBorder$Settings_): Internal.WorldBorder$Settings;
getSafeZone(): number;
getSizeLerpTime(): number;
getSize(): number;
getWarningTime(): number;
write($$0: Internal.CompoundTag_): void;
getCenterZ(): number;
getCenterX(): number;
get damagePerBlock(): number
get warningBlocks(): number
get sizeLerpTarget(): number
get safeZone(): number
get sizeLerpTime(): number
get size(): number
get warningTime(): number
get centerZ(): number
get centerX(): number
}
type WorldBorder$Settings_ = WorldBorder$Settings;
interface RenderAttachedBlockView extends Internal.BlockAndTintGetter {
canSeeSky($$0: BlockPos_): boolean;
getMinSection(): number;
isOutsideBuildHeight($$0: number): boolean;
isBlockInLine($$0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
clipWithInteractionOverride($$0: Vec3_, $$1: Vec3_, $$2: BlockPos_, $$3: Internal.VoxelShape_, $$4: Internal.BlockState_): Internal.BlockHitResult;
getSectionIndex($$0: number): number;
getMaxSection(): number;
getBrightness($$0: Internal.LightLayer_, $$1: BlockPos_): number;
getBlockStates($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
getBlockEntityRenderAttachment(pos: BlockPos_): any;
getMaxBuildHeight(): number;
getLightEmission($$0: BlockPos_): number;
getBlockFloorHeight($$0: BlockPos_): number;
getSectionYFromSectionIndex($$0: number): number;
getSectionsCount(): number;
clip($$0: Internal.ClipContext_): Internal.BlockHitResult;
getBlockFloorHeight($$0: Internal.VoxelShape_, $$1: Internal.Supplier_<Internal.VoxelShape_>): number;
getMaxLightLevel(): number;
getSectionIndexFromSectionY($$0: number): number;
isOutsideBuildHeight($$0: BlockPos_): boolean;
getBlockEntity($$0: BlockPos_, $$1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
getRawBrightness($$0: BlockPos_, $$1: number): number;
get minSection(): number
get maxSection(): number
get maxBuildHeight(): number
get sectionsCount(): number
get maxLightLevel(): number
}
type RenderAttachedBlockView_ = RenderAttachedBlockView;
class EntityArrayList extends Internal.ArrayList<Internal.EntityJS> implements Internal.MessageSender {
constructor(l: Internal.LevelJS_, entities: Internal.Iterable_<any>)
constructor(l: Internal.LevelJS_, size: number)
parallelStream(): Internal.Stream<Internal.EntityJS>;
getDisplayName(): Internal.Component;
getName(): Internal.Component;
runCommandSilent(command: string): number;
playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
kill(): void;
tell(message: Internal.Component_): void;
sendData(channel: string, data: Internal.CompoundTag_): void;
getLevel(): Internal.LevelJS;
setStatusMessage(message: Internal.Component_): void;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
playSound(id: Internal.SoundEvent_): void;
stream(): Internal.Stream<Internal.EntityJS>;
filter(filter: Internal.Predicate_<Internal.EntityJS_>): this;
getFirst(): Internal.EntityJS;
runCommand(command: string): number;
get displayName(): Internal.Component
get name(): Internal.Component
get level(): Internal.LevelJS
set statusMessage(message: Internal.Component_)
get first(): Internal.EntityJS
}
type EntityArrayList_ = EntityArrayList;
interface Matrix4fc {
translateLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4f_): Internal.Matrix4f;
unprojectInv(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformDirection(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateAffine(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): Internal.Matrix4f;
getNormalizedRotation(arg0: Internal.Quaternionf_): Internal.Quaternionf;
orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4f_): Internal.Matrix4f;
translate(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
get4x3Transposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
mulAffineR(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
transpose3x3(arg0: Internal.Matrix3f_): Internal.Matrix3f;
cofactor3x3(arg0: Internal.Matrix3f_): Internal.Matrix3f;
ortho2D(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): Internal.Matrix4f;
transformTranspose(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
mul4x3ComponentWise(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
lookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4f_): Internal.Matrix4f;
scale(arg0: number, arg1: Internal.Matrix4f_): Internal.Matrix4f;
testSphere(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
rotateLocalZ(arg0: number, arg1: Internal.Matrix4f_): Internal.Matrix4f;
lookAlong(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4f_): Internal.Matrix4f;
scale(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4f_): Internal.Matrix4f;
get4x3(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
positiveZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
shadow(arg0: net.coderbot.iris.vendored.joml.Vector4f_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Internal.Matrix4f_): Internal.Matrix4f;
m31(): number;
unprojectInvRay(arg0: Internal.Vector2fc_, arg1: number[], arg2: net.coderbot.iris.vendored.joml.Vector3f_, arg3: net.coderbot.iris.vendored.joml.Vector3f_): Internal.Matrix4f;
cofactor3x3(arg0: Internal.Matrix4f_): Internal.Matrix4f;
add4x3(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
get4x3Transposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
reflect(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4f_): Internal.Matrix4f;
transformAab(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: net.coderbot.iris.vendored.joml.Vector3f_, arg7: net.coderbot.iris.vendored.joml.Vector3f_): Internal.Matrix4f;
getRowColumn(arg0: number, arg1: number): number;
rotateTranslation(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
perspectiveOffCenter(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.Matrix4f;
sub4x3(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4f_): Internal.Matrix4f;
transformAffine(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
get3x3(arg0: Internal.Matrix3d_): Internal.Matrix3d;
transpose3x3(arg0: Internal.Matrix4f_): Internal.Matrix4f;
transform(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
perspectiveOffCenter(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4f_): Internal.Matrix4f;
mul(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
m20(): number;
orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4f_): Internal.Matrix4f;
shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: Internal.Matrix4f_): Internal.Matrix4f;
pick(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number[], arg5: Internal.Matrix4f_): Internal.Matrix4f;
scaleLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4f_): Internal.Matrix4f;
unprojectInv(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): Internal.Matrix4f;
scaleLocal(arg0: number, arg1: Internal.Matrix4f_): Internal.Matrix4f;
rotateTowardsXY(arg0: number, arg1: number, arg2: Internal.Matrix4f_): Internal.Matrix4f;
positiveY(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateAffineYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4f_): Internal.Matrix4f;
getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
rotate(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
m32(): number;
rotateZ(arg0: number, arg1: Internal.Matrix4f_): Internal.Matrix4f;
rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4f_): Internal.Matrix4f;
shadow(arg0: net.coderbot.iris.vendored.joml.Vector4f_, arg1: Internal.Matrix4fc_, arg2: Internal.Matrix4f_): Internal.Matrix4f;
perspectiveInvOrigin(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
lerp(arg0: Internal.Matrix4fc_, arg1: number, arg2: Internal.Matrix4f_): Internal.Matrix4f;
normal(arg0: Internal.Matrix4f_): Internal.Matrix4f;
origin(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
frustum(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4f_): Internal.Matrix4f;
unprojectRay(arg0: number, arg1: number, arg2: number[], arg3: net.coderbot.iris.vendored.joml.Vector3f_, arg4: net.coderbot.iris.vendored.joml.Vector3f_): Internal.Matrix4f;
m21(): number;
project(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
isFinite(): boolean;
get3x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
translateLocal(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
frustumCorner(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
invertPerspectiveView(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
get4x3Transposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
rotateLocalX(arg0: number, arg1: Internal.Matrix4f_): Internal.Matrix4f;
perspectiveOrigin(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
obliqueZ(arg0: number, arg1: number, arg2: Internal.Matrix4f_): Internal.Matrix4f;
mulAffine(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
lookAtPerspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4f_): Internal.Matrix4f;
m10(): number;
getRotation(arg0: Internal.AxisAngle4d_): Internal.AxisAngle4d;
normalizedPositiveZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
positiveX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
m33(): number;
project(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
rotateAroundAffine(arg0: Internal.Quaternionfc_, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): Internal.Matrix4f;
rotateAround(arg0: Internal.Quaternionfc_, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): Internal.Matrix4f;
rotateTowards(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4f_): Internal.Matrix4f;
determinant3x3(): number;
get(arg0: number, arg1: number): number;
scaleXY(arg0: number, arg1: number, arg2: Internal.Matrix4f_): Internal.Matrix4f;
unprojectRay(arg0: Internal.Vector2fc_, arg1: number[], arg2: net.coderbot.iris.vendored.joml.Vector3f_, arg3: net.coderbot.iris.vendored.joml.Vector3f_): Internal.Matrix4f;
transformPosition(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
arcball(arg0: number, arg1: Internal.Vector3fc_, arg2: number, arg3: number, arg4: Internal.Matrix4f_): Internal.Matrix4f;
transpose(arg0: Internal.Matrix4f_): Internal.Matrix4f;
get3x4(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
get4x3Transposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
unproject(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformPosition(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
mul3x3(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4f_): Internal.Matrix4f;
transformProject(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
m22(): number;
lookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4f_): Internal.Matrix4f;
perspectiveNear(): number;
get4x3(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
rotateAroundLocal(arg0: Internal.Quaternionfc_, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): Internal.Matrix4f;
rotateLocalY(arg0: number, arg1: Internal.Matrix4f_): Internal.Matrix4f;
orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): Internal.Matrix4f;
rotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): Internal.Matrix4f;
normal(arg0: Internal.Matrix3f_): Internal.Matrix3f;
getRow(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
perspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4f_): Internal.Matrix4f;
m11(): number;
getRotation(arg0: Internal.AxisAngle4f_): Internal.AxisAngle4f;
ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4f_): Internal.Matrix4f;
unproject(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
mulPerspectiveAffine(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
normalizedPositiveY(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
projectedGridRange(arg0: Internal.Matrix4fc_, arg1: number, arg2: number, arg3: Internal.Matrix4f_): Internal.Matrix4f;
get4x3(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
frustum(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4f_): Internal.Matrix4f;
frustumLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4f_): Internal.Matrix4f;
lookAtPerspective(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4f_): Internal.Matrix4f;
perspective(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4f_): Internal.Matrix4f;
rotate(arg0: Internal.AxisAngle4f_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
rotateAffineZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4f_): Internal.Matrix4f;
orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4f_): Internal.Matrix4f;
getScale(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateTranslation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): Internal.Matrix4f;
get3x3(arg0: Internal.Matrix3f_): Internal.Matrix3f;
orthoCrop(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
transformProject(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
equals(arg0: Internal.Matrix4fc_, arg1: number): boolean;
m00(): number;
getRow(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
mul0(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
isAffine(): boolean;
get3x4(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
withLookAtUp(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
transformProject(arg0: number, arg1: number, arg2: number, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
mulPerspectiveAffine(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
m23(): number;
mulLocal(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
getColumn(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
unprojectInv(arg0: Internal.Vector3fc_, arg1: number[], arg2: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4f_): Internal.Matrix4f;
perspectiveRect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): Internal.Matrix4f;
lookAtLH(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_, arg3: Internal.Matrix4f_): Internal.Matrix4f;
unproject(arg0: Internal.Vector3fc_, arg1: number[], arg2: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
get3x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
m12(): number;
orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4f_): Internal.Matrix4f;
perspectiveRect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4f_): Internal.Matrix4f;
transformProject(arg0: number, arg1: number, arg2: number, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
get(arg0: number[]): number[];
normalizedPositiveX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
frustumLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4f_): Internal.Matrix4f;
getColumn(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4fc_, arg5: Internal.Matrix4f_): Internal.Matrix4f;
get(arg0: number[], arg1: number): number[];
mulOrthoAffine(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
transformPosition(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
m01(): number;
getTranslation(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
getTransposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
unprojectInvRay(arg0: number, arg1: number, arg2: number[], arg3: net.coderbot.iris.vendored.joml.Vector3f_, arg4: net.coderbot.iris.vendored.joml.Vector3f_): Internal.Matrix4f;
get4x3(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
frustumPlane(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
project(arg0: Internal.Vector3fc_, arg1: number[], arg2: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
rotateAffineXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4f_): Internal.Matrix4f;
properties(): number;
mul(arg0: Internal.Matrix3x2fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): Internal.Matrix4f;
testAab(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): boolean;
m13(): number;
transformProject(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformAab(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: net.coderbot.iris.vendored.joml.Vector3f_, arg3: net.coderbot.iris.vendored.joml.Vector3f_): Internal.Matrix4f;
unprojectInv(arg0: Internal.Vector3fc_, arg1: number[], arg2: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
project(arg0: Internal.Vector3fc_, arg1: number[], arg2: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4f_): Internal.Matrix4f;
invertOrtho(arg0: Internal.Matrix4f_): Internal.Matrix4f;
add(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
perspectiveFar(): number;
originAffine(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
perspectiveRect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): Internal.Matrix4f;
transform(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
getUnnormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4f_): Internal.Matrix4f;
frustumRayDir(arg0: number, arg1: number, arg2: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
translate(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4f_): Internal.Matrix4f;
rotateAffine(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): Internal.Matrix4f;
mulTranslationAffine(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
ortho2DLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): Internal.Matrix4f;
withLookAtUp(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4f_): Internal.Matrix4f;
m02(): number;
invert(arg0: Internal.Matrix4f_): Internal.Matrix4f;
transformProject(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
get4x3(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
perspective(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): Internal.Matrix4f;
transformProject(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
sub(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
mulLocalAffine(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4f_): Internal.Matrix4f;
invertPerspective(arg0: Internal.Matrix4f_): Internal.Matrix4f;
mul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number, arg12: number, arg13: number, arg14: number, arg15: number, arg16: Internal.Matrix4f_): Internal.Matrix4f;
perspectiveFrustumSlice(arg0: number, arg1: number, arg2: Internal.Matrix4f_): Internal.Matrix4f;
rotateY(arg0: number, arg1: Internal.Matrix4f_): Internal.Matrix4f;
transformAffine(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformDirection(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformTranspose(arg0: number, arg1: number, arg2: number, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
invertPerspectiveView(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
get(arg0: Internal.Matrix4d_): Internal.Matrix4d;
transformProject(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
testPoint(arg0: number, arg1: number, arg2: number): boolean;
determinant(): number;
perspectiveFov(): number;
rotateLocal(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): Internal.Matrix4f;
arcball(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4f_): Internal.Matrix4f;
getUnnormalizedRotation(arg0: Internal.Quaternionf_): Internal.Quaternionf;
fma4x3(arg0: Internal.Matrix4fc_, arg1: number, arg2: Internal.Matrix4f_): Internal.Matrix4f;
getNormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
transformTranspose(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4f_): Internal.Matrix4f;
lookAt(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_, arg3: Internal.Matrix4f_): Internal.Matrix4f;
m03(): number;
rotate(arg0: number, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4f_): Internal.Matrix4f;
frustumAabb(arg0: net.coderbot.iris.vendored.joml.Vector3f_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): Internal.Matrix4f;
perspectiveRect(arg0: number, arg1: number, arg2: number, arg3: number): Internal.Matrix4f;
rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4f_): Internal.Matrix4f;
transformDirection(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
mulComponentWise(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
transform(arg0: number, arg1: number, arg2: number, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
getEulerAnglesZYX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
mul(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
getTransposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
normalize3x3(arg0: Internal.Matrix4f_): Internal.Matrix4f;
determinantAffine(): number;
scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): Internal.Matrix4f;
rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4f_): Internal.Matrix4f;
rotateX(arg0: number, arg1: Internal.Matrix4f_): Internal.Matrix4f;
invertFrustum(arg0: Internal.Matrix4f_): Internal.Matrix4f;
reflect(arg0: Internal.Quaternionfc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4f_): Internal.Matrix4f;
perspectiveOffCenter(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4f_): Internal.Matrix4f;
perspectiveOffCenter(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): Internal.Matrix4f;
scale(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4f_): Internal.Matrix4f;
perspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): Internal.Matrix4f;
m30(): number;
get(arg0: Internal.Matrix4f_): Internal.Matrix4f;
invertAffine(arg0: Internal.Matrix4f_): Internal.Matrix4f;
transformAffine(arg0: number, arg1: number, arg2: number, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
normalize3x3(arg0: Internal.Matrix3f_): Internal.Matrix3f;
unproject(arg0: Internal.Vector3fc_, arg1: number[], arg2: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
get finite(): boolean
get affine(): boolean
readonly static "PLANE_PX": 1;
readonly static "CORNER_PXNYPZ": 4;
readonly static "PLANE_NY": 2;
readonly static "PLANE_NZ": 4;
readonly static "PLANE_PY": 3;
readonly static "PLANE_NX": 0;
readonly static "PLANE_PZ": 5;
readonly static "PROPERTY_TRANSLATION": 8;
readonly static "CORNER_PXNYNZ": 1;
readonly static "CORNER_PXPYPZ": 7;
readonly static "PROPERTY_IDENTITY": 4;
readonly static "CORNER_PXPYNZ": 2;
readonly static "PROPERTY_PERSPECTIVE": 1;
readonly static "PROPERTY_ORTHONORMAL": 16;
readonly static "CORNER_NXPYPZ": 6;
readonly static "PROPERTY_AFFINE": 2;
readonly static "CORNER_NXNYNZ": 0;
readonly static "CORNER_NXNYPZ": 5;
readonly static "CORNER_NXPYNZ": 3;
}
type Matrix4fc_ = Matrix4fc;
class Vec2 {
constructor($$0: number, $$1: number)
add($$0: number): this;
equals($$0: Internal.Vec2_): boolean;
lengthSquared(): number;
length(): number;
normalized(): this;
distanceToSqr($$0: Internal.Vec2_): number;
scale($$0: number): this;
add($$0: Internal.Vec2_): this;
dot($$0: Internal.Vec2_): number;
negated(): this;
readonly "y": number;
readonly static "NEG_UNIT_X": Internal.Vec2;
readonly static "MAX": Internal.Vec2;
readonly "x": number;
readonly static "MIN": Internal.Vec2;
readonly static "ZERO": Internal.Vec2;
readonly static "ONE": Internal.Vec2;
readonly static "NEG_UNIT_Y": Internal.Vec2;
readonly static "UNIT_Y": Internal.Vec2;
readonly static "UNIT_X": Internal.Vec2;
}
type Vec2_ = Vec2;
interface Vector4ic {
add(arg0: Internal.Vector4ic_, arg1: Internal.Vector4i_): Internal.Vector4i;
w(): number;
maxComponent(): number;
min(arg0: Internal.Vector4ic_, arg1: Internal.Vector4i_): Internal.Vector4i;
div(arg0: Internal.Vector4ic_, arg1: Internal.Vector4i_): Internal.Vector4i;
add(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector4i_): Internal.Vector4i;
z(): number;
y(): number;
x(): number;
absolute(arg0: Internal.Vector4i_): Internal.Vector4i;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
div(arg0: number, arg1: Internal.Vector4i_): Internal.Vector4i;
distanceSquared(arg0: Internal.Vector4ic_): number;
get(arg0: Internal.IntBuffer_): Internal.IntBuffer;
gridDistance(arg0: number, arg1: number, arg2: number, arg3: number): number;
mul(arg0: Internal.Vector4ic_, arg1: Internal.Vector4i_): Internal.Vector4i;
negate(arg0: Internal.Vector4i_): Internal.Vector4i;
distance(arg0: Internal.Vector4ic_): number;
get(arg0: number, arg1: Internal.IntBuffer_): Internal.IntBuffer;
gridDistance(arg0: Internal.Vector4ic_): number;
equals(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
max(arg0: Internal.Vector4ic_, arg1: Internal.Vector4i_): Internal.Vector4i;
sub(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector4i_): Internal.Vector4i;
sub(arg0: Internal.Vector4ic_, arg1: Internal.Vector4i_): Internal.Vector4i;
dot(arg0: Internal.Vector4ic_): number;
distanceSquared(arg0: number, arg1: number, arg2: number, arg3: number): number;
lengthSquared(): number;
div(arg0: number, arg1: Internal.Vector4i_): Internal.Vector4i;
distance(arg0: number, arg1: number, arg2: number, arg3: number): number;
length(): number;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
get(arg0: number): number;
minComponent(): number;
mul(arg0: number, arg1: Internal.Vector4i_): Internal.Vector4i;
}
type Vector4ic_ = Vector4ic;
interface FrustumAdapter {
adapt(frustum: Internal.Frustum_): me.jellysquid.mods.sodium.client.util.frustum.Frustum;
sodium$createFrustum(): me.jellysquid.mods.sodium.client.util.frustum.Frustum;
}
type FrustumAdapter_ = FrustumAdapter;
interface JsonSerializable {
toJson(): Internal.JsonElement;
}
type JsonSerializable_ = JsonSerializable;
class AxisAlignedLinearPosTest extends Internal.PosRuleTest {
constructor($$0: number, $$1: number, $$2: number, $$3: number, $$4: Internal.Direction$Axis_)
test($$0: BlockPos_, $$1: BlockPos_, $$2: BlockPos_, $$3: Internal.Random_): boolean;
readonly static "CODEC": any;
}
type AxisAlignedLinearPosTest_ = AxisAlignedLinearPosTest;
class ConstantFloat extends Internal.FloatProvider {
getMinValue(): number;
toString(): string;
getMaxValue(): number;
sample($$0: Internal.Random_): number;
static of($$0: number): Internal.ConstantFloat;
getType(): Internal.FloatProviderType<any>;
getValue(): number;
get minValue(): number
get maxValue(): number
get type(): Internal.FloatProviderType<any>
get value(): number
readonly static "ZERO": Internal.ConstantFloat;
readonly static "CODEC": any;
}
type ConstantFloat_ = ConstantFloat;
abstract class CompressorHolder implements Internal.Compressable {
constructor()
compressor(arg0: Internal.DynamicOps_<T>): Internal.KeyCompressor<T>;
}
type CompressorHolder_ = CompressorHolder;
interface MetadataSectionSerializer <T> {
getMetadataSectionName(): string;
fromJson(arg0: Internal.JsonObject_): T;
get metadataSectionName(): string
}
type MetadataSectionSerializer_<T> = MetadataSectionSerializer<T>;
interface OpticFinder <FT> {
type(): com.mojang.datafixers.types.Type<FT>;
inField(arg0: string, arg1: com.mojang.datafixers.types.Type_<GT>): this;
findType(arg0: com.mojang.datafixers.types.Type_<A>, arg1: com.mojang.datafixers.types.Type_<FR>, arg2: boolean): Internal.Either<Internal.TypedOptic<A, any, FT, FR>, Internal.Type$FieldNotFoundException>;
findType(arg0: com.mojang.datafixers.types.Type_<A>, arg1: boolean): Internal.Either<Internal.TypedOptic<A, any, FT, FT>, Internal.Type$FieldNotFoundException>;
}
type OpticFinder_<FT> = OpticFinder<FT>;
class ClientboundPlayerInfoPacket$PlayerUpdate {
constructor($$0: Internal.GameProfile_, $$1: number, $$2: Internal.GameType_, $$3: Internal.Component_)
getDisplayName(): Internal.Component;
toString(): string;
getProfile(): Internal.GameProfile;
getGameMode(): Internal.GameType;
getLatency(): number;
get displayName(): Internal.Component
get profile(): Internal.GameProfile
get gameMode(): Internal.GameType
get latency(): number
}
type ClientboundPlayerInfoPacket$PlayerUpdate_ = ClientboundPlayerInfoPacket$PlayerUpdate;
interface BlockApiLookup$BlockApiProvider <A, C> {
find(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockEntity_, arg4: C): A;
}
type BlockApiLookup$BlockApiProvider_<A, C> = ((arg0: Internal.Level, arg1: BlockPos, arg2: Internal.BlockState, arg3: Internal.BlockEntity, arg4: C)=>A) | BlockApiLookup$BlockApiProvider<A, C>;
interface ShortBidirectionalIterator extends Internal.ShortIterator, Internal.ObjectBidirectionalIterator<number> {
previousShort(): number;
forEachRemaining(arg0: Internal.ShortConsumer_): void;
forEachRemaining(arg0: any): void;
previous(): number;
remove(): void;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
next(): any;
skip(arg0: number): number;
forEachRemaining(arg0: Internal.IntConsumer_): void;
back(arg0: number): number;
}
type ShortBidirectionalIterator_ = ShortBidirectionalIterator;
interface TypeDescriptor {
descriptorString(): string;
}
type TypeDescriptor_ = TypeDescriptor;
interface CustomProperty {
get(): any;
}
type CustomProperty_ = CustomProperty;
class ClientboundCommandsPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.RootCommandNode_<Internal.SharedSuggestionProvider_>)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getRoot(): Internal.RootCommandNode<Internal.SharedSuggestionProvider>;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
get root(): Internal.RootCommandNode<Internal.SharedSuggestionProvider>
get skippable(): boolean
}
type ClientboundCommandsPacket_ = ClientboundCommandsPacket;
class PlatformWrapper$ModInfo {
constructor(i: string)
getName(): string;
getVersion(): string;
getId(): string;
get name(): string
get version(): string
get id(): string
}
type PlatformWrapper$ModInfo_ = PlatformWrapper$ModInfo;
interface ChronoLocalDateTime <D> extends Internal.Comparable<Internal.ChronoLocalDateTime<any>>, Internal.Temporal, Internal.TemporalAdjuster {
plus(arg0: Internal.TemporalAmount_): this;
toLocalTime(): Internal.LocalTime;
plus(arg0: number, arg1: Internal.TemporalUnit_): Internal.Temporal;
compareTo(arg0: any): number;
minus(arg0: number, arg1: Internal.TemporalUnit_): Internal.Temporal;
isSupported(arg0: Internal.TemporalField_): boolean;
format(arg0: Internal.DateTimeFormatter_): string;
getChronology(): Internal.Chronology;
with(arg0: Internal.TemporalAdjuster_): this;
isEqual(arg0: Internal.ChronoLocalDateTime_<any>): boolean;
toString(): string;
adjustInto(arg0: Internal.Temporal_): Internal.Temporal;
isBefore(arg0: Internal.ChronoLocalDateTime_<any>): boolean;
query(arg0: Internal.TemporalQuery_<R>): R;
toInstant(arg0: Internal.ZoneOffset_): Internal.Instant;
with(arg0: Internal.TemporalField_, arg1: number): this;
from(arg0: Internal.TemporalAccessor_): Internal.ChronoLocalDateTime<any>;
isSupported(arg0: Internal.TemporalUnit_): boolean;
range(arg0: Internal.TemporalField_): Internal.ValueRange;
hashCode(): number;
get(arg0: Internal.TemporalField_): number;
isAfter(arg0: Internal.ChronoLocalDateTime_<any>): boolean;
atZone(arg0: Internal.ZoneId_): Internal.ChronoZonedDateTime<D>;
toEpochSecond(arg0: Internal.ZoneOffset_): number;
compareTo(arg0: Internal.ChronoLocalDateTime_<any>): number;
toLocalDate(): D;
equals(arg0: any): boolean;
minus(arg0: Internal.TemporalAmount_): Internal.Temporal;
timeLineOrder(): Internal.Comparator<Internal.ChronoLocalDateTime<any>>;
get chronology(): Internal.Chronology
}
type ChronoLocalDateTime_<D> = ChronoLocalDateTime<D>;
class RuinedPortalConfiguration implements Internal.FeatureConfiguration {
constructor($$0: Internal.RuinedPortalFeature$Type_)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
readonly "portalType": Internal.RuinedPortalFeature$Type;
}
type RuinedPortalConfiguration_ = RuinedPortalConfiguration;
interface PerformanceMetrics {
getMaxTime(): number;
getAverageTime(): number;
getMinTime(): number;
getSampleCount(): number;
get maxTime(): number
get averageTime(): number
get minTime(): number
get sampleCount(): number
}
type PerformanceMetrics_ = PerformanceMetrics;
class HugeMushroomFeatureConfiguration implements Internal.FeatureConfiguration {
constructor($$0: Internal.BlockStateProvider_, $$1: Internal.BlockStateProvider_, $$2: number)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly "capProvider": Internal.BlockStateProvider;
readonly static "CODEC": any;
readonly "stemProvider": Internal.BlockStateProvider;
readonly "foliageRadius": number;
}
type HugeMushroomFeatureConfiguration_ = HugeMushroomFeatureConfiguration;
class CubicSpline$Builder <C> {
addPoint($$0: number, $$1: number, $$2: number): this;
addPoint($$0: number, $$1: Internal.CubicSpline_<C>, $$2: number): this;
build(): Internal.CubicSpline<C>;
}
type CubicSpline$Builder_<C> = CubicSpline$Builder<C>;
class StairBlockBuilder extends Internal.ShapedBlockBuilder {
constructor(i: ResourceLocation_)
createObject(): any;
generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
}
type StairBlockBuilder_ = StairBlockBuilder;
class EnderDragonPhaseManager {
constructor($$0: Internal.EnderDragon_)
getCurrentPhase(): Internal.DragonPhaseInstance;
getPhase($$0: Internal.EnderDragonPhase_<T>): T;
setPhase($$0: Internal.EnderDragonPhase_<any>): void;
get currentPhase(): Internal.DragonPhaseInstance
set phase($$0: Internal.EnderDragonPhase_<any>)
}
type EnderDragonPhaseManager_ = EnderDragonPhaseManager;
class MapDecoration$Type extends Internal.Enum<Internal.MapDecoration$Type> {
isRenderedOnFrame(): boolean;
getMapColor(): number;
static values(): Internal.MapDecoration$Type[];
hasMapColor(): boolean;
shouldTrackCount(): boolean;
static byIcon($$0: number): Internal.MapDecoration$Type;
getIcon(): number;
static valueOf($$0: string): Internal.MapDecoration$Type;
get renderedOnFrame(): boolean
get mapColor(): number
get icon(): number
readonly static "BANNER_GREEN": Internal.MapDecoration$Type;
readonly static "BANNER_RED": Internal.MapDecoration$Type;
readonly static "BANNER_GRAY": Internal.MapDecoration$Type;
readonly static "MANSION": Internal.MapDecoration$Type;
readonly static "BANNER_BLUE": Internal.MapDecoration$Type;
readonly static "MONUMENT": Internal.MapDecoration$Type;
readonly static "PLAYER_OFF_LIMITS": Internal.MapDecoration$Type;
readonly static "TARGET_POINT": Internal.MapDecoration$Type;
readonly static "BANNER_LIGHT_BLUE": Internal.MapDecoration$Type;
readonly static "RED_X": Internal.MapDecoration$Type;
readonly static "BANNER_MAGENTA": Internal.MapDecoration$Type;
readonly static "BLUE_MARKER": Internal.MapDecoration$Type;
readonly static "BANNER_WHITE": Internal.MapDecoration$Type;
readonly static "PLAYER_OFF_MAP": Internal.MapDecoration$Type;
readonly static "BANNER_LIGHT_GRAY": Internal.MapDecoration$Type;
readonly static "BANNER_YELLOW": Internal.MapDecoration$Type;
readonly static "TARGET_X": Internal.MapDecoration$Type;
readonly static "RED_MARKER": Internal.MapDecoration$Type;
readonly static "BANNER_ORANGE": Internal.MapDecoration$Type;
readonly static "BANNER_BLACK": Internal.MapDecoration$Type;
readonly static "BANNER_BROWN": Internal.MapDecoration$Type;
readonly static "BANNER_PURPLE": Internal.MapDecoration$Type;
readonly static "PLAYER": Internal.MapDecoration$Type;
readonly static "BANNER_LIME": Internal.MapDecoration$Type;
readonly static "BANNER_PINK": Internal.MapDecoration$Type;
readonly static "FRAME": Internal.MapDecoration$Type;
readonly static "BANNER_CYAN": Internal.MapDecoration$Type;
}
type MapDecoration$Type_ = "banner_blue" | "player" | "banner_black" | "banner_cyan" | MapDecoration$Type | "banner_gray" | "target_x" | "monument" | "banner_brown" | "banner_light_blue" | "banner_white" | "banner_purple" | "banner_lime" | "banner_yellow" | "banner_pink" | "red_x" | "frame" | "red_marker" | "player_off_limits" | "banner_magenta" | "player_off_map" | "blue_marker" | "banner_red" | "banner_orange" | "target_point" | "banner_light_gray" | "mansion" | "banner_green";
class Schedule {
constructor()
getActivityAt($$0: number): Internal.Activity;
readonly static "VILLAGER_DEFAULT": Internal.Schedule;
readonly static "SIMPLE": Internal.Schedule;
readonly static "EMPTY": Internal.Schedule;
readonly static "WORK_START_TIME": 2000;
readonly static "VILLAGER_BABY": Internal.Schedule;
readonly static "TOTAL_WORK_TIME": 7000;
}
type Schedule_ = Schedule | Special.Schedule;
class ServerPlayerDataJS extends Internal.PlayerDataJS<Internal.ServerPlayer, Internal.ServerPlayerJS> {
constructor(s: Internal.ServerJS_, i: Internal.UUID_, n: string, h: boolean)
getMinecraftPlayer(): Internal.Player;
hasClientMod(): boolean;
getProfile(): Internal.GameProfile;
getOverworld(): Internal.LevelJS;
getName(): string;
getId(): Internal.UUID;
getServer(): Internal.ServerJS;
getPlayer(): Internal.ServerPlayerJS;
get minecraftPlayer(): Internal.Player
get profile(): Internal.GameProfile
get overworld(): Internal.LevelJS
get name(): string
get id(): Internal.UUID
get server(): Internal.ServerJS
get player(): Internal.ServerPlayerJS
}
type ServerPlayerDataJS_ = ServerPlayerDataJS;
class WrappedGoal extends Internal.Goal {
constructor($$0: number, $$1: Internal.Goal_)
isRunning(): boolean;
tick(): void;
isInterruptable(): boolean;
start(): void;
hashCode(): number;
getGoal(): Internal.Goal;
canBeReplacedBy($$0: Internal.WrappedGoal_): boolean;
getPriority(): number;
getFlags(): Internal.EnumSet<Internal.Goal$Flag>;
setFlags($$0: Internal.EnumSet_<Internal.Goal$Flag_>): void;
stop(): void;
canUse(): boolean;
requiresUpdateEveryTick(): boolean;
equals($$0: any): boolean;
canContinueToUse(): boolean;
get running(): boolean
get interruptable(): boolean
get goal(): Internal.Goal
get priority(): number
get flags(): Internal.EnumSet<Internal.Goal$Flag>
set flags($$0: Internal.EnumSet_<Internal.Goal$Flag_>)
}
type WrappedGoal_ = WrappedGoal;
class FluidStack {
setTag(tag: Internal.CompoundTag_): void;
getRawFluid(): Internal.Fluid;
getOrCreateChildTag(childName: string): Internal.CompoundTag;
static read(tag: Internal.CompoundTag_): Internal.FluidStack;
removeChildTag(childName: string): void;
isFluidStackEqual(other: Internal.FluidStack_): boolean;
isEmpty(): boolean;
static create(fluid: Internal.Supplier_<Internal.Fluid_>, amount: number, tag: Internal.CompoundTag_): Internal.FluidStack;
copy(): this;
getAmount(): number;
isTagEqual(other: Internal.FluidStack_): boolean;
write(tag: Internal.CompoundTag_): Internal.CompoundTag;
static create(fluid: Internal.Fluid_, amount: number): Internal.FluidStack;
static empty(): Internal.FluidStack;
static create(fluid: Internal.Supplier_<Internal.Fluid_>, amount: number): Internal.FluidStack;
write(buf: Internal.FriendlyByteBuf_): void;
isFluidEqual(other: Internal.FluidStack_): boolean;
getName(): Internal.Component;
static init(): void;
getRawFluidSupplier(): Internal.Supplier<Internal.Fluid>;
static create(fluid: Internal.Fluid_, amount: number, tag: Internal.CompoundTag_): Internal.FluidStack;
static read(buf: Internal.FriendlyByteBuf_): Internal.FluidStack;
getTranslationKey(): string;
setAmount(amount: number): void;
hashCode(): number;
shrink(amount: number): void;
getOrCreateTag(): Internal.CompoundTag;
getChildTag(childName: string): Internal.CompoundTag;
grow(amount: number): void;
hasTag(): boolean;
static bucketAmount(): number;
getTag(): Internal.CompoundTag;
getFluid(): Internal.Fluid;
equals(o: any): boolean;
copyWithAmount(amount: number): this;
static create(stack: Internal.FluidStack_, amount: number): Internal.FluidStack;
set tag(tag: Internal.CompoundTag_)
get rawFluid(): Internal.Fluid
get empty(): boolean
get amount(): number
get name(): Internal.Component
get rawFluidSupplier(): Internal.Supplier<Internal.Fluid>
get translationKey(): string
set amount(amount: number)
get orCreateTag(): Internal.CompoundTag
get tag(): Internal.CompoundTag
get fluid(): Internal.Fluid
}
type FluidStack_ = FluidStack;
interface PalettedContainer$CountConsumer <T> {
accept(arg0: T, arg1: number): void;
}
type PalettedContainer$CountConsumer_<T> = PalettedContainer$CountConsumer<T> | ((arg0: T, arg1: number)=>void);
interface SingleRedirectModifier <S> {
apply(arg0: Internal.CommandContext_<S>): S;
}
type SingleRedirectModifier_<S> = SingleRedirectModifier<S> | ((arg0: Internal.CommandContext<S>)=>S);
class Ocelot extends Internal.Animal {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
doHurtTarget($$0: Internal.Entity_): boolean;
static createAttributes(): Internal.AttributeSupplier$Builder;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): this;
getAmbientSoundInterval(): number;
static checkOcelotSpawnRules($$0: Internal.EntityType_<Internal.Ocelot_>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
isSteppingCarefully(): boolean;
causeFallDamage($$0: number, $$1: number, $$2: Internal.DamageSource_): boolean;
method_5652($$0: Internal.CompoundTag_): void;
asKJS(): Internal.EntityJS;
getBreedOffspring(arg0: Internal.ServerLevel_, arg1: Internal.AgeableMob_): Internal.AgeableMob;
method_5992($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
isFood($$0: Internal.ItemStack_): boolean;
alwaysAccepts(): boolean;
getLeashOffset(): Vec3;
checkSpawnObstruction($$0: Internal.LevelReader_): boolean;
method_5749($$0: Internal.CompoundTag_): void;
removeWhenFarAway($$0: number): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
method_5958(): void;
handleEntityEvent($$0: number): void;
foodEatenKJS(is: Internal.ItemStack_): void;
get ambientSoundInterval(): number
get steppingCarefully(): boolean
get leashOffset(): Vec3
readonly static "CROUCH_SPEED_MOD": 0.6;
readonly static "SPRINT_SPEED_MOD": 1.33;
readonly static "WALK_SPEED_MOD": 0.8;
}
type Ocelot_ = Ocelot;
interface PositionSourceType <T> {
register($$0: string, $$1: S): S;
toNetwork($$0: T, $$1: Internal.FriendlyByteBuf_): void;
codec(): Internal.Codec<T>;
fromNetwork($$0: Internal.FriendlyByteBuf_): Internal.PositionSource;
write(arg0: Internal.FriendlyByteBuf_, arg1: T): void;
read(arg0: Internal.FriendlyByteBuf_): T;
readonly static "BLOCK": any;
readonly static "ENTITY": any;
}
type PositionSourceType_<T> = PositionSourceType<T> | Special.PositionSourceType;
class BrewingStandMenu extends Internal.AbstractContainerMenu {
constructor($$0: number, $$1: Internal.Inventory_, $$2: Internal.Container_, $$3: any_)
constructor($$0: number, $$1: Internal.Inventory_)
stillValid($$0: Internal.Player_): boolean;
getBrewingTicks(): number;
quickMoveStack($$0: Internal.Player_, $$1: number): Internal.ItemStack;
getFuel(): number;
get brewingTicks(): number
get fuel(): number
}
type BrewingStandMenu_ = BrewingStandMenu;
interface TypeFamily {
familyOptic(arg0: Internal.IntFunction_<Internal.OpticParts_<A, B>>): Internal.FamilyOptic<A, B>;
apply(arg0: number): com.mojang.datafixers.types.Type<any>;
}
type TypeFamily_ = TypeFamily;
interface DiscreteVoxelShape$IntLineConsumer {
consume(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void;
}
type DiscreteVoxelShape$IntLineConsumer_ = DiscreteVoxelShape$IntLineConsumer;
abstract class Minecraft$ChatStatus extends Internal.Enum<Internal.Minecraft$ChatStatus> {
static valueOf($$0: string): Internal.Minecraft$ChatStatus;
getMessage(): Internal.Component;
static values(): Internal.Minecraft$ChatStatus[];
isChatAllowed(arg0: boolean): boolean;
get message(): Internal.Component
readonly static "DISABLED_BY_OPTIONS": any;
readonly static "DISABLED_BY_LAUNCHER": any;
readonly static "ENABLED": any;
readonly static "DISABLED_BY_PROFILE": any;
}
type Minecraft$ChatStatus_ = Minecraft$ChatStatus | "enabled" | "disabled_by_profile" | "disabled_by_launcher" | "disabled_by_options";
class MetricCategory extends Internal.Enum<Internal.MetricCategory> {
static valueOf($$0: string): Internal.MetricCategory;
static values(): Internal.MetricCategory[];
getDescription(): string;
get description(): string
readonly static "MAIL_BOXES": Internal.MetricCategory;
readonly static "CHUNK_RENDERING_DISPATCHING": Internal.MetricCategory;
readonly static "JVM": Internal.MetricCategory;
readonly static "PATH_FINDING": Internal.MetricCategory;
readonly static "EVENT_LOOPS": Internal.MetricCategory;
readonly static "CHUNK_RENDERING": Internal.MetricCategory;
readonly static "TICK_LOOP": Internal.MetricCategory;
readonly static "CPU": Internal.MetricCategory;
}
type MetricCategory_ = "path_finding" | "cpu" | "jvm" | "chunk_rendering" | "mail_boxes" | "tick_loop" | "event_loops" | "chunk_rendering_dispatching" | MetricCategory;
interface PointOfInterestTypeAccessor {
callCreate(id: string, blockStates: Internal.Set_<Internal.BlockState_>, ticketCount: number, searchDistance: number): Internal.PoiType;
callSetup(pointOfInterestType: Internal.PoiType_): Internal.PoiType;
callCreate(id: string, blockStates: Internal.Set_<Internal.BlockState_>, ticketCount: number, typePredicate: Internal.Predicate_<Internal.PoiType_>, searchDistance: number): Internal.PoiType;
}
type PointOfInterestTypeAccessor_ = PointOfInterestTypeAccessor;
class Difficulty extends Internal.Enum<Internal.Difficulty> {
static values(): Internal.Difficulty[];
getDisplayName(): Internal.Component;
static byName($$0: string): Internal.Difficulty;
static byId($$0: number): Internal.Difficulty;
getKey(): string;
static valueOf($$0: string): Internal.Difficulty;
getId(): number;
get displayName(): Internal.Component
get key(): string
get id(): number
readonly static "NORMAL": Internal.Difficulty;
readonly static "PEACEFUL": Internal.Difficulty;
readonly static "HARD": Internal.Difficulty;
readonly static "EASY": Internal.Difficulty;
}
type Difficulty_ = "normal" | "peaceful" | Difficulty | "hard" | "easy";
class EntityLootEventJS extends Internal.LootEventJS {
constructor(c: Internal.Map_<ResourceLocation_, Internal.JsonElement_>)
addEntity(type: Internal.EntityType_<any>, b: Internal.Consumer_<Internal.LootBuilder_>): void;
modifyEntity(type: Internal.EntityType_<any>, b: Internal.Consumer_<Internal.LootBuilder_>): void;
getType(): string;
getDirectory(): string;
get type(): string
get directory(): string
}
type EntityLootEventJS_ = EntityLootEventJS;
class ItemTransforms {
constructor($$0: Internal.ItemTransform_, $$1: Internal.ItemTransform_, $$2: Internal.ItemTransform_, $$3: Internal.ItemTransform_, $$4: Internal.ItemTransform_, $$5: Internal.ItemTransform_, $$6: Internal.ItemTransform_, $$7: Internal.ItemTransform_)
constructor($$0: Internal.ItemTransforms_)
getTransform($$0: Internal.ItemTransforms$TransformType_): Internal.ItemTransform;
hasTransform($$0: Internal.ItemTransforms$TransformType_): boolean;
readonly "fixed": Internal.ItemTransform;
readonly "thirdPersonRightHand": Internal.ItemTransform;
readonly static "NO_TRANSFORMS": Internal.ItemTransforms;
readonly "thirdPersonLeftHand": Internal.ItemTransform;
readonly "firstPersonLeftHand": Internal.ItemTransform;
readonly "head": Internal.ItemTransform;
readonly "ground": Internal.ItemTransform;
readonly "firstPersonRightHand": Internal.ItemTransform;
readonly "gui": Internal.ItemTransform;
}
type ItemTransforms_ = ItemTransforms;
class Matrix4x3f implements Internal.Cloneable, Internal.Externalizable, Internal.Matrix4x3fc {
constructor()
constructor(arg0: Internal.FloatBuffer_)
constructor(arg0: Internal.Matrix3fc_)
constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number)
constructor(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_, arg3: Internal.Vector3fc_)
constructor(arg0: Internal.Matrix4x3fc_)
transformDirection(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
m32(arg0: number): this;
rotationXYZ(arg0: number, arg1: number, arg2: number): this;
get4x4(arg0: number[]): number[];
set(arg0: Internal.AxisAngle4d_): this;
getNormalizedRotation(arg0: Internal.Quaternionf_): Internal.Quaternionf;
lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): this;
translationRotate(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaternionfc_): this;
translateLocal(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4x3f_): this;
mul(arg0: Internal.Matrix4x3fc_): this;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
set(arg0: Internal.Quaterniondc_): this;
reflection(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
ortho2DLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
translationRotateScaleMul(arg0: Internal.Vector3fc_, arg1: Internal.Quaternionfc_, arg2: Internal.Vector3fc_, arg3: Internal.Matrix4x3f_): this;
transpose3x3(arg0: Internal.Matrix3f_): Internal.Matrix3f;
cofactor3x3(arg0: Internal.Matrix3f_): Internal.Matrix3f;
setOrtho2DLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
invert(arg0: Internal.Matrix4x3f_): this;
lookAtLH(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_): this;
set(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_, arg3: Internal.Vector3fc_): this;
reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): this;
scale(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4x3f_): this;
rotate(arg0: Internal.AxisAngle4f_): this;
set(arg0: Internal.ByteBuffer_): this;
m21(arg0: number): this;
translationRotateMul(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaternionfc_, arg4: Internal.Matrix4x3fc_): this;
positiveZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateAround(arg0: Internal.Quaternionfc_, arg1: number, arg2: number, arg3: number): this;
m31(): number;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number): this;
fma(arg0: Internal.Matrix4x3fc_, arg1: number, arg2: Internal.Matrix4x3f_): this;
rotateTranslation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): this;
billboardSpherical(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
withLookAtUp(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): this;
rotate(arg0: Internal.AxisAngle4f_, arg1: Internal.Matrix4x3f_): this;
setRotationZYX(arg0: number, arg1: number, arg2: number): this;
add(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3f_): this;
transform(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
set(arg0: Internal.AxisAngle4f_): this;
m31(arg0: number): this;
lookAt(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_, arg3: Internal.Matrix4x3f_): this;
reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
m20(): number;
rotateXYZ(arg0: number, arg1: number, arg2: number): this;
get4x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
add(arg0: Internal.Matrix4x3fc_): this;
rotation(arg0: number, arg1: number, arg2: number, arg3: number): this;
shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: Internal.Matrix4x3f_): this;
shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): this;
get4x4(arg0: number[], arg1: number): number[];
set(arg0: Internal.FloatBuffer_): this;
setOrtho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
scaleLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): this;
orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4x3f_): this;
arcball(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): this;
lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
m20(arg0: number): this;
orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
rotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): this;
equals(arg0: Internal.Matrix4x3fc_, arg1: number): boolean;
positiveY(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
m32(): number;
rotateTowards(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3f_): this;
translate(arg0: Internal.Vector3fc_): this;
lookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
cofactor3x3(arg0: Internal.Matrix4x3f_): this;
rotate(arg0: number, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3f_): this;
getTransposed(arg0: number[]): number[];
rotateYXZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): this;
translationRotateScaleMul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: Internal.Matrix4x3f_): this;
shadow(arg0: Internal.Vector4fc_, arg1: number, arg2: number, arg3: number, arg4: number): this;
withLookAtUp(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4x3f_): this;
m30(arg0: number): this;
normalize3x3(): this;
setRotationXYZ(arg0: number, arg1: number, arg2: number): this;
lookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4x3f_): this;
origin(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
m21(): number;
rotateLocalZ(arg0: number, arg1: Internal.Matrix4x3f_): this;
scale(arg0: number, arg1: Internal.Matrix4x3f_): this;
rotateLocalZ(arg0: number): this;
isFinite(): boolean;
get3x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
lookAtLH(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_, arg3: Internal.Matrix4x3f_): this;
setTranslation(arg0: Internal.Vector3fc_): this;
scale(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): this;
ortho2D(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): this;
m10(): number;
getRotation(arg0: Internal.AxisAngle4d_): Internal.AxisAngle4d;
assume(arg0: number): this;
normalizedPositiveZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
positiveX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): this;
reflect(arg0: Internal.Quaternionfc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3f_): this;
set(arg0: Internal.Quaternionfc_): this;
orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number): this;
set(arg0: Internal.Matrix4fc_): this;
rotationTowards(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
rotationTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
transformPosition(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
get3x4(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
translateLocal(arg0: number, arg1: number, arg2: number): this;
pick(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number[], arg5: Internal.Matrix4x3f_): this;
setLookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3fc_, arg5: Internal.Matrix4x3f_): this;
reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): this;
reflect(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
translate(arg0: number, arg1: number, arg2: number): this;
m22(): number;
setLookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
set(arg0: Internal.Matrix3fc_): this;
rotateLocalY(arg0: number): this;
rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
scaling(arg0: number, arg1: number, arg2: number): this;
mulOrtho(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3f_): this;
mul(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3f_): this;
determineProperties(): this;
normal(arg0: Internal.Matrix3f_): Internal.Matrix3f;
m11(): number;
arcball(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
get4x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
getRotation(arg0: Internal.AxisAngle4f_): Internal.AxisAngle4f;
setOrthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
rotation(arg0: number, arg1: Internal.Vector3fc_): this;
reflection(arg0: Internal.Quaternionfc_, arg1: Internal.Vector3fc_): this;
getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4x3f_): this;
translation(arg0: number, arg1: number, arg2: number): this;
invert(): this;
normalizedPositiveY(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
reflect(arg0: Internal.Quaternionfc_, arg1: Internal.Vector3fc_): this;
getTransposed(arg0: number[], arg1: number): number[];
set3x3(arg0: Internal.Matrix4x3fc_): this;
scale(arg0: Internal.Vector3fc_): this;
withLookAtUp(arg0: Internal.Vector3fc_): this;
setOrtho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
getScale(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateLocal(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4x3f_): this;
rotate(arg0: number, arg1: number, arg2: number, arg3: number): this;
equals(arg0: any): boolean;
rotate(arg0: Internal.Quaternionfc_): this;
lookAlong(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
arcball(arg0: number, arg1: Internal.Vector3fc_, arg2: number, arg3: number): this;
ortho2DLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): this;
m00(): number;
getRow(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
reflection(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
translationRotateTowards(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_): this;
obliqueZ(arg0: number, arg1: number, arg2: Internal.Matrix4x3f_): this;
swap(arg0: Internal.Matrix4x3f_): this;
get3x4(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
translateLocal(arg0: Internal.Vector3fc_): this;
setOrthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
normal(arg0: Internal.Matrix4x3f_): this;
scaling(arg0: number): this;
setOrthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
rotateLocalX(arg0: number, arg1: Internal.Matrix4x3f_): this;
rotateLocalX(arg0: number): this;
rotationYXZ(arg0: number, arg1: number, arg2: number): this;
mulTranslation(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3f_): this;
setOrthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
scaleXY(arg0: number, arg1: number): this;
translationRotateMul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: Internal.Matrix4x3fc_): this;
translation(arg0: Internal.Vector3fc_): this;
sub(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3f_): this;
get3x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
m12(): number;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): this;
get(arg0: Internal.Matrix4x3f_): this;
rotateX(arg0: number, arg1: Internal.Matrix4x3f_): this;
m02(arg0: number): this;
rotateX(arg0: number): this;
ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4x3f_): this;
get(arg0: number[]): number[];
normalizedPositiveX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
scaleLocal(arg0: number, arg1: number, arg2: number): this;
transformAab(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: net.coderbot.iris.vendored.joml.Vector3f_, arg3: net.coderbot.iris.vendored.joml.Vector3f_): this;
rotateLocal(arg0: Internal.Quaternionfc_): this;
scale(arg0: number, arg1: number, arg2: number): this;
get4x4(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
toString(arg0: Internal.NumberFormat_): string;
getColumn(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
sub(arg0: Internal.Matrix4x3fc_): this;
obliqueZ(arg0: number, arg1: number): this;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): this;
get(arg0: number[], arg1: number): number[];
translationRotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
invertOrtho(arg0: Internal.Matrix4x3f_): this;
transformPosition(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
translate(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): this;
orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): this;
lerp(arg0: Internal.Matrix4x3fc_, arg1: number): this;
clone(): any;
m01(): number;
writeExternal(arg0: Internal.ObjectOutput_): void;
m12(arg0: number): this;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): this;
getTranslation(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
setOrthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
cofactor3x3(): this;
rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): this;
rotationAround(arg0: Internal.Quaternionfc_, arg1: number, arg2: number, arg3: number): this;
reflect(arg0: number, arg1: number, arg2: number, arg3: number): this;
getTransposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
rotateLocalY(arg0: number, arg1: Internal.Matrix4x3f_): this;
rotation(arg0: Internal.AxisAngle4f_): this;
normal(): this;
frustumPlane(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
normalize3x3(arg0: Internal.Matrix4x3f_): this;
withLookAtUp(arg0: number, arg1: number, arg2: number): this;
lookAt(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_): this;
invertOrtho(): this;
rotationX(arg0: number): this;
properties(): number;
set(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number): this;
setOrthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number): this;
shadow(arg0: Internal.Vector4fc_, arg1: Internal.Matrix4x3fc_, arg2: Internal.Matrix4x3f_): this;
get(arg0: Internal.Matrix4x3d_): Internal.Matrix4x3d;
toString(): string;
rotateY(arg0: number, arg1: Internal.Matrix4x3f_): this;
m01(arg0: number): this;
mulOrtho(arg0: Internal.Matrix4x3fc_): this;
shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): this;
setLookAlong(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
rotateTranslation(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4x3f_): this;
reflection(arg0: number, arg1: number, arg2: number, arg3: number): this;
scaleXY(arg0: number, arg1: number, arg2: Internal.Matrix4x3f_): this;
pick(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number[]): this;
transform(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
getUnnormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
setOrtho2D(arg0: number, arg1: number, arg2: number, arg3: number): this;
translateLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): this;
orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4x3f_): this;
scaling(arg0: Internal.Vector3fc_): this;
ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3f_): this;
m11(arg0: number): this;
orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): this;
set3x3(arg0: Internal.Matrix3fc_): this;
mulComponentWise(arg0: Internal.Matrix4x3fc_): this;
translate(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4x3f_): this;
set(arg0: number[], arg1: number): this;
rotateXYZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): this;
m02(): number;
invert(arg0: Internal.Matrix4f_): Internal.Matrix4f;
scale(arg0: number): this;
rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3f_): this;
transformAab(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: net.coderbot.iris.vendored.joml.Vector3f_, arg7: net.coderbot.iris.vendored.joml.Vector3f_): this;
get4x4(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
rotate(arg0: number, arg1: Internal.Vector3fc_): this;
orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
setColumn(arg0: number, arg1: Internal.Vector3fc_): this;
billboardSpherical(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_): this;
rotationY(arg0: number): this;
billboardCylindrical(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_): this;
rotateYXZ(arg0: number, arg1: number, arg2: number): this;
rotation(arg0: Internal.Quaternionfc_): this;
setRotationYXZ(arg0: number, arg1: number, arg2: number): this;
rotateZ(arg0: number): this;
rotateTowards(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): this;
translationRotateScale(arg0: Internal.Vector3fc_, arg1: Internal.Quaternionfc_, arg2: Internal.Vector3fc_): this;
m00(arg0: number): this;
rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number): this;
readExternal(arg0: Internal.ObjectInput_): void;
rotateZ(arg0: number, arg1: Internal.Matrix4x3f_): this;
rotationZYX(arg0: number, arg1: number, arg2: number): this;
lerp(arg0: Internal.Matrix4x3fc_, arg1: number, arg2: Internal.Matrix4x3f_): this;
get(arg0: Internal.Matrix4d_): Internal.Matrix4d;
set(arg0: number, arg1: Internal.ByteBuffer_): this;
rotate(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4x3f_): this;
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
setLookAt(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_): this;
setLookAtLH(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_): this;
determinant(): number;
fma(arg0: Internal.Matrix4x3fc_, arg1: number): this;
ortho2D(arg0: number, arg1: number, arg2: number, arg3: number): this;
shadow(arg0: Internal.Vector4fc_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Internal.Matrix4x3f_): this;
getUnnormalizedRotation(arg0: Internal.Quaternionf_): Internal.Quaternionf;
transpose3x3(): this;
getNormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
m10(arg0: number): this;
lookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
transformDirection(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
zero(): this;
set(arg0: Internal.Matrix4x3fc_): this;
getEulerAnglesZYX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): this;
mulComponentWise(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3f_): this;
set(arg0: number[]): this;
rotationZ(arg0: number): this;
lookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4x3f_): this;
orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
getTransposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
set(arg0: number, arg1: Internal.FloatBuffer_): this;
lookAlong(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3f_): this;
setTranslation(arg0: number, arg1: number, arg2: number): this;
rotateY(arg0: number): this;
m22(arg0: number): this;
setLookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
rotateZYX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): this;
m30(): number;
get(arg0: Internal.Matrix4f_): Internal.Matrix4f;
hashCode(): number;
shadow(arg0: Internal.Vector4fc_, arg1: Internal.Matrix4x3fc_): this;
rotateZYX(arg0: number, arg1: number, arg2: number): this;
translationRotateScale(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number): this;
arcball(arg0: number, arg1: Internal.Vector3fc_, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): this;
transpose3x3(arg0: Internal.Matrix4x3f_): this;
rotateAround(arg0: Internal.Quaternionfc_, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3f_): this;
reflect(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3f_): this;
identity(): this;
setRow(arg0: number, arg1: Internal.Vector4fc_): this;
normalize3x3(arg0: Internal.Matrix3f_): Internal.Matrix3f;
get finite(): boolean
set translation(arg0: Internal.Vector3fc_)
}
type Matrix4x3f_ = Matrix4x3f;
class Matrix4x3d implements Internal.Matrix4x3dc, Internal.Cloneable, Internal.Externalizable {
constructor()
constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number)
constructor(arg0: Internal.DoubleBuffer_)
constructor(arg0: Internal.Matrix3dc_)
constructor(arg0: Internal.Matrix3fc_)
constructor(arg0: Internal.Matrix4x3fc_)
constructor(arg0: Internal.Matrix4x3dc_)
get4x4(arg0: number[]): number[];
lerp(arg0: Internal.Matrix4x3dc_, arg1: number, arg2: Internal.Matrix4x3d_): this;
mul(arg0: Internal.Matrix4x3fc_): this;
set(arg0: number[], arg1: number): this;
set(arg0: Internal.AxisAngle4d_): this;
getNormalizedRotation(arg0: Internal.Quaternionf_): Internal.Quaternionf;
scaling(arg0: Internal.Vector3dc_): this;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
translate(arg0: Internal.Vector3dc_): this;
set(arg0: Internal.Quaterniondc_): this;
rotationY(arg0: number): this;
mulTranslation(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4x3d_): this;
translationRotateScaleMul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: Internal.Matrix4x3dc_): this;
m20(): number;
rotateTowards(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4x3d_): this;
arcball(arg0: number, arg1: Internal.Vector3dc_, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): this;
orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3d_): this;
sub(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4x3d_): this;
m30(arg0: number): this;
rotate(arg0: Internal.AxisAngle4f_): this;
rotateY(arg0: number, arg1: Internal.Matrix4x3d_): this;
positiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
setTranslation(arg0: Internal.Vector3dc_): this;
ortho2D(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): this;
zero(): this;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
set(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number): this;
rotateLocalZ(arg0: number): this;
scale(arg0: number): this;
ortho2DLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3dc_): this;
set(arg0: number[]): this;
cofactor3x3(arg0: Internal.Matrix4x3d_): this;
setOrtho2DLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
scaleXY(arg0: number, arg1: number): this;
transpose3x3(arg0: Internal.Matrix4x3d_): this;
orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4x3d_): this;
rotateZ(arg0: number): this;
m31(): number;
translationRotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): this;
set(arg0: Internal.ByteBuffer_): this;
rotateLocal(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4x3d_): this;
orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): this;
rotateLocalY(arg0: number, arg1: Internal.Matrix4x3d_): this;
set(arg0: Internal.AxisAngle4f_): this;
transform(arg0: Internal.Vector4d_): Internal.Vector4d;
scaleLocal(arg0: number, arg1: number, arg2: number): this;
rotationX(arg0: number): this;
origin(arg0: Internal.Vector3d_): Internal.Vector3d;
setRotationXYZ(arg0: number, arg1: number, arg2: number): this;
translation(arg0: number, arg1: number, arg2: number): this;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number): this;
cofactor3x3(arg0: Internal.Matrix3d_): Internal.Matrix3d;
add(arg0: Internal.Matrix4x3fc_): this;
get4x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
invert(arg0: Internal.Matrix4x3d_): this;
set(arg0: Internal.FloatBuffer_): this;
lookAtLH(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_, arg3: Internal.Matrix4x3d_): this;
get4x4(arg0: number[], arg1: number): number[];
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3d_): this;
lerp(arg0: Internal.Matrix4x3dc_, arg1: number): this;
rotateX(arg0: number, arg1: Internal.Matrix4x3d_): this;
m31(arg0: number): this;
normalizedPositiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
positiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
fma(arg0: Internal.Matrix4x3dc_, arg1: number): this;
scale(arg0: number, arg1: Internal.Matrix4x3d_): this;
setLookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
rotateTranslation(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4x3d_): this;
billboardSpherical(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
rotate(arg0: Internal.Quaterniondc_): this;
obliqueZ(arg0: number, arg1: number): this;
rotate(arg0: Internal.AxisAngle4f_, arg1: Internal.Matrix4x3d_): this;
rotationTowards(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
m30(): number;
setOrthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
add(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3d_): this;
rotateLocalX(arg0: number, arg1: Internal.Matrix4x3d_): this;
get4x4(arg0: number[]): number[];
translate(arg0: Internal.Vector3dc_, arg1: Internal.Matrix4x3d_): this;
lookAt(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_): this;
setLookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
obliqueZ(arg0: number, arg1: number, arg2: Internal.Matrix4x3d_): this;
rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number): this;
translationRotateScale(arg0: Internal.Vector3dc_, arg1: Internal.Quaterniondc_, arg2: Internal.Vector3dc_): this;
mul(arg0: Internal.Matrix4x3dc_): this;
rotateXYZ(arg0: number, arg1: number, arg2: number): this;
normalize3x3(): this;
set3x3(arg0: Internal.Matrix4x3dc_): this;
set(arg0: Internal.Quaternionfc_): this;
setLookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
translateLocal(arg0: Internal.Vector3dc_): this;
orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number): this;
isFinite(): boolean;
mul(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3d_): this;
m20(arg0: number): this;
translateLocal(arg0: number, arg1: number, arg2: number): this;
translation(arg0: Internal.Vector3dc_): this;
rotate(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4x3d_): this;
scale(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3d_): this;
normal(arg0: Internal.Matrix3d_): Internal.Matrix3d;
billboardSpherical(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_): this;
m32(arg0: number): this;
reflect(arg0: Internal.Quaterniondc_, arg1: Internal.Vector3dc_): this;
assume(arg0: number): this;
setOrthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
normalizedPositiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
translationRotateScaleMul(arg0: Internal.Vector3dc_, arg1: Internal.Quaterniondc_, arg2: Internal.Vector3dc_, arg3: Internal.Matrix4x3dc_): this;
rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3d_): this;
sub(arg0: Internal.Matrix4x3dc_): this;
rotateX(arg0: number): this;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
fma(arg0: Internal.Matrix4x3dc_, arg1: number, arg2: Internal.Matrix4x3d_): this;
getScale(arg0: Internal.Vector3d_): Internal.Vector3d;
scaleXY(arg0: number, arg1: number, arg2: Internal.Matrix4x3d_): this;
scaling(arg0: number): this;
setOrtho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
rotateYXZ(arg0: Internal.Vector3d_): this;
transformDirection(arg0: Internal.Vector3d_): Internal.Vector3d;
reflection(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
get(arg0: number[], arg1: number): number[];
rotationZ(arg0: number): this;
setOrthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number): this;
transpose3x3(arg0: Internal.Matrix3d_): Internal.Matrix3d;
shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3dc_, arg5: Internal.Matrix4x3d_): this;
set(arg0: Internal.Matrix3fc_): this;
m02(): number;
lookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
transformDirection(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
rotate(arg0: number, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3d_): this;
m21(arg0: number): this;
translationRotateTowards(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_): this;
mulComponentWise(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4x3d_): this;
determineProperties(): this;
orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4x3d_): this;
get4x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
rotateZ(arg0: number, arg1: Internal.Matrix4x3d_): this;
invert(): this;
getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
normalizedPositiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
mulOrtho(arg0: Internal.Matrix4x3dc_): this;
get4x4(arg0: number[], arg1: number): number[];
rotate(arg0: Internal.Quaternionfc_): this;
invertOrtho(arg0: Internal.Matrix4x3d_): this;
rotateY(arg0: number): this;
m10(arg0: number): this;
orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
equals(arg0: any): boolean;
billboardCylindrical(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_): this;
rotate(arg0: number, arg1: Internal.Vector3dc_): this;
setOrthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
setOrthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
transformAab(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Vector3d_, arg7: Internal.Vector3d_): this;
orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
reflect(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
get4x4(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
equals(arg0: Internal.Matrix4x3dc_, arg1: number): boolean;
translateLocal(arg0: Internal.Vector3fc_): this;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
set3x3(arg0: Internal.Matrix3dc_): this;
translateLocal(arg0: Internal.Vector3dc_, arg1: Internal.Matrix4x3d_): this;
mulComponentWise(arg0: Internal.Matrix4x3dc_): this;
pick(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number[], arg5: Internal.Matrix4x3d_): this;
m01(): number;
rotation(arg0: Internal.AxisAngle4d_): this;
translationRotateScale(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number): this;
frustumPlane(arg0: number, arg1: Internal.Vector4d_): Internal.Vector4d;
normalize3x3(arg0: Internal.Matrix4x3d_): this;
reflection(arg0: number, arg1: number, arg2: number, arg3: number): this;
m22(arg0: number): this;
rotation(arg0: Internal.Quaterniondc_): this;
setColumn(arg0: number, arg1: Internal.Vector3dc_): this;
translation(arg0: Internal.Vector3fc_): this;
scale(arg0: Internal.Vector3dc_, arg1: Internal.Matrix4x3d_): this;
arcball(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3d_): this;
set(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_, arg3: Internal.Vector3dc_): this;
lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3d_): this;
reflection(arg0: Internal.Quaterniondc_, arg1: Internal.Vector3dc_): this;
set(arg0: Internal.DoubleBuffer_): this;
translationRotateMul(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaternionfc_, arg4: Internal.Matrix4x3dc_): this;
get(arg0: number[]): number[];
setRotationZYX(arg0: number, arg1: number, arg2: number): this;
rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3d_): this;
rotateLocal(arg0: Internal.Quaternionfc_): this;
orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
set(arg0: Internal.Matrix4dc_): this;
fma(arg0: Internal.Matrix4x3fc_, arg1: number): this;
toString(arg0: Internal.NumberFormat_): string;
m12(): number;
translationRotateMul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: Internal.Matrix4x3dc_): this;
sub(arg0: Internal.Matrix4x3fc_): this;
get(arg0: number[], arg1: number): number[];
setLookAlong(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
add(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4x3d_): this;
setRotationYXZ(arg0: number, arg1: number, arg2: number): this;
m11(arg0: number): this;
reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3d_): this;
lookAlong(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3d_): this;
clone(): any;
translate(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3d_): this;
shadow(arg0: Internal.Vector4dc_, arg1: Internal.Matrix4x3dc_, arg2: Internal.Matrix4x3d_): this;
getRow(arg0: number, arg1: Internal.Vector4d_): Internal.Vector4d;
reflect(arg0: Internal.Quaterniondc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4x3d_): this;
writeExternal(arg0: Internal.ObjectOutput_): void;
swap(arg0: Internal.Matrix4x3d_): this;
shadow(arg0: Internal.Vector4dc_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Internal.Matrix4x3d_): this;
set(arg0: Internal.Matrix3dc_): this;
normal(arg0: Internal.Matrix4x3d_): this;
cofactor3x3(): this;
getTransposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
set(arg0: Internal.Matrix4x3dc_): this;
setFloats(arg0: Internal.ByteBuffer_): this;
setTranslation(arg0: number, arg1: number, arg2: number): this;
ortho2DLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): this;
orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4x3d_): this;
rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): this;
m00(): number;
transformAab(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3d_, arg3: Internal.Vector3d_): this;
normal(): this;
m00(arg0: number): this;
rotate(arg0: number, arg1: number, arg2: number, arg3: number): this;
invertOrtho(): this;
transform(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
rotation(arg0: number, arg1: Internal.Vector3dc_): this;
translateLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3d_): this;
get(arg0: number[]): number[];
setOrtho2D(arg0: number, arg1: number, arg2: number, arg3: number): this;
rotation(arg0: Internal.AxisAngle4f_): this;
rotationXYZ(arg0: number, arg1: number, arg2: number): this;
determinant(): number;
properties(): number;
sub(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3d_): this;
scaling(arg0: number, arg1: number, arg2: number): this;
get(arg0: Internal.Matrix4x3d_): this;
toString(): string;
getTransposed(arg0: number[], arg1: number): number[];
getTransposedFloats(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
rotateZYX(arg0: number, arg1: number, arg2: number): this;
ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
rotateAround(arg0: Internal.Quaterniondc_, arg1: number, arg2: number, arg3: number): this;
translationRotate(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaterniondc_): this;
getFloats(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
rotate(arg0: number, arg1: Internal.Vector3fc_): this;
translate(arg0: number, arg1: number, arg2: number): this;
getTransposed(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
scale(arg0: Internal.Vector3dc_): this;
m11(): number;
ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4x3d_): this;
orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
reflection(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
m12(arg0: number): this;
get4x4(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
transformPosition(arg0: Internal.Vector3d_): Internal.Vector3d;
setRow(arg0: number, arg1: Internal.Vector4dc_): this;
getUnnormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
getTransposed(arg0: number[]): number[];
getTranslation(arg0: Internal.Vector3d_): Internal.Vector3d;
set(arg0: number[], arg1: number): this;
shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): this;
set3x3(arg0: Internal.Matrix3fc_): this;
translate(arg0: Internal.Vector3fc_): this;
lookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4x3d_): this;
set(arg0: number, arg1: Internal.DoubleBuffer_): this;
lookAt(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_, arg3: Internal.Matrix4x3d_): this;
fma(arg0: Internal.Matrix4x3fc_, arg1: number, arg2: Internal.Matrix4x3d_): this;
getTransposedFloats(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
m22(): number;
rotate(arg0: number, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4x3d_): this;
setLookAt(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_): this;
rotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): this;
lookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
rotateAround(arg0: Internal.Quaterniondc_, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): this;
rotation(arg0: Internal.Quaternionfc_): this;
getEulerAnglesZYX(arg0: Internal.Vector3d_): Internal.Vector3d;
m01(arg0: number): this;
rotationAround(arg0: Internal.Quaterniondc_, arg1: number, arg2: number, arg3: number): this;
reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
get(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): this;
translationRotateScale(arg0: Internal.Vector3fc_, arg1: Internal.Quaternionfc_, arg2: Internal.Vector3fc_): this;
rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
setLookAtLH(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_): this;
shadow(arg0: Internal.Vector4dc_, arg1: number, arg2: number, arg3: number, arg4: number): this;
orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): this;
ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3d_): this;
readExternal(arg0: Internal.ObjectInput_): void;
rotateZYX(arg0: Internal.Vector3d_): this;
rotateLocal(arg0: Internal.Quaterniondc_): this;
set(arg0: number, arg1: Internal.ByteBuffer_): this;
get(arg0: Internal.Matrix4d_): Internal.Matrix4d;
rotateLocalX(arg0: number): this;
rotationZYX(arg0: number, arg1: number, arg2: number): this;
shadow(arg0: Internal.Vector4dc_, arg1: Internal.Matrix4x3dc_): this;
scaleLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3d_): this;
rotateTranslation(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4x3d_): this;
m10(): number;
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: Internal.Matrix4x3d_): this;
lookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4x3d_): this;
transformPosition(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
normalize3x3(arg0: Internal.Matrix3d_): Internal.Matrix3d;
getTransposed(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
rotationYXZ(arg0: number, arg1: number, arg2: number): this;
getUnnormalizedRotation(arg0: Internal.Quaternionf_): Internal.Quaternionf;
setFloats(arg0: number, arg1: Internal.ByteBuffer_): this;
transpose3x3(): this;
lookAtLH(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_): this;
mul(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4x3d_): this;
getNormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
translateLocal(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4x3d_): this;
rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3d_): this;
rotationTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
translate(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4x3d_): this;
rotateXYZ(arg0: Internal.Vector3d_): this;
add(arg0: Internal.Matrix4x3dc_): this;
arcball(arg0: number, arg1: Internal.Vector3dc_, arg2: number, arg3: number): this;
scale(arg0: number, arg1: number, arg2: number): this;
arcball(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
set(arg0: Internal.Matrix4x3fc_): this;
m21(): number;
m02(arg0: number): this;
reflect(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4x3d_): this;
mulOrtho(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4x3d_): this;
mulTranslation(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3d_): this;
rotation(arg0: number, arg1: Internal.Vector3fc_): this;
set(arg0: number[]): this;
set(arg0: number, arg1: Internal.FloatBuffer_): this;
getTransposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
ortho2D(arg0: number, arg1: number, arg2: number, arg3: number): this;
getFloats(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
rotateTranslation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): this;
get(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
rotate(arg0: Internal.AxisAngle4d_): this;
positiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
rotateTowards(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
setOrtho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
rotateLocalY(arg0: number): this;
orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
rotate(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4x3d_): this;
pick(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number[]): this;
getColumn(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
hashCode(): number;
rotateLocalZ(arg0: number, arg1: Internal.Matrix4x3d_): this;
rotateYXZ(arg0: number, arg1: number, arg2: number): this;
m32(): number;
reflect(arg0: number, arg1: number, arg2: number, arg3: number): this;
rotation(arg0: number, arg1: number, arg2: number, arg3: number): this;
identity(): this;
rotateLocal(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4x3d_): this;
setOrthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
lookAlong(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4x3d_): this;
rotate(arg0: Internal.AxisAngle4d_, arg1: Internal.Matrix4x3d_): this;
set translation(arg0: Internal.Vector3dc_)
get finite(): boolean
set floats(arg0: Internal.ByteBuffer_)
}
type Matrix4x3d_ = Matrix4x3d;
abstract class ParticleType <T> {
getDeserializer(): Internal.ParticleOptions$Deserializer<T>;
codec(): Internal.Codec<T>;
getOverrideLimiter(): boolean;
get deserializer(): Internal.ParticleOptions$Deserializer<T>
get overrideLimiter(): boolean
}
type ParticleType_<T> = Special.ParticleType | ParticleType<T>;
abstract class RenderType extends Internal.RenderStateShard implements net.coderbot.iris.mixin.rendertype.RenderTypeAccessor, Internal.RenderTypeAccessor {
constructor($$0: string, $$1: Internal.VertexFormat_, $$2: Internal.VertexFormat$Mode_, $$3: number, $$4: boolean, $$5: boolean, $$6: Internal.Runnable_, $$7: Internal.Runnable_)
static cutout(): Internal.RenderType;
static beaconBeam($$0: ResourceLocation_, $$1: boolean): Internal.RenderType;
static textIntensitySeeThrough($$0: ResourceLocation_): Internal.RenderType;
static entitySolid($$0: ResourceLocation_): Internal.RenderType;
affectsCrumbling(): boolean;
outline(): Internal.Optional<Internal.RenderType>;
static lines(): Internal.RenderType;
static entityTranslucent($$0: ResourceLocation_): Internal.RenderType;
static entityCutout($$0: ResourceLocation_): Internal.RenderType;
static entityNoOutline($$0: ResourceLocation_): Internal.RenderType;
static entityShadow($$0: ResourceLocation_): Internal.RenderType;
static tripwire(): Internal.RenderType;
static entityCutoutNoCull($$0: ResourceLocation_): Internal.RenderType;
static translucentNoCrumbling(): Internal.RenderType;
static entityGlint(): Internal.RenderType;
static energySwirl($$0: ResourceLocation_, $$1: number, $$2: number): Internal.RenderType;
static outline($$0: ResourceLocation_): Internal.RenderType;
static text($$0: ResourceLocation_): Internal.RenderType;
mode(): Internal.VertexFormat$Mode;
static endPortal(): Internal.RenderType;
static leash(): Internal.RenderType;
static glintTranslucent(): Internal.RenderType;
static entityCutoutNoCull($$0: ResourceLocation_, $$1: boolean): Internal.RenderType;
static create($$0: string, $$1: Internal.VertexFormat_, $$2: Internal.VertexFormat$Mode_, $$3: number, $$4: Internal.RenderType$CompositeState_): Internal.RenderType$CompositeRenderType;
static translucentMovingBlock(): Internal.RenderType;
static itemEntityTranslucentCull($$0: ResourceLocation_): Internal.RenderType;
static armorCutoutNoCull($$0: ResourceLocation_): Internal.RenderType;
static armorGlint(): Internal.RenderType;
isOutline(): boolean;
static entityGlintDirect(): Internal.RenderType;
static glintDirect(): Internal.RenderType;
static eyes($$0: ResourceLocation_): Internal.RenderType;
static entityCutoutNoCullZOffset($$0: ResourceLocation_, $$1: boolean): Internal.RenderType;
bufferSize(): number;
static entityTranslucent($$0: ResourceLocation_, $$1: boolean): Internal.RenderType;
static textSeeThrough($$0: ResourceLocation_): Internal.RenderType;
static create($$0: string, $$1: Internal.VertexFormat_, $$2: Internal.VertexFormat$Mode_, $$3: number, $$4: boolean, $$5: boolean, $$6: Internal.RenderType$CompositeState_): Internal.RenderType$CompositeRenderType;
static entitySmoothCutout($$0: ResourceLocation_): Internal.RenderType;
static solid(): Internal.RenderType;
static dragonExplosionAlpha($$0: ResourceLocation_): Internal.RenderType;
end($$0: Internal.BufferBuilder_, $$1: number, $$2: number, $$3: number): void;
static endGateway(): Internal.RenderType;
shouldSortOnUpload(): boolean;
static textIntensity($$0: ResourceLocation_): Internal.RenderType;
static glint(): Internal.RenderType;
format(): Internal.VertexFormat;
static waterMask(): Internal.RenderType;
static entityCutoutNoCullZOffset($$0: ResourceLocation_): Internal.RenderType;
static chunkBufferLayers(): Internal.List<Internal.RenderType>;
static lineStrip(): Internal.RenderType;
static textPolygonOffset($$0: ResourceLocation_): Internal.RenderType;
toString(): string;
static crumbling($$0: ResourceLocation_): Internal.RenderType;
static entityDecal($$0: ResourceLocation_): Internal.RenderType;
static armorEntityGlint(): Internal.RenderType;
static cutoutMipped(): Internal.RenderType;
asOptional(): Internal.Optional<Internal.RenderType>;
static lightning(): Internal.RenderType;
static translucent(): Internal.RenderType;
static entityTranslucentCull($$0: ResourceLocation_): Internal.RenderType;
static textIntensityPolygonOffset($$0: ResourceLocation_): Internal.RenderType;
get outline(): boolean
readonly static "LINES": Internal.RenderType$CompositeRenderType;
readonly static "TRANSIENT_BUFFER_SIZE": 256;
readonly static "BIG_BUFFER_SIZE": 2097152;
readonly static "SMALL_BUFFER_SIZE": 131072;
readonly static "MEDIUM_BUFFER_SIZE": 262144;
readonly static "LINE_STRIP": Internal.RenderType$CompositeRenderType;
}
type RenderType_ = RenderType;
class BlockApiCacheImpl <A, C> implements Internal.BlockApiCache<A, C> {
constructor(lookup: Internal.BlockApiLookupImpl_<A, C>, world: Internal.ServerLevel_, pos: BlockPos_)
getPos(): BlockPos;
find(context: C): A;
getBlockEntity(): Internal.BlockEntity;
find(state: Internal.BlockState_, context: C): A;
getLookup(): Internal.BlockApiLookupImpl<A, C>;
invalidate(): void;
getWorld(): Internal.ServerLevel;
get pos(): BlockPos
get blockEntity(): Internal.BlockEntity
get lookup(): Internal.BlockApiLookupImpl<A, C>
get world(): Internal.ServerLevel
}
type BlockApiCacheImpl_<A, C> = BlockApiCacheImpl<A, C>;
class ChunkBufferBuilderPack implements Internal.ChunkBufferBuilderPackAccessor {
constructor()
discardAll(): void;
getBuilders(): Internal.Map<any, any>;
clearAll(): void;
builder($$0: Internal.RenderType_): Internal.BufferBuilder;
get builders(): Internal.Map<any, any>
}
type ChunkBufferBuilderPack_ = ChunkBufferBuilderPack;
class ClientboundAddMobPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.LivingEntity_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getxRot(): number;
getYd(): number;
getZd(): number;
getXd(): number;
getyRot(): number;
isSkippable(): boolean;
getX(): number;
getY(): number;
getZ(): number;
getType(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
getUUID(): Internal.UUID;
getyHeadRot(): number;
getId(): number;
get xRot(): number
get yd(): number
get zd(): number
get xd(): number
get yRot(): number
get skippable(): boolean
get x(): number
get y(): number
get z(): number
get type(): number
get UUID(): Internal.UUID
get yHeadRot(): number
get id(): number
}
type ClientboundAddMobPacket_ = ClientboundAddMobPacket;
class VertexFormat$Mode extends Internal.Enum<Internal.VertexFormat$Mode> {
static valueOf($$0: string): Internal.VertexFormat$Mode;
indexCount($$0: number): number;
static values(): Internal.VertexFormat$Mode[];
readonly static "DEBUG_LINE_STRIP": Internal.VertexFormat$Mode;
readonly static "TRIANGLE_STRIP": Internal.VertexFormat$Mode;
readonly static "DEBUG_LINES": Internal.VertexFormat$Mode;
readonly static "LINE_STRIP": Internal.VertexFormat$Mode;
readonly static "TRIANGLE_FAN": Internal.VertexFormat$Mode;
readonly static "LINES": Internal.VertexFormat$Mode;
readonly static "TRIANGLES": Internal.VertexFormat$Mode;
readonly static "QUADS": Internal.VertexFormat$Mode;
readonly "asGLMode": number;
readonly "primitiveLength": number;
readonly "primitiveStride": number;
}
type VertexFormat$Mode_ = "triangles" | "triangle_fan" | "debug_line_strip" | "line_strip" | "triangle_strip" | "debug_lines" | VertexFormat$Mode | "quads" | "lines";
class ClientboundOpenScreenPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: number, $$1: Internal.MenuType_<any>, $$2: Internal.Component_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
getType(): Internal.MenuType<any>;
getTitle(): Internal.Component;
getContainerId(): number;
isSkippable(): boolean;
get type(): Internal.MenuType<any>
get title(): Internal.Component
get containerId(): number
get skippable(): boolean
}
type ClientboundOpenScreenPacket_ = ClientboundOpenScreenPacket;
class TextureAtlas$Preparations implements Internal.SpriteAtlasTextureDataExtension {
constructor($$0: Internal.Set_<ResourceLocation_>, $$1: number, $$2: number, $$3: number, $$4: Internal.List_<Internal.TextureAtlasSprite_>)
setEmissiveIdMap(map: Internal.Map_<any, any>): void;
getEmissiveIdMap(): Internal.Map<any, any>;
set emissiveIdMap(map: Internal.Map_<any, any>)
get emissiveIdMap(): Internal.Map<any, any>
}
type TextureAtlas$Preparations_ = TextureAtlas$Preparations;
class PlacedFeature extends Internal.Record {
constructor($$0: Internal.Holder_<Internal.ConfiguredFeature_<any, any>>, $$1: Internal.List_<Internal.PlacementModifier_>)
hashCode(): number;
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
toString(): string;
place($$0: Internal.WorldGenLevel_, $$1: Internal.ChunkGenerator_, $$2: Internal.Random_, $$3: BlockPos_): boolean;
feature(): Internal.Holder<Internal.ConfiguredFeature<any, any>>;
placeWithBiomeCheck($$0: Internal.WorldGenLevel_, $$1: Internal.ChunkGenerator_, $$2: Internal.Random_, $$3: BlockPos_): boolean;
equals($$0: any): boolean;
placement(): Internal.List<Internal.PlacementModifier>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "LIST_CODEC": any;
readonly static "DIRECT_CODEC": any;
readonly static "LIST_OF_LISTS_CODEC": any;
readonly static "CODEC": any;
}
type PlacedFeature_ = Special.PlacedFeature | PlacedFeature;
interface LoadedChunksCache {
fabric_markLoaded(arg0: Internal.LevelChunk_): void;
fabric_getLoadedChunks(): Internal.Set<Internal.LevelChunk>;
fabric_markUnloaded(arg0: Internal.LevelChunk_): void;
}
type LoadedChunksCache_ = LoadedChunksCache;
class ObjectiveCriteria$RenderType extends Internal.Enum<Internal.ObjectiveCriteria$RenderType> {
static valueOf($$0: string): Internal.ObjectiveCriteria$RenderType;
static byId($$0: string): Internal.ObjectiveCriteria$RenderType;
getId(): string;
static values(): Internal.ObjectiveCriteria$RenderType[];
get id(): string
readonly static "HEARTS": Internal.ObjectiveCriteria$RenderType;
readonly static "INTEGER": Internal.ObjectiveCriteria$RenderType;
}
type ObjectiveCriteria$RenderType_ = ObjectiveCriteria$RenderType | "hearts" | "integer";
interface TypeDescriptor$OfMethod <F, M> extends Internal.TypeDescriptor {
changeParameterType(arg0: number, arg1: F): M;
returnType(): F;
parameterArray(): F[];
parameterCount(): number;
insertParameterTypes(arg0: number, ...arg1: F[]): M;
parameterType(arg0: number): F;
parameterList(): Internal.List<F>;
changeReturnType(arg0: F): M;
dropParameterTypes(arg0: number, arg1: number): M;
}
type TypeDescriptor$OfMethod_<F, M> = TypeDescriptor$OfMethod<F, M>;
class PoiManager extends Internal.SectionStorage<any> {
constructor($$0: Internal.Path_, $$1: Internal.DataFixer_, $$2: boolean, $$3: Internal.LevelHeightAccessor_)
getCountInRange($$0: Internal.Predicate_<Internal.PoiType_>, $$1: BlockPos_, $$2: number, $$3: Internal.PoiManager$Occupancy_): number;
take($$0: Internal.Predicate_<Internal.PoiType_>, $$1: Internal.Predicate_<BlockPos_>, $$2: BlockPos_, $$3: number): Internal.Optional<BlockPos>;
add($$0: BlockPos_, $$1: Internal.PoiType_): void;
checkConsistencyWithBlocks($$0: Internal.ChunkPos_, $$1: Internal.LevelChunkSection_): void;
getInChunk($$0: Internal.Predicate_<Internal.PoiType_>, $$1: Internal.ChunkPos_, $$2: Internal.PoiManager$Occupancy_): Internal.Stream<Internal.PoiRecord>;
getType($$0: BlockPos_): Internal.Optional<Internal.PoiType>;
findAllClosestFirst($$0: Internal.Predicate_<Internal.PoiType_>, $$1: Internal.Predicate_<BlockPos_>, $$2: BlockPos_, $$3: number, $$4: Internal.PoiManager$Occupancy_): Internal.Stream<BlockPos>;
findClosest($$0: Internal.Predicate_<Internal.PoiType_>, $$1: BlockPos_, $$2: number, $$3: Internal.PoiManager$Occupancy_): Internal.Optional<BlockPos>;
getRandom($$0: Internal.Predicate_<Internal.PoiType_>, $$1: Internal.Predicate_<BlockPos_>, $$2: Internal.PoiManager$Occupancy_, $$3: BlockPos_, $$4: number, $$5: Internal.Random_): Internal.Optional<BlockPos>;
find($$0: Internal.Predicate_<Internal.PoiType_>, $$1: Internal.Predicate_<BlockPos_>, $$2: BlockPos_, $$3: number, $$4: Internal.PoiManager$Occupancy_): Internal.Optional<BlockPos>;
method_19290($$0: Internal.BooleanSupplier_): void;
sectionsToVillage($$0: Internal.SectionPos_): number;
getFreeTickets($$0: BlockPos_): number;
getInSquare($$0: Internal.Predicate_<Internal.PoiType_>, $$1: BlockPos_, $$2: number, $$3: Internal.PoiManager$Occupancy_): Internal.Stream<Internal.PoiRecord>;
findClosest($$0: Internal.Predicate_<Internal.PoiType_>, $$1: Internal.Predicate_<BlockPos_>, $$2: BlockPos_, $$3: number, $$4: Internal.PoiManager$Occupancy_): Internal.Optional<BlockPos>;
ensureLoadedAndValid($$0: Internal.LevelReader_, $$1: BlockPos_, $$2: number): void;
exists($$0: BlockPos_, $$1: Internal.Predicate_<Internal.PoiType_>): boolean;
release($$0: BlockPos_): boolean;
existsAtPosition($$0: Internal.PoiType_, $$1: BlockPos_): boolean;
getInRange($$0: Internal.Predicate_<Internal.PoiType_>, $$1: BlockPos_, $$2: number, $$3: Internal.PoiManager$Occupancy_): Internal.Stream<Internal.PoiRecord>;
findAll($$0: Internal.Predicate_<Internal.PoiType_>, $$1: Internal.Predicate_<BlockPos_>, $$2: BlockPos_, $$3: number, $$4: Internal.PoiManager$Occupancy_): Internal.Stream<BlockPos>;
remove($$0: BlockPos_): void;
readonly static "MAX_VILLAGE_DISTANCE": 6;
readonly static "VILLAGE_SECTION_SIZE": 1;
}
type PoiManager_ = PoiManager;
interface Optic <Proof, S, T, A, B> {
upCast(arg0: Internal.Set_<Internal.TypeToken_<any>>, arg1: Internal.TypeToken_<Proof2>): Internal.Optional<Internal.Optic<any, S, T, A, B>>;
eval(arg0: Internal.App_<any, P>): Internal.Function<Internal.App2<P, A, B>, Internal.App2<P, S, T>>;
compose(arg0: Internal.Optic_<any, A, B, A1, B1>): Internal.Optic<Proof2, S, T, A1, B1>;
composeUnchecked(arg0: Internal.Optic_<any, A, B, A1, B1>): Internal.Optic<any, S, T, A1, B1>;
}
type Optic_<Proof, S, T, A, B> = Optic<Proof, S, T, A, B>;
class ScriptFileInfo {
constructor(p: Internal.ScriptPackInfo_, f: string)
preload(source: Internal.ScriptSource_): Internal.Throwable;
getPriority(): number;
getPackMode(): string;
getProperty(s: string, def: string): string;
isIgnored(): boolean;
get priority(): number
get packMode(): string
get ignored(): boolean
readonly "location": string;
readonly "pack": Internal.ScriptPackInfo;
readonly "file": string;
readonly "id": ResourceLocation;
}
type ScriptFileInfo_ = ScriptFileInfo;
class RenderStateShard$LineStateShard extends Internal.RenderStateShard {
constructor($$0: Internal.OptionalDouble_)
toString(): string;
}
type RenderStateShard$LineStateShard_ = RenderStateShard$LineStateShard;
interface Float2FloatFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.DoubleUnaryOperator {
compose(arg0: Internal.DoubleUnaryOperator_): Internal.DoubleUnaryOperator;
composeFloat(arg0: Internal.Float2FloatFunction_): this;
composeByte(arg0: Internal.Byte2FloatFunction_): Internal.Byte2FloatFunction;
composeDouble(arg0: Internal.Double2FloatFunction_): Internal.Double2FloatFunction;
get(arg0: any): number;
getOrDefault(arg0: any, arg1: any): any;
get(arg0: number): number;
composeInt(arg0: Internal.Int2FloatFunction_): Internal.Int2FloatFunction;
andThenChar(arg0: Internal.Float2CharFunction_): Internal.Float2CharFunction;
andThenLong(arg0: Internal.Float2LongFunction_): Internal.Float2LongFunction;
composeObject(arg0: Internal.Object2FloatFunction_<any>): Internal.Object2FloatFunction<T>;
defaultReturnValue(arg0: number): void;
composeShort(arg0: Internal.Short2FloatFunction_): Internal.Short2FloatFunction;
containsKey(arg0: any): boolean;
getOrDefault(arg0: number, arg1: number): number;
andThenObject(arg0: Internal.Float2ObjectFunction_<any>): Internal.Float2ObjectFunction<T>;
composeChar(arg0: Internal.Char2FloatFunction_): Internal.Char2FloatFunction;
andThenInt(arg0: Internal.Float2IntFunction_): Internal.Float2IntFunction;
put(arg0: any, arg1: any): any;
containsKey(arg0: number): boolean;
andThenReference(arg0: Internal.Float2ReferenceFunction_<any>): Internal.Float2ReferenceFunction<T>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
defaultReturnValue(): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
identity(): this;
andThenShort(arg0: Internal.Float2ShortFunction_): Internal.Float2ShortFunction;
applyAsDouble(arg0: number): number;
getOrDefault(arg0: any, arg1: number): number;
put(arg0: number, arg1: number): number;
apply(arg0: number): number;
composeReference(arg0: Internal.Reference2FloatFunction_<any>): Internal.Reference2FloatFunction<T>;
composeLong(arg0: Internal.Long2FloatFunction_): Internal.Long2FloatFunction;
size(): number;
andThen(arg0: Internal.DoubleUnaryOperator_): Internal.DoubleUnaryOperator;
remove(arg0: number): number;
clear(): void;
put(arg0: number, arg1: number): number;
andThenFloat(arg0: Internal.Float2FloatFunction_): this;
remove(arg0: any): any;
andThenDouble(arg0: Internal.Float2DoubleFunction_): Internal.Float2DoubleFunction;
andThenByte(arg0: Internal.Float2ByteFunction_): Internal.Float2ByteFunction;
}
type Float2FloatFunction_ = Float2FloatFunction | ((arg0: number)=>number);
class UnitTokenStream {
constructor(context: Internal.UnitContext_, input: string)
peekToken(): Internal.UnitToken;
readFully(): Internal.UnitToken;
nextToken(): Internal.UnitToken;
toString(): string;
getUnit(): Internal.Unit;
ifNextToken(token: Internal.UnitToken_): boolean;
readSingleToken(): Internal.UnitToken;
get unit(): Internal.Unit
readonly "context": Internal.UnitContext;
readonly "input": string;
readonly "charStream": Internal.CharStream;
readonly "unit": Internal.Unit;
readonly "inputStringPos": Internal.ArrayList<number>;
readonly "infix": Internal.ArrayList<Internal.UnitToken>;
}
type UnitTokenStream_ = UnitTokenStream;
abstract class FloatProvider {
constructor()
getMinValue(): number;
getMaxValue(): number;
sample(arg0: Internal.Random_): number;
static codec($$0: number, $$1: number): Internal.Codec<Internal.FloatProvider>;
getType(): Internal.FloatProviderType<any>;
get minValue(): number
get maxValue(): number
get type(): Internal.FloatProviderType<any>
readonly static "CODEC": any;
}
type FloatProvider_ = FloatProvider;
class SmokerBlockEntity extends Internal.AbstractFurnaceBlockEntity {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
stopOpen($$0: Internal.Player_): void;
setRecipeUsed($$0: Internal.Level_, $$1: Internal.ServerPlayer_, $$2: Internal.Recipe_<any>): boolean;
getMaxStackSize(): number;
countItem($$0: Internal.Item_): number;
hasCustomName(): boolean;
startOpen($$0: Internal.Player_): void;
hasAnyOf($$0: Internal.Set_<Internal.Item_>): boolean;
get maxStackSize(): number
}
type SmokerBlockEntity_ = SmokerBlockEntity;
class MerchantMenu extends Internal.AbstractContainerMenu {
constructor($$0: number, $$1: Internal.Inventory_, $$2: Internal.Merchant_)
constructor($$0: number, $$1: Internal.Inventory_)
canTakeItemForPickAll($$0: Internal.ItemStack_, $$1: Internal.Slot_): boolean;
slotsChanged($$0: Internal.Container_): void;
getTraderXp(): number;
setMerchantLevel($$0: number): void;
canRestock(): boolean;
quickMoveStack($$0: Internal.Player_, $$1: number): Internal.ItemStack;
getOffers(): Internal.MerchantOffers;
tryMoveItems($$0: number): void;
stillValid($$0: Internal.Player_): boolean;
setSelectionHint($$0: number): void;
getTraderLevel(): number;
showProgressBar(): boolean;
setCanRestock($$0: boolean): void;
setShowProgressBar($$0: boolean): void;
setXp($$0: number): void;
setOffers($$0: Internal.MerchantOffers_): void;
getFutureTraderXp(): number;
removed($$0: Internal.Player_): void;
get traderXp(): number
set merchantLevel($$0: number)
get offers(): Internal.MerchantOffers
set selectionHint($$0: number)
get traderLevel(): number
set canRestock($$0: boolean)
set showProgressBar($$0: boolean)
set xp($$0: number)
set offers($$0: Internal.MerchantOffers_)
get futureTraderXp(): number
}
type MerchantMenu_ = MerchantMenu;
class ServerboundEntityTagQuery implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: number, $$1: number)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
getEntityId(): number;
getTransactionId(): number;
isSkippable(): boolean;
get entityId(): number
get transactionId(): number
get skippable(): boolean
}
type ServerboundEntityTagQuery_ = ServerboundEntityTagQuery;
class ModelPart {
constructor($$0: Internal.List_<Internal.ModelPart$Cube_>, $$1: Internal.Map_<string, Internal.ModelPart_>)
render($$0: Internal.PoseStack_, $$1: Internal.VertexConsumer_, $$2: number, $$3: number): void;
copyFrom($$0: Internal.ModelPart_): void;
render($$0: Internal.PoseStack_, $$1: Internal.VertexConsumer_, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number): void;
loadPose($$0: Internal.PartPose_): void;
setPos($$0: number, $$1: number, $$2: number): void;
isEmpty(): boolean;
visit($$0: Internal.PoseStack_, $$1: Internal.ModelPart$Visitor_): void;
getAllParts(): Internal.Stream<Internal.ModelPart>;
getRandomCube($$0: Internal.Random_): Internal.ModelPart$Cube;
getChild($$0: string): this;
setRotation($$0: number, $$1: number, $$2: number): void;
translateAndRotate($$0: Internal.PoseStack_): void;
storePose(): Internal.PartPose;
get empty(): boolean
get allParts(): Internal.Stream<Internal.ModelPart>
"zRot": number;
"visible": boolean;
"z": number;
"y": number;
"x": number;
"yRot": number;
"xRot": number;
}
type ModelPart_ = ModelPart;
class FenceGateBlockBuilder extends Internal.ShapedBlockBuilder {
constructor(i: ResourceLocation_)
createObject(): any;
generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
}
type FenceGateBlockBuilder_ = FenceGateBlockBuilder;
class AdvancementProgress implements Internal.Comparable<Internal.AdvancementProgress> {
constructor()
toString(): string;
grantProgress($$0: string): boolean;
getCriterion($$0: string): Internal.CriterionProgress;
isDone(): boolean;
getCompletedCriteria(): Internal.Iterable<string>;
hasProgress(): boolean;
compareTo(arg0: any): number;
update($$0: Internal.Map_<string, Internal.Criterion_>, $$1: string[][]): void;
getPercent(): number;
static fromNetwork($$0: Internal.FriendlyByteBuf_): Internal.AdvancementProgress;
revokeProgress($$0: string): boolean;
getProgressText(): string;
getFirstProgressDate(): Internal.Date;
getRemainingCriteria(): Internal.Iterable<string>;
compareTo($$0: Internal.AdvancementProgress_): number;
serializeToNetwork($$0: Internal.FriendlyByteBuf_): void;
get done(): boolean
get completedCriteria(): Internal.Iterable<string>
get percent(): number
get progressText(): string
get firstProgressDate(): Internal.Date
get remainingCriteria(): Internal.Iterable<string>
}
type AdvancementProgress_ = AdvancementProgress;
class ItemPickupEventJS extends Internal.PlayerEventJS {
constructor(player: Internal.Player_, entity: Internal.ItemEntity_, stack: Internal.ItemStack_)
getEntity(): Internal.EntityJS;
canCancel(): boolean;
getItemEntity(): Internal.EntityJS;
getItem(): Internal.ItemStackJS;
get entity(): Internal.EntityJS
get itemEntity(): Internal.EntityJS
get item(): Internal.ItemStackJS
}
type ItemPickupEventJS_ = ItemPickupEventJS;
class DataVersion {
constructor($$0: number, $$1: string)
constructor($$0: number)
isSideSeries(): boolean;
getSeries(): string;
isCompatible($$0: Internal.DataVersion_): boolean;
getVersion(): number;
get sideSeries(): boolean
get series(): string
get version(): number
static "MAIN_SERIES": "main";
}
type DataVersion_ = DataVersion;
abstract class ImmutableMap <K, V> implements Internal.Map<K, V>, Internal.Serializable {
replace(arg0: K, arg1: V): V;
static of(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): Internal.ImmutableMap<K, V>;
static of(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): Internal.ImmutableMap<K, V>;
static of(arg0: K, arg1: V): Internal.ImmutableMap<K, V>;
containsValue(arg0: any): boolean;
static of(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.ImmutableMap<K, V>;
static ofEntries(...arg0: Internal.Map$Entry_<any, any>[]): Internal.ImmutableMap<K, V>;
getOrDefault(arg0: any, arg1: V): V;
static toImmutableMap(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.Collector<T, any, Internal.ImmutableMap<K, V>>;
putAll(arg0: Internal.Map_<any, any>): void;
static of(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.ImmutableMap<K, V>;
isEmpty(): boolean;
containsKey(arg0: any): boolean;
put(arg0: K, arg1: V): V;
replaceAll(arg0: Internal.BiFunction_<any, any, any>): void;
static of(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.ImmutableMap<K, V>;
static of(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): Internal.ImmutableMap<K, V>;
static of(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): Internal.ImmutableMap<K, V>;
static of(arg0: K, arg1: V, arg2: K, arg3: V): Internal.ImmutableMap<K, V>;
get(arg0: any): V;
static of(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): Internal.ImmutableMap<K, V>;
remove(arg0: any): V;
compute(arg0: K, arg1: Internal.BiFunction_<any, any, any>): V;
static toImmutableMap(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>, arg2: Internal.BinaryOperator_<V>): Internal.Collector<T, any, Internal.ImmutableMap<K, V>>;
merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<any, any, any>): V;
computeIfPresent(arg0: K, arg1: Internal.BiFunction_<any, any, any>): V;
asMultimap(): Internal.ImmutableSetMultimap<K, V>;
values(): Internal.Collection<any>;
putIfAbsent(arg0: K, arg1: V): V;
entrySet(): Internal.Set<any>;
static builderWithExpectedSize(arg0: number): Internal.ImmutableMap$Builder<K, V>;
toString(): string;
remove(arg0: any, arg1: any): boolean;
static copyOf(arg0: Internal.Iterable_<any>): Internal.ImmutableMap<K, V>;
computeIfAbsent(arg0: K, arg1: Internal.Function_<any, any>): V;
static of(): Internal.ImmutableMap<K, V>;
hashCode(): number;
forEach(arg0: Internal.BiConsumer_<any, any>): void;
static copyOf(arg0: Internal.Map_<any, any>): Internal.ImmutableMap<K, V>;
replace(arg0: K, arg1: V, arg2: V): boolean;
clear(): void;
static builder(): Internal.ImmutableMap$Builder<K, V>;
keySet(): Internal.ImmutableSet<K>;
equals(arg0: any): boolean;
get empty(): boolean
}
type ImmutableMap_<K, V> = ImmutableMap<K, V>;
class RemoveSpawnsProperties {
constructor()
"mobs": Internal.MobFilter;
"biomes": Internal.BiomeFilter;
}
type RemoveSpawnsProperties_ = RemoveSpawnsProperties;
class ClientboundSetPlayerTeamPacket$Action extends Internal.Enum<Internal.ClientboundSetPlayerTeamPacket$Action> {
static values(): Internal.ClientboundSetPlayerTeamPacket$Action[];
static valueOf($$0: string): Internal.ClientboundSetPlayerTeamPacket$Action;
readonly static "REMOVE": Internal.ClientboundSetPlayerTeamPacket$Action;
readonly static "ADD": Internal.ClientboundSetPlayerTeamPacket$Action;
}
type ClientboundSetPlayerTeamPacket$Action_ = "remove" | ClientboundSetPlayerTeamPacket$Action | "add";
interface Int2ObjectFunction <V> extends Internal.IntFunction<V>, it.unimi.dsi.fastutil.Function<number, V> {
composeLong(arg0: Internal.Long2IntFunction_): Internal.Long2ObjectFunction<V>;
andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Int2CharFunction;
put(arg0: number, arg1: V): V;
getOrDefault(arg0: any, arg1: V): V;
containsKey(arg0: number): boolean;
get(arg0: number): V;
containsKey(arg0: any): boolean;
put(arg0: number, arg1: V): V;
andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Int2ByteFunction;
get(arg0: any): V;
apply(arg0: number): V;
put(arg0: any, arg1: any): any;
apply(arg0: number): V;
remove(arg0: any): V;
andThenObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Int2ObjectFunction<T>;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, V>;
composeInt(arg0: Internal.Int2IntFunction_): this;
composeByte(arg0: Internal.Byte2IntFunction_): Internal.Byte2ObjectFunction<V>;
andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Int2DoubleFunction;
andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Int2IntFunction;
remove(arg0: number): V;
andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Int2ShortFunction;
getOrDefault(arg0: number, arg1: V): V;
composeShort(arg0: Internal.Short2IntFunction_): Internal.Short2ObjectFunction<V>;
andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Int2FloatFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, V>;
andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Int2LongFunction;
size(): number;
composeDouble(arg0: Internal.Double2IntFunction_): Internal.Double2ObjectFunction<V>;
composeChar(arg0: Internal.Char2IntFunction_): Internal.Char2ObjectFunction<V>;
clear(): void;
defaultReturnValue(): V;
composeObject(arg0: Internal.Object2IntFunction_<any>): Internal.Object2ObjectFunction<T, V>;
andThenReference(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Int2ReferenceFunction<T>;
defaultReturnValue(arg0: V): void;
composeFloat(arg0: Internal.Float2IntFunction_): Internal.Float2ObjectFunction<V>;
composeReference(arg0: Internal.Reference2IntFunction_<any>): Internal.Reference2ObjectFunction<T, V>;
}
type Int2ObjectFunction_<V> = ((arg0: number)=>V) | Int2ObjectFunction<V>;
class RenderType$OutlineProperty extends Internal.Enum<Internal.RenderType$OutlineProperty> {
static values(): Internal.RenderType$OutlineProperty[];
toString(): string;
static valueOf($$0: string): Internal.RenderType$OutlineProperty;
readonly static "NONE": Internal.RenderType$OutlineProperty;
readonly static "AFFECTS_OUTLINE": Internal.RenderType$OutlineProperty;
readonly static "IS_OUTLINE": Internal.RenderType$OutlineProperty;
}
type RenderType$OutlineProperty_ = RenderType$OutlineProperty | "is_outline" | "affects_outline" | "none";
class SimplePlayerEventJS extends Internal.PlayerEventJS {
constructor(p: Internal.Player_)
getEntity(): Internal.EntityJS;
get entity(): Internal.EntityJS
}
type SimplePlayerEventJS_ = SimplePlayerEventJS;
interface App <F, A> {
}
type App_<F, A> = App<F, A>;
class ClientboundBlockEntityDataPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
getPos(): BlockPos;
write($$0: Internal.FriendlyByteBuf_): void;
static create($$0: Internal.BlockEntity_, $$1: Internal.Function_<Internal.BlockEntity_, Internal.CompoundTag_>): Internal.ClientboundBlockEntityDataPacket;
handle($$0: Internal.ClientGamePacketListener_): void;
getTag(): Internal.CompoundTag;
isSkippable(): boolean;
getType(): Internal.BlockEntityType<any>;
static create($$0: Internal.BlockEntity_): Internal.ClientboundBlockEntityDataPacket;
get pos(): BlockPos
get tag(): Internal.CompoundTag
get skippable(): boolean
get type(): Internal.BlockEntityType<any>
}
type ClientboundBlockEntityDataPacket_ = ClientboundBlockEntityDataPacket;
class Bee extends Internal.Animal implements Internal.FlyingAnimal, Internal.NeutralMob {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
playerDied($$0: Internal.Player_): void;
static createAttributes(): Internal.AttributeSupplier$Builder;
getTravellingTicks(): number;
isAngry(): boolean;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): this;
startPersistentAngerTimer(): void;
getBlacklistedHives(): Internal.List<BlockPos>;
hasSavedFlowerPos(): boolean;
getSavedFlowerPos(): BlockPos;
setStayOutOfHiveCountdown($$0: number): void;
setRemainingPersistentAngerTime($$0: number): void;
hasNectar(): boolean;
getComponent(key: Internal.ComponentKey_<C>): C;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
method_5652($$0: Internal.CompoundTag_): void;
hasHive(): boolean;
tick(): void;
getWalkTargetValue($$0: BlockPos_, $$1: Internal.LevelReader_): number;
readPersistentAngerSaveData($$0: Internal.Level_, $$1: Internal.CompoundTag_): void;
stopBeingAngry(): void;
alwaysAccepts(): boolean;
setPersistentAngerTarget($$0: Internal.UUID_): void;
getLeashOffset(): Vec3;
getGoalSelector(): Internal.GoalSelector;
foodEatenKJS(is: Internal.ItemStack_): void;
isFlying(): boolean;
getMobType(): Internal.MobType;
forgetCurrentTargetAndRefreshUniversalAnger(): void;
asKJS(): Internal.EntityJS;
isFood($$0: Internal.ItemStack_): boolean;
addPersistentAngerSaveData($$0: Internal.CompoundTag_): void;
method_5749($$0: Internal.CompoundTag_): void;
isAngryAt($$0: Internal.LivingEntity_): boolean;
getRemainingPersistentAngerTime(): number;
doHurtTarget($$0: Internal.Entity_): boolean;
getPersistentAngerTarget(): Internal.UUID;
setSavedFlowerPos($$0: BlockPos_): void;
aiStep(): void;
causeFallDamage($$0: number, $$1: number, $$2: Internal.DamageSource_): boolean;
getBreedOffspring(arg0: Internal.ServerLevel_, arg1: Internal.AgeableMob_): Internal.AgeableMob;
dropOffNectar(): void;
method_5776(): boolean;
getHivePos(): BlockPos;
getRollAmount($$0: number): number;
isAngryAtAllPlayers($$0: Internal.Level_): boolean;
updatePersistentAnger($$0: Internal.ServerLevel_, $$1: boolean): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
hasStung(): boolean;
resetTicksWithoutNectarSinceExitingHive(): void;
get travellingTicks(): number
get angry(): boolean
get blacklistedHives(): Internal.List<BlockPos>
get savedFlowerPos(): BlockPos
set stayOutOfHiveCountdown($$0: number)
set remainingPersistentAngerTime($$0: number)
set persistentAngerTarget($$0: Internal.UUID_)
get leashOffset(): Vec3
get goalSelector(): Internal.GoalSelector
get flying(): boolean
get mobType(): Internal.MobType
get remainingPersistentAngerTime(): number
get persistentAngerTarget(): Internal.UUID
set savedFlowerPos($$0: BlockPos_)
get hivePos(): BlockPos
readonly static "TAG_TICKS_SINCE_POLLINATION": "TicksSincePollination";
readonly static "TAG_HAS_NECTAR": "HasNectar";
readonly static "TAG_CANNOT_ENTER_HIVE_TICKS": "CannotEnterHiveTicks";
readonly static "TICKS_PER_FLAP": 2;
readonly static "TAG_FLOWER_POS": "FlowerPos";
readonly static "FLAP_DEGREES_PER_TICK": 120.32113;
readonly static "TAG_HIVE_POS": "HivePos";
readonly static "TAG_HAS_STUNG": "HasStung";
readonly static "TAG_CROPS_GROWN_SINCE_POLLINATION": "CropsGrownSincePollination";
}
type Bee_ = Bee;
interface ClientAdvancements$Listener extends Internal.AdvancementList$Listener {
onSelectedTabChanged(arg0: Internal.Advancement_): void;
onUpdateAdvancementProgress(arg0: Internal.Advancement_, arg1: Internal.AdvancementProgress_): void;
}
type ClientAdvancements$Listener_ = ClientAdvancements$Listener;
class Matrix4f implements Internal.Matrix4fc, Internal.Cloneable, Internal.Externalizable {
constructor()
constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number, arg12: number, arg13: number, arg14: number, arg15: number)
constructor(arg0: Internal.FloatBuffer_)
constructor(arg0: Internal.Matrix4dc_)
constructor(arg0: Internal.Matrix3fc_)
constructor(arg0: Internal.Matrix4fc_)
constructor(arg0: Internal.Matrix4x3fc_)
constructor(arg0: Internal.Vector4fc_, arg1: Internal.Vector4fc_, arg2: Internal.Vector4fc_, arg3: Internal.Vector4fc_)
translateLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4f_): this;
transformDirection(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateAffine(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4f_): this;
lookAt(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_): this;
orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): this;
shadow(arg0: net.coderbot.iris.vendored.joml.Vector4f_, arg1: Internal.Matrix4f_): this;
rotationTowardsXY(arg0: number, arg1: number): this;
orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4f_): this;
translate(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4f_): this;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
mulAffineR(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): this;
set(arg0: Internal.Matrix4fc_): this;
set(arg0: number, arg1: number, arg2: number): this;
setLookAt(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_): this;
lookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4f_): this;
testSphere(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
scale(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4f_): this;
set4x3(arg0: Internal.Matrix4x3fc_): this;
set3x3(arg0: Internal.Matrix3fc_): this;
positiveZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
setTransposed(arg0: Internal.Matrix4fc_): this;
m31(): number;
unprojectInvRay(arg0: Internal.Vector2fc_, arg1: number[], arg2: net.coderbot.iris.vendored.joml.Vector3f_, arg3: net.coderbot.iris.vendored.joml.Vector3f_): this;
lookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
m30(arg0: number): this;
mulOrthoAffine(arg0: Internal.Matrix4fc_): this;
rotationY(arg0: number): this;
get4x3Transposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
reflect(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4f_): this;
getRowColumn(arg0: number, arg1: number): number;
mul0(arg0: Internal.Matrix4fc_): this;
rotateTranslation(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4f_): this;
setLookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
get3x3(arg0: Internal.Matrix3d_): Internal.Matrix3d;
translation(arg0: Internal.Vector3fc_): this;
setColumn(arg0: number, arg1: Internal.Vector4fc_): this;
transform(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
perspectiveOffCenter(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4f_): this;
mul(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): this;
rotateTowards(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
rotation(arg0: number, arg1: Internal.Vector3fc_): this;
m20(): number;
orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4f_): this;
shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: Internal.Matrix4f_): this;
transpose3x3(): this;
billboardSpherical(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_): this;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): this;
setRotationXYZ(arg0: number, arg1: number, arg2: number): this;
scaleLocal(arg0: number, arg1: Internal.Matrix4f_): this;
positiveY(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateAffineYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4f_): this;
transpose(): this;
m32(): number;
set4x3(arg0: Internal.Matrix4f_): this;
shadow(arg0: net.coderbot.iris.vendored.joml.Vector4f_, arg1: Internal.Matrix4fc_, arg2: Internal.Matrix4f_): this;
rotationZ(arg0: number): this;
scaleLocal(arg0: number, arg1: number, arg2: number): this;
frustumLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
lerp(arg0: Internal.Matrix4fc_, arg1: number, arg2: Internal.Matrix4f_): this;
scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: number): this;
perspective(arg0: number, arg1: number, arg2: number, arg3: number): this;
zero(): this;
set(arg0: Internal.Matrix4dc_): this;
mul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number, arg12: number, arg13: number, arg14: number, arg15: number): this;
m21(): number;
translationRotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
project(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
isFinite(): boolean;
frustumCorner(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
setPerspectiveRect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
billboardSpherical(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
perspectiveOrigin(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
setLookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
set(arg0: Internal.Vector4fc_, arg1: Internal.Vector4fc_, arg2: Internal.Vector4fc_, arg3: Internal.Vector4fc_): this;
mulAffine(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): this;
lookAtPerspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4f_): this;
m10(): number;
getRotation(arg0: Internal.AxisAngle4d_): Internal.AxisAngle4d;
normalizedPositiveZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
positiveX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
arcball(arg0: number, arg1: Internal.Vector3fc_, arg2: number, arg3: number): this;
rotateAffine(arg0: number, arg1: number, arg2: number, arg3: number): this;
reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
m33(): number;
rotationYXZ(arg0: number, arg1: number, arg2: number): this;
project(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
rotateAroundAffine(arg0: Internal.Quaternionfc_, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): this;
rotateAround(arg0: Internal.Quaternionfc_, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): this;
rotateAffine(arg0: Internal.Quaternionfc_): this;
invertOrtho(): this;
setOrthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
arcball(arg0: number, arg1: Internal.Vector3fc_, arg2: number, arg3: number, arg4: Internal.Matrix4f_): this;
get4x3Transposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
rotationZYX(arg0: number, arg1: number, arg2: number): this;
rotateYXZ(arg0: number, arg1: number, arg2: number): this;
set(arg0: Internal.Matrix4x3fc_): this;
m22(): number;
frustumLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
lookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4f_): this;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
reflection(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
get4x3(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
rotateAroundLocal(arg0: Internal.Quaternionfc_, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): this;
setOrtho2D(arg0: number, arg1: number, arg2: number, arg3: number): this;
mul(arg0: Internal.Matrix4fc_): this;
set(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number, arg12: number, arg13: number, arg14: number, arg15: number): this;
orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
cofactor3x3(): this;
getRow(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
perspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4f_): this;
m11(): number;
getRotation(arg0: Internal.AxisAngle4f_): Internal.AxisAngle4f;
setOrthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
setLookAtLH(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_): this;
mulPerspectiveAffine(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4f_): this;
ortho2DLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
normalizedPositiveY(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
mul(arg0: Internal.Matrix3x2fc_): this;
set(arg0: Internal.Quaterniondc_): this;
frustum(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4f_): this;
frustum(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
normal(): this;
rotate(arg0: number, arg1: Internal.Vector3fc_): this;
lookAtPerspective(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4f_): this;
perspective(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4f_): this;
rotate(arg0: Internal.AxisAngle4f_, arg1: Internal.Matrix4f_): this;
rotateAffineZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4f_): this;
orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4f_): this;
equals(arg0: any): boolean;
rotateTranslation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): this;
get3x3(arg0: Internal.Matrix3f_): Internal.Matrix3f;
equals(arg0: Internal.Matrix4fc_, arg1: number): boolean;
transformProject(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
m00(): number;
perspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
m22(arg0: number): this;
orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
set(arg0: number, arg1: Internal.ByteBuffer_): this;
setTranslation(arg0: number, arg1: number, arg2: number): this;
transformProject(arg0: number, arg1: number, arg2: number, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
mulPerspectiveAffine(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): this;
m23(): number;
mulLocal(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): this;
rotateZYX(arg0: number, arg1: number, arg2: number): this;
unprojectInv(arg0: Internal.Vector3fc_, arg1: number[], arg2: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4f_): this;
lookAtLH(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_, arg3: Internal.Matrix4f_): this;
setOrtho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
get3x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
m12(): number;
m11(arg0: number): this;
transformProject(arg0: number, arg1: number, arg2: number, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
setPerspectiveOffCenter(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
normalizedPositiveX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
affineSpan(arg0: net.coderbot.iris.vendored.joml.Vector3f_, arg1: net.coderbot.iris.vendored.joml.Vector3f_, arg2: net.coderbot.iris.vendored.joml.Vector3f_, arg3: net.coderbot.iris.vendored.joml.Vector3f_): this;
frustumLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4f_): this;
scaling(arg0: Internal.Vector3fc_): this;
get(arg0: number[], arg1: number): number[];
rotateZYX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): this;
m01(): number;
billboardCylindrical(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_): this;
getTranslation(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
m21(arg0: number): this;
arcball(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
frustumPlane(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
project(arg0: Internal.Vector3fc_, arg1: number[], arg2: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
translationRotate(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaternionfc_): this;
setPerspective(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
rotateAffineXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4f_): this;
set(arg0: Internal.AxisAngle4d_): this;
m33(arg0: number): this;
set(arg0: number, arg1: Internal.FloatBuffer_): this;
set(arg0: Internal.Quaternionfc_): this;
rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): this;
testAab(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): boolean;
rotationXYZ(arg0: number, arg1: number, arg2: number): this;
m10(arg0: number): this;
m13(): number;
scaling(arg0: number, arg1: number, arg2: number): this;
transformProject(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformAab(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: net.coderbot.iris.vendored.joml.Vector3f_, arg3: net.coderbot.iris.vendored.joml.Vector3f_): this;
unprojectInv(arg0: Internal.Vector3fc_, arg1: number[], arg2: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
project(arg0: Internal.Vector3fc_, arg1: number[], arg2: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
setOrtho2DLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
translationRotateScale(arg0: Internal.Vector3fc_, arg1: Internal.Quaternionfc_, arg2: Internal.Vector3fc_): this;
lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4f_): this;
swap(arg0: Internal.Matrix4f_): this;
frustumRayDir(arg0: number, arg1: number, arg2: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
translate(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4f_): this;
translationRotateScale(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): this;
rotateAffine(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): this;
mulTranslationAffine(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): this;
ortho2DLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): this;
m20(arg0: number): this;
invertFrustum(): this;
m02(): number;
lookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
invert(arg0: Internal.Matrix4f_): this;
translationRotateScaleInvert(arg0: Internal.Vector3fc_, arg1: Internal.Quaternionfc_, arg2: number): this;
get4x3(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
transformProject(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
sub(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): this;
translation(arg0: number, arg1: number, arg2: number): this;
set(arg0: Internal.ByteBuffer_): this;
mul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number, arg12: number, arg13: number, arg14: number, arg15: number, arg16: Internal.Matrix4f_): this;
invertAffine(): this;
rotateY(arg0: number, arg1: Internal.Matrix4f_): this;
reflect(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
mul(arg0: Internal.Matrix4x3fc_): this;
set(arg0: Internal.AxisAngle4f_): this;
transformDirection(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
translateLocal(arg0: number, arg1: number, arg2: number): this;
transformTranspose(arg0: number, arg1: number, arg2: number, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
readExternal(arg0: Internal.ObjectInput_): void;
rotateXYZ(arg0: number, arg1: number, arg2: number): this;
m32(arg0: number): this;
reflection(arg0: number, arg1: number, arg2: number, arg3: number): this;
translateLocal(arg0: Internal.Vector3fc_): this;
get(arg0: Internal.Matrix4d_): Internal.Matrix4d;
rotation(arg0: number, arg1: number, arg2: number, arg3: number): this;
reflect(arg0: number, arg1: number, arg2: number, arg3: number): this;
setOrtho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
arcball(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4f_): this;
fma4x3(arg0: Internal.Matrix4fc_, arg1: number, arg2: Internal.Matrix4f_): this;
assume(arg0: number): this;
transformTranspose(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number): this;
lookAt(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_, arg3: Internal.Matrix4f_): this;
m03(): number;
frustumAabb(arg0: net.coderbot.iris.vendored.joml.Vector3f_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
rotationTowards(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
perspectiveRect(arg0: number, arg1: number, arg2: number, arg3: number): this;
transformDirection(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transform(arg0: number, arg1: number, arg2: number, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
normalize3x3(arg0: Internal.Matrix4f_): this;
rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4f_): this;
rotateX(arg0: number, arg1: Internal.Matrix4f_): this;
invertFrustum(arg0: Internal.Matrix4f_): this;
setPerspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
perspectiveOffCenter(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4f_): this;
perspectiveOffCenter(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
normalize3x3(): this;
scale(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4f_): this;
perspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): this;
set(arg0: Internal.FloatBuffer_): this;
setFrustumLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
m31(arg0: number): this;
get(arg0: Internal.Matrix4f_): this;
invertAffine(arg0: Internal.Matrix4f_): this;
hashCode(): number;
rotationAround(arg0: Internal.Quaternionfc_, arg1: number, arg2: number, arg3: number): this;
setOrthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): this;
normalize3x3(arg0: Internal.Matrix3f_): Internal.Matrix3f;
unprojectInv(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateZ(arg0: number): this;
m03(arg0: number): this;
getNormalizedRotation(arg0: Internal.Quaternionf_): Internal.Quaternionf;
set(arg0: number[]): this;
get4x3Transposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
translationRotateScaleMulAffine(arg0: Internal.Vector3fc_, arg1: Internal.Quaternionfc_, arg2: Internal.Vector3fc_, arg3: Internal.Matrix4f_): this;
orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number): this;
withLookAtUp(arg0: Internal.Vector3fc_): this;
ortho2D(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): this;
transpose3x3(arg0: Internal.Matrix3f_): Internal.Matrix3f;
cofactor3x3(arg0: Internal.Matrix3f_): Internal.Matrix3f;
rotateTowardsXY(arg0: number, arg1: number): this;
mul4x3ComponentWise(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): this;
transformTranspose(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
scale(arg0: number, arg1: Internal.Matrix4f_): this;
mulPerspectiveAffine(arg0: Internal.Matrix4fc_): this;
pick(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number[]): this;
rotateLocalZ(arg0: number, arg1: Internal.Matrix4f_): this;
lookAlong(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4f_): this;
mulLocal(arg0: Internal.Matrix4fc_): this;
get4x3(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
set(arg0: number[], arg1: number): this;
shadow(arg0: net.coderbot.iris.vendored.joml.Vector4f_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Internal.Matrix4f_): this;
cofactor3x3(arg0: Internal.Matrix4f_): this;
mulPerspectiveAffine(arg0: Internal.Matrix4x3fc_): this;
add4x3(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): this;
transformAab(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: net.coderbot.iris.vendored.joml.Vector3f_, arg7: net.coderbot.iris.vendored.joml.Vector3f_): this;
static projViewFromRectangle(arg0: net.coderbot.iris.vendored.joml.Vector3f_, arg1: net.coderbot.iris.vendored.joml.Vector3f_, arg2: net.coderbot.iris.vendored.joml.Vector3f_, arg3: net.coderbot.iris.vendored.joml.Vector3f_, arg4: number, arg5: boolean, arg6: Internal.Matrix4f_, arg7: Internal.Matrix4f_): void;
rotation(arg0: Internal.Quaternionfc_): this;
perspectiveOffCenter(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
sub4x3(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): this;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4f_): this;
transformAffine(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
scale(arg0: number): this;
transpose3x3(arg0: Internal.Matrix4f_): this;
rotateLocalZ(arg0: number): this;
m02(arg0: number): this;
invert(): this;
rotateY(arg0: number): this;
setRow(arg0: number, arg1: Internal.Vector4fc_): this;
rotate(arg0: number, arg1: number, arg2: number, arg3: number): this;
perspective(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
scale(arg0: Internal.Vector3fc_): this;
pick(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number[], arg5: Internal.Matrix4f_): this;
reflection(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
scaleLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4f_): this;
unprojectInv(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
rotateTowardsXY(arg0: number, arg1: number, arg2: Internal.Matrix4f_): this;
mulComponentWise(arg0: Internal.Matrix4fc_): this;
getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
rotate(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4f_): this;
mulAffine(arg0: Internal.Matrix4fc_): this;
rotateZ(arg0: number, arg1: Internal.Matrix4f_): this;
rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4f_): this;
setFrustum(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
translationRotateScaleInvert(arg0: Internal.Vector3fc_, arg1: Internal.Quaternionfc_, arg2: Internal.Vector3fc_): this;
perspectiveInvOrigin(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
setTransposed(arg0: number[]): this;
determineProperties(): this;
setRowColumn(arg0: number, arg1: number, arg2: number): this;
rotateLocalY(arg0: number): this;
normal(arg0: Internal.Matrix4f_): this;
scale(arg0: number, arg1: number, arg2: number): this;
translationRotateScale(arg0: Internal.Vector3fc_, arg1: Internal.Quaternionfc_, arg2: number): this;
m01(arg0: number): this;
mulLocalAffine(arg0: Internal.Matrix4fc_): this;
lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
origin(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
frustum(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4f_): this;
unprojectRay(arg0: number, arg1: number, arg2: number[], arg3: net.coderbot.iris.vendored.joml.Vector3f_, arg4: net.coderbot.iris.vendored.joml.Vector3f_): this;
rotateAffineYXZ(arg0: number, arg1: number, arg2: number): this;
setLookAlong(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
get3x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
rotateXYZ(arg0: Internal.Vector3fc_): this;
translateLocal(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4f_): this;
invertPerspectiveView(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4f_): this;
translationRotateScale(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number): this;
get4x3Transposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
trapezoidCrop(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): this;
fma4x3(arg0: Internal.Matrix4fc_, arg1: number): this;
rotateLocalX(arg0: number, arg1: Internal.Matrix4f_): this;
obliqueZ(arg0: number, arg1: number, arg2: Internal.Matrix4f_): this;
identity(): this;
m13(arg0: number): this;
scaling(arg0: number): this;
setFrustum(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
rotateTowards(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4f_): this;
setFrustumLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
determinant3x3(): number;
shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): this;
get(arg0: number, arg1: number): number;
scaleXY(arg0: number, arg1: number, arg2: Internal.Matrix4f_): this;
unprojectRay(arg0: Internal.Vector2fc_, arg1: number[], arg2: net.coderbot.iris.vendored.joml.Vector3f_, arg3: net.coderbot.iris.vendored.joml.Vector3f_): this;
transformPosition(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
rotateLocalX(arg0: number): this;
transpose(arg0: Internal.Matrix4f_): this;
get3x4(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
m00(arg0: number): this;
m23(arg0: number): this;
setOrthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number): this;
unproject(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformPosition(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
mul3x3(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4f_): this;
scaleXY(arg0: number, arg1: number): this;
transformProject(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
setPerspectiveOffCenter(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
rotateAroundLocal(arg0: Internal.Quaternionfc_, arg1: number, arg2: number, arg3: number): this;
mul3x3(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
perspectiveNear(): number;
rotateLocalY(arg0: number, arg1: Internal.Matrix4f_): this;
rotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): this;
orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): this;
sub(arg0: Internal.Matrix4fc_): this;
normal(arg0: Internal.Matrix3f_): Internal.Matrix3f;
ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4f_): this;
unproject(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
m12(arg0: number): this;
translationRotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): this;
getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
withLookAtUp(arg0: number, arg1: number, arg2: number): this;
projectedGridRange(arg0: Internal.Matrix4fc_, arg1: number, arg2: number, arg3: Internal.Matrix4f_): this;
obliqueZ(arg0: number, arg1: number): this;
get4x3(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
rotateAround(arg0: Internal.Quaternionfc_, arg1: number, arg2: number, arg3: number): this;
frustumLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4f_): this;
rotateLocal(arg0: Internal.Quaternionfc_): this;
getScale(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number): this;
orthoCrop(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): this;
rotation(arg0: Internal.AxisAngle4f_): this;
getRow(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
mul0(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): this;
setOrthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
isAffine(): boolean;
reflect(arg0: Internal.Quaternionfc_, arg1: Internal.Vector3fc_): this;
get3x4(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
withLookAtUp(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4f_): this;
setRotationYXZ(arg0: number, arg1: number, arg2: number): this;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
setPerspective(arg0: number, arg1: number, arg2: number, arg3: number): this;
getColumn(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
perspectiveRect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): this;
unproject(arg0: Internal.Vector3fc_, arg1: number[], arg2: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
add4x3(arg0: Internal.Matrix4fc_): this;
mul4x3ComponentWise(arg0: Internal.Matrix4fc_): this;
rotateYXZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): this;
perspectiveRect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4f_): this;
orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4f_): this;
get(arg0: number[]): number[];
setTransposed(arg0: Internal.FloatBuffer_): this;
translate(arg0: Internal.Vector3fc_): this;
toString(arg0: Internal.NumberFormat_): string;
getColumn(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4fc_, arg5: Internal.Matrix4f_): this;
setLookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
mulOrthoAffine(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): this;
mulAffineR(arg0: Internal.Matrix4fc_): this;
transformPosition(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
setPerspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
clone(): any;
reflection(arg0: Internal.Quaternionfc_, arg1: Internal.Vector3fc_): this;
writeExternal(arg0: Internal.ObjectOutput_): void;
setTranslation(arg0: Internal.Vector3fc_): this;
lookAtLH(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_): this;
getTransposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
unprojectInvRay(arg0: number, arg1: number, arg2: number[], arg3: net.coderbot.iris.vendored.joml.Vector3f_, arg4: net.coderbot.iris.vendored.joml.Vector3f_): this;
scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
get4x3(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
setPerspectiveRect(arg0: number, arg1: number, arg2: number, arg3: number): this;
rotationTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
rotate(arg0: Internal.AxisAngle4f_): this;
properties(): number;
translate(arg0: number, arg1: number, arg2: number): this;
ortho2D(arg0: number, arg1: number, arg2: number, arg3: number): this;
toString(): string;
mul(arg0: Internal.Matrix3x2fc_, arg1: Internal.Matrix4f_): this;
setFromIntrinsic(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4f_): this;
invertOrtho(arg0: Internal.Matrix4f_): this;
add(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): this;
perspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
perspectiveFar(): number;
originAffine(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
translationRotateScaleMulAffine(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: Internal.Matrix4f_): this;
perspectiveRect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
transform(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
translationRotateScaleInvert(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number): this;
getUnnormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
rotateX(arg0: number): this;
add(arg0: Internal.Matrix4fc_): this;
withLookAtUp(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4f_): this;
transformProject(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotate(arg0: Internal.Quaternionfc_): this;
perspective(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): this;
mulLocalAffine(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): this;
reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4f_): this;
setTransposed(arg0: Internal.ByteBuffer_): this;
lookAlong(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
invertPerspective(arg0: Internal.Matrix4f_): this;
perspectiveFrustumSlice(arg0: number, arg1: number, arg2: Internal.Matrix4f_): this;
transformAffine(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
invertPerspective(): this;
invertPerspectiveView(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): this;
set(arg0: Internal.Matrix3fc_): this;
transformProject(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
rotateAffineXYZ(arg0: number, arg1: number, arg2: number): this;
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
frustum(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
testPoint(arg0: number, arg1: number, arg2: number): boolean;
determinant(): number;
perspectiveFov(): number;
setOrthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
rotateLocal(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4f_): this;
reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): this;
getUnnormalizedRotation(arg0: Internal.Quaternionf_): Internal.Quaternionf;
scaleLocal(arg0: number): this;
getNormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
shadow(arg0: net.coderbot.iris.vendored.joml.Vector4f_, arg1: number, arg2: number, arg3: number, arg4: number): this;
scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4f_): this;
rotate(arg0: number, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4f_): this;
rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4f_): this;
mulComponentWise(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4f_): this;
getEulerAnglesZYX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
setRotationZYX(arg0: number, arg1: number, arg2: number): this;
rotateAffineZYX(arg0: number, arg1: number, arg2: number): this;
mul(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4f_): this;
translationRotateTowards(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_): this;
getTransposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
set3x3(arg0: Internal.Matrix4f_): this;
determinantAffine(): number;
scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4f_): this;
reflect(arg0: Internal.Quaternionfc_, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4f_): this;
m30(): number;
setTransposed(arg0: number[], arg1: number): this;
lerp(arg0: Internal.Matrix4fc_, arg1: number): this;
rotationX(arg0: number): this;
transformAffine(arg0: number, arg1: number, arg2: number, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
sub4x3(arg0: Internal.Matrix4f_): this;
unproject(arg0: Internal.Vector3fc_, arg1: number[], arg2: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
set transposed(arg0: Internal.Matrix4fc_)
get finite(): boolean
set transposed(arg0: number[])
get affine(): boolean
set transposed(arg0: Internal.FloatBuffer_)
set translation(arg0: Internal.Vector3fc_)
set transposed(arg0: Internal.ByteBuffer_)
}
type Matrix4f_ = Matrix4f;
class ParsePosition {
constructor(arg0: number)
hashCode(): number;
toString(): string;
setErrorIndex(arg0: number): void;
getErrorIndex(): number;
getIndex(): number;
equals(arg0: any): boolean;
setIndex(arg0: number): void;
set errorIndex(arg0: number)
get errorIndex(): number
get index(): number
set index(arg0: number)
}
type ParsePosition_ = ParsePosition;
class Matrix4d implements Internal.Matrix4dc, Internal.Cloneable, Internal.Externalizable {
constructor()
constructor(arg0: Internal.DoubleBuffer_)
constructor(arg0: Internal.Matrix3dc_)
constructor(arg0: Internal.Matrix4dc_)
constructor(arg0: Internal.Matrix4fc_)
constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number, arg12: number, arg13: number, arg14: number, arg15: number)
constructor(arg0: Internal.Matrix4x3fc_)
constructor(arg0: Internal.Vector4d_, arg1: Internal.Vector4d_, arg2: Internal.Vector4d_, arg3: Internal.Vector4d_)
constructor(arg0: Internal.Matrix4x3dc_)
transformDirection(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
withLookAtUp(arg0: Internal.Vector3dc_, arg1: Internal.Matrix4d_): this;
mul(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4d_): this;
set(arg0: Internal.Matrix4fc_): this;
determinant3x3(): number;
mul0(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): this;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
scaleLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): this;
shadow(arg0: Internal.Vector4dc_, arg1: number, arg2: number, arg3: number, arg4: number): this;
get4x3(arg0: Internal.Matrix4x3d_): Internal.Matrix4x3d;
pick(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number[]): this;
ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): this;
unprojectRay(arg0: Internal.Vector2dc_, arg1: number[], arg2: Internal.Vector3d_, arg3: Internal.Vector3d_): this;
rotateYXZ(arg0: number, arg1: number, arg2: number): this;
rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number): this;
lookAtLH(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_): this;
perspective(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
rotationAround(arg0: Internal.Quaterniondc_, arg1: number, arg2: number, arg3: number): this;
set4x3(arg0: Internal.Matrix4x3fc_): this;
perspectiveNear(): number;
rotateX(arg0: number, arg1: Internal.Matrix4d_): this;
unprojectInv(arg0: Internal.Vector3dc_, arg1: number[], arg2: Internal.Vector3d_): Internal.Vector3d;
positiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
set(arg0: Internal.Matrix3dc_): this;
set4x3(arg0: Internal.Matrix4dc_): this;
orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number): this;
get4x3Transposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
rotate(arg0: Internal.AxisAngle4d_, arg1: Internal.Matrix4d_): this;
mulOrthoAffine(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): this;
unproject(arg0: Internal.Vector3dc_, arg1: number[], arg2: Internal.Vector3d_): Internal.Vector3d;
get3x3(arg0: Internal.Matrix3d_): Internal.Matrix3d;
mul(arg0: Internal.Matrix4x3dc_): this;
translation(arg0: Internal.Vector3fc_): this;
shadow(arg0: Internal.Vector4d_, arg1: Internal.Matrix4d_): this;
setOrthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4d_): this;
unproject(arg0: Internal.Vector3dc_, arg1: number[], arg2: Internal.Vector4d_): Internal.Vector4d;
mul(arg0: Internal.Matrix4dc_): this;
rotateY(arg0: number, arg1: Internal.Matrix4d_): this;
normalizedPositiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
positiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
transpose(): this;
rotationZYX(arg0: number, arg1: number, arg2: number): this;
ortho2D(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): this;
transpose3x3(): this;
perspectiveOffCenter(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
rotationTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
rotateTranslation(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4d_): this;
transformProject(arg0: Internal.Vector4dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): this;
projectedGridRange(arg0: Internal.Matrix4dc_, arg1: number, arg2: number, arg3: Internal.Matrix4d_): this;
setFloats(arg0: number, arg1: Internal.ByteBuffer_): this;
scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
testAab(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): boolean;
transformPosition(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
mulTranslationAffine(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): this;
project(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Internal.Vector4d_): Internal.Vector4d;
mul3x3(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4d_): this;
rotateTowards(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
zero(): this;
set(arg0: Internal.Matrix4dc_): this;
rotation(arg0: number, arg1: number, arg2: number, arg3: number): this;
m03(): number;
isFinite(): boolean;
rotateXYZ(arg0: Internal.Vector3d_): this;
rotationX(arg0: number): this;
mul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number, arg12: number, arg13: number, arg14: number, arg15: number, arg16: Internal.Matrix4d_): this;
set(arg0: number, arg1: number, arg2: number): this;
transformProject(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): this;
invertPerspectiveView(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): this;
translation(arg0: number, arg1: number, arg2: number): this;
orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
rotateAroundLocal(arg0: Internal.Quaterniondc_, arg1: number, arg2: number, arg3: number): this;
project(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Internal.Vector3d_): Internal.Vector3d;
rotationYXZ(arg0: number, arg1: number, arg2: number): this;
setTransposed(arg0: Internal.Matrix4dc_): this;
normalizedPositiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
mulOrthoAffine(arg0: Internal.Matrix4dc_): this;
rotateAffine(arg0: Internal.Quaternionfc_): this;
ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4d_): this;
invertOrtho(): this;
mul0(arg0: Internal.Matrix4dc_): this;
rotate(arg0: Internal.AxisAngle4f_, arg1: Internal.Matrix4d_): this;
rotateLocal(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4d_): this;
ortho2D(arg0: number, arg1: number, arg2: number, arg3: number): this;
get4x3Transposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
transformDirection(arg0: Internal.Vector3d_): Internal.Vector3d;
m30(arg0: number): this;
fma4x3(arg0: Internal.Matrix4dc_, arg1: number): this;
translate(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4d_): this;
billboardSpherical(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
get(arg0: number[], arg1: number): number[];
setTranslation(arg0: Internal.Vector3dc_): this;
set(arg0: Internal.Matrix4x3fc_): this;
reflect(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4d_): this;
obliqueZ(arg0: number, arg1: number): this;
perspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
setLookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
m02(): number;
trapezoidCrop(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): this;
transformDirection(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
translate(arg0: number, arg1: number, arg2: number): this;
setOrtho2DLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
perspectiveOrigin(arg0: Internal.Vector3d_): Internal.Vector3d;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): this;
mul(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4d_): this;
cofactor3x3(): this;
lookAtPerspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4d_): this;
unprojectInvRay(arg0: number, arg1: number, arg2: number[], arg3: Internal.Vector3d_, arg4: Internal.Vector3d_): this;
set(arg0: Internal.Quaterniondc_): this;
rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): this;
perspectiveFrustumSlice(arg0: number, arg1: number, arg2: Internal.Matrix4d_): this;
normalizedPositiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
scale(arg0: Internal.Vector3dc_, arg1: Internal.Matrix4d_): this;
setFrustum(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
scaleXY(arg0: number, arg1: number): this;
mul(arg0: Internal.Matrix3x2fc_): this;
normal(): this;
m13(): number;
frustumRayDir(arg0: number, arg1: number, arg2: Internal.Vector3d_): Internal.Vector3d;
equals(arg0: any): boolean;
mul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number, arg12: number, arg13: number, arg14: number, arg15: number): this;
translationRotateScaleMulAffine(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: Internal.Matrix4d_): this;
set(arg0: number, arg1: Internal.ByteBuffer_): this;
shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4dc_): this;
mulAffineR(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): this;
frustumAabb(arg0: Internal.Vector3d_, arg1: Internal.Vector3d_): this;
rotateTowardsXY(arg0: number, arg1: number): this;
rotateAffineXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): this;
lookAtPerspective(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4d_): this;
rotateAroundAffine(arg0: Internal.Quaterniondc_, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): this;
rotate(arg0: number, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4d_): this;
mul4x3ComponentWise(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): this;
rotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): this;
ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
frustumPlane(arg0: number, arg1: Internal.Vector4d_): Internal.Vector4d;
perspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
frustumLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
translateLocal(arg0: Internal.Vector3dc_): this;
setLookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number): this;
shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): this;
rotateXYZ(arg0: number, arg1: number, arg2: number): this;
rotateAffine(arg0: Internal.Quaterniondc_): this;
add4x3(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): this;
set(arg0: Internal.Vector4d_, arg1: Internal.Vector4d_, arg2: Internal.Vector4d_, arg3: Internal.Vector4d_): this;
get(arg0: number[], arg1: number): number[];
rotateLocalZ(arg0: number, arg1: Internal.Matrix4d_): this;
lookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
sub4x3(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): this;
scaleLocal(arg0: number, arg1: Internal.Matrix4d_): this;
ortho2DLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
setLookAt(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_): this;
scale(arg0: number): this;
frustumCorner(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
rotationY(arg0: number): this;
setPerspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
mul(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): this;
transformProject(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector4d_): Internal.Vector4d;
rotate(arg0: number, arg1: Internal.Vector3dc_): this;
transform(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
translationRotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
frustum(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
set(arg0: Internal.AxisAngle4d_): this;
rotate(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4d_): this;
set(arg0: number, arg1: Internal.FloatBuffer_): this;
rotationZ(arg0: number): this;
setOrthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number): this;
orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): this;
set(arg0: Internal.Quaternionfc_): this;
frustum(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): this;
frustum(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
getFloats(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
lookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4d_): this;
reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): this;
transformProject(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector3d_): Internal.Vector3d;
rotateLocalY(arg0: number, arg1: Internal.Matrix4d_): this;
rotateLocal(arg0: Internal.Quaterniondc_): this;
translationRotateScale(arg0: Internal.Vector3fc_, arg1: Internal.Quaternionfc_, arg2: Internal.Vector3fc_): this;
rotationXYZ(arg0: number, arg1: number, arg2: number): this;
getTranslation(arg0: Internal.Vector3d_): Internal.Vector3d;
invertFrustum(): this;
perspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4d_): this;
perspectiveOffCenter(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
translateLocal(arg0: Internal.Vector3dc_, arg1: Internal.Matrix4d_): this;
fma4x3(arg0: Internal.Matrix4dc_, arg1: number, arg2: Internal.Matrix4d_): this;
billboardCylindrical(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_): this;
mul3x3(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
rotateZ(arg0: number): this;
normalize3x3(arg0: Internal.Matrix4d_): this;
set(arg0: Internal.ByteBuffer_): this;
set4x3(arg0: Internal.Matrix4x3dc_): this;
readExternal(arg0: Internal.ObjectInput_): void;
scaling(arg0: Internal.Vector3dc_): this;
translateLocal(arg0: Internal.Vector3fc_): this;
set(arg0: Internal.AxisAngle4f_): this;
translationRotateScale(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): this;
invertAffine(): this;
get(arg0: Internal.Matrix4d_): this;
rotationTowards(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
perspectiveRect(arg0: number, arg1: number, arg2: number, arg3: number): this;
translationRotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): this;
rotateLocalX(arg0: number, arg1: Internal.Matrix4d_): this;
lerp(arg0: Internal.Matrix4dc_, arg1: number): this;
transformPosition(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
setOrthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
normalize3x3(arg0: Internal.Matrix3d_): Internal.Matrix3d;
set(arg0: Internal.DoubleBuffer_): this;
swap(arg0: Internal.Matrix4d_): this;
assume(arg0: number): this;
translation(arg0: Internal.Vector3dc_): this;
transformProject(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
unprojectInv(arg0: Internal.Vector3dc_, arg1: number[], arg2: Internal.Vector4d_): Internal.Vector4d;
setColumn(arg0: number, arg1: Internal.Vector4dc_): this;
rotateZYX(arg0: number, arg1: number, arg2: number): this;
affineSpan(arg0: Internal.Vector3d_, arg1: Internal.Vector3d_, arg2: Internal.Vector3d_, arg3: Internal.Vector3d_): this;
lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
invert(arg0: Internal.Matrix4d_): this;
rotate(arg0: number, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4d_): this;
lookAtLH(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_, arg3: Internal.Matrix4d_): this;
transformDirection(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
unprojectInv(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Internal.Vector3d_): Internal.Vector3d;
rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): this;
rotate(arg0: number, arg1: Internal.Vector3fc_): this;
translationRotateScale(arg0: Internal.Vector3dc_, arg1: Internal.Quaterniondc_, arg2: Internal.Vector3dc_): this;
ortho2DLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): this;
reflect(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
getFloats(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
reflection(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
rotate(arg0: number, arg1: number, arg2: number, arg3: number): this;
get(arg0: number, arg1: number): number;
mulAffine(arg0: Internal.Matrix4dc_): this;
mulPerspectiveAffine(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4d_): this;
scaleLocal(arg0: number, arg1: number, arg2: number): this;
set(arg0: Internal.FloatBuffer_): this;
normalize3x3(): this;
hashCode(): number;
rotateAffine(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): this;
rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): this;
unprojectRay(arg0: number, arg1: number, arg2: number[], arg3: Internal.Vector3d_, arg4: Internal.Vector3d_): this;
translate(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): this;
transformTranspose(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector4d_): Internal.Vector4d;
transformAab(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3d_, arg3: Internal.Vector3d_): this;
rotateAffineZYX(arg0: number, arg1: number, arg2: number): this;
rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
add(arg0: Internal.Matrix4dc_): this;
obliqueZ(arg0: number, arg1: number, arg2: Internal.Matrix4d_): this;
getNormalizedRotation(arg0: Internal.Quaternionf_): Internal.Quaternionf;
mulPerspectiveAffine(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): this;
set(arg0: number[]): this;
setOrthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
transformProject(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): this;
lookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4d_): this;
mulLocal(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): this;
lookAt(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_, arg3: Internal.Matrix4d_): this;
m20(): number;
mulLocalAffine(arg0: Internal.Matrix4dc_): this;
unproject(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Internal.Vector3d_): Internal.Vector3d;
perspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): this;
m12(arg0: number): this;
rotateX(arg0: number): this;
invertFrustum(arg0: Internal.Matrix4d_): this;
translationRotateScale(arg0: Internal.Vector3fc_, arg1: Internal.Quaternionfc_, arg2: number): this;
orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4d_): this;
perspectiveFov(): number;
scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): this;
equals(arg0: Internal.Matrix4dc_, arg1: number): boolean;
invertAffine(arg0: Internal.Matrix4d_): this;
rotation(arg0: Internal.Quaternionfc_): this;
unprojectInv(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Internal.Vector4d_): Internal.Vector4d;
rotation(arg0: number, arg1: Internal.Vector3dc_): this;
m31(): number;
translateLocal(arg0: number, arg1: number, arg2: number): this;
testSphere(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
unproject(arg0: number, arg1: number, arg2: number, arg3: number[], arg4: Internal.Vector4d_): Internal.Vector4d;
setTranslation(arg0: number, arg1: number, arg2: number): this;
lookAlong(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4d_): this;
rotateAroundLocal(arg0: Internal.Quaterniondc_, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): this;
m01(arg0: number): this;
withLookAtUp(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): this;
transform(arg0: Internal.Vector4d_): Internal.Vector4d;
normal(arg0: Internal.Matrix4d_): this;
setLookAtLH(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_): this;
setOrtho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
setRowColumn(arg0: number, arg1: number, arg2: number): this;
origin(arg0: Internal.Vector3d_): Internal.Vector3d;
reflection(arg0: number, arg1: number, arg2: number, arg3: number): this;
setLookAlong(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
invert(): this;
set(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number, arg12: number, arg13: number, arg14: number, arg15: number): this;
cofactor3x3(arg0: Internal.Matrix3d_): Internal.Matrix3d;
orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
rotateLocalX(arg0: number): this;
perspectiveOffCenter(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4d_): this;
set(arg0: number[], arg1: number): this;
setOrthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
rotateY(arg0: number): this;
setFromIntrinsic(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
rotateTowardsXY(arg0: number, arg1: number, arg2: Internal.Matrix4d_): this;
m13(arg0: number): this;
scale(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): this;
mulPerspectiveAffine(arg0: Internal.Matrix4dc_): this;
getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
mul(arg0: Internal.Matrix3x2dc_, arg1: Internal.Matrix4d_): this;
transform(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector4d_): Internal.Vector4d;
setPerspectiveRect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
scale(arg0: number, arg1: number, arg2: number): this;
lookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number): this;
cofactor3x3(arg0: Internal.Matrix4d_): this;
add4x3(arg0: Internal.Matrix4fc_, arg1: Internal.Matrix4d_): this;
set(arg0: number, arg1: Internal.DoubleBuffer_): this;
determineProperties(): this;
setRotationZYX(arg0: number, arg1: number, arg2: number): this;
translationRotateScaleInvert(arg0: Internal.Vector3fc_, arg1: Internal.Quaternionfc_, arg2: Internal.Vector3fc_): this;
m30(): number;
add(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): this;
transformAffine(arg0: Internal.Vector4d_): Internal.Vector4d;
m02(arg0: number): this;
identity(): this;
setPerspectiveOffCenter(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
getRowColumn(arg0: number, arg1: number): number;
orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): this;
rotateAround(arg0: Internal.Quaterniondc_, arg1: number, arg2: number, arg3: number): this;
reflect(arg0: number, arg1: number, arg2: number, arg3: number): this;
sub(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): this;
perspectiveRect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
rotateAffineZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): this;
rotateLocalY(arg0: number): this;
mulLocalAffine(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): this;
rotateTowards(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4d_): this;
normal(arg0: Internal.Matrix3d_): Internal.Matrix3d;
rotateAffineXYZ(arg0: number, arg1: number, arg2: number): this;
transformAffine(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
translationRotateScaleInvert(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number): this;
rotate(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4d_): this;
add4x3(arg0: Internal.Matrix4dc_): this;
withLookAtUp(arg0: Internal.Vector3dc_): this;
transformDirection(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
pick(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number[], arg5: Internal.Matrix4d_): this;
frustumLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
rotateTranslation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): this;
perspectiveInvOrigin(arg0: Internal.Vector3d_): Internal.Vector3d;
rotation(arg0: number, arg1: Internal.Vector3fc_): this;
arcball(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
unprojectInvRay(arg0: Internal.Vector2dc_, arg1: number[], arg2: Internal.Vector3d_, arg3: Internal.Vector3d_): this;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
setOrtho2D(arg0: number, arg1: number, arg2: number, arg3: number): this;
getScale(arg0: Internal.Vector3d_): Internal.Vector3d;
m03(arg0: number): this;
rotation(arg0: Internal.AxisAngle4d_): this;
shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4dc_, arg5: Internal.Matrix4d_): this;
rotateAffine(arg0: number, arg1: number, arg2: number, arg3: number): this;
orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number): this;
ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
transformTranspose(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
frustumLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): this;
rotateLocalZ(arg0: number): this;
transpose3x3(arg0: Internal.Matrix3d_): Internal.Matrix3d;
transformTranspose(arg0: Internal.Vector4d_): Internal.Vector4d;
translateLocal(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4d_): this;
translationRotateScaleInvert(arg0: Internal.Vector3dc_, arg1: Internal.Quaterniondc_, arg2: number): this;
project(arg0: Internal.Vector3dc_, arg1: number[], arg2: Internal.Vector3d_): Internal.Vector3d;
setPerspective(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
translationRotateScaleInvert(arg0: Internal.Vector3dc_, arg1: Internal.Quaterniondc_, arg2: Internal.Vector3dc_): this;
scaling(arg0: number, arg1: number, arg2: number): this;
mulComponentWise(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): this;
scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: number): this;
scale(arg0: Internal.Vector3dc_): this;
rotateAffineYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): this;
perspective(arg0: number, arg1: number, arg2: number, arg3: number): this;
mulComponentWise(arg0: Internal.Matrix4dc_): this;
getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
perspectiveRect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): this;
lerp(arg0: Internal.Matrix4dc_, arg1: number, arg2: Internal.Matrix4d_): this;
transformDirection(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4d_): this;
rotateZYX(arg0: Internal.Vector3d_): this;
project(arg0: Internal.Vector3dc_, arg1: number[], arg2: Internal.Vector4d_): Internal.Vector4d;
rotateLocal(arg0: Internal.Quaternionfc_): this;
rotation(arg0: Internal.AxisAngle4f_): this;
transpose(arg0: Internal.Matrix4d_): this;
transpose3x3(arg0: Internal.Matrix4d_): this;
shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: Internal.Matrix4d_): this;
setFrustumLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
m31(arg0: number): this;
rotateAffine(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4d_): this;
isAffine(): boolean;
setPerspectiveLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
get4x3Transposed(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
translate(arg0: Internal.Vector3dc_, arg1: Internal.Matrix4d_): this;
m01(): number;
setRotationXYZ(arg0: number, arg1: number, arg2: number): this;
rotate(arg0: Internal.Quaterniondc_): this;
setOrtho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
mul(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4d_): this;
rotateAround(arg0: Internal.Quaterniondc_, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): this;
rotate(arg0: Internal.AxisAngle4d_): this;
frustum(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4d_): this;
getRow(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
m20(arg0: number): this;
rotationTowardsXY(arg0: number, arg1: number): this;
scaleLocal(arg0: number): this;
mul(arg0: Internal.Matrix3x2fc_, arg1: Internal.Matrix4d_): this;
get(arg0: number[]): number[];
reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
translate(arg0: Internal.Vector3fc_): this;
add4x3(arg0: Internal.Matrix4fc_): this;
toString(arg0: Internal.NumberFormat_): string;
m12(): number;
scale(arg0: number, arg1: Internal.Matrix4d_): this;
setLookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
rotateTranslation(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4d_): this;
translationRotateScaleMulAffine(arg0: Internal.Vector3fc_, arg1: Internal.Quaterniondc_, arg2: Internal.Vector3fc_, arg3: Internal.Matrix4d_): this;
translationRotateScaleInvert(arg0: Internal.Vector3fc_, arg1: Internal.Quaternionfc_, arg2: number): this;
arcball(arg0: number, arg1: Internal.Vector3dc_, arg2: number, arg3: number): this;
originAffine(arg0: Internal.Vector3d_): Internal.Vector3d;
clone(): any;
rotate(arg0: Internal.AxisAngle4f_): this;
getRow(arg0: number, arg1: Internal.Vector4d_): Internal.Vector4d;
static projViewFromRectangle(arg0: Internal.Vector3d_, arg1: Internal.Vector3d_, arg2: Internal.Vector3d_, arg3: Internal.Vector3d_, arg4: number, arg5: boolean, arg6: Internal.Matrix4d_, arg7: Internal.Matrix4d_): void;
writeExternal(arg0: Internal.ObjectOutput_): void;
rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): this;
transformProject(arg0: Internal.Vector3d_): Internal.Vector3d;
withLookAtUp(arg0: number, arg1: number, arg2: number): this;
set(arg0: Internal.Matrix4x3dc_): this;
m23(): number;
m00(): number;
mul(arg0: Internal.Matrix4f_): this;
lookAt(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_): this;
invertPerspective(arg0: Internal.Matrix4d_): this;
get(arg0: number[]): number[];
determinant(): number;
frustumLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4d_): this;
properties(): number;
m32(arg0: number): this;
rotateYXZ(arg0: Internal.Vector3d_): this;
toString(): string;
setPerspectiveOffCenter(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
perspectiveOffCenter(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): this;
set(arg0: number[], arg1: number): this;
sub(arg0: Internal.Matrix4dc_): this;
mul(arg0: Internal.Matrix3x2dc_): this;
perspectiveRect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4d_): this;
transformProject(arg0: Internal.Vector4d_): Internal.Vector4d;
getTransposed(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): this;
m11(): number;
determinantAffine(): number;
transformPosition(arg0: Internal.Vector3d_): Internal.Vector3d;
translationRotateTowards(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_): this;
m21(arg0: number): this;
getUnnormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
reflection(arg0: Internal.Quaterniondc_, arg1: Internal.Vector3dc_): this;
mulLocal(arg0: Internal.Matrix4dc_): this;
transformAffine(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector4d_): Internal.Vector4d;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
translationRotateScale(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number): this;
arcball(arg0: number, arg1: Internal.Vector3dc_, arg2: number, arg3: number, arg4: Internal.Matrix4d_): this;
rotate(arg0: Internal.Quaternionfc_): this;
m22(): number;
invertPerspectiveView(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4d_): this;
scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): this;
getEulerAnglesZYX(arg0: Internal.Vector3d_): Internal.Vector3d;
get4x3Transposed(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
set(arg0: number[]): this;
mulAffine(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): this;
get(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
m10(arg0: number): this;
m33(arg0: number): this;
set3x3(arg0: Internal.Matrix3dc_): this;
setPerspectiveRect(arg0: number, arg1: number, arg2: number, arg3: number): this;
rotateZ(arg0: number, arg1: Internal.Matrix4d_): this;
reflection(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
translate(arg0: Internal.Vector3dc_): this;
setFrustumLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean): this;
invertPerspective(): this;
rotation(arg0: Internal.Quaterniondc_): this;
shadow(arg0: Internal.Vector4dc_, arg1: Internal.Matrix4dc_, arg2: Internal.Matrix4d_): this;
m10(): number;
m33(): number;
mulAffineR(arg0: Internal.Matrix4dc_): this;
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
sub4x3(arg0: Internal.Matrix4dc_): this;
invertOrtho(arg0: Internal.Matrix4d_): this;
m22(arg0: number): this;
translationRotateScale(arg0: Internal.Vector3dc_, arg1: Internal.Quaterniondc_, arg2: number): this;
getTransposed(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
getUnnormalizedRotation(arg0: Internal.Quaternionf_): Internal.Quaternionf;
set3x3(arg0: Internal.Matrix4dc_): this;
setRow(arg0: number, arg1: Internal.Vector4dc_): this;
rotateAffine(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4d_): this;
reflect(arg0: Internal.Quaterniondc_, arg1: Internal.Vector3dc_): this;
perspective(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4d_): this;
reflect(arg0: Internal.Quaterniondc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4d_): this;
getNormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
testPoint(arg0: number, arg1: number, arg2: number): boolean;
scaling(arg0: number): this;
lookAlong(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
perspective(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): this;
billboardSpherical(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_): this;
shadow(arg0: Internal.Vector4dc_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Internal.Matrix4d_): this;
translationRotate(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaterniondc_): this;
rotateAffineYXZ(arg0: number, arg1: number, arg2: number): this;
getColumn(arg0: number, arg1: Internal.Vector4d_): Internal.Vector4d;
setOrthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
m21(): number;
perspectiveFar(): number;
setFrustum(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
mul4x3ComponentWise(arg0: Internal.Matrix4dc_): this;
translateLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4d_): this;
m11(arg0: number): this;
setRotationYXZ(arg0: number, arg1: number, arg2: number): this;
get(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
arcball(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4d_): this;
positiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
transformAab(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Vector3d_, arg7: Internal.Vector3d_): this;
setPerspective(arg0: number, arg1: number, arg2: number, arg3: number): this;
orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4d_): this;
getColumn(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
setFloats(arg0: Internal.ByteBuffer_): this;
m32(): number;
orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean): this;
scaleXY(arg0: number, arg1: number, arg2: Internal.Matrix4d_): this;
orthoCrop(arg0: Internal.Matrix4dc_, arg1: Internal.Matrix4d_): this;
m00(arg0: number): this;
m23(arg0: number): this;
rotateLocal(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4d_): this;
get finite(): boolean
set transposed(arg0: Internal.Matrix4dc_)
set translation(arg0: Internal.Vector3dc_)
get affine(): boolean
set floats(arg0: Internal.ByteBuffer_)
}
type Matrix4d_ = Matrix4d;
class FrameType extends Internal.Enum<Internal.FrameType> {
getDisplayName(): Internal.Component;
static valueOf($$0: string): Internal.FrameType;
getName(): string;
getTexture(): number;
static byName($$0: string): Internal.FrameType;
static values(): Internal.FrameType[];
getChatColor(): Internal.ChatFormatting;
get displayName(): Internal.Component
get name(): string
get texture(): number
get chatColor(): Internal.ChatFormatting
readonly static "TASK": Internal.FrameType;
readonly static "CHALLENGE": Internal.FrameType;
readonly static "GOAL": Internal.FrameType;
}
type FrameType_ = "challenge" | FrameType | "goal" | "task";
class BlackstoneReplaceProcessor extends Internal.StructureProcessor {
processBlock($$0: Internal.LevelReader_, $$1: BlockPos_, $$2: BlockPos_, $$3: Internal.StructureTemplate$StructureBlockInfo_, $$4: Internal.StructureTemplate$StructureBlockInfo_, $$5: Internal.StructurePlaceSettings_): Internal.StructureTemplate$StructureBlockInfo;
readonly static "INSTANCE": Internal.BlackstoneReplaceProcessor;
readonly static "CODEC": any;
}
type BlackstoneReplaceProcessor_ = BlackstoneReplaceProcessor;
interface IEventHandler {
onEvent(arg0: Internal.EventJS_): void;
}
type IEventHandler_ = ((arg0: Internal.EventJS)=>void) | IEventHandler;
class ImmutableMultiset$Builder <E> extends Internal.ImmutableCollection$Builder<E> {
constructor()
add(arg0: any[]): Internal.ImmutableCollection$Builder<any>;
addAll(arg0: Internal.Iterator_<any>): Internal.ImmutableCollection$Builder<any>;
addCopies(arg0: E, arg1: number): this;
setCount(arg0: E, arg1: number): this;
addAll(arg0: Internal.Iterable_<any>): Internal.ImmutableCollection$Builder<any>;
build(): Internal.ImmutableCollection<any>;
add(arg0: any): Internal.ImmutableCollection$Builder<any>;
}
type ImmutableMultiset$Builder_<E> = ImmutableMultiset$Builder<E>;
class ShapelessRecipe implements Internal.CraftingRecipe {
constructor($$0: ResourceLocation_, $$1: string, $$2: Internal.ItemStack_, $$3: Internal.NonNullList_<Internal.Ingredient_>)
getIngredients(): Internal.NonNullList<Internal.Ingredient>;
isSpecial(): boolean;
getGroup(): string;
assemble(arg0: Internal.Container_): Internal.ItemStack;
getType(): Internal.RecipeType<any>;
getToastSymbol(): Internal.ItemStack;
matches($$0: Internal.CraftingContainer_, $$1: Internal.Level_): boolean;
canCraftInDimensions($$0: number, $$1: number): boolean;
getRemainingItems($$0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
getSerializer(): Internal.RecipeSerializer<any>;
getId(): ResourceLocation;
isIncomplete(): boolean;
assemble($$0: Internal.CraftingContainer_): Internal.ItemStack;
matches(arg0: Internal.Container_, arg1: Internal.Level_): boolean;
getResultItem(): Internal.ItemStack;
get ingredients(): Internal.NonNullList<Internal.Ingredient>
get special(): boolean
get group(): string
get type(): Internal.RecipeType<any>
get toastSymbol(): Internal.ItemStack
get serializer(): Internal.RecipeSerializer<any>
get id(): ResourceLocation
get incomplete(): boolean
get resultItem(): Internal.ItemStack
readonly "ingredients": Internal.NonNullList<Internal.Ingredient>;
readonly "result": Internal.ItemStack;
readonly "group": string;
}
type ShapelessRecipe_ = ShapelessRecipe;
abstract class ClientboundPlayerInfoPacket$Action extends Internal.Enum<Internal.ClientboundPlayerInfoPacket$Action> {
static values(): Internal.ClientboundPlayerInfoPacket$Action[];
static valueOf($$0: string): Internal.ClientboundPlayerInfoPacket$Action;
readonly static "REMOVE_PLAYER": any;
readonly static "UPDATE_DISPLAY_NAME": any;
readonly static "UPDATE_LATENCY": any;
readonly static "UPDATE_GAME_MODE": any;
readonly static "ADD_PLAYER": any;
}
type ClientboundPlayerInfoPacket$Action_ = "update_game_mode" | "update_display_name" | "update_latency" | ClientboundPlayerInfoPacket$Action | "remove_player" | "add_player";
class LootContextParam <T> {
constructor($$0: ResourceLocation_)
toString(): string;
getName(): ResourceLocation;
get name(): ResourceLocation
}
type LootContextParam_<T> = LootContextParam<T>;
abstract class PalettedContainer$Strategy {
size(): number;
getConfiguration(arg0: Internal.IdMap_<A>, arg1: number): Internal.PalettedContainer$Configuration<A>;
getIndex($$0: number, $$1: number, $$2: number): number;
readonly static "HASHMAP_PALETTE_FACTORY": any;
readonly static "LINEAR_PALETTE_FACTORY": any;
readonly static "SINGLE_VALUE_PALETTE_FACTORY": any;
readonly static "SECTION_BIOMES": any;
readonly static "SECTION_STATES": any;
}
type PalettedContainer$Strategy_ = PalettedContainer$Strategy;
abstract class StateTestingPredicate implements net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate {
and(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
or(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
test(arg0: any, arg1: any): boolean;
negate(): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
test($$0: Internal.WorldGenLevel_, $$1: BlockPos_): boolean;
}
type StateTestingPredicate_ = StateTestingPredicate;
class GameRules$Type <T> {
constructor($$0: Internal.Supplier_<Internal.ArgumentType_<any>>, $$1: Internal.Function_<Internal.GameRules$Type_<T>, T>, $$2: Internal.BiConsumer_<Internal.MinecraftServer_, T>, $$3: any_<T>)
callVisitor($$0: Internal.GameRules$GameRuleTypeVisitor_, $$1: Internal.GameRules$Key_<T>): void;
createRule(): T;
createArgument($$0: string): Internal.RequiredArgumentBuilder<Internal.CommandSourceStack, any>;
}
type GameRules$Type_<T> = GameRules$Type<T>;
class Material {
constructor($$0: Internal.MaterialColor_, $$1: boolean, $$2: boolean, $$3: boolean, $$4: boolean, $$5: boolean, $$6: boolean, $$7: Internal.PushReaction_)
isReplaceable(): boolean;
isSolid(): boolean;
isSolidBlocking(): boolean;
blocksMotion(): boolean;
getColor(): Internal.MaterialColor;
isLiquid(): boolean;
isFlammable(): boolean;
getPushReaction(): Internal.PushReaction;
get replaceable(): boolean
get solid(): boolean
get solidBlocking(): boolean
get color(): Internal.MaterialColor
get liquid(): boolean
get flammable(): boolean
get pushReaction(): Internal.PushReaction
readonly static "SCULK": Internal.Material;
readonly static "HEAVY_METAL": Internal.Material;
readonly static "PLANT": Internal.Material;
readonly static "SPONGE": Internal.Material;
readonly static "WATER_PLANT": Internal.Material;
readonly static "WOOL": Internal.Material;
readonly static "REPLACEABLE_PLANT": Internal.Material;
readonly static "ICE_SOLID": Internal.Material;
readonly static "BUBBLE_COLUMN": Internal.Material;
readonly static "WOOD": Internal.Material;
readonly static "STONE": Internal.Material;
readonly static "STRUCTURAL_AIR": Internal.Material;
readonly static "REPLACEABLE_FIREPROOF_PLANT": Internal.Material;
readonly static "LAVA": Internal.Material;
readonly static "AMETHYST": Internal.Material;
readonly static "NETHER_WOOD": Internal.Material;
readonly static "DECORATION": Internal.Material;
readonly static "BAMBOO_SAPLING": Internal.Material;
readonly static "EXPLOSIVE": Internal.Material;
readonly static "CACTUS": Internal.Material;
readonly static "DIRT": Internal.Material;
readonly static "LEAVES": Internal.Material;
readonly static "BAMBOO": Internal.Material;
readonly static "SAND": Internal.Material;
readonly static "AIR": Internal.Material;
readonly static "CLOTH_DECORATION": Internal.Material;
readonly static "GRASS": Internal.Material;
readonly static "SHULKER_SHELL": Internal.Material;
readonly static "WEB": Internal.Material;
readonly static "TOP_SNOW": Internal.Material;
readonly static "PISTON": Internal.Material;
readonly static "EGG": Internal.Material;
readonly static "REPLACEABLE_WATER_PLANT": Internal.Material;
readonly static "PORTAL": Internal.Material;
readonly static "MOSS": Internal.Material;
readonly static "ICE": Internal.Material;
readonly static "BARRIER": Internal.Material;
readonly static "GLASS": Internal.Material;
readonly static "FIRE": Internal.Material;
readonly static "WATER": Internal.Material;
readonly static "VEGETABLE": Internal.Material;
readonly static "POWDER_SNOW": Internal.Material;
readonly static "CLAY": Internal.Material;
readonly static "CAKE": Internal.Material;
readonly static "BUILDABLE_GLASS": Internal.Material;
readonly static "SNOW": Internal.Material;
readonly static "METAL": Internal.Material;
}
type Material_ = Material;
interface ChannelFuture extends io.netty.util.concurrent.Future<void> {
channel(): io.netty.channel.Channel;
removeListeners(...arg0: Internal.GenericFutureListener_<any>[]): this;
isVoid(): boolean;
await(): this;
addListeners(...arg0: Internal.GenericFutureListener_<any>[]): this;
removeListener(arg0: Internal.GenericFutureListener_<any>): this;
syncUninterruptibly(): this;
addListener(arg0: Internal.GenericFutureListener_<any>): this;
sync(): this;
awaitUninterruptibly(): this;
get void(): boolean
}
type ChannelFuture_ = ChannelFuture;
class BeeDebugRenderer implements Internal.DebugRenderer$SimpleDebugRenderer {
constructor($$0: Internal.Minecraft_)
render($$0: Internal.PoseStack_, $$1: Internal.MultiBufferSource_, $$2: number, $$3: number, $$4: number): void;
removeBeeInfo($$0: number): void;
addOrUpdateHiveInfo($$0: Internal.BeeDebugRenderer$HiveInfo_): void;
addOrUpdateBeeInfo($$0: Internal.BeeDebugRenderer$BeeInfo_): void;
clear(): void;
}
type BeeDebugRenderer_ = BeeDebugRenderer;
abstract class HitResult {
distanceTo($$0: Internal.Entity_): number;
getLocation(): Vec3;
getType(): Internal.HitResult$Type;
get location(): Vec3
get type(): Internal.HitResult$Type
}
type HitResult_ = HitResult;
interface Float2ObjectFunction <V> extends Internal.DoubleFunction<V>, it.unimi.dsi.fastutil.Function<number, V> {
andThenReference(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Float2ReferenceFunction<T>;
andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Float2FloatFunction;
composeLong(arg0: Internal.Long2FloatFunction_): Internal.Long2ObjectFunction<V>;
getOrDefault(arg0: any, arg1: V): V;
composeByte(arg0: Internal.Byte2FloatFunction_): Internal.Byte2ObjectFunction<V>;
andThenObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Float2ObjectFunction<T>;
composeObject(arg0: Internal.Object2FloatFunction_<any>): Internal.Object2ObjectFunction<T, V>;
andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Float2CharFunction;
getOrDefault(arg0: number, arg1: V): V;
put(arg0: number, arg1: V): V;
composeReference(arg0: Internal.Reference2FloatFunction_<any>): Internal.Reference2ObjectFunction<T, V>;
containsKey(arg0: any): boolean;
composeChar(arg0: Internal.Char2FloatFunction_): Internal.Char2ObjectFunction<V>;
composeDouble(arg0: Internal.Double2FloatFunction_): Internal.Double2ObjectFunction<V>;
andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Float2ByteFunction;
get(arg0: any): V;
put(arg0: any, arg1: any): any;
remove(arg0: number): V;
remove(arg0: any): V;
composeFloat(arg0: Internal.Float2FloatFunction_): this;
get(arg0: number): V;
containsKey(arg0: number): boolean;
apply(arg0: number): V;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, V>;
apply(arg0: number): V;
andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Float2IntFunction;
andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Float2LongFunction;
andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Float2ShortFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, V>;
andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Float2DoubleFunction;
size(): number;
composeShort(arg0: Internal.Short2FloatFunction_): Internal.Short2ObjectFunction<V>;
clear(): void;
defaultReturnValue(): V;
put(arg0: number, arg1: V): V;
composeInt(arg0: Internal.Int2FloatFunction_): Internal.Int2ObjectFunction<V>;
defaultReturnValue(arg0: V): void;
}
type Float2ObjectFunction_<V> = ((arg0: number)=>V) | Float2ObjectFunction<V>;
class DateFormatSymbols implements Internal.Cloneable, Internal.Serializable {
constructor()
constructor(arg0: Internal.Locale_)
clone(): any;
getShortWeekdays(): string[];
getLocalPatternChars(): string;
getShortMonths(): string[];
static getInstance(arg0: Internal.Locale_): Internal.DateFormatSymbols;
setEras(arg0: string[]): void;
setMonths(arg0: string[]): void;
setShortMonths(arg0: string[]): void;
getWeekdays(): string[];
getAmPmStrings(): string[];
setLocalPatternChars(arg0: string): void;
static getAvailableLocales(): Internal.Locale[];
setAmPmStrings(arg0: string[]): void;
setWeekdays(arg0: string[]): void;
setZoneStrings(arg0: string[][]): void;
hashCode(): number;
getEras(): string[];
setShortWeekdays(arg0: string[]): void;
equals(arg0: any): boolean;
getZoneStrings(): string[][];
static getInstance(): Internal.DateFormatSymbols;
getMonths(): string[];
get shortWeekdays(): string[]
get localPatternChars(): string
get shortMonths(): string[]
set eras(arg0: string[])
set months(arg0: string[])
set shortMonths(arg0: string[])
get weekdays(): string[]
get amPmStrings(): string[]
set localPatternChars(arg0: string)
get availableLocales(): Internal.Locale[]
set amPmStrings(arg0: string[])
set weekdays(arg0: string[])
set zoneStrings(arg0: string[][])
get eras(): string[]
set shortWeekdays(arg0: string[])
get zoneStrings(): string[][]
get instance(): Internal.DateFormatSymbols
get months(): string[]
}
type DateFormatSymbols_ = DateFormatSymbols;
class EntryGroup$Builder extends Internal.LootPoolEntryContainer$Builder<Internal.EntryGroup$Builder> {
constructor(...$$0: Internal.LootPoolEntryContainer$Builder_<any>[])
build(): Internal.LootPoolEntryContainer;
append($$0: Internal.LootPoolEntryContainer$Builder_<any>): this;
}
type EntryGroup$Builder_ = EntryGroup$Builder;
interface VillagerDataHolder {
setVillagerData(arg0: Internal.VillagerData_): void;
getVillagerData(): Internal.VillagerData;
set villagerData(arg0: Internal.VillagerData_)
get villagerData(): Internal.VillagerData
}
type VillagerDataHolder_ = VillagerDataHolder;
interface Byte2BooleanFunction extends it.unimi.dsi.fastutil.Function<number, boolean>, Internal.IntPredicate {
andThenShort(arg0: Internal.Boolean2ShortFunction_): Internal.Byte2ShortFunction;
getOrDefault(arg0: any, arg1: any): any;
or(arg0: Internal.IntPredicate_): Internal.IntPredicate;
negate(): Internal.IntPredicate;
composeByte(arg0: Internal.Byte2ByteFunction_): this;
remove(arg0: number): boolean;
composeDouble(arg0: Internal.Double2ByteFunction_): Internal.Double2BooleanFunction;
andThenByte(arg0: Internal.Boolean2ByteFunction_): Internal.Byte2ByteFunction;
containsKey(arg0: any): boolean;
get(arg0: any): boolean;
andThenReference(arg0: Internal.Boolean2ReferenceFunction_<any>): Internal.Byte2ReferenceFunction<T>;
composeFloat(arg0: Internal.Float2ByteFunction_): Internal.Float2BooleanFunction;
put(arg0: number, arg1: boolean): boolean;
put(arg0: any, arg1: any): any;
containsKey(arg0: number): boolean;
put(arg0: number, arg1: boolean): boolean;
andThenInt(arg0: Internal.Boolean2IntFunction_): Internal.Byte2IntFunction;
defaultReturnValue(): boolean;
andThenObject(arg0: Internal.Boolean2ObjectFunction_<any>): Internal.Byte2ObjectFunction<T>;
and(arg0: Internal.IntPredicate_): Internal.IntPredicate;
andThenDouble(arg0: Internal.Boolean2DoubleFunction_): Internal.Byte2DoubleFunction;
get(arg0: number): boolean;
getOrDefault(arg0: any, arg1: boolean): boolean;
composeReference(arg0: Internal.Reference2ByteFunction_<any>): Internal.Reference2BooleanFunction<T>;
andThenChar(arg0: Internal.Boolean2CharFunction_): Internal.Byte2CharFunction;
test(arg0: number): boolean;
composeObject(arg0: Internal.Object2ByteFunction_<any>): Internal.Object2BooleanFunction<T>;
getOrDefault(arg0: number, arg1: boolean): boolean;
composeInt(arg0: Internal.Int2ByteFunction_): Internal.Int2BooleanFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, boolean>;
andThenFloat(arg0: Internal.Boolean2FloatFunction_): Internal.Byte2FloatFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
size(): number;
composeShort(arg0: Internal.Short2ByteFunction_): Internal.Short2BooleanFunction;
andThenLong(arg0: Internal.Boolean2LongFunction_): Internal.Byte2LongFunction;
clear(): void;
apply(arg0: number): boolean;
remove(arg0: any): any;
composeLong(arg0: Internal.Long2ByteFunction_): Internal.Long2BooleanFunction;
defaultReturnValue(arg0: boolean): void;
composeChar(arg0: Internal.Char2ByteFunction_): Internal.Char2BooleanFunction;
}
type Byte2BooleanFunction_ = ((arg0: number)=>boolean) | Byte2BooleanFunction;
class ZonedDateTime implements Internal.ChronoZonedDateTime<Internal.LocalDate>, Internal.Temporal, Internal.Serializable {
getHour(): number;
getMonth(): Internal.Month;
toLocalTime(): Internal.LocalTime;
isAfter(arg0: Internal.ChronoZonedDateTime_<any>): boolean;
minus(arg0: number, arg1: Internal.TemporalUnit_): this;
withDayOfMonth(arg0: number): this;
toInstant(): Internal.Instant;
withLaterOffsetAtOverlap(): this;
plus(arg0: number, arg1: Internal.TemporalUnit_): Internal.Temporal;
getDayOfWeek(): Internal.DayOfWeek;
static ofLocal(arg0: Internal.LocalDateTime_, arg1: Internal.ZoneId_, arg2: Internal.ZoneOffset_): Internal.ZonedDateTime;
compareTo(arg0: any): number;
withMonth(arg0: number): this;
withZoneSameLocal(arg0: Internal.ZoneId_): Internal.ChronoZonedDateTime<any>;
withMinute(arg0: number): this;
getMinute(): number;
withFixedOffsetZone(): this;
minusWeeks(arg0: number): this;
getDayOfMonth(): number;
withDayOfYear(arg0: number): this;
plusSeconds(arg0: number): this;
plusYears(arg0: number): this;
plusMinutes(arg0: number): this;
with(arg0: Internal.TemporalAdjuster_): Internal.Temporal;
plusDays(arg0: number): this;
static of(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: Internal.ZoneId_): Internal.ZonedDateTime;
minusDays(arg0: number): this;
static ofStrict(arg0: Internal.LocalDateTime_, arg1: Internal.ZoneOffset_, arg2: Internal.ZoneId_): Internal.ZonedDateTime;
withYear(arg0: number): this;
compareTo(arg0: Internal.ChronoZonedDateTime_<any>): number;
isSupported(arg0: Internal.TemporalField_): boolean;
format(arg0: Internal.DateTimeFormatter_): string;
getChronology(): Internal.Chronology;
minusSeconds(arg0: number): this;
getYear(): number;
isBefore(arg0: Internal.ChronoZonedDateTime_<any>): boolean;
range(arg0: Internal.TemporalField_): Internal.ValueRange;
get(arg0: Internal.TemporalField_): number;
static parse(arg0: Internal.CharSequence_, arg1: Internal.DateTimeFormatter_): Internal.ZonedDateTime;
static now(arg0: Internal.ZoneId_): Internal.ZonedDateTime;
minusMonths(arg0: number): this;
toEpochSecond(): number;
withSecond(arg0: number): this;
static ofInstant(arg0: Internal.Instant_, arg1: Internal.ZoneId_): Internal.ZonedDateTime;
getMonthValue(): number;
static from(arg0: Internal.TemporalAccessor_): Internal.ZonedDateTime;
static of(arg0: Internal.LocalDateTime_, arg1: Internal.ZoneId_): Internal.ZonedDateTime;
toLocalDate(): Internal.LocalDate;
plusMonths(arg0: number): this;
minusNanos(arg0: number): this;
static now(): Internal.ZonedDateTime;
plusNanos(arg0: number): this;
getZone(): Internal.ZoneId;
static ofInstant(arg0: Internal.LocalDateTime_, arg1: Internal.ZoneOffset_, arg2: Internal.ZoneId_): Internal.ZonedDateTime;
with(arg0: Internal.TemporalField_, arg1: number): this;
getLong(arg0: Internal.TemporalField_): number;
withHour(arg0: number): this;
withEarlierOffsetAtOverlap(): Internal.ChronoZonedDateTime<any>;
minusHours(arg0: number): this;
withNano(arg0: number): this;
getOffset(): Internal.ZoneOffset;
toString(): string;
isEqual(arg0: Internal.ChronoZonedDateTime_<any>): boolean;
getDayOfYear(): number;
query(arg0: Internal.TemporalQuery_<R>): R;
until(arg0: Internal.Temporal_, arg1: Internal.TemporalUnit_): number;
isSupported(arg0: Internal.TemporalUnit_): boolean;
static of(arg0: Internal.LocalDate_, arg1: Internal.LocalTime_, arg2: Internal.ZoneId_): Internal.ZonedDateTime;
getNano(): number;
minusMinutes(arg0: number): this;
getSecond(): number;
toLocalDateTime(): Internal.ChronoLocalDateTime<any>;
plusHours(arg0: number): this;
plus(arg0: Internal.TemporalAmount_): Internal.Temporal;
static parse(arg0: Internal.CharSequence_): Internal.ZonedDateTime;
hashCode(): number;
minusYears(arg0: number): this;
truncatedTo(arg0: Internal.TemporalUnit_): this;
static now(arg0: Internal.Clock_): Internal.ZonedDateTime;
plusWeeks(arg0: number): this;
toOffsetDateTime(): Internal.OffsetDateTime;
equals(arg0: any): boolean;
minus(arg0: Internal.TemporalAmount_): Internal.Temporal;
withZoneSameInstant(arg0: Internal.ZoneId_): Internal.ChronoZonedDateTime<any>;
get hour(): number
get month(): Internal.Month
get dayOfWeek(): Internal.DayOfWeek
get minute(): number
get dayOfMonth(): number
get chronology(): Internal.Chronology
get year(): number
get monthValue(): number
get zone(): Internal.ZoneId
get offset(): Internal.ZoneOffset
get dayOfYear(): number
get nano(): number
get second(): number
}
type ZonedDateTime_ = ZonedDateTime;
abstract class Record {
hashCode(): number;
toString(): string;
equals(arg0: any): boolean;
}
type Record_ = Record;
abstract class AbstractEventExecutorGroup implements Internal.EventExecutorGroup {
constructor()
scheduleWithFixedDelay(arg0: Internal.Runnable_, arg1: number, arg2: number, arg3: Internal.TimeUnit_): io.netty.util.concurrent.ScheduledFuture<any>;
shutdownNow(): Internal.List<Internal.Runnable>;
invokeAny(arg0: Internal.Collection_<any>, arg1: number, arg2: Internal.TimeUnit_): T;
scheduleAtFixedRate(arg0: Internal.Runnable_, arg1: number, arg2: number, arg3: Internal.TimeUnit_): io.netty.util.concurrent.ScheduledFuture<any>;
forEach(arg0: Internal.Consumer_<any>): void;
submit(arg0: Internal.Runnable_, arg1: any): Internal.Future<any>;
shutdownGracefully(): io.netty.util.concurrent.Future<any>;
invokeAll(arg0: Internal.Collection_<any>, arg1: number, arg2: Internal.TimeUnit_): Internal.List<Internal.Future<T>>;
spliterator(): Internal.Spliterator<Internal.EventExecutor>;
invokeAll(arg0: Internal.Collection_<any>): Internal.List<Internal.Future<T>>;
shutdown(): void;
submit(arg0: Internal.Callable_<any>): Internal.Future<any>;
schedule(arg0: Internal.Runnable_, arg1: number, arg2: Internal.TimeUnit_): io.netty.util.concurrent.ScheduledFuture<any>;
submit(arg0: Internal.Runnable_): Internal.Future<any>;
execute(arg0: Internal.Runnable_): void;
invokeAny(arg0: Internal.Collection_<any>): T;
schedule(arg0: Internal.Callable_<any>, arg1: number, arg2: Internal.TimeUnit_): Internal.ScheduledFuture<any>;
}
type AbstractEventExecutorGroup_ = AbstractEventExecutorGroup;
interface Boolean2ShortFunction extends it.unimi.dsi.fastutil.Function<boolean, number> {
composeReference(arg0: Internal.Reference2BooleanFunction_<any>): Internal.Reference2ShortFunction<T>;
getOrDefault(arg0: any, arg1: any): any;
remove(arg0: any): number;
andThenByte(arg0: Internal.Short2ByteFunction_): Internal.Boolean2ByteFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
composeByte(arg0: Internal.Byte2BooleanFunction_): Internal.Byte2ShortFunction;
andThenObject(arg0: Internal.Short2ObjectFunction_<any>): Internal.Boolean2ObjectFunction<T>;
put(arg0: boolean, arg1: number): number;
andThenShort(arg0: Internal.Short2ShortFunction_): this;
containsKey(arg0: any): boolean;
get(arg0: any): number;
andThenDouble(arg0: Internal.Short2DoubleFunction_): Internal.Boolean2DoubleFunction;
apply(arg0: boolean): number;
defaultReturnValue(): number;
andThenInt(arg0: Internal.Short2IntFunction_): Internal.Boolean2IntFunction;
get(arg0: boolean): number;
put(arg0: any, arg1: any): any;
remove(arg0: boolean): number;
andThenLong(arg0: Internal.Short2LongFunction_): Internal.Boolean2LongFunction;
composeShort(arg0: Internal.Short2BooleanFunction_): Internal.Short2ShortFunction;
composeInt(arg0: Internal.Int2BooleanFunction_): Internal.Int2ShortFunction;
andThenFloat(arg0: Internal.Short2FloatFunction_): Internal.Boolean2FloatFunction;
andThenReference(arg0: Internal.Short2ReferenceFunction_<any>): Internal.Boolean2ReferenceFunction<T>;
composeLong(arg0: Internal.Long2BooleanFunction_): Internal.Long2ShortFunction;
composeObject(arg0: Internal.Object2BooleanFunction_<any>): Internal.Object2ShortFunction<T>;
composeDouble(arg0: Internal.Double2BooleanFunction_): Internal.Double2ShortFunction;
put(arg0: boolean, arg1: number): number;
getOrDefault(arg0: boolean, arg1: number): number;
containsKey(arg0: boolean): boolean;
size(): number;
defaultReturnValue(arg0: number): void;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<boolean, T>;
clear(): void;
composeFloat(arg0: Internal.Float2BooleanFunction_): Internal.Float2ShortFunction;
composeChar(arg0: Internal.Char2BooleanFunction_): Internal.Char2ShortFunction;
getOrDefault(arg0: any, arg1: number): number;
andThenChar(arg0: Internal.Short2CharFunction_): Internal.Boolean2CharFunction;
}
type Boolean2ShortFunction_ = Boolean2ShortFunction | ((arg0: boolean)=>number);
interface DensityFunction$ContextProvider {
forIndex(arg0: number): Internal.DensityFunction$FunctionContext;
fillAllDirectly(arg0: number[], arg1: Internal.DensityFunction_): void;
}
type DensityFunction$ContextProvider_ = DensityFunction$ContextProvider;
class ChunkTracker {
constructor()
getChunks(flags: number): Internal.LongStream;
hasMergedFlags(x: number, z: number, flags: number): boolean;
loadChunk(x: number, z: number): boolean;
update(): void;
unloadChunk(x: number, z: number): boolean;
onLightDataAdded(x: number, z: number): void;
}
type ChunkTracker_ = ChunkTracker;
abstract class BanListEntry <T> extends Internal.StoredUserEntry<T> {
constructor($$0: T, $$1: Internal.Date_, $$2: string, $$3: Internal.Date_, $$4: string)
getDisplayName(): Internal.Component;
getExpires(): Internal.Date;
getSource(): string;
getCreated(): Internal.Date;
getReason(): string;
get displayName(): Internal.Component
get expires(): Internal.Date
get source(): string
get created(): Internal.Date
get reason(): string
readonly static "EXPIRES_NEVER": "forever";
readonly static "DATE_FORMAT": Internal.SimpleDateFormat;
}
type BanListEntry_<T> = BanListEntry<T>;
class MathContext implements Internal.Serializable {
constructor(arg0: number)
constructor(arg0: number, arg1: Internal.RoundingMode_)
constructor(arg0: string)
hashCode(): number;
getPrecision(): number;
toString(): string;
equals(arg0: any): boolean;
getRoundingMode(): Internal.RoundingMode;
get precision(): number
get roundingMode(): Internal.RoundingMode
readonly static "DECIMAL128": Internal.MathContext;
readonly static "UNLIMITED": Internal.MathContext;
readonly static "DECIMAL32": Internal.MathContext;
readonly static "DECIMAL64": Internal.MathContext;
}
type MathContext_ = MathContext;
interface ComponentContainer extends Internal.NbtSerializable {
tickServerComponents(): void;
toDynamic(dynamic: Internal.Dynamic_<T>): Internal.Dynamic<T>;
toTag(arg0: Internal.CompoundTag_): Internal.CompoundTag;
tickClientComponents(): void;
keys(): Internal.Set<Internal.ComponentKey<any>>;
copyFrom(arg0: Internal.ComponentContainer_): void;
fromTag(arg0: Internal.CompoundTag_): void;
fromDynamic(dynamic: Internal.Dynamic_<any>): void;
hasComponents(): boolean;
readonly static "EMPTY": any;
}
type ComponentContainer_ = ComponentContainer;
class EntityDataAccessor <T> {
constructor($$0: number, $$1: Internal.EntityDataSerializer_<T>)
hashCode(): number;
toString(): string;
equals($$0: any): boolean;
getId(): number;
getSerializer(): Internal.EntityDataSerializer<T>;
get id(): number
get serializer(): Internal.EntityDataSerializer<T>
}
type EntityDataAccessor_<T> = EntityDataAccessor<T>;
interface ContextFactory$Listener {
contextCreated(arg0: Internal.Context_): void;
contextReleased(arg0: Internal.Context_): void;
}
type ContextFactory$Listener_ = ContextFactory$Listener;
class Potion {
constructor($$0: string, ...$$1: Internal.MobEffectInstance_[])
constructor(...$$0: Internal.MobEffectInstance_[])
getEffects(): Internal.List<Internal.MobEffectInstance>;
hasInstantEffects(): boolean;
static byName($$0: string): Internal.Potion;
getName($$0: string): string;
get effects(): Internal.List<Internal.MobEffectInstance>
}
type Potion_ = Potion | Special.Potion;
abstract class ZoneId implements Internal.Serializable {
static of(arg0: string): Internal.ZoneId;
toString(): string;
static ofOffset(arg0: string, arg1: Internal.ZoneOffset_): Internal.ZoneId;
getId(): string;
getDisplayName(arg0: Internal.TextStyle_, arg1: Internal.Locale_): string;
static from(arg0: Internal.TemporalAccessor_): Internal.ZoneId;
static systemDefault(): Internal.ZoneId;
hashCode(): number;
getRules(): Internal.ZoneRules;
static getAvailableZoneIds(): Internal.Set<string>;
static of(arg0: string, arg1: Internal.Map_<string, string>): Internal.ZoneId;
equals(arg0: any): boolean;
normalized(): this;
get id(): string
get rules(): Internal.ZoneRules
get availableZoneIds(): Internal.Set<string>
readonly static "SHORT_IDS": {"AST": "America/Anchorage", "MST": "-07:00", "SST": "Pacific/Guadalcanal", "CTT": "Asia/Shanghai", "PRT": "America/Puerto_Rico", "ECT": "Europe/Paris", "EAT": "Africa/Addis_Ababa", "EST": "-05:00", "PNT": "America/Phoenix", "PLT": "Asia/Karachi", "CNT": "America/St_Johns", "IET": "America/Indiana/Indianapolis", "VST": "Asia/Ho_Chi_Minh", "JST": "Asia/Tokyo", "ART": "Africa/Cairo", "PST": "America/Los_Angeles", "BET": "America/Sao_Paulo", "MIT": "Pacific/Apia", "CAT": "Africa/Harare", "AGT": "America/Argentina/Buenos_Aires", "NET": "Asia/Yerevan", "CST": "America/Chicago", "IST": "Asia/Kolkata", "AET": "Australia/Sydney", "BST": "Asia/Dhaka", "ACT": "Australia/Darwin", "HST": "-10:00", "NST": "Pacific/Auckland"};
}
type ZoneId_ = ZoneId;
class DoubleBlockHalf extends Internal.Enum<Internal.DoubleBlockHalf> implements Internal.StringRepresentable {
static values(): Internal.DoubleBlockHalf[];
toString(): string;
static valueOf($$0: string): Internal.DoubleBlockHalf;
getSerializedName(): string;
get serializedName(): string
readonly static "UPPER": Internal.DoubleBlockHalf;
readonly static "LOWER": Internal.DoubleBlockHalf;
}
type DoubleBlockHalf_ = "lower" | DoubleBlockHalf | "upper";
class PlayerTabOverlay extends Internal.GuiComponent implements Internal.PlayerListHudInvoker {
constructor($$0: Internal.Minecraft_, $$1: Internal.Gui_)
setHeader($$0: Internal.Component_): void;
setFooter($$0: Internal.Component_): void;
render($$0: Internal.PoseStack_, $$1: number, $$2: Internal.Scoreboard_, $$3: Internal.Objective_): void;
getNameForDisplay($$0: Internal.PlayerInfo_): Internal.Component;
invokeRenderLatencyIcon(arg0: Internal.PoseStack_, arg1: number, arg2: number, arg3: number, arg4: Internal.PlayerInfo_): void;
reset(): void;
setVisible($$0: boolean): void;
set header($$0: Internal.Component_)
set footer($$0: Internal.Component_)
set visible($$0: boolean)
readonly static "HEART_GOLDEN_FULL": 160;
readonly static "HEART_EMPTY_CONTAINER": 16;
readonly static "HEART_GHOST_HALF_FULL": 79;
readonly static "MAX_ROWS_PER_COL": 20;
readonly static "HEART_GHOST_FULL": 70;
readonly static "HEART_GOLDEN_HALF_FULL": 169;
readonly static "HEART_EMPTY_CONTAINER_BLINKING": 25;
readonly static "HEART_HALF_FULL": 61;
readonly static "HEART_FULL": 52;
}
type PlayerTabOverlay_ = PlayerTabOverlay;
interface RemappableRegistry {
remap(arg0: string, arg1: Internal.Object2IntMap_<ResourceLocation_>, arg2: Internal.RemappableRegistry$RemapMode_): void;
unmap(arg0: string): void;
}
type RemappableRegistry_ = RemappableRegistry;
class ItemEntityInteractEventJS extends Internal.PlayerEventJS {
constructor(player: Internal.Player_, entity: Internal.Entity_, hand: Hand_)
getEntity(): Internal.EntityJS;
canCancel(): boolean;
getHand(): Hand;
getItem(): Internal.ItemStackJS;
getTarget(): Internal.EntityJS;
get entity(): Internal.EntityJS
get hand(): Hand
get item(): Internal.ItemStackJS
get target(): Internal.EntityJS
}
type ItemEntityInteractEventJS_ = ItemEntityInteractEventJS;
class GolemSensor extends Internal.Sensor<Internal.LivingEntity> {
constructor()
constructor($$0: number)
static golemDetected($$0: Internal.LivingEntity_): void;
requires(): Internal.Set<Internal.MemoryModuleType<any>>;
static checkForNearbyGolem($$0: Internal.LivingEntity_): void;
}
type GolemSensor_ = GolemSensor;
abstract class Permission implements Internal.Guard, Internal.Serializable {
constructor(arg0: string)
hashCode(): number;
toString(): string;
getName(): string;
getActions(): string;
newPermissionCollection(): Internal.PermissionCollection;
implies(arg0: Internal.Permission_): boolean;
checkGuard(arg0: any): void;
equals(arg0: any): boolean;
get name(): string
get actions(): string
}
type Permission_ = Permission;
class Registries {
static getId(object: T, fallback: Internal.Registry_<T>): ResourceLocation;
get(key: Internal.ResourceKey_<Internal.Registry_<T>>): Internal.Registrar<T>;
static getRegistryName(object: T): ResourceLocation;
get(registry: Internal.Registry_<T>): Internal.Registrar<T>;
forRegistry(key: Internal.ResourceKey_<Internal.Registry_<T>>, callback: Internal.Consumer_<Internal.Registrar_<T>>): void;
getModId(): string;
static getId(object: T, fallback: Internal.ResourceKey_<Internal.Registry_<T>>): ResourceLocation;
static get(modId: string): Internal.Registries;
builder(registryId: ResourceLocation_, ...typeGetter: T[]): Internal.RegistrarBuilder<T>;
get modId(): string
}
type Registries_ = Registries;
interface EntityInLevelCallback {
onMove(): void;
onRemove(arg0: Internal.Entity$RemovalReason_): void;
readonly static "NULL": any;
}
type EntityInLevelCallback_ = EntityInLevelCallback;
class ClientboundForgetLevelChunkPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: number, $$1: number)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getX(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
getZ(): number;
isSkippable(): boolean;
get x(): number
get z(): number
get skippable(): boolean
}
type ClientboundForgetLevelChunkPacket_ = ClientboundForgetLevelChunkPacket;
class StringBuilder extends Internal.AbstractStringBuilder implements Internal.CharSequence, Internal.Comparable<Internal.StringBuilder>, Internal.Serializable {
constructor()
constructor(arg0: Internal.CharSequence_)
constructor(arg0: number)
constructor(arg0: string)
insert(arg0: number, arg1: number): this;
append(arg0: string): Internal.AbstractStringBuilder;
codePointAt(arg0: number): number;
insert(arg0: number, arg1: string): Internal.AbstractStringBuilder;
append(arg0: number): Internal.AbstractStringBuilder;
append(arg0: boolean): Internal.AbstractStringBuilder;
lastIndexOf(arg0: string): number;
append(arg0: number): Internal.AbstractStringBuilder;
compareTo(arg0: any): number;
compareTo(arg0: Internal.StringBuilder_): number;
indexOf(arg0: string): number;
getChars(arg0: number, arg1: number, arg2: string[], arg3: number): void;
lastIndexOf(arg0: string, arg1: number): number;
append(arg0: number): Internal.AbstractStringBuilder;
charAt(arg0: number): string;
insert(arg0: number, arg1: string): this;
length(): number;
replace(arg0: number, arg1: number, arg2: string): Internal.AbstractStringBuilder;
trimToSize(): void;
append(arg0: string): Internal.AbstractStringBuilder;
delete(arg0: number, arg1: number): Internal.AbstractStringBuilder;
indexOf(arg0: string, arg1: number): number;
ensureCapacity(arg0: number): void;
insert(arg0: number, arg1: boolean): this;
chars(): Internal.IntStream;
insert(arg0: number, arg1: any): Internal.AbstractStringBuilder;
append(arg0: number): Internal.AbstractStringBuilder;
capacity(): number;
codePointCount(arg0: number, arg1: number): number;
append(arg0: string[]): Internal.AbstractStringBuilder;
insert(arg0: number, arg1: Internal.CharSequence_): this;
substring(arg0: number): string;
setCharAt(arg0: number, arg1: string): void;
setLength(arg0: number): void;
isEmpty(): boolean;
codePointBefore(arg0: number): number;
append(arg0: string[], arg1: number, arg2: number): Internal.AbstractStringBuilder;
deleteCharAt(arg0: number): Internal.AbstractStringBuilder;
subSequence(arg0: number, arg1: number): Internal.CharSequence;
append(arg0: Internal.StringBuffer_): Internal.AbstractStringBuilder;
insert(arg0: number, arg1: Internal.CharSequence_, arg2: number, arg3: number): this;
append(arg0: Internal.CharSequence_, arg1: number, arg2: number): Internal.AbstractStringBuilder;
substring(arg0: number, arg1: number): string;
insert(arg0: number, arg1: string[]): this;
insert(arg0: number, arg1: number): Internal.AbstractStringBuilder;
reverse(): this;
toString(): string;
appendCodePoint(arg0: number): this;
insert(arg0: number, arg1: number): this;
insert(arg0: number, arg1: number): Internal.AbstractStringBuilder;
insert(arg0: number, arg1: string[], arg2: number, arg3: number): Internal.AbstractStringBuilder;
offsetByCodePoints(arg0: number, arg1: number): number;
append(arg0: any): Internal.AbstractStringBuilder;
append(arg0: Internal.CharSequence_): Internal.AbstractStringBuilder;
codePoints(): Internal.IntStream;
set length(arg0: number)
get empty(): boolean
}
type StringBuilder_ = StringBuilder;
interface Packet <T> {
write(arg0: Internal.FriendlyByteBuf_): void;
isSkippable(): boolean;
handle(arg0: T): void;
get skippable(): boolean
}
type Packet_<T> = Packet<T>;
class ClientboundLevelChunkWithLightPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.LevelChunk_, $$1: Internal.LevelLightEngine_, $$2: Internal.BitSet_, $$3: Internal.BitSet_, $$4: boolean)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getX(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
getZ(): number;
getChunkData(): Internal.ClientboundLevelChunkPacketData;
isSkippable(): boolean;
getLightData(): Internal.ClientboundLightUpdatePacketData;
get x(): number
get z(): number
get chunkData(): Internal.ClientboundLevelChunkPacketData
get skippable(): boolean
get lightData(): Internal.ClientboundLightUpdatePacketData
}
type ClientboundLevelChunkWithLightPacket_ = ClientboundLevelChunkWithLightPacket;
abstract class BaseCommandBlock implements Internal.CommandSource {
constructor()
isTrackOutput(): boolean;
getCommand(): string;
getLevel(): Internal.ServerLevel;
getName(): Internal.Component;
getPosition(): Vec3;
usedBy($$0: Internal.Player_): Internal.InteractionResult;
createCommandSourceStack(): Internal.CommandSourceStack;
save($$0: Internal.CompoundTag_): Internal.CompoundTag;
getLastOutput(): Internal.Component;
shouldInformAdmins(): boolean;
alwaysAccepts(): boolean;
acceptsFailure(): boolean;
load($$0: Internal.CompoundTag_): void;
setName($$0: Internal.Component_): void;
setCommand($$0: string): void;
sendMessage($$0: Internal.Component_, $$1: Internal.UUID_): void;
setSuccessCount($$0: number): void;
setLastOutput($$0: Internal.Component_): void;
setTrackOutput($$0: boolean): void;
acceptsSuccess(): boolean;
onUpdated(): void;
getSuccessCount(): number;
performCommand($$0: Internal.Level_): boolean;
get trackOutput(): boolean
get command(): string
get level(): Internal.ServerLevel
get name(): Internal.Component
get position(): Vec3
get lastOutput(): Internal.Component
set name($$0: Internal.Component_)
set command($$0: string)
set successCount($$0: number)
set lastOutput($$0: Internal.Component_)
set trackOutput($$0: boolean)
get successCount(): number
}
type BaseCommandBlock_ = BaseCommandBlock;
interface Byte2IntFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.IntUnaryOperator {
getOrDefault(arg0: number, arg1: number): number;
composeReference(arg0: Internal.Reference2ByteFunction_<any>): Internal.Reference2IntFunction<T>;
composeByte(arg0: Internal.Byte2ByteFunction_): this;
andThenInt(arg0: Internal.Int2IntFunction_): this;
get(arg0: number): number;
get(arg0: any): number;
getOrDefault(arg0: any, arg1: any): any;
defaultReturnValue(): number;
apply(arg0: number): number;
composeLong(arg0: Internal.Long2ByteFunction_): Internal.Long2IntFunction;
composeFloat(arg0: Internal.Float2ByteFunction_): Internal.Float2IntFunction;
andThen(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
andThenReference(arg0: Internal.Int2ReferenceFunction_<any>): Internal.Byte2ReferenceFunction<T>;
andThenObject(arg0: Internal.Int2ObjectFunction_<any>): Internal.Byte2ObjectFunction<T>;
composeChar(arg0: Internal.Char2ByteFunction_): Internal.Char2IntFunction;
andThenShort(arg0: Internal.Int2ShortFunction_): Internal.Byte2ShortFunction;
andThenDouble(arg0: Internal.Int2DoubleFunction_): Internal.Byte2DoubleFunction;
containsKey(arg0: any): boolean;
andThenLong(arg0: Internal.Int2LongFunction_): Internal.Byte2LongFunction;
compose(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
applyAsInt(arg0: number): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
put(arg0: any, arg1: any): any;
put(arg0: number, arg1: number): number;
containsKey(arg0: number): boolean;
remove(arg0: any): number;
andThenFloat(arg0: Internal.Int2FloatFunction_): Internal.Byte2FloatFunction;
composeObject(arg0: Internal.Object2ByteFunction_<any>): Internal.Object2IntFunction<T>;
remove(arg0: number): number;
put(arg0: number, arg1: number): number;
getOrDefault(arg0: any, arg1: number): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
size(): number;
defaultReturnValue(arg0: number): void;
composeInt(arg0: Internal.Int2ByteFunction_): Internal.Int2IntFunction;
andThenByte(arg0: Internal.Int2ByteFunction_): Internal.Byte2ByteFunction;
clear(): void;
composeDouble(arg0: Internal.Double2ByteFunction_): Internal.Double2IntFunction;
andThenChar(arg0: Internal.Int2CharFunction_): Internal.Byte2CharFunction;
composeShort(arg0: Internal.Short2ByteFunction_): Internal.Short2IntFunction;
}
type Byte2IntFunction_ = Byte2IntFunction | ((arg0: number)=>number);
class MutableArmorTier implements Internal.ArmorMaterial {
constructor(id: string, p: Internal.ArmorMaterial_)
setRepairIngredient(in_: Internal.IngredientJS_): void;
getVanillaRepairIngredient(): Internal.Ingredient;
getKnockbackResistance(): number;
getEnchantmentValue(): number;
setToughness(f: number): void;
setEnchantmentValue(i: number): void;
setSlotProtections(p: number[]): void;
setEquipSound(e: Internal.SoundEvent_): void;
setKnockbackResistance(f: number): void;
setName(name: string): void;
setDurabilityMultiplier(m: number): void;
getToughness(): number;
getDefenseForSlot(equipmentSlot: EquipmentSlot_): number;
getName(): string;
getDurabilityForSlot(equipmentSlot: EquipmentSlot_): number;
getEquipSound(): Internal.SoundEvent;
set repairIngredient(in_: Internal.IngredientJS_)
get vanillaRepairIngredient(): Internal.Ingredient
get knockbackResistance(): number
get enchantmentValue(): number
set toughness(f: number)
set enchantmentValue(i: number)
set slotProtections(p: number[])
set equipSound(e: Internal.SoundEvent_)
set knockbackResistance(f: number)
set name(name: string)
set durabilityMultiplier(m: number)
get toughness(): number
get name(): string
get equipSound(): Internal.SoundEvent
readonly "parent": Internal.ArmorMaterial;
}
type MutableArmorTier_ = MutableArmorTier;
class ServerboundSetCarriedItemPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
getSlot(): number;
isSkippable(): boolean;
get slot(): number
get skippable(): boolean
}
type ServerboundSetCarriedItemPacket_ = ServerboundSetCarriedItemPacket;
interface StreamTagVisitor {
visitEntry(arg0: Internal.TagType_<any>, arg1: string): Internal.StreamTagVisitor$EntryResult;
visit(arg0: number): Internal.StreamTagVisitor$ValueResult;
visit(arg0: string): Internal.StreamTagVisitor$ValueResult;
visit(arg0: number): Internal.StreamTagVisitor$ValueResult;
visitContainerEnd(): Internal.StreamTagVisitor$ValueResult;
visit(arg0: number): Internal.StreamTagVisitor$ValueResult;
visitElement(arg0: Internal.TagType_<any>, arg1: number): Internal.StreamTagVisitor$EntryResult;
visit(arg0: number): Internal.StreamTagVisitor$ValueResult;
visit(arg0: number): Internal.StreamTagVisitor$ValueResult;
visit(arg0: number[]): Internal.StreamTagVisitor$ValueResult;
visitEnd(): Internal.StreamTagVisitor$ValueResult;
visitRootEntry(arg0: Internal.TagType_<any>): Internal.StreamTagVisitor$ValueResult;
visit(arg0: number): Internal.StreamTagVisitor$ValueResult;
visit(arg0: number[]): Internal.StreamTagVisitor$ValueResult;
visit(arg0: number[]): Internal.StreamTagVisitor$ValueResult;
visitList(arg0: Internal.TagType_<any>, arg1: number): Internal.StreamTagVisitor$ValueResult;
visitEntry(arg0: Internal.TagType_<any>): Internal.StreamTagVisitor$EntryResult;
}
type StreamTagVisitor_ = StreamTagVisitor;
abstract class CombiningPredicate implements net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate {
static codec($$0: Internal.Function_<Internal.List_<net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_>, T>): Internal.Codec<T>;
and(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
or(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
negate(): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
}
type CombiningPredicate_ = CombiningPredicate;
class BambooLeaves extends Internal.Enum<Internal.BambooLeaves> implements Internal.StringRepresentable {
static valueOf($$0: string): Internal.BambooLeaves;
toString(): string;
getSerializedName(): string;
static values(): Internal.BambooLeaves[];
get serializedName(): string
readonly static "SMALL": Internal.BambooLeaves;
readonly static "NONE": Internal.BambooLeaves;
readonly static "LARGE": Internal.BambooLeaves;
}
type BambooLeaves_ = "large" | "small" | "none" | BambooLeaves;
class SimpleMapCodec <K, V> extends Internal.MapCodec<Internal.Map<K, V>> implements Internal.BaseMapCodec<K, V> {
constructor(arg0: Internal.Codec_<K>, arg1: Internal.Codec_<V>, arg2: Internal.Keyable_)
keyCodec(): Internal.Codec<K>;
toString(): string;
ap(arg0: Internal.MapDecoder_<Internal.Function_<any, any>>): Internal.MapDecoder<E>;
keys(arg0: Internal.DynamicOps_<T>): Internal.Stream<T>;
encode(arg0: any, arg1: Internal.DynamicOps_<any>, arg2: Internal.RecordBuilder_<any>): Internal.RecordBuilder<any>;
decode(arg0: Internal.DynamicOps_<T>, arg1: Internal.MapLike_<T>): Internal.DataResult<Internal.Map<K, V>>;
hashCode(): number;
flatMap(arg0: Internal.Function_<any, any>): Internal.MapDecoder<B>;
elementCodec(): Internal.Codec<V>;
encode(arg0: Internal.Map_<K, V>, arg1: Internal.DynamicOps_<T>, arg2: Internal.RecordBuilder_<T>): Internal.RecordBuilder<T>;
compressedBuilder(arg0: Internal.DynamicOps_<T>): Internal.RecordBuilder<T>;
decoder(): Internal.Decoder<Internal.Map<K, V>>;
comap(arg0: Internal.Function_<any, any>): Internal.MapEncoder<B>;
map(arg0: Internal.Function_<any, any>): Internal.MapDecoder<B>;
encoder(): Internal.Encoder<Internal.Map<K, V>>;
flatComap(arg0: Internal.Function_<any, any>): Internal.MapEncoder<B>;
compressedDecode(arg0: Internal.DynamicOps_<T>, arg1: T): Internal.DataResult<Internal.Map<K, V>>;
equals(arg0: any): boolean;
}
type SimpleMapCodec_<K, V> = SimpleMapCodec<K, V>;
interface Blender$DistanceGetter {
getDistance(arg0: number, arg1: number, arg2: number): number;
}
type Blender$DistanceGetter_ = Blender$DistanceGetter;
class CameraType extends Internal.Enum<Internal.CameraType> {
isMirrored(): boolean;
static values(): Internal.CameraType[];
isFirstPerson(): boolean;
static valueOf($$0: string): Internal.CameraType;
cycle(): this;
get mirrored(): boolean
get firstPerson(): boolean
readonly static "THIRD_PERSON_BACK": Internal.CameraType;
readonly static "THIRD_PERSON_FRONT": Internal.CameraType;
readonly static "FIRST_PERSON": Internal.CameraType;
}
type CameraType_ = "first_person" | "third_person_back" | "third_person_front" | CameraType;
interface RenderTypeAccessor {
shouldSortOnUpload(): boolean;
}
type RenderTypeAccessor_ = RenderTypeAccessor;
class ClientboundSetBorderSizePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.WorldBorder_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
getSize(): number;
isSkippable(): boolean;
get size(): number
get skippable(): boolean
}
type ClientboundSetBorderSizePacket_ = ClientboundSetBorderSizePacket;
interface Short2LongFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.IntToLongFunction {
apply(arg0: number): number;
composeFloat(arg0: Internal.Float2ShortFunction_): Internal.Float2LongFunction;
andThenChar(arg0: Internal.Long2CharFunction_): Internal.Short2CharFunction;
getOrDefault(arg0: any, arg1: any): any;
remove(arg0: number): number;
composeInt(arg0: Internal.Int2ShortFunction_): Internal.Int2LongFunction;
composeChar(arg0: Internal.Char2ShortFunction_): Internal.Char2LongFunction;
get(arg0: any): number;
containsKey(arg0: any): boolean;
andThenDouble(arg0: Internal.Long2DoubleFunction_): Internal.Short2DoubleFunction;
andThenFloat(arg0: Internal.Long2FloatFunction_): Internal.Short2FloatFunction;
remove(arg0: any): number;
put(arg0: number, arg1: number): number;
composeLong(arg0: Internal.Long2ShortFunction_): Internal.Long2LongFunction;
put(arg0: any, arg1: any): any;
andThenShort(arg0: Internal.Long2ShortFunction_): Internal.Short2ShortFunction;
andThenInt(arg0: Internal.Long2IntFunction_): Internal.Short2IntFunction;
defaultReturnValue(): number;
andThenLong(arg0: Internal.Long2LongFunction_): this;
composeObject(arg0: Internal.Object2ShortFunction_<any>): Internal.Object2LongFunction<T>;
containsKey(arg0: number): boolean;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
andThenByte(arg0: Internal.Long2ByteFunction_): Internal.Short2ByteFunction;
andThenObject(arg0: Internal.Long2ObjectFunction_<any>): Internal.Short2ObjectFunction<T>;
getOrDefault(arg0: any, arg1: number): number;
get(arg0: number): number;
getOrDefault(arg0: number, arg1: number): number;
composeReference(arg0: Internal.Reference2ShortFunction_<any>): Internal.Reference2LongFunction<T>;
size(): number;
andThenReference(arg0: Internal.Long2ReferenceFunction_<any>): Internal.Short2ReferenceFunction<T>;
composeDouble(arg0: Internal.Double2ShortFunction_): Internal.Double2LongFunction;
composeShort(arg0: Internal.Short2ShortFunction_): this;
clear(): void;
applyAsLong(arg0: number): number;
put(arg0: number, arg1: number): number;
composeByte(arg0: Internal.Byte2ShortFunction_): Internal.Byte2LongFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
defaultReturnValue(arg0: number): void;
}
type Short2LongFunction_ = ((arg0: number)=>number) | Short2LongFunction;
interface Copyable {
copy(): this;
}
type Copyable_ = Copyable;
class RecursiveTypeFamily implements Internal.TypeFamily {
constructor(arg0: string, arg1: Internal.TypeTemplate_)
static viewUnchecked(arg0: com.mojang.datafixers.types.Type_<any>, arg1: com.mojang.datafixers.types.Type_<any>, arg2: Internal.PointFree_<Internal.Function_<A, B>>): Internal.View<A, B>;
name(): string;
size(): number;
hashCode(): number;
toString(): string;
fold(arg0: Internal.Algebra_): Internal.IntFunction<Internal.RewriteResult<any, any>>;
everywhere(arg0: number, arg1: Internal.TypeRewriteRule_, arg2: Internal.PointFreeRule_): Internal.Optional<Internal.RewriteResult<any, any>>;
buildMuType(arg0: com.mojang.datafixers.types.Type_<A>, arg1: Internal.RecursiveTypeFamily_): Internal.RecursivePoint$RecursivePointType<A>;
findType(arg0: number, arg1: com.mojang.datafixers.types.Type_<A>, arg2: com.mojang.datafixers.types.Type_<B>, arg3: Internal.Type$TypeMatcher_<A, B>, arg4: boolean): Internal.Either<Internal.TypedOptic<any, any, A, B>, Internal.Type$FieldNotFoundException>;
equals(arg0: any): boolean;
template(): Internal.TypeTemplate;
apply(arg0: number): com.mojang.datafixers.types.Type<any>;
}
type RecursiveTypeFamily_ = RecursiveTypeFamily;
interface DirectMethodHandleDesc extends Internal.MethodHandleDesc {
asType(arg0: Internal.MethodTypeDesc_): Internal.MethodHandleDesc;
isOwnerInterface(): boolean;
lookupDescriptor(): string;
refKind(): number;
methodName(): string;
kind(): Internal.DirectMethodHandleDesc$Kind;
owner(): Internal.ClassDesc;
get ownerInterface(): boolean
}
type DirectMethodHandleDesc_ = DirectMethodHandleDesc;
interface ColorProviderRegistryImpl$ColorMapperHolder <T, Provider> {
get(arg0: T): Provider;
}
type ColorProviderRegistryImpl$ColorMapperHolder_<T, Provider> = ColorProviderRegistryImpl$ColorMapperHolder<T, Provider>;
class TextureAtlasSprite implements Internal.SpriteExtension, Internal.TextureAtlasSpriteAccessor, Internal.AutoCloseable, Internal.SpriteExtended, Internal.TextureAtlasSpriteExtension {
wrap($$0: Internal.VertexConsumer_): Internal.VertexConsumer;
getX(): number;
getY(): number;
setEmissiveSprite(sprite: Internal.TextureAtlasSprite_): void;
getName(): ResourceLocation;
isActive(): boolean;
getAnimationTicker(): Internal.Tickable;
uvShrinkRatio(): number;
uploadFirstFrame(): void;
getFrameCount(): number;
upload($$0: number, $$1: number, $$2: Internal.NativeImage_[]): void;
getUniqueFrames(): Internal.IntStream;
getHeight(): number;
setActive(active: boolean): void;
getU1(): number;
getU0(): number;
isTransparent($$0: number, $$1: number, $$2: number): boolean;
getMainImage(): Internal.NativeImage[];
toString(): string;
getPBRHolder(): Internal.PBRSpriteHolder;
getWidth(): number;
getEmissiveSprite(): this;
atlas(): Internal.TextureAtlas;
getUOffset($$0: number): number;
close(): void;
getU($$0: number): number;
getV1(): number;
getVOffset($$0: number): number;
getV($$0: number): number;
getOrCreatePBRHolder(): Internal.PBRSpriteHolder;
getV0(): number;
get x(): number
get y(): number
set emissiveSprite(sprite: Internal.TextureAtlasSprite_)
get name(): ResourceLocation
get active(): boolean
get animationTicker(): Internal.Tickable
get frameCount(): number
get uniqueFrames(): Internal.IntStream
get height(): number
set active(active: boolean)
get u1(): number
get u0(): number
get mainImage(): Internal.NativeImage[]
get PBRHolder(): Internal.PBRSpriteHolder
get width(): number
get emissiveSprite(): Internal.TextureAtlasSprite
get v1(): number
get orCreatePBRHolder(): Internal.PBRSpriteHolder
get v0(): number
readonly "width": number;
readonly "height": number;
readonly "mainImage": Internal.NativeImage[];
}
type TextureAtlasSprite_ = TextureAtlasSprite;
class StackedContents {
constructor()
accountStack($$0: Internal.ItemStack_): void;
canCraft($$0: Internal.Recipe_<any>, $$1: Internal.IntList_): boolean;
canCraft($$0: Internal.Recipe_<any>, $$1: Internal.IntList_, $$2: number): boolean;
accountStack($$0: Internal.ItemStack_, $$1: number): void;
clear(): void;
static fromStackingIndex($$0: number): Internal.ItemStack;
accountSimpleStack($$0: Internal.ItemStack_): void;
static getStackingIndex($$0: Internal.ItemStack_): number;
getBiggestCraftableStack($$0: Internal.Recipe_<any>, $$1: Internal.IntList_): number;
getBiggestCraftableStack($$0: Internal.Recipe_<any>, $$1: number, $$2: Internal.IntList_): number;
readonly "contents": Internal.Int2IntMap;
}
type StackedContents_ = StackedContents;
abstract class WorldCarver <C> {
constructor($$0: Internal.Codec_<C>)
isStartChunk(arg0: C, arg1: Internal.Random_): boolean;
configured($$0: C): Internal.ConfiguredWorldCarver<C>;
configuredCodec(): Internal.Codec<Internal.ConfiguredWorldCarver<C>>;
carve(arg0: Internal.CarvingContext_, arg1: C, arg2: Internal.ChunkAccess_, arg3: Internal.Function_<BlockPos_, Internal.Holder_<Internal.Biome_>>, arg4: Internal.Random_, arg5: Internal.Aquifer_, arg6: Internal.ChunkPos_, arg7: Internal.CarvingMask_): boolean;
getRange(): number;
get range(): number
readonly static "CANYON": any;
readonly static "NETHER_CAVE": any;
readonly static "CAVE": any;
}
type WorldCarver_<C> = WorldCarver<C> | Special.WorldCarver;
abstract class Sensor <E> {
constructor()
constructor($$0: number)
static isEntityTargetable($$0: Internal.LivingEntity_, $$1: Internal.LivingEntity_): boolean;
static isEntityAttackable($$0: Internal.LivingEntity_, $$1: Internal.LivingEntity_): boolean;
static isEntityAttackableIgnoringLineOfSight($$0: Internal.LivingEntity_, $$1: Internal.LivingEntity_): boolean;
requires(): Internal.Set<Internal.MemoryModuleType<any>>;
tick($$0: Internal.ServerLevel_, $$1: E): void;
}
type Sensor_<E> = Sensor<E>;
class ServerboundPongPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
isSkippable(): boolean;
getId(): number;
get skippable(): boolean
get id(): number
}
type ServerboundPongPacket_ = ServerboundPongPacket;
class Options {
constructor($$0: Internal.Minecraft_, $$1: Internal.File_)
setServerRenderDistance($$0: number): void;
getBackgroundOpacity($$0: number): number;
broadcastOptions(): void;
setCameraType($$0: Internal.CameraType_): void;
toggleModelPart($$0: Internal.PlayerModelPart_, $$1: boolean): void;
isModelPartEnabled($$0: Internal.PlayerModelPart_): boolean;
useNativeTransport(): boolean;
save(): void;
handler$zhi000$loadHook(info: Internal.CallbackInfo_): void;
getCameraType(): Internal.CameraType;
getSoundSourceVolume($$0: Internal.SoundSource_): number;
getCloudsType(): Internal.CloudStatus;
setSoundCategoryVolume($$0: Internal.SoundSource_, $$1: number): void;
getFile(): Internal.File;
getBackgroundColor($$0: number): number;
loadSelectedResourcePacks($$0: Internal.PackRepository_): void;
getEffectiveRenderDistance(): number;
load(): void;
getBackgroundColor($$0: number): number;
dumpOptionsForReport(): string;
setKey($$0: Internal.KeyMapping_, $$1: Internal.InputConstants$Key_): void;
set serverRenderDistance($$0: number)
set cameraType($$0: Internal.CameraType_)
get cameraType(): Internal.CameraType
get cloudsType(): Internal.CloudStatus
get file(): Internal.File
get effectiveRenderDistance(): number
"realmsNotifications": boolean;
"chatHeightFocused": number;
readonly static "RENDER_DISTANCE_NORMAL": 8;
"chatScale": number;
"hideBundleTutorial": boolean;
readonly "keyUp": Internal.KeyMapping;
readonly static "RENDER_DISTANCE_EXTREME": 32;
"graphicsMode": Internal.GraphicsStatus;
"attackIndicator": Internal.AttackIndicatorStatus;
"biomeBlendRadius": number;
"pauseOnLostFocus": boolean;
"chatWidth": number;
readonly "keyRight": Internal.KeyMapping;
"sensitivity": number;
"enableVsync": boolean;
"touchscreen": boolean;
"smoothCamera": boolean;
readonly "keyCommand": Internal.KeyMapping;
"fovEffectScale": number;
"joinedFirstServer": boolean;
"particles": Internal.ParticleStatus;
"incompatibleResourcePacks": Internal.List<string>;
readonly "keyFullscreen": Internal.KeyMapping;
"toggleCrouch": boolean;
"hideMatchedNames": boolean;
readonly "keyTogglePerspective": Internal.KeyMapping;
"framerateLimit": number;
"entityShadows": boolean;
"bobView": boolean;
readonly "keySmoothCamera": Internal.KeyMapping;
"difficulty": Internal.Difficulty;
"autoSuggestions": boolean;
"mipmapLevels": number;
"lastMpIp": string;
"backgroundForChatOnly": boolean;
readonly "keyLeft": Internal.KeyMapping;
readonly "keyUse": Internal.KeyMapping;
"simulationDistance": number;
"chatVisibility": Internal.ChatVisiblity;
readonly "keySocialInteractions": Internal.KeyMapping;
readonly "keySpectatorOutlines": Internal.KeyMapping;
readonly "keyLoadHotbarActivator": Internal.KeyMapping;
"showAutosaveIndicator": boolean;
"ambientOcclusion": Internal.AmbientOcclusionStatus;
"syncWrites": boolean;
"tutorialStep": Internal.TutorialSteps;
/**
* @org.spongepowered.asm.mixin.Final()
*/
"keyMappings": Internal.KeyMapping[];
"mouseWheelSensitivity": number;
"forceUnicodeFont": boolean;
readonly "keySwapOffhand": Internal.KeyMapping;
"hideLightningFlashes": boolean;
"showSubtitles": boolean;
readonly "keyDown": Internal.KeyMapping;
readonly static "RENDER_DISTANCE_FAR": 12;
"mainHand": Internal.HumanoidArm;
"autoJump": boolean;
"skipMultiplayerWarning": boolean;
readonly "keyShift": Internal.KeyMapping;
"fullscreen": boolean;
"hideGui": boolean;
"allowServerListing": boolean;
readonly "keyScreenshot": Internal.KeyMapping;
"chatDelay": number;
"languageCode": string;
readonly "keyPlayerList": Internal.KeyMapping;
"fov": number;
readonly "keyAttack": Internal.KeyMapping;
"rawMouseInput": boolean;
"renderFpsChart": boolean;
"darkMojangStudiosBackground": boolean;
readonly "keyChat": Internal.KeyMapping;
"gamma": number;
readonly "keyPickItem": Internal.KeyMapping;
"chatLineSpacing": number;
"invertYMouse": boolean;
"chatHeightUnfocused": number;
"chatOpacity": number;
readonly static "RENDER_DISTANCE_TINY": 2;
"chatLinks": boolean;
"skipRealms32bitWarning": boolean;
"fullscreenVideoModeString": string;
"discreteMouseScroll": boolean;
"useNativeTransport": boolean;
"textBackgroundOpacity": number;
"glDebugVerbosity": number;
readonly static "RENDER_DISTANCE_REALLY_FAR": 16;
"reducedDebugInfo": boolean;
"guiScale": number;
"overrideWidth": number;
"chatColors": boolean;
"renderDistance": number;
readonly "keySaveHotbarActivator": Internal.KeyMapping;
readonly static "RENDER_DISTANCE_SHORT": 4;
"overrideHeight": number;
"renderDebug": boolean;
"chatLinksPrompt": boolean;
readonly "keyAdvancements": Internal.KeyMapping;
readonly "keyJump": Internal.KeyMapping;
"screenEffectScale": number;
"renderClouds": Internal.CloudStatus;
readonly "keyDrop": Internal.KeyMapping;
"resourcePacks": Internal.List<string>;
readonly "keySprint": Internal.KeyMapping;
"heldItemTooltips": boolean;
readonly "keyInventory": Internal.KeyMapping;
"advancedItemTooltips": boolean;
"soundDevice": string;
"renderDebugCharts": boolean;
"toggleSprint": boolean;
readonly "keyHotbarSlots": Internal.KeyMapping[];
"entityDistanceScaling": number;
"hideServerAddress": boolean;
"narratorStatus": Internal.NarratorStatus;
"prioritizeChunkUpdates": Internal.PrioritizeChunkUpdates;
readonly static "DEFAULT_SOUND_DEVICE": "";
}
type Options_ = Options;
interface Weighted <T> {
getSound(): T;
getWeight(): number;
preloadIfRequired(arg0: Internal.SoundEngine_): void;
get sound(): T
get weight(): number
}
type Weighted_<T> = Weighted<T>;
class Heightmap {
constructor($$0: Internal.ChunkAccess_, $$1: Internal.Heightmap$Types_)
getHighestTaken($$0: number, $$1: number): number;
static primeHeightmaps($$0: Internal.ChunkAccess_, $$1: Internal.Set_<Internal.Heightmap$Types_>): void;
getFirstAvailable($$0: number, $$1: number): number;
getRawData(): number[];
update($$0: number, $$1: number, $$2: number, $$3: Internal.BlockState_): boolean;
setRawData($$0: Internal.ChunkAccess_, $$1: Internal.Heightmap$Types_, $$2: number[]): void;
get rawData(): number[]
}
type Heightmap_ = Heightmap;
abstract class AbstractWidget extends Internal.GuiComponent implements Internal.NarratableEntry, Internal.GuiEventListener, Internal.Widget {
constructor($$0: number, $$1: number, $$2: number, $$3: number, $$4: Internal.Component_)
charTyped($$0: string, $$1: number): boolean;
isFocused(): boolean;
onRelease($$0: number, $$1: number): void;
isActive(): boolean;
mouseScrolled($$0: number, $$1: number, $$2: number): boolean;
mouseClicked($$0: number, $$1: number, $$2: number): boolean;
keyReleased($$0: number, $$1: number, $$2: number): boolean;
renderToolTip($$0: Internal.PoseStack_, $$1: number, $$2: number): void;
getMessage(): Internal.Component;
onClick($$0: number, $$1: number): void;
renderButton($$0: Internal.PoseStack_, $$1: number, $$2: number, $$3: number): void;
setAlpha($$0: number): void;
mouseDragged($$0: number, $$1: number, $$2: number, $$3: number, $$4: number): boolean;
setWidth($$0: number): void;
getHeight(): number;
mouseMoved($$0: number, $$1: number): void;
render($$0: Internal.PoseStack_, $$1: number, $$2: number, $$3: number): void;
getWidth(): number;
narrationPriority(): Internal.NarratableEntry$NarrationPriority;
mouseReleased($$0: number, $$1: number, $$2: number): boolean;
changeFocus($$0: boolean): boolean;
keyPressed($$0: number, $$1: number, $$2: number): boolean;
playDownSound($$0: Internal.SoundManager_): void;
static wrapDefaultNarrationMessage($$0: Internal.Component_): Internal.MutableComponent;
isHoveredOrFocused(): boolean;
setMessage($$0: Internal.Component_): void;
isMouseOver($$0: number, $$1: number): boolean;
get focused(): boolean
get active(): boolean
get message(): Internal.Component
set alpha($$0: number)
set width($$0: number)
get height(): number
get width(): number
get hoveredOrFocused(): boolean
set message($$0: Internal.Component_)
"visible": boolean;
readonly static "WIDGETS_LOCATION": ResourceLocation;
"x": number;
"y": number;
"active": boolean;
}
type AbstractWidget_ = AbstractWidget;
class InteractionResultHolder <T> {
constructor($$0: Internal.InteractionResult_, $$1: T)
getResult(): Internal.InteractionResult;
static fail($$0: T): Internal.InteractionResultHolder<T>;
static consume($$0: T): Internal.InteractionResultHolder<T>;
getObject(): T;
static success($$0: T): Internal.InteractionResultHolder<T>;
static sidedSuccess($$0: T, $$1: boolean): Internal.InteractionResultHolder<T>;
static pass($$0: T): Internal.InteractionResultHolder<T>;
get result(): Internal.InteractionResult
get object(): T
}
type InteractionResultHolder_<T> = InteractionResultHolder<T>;
class StoringChunkProgressListener implements Internal.ChunkProgressListener {
constructor($$0: number)
getProgress(): number;
start(): void;
getFullDiameter(): number;
getStatus($$0: number, $$1: number): Internal.ChunkStatus;
getDiameter(): number;
stop(): void;
onStatusChange($$0: Internal.ChunkPos_, $$1: Internal.ChunkStatus_): void;
updateSpawnPos($$0: Internal.ChunkPos_): void;
get progress(): number
get fullDiameter(): number
get diameter(): number
}
type StoringChunkProgressListener_ = StoringChunkProgressListener;
class ServerboundSignUpdatePacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: BlockPos_, $$1: string, $$2: string, $$3: string, $$4: string)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
getPos(): BlockPos;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
isSkippable(): boolean;
getLines(): string[];
get pos(): BlockPos
get skippable(): boolean
get lines(): string[]
}
type ServerboundSignUpdatePacket_ = ServerboundSignUpdatePacket;
class BlockContainerJS implements Internal.SpecialEquality {
constructor(w: Internal.Level_, p: BlockPos_)
getTags(): Internal.Collection<ResourceLocation>;
getInventory(): Internal.InventoryJS;
getWest(): this;
getY(): number;
getItem(): Internal.ItemStackJS;
getNorth(): this;
getBlockLight(): number;
spawnFireworks(fireworks: Internal.FireworksJS_): void;
getPos(): BlockPos;
spawnLightning(effectOnly: boolean, player: Internal.EntityJS_): void;
getDown(): this;
getLight(): number;
getSouth(): this;
getSkyLight(): number;
mergeEntityData(tag: Internal.CompoundTag_): void;
getCanSeeSky(): boolean;
getDimension(): ResourceLocation;
getBlockState(): Internal.BlockState;
specialEquals(o: any, shallow: boolean): boolean;
hasTag(tag: ResourceLocation_): boolean;
getLevel(): Internal.LevelJS;
getTypeData(): Internal.CompoundTag;
getDrops(entity: Internal.EntityJS_, heldItem: Internal.ItemStack_): Internal.List<Internal.ItemStackJS>;
offset(x: number, y: number, z: number): this;
offset(f: Internal.Direction_): this;
createEntity(id: ResourceLocation_): Internal.EntityJS;
offset(f: Internal.Direction_, d: number): this;
getEast(): this;
getEntityId(): string;
getX(): number;
set(id: Special.Block, properties: Internal.Map_<any, any>): void;
popItem(item: Internal.ItemStack_): void;
set(id: Special.Block, properties: Internal.Map_<any, any>, flags: number): void;
getInventory(facing: Internal.Direction_): Internal.InventoryJS;
setBlockState(state: Internal.BlockState_, flags: number): void;
popItemFromFace(item: Internal.ItemStack_, dir: Internal.Direction_): void;
getEntity(): Internal.BlockEntity;
getPlayersInRadius(radius: number): Internal.EntityArrayList;
clearCache(): void;
getUp(): this;
getZ(): number;
getEntityData(): Internal.CompoundTag;
spawnLightning(effectOnly: boolean): void;
toString(): string;
getDrops(): Internal.List<Internal.ItemStackJS>;
getMaterial(): Internal.MaterialJS;
getId(): Special.Block&`${string}:${string}`;
canSeeSkyFromBelowWater(): boolean;
getProperties(): Internal.Map<string, string>;
createExplosion(): Internal.ExplosionJS;
setEntityData(tag: Internal.CompoundTag_): void;
set(id: Special.Block): void;
getPlayersInRadius(): Internal.EntityArrayList;
equals(obj: any): boolean;
getBiomeId(): ResourceLocation;
get tags(): Internal.Collection<ResourceLocation>
get inventory(): Internal.InventoryJS
get west(): Internal.BlockContainerJS
get y(): number
get item(): Internal.ItemStackJS
get north(): Internal.BlockContainerJS
get blockLight(): number
get pos(): BlockPos
get down(): Internal.BlockContainerJS
get light(): number
get south(): Internal.BlockContainerJS
get skyLight(): number
get canSeeSky(): boolean
get dimension(): ResourceLocation
get blockState(): Internal.BlockState
get level(): Internal.LevelJS
get typeData(): Internal.CompoundTag
get east(): Internal.BlockContainerJS
get entityId(): string
get x(): number
get entity(): Internal.BlockEntity
get up(): Internal.BlockContainerJS
get z(): number
get entityData(): Internal.CompoundTag
get drops(): Internal.List<Internal.ItemStackJS>
get material(): Internal.MaterialJS
get id(): Special.Block&`${string}:${string}`
get properties(): Internal.Map<string, string>
set entityData(tag: Internal.CompoundTag_)
get playersInRadius(): Internal.EntityArrayList
get biomeId(): ResourceLocation
readonly "minecraftLevel": Internal.Level;
}
type BlockContainerJS_ = BlockContainerJS;
class AmbientParticleSettings {
constructor($$0: Internal.ParticleOptions_, $$1: number)
getOptions(): Internal.ParticleOptions;
canSpawn($$0: Internal.Random_): boolean;
get options(): Internal.ParticleOptions
readonly static "CODEC": any;
}
type AmbientParticleSettings_ = AmbientParticleSettings;
class EnderDragon extends Internal.Mob implements Internal.Enemy {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getHeadLookVector($$0: number): Vec3;
static createAttributes(): Internal.AttributeSupplier$Builder;
addEffect($$0: Internal.MobEffectInstance_, $$1: Internal.Entity_): boolean;
kill(): void;
asKJS(): Internal.EntityJS;
method_5801(): void;
canAttack($$0: Internal.LivingEntity_): boolean;
getLatencyPos($$0: number, $$1: number): number[];
getSoundSource(): Internal.SoundSource;
method_5749($$0: Internal.CompoundTag_): void;
onCrystalDestroyed($$0: Internal.EndCrystal_, $$1: BlockPos_, $$2: Internal.DamageSource_): void;
getComponent(key: Internal.ComponentKey_<C>): C;
hurt($$0: Internal.EnderDragonPart_, $$1: Internal.DamageSource_, $$2: number): boolean;
findPath($$0: number, $$1: number, $$2: Internal.Node_): net.minecraft.world.level.pathfinder.Path;
getPhaseManager(): Internal.EnderDragonPhaseManager;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
aiStep(): void;
method_5652($$0: Internal.CompoundTag_): void;
isPickable(): boolean;
checkDespawn(): void;
findClosestNode($$0: number, $$1: number, $$2: number): number;
canChangeDimensions(): boolean;
method_5776(): boolean;
onSyncedDataUpdated($$0: Internal.EntityDataAccessor_<any>): void;
alwaysAccepts(): boolean;
getDragonFight(): Internal.EndDragonFight;
getSubEntities(): Internal.EnderDragonPart[];
recreateFromPacket($$0: Internal.ClientboundAddMobPacket_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getHeadPartYOffset($$0: number, $$1: number[], $$2: number[]): number;
foodEatenKJS(is: Internal.ItemStack_): void;
findClosestNode(): number;
get soundSource(): Internal.SoundSource
get phaseManager(): Internal.EnderDragonPhaseManager
get pickable(): boolean
get dragonFight(): Internal.EndDragonFight
get subEntities(): Internal.EnderDragonPart[]
"oFlapTime": number;
"nearestCrystal": Internal.EndCrystal;
"flapTime": number;
readonly static "DATA_PHASE": Internal.EntityDataAccessor<any>;
"yRotA": number;
readonly "head": Internal.EnderDragonPart;
"dragonDeathTime": number;
readonly "positions": number[][];
"posPointer": number;
"inWall": boolean;
}
type EnderDragon_ = EnderDragon;
interface Delayed extends Internal.Comparable<Internal.Delayed> {
getDelay(arg0: Internal.TimeUnit_): number;
}
type Delayed_ = Delayed;
class OceanRuinFeature$Type extends Internal.Enum<Internal.OceanRuinFeature$Type> implements Internal.StringRepresentable {
static byName($$0: string): Internal.OceanRuinFeature$Type;
static valueOf($$0: string): Internal.OceanRuinFeature$Type;
getSerializedName(): string;
getName(): string;
static values(): Internal.OceanRuinFeature$Type[];
get serializedName(): string
get name(): string
readonly static "CODEC": any;
readonly static "WARM": Internal.OceanRuinFeature$Type;
readonly static "COLD": Internal.OceanRuinFeature$Type;
}
type OceanRuinFeature$Type_ = OceanRuinFeature$Type | "warm" | "cold";
interface ChunkBufferBuilderPackAccessor {
getBuilders(): Internal.Map<Internal.RenderType, Internal.BufferBuilder>;
get builders(): Internal.Map<Internal.RenderType, Internal.BufferBuilder>
}
type ChunkBufferBuilderPackAccessor_ = ChunkBufferBuilderPackAccessor;
interface Double2FloatFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.DoubleUnaryOperator {
compose(arg0: Internal.DoubleUnaryOperator_): Internal.DoubleUnaryOperator;
composeShort(arg0: Internal.Short2DoubleFunction_): Internal.Short2FloatFunction;
get(arg0: any): number;
getOrDefault(arg0: any, arg1: any): any;
andThenShort(arg0: Internal.Float2ShortFunction_): Internal.Double2ShortFunction;
remove(arg0: number): number;
put(arg0: number, arg1: number): number;
defaultReturnValue(arg0: number): void;
composeLong(arg0: Internal.Long2DoubleFunction_): Internal.Long2FloatFunction;
composeChar(arg0: Internal.Char2DoubleFunction_): Internal.Char2FloatFunction;
put(arg0: number, arg1: number): number;
containsKey(arg0: any): boolean;
andThenLong(arg0: Internal.Float2LongFunction_): Internal.Double2LongFunction;
andThenDouble(arg0: Internal.Float2DoubleFunction_): Internal.Double2DoubleFunction;
andThenFloat(arg0: Internal.Float2FloatFunction_): this;
andThenReference(arg0: Internal.Float2ReferenceFunction_<any>): Internal.Double2ReferenceFunction<T>;
composeDouble(arg0: Internal.Double2DoubleFunction_): this;
put(arg0: any, arg1: any): any;
apply(arg0: number): number;
composeInt(arg0: Internal.Int2DoubleFunction_): Internal.Int2FloatFunction;
andThenChar(arg0: Internal.Float2CharFunction_): Internal.Double2CharFunction;
get(arg0: number): number;
composeFloat(arg0: Internal.Float2DoubleFunction_): Internal.Float2FloatFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
defaultReturnValue(): number;
remove(arg0: any): number;
composeReference(arg0: Internal.Reference2DoubleFunction_<any>): Internal.Reference2FloatFunction<T>;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
applyAsDouble(arg0: number): number;
getOrDefault(arg0: any, arg1: number): number;
andThenInt(arg0: Internal.Float2IntFunction_): Internal.Double2IntFunction;
containsKey(arg0: number): boolean;
composeObject(arg0: Internal.Object2DoubleFunction_<any>): Internal.Object2FloatFunction<T>;
size(): number;
andThenByte(arg0: Internal.Float2ByteFunction_): Internal.Double2ByteFunction;
andThen(arg0: Internal.DoubleUnaryOperator_): Internal.DoubleUnaryOperator;
composeByte(arg0: Internal.Byte2DoubleFunction_): Internal.Byte2FloatFunction;
clear(): void;
andThenObject(arg0: Internal.Float2ObjectFunction_<any>): Internal.Double2ObjectFunction<T>;
getOrDefault(arg0: number, arg1: number): number;
}
type Double2FloatFunction_ = Double2FloatFunction | ((arg0: number)=>number);
class PackMetadataSectionSerializer implements Internal.MetadataSectionSerializer<Internal.PackMetadataSection> {
constructor()
fromJson($$0: Internal.JsonObject_): Internal.PackMetadataSection;
getMetadataSectionName(): string;
fromJson(arg0: Internal.JsonObject_): any;
get metadataSectionName(): string
}
type PackMetadataSectionSerializer_ = PackMetadataSectionSerializer;
interface DomainCombiner {
combine(arg0: Internal.ProtectionDomain_[], arg1: Internal.ProtectionDomain_[]): Internal.ProtectionDomain[];
}
type DomainCombiner_ = DomainCombiner;
class Hotbar extends Internal.ForwardingList<Internal.ItemStack> {
constructor()
parallelStream(): Internal.Stream<Internal.ItemStack>;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
removeIf(arg0: Internal.Predicate_<any>): boolean;
createTag(): Internal.ListTag;
replaceAll(arg0: Internal.UnaryOperator_<Internal.ItemStack_>): void;
forEach(arg0: Internal.Consumer_<any>): void;
stream(): Internal.Stream<Internal.ItemStack>;
fromTag($$0: Internal.ListTag_): void;
isEmpty(): boolean;
sort(arg0: Internal.Comparator_<any>): void;
spliterator(): Internal.Spliterator<Internal.ItemStack>;
get empty(): boolean
}
type Hotbar_ = Hotbar;
class GameRules implements Internal.GameRulesAccessor {
constructor()
constructor($$0: Internal.DynamicLike_<any>)
static visitGameRuleTypes($$0: Internal.GameRules$GameRuleTypeVisitor_): void;
getBoolean($$0: Internal.GameRules$Key_<Internal.GameRules$BooleanValue_>): boolean;
assignFrom($$0: Internal.GameRules_, $$1: Internal.MinecraftServer_): void;
createTag(): Internal.CompoundTag;
getRule($$0: Internal.GameRules$Key_<T>): T;
copy(): this;
getInt($$0: Internal.GameRules$Key_<Internal.GameRules$IntegerValue_>): number;
static getRuleTypes_$md$1c70e0$1(): Internal.Map<any, any>;
static callRegister_$md$1c70e0$0(arg0: string, arg1: Internal.GameRules$Category_, arg2: Internal.GameRules$Type_<any>): Internal.GameRules$Key<any>;
static register($$0: string, $$1: Internal.GameRules$Category_, $$2: Internal.GameRules$Type_<T>): Internal.GameRules$Key<T>;
get ruleTypes_$md$1c70e0$1(): Internal.Map<any, any>
readonly static "RULE_MAX_COMMAND_CHAIN_LENGTH": Internal.GameRules$Key<any>;
readonly static "RULE_MOBGRIEFING": Internal.GameRules$Key<any>;
readonly static "RULE_DISABLE_ELYTRA_MOVEMENT_CHECK": Internal.GameRules$Key<any>;
readonly static "RULE_FREEZE_DAMAGE": Internal.GameRules$Key<any>;
readonly static "RULE_DOINSOMNIA": Internal.GameRules$Key<any>;
readonly static "RULE_DAYLIGHT": Internal.GameRules$Key<any>;
readonly static "RULE_DO_TRADER_SPAWNING": Internal.GameRules$Key<any>;
readonly static "RULE_REDUCEDDEBUGINFO": Internal.GameRules$Key<any>;
readonly static "RULE_DO_IMMEDIATE_RESPAWN": Internal.GameRules$Key<any>;
readonly static "RULE_DOMOBSPAWNING": Internal.GameRules$Key<any>;
readonly static "RULE_DOBLOCKDROPS": Internal.GameRules$Key<any>;
readonly static "RULE_COMMANDBLOCKOUTPUT": Internal.GameRules$Key<any>;
readonly static "RULE_WEATHER_CYCLE": Internal.GameRules$Key<any>;
readonly static "RULE_NATURAL_REGENERATION": Internal.GameRules$Key<any>;
readonly static "RULE_FIRE_DAMAGE": Internal.GameRules$Key<any>;
readonly static "RULE_FORGIVE_DEAD_PLAYERS": Internal.GameRules$Key<any>;
readonly static "RULE_SHOWDEATHMESSAGES": Internal.GameRules$Key<any>;
readonly static "RULE_PLAYERS_SLEEPING_PERCENTAGE": Internal.GameRules$Key<any>;
readonly static "RULE_FALL_DAMAGE": Internal.GameRules$Key<any>;
readonly static "RULE_DISABLE_RAIDS": Internal.GameRules$Key<any>;
readonly static "RULE_LOGADMINCOMMANDS": Internal.GameRules$Key<any>;
readonly static "RULE_SPAWN_RADIUS": Internal.GameRules$Key<any>;
readonly static "RULE_SENDCOMMANDFEEDBACK": Internal.GameRules$Key<any>;
readonly static "RULE_ANNOUNCE_ADVANCEMENTS": Internal.GameRules$Key<any>;
readonly static "RULE_DOENTITYDROPS": Internal.GameRules$Key<any>;
readonly static "RULE_DO_PATROL_SPAWNING": Internal.GameRules$Key<any>;
readonly static "DEFAULT_RANDOM_TICK_SPEED": 3;
readonly static "RULE_DOFIRETICK": Internal.GameRules$Key<any>;
readonly static "RULE_LIMITED_CRAFTING": Internal.GameRules$Key<any>;
readonly static "RULE_SPECTATORSGENERATECHUNKS": Internal.GameRules$Key<any>;
readonly static "RULE_MAX_ENTITY_CRAMMING": Internal.GameRules$Key<any>;
readonly static "RULE_DROWNING_DAMAGE": Internal.GameRules$Key<any>;
readonly static "RULE_UNIVERSAL_ANGER": Internal.GameRules$Key<any>;
readonly static "RULE_KEEPINVENTORY": Internal.GameRules$Key<any>;
readonly static "RULE_DOMOBLOOT": Internal.GameRules$Key<any>;
readonly static "RULE_RANDOMTICKING": Internal.GameRules$Key<any>;
}
type GameRules_ = GameRules;
class Instant implements Internal.Comparable<Internal.Instant>, Internal.Temporal, Internal.TemporalAdjuster, Internal.Serializable {
minusSeconds(arg0: number): this;
plus(arg0: number, arg1: Internal.TemporalUnit_): this;
static parse(arg0: Internal.CharSequence_): Internal.Instant;
isBefore(arg0: Internal.Instant_): boolean;
static ofEpochSecond(arg0: number, arg1: number): Internal.Instant;
compareTo(arg0: any): number;
static ofEpochSecond(arg0: number): Internal.Instant;
minus(arg0: Internal.TemporalAmount_): this;
plusSeconds(arg0: number): this;
getLong(arg0: Internal.TemporalField_): number;
static now(): Internal.Instant;
isSupported(arg0: Internal.TemporalField_): boolean;
static from(arg0: Internal.TemporalAccessor_): Internal.Instant;
minusNanos(arg0: number): this;
with(arg0: Internal.TemporalField_, arg1: number): this;
truncatedTo(arg0: Internal.TemporalUnit_): this;
toString(): string;
static now(arg0: Internal.Clock_): Internal.Instant;
adjustInto(arg0: Internal.Temporal_): Internal.Temporal;
with(arg0: Internal.TemporalAdjuster_): this;
query(arg0: Internal.TemporalQuery_<R>): R;
minus(arg0: number, arg1: Internal.TemporalUnit_): this;
atOffset(arg0: Internal.ZoneOffset_): Internal.OffsetDateTime;
until(arg0: Internal.Temporal_, arg1: Internal.TemporalUnit_): number;
isSupported(arg0: Internal.TemporalUnit_): boolean;
getNano(): number;
range(arg0: Internal.TemporalField_): Internal.ValueRange;
plus(arg0: Internal.TemporalAmount_): Internal.Temporal;
getEpochSecond(): number;
plusMillis(arg0: number): this;
hashCode(): number;
toEpochMilli(): number;
isAfter(arg0: Internal.Instant_): boolean;
get(arg0: Internal.TemporalField_): number;
atZone(arg0: Internal.ZoneId_): Internal.ZonedDateTime;
compareTo(arg0: Internal.Instant_): number;
plusNanos(arg0: number): this;
static ofEpochMilli(arg0: number): Internal.Instant;
equals(arg0: any): boolean;
minusMillis(arg0: number): this;
get nano(): number
get epochSecond(): number
readonly static "EPOCH": Internal.Instant;
readonly static "MAX": Internal.Instant;
readonly static "MIN": Internal.Instant;
}
type Instant_ = Instant;
interface ImmutableStringReader {
getTotalLength(): number;
getCursor(): number;
peek(): string;
getRead(): string;
canRead(): boolean;
getRemainingLength(): number;
getRemaining(): string;
canRead(arg0: number): boolean;
peek(arg0: number): string;
getString(): string;
get totalLength(): number
get cursor(): number
get read(): string
get remainingLength(): number
get remaining(): string
get string(): string
}
type ImmutableStringReader_ = ImmutableStringReader;
interface SeekableByteChannel extends Internal.ByteChannel {
write(arg0: Internal.ByteBuffer_): number;
read(arg0: Internal.ByteBuffer_): number;
position(): number;
truncate(arg0: number): this;
position(arg0: number): this;
size(): number;
}
type SeekableByteChannel_ = SeekableByteChannel;
abstract class AbstractTexture implements Internal.AutoCloseable {
constructor()
bind(): void;
load(arg0: Internal.ResourceManager_): void;
close(): void;
releaseId(): void;
setFilter($$0: boolean, $$1: boolean): void;
reset($$0: Internal.TextureManager_, $$1: Internal.ResourceManager_, $$2: ResourceLocation_, $$3: Internal.Executor_): void;
getId(): number;
get id(): number
readonly static "NOT_ASSIGNED": -1;
}
type AbstractTexture_ = AbstractTexture;
interface ShortSpliterator extends Internal.Spliterator$OfPrimitive<number, Internal.ShortConsumer, Internal.ShortSpliterator> {
forEachRemaining(arg0: Internal.ShortConsumer_): void;
trySplit(): Internal.Spliterator$OfPrimitive<any, any, any>;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
getComparator(): Internal.Comparator<any>;
getExactSizeIfKnown(): number;
hasCharacteristics(arg0: number): boolean;
tryAdvance(arg0: Internal.Consumer_<any>): boolean;
skip(arg0: number): number;
get comparator(): Internal.Comparator<any>
get exactSizeIfKnown(): number
}
type ShortSpliterator_ = ShortSpliterator;
class VisibilitySet {
constructor()
setAll($$0: boolean): void;
toString(): string;
visibilityBetween($$0: Internal.Direction_, $$1: Internal.Direction_): boolean;
set($$0: Internal.Direction_, $$1: Internal.Direction_, $$2: boolean): void;
add($$0: Internal.Set_<Internal.Direction_>): void;
set all($$0: boolean)
}
type VisibilitySet_ = VisibilitySet;
class CountingMap {
constructor()
add(key: any, value: number): number;
set(key: any, value: number): number;
getValues(): Internal.Collection<number>;
forEach(forEach: Internal.Consumer_<Internal.Object2LongEntry_>): void;
getSize(): number;
get(key: any): number;
clear(): void;
getTotalCount(): number;
getEntries(): Internal.List<Internal.Object2LongEntry>;
getKeys(): Internal.Set<any>;
get values(): Internal.Collection<number>
get size(): number
get totalCount(): number
get entries(): Internal.List<Internal.Object2LongEntry>
get keys(): Internal.Set<any>
}
type CountingMap_ = CountingMap;
class AmbientOcclusionStatus extends Internal.Enum<Internal.AmbientOcclusionStatus> {
static valueOf($$0: string): Internal.AmbientOcclusionStatus;
getKey(): string;
static values(): Internal.AmbientOcclusionStatus[];
getId(): number;
static byId($$0: number): Internal.AmbientOcclusionStatus;
get key(): string
get id(): number
readonly static "OFF": Internal.AmbientOcclusionStatus;
readonly static "MIN": Internal.AmbientOcclusionStatus;
readonly static "MAX": Internal.AmbientOcclusionStatus;
}
type AmbientOcclusionStatus_ = "min" | "max" | "off" | AmbientOcclusionStatus;
interface BucketPickup {
pickupBlock(arg0: Internal.LevelAccessor_, arg1: BlockPos_, arg2: Internal.BlockState_): Internal.ItemStack;
getPickupSound(): Internal.Optional<Internal.SoundEvent>;
get pickupSound(): Internal.Optional<Internal.SoundEvent>
}
type BucketPickup_ = BucketPickup;
class Proxy$Type extends Internal.Enum<Internal.Proxy$Type> {
static valueOf(arg0: string): Internal.Proxy$Type;
static values(): Internal.Proxy$Type[];
readonly static "SOCKS": Internal.Proxy$Type;
readonly static "HTTP": Internal.Proxy$Type;
readonly static "DIRECT": Internal.Proxy$Type;
}
type Proxy$Type_ = Proxy$Type | "http" | "socks" | "direct";
interface K1 {
}
type K1_ = K1;
class ShulkerBoxMenu extends Internal.AbstractContainerMenu {
constructor($$0: number, $$1: Internal.Inventory_)
constructor($$0: number, $$1: Internal.Inventory_, $$2: Internal.Container_)
stillValid($$0: Internal.Player_): boolean;
quickMoveStack($$0: Internal.Player_, $$1: number): Internal.ItemStack;
removed($$0: Internal.Player_): void;
}
type ShulkerBoxMenu_ = ShulkerBoxMenu;
interface Matrix4x3dc {
transformAab(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Vector3d_, arg7: Internal.Vector3d_): Internal.Matrix4x3d;
get4x4(arg0: number[]): number[];
lerp(arg0: Internal.Matrix4x3dc_, arg1: number, arg2: Internal.Matrix4x3d_): Internal.Matrix4x3d;
get4x4(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
getNormalizedRotation(arg0: Internal.Quaternionf_): Internal.Quaternionf;
equals(arg0: Internal.Matrix4x3dc_, arg1: number): boolean;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
translateLocal(arg0: Internal.Vector3dc_, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
mulTranslation(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
pick(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number[], arg5: Internal.Matrix4x3d_): Internal.Matrix4x3d;
m01(): number;
frustumPlane(arg0: number, arg1: Internal.Vector4d_): Internal.Vector4d;
normalize3x3(arg0: Internal.Matrix4x3d_): Internal.Matrix4x3d;
m20(): number;
rotateTowards(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4x3d_): Internal.Matrix4x3d;
arcball(arg0: number, arg1: Internal.Vector3dc_, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): Internal.Matrix4x3d;
orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3d_): Internal.Matrix4x3d;
scale(arg0: Internal.Vector3dc_, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
arcball(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3d_): Internal.Matrix4x3d;
sub(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3d_): Internal.Matrix4x3d;
rotateY(arg0: number, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
positiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
get(arg0: number[]): number[];
ortho2D(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): Internal.Matrix4x3d;
rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3d_): Internal.Matrix4x3d;
m12(): number;
cofactor3x3(arg0: Internal.Matrix4x3d_): Internal.Matrix4x3d;
transpose3x3(arg0: Internal.Matrix4x3d_): Internal.Matrix4x3d;
get(arg0: number[], arg1: number): number[];
orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4x3d_): Internal.Matrix4x3d;
m31(): number;
add(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): Internal.Matrix4x3d;
reflect(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3d_): Internal.Matrix4x3d;
rotateLocal(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): Internal.Matrix4x3d;
rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3d_): Internal.Matrix4x3d;
translate(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3d_): Internal.Matrix4x3d;
transform(arg0: Internal.Vector4d_): Internal.Vector4d;
shadow(arg0: Internal.Vector4dc_, arg1: Internal.Matrix4x3dc_, arg2: Internal.Matrix4x3d_): Internal.Matrix4x3d;
getRow(arg0: number, arg1: Internal.Vector4d_): Internal.Vector4d;
reflect(arg0: Internal.Quaterniondc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4x3d_): Internal.Matrix4x3d;
shadow(arg0: Internal.Vector4dc_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Internal.Matrix4x3d_): Internal.Matrix4x3d;
origin(arg0: Internal.Vector3d_): Internal.Vector3d;
normal(arg0: Internal.Matrix4x3d_): Internal.Matrix4x3d;
getTransposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
cofactor3x3(arg0: Internal.Matrix3d_): Internal.Matrix3d;
get4x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
ortho2DLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): Internal.Matrix4x3d;
invert(arg0: Internal.Matrix4x3d_): Internal.Matrix4x3d;
orthoSymmetricLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: boolean, arg5: Internal.Matrix4x3d_): Internal.Matrix4x3d;
m00(): number;
rotateLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): Internal.Matrix4x3d;
transformAab(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3d_, arg3: Internal.Vector3d_): Internal.Matrix4x3d;
lookAtLH(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_, arg3: Internal.Matrix4x3d_): Internal.Matrix4x3d;
get4x4(arg0: number[], arg1: number): number[];
transform(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3d_): Internal.Matrix4x3d;
translateLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3d_): Internal.Matrix4x3d;
get(arg0: number[]): number[];
determinant(): number;
properties(): number;
sub(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
get(arg0: Internal.Matrix4x3d_): Internal.Matrix4x3d;
rotateX(arg0: number, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
normalizedPositiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
getTransposed(arg0: number[], arg1: number): number[];
positiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
getTransposedFloats(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
getFloats(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
scale(arg0: number, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
getTransposed(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
rotateTranslation(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
rotate(arg0: Internal.AxisAngle4f_, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
m11(): number;
ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4x3d_): Internal.Matrix4x3d;
m30(): number;
get4x4(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
add(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
transformPosition(arg0: Internal.Vector3d_): Internal.Vector3d;
get4x4(arg0: number[]): number[];
translate(arg0: Internal.Vector3dc_, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
getUnnormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
getTransposed(arg0: number[]): number[];
obliqueZ(arg0: number, arg1: number, arg2: Internal.Matrix4x3d_): Internal.Matrix4x3d;
getTranslation(arg0: Internal.Vector3d_): Internal.Vector3d;
lookAt(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4x3d_): Internal.Matrix4x3d;
isFinite(): boolean;
lookAt(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_, arg3: Internal.Matrix4x3d_): Internal.Matrix4x3d;
fma(arg0: Internal.Matrix4x3fc_, arg1: number, arg2: Internal.Matrix4x3d_): Internal.Matrix4x3d;
m22(): number;
getTransposedFloats(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
rotate(arg0: number, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4x3d_): Internal.Matrix4x3d;
rotate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): Internal.Matrix4x3d;
getEulerAnglesZYX(arg0: Internal.Vector3d_): Internal.Vector3d;
rotateAround(arg0: Internal.Quaterniondc_, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): Internal.Matrix4x3d;
mul(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
get(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): Internal.Matrix4x3d;
rotate(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
scale(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3d_): Internal.Matrix4x3d;
normal(arg0: Internal.Matrix3d_): Internal.Matrix3d;
orthoSymmetric(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): Internal.Matrix4x3d;
ortho(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3d_): Internal.Matrix4x3d;
normalizedPositiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
get(arg0: Internal.Matrix4d_): Internal.Matrix4d;
scaleLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3d_): Internal.Matrix4x3d;
rotateTowards(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Matrix4x3d_): Internal.Matrix4x3d;
rotateTranslation(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
m10(): number;
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: Internal.Matrix4x3d_): Internal.Matrix4x3d;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
lookAtLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: Internal.Matrix4x3d_): Internal.Matrix4x3d;
fma(arg0: Internal.Matrix4x3dc_, arg1: number, arg2: Internal.Matrix4x3d_): Internal.Matrix4x3d;
getScale(arg0: Internal.Vector3d_): Internal.Vector3d;
scaleXY(arg0: number, arg1: number, arg2: Internal.Matrix4x3d_): Internal.Matrix4x3d;
transformPosition(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
normalize3x3(arg0: Internal.Matrix3d_): Internal.Matrix3d;
transformDirection(arg0: Internal.Vector3d_): Internal.Vector3d;
getTransposed(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
getUnnormalizedRotation(arg0: Internal.Quaternionf_): Internal.Quaternionf;
mul(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
getNormalizedRotation(arg0: Internal.Quaterniond_): Internal.Quaterniond;
translateLocal(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix4x3d_): Internal.Matrix4x3d;
get(arg0: number[], arg1: number): number[];
translate(arg0: Internal.Vector3fc_, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
transpose3x3(arg0: Internal.Matrix3d_): Internal.Matrix3d;
shadow(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3dc_, arg5: Internal.Matrix4x3d_): Internal.Matrix4x3d;
m02(): number;
transformDirection(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
m21(): number;
rotate(arg0: number, arg1: Internal.Vector3fc_, arg2: Internal.Matrix4x3d_): Internal.Matrix4x3d;
reflect(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4x3d_): Internal.Matrix4x3d;
mulOrtho(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
mulTranslation(arg0: Internal.Matrix4x3fc_, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
getTransposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
mulComponentWise(arg0: Internal.Matrix4x3dc_, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
orthoLH(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: boolean, arg7: Internal.Matrix4x3d_): Internal.Matrix4x3d;
getFloats(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
get4x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
rotateTranslation(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix4x3d_): Internal.Matrix4x3d;
get(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
rotateZ(arg0: number, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
normalizedPositiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
positiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
get4x4(arg0: number[], arg1: number): number[];
rotate(arg0: Internal.Quaternionfc_, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
getColumn(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
m32(): number;
invertOrtho(arg0: Internal.Matrix4x3d_): Internal.Matrix4x3d;
rotateLocal(arg0: Internal.Quaterniondc_, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
lookAlong(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Matrix4x3d_): Internal.Matrix4x3d;
rotate(arg0: Internal.AxisAngle4d_, arg1: Internal.Matrix4x3d_): Internal.Matrix4x3d;
get finite(): boolean
readonly static "PLANE_PX": 1;
readonly static "PLANE_NY": 2;
readonly static "PLANE_NZ": 4;
readonly static "PLANE_PY": 3;
readonly static "PLANE_NX": 0;
readonly static "PLANE_PZ": 5;
readonly static "PROPERTY_TRANSLATION": 8;
readonly static "PROPERTY_IDENTITY": 4;
readonly static "PROPERTY_ORTHONORMAL": 16;
}
type Matrix4x3dc_ = Matrix4x3dc;
class MobCategory extends Internal.Enum<Internal.MobCategory> implements Internal.StringRepresentable {
getDespawnDistance(): number;
static values(): Internal.MobCategory[];
static byName($$0: string): Internal.MobCategory;
getSerializedName(): string;
getName(): string;
isFriendly(): boolean;
isPersistent(): boolean;
static valueOf($$0: string): Internal.MobCategory;
getNoDespawnDistance(): number;
getMaxInstancesPerChunk(): number;
get despawnDistance(): number
get serializedName(): string
get name(): string
get friendly(): boolean
get persistent(): boolean
get noDespawnDistance(): number
get maxInstancesPerChunk(): number
readonly static "AMBIENT": Internal.MobCategory;
readonly static "CREATURE": Internal.MobCategory;
readonly static "MISC": Internal.MobCategory;
readonly static "MONSTER": Internal.MobCategory;
readonly static "WATER_AMBIENT": Internal.MobCategory;
readonly static "CODEC": any;
readonly static "AXOLOTLS": Internal.MobCategory;
readonly static "WATER_CREATURE": Internal.MobCategory;
readonly static "UNDERGROUND_WATER_CREATURE": Internal.MobCategory;
}
type MobCategory_ = "monster" | "underground_water_creature" | "misc" | "creature" | "water_ambient" | "axolotls" | "ambient" | MobCategory | "water_creature";
class BaseFunction extends Internal.IdScriptableObject implements dev.latvian.mods.rhino.Function {
constructor()
constructor(scope: Internal.Scriptable_, prototype: Internal.Scriptable_)
constructor(isGenerator: boolean)
getArity(): number;
setImmunePrototypeProperty(value: any): void;
call(cx: Internal.Context_, scope: Internal.Scriptable_, thisObj: Internal.Scriptable_, args: any[]): any;
toString(): string;
hasInstance(instance: Internal.Scriptable_): boolean;
getClassName(): string;
enumerationIteratorHasNext(cx: Internal.Context_, currentId: Internal.Consumer_<any>): boolean;
getAllIds(): any[];
getLength(): number;
enumerationIteratorNext(cx: Internal.Context_, currentId: Internal.Consumer_<any>): boolean;
getFunctionName(): string;
createObject(cx: Internal.Context_, scope: Internal.Scriptable_): Internal.Scriptable;
execIdCall(f: Internal.IdFunctionObject_, cx: Internal.Context_, scope: Internal.Scriptable_, thisObj: Internal.Scriptable_, args: any[]): any;
getTypeOf(): Internal.MemberType;
construct(cx: Internal.Context_, scope: Internal.Scriptable_, args: any[]): Internal.Scriptable;
get arity(): number
set immunePrototypeProperty(value: any)
get className(): string
get allIds(): any[]
get length(): number
get functionName(): string
get typeOf(): Internal.MemberType
}
type BaseFunction_ = BaseFunction;
class DirectMethodHandleDesc$Kind extends Internal.Enum<Internal.DirectMethodHandleDesc$Kind> {
static values(): Internal.DirectMethodHandleDesc$Kind[];
static valueOf(arg0: string): Internal.DirectMethodHandleDesc$Kind;
static valueOf(arg0: number, arg1: boolean): Internal.DirectMethodHandleDesc$Kind;
static valueOf(arg0: number): Internal.DirectMethodHandleDesc$Kind;
readonly static "INTERFACE_SPECIAL": Internal.DirectMethodHandleDesc$Kind;
readonly "isInterface": boolean;
readonly static "STATIC_SETTER": Internal.DirectMethodHandleDesc$Kind;
readonly static "CONSTRUCTOR": Internal.DirectMethodHandleDesc$Kind;
readonly static "SPECIAL": Internal.DirectMethodHandleDesc$Kind;
readonly static "STATIC": Internal.DirectMethodHandleDesc$Kind;
readonly static "SETTER": Internal.DirectMethodHandleDesc$Kind;
readonly static "INTERFACE_VIRTUAL": Internal.DirectMethodHandleDesc$Kind;
readonly static "GETTER": Internal.DirectMethodHandleDesc$Kind;
readonly static "VIRTUAL": Internal.DirectMethodHandleDesc$Kind;
readonly "refKind": number;
readonly static "INTERFACE_STATIC": Internal.DirectMethodHandleDesc$Kind;
readonly static "STATIC_GETTER": Internal.DirectMethodHandleDesc$Kind;
}
type DirectMethodHandleDesc$Kind_ = "static" | "constructor" | "interface_special" | "static_getter" | "setter" | "virtual" | DirectMethodHandleDesc$Kind | "getter" | "interface_static" | "special" | "static_setter" | "interface_virtual";
class ModuleDescriptor$Provides implements Internal.Comparable<Internal.ModuleDescriptor$Provides> {
hashCode(): number;
toString(): string;
equals(arg0: any): boolean;
service(): string;
compareTo(arg0: Internal.ModuleDescriptor$Provides_): number;
providers(): Internal.List<string>;
compareTo(arg0: any): number;
}
type ModuleDescriptor$Provides_ = ModuleDescriptor$Provides;
interface Appendable {
append(arg0: Internal.CharSequence_): this;
append(arg0: Internal.CharSequence_, arg1: number, arg2: number): this;
append(arg0: string): this;
}
type Appendable_ = Appendable;
interface Byte2ShortFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.IntUnaryOperator {
andThenByte(arg0: Internal.Short2ByteFunction_): Internal.Byte2ByteFunction;
composeDouble(arg0: Internal.Double2ByteFunction_): Internal.Double2ShortFunction;
andThenLong(arg0: Internal.Short2LongFunction_): Internal.Byte2LongFunction;
getOrDefault(arg0: any, arg1: any): any;
remove(arg0: any): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
andThen(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
composeShort(arg0: Internal.Short2ByteFunction_): Internal.Short2ShortFunction;
containsKey(arg0: any): boolean;
get(arg0: any): number;
andThenShort(arg0: Internal.Short2ShortFunction_): this;
composeByte(arg0: Internal.Byte2ByteFunction_): this;
defaultReturnValue(): number;
put(arg0: number, arg1: number): number;
compose(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
andThenDouble(arg0: Internal.Short2DoubleFunction_): Internal.Byte2DoubleFunction;
applyAsInt(arg0: number): number;
put(arg0: any, arg1: any): any;
andThenReference(arg0: Internal.Short2ReferenceFunction_<any>): Internal.Byte2ReferenceFunction<T>;
containsKey(arg0: number): boolean;
composeLong(arg0: Internal.Long2ByteFunction_): Internal.Long2ShortFunction;
andThenFloat(arg0: Internal.Short2FloatFunction_): Internal.Byte2FloatFunction;
getOrDefault(arg0: number, arg1: number): number;
andThenObject(arg0: Internal.Short2ObjectFunction_<any>): Internal.Byte2ObjectFunction<T>;
remove(arg0: number): number;
composeFloat(arg0: Internal.Float2ByteFunction_): Internal.Float2ShortFunction;
andThenInt(arg0: Internal.Short2IntFunction_): Internal.Byte2IntFunction;
composeReference(arg0: Internal.Reference2ByteFunction_<any>): Internal.Reference2ShortFunction<T>;
composeObject(arg0: Internal.Object2ByteFunction_<any>): Internal.Object2ShortFunction<T>;
composeInt(arg0: Internal.Int2ByteFunction_): Internal.Int2ShortFunction;
put(arg0: number, arg1: number): number;
andThenChar(arg0: Internal.Short2CharFunction_): Internal.Byte2CharFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
size(): number;
defaultReturnValue(arg0: number): void;
get(arg0: number): number;
apply(arg0: number): number;
clear(): void;
getOrDefault(arg0: any, arg1: number): number;
composeChar(arg0: Internal.Char2ByteFunction_): Internal.Char2ShortFunction;
}
type Byte2ShortFunction_ = ((arg0: number)=>number) | Byte2ShortFunction;
class BlockPredicateFilter extends Internal.PlacementFilter {
type(): Internal.PlacementModifierType<any>;
static forPredicate($$0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_): Internal.BlockPredicateFilter;
readonly static "CODEC": any;
}
type BlockPredicateFilter_ = BlockPredicateFilter;
class StreamTagVisitor$EntryResult extends Internal.Enum<Internal.StreamTagVisitor$EntryResult> {
static valueOf($$0: string): Internal.StreamTagVisitor$EntryResult;
static values(): Internal.StreamTagVisitor$EntryResult[];
readonly static "BREAK": Internal.StreamTagVisitor$EntryResult;
readonly static "SKIP": Internal.StreamTagVisitor$EntryResult;
readonly static "ENTER": Internal.StreamTagVisitor$EntryResult;
readonly static "HALT": Internal.StreamTagVisitor$EntryResult;
}
type StreamTagVisitor$EntryResult_ = StreamTagVisitor$EntryResult | "break" | "halt" | "skip" | "enter";
class BlockOutlineRenderEventJS extends Internal.WorldRenderContextEventJS {
constructor(context: Internal.WorldRenderContext_, blockOutlineContext: Internal.WorldRenderContext$BlockOutlineContext_)
blockPos(): BlockPos;
static handle(context: Internal.WorldRenderContext_, blockOutlineContext: Internal.WorldRenderContext$BlockOutlineContext_): boolean;
cameraX(): number;
vertexConsumer(): Internal.VertexConsumer;
cameraZ(): number;
cameraY(): number;
entity(): Internal.Entity;
blockState(): Internal.BlockState;
getBlockOutlineContext(): Internal.WorldRenderContext$BlockOutlineContext;
get blockOutlineContext(): Internal.WorldRenderContext$BlockOutlineContext
}
type BlockOutlineRenderEventJS_ = BlockOutlineRenderEventJS;
class ClientboundSetCarriedItemPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
getSlot(): number;
isSkippable(): boolean;
get slot(): number
get skippable(): boolean
}
type ClientboundSetCarriedItemPacket_ = ClientboundSetCarriedItemPacket;
interface TagVisitor {
visitFloat(arg0: Internal.FloatTag_): void;
visitByte(arg0: Internal.ByteTag_): void;
visitLongArray(arg0: Internal.LongArrayTag_): void;
visitList(arg0: Internal.ListTag_): void;
visitShort(arg0: Internal.ShortTag_): void;
visitEnd(arg0: Internal.EndTag_): void;
visitIntArray(arg0: Internal.IntArrayTag_): void;
visitInt(arg0: Internal.IntTag_): void;
visitByteArray(arg0: Internal.ByteArrayTag_): void;
visitString(arg0: Internal.StringTag_): void;
visitCompound(arg0: Internal.CompoundTag_): void;
visitDouble(arg0: Internal.DoubleTag_): void;
visitLong(arg0: Internal.LongTag_): void;
}
type TagVisitor_ = TagVisitor;
class CampfireBlockEntity extends Internal.BlockEntity implements Internal.Clearable {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
static cooldownTick($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.CampfireBlockEntity_): void;
static particleTick($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.CampfireBlockEntity_): void;
load($$0: Internal.CompoundTag_): void;
getUpdatePacket(): Internal.Packet<any>;
getItems(): Internal.NonNullList<Internal.ItemStack>;
getUpdateTag(): Internal.CompoundTag;
getCookableRecipe($$0: Internal.ItemStack_): Internal.Optional<Internal.CampfireCookingRecipe>;
static cookTick($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.CampfireBlockEntity_): void;
getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
dowse(): void;
placeFood($$0: Internal.ItemStack_, $$1: number): boolean;
clearContent(): void;
get updatePacket(): Internal.Packet<any>
get items(): Internal.NonNullList<Internal.ItemStack>
get updateTag(): Internal.CompoundTag
get updatePacket(): Internal.ClientboundBlockEntityDataPacket
}
type CampfireBlockEntity_ = CampfireBlockEntity;
class GeodeLayerSettings {
constructor($$0: number, $$1: number, $$2: number, $$3: number)
readonly "innerLayer": number;
readonly "middleLayer": number;
readonly static "CODEC": any;
readonly "outerLayer": number;
readonly "filling": number;
}
type GeodeLayerSettings_ = GeodeLayerSettings;
interface DoublePredicate {
or(arg0: Internal.DoublePredicate_): this;
test(arg0: number): boolean;
and(arg0: Internal.DoublePredicate_): this;
negate(): this;
}
type DoublePredicate_ = DoublePredicate | ((arg0: number)=>boolean);
class MetricSampler$MetricSamplerBuilder <T> {
constructor($$0: string, $$1: Internal.MetricCategory_, $$2: Internal.ToDoubleFunction_<T>, $$3: T)
withBeforeTick($$0: Internal.Consumer_<T>): this;
withThresholdAlert($$0: Internal.MetricSampler$ThresholdTest_): this;
build(): Internal.MetricSampler;
}
type MetricSampler$MetricSamplerBuilder_<T> = MetricSampler$MetricSamplerBuilder<T>;
interface RegistrySupplier <T> extends Internal.Supplier<T> {
ifPresentOrElse(action: Internal.Consumer_<any>, emptyAction: Internal.Runnable_): void;
stream(): Internal.Stream<T>;
getRegistries(): Internal.Registries;
getRegistryKey(): Internal.ResourceKey<Internal.Registry<T>>;
getRegistrar(): Internal.Registrar<T>;
getOrNull(): T;
orElse(other: T): T;
isPresent(): boolean;
getId(): ResourceLocation;
ifPresent(action: Internal.Consumer_<any>): void;
orElseGet(supplier: Internal.Supplier_<any>): T;
getRegistryId(): ResourceLocation;
listen(callback: Internal.Consumer_<T>): void;
toOptional(): Internal.Optional<T>;
get registries(): Internal.Registries
get registryKey(): Internal.ResourceKey<Internal.Registry<T>>
get registrar(): Internal.Registrar<T>
get orNull(): T
get present(): boolean
get id(): ResourceLocation
get registryId(): ResourceLocation
}
type RegistrySupplier_<T> = RegistrySupplier<T>;
interface ResultConsumer <S> {
onCommandComplete(arg0: Internal.CommandContext_<S>, arg1: boolean, arg2: number): void;
}
type ResultConsumer_<S> = ((arg0: Internal.CommandContext<S>, arg1: boolean, arg2: number)=>void) | ResultConsumer<S>;
class ModuleDescriptor$Exports$Modifier extends Internal.Enum<Internal.ModuleDescriptor$Exports$Modifier> {
static values(): Internal.ModuleDescriptor$Exports$Modifier[];
static valueOf(arg0: string): Internal.ModuleDescriptor$Exports$Modifier;
readonly static "SYNTHETIC": Internal.ModuleDescriptor$Exports$Modifier;
readonly static "MANDATED": Internal.ModuleDescriptor$Exports$Modifier;
}
type ModuleDescriptor$Exports$Modifier_ = "mandated" | "synthetic" | ModuleDescriptor$Exports$Modifier;
class Item implements Internal.ItemLike, Internal.ItemKJS, Internal.FabricItem, Internal.ItemVariantCache, Internal.IrisItemLightProvider, Internal.InjectedItemExtension, Internal.ItemExtensions {
constructor($$0: Internal.Item$Properties_)
isFoil($$0: Internal.ItemStack_): boolean;
getDrinkingSound(): Internal.SoundEvent;
useOnRelease($$0: Internal.ItemStack_): boolean;
canAttackBlock($$0: Internal.BlockState_, $$1: Internal.Level_, $$2: BlockPos_, $$3: Internal.Player_): boolean;
allowContinuingBlockBreaking(player: Internal.Player_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
fabric_getEquipmentSlotProvider(): Internal.EquipmentSlotProvider;
getDestroySpeed($$0: Internal.ItemStack_, $$1: Internal.BlockState_): number;
onDestroyed($$0: Internal.ItemEntity_): void;
isFireResistant(): boolean;
getDescriptionId($$0: Internal.ItemStack_): string;
releaseUsing($$0: Internal.ItemStack_, $$1: Internal.Level_, $$2: Internal.LivingEntity_, $$3: number): void;
onCraftedBy($$0: Internal.ItemStack_, $$1: Internal.Level_, $$2: Internal.Player_): void;
setMaxDamageKJS(arg0: number): void;
isComplex(): boolean;
setMaxStackSizeKJS(arg0: number): void;
getItemBuilderKJS(): Internal.ItemBuilder;
getLightColor(arg0: Internal.Player_, arg1: Internal.ItemStack_): Internal.Vector3f;
onUseTick($$0: Internal.Level_, $$1: Internal.LivingEntity_, $$2: Internal.ItemStack_, $$3: number): void;
appendHoverText($$0: Internal.ItemStack_, $$1: Internal.Level_, $$2: Internal.List_<Internal.Component_>, $$3: Internal.TooltipFlag_): void;
getFoodProperties(): Internal.FoodProperties;
canBeHurtBy($$0: Internal.DamageSource_): boolean;
isBarVisible($$0: Internal.ItemStack_): boolean;
fabric_setEquipmentSlotProvider(equipmentSlotProvider: Internal.EquipmentSlotProvider_): void;
getUseDuration($$0: Internal.ItemStack_): number;
getDescriptionId(): string;
getUseAnimation($$0: Internal.ItemStack_): Internal.UseAnim;
getEquipSound(): Internal.SoundEvent;
isValidRepairItem($$0: Internal.ItemStack_, $$1: Internal.ItemStack_): boolean;
getMaxStackSize(): number;
static byBlock($$0: Internal.Block_): Internal.Item;
asItem(): this;
getTypeData(): Internal.CompoundTag;
getDefaultInstance(): Internal.ItemStack;
setCraftingRemainderKJS(arg0: Internal.Item_): void;
fabric_setCustomDamageHandler(handler: Internal.CustomDamageHandler_): void;
setBurnTime(i: number): void;
setItemBuilderKJS(b: Internal.ItemBuilder_): void;
getBarWidth($$0: Internal.ItemStack_): number;
canFitInsideContainerItems(): boolean;
isCorrectToolForDrops($$0: Internal.BlockState_): boolean;
getBarColor($$0: Internal.ItemStack_): number;
verifyTagAfterLoad($$0: Internal.CompoundTag_): void;
getMaxDamage(): number;
hasCraftingRemainingItem(): boolean;
finishUsingItem($$0: Internal.ItemStack_, $$1: Internal.Level_, $$2: Internal.LivingEntity_): Internal.ItemStack;
getDescription(): Internal.Component;
static byId($$0: number): Internal.Item;
getEatingSound(): Internal.SoundEvent;
canBeDepleted(): boolean;
interactLivingEntity($$0: Internal.ItemStack_, $$1: Internal.Player_, $$2: Internal.LivingEntity_, $$3: Hand_): Internal.InteractionResult;
mineBlock($$0: Internal.ItemStack_, $$1: Internal.Level_, $$2: Internal.BlockState_, $$3: BlockPos_, $$4: Internal.LivingEntity_): boolean;
useOn($$0: Internal.UseOnContext_): Internal.InteractionResult;
getRarity($$0: Internal.ItemStack_): Rarity;
setFireResistantKJS(arg0: boolean): void;
getItemCategory(): Internal.CreativeModeTab;
getName($$0: Internal.ItemStack_): Internal.Component;
getDefaultAttributeModifiers($$0: EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
fillItemCategory($$0: Internal.CreativeModeTab_, $$1: Internal.NonNullList_<Internal.ItemStack_>): void;
arch$registryName(): ResourceLocation;
isEdible(): boolean;
getAttributeModifiers(stack: Internal.ItemStack_, slot: EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
setRarityKJS(arg0: Rarity_): void;
getTooltipImage($$0: Internal.ItemStack_): Internal.Optional<Internal.TooltipComponent>;
arch$holder(): Internal.Holder<Internal.Item>;
builtInRegistryHolder(): Internal.Holder$Reference<Internal.Item>;
use($$0: Internal.Level_, $$1: Internal.Player_, $$2: Hand_): Internal.InteractionResultHolder<Internal.ItemStack>;
setFoodPropertiesKJS(arg0: Internal.FoodProperties_): void;
toString(): string;
getLightEmission(arg0: Internal.Player_, arg1: Internal.ItemStack_): number;
getEnchantmentValue(): number;
inventoryTick($$0: Internal.ItemStack_, $$1: Internal.Level_, $$2: Internal.Entity_, $$3: number, $$4: boolean): void;
allowNbtUpdateAnimation(player: Internal.Player_, hand: Hand_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
hurtEnemy($$0: Internal.ItemStack_, $$1: Internal.LivingEntity_, $$2: Internal.LivingEntity_): boolean;
getId(): Special.Item&`${string}:${string}`;
getCraftingRemainingItem(): this;
isEnchantable($$0: Internal.ItemStack_): boolean;
shouldOverrideMultiplayerNbt(): boolean;
fabric_getCachedItemVariant(): Internal.ItemVariant;
static getId($$0: Internal.Item_): number;
fabric_getCustomDamageHandler(): Internal.CustomDamageHandler;
overrideOtherStackedOnMe($$0: Internal.ItemStack_, $$1: Internal.ItemStack_, $$2: Internal.Slot_, $$3: Internal.ClickAction_, $$4: Internal.Player_, $$5: Internal.SlotAccess_): boolean;
isSuitableFor(stack: Internal.ItemStack_, state: Internal.BlockState_): boolean;
overrideStackedOnOther($$0: Internal.ItemStack_, $$1: Internal.Slot_, $$2: Internal.ClickAction_, $$3: Internal.Player_): boolean;
get drinkingSound(): Internal.SoundEvent
get fireResistant(): boolean
set maxDamageKJS(arg0: number)
get complex(): boolean
set maxStackSizeKJS(arg0: number)
get itemBuilderKJS(): Internal.ItemBuilder
get foodProperties(): Internal.FoodProperties
get descriptionId(): string
get equipSound(): Internal.SoundEvent
get maxStackSize(): number
get typeData(): Internal.CompoundTag
get defaultInstance(): Internal.ItemStack
set craftingRemainderKJS(arg0: Internal.Item_)
set burnTime(i: number)
set itemBuilderKJS(b: Internal.ItemBuilder_)
get maxDamage(): number
get description(): Internal.Component
get eatingSound(): Internal.SoundEvent
set fireResistantKJS(arg0: boolean)
get itemCategory(): Internal.CreativeModeTab
get edible(): boolean
set rarityKJS(arg0: Rarity_)
set foodPropertiesKJS(arg0: Internal.FoodProperties_)
get enchantmentValue(): number
get id(): Special.Item&`${string}:${string}`
get craftingRemainingItem(): Internal.Item
readonly static "BY_BLOCK": {[key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: Internal.Block]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: Internal.Block]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: Internal.Block]: any, [key: Internal.Block]: any, [key: any]: any, [key: Internal.Block]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: Internal.Block]: any, [key: Internal.Block]: any, [key: Internal.Block]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: Internal.Block]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: Internal.Block]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: Internal.Block]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, 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any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: Internal.Block]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: Internal.Block]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: any, [key: any]: 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readonly static "EAT_DURATION": 32;
readonly static "MAX_STACK_SIZE": 64;
/**
* @org.spongepowered.asm.mixin.Final()
*/
readonly static "MAX_BAR_WIDTH": 13;
}
type Item_ = Item | Special.Item;
interface ItemSupplier {
getItem(): Internal.ItemStack;
get item(): Internal.ItemStack
}
type ItemSupplier_ = ItemSupplier;
interface Boolean2ObjectFunction <V> extends it.unimi.dsi.fastutil.Function<boolean, V> {
put(arg0: boolean, arg1: V): V;
andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Boolean2ShortFunction;
composeFloat(arg0: Internal.Float2BooleanFunction_): Internal.Float2ObjectFunction<V>;
composeObject(arg0: Internal.Object2BooleanFunction_<any>): Internal.Object2ObjectFunction<T, V>;
getOrDefault(arg0: any, arg1: V): V;
composeReference(arg0: Internal.Reference2BooleanFunction_<any>): Internal.Reference2ObjectFunction<T, V>;
andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Boolean2DoubleFunction;
containsKey(arg0: any): boolean;
andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Boolean2FloatFunction;
andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Boolean2IntFunction;
composeLong(arg0: Internal.Long2BooleanFunction_): Internal.Long2ObjectFunction<V>;
andThenReference(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Boolean2ReferenceFunction<T>;
put(arg0: boolean, arg1: V): V;
get(arg0: any): V;
put(arg0: any, arg1: any): any;
remove(arg0: any): V;
andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Boolean2LongFunction;
apply(arg0: boolean): V;
get(arg0: boolean): V;
andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Boolean2ByteFunction;
andThenObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Boolean2ObjectFunction<T>;
composeShort(arg0: Internal.Short2BooleanFunction_): Internal.Short2ObjectFunction<V>;
composeInt(arg0: Internal.Int2BooleanFunction_): Internal.Int2ObjectFunction<V>;
composeChar(arg0: Internal.Char2BooleanFunction_): Internal.Char2ObjectFunction<V>;
containsKey(arg0: boolean): boolean;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<boolean, V>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, V>;
remove(arg0: boolean): V;
size(): number;
composeDouble(arg0: Internal.Double2BooleanFunction_): Internal.Double2ObjectFunction<V>;
clear(): void;
composeByte(arg0: Internal.Byte2BooleanFunction_): Internal.Byte2ObjectFunction<V>;
defaultReturnValue(): V;
getOrDefault(arg0: boolean, arg1: V): V;
defaultReturnValue(arg0: V): void;
andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Boolean2CharFunction;
}
type Boolean2ObjectFunction_<V> = ((arg0: boolean)=>V) | Boolean2ObjectFunction<V>;
class MapBanner {
constructor($$0: BlockPos_, $$1: Internal.DyeColor_, $$2: Internal.Component_)
save(): Internal.CompoundTag;
getPos(): BlockPos;
getColor(): Internal.DyeColor;
hashCode(): number;
getName(): Internal.Component;
static load($$0: Internal.CompoundTag_): Internal.MapBanner;
static fromWorld($$0: Internal.BlockGetter_, $$1: BlockPos_): Internal.MapBanner;
equals($$0: any): boolean;
getId(): string;
getDecoration(): Internal.MapDecoration$Type;
get pos(): BlockPos
get color(): Internal.DyeColor
get name(): Internal.Component
get id(): string
get decoration(): Internal.MapDecoration$Type
}
type MapBanner_ = MapBanner;
class HoeItemBuilder extends Internal.HandheldItemBuilder {
constructor(i: ResourceLocation_)
createObject(): Internal.Item;
}
type HoeItemBuilder_ = HoeItemBuilder;
class ServerAdvancementManager extends Internal.SimpleJsonResourceReloadListener implements Internal.IdentifiableResourceReloadListener {
constructor($$0: Internal.PredicateManager_)
getAllAdvancements(): Internal.Collection<Internal.Advancement>;
getAdvancement($$0: ResourceLocation_): Internal.Advancement;
getName(): string;
getFabricDependencies(): Internal.Collection<any>;
getFabricId(): ResourceLocation;
get allAdvancements(): Internal.Collection<Internal.Advancement>
get name(): string
get fabricDependencies(): Internal.Collection<any>
get fabricId(): ResourceLocation
}
type ServerAdvancementManager_ = ServerAdvancementManager;
class HoverEvent$Action <T> {
constructor($$0: string, $$1: boolean, $$2: Internal.Function_<Internal.JsonElement_, T>, $$3: Internal.Function_<T, Internal.JsonElement_>, $$4: Internal.Function_<Internal.Component_, T>)
static getByName($$0: string): Internal.HoverEvent$Action<any>;
isAllowedFromServer(): boolean;
toString(): string;
deserializeFromLegacy($$0: Internal.Component_): Internal.HoverEvent;
getName(): string;
serializeArg($$0: any): Internal.JsonElement;
deserialize($$0: Internal.JsonElement_): Internal.HoverEvent;
get allowedFromServer(): boolean
get name(): string
readonly static "SHOW_ENTITY": Internal.HoverEvent$Action<any>;
readonly static "SHOW_TEXT": Internal.HoverEvent$Action<any>;
readonly static "SHOW_ITEM": Internal.HoverEvent$Action<any>;
}
type HoverEvent$Action_<T> = HoverEvent$Action<T>;
class GoalSelectorDebugRenderer$DebugGoal {
constructor($$0: BlockPos_, $$1: number, $$2: string, $$3: boolean)
readonly "name": string;
readonly "priority": number;
readonly "isRunning": boolean;
readonly "pos": BlockPos;
}
type GoalSelectorDebugRenderer$DebugGoal_ = GoalSelectorDebugRenderer$DebugGoal;
abstract class HangingEntity extends Internal.Entity {
mirror($$0: Internal.Mirror_): number;
thunderHit($$0: Internal.ServerLevel_, $$1: Internal.LightningBolt_): void;
push($$0: number, $$1: number, $$2: number): void;
setPos($$0: number, $$1: number, $$2: number): void;
playPlacementSound(): void;
asKJS(): Internal.EntityJS;
getPos(): BlockPos;
method_5749($$0: Internal.CompoundTag_): void;
rotate($$0: Internal.Rotation_): number;
refreshDimensions(): void;
getHeight(): number;
getComponent(key: Internal.ComponentKey_<C>): C;
dropItem(arg0: Internal.Entity_): void;
getWidth(): number;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
survives(): boolean;
move($$0: Internal.MoverType_, $$1: Vec3_): void;
method_5652($$0: Internal.CompoundTag_): void;
isPickable(): boolean;
spawnAtLocation($$0: Internal.ItemStack_, $$1: number): Internal.ItemEntity;
tick(): void;
skipAttackInteraction($$0: Internal.Entity_): boolean;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getDirection(): Internal.Direction;
get pos(): BlockPos
get height(): number
get width(): number
get pickable(): boolean
get direction(): Internal.Direction
}
type HangingEntity_ = HangingEntity;
class Quaternionf implements Internal.Quaternionfc, Internal.Cloneable, Internal.Externalizable {
constructor(arg0: Internal.Quaterniondc_)
constructor(arg0: Internal.AxisAngle4d_)
constructor()
constructor(arg0: number, arg1: number, arg2: number, arg3: number)
constructor(arg0: Internal.Quaternionfc_)
constructor(arg0: Internal.AxisAngle4f_)
constructor(arg0: number, arg1: number, arg2: number, arg3: number)
set(arg0: Internal.AxisAngle4d_): this;
set(arg0: Internal.Quaterniondc_): this;
rotationXYZ(arg0: number, arg1: number, arg2: number): this;
transformPositiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
transformPositiveZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
difference(arg0: Internal.Quaternionf_): this;
lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
static nlerpIterative(arg0: Internal.Quaternionf_[], arg1: number[], arg2: number, arg3: Internal.Quaternionf_): Internal.Quaternionfc;
slerp(arg0: Internal.Quaternionfc_, arg1: number): this;
positiveZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
setFromNormalized(arg0: Internal.Matrix3fc_): this;
nlerp(arg0: Internal.Quaternionfc_, arg1: number, arg2: Internal.Quaternionf_): this;
transformPositiveY(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
rotateLocalZ(arg0: number, arg1: Internal.Quaternionf_): this;
transformPositiveX(arg0: Internal.Vector4d_): Internal.Vector4d;
scale(arg0: number, arg1: Internal.Quaternionf_): this;
transformInverseUnit(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
transformInverse(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
dot(arg0: Internal.Quaternionf_): number;
integrate(arg0: number, arg1: number, arg2: number, arg3: number): this;
transform(arg0: Internal.Vector4d_): Internal.Vector4d;
getEulerAnglesXYZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transform(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
get(arg0: Internal.AxisAngle4d_): Internal.AxisAngle4d;
rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaternionf_): this;
set(arg0: Internal.AxisAngle4f_): this;
rotateTo(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
transformPositiveY(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformPositiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
difference(arg0: Internal.Quaternionfc_, arg1: Internal.Quaternionf_): this;
transformUnit(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
setFromUnnormalized(arg0: Internal.Matrix4x3dc_): this;
getAsMatrix3f(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
transformInverseUnit(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
w(): number;
slerp(arg0: Internal.Quaternionfc_, arg1: number, arg2: Internal.Quaternionf_): this;
positiveY(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
nlerp(arg0: Internal.Quaternionfc_, arg1: number): this;
transformPositiveX(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
rotateLocalY(arg0: number, arg1: Internal.Quaternionf_): this;
scale(arg0: number): this;
rotateAxis(arg0: number, arg1: number, arg2: number, arg3: number): this;
premul(arg0: number, arg1: number, arg2: number, arg3: number): this;
rotateXYZ(arg0: number, arg1: number, arg2: number): this;
transformInverse(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
get(arg0: Internal.Quaterniond_): Internal.Quaterniond;
rotateY(arg0: number, arg1: Internal.Quaternionf_): this;
transformUnit(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
transformInverseUnit(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
get(arg0: Internal.AxisAngle4f_): Internal.AxisAngle4f;
transformUnitPositiveX(arg0: Internal.Vector4d_): Internal.Vector4d;
transformUnitPositiveY(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformPositiveX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
isFinite(): boolean;
mul(arg0: number, arg1: number, arg2: number, arg3: number): this;
setAngleAxis(arg0: number, arg1: number, arg2: number, arg3: number): this;
transformInverse(arg0: Internal.Vector3d_): Internal.Vector3d;
transformUnit(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
rotationTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
rotateYXZ(arg0: number, arg1: number, arg2: number): this;
x(): number;
transformInverseUnit(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
normalizedPositiveZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
positiveX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformUnitPositiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
transformUnitPositiveY(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotationZ(arg0: number): this;
rotateLocalX(arg0: number, arg1: Internal.Quaternionf_): this;
normalize(arg0: Internal.Quaternionf_): this;
transformInverse(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformUnit(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
equals(arg0: Internal.Quaternionfc_, arg1: number): boolean;
lookAlong(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Quaternionf_): this;
normalize(): this;
setFromUnnormalized(arg0: Internal.Matrix3fc_): this;
transformInverse(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
fromAxisAngleDeg(arg0: Internal.Vector3fc_, arg1: number): this;
transformInverseUnit(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
rotateZ(arg0: number, arg1: Internal.Quaternionf_): this;
transform(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
transformUnitPositiveX(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
getAsMatrix4f(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
rotateZYX(arg0: number, arg1: number, arg2: number): this;
equals(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
add(arg0: Internal.Quaternionfc_, arg1: Internal.Quaternionf_): this;
transformUnit(arg0: Internal.Vector4d_): Internal.Vector4d;
identity(): this;
mul(arg0: Internal.Quaternionfc_): this;
y(): number;
rotationZYX(arg0: number, arg1: number, arg2: number): this;
rotateZ(arg0: number): this;
normalizedPositiveY(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
getAsMatrix4x3f(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
transform(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformUnitPositiveX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
fromAxisAngleDeg(arg0: number, arg1: number, arg2: number, arg3: number): this;
transform(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformInverse(arg0: Internal.Vector4d_): Internal.Vector4d;
rotationAxis(arg0: Internal.AxisAngle4f_): this;
equals(arg0: any): boolean;
div(arg0: Internal.Quaternionfc_, arg1: Internal.Quaternionf_): this;
transformInverseUnit(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
rotateAxis(arg0: number, arg1: Internal.Vector3fc_): this;
scaling(arg0: number): this;
add(arg0: Internal.Quaternionfc_): this;
rotateAxis(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaternionf_): this;
transformInverse(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
setFromNormalized(arg0: Internal.Matrix4dc_): this;
transformUnitPositiveZ(arg0: Internal.Vector4d_): Internal.Vector4d;
transformUnit(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transform(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformUnit(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector4d_): Internal.Vector4d;
premul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaternionf_): this;
transform(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector4d_): Internal.Vector4d;
rotateY(arg0: number): this;
z(): number;
get(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
transformInverseUnit(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformInverse(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector4d_): Internal.Vector4d;
setFromUnnormalized(arg0: Internal.Matrix4fc_): this;
normalizedPositiveX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformInverse(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformUnitPositiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
transformUnit(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformInverseUnit(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
getAsMatrix3f(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
transformInverse(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
toString(arg0: Internal.NumberFormat_): string;
rotationX(arg0: number): this;
setFromNormalized(arg0: Internal.Matrix4x3dc_): this;
lengthSquared(): number;
rotationAxis(arg0: number, arg1: number, arg2: number, arg3: number): this;
mul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaternionf_): this;
transformUnit(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
clone(): any;
get(arg0: Internal.Quaternionf_): this;
set(arg0: number, arg1: number, arg2: number, arg3: number): this;
writeExternal(arg0: Internal.ObjectOutput_): void;
rotateX(arg0: number, arg1: Internal.Quaternionf_): this;
setFromUnnormalized(arg0: Internal.Matrix3dc_): this;
transformUnitPositiveZ(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
rotateTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Quaternionf_): this;
setFromNormalized(arg0: Internal.Matrix4x3fc_): this;
transformUnitPositiveY(arg0: Internal.Vector4d_): Internal.Vector4d;
conjugateBy(arg0: Internal.Quaternionfc_, arg1: Internal.Quaternionf_): this;
rotateTo(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Quaternionf_): this;
transformUnit(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
transformInverse(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transform(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
transformInverseUnit(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
get(arg0: Internal.Matrix4x3d_): Internal.Matrix4x3d;
toString(): string;
premul(arg0: Internal.Quaternionfc_, arg1: Internal.Quaternionf_): this;
transformUnitPositiveZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformUnitPositiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
rotateX(arg0: number): this;
rotationYXZ(arg0: number, arg1: number, arg2: number): this;
rotationY(arg0: number): this;
rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaternionf_): this;
rotateLocalX(arg0: number): this;
getAsMatrix4x3f(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
premul(arg0: Internal.Quaternionfc_): this;
transform(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
transform(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
integrate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaternionf_): this;
transformUnit(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
mul(arg0: Internal.Quaternionfc_, arg1: Internal.Quaternionf_): this;
set(arg0: Internal.Quaternionfc_): this;
setFromNormalized(arg0: Internal.Matrix4fc_): this;
get(arg0: Internal.Matrix3d_): Internal.Matrix3d;
transformInverseUnit(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector4d_): Internal.Vector4d;
rotationAxis(arg0: number, arg1: Internal.Vector3fc_): this;
rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaternionf_): this;
transformInverse(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateAxis(arg0: number, arg1: Internal.Vector3fc_, arg2: Internal.Quaternionf_): this;
conjugate(): this;
transform(arg0: Internal.Vector3d_): Internal.Vector3d;
setFromUnnormalized(arg0: Internal.Matrix4dc_): this;
rotationTo(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
static nlerp(arg0: Internal.Quaternionfc_[], arg1: number[], arg2: Internal.Quaternionf_): Internal.Quaternionfc;
add(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaternionf_): this;
readExternal(arg0: Internal.ObjectInput_): void;
setFromNormalized(arg0: Internal.Matrix3dc_): this;
angle(): number;
conjugateBy(arg0: Internal.Quaternionfc_): this;
get(arg0: Internal.Matrix4d_): Internal.Matrix4d;
nlerpIterative(arg0: Internal.Quaternionfc_, arg1: number, arg2: number, arg3: Internal.Quaternionf_): this;
transformInverseUnit(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
transformPositiveZ(arg0: Internal.Vector4d_): Internal.Vector4d;
invert(arg0: Internal.Quaternionf_): this;
setAngleAxis(arg0: number, arg1: number, arg2: number, arg3: number): this;
getAsMatrix4f(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
rotateLocalY(arg0: number): this;
add(arg0: number, arg1: number, arg2: number, arg3: number): this;
transformInverseUnit(arg0: Internal.Vector4d_): Internal.Vector4d;
nlerpIterative(arg0: Internal.Quaternionfc_, arg1: number, arg2: number): this;
transformInverse(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
transformUnit(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
get(arg0: Internal.Matrix3f_): Internal.Matrix3f;
fromAxisAngleRad(arg0: Internal.Vector3fc_, arg1: number): this;
transformPositiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
setFromUnnormalized(arg0: Internal.Matrix4x3fc_): this;
lookAlong(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
div(arg0: Internal.Quaternionfc_): this;
static slerp(arg0: Internal.Quaternionf_[], arg1: number[], arg2: Internal.Quaternionf_): Internal.Quaternionfc;
transform(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Quaternionf_): this;
conjugate(arg0: Internal.Quaternionf_): this;
invert(): this;
get(arg0: Internal.Matrix4f_): Internal.Matrix4f;
transformPositiveY(arg0: Internal.Vector4d_): Internal.Vector4d;
hashCode(): number;
transformPositiveZ(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transform(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
rotateTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
rotateLocalZ(arg0: number): this;
fromAxisAngleRad(arg0: number, arg1: number, arg2: number, arg3: number): this;
set fromNormalized(arg0: Internal.Matrix3fc_)
set fromUnnormalized(arg0: Internal.Matrix4x3dc_)
get finite(): boolean
set fromUnnormalized(arg0: Internal.Matrix3fc_)
set fromNormalized(arg0: Internal.Matrix4dc_)
set fromUnnormalized(arg0: Internal.Matrix4fc_)
set fromNormalized(arg0: Internal.Matrix4x3dc_)
set fromUnnormalized(arg0: Internal.Matrix3dc_)
set fromNormalized(arg0: Internal.Matrix4x3fc_)
set fromNormalized(arg0: Internal.Matrix4fc_)
set fromUnnormalized(arg0: Internal.Matrix4dc_)
set fromNormalized(arg0: Internal.Matrix3dc_)
set fromUnnormalized(arg0: Internal.Matrix4x3fc_)
"z": number;
"y": number;
"x": number;
"w": number;
}
type Quaternionf_ = Quaternionf;
interface ItemExtensions {
fabric_setCustomDamageHandler(arg0: Internal.CustomDamageHandler_): void;
fabric_getCustomDamageHandler(): Internal.CustomDamageHandler;
fabric_setEquipmentSlotProvider(arg0: Internal.EquipmentSlotProvider_): void;
fabric_getEquipmentSlotProvider(): Internal.EquipmentSlotProvider;
}
type ItemExtensions_ = ItemExtensions;
class SoundType {
constructor($$0: number, $$1: number, $$2: Internal.SoundEvent_, $$3: Internal.SoundEvent_, $$4: Internal.SoundEvent_, $$5: Internal.SoundEvent_, $$6: Internal.SoundEvent_)
getVolume(): number;
getPitch(): number;
getHitSound(): Internal.SoundEvent;
getStepSound(): Internal.SoundEvent;
getBreakSound(): Internal.SoundEvent;
getFallSound(): Internal.SoundEvent;
getPlaceSound(): Internal.SoundEvent;
get volume(): number
get pitch(): number
get hitSound(): Internal.SoundEvent
get stepSound(): Internal.SoundEvent
get breakSound(): Internal.SoundEvent
get fallSound(): Internal.SoundEvent
get placeSound(): Internal.SoundEvent
readonly static "HONEY_BLOCK": Internal.SoundType;
readonly static "SAND": Internal.SoundType;
readonly static "NETHER_BRICKS": Internal.SoundType;
readonly static "TUFF": Internal.SoundType;
readonly static "GRAVEL": Internal.SoundType;
readonly static "SHROOMLIGHT": Internal.SoundType;
readonly static "GILDED_BLACKSTONE": Internal.SoundType;
readonly static "HARD_CROP": Internal.SoundType;
readonly static "DEEPSLATE_TILES": Internal.SoundType;
readonly static "MOSS": Internal.SoundType;
readonly "pitch": number;
readonly static "GRASS": Internal.SoundType;
readonly static "SOUL_SOIL": Internal.SoundType;
readonly static "VINE": Internal.SoundType;
readonly static "WEEPING_VINES": Internal.SoundType;
readonly static "ANCIENT_DEBRIS": Internal.SoundType;
readonly static "SCULK_SENSOR": Internal.SoundType;
readonly static "BAMBOO": Internal.SoundType;
readonly static "GLASS": Internal.SoundType;
readonly static "DRIPSTONE_BLOCK": Internal.SoundType;
readonly static "POINTED_DRIPSTONE": Internal.SoundType;
readonly static "ROOTED_DIRT": Internal.SoundType;
readonly static "NETHER_ORE": Internal.SoundType;
readonly static "COPPER": Internal.SoundType;
readonly static "LANTERN": Internal.SoundType;
readonly static "CALCITE": Internal.SoundType;
readonly static "STEM": Internal.SoundType;
readonly static "BONE_BLOCK": Internal.SoundType;
readonly static "SOUL_SAND": Internal.SoundType;
readonly static "SNOW": Internal.SoundType;
readonly static "BIG_DRIPLEAF": Internal.SoundType;
readonly static "TWISTING_VINES": Internal.SoundType;
readonly static "NETHERRACK": Internal.SoundType;
readonly static "AMETHYST_CLUSTER": Internal.SoundType;
readonly static "POLISHED_DEEPSLATE": Internal.SoundType;
readonly static "SLIME_BLOCK": Internal.SoundType;
readonly static "NYLIUM": Internal.SoundType;
readonly static "DEEPSLATE": Internal.SoundType;
readonly static "CHAIN": Internal.SoundType;
readonly static "SPORE_BLOSSOM": Internal.SoundType;
readonly static "WOOD": Internal.SoundType;
readonly static "BASALT": Internal.SoundType;
readonly static "AZALEA": Internal.SoundType;
readonly static "NETHER_GOLD_ORE": Internal.SoundType;
readonly static "SMALL_AMETHYST_BUD": Internal.SoundType;
readonly static "CANDLE": Internal.SoundType;
readonly static "FLOWERING_AZALEA": Internal.SoundType;
readonly static "ANVIL": Internal.SoundType;
readonly static "SCAFFOLDING": Internal.SoundType;
readonly static "AMETHYST": Internal.SoundType;
readonly static "CAVE_VINES": Internal.SoundType;
readonly static "DEEPSLATE_BRICKS": Internal.SoundType;
readonly static "LODESTONE": Internal.SoundType;
readonly "volume": number;
readonly static "FUNGUS": Internal.SoundType;
readonly static "CORAL_BLOCK": Internal.SoundType;
readonly static "SMALL_DRIPLEAF": Internal.SoundType;
readonly static "HANGING_ROOTS": Internal.SoundType;
readonly static "BAMBOO_SAPLING": Internal.SoundType;
readonly static "SWEET_BERRY_BUSH": Internal.SoundType;
readonly static "LILY_PAD": Internal.SoundType;
readonly static "NETHER_WART": Internal.SoundType;
readonly static "STONE": Internal.SoundType;
readonly static "MOSS_CARPET": Internal.SoundType;
readonly static "LADDER": Internal.SoundType;
readonly static "WET_GRASS": Internal.SoundType;
readonly static "NETHERITE_BLOCK": Internal.SoundType;
readonly static "LARGE_AMETHYST_BUD": Internal.SoundType;
readonly static "GLOW_LICHEN": Internal.SoundType;
readonly static "MEDIUM_AMETHYST_BUD": Internal.SoundType;
readonly static "WOOL": Internal.SoundType;
readonly static "CROP": Internal.SoundType;
readonly static "ROOTS": Internal.SoundType;
readonly static "WART_BLOCK": Internal.SoundType;
readonly static "NETHER_SPROUTS": Internal.SoundType;
readonly static "AZALEA_LEAVES": Internal.SoundType;
readonly static "POWDER_SNOW": Internal.SoundType;
readonly static "METAL": Internal.SoundType;
}
type SoundType_ = SoundType;
class Quaterniond implements Internal.Cloneable, Internal.Quaterniondc, Internal.Externalizable {
constructor(arg0: Internal.AxisAngle4d_)
constructor()
constructor(arg0: Internal.Quaterniondc_)
constructor(arg0: number, arg1: number, arg2: number, arg3: number)
constructor(arg0: Internal.AxisAngle4f_)
constructor(arg0: Internal.Quaternionfc_)
rotateTo(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
dot(arg0: Internal.Quaterniondc_): number;
rotateX(arg0: number, arg1: Internal.Quaterniond_): this;
getEulerAnglesXYZ(arg0: Internal.Vector3d_): Internal.Vector3d;
set(arg0: Internal.Quaterniondc_): this;
difference(arg0: Internal.Quaterniondc_): this;
set(arg0: Internal.AxisAngle4d_): this;
transformPositiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
rotateLocalY(arg0: number): this;
transformPositiveZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotationY(arg0: number): this;
rotateZ(arg0: number): this;
x(): number;
positiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
setFromNormalized(arg0: Internal.Matrix3fc_): this;
transformPositiveY(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformPositiveX(arg0: Internal.Vector4d_): Internal.Vector4d;
transformInverseUnit(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
transformInverse(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transform(arg0: Internal.Vector4d_): Internal.Vector4d;
transform(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
get(arg0: Internal.AxisAngle4d_): Internal.AxisAngle4d;
integrate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaterniond_): this;
set(arg0: Internal.AxisAngle4f_): this;
transformPositiveY(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
conjugateBy(arg0: Internal.Quaterniondc_, arg1: Internal.Quaterniond_): this;
transformPositiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
transformUnit(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
rotationX(arg0: number): this;
scale(arg0: number): this;
rotateLocalX(arg0: number): this;
integrate(arg0: number, arg1: number, arg2: number, arg3: number): this;
setFromUnnormalized(arg0: Internal.Matrix4x3dc_): this;
nlerpIterative(arg0: Internal.Quaterniondc_, arg1: number, arg2: number): this;
rotateLocalX(arg0: number, arg1: Internal.Quaterniond_): this;
y(): number;
transformInverseUnit(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
premul(arg0: Internal.Quaterniondc_, arg1: Internal.Quaterniond_): this;
normalizedPositiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
positiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
rotateTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Quaterniond_): this;
mul(arg0: number, arg1: number, arg2: number, arg3: number): this;
transformPositiveX(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformInverse(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
get(arg0: Internal.Quaterniond_): this;
transformInverse(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformUnit(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
get(arg0: Internal.AxisAngle4f_): Internal.AxisAngle4f;
rotationZYX(arg0: number, arg1: number, arg2: number): this;
transformUnitPositiveX(arg0: Internal.Vector4d_): Internal.Vector4d;
transformUnitPositiveY(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformPositiveX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
z(): number;
setAngleAxis(arg0: number, arg1: number, arg2: number, arg3: number): this;
isFinite(): boolean;
transformInverse(arg0: Internal.Vector3d_): Internal.Vector3d;
rotateTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
rotateYXZ(arg0: number, arg1: number, arg2: number): this;
transformUnit(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
rotateLocalY(arg0: number, arg1: Internal.Quaterniond_): this;
static nlerpIterative(arg0: Internal.Quaterniondc_[], arg1: number[], arg2: number, arg3: Internal.Quaterniond_): Internal.Quaterniond;
normalizedPositiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
transformUnitPositiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
transformUnitPositiveY(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformInverse(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformUnit(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateAxis(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaterniond_): this;
normalize(): this;
rotationYXZ(arg0: number, arg1: number, arg2: number): this;
transformInverse(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
setFromUnnormalized(arg0: Internal.Matrix3fc_): this;
transformUnitPositiveX(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
rotateLocalZ(arg0: number): this;
rotateLocalZ(arg0: number, arg1: Internal.Quaterniond_): this;
premul(arg0: number, arg1: number, arg2: number, arg3: number): this;
transformUnit(arg0: Internal.Vector4d_): Internal.Vector4d;
transformUnit(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
lookAlong(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Quaterniond_): this;
identity(): this;
transformInverse(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaterniond_): this;
normalizedPositiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
transformUnitPositiveX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transform(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
equals(arg0: Internal.Quaterniondc_, arg1: number): boolean;
fromAxisAngleDeg(arg0: Internal.Vector3dc_, arg1: number): this;
mul(arg0: Internal.Quaterniondc_, arg1: Internal.Quaterniond_): this;
transformInverse(arg0: Internal.Vector4d_): Internal.Vector4d;
slerp(arg0: Internal.Quaterniondc_, arg1: number, arg2: Internal.Quaterniond_): this;
transformUnit(arg0: Internal.Vector3d_): Internal.Vector3d;
equals(arg0: any): boolean;
transformUnit(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotationAxis(arg0: Internal.AxisAngle4f_): this;
transformInverseUnit(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
nlerpIterative(arg0: Internal.Quaterniondc_, arg1: number, arg2: number, arg3: Internal.Quaterniond_): this;
fromAxisAngleRad(arg0: Internal.Vector3dc_, arg1: number): this;
setFromNormalized(arg0: Internal.Matrix4dc_): this;
transformUnitPositiveZ(arg0: Internal.Vector4d_): Internal.Vector4d;
rotateAxis(arg0: number, arg1: Internal.Vector3dc_): this;
nlerp(arg0: Internal.Quaterniondc_, arg1: number): this;
transformUnit(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector4d_): Internal.Vector4d;
transform(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector4d_): Internal.Vector4d;
setFromUnnormalized(arg0: Internal.Matrix4fc_): this;
transformInverseUnit(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformInverse(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector4d_): Internal.Vector4d;
rotationTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
rotationAxis(arg0: number, arg1: number, arg2: number, arg3: number): this;
rotationXYZ(arg0: number, arg1: number, arg2: number): this;
conjugateBy(arg0: Internal.Quaterniondc_): this;
static nlerp(arg0: Internal.Quaterniond_[], arg1: number[], arg2: Internal.Quaterniond_): Internal.Quaterniondc;
lookAlong(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
transformUnitPositiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
transformInverseUnit(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformInverse(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
toString(arg0: Internal.NumberFormat_): string;
setFromNormalized(arg0: Internal.Matrix4x3dc_): this;
setAngleAxis(arg0: number, arg1: Internal.Vector3dc_): this;
transformUnit(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
clone(): any;
setFromUnnormalized(arg0: Internal.Matrix3dc_): this;
rotateAxis(arg0: number, arg1: Internal.Vector3dc_, arg2: Internal.Quaterniond_): this;
get(arg0: Internal.Quaternionf_): Internal.Quaternionf;
writeExternal(arg0: Internal.ObjectOutput_): void;
angle(): number;
rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaterniond_): this;
transformUnitPositiveZ(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
mul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaterniond_): this;
transformUnitPositiveY(arg0: Internal.Vector4d_): Internal.Vector4d;
difference(arg0: Internal.Quaterniondc_, arg1: Internal.Quaterniond_): this;
scale(arg0: number, arg1: Internal.Quaterniond_): this;
transformUnit(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
fromAxisAngleRad(arg0: number, arg1: number, arg2: number, arg3: number): this;
transformInverse(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transform(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
mul(arg0: Internal.Quaterniondc_): this;
div(arg0: Internal.Quaterniondc_): this;
transformInverseUnit(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
slerp(arg0: Internal.Quaterniondc_, arg1: number): this;
transform(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
lengthSquared(): number;
add(arg0: number, arg1: number, arg2: number, arg3: number): this;
toString(): string;
rotateZYX(arg0: number, arg1: number, arg2: number): this;
transformUnitPositiveZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
static slerp(arg0: Internal.Quaterniond_[], arg1: number[], arg2: Internal.Quaterniond_): Internal.Quaterniondc;
fromAxisAngleDeg(arg0: number, arg1: number, arg2: number, arg3: number): this;
transformUnitPositiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
invert(arg0: Internal.Quaterniond_): this;
normalize(arg0: Internal.Quaterniond_): this;
equals(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
add(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaterniond_): this;
transform(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
transform(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
add(arg0: Internal.Quaterniondc_): this;
rotateZ(arg0: number, arg1: Internal.Quaterniond_): this;
set(arg0: Internal.Quaternionfc_): this;
transformUnit(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
setFromNormalized(arg0: Internal.Matrix4fc_): this;
rotateXYZ(arg0: number, arg1: number, arg2: number): this;
get(arg0: Internal.Matrix3d_): Internal.Matrix3d;
transformInverseUnit(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector4d_): Internal.Vector4d;
transformInverse(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateX(arg0: number): this;
rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaterniond_): this;
conjugate(): this;
scaling(arg0: number): this;
transform(arg0: Internal.Vector3d_): Internal.Vector3d;
setFromUnnormalized(arg0: Internal.Matrix4dc_): this;
setFromNormalized(arg0: Internal.Matrix3dc_): this;
readExternal(arg0: Internal.ObjectInput_): void;
conjugate(arg0: Internal.Quaterniond_): this;
get(arg0: Internal.Matrix4d_): Internal.Matrix4d;
premul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaterniond_): this;
nlerp(arg0: Internal.Quaterniondc_, arg1: number, arg2: Internal.Quaterniond_): this;
setFromNormalized(arg0: Internal.Matrix4x3fc_): this;
transformInverseUnit(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
transformPositiveZ(arg0: Internal.Vector4d_): Internal.Vector4d;
rotateTo(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Quaterniond_): this;
transform(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Quaterniond_): this;
rotateY(arg0: number, arg1: Internal.Quaterniond_): this;
transformInverseUnit(arg0: Internal.Vector4d_): Internal.Vector4d;
get(arg0: Internal.Matrix3f_): Internal.Matrix3f;
rotateAxis(arg0: number, arg1: number, arg2: number, arg3: number): this;
transformInverseUnit(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformPositiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
setFromUnnormalized(arg0: Internal.Matrix4x3fc_): this;
rotationZ(arg0: number): this;
rotateY(arg0: number): this;
add(arg0: Internal.Quaterniondc_, arg1: Internal.Quaterniond_): this;
w(): number;
invert(): this;
transform(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotationTo(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
set(arg0: number, arg1: number, arg2: number, arg3: number): this;
transformInverseUnit(arg0: Internal.Vector3d_): Internal.Vector3d;
positiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
get(arg0: Internal.Matrix4f_): Internal.Matrix4f;
transformPositiveY(arg0: Internal.Vector4d_): Internal.Vector4d;
hashCode(): number;
transformInverseUnit(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformPositiveZ(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
premul(arg0: Internal.Quaterniondc_): this;
transform(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
div(arg0: Internal.Quaterniondc_, arg1: Internal.Quaterniond_): this;
set fromNormalized(arg0: Internal.Matrix3fc_)
set fromUnnormalized(arg0: Internal.Matrix4x3dc_)
get finite(): boolean
set fromUnnormalized(arg0: Internal.Matrix3fc_)
set fromNormalized(arg0: Internal.Matrix4dc_)
set fromUnnormalized(arg0: Internal.Matrix4fc_)
set fromNormalized(arg0: Internal.Matrix4x3dc_)
set fromUnnormalized(arg0: Internal.Matrix3dc_)
set fromNormalized(arg0: Internal.Matrix4fc_)
set fromUnnormalized(arg0: Internal.Matrix4dc_)
set fromNormalized(arg0: Internal.Matrix3dc_)
set fromNormalized(arg0: Internal.Matrix4x3fc_)
set fromUnnormalized(arg0: Internal.Matrix4x3fc_)
"z": number;
"w": number;
"x": number;
"y": number;
}
type Quaterniond_ = Quaterniond;
class GiftLootEventJS extends Internal.LootEventJS {
constructor(c: Internal.Map_<ResourceLocation_, Internal.JsonElement_>)
getType(): string;
addGift(id: ResourceLocation_, b: Internal.Consumer_<Internal.LootBuilder_>): void;
getDirectory(): string;
get type(): string
get directory(): string
}
type GiftLootEventJS_ = GiftLootEventJS;
class VertexFormatElement$Type extends Internal.Enum<Internal.VertexFormatElement$Type> {
getSize(): number;
static valueOf($$0: string): Internal.VertexFormatElement$Type;
getName(): string;
getGlType(): number;
static values(): Internal.VertexFormatElement$Type[];
get size(): number
get name(): string
get glType(): number
readonly static "USHORT": Internal.VertexFormatElement$Type;
readonly static "SHORT": Internal.VertexFormatElement$Type;
readonly static "BYTE": Internal.VertexFormatElement$Type;
readonly static "UINT": Internal.VertexFormatElement$Type;
readonly static "INT": Internal.VertexFormatElement$Type;
readonly static "FLOAT": Internal.VertexFormatElement$Type;
readonly static "UBYTE": Internal.VertexFormatElement$Type;
}
type VertexFormatElement$Type_ = "float" | "uint" | "ushort" | "int" | "short" | "byte" | VertexFormatElement$Type | "ubyte";
class TagEventJS$TagWrapper {
remove(...ids: string[]): this;
getObjectIds(): Internal.Collection<ResourceLocation>;
toString(): string;
setPriorityList(o: any): void;
sort(): boolean;
removeAll(): this;
add(...ids: string[]): this;
get objectIds(): Internal.Collection<ResourceLocation>
set priorityList(o: any)
}
type TagEventJS$TagWrapper_ = TagEventJS$TagWrapper;
class SequentialEntry$Builder extends Internal.LootPoolEntryContainer$Builder<Internal.SequentialEntry$Builder> {
constructor(...$$0: Internal.LootPoolEntryContainer$Builder_<any>[])
build(): Internal.LootPoolEntryContainer;
then($$0: Internal.LootPoolEntryContainer$Builder_<any>): this;
}
type SequentialEntry$Builder_ = SequentialEntry$Builder;
class ServerEventJS extends Internal.EventJS {
constructor()
getServer(): Internal.ServerJS;
get server(): Internal.ServerJS
}
type ServerEventJS_ = ServerEventJS;
interface LerpingModel {
getModelRotationValues(): Internal.Map<string, Internal.Vector3f>;
get modelRotationValues(): Internal.Map<string, Internal.Vector3f>
}
type LerpingModel_ = LerpingModel;
class ClientboundAddVibrationSignalPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.VibrationPath_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getVibrationPath(): Internal.VibrationPath;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
get vibrationPath(): Internal.VibrationPath
get skippable(): boolean
}
type ClientboundAddVibrationSignalPacket_ = ClientboundAddVibrationSignalPacket;
class ResolverStyle extends Internal.Enum<Internal.ResolverStyle> {
static valueOf(arg0: string): Internal.ResolverStyle;
static values(): Internal.ResolverStyle[];
readonly static "LENIENT": Internal.ResolverStyle;
readonly static "SMART": Internal.ResolverStyle;
readonly static "STRICT": Internal.ResolverStyle;
}
type ResolverStyle_ = "smart" | ResolverStyle | "strict" | "lenient";
interface RegistryIdRemapCallback$RemapState <T> {
getIdFromOld(arg0: number): ResourceLocation;
getRawIdChangeMap(): Internal.Int2IntMap;
getIdFromNew(arg0: number): ResourceLocation;
get rawIdChangeMap(): Internal.Int2IntMap
}
type RegistryIdRemapCallback$RemapState_<T> = RegistryIdRemapCallback$RemapState<T>;
class FishingHook extends Internal.Projectile {
constructor($$0: Internal.Player_, $$1: Internal.Level_, $$2: number, $$3: number)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
recreateFromPacket($$0: Internal.ClientboundAddEntityPacket_): void;
lerpTo($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: boolean): void;
getPlayerOwner(): Internal.Player;
remove($$0: Internal.Entity$RemovalReason_): void;
getHookedIn(): Internal.Entity;
method_5652($$0: Internal.CompoundTag_): void;
retrieve($$0: Internal.ItemStack_): number;
asKJS(): Internal.EntityJS;
tick(): void;
setOwner($$0: Internal.Entity_): void;
canChangeDimensions(): boolean;
getAddEntityPacket(): Internal.Packet<any>;
onSyncedDataUpdated($$0: Internal.EntityDataAccessor_<any>): void;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
onClientRemoval(): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
isOpenWaterFishing(): boolean;
shouldRenderAtSqrDistance($$0: number): boolean;
handleEntityEvent($$0: number): void;
get playerOwner(): Internal.Player
get hookedIn(): Internal.Entity
set owner($$0: Internal.Entity_)
get addEntityPacket(): Internal.Packet<any>
get openWaterFishing(): boolean
}
type FishingHook_ = FishingHook;
class KubeJSRegistries {
constructor()
static fluids(): Internal.Registrar<Internal.Fluid>;
static recipeSerializers(): Internal.Registrar<Internal.RecipeSerializer<any>>;
static enchantments(): Internal.Registrar<Internal.Enchantment>;
static chunkGenerators(): Internal.Registrar<Internal.Codec<any>>;
static blockEntities(): Internal.Registrar<Internal.BlockEntityType<any>>;
static blocks(): Internal.Registrar<Internal.Block>;
static attributes(): Internal.Registrar<Internal.Attribute>;
static registries(): Internal.Registrar<Internal.Registry<any>>;
static potions(): Internal.Registrar<Internal.Potion>;
static blockEntityTypes(): Internal.Registrar<Internal.BlockEntityType<any>>;
static items(): Internal.Registrar<Internal.Item>;
static biomes(): Internal.Registrar<Internal.Biome>;
static mobEffects(): Internal.Registrar<Internal.MobEffect>;
static byId(id: ResourceLocation_): Internal.Registrar<T>;
static entityTypes(): Internal.Registrar<Internal.EntityType<any>>;
static soundEvents(): Internal.Registrar<Internal.SoundEvent>;
}
type KubeJSRegistries_ = KubeJSRegistries;
interface ObjIntConsumer <T> {
accept(arg0: T, arg1: number): void;
}
type ObjIntConsumer_<T> = ((arg0: T, arg1: number)=>void) | ObjIntConsumer<T>;
class ScriptPack {
constructor(m: Internal.ScriptManager_, i: Internal.ScriptPackInfo_)
"scope": Internal.Scriptable;
"context": Internal.Context;
readonly "info": Internal.ScriptPackInfo;
readonly "scripts": Internal.List<Internal.ScriptFile>;
readonly "manager": Internal.ScriptManager;
}
type ScriptPack_ = ScriptPack;
class BellAttachType extends Internal.Enum<Internal.BellAttachType> implements Internal.StringRepresentable {
getSerializedName(): string;
static valueOf($$0: string): Internal.BellAttachType;
static values(): Internal.BellAttachType[];
get serializedName(): string
readonly static "DOUBLE_WALL": Internal.BellAttachType;
readonly static "CEILING": Internal.BellAttachType;
readonly static "SINGLE_WALL": Internal.BellAttachType;
readonly static "FLOOR": Internal.BellAttachType;
}
type BellAttachType_ = "floor" | "ceiling" | "single_wall" | BellAttachType | "double_wall";
class LootTableEntry implements Internal.FunctionContainer, Internal.ConditionContainer {
constructor(o: Internal.JsonObject_)
enchantWithLevels(levels: Internal.NumberProvider_, treasure: boolean): Internal.FunctionContainer;
weight(weight: number): this;
addFunction(arg0: Internal.JsonObject_): Internal.FunctionContainer;
enchantRandomly(enchantments: ResourceLocation_[]): Internal.FunctionContainer;
furnaceSmelt(): Internal.FunctionContainer;
entityProperties(entity: Internal.LootContext$EntityTarget_, properties: Internal.JsonObject_): Internal.ConditionContainer;
lootingEnchant(count: Internal.NumberProvider_, limit: number): Internal.FunctionContainer;
addCondition(o: Internal.JsonObject_): this;
addConditionalFunction(func: Internal.Consumer_<Internal.ConditionalFunction_>): Internal.FunctionContainer;
randomChance(chance: number): Internal.ConditionContainer;
randomChanceWithLooting(chance: number, multiplier: number): Internal.ConditionContainer;
name(name: Internal.Component_, entity: Internal.LootContext$EntityTarget_): Internal.FunctionContainer;
killedByPlayer(): Internal.ConditionContainer;
damage(damage: Internal.NumberProvider_): Internal.FunctionContainer;
nbt(tag: Internal.CompoundTag_): Internal.FunctionContainer;
entityScores(entity: Internal.LootContext$EntityTarget_, scores: Internal.Map_<string, any>): Internal.ConditionContainer;
survivesExplosion(): Internal.ConditionContainer;
count(count: Internal.NumberProvider_): Internal.FunctionContainer;
quality(quality: number): this;
copyName(source: Internal.CopyNameFunction$NameSource_): Internal.FunctionContainer;
lootTable(table: ResourceLocation_, seed: number): Internal.FunctionContainer;
name(name: Internal.Component_): Internal.FunctionContainer;
readonly "json": Internal.JsonObject;
}
type LootTableEntry_ = LootTableEntry;
abstract class FluidStackJS implements Internal.Copyable, Internal.WrappedJS {
constructor()
getTags(): Internal.Collection<ResourceLocation>;
copy(): this;
removeChance(): void;
isEmpty(): boolean;
toJson(): Internal.JsonObject;
setNbt(arg0: Internal.CompoundTag_): void;
toNBT(): Internal.CompoundTag;
getAmount(): number;
getFluidStack(): Internal.FluidStack;
getNbt(): Internal.CompoundTag;
static of(o: any, amount: number, nbt: Internal.CompoundTag_): Internal.FluidStackJS;
toString(): string;
getChance(): number;
hasTag(tag: ResourceLocation_): boolean;
static of(o: any): Internal.FluidStackJS;
setAmount(arg0: number): void;
getId(): string;
withAmount(amount: number): this;
strongEquals(o: any): boolean;
withNBT(nbt: Internal.CompoundTag_): this;
hashCode(): number;
static fromJson(e: Internal.JsonElement_): Internal.FluidStackJS;
setChance(c: number): void;
getFluid(): Internal.Fluid;
hasChance(): boolean;
equals(o: any): boolean;
withChance(c: number): this;
get tags(): Internal.Collection<ResourceLocation>
get empty(): boolean
set nbt(arg0: Internal.CompoundTag_)
get amount(): number
get fluidStack(): Internal.FluidStack
get nbt(): Internal.CompoundTag
get chance(): number
set amount(arg0: number)
get id(): string
set chance(c: number)
get fluid(): Internal.Fluid
}
type FluidStackJS_ = FluidStackJS | {fluid: ResourceLocation_, nbt?: Internal.CompoundTag_, amount?: number} | Internal.Fluid_ | Internal.FluidStack_ | ""|"-"|"empty"|"minecraft:empty";
interface RuleKeyExtensions {
fabric_getCustomCategory(): Internal.CustomGameRuleCategory;
fabric_setCustomCategory(arg0: Internal.CustomGameRuleCategory_): void;
}
type RuleKeyExtensions_ = RuleKeyExtensions;
interface IrisItemLightProvider {
getLightEmission(arg0: Internal.Player_, arg1: Internal.ItemStack_): number;
getLightColor(arg0: Internal.Player_, arg1: Internal.ItemStack_): Internal.Vector3f;
readonly static "DEFAULT_LIGHT_COLOR": Internal.Vector3f;
}
type IrisItemLightProvider_ = IrisItemLightProvider;
interface LootItemCondition$Builder {
build(): Internal.LootItemCondition;
invert(): this;
or($$0: Internal.LootItemCondition$Builder_): Internal.AlternativeLootItemCondition$Builder;
}
type LootItemCondition$Builder_ = LootItemCondition$Builder | (()=>Internal.LootItemCondition_);
interface BakedModel extends Internal.FabricBakedModel {
useAmbientOcclusion(): boolean;
isCustomRenderer(): boolean;
isGui3d(): boolean;
usesBlockLight(): boolean;
isVanillaAdapter(): boolean;
emitItemQuads(stack: Internal.ItemStack_, randomSupplier: Internal.Supplier_<any>, context: Internal.RenderContext_): void;
getParticleIcon(): Internal.TextureAtlasSprite;
getQuads(arg0: Internal.BlockState_, arg1: Internal.Direction_, arg2: Internal.Random_): Internal.List<Internal.BakedQuad>;
getOverrides(): Internal.ItemOverrides;
emitBlockQuads(blockView: Internal.BlockAndTintGetter_, state: Internal.BlockState_, pos: BlockPos_, randomSupplier: Internal.Supplier_<any>, context: Internal.RenderContext_): void;
getTransforms(): Internal.ItemTransforms;
get customRenderer(): boolean
get gui3d(): boolean
get vanillaAdapter(): boolean
get particleIcon(): Internal.TextureAtlasSprite
get overrides(): Internal.ItemOverrides
get transforms(): Internal.ItemTransforms
}
type BakedModel_ = BakedModel;
abstract class AbstractChanneledNetworkAddon <H> extends Internal.AbstractNetworkAddon<H> implements Internal.PacketSender {
sendPacket(packet: Internal.Packet_<any>): void;
getSendableChannels(): Internal.Set<ResourceLocation>;
sendPacket(channel: ResourceLocation_, buf: Internal.FriendlyByteBuf_): void;
lateInit(): void;
sendPacket(channel: ResourceLocation_, buf: Internal.FriendlyByteBuf_, callback: Internal.GenericFutureListener_<any>): void;
sendPacket(packet: Internal.Packet_<any>, callback: Internal.GenericFutureListener_<any>): void;
get sendableChannels(): Internal.Set<ResourceLocation>
}
type AbstractChanneledNetworkAddon_<H> = AbstractChanneledNetworkAddon<H>;
interface MutableSearchTree <T> extends Internal.SearchTree<T> {
clear(): void;
refresh(): void;
add(arg0: T): void;
}
type MutableSearchTree_<T> = MutableSearchTree<T>;
interface PacketListener {
getConnection(): Internal.Connection;
onDisconnect(arg0: Internal.Component_): void;
shouldPropagateHandlingExceptions(): boolean;
get connection(): Internal.Connection
}
type PacketListener_ = PacketListener;
class ParticleTypeBuilder extends Internal.BuilderBase<Internal.ParticleType<any>> {
constructor(i: ResourceLocation_)
getRegistryType(): Internal.RegistryObjectBuilderTypes<Internal.ParticleType<any>>;
deserializer(d: Internal.ParticleOptions$Deserializer_<any>): this;
createObject(): any;
overrideLimiter(o: boolean): this;
get registryType(): Internal.RegistryObjectBuilderTypes<Internal.ParticleType<any>>
}
type ParticleTypeBuilder_ = ParticleTypeBuilder;
class DefaultEventLoopGroup extends Internal.MultithreadEventLoopGroup {
constructor(arg0: any_)
constructor()
constructor(arg0: number, arg1: Internal.Executor_)
constructor(arg0: number)
constructor(arg0: number, arg1: any_)
forEach(arg0: Internal.Consumer_<any>): void;
spliterator(): Internal.Spliterator<Internal.EventExecutor>;
}
type DefaultEventLoopGroup_ = DefaultEventLoopGroup;
interface Byte2CharFunction extends Internal.IntUnaryOperator, it.unimi.dsi.fastutil.Function<number, string> {
getOrDefault(arg0: number, arg1: string): string;
get(arg0: number): string;
getOrDefault(arg0: any, arg1: string): string;
getOrDefault(arg0: any, arg1: any): any;
defaultReturnValue(): string;
andThenLong(arg0: Internal.Char2LongFunction_): Internal.Byte2LongFunction;
composeObject(arg0: Internal.Object2ByteFunction_<any>): Internal.Object2CharFunction<T>;
andThen(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
andThenFloat(arg0: Internal.Char2FloatFunction_): Internal.Byte2FloatFunction;
composeChar(arg0: Internal.Char2ByteFunction_): Internal.Char2CharFunction;
remove(arg0: any): string;
containsKey(arg0: any): boolean;
andThenByte(arg0: Internal.Char2ByteFunction_): Internal.Byte2ByteFunction;
composeByte(arg0: Internal.Byte2ByteFunction_): this;
compose(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
defaultReturnValue(arg0: string): void;
applyAsInt(arg0: number): number;
get(arg0: any): string;
put(arg0: any, arg1: any): any;
containsKey(arg0: number): boolean;
andThenInt(arg0: Internal.Char2IntFunction_): Internal.Byte2IntFunction;
composeShort(arg0: Internal.Short2ByteFunction_): Internal.Short2CharFunction;
andThenDouble(arg0: Internal.Char2DoubleFunction_): Internal.Byte2DoubleFunction;
andThenObject(arg0: Internal.Char2ObjectFunction_<any>): Internal.Byte2ObjectFunction<T>;
remove(arg0: number): string;
composeDouble(arg0: Internal.Double2ByteFunction_): Internal.Double2CharFunction;
composeReference(arg0: Internal.Reference2ByteFunction_<any>): Internal.Reference2CharFunction<T>;
composeInt(arg0: Internal.Int2ByteFunction_): Internal.Int2CharFunction;
andThenChar(arg0: Internal.Char2CharFunction_): this;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
size(): number;
clear(): void;
composeFloat(arg0: Internal.Float2ByteFunction_): Internal.Float2CharFunction;
put(arg0: number, arg1: string): string;
apply(arg0: number): string;
composeLong(arg0: Internal.Long2ByteFunction_): Internal.Long2CharFunction;
put(arg0: number, arg1: string): string;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, string>;
andThenShort(arg0: Internal.Char2ShortFunction_): Internal.Byte2ShortFunction;
andThenReference(arg0: Internal.Char2ReferenceFunction_<any>): Internal.Byte2ReferenceFunction<T>;
}
type Byte2CharFunction_ = Byte2CharFunction | ((arg0: number)=>string);
class Guardian extends Internal.Monster {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getMaxHeadXRot(): number;
getComponent(key: Internal.ComponentKey_<C>): C;
static createAttributes(): Internal.AttributeSupplier$Builder;
getActiveAttackTarget(): Internal.LivingEntity;
getAmbientSoundInterval(): number;
isMoving(): boolean;
getMobType(): Internal.MobType;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
travel($$0: Vec3_): void;
getSpikesAnimation($$0: number): number;
aiStep(): void;
getAttackDuration(): number;
asKJS(): Internal.EntityJS;
getAttackAnimationScale($$0: number): number;
getWalkTargetValue($$0: BlockPos_, $$1: Internal.LevelReader_): number;
static checkGuardianSpawnRules($$0: Internal.EntityType_<any>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
canBreatheUnderwater(): boolean;
hasActiveAttackTarget(): boolean;
onSyncedDataUpdated($$0: Internal.EntityDataAccessor_<any>): void;
alwaysAccepts(): boolean;
checkSpawnObstruction($$0: Internal.LevelReader_): boolean;
getTailAnimation($$0: number): number;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
get maxHeadXRot(): number
get activeAttackTarget(): Internal.LivingEntity
get ambientSoundInterval(): number
get moving(): boolean
get mobType(): Internal.MobType
get attackDuration(): number
}
type Guardian_ = Guardian;
class SoundInstance$Attenuation extends Internal.Enum<Internal.SoundInstance$Attenuation> {
static values(): Internal.SoundInstance$Attenuation[];
static valueOf($$0: string): Internal.SoundInstance$Attenuation;
readonly static "LINEAR": Internal.SoundInstance$Attenuation;
readonly static "NONE": Internal.SoundInstance$Attenuation;
}
type SoundInstance$Attenuation_ = "linear" | SoundInstance$Attenuation | "none";
class Brain <E> {
constructor($$0: Internal.Collection_<any>, $$1: Internal.Collection_<any>, $$2: Internal.ImmutableList_<any_<any>>, $$3: Internal.Supplier_<Internal.Codec_<Internal.Brain_<E>>>)
serializeStart($$0: Internal.DynamicOps_<T>): Internal.DataResult<T>;
eraseMemory($$0: Internal.MemoryModuleType_<U>): void;
addActivity($$0: Internal.Activity_, $$1: Internal.ImmutableList_<any>): void;
addActivityWithConditions($$0: Internal.Activity_, $$1: Internal.ImmutableList_<any>, $$2: Internal.Set_<Internal.Pair_<Internal.MemoryModuleType_<any>, Internal.MemoryStatus_>>): void;
setCoreActivities($$0: Internal.Set_<Internal.Activity_>): void;
addActivityAndRemoveMemoryWhenStopped($$0: Internal.Activity_, $$1: number, $$2: Internal.ImmutableList_<any>, $$3: Internal.MemoryModuleType_<any>): void;
static codec($$0: Internal.Collection_<any>, $$1: Internal.Collection_<any>): Internal.Codec<Internal.Brain<E>>;
useDefaultActivity(): void;
getActiveActivities(): Internal.Set<Internal.Activity>;
static provider($$0: Internal.Collection_<any>, $$1: Internal.Collection_<any>): Internal.Brain$Provider<E>;
setDefaultActivity($$0: Internal.Activity_): void;
setActiveActivityIfPossible($$0: Internal.Activity_): void;
updateActivityFromSchedule($$0: number, $$1: number): void;
getSchedule(): Internal.Schedule;
setSchedule($$0: Internal.Schedule_): void;
isMemoryValue($$0: Internal.MemoryModuleType_<U>, $$1: U): boolean;
getTimeUntilExpiry($$0: Internal.MemoryModuleType_<U>): number;
removeAllBehaviors(): void;
setMemory($$0: Internal.MemoryModuleType_<U>, $$1: Internal.Optional_<any>): void;
setMemory($$0: Internal.MemoryModuleType_<U>, $$1: U): void;
copyWithoutBehaviors(): this;
addActivity($$0: Internal.Activity_, $$1: number, $$2: Internal.ImmutableList_<any>): void;
getActiveNonCoreActivity(): Internal.Optional<Internal.Activity>;
getRunningBehaviors(): Internal.List<Internal.Behavior<any>>;
checkMemory($$0: Internal.MemoryModuleType_<any>, $$1: Internal.MemoryStatus_): boolean;
stopAll($$0: Internal.ServerLevel_, $$1: E): void;
addActivityAndRemoveMemoriesWhenStopped($$0: Internal.Activity_, $$1: Internal.ImmutableList_<any>, $$2: Internal.Set_<Internal.Pair_<Internal.MemoryModuleType_<any>, Internal.MemoryStatus_>>, $$3: Internal.Set_<Internal.MemoryModuleType_<any>>): void;
setMemoryWithExpiry($$0: Internal.MemoryModuleType_<U>, $$1: U, $$2: number): void;
getMemories(): Internal.Map<Internal.MemoryModuleType<any>, Internal.Optional<any>>;
hasMemoryValue($$0: Internal.MemoryModuleType_<any>): boolean;
isActive($$0: Internal.Activity_): boolean;
getMemory($$0: Internal.MemoryModuleType_<U>): Internal.Optional<U>;
setActiveActivityToFirstValid($$0: Internal.List_<Internal.Activity_>): void;
tick($$0: Internal.ServerLevel_, $$1: E): void;
set coreActivities($$0: Internal.Set_<Internal.Activity_>)
get activeActivities(): Internal.Set<Internal.Activity>
set defaultActivity($$0: Internal.Activity_)
set activeActivityIfPossible($$0: Internal.Activity_)
get schedule(): Internal.Schedule
set schedule($$0: Internal.Schedule_)
get activeNonCoreActivity(): Internal.Optional<Internal.Activity>
get runningBehaviors(): Internal.List<Internal.Behavior<any>>
get memories(): Internal.Map<Internal.MemoryModuleType<any>, Internal.Optional<any>>
set activeActivityToFirstValid($$0: Internal.List_<Internal.Activity_>)
}
type Brain_<E> = Brain<E>;
interface LiquidBlockAccessor {
getFluid(): Internal.FlowingFluid;
get fluid(): Internal.FlowingFluid
}
type LiquidBlockAccessor_ = LiquidBlockAccessor;
class LevelStem implements Internal.DimensionOptionsAccessor {
constructor($$0: Internal.Holder_<Internal.DimensionType_>, $$1: Internal.ChunkGenerator_)
generator(): Internal.ChunkGenerator;
static getBaseDimensions_$md$1c70e0$0(): Internal.Set<any>;
static stable($$0: number, $$1: Internal.Registry_<Internal.LevelStem_>): boolean;
typeHolder(): Internal.Holder<Internal.DimensionType>;
static sortMap($$0: Internal.Registry_<Internal.LevelStem_>): Internal.Registry<Internal.LevelStem>;
get baseDimensions_$md$1c70e0$0(): Internal.Set<any>
readonly static "OVERWORLD": Internal.ResourceKey<any>;
readonly static "END": Internal.ResourceKey<any>;
readonly static "CODEC": any;
readonly static "NETHER": Internal.ResourceKey<any>;
}
type LevelStem_ = LevelStem | Special.LevelStem;
class ListTag extends Internal.CollectionTag<Internal.Tag> {
constructor()
getDouble($$0: number): number;
remove(arg0: number): any;
get($$0: number): Internal.Tag;
set($$0: number, $$1: Internal.Tag_): Internal.Tag;
forEach(arg0: Internal.Consumer_<any>): void;
addTag($$0: number, $$1: Internal.Tag_): boolean;
getCompound($$0: number): Internal.CompoundTag;
isEmpty(): boolean;
copy(): this;
getShort($$0: number): number;
add(arg0: number, arg1: any): void;
setTag($$0: number, $$1: Internal.Tag_): boolean;
acceptAsRoot($$0: Internal.StreamTagVisitor_): void;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
getFloat($$0: number): number;
getLongArray($$0: number): number[];
getIntArray($$0: number): number[];
getInt($$0: number): number;
getList($$0: number): this;
write($$0: Internal.DataOutput_): void;
stream(): Internal.Stream<Internal.Tag>;
getString($$0: number): string;
getId(): number;
spliterator(): Internal.Spliterator<Internal.Tag>;
replaceAll(arg0: Internal.UnaryOperator_<Internal.Tag_>): void;
getType(): Internal.TagType<Internal.ListTag>;
toString(): string;
remove($$0: number): Internal.Tag;
get(arg0: number): any;
accept($$0: Internal.TagVisitor_): void;
add($$0: number, $$1: Internal.Tag_): void;
sort(arg0: Internal.Comparator_<any>): void;
parallelStream(): Internal.Stream<Internal.Tag>;
size(): number;
getAsString(): string;
hashCode(): number;
removeIf(arg0: Internal.Predicate_<any>): boolean;
copy(): Internal.Tag;
clear(): void;
equals($$0: any): boolean;
accept($$0: Internal.StreamTagVisitor_): Internal.StreamTagVisitor$ValueResult;
set(arg0: number, arg1: any): any;
getElementType(): number;
get empty(): boolean
get id(): number
get type(): Internal.TagType<Internal.ListTag>
get asString(): string
get elementType(): number
readonly static "TYPE": any;
}
type ListTag_ = ListTag;
class GlowSquid extends Internal.Squid {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
getDarkTicksRemaining(): number;
alwaysAccepts(): boolean;
static checkGlowSquideSpawnRules($$0: Internal.EntityType_<any>, $$1: Internal.ServerLevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
method_5749($$0: Internal.CompoundTag_): void;
aiStep(): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
method_5652($$0: Internal.CompoundTag_): void;
foodEatenKJS(is: Internal.ItemStack_): void;
asKJS(): Internal.EntityJS;
get darkTicksRemaining(): number
}
type GlowSquid_ = GlowSquid;
class HudRenderEventJS extends Internal.EventJS {
constructor(tickDelta: number, matrixStack: Internal.PoseStack_)
getMatrixStack(): Internal.PoseStack;
last(): Internal.PoseStack$Pose;
pushPose(): void;
mulPose(quaternion: Internal.Quaternion_): void;
popPose(): void;
getTickDelta(): number;
translate(d: number, e: number, f: number): void;
setIdentity(): void;
scale(f: number, g: number, h: number): void;
mulPoseMatrix(matrix4f: com.mojang.math.Matrix4f_): void;
clear(): boolean;
static handle(matrixStack: Internal.PoseStack_, tickDelta: number): void;
get matrixStack(): Internal.PoseStack
get tickDelta(): number
}
type HudRenderEventJS_ = HudRenderEventJS;
class RemappableRegistry$RemapMode extends Internal.Enum<Internal.RemappableRegistry$RemapMode> {
static valueOf(name: string): Internal.RemappableRegistry$RemapMode;
static values(): Internal.RemappableRegistry$RemapMode[];
readonly static "AUTHORITATIVE": Internal.RemappableRegistry$RemapMode;
readonly static "EXACT": Internal.RemappableRegistry$RemapMode;
readonly static "REMOTE": Internal.RemappableRegistry$RemapMode;
}
type RemappableRegistry$RemapMode_ = "exact" | RemappableRegistry$RemapMode | "authoritative" | "remote";
class URL implements Internal.Serializable {
constructor(arg0: Internal.URL_, arg1: string, arg2: Internal.URLStreamHandler_)
constructor(arg0: Internal.URL_, arg1: string)
constructor(arg0: string, arg1: string, arg2: string)
constructor(arg0: string, arg1: string, arg2: number, arg3: string)
constructor(arg0: string, arg1: string, arg2: number, arg3: string, arg4: Internal.URLStreamHandler_)
constructor(arg0: string)
getContent(): any;
getQuery(): string;
toString(): string;
sameFile(arg0: Internal.URL_): boolean;
openConnection(): Internal.URLConnection;
openConnection(arg0: Internal.Proxy_): Internal.URLConnection;
getFile(): string;
getPort(): number;
getAuthority(): string;
getUserInfo(): string;
getRef(): string;
getProtocol(): string;
hashCode(): number;
toExternalForm(): string;
static setURLStreamHandlerFactory(arg0: Internal.URLStreamHandlerFactory_): void;
openStream(): Internal.InputStream;
toURI(): Internal.URI;
getContent(arg0: Internal.Class_<any>[]): any;
getPath(): string;
equals(arg0: any): boolean;
getHost(): string;
getDefaultPort(): number;
get content(): any
get query(): string
get file(): string
get port(): number
get authority(): string
get userInfo(): string
get ref(): string
get protocol(): string
set URLStreamHandlerFactory(arg0: Internal.URLStreamHandlerFactory_)
get path(): string
get host(): string
get defaultPort(): number
}
type URL_ = URL;
interface ObjectOutput extends Internal.DataOutput, Internal.AutoCloseable {
flush(): void;
write(arg0: number): void;
writeObject(arg0: any): void;
close(): void;
write(arg0: number[], arg1: number, arg2: number): void;
write(arg0: number[]): void;
}
type ObjectOutput_ = ObjectOutput;
interface MatchResult {
start(): number;
end(): number;
groupCount(): number;
end(arg0: number): number;
group(): string;
group(arg0: number): string;
start(arg0: number): number;
}
type MatchResult_ = MatchResult;
class Score {
constructor($$0: Internal.Scoreboard_, $$1: Internal.Objective_, $$2: string)
isLocked(): boolean;
getOwner(): string;
setScore($$0: number): void;
getObjective(): Internal.Objective;
getScore(): number;
add($$0: number): void;
increment(): void;
setLocked($$0: boolean): void;
reset(): void;
getScoreboard(): Internal.Scoreboard;
get locked(): boolean
get owner(): string
set score($$0: number)
get objective(): Internal.Objective
get score(): number
set locked($$0: boolean)
get scoreboard(): Internal.Scoreboard
readonly static "SCORE_COMPARATOR": any;
}
type Score_ = Score;
interface ClassShutter {
visibleToScripts(arg0: string, arg1: number): boolean;
readonly static "TYPE_EXCEPTION": 3;
readonly static "TYPE_CLASS_IN_PACKAGE": 2;
readonly static "TYPE_UNKNOWN": 0;
readonly static "TYPE_MEMBER": 1;
}
type ClassShutter_ = ClassShutter;
class AnyOfPredicate extends Internal.CombiningPredicate {
constructor($$0: Internal.List_<net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_>)
type(): Internal.BlockPredicateType<any>;
and(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
or(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
test(arg0: any, arg1: any): boolean;
negate(): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
test($$0: Internal.WorldGenLevel_, $$1: BlockPos_): boolean;
readonly static "CODEC": Internal.Codec<Internal.AnyOfPredicate>;
}
type AnyOfPredicate_ = AnyOfPredicate;
abstract class Enum <E> implements Internal.Constable, Internal.Serializable, Internal.Comparable<E> {
static valueOf(arg0: Internal.Class_<T>, arg1: string): T;
name(): string;
describeConstable(): Internal.Optional<Internal.Enum$EnumDesc<E>>;
hashCode(): number;
toString(): string;
compareTo(arg0: E): number;
getDeclaringClass(): Internal.Class<E>;
ordinal(): number;
equals(arg0: any): boolean;
compareTo(arg0: any): number;
get declaringClass(): Internal.Class<E>
}
type Enum_<E> = Enum<E>;
class NoiseGeneratorSettings extends Internal.Record {
constructor($$0: Internal.NoiseSettings_, $$1: Internal.BlockState_, $$2: Internal.BlockState_, $$3: Internal.NoiseRouterWithOnlyNoises_, $$4: Internal.SurfaceRules$RuleSource_, $$5: number, $$6: boolean, $$7: boolean, $$8: boolean, $$9: boolean)
disableMobGeneration(): boolean;
defaultBlock(): Internal.BlockState;
toString(): string;
noiseRouter(): Internal.NoiseRouterWithOnlyNoises;
aquifersEnabled(): boolean;
getRandomSource(): Internal.WorldgenRandom$Algorithm;
surfaceRule(): Internal.SurfaceRules$RuleSource;
oreVeinsEnabled(): boolean;
isAquifersEnabled(): boolean;
defaultFluid(): Internal.BlockState;
createNoiseRouter($$0: Internal.Registry_<Internal.NormalNoise$NoiseParameters_>, $$1: number): Internal.NoiseRouter;
hashCode(): number;
seaLevel(): number;
static bootstrap(): Internal.Holder<Internal.NoiseGeneratorSettings>;
noiseSettings(): Internal.NoiseSettings;
useLegacyRandomSource(): boolean;
equals($$0: any): boolean;
get randomSource(): Internal.WorldgenRandom$Algorithm
get aquifersEnabled(): boolean
readonly static "OVERWORLD": Internal.ResourceKey<any>;
readonly static "END": Internal.ResourceKey<any>;
readonly static "DIRECT_CODEC": any;
readonly static "NETHER": Internal.ResourceKey<any>;
readonly static "CAVES": Internal.ResourceKey<any>;
readonly static "FLOATING_ISLANDS": Internal.ResourceKey<any>;
readonly static "CODEC": any;
readonly static "LARGE_BIOMES": Internal.ResourceKey<any>;
readonly static "AMPLIFIED": Internal.ResourceKey<any>;
}
type NoiseGeneratorSettings_ = Special.NoiseGeneratorSettings | NoiseGeneratorSettings;
interface PathMatcher {
matches(arg0: Internal.Path_): boolean;
}
type PathMatcher_ = PathMatcher | ((arg0: Internal.Path)=>boolean);
interface BitStorage {
getAll(arg0: Internal.IntConsumer_): void;
getAndSet(arg0: number, arg1: number): number;
getSize(): number;
copy(): this;
set(arg0: number, arg1: number): void;
get(arg0: number): number;
getBits(): number;
unpack(arg0: number[]): void;
getRaw(): number[];
get size(): number
get bits(): number
get raw(): number[]
}
type BitStorage_ = BitStorage;
class URI implements Internal.Comparable<Internal.URI>, Internal.Serializable {
constructor(arg0: string, arg1: string, arg2: string)
constructor(arg0: string, arg1: string, arg2: string, arg3: string)
constructor(arg0: string, arg1: string, arg2: string, arg3: string, arg4: string)
constructor(arg0: string, arg1: string, arg2: string, arg3: number, arg4: string, arg5: string, arg6: string)
constructor(arg0: string)
getQuery(): string;
toURL(): Internal.URL;
relativize(arg0: Internal.URI_): this;
getPort(): number;
compareTo(arg0: any): number;
getRawUserInfo(): string;
toASCIIString(): string;
isOpaque(): boolean;
getRawSchemeSpecificPart(): string;
static create(arg0: string): Internal.URI;
resolve(arg0: string): this;
resolve(arg0: Internal.URI_): this;
getPath(): string;
getScheme(): string;
compareTo(arg0: Internal.URI_): number;
toString(): string;
normalize(): this;
getRawQuery(): string;
getAuthority(): string;
getUserInfo(): string;
hashCode(): number;
getSchemeSpecificPart(): string;
parseServerAuthority(): this;
getRawPath(): string;
getFragment(): string;
equals(arg0: any): boolean;
isAbsolute(): boolean;
getRawAuthority(): string;
getHost(): string;
getRawFragment(): string;
get query(): string
get port(): number
get rawUserInfo(): string
get opaque(): boolean
get rawSchemeSpecificPart(): string
get path(): string
get scheme(): string
get rawQuery(): string
get authority(): string
get userInfo(): string
get schemeSpecificPart(): string
get rawPath(): string
get fragment(): string
get absolute(): boolean
get rawAuthority(): string
get host(): string
get rawFragment(): string
}
type URI_ = URI;
abstract class NoiseBasedStateProvider extends Internal.BlockStateProvider {
}
type NoiseBasedStateProvider_ = NoiseBasedStateProvider;
abstract class AbstractByteBuf extends Internal.ByteBuf {
indexOf(arg0: number, arg1: number, arg2: number): number;
readShortLE(): number;
readableBytes(): number;
writeInt(arg0: number): Internal.ByteBuf;
readDouble(): number;
skipBytes(arg0: number): Internal.ByteBuf;
forEachByteDesc(arg0: Internal.ByteProcessor_): number;
markReaderIndex(): Internal.ByteBuf;
markWriterIndex(): Internal.ByteBuf;
nioBuffers(): Internal.ByteBuffer[];
writeBytes(arg0: number[], arg1: number, arg2: number): Internal.ByteBuf;
getShortLE(arg0: number): number;
getFloat(arg0: number): number;
writeFloat(arg0: number): Internal.ByteBuf;
setFloat(arg0: number, arg1: number): Internal.ByteBuf;
ensureWritable(arg0: number): Internal.ByteBuf;
forEachByte(arg0: number, arg1: number, arg2: Internal.ByteProcessor_): number;
resetWriterIndex(): Internal.ByteBuf;
isReadable(arg0: number): boolean;
getMediumLE(arg0: number): number;
maxWritableBytes(): number;
readUnsignedMedium(): number;
isReadable(): boolean;
readIntLE(): number;
getByte(arg0: number): number;
writeShort(arg0: number): Internal.ByteBuf;
getMedium(arg0: number): number;
bytesBefore(arg0: number, arg1: number): number;
writeBytes(arg0: Internal.InputStream_, arg1: number): number;
compareTo(arg0: Internal.ByteBuf_): number;
readUnsignedMediumLE(): number;
readBoolean(): boolean;
writeIntLE(arg0: number): Internal.ByteBuf;
setMediumLE(arg0: number, arg1: number): Internal.ByteBuf;
slice(): Internal.ByteBuf;
writeMedium(arg0: number): Internal.ByteBuf;
setCharSequence(arg0: number, arg1: Internal.CharSequence_, arg2: Internal.Charset_): number;
isReadOnly(): boolean;
resetReaderIndex(): Internal.ByteBuf;
writeLongLE(arg0: number): Internal.ByteBuf;
writeCharSequence(arg0: Internal.CharSequence_, arg1: Internal.Charset_): number;
readBytes(arg0: number[]): Internal.ByteBuf;
getBytes(arg0: number, arg1: Internal.ByteBuf_): Internal.ByteBuf;
readByte(): number;
writerIndex(arg0: number): Internal.ByteBuf;
readUnsignedShort(): number;
forEachByteDesc(arg0: number, arg1: number, arg2: Internal.ByteProcessor_): number;
writeMediumLE(arg0: number): Internal.ByteBuf;
writeBytes(arg0: Internal.FileChannel_, arg1: number, arg2: number): number;
forEachByte(arg0: Internal.ByteProcessor_): number;
setBytes(arg0: number, arg1: Internal.ByteBuf_): Internal.ByteBuf;
setLongLE(arg0: number, arg1: number): Internal.ByteBuf;
readBytes(arg0: Internal.ByteBuffer_): Internal.ByteBuf;
retainedSlice(arg0: number, arg1: number): Internal.ByteBuf;
getUnsignedByte(arg0: number): number;
writeBytes(arg0: Internal.ByteBuf_, arg1: number, arg2: number): Internal.ByteBuf;
readBytes(arg0: Internal.ByteBuf_, arg1: number): Internal.ByteBuf;
readBytes(arg0: number[], arg1: number, arg2: number): Internal.ByteBuf;
retainedSlice(): Internal.ByteBuf;
setShort(arg0: number, arg1: number): Internal.ByteBuf;
getUnsignedInt(arg0: number): number;
getUnsignedMedium(arg0: number): number;
getUnsignedMediumLE(arg0: number): number;
toString(): string;
getBoolean(arg0: number): boolean;
writeZero(arg0: number): Internal.ByteBuf;
maxCapacity(): number;
nioBuffer(): Internal.ByteBuffer;
getCharSequence(arg0: number, arg1: number, arg2: Internal.Charset_): Internal.CharSequence;
clear(): Internal.ByteBuf;
readBytes(arg0: Internal.FileChannel_, arg1: number, arg2: number): number;
readMedium(): number;
readUnsignedShortLE(): number;
writeBytes(arg0: number[]): Internal.ByteBuf;
discardReadBytes(): Internal.ByteBuf;
writeChar(arg0: number): Internal.ByteBuf;
duplicate(): Internal.ByteBuf;
isWritable(): boolean;
readerIndex(): number;
getDouble(arg0: number): number;
setByte(arg0: number, arg1: number): Internal.ByteBuf;
readBytes(arg0: Internal.GatheringByteChannel_, arg1: number): number;
readUnsignedInt(): number;
writeDouble(arg0: number): Internal.ByteBuf;
writerIndex(): number;
retainedDuplicate(): Internal.ByteBuf;
setShortLE(arg0: number, arg1: number): Internal.ByteBuf;
compareTo(arg0: any): number;
setLong(arg0: number, arg1: number): Internal.ByteBuf;
readMediumLE(): number;
writableBytes(): number;
getUnsignedIntLE(arg0: number): number;
getChar(arg0: number): string;
writeBytes(arg0: Internal.ByteBuf_, arg1: number): Internal.ByteBuf;
readChar(): string;
setInt(arg0: number, arg1: number): Internal.ByteBuf;
discardSomeReadBytes(): Internal.ByteBuf;
bytesBefore(arg0: number, arg1: number, arg2: number): number;
isWritable(arg0: number): boolean;
bytesBefore(arg0: number): number;
readInt(): number;
readRetainedSlice(arg0: number): Internal.ByteBuf;
setChar(arg0: number, arg1: number): Internal.ByteBuf;
setBytes(arg0: number, arg1: number[]): Internal.ByteBuf;
writeBytes(arg0: Internal.ByteBuffer_): Internal.ByteBuf;
writeShortLE(arg0: number): Internal.ByteBuf;
readShort(): number;
getLong(arg0: number): number;
getIntLE(arg0: number): number;
readBytes(arg0: Internal.OutputStream_, arg1: number): Internal.ByteBuf;
slice(arg0: number, arg1: number): Internal.ByteBuf;
readerIndex(arg0: number): Internal.ByteBuf;
readCharSequence(arg0: number, arg1: Internal.Charset_): Internal.CharSequence;
asReadOnly(): Internal.ByteBuf;
getBytes(arg0: number, arg1: Internal.ByteBuf_, arg2: number): Internal.ByteBuf;
getLongLE(arg0: number): number;
setZero(arg0: number, arg1: number): Internal.ByteBuf;
readSlice(arg0: number): Internal.ByteBuf;
readLongLE(): number;
getShort(arg0: number): number;
writeLong(arg0: number): Internal.ByteBuf;
setBytes(arg0: number, arg1: Internal.ByteBuf_, arg2: number): Internal.ByteBuf;
readFloat(): number;
readBytes(arg0: Internal.ByteBuf_): Internal.ByteBuf;
readUnsignedIntLE(): number;
getInt(arg0: number): number;
writeBoolean(arg0: boolean): Internal.ByteBuf;
getBytes(arg0: number, arg1: number[]): Internal.ByteBuf;
writeBytes(arg0: Internal.ScatteringByteChannel_, arg1: number): number;
setIndex(arg0: number, arg1: number): Internal.ByteBuf;
setMedium(arg0: number, arg1: number): Internal.ByteBuf;
setBoolean(arg0: number, arg1: boolean): Internal.ByteBuf;
writeBytes(arg0: Internal.ByteBuf_): Internal.ByteBuf;
readLong(): number;
writeByte(arg0: number): Internal.ByteBuf;
copy(): Internal.ByteBuf;
readBytes(arg0: Internal.ByteBuf_, arg1: number, arg2: number): Internal.ByteBuf;
ensureWritable(arg0: number, arg1: boolean): number;
getUnsignedShort(arg0: number): number;
readBytes(arg0: number): Internal.ByteBuf;
setDouble(arg0: number, arg1: number): Internal.ByteBuf;
readUnsignedByte(): number;
getUnsignedShortLE(arg0: number): number;
setIntLE(arg0: number, arg1: number): Internal.ByteBuf;
hashCode(): number;
toString(arg0: Internal.Charset_): string;
order(arg0: Internal.ByteOrder_): Internal.ByteBuf;
equals(arg0: any): boolean;
toString(arg0: number, arg1: number, arg2: Internal.Charset_): string;
get readable(): boolean
get readOnly(): boolean
get writable(): boolean
}
type AbstractByteBuf_ = AbstractByteBuf;
class ModelBlockRenderer implements Internal.AccessBlockModelRenderer {
constructor($$0: Internal.BlockColors_)
tesselateWithAO($$0: Internal.BlockAndTintGetter_, $$1: Internal.BakedModel_, $$2: Internal.BlockState_, $$3: BlockPos_, $$4: Internal.PoseStack_, $$5: Internal.VertexConsumer_, $$6: boolean, $$7: Internal.Random_, $$8: number, $$9: number): boolean;
fabric_updateShape(blockView: Internal.BlockAndTintGetter_, blockState: Internal.BlockState_, pos: BlockPos_, vertexData: number[], face: Internal.Direction_, aoData: number[], controlBits: Internal.BitSet_): void;
static enableCaching(): void;
renderModel(entry: Internal.PoseStack$Pose_, vertexConsumer: Internal.VertexConsumer_, blockState: Internal.BlockState_, bakedModel: Internal.BakedModel_, red: number, green: number, blue: number, light: number, overlay: number): void;
static clearCache(): void;
tesselateBlock($$0: Internal.BlockAndTintGetter_, $$1: Internal.BakedModel_, $$2: Internal.BlockState_, $$3: BlockPos_, $$4: Internal.PoseStack_, $$5: Internal.VertexConsumer_, $$6: boolean, $$7: Internal.Random_, $$8: number, $$9: number): boolean;
tesselateWithoutAO($$0: Internal.BlockAndTintGetter_, $$1: Internal.BakedModel_, $$2: Internal.BlockState_, $$3: BlockPos_, $$4: Internal.PoseStack_, $$5: Internal.VertexConsumer_, $$6: boolean, $$7: Internal.Random_, $$8: number, $$9: number): boolean;
}
type ModelBlockRenderer_ = ModelBlockRenderer;
class FancyFoliagePlacer extends Internal.BlobFoliagePlacer {
constructor($$0: Internal.IntProvider_, $$1: Internal.IntProvider_, $$2: number)
readonly static "CODEC": any;
}
type FancyFoliagePlacer_ = FancyFoliagePlacer;
interface Matrix4fExtended {
transformVecX(arg0: number, arg1: number, arg2: number): number;
transformVecY(arg0: number, arg1: number, arg2: number): number;
transformVecZ(arg0: number, arg1: number, arg2: number): number;
translate(arg0: number, arg1: number, arg2: number): void;
rotate(arg0: Internal.Quaternion_): void;
}
type Matrix4fExtended_ = Matrix4fExtended;
class InventoryMenu extends Internal.RecipeBookMenu<Internal.CraftingContainer> implements Internal.TrinketPlayerScreenHandler {
constructor($$0: Internal.Inventory_, $$1: boolean, $$2: Internal.Player_)
canTakeItemForPickAll($$0: Internal.ItemStack_, $$1: Internal.Slot_): boolean;
clearCraftingContent(): void;
trinkets$getGroupPos(group: Internal.SlotGroup_): Internal.Point;
quickMoveStack($$0: Internal.Player_, $$1: number): Internal.ItemStack;
getGridWidth(): number;
trinkets$updateTrinketSlots(slotsChanged: boolean): void;
getResultSlotIndex(): number;
getSize(): number;
getGridHeight(): number;
fillCraftSlotsStackedContents($$0: Internal.StackedContents_): void;
shouldMoveToInventory($$0: number): boolean;
trinkets$getSlotWidth(group: Internal.SlotGroup_): number;
trinkets$getTrinketSlotEnd(): number;
getRecipeBookType(): Internal.RecipeBookType;
slotsChanged($$0: Internal.Container_): void;
getCraftSlots(): Internal.CraftingContainer;
trinkets$getGroupNum(group: Internal.SlotGroup_): number;
trinkets$getTrinketSlotStart(): number;
stillValid($$0: Internal.Player_): boolean;
static isHotbarSlot($$0: number): boolean;
trinkets$getGroupCount(): number;
recipeMatches($$0: Internal.Recipe_<any>): boolean;
trinkets$getSlotHeights(group: Internal.SlotGroup_): Internal.List<any>;
removed($$0: Internal.Player_): void;
trinkets$getSlotTypes(group: Internal.SlotGroup_): Internal.List<any>;
get gridWidth(): number
get resultSlotIndex(): number
get size(): number
get gridHeight(): number
get recipeBookType(): Internal.RecipeBookType
get craftSlots(): Internal.CraftingContainer
readonly static "EMPTY_ARMOR_SLOT_BOOTS": ResourceLocation;
readonly static "RESULT_SLOT": 0;
readonly static "CONTAINER_ID": 0;
readonly static "USE_ROW_SLOT_END": 45;
readonly static "USE_ROW_SLOT_START": 36;
readonly static "CRAFT_SLOT_END": 5;
readonly static "ARMOR_SLOT_END": 9;
readonly static "CRAFT_SLOT_START": 1;
readonly static "EMPTY_ARMOR_SLOT_SHIELD": ResourceLocation;
readonly static "EMPTY_ARMOR_SLOT_LEGGINGS": ResourceLocation;
/**
* @org.spongepowered.asm.mixin.Final()
*/
readonly "owner": Internal.Player;
readonly static "EMPTY_ARMOR_SLOT_CHESTPLATE": ResourceLocation;
readonly static "SHIELD_SLOT": 45;
readonly "active": boolean;
readonly static "ARMOR_SLOT_START": 5;
readonly static "INV_SLOT_START": 9;
readonly static "INV_SLOT_END": 36;
readonly static "BLOCK_ATLAS": ResourceLocation;
readonly static "EMPTY_ARMOR_SLOT_HELMET": ResourceLocation;
}
type InventoryMenu_ = InventoryMenu;
class MegaPineFoliagePlacer extends Internal.FoliagePlacer {
constructor($$0: Internal.IntProvider_, $$1: Internal.IntProvider_, $$2: Internal.IntProvider_)
foliageHeight($$0: Internal.Random_, $$1: number, $$2: Internal.TreeConfiguration_): number;
readonly static "CODEC": any;
}
type MegaPineFoliagePlacer_ = MegaPineFoliagePlacer;
abstract class URLStreamHandler {
constructor()
}
type URLStreamHandler_ = URLStreamHandler;
interface NetworkHandlerExtensions {
getAddon(): Internal.AbstractNetworkAddon<any>;
get addon(): Internal.AbstractNetworkAddon<any>
}
type NetworkHandlerExtensions_ = NetworkHandlerExtensions;
class NaturalSpawner$SpawnState {
getMobCategoryCounts(): Internal.Object2IntMap<Internal.MobCategory>;
getSpawnableChunkCount(): number;
get mobCategoryCounts(): Internal.Object2IntMap<Internal.MobCategory>
get spawnableChunkCount(): number
}
type NaturalSpawner$SpawnState_ = NaturalSpawner$SpawnState;
class Optional <T> {
ifPresentOrElse(arg0: Internal.Consumer_<any>, arg1: Internal.Runnable_): void;
toString(): string;
or(arg0: Internal.Supplier_<any>): this;
orElseThrow(): T;
stream(): Internal.Stream<T>;
static empty(): Internal.Optional<T>;
isEmpty(): boolean;
map(arg0: Internal.Function_<any, any>): Internal.Optional<U>;
filter(arg0: Internal.Predicate_<any>): this;
static ofNullable(arg0: T): Internal.Optional<T>;
hashCode(): number;
orElse(arg0: T): T;
isPresent(): boolean;
ifPresent(arg0: Internal.Consumer_<any>): void;
orElseThrow(arg0: Internal.Supplier_<any>): T;
orElseGet(arg0: Internal.Supplier_<any>): T;
flatMap(arg0: Internal.Function_<any, any>): Internal.Optional<U>;
get(): T;
equals(arg0: any): boolean;
static of(arg0: T): Internal.Optional<T>;
get empty(): boolean
get present(): boolean
}
type Optional_<T> = Optional<T>;
class ReloadableServerResources {
constructor($$0: Internal.RegistryAccess$Frozen_, $$1: Internal.Commands$CommandSelection_, $$2: number)
handler$bgh000$updateRegistryTags(registryAccess: Internal.RegistryAccess_, ci: Internal.CallbackInfo_): void;
updateRegistryTags($$0: Internal.RegistryAccess_): void;
getRecipeManager(): Internal.RecipeManager;
getFunctionLibrary(): Internal.ServerFunctionLibrary;
handler$zld001$hookRefresh(dynamicRegistryManager: Internal.RegistryAccess_, ci: Internal.CallbackInfo_): void;
getLootTables(): Internal.LootTables;
getPredicateManager(): Internal.PredicateManager;
listeners(): Internal.List<Internal.PreparableReloadListener>;
static loadResources($$0: Internal.ResourceManager_, $$1: Internal.RegistryAccess$Frozen_, $$2: Internal.Commands$CommandSelection_, $$3: number, $$4: Internal.Executor_, $$5: Internal.Executor_): Internal.CompletableFuture<Internal.ReloadableServerResources>;
getItemModifierManager(): Internal.ItemModifierManager;
getAdvancements(): Internal.ServerAdvancementManager;
getCommands(): Internal.Commands;
get recipeManager(): Internal.RecipeManager
get functionLibrary(): Internal.ServerFunctionLibrary
get lootTables(): Internal.LootTables
get predicateManager(): Internal.PredicateManager
get itemModifierManager(): Internal.ItemModifierManager
get advancements(): Internal.ServerAdvancementManager
get commands(): Internal.Commands
readonly "tagManager": Internal.TagManager;
}
type ReloadableServerResources_ = ReloadableServerResources;
interface PieceGeneratorSupplier <C> {
checkForBiomeOnTop($$0: Internal.Heightmap$Types_): Internal.Predicate<Internal.PieceGeneratorSupplier$Context<C>>;
createGenerator(arg0: Internal.PieceGeneratorSupplier$Context_<C>): Internal.Optional<Internal.PieceGenerator<C>>;
simple($$0: Internal.Predicate_<Internal.PieceGeneratorSupplier$Context_<C>>, $$1: Internal.PieceGenerator_<C>): this;
}
type PieceGeneratorSupplier_<C> = ((arg0: Internal.PieceGeneratorSupplier$Context<C>)=>Internal.Optional_<Internal.PieceGenerator_<C>>) | PieceGeneratorSupplier<C>;
abstract class GuiComponent {
constructor()
static drawString($$0: Internal.PoseStack_, $$1: Internal.Font_, $$2: Internal.Component_, $$3: number, $$4: number, $$5: number): void;
static fill($$0: Internal.PoseStack_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): void;
static drawCenteredString($$0: Internal.PoseStack_, $$1: Internal.Font_, $$2: Internal.FormattedCharSequence_, $$3: number, $$4: number, $$5: number): void;
static drawCenteredString($$0: Internal.PoseStack_, $$1: Internal.Font_, $$2: string, $$3: number, $$4: number, $$5: number): void;
static blit($$0: Internal.PoseStack_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number): void;
blit($$0: Internal.PoseStack_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number): void;
static blit($$0: Internal.PoseStack_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: Internal.TextureAtlasSprite_): void;
getBlitOffset(): number;
static blit($$0: Internal.PoseStack_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number, $$9: number): void;
static drawString($$0: Internal.PoseStack_, $$1: Internal.Font_, $$2: string, $$3: number, $$4: number, $$5: number): void;
setBlitOffset($$0: number): void;
static drawCenteredString($$0: Internal.PoseStack_, $$1: Internal.Font_, $$2: Internal.Component_, $$3: number, $$4: number, $$5: number): void;
static drawString($$0: Internal.PoseStack_, $$1: Internal.Font_, $$2: Internal.FormattedCharSequence_, $$3: number, $$4: number, $$5: number): void;
blitOutlineBlack($$0: number, $$1: number, $$2: Internal.BiConsumer_<number, number>): void;
static blit($$0: Internal.PoseStack_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number, $$9: number, $$10: number): void;
get blitOffset(): number
set blitOffset($$0: number)
readonly static "BACKGROUND_LOCATION": ResourceLocation;
readonly static "GUI_ICONS_LOCATION": ResourceLocation;
readonly static "STATS_ICON_LOCATION": ResourceLocation;
}
type GuiComponent_ = GuiComponent;
class AdvancementJS {
constructor(a: Internal.Advancement_)
addChild(a: Internal.AdvancementJS_): void;
hashCode(): number;
getId(): ResourceLocation;
toString(): string;
getDisplayText(): Internal.Component;
getTitle(): Internal.Component;
id(): ResourceLocation;
equals(o: any): boolean;
hasDisplay(): boolean;
getParent(): this;
getDescription(): Internal.Component;
getChildren(): Internal.Set<Internal.AdvancementJS>;
get id(): ResourceLocation
get displayText(): Internal.Component
get title(): Internal.Component
get parent(): Internal.AdvancementJS
get description(): Internal.Component
get children(): Internal.Set<Internal.AdvancementJS>
readonly "advancement": Internal.Advancement;
}
type AdvancementJS_ = AdvancementJS;
interface ContentHandlerFactory {
createContentHandler(arg0: string): Internal.ContentHandler;
}
type ContentHandlerFactory_ = ContentHandlerFactory;
interface ArchitecturyFluidAttributes {
getSlopeFindDistance(): number;
getLuminosity(): number;
getColor(): number;
getDensity(): number;
getBlock(): Internal.LiquidBlock;
isLighterThanAir(stack: Internal.FluidStack_): boolean;
getLuminosity(stack: Internal.FluidStack_): number;
getViscosity(arg0: Internal.FluidStack_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
getRarity(): Rarity;
getFillSound(stack: Internal.FluidStack_): Internal.SoundEvent;
getBucketItem(): Internal.Item;
getName(): Internal.Component;
getFlowingTexture(stack: Internal.FluidStack_): ResourceLocation;
getSlopeFindDistance(arg0: Internal.LevelReader_): number;
getSourceTexture(arg0: Internal.FluidStack_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): ResourceLocation;
getExplosionResistance(): number;
getFillSound(arg0: Internal.FluidStack_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): Internal.SoundEvent;
getColor(stack: Internal.FluidStack_): number;
getDensity(stack: Internal.FluidStack_): number;
getTranslationKey(arg0: Internal.FluidStack_): string;
getSourceTexture(): ResourceLocation;
getTemperature(): number;
getDropOff(): number;
getEmptySound(): Internal.SoundEvent;
getViscosity(): number;
getRarity(arg0: Internal.FluidStack_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): Rarity;
getLuminosity(arg0: Internal.FluidStack_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
getName(stack: Internal.FluidStack_): Internal.Component;
getFlowingTexture(): ResourceLocation;
isLighterThanAir(arg0: Internal.FluidStack_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): boolean;
getTickDelay(arg0: Internal.LevelReader_): number;
canConvertToSource(): boolean;
getTemperature(arg0: Internal.FluidStack_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
getEmptySound(arg0: Internal.FluidStack_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): Internal.SoundEvent;
getSourceFluid(): Internal.Fluid;
isLighterThanAir(): boolean;
getDensity(arg0: Internal.FluidStack_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
getTranslationKey(): string;
getFillSound(): Internal.SoundEvent;
getFlowingTexture(arg0: Internal.FluidStack_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): ResourceLocation;
getViscosity(stack: Internal.FluidStack_): number;
getRarity(stack: Internal.FluidStack_): Rarity;
getFlowingFluid(): Internal.Fluid;
getTemperature(stack: Internal.FluidStack_): number;
getEmptySound(stack: Internal.FluidStack_): Internal.SoundEvent;
getTickDelay(): number;
getSourceTexture(stack: Internal.FluidStack_): ResourceLocation;
getDropOff(arg0: Internal.LevelReader_): number;
getColor(arg0: Internal.FluidStack_, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_): number;
get slopeFindDistance(): number
get luminosity(): number
get color(): number
get density(): number
get block(): Internal.LiquidBlock
get rarity(): Rarity
get bucketItem(): Internal.Item
get name(): Internal.Component
get explosionResistance(): number
get sourceTexture(): ResourceLocation
get temperature(): number
get dropOff(): number
get emptySound(): Internal.SoundEvent
get viscosity(): number
get flowingTexture(): ResourceLocation
get sourceFluid(): Internal.Fluid
get lighterThanAir(): boolean
get translationKey(): string
get fillSound(): Internal.SoundEvent
get flowingFluid(): Internal.Fluid
get tickDelay(): number
}
type ArchitecturyFluidAttributes_ = ArchitecturyFluidAttributes;
class BasicItemJS$Builder extends Internal.ItemBuilder {
constructor(i: ResourceLocation_)
createObject(): Internal.Item;
}
type BasicItemJS$Builder_ = BasicItemJS$Builder;
class LootTable implements Internal.FabricLootSupplier, Internal.LootTableAccessor {
fabric_getFunctions(): Internal.LootItemFunction[];
static createStackSplitter($$0: Internal.Consumer_<Internal.ItemStack_>): Internal.Consumer<Internal.ItemStack>;
getParamSet(): Internal.LootContextParamSet;
getRandomItemsRaw($$0: Internal.LootContext_, $$1: Internal.Consumer_<Internal.ItemStack_>): void;
validate($$0: Internal.ValidationContext_): void;
getType(): Internal.LootContextParamSet;
fill($$0: Internal.Container_, $$1: Internal.LootContext_): void;
getRandomItems($$0: Internal.LootContext_): Internal.List<Internal.ItemStack>;
getRandomItems($$0: Internal.LootContext_, $$1: Internal.Consumer_<Internal.ItemStack_>): void;
getFunctions(): Internal.List<any>;
asVanilla(): this;
fabric_getPools(): Internal.LootPool[];
static lootTable(): Internal.LootTable$Builder;
getPools(): Internal.List<any>;
get paramSet(): Internal.LootContextParamSet
get type(): Internal.LootContextParamSet
get functions(): Internal.List<any>
get pools(): Internal.List<any>
/**
* @org.spongepowered.asm.mixin.Final()
*/
readonly "functions": Internal.LootItemFunction[];
readonly static "DEFAULT_PARAM_SET": Internal.LootContextParamSet;
/**
* @org.spongepowered.asm.mixin.Final()
*/
readonly "pools": Internal.LootPool[];
readonly static "EMPTY": Internal.LootTable;
}
type LootTable_ = LootTable;
class SignBlockEntity extends Internal.BlockEntity {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
getRenderMessages($$0: boolean, $$1: Internal.Function_<Internal.Component_, Internal.FormattedCharSequence_>): Internal.FormattedCharSequence[];
getColor(): Internal.DyeColor;
hasGlowingText(): boolean;
getUpdateTag(): Internal.CompoundTag;
getPlayerWhoMayEdit(): Internal.UUID;
executeClickCommands($$0: Internal.ServerPlayer_): boolean;
getMessage($$0: number, $$1: boolean): Internal.Component;
getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
createCommandSourceStack($$0: Internal.ServerPlayer_): Internal.CommandSourceStack;
onlyOpCanSetNbt(): boolean;
isEditable(): boolean;
load($$0: Internal.CompoundTag_): void;
getUpdatePacket(): Internal.Packet<any>;
setMessage($$0: number, $$1: Internal.Component_): void;
setMessage($$0: number, $$1: Internal.Component_, $$2: Internal.Component_): void;
setHasGlowingText($$0: boolean): boolean;
setAllowedPlayerEditor($$0: Internal.UUID_): void;
setColor($$0: Internal.DyeColor_): boolean;
setEditable($$0: boolean): void;
get color(): Internal.DyeColor
get updateTag(): Internal.CompoundTag
get playerWhoMayEdit(): Internal.UUID
get updatePacket(): Internal.ClientboundBlockEntityDataPacket
get editable(): boolean
get updatePacket(): Internal.Packet<any>
set hasGlowingText($$0: boolean)
set allowedPlayerEditor($$0: Internal.UUID_)
set color($$0: Internal.DyeColor_)
set editable($$0: boolean)
readonly static "LINES": 4;
}
type SignBlockEntity_ = SignBlockEntity;
class Hashtable <K, V> extends Internal.Dictionary<K, V> implements Internal.Cloneable, Internal.Map<K, V>, Internal.Serializable {
constructor()
constructor(arg0: number)
constructor(arg0: Internal.Map_<any, any>)
constructor(arg0: number, arg1: number)
clone(): any;
replace(arg0: K, arg1: V): V;
containsValue(arg0: any): boolean;
getOrDefault(arg0: any, arg1: V): V;
putAll(arg0: Internal.Map_<any, any>): void;
isEmpty(): boolean;
keys(): Internal.Enumeration<K>;
containsKey(arg0: any): boolean;
put(arg0: K, arg1: V): V;
replaceAll(arg0: Internal.BiFunction_<any, any, any>): void;
get(arg0: any): V;
remove(arg0: any): V;
compute(arg0: K, arg1: Internal.BiFunction_<any, any, any>): V;
merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<any, any, any>): V;
computeIfPresent(arg0: K, arg1: Internal.BiFunction_<any, any, any>): V;
contains(arg0: any): boolean;
elements(): Internal.Enumeration<V>;
keySet(): Internal.Set<K>;
putIfAbsent(arg0: K, arg1: V): V;
toString(): string;
entrySet(): Internal.Set<Internal.Map$Entry<K, V>>;
values(): Internal.Collection<V>;
remove(arg0: any, arg1: any): boolean;
computeIfAbsent(arg0: K, arg1: Internal.Function_<any, any>): V;
size(): number;
hashCode(): number;
forEach(arg0: Internal.BiConsumer_<any, any>): void;
replace(arg0: K, arg1: V, arg2: V): boolean;
clear(): void;
equals(arg0: any): boolean;
get empty(): boolean
}
type Hashtable_<K, V> = Hashtable<K, V>;
abstract class ExplosionEventJS extends Internal.LevelEventJS {
constructor(level: Internal.Level_, explosion: Internal.Explosion_)
getX(): number;
getY(): number;
getZ(): number;
getPosition(): Vec3;
getExploder(): Internal.LivingEntityJS;
getLevel(): Internal.LevelJS;
getBlock(): Internal.BlockContainerJS;
get x(): number
get y(): number
get z(): number
get position(): Vec3
get exploder(): Internal.LivingEntityJS
get level(): Internal.LevelJS
get block(): Internal.BlockContainerJS
}
type ExplosionEventJS_ = ExplosionEventJS;
class VideoMode {
constructor($$0: any_)
constructor($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number)
constructor($$0: any_)
static read($$0: string): Internal.Optional<Internal.VideoMode>;
getRedBits(): number;
hashCode(): number;
toString(): string;
getWidth(): number;
getBlueBits(): number;
write(): string;
getHeight(): number;
equals($$0: any): boolean;
getGreenBits(): number;
getRefreshRate(): number;
get redBits(): number
get width(): number
get blueBits(): number
get height(): number
get greenBits(): number
get refreshRate(): number
}
type VideoMode_ = VideoMode;
class CloudStatus extends Internal.Enum<Internal.CloudStatus> {
getKey(): string;
static valueOf($$0: string): Internal.CloudStatus;
static values(): Internal.CloudStatus[];
get key(): string
readonly static "OFF": Internal.CloudStatus;
readonly static "FAST": Internal.CloudStatus;
readonly static "FANCY": Internal.CloudStatus;
}
type CloudStatus_ = "off" | "fancy" | CloudStatus | "fast";
class FireworkStarRecipe extends Internal.CustomRecipe {
constructor($$0: ResourceLocation_)
getIngredients(): Internal.NonNullList<Internal.Ingredient>;
getGroup(): string;
assemble(arg0: Internal.Container_): Internal.ItemStack;
getType(): Internal.RecipeType<any>;
getToastSymbol(): Internal.ItemStack;
matches($$0: Internal.CraftingContainer_, $$1: Internal.Level_): boolean;
canCraftInDimensions($$0: number, $$1: number): boolean;
getRemainingItems($$0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
getSerializer(): Internal.RecipeSerializer<any>;
isIncomplete(): boolean;
assemble($$0: Internal.CraftingContainer_): Internal.ItemStack;
matches(arg0: Internal.Container_, arg1: Internal.Level_): boolean;
getResultItem(): Internal.ItemStack;
get ingredients(): Internal.NonNullList<Internal.Ingredient>
get group(): string
get type(): Internal.RecipeType<any>
get toastSymbol(): Internal.ItemStack
get serializer(): Internal.RecipeSerializer<any>
get incomplete(): boolean
get resultItem(): Internal.ItemStack
}
type FireworkStarRecipe_ = FireworkStarRecipe;
class SystemReport {
constructor()
setDetail($$0: string, $$1: Internal.Supplier_<string>): void;
toLineSeparatedString(): string;
setDetail($$0: string, $$1: string): void;
appendToCrashReportString($$0: Internal.StringBuilder_): void;
readonly static "BYTES_PER_MEBIBYTE": 1048576;
}
type SystemReport_ = SystemReport;
class Silverfish extends Internal.Monster {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
static createAttributes(): Internal.AttributeSupplier$Builder;
getMyRidingOffset(): number;
getMobType(): Internal.MobType;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
asKJS(): Internal.EntityJS;
tick(): void;
getWalkTargetValue($$0: BlockPos_, $$1: Internal.LevelReader_): number;
alwaysAccepts(): boolean;
static checkSilverfishSpawnRules($$0: Internal.EntityType_<Internal.Silverfish_>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
setYBodyRot($$0: number): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
get myRidingOffset(): number
get mobType(): Internal.MobType
set YBodyRot($$0: number)
}
type Silverfish_ = Silverfish;
class PoiTypeBuilder extends Internal.BuilderBase<Internal.PoiType> {
constructor(i: ResourceLocation_)
blocks(r: Internal.BlockState_[]): this;
createObject(): any;
getRegistryType(): Internal.RegistryObjectBuilderTypes<Internal.PoiType>;
maxTickets(i: number): this;
block(r: Internal.Block_): this;
validRange(i: number): this;
get registryType(): Internal.RegistryObjectBuilderTypes<Internal.PoiType>
}
type PoiTypeBuilder_ = PoiTypeBuilder;
abstract class RecipeBookMenu <C> extends Internal.AbstractContainerMenu {
constructor($$0: Internal.MenuType_<any>, $$1: number)
getRecipeBookType(): Internal.RecipeBookType;
handlePlacement($$0: boolean, $$1: Internal.Recipe_<any>, $$2: Internal.ServerPlayer_): void;
getResultSlotIndex(): number;
getSize(): number;
clearCraftingContent(): void;
recipeMatches(arg0: Internal.Recipe_<any>): boolean;
getGridWidth(): number;
getGridHeight(): number;
fillCraftSlotsStackedContents(arg0: Internal.StackedContents_): void;
shouldMoveToInventory(arg0: number): boolean;
get recipeBookType(): Internal.RecipeBookType
get resultSlotIndex(): number
get size(): number
get gridWidth(): number
get gridHeight(): number
}
type RecipeBookMenu_<C> = RecipeBookMenu<C>;
interface ItemStackKJS extends Internal.AsKJS<Internal.ItemStackJS> {
removeTagKJS(): void;
asKJS(): Internal.ItemStackJS;
}
type ItemStackKJS_ = ItemStackKJS;
class ServerboundRecipeBookSeenRecipePacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.Recipe_<any>)
constructor($$0: Internal.FriendlyByteBuf_)
getRecipe(): ResourceLocation;
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
isSkippable(): boolean;
get recipe(): ResourceLocation
get skippable(): boolean
}
type ServerboundRecipeBookSeenRecipePacket_ = ServerboundRecipeBookSeenRecipePacket;
class Husk extends Internal.Zombie {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
doHurtTarget($$0: Internal.Entity_): boolean;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
asKJS(): Internal.EntityJS;
static checkHuskSpawnRules($$0: Internal.EntityType_<Internal.Husk_>, $$1: Internal.ServerLevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
}
type Husk_ = Husk;
interface JsonDeserializationContext {
deserialize(arg0: Internal.JsonElement_, arg1: Internal.Type_): T;
}
type JsonDeserializationContext_ = JsonDeserializationContext;
class RarityFilter extends Internal.PlacementFilter {
type(): Internal.PlacementModifierType<any>;
static onAverageOnceEvery($$0: number): Internal.RarityFilter;
readonly static "CODEC": any;
}
type RarityFilter_ = RarityFilter;
abstract class AbstractNetworkAddon <H> {
unregisterChannel(channelName: ResourceLocation_): H;
handleDisconnect(): void;
getHandler(channel: ResourceLocation_): H;
registerChannel(channelName: ResourceLocation_, handler: H): boolean;
getReceivableChannels(): Internal.Set<ResourceLocation>;
get receivableChannels(): Internal.Set<ResourceLocation>
}
type AbstractNetworkAddon_<H> = AbstractNetworkAddon<H>;
interface GameRulesAccessor {
callRegister(name: string, category: Internal.GameRules$Category_, type: Internal.GameRules$Type_<T>): Internal.GameRules$Key<T>;
getRuleTypes(): Internal.Map<Internal.GameRules$Key<any>, Internal.GameRules$Type<any>>;
get ruleTypes(): Internal.Map<Internal.GameRules$Key<any>, Internal.GameRules$Type<any>>
}
type GameRulesAccessor_ = GameRulesAccessor;
interface LevelSimulatedRW extends Internal.LevelSimulatedReader, Internal.LevelWriter {
setBlock($$0: BlockPos_, $$1: Internal.BlockState_, $$2: number): boolean;
addFreshEntity($$0: Internal.Entity_): boolean;
destroyBlock($$0: BlockPos_, $$1: boolean, $$2: Internal.Entity_): boolean;
destroyBlock($$0: BlockPos_, $$1: boolean): boolean;
}
type LevelSimulatedRW_ = LevelSimulatedRW;
interface Path extends Internal.Comparable<Internal.Path>, Internal.Iterable<Internal.Path>, Internal.Watchable {
subpath(arg0: number, arg1: number): this;
forEach(arg0: Internal.Consumer_<any>): void;
relativize(arg0: Internal.Path_): this;
toFile(): Internal.File;
compareTo(arg0: any): number;
of(arg0: Internal.URI_): this;
getName(arg0: number): this;
getFileName(): this;
resolveSibling(arg0: Internal.Path_): this;
startsWith(arg0: string): boolean;
resolveSibling(arg0: string): this;
iterator(): Internal.Iterator<Internal.Path>;
getFileSystem(): Internal.FileSystem;
toRealPath(...arg0: any_[]): this;
startsWith(arg0: Internal.Path_): boolean;
resolve(arg0: Internal.Path_): this;
endsWith(arg0: string): boolean;
compareTo(arg0: Internal.Path_): number;
endsWith(arg0: Internal.Path_): boolean;
resolve(arg0: string): this;
getNameCount(): number;
register(arg0: Internal.WatchService_, ...arg1: Internal.WatchEvent$Kind_<any>[]): Internal.WatchKey;
toString(): string;
toUri(): Internal.URI;
spliterator(): Internal.Spliterator<Internal.Path>;
toAbsolutePath(): this;
register(arg0: Internal.WatchService_, arg1: Internal.WatchEvent$Kind_<any>[], ...arg2: any_[]): Internal.WatchKey;
normalize(): this;
of(arg0: string, ...arg1: string[]): this;
hashCode(): number;
getRoot(): this;
getParent(): this;
equals(arg0: any): boolean;
isAbsolute(): boolean;
get fileName(): Internal.Path
get fileSystem(): Internal.FileSystem
get nameCount(): number
get root(): Internal.Path
get parent(): Internal.Path
get absolute(): boolean
}
type Path_ = Path;
interface RecipeType <T> {
tryMatch($$0: Internal.Recipe_<C>, $$1: Internal.Level_, $$2: C): Internal.Optional<T>;
register($$0: string): this;
readonly static "CAMPFIRE_COOKING": any;
readonly static "SMITHING": any;
readonly static "SMOKING": any;
readonly static "BLASTING": any;
readonly static "SMELTING": any;
readonly static "CRAFTING": any;
readonly static "STONECUTTING": any;
}
type RecipeType_<T> = Special.RecipeType | RecipeType<T>;
interface PlayerListHudInvoker {
invokeRenderLatencyIcon(arg0: Internal.PoseStack_, arg1: number, arg2: number, arg3: number, arg4: Internal.PlayerInfo_): void;
}
type PlayerListHudInvoker_ = PlayerListHudInvoker;
interface ScreenAccessor {
getTextRenderer(): Internal.Font;
getClient(): Internal.Minecraft;
getItemRenderer(): Internal.ItemRenderer;
get textRenderer(): Internal.Font
get client(): Internal.Minecraft
get itemRenderer(): Internal.ItemRenderer
}
type ScreenAccessor_ = ScreenAccessor;
abstract class RenderStateShard implements net.coderbot.iris.mixin.rendertype.RenderStateShardAccessor, Internal.RenderStateShardAccessor {
constructor($$0: string, $$1: Internal.Runnable_, $$2: Internal.Runnable_)
static getCRUMBLING_TRANSPARENCY_$md$1c70e0$b(): Internal.RenderStateShard$TransparencyStateShard;
static getTranslucentTransparency_$md$1c70e0$8(): Internal.RenderStateShard$TransparencyStateShard;
clearRenderState(): void;
static getNO_TRANSPARENCY_$md$1c70e0$9(): Internal.RenderStateShard$TransparencyStateShard;
toString(): string;
setupRenderState(): void;
getName(): string;
static getGLINT_TRANSPARENCY_$md$1c70e0$a(): Internal.RenderStateShard$TransparencyStateShard;
get CRUMBLING_TRANSPARENCY_$md$1c70e0$b(): Internal.RenderStateShard$TransparencyStateShard
get translucentTransparency_$md$1c70e0$8(): Internal.RenderStateShard$TransparencyStateShard
get NO_TRANSPARENCY_$md$1c70e0$9(): Internal.RenderStateShard$TransparencyStateShard
get name(): string
get GLINT_TRANSPARENCY_$md$1c70e0$a(): Internal.RenderStateShard$TransparencyStateShard
readonly static "RENDERTYPE_ENTITY_NO_OUTLINE_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "LIGHTMAP": Internal.RenderStateShard$LightmapStateShard;
readonly static "CLOUDS_TARGET": Internal.RenderStateShard$OutputStateShard;
readonly static "ITEM_ENTITY_TARGET": Internal.RenderStateShard$OutputStateShard;
readonly static "POLYGON_OFFSET_LAYERING": Internal.RenderStateShard$LayeringStateShard;
readonly static "RENDERTYPE_TRANSLUCENT_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_GLINT_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "VIEW_OFFSET_Z_LAYERING": Internal.RenderStateShard$LayeringStateShard;
readonly static "CULL": Internal.RenderStateShard$CullStateShard;
readonly static "RENDERTYPE_LINES_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_LIGHTNING_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "NEW_ENTITY_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "EQUAL_DEPTH_TEST": Internal.RenderStateShard$DepthTestStateShard;
readonly static "BLOCK_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "NO_LIGHTMAP": Internal.RenderStateShard$LightmapStateShard;
readonly static "TRANSLUCENT_TARGET": Internal.RenderStateShard$OutputStateShard;
readonly static "POSITION_COLOR_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "POSITION_COLOR_TEX_LIGHTMAP_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_ENERGY_SWIRL_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_SOLID_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "COLOR_DEPTH_WRITE": Internal.RenderStateShard$WriteMaskStateShard;
readonly static "CRUMBLING_TRANSPARENCY": Internal.RenderStateShard$TransparencyStateShard;
readonly static "BLOCK_SHEET_MIPPED": Internal.RenderStateShard$TextureStateShard;
readonly static "RENDERTYPE_ENTITY_TRANSLUCENT_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "POSITION_COLOR_LIGHTMAP_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "POSITION_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "NO_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_ENTITY_DECAL_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "PARTICLES_TARGET": Internal.RenderStateShard$OutputStateShard;
readonly static "NO_DEPTH_TEST": Internal.RenderStateShard$DepthTestStateShard;
readonly static "VIEW_SCALE_Z_EPSILON": 0.99975586;
readonly static "RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "POSITION_COLOR_TEX_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "GLINT_TRANSPARENCY": Internal.RenderStateShard$TransparencyStateShard;
readonly static "NO_TRANSPARENCY": Internal.RenderStateShard$TransparencyStateShard;
readonly static "RENDERTYPE_GLINT_TRANSLUCENT_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "DEFAULT_TEXTURING": Internal.RenderStateShard$TexturingStateShard;
readonly static "BLOCK_SHEET": Internal.RenderStateShard$TextureStateShard;
readonly static "COLOR_WRITE": Internal.RenderStateShard$WriteMaskStateShard;
readonly static "MAIN_TARGET": Internal.RenderStateShard$OutputStateShard;
readonly static "RENDERTYPE_TEXT_SEE_THROUGH_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_CUTOUT_MIPPED_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_ENTITY_SHADOW_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "NO_LAYERING": Internal.RenderStateShard$LayeringStateShard;
readonly static "RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "DEPTH_WRITE": Internal.RenderStateShard$WriteMaskStateShard;
readonly static "RENDERTYPE_TRIPWIRE_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "TRANSLUCENT_TRANSPARENCY": Internal.RenderStateShard$TransparencyStateShard;
readonly static "RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_OUTLINE_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_GLINT_DIRECT_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_ENTITY_GLINT_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "DEFAULT_LINE": Internal.RenderStateShard$LineStateShard;
readonly static "RENDERTYPE_WATER_MASK_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "NO_TEXTURE": Internal.RenderStateShard$EmptyTextureStateShard;
readonly static "RENDERTYPE_ENTITY_CUTOUT_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "NO_CULL": Internal.RenderStateShard$CullStateShard;
readonly static "LEQUAL_DEPTH_TEST": Internal.RenderStateShard$DepthTestStateShard;
readonly static "RENDERTYPE_CRUMBLING_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_ENTITY_ALPHA_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "NO_OVERLAY": Internal.RenderStateShard$OverlayStateShard;
readonly static "LIGHTNING_TRANSPARENCY": Internal.RenderStateShard$TransparencyStateShard;
readonly static "RENDERTYPE_ENTITY_SOLID_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_LEASH_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_TEXT_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_TEXT_INTENSITY_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_ARMOR_GLINT_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_TRANSLUCENT_NO_CRUMBLING_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "OVERLAY": Internal.RenderStateShard$OverlayStateShard;
readonly static "ENTITY_GLINT_TEXTURING": Internal.RenderStateShard$TexturingStateShard;
readonly static "GLINT_TEXTURING": Internal.RenderStateShard$TexturingStateShard;
readonly static "POSITION_TEX_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_EYES_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "ADDITIVE_TRANSPARENCY": Internal.RenderStateShard$TransparencyStateShard;
readonly static "WEATHER_TARGET": Internal.RenderStateShard$OutputStateShard;
readonly static "RENDERTYPE_CUTOUT_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_END_GATEWAY_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_BEACON_BEAM_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "RENDERTYPE_END_PORTAL_SHADER": Internal.RenderStateShard$ShaderStateShard;
readonly static "OUTLINE_TARGET": Internal.RenderStateShard$OutputStateShard;
}
type RenderStateShard_ = RenderStateShard;
class ClientboundPlayerCombatKillPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.CombatTracker_, $$1: Internal.Component_)
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number, $$1: number, $$2: Internal.Component_)
handle(arg0: Internal.PacketListener_): void;
getKillerId(): number;
getMessage(): Internal.Component;
write($$0: Internal.FriendlyByteBuf_): void;
getPlayerId(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
get killerId(): number
get message(): Internal.Component
get playerId(): number
get skippable(): boolean
}
type ClientboundPlayerCombatKillPacket_ = ClientboundPlayerCombatKillPacket;
class WeightedPlacedFeature {
constructor($$0: Internal.Holder_<Internal.PlacedFeature_>, $$1: number)
place($$0: Internal.WorldGenLevel_, $$1: Internal.ChunkGenerator_, $$2: Internal.Random_, $$3: BlockPos_): boolean;
readonly "feature": Internal.Holder<Internal.PlacedFeature>;
readonly "chance": number;
readonly static "CODEC": any;
}
type WeightedPlacedFeature_ = WeightedPlacedFeature;
class MinecartHopper extends Internal.AbstractMinecartContainer implements Internal.Hopper {
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
stopOpen($$0: Internal.Player_): void;
activateMinecart($$0: number, $$1: number, $$2: number, $$3: boolean): void;
setEnabled($$0: boolean): void;
countItem($$0: Internal.Item_): number;
asKJS(): Internal.EntityJS;
canPlaceItem($$0: number, $$1: Internal.ItemStack_): boolean;
startOpen($$0: Internal.Player_): void;
isEnabled(): boolean;
hasAnyOf($$0: Internal.Set_<Internal.Item_>): boolean;
getDefaultDisplayOffset(): number;
destroy($$0: Internal.DamageSource_): void;
getContainerSize(): number;
suckInItems(): boolean;
isOnCooldown(): boolean;
getComponent(key: Internal.ComponentKey_<C>): C;
getDefaultDisplayBlockState(): Internal.BlockState;
getMaxStackSize(): number;
tick(): void;
setCooldown($$0: number): void;
getMinecartType(): Internal.AbstractMinecart$Type;
getSuckShape(): Internal.VoxelShape;
alwaysAccepts(): boolean;
method_17357($$0: number, $$1: Internal.Inventory_): Internal.AbstractContainerMenu;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getLevelX(): number;
getLevelY(): number;
getLevelZ(): number;
set enabled($$0: boolean)
get enabled(): boolean
get defaultDisplayOffset(): number
get containerSize(): number
get onCooldown(): boolean
get defaultDisplayBlockState(): Internal.BlockState
get maxStackSize(): number
set cooldown($$0: number)
get minecartType(): Internal.AbstractMinecart$Type
get suckShape(): Internal.VoxelShape
get levelX(): number
get levelY(): number
get levelZ(): number
readonly static "MOVE_ITEM_SPEED": 4;
}
type MinecartHopper_ = MinecartHopper;
interface TemporalField {
isTimeBased(): boolean;
range(): Internal.ValueRange;
toString(): string;
rangeRefinedBy(arg0: Internal.TemporalAccessor_): Internal.ValueRange;
isSupportedBy(arg0: Internal.TemporalAccessor_): boolean;
getDisplayName(arg0: Internal.Locale_): string;
isDateBased(): boolean;
getBaseUnit(): Internal.TemporalUnit;
resolve(arg0: Internal.Map_<Internal.TemporalField_, number>, arg1: Internal.TemporalAccessor_, arg2: Internal.ResolverStyle_): Internal.TemporalAccessor;
adjustInto(arg0: R, arg1: number): R;
getRangeUnit(): Internal.TemporalUnit;
getFrom(arg0: Internal.TemporalAccessor_): number;
get timeBased(): boolean
get dateBased(): boolean
get baseUnit(): Internal.TemporalUnit
get rangeUnit(): Internal.TemporalUnit
}
type TemporalField_ = TemporalField;
interface SoundInstance {
getAttenuation(): Internal.SoundInstance$Attenuation;
getLocation(): ResourceLocation;
getSource(): Internal.SoundSource;
resolve(arg0: Internal.SoundManager_): Internal.WeighedSoundEvents;
canStartSilent(): boolean;
canPlaySound(): boolean;
getDelay(): number;
getX(): number;
getY(): number;
getVolume(): number;
isLooping(): boolean;
getZ(): number;
getPitch(): number;
getSound(): Internal.Sound;
isRelative(): boolean;
get attenuation(): Internal.SoundInstance$Attenuation
get location(): ResourceLocation
get source(): Internal.SoundSource
get delay(): number
get x(): number
get y(): number
get volume(): number
get looping(): boolean
get z(): number
get pitch(): number
get sound(): Internal.Sound
get relative(): boolean
}
type SoundInstance_ = SoundInstance;
class ClientboundSectionBlocksUpdatePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.SectionPos_, $$1: any_, $$2: Internal.LevelChunkSection_, $$3: boolean)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
shouldSuppressLightUpdates(): boolean;
runUpdates($$0: Internal.BiConsumer_<BlockPos_, Internal.BlockState_>): void;
isSkippable(): boolean;
get skippable(): boolean
}
type ClientboundSectionBlocksUpdatePacket_ = ClientboundSectionBlocksUpdatePacket;
class ThrownPotion extends Internal.ThrowableItemProjectile implements Internal.ItemSupplier {
constructor($$0: Internal.Level_, $$1: Internal.LivingEntity_)
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
asKJS(): Internal.EntityJS;
readonly static "SPLASH_RANGE": 4.0;
readonly static "WATER_SENSITIVE": any;
}
type ThrownPotion_ = ThrownPotion;
interface FormattedCharSink {
accept(arg0: number, arg1: Internal.Style_, arg2: number): boolean;
}
type FormattedCharSink_ = ((arg0: number, arg1: Internal.Style, arg2: number)=>boolean) | FormattedCharSink;
interface ToDoubleFunction <T> {
applyAsDouble(arg0: T): number;
}
type ToDoubleFunction_<T> = ToDoubleFunction<T> | ((arg0: T)=>number);
interface DisconnectPacketSource {
createDisconnectPacket(arg0: Internal.Component_): Internal.Packet<any>;
}
type DisconnectPacketSource_ = DisconnectPacketSource;
class StructureRenderer implements Internal.DebugRenderer$SimpleDebugRenderer {
constructor($$0: Internal.Minecraft_)
render($$0: Internal.PoseStack_, $$1: Internal.MultiBufferSource_, $$2: number, $$3: number, $$4: number): void;
addBoundingBox($$0: Internal.BoundingBox_, $$1: Internal.List_<Internal.BoundingBox_>, $$2: Internal.List_<boolean>, $$3: Internal.DimensionType_): void;
clear(): void;
}
type StructureRenderer_ = StructureRenderer;
class FallingBlockBuilder extends Internal.BlockBuilder {
constructor(i: ResourceLocation_)
createObject(): any;
dustColor(color: Internal.Color_): this;
}
type FallingBlockBuilder_ = FallingBlockBuilder;
class NoiseBasedChunkGenerator extends Internal.ChunkGenerator {
constructor($$0: Internal.Registry_<Internal.StructureSet_>, $$1: Internal.Registry_<Internal.NormalNoise$NoiseParameters_>, $$2: Internal.BiomeSource_, $$3: number, $$4: Internal.Holder_<Internal.NoiseGeneratorSettings_>)
getSeaLevel(): number;
climateSampler(): Internal.Climate$Sampler;
applyCarvers($$0: Internal.WorldGenRegion_, $$1: number, $$2: Internal.BiomeManager_, $$3: Internal.StructureFeatureManager_, $$4: Internal.ChunkAccess_, $$5: CarvingGenerationStep_): void;
topMaterial($$0: Internal.CarvingContext_, $$1: Internal.Function_<BlockPos_, Internal.Holder_<Internal.Biome_>>, $$2: Internal.ChunkAccess_, $$3: Internal.NoiseChunk_, $$4: BlockPos_, $$5: boolean): Internal.Optional<Internal.BlockState>;
getBaseColumn($$0: number, $$1: number, $$2: Internal.LevelHeightAccessor_): Internal.NoiseColumn;
withSeed($$0: number): Internal.ChunkGenerator;
getGenDepth(): number;
buildSurface($$0: Internal.WorldGenRegion_, $$1: Internal.StructureFeatureManager_, $$2: Internal.ChunkAccess_): void;
createBiomes($$0: Internal.Registry_<Internal.Biome_>, $$1: Internal.Executor_, $$2: Internal.Blender_, $$3: Internal.StructureFeatureManager_, $$4: Internal.ChunkAccess_): Internal.CompletableFuture<Internal.ChunkAccess>;
getBaseHeight($$0: number, $$1: number, $$2: Internal.Heightmap$Types_, $$3: Internal.LevelHeightAccessor_): number;
stable($$0: number, $$1: Internal.ResourceKey_<Internal.NoiseGeneratorSettings_>): boolean;
router(): Internal.NoiseRouter;
addDebugScreenInfo($$0: Internal.List_<string>, $$1: BlockPos_): void;
spawnOriginalMobs($$0: Internal.WorldGenRegion_): void;
getMinY(): number;
fillFromNoise($$0: Internal.Executor_, $$1: Internal.Blender_, $$2: Internal.StructureFeatureManager_, $$3: Internal.ChunkAccess_): Internal.CompletableFuture<Internal.ChunkAccess>;
get seaLevel(): number
get genDepth(): number
get minY(): number
readonly static "CODEC": any;
}
type NoiseBasedChunkGenerator_ = NoiseBasedChunkGenerator;
class GameType extends Internal.Enum<Internal.GameType> {
static getNullableId($$0: Internal.GameType_): number;
static byId($$0: number, $$1: Internal.GameType_): Internal.GameType;
isSurvival(): boolean;
static byName($$0: string): Internal.GameType;
static values(): Internal.GameType[];
static valueOf($$0: string): Internal.GameType;
static byName($$0: string, $$1: Internal.GameType_): Internal.GameType;
getShortDisplayName(): Internal.Component;
isCreative(): boolean;
getName(): string;
isBlockPlacingRestricted(): boolean;
static byId($$0: number): Internal.GameType;
static byNullableId($$0: number): Internal.GameType;
updatePlayerAbilities($$0: Internal.Abilities_): void;
getId(): number;
getLongDisplayName(): Internal.Component;
get survival(): boolean
get shortDisplayName(): Internal.Component
get creative(): boolean
get name(): string
get blockPlacingRestricted(): boolean
get id(): number
get longDisplayName(): Internal.Component
readonly static "DEFAULT_MODE": Internal.GameType;
readonly static "ADVENTURE": Internal.GameType;
readonly static "SPECTATOR": Internal.GameType;
readonly static "CREATIVE": Internal.GameType;
readonly static "SURVIVAL": Internal.GameType;
}
type GameType_ = "spectator" | "adventure" | GameType | "survival" | "creative";
class ClientboundAddPaintingPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.Painting_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
getPos(): BlockPos;
write($$0: Internal.FriendlyByteBuf_): void;
getUUID(): Internal.UUID;
handle($$0: Internal.ClientGamePacketListener_): void;
getMotive(): Internal.Motive;
isSkippable(): boolean;
getDirection(): Internal.Direction;
getId(): number;
get pos(): BlockPos
get UUID(): Internal.UUID
get motive(): Internal.Motive
get skippable(): boolean
get direction(): Internal.Direction
get id(): number
}
type ClientboundAddPaintingPacket_ = ClientboundAddPaintingPacket;
abstract class LootPoolEntryContainer$Builder <T> implements Internal.ConditionUserBuilder<T> {
constructor()
build(): Internal.LootPoolEntryContainer;
otherwise($$0: Internal.LootPoolEntryContainer$Builder_<any>): Internal.AlternativesEntry$Builder;
when($$0: Internal.LootItemCondition$Builder_): T;
unwrap(): any;
append($$0: Internal.LootPoolEntryContainer$Builder_<any>): Internal.EntryGroup$Builder;
unwrap(): T;
then($$0: Internal.LootPoolEntryContainer$Builder_<any>): Internal.SequentialEntry$Builder;
when(arg0: Internal.LootItemCondition$Builder_): any;
}
type LootPoolEntryContainer$Builder_<T> = LootPoolEntryContainer$Builder<T>;
interface CloseableResourceManager extends Internal.ResourceManager, Internal.AutoCloseable {
close(): void;
}
type CloseableResourceManager_ = (()=>void) | CloseableResourceManager;
class GoalSelector {
constructor($$0: Internal.Supplier_<Internal.ProfilerFiller_>)
removeGoal($$0: Internal.Goal_): void;
addGoal($$0: number, $$1: Internal.Goal_): void;
getRunningGoals(): Internal.Stream<Internal.WrappedGoal>;
setControlFlag($$0: Internal.Goal$Flag_, $$1: boolean): void;
tickRunningGoals($$0: boolean): void;
disableControlFlag($$0: Internal.Goal$Flag_): void;
enableControlFlag($$0: Internal.Goal$Flag_): void;
setNewGoalRate($$0: number): void;
getAvailableGoals(): Internal.Set<Internal.WrappedGoal>;
removeAllGoals(): void;
tick(): void;
get runningGoals(): Internal.Stream<Internal.WrappedGoal>
set newGoalRate($$0: number)
get availableGoals(): Internal.Set<Internal.WrappedGoal>
}
type GoalSelector_ = GoalSelector;
class SodiumWorldRenderer {
constructor(client: Internal.Minecraft_)
static instanceNullable(): Internal.SodiumWorldRenderer;
isEntityVisible(entity: Internal.Entity_): boolean;
reload(): void;
isTerrainRenderComplete(): boolean;
onChunkAdded(x: number, z: number): void;
getMemoryDebugStrings(): Internal.Collection<string>;
getChunkTracker(): Internal.ChunkTracker;
getVisibleChunkCount(): number;
onChunkRenderUpdated(x: number, y: number, z: number, meshBefore: Internal.ChunkRenderData_, meshAfter: Internal.ChunkRenderData_): void;
setWorld(world: Internal.ClientLevel_): void;
static instance(): Internal.SodiumWorldRenderer;
scheduleRebuildForChunk(x: number, y: number, z: number, important: boolean): void;
scheduleTerrainUpdate(): void;
onChunkLightAdded(x: number, z: number): void;
scheduleRebuildForChunks(minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number, important: boolean): void;
getChunksDebugString(): string;
updateChunks(camera: Internal.Camera_, frustum: me.jellysquid.mods.sodium.client.util.frustum.Frustum_, frame: number, spectator: boolean): void;
doesChunkHaveFlag(x: number, z: number, status: number): boolean;
renderTileEntities(matrices: Internal.PoseStack_, bufferBuilders: Internal.RenderBuffers_, blockBreakingProgressions: Internal.Long2ObjectMap_<Internal.SortedSet_<Internal.BlockDestructionProgress_>>, camera: Internal.Camera_, tickDelta: number): void;
isBoxVisible(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): boolean;
scheduleRebuildForBlockArea(minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number, important: boolean): void;
drawChunkLayer(renderLayer: Internal.RenderType_, matrixStack: Internal.PoseStack_, x: number, y: number, z: number): void;
onChunkRemoved(x: number, z: number): void;
get terrainRenderComplete(): boolean
get memoryDebugStrings(): Internal.Collection<string>
get chunkTracker(): Internal.ChunkTracker
get visibleChunkCount(): number
set world(world: Internal.ClientLevel_)
get chunksDebugString(): string
}
type SodiumWorldRenderer_ = SodiumWorldRenderer;
class ClientboundSetTitleTextPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.Component_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
getText(): Internal.Component;
isSkippable(): boolean;
get text(): Internal.Component
get skippable(): boolean
}
type ClientboundSetTitleTextPacket_ = ClientboundSetTitleTextPacket;
interface Script {
exec(arg0: Internal.Context_, arg1: Internal.Scriptable_): any;
}
type Script_ = Script;
class ClientboundBlockUpdatePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
constructor($$0: Internal.BlockGetter_, $$1: BlockPos_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
getPos(): BlockPos;
write($$0: Internal.FriendlyByteBuf_): void;
getBlockState(): Internal.BlockState;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
get pos(): BlockPos
get blockState(): Internal.BlockState
get skippable(): boolean
}
type ClientboundBlockUpdatePacket_ = ClientboundBlockUpdatePacket;
class AttributedCharacterIterator$Attribute implements Internal.Serializable {
hashCode(): number;
toString(): string;
equals(arg0: any): boolean;
readonly static "LANGUAGE": Internal.AttributedCharacterIterator$Attribute;
readonly static "READING": Internal.AttributedCharacterIterator$Attribute;
readonly static "INPUT_METHOD_SEGMENT": Internal.AttributedCharacterIterator$Attribute;
}
type AttributedCharacterIterator$Attribute_ = AttributedCharacterIterator$Attribute;
abstract class Calendar implements Internal.Cloneable, Internal.Comparable<Internal.Calendar>, Internal.Serializable {
getWeekYear(): number;
getDisplayNames(arg0: number, arg1: number, arg2: Internal.Locale_): Internal.Map<string, number>;
toInstant(): Internal.Instant;
getMinimum(arg0: number): number;
set(arg0: number, arg1: number, arg2: number): void;
static getAvailableLocales(): Internal.Locale[];
setFirstDayOfWeek(arg0: number): void;
compareTo(arg0: any): number;
getTimeInMillis(): number;
static getInstance(arg0: Internal.Locale_): Internal.Calendar;
clear(arg0: number): void;
getGreatestMinimum(arg0: number): number;
getMinimalDaysInFirstWeek(): number;
setTime(arg0: Internal.Date_): void;
roll(arg0: number, arg1: number): void;
set(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
setLenient(arg0: boolean): void;
clone(): any;
static getInstance(arg0: Internal.TimeZone_, arg1: Internal.Locale_): Internal.Calendar;
setWeekDate(arg0: number, arg1: number, arg2: number): void;
set(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void;
isSet(arg0: number): boolean;
compareTo(arg0: Internal.Calendar_): number;
getCalendarType(): string;
static getInstance(): Internal.Calendar;
setMinimalDaysInFirstWeek(arg0: number): void;
add(arg0: number, arg1: number): void;
getLeastMaximum(arg0: number): number;
isLenient(): boolean;
set(arg0: number, arg1: number): void;
isWeekDateSupported(): boolean;
getWeeksInWeekYear(): number;
getDisplayName(arg0: number, arg1: number, arg2: Internal.Locale_): string;
getTime(): Internal.Date;
setTimeInMillis(arg0: number): void;
toString(): string;
roll(arg0: number, arg1: boolean): void;
after(arg0: any): boolean;
getMaximum(arg0: number): number;
hashCode(): number;
static getInstance(arg0: Internal.TimeZone_): Internal.Calendar;
getTimeZone(): Internal.TimeZone;
setTimeZone(arg0: Internal.TimeZone_): void;
clear(): void;
getFirstDayOfWeek(): number;
static getAvailableCalendarTypes(): Internal.Set<string>;
get(arg0: number): number;
getActualMinimum(arg0: number): number;
getActualMaximum(arg0: number): number;
equals(arg0: any): boolean;
before(arg0: any): boolean;
get weekYear(): number
get availableLocales(): Internal.Locale[]
set firstDayOfWeek(arg0: number)
get timeInMillis(): number
get minimalDaysInFirstWeek(): number
set time(arg0: Internal.Date_)
set lenient(arg0: boolean)
get calendarType(): string
get instance(): Internal.Calendar
set minimalDaysInFirstWeek(arg0: number)
get lenient(): boolean
get weekDateSupported(): boolean
get weeksInWeekYear(): number
get time(): Internal.Date
set timeInMillis(arg0: number)
get timeZone(): Internal.TimeZone
set timeZone(arg0: Internal.TimeZone_)
get firstDayOfWeek(): number
get availableCalendarTypes(): Internal.Set<string>
readonly static "OCTOBER": 9;
readonly static "LONG": 2;
readonly static "TUESDAY": 3;
readonly static "AM_PM": 9;
readonly static "MONTH": 2;
readonly static "JULY": 6;
readonly static "MAY": 4;
readonly static "UNDECIMBER": 12;
readonly static "FEBRUARY": 1;
readonly static "WEEK_OF_MONTH": 4;
readonly static "DST_OFFSET": 16;
readonly static "WEDNESDAY": 4;
readonly static "NOVEMBER": 10;
readonly static "LONG_STANDALONE": 32770;
readonly static "SHORT_STANDALONE": 32769;
readonly static "AM": 0;
readonly static "HOUR_OF_DAY": 11;
readonly static "ALL_STYLES": 0;
readonly static "MARCH": 2;
readonly static "SATURDAY": 7;
readonly static "SHORT_FORMAT": 1;
readonly static "JANUARY": 0;
readonly static "NARROW_FORMAT": 4;
readonly static "FIELD_COUNT": 17;
readonly static "ERA": 0;
readonly static "YEAR": 1;
readonly static "DAY_OF_WEEK_IN_MONTH": 8;
readonly static "MILLISECOND": 14;
readonly static "WEEK_OF_YEAR": 3;
readonly static "AUGUST": 7;
readonly static "DATE": 5;
readonly static "MONDAY": 2;
readonly static "SHORT": 1;
readonly static "LONG_FORMAT": 2;
readonly static "APRIL": 3;
readonly static "FRIDAY": 6;
readonly static "NARROW_STANDALONE": 32772;
readonly static "SECOND": 13;
readonly static "ZONE_OFFSET": 15;
readonly static "SUNDAY": 1;
readonly static "DAY_OF_MONTH": 5;
readonly static "DAY_OF_YEAR": 6;
readonly static "THURSDAY": 5;
readonly static "PM": 1;
readonly static "JUNE": 5;
readonly static "HOUR": 10;
readonly static "DECEMBER": 11;
readonly static "SEPTEMBER": 8;
readonly static "MINUTE": 12;
readonly static "DAY_OF_WEEK": 7;
}
type Calendar_ = Calendar;
abstract class BlockBuilder extends Internal.BuilderBase<Internal.Block> {
constructor(i: ResourceLocation_)
createAdditionalObjects(): void;
tagItem(tag: ResourceLocation_): this;
getRegistryType(): Internal.RegistryObjectBuilderTypes<Internal.Block>;
model(m: string): this;
box(x0: number, y0: number, z0: number, x1: number, y1: number, z1: number): this;
redstoneConductor(b: boolean): this;
item(i: Internal.Consumer_<Internal.BlockItemBuilder_>): this;
displayName(name: string): Internal.BuilderBase<Internal.Block>;
textureAll(tex: Special.Texture): this;
defaultTranslucent(): this;
tagBoth(tag: ResourceLocation_): this;
unbreakable(): this;
viewBlocking(b: boolean): this;
color(index: number, c: Internal.Color_): this;
property(property: Internal.Property_<any>): this;
resistance(r: number): this;
material(m: Internal.MaterialJS_): this;
box(x0: number, y0: number, z0: number, x1: number, y1: number, z1: number, scale16: boolean): this;
randomTick(randomTickCallback: Internal.Consumer_<Internal.RandomTickCallbackJS_>): this;
lightLevel(light: number): this;
generateBlockModels(builder: Internal.BlockBuilder_): Internal.Map<ResourceLocation, Internal.JsonObject>;
notSolid(): this;
noCollission(): this;
renderType(l: string): this;
noDrops(): this;
defaultState(callbackJS: Internal.Consumer_<Internal.BlockStateModifyCallbackJS_>): this;
setWaterlogged(waterlogged: boolean): this;
placementState(callbackJS: Internal.Consumer_<Internal.BlockStateModifyPlacementCallbackJS_>): this;
createProperties(): Internal.BlockBehaviour$Properties;
waterlogged(): this;
jumpFactor(f: number): this;
generateDataJsons(generator: Internal.DataJsonGenerator_): void;
requiresTool(f: boolean): this;
clientRegistry(minecraft: Internal.Supplier_<Internal.Minecraft_>): void;
textureSide(direction: Internal.Direction_, tex: Special.Texture): this;
texture(id: string, tex: Special.Texture): this;
canBeWaterlogged(): boolean;
hardness(h: number): this;
noItem(): this;
transformObject(arg0: any): any;
getWaterlogged(): boolean;
createShape(): Internal.VoxelShape;
slipperiness(f: number): this;
tagBlock(tag: ResourceLocation_): this;
opaque(o: boolean): this;
noValidSpawns(b: boolean): this;
transformObject(obj: Internal.Block_): Internal.Block;
defaultCutout(): this;
transparent(b: boolean): this;
fullBlock(f: boolean): this;
noCollision(): this;
suffocating(b: boolean): this;
speedFactor(f: number): this;
tag(arg0: ResourceLocation_): Internal.BuilderBase<any>;
addResourcePackLocations(path: string, list: Internal.List_<ResourceLocation_>, packType: Internal.PackType_): void;
generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
get registryType(): Internal.RegistryObjectBuilderTypes<Internal.Block>
set waterlogged(waterlogged: boolean)
get waterlogged(): boolean
"lootTable": Internal.Consumer<Internal.LootBuilder>;
"blockstateJson": Internal.JsonObject;
"modelJson": Internal.JsonObject;
"randomTickCallback": Internal.Consumer<Internal.RandomTickCallbackJS>;
}
type BlockBuilder_ = BlockBuilder;
class AttributeInstance {
constructor($$0: Internal.Attribute_, $$1: Internal.Consumer_<Internal.AttributeInstance_>)
save(): Internal.CompoundTag;
getModifiers(): Internal.Set<Internal.AttributeModifier>;
removeModifier($$0: Internal.AttributeModifier_): void;
setBaseValue($$0: number): void;
hasModifier($$0: Internal.AttributeModifier_): boolean;
removeModifiers(): void;
removeModifier($$0: Internal.UUID_): void;
getModifiers($$0: Internal.AttributeModifier$Operation_): Internal.Set<Internal.AttributeModifier>;
getAttribute(): Internal.Attribute;
getBaseValue(): number;
addTransientModifier($$0: Internal.AttributeModifier_): void;
load($$0: Internal.CompoundTag_): void;
replaceFrom($$0: Internal.AttributeInstance_): void;
getModifier($$0: Internal.UUID_): Internal.AttributeModifier;
removePermanentModifier($$0: Internal.UUID_): boolean;
getValue(): number;
addPermanentModifier($$0: Internal.AttributeModifier_): void;
get modifiers(): Internal.Set<Internal.AttributeModifier>
set baseValue($$0: number)
get attribute(): Internal.Attribute
get baseValue(): number
get value(): number
}
type AttributeInstance_ = AttributeInstance;
class Mirror extends Internal.Enum<Internal.Mirror> {
getRotation($$0: Internal.Direction_): Internal.Rotation;
static values(): Internal.Mirror[];
mirror($$0: Internal.Direction_): Internal.Direction;
mirror($$0: number, $$1: number): number;
rotation(): Internal.OctahedralGroup;
static valueOf($$0: string): Internal.Mirror;
symbol(): Internal.Component;
readonly static "FRONT_BACK": Internal.Mirror;
readonly static "NONE": Internal.Mirror;
readonly static "LEFT_RIGHT": Internal.Mirror;
}
type Mirror_ = "left_right" | "front_back" | Mirror | "none";
interface ScheduledExecutorService extends Internal.ExecutorService {
scheduleAtFixedRate(arg0: Internal.Runnable_, arg1: number, arg2: number, arg3: Internal.TimeUnit_): Internal.ScheduledFuture<any>;
schedule(arg0: Internal.Callable_<V>, arg1: number, arg2: Internal.TimeUnit_): Internal.ScheduledFuture<V>;
schedule(arg0: Internal.Runnable_, arg1: number, arg2: Internal.TimeUnit_): Internal.ScheduledFuture<any>;
scheduleWithFixedDelay(arg0: Internal.Runnable_, arg1: number, arg2: number, arg3: Internal.TimeUnit_): Internal.ScheduledFuture<any>;
}
type ScheduledExecutorService_ = ScheduledExecutorService;
abstract class StructBuffer <T, SELF> extends Internal.CustomBuffer<SELF> implements Internal.Iterable<T> {
put(arg0: T): SELF;
get(arg0: number): T;
get(arg0: number, arg1: T): SELF;
put(arg0: number, arg1: T): SELF;
stream(): Internal.Stream<T>;
forEach(arg0: Internal.Consumer_<any>): void;
spliterator(): Internal.Spliterator<T>;
parallelStream(): Internal.Stream<T>;
get(): T;
get(arg0: T): SELF;
sizeof(): number;
iterator(): Internal.Iterator<T>;
}
type StructBuffer_<T, SELF> = StructBuffer<T, SELF>;
interface BlockAndTintGetter extends Internal.BlockGetter {
getBlockTint(arg0: BlockPos_, arg1: Internal.ColorResolver_): number;
canSeeSky($$0: BlockPos_): boolean;
getMinSection(): number;
isOutsideBuildHeight($$0: number): boolean;
isBlockInLine($$0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
getShade(arg0: Internal.Direction_, arg1: boolean): number;
clipWithInteractionOverride($$0: Vec3_, $$1: Vec3_, $$2: BlockPos_, $$3: Internal.VoxelShape_, $$4: Internal.BlockState_): Internal.BlockHitResult;
getSectionIndex($$0: number): number;
getMaxSection(): number;
getBrightness($$0: Internal.LightLayer_, $$1: BlockPos_): number;
getBlockStates($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
getMaxBuildHeight(): number;
getLightEmission($$0: BlockPos_): number;
getBlockFloorHeight($$0: BlockPos_): number;
getSectionYFromSectionIndex($$0: number): number;
getSectionsCount(): number;
clip($$0: Internal.ClipContext_): Internal.BlockHitResult;
getLightEngine(): Internal.LevelLightEngine;
getBlockFloorHeight($$0: Internal.VoxelShape_, $$1: Internal.Supplier_<Internal.VoxelShape_>): number;
getMaxLightLevel(): number;
getSectionIndexFromSectionY($$0: number): number;
isOutsideBuildHeight($$0: BlockPos_): boolean;
getBlockEntity($$0: BlockPos_, $$1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
getRawBrightness($$0: BlockPos_, $$1: number): number;
get minSection(): number
get maxSection(): number
get maxBuildHeight(): number
get sectionsCount(): number
get lightEngine(): Internal.LevelLightEngine
get maxLightLevel(): number
}
type BlockAndTintGetter_ = BlockAndTintGetter;
class BlockDestructionProgress implements Internal.Comparable<Internal.BlockDestructionProgress> {
constructor($$0: number, $$1: BlockPos_)
getProgress(): number;
getUpdatedRenderTick(): number;
getPos(): BlockPos;
hashCode(): number;
compareTo($$0: Internal.BlockDestructionProgress_): number;
equals($$0: any): boolean;
updateTick($$0: number): void;
compareTo(arg0: any): number;
setProgress($$0: number): void;
getId(): number;
get progress(): number
get updatedRenderTick(): number
get pos(): BlockPos
set progress($$0: number)
get id(): number
}
type BlockDestructionProgress_ = BlockDestructionProgress;
class LightningBolt extends Internal.Entity {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
handler$zza000$handleLightning(ci: Internal.CallbackInfo_, list: Internal.List_<any>): void;
setVisualOnly($$0: boolean): void;
asKJS(): Internal.EntityJS;
tick(): void;
getCause(): Internal.ServerPlayer;
getAddEntityPacket(): Internal.Packet<any>;
alwaysAccepts(): boolean;
getSoundSource(): Internal.SoundSource;
getHitEntities(): Internal.Stream<Internal.Entity>;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
shouldRenderAtSqrDistance($$0: number): boolean;
getBlocksSetOnFire(): number;
setCause($$0: Internal.ServerPlayer_): void;
set visualOnly($$0: boolean)
get cause(): Internal.ServerPlayer
get addEntityPacket(): Internal.Packet<any>
get soundSource(): Internal.SoundSource
get hitEntities(): Internal.Stream<Internal.Entity>
get blocksSetOnFire(): number
set cause($$0: Internal.ServerPlayer_)
"seed": number;
}
type LightningBolt_ = LightningBolt;
class AttributeModifier$Operation extends Internal.Enum<Internal.AttributeModifier$Operation> {
static valueOf($$0: string): Internal.AttributeModifier$Operation;
static fromValue($$0: number): Internal.AttributeModifier$Operation;
static values(): Internal.AttributeModifier$Operation[];
toValue(): number;
readonly static "MULTIPLY_BASE": Internal.AttributeModifier$Operation;
readonly static "MULTIPLY_TOTAL": Internal.AttributeModifier$Operation;
readonly static "ADDITION": Internal.AttributeModifier$Operation;
}
type AttributeModifier$Operation_ = "addition" | AttributeModifier$Operation | "multiply_total" | "multiply_base";
class TextStyle extends Internal.Enum<Internal.TextStyle> {
isStandalone(): boolean;
asNormal(): this;
asStandalone(): this;
static values(): Internal.TextStyle[];
static valueOf(arg0: string): Internal.TextStyle;
get standalone(): boolean
readonly static "SHORT": Internal.TextStyle;
readonly static "NARROW": Internal.TextStyle;
readonly static "SHORT_STANDALONE": Internal.TextStyle;
readonly static "FULL": Internal.TextStyle;
readonly static "NARROW_STANDALONE": Internal.TextStyle;
readonly static "FULL_STANDALONE": Internal.TextStyle;
}
type TextStyle_ = "narrow" | TextStyle | "short" | "full_standalone" | "short_standalone" | "full" | "narrow_standalone";
class Vector4i implements Internal.Cloneable, Internal.Externalizable, Internal.Vector4ic {
constructor(arg0: Internal.Vector3ic_, arg1: number)
constructor()
constructor(arg0: number, arg1: number, arg2: number, arg3: number)
constructor(arg0: Internal.ByteBuffer_)
constructor(arg0: number)
constructor(arg0: Internal.Vector4dc_, arg1: number)
constructor(arg0: number[])
constructor(arg0: Internal.Vector4fc_, arg1: number)
constructor(arg0: number, arg1: Internal.ByteBuffer_)
constructor(arg0: Internal.Vector3fc_, arg1: number, arg2: number)
constructor(arg0: number, arg1: Internal.IntBuffer_)
constructor(arg0: Internal.IntBuffer_)
constructor(arg0: Internal.Vector2ic_, arg1: number, arg2: number)
constructor(arg0: Internal.Vector4ic_)
add(arg0: Internal.Vector4ic_, arg1: Internal.Vector4i_): this;
add(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector4i_): this;
mul(arg0: Internal.Vector4ic_): this;
z(): number;
x(): number;
absolute(arg0: Internal.Vector4i_): this;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
set(arg0: number, arg1: Internal.IntBuffer_): this;
distanceSquared(arg0: Internal.Vector4ic_): number;
set(arg0: Internal.Vector4dc_, arg1: number): this;
zero(): this;
static lengthSquared(arg0: number, arg1: number, arg2: number, arg3: number): number;
set(arg0: number): this;
set(arg0: Internal.Vector4dc_): this;
absolute(): this;
distance(arg0: Internal.Vector4ic_): number;
get(arg0: number, arg1: Internal.IntBuffer_): Internal.IntBuffer;
gridDistance(arg0: Internal.Vector4ic_): number;
sub(arg0: Internal.Vector4ic_): this;
set(arg0: Internal.ByteBuffer_): this;
max(arg0: Internal.Vector4ic_, arg1: Internal.Vector4i_): this;
set(arg0: number, arg1: Internal.ByteBuffer_): this;
readExternal(arg0: Internal.ObjectInput_): void;
distanceSquared(arg0: number, arg1: number, arg2: number, arg3: number): number;
toString(arg0: Internal.NumberFormat_): string;
lengthSquared(): number;
div(arg0: number): this;
distance(arg0: number, arg1: number, arg2: number, arg3: number): number;
length(): number;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
add(arg0: number, arg1: number, arg2: number, arg3: number): this;
set(arg0: Internal.IntBuffer_): this;
set(arg0: number, arg1: number, arg2: number, arg3: number): this;
minComponent(): number;
w(): number;
clone(): any;
set(arg0: Internal.Vector4fc_, arg1: number): this;
static distance(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): number;
writeExternal(arg0: Internal.ObjectOutput_): void;
maxComponent(): number;
set(arg0: number[]): this;
div(arg0: Internal.Vector4ic_, arg1: Internal.Vector4i_): this;
min(arg0: Internal.Vector4ic_, arg1: Internal.Vector4i_): this;
y(): number;
static distanceSquared(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): number;
div(arg0: number, arg1: Internal.Vector4i_): this;
sub(arg0: number, arg1: number, arg2: number, arg3: number): this;
set(arg0: Internal.Vector2ic_, arg1: number, arg2: number): this;
get(arg0: Internal.IntBuffer_): Internal.IntBuffer;
static length(arg0: number, arg1: number, arg2: number, arg3: number): number;
add(arg0: Internal.Vector4ic_): this;
set(arg0: Internal.Vector4ic_): this;
negate(): this;
gridDistance(arg0: number, arg1: number, arg2: number, arg3: number): number;
mul(arg0: Internal.Vector4ic_, arg1: Internal.Vector4i_): this;
negate(arg0: Internal.Vector4i_): this;
toString(): string;
equals(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
sub(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector4i_): this;
max(arg0: Internal.Vector4ic_): this;
sub(arg0: Internal.Vector4ic_, arg1: Internal.Vector4i_): this;
dot(arg0: Internal.Vector4ic_): number;
hashCode(): number;
div(arg0: number, arg1: Internal.Vector4i_): this;
mul(arg0: number): this;
setComponent(arg0: number, arg1: number): this;
get(arg0: number): number;
set(arg0: Internal.Vector3ic_, arg1: number): this;
div(arg0: Internal.Vector4ic_): this;
equals(arg0: any): boolean;
div(arg0: number): this;
min(arg0: Internal.Vector4ic_): this;
mul(arg0: number, arg1: Internal.Vector4i_): this;
"z": number;
"x": number;
"y": number;
"w": number;
}
type Vector4i_ = Vector4i;
interface Long2ObjectFunction <V> extends it.unimi.dsi.fastutil.Function<number, V>, Internal.LongFunction<V> {
composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2ObjectFunction<V>;
getOrDefault(arg0: any, arg1: V): V;
composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2ObjectFunction<V>;
remove(arg0: number): V;
andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Long2ByteFunction;
composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2ObjectFunction<V>;
containsKey(arg0: any): boolean;
put(arg0: number, arg1: V): V;
apply(arg0: number): V;
composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2ObjectFunction<V>;
andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Long2LongFunction;
put(arg0: number, arg1: V): V;
get(arg0: any): V;
put(arg0: any, arg1: any): any;
andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Long2IntFunction;
remove(arg0: any): V;
andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Long2FloatFunction;
composeLong(arg0: Internal.Long2LongFunction_): this;
apply(arg0: number): V;
andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Long2ShortFunction;
composeObject(arg0: Internal.Object2LongFunction_<any>): Internal.Object2ObjectFunction<T, V>;
andThenReference(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Long2ReferenceFunction<T>;
containsKey(arg0: number): boolean;
andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Long2DoubleFunction;
get(arg0: number): V;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, V>;
size(): number;
composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2ObjectFunction<V>;
clear(): void;
composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2ObjectFunction<V>;
defaultReturnValue(): V;
getOrDefault(arg0: number, arg1: V): V;
composeReference(arg0: Internal.Reference2LongFunction_<any>): Internal.Reference2ObjectFunction<T, V>;
andThenObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Long2ObjectFunction<T>;
andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Long2CharFunction;
defaultReturnValue(arg0: V): void;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, V>;
}
type Long2ObjectFunction_<V> = Long2ObjectFunction<V> | ((arg0: number)=>V);
abstract class AbstractMinecart extends Internal.Entity {
push($$0: Internal.Entity_): void;
activateMinecart($$0: number, $$1: number, $$2: number, $$3: boolean): void;
getPos($$0: number, $$1: number, $$2: number): Vec3;
setHurtDir($$0: number): void;
setCustomDisplay($$0: boolean): void;
getDismountLocationForPassenger($$0: Internal.LivingEntity_): Vec3;
asKJS(): Internal.EntityJS;
getDisplayBlockState(): Internal.BlockState;
getDefaultDisplayOffset(): number;
setHurtTime($$0: number): void;
setDamage($$0: number): void;
animateHurt(): void;
getAddEntityPacket(): Internal.Packet<any>;
getDisplayOffset(): number;
static createMinecart($$0: Internal.Level_, $$1: number, $$2: number, $$3: number, $$4: Internal.AbstractMinecart$Type_): Internal.AbstractMinecart;
destroy($$0: Internal.DamageSource_): void;
hasCustomDisplay(): boolean;
getHurtDir(): number;
getBoundingBoxForCulling(): Internal.AABB;
getDefaultDisplayBlockState(): Internal.BlockState;
getComponent(key: Internal.ComponentKey_<C>): C;
canCollideWith($$0: Internal.Entity_): boolean;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
lerpTo($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: boolean): void;
getMotionDirection(): Internal.Direction;
getPassengersRidingOffset(): number;
setDisplayOffset($$0: number): void;
isPickable(): boolean;
tick(): void;
getMinecartType(): Internal.AbstractMinecart$Type;
lerpMotion($$0: number, $$1: number, $$2: number): void;
alwaysAccepts(): boolean;
getHurtTime(): number;
isPushable(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getDamage(): number;
getPickResult(): Internal.ItemStack;
getPosOffs($$0: number, $$1: number, $$2: number, $$3: number): Vec3;
setDisplayBlockState($$0: Internal.BlockState_): void;
set hurtDir($$0: number)
set customDisplay($$0: boolean)
get displayBlockState(): Internal.BlockState
get defaultDisplayOffset(): number
set hurtTime($$0: number)
set damage($$0: number)
get addEntityPacket(): Internal.Packet<any>
get displayOffset(): number
get hurtDir(): number
get boundingBoxForCulling(): Internal.AABB
get defaultDisplayBlockState(): Internal.BlockState
get motionDirection(): Internal.Direction
get passengersRidingOffset(): number
set displayOffset($$0: number)
get pickable(): boolean
get minecartType(): Internal.AbstractMinecart$Type
get hurtTime(): number
get pushable(): boolean
get damage(): number
get pickResult(): Internal.ItemStack
set displayBlockState($$0: Internal.BlockState_)
}
type AbstractMinecart_ = AbstractMinecart;
class Vector4d implements Internal.Vector4dc, Internal.Cloneable, Internal.Externalizable {
constructor()
constructor(arg0: Internal.DoubleBuffer_)
constructor(arg0: number[])
constructor(arg0: number, arg1: Internal.DoubleBuffer_)
constructor(arg0: Internal.ByteBuffer_)
constructor(arg0: number, arg1: Internal.ByteBuffer_)
constructor(arg0: Internal.Vector2dc_, arg1: number, arg2: number)
constructor(arg0: Internal.Vector2fc_, arg1: number, arg2: number)
constructor(arg0: number, arg1: number, arg2: number, arg3: number)
constructor(arg0: Internal.Vector3ic_, arg1: number)
constructor(arg0: Internal.Vector4dc_)
constructor(arg0: Internal.Vector2ic_, arg1: number, arg2: number)
constructor(arg0: Internal.Vector3fc_, arg1: number)
constructor(arg0: Internal.Vector4ic_)
constructor(arg0: Internal.Vector4fc_)
constructor(arg0: number)
constructor(arg0: number[])
constructor(arg0: Internal.Vector3dc_, arg1: number)
mulAdd(arg0: Internal.Vector4dc_, arg1: Internal.Vector4dc_): this;
sub(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector4d_): this;
add(arg0: Internal.Vector4fc_): this;
static distance(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): number;
set(arg0: Internal.Vector4dc_): this;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
add(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): this;
absolute(): this;
set(arg0: Internal.Vector3ic_, arg1: number): this;
x(): number;
get(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
rotateY(arg0: number, arg1: Internal.Vector4d_): this;
rotate(arg0: Internal.Quaterniondc_, arg1: Internal.Vector4d_): this;
set(arg0: number, arg1: number, arg2: number, arg3: number): this;
div(arg0: number, arg1: Internal.Vector4d_): this;
zero(): this;
dot(arg0: number, arg1: number, arg2: number, arg3: number): number;
mul(arg0: number, arg1: Internal.Vector4d_): this;
lerp(arg0: Internal.Vector4dc_, arg1: number): this;
toString(arg0: Internal.NumberFormat_): string;
mulAffineTranspose(arg0: Internal.Matrix4dc_, arg1: Internal.Vector4d_): this;
set(arg0: number[]): this;
get(arg0: number, arg1: Internal.Vector4i_): Internal.Vector4i;
angle(arg0: Internal.Vector4dc_): number;
distanceSquared(arg0: number, arg1: number, arg2: number, arg3: number): number;
mul(arg0: Internal.Matrix4dc_): this;
max(arg0: Internal.Vector4dc_): this;
rotateZ(arg0: number): this;
set(arg0: Internal.ByteBuffer_): this;
fma(arg0: number, arg1: Internal.Vector4dc_, arg2: Internal.Vector4d_): this;
set(arg0: Internal.Vector3dc_, arg1: number): this;
clone(): any;
mul(arg0: Internal.Matrix4x3fc_): this;
maxComponent(): number;
writeExternal(arg0: Internal.ObjectOutput_): void;
mul(arg0: number): this;
getf(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
setComponent(arg0: number, arg1: number): this;
static length(arg0: number, arg1: number, arg2: number, arg3: number): number;
mul(arg0: Internal.Matrix4fc_, arg1: Internal.Vector4d_): this;
mul(arg0: Internal.Vector4fc_): this;
set(arg0: Internal.Vector2ic_, arg1: number, arg2: number): this;
mulProject(arg0: Internal.Matrix4dc_, arg1: Internal.Vector4d_): this;
negate(): this;
ceil(): this;
set(arg0: Internal.Vector4ic_): this;
get(arg0: number): number;
div(arg0: number): this;
y(): number;
lengthSquared(): number;
rotateZ(arg0: number, arg1: Internal.Vector4d_): this;
toString(): string;
floor(): this;
fma(arg0: Internal.Vector4dc_, arg1: Internal.Vector4dc_, arg2: Internal.Vector4d_): this;
rotate(arg0: Internal.Quaterniondc_): this;
equals(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
distanceSquared(arg0: Internal.Vector4dc_): number;
sub(arg0: Internal.Vector4fc_): this;
equals(arg0: Internal.Vector4dc_, arg1: number): boolean;
normalize3(arg0: Internal.Vector4d_): this;
set(arg0: Internal.Vector4fc_): this;
normalize(arg0: number): this;
distance(arg0: number, arg1: number, arg2: number, arg3: number): number;
add(arg0: Internal.Vector4dc_): this;
set(arg0: number, arg1: number, arg2: number): this;
smoothStep(arg0: Internal.Vector4dc_, arg1: number, arg2: Internal.Vector4d_): this;
lerp(arg0: Internal.Vector4dc_, arg1: number, arg2: Internal.Vector4d_): this;
static lengthSquared(arg0: number, arg1: number, arg2: number, arg3: number): number;
mulTranspose(arg0: Internal.Matrix4dc_): this;
z(): number;
isFinite(): boolean;
normalize(arg0: Internal.Vector4d_): this;
mul(arg0: Internal.Matrix4dc_, arg1: Internal.Vector4d_): this;
set(arg0: Internal.Vector2dc_, arg1: number, arg2: number): this;
mul(arg0: Internal.Matrix4x3dc_, arg1: Internal.Vector4d_): this;
mul(arg0: Internal.Vector4fc_, arg1: Internal.Vector4d_): this;
mulAdd(arg0: number, arg1: Internal.Vector4dc_, arg2: Internal.Vector4d_): this;
get(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
add(arg0: number, arg1: number, arg2: number, arg3: number): this;
sub(arg0: Internal.Vector4fc_, arg1: Internal.Vector4d_): this;
max(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): this;
normalize3(): this;
set(arg0: Internal.DoubleBuffer_): this;
mulAdd(arg0: number, arg1: Internal.Vector4dc_): this;
set(arg0: number, arg1: Internal.ByteBuffer_): this;
set(arg0: number[]): this;
readExternal(arg0: Internal.ObjectInput_): void;
angleCos(arg0: Internal.Vector4dc_): number;
mulProject(arg0: Internal.Matrix4dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
fma(arg0: Internal.Vector4dc_, arg1: Internal.Vector4dc_): this;
static distanceSquared(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): number;
hermite(arg0: Internal.Vector4dc_, arg1: Internal.Vector4dc_, arg2: Internal.Vector4dc_, arg3: number, arg4: Internal.Vector4d_): this;
length(): number;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
mul(arg0: Internal.Matrix4fc_): this;
rotateX(arg0: number): this;
minComponent(): number;
floor(arg0: Internal.Vector4d_): this;
negate(arg0: Internal.Vector4d_): this;
mul(arg0: Internal.Matrix4x3dc_): this;
div(arg0: Internal.Vector4dc_): this;
mulProject(arg0: Internal.Matrix4dc_): this;
sub(arg0: number, arg1: number, arg2: number, arg3: number): this;
ceil(arg0: Internal.Vector4d_): this;
div(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): this;
min(arg0: Internal.Vector4dc_): this;
add(arg0: Internal.Vector4fc_, arg1: Internal.Vector4d_): this;
getf(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
round(): this;
min(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): this;
set(arg0: number, arg1: Internal.DoubleBuffer_): this;
mul(arg0: Internal.Vector4dc_): this;
add(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector4d_): this;
rotateAxis(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector4d_): this;
dot(arg0: Internal.Vector4dc_): number;
mul(arg0: Internal.Matrix4x3fc_, arg1: Internal.Vector4d_): this;
mul(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): this;
w(): number;
normalize(arg0: number, arg1: Internal.Vector4d_): this;
mulAdd(arg0: Internal.Vector4dc_, arg1: Internal.Vector4dc_, arg2: Internal.Vector4d_): this;
mulAffine(arg0: Internal.Matrix4dc_, arg1: Internal.Vector4d_): this;
get(arg0: Internal.Vector4d_): this;
set(arg0: Internal.Vector2fc_, arg1: number, arg2: number): this;
sub(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): this;
get(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
distance(arg0: Internal.Vector4dc_): number;
rotateX(arg0: number, arg1: Internal.Vector4d_): this;
absolute(arg0: Internal.Vector4d_): this;
rotateAxis(arg0: number, arg1: number, arg2: number, arg3: number): this;
fma(arg0: number, arg1: Internal.Vector4dc_): this;
hashCode(): number;
set(arg0: number): this;
rotateY(arg0: number): this;
sub(arg0: Internal.Vector4dc_): this;
equals(arg0: any): boolean;
mulTranspose(arg0: Internal.Matrix4dc_, arg1: Internal.Vector4d_): this;
normalize(): this;
set(arg0: Internal.Vector3fc_, arg1: number): this;
round(arg0: Internal.Vector4d_): this;
get finite(): boolean
"z": number;
"w": number;
"x": number;
"y": number;
}
type Vector4d_ = Vector4d;
interface EffectsProperties {
getWaterColor(): number;
getBackgroundMusic(): Internal.Optional<Internal.Music>;
getAmbientAdditionsSound(): Internal.Optional<Internal.AmbientAdditionsSettings>;
getGrassColorModifier(): Internal.BiomeSpecialEffects$GrassColorModifier;
getAmbientMoodSound(): Internal.Optional<Internal.AmbientMoodSettings>;
getFoliageColorOverride(): Internal.OptionalInt;
getWaterFogColor(): number;
getAmbientLoopSound(): Internal.Optional<Internal.SoundEvent>;
getAmbientParticle(): Internal.Optional<Internal.AmbientParticleSettings>;
getFogColor(): number;
getSkyColor(): number;
getGrassColorOverride(): Internal.OptionalInt;
get waterColor(): number
get backgroundMusic(): Internal.Optional<Internal.Music>
get ambientAdditionsSound(): Internal.Optional<Internal.AmbientAdditionsSettings>
get grassColorModifier(): Internal.BiomeSpecialEffects$GrassColorModifier
get ambientMoodSound(): Internal.Optional<Internal.AmbientMoodSettings>
get foliageColorOverride(): Internal.OptionalInt
get waterFogColor(): number
get ambientLoopSound(): Internal.Optional<Internal.SoundEvent>
get ambientParticle(): Internal.Optional<Internal.AmbientParticleSettings>
get fogColor(): number
get skyColor(): number
get grassColorOverride(): Internal.OptionalInt
}
type EffectsProperties_ = EffectsProperties;
class Weight {
hashCode(): number;
toString(): string;
static of($$0: number): Internal.Weight;
equals($$0: any): boolean;
asInt(): number;
readonly static "CODEC": any;
}
type Weight_ = Weight;
interface VertexSink {
flush(): void;
ensureCapacity(arg0: number): void;
getVertexCount(): number;
get vertexCount(): number
}
type VertexSink_ = VertexSink;
interface TagType <T> {
getPrettyName(): string;
skip(arg0: Internal.DataInput_, arg1: number): void;
parseRoot($$0: Internal.DataInput_, $$1: Internal.StreamTagVisitor_): void;
isValue(): boolean;
getName(): string;
load(arg0: Internal.DataInput_, arg1: number, arg2: Internal.NbtAccounter_): T;
createInvalid($$0: number): Internal.TagType<Internal.EndTag>;
parse(arg0: Internal.DataInput_, arg1: Internal.StreamTagVisitor_): Internal.StreamTagVisitor$ValueResult;
skip(arg0: Internal.DataInput_): void;
get prettyName(): string
get value(): boolean
get name(): string
}
type TagType_<T> = TagType<T>;
abstract class AbstractFurnaceMenu extends Internal.RecipeBookMenu<Internal.Container> {
getRecipeBookType(): Internal.RecipeBookType;
clearCraftingContent(): void;
quickMoveStack($$0: Internal.Player_, $$1: number): Internal.ItemStack;
getGridWidth(): number;
stillValid($$0: Internal.Player_): boolean;
getResultSlotIndex(): number;
getSize(): number;
isLit(): boolean;
recipeMatches($$0: Internal.Recipe_<any>): boolean;
getBurnProgress(): number;
getGridHeight(): number;
fillCraftSlotsStackedContents($$0: Internal.StackedContents_): void;
getLitProgress(): number;
shouldMoveToInventory($$0: number): boolean;
get recipeBookType(): Internal.RecipeBookType
get gridWidth(): number
get resultSlotIndex(): number
get size(): number
get lit(): boolean
get burnProgress(): number
get gridHeight(): number
get litProgress(): number
readonly static "FUEL_SLOT": 1;
readonly static "RESULT_SLOT": 2;
readonly static "DATA_COUNT": 4;
readonly static "SLOT_COUNT": 3;
readonly static "INGREDIENT_SLOT": 0;
}
type AbstractFurnaceMenu_ = AbstractFurnaceMenu;
class TreeDecoratorType <P> {
codec(): Internal.Codec<P>;
readonly static "BEEHIVE": Internal.TreeDecoratorType<any>;
readonly static "LEAVE_VINE": Internal.TreeDecoratorType<any>;
readonly static "COCOA": Internal.TreeDecoratorType<any>;
readonly static "TRUNK_VINE": Internal.TreeDecoratorType<any>;
readonly static "ALTER_GROUND": Internal.TreeDecoratorType<any>;
}
type TreeDecoratorType_<P> = TreeDecoratorType<P> | Special.TreeDecoratorType;
abstract class MultithreadEventLoopGroup extends Internal.MultithreadEventExecutorGroup implements Internal.EventLoopGroup {
register(arg0: Internal.ChannelPromise_): Internal.ChannelFuture;
register(arg0: io.netty.channel.Channel_): Internal.ChannelFuture;
next(): Internal.EventExecutor;
forEach(arg0: Internal.Consumer_<any>): void;
register(arg0: io.netty.channel.Channel_, arg1: Internal.ChannelPromise_): Internal.ChannelFuture;
spliterator(): Internal.Spliterator<Internal.EventExecutor>;
}
type MultithreadEventLoopGroup_ = MultithreadEventLoopGroup;
interface InstantSource {
tick(arg0: Internal.InstantSource_, arg1: Internal.Duration_): this;
offset(arg0: Internal.InstantSource_, arg1: Internal.Duration_): this;
fixed(arg0: Internal.Instant_): this;
instant(): Internal.Instant;
system(): this;
withZone(arg0: Internal.ZoneId_): Internal.Clock;
millis(): number;
}
type InstantSource_ = InstantSource;
class SmallFireball extends Internal.Fireball {
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
constructor($$0: Internal.Level_, $$1: Internal.LivingEntity_, $$2: number, $$3: number, $$4: number)
getComponent(key: Internal.ComponentKey_<C>): C;
alwaysAccepts(): boolean;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
isPickable(): boolean;
asKJS(): Internal.EntityJS;
get pickable(): boolean
}
type SmallFireball_ = SmallFireball;
interface MinecraftServerKJS extends Internal.AsKJS<Internal.ServerJS> {
getReloadableResourcesKJS(): Internal.MinecraftServer$ReloadableResources;
asKJS(): Internal.ServerJS;
get reloadableResourcesKJS(): Internal.MinecraftServer$ReloadableResources
}
type MinecraftServerKJS_ = MinecraftServerKJS;
class GameRules$Category extends Internal.Enum<Internal.GameRules$Category> {
static valueOf($$0: string): Internal.GameRules$Category;
static values(): Internal.GameRules$Category[];
getDescriptionId(): string;
get descriptionId(): string
readonly static "CHAT": Internal.GameRules$Category;
readonly static "MISC": Internal.GameRules$Category;
readonly static "DROPS": Internal.GameRules$Category;
readonly static "UPDATES": Internal.GameRules$Category;
readonly static "PLAYER": Internal.GameRules$Category;
readonly static "MOBS": Internal.GameRules$Category;
readonly static "SPAWNING": Internal.GameRules$Category;
}
type GameRules$Category_ = "chat" | "updates" | "misc" | "drops" | "player" | "mobs" | "spawning" | GameRules$Category;
interface Matrix3fExtended {
transformVecX(arg0: number, arg1: number, arg2: number): number;
transformVecY(arg0: number, arg1: number, arg2: number): number;
transformVecZ(arg0: number, arg1: number, arg2: number): number;
computeNormal(arg0: Internal.Direction_): number;
rotate(arg0: Internal.Quaternion_): void;
getA11(): number;
getA22(): number;
getA12(): number;
transformVecZ(dir: Internal.Vector3f_): number;
transformVecY(dir: Internal.Vector3f_): number;
transformVecX(dir: Internal.Vector3f_): number;
getA02(): number;
getA20(): number;
getA01(): number;
getA21(): number;
getA10(): number;
getA00(): number;
get a11(): number
get a22(): number
get a12(): number
get a02(): number
get a20(): number
get a01(): number
get a21(): number
get a10(): number
get a00(): number
}
type Matrix3fExtended_ = Matrix3fExtended;
class ClipBlockStateContext {
constructor($$0: Vec3_, $$1: Vec3_, $$2: Internal.Predicate_<Internal.BlockState_>)
getFrom(): Vec3;
getTo(): Vec3;
isTargetBlock(): Internal.Predicate<Internal.BlockState>;
get from(): Vec3
get to(): Vec3
}
type ClipBlockStateContext_ = ClipBlockStateContext;
interface PlacementModifierType <P> {
codec(): Internal.Codec<P>;
readonly static "SURFACE_RELATIVE_THRESHOLD_FILTER": any;
readonly static "IN_SQUARE": any;
readonly static "HEIGHTMAP": any;
readonly static "HEIGHT_RANGE": any;
readonly static "BIOME_FILTER": any;
readonly static "RANDOM_OFFSET": any;
readonly static "BLOCK_PREDICATE_FILTER": any;
readonly static "CARVING_MASK_PLACEMENT": any;
readonly static "NOISE_BASED_COUNT": any;
readonly static "ENVIRONMENT_SCAN": any;
readonly static "SURFACE_WATER_DEPTH_FILTER": any;
readonly static "COUNT_ON_EVERY_LAYER": any;
readonly static "COUNT": any;
readonly static "NOISE_THRESHOLD_COUNT": any;
readonly static "RARITY_FILTER": any;
}
type PlacementModifierType_<P> = PlacementModifierType<P> | Special.PlacementModifierType;
interface MapEncoder <A> extends Internal.Keyable {
compressor(arg0: Internal.DynamicOps_<T>): Internal.KeyCompressor<T>;
encode(arg0: A, arg1: Internal.DynamicOps_<T>, arg2: Internal.RecordBuilder_<T>): Internal.RecordBuilder<T>;
compressedBuilder(arg0: Internal.DynamicOps_<T>): Internal.RecordBuilder<T>;
comap(arg0: Internal.Function_<any, any>): Internal.MapEncoder<B>;
flatComap(arg0: Internal.Function_<any, any>): Internal.MapEncoder<B>;
makeCompressedBuilder(arg0: Internal.DynamicOps_<T>, arg1: Internal.KeyCompressor_<T>): Internal.RecordBuilder<T>;
encoder(): Internal.Encoder<A>;
withLifecycle(arg0: Internal.Lifecycle_): this;
}
type MapEncoder_<A> = MapEncoder<A>;
class MutableObject <T> implements Internal.Mutable<T>, Internal.Serializable {
constructor()
constructor(arg0: T)
hashCode(): number;
setValue(arg0: T): void;
toString(): string;
getValue(): T;
equals(arg0: any): boolean;
set value(arg0: T)
get value(): T
}
type MutableObject_<T> = MutableObject<T>;
interface LongToDoubleFunction {
applyAsDouble(arg0: number): number;
}
type LongToDoubleFunction_ = ((arg0: number)=>number) | LongToDoubleFunction;
interface Object2FloatMap$Entry <K> extends Internal.Map$Entry<K, number> {
setValue(arg0: number): number;
setValue(arg0: number): number;
getValue(): number;
setValue(arg0: any): any;
getFloatValue(): number;
set value(arg0: number)
set value(arg0: number)
get value(): number
set value(arg0: any)
get floatValue(): number
}
type Object2FloatMap$Entry_<K> = Object2FloatMap$Entry<K>;
class HolderSet$Direct <T> extends Internal.HolderSet$ListBacked<T> {
unwrap(): Internal.Either<Internal.TagKey<T>, Internal.List<Internal.Holder<T>>>;
contains($$0: Internal.Holder_<T>): boolean;
toString(): string;
forEach(arg0: Internal.Consumer_<any>): void;
}
type HolderSet$Direct_<T> = HolderSet$Direct<T>;
interface RecipeHolder {
getRecipeUsed(): Internal.Recipe<any>;
setRecipeUsed($$0: Internal.Level_, $$1: Internal.ServerPlayer_, $$2: Internal.Recipe_<any>): boolean;
setRecipeUsed(arg0: Internal.Recipe_<any>): void;
awardUsedRecipes($$0: Internal.Player_): void;
get recipeUsed(): Internal.Recipe<any>
set recipeUsed(arg0: Internal.Recipe_<any>)
}
type RecipeHolder_ = RecipeHolder;
class UnderwaterMagmaConfiguration implements Internal.FeatureConfiguration {
constructor($$0: number, $$1: number, $$2: number)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly "floorSearchRange": number;
readonly "placementRadiusAroundFloor": number;
readonly static "CODEC": any;
readonly "placementProbabilityPerValidPosition": number;
}
type UnderwaterMagmaConfiguration_ = UnderwaterMagmaConfiguration;
interface SpriteFinder {
find(arg0: Internal.QuadView_, arg1: number): Internal.TextureAtlasSprite;
get(atlas: Internal.TextureAtlas_): this;
find(arg0: number, arg1: number): Internal.TextureAtlasSprite;
}
type SpriteFinder_ = SpriteFinder;
interface ClientboundBossEventPacket$Handler {
updateStyle($$0: Internal.UUID_, $$1: Internal.BossEvent$BossBarColor_, $$2: Internal.BossEvent$BossBarOverlay_): void;
remove($$0: Internal.UUID_): void;
updateProgress($$0: Internal.UUID_, $$1: number): void;
updateProperties($$0: Internal.UUID_, $$1: boolean, $$2: boolean, $$3: boolean): void;
add($$0: Internal.UUID_, $$1: Internal.Component_, $$2: number, $$3: Internal.BossEvent$BossBarColor_, $$4: Internal.BossEvent$BossBarOverlay_, $$5: boolean, $$6: boolean, $$7: boolean): void;
updateName($$0: Internal.UUID_, $$1: Internal.Component_): void;
}
type ClientboundBossEventPacket$Handler_ = ClientboundBossEventPacket$Handler;
class AdvancementList {
constructor()
getAllAdvancements(): Internal.Collection<Internal.Advancement>;
remove($$0: Internal.Set_<ResourceLocation_>): void;
setListener($$0: Internal.AdvancementList$Listener_): void;
getRoots(): Internal.Iterable<Internal.Advancement>;
clear(): void;
add($$0: Internal.Map_<ResourceLocation_, Internal.Advancement$Builder_>): void;
get($$0: ResourceLocation_): Internal.Advancement;
get allAdvancements(): Internal.Collection<Internal.Advancement>
set listener($$0: Internal.AdvancementList$Listener_)
get roots(): Internal.Iterable<Internal.Advancement>
}
type AdvancementList_ = AdvancementList;
class ClientboundMerchantOffersPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: number, $$1: Internal.MerchantOffers_, $$2: number, $$3: number, $$4: boolean, $$5: boolean)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
showProgress(): boolean;
getVillagerLevel(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
canRestock(): boolean;
getOffers(): Internal.MerchantOffers;
getContainerId(): number;
getVillagerXp(): number;
isSkippable(): boolean;
get villagerLevel(): number
get offers(): Internal.MerchantOffers
get containerId(): number
get villagerXp(): number
get skippable(): boolean
}
type ClientboundMerchantOffersPacket_ = ClientboundMerchantOffersPacket;
class SmokingRecipe extends Internal.AbstractCookingRecipe {
constructor($$0: ResourceLocation_, $$1: string, $$2: Internal.Ingredient_, $$3: Internal.ItemStack_, $$4: number, $$5: number)
isSpecial(): boolean;
getSerializer(): Internal.RecipeSerializer<any>;
getToastSymbol(): Internal.ItemStack;
isIncomplete(): boolean;
getRemainingItems($$0: Internal.Container_): Internal.NonNullList<Internal.ItemStack>;
get special(): boolean
get serializer(): Internal.RecipeSerializer<any>
get toastSymbol(): Internal.ItemStack
get incomplete(): boolean
}
type SmokingRecipe_ = SmokingRecipe;
interface RenderBuffersExt {
endLevelRendering(): void;
beginLevelRendering(): void;
}
type RenderBuffersExt_ = RenderBuffersExt;
abstract class CharsetEncoder {
replaceWith(arg0: number[]): this;
averageBytesPerChar(): number;
canEncode(arg0: Internal.CharSequence_): boolean;
charset(): Internal.Charset;
onUnmappableCharacter(arg0: Internal.CodingErrorAction_): this;
unmappableCharacterAction(): Internal.CodingErrorAction;
onMalformedInput(arg0: Internal.CodingErrorAction_): this;
replacement(): number[];
isLegalReplacement(arg0: number[]): boolean;
reset(): this;
maxBytesPerChar(): number;
encode(arg0: Internal.CharBuffer_, arg1: Internal.ByteBuffer_, arg2: boolean): Internal.CoderResult;
encode(arg0: Internal.CharBuffer_): Internal.ByteBuffer;
malformedInputAction(): Internal.CodingErrorAction;
flush(arg0: Internal.ByteBuffer_): Internal.CoderResult;
canEncode(arg0: string): boolean;
}
type CharsetEncoder_ = CharsetEncoder;
interface PhasedParticleEngine {
setParticleRenderingPhase(arg0: Internal.ParticleRenderingPhase_): void;
set particleRenderingPhase(arg0: Internal.ParticleRenderingPhase_)
}
type PhasedParticleEngine_ = PhasedParticleEngine;
abstract class Invokable <T, R> implements Internal.Member, Internal.AnnotatedElement {
isFinal(): boolean;
isVarArgs(): boolean;
getOwnerType(): Internal.TypeToken<T>;
getModifiers(): number;
getDeclaredAnnotationsByType(arg0: Internal.Class_<T>): T[];
getExceptionTypes(): Internal.ImmutableList<Internal.TypeToken<any>>;
getAnnotation(arg0: Internal.Class_<A>): A;
getAnnotatedReturnType(): Internal.AnnotatedType;
isOverridable(): boolean;
returning(arg0: Internal.TypeToken_<R1>): Internal.Invokable<T, R1>;
isPublic(): boolean;
getName(): string;
isPrivate(): boolean;
trySetAccessible(): boolean;
getParameters(): Internal.ImmutableList<Internal.Parameter>;
isStatic(): boolean;
getDeclaredAnnotations(): Internal.Annotation[];
getReturnType(): Internal.TypeToken<any>;
static from(arg0: Internal.Method_): Internal.Invokable<any, any>;
getAnnotationsByType(arg0: Internal.Class_<T>): T[];
setAccessible(arg0: boolean): void;
isPackagePrivate(): boolean;
getDeclaredAnnotation(arg0: Internal.Class_<T>): T;
isNative(): boolean;
isAbstract(): boolean;
toString(): string;
isSynthetic(): boolean;
static from(arg0: Internal.Constructor_<T>): Internal.Invokable<T, T>;
isSynchronized(): boolean;
getDeclaringClass(): Internal.Class<any>;
invoke(arg0: T, ...arg1: any[]): R;
hashCode(): number;
isProtected(): boolean;
getAnnotations(): Internal.Annotation[];
isAnnotationPresent(arg0: Internal.Class_<any>): boolean;
equals(arg0: any): boolean;
getTypeParameters(): any[];
returning(arg0: Internal.Class_<R1>): Internal.Invokable<T, R1>;
isAccessible(): boolean;
get final(): boolean
get varArgs(): boolean
get ownerType(): Internal.TypeToken<T>
get modifiers(): number
get exceptionTypes(): Internal.ImmutableList<Internal.TypeToken<any>>
get annotatedReturnType(): Internal.AnnotatedType
get overridable(): boolean
get public(): boolean
get name(): string
get private(): boolean
get parameters(): Internal.ImmutableList<Internal.Parameter>
get static(): boolean
get declaredAnnotations(): Internal.Annotation[]
get returnType(): Internal.TypeToken<any>
set accessible(arg0: boolean)
get packagePrivate(): boolean
get native(): boolean
get abstract(): boolean
get synthetic(): boolean
get synchronized(): boolean
get declaringClass(): Internal.Class<any>
get protected(): boolean
get annotations(): Internal.Annotation[]
get typeParameters(): any[]
get accessible(): boolean
}
type Invokable_<T, R> = Invokable<T, R>;
class ReplaceSphereConfiguration implements Internal.FeatureConfiguration {
constructor($$0: Internal.BlockState_, $$1: Internal.BlockState_, $$2: Internal.IntProvider_)
radius(): Internal.IntProvider;
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
readonly "targetState": Internal.BlockState;
readonly "replaceState": Internal.BlockState;
}
type ReplaceSphereConfiguration_ = ReplaceSphereConfiguration;
class DeferredRegister <T> implements Internal.Iterable<Internal.RegistrySupplier<T>> {
getRegistrar(): Internal.Registrar<T>;
spliterator(): Internal.Spliterator<Internal.RegistrySupplier<T>>;
register(id: ResourceLocation_, supplier: Internal.Supplier_<any>): Internal.RegistrySupplier<R>;
register(): void;
forEach(arg0: Internal.Consumer_<any>): void;
iterator(): Internal.Iterator<Internal.RegistrySupplier<T>>;
static create(modId: string, key: Internal.ResourceKey_<Internal.Registry_<T>>): Internal.DeferredRegister<T>;
getRegistries(): Internal.Registries;
register(id: string, supplier: Internal.Supplier_<any>): Internal.RegistrySupplier<R>;
get registrar(): Internal.Registrar<T>
get registries(): Internal.Registries
}
type DeferredRegister_<T> = DeferredRegister<T>;
interface MinecraftAccess {
getTimer(): Internal.Timer;
get timer(): Internal.Timer
}
type MinecraftAccess_ = MinecraftAccess;
class VariantBlockStateGenerator {
constructor()
variant(key: string, model: string): void;
variant(key: string, consumer: Internal.Consumer_<Internal.VariantBlockStateGenerator$Variant_>): void;
toJson(): Internal.JsonObject;
}
type VariantBlockStateGenerator_ = VariantBlockStateGenerator;
class ClientboundSetScorePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.ServerScoreboard$Method_, $$1: string, $$2: string, $$3: number)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getOwner(): string;
getScore(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
getObjectiveName(): string;
getMethod(): Internal.ServerScoreboard$Method;
get owner(): string
get score(): number
get skippable(): boolean
get objectiveName(): string
get method(): Internal.ServerScoreboard$Method
}
type ClientboundSetScorePacket_ = ClientboundSetScorePacket;
class RenderChunkRegion implements Internal.BlockAndTintGetter, Internal.RenderDataObjectConsumer, Internal.RenderAttachedBlockView, Internal.BiomeView {
getBlockTint($$0: BlockPos_, $$1: Internal.ColorResolver_): number;
getMinSection(): number;
getShade($$0: Internal.Direction_, $$1: boolean): number;
getBlockState($$0: BlockPos_): Internal.BlockState;
clipWithInteractionOverride($$0: Vec3_, $$1: Vec3_, $$2: BlockPos_, $$3: Internal.VoxelShape_, $$4: Internal.BlockState_): Internal.BlockHitResult;
getSectionIndex($$0: number): number;
getMaxSection(): number;
fabric_acceptRenderDataObjects(renderDataObjects: Internal.Long2ObjectOpenHashMap_<any>): void;
getBrightness($$0: Internal.LightLayer_, $$1: BlockPos_): number;
getMaxBuildHeight(): number;
getLightEmission($$0: BlockPos_): number;
getBiome(pos: BlockPos_): Internal.Holder<any>;
getBlockFloorHeight($$0: BlockPos_): number;
getSectionYFromSectionIndex($$0: number): number;
clip($$0: Internal.ClipContext_): Internal.BlockHitResult;
getLightEngine(): Internal.LevelLightEngine;
getBlockFloorHeight($$0: Internal.VoxelShape_, $$1: Internal.Supplier_<Internal.VoxelShape_>): number;
getHeight(): number;
getBlockEntity($$0: BlockPos_): Internal.BlockEntity;
isOutsideBuildHeight($$0: BlockPos_): boolean;
getBlockEntity($$0: BlockPos_, $$1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
getRawBrightness($$0: BlockPos_, $$1: number): number;
canSeeSky($$0: BlockPos_): boolean;
isOutsideBuildHeight($$0: number): boolean;
isBlockInLine($$0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
getFluidState($$0: BlockPos_): Internal.FluidState;
getBlockStates($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
getBlockEntityRenderAttachment(pos: BlockPos_): any;
getMinBuildHeight(): number;
getSectionsCount(): number;
getMaxLightLevel(): number;
getSectionIndexFromSectionY($$0: number): number;
get minSection(): number
get maxSection(): number
get maxBuildHeight(): number
get lightEngine(): Internal.LevelLightEngine
get height(): number
get minBuildHeight(): number
get sectionsCount(): number
get maxLightLevel(): number
}
type RenderChunkRegion_ = RenderChunkRegion;
interface ColorResolver {
getColor(arg0: Internal.Biome_, arg1: number, arg2: number): number;
}
type ColorResolver_ = ColorResolver | ((arg0: Internal.Biome, arg1: number, arg2: number)=>number);
interface ChannelHandlerContext extends Internal.ChannelOutboundInvoker, io.netty.util.AttributeMap, Internal.ChannelInboundInvoker {
read(): this;
handler(): Internal.ChannelHandler;
pipeline(): Internal.ChannelPipeline;
alloc(): Internal.ByteBufAllocator;
executor(): Internal.EventExecutor;
fireChannelReadComplete(): this;
fireExceptionCaught(arg0: Internal.Throwable_): this;
attr(arg0: Internal.AttributeKey_<T>): io.netty.util.Attribute<T>;
flush(): this;
fireChannelUnregistered(): this;
channel(): io.netty.channel.Channel;
name(): string;
isRemoved(): boolean;
fireChannelRead(arg0: any): this;
fireUserEventTriggered(arg0: any): this;
fireChannelRegistered(): this;
fireChannelWritabilityChanged(): this;
fireChannelInactive(): this;
hasAttr(arg0: Internal.AttributeKey_<T>): boolean;
fireChannelActive(): this;
get removed(): boolean
}
type ChannelHandlerContext_ = ChannelHandlerContext;
class TrunkVineDecorator extends Internal.TreeDecorator {
constructor()
place($$0: Internal.LevelSimulatedReader_, $$1: Internal.BiConsumer_<BlockPos_, Internal.BlockState_>, $$2: Internal.Random_, $$3: Internal.List_<BlockPos_>, $$4: Internal.List_<BlockPos_>): void;
readonly static "CODEC": any;
readonly static "INSTANCE": Internal.TrunkVineDecorator;
}
type TrunkVineDecorator_ = TrunkVineDecorator;
interface PositionTracker {
isVisibleBy(arg0: Internal.LivingEntity_): boolean;
currentPosition(): Vec3;
currentBlockPosition(): BlockPos;
}
type PositionTracker_ = PositionTracker;
interface AccessItemRenderer {
fabric_renderBakedItemModel(arg0: Internal.BakedModel_, arg1: Internal.ItemStack_, arg2: number, arg3: number, arg4: Internal.PoseStack_, arg5: Internal.VertexConsumer_): void;
}
type AccessItemRenderer_ = AccessItemRenderer;
class SectionStorage <R> implements Internal.AutoCloseable {
constructor($$0: Internal.Path_, $$1: Internal.Function_<Internal.Runnable_, Internal.Codec_<R>>, $$2: Internal.Function_<Internal.Runnable_, R>, $$3: Internal.DataFixer_, $$4: any_, $$5: boolean, $$6: Internal.LevelHeightAccessor_)
close(): void;
flush($$0: Internal.ChunkPos_): void;
hasWork(): boolean;
}
type SectionStorage_<R> = SectionStorage<R>;
class TextColor implements Internal.Color {
toString(): string;
getArgbJS(): number;
specialEquals(o: any, shallow: boolean): boolean;
static fromRgb($$0: number): Internal.TextColor;
getRgbJS(): number;
getSerializeJS(): string;
hashCode(): number;
static parseColor($$0: string): Internal.TextColor;
serialize(): string;
static fromLegacyFormat($$0: Internal.ChatFormatting_): Internal.TextColor;
createTextColorJS(): this;
getValue(): number;
getHexJS(): string;
getFireworkColorJS(): number;
equals($$0: any): boolean;
get argbJS(): number
get rgbJS(): number
get serializeJS(): string
get value(): number
get hexJS(): string
get fireworkColorJS(): number
}
type TextColor_ = TextColor;
class PBRType extends Internal.Enum<Internal.PBRType> {
static values(): Internal.PBRType[];
static fromFileLocation(arg0: string): Internal.PBRType;
appendToFileLocation(arg0: ResourceLocation_): ResourceLocation;
static valueOf(arg0: string): Internal.PBRType;
getDefaultValue(): number;
getSuffix(): string;
get defaultValue(): number
get suffix(): string
readonly static "SPECULAR": Internal.PBRType;
readonly static "NORMAL": Internal.PBRType;
}
type PBRType_ = "normal" | PBRType | "specular";
class Locale$Category extends Internal.Enum<Internal.Locale$Category> {
static valueOf(arg0: string): Internal.Locale$Category;
static values(): Internal.Locale$Category[];
readonly static "FORMAT": Internal.Locale$Category;
readonly static "DISPLAY": Internal.Locale$Category;
}
type Locale$Category_ = Locale$Category | "display" | "format";
class PlayerModelPart extends Internal.Enum<Internal.PlayerModelPart> {
static valueOf($$0: string): Internal.PlayerModelPart;
getName(): Internal.Component;
getBit(): number;
static values(): Internal.PlayerModelPart[];
getMask(): number;
getId(): string;
get name(): Internal.Component
get bit(): number
get mask(): number
get id(): string
readonly static "CAPE": Internal.PlayerModelPart;
readonly static "LEFT_SLEEVE": Internal.PlayerModelPart;
readonly static "RIGHT_PANTS_LEG": Internal.PlayerModelPart;
readonly static "LEFT_PANTS_LEG": Internal.PlayerModelPart;
readonly static "RIGHT_SLEEVE": Internal.PlayerModelPart;
readonly static "JACKET": Internal.PlayerModelPart;
readonly static "HAT": Internal.PlayerModelPart;
}
type PlayerModelPart_ = "jacket" | "hat" | "right_sleeve" | "cape" | "right_pants_leg" | "left_sleeve" | "left_pants_leg" | PlayerModelPart;
class CustomBossEvent extends Internal.ServerBossEvent {
constructor($$0: ResourceLocation_, $$1: Internal.Component_)
setValue($$0: number): void;
getDisplayName(): Internal.Component;
save(): Internal.CompoundTag;
setPlayers($$0: Internal.Collection_<Internal.ServerPlayer_>): boolean;
addOfflinePlayer($$0: Internal.UUID_): void;
removePlayer($$0: Internal.ServerPlayer_): void;
setMax($$0: number): void;
removeAllPlayers(): void;
onPlayerDisconnect($$0: Internal.ServerPlayer_): void;
onPlayerConnect($$0: Internal.ServerPlayer_): void;
static load($$0: Internal.CompoundTag_, $$1: ResourceLocation_): Internal.CustomBossEvent;
getMax(): number;
getTextId(): ResourceLocation;
getValue(): number;
addPlayer($$0: Internal.ServerPlayer_): void;
set value($$0: number)
get displayName(): Internal.Component
set players($$0: Internal.Collection_<Internal.ServerPlayer_>)
set max($$0: number)
get max(): number
get textId(): ResourceLocation
get value(): number
}
type CustomBossEvent_ = CustomBossEvent;
class ProbabilityFeatureConfiguration implements Internal.FeatureConfiguration {
constructor($$0: number)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly "probability": number;
readonly static "CODEC": any;
}
type ProbabilityFeatureConfiguration_ = ProbabilityFeatureConfiguration;
class Package extends Internal.NamedPackage implements Internal.AnnotatedElement {
getSpecificationVendor(): string;
toString(): string;
getSpecificationVersion(): string;
static getPackage(arg0: string): Internal.Package;
static getPackages(): Internal.Package[];
isCompatibleWith(arg0: string): boolean;
getAnnotation(arg0: Internal.Class_<A>): A;
getImplementationVersion(): string;
hashCode(): number;
getImplementationVendor(): string;
isSealed(arg0: Internal.URL_): boolean;
getName(): string;
getAnnotations(): Internal.Annotation[];
isAnnotationPresent(arg0: Internal.Class_<any>): boolean;
getDeclaredAnnotation(arg0: Internal.Class_<A>): A;
getAnnotationsByType(arg0: Internal.Class_<A>): A[];
getSpecificationTitle(): string;
isSealed(): boolean;
getDeclaredAnnotations(): Internal.Annotation[];
getImplementationTitle(): string;
getDeclaredAnnotationsByType(arg0: Internal.Class_<A>): A[];
get specificationVendor(): string
get specificationVersion(): string
get packages(): Internal.Package[]
get implementationVersion(): string
get implementationVendor(): string
get name(): string
get annotations(): Internal.Annotation[]
get specificationTitle(): string
get sealed(): boolean
get declaredAnnotations(): Internal.Annotation[]
get implementationTitle(): string
}
type Package_ = Package;
interface Float2LongFunction extends Internal.DoubleToLongFunction, it.unimi.dsi.fastutil.Function<number, number> {
andThenShort(arg0: Internal.Long2ShortFunction_): Internal.Float2ShortFunction;
composeByte(arg0: Internal.Byte2FloatFunction_): Internal.Byte2LongFunction;
put(arg0: number, arg1: number): number;
andThenObject(arg0: Internal.Long2ObjectFunction_<any>): Internal.Float2ObjectFunction<T>;
composeChar(arg0: Internal.Char2FloatFunction_): Internal.Char2LongFunction;
getOrDefault(arg0: any, arg1: any): any;
andThenLong(arg0: Internal.Long2LongFunction_): this;
composeInt(arg0: Internal.Int2FloatFunction_): Internal.Int2LongFunction;
andThenByte(arg0: Internal.Long2ByteFunction_): Internal.Float2ByteFunction;
andThenDouble(arg0: Internal.Long2DoubleFunction_): Internal.Float2DoubleFunction;
composeShort(arg0: Internal.Short2FloatFunction_): Internal.Short2LongFunction;
get(arg0: any): number;
containsKey(arg0: any): boolean;
remove(arg0: any): number;
put(arg0: any, arg1: any): any;
composeFloat(arg0: Internal.Float2FloatFunction_): this;
containsKey(arg0: number): boolean;
composeLong(arg0: Internal.Long2FloatFunction_): Internal.Long2LongFunction;
andThenReference(arg0: Internal.Long2ReferenceFunction_<any>): Internal.Float2ReferenceFunction<T>;
andThenChar(arg0: Internal.Long2CharFunction_): Internal.Float2CharFunction;
defaultReturnValue(): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
getOrDefault(arg0: number, arg1: number): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
apply(arg0: number): number;
applyAsLong(arg0: number): number;
getOrDefault(arg0: any, arg1: number): number;
andThenInt(arg0: Internal.Long2IntFunction_): Internal.Float2IntFunction;
composeDouble(arg0: Internal.Double2FloatFunction_): Internal.Double2LongFunction;
andThenFloat(arg0: Internal.Long2FloatFunction_): Internal.Float2FloatFunction;
size(): number;
remove(arg0: number): number;
get(arg0: number): number;
clear(): void;
composeObject(arg0: Internal.Object2FloatFunction_<any>): Internal.Object2LongFunction<T>;
composeReference(arg0: Internal.Reference2FloatFunction_<any>): Internal.Reference2LongFunction<T>;
put(arg0: number, arg1: number): number;
defaultReturnValue(arg0: number): void;
}
type Float2LongFunction_ = Float2LongFunction | ((arg0: number)=>number);
interface RegistryObjectBuilderTypes$BuilderFactory <T> {
createBuilder(arg0: ResourceLocation_): Internal.BuilderBase<any>;
}
type RegistryObjectBuilderTypes$BuilderFactory_<T> = RegistryObjectBuilderTypes$BuilderFactory<T>;
class EntityHitResult extends Internal.HitResult {
constructor($$0: Internal.Entity_, $$1: Vec3_)
constructor($$0: Internal.Entity_)
getEntity(): Internal.Entity;
getType(): Internal.HitResult$Type;
get entity(): Internal.Entity
get type(): Internal.HitResult$Type
}
type EntityHitResult_ = EntityHitResult;
class CompostablesRecipeEventJS extends Internal.EventJS {
constructor()
removeAll(): void;
add(ingredient: Internal.IngredientJS_, f: number): void;
remove(ingredient: Internal.IngredientJS_): void;
static "originalMap": {[key: any]: 0.5, [key: any]: 0.65, [key: any]: 0.65, [key: any]: 0.65, [key: any]: 0.65, [key: any]: 0.5, [key: any]: 0.65, [key: any]: 0.65, [key: Internal.Item]: 0.85, [key: any]: 0.65, [key: any]: 0.3, [key: Internal.Item]: 0.65, [key: any]: 0.65, [key: any]: 0.3, [key: any]: 0.65, [key: any]: 0.65, [key: any]: 0.3, [key: any]: 0.65, [key: any]: 0.3, [key: any]: 0.3, [key: any]: 0.65, [key: any]: 0.65, [key: any]: 0.3, [key: any]: 0.3, [key: Internal.Item]: 0.5, [key: any]: 0.5, [key: any]: 0.85, [key: any]: 0.5, [key: any]: 0.65, [key: any]: 0.65, [key: any]: 0.65, [key: any]: 0.3, [key: any]: 1.0, [key: any]: 0.85, [key: Internal.Item]: 1.0, [key: any]: 0.5, [key: any]: 0.85, [key: any]: 0.5, [key: any]: 0.65, [key: any]: 0.65, [key: any]: 0.65, [key: any]: 0.65, [key: Internal.Item]: 0.3, [key: any]: 0.85, [key: any]: 0.65, [key: any]: 0.3, [key: any]: 0.3, [key: any]: 0.3, [key: any]: 0.3, [key: any]: 0.65, [key: any]: 0.65, [key: any]: 0.3, [key: Internal.Item]: 0.65, [key: any]: 0.85, [key: any]: 0.65, [key: any]: 0.3, [key: Internal.Item]: 0.65, [key: any]: 0.3, [key: any]: 0.65, [key: any]: 0.3, [key: any]: 0.65, [key: any]: 0.65, [key: Internal.Item]: 0.85, [key: any]: 0.65, [key: Internal.Item]: 0.85, [key: any]: 0.3, [key: any]: 0.5, [key: any]: 0.3, [key: any]: 0.3, [key: any]: 0.3, [key: any]: 0.5, [key: any]: 0.5, [key: any]: 0.3, [key: any]: 0.3, [key: any]: 0.65, [key: any]: 0.5, [key: any]: 0.65, [key: any]: 0.65, [key: any]: 0.3, [key: any]: 0.65, [key: any]: 0.65, [key: any]: 0.65, [key: any]: 0.65, [key: any]: 0.65, [key: any]: 0.3, [key: any]: 0.85, [key: any]: 0.65, [key: any]: 0.65, [key: any]: 0.3, [key: any]: 0.65, [key: any]: 0.65};
}
type CompostablesRecipeEventJS_ = CompostablesRecipeEventJS;
class ClientboundAnimatePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.Entity_, $$1: number)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
getAction(): number;
getId(): number;
get skippable(): boolean
get action(): number
get id(): number
readonly static "HURT": 1;
readonly static "WAKE_UP": 2;
readonly static "SWING_OFF_HAND": 3;
readonly static "MAGIC_CRITICAL_HIT": 5;
readonly static "SWING_MAIN_HAND": 0;
readonly static "CRITICAL_HIT": 4;
}
type ClientboundAnimatePacket_ = ClientboundAnimatePacket;
abstract class PlayerEventJS extends Internal.LivingEntityEventJS {
constructor()
getMinecraftPlayer(): Internal.Player;
getPlayer(): Internal.PlayerJS<Internal.Player>;
removeGameStage(stage: string): void;
addGameStage(stage: string): void;
hasGameStage(stage: string): boolean;
get minecraftPlayer(): Internal.Player
get player(): Internal.PlayerJS<Internal.Player>
}
type PlayerEventJS_ = PlayerEventJS;
interface Consumer <T> {
andThen(arg0: Internal.Consumer_<any>): this;
accept(arg0: T): void;
}
type Consumer_<T> = ((arg0: T)=>void) | Consumer<T>;
class DropperBlockEntity extends Internal.DispenserBlockEntity {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
stopOpen($$0: Internal.Player_): void;
getMaxStackSize(): number;
countItem($$0: Internal.Item_): number;
hasCustomName(): boolean;
canPlaceItem($$0: number, $$1: Internal.ItemStack_): boolean;
startOpen($$0: Internal.Player_): void;
hasAnyOf($$0: Internal.Set_<Internal.Item_>): boolean;
get maxStackSize(): number
}
type DropperBlockEntity_ = DropperBlockEntity;
class GameEventListenerRegistrar {
constructor($$0: Internal.GameEventListener_)
onListenerRemoved($$0: Internal.Level_): void;
onListenerMove($$0: Internal.Level_): void;
}
type GameEventListenerRegistrar_ = GameEventListenerRegistrar;
class DateTimeFormatter {
static ofPattern(arg0: string, arg1: Internal.Locale_): Internal.DateTimeFormatter;
withChronology(arg0: Internal.Chronology_): this;
static parsedExcessDays(): Internal.TemporalQuery<Internal.Period>;
parse(arg0: Internal.CharSequence_): Internal.TemporalAccessor;
parse(arg0: Internal.CharSequence_, arg1: Internal.TemporalQuery_<T>): T;
parse(arg0: Internal.CharSequence_, arg1: Internal.ParsePosition_): Internal.TemporalAccessor;
localizedBy(arg0: Internal.Locale_): this;
getZone(): Internal.ZoneId;
parseBest(arg0: Internal.CharSequence_, ...arg1: Internal.TemporalQuery_<any>[]): Internal.TemporalAccessor;
withResolverStyle(arg0: Internal.ResolverStyle_): this;
toFormat(arg0: Internal.TemporalQuery_<any>): Internal.Format;
static ofLocalizedDate(arg0: Internal.FormatStyle_): Internal.DateTimeFormatter;
static parsedLeapSecond(): Internal.TemporalQuery<boolean>;
formatTo(arg0: Internal.TemporalAccessor_, arg1: Internal.Appendable_): void;
static ofLocalizedDateTime(arg0: Internal.FormatStyle_, arg1: Internal.FormatStyle_): Internal.DateTimeFormatter;
withResolverFields(...arg0: Internal.TemporalField_[]): this;
withDecimalStyle(arg0: Internal.DecimalStyle_): this;
getChronology(): Internal.Chronology;
toFormat(): Internal.Format;
toString(): string;
withResolverFields(arg0: Internal.Set_<Internal.TemporalField_>): this;
withLocale(arg0: Internal.Locale_): this;
getResolverStyle(): Internal.ResolverStyle;
static ofLocalizedDateTime(arg0: Internal.FormatStyle_): Internal.DateTimeFormatter;
static ofPattern(arg0: string): Internal.DateTimeFormatter;
parseUnresolved(arg0: Internal.CharSequence_, arg1: Internal.ParsePosition_): Internal.TemporalAccessor;
getResolverFields(): Internal.Set<Internal.TemporalField>;
format(arg0: Internal.TemporalAccessor_): string;
withZone(arg0: Internal.ZoneId_): this;
getLocale(): Internal.Locale;
getDecimalStyle(): Internal.DecimalStyle;
static ofLocalizedTime(arg0: Internal.FormatStyle_): Internal.DateTimeFormatter;
get zone(): Internal.ZoneId
get chronology(): Internal.Chronology
get resolverStyle(): Internal.ResolverStyle
get resolverFields(): Internal.Set<Internal.TemporalField>
get locale(): Internal.Locale
get decimalStyle(): Internal.DecimalStyle
readonly static "ISO_DATE": Internal.DateTimeFormatter;
readonly static "ISO_WEEK_DATE": Internal.DateTimeFormatter;
readonly static "ISO_OFFSET_DATE_TIME": Internal.DateTimeFormatter;
readonly static "ISO_TIME": Internal.DateTimeFormatter;
readonly static "ISO_ORDINAL_DATE": Internal.DateTimeFormatter;
readonly static "ISO_OFFSET_TIME": Internal.DateTimeFormatter;
readonly static "ISO_LOCAL_DATE_TIME": Internal.DateTimeFormatter;
readonly static "ISO_OFFSET_DATE": Internal.DateTimeFormatter;
readonly static "BASIC_ISO_DATE": Internal.DateTimeFormatter;
readonly static "ISO_INSTANT": Internal.DateTimeFormatter;
readonly static "ISO_LOCAL_DATE": Internal.DateTimeFormatter;
readonly static "RFC_1123_DATE_TIME": Internal.DateTimeFormatter;
readonly static "ISO_LOCAL_TIME": Internal.DateTimeFormatter;
readonly static "ISO_DATE_TIME": Internal.DateTimeFormatter;
readonly static "ISO_ZONED_DATE_TIME": Internal.DateTimeFormatter;
}
type DateTimeFormatter_ = DateTimeFormatter;
class DirectionProperty extends Internal.EnumProperty<Internal.Direction> {
static create($$0: string, $$1: Internal.Collection_<Internal.Direction_>): Internal.DirectionProperty;
static create($$0: string, $$1: Internal.Predicate_<Internal.Direction_>): Internal.DirectionProperty;
static create($$0: string): Internal.DirectionProperty;
static create($$0: string, ...$$1: Internal.Direction_[]): Internal.DirectionProperty;
}
type DirectionProperty_ = DirectionProperty;
class MinecraftRecipes {
smoking(output: Internal.ItemStackJS_, input: Internal.IngredientJS_): Internal.CookingRecipeJS;
crafting_shaped(output: Internal.ItemStackJS_, inputs: Internal.IngredientJS_[][]): Internal.ShapedRecipeJS;
smelting(output: Internal.ItemStackJS_, input: Internal.IngredientJS_): Internal.CookingRecipeJS;
crafting_shaped(output: Internal.ItemStackJS_, pattern: string[], items: {[key in string]: Internal.IngredientJS_}): Internal.ShapedRecipeJS;
smithing(output: Internal.ItemStackJS_, base: Internal.IngredientJS_, addition: Internal.IngredientJS_): Internal.SmithingRecipeJS;
blasting(output: Internal.ItemStackJS_, input: Internal.IngredientJS_): Internal.CookingRecipeJS;
crafting_shapeless(output: Internal.ItemStackJS_, inputs: Internal.IngredientJS_[]): Internal.ShapelessRecipeJS;
stonecutting(output: Internal.ItemStackJS_, input: Internal.IngredientJS_): Internal.StonecuttingRecipeJS;
campfire_cooking(output: Internal.ItemStackJS_, input: Internal.IngredientJS_): Internal.CookingRecipeJS;
}
type MinecraftRecipes_ = MinecraftRecipes;
class KeyPair implements Internal.Serializable {
constructor(arg0: Internal.PublicKey_, arg1: Internal.PrivateKey_)
getPublic(): Internal.PublicKey;
getPrivate(): Internal.PrivateKey;
get public(): Internal.PublicKey
get private(): Internal.PrivateKey
}
type KeyPair_ = KeyPair;
class Vex extends Internal.Monster {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
static createAttributes(): Internal.AttributeSupplier$Builder;
move($$0: Internal.MoverType_, $$1: Vec3_): void;
setLimitedLife($$0: number): void;
getBrightness(): number;
method_5652($$0: Internal.CompoundTag_): void;
asKJS(): Internal.EntityJS;
tick(): void;
setBoundOrigin($$0: BlockPos_): void;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
setIsCharging($$0: boolean): void;
isCharging(): boolean;
method_5776(): boolean;
getOwner(): Internal.Mob;
getBoundOrigin(): BlockPos;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
setOwner($$0: Internal.Mob_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
set limitedLife($$0: number)
get brightness(): number
set boundOrigin($$0: BlockPos_)
set isCharging($$0: boolean)
get charging(): boolean
get owner(): Internal.Mob
get boundOrigin(): BlockPos
set owner($$0: Internal.Mob_)
readonly static "TICKS_PER_FLAP": 4;
readonly static "FLAP_DEGREES_PER_TICK": 45.836624;
}
type Vex_ = Vex;
class DualNoiseProvider extends Internal.NoiseProvider {
constructor($$0: Internal.InclusiveRange_<number>, $$1: Internal.NormalNoise$NoiseParameters_, $$2: number, $$3: number, $$4: Internal.NormalNoise$NoiseParameters_, $$5: number, $$6: Internal.List_<Internal.BlockState_>)
getState($$0: Internal.Random_, $$1: BlockPos_): Internal.BlockState;
readonly static "CODEC": any;
}
type DualNoiseProvider_ = DualNoiseProvider;
class BooleanProperty extends Internal.Property<boolean> {
getName($$0: boolean): string;
generateHashCode(): number;
static create($$0: string): Internal.BooleanProperty;
getPossibleValues(): Internal.Collection<boolean>;
getValue($$0: string): Internal.Optional<boolean>;
getName(arg0: Internal.Comparable_<any>): string;
equals($$0: any): boolean;
get possibleValues(): Internal.Collection<boolean>
}
type BooleanProperty_ = BooleanProperty;
class ForkingTrunkPlacer extends Internal.TrunkPlacer {
constructor($$0: number, $$1: number, $$2: number)
placeTrunk($$0: Internal.LevelSimulatedReader_, $$1: Internal.BiConsumer_<BlockPos_, Internal.BlockState_>, $$2: Internal.Random_, $$3: number, $$4: BlockPos_, $$5: Internal.TreeConfiguration_): Internal.List<Internal.FoliagePlacer$FoliageAttachment>;
readonly static "CODEC": any;
}
type ForkingTrunkPlacer_ = ForkingTrunkPlacer;
interface CustomPayloadC2SPacketAccessor {
getData(): Internal.FriendlyByteBuf;
getChannel(): ResourceLocation;
get data(): Internal.FriendlyByteBuf
get channel(): ResourceLocation
}
type CustomPayloadC2SPacketAccessor_ = CustomPayloadC2SPacketAccessor;
interface ColorSampler <T> {
getColor(arg0: T, arg1: Internal.BlockAndTintGetter_, arg2: BlockPos_, arg3: number): number;
}
type ColorSampler_<T> = ColorSampler<T>;
class Long2ObjectOpenHashMap <V> extends Internal.AbstractLong2ObjectMap<V> implements Internal.Cloneable, Internal.Hash, Internal.Serializable {
constructor(arg0: Internal.Long2ObjectMap_<V>)
constructor()
constructor(arg0: number[], arg1: V[], arg2: number)
constructor(arg0: Internal.Map_<any, any>, arg1: number)
constructor(arg0: number)
constructor(arg0: Internal.Map_<any, any>)
constructor(arg0: number[], arg1: V[])
constructor(arg0: number, arg1: number)
constructor(arg0: Internal.Long2ObjectMap_<V>, arg1: number)
replace(arg0: number, arg1: V): V;
containsValue(arg0: any): boolean;
putAll(arg0: Internal.Map_<any, any>): void;
composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2ObjectFunction<V>;
computeIfAbsent(arg0: number, arg1: Internal.LongFunction_<any>): V;
computeIfPresent(arg0: number, arg1: Internal.BiFunction_<any, any, any>): V;
remove(arg0: number): V;
trim(arg0: number): boolean;
composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2ObjectFunction<V>;
computeIfAbsent(arg0: number, arg1: Internal.Function_<any, any>): V;
andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Long2LongFunction;
put(arg0: number, arg1: V): V;
get(arg0: any): V;
put(arg0: any, arg1: any): any;
andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Long2IntFunction;
andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Long2FloatFunction;
composeLong(arg0: Internal.Long2LongFunction_): Internal.Long2ObjectFunction<V>;
values(): Internal.Collection<any>;
trim(): boolean;
apply(arg0: number): V;
composeObject(arg0: Internal.Object2LongFunction_<any>): Internal.Object2ObjectFunction<T, V>;
andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Long2ShortFunction;
andThenReference(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Long2ReferenceFunction<T>;
entrySet(): Internal.ObjectSet<Internal.Map$Entry<number, V>>;
long2ObjectEntrySet(): Internal.ObjectSet<any>;
containsKey(arg0: number): boolean;
forEach(arg0: Internal.BiConsumer_<any, any>): void;
composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2ObjectFunction<V>;
putIfAbsent(arg0: number, arg1: V): V;
getOrDefault(arg0: number, arg1: V): V;
andThenObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Long2ObjectFunction<T>;
remove(arg0: number, arg1: any): boolean;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, V>;
clone(): any;
compute(arg0: number, arg1: Internal.BiFunction_<any, any, any>): V;
composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2ObjectFunction<V>;
getOrDefault(arg0: any, arg1: V): V;
replace(arg0: number, arg1: V, arg2: V): boolean;
isEmpty(): boolean;
andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Long2ByteFunction;
keySet(): Internal.LongSet;
replace(arg0: number, arg1: V, arg2: V): boolean;
containsKey(arg0: any): boolean;
merge(arg0: number, arg1: V, arg2: Internal.BiFunction_<any, any, any>): V;
replaceAll(arg0: Internal.BiFunction_<any, any, any>): void;
put(arg0: number, arg1: V): V;
apply(arg0: number): V;
composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2ObjectFunction<V>;
computeIfAbsentPartial(arg0: number, arg1: Internal.Long2ObjectFunction_<any>): V;
remove(arg0: any): V;
computeIfPresent(arg0: number, arg1: Internal.BiFunction_<any, any, any>): V;
compute(arg0: number, arg1: Internal.BiFunction_<any, any, any>): V;
andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Long2DoubleFunction;
remove(arg0: any, arg1: any): boolean;
get(arg0: number): V;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, V>;
size(): number;
hashCode(): number;
merge(arg0: number, arg1: V, arg2: Internal.BiFunction_<any, any, any>): V;
clear(): void;
composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2ObjectFunction<V>;
replace(arg0: number, arg1: V): V;
composeReference(arg0: Internal.Reference2LongFunction_<any>): Internal.Reference2ObjectFunction<T, V>;
andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Long2CharFunction;
putIfAbsent(arg0: number, arg1: V): V;
computeIfAbsent(arg0: number, arg1: Internal.Long2ObjectFunction_<any>): V;
get empty(): boolean
}
type Long2ObjectOpenHashMap_<V> = Long2ObjectOpenHashMap<V>;
interface Watchable {
register(arg0: Internal.WatchService_, ...arg1: Internal.WatchEvent$Kind_<any>[]): Internal.WatchKey;
register(arg0: Internal.WatchService_, arg1: Internal.WatchEvent$Kind_<any>[], ...arg2: any_[]): Internal.WatchKey;
}
type Watchable_ = Watchable;
class Cat extends Internal.TamableAnimal {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getRelaxStateOneAmount($$0: number): number;
static createAttributes(): Internal.AttributeSupplier$Builder;
setCollarColor($$0: Internal.DyeColor_): void;
canMate($$0: Internal.Animal_): boolean;
getLieDownAmount($$0: number): number;
isSteppingCarefully(): boolean;
asKJS(): Internal.EntityJS;
method_5992($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
setCatType($$0: number): void;
isFood($$0: Internal.ItemStack_): boolean;
isLying(): boolean;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): this;
method_5749($$0: Internal.CompoundTag_): void;
method_5958(): void;
getComponent(key: Internal.ComponentKey_<C>): C;
doHurtTarget($$0: Internal.Entity_): boolean;
getAmbientSoundInterval(): number;
causeFallDamage($$0: number, $$1: number, $$2: Internal.DamageSource_): boolean;
method_5652($$0: Internal.CompoundTag_): void;
tick(): void;
getBreedOffspring(arg0: Internal.ServerLevel_, arg1: Internal.AgeableMob_): Internal.AgeableMob;
getResourceLocation(): ResourceLocation;
setRelaxStateOne($$0: boolean): void;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
alwaysAccepts(): boolean;
getLieDownAmountTail($$0: number): number;
removeWhenFarAway($$0: number): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getCatType(): number;
getCollarColor(): Internal.DyeColor;
foodEatenKJS(is: Internal.ItemStack_): void;
isRelaxStateOne(): boolean;
setLying($$0: boolean): void;
hiss(): void;
set collarColor($$0: Internal.DyeColor_)
get steppingCarefully(): boolean
set catType($$0: number)
get lying(): boolean
get ambientSoundInterval(): number
get resourceLocation(): ResourceLocation
set relaxStateOne($$0: boolean)
get catType(): number
get collarColor(): Internal.DyeColor
get relaxStateOne(): boolean
set lying($$0: boolean)
readonly static "TYPE_CALICO": 5;
readonly static "TYPE_PERSIAN": 6;
readonly static "TEMPT_SPEED_MOD": 0.6;
readonly static "TYPE_SIAMESE": 3;
readonly static "TYPE_ALL_BLACK": 10;
readonly static "TYPE_TABBY": 0;
readonly static "TYPE_WHITE": 8;
readonly static "TYPE_BLACK": 1;
readonly static "TYPE_JELLIE": 9;
readonly static "TYPE_RED": 2;
readonly static "TEXTURE_BY_TYPE": {0: ResourceLocation, 1: ResourceLocation, 2: ResourceLocation, 3: ResourceLocation, 4: ResourceLocation, 5: ResourceLocation, 6: ResourceLocation, 7: ResourceLocation, 8: ResourceLocation, 9: ResourceLocation, 10: ResourceLocation};
readonly static "SPRINT_SPEED_MOD": 1.33;
readonly static "TYPE_BRITISH": 4;
readonly static "TYPE_RAGDOLL": 7;
readonly static "WALK_SPEED_MOD": 0.8;
}
type Cat_ = Cat;
interface BlockBuilderProvider {
getBlockBuilderKJS(): Internal.BlockBuilder;
get blockBuilderKJS(): Internal.BlockBuilder
}
type BlockBuilderProvider_ = BlockBuilderProvider;
interface TooltipComponent {
}
type TooltipComponent_ = TooltipComponent;
class Biome$Precipitation extends Internal.Enum<Internal.Biome$Precipitation> implements Internal.StringRepresentable {
static byName($$0: string): Internal.Biome$Precipitation;
getSerializedName(): string;
getName(): string;
static valueOf($$0: string): Internal.Biome$Precipitation;
static values(): Internal.Biome$Precipitation[];
get serializedName(): string
get name(): string
readonly static "RAIN": Internal.Biome$Precipitation;
readonly static "NONE": Internal.Biome$Precipitation;
readonly static "SNOW": Internal.Biome$Precipitation;
readonly static "CODEC": any;
}
type Biome$Precipitation_ = "snow" | "rain" | Biome$Precipitation | "none";
class ExplosionDamageCalculator {
constructor()
shouldBlockExplode($$0: Internal.Explosion_, $$1: Internal.BlockGetter_, $$2: BlockPos_, $$3: Internal.BlockState_, $$4: number): boolean;
getBlockExplosionResistance($$0: Internal.Explosion_, $$1: Internal.BlockGetter_, $$2: BlockPos_, $$3: Internal.BlockState_, $$4: Internal.FluidState_): Internal.Optional<number>;
}
type ExplosionDamageCalculator_ = ExplosionDamageCalculator;
class WeighedSoundEvents implements Internal.Weighted<Internal.Sound> {
constructor($$0: ResourceLocation_, $$1: string)
getSound(): any;
getSound(): Internal.Sound;
addSound($$0: Internal.Weighted_<Internal.Sound_>): void;
getWeight(): number;
preloadIfRequired($$0: Internal.SoundEngine_): void;
getSubtitle(): Internal.Component;
getResourceLocation(): ResourceLocation;
get sound(): any
get sound(): Internal.Sound
get weight(): number
get subtitle(): Internal.Component
get resourceLocation(): ResourceLocation
}
type WeighedSoundEvents_ = WeighedSoundEvents;
interface AnnotatedType extends Internal.AnnotatedElement {
getAnnotationsByType(arg0: Internal.Class_<T>): T[];
getDeclaredAnnotation(arg0: Internal.Class_<T>): T;
getAnnotatedOwnerType(): this;
getDeclaredAnnotationsByType(arg0: Internal.Class_<T>): T[];
getAnnotation(arg0: Internal.Class_<T>): T;
getAnnotations(): Internal.Annotation[];
isAnnotationPresent(arg0: Internal.Class_<any>): boolean;
getType(): Internal.Type;
getDeclaredAnnotations(): Internal.Annotation[];
get annotatedOwnerType(): Internal.AnnotatedType
get annotations(): Internal.Annotation[]
get type(): Internal.Type
get declaredAnnotations(): Internal.Annotation[]
}
type AnnotatedType_ = AnnotatedType;
class WrapFactory {
constructor()
isJavaPrimitiveWrap(): boolean;
setJavaPrimitiveWrap(value: boolean): void;
wrap(data: Internal.SharedContextData_, scope: Internal.Scriptable_, obj: any, staticType: Internal.Class_<any>): any;
wrapNewObject(data: Internal.SharedContextData_, scope: Internal.Scriptable_, obj: any): Internal.Scriptable;
wrapJavaClass(data: Internal.SharedContextData_, scope: Internal.Scriptable_, javaClass: Internal.Class_<any>): Internal.Scriptable;
wrapAsJavaObject(data: Internal.SharedContextData_, scope: Internal.Scriptable_, javaObject: any, staticType: Internal.Class_<any>): Internal.Scriptable;
get javaPrimitiveWrap(): boolean
set javaPrimitiveWrap(value: boolean)
}
type WrapFactory_ = WrapFactory;
interface Chronology extends Internal.Comparable<Internal.Chronology> {
dateNow(arg0: Internal.ZoneId_): Internal.ChronoLocalDate;
eras(): Internal.List<Internal.Era>;
from(arg0: Internal.TemporalAccessor_): this;
compareTo(arg0: any): number;
resolveDate(arg0: Internal.Map_<Internal.TemporalField_, number>, arg1: Internal.ResolverStyle_): Internal.ChronoLocalDate;
dateNow(arg0: Internal.Clock_): Internal.ChronoLocalDate;
getCalendarType(): string;
compareTo(arg0: Internal.Chronology_): number;
of(arg0: string): this;
date(arg0: number, arg1: number, arg2: number): Internal.ChronoLocalDate;
range(arg0: Internal.ChronoField_): Internal.ValueRange;
prolepticYear(arg0: Internal.Era_, arg1: number): number;
eraOf(arg0: number): Internal.Era;
period(arg0: number, arg1: number, arg2: number): Internal.ChronoPeriod;
toString(): string;
epochSecond(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.ZoneOffset_): number;
getAvailableChronologies(): Internal.Set<Internal.Chronology>;
localDateTime(arg0: Internal.TemporalAccessor_): Internal.ChronoLocalDateTime<any>;
zonedDateTime(arg0: Internal.Instant_, arg1: Internal.ZoneId_): Internal.ChronoZonedDateTime<any>;
getId(): string;
dateYearDay(arg0: Internal.Era_, arg1: number, arg2: number): Internal.ChronoLocalDate;
isLeapYear(arg0: number): boolean;
getDisplayName(arg0: Internal.TextStyle_, arg1: Internal.Locale_): string;
date(arg0: Internal.TemporalAccessor_): Internal.ChronoLocalDate;
zonedDateTime(arg0: Internal.TemporalAccessor_): Internal.ChronoZonedDateTime<any>;
hashCode(): number;
dateEpochDay(arg0: number): Internal.ChronoLocalDate;
dateYearDay(arg0: number, arg1: number): Internal.ChronoLocalDate;
date(arg0: Internal.Era_, arg1: number, arg2: number, arg3: number): Internal.ChronoLocalDate;
epochSecond(arg0: Internal.Era_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: Internal.ZoneOffset_): number;
equals(arg0: any): boolean;
ofLocale(arg0: Internal.Locale_): this;
dateNow(): Internal.ChronoLocalDate;
get calendarType(): string
get availableChronologies(): Internal.Set<Internal.Chronology>
get id(): string
}
type Chronology_ = Chronology;
interface Mutable <T> {
setValue(arg0: T): void;
getValue(): T;
set value(arg0: T)
get value(): T
}
type Mutable_<T> = Mutable<T>;
class InputConstants$Type extends Internal.Enum<Internal.InputConstants$Type> {
getOrCreate($$0: number): Internal.InputConstants$Key;
static valueOf($$0: string): Internal.InputConstants$Type;
static values(): Internal.InputConstants$Type[];
readonly static "KEYSYM": Internal.InputConstants$Type;
readonly static "MOUSE": Internal.InputConstants$Type;
readonly static "SCANCODE": Internal.InputConstants$Type;
}
type InputConstants$Type_ = "keysym" | "mouse" | InputConstants$Type | "scancode";
interface RunningGame {
getPerformanceMetrics(): Internal.PerformanceMetrics;
setSessionEventListener(arg0: Internal.SessionEventListener_): void;
getSelectedLanguage(): com.mojang.bridge.game.Language;
getCurrentSession(): Internal.GameSession;
getVersion(): Internal.GameVersion;
get performanceMetrics(): Internal.PerformanceMetrics
set sessionEventListener(arg0: Internal.SessionEventListener_)
get selectedLanguage(): com.mojang.bridge.game.Language
get currentSession(): Internal.GameSession
get version(): Internal.GameVersion
}
type RunningGame_ = RunningGame;
interface IntCollection extends Internal.IntIterable, Internal.Collection<number> {
stream(): Internal.Stream<number>;
forEach(arg0: Internal.Consumer_<any>): void;
add(arg0: number): boolean;
contains(arg0: number): boolean;
toIntArray(): number[];
forEach(arg0: Internal.IntConsumer_): void;
intStream(): Internal.IntStream;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
toArray(arg0: number[]): number[];
intParallelStream(): Internal.IntStream;
removeAll(arg0: Internal.IntCollection_): boolean;
intIterator(): Internal.IntIterator;
contains(arg0: any): boolean;
iterator(): Internal.IntIterator;
removeIf(arg0: Internal.IntPredicate_): boolean;
addAll(arg0: Internal.IntCollection_): boolean;
retainAll(arg0: Internal.IntCollection_): boolean;
forEach(arg0: it.unimi.dsi.fastutil.ints.IntConsumer_): void;
add(arg0: number): boolean;
toIntArray(arg0: number[]): number[];
parallelStream(): Internal.Stream<number>;
containsAll(arg0: Internal.IntCollection_): boolean;
remove(arg0: any): boolean;
removeIf(arg0: it.unimi.dsi.fastutil.ints.IntPredicate_): boolean;
intSpliterator(): Internal.IntSpliterator;
add(arg0: any): boolean;
removeIf(arg0: Internal.Predicate_<any>): boolean;
spliterator(): Internal.Spliterator<any>;
rem(arg0: number): boolean;
}
type IntCollection_ = IntCollection;
class AddLakeProperties {
constructor()
setInner(p: BlockStatePredicate_): void;
setOuter(p: BlockStatePredicate_): void;
set inner(p: BlockStatePredicate_)
set outer(p: BlockStatePredicate_)
"retrogen": number;
"barrier": BlockStatePredicate;
"worldgenLayer": DecorationGenerationStep;
"chance": number;
"biomes": Internal.BiomeFilter;
"id": ResourceLocation;
"fluid": BlockStatePredicate;
}
type AddLakeProperties_ = AddLakeProperties;
class BlastFurnaceBlockEntity extends Internal.AbstractFurnaceBlockEntity {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
stopOpen($$0: Internal.Player_): void;
setRecipeUsed($$0: Internal.Level_, $$1: Internal.ServerPlayer_, $$2: Internal.Recipe_<any>): boolean;
getMaxStackSize(): number;
countItem($$0: Internal.Item_): number;
hasCustomName(): boolean;
startOpen($$0: Internal.Player_): void;
hasAnyOf($$0: Internal.Set_<Internal.Item_>): boolean;
get maxStackSize(): number
}
type BlastFurnaceBlockEntity_ = BlastFurnaceBlockEntity;
class BlobFoliagePlacer extends Internal.FoliagePlacer {
constructor($$0: Internal.IntProvider_, $$1: Internal.IntProvider_, $$2: number)
foliageHeight($$0: Internal.Random_, $$1: number, $$2: Internal.TreeConfiguration_): number;
readonly static "CODEC": any;
}
type BlobFoliagePlacer_ = BlobFoliagePlacer;
class TagKey <T> extends Internal.Record {
constructor($$0: Internal.ResourceKey_<any>, $$1: ResourceLocation_)
hashCode(): number;
registry(): Internal.ResourceKey<any>;
static create($$0: Internal.ResourceKey_<any>, $$1: ResourceLocation_): Internal.TagKey<T>;
cast($$0: Internal.ResourceKey_<any>): Internal.Optional<Internal.TagKey<E>>;
toString(): string;
location(): ResourceLocation;
equals($$0: any): boolean;
isFor($$0: Internal.ResourceKey_<any>): boolean;
static codec($$0: Internal.ResourceKey_<any>): Internal.Codec<Internal.TagKey<T>>;
static hashedCodec($$0: Internal.ResourceKey_<any>): Internal.Codec<Internal.TagKey<T>>;
}
type TagKey_<T> = TagKey<T>;
interface IntIterator extends Internal.PrimitiveIterator$OfInt {
forEachRemaining(arg0: any): void;
remove(): void;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
next(): any;
skip(arg0: number): number;
forEachRemaining(arg0: it.unimi.dsi.fastutil.ints.IntConsumer_): void;
forEachRemaining(arg0: Internal.IntConsumer_): void;
nextInt(): number;
}
type IntIterator_ = IntIterator;
class TypeWrappers {
constructor()
register(target: Internal.Class_<T>, validator: Internal.Predicate_<any>, factory: Internal.TypeWrapperFactory_<T>): void;
register(id: string, from: Internal.Class_<F>, to: Internal.Class_<T>, factory: Internal.Function_<F, T>): void;
register(target: Internal.Class_<T>, factory: Internal.TypeWrapperFactory_<T>): void;
getWrapperFactory(target: Internal.Class_<any>, from: any): Internal.TypeWrapperFactory<any>;
}
type TypeWrappers_ = TypeWrappers;
class AxolotlAttackablesSensor extends Internal.NearestVisibleLivingEntitySensor {
constructor()
readonly static "TARGET_DETECTION_DISTANCE": 8.0;
}
type AxolotlAttackablesSensor_ = AxolotlAttackablesSensor;
class DataResult <R> implements Internal.App<Internal.DataResult$Mu, R> {
get(): Internal.Either<R, Internal.DataResult$PartialResult<R>>;
addLifecycle(arg0: Internal.Lifecycle_): this;
static success(arg0: R): Internal.DataResult<R>;
static error(arg0: string, arg1: R): Internal.DataResult<R>;
error(): Internal.Optional<Internal.DataResult$PartialResult<R>>;
map(arg0: Internal.Function_<any, any>): Internal.DataResult<T>;
static instance(): Internal.DataResult$Instance;
setPartial(arg0: Internal.Supplier_<R>): this;
static error(arg0: string, arg1: Internal.Lifecycle_): Internal.DataResult<R>;
result(): Internal.Optional<R>;
static partialGet(arg0: Internal.Function_<K, V>, arg1: Internal.Supplier_<string>): Internal.Function<K, Internal.DataResult<V>>;
apply2stable(arg0: Internal.BiFunction_<R, R2, S>, arg1: Internal.DataResult_<R2>): Internal.DataResult<S>;
static unbox(arg0: Internal.App_<Internal.DataResult$Mu_, R>): Internal.DataResult<R>;
toString(): string;
ap(arg0: Internal.DataResult_<Internal.Function_<R, R2>>): Internal.DataResult<R2>;
static success(arg0: R, arg1: Internal.Lifecycle_): Internal.DataResult<R>;
mapError(arg0: Internal.UnaryOperator_<string>): this;
lifecycle(): Internal.Lifecycle;
setPartial(arg0: R): this;
static error(arg0: string, arg1: R, arg2: Internal.Lifecycle_): Internal.DataResult<R>;
hashCode(): number;
setLifecycle(arg0: Internal.Lifecycle_): this;
resultOrPartial(arg0: Internal.Consumer_<string>): Internal.Optional<R>;
apply3(arg0: Internal.Function3_<R, R2, R3, S>, arg1: Internal.DataResult_<R2>, arg2: Internal.DataResult_<R3>): Internal.DataResult<S>;
static error(arg0: string): Internal.DataResult<R>;
apply2(arg0: Internal.BiFunction_<R, R2, S>, arg1: Internal.DataResult_<R2>): Internal.DataResult<S>;
flatMap(arg0: Internal.Function_<any, any>): Internal.DataResult<R2>;
equals(arg0: any): boolean;
getOrThrow(arg0: boolean, arg1: Internal.Consumer_<string>): R;
promotePartial(arg0: Internal.Consumer_<string>): this;
set partial(arg0: Internal.Supplier_<R>)
set partial(arg0: R)
set lifecycle(arg0: Internal.Lifecycle_)
}
type DataResult_<R> = DataResult<R>;
class SurfaceRelativeThresholdFilter extends Internal.PlacementFilter {
type(): Internal.PlacementModifierType<any>;
static of($$0: Internal.Heightmap$Types_, $$1: number, $$2: number): Internal.SurfaceRelativeThresholdFilter;
readonly static "CODEC": any;
}
type SurfaceRelativeThresholdFilter_ = SurfaceRelativeThresholdFilter;
interface ScreenEvents$BeforeTick {
beforeTick(arg0: Internal.Screen_): void;
}
type ScreenEvents$BeforeTick_ = ScreenEvents$BeforeTick | ((arg0: Internal.Screen)=>void);
class ShulkerBoxBlockEntity$AnimationStatus extends Internal.Enum<Internal.ShulkerBoxBlockEntity$AnimationStatus> {
static valueOf($$0: string): Internal.ShulkerBoxBlockEntity$AnimationStatus;
static values(): Internal.ShulkerBoxBlockEntity$AnimationStatus[];
readonly static "OPENING": Internal.ShulkerBoxBlockEntity$AnimationStatus;
readonly static "CLOSED": Internal.ShulkerBoxBlockEntity$AnimationStatus;
readonly static "CLOSING": Internal.ShulkerBoxBlockEntity$AnimationStatus;
readonly static "OPENED": Internal.ShulkerBoxBlockEntity$AnimationStatus;
}
type ShulkerBoxBlockEntity$AnimationStatus_ = "opening" | ShulkerBoxBlockEntity$AnimationStatus | "closing" | "closed" | "opened";
class ConstantInt extends Internal.IntProvider {
getType(): Internal.IntProviderType<any>;
getMinValue(): number;
toString(): string;
getMaxValue(): number;
static of($$0: number): Internal.ConstantInt;
sample($$0: Internal.Random_): number;
getValue(): number;
get type(): Internal.IntProviderType<any>
get minValue(): number
get maxValue(): number
get value(): number
readonly static "ZERO": Internal.ConstantInt;
readonly static "CODEC": any;
}
type ConstantInt_ = ConstantInt;
interface HeightProviderType <P> {
codec(): Internal.Codec<P>;
readonly static "UNIFORM": any;
readonly static "CONSTANT": any;
readonly static "WEIGHTED_LIST": any;
readonly static "VERY_BIASED_TO_BOTTOM": any;
readonly static "TRAPEZOID": any;
readonly static "BIASED_TO_BOTTOM": any;
}
type HeightProviderType_<P> = Special.HeightProviderType | HeightProviderType<P>;
class MinecartTNT extends Internal.AbstractMinecart {
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getDefaultDisplayBlockState(): Internal.BlockState;
getComponent(key: Internal.ComponentKey_<C>): C;
shouldBlockExplode($$0: Internal.Explosion_, $$1: Internal.BlockGetter_, $$2: BlockPos_, $$3: Internal.BlockState_, $$4: number): boolean;
activateMinecart($$0: number, $$1: number, $$2: number, $$3: boolean): void;
getBlockExplosionResistance($$0: Internal.Explosion_, $$1: Internal.BlockGetter_, $$2: BlockPos_, $$3: Internal.BlockState_, $$4: Internal.FluidState_, $$5: number): number;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
primeFuse(): void;
causeFallDamage($$0: number, $$1: number, $$2: Internal.DamageSource_): boolean;
isPrimed(): boolean;
getFuse(): number;
asKJS(): Internal.EntityJS;
tick(): void;
getMinecartType(): Internal.AbstractMinecart$Type;
alwaysAccepts(): boolean;
destroy($$0: Internal.DamageSource_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
handleEntityEvent($$0: number): void;
get defaultDisplayBlockState(): Internal.BlockState
get primed(): boolean
get fuse(): number
get minecartType(): Internal.AbstractMinecart$Type
}
type MinecartTNT_ = MinecartTNT;
abstract class FoliagePlacer {
constructor($$0: Internal.IntProvider_, $$1: Internal.IntProvider_)
foliageRadius($$0: Internal.Random_, $$1: number): number;
createFoliage($$0: Internal.LevelSimulatedReader_, $$1: Internal.BiConsumer_<BlockPos_, Internal.BlockState_>, $$2: Internal.Random_, $$3: Internal.TreeConfiguration_, $$4: number, $$5: Internal.FoliagePlacer$FoliageAttachment_, $$6: number, $$7: number): void;
foliageHeight(arg0: Internal.Random_, arg1: number, arg2: Internal.TreeConfiguration_): number;
readonly static "CODEC": any;
}
type FoliagePlacer_ = FoliagePlacer;
interface AmbiguityConsumer <S> {
ambiguous(arg0: Internal.CommandNode_<S>, arg1: Internal.CommandNode_<S>, arg2: Internal.CommandNode_<S>, arg3: Internal.Collection_<string>): void;
}
type AmbiguityConsumer_<S> = AmbiguityConsumer<S> | ((arg0: Internal.CommandNode<S>, arg1: Internal.CommandNode<S>, arg2: Internal.CommandNode<S>, arg3: Internal.Collection<string>)=>void);
interface TimerCallback <T> {
handle(arg0: T, arg1: Internal.TimerQueue_<T>, arg2: number): void;
}
type TimerCallback_<T> = TimerCallback<T> | ((arg0: T, arg1: Internal.TimerQueue<T>, arg2: number)=>void);
class StonePressurePlateBlockBuilder extends Internal.ShapedBlockBuilder {
constructor(i: ResourceLocation_)
createObject(): any;
generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
}
type StonePressurePlateBlockBuilder_ = StonePressurePlateBlockBuilder;
abstract class StructurePoolElement {
static legacy($$0: string, $$1: Internal.Holder_<Internal.StructureProcessorList_>): Internal.Function<Internal.StructureTemplatePool$Projection, Internal.LegacySinglePoolElement>;
getType(): Internal.StructurePoolElementType<any>;
getSize(arg0: Internal.StructureManager_, arg1: Internal.Rotation_): Vec3i;
getShuffledJigsawBlocks(arg0: Internal.StructureManager_, arg1: BlockPos_, arg2: Internal.Rotation_, arg3: Internal.Random_): Internal.List<Internal.StructureTemplate$StructureBlockInfo>;
static single($$0: string): Internal.Function<Internal.StructureTemplatePool$Projection, Internal.SinglePoolElement>;
getBoundingBox(arg0: Internal.StructureManager_, arg1: BlockPos_, arg2: Internal.Rotation_): Internal.BoundingBox;
getGroundLevelDelta(): number;
handleDataMarker($$0: Internal.LevelAccessor_, $$1: Internal.StructureTemplate$StructureBlockInfo_, $$2: BlockPos_, $$3: Internal.Rotation_, $$4: Internal.Random_, $$5: Internal.BoundingBox_): void;
setProjection($$0: Internal.StructureTemplatePool$Projection_): this;
static legacy($$0: string): Internal.Function<Internal.StructureTemplatePool$Projection, Internal.LegacySinglePoolElement>;
place(arg0: Internal.StructureManager_, arg1: Internal.WorldGenLevel_, arg2: Internal.StructureFeatureManager_, arg3: Internal.ChunkGenerator_, arg4: BlockPos_, arg5: BlockPos_, arg6: Internal.Rotation_, arg7: Internal.BoundingBox_, arg8: Internal.Random_, arg9: boolean): boolean;
static list($$0: Internal.List_<Internal.Function_<Internal.StructureTemplatePool$Projection_, any>>): Internal.Function<Internal.StructureTemplatePool$Projection, Internal.ListPoolElement>;
getProjection(): Internal.StructureTemplatePool$Projection;
static empty(): Internal.Function<Internal.StructureTemplatePool$Projection, Internal.EmptyPoolElement>;
static single($$0: string, $$1: Internal.Holder_<Internal.StructureProcessorList_>): Internal.Function<Internal.StructureTemplatePool$Projection, Internal.SinglePoolElement>;
static feature($$0: Internal.Holder_<Internal.PlacedFeature_>): Internal.Function<Internal.StructureTemplatePool$Projection, Internal.FeaturePoolElement>;
get type(): Internal.StructurePoolElementType<any>
get groundLevelDelta(): number
set projection($$0: Internal.StructureTemplatePool$Projection_)
get projection(): Internal.StructureTemplatePool$Projection
readonly static "CODEC": any;
}
type StructurePoolElement_ = StructurePoolElement;
interface ScheduledFuture <V> extends Internal.Delayed, Internal.Future<V> {
}
type ScheduledFuture_<V> = ScheduledFuture<V>;
class ClientboundSetChunkCacheCenterPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: number, $$1: number)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getX(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
getZ(): number;
isSkippable(): boolean;
get x(): number
get z(): number
get skippable(): boolean
}
type ClientboundSetChunkCacheCenterPacket_ = ClientboundSetChunkCacheCenterPacket;
class Inventory implements Internal.Container, Internal.Nameable {
constructor($$0: Internal.Player_)
stopOpen($$0: Internal.Player_): void;
removeFromSelected($$0: boolean): Internal.ItemStack;
getSlotWithRemainingSpace($$0: Internal.ItemStack_): number;
add($$0: number, $$1: Internal.ItemStack_): boolean;
static getSelectionSize(): number;
hasAnyOf($$0: Internal.Set_<Internal.Item_>): boolean;
add($$0: Internal.ItemStack_): boolean;
dropAll(): void;
removeItem($$0: number, $$1: number): Internal.ItemStack;
placeItemBackInInventory($$0: Internal.ItemStack_): void;
contains($$0: Internal.TagKey_<Internal.Item_>): boolean;
setChanged(): void;
setPickedItem($$0: Internal.ItemStack_): void;
getContainerSize(): number;
swapPaint($$0: number): void;
setItem($$0: number, $$1: Internal.ItemStack_): void;
replaceWith($$0: Internal.Inventory_): void;
getSuitableHotbarSlot(): number;
getName(): Internal.Component;
findSlotMatchingItem($$0: Internal.ItemStack_): number;
load($$0: Internal.ListTag_): void;
getMaxStackSize(): number;
getArmor($$0: number): Internal.ItemStack;
removeItemNoUpdate($$0: number): Internal.ItemStack;
hasCustomName(): boolean;
getDestroySpeed($$0: Internal.BlockState_): number;
tick(): void;
removeItem($$0: Internal.ItemStack_): void;
getItem($$0: number): Internal.ItemStack;
getSelected(): Internal.ItemStack;
getCustomName(): Internal.Component;
getDisplayName(): Internal.Component;
countItem($$0: Internal.Item_): number;
isEmpty(): boolean;
canPlaceItem($$0: number, $$1: Internal.ItemStack_): boolean;
startOpen($$0: Internal.Player_): void;
clearOrCountMatchingItems($$0: Internal.Predicate_<Internal.ItemStack_>, $$1: number, $$2: Internal.Container_): number;
hurtArmor($$0: Internal.DamageSource_, $$1: number, $$2: number[]): void;
save($$0: Internal.ListTag_): Internal.ListTag;
fillStackedContents($$0: Internal.StackedContents_): void;
stillValid($$0: Internal.Player_): boolean;
getTimesChanged(): number;
static isHotbarSlot($$0: number): boolean;
placeItemBackInInventory($$0: Internal.ItemStack_, $$1: boolean): void;
contains($$0: Internal.ItemStack_): boolean;
pickSlot($$0: number): void;
clearContent(): void;
findSlotMatchingUnusedItem($$0: Internal.ItemStack_): number;
getFreeSlot(): number;
get selectionSize(): number
set pickedItem($$0: Internal.ItemStack_)
get containerSize(): number
get suitableHotbarSlot(): number
get name(): Internal.Component
get maxStackSize(): number
get selected(): Internal.ItemStack
get customName(): Internal.Component
get displayName(): Internal.Component
get empty(): boolean
get timesChanged(): number
get freeSlot(): number
/**
* @org.spongepowered.asm.mixin.Final()
*/
readonly "armor": Internal.NonNullList<Internal.ItemStack>;
/**
* @org.spongepowered.asm.mixin.Final()
*/
readonly "player": Internal.Player;
readonly static "INVENTORY_SIZE": 36;
readonly static "SLOT_OFFHAND": 40;
readonly "offhand": Internal.NonNullList<Internal.ItemStack>;
readonly static "NOT_FOUND_INDEX": -1;
readonly static "ALL_ARMOR_SLOTS": any;
readonly static "HELMET_SLOT_ONLY": any;
"selected": number;
readonly static "POP_TIME_DURATION": 5;
readonly "items": Internal.NonNullList<Internal.ItemStack>;
}
type Inventory_ = Inventory;
class SleepingEventJS extends Internal.LivingEntityEventJS {
constructor(entity: Internal.LivingEntity_, sleepingPos: BlockPos_)
getPos(): Internal.BlockContainerJS;
getEntity(): Internal.EntityJS;
static stopHandler(entity: Internal.LivingEntity_, sleepingPos: BlockPos_): void;
static startHandler(entity: Internal.LivingEntity_, sleepingPos: BlockPos_): void;
getSleepingPos(): BlockPos;
get pos(): Internal.BlockContainerJS
get entity(): Internal.EntityJS
get sleepingPos(): BlockPos
}
type SleepingEventJS_ = SleepingEventJS;
class Player$BedSleepingProblem extends Internal.Enum<Internal.Player$BedSleepingProblem> {
static values(): Internal.Player$BedSleepingProblem[];
getMessage(): Internal.Component;
static valueOf($$0: string): Internal.Player$BedSleepingProblem;
get message(): Internal.Component
readonly static "NOT_POSSIBLE_HERE": Internal.Player$BedSleepingProblem;
readonly static "OTHER_PROBLEM": Internal.Player$BedSleepingProblem;
readonly static "NOT_SAFE": Internal.Player$BedSleepingProblem;
readonly static "NOT_POSSIBLE_NOW": Internal.Player$BedSleepingProblem;
readonly static "OBSTRUCTED": Internal.Player$BedSleepingProblem;
readonly static "TOO_FAR_AWAY": Internal.Player$BedSleepingProblem;
}
type Player$BedSleepingProblem_ = "obstructed" | "too_far_away" | Player$BedSleepingProblem | "not_possible_here" | "not_possible_now" | "not_safe" | "other_problem";
class Biome$BiomeCategory extends Internal.Enum<Internal.Biome$BiomeCategory> implements Internal.StringRepresentable {
static values(): Internal.Biome$BiomeCategory[];
getSerializedName(): string;
getName(): string;
static byName($$0: string): Internal.Biome$BiomeCategory;
static valueOf($$0: string): Internal.Biome$BiomeCategory;
get serializedName(): string
get name(): string
readonly static "DESERT": Internal.Biome$BiomeCategory;
readonly static "CODEC": any;
readonly static "TAIGA": Internal.Biome$BiomeCategory;
readonly static "MESA": Internal.Biome$BiomeCategory;
readonly static "NONE": Internal.Biome$BiomeCategory;
readonly static "ICY": Internal.Biome$BiomeCategory;
readonly static "EXTREME_HILLS": Internal.Biome$BiomeCategory;
readonly static "THEEND": Internal.Biome$BiomeCategory;
readonly static "OCEAN": Internal.Biome$BiomeCategory;
readonly static "RIVER": Internal.Biome$BiomeCategory;
readonly static "NETHER": Internal.Biome$BiomeCategory;
readonly static "PLAINS": Internal.Biome$BiomeCategory;
readonly static "MOUNTAIN": Internal.Biome$BiomeCategory;
readonly static "SWAMP": Internal.Biome$BiomeCategory;
readonly static "MUSHROOM": Internal.Biome$BiomeCategory;
readonly static "FOREST": Internal.Biome$BiomeCategory;
readonly static "JUNGLE": Internal.Biome$BiomeCategory;
readonly static "SAVANNA": Internal.Biome$BiomeCategory;
readonly static "BEACH": Internal.Biome$BiomeCategory;
readonly static "UNDERGROUND": Internal.Biome$BiomeCategory;
}
type Biome$BiomeCategory_ = "forest" | "taiga" | "jungle" | "plains" | "river" | "mushroom" | "ocean" | "theend" | "nether" | "underground" | "beach" | Biome$BiomeCategory | "none" | "mesa" | "swamp" | "icy" | "mountain" | "extreme_hills" | "savanna" | "desert";
interface DoubleBidirectionalIterator extends Internal.DoubleIterator, Internal.ObjectBidirectionalIterator<number> {
forEachRemaining(arg0: any): void;
remove(): void;
forEachRemaining(arg0: it.unimi.dsi.fastutil.doubles.DoubleConsumer_): void;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
next(): any;
skip(arg0: number): number;
forEachRemaining(arg0: Internal.DoubleConsumer_): void;
previous(): number;
back(arg0: number): number;
previousDouble(): number;
}
type DoubleBidirectionalIterator_ = DoubleBidirectionalIterator;
class BendingTrunkPlacer extends Internal.TrunkPlacer {
constructor($$0: number, $$1: number, $$2: number, $$3: number, $$4: Internal.IntProvider_)
placeTrunk($$0: Internal.LevelSimulatedReader_, $$1: Internal.BiConsumer_<BlockPos_, Internal.BlockState_>, $$2: Internal.Random_, $$3: number, $$4: BlockPos_, $$5: Internal.TreeConfiguration_): Internal.List<Internal.FoliagePlacer$FoliageAttachment>;
readonly static "CODEC": any;
}
type BendingTrunkPlacer_ = BendingTrunkPlacer;
interface UnitVariables {
getVariables(): Internal.VariableSet;
get variables(): Internal.VariableSet
}
type UnitVariables_ = UnitVariables | (()=>Internal.VariableSet_);
class DifficultyInstance {
constructor($$0: Internal.Difficulty_, $$1: number, $$2: number, $$3: number)
getDifficulty(): Internal.Difficulty;
isHard(): boolean;
getEffectiveDifficulty(): number;
isHarderThan($$0: number): boolean;
getSpecialMultiplier(): number;
get difficulty(): Internal.Difficulty
get hard(): boolean
get effectiveDifficulty(): number
get specialMultiplier(): number
}
type DifficultyInstance_ = DifficultyInstance;
class UnboundedMapCodec <K, V> implements Internal.BaseMapCodec<K, V>, Internal.Codec<Internal.Map<K, V>> {
constructor(arg0: Internal.Codec_<K>, arg1: Internal.Codec_<V>)
keyCodec(): Internal.Codec<K>;
orElse(arg0: Internal.Map_<K, V>): Internal.Codec<Internal.Map<K, V>>;
optionalFieldOf(arg0: string, arg1: Internal.Map_<K, V>): Internal.MapCodec<Internal.Map<K, V>>;
promotePartial(arg0: Internal.Consumer_<string>): Internal.Codec<Internal.Map<K, V>>;
listOf(): Internal.Codec<Internal.List<Internal.Map<K, V>>>;
withLifecycle(arg0: Internal.Lifecycle_): Internal.Decoder<any>;
deprecated(arg0: number): Internal.Codec<Internal.Map<K, V>>;
orElseGet(arg0: Internal.UnaryOperator_<string>, arg1: Internal.Supplier_<any>): Internal.Codec<Internal.Map<K, V>>;
xmap(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.Codec<S>;
parse(arg0: Internal.Dynamic_<T>): Internal.DataResult<Internal.Map<K, V>>;
simple(): Internal.Decoder$Simple<Internal.Map<K, V>>;
stable(): Internal.Codec<Internal.Map<K, V>>;
encode(arg0: any, arg1: Internal.DynamicOps_<any>, arg2: any): Internal.DataResult<any>;
decode(arg0: Internal.DynamicOps_<T>, arg1: Internal.MapLike_<T>): Internal.DataResult<Internal.Map<K, V>>;
flatXmap(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.Codec<S>;
optionalFieldOf(arg0: string, arg1: Internal.Map_<K, V>, arg2: Internal.Lifecycle_): Internal.MapCodec<Internal.Map<K, V>>;
orElseGet(arg0: Internal.Consumer_<string>, arg1: Internal.Supplier_<any>): Internal.Codec<Internal.Map<K, V>>;
decode(arg0: Internal.DynamicOps_<T>, arg1: T): Internal.DataResult<Internal.Pair<Internal.Map<K, V>, T>>;
flatMap(arg0: Internal.Function_<any, any>): Internal.Decoder<B>;
orElse(arg0: Internal.Consumer_<string>, arg1: Internal.Map_<K, V>): Internal.Codec<Internal.Map<K, V>>;
encode(arg0: Internal.Map_<K, V>, arg1: Internal.DynamicOps_<T>, arg2: Internal.RecordBuilder_<T>): Internal.RecordBuilder<T>;
map(arg0: Internal.Function_<any, any>): Internal.Decoder<B>;
fieldOf(arg0: string): Internal.MapEncoder<any>;
mapResult(arg0: Internal.Codec$ResultFunction_<Internal.Map_<K, V>>): Internal.Codec<Internal.Map<K, V>>;
dispatchMap(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.MapCodec<E>;
encodeStart(arg0: Internal.DynamicOps_<T>, arg1: Internal.Map_<K, V>): Internal.DataResult<T>;
partialDispatch(arg0: string, arg1: Internal.Function_<any, any>, arg2: Internal.Function_<any, any>): Internal.Codec<E>;
parse(arg0: Internal.DynamicOps_<T>, arg1: T): Internal.DataResult<Internal.Map<K, V>>;
terminal(): Internal.Decoder$Terminal<Internal.Map<K, V>>;
optionalFieldOf(arg0: string, arg1: Internal.Lifecycle_, arg2: Internal.Map_<K, V>, arg3: Internal.Lifecycle_): Internal.MapCodec<Internal.Map<K, V>>;
dispatch(arg0: string, arg1: Internal.Function_<any, any>, arg2: Internal.Function_<any, any>): Internal.Codec<E>;
toString(): string;
flatComapMap(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.Codec<S>;
dispatch(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.Codec<E>;
dispatchMap(arg0: string, arg1: Internal.Function_<any, any>, arg2: Internal.Function_<any, any>): Internal.MapCodec<E>;
comapFlatMap(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.Codec<S>;
flatComap(arg0: Internal.Function_<any, any>): Internal.Encoder<B>;
orElseGet(arg0: Internal.Supplier_<any>): Internal.Codec<Internal.Map<K, V>>;
decode(arg0: Internal.Dynamic_<T>): Internal.DataResult<Internal.Pair<Internal.Map<K, V>, T>>;
hashCode(): number;
elementCodec(): Internal.Codec<V>;
comap(arg0: Internal.Function_<any, any>): Internal.Encoder<B>;
boxed(): Internal.Decoder$Boxed<Internal.Map<K, V>>;
orElse(arg0: Internal.UnaryOperator_<string>, arg1: Internal.Map_<K, V>): Internal.Codec<Internal.Map<K, V>>;
dispatchStable(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.Codec<E>;
equals(arg0: any): boolean;
optionalFieldOf(arg0: string): Internal.MapCodec<Internal.Optional<Internal.Map<K, V>>>;
encode(arg0: Internal.Map_<K, V>, arg1: Internal.DynamicOps_<T>, arg2: T): Internal.DataResult<T>;
}
type UnboundedMapCodec_<K, V> = UnboundedMapCodec<K, V>;
class OffsetTime implements Internal.Comparable<Internal.OffsetTime>, Internal.Temporal, Internal.TemporalAdjuster, Internal.Serializable {
getHour(): number;
minusHours(arg0: number): this;
toLocalTime(): Internal.LocalTime;
plusHours(arg0: number): this;
isBefore(arg0: Internal.OffsetTime_): boolean;
compareTo(arg0: any): number;
getMinute(): number;
isEqual(arg0: Internal.OffsetTime_): boolean;
minusMinutes(arg0: number): this;
compareTo(arg0: Internal.OffsetTime_): number;
static now(arg0: Internal.Clock_): Internal.OffsetTime;
static parse(arg0: Internal.CharSequence_, arg1: Internal.DateTimeFormatter_): Internal.OffsetTime;
with(arg0: Internal.TemporalField_, arg1: number): this;
toEpochSecond(arg0: Internal.LocalDate_): number;
plusNanos(arg0: number): this;
minusSeconds(arg0: number): this;
isSupported(arg0: Internal.TemporalField_): boolean;
format(arg0: Internal.DateTimeFormatter_): string;
withMinute(arg0: number): this;
static of(arg0: Internal.LocalTime_, arg1: Internal.ZoneOffset_): Internal.OffsetTime;
static from(arg0: Internal.TemporalAccessor_): Internal.OffsetTime;
with(arg0: Internal.TemporalAdjuster_): this;
atDate(arg0: Internal.LocalDate_): Internal.OffsetDateTime;
static parse(arg0: Internal.CharSequence_): Internal.OffsetTime;
truncatedTo(arg0: Internal.TemporalUnit_): this;
range(arg0: Internal.TemporalField_): Internal.ValueRange;
withNano(arg0: number): this;
get(arg0: Internal.TemporalField_): number;
static ofInstant(arg0: Internal.Instant_, arg1: Internal.ZoneId_): Internal.OffsetTime;
withOffsetSameInstant(arg0: Internal.ZoneOffset_): this;
plusMinutes(arg0: number): this;
plusSeconds(arg0: number): this;
withHour(arg0: number): this;
withSecond(arg0: number): this;
getLong(arg0: Internal.TemporalField_): number;
static now(arg0: Internal.ZoneId_): Internal.OffsetTime;
withOffsetSameLocal(arg0: Internal.ZoneOffset_): this;
plus(arg0: number, arg1: Internal.TemporalUnit_): this;
minus(arg0: number, arg1: Internal.TemporalUnit_): Internal.Temporal;
getOffset(): Internal.ZoneOffset;
static of(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.ZoneOffset_): Internal.OffsetTime;
isAfter(arg0: Internal.OffsetTime_): boolean;
toString(): string;
adjustInto(arg0: Internal.Temporal_): Internal.Temporal;
query(arg0: Internal.TemporalQuery_<R>): R;
until(arg0: Internal.Temporal_, arg1: Internal.TemporalUnit_): number;
isSupported(arg0: Internal.TemporalUnit_): boolean;
getNano(): number;
getSecond(): number;
plus(arg0: Internal.TemporalAmount_): Internal.Temporal;
static now(): Internal.OffsetTime;
hashCode(): number;
equals(arg0: any): boolean;
minus(arg0: Internal.TemporalAmount_): Internal.Temporal;
minusNanos(arg0: number): this;
get hour(): number
get minute(): number
get offset(): Internal.ZoneOffset
get nano(): number
get second(): number
readonly static "MAX": Internal.OffsetTime;
readonly static "MIN": Internal.OffsetTime;
}
type OffsetTime_ = OffsetTime;
class User {
constructor($$0: string, $$1: string, $$2: string, $$3: Internal.Optional_<string>, $$4: Internal.Optional_<string>, $$5: Internal.User$Type_)
getGameProfile(): Internal.GameProfile;
getClientId(): Internal.Optional<string>;
getSessionId(): string;
getName(): string;
getXuid(): Internal.Optional<string>;
getUuid(): string;
getAccessToken(): string;
getType(): Internal.User$Type;
get gameProfile(): Internal.GameProfile
get clientId(): Internal.Optional<string>
get sessionId(): string
get name(): string
get xuid(): Internal.Optional<string>
get uuid(): string
get accessToken(): string
get type(): Internal.User$Type
}
type User_ = User;
class Suggestions {
constructor(arg0: Internal.StringRange_, arg1: Internal.List_<Internal.Suggestion_>)
static create(arg0: string, arg1: Internal.Collection_<Internal.Suggestion_>): Internal.Suggestions;
hashCode(): number;
toString(): string;
static merge(arg0: string, arg1: Internal.Collection_<Internal.Suggestions_>): Internal.Suggestions;
getList(): Internal.List<Internal.Suggestion>;
static empty(): Internal.CompletableFuture<Internal.Suggestions>;
isEmpty(): boolean;
equals(arg0: any): boolean;
getRange(): Internal.StringRange;
get list(): Internal.List<Internal.Suggestion>
get empty(): boolean
get range(): Internal.StringRange
}
type Suggestions_ = Suggestions;
class SimpleRandomFeatureConfiguration implements Internal.FeatureConfiguration {
constructor($$0: Internal.HolderSet_<Internal.PlacedFeature_>)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
readonly "features": Internal.HolderSet<Internal.PlacedFeature>;
}
type SimpleRandomFeatureConfiguration_ = SimpleRandomFeatureConfiguration;
abstract class CharBuffer extends Internal.Buffer implements Internal.Comparable<Internal.CharBuffer>, Internal.CharSequence, Internal.Appendable, Internal.Readable {
put(arg0: string): this;
isDirect(): boolean;
compareTo(arg0: any): number;
order(): Internal.ByteOrder;
reset(): this;
put(arg0: number, arg1: string[]): this;
charAt(arg0: number): string;
get(arg0: number, arg1: string[]): this;
put(arg0: Internal.CharBuffer_): this;
length(): number;
put(arg0: number, arg1: string[], arg2: number, arg3: number): this;
put(arg0: number, arg1: Internal.CharBuffer_, arg2: number, arg3: number): this;
limit(arg0: number): this;
append(arg0: Internal.CharSequence_): Internal.Appendable;
static allocate(arg0: number): Internal.CharBuffer;
put(arg0: string): this;
static wrap(arg0: Internal.CharSequence_, arg1: number, arg2: number): Internal.CharBuffer;
append(arg0: string): this;
slice(): this;
static wrap(arg0: string[]): Internal.CharBuffer;
compareTo(arg0: Internal.CharBuffer_): number;
chars(): Internal.IntStream;
get(arg0: string[], arg1: number, arg2: number): this;
put(arg0: string[], arg1: number, arg2: number): this;
static wrap(arg0: string[], arg1: number, arg2: number): Internal.CharBuffer;
array(): string[];
get(): string;
static wrap(arg0: Internal.CharSequence_): Internal.CharBuffer;
arrayOffset(): number;
isEmpty(): boolean;
flip(): this;
clear(): this;
read(arg0: Internal.CharBuffer_): number;
asReadOnlyBuffer(): this;
subSequence(arg0: number, arg1: number): Internal.CharSequence;
get(arg0: number, arg1: string[], arg2: number, arg3: number): this;
put(arg0: number, arg1: string): this;
hasArray(): boolean;
compact(): this;
toString(): string;
get(arg0: number): string;
get(arg0: string[]): this;
rewind(): Internal.Buffer;
put(arg0: string, arg1: number, arg2: number): this;
put(arg0: string[]): this;
mark(): Internal.Buffer;
hashCode(): number;
mismatch(arg0: Internal.CharBuffer_): number;
append(arg0: Internal.CharSequence_, arg1: number, arg2: number): this;
position(arg0: number): Internal.Buffer;
equals(arg0: any): boolean;
slice(arg0: number, arg1: number): this;
codePoints(): Internal.IntStream;
duplicate(): this;
get direct(): boolean
get empty(): boolean
}
type CharBuffer_ = CharBuffer;
interface ComponentProvider {
fromBlockEntity(blockEntity: Internal.BlockEntity_): this;
getComponent(key: Internal.ComponentKey_<C>): C;
fromChunk(chunk: Internal.ChunkAccess_): this;
toComponentPacket(key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
fromScoreboard(scoreboard: Internal.Scoreboard_): this;
fromWorld(world: Internal.Level_): this;
fromEntity(entity: Internal.Entity_): this;
fromItemStack(stack: Internal.ItemStack_): this;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
fromLevel(level: Internal.LevelData_): this;
getComponentContainer(): Internal.ComponentContainer;
fromTeam(team: Internal.Team_): this;
getRecipientsForComponentSync(): Internal.Iterator<Internal.ServerPlayer>;
get componentContainer(): Internal.ComponentContainer
get recipientsForComponentSync(): Internal.Iterator<Internal.ServerPlayer>
}
type ComponentProvider_ = ComponentProvider;
interface Codec$ResultFunction <A> {
apply(arg0: Internal.DynamicOps_<T>, arg1: T, arg2: Internal.DataResult_<Internal.Pair_<A, T>>): Internal.DataResult<Internal.Pair<A, T>>;
coApply(arg0: Internal.DynamicOps_<T>, arg1: A, arg2: Internal.DataResult_<T>): Internal.DataResult<T>;
}
type Codec$ResultFunction_<A> = Codec$ResultFunction<A>;
class Uniform extends Internal.AbstractUniform implements Internal.AutoCloseable {
constructor($$0: string, $$1: number, $$2: number, $$3: Internal.Shader_)
upload(): void;
getCount(): number;
set($$0: number): void;
getFloatBuffer(): Internal.FloatBuffer;
static glGetAttribLocation($$0: number, $$1: Internal.CharSequence_): number;
setMat3x2($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): void;
setLocation($$0: number): void;
set($$0: number, $$1: number, $$2: number, $$3: number): void;
setMat3x3($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number): void;
set($$0: number, $$1: number): void;
set($$0: number, $$1: number, $$2: number): void;
getIntBuffer(): Internal.IntBuffer;
set($$0: Internal.Vector3f_): void;
set($$0: Internal.Vector4f_): void;
setMat4x2($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number): void;
setMat4x4($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number, $$9: number, $$10: number, $$11: number, $$12: number, $$13: number, $$14: number, $$15: number): void;
set($$0: number, $$1: number): void;
getType(): number;
setSafe($$0: number, $$1: number, $$2: number, $$3: number): void;
getName(): string;
static glGetUniformLocation($$0: number, $$1: Internal.CharSequence_): number;
set($$0: number, $$1: number, $$2: number, $$3: number): void;
set($$0: number, $$1: number): void;
getLocation(): number;
setMat2x2($$0: number, $$1: number, $$2: number, $$3: number): void;
set($$0: number, $$1: number, $$2: number): void;
setMat3x4($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number, $$9: number, $$10: number, $$11: number): void;
handler$zpl000$iris$upload(arg0: Internal.CallbackInfo_): void;
setSafe($$0: number, $$1: number, $$2: number, $$3: number): void;
static uploadInteger($$0: number, $$1: number): void;
set($$0: com.mojang.math.Matrix3f_): void;
set($$0: number): void;
set($$0: com.mojang.math.Matrix4f_): void;
set($$0: number[]): void;
setMat4x3($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number, $$9: number, $$10: number, $$11: number): void;
static glBindAttribLocation($$0: number, $$1: number, $$2: Internal.CharSequence_): void;
setMat2x4($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number): void;
close(): void;
setMat2x3($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): void;
static getTypeFromString($$0: string): number;
get count(): number
get floatBuffer(): Internal.FloatBuffer
set location($$0: number)
get intBuffer(): Internal.IntBuffer
get type(): number
get name(): string
get location(): number
readonly static "UT_MAT4": 10;
readonly static "UT_FLOAT4": 7;
readonly static "UT_MAT2": 8;
readonly static "UT_MAT3": 9;
readonly static "UT_INT2": 1;
readonly static "UT_INT1": 0;
readonly static "UT_INT4": 3;
readonly static "UT_FLOAT3": 6;
readonly static "UT_INT3": 2;
readonly static "UT_FLOAT2": 5;
readonly static "UT_FLOAT1": 4;
}
type Uniform_ = Uniform;
class PieceGenerator$Context <C> extends Internal.Record {
constructor($$0: C, $$1: Internal.ChunkGenerator_, $$2: Internal.StructureManager_, $$3: Internal.ChunkPos_, $$4: Internal.LevelHeightAccessor_, $$5: Internal.WorldgenRandom_, $$6: number)
hashCode(): number;
random(): Internal.WorldgenRandom;
toString(): string;
seed(): number;
heightAccessor(): Internal.LevelHeightAccessor;
structureManager(): Internal.StructureManager;
equals($$0: any): boolean;
chunkGenerator(): Internal.ChunkGenerator;
config(): C;
chunkPos(): Internal.ChunkPos;
}
type PieceGenerator$Context_<C> = PieceGenerator$Context<C>;
class LootPoolEntryType extends Internal.SerializerType<Internal.LootPoolEntryContainer> {
constructor($$0: Internal.Serializer_<any>)
}
type LootPoolEntryType_ = LootPoolEntryType | Special.LootPoolEntryType;
class ClientboundRecipePacket$State extends Internal.Enum<Internal.ClientboundRecipePacket$State> {
static values(): Internal.ClientboundRecipePacket$State[];
static valueOf($$0: string): Internal.ClientboundRecipePacket$State;
readonly static "REMOVE": Internal.ClientboundRecipePacket$State;
readonly static "ADD": Internal.ClientboundRecipePacket$State;
readonly static "INIT": Internal.ClientboundRecipePacket$State;
}
type ClientboundRecipePacket$State_ = "init" | "remove" | ClientboundRecipePacket$State | "add";
interface ScreenInputDelegate {
architectury_delegateInputs(): Internal.Screen;
}
type ScreenInputDelegate_ = ScreenInputDelegate;
interface BufferVertexFormat {
from(format: Internal.VertexFormat_): this;
getStride(): number;
get stride(): number
}
type BufferVertexFormat_ = BufferVertexFormat;
class ClientboundBlockDestructionPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: number, $$1: BlockPos_, $$2: number)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
getProgress(): number;
getPos(): BlockPos;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
getId(): number;
get progress(): number
get pos(): BlockPos
get skippable(): boolean
get id(): number
}
type ClientboundBlockDestructionPacket_ = ClientboundBlockDestructionPacket;
class MushroomCow extends Internal.Cow implements Internal.Shearable {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): this;
getMushroomType(): Internal.MushroomCow$MushroomType;
static checkMushroomSpawnRules($$0: Internal.EntityType_<Internal.MushroomCow_>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
thunderHit($$0: Internal.ServerLevel_, $$1: Internal.LightningBolt_): void;
shear($$0: Internal.SoundSource_): void;
readyForShearing(): boolean;
method_5652($$0: Internal.CompoundTag_): void;
getBreedOffspring(arg0: Internal.ServerLevel_, arg1: Internal.AgeableMob_): Internal.Cow;
asKJS(): Internal.EntityJS;
getBreedOffspring(arg0: Internal.ServerLevel_, arg1: Internal.AgeableMob_): Internal.AgeableMob;
method_5992($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
getWalkTargetValue($$0: BlockPos_, $$1: Internal.LevelReader_): number;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
get mushroomType(): Internal.MushroomCow$MushroomType
}
type MushroomCow_ = MushroomCow;
class ClientboundChatPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.Component_, $$1: Internal.ChatType_, $$2: Internal.UUID_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
getMessage(): Internal.Component;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
getType(): Internal.ChatType;
isSkippable(): boolean;
getSender(): Internal.UUID;
get message(): Internal.Component
get type(): Internal.ChatType
get skippable(): boolean
get sender(): Internal.UUID
}
type ClientboundChatPacket_ = ClientboundChatPacket;
class ArmorItemBuilder$Helmet extends Internal.ArmorItemBuilder {
constructor(i: ResourceLocation_)
createObject(): any;
}
type ArmorItemBuilder$Helmet_ = ArmorItemBuilder$Helmet;
class RenderStateShard$WriteMaskStateShard extends Internal.RenderStateShard {
constructor($$0: boolean, $$1: boolean)
toString(): string;
}
type RenderStateShard$WriteMaskStateShard_ = RenderStateShard$WriteMaskStateShard;
interface Hash {
/**
* @java.lang.Deprecated(forRemoval=false, since="")
*/
readonly static "PRIMES": any;
readonly static "DEFAULT_LOAD_FACTOR": 0.75;
/**
* @java.lang.Deprecated(forRemoval=false, since="")
*/
readonly static "FREE": 0;
readonly static "VERY_FAST_LOAD_FACTOR": 0.25;
/**
* @java.lang.Deprecated(forRemoval=false, since="")
*/
readonly static "DEFAULT_GROWTH_FACTOR": 16;
readonly static "FAST_LOAD_FACTOR": 0.5;
/**
* @java.lang.Deprecated(forRemoval=false, since="")
*/
readonly static "OCCUPIED": -1;
/**
* @java.lang.Deprecated(forRemoval=false, since="")
*/
readonly static "REMOVED": 1;
readonly static "DEFAULT_INITIAL_SIZE": 16;
}
type Hash_ = Hash;
abstract class AbstractSet <E> extends Internal.AbstractCollection<E> implements Internal.Set<E> {
hashCode(): number;
stream(): Internal.Stream<E>;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
removeIf(arg0: Internal.Predicate_<any>): boolean;
removeAll(arg0: Internal.Collection_<any>): boolean;
forEach(arg0: Internal.Consumer_<any>): void;
spliterator(): Internal.Spliterator<E>;
parallelStream(): Internal.Stream<E>;
equals(arg0: any): boolean;
}
type AbstractSet_<E> = AbstractSet<E>;
class Toast$Visibility extends Internal.Enum<Internal.Toast$Visibility> {
playSound($$0: Internal.SoundManager_): void;
static values(): Internal.Toast$Visibility[];
static valueOf($$0: string): Internal.Toast$Visibility;
readonly static "HIDE": Internal.Toast$Visibility;
readonly static "SHOW": Internal.Toast$Visibility;
}
type Toast$Visibility_ = "hide" | "show" | Toast$Visibility;
class ClampedInt extends Internal.IntProvider {
constructor($$0: Internal.IntProvider_, $$1: number, $$2: number)
getType(): Internal.IntProviderType<any>;
getMinValue(): number;
static of($$0: Internal.IntProvider_, $$1: number, $$2: number): Internal.ClampedInt;
getMaxValue(): number;
sample($$0: Internal.Random_): number;
get type(): Internal.IntProviderType<any>
get minValue(): number
get maxValue(): number
readonly static "CODEC": any;
}
type ClampedInt_ = ClampedInt;
class ClientPacketListener implements Internal.ClientGamePacketListener, Internal.NetworkHandlerExtensions {
constructor($$0: Internal.Minecraft_, $$1: Internal.Screen_, $$2: Internal.Connection_, $$3: Internal.GameProfile_, $$4: Internal.ClientTelemetryManager_)
setActionBarText($$0: Internal.ClientboundSetActionBarTextPacket_): void;
handleContainerSetSlot($$0: Internal.ClientboundContainerSetSlotPacket_): void;
handleAddPlayer($$0: Internal.ClientboundAddPlayerPacket_): void;
handleSetScore($$0: Internal.ClientboundSetScorePacket_): void;
handleAnimate($$0: Internal.ClientboundAnimatePacket_): void;
handleResourcePack($$0: Internal.ClientboundResourcePackPacket_): void;
handleOpenScreen($$0: Internal.ClientboundOpenScreenPacket_): void;
handleContainerContent($$0: Internal.ClientboundContainerSetContentPacket_): void;
handleLogin($$0: Internal.ClientboundLoginPacket_): void;
handleTagQueryPacket($$0: Internal.ClientboundTagQueryPacket_): void;
getConnection(): Internal.Connection;
onDisconnect($$0: Internal.Component_): void;
getPlayerInfo($$0: string): Internal.PlayerInfo;
handleUpdateAttributes($$0: Internal.ClientboundUpdateAttributesPacket_): void;
handleSetSpawn($$0: Internal.ClientboundSetDefaultSpawnPositionPacket_): void;
handler$bfj001$handleLogin(packet: Internal.ClientboundLoginPacket_, callbackInfo: Internal.CallbackInfo_): void;
handleCustomPayload($$0: Internal.ClientboundCustomPayloadPacket_): void;
handleLookAt($$0: Internal.ClientboundPlayerLookAtPacket_): void;
handleParticleEvent($$0: Internal.ClientboundLevelParticlesPacket_): void;
levels(): Internal.Set<Internal.ResourceKey<Internal.Level>>;
getCommands(): Internal.CommandDispatcher<Internal.SharedSuggestionProvider>;
handleTitlesClear($$0: Internal.ClientboundClearTitlesPacket_): void;
handleRemoveEntities($$0: Internal.ClientboundRemoveEntitiesPacket_): void;
handleContainerClose($$0: Internal.ClientboundContainerClosePacket_): void;
handleTeleportEntity($$0: Internal.ClientboundTeleportEntityPacket_): void;
handleSetCamera($$0: Internal.ClientboundSetCameraPacket_): void;
handleForgetLevelChunk($$0: Internal.ClientboundForgetLevelChunkPacket_): void;
handlePlayerCombatEnter($$0: Internal.ClientboundPlayerCombatEnterPacket_): void;
handleBlockEvent($$0: Internal.ClientboundBlockEventPacket_): void;
handleLightUpdatePacket($$0: Internal.ClientboundLightUpdatePacket_): void;
handleMoveVehicle($$0: Internal.ClientboundMoveVehiclePacket_): void;
handleCommands($$0: Internal.ClientboundCommandsPacket_): void;
handleSetBorderCenter($$0: Internal.ClientboundSetBorderCenterPacket_): void;
getOnlinePlayers(): Internal.Collection<Internal.PlayerInfo>;
handleItemCooldown($$0: Internal.ClientboundCooldownPacket_): void;
handleAddExperienceOrb($$0: Internal.ClientboundAddExperienceOrbPacket_): void;
setSubtitleText($$0: Internal.ClientboundSetSubtitleTextPacket_): void;
handleRespawn($$0: Internal.ClientboundRespawnPacket_): void;
getLevel(): Internal.ClientLevel;
handleCommandSuggestions($$0: Internal.ClientboundCommandSuggestionsPacket_): void;
handleSetEquipment($$0: Internal.ClientboundSetEquipmentPacket_): void;
handleChunkBlocksUpdate($$0: Internal.ClientboundSectionBlocksUpdatePacket_): void;
getOnlinePlayerIds(): Internal.Collection<Internal.UUID>;
handleExplosion($$0: Internal.ClientboundExplodePacket_): void;
handleKeepAlive($$0: Internal.ClientboundKeepAlivePacket_): void;
handleUpdateMobEffect($$0: Internal.ClientboundUpdateMobEffectPacket_): void;
handleUpdateRecipes($$0: Internal.ClientboundUpdateRecipesPacket_): void;
handleOpenBook($$0: Internal.ClientboundOpenBookPacket_): void;
handleLevelChunkWithLight($$0: Internal.ClientboundLevelChunkWithLightPacket_): void;
handleBlockEntityData($$0: Internal.ClientboundBlockEntityDataPacket_): void;
handlePlayerInfo($$0: Internal.ClientboundPlayerInfoPacket_): void;
handleCustomSoundEvent($$0: Internal.ClientboundCustomSoundPacket_): void;
handleUpdateAdvancementsPacket($$0: Internal.ClientboundUpdateAdvancementsPacket_): void;
handleSetChunkCacheRadius($$0: Internal.ClientboundSetChunkCacheRadiusPacket_): void;
handleAddVibrationSignal($$0: Internal.ClientboundAddVibrationSignalPacket_): void;
handler$bfj001$handleChat(clientboundChatPacket: Internal.ClientboundChatPacket_, callbackInfo: Internal.CallbackInfo_): void;
handleMapItemData($$0: Internal.ClientboundMapItemDataPacket_): void;
getAdvancements(): Internal.ClientAdvancements;
handleInitializeBorder($$0: Internal.ClientboundInitializeBorderPacket_): void;
handleSetPlayerTeamPacket($$0: Internal.ClientboundSetPlayerTeamPacket_): void;
handleBlockDestruction($$0: Internal.ClientboundBlockDestructionPacket_): void;
getAddon(): Internal.ClientPlayNetworkAddon;
handleTakeItemEntity($$0: Internal.ClientboundTakeItemEntityPacket_): void;
handleEntityLinkPacket($$0: Internal.ClientboundSetEntityLinkPacket_): void;
handleSetTime($$0: Internal.ClientboundSetTimePacket_): void;
handleSetBorderSize($$0: Internal.ClientboundSetBorderSizePacket_): void;
handleSetCarriedItem($$0: Internal.ClientboundSetCarriedItemPacket_): void;
setTitlesAnimation($$0: Internal.ClientboundSetTitlesAnimationPacket_): void;
cleanup(): void;
handleSetBorderLerpSize($$0: Internal.ClientboundSetBorderLerpSizePacket_): void;
handleSetExperience($$0: Internal.ClientboundSetExperiencePacket_): void;
handleSetDisplayObjective($$0: Internal.ClientboundSetDisplayObjectivePacket_): void;
handleAddPainting($$0: Internal.ClientboundAddPaintingPacket_): void;
handleAddObjective($$0: Internal.ClientboundSetObjectivePacket_): void;
handleDisconnect($$0: Internal.ClientboundDisconnectPacket_): void;
handleSetHealth($$0: Internal.ClientboundSetHealthPacket_): void;
handleTabListCustomisation($$0: Internal.ClientboundTabListPacket_): void;
handleMerchantOffers($$0: Internal.ClientboundMerchantOffersPacket_): void;
handleUpdateTags($$0: Internal.ClientboundUpdateTagsPacket_): void;
handleStopSoundEvent($$0: Internal.ClientboundStopSoundPacket_): void;
handleRemoveMobEffect($$0: Internal.ClientboundRemoveMobEffectPacket_): void;
handleSetSimulationDistance($$0: Internal.ClientboundSetSimulationDistancePacket_): void;
handleSetChunkCacheCenter($$0: Internal.ClientboundSetChunkCacheCenterPacket_): void;
handleChat($$0: Internal.ClientboundChatPacket_): void;
getId(): Internal.UUID;
handlePing($$0: Internal.ClientboundPingPacket_): void;
handleBlockUpdate($$0: Internal.ClientboundBlockUpdatePacket_): void;
handleRotateMob($$0: Internal.ClientboundRotateHeadPacket_): void;
handleMovePlayer($$0: Internal.ClientboundPlayerPositionPacket_): void;
handleSoundEntityEvent($$0: Internal.ClientboundSoundEntityPacket_): void;
handleAddEntity($$0: Internal.ClientboundAddEntityPacket_): void;
handleChangeDifficulty($$0: Internal.ClientboundChangeDifficultyPacket_): void;
handleHorseScreenOpen($$0: Internal.ClientboundHorseScreenOpenPacket_): void;
handleEntityEvent($$0: Internal.ClientboundEntityEventPacket_): void;
handleSetBorderWarningDelay($$0: Internal.ClientboundSetBorderWarningDelayPacket_): void;
handleOpenSignEditor($$0: Internal.ClientboundOpenSignEditorPacket_): void;
setTitleText($$0: Internal.ClientboundSetTitleTextPacket_): void;
handleSetEntityData($$0: Internal.ClientboundSetEntityDataPacket_): void;
getDebugQueryHandler(): Internal.DebugQueryHandler;
handlePlaceRecipe($$0: Internal.ClientboundPlaceGhostRecipePacket_): void;
handleBossUpdate($$0: Internal.ClientboundBossEventPacket_): void;
getSuggestionsProvider(): Internal.ClientSuggestionProvider;
getLocalGameProfile(): Internal.GameProfile;
getPlayerInfo($$0: Internal.UUID_): Internal.PlayerInfo;
handleGameEvent($$0: Internal.ClientboundGameEventPacket_): void;
handleAddMob($$0: Internal.ClientboundAddMobPacket_): void;
handleSoundEvent($$0: Internal.ClientboundSoundPacket_): void;
handleSetEntityMotion($$0: Internal.ClientboundSetEntityMotionPacket_): void;
handleContainerSetData($$0: Internal.ClientboundContainerSetDataPacket_): void;
handlePlayerCombatEnd($$0: Internal.ClientboundPlayerCombatEndPacket_): void;
registryAccess(): Internal.RegistryAccess;
handleMoveEntity($$0: Internal.ClientboundMoveEntityPacket_): void;
handleLevelEvent($$0: Internal.ClientboundLevelEventPacket_): void;
handlePlayerAbilities($$0: Internal.ClientboundPlayerAbilitiesPacket_): void;
shouldPropagateHandlingExceptions(): boolean;
handlePlayerCombatKill($$0: Internal.ClientboundPlayerCombatKillPacket_): void;
handleSetBorderWarningDistance($$0: Internal.ClientboundSetBorderWarningDistancePacket_): void;
getRecipeManager(): Internal.RecipeManager;
handleBlockBreakAck($$0: Internal.ClientboundBlockBreakAckPacket_): void;
handleSetEntityPassengersPacket($$0: Internal.ClientboundSetPassengersPacket_): void;
handleAwardStats($$0: Internal.ClientboundAwardStatsPacket_): void;
handleSelectAdvancementsTab($$0: Internal.ClientboundSelectAdvancementsTabPacket_): void;
send($$0: Internal.Packet_<any>): void;
handleAddOrRemoveRecipes($$0: Internal.ClientboundRecipePacket_): void;
set actionBarText($$0: Internal.ClientboundSetActionBarTextPacket_)
get connection(): Internal.Connection
get commands(): Internal.CommandDispatcher<Internal.SharedSuggestionProvider>
get onlinePlayers(): Internal.Collection<Internal.PlayerInfo>
set subtitleText($$0: Internal.ClientboundSetSubtitleTextPacket_)
get level(): Internal.ClientLevel
get onlinePlayerIds(): Internal.Collection<Internal.UUID>
get advancements(): Internal.ClientAdvancements
get addon(): Internal.ClientPlayNetworkAddon
set titlesAnimation($$0: Internal.ClientboundSetTitlesAnimationPacket_)
get id(): Internal.UUID
set titleText($$0: Internal.ClientboundSetTitleTextPacket_)
get debugQueryHandler(): Internal.DebugQueryHandler
get suggestionsProvider(): Internal.ClientSuggestionProvider
get localGameProfile(): Internal.GameProfile
get recipeManager(): Internal.RecipeManager
readonly "callbackScreen": Internal.Screen;
}
type ClientPacketListener_ = ClientPacketListener;
interface Byte2DoubleFunction extends Internal.IntToDoubleFunction, it.unimi.dsi.fastutil.Function<number, number> {
applyAsDouble(arg0: number): number;
getOrDefault(arg0: number, arg1: number): number;
andThenChar(arg0: Internal.Double2CharFunction_): Internal.Byte2CharFunction;
getOrDefault(arg0: any, arg1: any): any;
andThenShort(arg0: Internal.Double2ShortFunction_): Internal.Byte2ShortFunction;
get(arg0: any): number;
apply(arg0: number): number;
remove(arg0: number): number;
andThenObject(arg0: Internal.Double2ObjectFunction_<any>): Internal.Byte2ObjectFunction<T>;
get(arg0: number): number;
composeChar(arg0: Internal.Char2ByteFunction_): Internal.Char2DoubleFunction;
andThenLong(arg0: Internal.Double2LongFunction_): Internal.Byte2LongFunction;
containsKey(arg0: any): boolean;
andThenByte(arg0: Internal.Double2ByteFunction_): Internal.Byte2ByteFunction;
put(arg0: number, arg1: number): number;
composeInt(arg0: Internal.Int2ByteFunction_): Internal.Int2DoubleFunction;
put(arg0: any, arg1: any): any;
defaultReturnValue(arg0: number): void;
containsKey(arg0: number): boolean;
remove(arg0: any): number;
getOrDefault(arg0: any, arg1: number): number;
composeObject(arg0: Internal.Object2ByteFunction_<any>): Internal.Object2DoubleFunction<T>;
composeByte(arg0: Internal.Byte2ByteFunction_): this;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
composeDouble(arg0: Internal.Double2ByteFunction_): Internal.Double2DoubleFunction;
andThenReference(arg0: Internal.Double2ReferenceFunction_<any>): Internal.Byte2ReferenceFunction<T>;
composeShort(arg0: Internal.Short2ByteFunction_): Internal.Short2DoubleFunction;
defaultReturnValue(): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
composeReference(arg0: Internal.Reference2ByteFunction_<any>): Internal.Reference2DoubleFunction<T>;
size(): number;
andThenInt(arg0: Internal.Double2IntFunction_): Internal.Byte2IntFunction;
andThenFloat(arg0: Internal.Double2FloatFunction_): Internal.Byte2FloatFunction;
clear(): void;
put(arg0: number, arg1: number): number;
composeLong(arg0: Internal.Long2ByteFunction_): Internal.Long2DoubleFunction;
composeFloat(arg0: Internal.Float2ByteFunction_): Internal.Float2DoubleFunction;
andThenDouble(arg0: Internal.Double2DoubleFunction_): this;
}
type Byte2DoubleFunction_ = ((arg0: number)=>number) | Byte2DoubleFunction;
class Dynamic2CommandExceptionType implements Internal.CommandExceptionType {
constructor(arg0: any_)
createWithContext(arg0: Internal.ImmutableStringReader_, arg1: any, arg2: any): Internal.CommandSyntaxException;
create(arg0: any, arg1: any): Internal.CommandSyntaxException;
}
type Dynamic2CommandExceptionType_ = Dynamic2CommandExceptionType;
class ModifyRecipeCraftingGrid {
constructor(c: Internal.CraftingContainer_)
findAll(): Internal.List<Internal.ItemStackJS>;
getPlayer(): Internal.PlayerJS<any>;
getMenu(): Internal.AbstractContainerMenu;
getWidth(): number;
get(index: number): Internal.ItemStackJS;
find(ingredient: Internal.IngredientJS_): Internal.ItemStackJS;
findAll(ingredient: Internal.IngredientJS_): Internal.List<Internal.ItemStackJS>;
find(ingredient: Internal.IngredientJS_, skip: number): Internal.ItemStackJS;
getHeight(): number;
get player(): Internal.PlayerJS<any>
get menu(): Internal.AbstractContainerMenu
get width(): number
get height(): number
}
type ModifyRecipeCraftingGrid_ = ModifyRecipeCraftingGrid;
abstract class AbstractMinecartContainer extends Internal.AbstractMinecart implements Internal.Container, Internal.MenuProvider {
setLootTable($$0: ResourceLocation_, $$1: number): void;
stopOpen($$0: Internal.Player_): void;
interact($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
countItem($$0: Internal.Item_): number;
getSlot($$0: number): Internal.SlotAccess;
remove($$0: Internal.Entity$RemovalReason_): void;
isEmpty(): boolean;
asKJS(): Internal.EntityJS;
canPlaceItem($$0: number, $$1: Internal.ItemStack_): boolean;
startOpen($$0: Internal.Player_): void;
createMenu($$0: number, $$1: Internal.Inventory_, $$2: Internal.Player_): Internal.AbstractContainerMenu;
hasAnyOf($$0: Internal.Set_<Internal.Item_>): boolean;
removeItem($$0: number, $$1: number): Internal.ItemStack;
destroy($$0: Internal.DamageSource_): void;
setChanged(): void;
setItem($$0: number, $$1: Internal.ItemStack_): void;
getComponent(key: Internal.ComponentKey_<C>): C;
getMaxStackSize(): number;
removeItemNoUpdate($$0: number): Internal.ItemStack;
stillValid($$0: Internal.Player_): boolean;
unpackLootTable($$0: Internal.Player_): void;
alwaysAccepts(): boolean;
getItem($$0: number): Internal.ItemStack;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
clearContent(): void;
get empty(): boolean
get maxStackSize(): number
}
type AbstractMinecartContainer_ = AbstractMinecartContainer;
interface EnchantmentBuilder$DamageBonusFunction {
getDamageBonus(arg0: number, arg1: string): number;
}
type EnchantmentBuilder$DamageBonusFunction_ = EnchantmentBuilder$DamageBonusFunction | ((arg0: number, arg1: string)=>number);
class PropertyChangeEvent extends Internal.EventObject {
constructor(arg0: any, arg1: string, arg2: any, arg3: any)
setPropagationId(arg0: any): void;
toString(): string;
getPropertyName(): string;
getPropagationId(): any;
getNewValue(): any;
getOldValue(): any;
set propagationId(arg0: any)
get propertyName(): string
get propagationId(): any
get newValue(): any
get oldValue(): any
}
type PropertyChangeEvent_ = PropertyChangeEvent;
interface Reference2ObjectFunction <K, V> extends it.unimi.dsi.fastutil.Function<K, V> {
andThenReference(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Reference2ReferenceFunction<K, T>;
getOrDefault(arg0: any, arg1: V): V;
composeByte(arg0: Internal.Byte2ReferenceFunction_<K>): Internal.Byte2ObjectFunction<V>;
andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Reference2DoubleFunction<K>;
composeInt(arg0: Internal.Int2ReferenceFunction_<K>): Internal.Int2ObjectFunction<V>;
composeDouble(arg0: Internal.Double2ReferenceFunction_<K>): Internal.Double2ObjectFunction<V>;
andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Reference2FloatFunction<K>;
containsKey(arg0: any): boolean;
put(arg0: K, arg1: V): V;
andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Reference2LongFunction<K>;
andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Reference2ByteFunction<K>;
composeShort(arg0: Internal.Short2ReferenceFunction_<K>): Internal.Short2ObjectFunction<V>;
composeReference(arg0: Internal.Reference2ReferenceFunction_<any, any>): Internal.Reference2ObjectFunction<T, V>;
composeObject(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Object2ObjectFunction<T, V>;
get(arg0: any): V;
remove(arg0: any): V;
andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Reference2ShortFunction<K>;
apply(arg0: K): V;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<K, V>;
andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Reference2CharFunction<K>;
andThenObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Reference2ObjectFunction<K, T>;
composeLong(arg0: Internal.Long2ReferenceFunction_<K>): Internal.Long2ObjectFunction<V>;
composeFloat(arg0: Internal.Float2ReferenceFunction_<K>): Internal.Float2ObjectFunction<V>;
size(): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, V>;
andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Reference2IntFunction<K>;
clear(): void;
composeChar(arg0: Internal.Char2ReferenceFunction_<K>): Internal.Char2ObjectFunction<V>;
defaultReturnValue(): V;
defaultReturnValue(arg0: V): void;
}
type Reference2ObjectFunction_<K, V> = ((arg0: any)=>V) | Reference2ObjectFunction<K, V>;
interface TelemetryPropertyContainer {
addProperty(arg0: string, arg1: boolean): void;
addNullProperty(arg0: string): void;
forJsonObject(arg0: Internal.JsonObject_): this;
addProperty(arg0: string, arg1: number): void;
addProperty(arg0: string, arg1: string): void;
}
type TelemetryPropertyContainer_ = TelemetryPropertyContainer;
class PotionBuilder extends Internal.BuilderBase<Internal.Potion> {
constructor(i: ResourceLocation_)
getRegistryType(): Internal.RegistryObjectBuilderTypes<Internal.Potion>;
effect(effect: Internal.MobEffect_, duration: number, amplifier: number): this;
effect(effect: Internal.MobEffect_, duration: number, amplifier: number, ambient: boolean, visible: boolean, showIcon: boolean, hiddenEffect: Internal.MobEffectInstance_): this;
effect(effect: Internal.MobEffect_): this;
createObject(): any;
effect(effect: Internal.MobEffect_, duration: number, amplifier: number, ambient: boolean, visible: boolean): this;
effect(effect: Internal.MobEffect_, duration: number): this;
addEffect(effect: Internal.MobEffectInstance_): this;
effect(effect: Internal.MobEffect_, duration: number, amplifier: number, ambient: boolean, visible: boolean, showIcon: boolean): this;
get registryType(): Internal.RegistryObjectBuilderTypes<Internal.Potion>
}
type PotionBuilder_ = PotionBuilder;
class ArmorItemBuilder$Chestplate extends Internal.ArmorItemBuilder {
constructor(i: ResourceLocation_)
createObject(): any;
}
type ArmorItemBuilder$Chestplate_ = ArmorItemBuilder$Chestplate;
class ModelLayerLocation {
constructor($$0: ResourceLocation_, $$1: string)
hashCode(): number;
getModel(): ResourceLocation;
toString(): string;
getLayer(): string;
equals($$0: any): boolean;
get model(): ResourceLocation
get layer(): string
}
type ModelLayerLocation_ = ModelLayerLocation;
class Attribute {
isClientSyncable(): boolean;
getDefaultValue(): number;
sanitizeValue($$0: number): number;
setSyncable($$0: boolean): this;
getDescriptionId(): string;
get clientSyncable(): boolean
get defaultValue(): number
set syncable($$0: boolean)
get descriptionId(): string
readonly static "MAX_NAME_LENGTH": 64;
}
type Attribute_ = Attribute | Special.Attribute;
interface RegistryAttributeHolder {
get(registry: Internal.Registry_<any>): this;
addAttribute(arg0: Internal.RegistryAttribute_): this;
hasAttribute(arg0: Internal.RegistryAttribute_): boolean;
}
type RegistryAttributeHolder_ = RegistryAttributeHolder;
interface BiomeView {
getBiome(arg0: BlockPos_): Internal.Holder<Internal.Biome>;
}
type BiomeView_ = BiomeView;
interface WatchService extends Internal.Closeable {
poll(): Internal.WatchKey;
take(): Internal.WatchKey;
close(): void;
poll(arg0: number, arg1: Internal.TimeUnit_): Internal.WatchKey;
}
type WatchService_ = WatchService;
interface ClassDesc extends Internal.TypeDescriptor$OfField<Internal.ClassDesc>, Internal.ConstantDesc {
componentType(): Internal.TypeDescriptor$OfField<any>;
displayName(): string;
isPrimitive(): boolean;
ofDescriptor(arg0: string): this;
of(arg0: string): this;
descriptorString(): string;
nested(arg0: string, ...arg1: string[]): this;
of(arg0: string, arg1: string): this;
isArray(): boolean;
nested(arg0: string): this;
isClassOrInterface(): boolean;
packageName(): string;
equals(arg0: any): boolean;
arrayType(arg0: number): this;
arrayType(): Internal.TypeDescriptor$OfField<any>;
get primitive(): boolean
get array(): boolean
get classOrInterface(): boolean
}
type ClassDesc_ = ClassDesc;
abstract class AbstractSchoolingFish extends Internal.AbstractFish {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
inRangeOfLeader(): boolean;
pathToLeader(): void;
asKJS(): Internal.EntityJS;
tick(): void;
stopFollowing(): void;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
hasFollowers(): boolean;
isFollower(): boolean;
canBeFollowed(): boolean;
addFollowers($$0: Internal.Stream_<any>): void;
alwaysAccepts(): boolean;
getMaxSpawnClusterSize(): number;
getMaxSchoolSize(): number;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
startFollowing($$0: Internal.AbstractSchoolingFish_): this;
foodEatenKJS(is: Internal.ItemStack_): void;
get follower(): boolean
get maxSpawnClusterSize(): number
get maxSchoolSize(): number
}
type AbstractSchoolingFish_ = AbstractSchoolingFish;
class StructureTemplateWrapper {
constructor(data: Internal.StructureTemplate_)
getAuthor(): string;
setAuthor(string: string): void;
placeInWorld(serverLevelAccessor: Internal.ServerLevelAccessor_, blockPos: BlockPos_, blockPos2: BlockPos_, structurePlaceSettings: Internal.StructurePlaceSettings_, random: Internal.Random_, i: number): boolean;
getData(): Internal.StructureTemplate;
save(compoundTag: Internal.CompoundTag_): Internal.CompoundTag;
filterBlocks(blockPos: BlockPos_, structurePlaceSettings: Internal.StructurePlaceSettings_, block: Internal.Block_): Internal.List<Internal.StructureTemplate$StructureBlockInfo>;
getSize(rotation: Internal.Rotation_): Vec3i;
getBoundingBox(blockPos: BlockPos_, rotation: Internal.Rotation_, blockPos2: BlockPos_, mirror: Internal.Mirror_): Internal.BoundingBox;
getSize(): Vec3i;
load(compoundTag: Internal.CompoundTag_): void;
getBoundingBox(structurePlaceSettings: Internal.StructurePlaceSettings_, blockPos: BlockPos_): Internal.BoundingBox;
static of(data: Internal.Iterable_<Internal.StructureTemplate_>): Internal.Iterable<Internal.StructureTemplateWrapper>;
fillFromWorld(level: Internal.Level_, blockPos: BlockPos_, blockPos2: BlockPos_, bl: boolean, block: Internal.Block_): void;
getZeroPositionWithTransform(blockPos: BlockPos_, mirror: Internal.Mirror_, rotation: Internal.Rotation_): BlockPos;
static of(data: Internal.Stream_<Internal.StructureTemplate_>): Internal.Stream<Internal.StructureTemplateWrapper>;
fillFromWorld(level: Internal.Level_, blockPos: BlockPos_, vec3i: Vec3i_, bl: boolean, block: Internal.Block_): void;
calculateConnectedPosition(structurePlaceSettings: Internal.StructurePlaceSettings_, blockPos: BlockPos_, structurePlaceSettings2: Internal.StructurePlaceSettings_, blockPos2: BlockPos_): BlockPos;
static of(data: Internal.Optional_<Internal.StructureTemplate_>): Internal.Optional<Internal.StructureTemplateWrapper>;
static of(data: Internal.StructureTemplate_): Internal.StructureTemplateWrapper;
filterBlocks(blockPos: BlockPos_, structurePlaceSettings: Internal.StructurePlaceSettings_, block: Internal.Block_, bl: boolean): Internal.List<Internal.StructureTemplate$StructureBlockInfo>;
get author(): string
set author(string: string)
get data(): Internal.StructureTemplate
get size(): Vec3i
}
type StructureTemplateWrapper_ = StructureTemplateWrapper;
class RenderStateShard$OverlayStateShard extends Internal.RenderStateShard$BooleanStateShard {
constructor($$0: boolean)
}
type RenderStateShard$OverlayStateShard_ = RenderStateShard$OverlayStateShard;
interface AccessBlockModelRenderer {
fabric_updateShape(arg0: Internal.BlockAndTintGetter_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: number[], arg4: Internal.Direction_, arg5: number[], arg6: Internal.BitSet_): void;
}
type AccessBlockModelRenderer_ = AccessBlockModelRenderer;
interface GatheringByteChannel extends Internal.WritableByteChannel {
write(arg0: Internal.ByteBuffer_[], arg1: number, arg2: number): number;
write(arg0: Internal.ByteBuffer_[]): number;
}
type GatheringByteChannel_ = GatheringByteChannel;
class ClientboundLevelChunkPacketData {
constructor($$0: Internal.FriendlyByteBuf_, $$1: number, $$2: number)
constructor($$0: Internal.LevelChunk_)
write($$0: Internal.FriendlyByteBuf_): void;
getHeightmaps(): Internal.CompoundTag;
getReadBuffer(): Internal.FriendlyByteBuf;
static extractChunkData($$0: Internal.FriendlyByteBuf_, $$1: Internal.LevelChunk_): void;
getBlockEntitiesTagsConsumer($$0: number, $$1: number): Internal.Consumer<Internal.ClientboundLevelChunkPacketData$BlockEntityTagOutput>;
get heightmaps(): Internal.CompoundTag
get readBuffer(): Internal.FriendlyByteBuf
}
type ClientboundLevelChunkPacketData_ = ClientboundLevelChunkPacketData;
interface PacketSender {
sendPacket(arg0: Internal.Packet_<any>): void;
sendPacket(channel: ResourceLocation_, buf: Internal.FriendlyByteBuf_): void;
createPacket(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Packet<any>;
sendPacket(channel: ResourceLocation_, buf: Internal.FriendlyByteBuf_, callback: Internal.GenericFutureListener_<any>): void;
sendPacket(arg0: Internal.Packet_<any>, arg1: Internal.GenericFutureListener_<any>): void;
}
type PacketSender_ = PacketSender;
class MinecraftProfileTexture$Type extends Internal.Enum<Internal.MinecraftProfileTexture$Type> {
static values(): Internal.MinecraftProfileTexture$Type[];
static valueOf(arg0: string): Internal.MinecraftProfileTexture$Type;
readonly static "CAPE": Internal.MinecraftProfileTexture$Type;
readonly static "ELYTRA": Internal.MinecraftProfileTexture$Type;
readonly static "SKIN": Internal.MinecraftProfileTexture$Type;
}
type MinecraftProfileTexture$Type_ = MinecraftProfileTexture$Type | "elytra" | "skin" | "cape";
class RandomBooleanFeatureConfiguration implements Internal.FeatureConfiguration {
constructor($$0: Internal.Holder_<Internal.PlacedFeature_>, $$1: Internal.Holder_<Internal.PlacedFeature_>)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
readonly "featureFalse": Internal.Holder<Internal.PlacedFeature>;
readonly "featureTrue": Internal.Holder<Internal.PlacedFeature>;
}
type RandomBooleanFeatureConfiguration_ = RandomBooleanFeatureConfiguration;
class MaterialColor$Brightness extends Internal.Enum<Internal.MaterialColor$Brightness> {
static values(): Internal.MaterialColor$Brightness[];
static byId($$0: number): Internal.MaterialColor$Brightness;
static valueOf($$0: string): Internal.MaterialColor$Brightness;
readonly static "LOWEST": Internal.MaterialColor$Brightness;
readonly static "LOW": Internal.MaterialColor$Brightness;
readonly "id": number;
readonly "modifier": number;
readonly static "HIGH": Internal.MaterialColor$Brightness;
readonly static "NORMAL": Internal.MaterialColor$Brightness;
}
type MaterialColor$Brightness_ = "normal" | "high" | "low" | "lowest" | MaterialColor$Brightness;
class ServerboundContainerClickPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number, $$1: number, $$2: number, $$3: number, $$4: Internal.ClickType_, $$5: Internal.ItemStack_, $$6: Internal.Int2ObjectMap_<Internal.ItemStack_>)
getButtonNum(): number;
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
getStateId(): number;
getChangedSlots(): Internal.Int2ObjectMap<Internal.ItemStack>;
getCarriedItem(): Internal.ItemStack;
getSlotNum(): number;
getClickType(): Internal.ClickType;
getContainerId(): number;
isSkippable(): boolean;
get buttonNum(): number
get stateId(): number
get changedSlots(): Internal.Int2ObjectMap<Internal.ItemStack>
get carriedItem(): Internal.ItemStack
get slotNum(): number
get clickType(): Internal.ClickType
get containerId(): number
get skippable(): boolean
}
type ServerboundContainerClickPacket_ = ServerboundContainerClickPacket;
interface ScreenMouseEvents$BeforeMouseClick {
beforeMouseClick(arg0: Internal.Screen_, arg1: number, arg2: number, arg3: number): void;
}
type ScreenMouseEvents$BeforeMouseClick_ = ((arg0: Internal.Screen, arg1: number, arg2: number, arg3: number)=>void) | ScreenMouseEvents$BeforeMouseClick;
interface Holder <T> {
isValidInRegistry(arg0: Internal.Registry_<T>): boolean;
hackyErase($$0: Internal.Holder_<any>): this;
isBound(): boolean;
is(arg0: ResourceLocation_): boolean;
direct($$0: T): this;
value(): T;
unwrapKey(): Internal.Optional<Internal.ResourceKey<T>>;
is(arg0: Internal.Predicate_<Internal.ResourceKey_<T>>): boolean;
unwrap(): Internal.Either<Internal.ResourceKey<T>, T>;
kind(): Internal.Holder$Kind;
is(arg0: Internal.ResourceKey_<T>): boolean;
tags(): Internal.Stream<Internal.TagKey<T>>;
is(arg0: Internal.TagKey_<T>): boolean;
get bound(): boolean
}
type Holder_<T> = Holder<T>;
interface RegistryEntryRemovedCallback <T> {
onEntryRemoved(arg0: number, arg1: ResourceLocation_, arg2: T): void;
event(registry: Internal.Registry_<T>): net.fabricmc.fabric.api.event.Event<Internal.RegistryEntryRemovedCallback<T>>;
}
type RegistryEntryRemovedCallback_<T> = ((arg0: number, arg1: ResourceLocation, arg2: T)=>void) | RegistryEntryRemovedCallback<T>;
class Duration implements Internal.TemporalAmount, Internal.Comparable<Internal.Duration>, Internal.Serializable {
static parse(arg0: Internal.CharSequence_): Internal.Duration;
compareTo(arg0: any): number;
minusHours(arg0: number): this;
plusMillis(arg0: number): this;
toNanosPart(): number;
multipliedBy(arg0: number): this;
getUnits(): Internal.List<Internal.TemporalUnit>;
dividedBy(arg0: number): this;
get(arg0: Internal.TemporalUnit_): number;
minusNanos(arg0: number): this;
static ofSeconds(arg0: number): Internal.Duration;
static ofMinutes(arg0: number): Internal.Duration;
minus(arg0: Internal.Duration_): this;
isNegative(): boolean;
static ofNanos(arg0: number): Internal.Duration;
toDays(): number;
toHoursPart(): number;
toSecondsPart(): number;
minusDays(arg0: number): this;
static ofMillis(arg0: number): Internal.Duration;
plusNanos(arg0: number): this;
minusSeconds(arg0: number): this;
toMinutes(): number;
plus(arg0: number, arg1: Internal.TemporalUnit_): this;
toMillis(): number;
toHours(): number;
getSeconds(): number;
static ofSeconds(arg0: number, arg1: number): Internal.Duration;
toMinutesPart(): number;
isZero(): boolean;
withSeconds(arg0: number): this;
static of(arg0: number, arg1: Internal.TemporalUnit_): Internal.Duration;
static between(arg0: Internal.Temporal_, arg1: Internal.Temporal_): Internal.Duration;
plusSeconds(arg0: number): this;
plusMinutes(arg0: number): this;
toNanos(): number;
negated(): this;
static ofDays(arg0: number): Internal.Duration;
addTo(arg0: Internal.Temporal_): Internal.Temporal;
compareTo(arg0: Internal.Duration_): number;
minus(arg0: number, arg1: Internal.TemporalUnit_): this;
toString(): string;
plus(arg0: Internal.Duration_): this;
toDaysPart(): number;
plusDays(arg0: number): this;
plusHours(arg0: number): this;
static from(arg0: Internal.TemporalAmount_): Internal.Duration;
truncatedTo(arg0: Internal.TemporalUnit_): this;
getNano(): number;
subtractFrom(arg0: Internal.Temporal_): Internal.Temporal;
minusMillis(arg0: number): this;
hashCode(): number;
dividedBy(arg0: Internal.Duration_): number;
minusMinutes(arg0: number): this;
abs(): this;
static ofHours(arg0: number): Internal.Duration;
equals(arg0: any): boolean;
withNanos(arg0: number): this;
toSeconds(): number;
toMillisPart(): number;
get units(): Internal.List<Internal.TemporalUnit>
get negative(): boolean
get seconds(): number
get zero(): boolean
get nano(): number
readonly static "ZERO": Internal.Duration;
}
type Duration_ = Duration;
class ServerboundJigsawGeneratePacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: BlockPos_, $$1: number, $$2: boolean)
handle(arg0: Internal.PacketListener_): void;
keepJigsaws(): boolean;
getPos(): BlockPos;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
isSkippable(): boolean;
levels(): number;
get pos(): BlockPos
get skippable(): boolean
}
type ServerboundJigsawGeneratePacket_ = ServerboundJigsawGeneratePacket;
class ZoneOffset extends Internal.ZoneId implements Internal.TemporalAccessor, Internal.Comparable<Internal.ZoneOffset>, Internal.TemporalAdjuster, Internal.Serializable {
static ofHoursMinutes(arg0: number, arg1: number): Internal.ZoneOffset;
toString(): string;
static ofTotalSeconds(arg0: number): Internal.ZoneOffset;
compareTo(arg0: Internal.ZoneOffset_): number;
adjustInto(arg0: Internal.Temporal_): Internal.Temporal;
static ofHours(arg0: number): Internal.ZoneOffset;
query(arg0: Internal.TemporalQuery_<R>): R;
static of(arg0: string): Internal.ZoneOffset;
getId(): string;
compareTo(arg0: any): number;
static ofHoursMinutesSeconds(arg0: number, arg1: number, arg2: number): Internal.ZoneOffset;
range(arg0: Internal.TemporalField_): Internal.ValueRange;
hashCode(): number;
getRules(): Internal.ZoneRules;
get(arg0: Internal.TemporalField_): number;
getLong(arg0: Internal.TemporalField_): number;
static from(arg0: Internal.TemporalAccessor_): Internal.ZoneOffset;
equals(arg0: any): boolean;
getTotalSeconds(): number;
isSupported(arg0: Internal.TemporalField_): boolean;
get id(): string
get rules(): Internal.ZoneRules
get totalSeconds(): number
readonly static "MIN": Internal.ZoneOffset;
readonly static "MAX": Internal.ZoneOffset;
readonly static "UTC": Internal.ZoneOffset;
}
type ZoneOffset_ = ZoneOffset;
abstract class HolderSet$ListBacked <T> implements Internal.HolderSet<T> {
constructor()
getRandomElement($$0: Internal.Random_): Internal.Optional<Internal.Holder<T>>;
isValidInRegistry($$0: Internal.Registry_<T>): boolean;
iterator(): Internal.Iterator<Internal.Holder<T>>;
size(): number;
get($$0: number): Internal.Holder<T>;
forEach(arg0: Internal.Consumer_<any>): void;
spliterator(): Internal.Spliterator<Internal.Holder<T>>;
stream(): Internal.Stream<Internal.Holder<T>>;
}
type HolderSet$ListBacked_<T> = HolderSet$ListBacked<T>;
abstract class Triple <L, M, R> implements Internal.Comparable<Internal.Triple<L, M, R>>, Internal.Serializable {
constructor()
compareTo(arg0: Internal.Triple_<L, M, R>): number;
hashCode(): number;
getMiddle(): M;
toString(): string;
getLeft(): L;
getRight(): R;
static of(arg0: L, arg1: M, arg2: R): Internal.Triple<L, M, R>;
equals(arg0: any): boolean;
static emptyArray(): Internal.Triple<L, M, R>[];
compareTo(arg0: any): number;
toString(arg0: string): string;
get middle(): M
get left(): L
get right(): R
readonly static "EMPTY_ARRAY": any;
}
type Triple_<L, M, R> = Triple<L, M, R>;
interface WeightedEntry {
getWeight(): Internal.Weight;
wrap($$0: T, $$1: number): Internal.WeightedEntry$Wrapper<T>;
get weight(): Internal.Weight
}
type WeightedEntry_ = WeightedEntry;
class ScriptFile implements Internal.Comparable<Internal.ScriptFile> {
constructor(p: Internal.ScriptPack_, i: Internal.ScriptFileInfo_, s: Internal.ScriptSource_)
getError(): Internal.Throwable;
load(): boolean;
compareTo(o: Internal.ScriptFile_): number;
compareTo(arg0: any): number;
get error(): Internal.Throwable
readonly "source": Internal.ScriptSource;
readonly "info": Internal.ScriptFileInfo;
readonly "pack": Internal.ScriptPack;
}
type ScriptFile_ = ScriptFile;
class ModuleDescriptor$Version implements Internal.Comparable<Internal.ModuleDescriptor$Version> {
hashCode(): number;
compareTo(arg0: Internal.ModuleDescriptor$Version_): number;
toString(): string;
equals(arg0: any): boolean;
static parse(arg0: string): Internal.ModuleDescriptor$Version;
compareTo(arg0: any): number;
}
type ModuleDescriptor$Version_ = ModuleDescriptor$Version;
class Ravager extends Internal.Raider {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
doHurtTarget($$0: Internal.Entity_): boolean;
static createAttributes(): Internal.AttributeSupplier$Builder;
getRoarTick(): number;
canBeControlledByRider(): boolean;
aiStep(): void;
getPassengersRidingOffset(): number;
method_5652($$0: Internal.CompoundTag_): void;
getControllingPassenger(): Internal.Entity;
getStunnedTick(): number;
asKJS(): Internal.EntityJS;
getAttackTick(): number;
canBeLeader(): boolean;
alwaysAccepts(): boolean;
getMaxHeadYRot(): number;
checkSpawnObstruction($$0: Internal.LevelReader_): boolean;
method_5749($$0: Internal.CompoundTag_): void;
hasLineOfSight($$0: Internal.Entity_): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getCelebrateSound(): Internal.SoundEvent;
handleEntityEvent($$0: number): void;
applyRaidBuffs($$0: number, $$1: boolean): void;
foodEatenKJS(is: Internal.ItemStack_): void;
get roarTick(): number
get passengersRidingOffset(): number
get controllingPassenger(): Internal.Entity
get stunnedTick(): number
get attackTick(): number
get maxHeadYRot(): number
get celebrateSound(): Internal.SoundEvent
readonly static "STUN_DURATION": 40;
}
type Ravager_ = Ravager;
interface Reference2ShortFunction <K> extends it.unimi.dsi.fastutil.Function<K, number>, Internal.ToIntFunction<K> {
andThenFloat(arg0: Internal.Short2FloatFunction_): Internal.Reference2FloatFunction<K>;
put(arg0: K, arg1: number): number;
andThenDouble(arg0: Internal.Short2DoubleFunction_): Internal.Reference2DoubleFunction<K>;
andThenLong(arg0: Internal.Short2LongFunction_): Internal.Reference2LongFunction<K>;
andThenByte(arg0: Internal.Short2ByteFunction_): Internal.Reference2ByteFunction<K>;
getOrDefault(arg0: any, arg1: any): any;
remove(arg0: any): number;
andThenInt(arg0: Internal.Short2IntFunction_): Internal.Reference2IntFunction<K>;
composeObject(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Object2ShortFunction<T>;
andThenShort(arg0: Internal.Short2ShortFunction_): this;
containsKey(arg0: any): boolean;
defaultReturnValue(): number;
composeReference(arg0: Internal.Reference2ReferenceFunction_<any, any>): Internal.Reference2ShortFunction<T>;
getOrDefault(arg0: any, arg1: number): number;
composeShort(arg0: Internal.Short2ReferenceFunction_<K>): Internal.Short2ShortFunction;
apply(arg0: K): number;
andThenReference(arg0: Internal.Short2ReferenceFunction_<any>): Internal.Reference2ReferenceFunction<K, T>;
put(arg0: any, arg1: any): any;
composeByte(arg0: Internal.Byte2ReferenceFunction_<K>): Internal.Byte2ShortFunction;
getShort(arg0: any): number;
removeShort(arg0: any): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<K, T>;
put(arg0: K, arg1: number): number;
composeDouble(arg0: Internal.Double2ReferenceFunction_<K>): Internal.Double2ShortFunction;
andThenChar(arg0: Internal.Short2CharFunction_): Internal.Reference2CharFunction<K>;
andThenObject(arg0: Internal.Short2ObjectFunction_<any>): Internal.Reference2ObjectFunction<K, T>;
applyAsInt(arg0: K): number;
size(): number;
composeLong(arg0: Internal.Long2ReferenceFunction_<K>): Internal.Long2ShortFunction;
composeChar(arg0: Internal.Char2ReferenceFunction_<K>): Internal.Char2ShortFunction;
defaultReturnValue(arg0: number): void;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, number>;
clear(): void;
getOrDefault(arg0: any, arg1: number): number;
composeFloat(arg0: Internal.Float2ReferenceFunction_<K>): Internal.Float2ShortFunction;
composeInt(arg0: Internal.Int2ReferenceFunction_<K>): Internal.Int2ShortFunction;
get(arg0: any): any;
}
type Reference2ShortFunction_<K> = ((arg0: any)=>number) | Reference2ShortFunction<K>;
abstract class MapCodec <A> extends Internal.CompressorHolder implements Internal.MapEncoder<A>, Internal.MapDecoder<A> {
constructor()
codec(): Internal.Codec<A>;
forGetter(arg0: Internal.Function_<O, A>): Internal.RecordCodecBuilder<O, A>;
flatXmap(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.MapCodec<S>;
ap(arg0: Internal.MapDecoder_<Internal.Function_<any, any>>): Internal.MapDecoder<E>;
fieldOf(arg0: string): this;
stable(): this;
setPartial(arg0: Internal.Supplier_<A>): this;
withLifecycle(arg0: Internal.Lifecycle_): Internal.MapDecoder<any>;
orElse(arg0: Internal.Consumer_<string>, arg1: A): this;
compressedBuilder(arg0: Internal.DynamicOps_<T>): Internal.RecordBuilder<T>;
map(arg0: Internal.Function_<any, any>): Internal.MapDecoder<B>;
orElseGet(arg0: Internal.Consumer_<string>, arg1: Internal.Supplier_<any>): this;
mapResult(arg0: Internal.MapCodec$ResultFunction_<A>): this;
static of(arg0: Internal.MapEncoder_<A>, arg1: Internal.MapDecoder_<A>): Internal.MapCodec<A>;
compressedDecode(arg0: Internal.DynamicOps_<T>, arg1: T): Internal.DataResult<A>;
static unit(arg0: A): Internal.MapCodec<A>;
deprecated(arg0: number): this;
xmap(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.MapCodec<S>;
dependent(arg0: Internal.MapCodec_<E>, arg1: Internal.Function_<A, Internal.Pair_<E, Internal.MapCodec_<E>>>, arg2: Internal.BiFunction_<A, E, A>): this;
orElseGet(arg0: Internal.Supplier_<any>): this;
encoder(): Internal.Encoder<A>;
keys(arg0: Internal.DynamicOps_<T>): Internal.Stream<T>;
decoder(): Internal.Decoder<A>;
static of(arg0: Internal.MapEncoder_<A>, arg1: Internal.MapDecoder_<A>, arg2: Internal.Supplier_<string>): Internal.MapCodec<A>;
orElseGet(arg0: Internal.UnaryOperator_<string>, arg1: Internal.Supplier_<any>): this;
flatMap(arg0: Internal.Function_<any, any>): Internal.MapDecoder<B>;
comap(arg0: Internal.Function_<any, any>): Internal.MapEncoder<B>;
flatComap(arg0: Internal.Function_<any, any>): Internal.MapEncoder<B>;
static unit(arg0: Internal.Supplier_<A>): Internal.MapCodec<A>;
orElse(arg0: A): this;
orElse(arg0: Internal.UnaryOperator_<string>, arg1: A): this;
set partial(arg0: Internal.Supplier_<A>)
}
type MapCodec_<A> = MapCodec<A>;
class BakedQuad implements Internal.ModelQuadView, Internal.BakedQuadAccess {
constructor($$0: number[], $$1: number, $$2: Internal.Direction_, $$3: Internal.TextureAtlasSprite_, $$4: boolean)
getTexU(idx: number): number;
getFlags(): number;
getTexV(idx: number): number;
getSprite(): Internal.TextureAtlasSprite;
getNormal(idx: number): number;
getLight(idx: number): number;
setVertices(arg0: number[]): void;
getColor(idx: number): number;
getTintIndex(): number;
isTinted(): boolean;
getZ(idx: number): number;
getColorIndex(): number;
getX(idx: number): number;
getY(idx: number): number;
getDirection(): Internal.Direction;
getVertices(): number[];
isShade(): boolean;
get flags(): number
get sprite(): Internal.TextureAtlasSprite
set vertices(arg0: number[])
get tintIndex(): number
get tinted(): boolean
get colorIndex(): number
get direction(): Internal.Direction
get vertices(): number[]
get shade(): boolean
}
type BakedQuad_ = BakedQuad;
class ItemTransform {
constructor($$0: Internal.Vector3f_, $$1: Internal.Vector3f_, $$2: Internal.Vector3f_)
hashCode(): number;
apply($$0: boolean, $$1: Internal.PoseStack_): void;
equals($$0: any): boolean;
readonly static "NO_TRANSFORM": Internal.ItemTransform;
readonly "scale": Internal.Vector3f;
readonly "rotation": Internal.Vector3f;
readonly "translation": Internal.Vector3f;
}
type ItemTransform_ = ItemTransform;
abstract class TrunkPlacer {
constructor($$0: number, $$1: number, $$2: number)
placeTrunk(arg0: Internal.LevelSimulatedReader_, arg1: Internal.BiConsumer_<BlockPos_, Internal.BlockState_>, arg2: Internal.Random_, arg3: number, arg4: BlockPos_, arg5: Internal.TreeConfiguration_): Internal.List<Internal.FoliagePlacer$FoliageAttachment>;
getTreeHeight($$0: Internal.Random_): number;
readonly static "MAX_HEIGHT": 80;
readonly static "CODEC": any;
}
type TrunkPlacer_ = TrunkPlacer;
class ExplosionEventJS$Pre extends Internal.ExplosionEventJS {
constructor(level: Internal.Level_, explosion: Internal.Explosion_)
canCancel(): boolean;
getSize(): number;
setSize(s: number): void;
get size(): number
set size(s: number)
}
type ExplosionEventJS$Pre_ = ExplosionEventJS$Pre;
interface Double2CharFunction extends it.unimi.dsi.fastutil.Function<number, string>, Internal.DoubleToIntFunction {
put(arg0: number, arg1: string): string;
composeInt(arg0: Internal.Int2DoubleFunction_): Internal.Int2CharFunction;
getOrDefault(arg0: any, arg1: string): string;
composeDouble(arg0: Internal.Double2DoubleFunction_): this;
composeObject(arg0: Internal.Object2DoubleFunction_<any>): Internal.Object2CharFunction<T>;
getOrDefault(arg0: any, arg1: any): any;
andThenDouble(arg0: Internal.Char2DoubleFunction_): Internal.Double2DoubleFunction;
composeLong(arg0: Internal.Long2DoubleFunction_): Internal.Long2CharFunction;
composeByte(arg0: Internal.Byte2DoubleFunction_): Internal.Byte2CharFunction;
defaultReturnValue(): string;
put(arg0: number, arg1: string): string;
remove(arg0: any): string;
containsKey(arg0: any): boolean;
composeFloat(arg0: Internal.Float2DoubleFunction_): Internal.Float2CharFunction;
andThenByte(arg0: Internal.Char2ByteFunction_): Internal.Double2ByteFunction;
defaultReturnValue(arg0: string): void;
get(arg0: any): string;
apply(arg0: number): string;
andThenChar(arg0: Internal.Char2CharFunction_): this;
put(arg0: any, arg1: any): any;
composeChar(arg0: Internal.Char2DoubleFunction_): Internal.Char2CharFunction;
andThenInt(arg0: Internal.Char2IntFunction_): Internal.Double2IntFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
andThenFloat(arg0: Internal.Char2FloatFunction_): Internal.Double2FloatFunction;
getOrDefault(arg0: number, arg1: string): string;
containsKey(arg0: number): boolean;
composeReference(arg0: Internal.Reference2DoubleFunction_<any>): Internal.Reference2CharFunction<T>;
size(): number;
andThenLong(arg0: Internal.Char2LongFunction_): Internal.Double2LongFunction;
composeShort(arg0: Internal.Short2DoubleFunction_): Internal.Short2CharFunction;
clear(): void;
andThenObject(arg0: Internal.Char2ObjectFunction_<any>): Internal.Double2ObjectFunction<T>;
andThenShort(arg0: Internal.Char2ShortFunction_): Internal.Double2ShortFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, string>;
get(arg0: number): string;
remove(arg0: number): string;
applyAsInt(arg0: number): number;
andThenReference(arg0: Internal.Char2ReferenceFunction_<any>): Internal.Double2ReferenceFunction<T>;
}
type Double2CharFunction_ = Double2CharFunction | ((arg0: number)=>string);
class Half extends Internal.Enum<Internal.Half> implements Internal.StringRepresentable {
static values(): Internal.Half[];
toString(): string;
getSerializedName(): string;
static valueOf($$0: string): Internal.Half;
get serializedName(): string
readonly static "TOP": Internal.Half;
readonly static "BOTTOM": Internal.Half;
}
type Half_ = Half | "bottom" | "top";
interface IntSpliterator extends Internal.Spliterator$OfInt {
forEachRemaining(arg0: any): void;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
getComparator(): Internal.Comparator<any>;
trySplit(): Internal.Spliterator<any>;
getExactSizeIfKnown(): number;
hasCharacteristics(arg0: number): boolean;
tryAdvance(arg0: Internal.Consumer_<any>): boolean;
forEachRemaining(arg0: it.unimi.dsi.fastutil.ints.IntConsumer_): void;
forEachRemaining(arg0: Internal.IntConsumer_): void;
skip(arg0: number): number;
tryAdvance(arg0: any): boolean;
tryAdvance(arg0: it.unimi.dsi.fastutil.ints.IntConsumer_): boolean;
get comparator(): Internal.Comparator<any>
get exactSizeIfKnown(): number
}
type IntSpliterator_ = IntSpliterator;
interface EventExecutor extends Internal.EventExecutorGroup {
inEventLoop(arg0: Internal.Thread_): boolean;
parent(): Internal.EventExecutorGroup;
newPromise(): Internal.Promise<V>;
next(): this;
newProgressivePromise(): Internal.ProgressivePromise<V>;
forEach(arg0: Internal.Consumer_<any>): void;
newFailedFuture(arg0: Internal.Throwable_): io.netty.util.concurrent.Future<V>;
newSucceededFuture(arg0: V): io.netty.util.concurrent.Future<V>;
spliterator(): Internal.Spliterator<Internal.EventExecutor>;
inEventLoop(): boolean;
}
type EventExecutor_ = EventExecutor;
interface FabricLootPool {
getEntries(): Internal.List<Internal.LootPoolEntryContainer>;
asVanilla(): Internal.LootPool;
getRolls(): Internal.NumberProvider;
getFunctions(): Internal.List<Internal.LootItemFunction>;
getConditions(): Internal.List<Internal.LootItemCondition>;
get entries(): Internal.List<Internal.LootPoolEntryContainer>
get rolls(): Internal.NumberProvider
get functions(): Internal.List<Internal.LootItemFunction>
get conditions(): Internal.List<Internal.LootItemCondition>
}
type FabricLootPool_ = FabricLootPool;
class CaveSurface extends Internal.Enum<Internal.CaveSurface> implements Internal.StringRepresentable {
static byName($$0: string): Internal.CaveSurface;
getY(): number;
getSerializedName(): string;
static values(): Internal.CaveSurface[];
static valueOf($$0: string): Internal.CaveSurface;
getDirection(): Internal.Direction;
get y(): number
get serializedName(): string
get direction(): Internal.Direction
readonly static "FLOOR": Internal.CaveSurface;
readonly static "CEILING": Internal.CaveSurface;
readonly static "CODEC": any;
}
type CaveSurface_ = "floor" | CaveSurface | "ceiling";
class ChannelOption <T> extends Internal.AbstractConstant<Internal.ChannelOption<T>> {
static valueOf(arg0: Internal.Class_<any>, arg1: string): Internal.ChannelOption<T>;
static newInstance(arg0: string): Internal.ChannelOption<T>;
validate(arg0: T): void;
static valueOf(arg0: string): Internal.ChannelOption<T>;
static exists(arg0: string): boolean;
readonly static "IP_TOS": Internal.ChannelOption<any>;
readonly static "IP_MULTICAST_LOOP_DISABLED": Internal.ChannelOption<any>;
readonly static "IP_MULTICAST_IF": Internal.ChannelOption<any>;
readonly static "AUTO_READ": Internal.ChannelOption<any>;
/**
* @java.lang.Deprecated(forRemoval=false, since="")
*/
readonly static "MAX_MESSAGES_PER_READ": Internal.ChannelOption<any>;
/**
* @java.lang.Deprecated(forRemoval=false, since="")
*/
readonly static "WRITE_BUFFER_HIGH_WATER_MARK": Internal.ChannelOption<any>;
readonly static "WRITE_SPIN_COUNT": Internal.ChannelOption<any>;
readonly static "SO_TIMEOUT": Internal.ChannelOption<any>;
readonly static "SO_RCVBUF": Internal.ChannelOption<any>;
/**
* @java.lang.Deprecated(forRemoval=false, since="")
*/
readonly static "WRITE_BUFFER_LOW_WATER_MARK": Internal.ChannelOption<any>;
readonly static "SO_LINGER": Internal.ChannelOption<any>;
readonly static "TCP_FASTOPEN": Internal.ChannelOption<any>;
readonly static "AUTO_CLOSE": Internal.ChannelOption<any>;
readonly static "IP_MULTICAST_ADDR": Internal.ChannelOption<any>;
readonly static "SO_KEEPALIVE": Internal.ChannelOption<any>;
readonly static "IP_MULTICAST_TTL": Internal.ChannelOption<any>;
readonly static "ALLOW_HALF_CLOSURE": Internal.ChannelOption<any>;
/**
* @java.lang.Deprecated(forRemoval=false, since="")
*/
readonly static "DATAGRAM_CHANNEL_ACTIVE_ON_REGISTRATION": Internal.ChannelOption<any>;
readonly static "MAX_MESSAGES_PER_WRITE": Internal.ChannelOption<any>;
readonly static "RCVBUF_ALLOCATOR": Internal.ChannelOption<any>;
readonly static "SO_BROADCAST": Internal.ChannelOption<any>;
readonly static "SO_BACKLOG": Internal.ChannelOption<any>;
readonly static "ALLOCATOR": Internal.ChannelOption<any>;
readonly static "CONNECT_TIMEOUT_MILLIS": Internal.ChannelOption<any>;
readonly static "TCP_FASTOPEN_CONNECT": Internal.ChannelOption<any>;
readonly static "SINGLE_EVENTEXECUTOR_PER_GROUP": Internal.ChannelOption<any>;
readonly static "SO_SNDBUF": Internal.ChannelOption<any>;
readonly static "MESSAGE_SIZE_ESTIMATOR": Internal.ChannelOption<any>;
readonly static "SO_REUSEADDR": Internal.ChannelOption<any>;
readonly static "WRITE_BUFFER_WATER_MARK": Internal.ChannelOption<any>;
readonly static "TCP_NODELAY": Internal.ChannelOption<any>;
}
type ChannelOption_<T> = ChannelOption<T>;
class VertexFormat$IndexType extends Internal.Enum<Internal.VertexFormat$IndexType> {
static values(): Internal.VertexFormat$IndexType[];
static valueOf($$0: string): Internal.VertexFormat$IndexType;
static least($$0: number): Internal.VertexFormat$IndexType;
readonly static "SHORT": Internal.VertexFormat$IndexType;
readonly "asGLType": number;
readonly static "BYTE": Internal.VertexFormat$IndexType;
readonly static "INT": Internal.VertexFormat$IndexType;
readonly "bytes": number;
}
type VertexFormat$IndexType_ = VertexFormat$IndexType | "int" | "short" | "byte";
class PBRAtlasHolder {
constructor()
getSpecularAtlas(): Internal.PBRAtlasTexture;
setSpecularAtlas(arg0: Internal.PBRAtlasTexture_): void;
cycleAnimationFrames(): void;
setNormalAtlas(arg0: Internal.PBRAtlasTexture_): void;
getNormalAtlas(): Internal.PBRAtlasTexture;
get specularAtlas(): Internal.PBRAtlasTexture
set specularAtlas(arg0: Internal.PBRAtlasTexture_)
set normalAtlas(arg0: Internal.PBRAtlasTexture_)
get normalAtlas(): Internal.PBRAtlasTexture
}
type PBRAtlasHolder_ = PBRAtlasHolder;
class EntityType <T> implements Internal.InjectedEntityTypeExtension, Internal.EntityTypeTest<Internal.Entity, T> {
constructor($$0: any_<T>, $$1: Internal.MobCategory_, $$2: boolean, $$3: boolean, $$4: boolean, $$5: boolean, $$6: Internal.ImmutableSet_<Internal.Block_>, $$7: Internal.EntityDimensions_, $$8: number, $$9: number)
isBlockDangerous($$0: Internal.BlockState_): boolean;
spawn($$0: Internal.ServerLevel_, $$1: Internal.CompoundTag_, $$2: Internal.Component_, $$3: Internal.Player_, $$4: BlockPos_, $$5: Internal.MobSpawnType_, $$6: boolean, $$7: boolean): T;
arch$holder(): Internal.Holder<Internal.EntityType<any>>;
tryCast($$0: Internal.Entity_): T;
toShortString(): string;
static loadEntitiesRecursive($$0: Internal.List_<any>, $$1: Internal.Level_): Internal.Stream<Internal.Entity>;
builtInRegistryHolder(): Internal.Holder$Reference<Internal.EntityType<any>>;
getBaseClass(): Internal.Class<any>;
clientTrackingRange(): number;
getDefaultLootTable(): ResourceLocation;
getCategory(): Internal.MobCategory;
getWidth(): number;
getAABB($$0: number, $$1: number, $$2: number): Internal.AABB;
spawn($$0: Internal.ServerLevel_, $$1: Internal.ItemStack_, $$2: Internal.Player_, $$3: BlockPos_, $$4: Internal.MobSpawnType_, $$5: boolean, $$6: boolean): Internal.Entity;
static loadEntityRecursive($$0: Internal.CompoundTag_, $$1: Internal.Level_, $$2: Internal.Function_<Internal.Entity_, Internal.Entity_>): Internal.Entity;
tryCast(arg0: any): any;
getHeight(): number;
fireImmune(): boolean;
arch$registryName(): ResourceLocation;
getDescriptionId(): string;
canSpawnFarFromPlayer(): boolean;
static by($$0: Internal.CompoundTag_): Internal.Optional<Internal.EntityType<any>>;
static getKey($$0: Internal.EntityType_<any>): ResourceLocation;
canSummon(): boolean;
updateInterval(): number;
static byString($$0: string): Internal.Optional<Internal.EntityType<any>>;
getDimensions(): Internal.EntityDimensions;
toString(): string;
create($$0: Internal.Level_): T;
static create($$0: Internal.CompoundTag_, $$1: Internal.Level_): Internal.Optional<Internal.Entity>;
trackDeltas(): boolean;
create($$0: Internal.ServerLevel_, $$1: Internal.CompoundTag_, $$2: Internal.Component_, $$3: Internal.Player_, $$4: BlockPos_, $$5: Internal.MobSpawnType_, $$6: boolean, $$7: boolean): T;
canSerialize(): boolean;
static create($$0: number, $$1: Internal.Level_): Internal.Entity;
is($$0: Internal.TagKey_<Internal.EntityType_<any>>): boolean;
static updateCustomEntityTag($$0: Internal.Level_, $$1: Internal.Player_, $$2: Internal.Entity_, $$3: Internal.CompoundTag_): void;
getDescription(): Internal.Component;
get baseClass(): Internal.Class<any>
get defaultLootTable(): ResourceLocation
get category(): Internal.MobCategory
get width(): number
get height(): number
get descriptionId(): string
get dimensions(): Internal.EntityDimensions
get description(): Internal.Component
readonly static "TURTLE": Internal.EntityType<any>;
readonly static "EVOKER": Internal.EntityType<any>;
readonly static "SHULKER_BULLET": Internal.EntityType<any>;
readonly static "ARROW": Internal.EntityType<any>;
readonly static "DOLPHIN": Internal.EntityType<any>;
readonly static "PUFFERFISH": Internal.EntityType<any>;
readonly static "HUSK": Internal.EntityType<any>;
readonly static "PANDA": Internal.EntityType<any>;
readonly static "ENDER_DRAGON": Internal.EntityType<any>;
readonly static "PILLAGER": Internal.EntityType<any>;
readonly static "GUARDIAN": Internal.EntityType<any>;
readonly static "PIG": Internal.EntityType<any>;
readonly static "WITCH": Internal.EntityType<any>;
readonly static "ITEM_FRAME": Internal.EntityType<any>;
readonly static "FURNACE_MINECART": Internal.EntityType<any>;
readonly static "AREA_EFFECT_CLOUD": Internal.EntityType<any>;
readonly static "STRAY": Internal.EntityType<any>;
readonly static "OCELOT": Internal.EntityType<any>;
readonly static "CAVE_SPIDER": Internal.EntityType<any>;
readonly static "VINDICATOR": Internal.EntityType<any>;
readonly static "CHEST_MINECART": Internal.EntityType<any>;
readonly static "TNT": Internal.EntityType<any>;
readonly static "WITHER": Internal.EntityType<any>;
readonly static "ENDER_PEARL": Internal.EntityType<any>;
readonly static "CHICKEN": Internal.EntityType<any>;
readonly static "END_CRYSTAL": Internal.EntityType<any>;
readonly static "ARMOR_STAND": Internal.EntityType<any>;
readonly static "PHANTOM": Internal.EntityType<any>;
readonly static "FIREBALL": Internal.EntityType<any>;
readonly static "SALMON": Internal.EntityType<any>;
readonly static "WITHER_SKULL": Internal.EntityType<any>;
readonly static "BAT": Internal.EntityType<any>;
readonly static "SMALL_FIREBALL": Internal.EntityType<any>;
readonly static "PAINTING": Internal.EntityType<any>;
readonly static "WOLF": Internal.EntityType<any>;
readonly static "GHAST": Internal.EntityType<any>;
readonly static "MARKER": Internal.EntityType<any>;
readonly static "ZOGLIN": Internal.EntityType<any>;
readonly static "SHEEP": Internal.EntityType<any>;
readonly static "ZOMBIE_VILLAGER": Internal.EntityType<any>;
readonly static "SPECTRAL_ARROW": Internal.EntityType<any>;
readonly static "ENTITY_TAG": "EntityTag";
readonly static "CREEPER": Internal.EntityType<any>;
readonly static "SPIDER": Internal.EntityType<any>;
readonly static "LLAMA": Internal.EntityType<any>;
readonly static "BLAZE": Internal.EntityType<any>;
readonly static "TNT_MINECART": Internal.EntityType<any>;
readonly static "GLOW_SQUID": Internal.EntityType<any>;
readonly static "FOX": Internal.EntityType<any>;
readonly static "SILVERFISH": Internal.EntityType<any>;
readonly static "SQUID": Internal.EntityType<any>;
readonly static "WITHER_SKELETON": Internal.EntityType<any>;
readonly static "ZOMBIFIED_PIGLIN": Internal.EntityType<any>;
readonly static "COD": Internal.EntityType<any>;
readonly static "SPAWNER_MINECART": Internal.EntityType<any>;
readonly static "COMMAND_BLOCK_MINECART": Internal.EntityType<any>;
readonly static "GLOW_ITEM_FRAME": Internal.EntityType<any>;
readonly static "ZOMBIE_HORSE": Internal.EntityType<any>;
readonly static "STRIDER": Internal.EntityType<any>;
readonly static "SLIME": Internal.EntityType<any>;
readonly static "MULE": Internal.EntityType<any>;
readonly static "TRADER_LLAMA": Internal.EntityType<any>;
readonly static "DROWNED": Internal.EntityType<any>;
readonly static "EVOKER_FANGS": Internal.EntityType<any>;
readonly static "MINECART": Internal.EntityType<any>;
readonly static "PIGLIN": Internal.EntityType<any>;
readonly static "EXPERIENCE_ORB": Internal.EntityType<any>;
readonly static "LLAMA_SPIT": Internal.EntityType<any>;
readonly static "TROPICAL_FISH": Internal.EntityType<any>;
readonly static "IRON_GOLEM": Internal.EntityType<any>;
readonly static "VEX": Internal.EntityType<any>;
readonly static "EXPERIENCE_BOTTLE": Internal.EntityType<any>;
readonly static "ENDERMITE": Internal.EntityType<any>;
readonly static "BOAT": Internal.EntityType<any>;
readonly static "EYE_OF_ENDER": Internal.EntityType<any>;
readonly static "WANDERING_TRADER": Internal.EntityType<any>;
readonly static "SNOW_GOLEM": Internal.EntityType<any>;
readonly static "SNOWBALL": Internal.EntityType<any>;
readonly static "VILLAGER": Internal.EntityType<any>;
readonly static "FIREWORK_ROCKET": Internal.EntityType<any>;
readonly static "LEASH_KNOT": Internal.EntityType<any>;
readonly static "RAVAGER": Internal.EntityType<any>;
readonly static "MAGMA_CUBE": Internal.EntityType<any>;
readonly static "ZOMBIE": Internal.EntityType<any>;
readonly static "CAT": Internal.EntityType<any>;
readonly static "HOGLIN": Internal.EntityType<any>;
readonly static "GOAT": Internal.EntityType<any>;
readonly static "PARROT": Internal.EntityType<any>;
readonly static "AXOLOTL": Internal.EntityType<any>;
readonly static "DRAGON_FIREBALL": Internal.EntityType<any>;
readonly static "PIGLIN_BRUTE": Internal.EntityType<any>;
readonly static "POLAR_BEAR": Internal.EntityType<any>;
readonly static "ELDER_GUARDIAN": Internal.EntityType<any>;
readonly static "ENDERMAN": Internal.EntityType<any>;
readonly static "BEE": Internal.EntityType<any>;
readonly static "POTION": Internal.EntityType<any>;
readonly static "HOPPER_MINECART": Internal.EntityType<any>;
readonly static "SKELETON": Internal.EntityType<any>;
readonly static "PLAYER": Internal.EntityType<any>;
readonly static "SHULKER": Internal.EntityType<any>;
readonly static "GIANT": Internal.EntityType<any>;
readonly static "FISHING_BOBBER": Internal.EntityType<any>;
readonly static "FALLING_BLOCK": Internal.EntityType<any>;
readonly static "COW": Internal.EntityType<any>;
readonly static "TRIDENT": Internal.EntityType<any>;
readonly static "SKELETON_HORSE": Internal.EntityType<any>;
readonly static "ITEM": Internal.EntityType<any>;
readonly static "HORSE": Internal.EntityType<any>;
readonly static "ILLUSIONER": Internal.EntityType<any>;
readonly static "LIGHTNING_BOLT": Internal.EntityType<any>;
readonly static "MOOSHROOM": Internal.EntityType<any>;
readonly static "RABBIT": Internal.EntityType<any>;
readonly static "DONKEY": Internal.EntityType<any>;
readonly static "EGG": Internal.EntityType<any>;
}
type EntityType_<T> = Special.EntityType | EntityType<T>;
class CommandRegistryEventJS extends Internal.ServerEventJS {
constructor(dispatcher: Internal.CommandDispatcher_<Internal.CommandSourceStack_>, selection: Internal.Commands$CommandSelection_)
register(command: Internal.LiteralArgumentBuilder_<Internal.CommandSourceStack_>): Internal.LiteralCommandNode<Internal.CommandSourceStack>;
isForMultiPlayer(): boolean;
getBuiltinSuggestions(): Internal.ClassWrapper<Internal.SharedSuggestionProvider>;
isForSinglePlayer(): boolean;
getCommands(): Internal.ClassWrapper<Internal.Commands>;
getArguments(): Internal.ClassWrapper<Internal.ArgumentTypeWrapper>;
get forMultiPlayer(): boolean
get builtinSuggestions(): Internal.ClassWrapper<Internal.SharedSuggestionProvider>
get forSinglePlayer(): boolean
get commands(): Internal.ClassWrapper<Internal.Commands>
get arguments(): Internal.ClassWrapper<Internal.ArgumentTypeWrapper>
readonly "selection": Internal.Commands$CommandSelection;
readonly "dispatcher": Internal.CommandDispatcher<Internal.CommandSourceStack>;
}
type CommandRegistryEventJS_ = CommandRegistryEventJS;
interface DoubleFunction <R> {
apply(arg0: number): R;
}
type DoubleFunction_<R> = DoubleFunction<R> | ((arg0: number)=>R);
class ArmorDyeRecipe extends Internal.CustomRecipe {
constructor($$0: ResourceLocation_)
getIngredients(): Internal.NonNullList<Internal.Ingredient>;
getGroup(): string;
getSerializer(): Internal.RecipeSerializer<any>;
assemble(arg0: Internal.Container_): Internal.ItemStack;
getType(): Internal.RecipeType<any>;
getToastSymbol(): Internal.ItemStack;
matches($$0: Internal.CraftingContainer_, $$1: Internal.Level_): boolean;
isIncomplete(): boolean;
canCraftInDimensions($$0: number, $$1: number): boolean;
assemble($$0: Internal.CraftingContainer_): Internal.ItemStack;
matches(arg0: Internal.Container_, arg1: Internal.Level_): boolean;
getRemainingItems($$0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
get ingredients(): Internal.NonNullList<Internal.Ingredient>
get group(): string
get serializer(): Internal.RecipeSerializer<any>
get type(): Internal.RecipeType<any>
get toastSymbol(): Internal.ItemStack
get incomplete(): boolean
}
type ArmorDyeRecipe_ = ArmorDyeRecipe;
class Criterion {
constructor($$0: Internal.CriterionTriggerInstance_)
constructor()
getTrigger(): Internal.CriterionTriggerInstance;
serializeToJson(): Internal.JsonElement;
static criterionFromNetwork($$0: Internal.FriendlyByteBuf_): Internal.Criterion;
static criterionFromJson($$0: Internal.JsonObject_, $$1: Internal.DeserializationContext_): Internal.Criterion;
static criteriaFromNetwork($$0: Internal.FriendlyByteBuf_): Internal.Map<string, Internal.Criterion>;
static criteriaFromJson($$0: Internal.JsonObject_, $$1: Internal.DeserializationContext_): Internal.Map<string, Internal.Criterion>;
serializeToNetwork($$0: Internal.FriendlyByteBuf_): void;
static serializeToNetwork($$0: Internal.Map_<string, Internal.Criterion_>, $$1: Internal.FriendlyByteBuf_): void;
get trigger(): Internal.CriterionTriggerInstance
}
type Criterion_ = Criterion;
class ClientboundLevelEventPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number, $$1: BlockPos_, $$2: number, $$3: boolean)
handle(arg0: Internal.PacketListener_): void;
getPos(): BlockPos;
write($$0: Internal.FriendlyByteBuf_): void;
getType(): number;
getData(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
isGlobalEvent(): boolean;
isSkippable(): boolean;
get pos(): BlockPos
get type(): number
get data(): number
get globalEvent(): boolean
get skippable(): boolean
}
type ClientboundLevelEventPacket_ = ClientboundLevelEventPacket;
abstract class Locale$IsoCountryCode extends Internal.Enum<Internal.Locale$IsoCountryCode> {
static valueOf(arg0: string): Internal.Locale$IsoCountryCode;
static values(): Internal.Locale$IsoCountryCode[];
readonly static "PART1_ALPHA2": any;
readonly static "PART1_ALPHA3": any;
readonly static "PART3": any;
}
type Locale$IsoCountryCode_ = Locale$IsoCountryCode | "part1_alpha2" | "part3" | "part1_alpha3";
class GeodeConfiguration implements Internal.FeatureConfiguration {
constructor($$0: Internal.GeodeBlockSettings_, $$1: Internal.GeodeLayerSettings_, $$2: Internal.GeodeCrackSettings_, $$3: number, $$4: number, $$5: boolean, $$6: Internal.IntProvider_, $$7: Internal.IntProvider_, $$8: Internal.IntProvider_, $$9: number, $$10: number, $$11: number, $$12: number)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
readonly "placementsRequireLayer0Alternate": boolean;
readonly "geodeLayerSettings": Internal.GeodeLayerSettings;
readonly "minGenOffset": number;
readonly "geodeBlockSettings": Internal.GeodeBlockSettings;
readonly "usePotentialPlacementsChance": number;
readonly "distributionPoints": Internal.IntProvider;
readonly "maxGenOffset": number;
readonly static "CHANCE_RANGE": any;
readonly "noiseMultiplier": number;
readonly "useAlternateLayer0Chance": number;
readonly "geodeCrackSettings": Internal.GeodeCrackSettings;
readonly "outerWallDistance": Internal.IntProvider;
readonly "pointOffset": Internal.IntProvider;
readonly "invalidBlocksThreshold": number;
}
type GeodeConfiguration_ = GeodeConfiguration;
interface SearchTree <T> {
search(arg0: string): Internal.List<T>;
}
type SearchTree_<T> = SearchTree<T>;
interface BlockKJS extends Internal.BlockBuilderProvider {
getBlockBuilderKJS(): Internal.BlockBuilder;
getTypeDataKJS(): Internal.CompoundTag;
setSpeedFactorKJS(v: number): void;
setFrictionKJS(v: number): void;
getBlockStatesKJS(): Internal.List<Internal.BlockState>;
setMaterialKJS(v: Internal.Material_): void;
setSoundTypeKJS(v: Internal.SoundType_): void;
setIsRandomlyTickingKJS(v: boolean): void;
setExplosionResistanceKJS(v: number): void;
setJumpFactorKJS(v: number): void;
setBlockBuilderKJS(b: Internal.BlockBuilder_): void;
setHasCollisionKJS(v: boolean): void;
get blockBuilderKJS(): Internal.BlockBuilder
get typeDataKJS(): Internal.CompoundTag
set speedFactorKJS(v: number)
set frictionKJS(v: number)
get blockStatesKJS(): Internal.List<Internal.BlockState>
set materialKJS(v: Internal.Material_)
set soundTypeKJS(v: Internal.SoundType_)
set isRandomlyTickingKJS(v: boolean)
set explosionResistanceKJS(v: number)
set jumpFactorKJS(v: number)
set blockBuilderKJS(b: Internal.BlockBuilder_)
set hasCollisionKJS(v: boolean)
}
type BlockKJS_ = BlockKJS;
class ShovelItemBuilder extends Internal.HandheldItemBuilder {
constructor(i: ResourceLocation_)
createObject(): Internal.Item;
}
type ShovelItemBuilder_ = ShovelItemBuilder;
interface DensityFunction$Visitor extends Internal.Function<Internal.DensityFunction, Internal.DensityFunction> {
andThen(arg0: Internal.Function_<any, any>): Internal.Function<Internal.DensityFunction, V>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, Internal.DensityFunction>;
}
type DensityFunction$Visitor_ = DensityFunction$Visitor;
class AddOreProperties {
constructor()
aboveBottom(y: number): Internal.VerticalAnchor;
size(s: number): this;
belowTop(y: number): Internal.VerticalAnchor;
bottom(): Internal.VerticalAnchor;
count(c: number): this;
addTarget(ruleTest: Internal.RuleTest_, targetState: BlockStatePredicate_): void;
squared(): this;
triangleHeight(absolute: Internal.VerticalAnchor_, absolute1: Internal.VerticalAnchor_): this;
triangleHeight(min: number, max: number): this;
top(): Internal.VerticalAnchor;
count(c: Internal.IntProvider_): this;
count(min: number, max: number): this;
chance(c: number): this;
uniformHeight(min: number, max: number): this;
uniformHeight(absolute: Internal.VerticalAnchor_, absolute1: Internal.VerticalAnchor_): this;
"height": Internal.HeightRangePlacement;
"retrogen": number;
"count": Internal.IntProvider;
"worldgenLayer": DecorationGenerationStep;
"chance": number;
"squared": boolean;
"noSurface": number;
"biomes": Internal.BiomeFilter;
"size": number;
"id": ResourceLocation;
"targets": Internal.List<Internal.OreConfiguration$TargetBlockState>;
}
type AddOreProperties_ = AddOreProperties;
class ClientboundKeepAlivePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
getId(): number;
isSkippable(): boolean;
get id(): number
get skippable(): boolean
}
type ClientboundKeepAlivePacket_ = ClientboundKeepAlivePacket;
class VarHandle$VarHandleDesc extends Internal.DynamicConstantDesc<Internal.VarHandle> {
toString(): string;
static ofArray(arg0: Internal.ClassDesc_): Internal.VarHandle$VarHandleDesc;
resolveConstantDesc(arg0: Internal.MethodHandles$Lookup_): any;
static ofField(arg0: Internal.ClassDesc_, arg1: string, arg2: Internal.ClassDesc_): Internal.VarHandle$VarHandleDesc;
static ofStaticField(arg0: Internal.ClassDesc_, arg1: string, arg2: Internal.ClassDesc_): Internal.VarHandle$VarHandleDesc;
varType(): Internal.ClassDesc;
}
type VarHandle$VarHandleDesc_ = VarHandle$VarHandleDesc;
class CanyonCarverConfiguration extends Internal.CarverConfiguration {
constructor($$0: number, $$1: Internal.HeightProvider_, $$2: Internal.FloatProvider_, $$3: Internal.VerticalAnchor_, $$4: Internal.CarverDebugSettings_, $$5: Internal.FloatProvider_, $$6: Internal.CanyonCarverConfiguration$CanyonShapeConfiguration_)
constructor($$0: Internal.CarverConfiguration_, $$1: Internal.FloatProvider_, $$2: Internal.CanyonCarverConfiguration$CanyonShapeConfiguration_)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
readonly "shape": Internal.CanyonCarverConfiguration$CanyonShapeConfiguration;
readonly "verticalRotation": Internal.FloatProvider;
}
type CanyonCarverConfiguration_ = CanyonCarverConfiguration;
class DataLayer {
constructor()
constructor($$0: number[])
get($$0: number, $$1: number, $$2: number): number;
getData(): number[];
copy(): this;
toString(): string;
layerToString($$0: number): string;
set($$0: number, $$1: number, $$2: number, $$3: number): void;
isEmpty(): boolean;
get data(): number[]
get empty(): boolean
readonly static "LAYER_SIZE": 128;
readonly static "SIZE": 2048;
readonly static "LAYER_COUNT": 16;
}
type DataLayer_ = DataLayer;
class ClientboundSetEquipmentPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: number, $$1: Internal.List_<Internal.Pair_<EquipmentSlot_, Internal.ItemStack_>>)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getEntity(): number;
getSlots(): Internal.List<Internal.Pair<EquipmentSlot, Internal.ItemStack>>;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
get entity(): number
get slots(): Internal.List<Internal.Pair<EquipmentSlot, Internal.ItemStack>>
get skippable(): boolean
}
type ClientboundSetEquipmentPacket_ = ClientboundSetEquipmentPacket;
class Abilities {
constructor()
addSaveData($$0: Internal.CompoundTag_): void;
getFlyingSpeed(): number;
setWalkingSpeed($$0: number): void;
getWalkingSpeed(): number;
setFlyingSpeed($$0: number): void;
loadSaveData($$0: Internal.CompoundTag_): void;
get flyingSpeed(): number
set walkingSpeed($$0: number)
get walkingSpeed(): number
set flyingSpeed($$0: number)
"instabuild": boolean;
"flying": boolean;
"invulnerable": boolean;
"mayfly": boolean;
"mayBuild": boolean;
}
type Abilities_ = Abilities;
interface FloatCollection extends Internal.FloatIterable, Internal.Collection<number> {
containsAll(arg0: Internal.FloatCollection_): boolean;
retainAll(arg0: Internal.FloatCollection_): boolean;
forEach(arg0: Internal.Consumer_<any>): void;
addAll(arg0: Internal.FloatCollection_): boolean;
removeIf(arg0: Internal.DoublePredicate_): boolean;
iterator(): Internal.FloatIterator;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
contains(arg0: number): boolean;
doubleParallelStream(): Internal.DoubleStream;
doubleStream(): Internal.DoubleStream;
parallelStream(): Internal.Stream<number>;
contains(arg0: any): boolean;
forEach(arg0: Internal.FloatConsumer_): void;
rem(arg0: number): boolean;
toArray(arg0: number[]): number[];
remove(arg0: any): boolean;
doubleIterator(): Internal.DoubleIterator;
add(arg0: any): boolean;
removeIf(arg0: Internal.Predicate_<any>): boolean;
doubleSpliterator(): Internal.DoubleSpliterator;
spliterator(): Internal.Spliterator<any>;
forEach(arg0: Internal.DoubleConsumer_): void;
removeIf(arg0: Internal.FloatPredicate_): boolean;
toFloatArray(arg0: number[]): number[];
add(arg0: number): boolean;
removeAll(arg0: Internal.FloatCollection_): boolean;
stream(): Internal.Stream<number>;
add(arg0: number): boolean;
toFloatArray(): number[];
}
type FloatCollection_ = FloatCollection;
interface LongUnaryOperator {
andThen(arg0: Internal.LongUnaryOperator_): this;
compose(arg0: Internal.LongUnaryOperator_): this;
applyAsLong(arg0: number): number;
identity(): this;
}
type LongUnaryOperator_ = LongUnaryOperator | ((arg0: number)=>number);
class IntegratedServer extends Internal.MinecraftServer {
constructor($$0: Internal.Thread_, $$1: Internal.Minecraft_, $$2: Internal.LevelStorageSource$LevelStorageAccess_, $$3: Internal.PackRepository_, $$4: Internal.WorldStem_, $$5: Internal.MinecraftSessionService_, $$6: Internal.GameProfileRepository_, $$7: Internal.GameProfileCache_, $$8: any_)
tickServer($$0: Internal.BooleanSupplier_): void;
ask($$0: Internal.Function_<any, any>): Internal.CompletableFuture<Source>;
forceSynchronousWrites(): boolean;
method_3744($$0: Internal.CrashReport_): void;
fillServerSystemReport($$0: Internal.SystemReport_): Internal.SystemReport;
getPort(): number;
getFunctionCompilationLevel(): number;
setDefaultGameType($$0: Internal.GameType_): void;
isSingleplayerOwner($$0: Internal.GameProfile_): boolean;
isCommandBlockEnabled(): boolean;
getServerDirectory(): Internal.File;
askEither($$0: Internal.Function_<any, any>): Internal.CompletableFuture<Source>;
isPublished(): boolean;
halt($$0: boolean): void;
getScaledTrackingDistance($$0: number): number;
publishServer($$0: Internal.GameType_, $$1: boolean, $$2: number): boolean;
getRateLimitPacketsPerSecond(): number;
isEpollEnabled(): boolean;
getOperatorUserPermissionLevel(): number;
stopServer(): void;
shouldRconBroadcast(): boolean;
getModdedStatus(): Internal.ModCheck;
method_3823(): boolean;
shouldInformAdmins(): boolean;
isDedicatedServer(): boolean;
alwaysAccepts(): boolean;
asKJS(): Internal.ServerJS;
setUUID($$0: Internal.UUID_): void;
getForcedGameType(): Internal.GameType;
get port(): number
get functionCompilationLevel(): number
set defaultGameType($$0: Internal.GameType_)
get commandBlockEnabled(): boolean
get serverDirectory(): Internal.File
get published(): boolean
get rateLimitPacketsPerSecond(): number
get epollEnabled(): boolean
get operatorUserPermissionLevel(): number
get moddedStatus(): Internal.ModCheck
get dedicatedServer(): boolean
set UUID($$0: Internal.UUID_)
get forcedGameType(): Internal.GameType
}
type IntegratedServer_ = IntegratedServer;
class IngredientStackJS implements Internal.IngredientJS {
constructor(i: Internal.IngredientJS_, c: number)
getVanillaItems(): Internal.Set<Internal.Item>;
x(c: number): Internal.IngredientJS;
getCount(): number;
isInvalidRecipeIngredient(): boolean;
toString(): string;
getStacks(): Internal.Set<Internal.ItemStackJS>;
asIngredientStack(): this;
getItemIds(): Internal.Set<string>;
copy(): Internal.Copyable;
test(stack: Internal.ItemStackJS_): boolean;
static stackOf(in_: Internal.IngredientJS_): Internal.IngredientStackJS;
isEmpty(): boolean;
getIngredient(): Internal.IngredientJS;
toJson(): Internal.JsonElement;
testVanillaItem(item: Internal.Item_): boolean;
filter(filter: Internal.IngredientJS_): Internal.IngredientJS;
not(): Internal.IngredientJS;
anyStackMatches(ingredient: Internal.IngredientJS_): boolean;
createVanillaIngredient(): Internal.Ingredient;
getVanillaPredicate(): Internal.Predicate<Internal.ItemStack>;
getFirst(): Internal.ItemStackJS;
unwrapStackIngredient(): Internal.List<Internal.IngredientJS>;
withCount(count: number): Internal.IngredientJS;
testVanilla(stack: Internal.ItemStack_): boolean;
get vanillaItems(): Internal.Set<Internal.Item>
get count(): number
get invalidRecipeIngredient(): boolean
get stacks(): Internal.Set<Internal.ItemStackJS>
get itemIds(): Internal.Set<string>
get empty(): boolean
get ingredient(): Internal.IngredientJS
get vanillaPredicate(): Internal.Predicate<Internal.ItemStack>
get first(): Internal.ItemStackJS
"ingredientKey": string;
"countKey": string;
"ingredient": Internal.IngredientJS;
}
type IngredientStackJS_ = IngredientStackJS;
class DayOfWeek extends Internal.Enum<Internal.DayOfWeek> implements Internal.TemporalAccessor, Internal.TemporalAdjuster {
minus(arg0: number): this;
plus(arg0: number): this;
static from(arg0: Internal.TemporalAccessor_): Internal.DayOfWeek;
adjustInto(arg0: Internal.Temporal_): Internal.Temporal;
static values(): Internal.DayOfWeek[];
query(arg0: Internal.TemporalQuery_<R>): R;
getDisplayName(arg0: Internal.TextStyle_, arg1: Internal.Locale_): string;
range(arg0: Internal.TemporalField_): Internal.ValueRange;
static of(arg0: number): Internal.DayOfWeek;
get(arg0: Internal.TemporalField_): number;
getLong(arg0: Internal.TemporalField_): number;
getValue(): number;
static valueOf(arg0: string): Internal.DayOfWeek;
isSupported(arg0: Internal.TemporalField_): boolean;
get value(): number
readonly static "SUNDAY": Internal.DayOfWeek;
readonly static "SATURDAY": Internal.DayOfWeek;
readonly static "THURSDAY": Internal.DayOfWeek;
readonly static "FRIDAY": Internal.DayOfWeek;
readonly static "MONDAY": Internal.DayOfWeek;
readonly static "WEDNESDAY": Internal.DayOfWeek;
readonly static "TUESDAY": Internal.DayOfWeek;
}
type DayOfWeek_ = DayOfWeek | "tuesday" | "friday" | "thursday" | "monday" | "saturday" | "sunday" | "wednesday";
interface ClientboundLevelChunkPacketData$BlockEntityTagOutput {
accept(arg0: BlockPos_, arg1: Internal.BlockEntityType_<any>, arg2: Internal.CompoundTag_): void;
}
type ClientboundLevelChunkPacketData$BlockEntityTagOutput_ = ((arg0: BlockPos, arg1: Internal.BlockEntityType<any>, arg2: Internal.CompoundTag)=>void) | ClientboundLevelChunkPacketData$BlockEntityTagOutput;
interface WrappedJS {
}
type WrappedJS_ = WrappedJS;
class StringRange {
constructor(arg0: number, arg1: number)
static at(arg0: number): Internal.StringRange;
getStart(): number;
hashCode(): number;
static encompassing(arg0: Internal.StringRange_, arg1: Internal.StringRange_): Internal.StringRange;
getEnd(): number;
toString(): string;
get(arg0: string): string;
get(arg0: Internal.ImmutableStringReader_): string;
isEmpty(): boolean;
equals(arg0: any): boolean;
getLength(): number;
static between(arg0: number, arg1: number): Internal.StringRange;
get start(): number
get end(): number
get empty(): boolean
get length(): number
}
type StringRange_ = StringRange;
class ClientTickEventJS extends Internal.ClientEventJS {
constructor()
}
type ClientTickEventJS_ = ClientTickEventJS;
interface SoundEventListener {
onPlaySound(arg0: Internal.SoundInstance_, arg1: Internal.WeighedSoundEvents_): void;
}
type SoundEventListener_ = SoundEventListener;
class EnvironmentScanPlacement extends Internal.PlacementModifier {
type(): Internal.PlacementModifierType<any>;
static scanningFor($$0: Internal.Direction_, $$1: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_, $$2: number): Internal.EnvironmentScanPlacement;
getPositions($$0: Internal.PlacementContext_, $$1: Internal.Random_, $$2: BlockPos_): Internal.Stream<BlockPos>;
static scanningFor($$0: Internal.Direction_, $$1: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_, $$2: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_, $$3: number): Internal.EnvironmentScanPlacement;
readonly static "CODEC": any;
}
type EnvironmentScanPlacement_ = EnvironmentScanPlacement;
interface FloatConsumer extends Internal.DoubleConsumer, Internal.Consumer<number> {
andThen(arg0: Internal.FloatConsumer_): this;
accept(arg0: number): void;
andThen(arg0: Internal.Consumer_<any>): Internal.Consumer<number>;
accept(arg0: any): void;
accept(arg0: number): void;
andThen(arg0: Internal.DoubleConsumer_): Internal.DoubleConsumer;
accept(arg0: number): void;
}
type FloatConsumer_ = FloatConsumer | ((arg0: number)=>void);
interface ListIterator <E> extends Internal.Iterator<E> {
nextIndex(): number;
hasPrevious(): boolean;
remove(): void;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
next(): E;
previous(): E;
hasNext(): boolean;
add(arg0: E): void;
set(arg0: E): void;
previousIndex(): number;
}
type ListIterator_<E> = ListIterator<E>;
interface ChannelId extends Internal.Comparable<Internal.ChannelId>, Internal.Serializable {
asShortText(): string;
asLongText(): string;
}
type ChannelId_ = ChannelId;
class Donkey extends Internal.AbstractChestedHorse {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
alwaysAccepts(): boolean;
canMate($$0: Internal.Animal_): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
asKJS(): Internal.EntityJS;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): Internal.AgeableMob;
}
type Donkey_ = Donkey;
class BlockLeftClickEventJS extends Internal.PlayerEventJS {
constructor(player: Internal.Player_, hand: Hand_, pos: BlockPos_, direction: Internal.Direction_)
getFacing(): Internal.Direction;
getEntity(): Internal.EntityJS;
canCancel(): boolean;
getItem(): Internal.ItemStackJS;
getBlock(): Internal.BlockContainerJS;
get facing(): Internal.Direction
get entity(): Internal.EntityJS
get item(): Internal.ItemStackJS
get block(): Internal.BlockContainerJS
}
type BlockLeftClickEventJS_ = BlockLeftClickEventJS;
interface ChangeListener <T> {
onChanged(arg0: T): void;
}
type ChangeListener_<T> = ChangeListener<T> | ((arg0: T)=>void);
class ClientboundCommandSuggestionsPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: number, $$1: Internal.Suggestions_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getSuggestions(): Internal.Suggestions;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
getId(): number;
get suggestions(): Internal.Suggestions
get skippable(): boolean
get id(): number
}
type ClientboundCommandSuggestionsPacket_ = ClientboundCommandSuggestionsPacket;
class SkinManager {
constructor($$0: Internal.TextureManager_, $$1: Internal.File_, $$2: Internal.MinecraftSessionService_)
getInsecureSkinInformation($$0: Internal.GameProfile_): Internal.Map<Internal.MinecraftProfileTexture$Type, Internal.MinecraftProfileTexture>;
registerSkins($$0: Internal.GameProfile_, $$1: Internal.SkinManager$SkinTextureCallback_, $$2: boolean): void;
registerTexture($$0: Internal.MinecraftProfileTexture_, $$1: Internal.MinecraftProfileTexture$Type_): ResourceLocation;
readonly static "PROPERTY_TEXTURES": "textures";
}
type SkinManager_ = SkinManager;
interface SessionEventListener {
onStartGameSession(arg0: Internal.GameSession_): void;
onLeaveGameSession(arg0: Internal.GameSession_): void;
readonly static "NONE": any;
}
type SessionEventListener_ = SessionEventListener;
interface FlyingAnimal {
isFlying(): boolean;
get flying(): boolean
}
type FlyingAnimal_ = FlyingAnimal;
abstract class ServerboundMovePlayerPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
handle(arg0: Internal.PacketListener_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
hasRotation(): boolean;
isOnGround(): boolean;
getYRot($$0: number): number;
getX($$0: number): number;
getY($$0: number): number;
hasPosition(): boolean;
isSkippable(): boolean;
getZ($$0: number): number;
getXRot($$0: number): number;
get onGround(): boolean
get skippable(): boolean
}
type ServerboundMovePlayerPacket_ = ServerboundMovePlayerPacket;
class ClientLoggedInEventJS extends Internal.ClientEventJS {
constructor()
}
type ClientLoggedInEventJS_ = ClientLoggedInEventJS;
class NoiseChunk implements Internal.DensityFunction$ContextProvider, Internal.DensityFunction$FunctionContext {
updateForZ($$0: number, $$1: number): void;
getBlender(): Internal.Blender;
updateForY($$0: number, $$1: number): void;
stopInterpolation(): void;
selectCellYZ($$0: number, $$1: number): void;
updateForX($$0: number, $$1: number): void;
aquifer(): Internal.Aquifer;
swapSlices(): void;
forIndex(arg0: number): Internal.DensityFunction$FunctionContext;
blockX(): number;
static forColumn($$0: number, $$1: number, $$2: number, $$3: number, $$4: Internal.NoiseRouter_, $$5: Internal.NoiseGeneratorSettings_, $$6: Internal.Aquifer$FluidPicker_): Internal.NoiseChunk;
forIndex($$0: number): this;
initializeForFirstCellX(): void;
fillAllDirectly($$0: number[], $$1: Internal.DensityFunction_): void;
static forChunk($$0: Internal.ChunkAccess_, $$1: Internal.NoiseRouter_, $$2: Internal.Supplier_<Internal.DensityFunctions$BeardifierOrMarker_>, $$3: Internal.NoiseGeneratorSettings_, $$4: Internal.Aquifer$FluidPicker_, $$5: Internal.Blender_): Internal.NoiseChunk;
blockZ(): number;
preliminarySurfaceLevel($$0: number, $$1: number): number;
advanceCellX($$0: number): void;
blockY(): number;
get blender(): Internal.Blender
}
type NoiseChunk_ = NoiseChunk;
class FluidBuilder extends Internal.BuilderBase<Internal.FlowingFluid> {
constructor(i: ResourceLocation_)
bucketColor(c: Internal.Color_): this;
flowingTexture(id: ResourceLocation_): this;
createAdditionalObjects(): void;
noBucket(): this;
luminosity(luminosity: number): this;
gaseous(): this;
builtinTextures(): this;
stillTexture(id: ResourceLocation_): this;
createObject(): any;
viscosity(viscosity: number): this;
getRegistryType(): Internal.RegistryObjectBuilderTypes<Internal.Fluid>;
displayName(name: string): Internal.BuilderBase<Internal.FlowingFluid>;
createAttributes(): Internal.ArchitecturyFluidAttributes;
thickTexture(color: Internal.Color_): this;
rarity(rarity: Rarity_): this;
color(c: Internal.Color_): this;
density(density: number): this;
noBlock(): this;
thinTexture(color: Internal.Color_): this;
temperature(temperature: number): this;
get registryType(): Internal.RegistryObjectBuilderTypes<Internal.Fluid>
"bucketItem": Internal.FluidBucketItemBuilder;
"attributes": Internal.ArchitecturyFluidAttributes;
"flowingFluid": Internal.FlowingFluidBuilder;
"block": Internal.FluidBlockBuilder;
}
type FluidBuilder_ = FluidBuilder;
class FancyTrunkPlacer extends Internal.TrunkPlacer {
constructor($$0: number, $$1: number, $$2: number)
placeTrunk($$0: Internal.LevelSimulatedReader_, $$1: Internal.BiConsumer_<BlockPos_, Internal.BlockState_>, $$2: Internal.Random_, $$3: number, $$4: BlockPos_, $$5: Internal.TreeConfiguration_): Internal.List<Internal.FoliagePlacer$FoliageAttachment>;
readonly static "CODEC": any;
}
type FancyTrunkPlacer_ = FancyTrunkPlacer;
interface BakedQuadAccess {
setVertices(arg0: number[]): void;
set vertices(arg0: number[])
}
type BakedQuadAccess_ = BakedQuadAccess;
interface Short2CharFunction extends Internal.IntUnaryOperator, it.unimi.dsi.fastutil.Function<number, string> {
put(arg0: number, arg1: string): string;
composeLong(arg0: Internal.Long2ShortFunction_): Internal.Long2CharFunction;
getOrDefault(arg0: any, arg1: string): string;
put(arg0: number, arg1: string): string;
get(arg0: number): string;
andThenLong(arg0: Internal.Char2LongFunction_): Internal.Short2LongFunction;
andThenShort(arg0: Internal.Char2ShortFunction_): Internal.Short2ShortFunction;
composeObject(arg0: Internal.Object2ShortFunction_<any>): Internal.Object2CharFunction<T>;
getOrDefault(arg0: any, arg1: any): any;
defaultReturnValue(): string;
andThen(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
remove(arg0: any): string;
composeReference(arg0: Internal.Reference2ShortFunction_<any>): Internal.Reference2CharFunction<T>;
apply(arg0: number): string;
containsKey(arg0: any): boolean;
andThenFloat(arg0: Internal.Char2FloatFunction_): Internal.Short2FloatFunction;
remove(arg0: number): string;
compose(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
defaultReturnValue(arg0: string): void;
applyAsInt(arg0: number): number;
composeInt(arg0: Internal.Int2ShortFunction_): Internal.Int2CharFunction;
get(arg0: any): string;
put(arg0: any, arg1: any): any;
containsKey(arg0: number): boolean;
getOrDefault(arg0: number, arg1: string): string;
composeByte(arg0: Internal.Byte2ShortFunction_): Internal.Byte2CharFunction;
composeShort(arg0: Internal.Short2ShortFunction_): this;
andThenDouble(arg0: Internal.Char2DoubleFunction_): Internal.Short2DoubleFunction;
andThenReference(arg0: Internal.Char2ReferenceFunction_<any>): Internal.Short2ReferenceFunction<T>;
andThenChar(arg0: Internal.Char2CharFunction_): this;
composeDouble(arg0: Internal.Double2ShortFunction_): Internal.Double2CharFunction;
size(): number;
composeFloat(arg0: Internal.Float2ShortFunction_): Internal.Float2CharFunction;
clear(): void;
andThenInt(arg0: Internal.Char2IntFunction_): Internal.Short2IntFunction;
andThenObject(arg0: Internal.Char2ObjectFunction_<any>): Internal.Short2ObjectFunction<T>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, string>;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
andThenByte(arg0: Internal.Char2ByteFunction_): Internal.Short2ByteFunction;
composeChar(arg0: Internal.Char2ShortFunction_): Internal.Char2CharFunction;
}
type Short2CharFunction_ = Short2CharFunction | ((arg0: number)=>string);
abstract class FileSystem implements Internal.Closeable {
getSeparator(): string;
getRootDirectories(): Internal.Iterable<Internal.Path>;
supportedFileAttributeViews(): Internal.Set<string>;
getFileStores(): Internal.Iterable<Internal.FileStore>;
isOpen(): boolean;
newWatchService(): Internal.WatchService;
close(): void;
getUserPrincipalLookupService(): Internal.UserPrincipalLookupService;
provider(): Internal.FileSystemProvider;
getPath(arg0: string, ...arg1: string[]): Internal.Path;
isReadOnly(): boolean;
getPathMatcher(arg0: string): Internal.PathMatcher;
get separator(): string
get rootDirectories(): Internal.Iterable<Internal.Path>
get fileStores(): Internal.Iterable<Internal.FileStore>
get open(): boolean
get userPrincipalLookupService(): Internal.UserPrincipalLookupService
get readOnly(): boolean
}
type FileSystem_ = FileSystem;
class SculkSensorPhase extends Internal.Enum<Internal.SculkSensorPhase> implements Internal.StringRepresentable {
static values(): Internal.SculkSensorPhase[];
toString(): string;
static valueOf($$0: string): Internal.SculkSensorPhase;
getSerializedName(): string;
get serializedName(): string
readonly static "ACTIVE": Internal.SculkSensorPhase;
readonly static "COOLDOWN": Internal.SculkSensorPhase;
readonly static "INACTIVE": Internal.SculkSensorPhase;
}
type SculkSensorPhase_ = "inactive" | "active" | SculkSensorPhase | "cooldown";
interface AttributedCharacterIterator extends Internal.CharacterIterator {
getAttributes(): Internal.Map<Internal.AttributedCharacterIterator$Attribute, any>;
getRunStart(arg0: Internal.AttributedCharacterIterator$Attribute_): number;
getRunLimit(): number;
getAttribute(arg0: Internal.AttributedCharacterIterator$Attribute_): any;
getAllAttributeKeys(): Internal.Set<Internal.AttributedCharacterIterator$Attribute>;
getRunLimit(arg0: Internal.AttributedCharacterIterator$Attribute_): number;
getRunStart(): number;
getRunLimit(arg0: Internal.Set_<any>): number;
getRunStart(arg0: Internal.Set_<any>): number;
get attributes(): Internal.Map<Internal.AttributedCharacterIterator$Attribute, any>
get runLimit(): number
get allAttributeKeys(): Internal.Set<Internal.AttributedCharacterIterator$Attribute>
get runStart(): number
}
type AttributedCharacterIterator_ = AttributedCharacterIterator;
class RecipeManager extends Internal.SimpleJsonResourceReloadListener implements Internal.IdentifiableResourceReloadListener {
constructor()
getRecipeIds(): Internal.Stream<ResourceLocation>;
getRecipeFor($$0: Internal.RecipeType_<T>, $$1: C, $$2: Internal.Level_): Internal.Optional<T>;
replaceRecipes($$0: Internal.Iterable_<Internal.Recipe_<any>>): void;
hadErrorsLoading(): boolean;
byKey($$0: ResourceLocation_): Internal.Optional<any>;
getRecipes(): Internal.Collection<Internal.Recipe<any>>;
getFabricDependencies(): Internal.Collection<any>;
getRemainingItemsFor($$0: Internal.RecipeType_<T>, $$1: C, $$2: Internal.Level_): Internal.NonNullList<Internal.ItemStack>;
getAllRecipesFor($$0: Internal.RecipeType_<T>): Internal.List<T>;
static fromJson($$0: ResourceLocation_, $$1: Internal.JsonObject_): Internal.Recipe<any>;
getName(): string;
getRecipesFor($$0: Internal.RecipeType_<T>, $$1: C, $$2: Internal.Level_): Internal.List<T>;
getFabricId(): ResourceLocation;
get recipeIds(): Internal.Stream<ResourceLocation>
get recipes(): Internal.Collection<Internal.Recipe<any>>
get fabricDependencies(): Internal.Collection<any>
get name(): string
get fabricId(): ResourceLocation
"byName": Internal.Map<ResourceLocation, Internal.Recipe<any>>;
"recipes": Internal.Map<Internal.RecipeType<any>, Internal.Map<ResourceLocation, Internal.Recipe<any>>>;
}
type RecipeManager_ = RecipeManager;
interface LevelRendererAccessor {
getRenderBuffers(): Internal.RenderBuffers;
setRenderBuffers(arg0: Internal.RenderBuffers_): void;
invokeSetupRender(arg0: Internal.Camera_, arg1: Internal.Frustum_, arg2: boolean, arg3: boolean): void;
getEntityRenderDispatcher(): Internal.EntityRenderDispatcher;
getLevel(): Internal.ClientLevel;
invokeRenderEntity(arg0: Internal.Entity_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Internal.PoseStack_, arg6: Internal.MultiBufferSource_): void;
invokeRenderChunkLayer(arg0: Internal.RenderType_, arg1: Internal.PoseStack_, arg2: number, arg3: number, arg4: number, arg5: com.mojang.math.Matrix4f_): void;
shouldRegenerateClouds(): boolean;
setShouldRegenerateClouds(arg0: boolean): void;
get renderBuffers(): Internal.RenderBuffers
set renderBuffers(arg0: Internal.RenderBuffers_)
get entityRenderDispatcher(): Internal.EntityRenderDispatcher
get level(): Internal.ClientLevel
set shouldRegenerateClouds(arg0: boolean)
}
type LevelRendererAccessor_ = LevelRendererAccessor;
interface ObjectInput extends Internal.AutoCloseable, Internal.DataInput {
read(arg0: number[], arg1: number, arg2: number): number;
read(): number;
close(): void;
available(): number;
read(arg0: number[]): number;
skip(arg0: number): number;
readObject(): any;
}
type ObjectInput_ = ObjectInput;
class MethodSignature {
hashCode(): number;
toString(): string;
static of(...types: Internal.Class_<any>[]): Internal.MethodSignature;
matches(actualArguments: Internal.MethodSignature_, data: Internal.SharedContextData_): boolean;
equals(obj: any): boolean;
readonly static "DOUBLE": Internal.MethodSignature;
readonly static "STRING": Internal.MethodSignature;
readonly static "SHORT": Internal.MethodSignature;
readonly static "EMPTY": Internal.MethodSignature;
readonly static "BYTE": Internal.MethodSignature;
readonly static "INT": Internal.MethodSignature;
readonly static "BOOLEAN": Internal.MethodSignature;
readonly static "FLOAT": Internal.MethodSignature;
readonly "types": Internal.Class<any>[];
readonly static "OBJECT_ARRAY": Internal.MethodSignature;
readonly static "OBJECT": Internal.MethodSignature;
readonly static "LONG": Internal.MethodSignature;
readonly static "CHAR": Internal.MethodSignature;
}
type MethodSignature_ = MethodSignature;
interface Spliterator <T> {
forEachRemaining(arg0: Internal.Consumer_<any>): void;
getComparator(): Internal.Comparator<any>;
getExactSizeIfKnown(): number;
hasCharacteristics(arg0: number): boolean;
tryAdvance(arg0: Internal.Consumer_<any>): boolean;
characteristics(): number;
estimateSize(): number;
trySplit(): this;
get comparator(): Internal.Comparator<any>
get exactSizeIfKnown(): number
readonly static "SORTED": 4;
readonly static "IMMUTABLE": 1024;
readonly static "DISTINCT": 1;
readonly static "CONCURRENT": 4096;
readonly static "ORDERED": 16;
readonly static "NONNULL": 256;
readonly static "SUBSIZED": 16384;
readonly static "SIZED": 64;
}
type Spliterator_<T> = Spliterator<T>;
interface EquipmentSlotProvider {
getPreferredEquipmentSlot(arg0: Internal.ItemStack_): EquipmentSlot;
}
type EquipmentSlotProvider_ = ((arg0: Internal.ItemStack)=>EquipmentSlot_) | EquipmentSlotProvider;
class Strider extends Internal.Animal implements Internal.ItemSteerable, Internal.Saddleable {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
static createAttributes(): Internal.AttributeSupplier$Builder;
travel($$0: Vec3_): void;
getDismountLocationForPassenger($$0: Internal.LivingEntity_): Vec3;
getControllingPassenger(): Internal.Entity;
asKJS(): Internal.EntityJS;
method_5992($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
travelWithInput($$0: Vec3_): void;
travel($$0: Internal.Mob_, $$1: Internal.ItemBasedSteering_, $$2: Vec3_): boolean;
isFood($$0: Internal.ItemStack_): boolean;
boost(): boolean;
equipSaddle($$0: Internal.SoundSource_): void;
canStandOnFluid($$0: Internal.FluidState_): boolean;
isOnFire(): boolean;
checkSpawnObstruction($$0: Internal.LevelReader_): boolean;
method_5749($$0: Internal.CompoundTag_): void;
getSteeringSpeed(): number;
setSuffocating($$0: boolean): void;
getComponent(key: Internal.ComponentKey_<C>): C;
isSuffocating(): boolean;
canBeControlledByRider(): boolean;
isSaddled(): boolean;
getPassengersRidingOffset(): number;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): this;
method_5652($$0: Internal.CompoundTag_): void;
tick(): void;
getBreedOffspring(arg0: Internal.ServerLevel_, arg1: Internal.AgeableMob_): Internal.AgeableMob;
getWalkTargetValue($$0: BlockPos_, $$1: Internal.LevelReader_): number;
isSensitiveToWater(): boolean;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
static checkStriderSpawnRules($$0: Internal.EntityType_<Internal.Strider_>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
onSyncedDataUpdated($$0: Internal.EntityDataAccessor_<any>): void;
alwaysAccepts(): boolean;
getLeashOffset(): Vec3;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getMoveSpeed(): number;
isSaddleable(): boolean;
foodEatenKJS(is: Internal.ItemStack_): void;
get controllingPassenger(): Internal.Entity
get onFire(): boolean
get steeringSpeed(): number
set suffocating($$0: boolean)
get suffocating(): boolean
get saddled(): boolean
get passengersRidingOffset(): number
get sensitiveToWater(): boolean
get leashOffset(): Vec3
get moveSpeed(): number
get saddleable(): boolean
}
type Strider_ = Strider;
class LanguageInfo implements com.mojang.bridge.game.Language, Internal.Comparable<Internal.LanguageInfo> {
constructor($$0: string, $$1: string, $$2: string, $$3: boolean)
hashCode(): number;
toString(): string;
compareTo($$0: Internal.LanguageInfo_): number;
getCode(): string;
getName(): string;
isBidirectional(): boolean;
equals($$0: any): boolean;
compareTo(arg0: any): number;
getRegion(): string;
get code(): string
get name(): string
get bidirectional(): boolean
get region(): string
}
type LanguageInfo_ = LanguageInfo;
class LegacySinglePoolElement extends Internal.SinglePoolElement {
getType(): Internal.StructurePoolElementType<any>;
toString(): string;
get type(): Internal.StructurePoolElementType<any>
readonly static "CODEC": any;
}
type LegacySinglePoolElement_ = LegacySinglePoolElement;
class RaidDebugRenderer implements Internal.DebugRenderer$SimpleDebugRenderer {
constructor($$0: Internal.Minecraft_)
setRaidCenters($$0: Internal.Collection_<BlockPos_>): void;
render($$0: Internal.PoseStack_, $$1: Internal.MultiBufferSource_, $$2: number, $$3: number, $$4: number): void;
clear(): void;
set raidCenters($$0: Internal.Collection_<BlockPos_>)
}
type RaidDebugRenderer_ = RaidDebugRenderer;
class MobSpawnType extends Internal.Enum<Internal.MobSpawnType> {
static valueOf($$0: string): Internal.MobSpawnType;
static values(): Internal.MobSpawnType[];
readonly static "SPAWNER": Internal.MobSpawnType;
readonly static "BREEDING": Internal.MobSpawnType;
readonly static "CHUNK_GENERATION": Internal.MobSpawnType;
readonly static "EVENT": Internal.MobSpawnType;
readonly static "MOB_SUMMONED": Internal.MobSpawnType;
readonly static "CONVERSION": Internal.MobSpawnType;
readonly static "TRIGGERED": Internal.MobSpawnType;
readonly static "COMMAND": Internal.MobSpawnType;
readonly static "STRUCTURE": Internal.MobSpawnType;
readonly static "JOCKEY": Internal.MobSpawnType;
readonly static "PATROL": Internal.MobSpawnType;
readonly static "DISPENSER": Internal.MobSpawnType;
readonly static "REINFORCEMENT": Internal.MobSpawnType;
readonly static "BUCKET": Internal.MobSpawnType;
readonly static "SPAWN_EGG": Internal.MobSpawnType;
readonly static "NATURAL": Internal.MobSpawnType;
}
type MobSpawnType_ = "bucket" | "spawner" | "chunk_generation" | "spawn_egg" | "triggered" | "breeding" | "dispenser" | "mob_summoned" | "reinforcement" | "event" | "patrol" | "jockey" | "command" | "natural" | MobSpawnType | "structure" | "conversion";
class ScheduledEvent {
reschedule(): void;
reschedule(timer: number): this;
getData(): any;
isUsingTicks(): boolean;
getTimerDuration(): number;
getTimer(): number;
getEndTime(): number;
getServer(): Internal.ServerJS;
get data(): any
get usingTicks(): boolean
get timerDuration(): number
get timer(): number
get endTime(): number
get server(): Internal.ServerJS
}
type ScheduledEvent_ = ScheduledEvent;
class Stack <E> extends Internal.Vector<E> {
constructor()
empty(): boolean;
peek(): E;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
stream(): Internal.Stream<E>;
parallelStream(): Internal.Stream<E>;
search(arg0: any): number;
pop(): E;
push(arg0: E): E;
}
type Stack_<E> = Stack<E>;
interface DoubleUnaryOperator {
compose(arg0: Internal.DoubleUnaryOperator_): this;
andThen(arg0: Internal.DoubleUnaryOperator_): this;
identity(): this;
applyAsDouble(arg0: number): number;
}
type DoubleUnaryOperator_ = ((arg0: number)=>number) | DoubleUnaryOperator;
class StructureFeatureManager {
constructor($$0: Internal.LevelAccessor_, $$1: Internal.WorldGenSettings_, $$2: any_)
getStructureAt($$0: BlockPos_, $$1: Internal.ConfiguredStructureFeature_<any, any>): Internal.StructureStart;
registryAccess(): Internal.RegistryAccess;
getStartForFeature($$0: Internal.SectionPos_, $$1: Internal.ConfiguredStructureFeature_<any, any>, $$2: Internal.FeatureAccess_): Internal.StructureStart;
addReference($$0: Internal.StructureStart_): void;
forWorldGenRegion($$0: Internal.WorldGenRegion_): this;
getStructureWithPieceAt($$0: BlockPos_, $$1: Internal.ConfiguredStructureFeature_<any, any>): Internal.StructureStart;
addReferenceForFeature($$0: Internal.SectionPos_, $$1: Internal.ConfiguredStructureFeature_<any, any>, $$2: number, $$3: Internal.FeatureAccess_): void;
getAllStructuresAt($$0: BlockPos_): Internal.Map<Internal.ConfiguredStructureFeature<any, any>, Internal.LongSet>;
startsForFeature($$0: Internal.SectionPos_, $$1: Internal.ConfiguredStructureFeature_<any, any>): Internal.List<Internal.StructureStart>;
startsForFeature($$0: Internal.SectionPos_, $$1: Internal.Predicate_<Internal.ConfiguredStructureFeature_<any, any>>): Internal.List<Internal.StructureStart>;
checkStructurePresence($$0: Internal.ChunkPos_, $$1: Internal.ConfiguredStructureFeature_<any, any>, $$2: boolean): Internal.StructureCheckResult;
shouldGenerateFeatures(): boolean;
setStartForFeature($$0: Internal.SectionPos_, $$1: Internal.ConfiguredStructureFeature_<any, any>, $$2: Internal.StructureStart_, $$3: Internal.FeatureAccess_): void;
hasAnyStructureAt($$0: BlockPos_): boolean;
getStructureWithPieceAt($$0: BlockPos_, $$1: Internal.ResourceKey_<Internal.ConfiguredStructureFeature_<any, any>>): Internal.StructureStart;
structureHasPieceAt($$0: BlockPos_, $$1: Internal.StructureStart_): boolean;
fillStartsForFeature($$0: Internal.ConfiguredStructureFeature_<any, any>, $$1: Internal.LongSet_, $$2: Internal.Consumer_<Internal.StructureStart_>): void;
}
type StructureFeatureManager_ = StructureFeatureManager;
interface Thread$UncaughtExceptionHandler {
uncaughtException(arg0: Internal.Thread_, arg1: Internal.Throwable_): void;
}
type Thread$UncaughtExceptionHandler_ = ((arg0: Internal.Thread, arg1: Internal.Throwable)=>void) | Thread$UncaughtExceptionHandler;
interface ListenableRegistry <T> {
get(registry: Internal.Registry_<T>): this;
fabric_getRemapEvent(): net.fabricmc.fabric.api.event.Event<Internal.RegistryIdRemapCallback<T>>;
fabric_getAddObjectEvent(): net.fabricmc.fabric.api.event.Event<Internal.RegistryEntryAddedCallback<T>>;
fabric_getRemoveObjectEvent(): net.fabricmc.fabric.api.event.Event<Internal.RegistryEntryRemovedCallback<T>>;
}
type ListenableRegistry_<T> = ListenableRegistry<T>;
class NearestVisibleLivingEntities {
constructor($$0: Internal.LivingEntity_, $$1: Internal.List_<Internal.LivingEntity_>)
findClosest($$0: Internal.Predicate_<Internal.LivingEntity_>): Internal.Optional<Internal.LivingEntity>;
contains($$0: Internal.Predicate_<Internal.LivingEntity_>): boolean;
contains($$0: Internal.LivingEntity_): boolean;
static empty(): Internal.NearestVisibleLivingEntities;
findAll($$0: Internal.Predicate_<Internal.LivingEntity_>): Internal.Iterable<Internal.LivingEntity>;
find($$0: Internal.Predicate_<Internal.LivingEntity_>): Internal.Stream<Internal.LivingEntity>;
}
type NearestVisibleLivingEntities_ = NearestVisibleLivingEntities;
interface ChronoLocalDate extends Internal.Comparable<Internal.ChronoLocalDate>, Internal.Temporal, Internal.TemporalAdjuster {
lengthOfYear(): number;
until(arg0: Internal.ChronoLocalDate_): Internal.ChronoPeriod;
plus(arg0: Internal.TemporalAmount_): this;
isAfter(arg0: Internal.ChronoLocalDate_): boolean;
compareTo(arg0: any): number;
getEra(): Internal.Era;
with(arg0: Internal.TemporalAdjuster_): Internal.Temporal;
minus(arg0: number, arg1: Internal.TemporalUnit_): Internal.Temporal;
with(arg0: Internal.TemporalField_, arg1: number): Internal.Temporal;
isSupported(arg0: Internal.TemporalField_): boolean;
toEpochDay(): number;
format(arg0: Internal.DateTimeFormatter_): string;
getChronology(): Internal.Chronology;
toString(): string;
adjustInto(arg0: Internal.Temporal_): Internal.Temporal;
timeLineOrder(): Internal.Comparator<Internal.ChronoLocalDate>;
query(arg0: Internal.TemporalQuery_<R>): R;
until(arg0: Internal.Temporal_, arg1: Internal.TemporalUnit_): number;
isSupported(arg0: Internal.TemporalUnit_): boolean;
range(arg0: Internal.TemporalField_): Internal.ValueRange;
compareTo(arg0: Internal.ChronoLocalDate_): number;
atTime(arg0: Internal.LocalTime_): Internal.ChronoLocalDateTime<any>;
hashCode(): number;
isEqual(arg0: Internal.ChronoLocalDate_): boolean;
plus(arg0: number, arg1: Internal.TemporalUnit_): this;
get(arg0: Internal.TemporalField_): number;
lengthOfMonth(): number;
from(arg0: Internal.TemporalAccessor_): this;
isBefore(arg0: Internal.ChronoLocalDate_): boolean;
equals(arg0: any): boolean;
minus(arg0: Internal.TemporalAmount_): Internal.Temporal;
isLeapYear(): boolean;
get era(): Internal.Era
get chronology(): Internal.Chronology
get leapYear(): boolean
}
type ChronoLocalDate_ = ChronoLocalDate;
abstract class RhinoException extends Internal.RuntimeException {
details(): string;
getMessage(): string;
getScriptStackTrace(limit: number, functionName: string): string;
sourceName(): string;
getScriptStackTrace(): string;
initSourceName(sourceName: string): void;
lineSource(): string;
initLineNumber(lineNumber: number): void;
getScriptStack(): any[];
columnNumber(): number;
initColumnNumber(columnNumber: number): void;
lineNumber(): number;
printStackTrace(s: Internal.PrintWriter_): void;
initLineSource(lineSource: string): void;
getScriptStack(limit: number, hideFunction: string): any[];
printStackTrace(s: Internal.PrintStream_): void;
get message(): string
get scriptStackTrace(): string
get scriptStack(): any[]
}
type RhinoException_ = RhinoException;
class ChestLootEventJS extends Internal.LootEventJS {
constructor(c: Internal.Map_<ResourceLocation_, Internal.JsonElement_>)
getType(): string;
addChest(id: ResourceLocation_, b: Internal.Consumer_<Internal.LootBuilder_>): void;
getDirectory(): string;
get type(): string
get directory(): string
}
type ChestLootEventJS_ = ChestLootEventJS;
interface ScreenExtensions {
fabric_getBeforeRenderEvent(): net.fabricmc.fabric.api.event.Event<Internal.ScreenEvents$BeforeRender>;
fabric_getAllowMouseScrollEvent(): net.fabricmc.fabric.api.event.Event<Internal.ScreenMouseEvents$AllowMouseScroll>;
fabric_getBeforeTickEvent(): net.fabricmc.fabric.api.event.Event<Internal.ScreenEvents$BeforeTick>;
fabric_getAllowMouseReleaseEvent(): net.fabricmc.fabric.api.event.Event<Internal.ScreenMouseEvents$AllowMouseRelease>;
fabric_getAfterMouseClickEvent(): net.fabricmc.fabric.api.event.Event<Internal.ScreenMouseEvents$AfterMouseClick>;
fabric_getAllowKeyReleaseEvent(): net.fabricmc.fabric.api.event.Event<Internal.ScreenKeyboardEvents$AllowKeyRelease>;
fabric_getBeforeMouseClickEvent(): net.fabricmc.fabric.api.event.Event<Internal.ScreenMouseEvents$BeforeMouseClick>;
fabric_getButtons(): Internal.List<Internal.AbstractWidget>;
fabric_getAfterKeyPressEvent(): net.fabricmc.fabric.api.event.Event<Internal.ScreenKeyboardEvents$AfterKeyPress>;
fabric_getBeforeKeyPressEvent(): net.fabricmc.fabric.api.event.Event<Internal.ScreenKeyboardEvents$BeforeKeyPress>;
fabric_getAfterMouseReleaseEvent(): net.fabricmc.fabric.api.event.Event<Internal.ScreenMouseEvents$AfterMouseRelease>;
fabric_getRemoveEvent(): net.fabricmc.fabric.api.event.Event<Internal.ScreenEvents$Remove>;
fabric_getAllowMouseClickEvent(): net.fabricmc.fabric.api.event.Event<Internal.ScreenMouseEvents$AllowMouseClick>;
fabric_getAfterMouseScrollEvent(): net.fabricmc.fabric.api.event.Event<Internal.ScreenMouseEvents$AfterMouseScroll>;
fabric_getBeforeMouseScrollEvent(): net.fabricmc.fabric.api.event.Event<Internal.ScreenMouseEvents$BeforeMouseScroll>;
fabric_getAfterTickEvent(): net.fabricmc.fabric.api.event.Event<Internal.ScreenEvents$AfterTick>;
fabric_getBeforeMouseReleaseEvent(): net.fabricmc.fabric.api.event.Event<Internal.ScreenMouseEvents$BeforeMouseRelease>;
getExtensions(screen: Internal.Screen_): this;
fabric_getAfterKeyReleaseEvent(): net.fabricmc.fabric.api.event.Event<Internal.ScreenKeyboardEvents$AfterKeyRelease>;
fabric_getBeforeKeyReleaseEvent(): net.fabricmc.fabric.api.event.Event<Internal.ScreenKeyboardEvents$BeforeKeyRelease>;
fabric_getAllowKeyPressEvent(): net.fabricmc.fabric.api.event.Event<Internal.ScreenKeyboardEvents$AllowKeyPress>;
fabric_getAfterRenderEvent(): net.fabricmc.fabric.api.event.Event<Internal.ScreenEvents$AfterRender>;
}
type ScreenExtensions_ = ScreenExtensions;
class ClientboundAddEntityPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.Entity_, $$1: Internal.EntityType_<any>, $$2: number, $$3: BlockPos_)
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number, $$1: Internal.UUID_, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: Internal.EntityType_<any>, $$8: number, $$9: Vec3_)
constructor($$0: Internal.Entity_, $$1: number)
constructor($$0: Internal.Entity_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getData(): number;
getyRot(): number;
getZa(): number;
isSkippable(): boolean;
getxRot(): number;
getX(): number;
getY(): number;
getXa(): number;
getZ(): number;
getYa(): number;
getUUID(): Internal.UUID;
handle($$0: Internal.ClientGamePacketListener_): void;
getType(): Internal.EntityType<any>;
getId(): number;
get data(): number
get yRot(): number
get za(): number
get skippable(): boolean
get xRot(): number
get x(): number
get y(): number
get xa(): number
get z(): number
get ya(): number
get UUID(): Internal.UUID
get type(): Internal.EntityType<any>
get id(): number
readonly static "LIMIT": 3.9;
readonly static "MAGICAL_QUANTIZATION": 8000.0;
}
type ClientboundAddEntityPacket_ = ClientboundAddEntityPacket;
interface Long2LongFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.LongUnaryOperator {
composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2LongFunction;
getOrDefault(arg0: any, arg1: any): any;
identity(): this;
remove(arg0: number): number;
andThenReference(arg0: Internal.Long2ReferenceFunction_<any>): Internal.Long2ReferenceFunction<T>;
andThenFloat(arg0: Internal.Long2FloatFunction_): Internal.Long2FloatFunction;
composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2LongFunction;
composeObject(arg0: Internal.Object2LongFunction_<any>): Internal.Object2LongFunction<T>;
andThenChar(arg0: Internal.Long2CharFunction_): Internal.Long2CharFunction;
getOrDefault(arg0: number, arg1: number): number;
andThen(arg0: Internal.LongUnaryOperator_): Internal.LongUnaryOperator;
get(arg0: any): number;
containsKey(arg0: any): boolean;
composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2LongFunction;
composeLong(arg0: Internal.Long2LongFunction_): this;
put(arg0: any, arg1: any): any;
andThenByte(arg0: Internal.Long2ByteFunction_): Internal.Long2ByteFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
get(arg0: number): number;
composeReference(arg0: Internal.Reference2LongFunction_<any>): Internal.Reference2LongFunction<T>;
defaultReturnValue(): number;
andThenLong(arg0: Internal.Long2LongFunction_): this;
andThenObject(arg0: Internal.Long2ObjectFunction_<any>): Internal.Long2ObjectFunction<T>;
containsKey(arg0: number): boolean;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
compose(arg0: Internal.LongUnaryOperator_): Internal.LongUnaryOperator;
composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2LongFunction;
composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2LongFunction;
getOrDefault(arg0: any, arg1: number): number;
composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2LongFunction;
applyAsLong(arg0: number): number;
apply(arg0: number): number;
size(): number;
andThenDouble(arg0: Internal.Long2DoubleFunction_): Internal.Long2DoubleFunction;
put(arg0: number, arg1: number): number;
clear(): void;
andThenInt(arg0: Internal.Long2IntFunction_): Internal.Long2IntFunction;
remove(arg0: any): any;
andThenShort(arg0: Internal.Long2ShortFunction_): Internal.Long2ShortFunction;
put(arg0: number, arg1: number): number;
defaultReturnValue(arg0: number): void;
}
type Long2LongFunction_ = Long2LongFunction | ((arg0: number)=>number);
interface IntStream$IntMapMultiConsumer {
accept(arg0: number, arg1: Internal.IntConsumer_): void;
}
type IntStream$IntMapMultiConsumer_ = IntStream$IntMapMultiConsumer | ((arg0: number, arg1: Internal.IntConsumer)=>void);
class LeashFenceKnotEntity extends Internal.HangingEntity {
constructor($$0: Internal.Level_, $$1: BlockPos_)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
static getOrCreateKnot($$0: Internal.Level_, $$1: BlockPos_): Internal.LeashFenceKnotEntity;
getComponent(key: Internal.ComponentKey_<C>): C;
getRopeHoldPosition($$0: number): Vec3;
dropItem($$0: Internal.Entity_): void;
getWidth(): number;
survives(): boolean;
interact($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
method_6892($$0: Internal.Direction_): void;
playPlacementSound(): void;
method_5652($$0: Internal.CompoundTag_): void;
asKJS(): Internal.EntityJS;
getAddEntityPacket(): Internal.Packet<any>;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getPickResult(): Internal.ItemStack;
shouldRenderAtSqrDistance($$0: number): boolean;
getHeight(): number;
get width(): number
get addEntityPacket(): Internal.Packet<any>
get pickResult(): Internal.ItemStack
get height(): number
readonly static "OFFSET_Y": 0.375;
}
type LeashFenceKnotEntity_ = LeashFenceKnotEntity;
class ChunkStorage implements Internal.AutoCloseable {
constructor($$0: Internal.Path_, $$1: Internal.DataFixer_, $$2: boolean)
chunkScanner(): Internal.ChunkScanAccess;
static injectDatafixingContext($$0: Internal.CompoundTag_, $$1: Internal.ResourceKey_<Internal.Level_>, $$2: Internal.Optional_<Internal.ResourceKey_<Internal.Codec_<any>>>): void;
flushWorker(): void;
close(): void;
upgradeChunkTag($$0: Internal.ResourceKey_<Internal.Level_>, $$1: Internal.Supplier_<Internal.DimensionDataStorage_>, $$2: Internal.CompoundTag_, $$3: Internal.Optional_<Internal.ResourceKey_<Internal.Codec_<any>>>): Internal.CompoundTag;
write($$0: Internal.ChunkPos_, $$1: Internal.CompoundTag_): void;
read($$0: Internal.ChunkPos_): Internal.CompoundTag;
static getVersion($$0: Internal.CompoundTag_): number;
readonly static "LAST_MONOLYTH_STRUCTURE_DATA_VERSION": 1493;
}
type ChunkStorage_ = ChunkStorage;
interface Comparator <T> {
thenComparingLong(arg0: Internal.ToLongFunction_<any>): this;
comparingInt(arg0: Internal.ToIntFunction_<any>): this;
compare(arg0: T, arg1: T): number;
thenComparingDouble(arg0: Internal.ToDoubleFunction_<any>): this;
reverseOrder(): this;
nullsFirst(arg0: Internal.Comparator_<any>): this;
thenComparing(arg0: Internal.Function_<any, any>): this;
nullsLast(arg0: Internal.Comparator_<any>): this;
thenComparing(arg0: Internal.Function_<any, any>, arg1: Internal.Comparator_<any>): this;
thenComparing(arg0: Internal.Comparator_<any>): this;
thenComparingInt(arg0: Internal.ToIntFunction_<any>): this;
naturalOrder(): this;
reversed(): this;
comparingDouble(arg0: Internal.ToDoubleFunction_<any>): this;
comparingLong(arg0: Internal.ToLongFunction_<any>): this;
equals(arg0: any): boolean;
comparing(arg0: Internal.Function_<any, any>): this;
comparing(arg0: Internal.Function_<any, any>, arg1: Internal.Comparator_<any>): this;
}
type Comparator_<T> = Comparator<T>;
interface MethodHandleDesc extends Internal.ConstantDesc {
asType(arg0: Internal.MethodTypeDesc_): this;
invocationType(): Internal.MethodTypeDesc;
of(arg0: Internal.DirectMethodHandleDesc$Kind_, arg1: Internal.ClassDesc_, arg2: string, arg3: string): Internal.DirectMethodHandleDesc;
ofConstructor(arg0: Internal.ClassDesc_, ...arg1: Internal.ClassDesc_[]): Internal.DirectMethodHandleDesc;
ofField(arg0: Internal.DirectMethodHandleDesc$Kind_, arg1: Internal.ClassDesc_, arg2: string, arg3: Internal.ClassDesc_): Internal.DirectMethodHandleDesc;
equals(arg0: any): boolean;
ofMethod(arg0: Internal.DirectMethodHandleDesc$Kind_, arg1: Internal.ClassDesc_, arg2: string, arg3: Internal.MethodTypeDesc_): Internal.DirectMethodHandleDesc;
}
type MethodHandleDesc_ = MethodHandleDesc;
interface ContextAwareComponent {
resolve(arg0: Internal.CommandSourceStack_, arg1: Internal.Entity_, arg2: number): Internal.MutableComponent;
}
type ContextAwareComponent_ = ContextAwareComponent;
interface UnaryOperator <T> extends Internal.Function<T, T> {
identity(): this;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, T>;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<T, V>;
}
type UnaryOperator_<T> = UnaryOperator<T>;
class WitherBoss extends Internal.Monster implements Internal.PowerableMob, Internal.RangedAttackMob {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
static createAttributes(): Internal.AttributeSupplier$Builder;
addEffect($$0: Internal.MobEffectInstance_, $$1: Internal.Entity_): boolean;
getMobType(): Internal.MobType;
setCustomName($$0: Internal.Component_): void;
asKJS(): Internal.EntityJS;
performRangedAttack($$0: Internal.LivingEntity_, $$1: number): void;
stopSeenByPlayer($$0: Internal.ServerPlayer_): void;
getHeadYRot($$0: number): number;
startSeenByPlayer($$0: Internal.ServerPlayer_): void;
method_5749($$0: Internal.CompoundTag_): void;
getAlternativeTarget($$0: number): number;
isPowered(): boolean;
canBeAffected($$0: Internal.MobEffectInstance_): boolean;
makeInvulnerable(): void;
getComponent(key: Internal.ComponentKey_<C>): C;
getInvulnerableTicks(): number;
setInvulnerableTicks($$0: number): void;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
setAlternativeTarget($$0: number, $$1: number): void;
aiStep(): void;
static canDestroy($$0: Internal.BlockState_): boolean;
causeFallDamage($$0: number, $$1: number, $$2: Internal.DamageSource_): boolean;
method_5652($$0: Internal.CompoundTag_): void;
checkDespawn(): void;
makeStuckInBlock($$0: Internal.BlockState_, $$1: Vec3_): void;
canChangeDimensions(): boolean;
alwaysAccepts(): boolean;
getHeadXRot($$0: number): number;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
get mobType(): Internal.MobType
set customName($$0: Internal.Component_)
get powered(): boolean
get invulnerableTicks(): number
set invulnerableTicks($$0: number)
}
type WitherBoss_ = WitherBoss;
class PalettedContainer <T> implements Internal.PaletteResize<T>, Internal.PalettedContainerAccessor<any> {
constructor($$0: Internal.IdMap_<T>, $$1: T, $$2: Internal.PalettedContainer$Strategy_)
constructor($$0: Internal.IdMap_<T>, $$1: Internal.PalettedContainer$Strategy_, $$2: Internal.PalettedContainer$Configuration_<T>, $$3: Internal.BitStorage_, $$4: Internal.List_<T>)
read($$0: Internal.FriendlyByteBuf_): void;
getAndSet($$0: number, $$1: number, $$2: number, $$3: T): T;
maybeHas($$0: Internal.Predicate_<T>): boolean;
write($$0: Internal.FriendlyByteBuf_): void;
getSerializedSize(): number;
set($$0: number, $$1: number, $$2: number, $$3: T): void;
onResize($$0: number, $$1: T): number;
getAll($$0: Internal.Consumer_<T>): void;
count($$0: Internal.PalettedContainer$CountConsumer_<T>): void;
static codec($$0: Internal.IdMap_<T>, $$1: Internal.Codec_<T>, $$2: Internal.PalettedContainer$Strategy_, $$3: T): Internal.Codec<Internal.PalettedContainer<T>>;
copy(): this;
release(): void;
acquire(): void;
getAndSetUnchecked($$0: number, $$1: number, $$2: number, $$3: T): T;
getData(): Internal.PalettedContainer$Data<any>;
get($$0: number, $$1: number, $$2: number): T;
get serializedSize(): number
get data(): Internal.PalettedContainer$Data<any>
}
type PalettedContainer_<T> = PalettedContainer<T>;
class DoubleSummaryStatistics implements Internal.DoubleConsumer {
constructor()
constructor(arg0: number, arg1: number, arg2: number, arg3: number)
combine(arg0: Internal.DoubleSummaryStatistics_): void;
accept(arg0: number): void;
getSum(): number;
toString(): string;
getCount(): number;
getAverage(): number;
andThen(arg0: Internal.DoubleConsumer_): Internal.DoubleConsumer;
getMin(): number;
getMax(): number;
get sum(): number
get count(): number
get average(): number
get min(): number
get max(): number
}
type DoubleSummaryStatistics_ = DoubleSummaryStatistics;
class Camera$NearPlane {
getBottomRight(): Vec3;
getPointOnPlane($$0: number, $$1: number): Vec3;
getTopLeft(): Vec3;
getBottomLeft(): Vec3;
getTopRight(): Vec3;
get bottomRight(): Vec3
get topLeft(): Vec3
get bottomLeft(): Vec3
get topRight(): Vec3
}
type Camera$NearPlane_ = Camera$NearPlane;
interface StatFormatter {
format(arg0: number): string;
readonly static "DECIMAL_FORMAT": Internal.DecimalFormat;
readonly static "DIVIDE_BY_TEN": any;
readonly static "DISTANCE": any;
readonly static "DEFAULT": any;
readonly static "TIME": any;
}
type StatFormatter_ = StatFormatter;
interface IdentifiableResourceReloadListener extends Internal.PreparableReloadListener {
getName(): string;
getFabricDependencies(): Internal.Collection<ResourceLocation>;
getFabricId(): ResourceLocation;
get name(): string
get fabricDependencies(): Internal.Collection<ResourceLocation>
get fabricId(): ResourceLocation
}
type IdentifiableResourceReloadListener_ = IdentifiableResourceReloadListener;
interface ChunkHolder$ChunkLoadingFailure {
readonly static "UNLOADED": any;
}
type ChunkHolder$ChunkLoadingFailure_ = ChunkHolder$ChunkLoadingFailure;
class SimpleBlockConfiguration extends Internal.Record implements Internal.FeatureConfiguration {
constructor($$0: Internal.BlockStateProvider_)
hashCode(): number;
toPlace(): Internal.BlockStateProvider;
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
toString(): string;
equals($$0: any): boolean;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
}
type SimpleBlockConfiguration_ = SimpleBlockConfiguration;
class WorldgenRandom$Algorithm extends Internal.Enum<Internal.WorldgenRandom$Algorithm> {
newInstance($$0: number): Internal.RandomSource;
static values(): Internal.WorldgenRandom$Algorithm[];
static valueOf($$0: string): Internal.WorldgenRandom$Algorithm;
readonly static "XOROSHIRO": Internal.WorldgenRandom$Algorithm;
readonly static "LEGACY": Internal.WorldgenRandom$Algorithm;
}
type WorldgenRandom$Algorithm_ = "legacy" | "xoroshiro" | WorldgenRandom$Algorithm;
class InterfaceAddress {
hashCode(): number;
toString(): string;
getNetworkPrefixLength(): number;
equals(arg0: any): boolean;
getAddress(): Internal.InetAddress;
getBroadcast(): Internal.InetAddress;
get networkPrefixLength(): number
get address(): Internal.InetAddress
get broadcast(): Internal.InetAddress
}
type InterfaceAddress_ = InterfaceAddress;
interface CharacterIterator extends Internal.Cloneable {
clone(): any;
first(): string;
previous(): string;
getBeginIndex(): number;
getIndex(): number;
setIndex(arg0: number): string;
next(): string;
current(): string;
last(): string;
getEndIndex(): number;
get beginIndex(): number
get index(): number
set index(arg0: number)
get endIndex(): number
readonly static "DONE": "￿";
}
type CharacterIterator_ = CharacterIterator;
interface MetricsRecorder {
getProfiler(): Internal.ProfilerFiller;
end(): void;
endTick(): void;
isRecording(): boolean;
startTick(): void;
get profiler(): Internal.ProfilerFiller
get recording(): boolean
}
type MetricsRecorder_ = MetricsRecorder;
class ServerboundBlockEntityTagQuery implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: number, $$1: BlockPos_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
getPos(): BlockPos;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
getTransactionId(): number;
isSkippable(): boolean;
get pos(): BlockPos
get transactionId(): number
get skippable(): boolean
}
type ServerboundBlockEntityTagQuery_ = ServerboundBlockEntityTagQuery;
interface PrivilegedExceptionAction <T> {
run(): T;
}
type PrivilegedExceptionAction_<T> = PrivilegedExceptionAction<T> | (()=>T);
class WouldSurvivePredicate implements net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate {
type(): Internal.BlockPredicateType<any>;
and(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
or(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
test(arg0: any, arg1: any): boolean;
negate(): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
test($$0: Internal.WorldGenLevel_, $$1: BlockPos_): boolean;
readonly static "CODEC": any;
}
type WouldSurvivePredicate_ = WouldSurvivePredicate;
interface ServerPacketListener extends Internal.PacketListener {
shouldPropagateHandlingExceptions(): boolean;
}
type ServerPacketListener_ = ServerPacketListener;
class StreamTagVisitor$ValueResult extends Internal.Enum<Internal.StreamTagVisitor$ValueResult> {
static values(): Internal.StreamTagVisitor$ValueResult[];
static valueOf($$0: string): Internal.StreamTagVisitor$ValueResult;
readonly static "CONTINUE": Internal.StreamTagVisitor$ValueResult;
readonly static "BREAK": Internal.StreamTagVisitor$ValueResult;
readonly static "HALT": Internal.StreamTagVisitor$ValueResult;
}
type StreamTagVisitor$ValueResult_ = "break" | "halt" | StreamTagVisitor$ValueResult | "continue";
class MoverType extends Internal.Enum<Internal.MoverType> {
static valueOf($$0: string): Internal.MoverType;
static values(): Internal.MoverType[];
readonly static "SHULKER": Internal.MoverType;
readonly static "PISTON": Internal.MoverType;
readonly static "SELF": Internal.MoverType;
readonly static "SHULKER_BOX": Internal.MoverType;
readonly static "PLAYER": Internal.MoverType;
}
type MoverType_ = "player" | MoverType | "shulker" | "shulker_box" | "self" | "piston";
interface Int2ShortFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.IntUnaryOperator {
andThenFloat(arg0: Internal.Short2FloatFunction_): Internal.Int2FloatFunction;
andThenReference(arg0: Internal.Short2ReferenceFunction_<any>): Internal.Int2ReferenceFunction<T>;
put(arg0: number, arg1: number): number;
getOrDefault(arg0: any, arg1: any): any;
remove(arg0: any): number;
containsKey(arg0: number): boolean;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
andThen(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
containsKey(arg0: any): boolean;
get(arg0: any): number;
apply(arg0: number): number;
andThenChar(arg0: Internal.Short2CharFunction_): Internal.Int2CharFunction;
remove(arg0: number): number;
composeByte(arg0: Internal.Byte2IntFunction_): Internal.Byte2ShortFunction;
put(arg0: number, arg1: number): number;
defaultReturnValue(): number;
get(arg0: number): number;
composeDouble(arg0: Internal.Double2IntFunction_): Internal.Double2ShortFunction;
compose(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
applyAsInt(arg0: number): number;
put(arg0: any, arg1: any): any;
composeShort(arg0: Internal.Short2IntFunction_): Internal.Short2ShortFunction;
andThenLong(arg0: Internal.Short2LongFunction_): Internal.Int2LongFunction;
composeFloat(arg0: Internal.Float2IntFunction_): Internal.Float2ShortFunction;
andThenDouble(arg0: Internal.Short2DoubleFunction_): Internal.Int2DoubleFunction;
andThenByte(arg0: Internal.Short2ByteFunction_): Internal.Int2ByteFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
composeLong(arg0: Internal.Long2IntFunction_): Internal.Long2ShortFunction;
size(): number;
composeChar(arg0: Internal.Char2IntFunction_): Internal.Char2ShortFunction;
andThenInt(arg0: Internal.Short2IntFunction_): Internal.Int2IntFunction;
defaultReturnValue(arg0: number): void;
clear(): void;
andThenObject(arg0: Internal.Short2ObjectFunction_<any>): Internal.Int2ObjectFunction<T>;
composeInt(arg0: Internal.Int2IntFunction_): this;
getOrDefault(arg0: any, arg1: number): number;
composeReference(arg0: Internal.Reference2IntFunction_<any>): Internal.Reference2ShortFunction<T>;
composeObject(arg0: Internal.Object2IntFunction_<any>): Internal.Object2ShortFunction<T>;
getOrDefault(arg0: number, arg1: number): number;
andThenShort(arg0: Internal.Short2ShortFunction_): this;
}
type Int2ShortFunction_ = ((arg0: number)=>number) | Int2ShortFunction;
interface Int2ReferenceFunction <V> extends Internal.IntFunction<V>, it.unimi.dsi.fastutil.Function<number, V> {
andThenShort(arg0: Internal.Reference2ShortFunction_<V>): Internal.Int2ShortFunction;
andThenChar(arg0: Internal.Reference2CharFunction_<V>): Internal.Int2CharFunction;
put(arg0: number, arg1: V): V;
composeInt(arg0: Internal.Int2IntFunction_): this;
composeChar(arg0: Internal.Char2IntFunction_): Internal.Char2ReferenceFunction<V>;
composeReference(arg0: Internal.Reference2IntFunction_<any>): Internal.Reference2ReferenceFunction<T, V>;
getOrDefault(arg0: any, arg1: V): V;
composeLong(arg0: Internal.Long2IntFunction_): Internal.Long2ReferenceFunction<V>;
composeShort(arg0: Internal.Short2IntFunction_): Internal.Short2ReferenceFunction<V>;
containsKey(arg0: number): boolean;
andThenDouble(arg0: Internal.Reference2DoubleFunction_<V>): Internal.Int2DoubleFunction;
andThenByte(arg0: Internal.Reference2ByteFunction_<V>): Internal.Int2ByteFunction;
get(arg0: number): V;
containsKey(arg0: any): boolean;
put(arg0: number, arg1: V): V;
andThenObject(arg0: Internal.Reference2ObjectFunction_<any, any>): Internal.Int2ObjectFunction<T>;
andThenLong(arg0: Internal.Reference2LongFunction_<V>): Internal.Int2LongFunction;
composeDouble(arg0: Internal.Double2IntFunction_): Internal.Double2ReferenceFunction<V>;
get(arg0: any): V;
apply(arg0: number): V;
put(arg0: any, arg1: any): any;
apply(arg0: number): V;
remove(arg0: any): V;
andThenInt(arg0: Internal.Reference2IntFunction_<V>): Internal.Int2IntFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, V>;
remove(arg0: number): V;
getOrDefault(arg0: number, arg1: V): V;
andThenFloat(arg0: Internal.Reference2FloatFunction_<V>): Internal.Int2FloatFunction;
composeObject(arg0: Internal.Object2IntFunction_<any>): Internal.Object2ReferenceFunction<T, V>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, V>;
size(): number;
andThenReference(arg0: Internal.Reference2ReferenceFunction_<any, any>): Internal.Int2ReferenceFunction<T>;
composeByte(arg0: Internal.Byte2IntFunction_): Internal.Byte2ReferenceFunction<V>;
composeFloat(arg0: Internal.Float2IntFunction_): Internal.Float2ReferenceFunction<V>;
clear(): void;
defaultReturnValue(): V;
defaultReturnValue(arg0: V): void;
}
type Int2ReferenceFunction_<V> = Int2ReferenceFunction<V> | ((arg0: number)=>V);
class ChunkMap extends Internal.ChunkStorage implements Internal.ThreadedAnvilChunkStorageAccessor, Internal.ChunkHolder$PlayerProvider {
constructor($$0: Internal.ServerLevel_, $$1: Internal.LevelStorageSource$LevelStorageAccess_, $$2: Internal.DataFixer_, $$3: Internal.StructureManager_, $$4: Internal.Executor_, $$5: Internal.BlockableEventLoop_<Internal.Runnable_>, $$6: Internal.LightChunkGetter_, $$7: Internal.ChunkGenerator_, $$8: Internal.ChunkProgressListener_, $$9: any_, $$10: Internal.Supplier_<Internal.DimensionDataStorage_>, $$11: number, $$12: boolean)
broadcast($$0: Internal.Entity_, $$1: Internal.Packet_<any>): void;
static isChunkInRange($$0: number, $$1: number, $$2: number, $$3: number, $$4: number): boolean;
getStorageName(): string;
prepareAccessibleChunk($$0: Internal.ChunkHolder_): Internal.CompletableFuture<Internal.Either<Internal.LevelChunk, Internal.ChunkHolder$ChunkLoadingFailure>>;
getEntityTrackers(): Internal.Int2ObjectMap<any>;
getTickingGenerated(): number;
getPlayers($$0: Internal.ChunkPos_, $$1: boolean): Internal.List<Internal.ServerPlayer>;
prepareTickingChunk($$0: Internal.ChunkHolder_): Internal.CompletableFuture<Internal.Either<Internal.LevelChunk, Internal.ChunkHolder$ChunkLoadingFailure>>;
debugReloadGenerator(): void;
handler$bfg000$updateChunkTracking(serverPlayer: Internal.ServerPlayer_, chunkPos: Internal.ChunkPos_, mutableObject: Internal.MutableObject_<any>, bl: boolean, bl2: boolean, info: Internal.CallbackInfo_): void;
prepareEntityTickingChunk($$0: Internal.ChunkPos_): Internal.CompletableFuture<Internal.Either<Internal.LevelChunk, Internal.ChunkHolder$ChunkLoadingFailure>>;
size(): number;
getDistanceManager(): Internal.DistanceManager;
move($$0: Internal.ServerPlayer_): void;
schedule($$0: Internal.ChunkHolder_, $$1: Internal.ChunkStatus_): Internal.CompletableFuture<Internal.Either<Internal.ChunkAccess, Internal.ChunkHolder$ChunkLoadingFailure>>;
close(): void;
debugFuturesAndCreateReportedException($$0: Internal.IllegalStateException_, $$1: string): Internal.ReportedException;
getPlayersCloseForSpawning($$0: Internal.ChunkPos_): Internal.List<Internal.ServerPlayer>;
hasWork(): boolean;
getChunkDebugData($$0: Internal.ChunkPos_): string;
get storageName(): string
get entityTrackers(): Internal.Int2ObjectMap<any>
get tickingGenerated(): number
get distanceManager(): Internal.DistanceManager
readonly static "FORCED_TICKET_LEVEL": 31;
readonly static "MAX_CHUNK_DISTANCE": 45;
readonly static "MAX_VIEW_DISTANCE": 33;
}
type ChunkMap_ = ChunkMap;
interface DiscreteVoxelShape$IntFaceConsumer {
consume(arg0: Internal.Direction_, arg1: number, arg2: number, arg3: number): void;
}
type DiscreteVoxelShape$IntFaceConsumer_ = DiscreteVoxelShape$IntFaceConsumer;
interface GroupPrincipal extends Internal.UserPrincipal {
implies(arg0: Internal.Subject_): boolean;
}
type GroupPrincipal_ = GroupPrincipal;
class RandomSpreadFoliagePlacer extends Internal.FoliagePlacer {
constructor($$0: Internal.IntProvider_, $$1: Internal.IntProvider_, $$2: Internal.IntProvider_, $$3: number)
foliageHeight($$0: Internal.Random_, $$1: number, $$2: Internal.TreeConfiguration_): number;
readonly static "CODEC": any;
}
type RandomSpreadFoliagePlacer_ = RandomSpreadFoliagePlacer;
interface RandomAccess {
}
type RandomAccess_ = RandomAccess;
interface ContainerListener {
dataChanged(arg0: Internal.AbstractContainerMenu_, arg1: number, arg2: number): void;
slotChanged(arg0: Internal.AbstractContainerMenu_, arg1: number, arg2: Internal.ItemStack_): void;
}
type ContainerListener_ = ContainerListener;
interface ItemVariantCache {
fabric_getCachedItemVariant(): Internal.ItemVariant;
}
type ItemVariantCache_ = ItemVariantCache;
interface BufferBuilderExt {
splitStrip(): void;
setupBufferSlice(arg0: Internal.ByteBuffer_, arg1: Internal.BufferBuilder$DrawState_): void;
teardownBufferSlice(): void;
}
type BufferBuilderExt_ = BufferBuilderExt;
class SpectatorGui extends Internal.GuiComponent implements Internal.SpectatorMenuListener {
constructor($$0: Internal.Minecraft_)
isMenuActive(): boolean;
onHotbarSelected($$0: number): void;
onMouseScrolled($$0: number): void;
renderTooltip($$0: Internal.PoseStack_): void;
renderHotbar($$0: Internal.PoseStack_): void;
onMouseMiddleClick(): void;
onSpectatorMenuClosed($$0: Internal.SpectatorMenu_): void;
get menuActive(): boolean
readonly static "SPECTATOR_LOCATION": ResourceLocation;
}
type SpectatorGui_ = SpectatorGui;
interface Promise <V> extends io.netty.util.concurrent.Future<V> {
removeListeners(...arg0: Internal.GenericFutureListener_<any>[]): this;
setFailure(arg0: Internal.Throwable_): this;
setSuccess(arg0: V): this;
syncUninterruptibly(): this;
tryFailure(arg0: Internal.Throwable_): boolean;
awaitUninterruptibly(): this;
await(): this;
sync(): this;
addListener(arg0: Internal.GenericFutureListener_<any>): this;
addListeners(...arg0: Internal.GenericFutureListener_<any>[]): this;
setUncancellable(): boolean;
trySuccess(arg0: V): boolean;
removeListener(arg0: Internal.GenericFutureListener_<any>): this;
set failure(arg0: Internal.Throwable_)
set success(arg0: V)
}
type Promise_<V> = Promise<V>;
interface SpriteSet {
get(arg0: number, arg1: number): Internal.TextureAtlasSprite;
get(arg0: Internal.Random_): Internal.TextureAtlasSprite;
}
type SpriteSet_ = SpriteSet;
class ItemModelShaper {
constructor($$0: Internal.ModelManager_)
getItemModel($$0: Internal.ItemStack_): Internal.BakedModel;
getModelManager(): Internal.ModelManager;
handler$zjp000$onInit(bakedModelManager: Internal.ModelManager_, info: Internal.CallbackInfo_): void;
register($$0: Internal.Item_, $$1: Internal.ModelResourceLocation_): void;
rebuildCache(): void;
getItemModel($$0: Internal.Item_): Internal.BakedModel;
get modelManager(): Internal.ModelManager
readonly "shapes": Internal.Int2ObjectMap<Internal.ModelResourceLocation>;
}
type ItemModelShaper_ = ItemModelShaper;
class UniformFloat extends Internal.FloatProvider {
getMinValue(): number;
toString(): string;
getMaxValue(): number;
sample($$0: Internal.Random_): number;
static of($$0: number, $$1: number): Internal.UniformFloat;
getType(): Internal.FloatProviderType<any>;
get minValue(): number
get maxValue(): number
get type(): Internal.FloatProviderType<any>
readonly static "CODEC": any;
}
type UniformFloat_ = UniformFloat;
class File implements Internal.Comparable<Internal.File>, Internal.Serializable {
constructor(arg0: string, arg1: string)
constructor(arg0: string)
constructor(arg0: Internal.URI_)
constructor(arg0: Internal.File_, arg1: string)
getAbsolutePath(): string;
getParent(): string;
toURL(): Internal.URL;
delete(): boolean;
setWritable(arg0: boolean, arg1: boolean): boolean;
static createTempFile(arg0: string, arg1: string): Internal.File;
isDirectory(): boolean;
compareTo(arg0: any): number;
getParentFile(): this;
listFiles(): Internal.File[];
toPath(): Internal.Path;
mkdir(): boolean;
compareTo(arg0: Internal.File_): number;
isFile(): boolean;
getFreeSpace(): number;
deleteOnExit(): void;
setReadable(arg0: boolean, arg1: boolean): boolean;
setExecutable(arg0: boolean): boolean;
static listRoots(): Internal.File[];
listFiles(arg0: Internal.FilenameFilter_): Internal.File[];
static createTempFile(arg0: string, arg1: string, arg2: Internal.File_): Internal.File;
list(): string[];
toURI(): Internal.URI;
canExecute(): boolean;
getAbsoluteFile(): this;
canWrite(): boolean;
getCanonicalFile(): this;
listFiles(arg0: Internal.FileFilter_): Internal.File[];
setLastModified(arg0: number): boolean;
setReadable(arg0: boolean): boolean;
getName(): string;
getUsableSpace(): number;
setWritable(arg0: boolean): boolean;
list(arg0: Internal.FilenameFilter_): string[];
getPath(): string;
lastModified(): number;
createNewFile(): boolean;
setExecutable(arg0: boolean, arg1: boolean): boolean;
length(): number;
toString(): string;
isHidden(): boolean;
setReadOnly(): boolean;
mkdirs(): boolean;
hashCode(): number;
renameTo(arg0: Internal.File_): boolean;
getCanonicalPath(): string;
canRead(): boolean;
exists(): boolean;
getTotalSpace(): number;
equals(arg0: any): boolean;
isAbsolute(): boolean;
get absolutePath(): string
get parent(): string
get directory(): boolean
get parentFile(): Internal.File
get file(): boolean
get freeSpace(): number
set executable(arg0: boolean)
get absoluteFile(): Internal.File
get canonicalFile(): Internal.File
set lastModified(arg0: number)
set readable(arg0: boolean)
get name(): string
get usableSpace(): number
set writable(arg0: boolean)
get path(): string
get hidden(): boolean
get canonicalPath(): string
get totalSpace(): number
get absolute(): boolean
readonly static "separator": "\\";
readonly static "separatorChar": "\\";
readonly static "pathSeparatorChar": ";";
readonly static "pathSeparator": ";";
}
type File_ = File;
class ServerboundLockDifficultyPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: boolean)
isLocked(): boolean;
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
isSkippable(): boolean;
get locked(): boolean
get skippable(): boolean
}
type ServerboundLockDifficultyPacket_ = ServerboundLockDifficultyPacket;
interface RegistryAccess$Frozen extends Internal.RegistryAccess {
registry($$0: Internal.ResourceKey_<any>): Internal.Optional<any>;
allElementsLifecycle(): Internal.Lifecycle;
registryOrThrow($$0: Internal.ResourceKey_<any>): Internal.Registry<E>;
networkSafeRegistries(): Internal.Stream<Internal.RegistryAccess$RegistryEntry<any>>;
registries(): Internal.Stream<Internal.RegistryAccess$RegistryEntry<any>>;
freeze(): this;
ownedRegistryOrThrow($$0: Internal.ResourceKey_<any>): Internal.Registry<E>;
}
type RegistryAccess$Frozen_ = RegistryAccess$Frozen;
class ServerboundPlayerActionPacket$Action extends Internal.Enum<Internal.ServerboundPlayerActionPacket$Action> {
static values(): Internal.ServerboundPlayerActionPacket$Action[];
static valueOf($$0: string): Internal.ServerboundPlayerActionPacket$Action;
readonly static "DROP_ITEM": Internal.ServerboundPlayerActionPacket$Action;
readonly static "DROP_ALL_ITEMS": Internal.ServerboundPlayerActionPacket$Action;
readonly static "RELEASE_USE_ITEM": Internal.ServerboundPlayerActionPacket$Action;
readonly static "START_DESTROY_BLOCK": Internal.ServerboundPlayerActionPacket$Action;
readonly static "ABORT_DESTROY_BLOCK": Internal.ServerboundPlayerActionPacket$Action;
readonly static "STOP_DESTROY_BLOCK": Internal.ServerboundPlayerActionPacket$Action;
readonly static "SWAP_ITEM_WITH_OFFHAND": Internal.ServerboundPlayerActionPacket$Action;
}
type ServerboundPlayerActionPacket$Action_ = ServerboundPlayerActionPacket$Action | "drop_item" | "drop_all_items" | "abort_destroy_block" | "start_destroy_block" | "release_use_item" | "swap_item_with_offhand" | "stop_destroy_block";
class DecimalStyle {
getDecimalSeparator(): string;
getNegativeSign(): string;
static getAvailableLocales(): Internal.Set<Internal.Locale>;
withZeroDigit(arg0: string): this;
toString(): string;
getZeroDigit(): string;
withPositiveSign(arg0: string): this;
static of(arg0: Internal.Locale_): Internal.DecimalStyle;
withDecimalSeparator(arg0: string): this;
hashCode(): number;
getPositiveSign(): string;
withNegativeSign(arg0: string): this;
static ofDefaultLocale(): Internal.DecimalStyle;
equals(arg0: any): boolean;
get decimalSeparator(): string
get negativeSign(): string
get availableLocales(): Internal.Set<Internal.Locale>
get zeroDigit(): string
get positiveSign(): string
readonly static "STANDARD": Internal.DecimalStyle;
}
type DecimalStyle_ = DecimalStyle;
class GameProfileCache {
constructor($$0: Internal.GameProfileRepository_, $$1: Internal.File_)
add($$0: Internal.GameProfile_): void;
get($$0: string): Internal.Optional<Internal.GameProfile>;
static setUsesAuthentication($$0: boolean): void;
clearExecutor(): void;
save(): void;
load(): Internal.List<Internal.GameProfileCache$GameProfileInfo>;
setExecutor($$0: Internal.Executor_): void;
getAsync($$0: string, $$1: Internal.Consumer_<Internal.Optional_<Internal.GameProfile_>>): void;
get($$0: Internal.UUID_): Internal.Optional<Internal.GameProfile>;
set usesAuthentication($$0: boolean)
set executor($$0: Internal.Executor_)
}
type GameProfileCache_ = GameProfileCache;
class IllegalStateException extends Internal.RuntimeException {
constructor()
constructor(arg0: string, arg1: Internal.Throwable_)
constructor(arg0: Internal.Throwable_)
constructor(arg0: string)
}
type IllegalStateException_ = IllegalStateException;
class OrderedCompoundTag extends Internal.CompoundTag {
constructor()
constructor(map: Internal.Map_<string, Internal.Tag_>)
getAsString(): string;
acceptAsRoot($$0: Internal.StreamTagVisitor_): void;
copy(): Internal.Tag;
write(dataOutput: Internal.DataOutput_): void;
get asString(): string
readonly "tagMap": Internal.Map<string, Internal.Tag>;
}
type OrderedCompoundTag_ = OrderedCompoundTag;
class Bat extends Internal.AmbientCreature {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
static checkBatSpawnRules($$0: Internal.EntityType_<Internal.Bat_>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
static createAttributes(): Internal.AttributeSupplier$Builder;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
isResting(): boolean;
causeFallDamage($$0: number, $$1: number, $$2: Internal.DamageSource_): boolean;
method_5652($$0: Internal.CompoundTag_): void;
setResting($$0: boolean): void;
asKJS(): Internal.EntityJS;
tick(): void;
method_5994(): Internal.SoundEvent;
getVoicePitch(): number;
method_5776(): boolean;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
isPushable(): boolean;
isIgnoringBlockTriggers(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
get resting(): boolean
set resting($$0: boolean)
get voicePitch(): number
get pushable(): boolean
get ignoringBlockTriggers(): boolean
readonly static "TICKS_PER_FLAP": 3;
readonly static "FLAP_DEGREES_PER_TICK": 74.48451;
}
type Bat_ = Bat;
class RenderStateShard$OutputStateShard extends Internal.RenderStateShard {
constructor($$0: string, $$1: Internal.Runnable_, $$2: Internal.Runnable_)
}
type RenderStateShard$OutputStateShard_ = RenderStateShard$OutputStateShard;
interface ServerPlayerConnection {
send(arg0: Internal.Packet_<any>): void;
getPlayer(): Internal.ServerPlayer;
get player(): Internal.ServerPlayer
}
type ServerPlayerConnection_ = ServerPlayerConnection;
interface FabricResource {
getFabricPackSource(): Internal.PackSource;
get fabricPackSource(): Internal.PackSource
}
type FabricResource_ = FabricResource;
class ServerboundPlayerInputPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: number, $$1: number, $$2: boolean, $$3: boolean)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
getXxa(): number;
isJumping(): boolean;
isShiftKeyDown(): boolean;
getZza(): number;
isSkippable(): boolean;
get xxa(): number
get jumping(): boolean
get shiftKeyDown(): boolean
get zza(): number
get skippable(): boolean
}
type ServerboundPlayerInputPacket_ = ServerboundPlayerInputPacket;
class Pair$Mu <S> implements Internal.K1 {
constructor()
}
type Pair$Mu_<S> = Pair$Mu<S>;
class DripstoneClusterConfiguration implements Internal.FeatureConfiguration {
constructor($$0: number, $$1: Internal.IntProvider_, $$2: Internal.IntProvider_, $$3: number, $$4: number, $$5: Internal.IntProvider_, $$6: Internal.FloatProvider_, $$7: Internal.FloatProvider_, $$8: number, $$9: number, $$10: number)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly "heightDeviation": number;
readonly "maxDistanceFromCenterAffectingHeightBias": number;
readonly "maxStalagmiteStalactiteHeightDiff": number;
readonly "wetness": Internal.FloatProvider;
readonly "floorToCeilingSearchRange": number;
readonly "height": Internal.IntProvider;
readonly "maxDistanceFromEdgeAffectingChanceOfDripstoneColumn": number;
readonly "dripstoneBlockLayerThickness": Internal.IntProvider;
readonly "density": Internal.FloatProvider;
readonly "chanceOfDripstoneColumnAtMaxDistanceFromCenter": number;
readonly static "CODEC": any;
readonly "radius": Internal.IntProvider;
}
type DripstoneClusterConfiguration_ = DripstoneClusterConfiguration;
class UserApiService$UserFlag extends Internal.Enum<Internal.UserApiService$UserFlag> {
static valueOf(arg0: string): Internal.UserApiService$UserFlag;
static values(): Internal.UserApiService$UserFlag[];
readonly static "CHAT_ALLOWED": Internal.UserApiService$UserFlag;
readonly static "REALMS_ALLOWED": Internal.UserApiService$UserFlag;
readonly static "TELEMETRY_ENABLED": Internal.UserApiService$UserFlag;
readonly static "PROFANITY_FILTER_ENABLED": Internal.UserApiService$UserFlag;
readonly static "SERVERS_ALLOWED": Internal.UserApiService$UserFlag;
}
type UserApiService$UserFlag_ = UserApiService$UserFlag | "realms_allowed" | "telemetry_enabled" | "servers_allowed" | "chat_allowed" | "profanity_filter_enabled";
interface Float2BooleanFunction extends Internal.DoublePredicate, it.unimi.dsi.fastutil.Function<number, boolean> {
or(arg0: Internal.DoublePredicate_): Internal.DoublePredicate;
test(arg0: number): boolean;
getOrDefault(arg0: any, arg1: any): any;
get(arg0: number): boolean;
andThenInt(arg0: Internal.Boolean2IntFunction_): Internal.Float2IntFunction;
composeLong(arg0: Internal.Long2FloatFunction_): Internal.Long2BooleanFunction;
composeReference(arg0: Internal.Reference2FloatFunction_<any>): Internal.Reference2BooleanFunction<T>;
composeByte(arg0: Internal.Byte2FloatFunction_): Internal.Byte2BooleanFunction;
containsKey(arg0: any): boolean;
get(arg0: any): boolean;
apply(arg0: number): boolean;
andThenFloat(arg0: Internal.Boolean2FloatFunction_): Internal.Float2FloatFunction;
andThenChar(arg0: Internal.Boolean2CharFunction_): Internal.Float2CharFunction;
andThenObject(arg0: Internal.Boolean2ObjectFunction_<any>): Internal.Float2ObjectFunction<T>;
put(arg0: any, arg1: any): any;
andThenReference(arg0: Internal.Boolean2ReferenceFunction_<any>): Internal.Float2ReferenceFunction<T>;
containsKey(arg0: number): boolean;
defaultReturnValue(): boolean;
composeChar(arg0: Internal.Char2FloatFunction_): Internal.Char2BooleanFunction;
composeDouble(arg0: Internal.Double2FloatFunction_): Internal.Double2BooleanFunction;
and(arg0: Internal.DoublePredicate_): Internal.DoublePredicate;
getOrDefault(arg0: any, arg1: boolean): boolean;
put(arg0: number, arg1: boolean): boolean;
composeInt(arg0: Internal.Int2FloatFunction_): Internal.Int2BooleanFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
andThenByte(arg0: Internal.Boolean2ByteFunction_): Internal.Float2ByteFunction;
composeObject(arg0: Internal.Object2FloatFunction_<any>): Internal.Object2BooleanFunction<T>;
put(arg0: number, arg1: boolean): boolean;
composeFloat(arg0: Internal.Float2FloatFunction_): this;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, boolean>;
remove(arg0: number): boolean;
size(): number;
andThenShort(arg0: Internal.Boolean2ShortFunction_): Internal.Float2ShortFunction;
composeShort(arg0: Internal.Short2FloatFunction_): Internal.Short2BooleanFunction;
clear(): void;
remove(arg0: any): any;
andThenDouble(arg0: Internal.Boolean2DoubleFunction_): Internal.Float2DoubleFunction;
getOrDefault(arg0: number, arg1: boolean): boolean;
andThenLong(arg0: Internal.Boolean2LongFunction_): Internal.Float2LongFunction;
negate(): Internal.DoublePredicate;
defaultReturnValue(arg0: boolean): void;
}
type Float2BooleanFunction_ = Float2BooleanFunction | ((arg0: number)=>boolean);
class HotbarManager {
constructor($$0: Internal.File_, $$1: Internal.DataFixer_)
get($$0: number): Internal.Hotbar;
save(): void;
readonly static "NUM_HOTBAR_GROUPS": 9;
}
type HotbarManager_ = HotbarManager;
class GameTestDebugRenderer implements Internal.DebugRenderer$SimpleDebugRenderer {
constructor()
render($$0: Internal.PoseStack_, $$1: Internal.MultiBufferSource_, $$2: number, $$3: number, $$4: number): void;
addMarker($$0: BlockPos_, $$1: number, $$2: string, $$3: number): void;
clear(): void;
}
type GameTestDebugRenderer_ = GameTestDebugRenderer;
class VillagerBabiesSensor extends Internal.Sensor<Internal.LivingEntity> {
constructor()
requires(): Internal.Set<Internal.MemoryModuleType<any>>;
}
type VillagerBabiesSensor_ = VillagerBabiesSensor;
class DataResult$Mu implements Internal.K1 {
constructor()
}
type DataResult$Mu_ = DataResult$Mu;
class MusicManager {
constructor($$0: Internal.Minecraft_)
startPlaying($$0: Internal.Music_): void;
stopPlaying(): void;
tick(): void;
isPlayingMusic($$0: Internal.Music_): boolean;
}
type MusicManager_ = MusicManager;
class LootBuilder implements Internal.FunctionContainer, Internal.ConditionContainer {
constructor(prev: Internal.JsonElement_)
clearPools(): void;
addFunction(arg0: Internal.JsonObject_): Internal.FunctionContainer;
randomChanceWithLooting(chance: number, multiplier: number): Internal.ConditionContainer;
name(name: Internal.Component_, entity: Internal.LootContext$EntityTarget_): Internal.FunctionContainer;
damage(damage: Internal.NumberProvider_): Internal.FunctionContainer;
addPool(p: Internal.Consumer_<Internal.LootBuilderPool_>): void;
toJson(): Internal.JsonObject;
survivesExplosion(): Internal.ConditionContainer;
count(count: Internal.NumberProvider_): Internal.FunctionContainer;
clearConditions(): void;
copyName(source: Internal.CopyNameFunction$NameSource_): Internal.FunctionContainer;
addCondition(arg0: Internal.JsonObject_): Internal.ConditionContainer;
lootTable(table: ResourceLocation_, seed: number): Internal.FunctionContainer;
enchantWithLevels(levels: Internal.NumberProvider_, treasure: boolean): Internal.FunctionContainer;
enchantRandomly(enchantments: ResourceLocation_[]): Internal.FunctionContainer;
furnaceSmelt(): Internal.FunctionContainer;
entityProperties(entity: Internal.LootContext$EntityTarget_, properties: Internal.JsonObject_): Internal.ConditionContainer;
clearFunctions(): void;
lootingEnchant(count: Internal.NumberProvider_, limit: number): Internal.FunctionContainer;
addConditionalFunction(func: Internal.Consumer_<Internal.ConditionalFunction_>): Internal.FunctionContainer;
randomChance(chance: number): Internal.ConditionContainer;
killedByPlayer(): Internal.ConditionContainer;
nbt(tag: Internal.CompoundTag_): Internal.FunctionContainer;
entityScores(entity: Internal.LootContext$EntityTarget_, scores: Internal.Map_<string, any>): Internal.ConditionContainer;
name(name: Internal.Component_): Internal.FunctionContainer;
"type": string;
"conditions": Internal.JsonArray;
"pools": Internal.JsonArray;
"functions": Internal.JsonArray;
"customId": ResourceLocation;
}
type LootBuilder_ = LootBuilder;
class GameRules$Key <T> implements Internal.RuleKeyExtensions {
constructor($$0: string, $$1: Internal.GameRules$Category_)
fabric_getCustomCategory(): Internal.CustomGameRuleCategory;
getCategory(): Internal.GameRules$Category;
hashCode(): number;
fabric_setCustomCategory(customCategory: Internal.CustomGameRuleCategory_): void;
toString(): string;
getId(): string;
equals($$0: any): boolean;
getDescriptionId(): string;
get category(): Internal.GameRules$Category
get id(): string
get descriptionId(): string
}
type GameRules$Key_<T> = GameRules$Key<T>;
class DataJsonGenerator extends Internal.JsonGenerator {
constructor(m: Internal.Map_<ResourceLocation_, Internal.JsonElement_>)
}
type DataJsonGenerator_ = DataJsonGenerator;
abstract class Behavior <E> {
constructor($$0: Internal.Map_<Internal.MemoryModuleType_<any>, Internal.MemoryStatus_>, $$1: number)
constructor($$0: Internal.Map_<Internal.MemoryModuleType_<any>, Internal.MemoryStatus_>)
constructor($$0: Internal.Map_<Internal.MemoryModuleType_<any>, Internal.MemoryStatus_>, $$1: number, $$2: number)
tryStart($$0: Internal.ServerLevel_, $$1: E, $$2: number): boolean;
toString(): string;
doStop($$0: Internal.ServerLevel_, $$1: E, $$2: number): void;
getStatus(): Internal.Behavior$Status;
tickOrStop($$0: Internal.ServerLevel_, $$1: E, $$2: number): void;
get status(): Internal.Behavior$Status
}
type Behavior_<E> = Behavior<E>;
class Commands {
constructor($$0: Internal.Commands$CommandSelection_)
static literal($$0: string): Internal.LiteralArgumentBuilder<Internal.CommandSourceStack>;
static argument($$0: string, $$1: Internal.ArgumentType_<T>): Internal.RequiredArgumentBuilder<Internal.CommandSourceStack, T>;
static getParseException($$0: Internal.ParseResults_<S>): Internal.CommandSyntaxException;
getDispatcher(): Internal.CommandDispatcher<Internal.CommandSourceStack>;
performCommand($$0: Internal.CommandSourceStack_, $$1: string): number;
static createValidator($$0: Internal.Commands$ParseFunction_): Internal.Predicate<string>;
sendCommands($$0: Internal.ServerPlayer_): void;
static validate(): void;
get dispatcher(): Internal.CommandDispatcher<Internal.CommandSourceStack>
readonly static "LEVEL_OWNERS": 4;
readonly static "LEVEL_ALL": 0;
readonly static "LEVEL_MODERATORS": 1;
readonly static "LEVEL_ADMINS": 3;
readonly static "LEVEL_GAMEMASTERS": 2;
}
type Commands_ = Commands;
class StonecutterMenu extends Internal.AbstractContainerMenu {
constructor($$0: number, $$1: Internal.Inventory_, $$2: any_)
constructor($$0: number, $$1: Internal.Inventory_)
stillValid($$0: Internal.Player_): boolean;
getRecipes(): Internal.List<Internal.StonecutterRecipe>;
getSelectedRecipeIndex(): number;
canTakeItemForPickAll($$0: Internal.ItemStack_, $$1: Internal.Slot_): boolean;
slotsChanged($$0: Internal.Container_): void;
clickMenuButton($$0: Internal.Player_, $$1: number): boolean;
hasInputItem(): boolean;
getType(): Internal.MenuType<any>;
getNumRecipes(): number;
quickMoveStack($$0: Internal.Player_, $$1: number): Internal.ItemStack;
registerUpdateListener($$0: Internal.Runnable_): void;
removed($$0: Internal.Player_): void;
get recipes(): Internal.List<Internal.StonecutterRecipe>
get selectedRecipeIndex(): number
get type(): Internal.MenuType<any>
get numRecipes(): number
readonly static "INPUT_SLOT": 0;
readonly static "RESULT_SLOT": 1;
readonly "container": Internal.Container;
}
type StonecutterMenu_ = StonecutterMenu;
interface PlayerSelector {
uuid(uuid: Internal.UUID_): this;
getPlayer(arg0: Internal.Map_<Internal.UUID_, any>): Internal.ServerPlayerJS;
or(fallback: Internal.PlayerSelector_): this;
mc(player: Internal.Player_): this;
fuzzyName(name: string): this;
of(o: any): this;
identity(player: Internal.ServerPlayerJS_): this;
name(name: string): this;
}
type PlayerSelector_ = PlayerSelector | ((arg0: Internal.Map<Internal.UUID, any>)=>Internal.ServerPlayerJS_);
abstract class AbstractHurtingProjectile extends Internal.Projectile {
constructor($$0: Internal.EntityType_<any>, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: Internal.Level_)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.LivingEntity_, $$2: number, $$3: number, $$4: number, $$5: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
recreateFromPacket($$0: Internal.ClientboundAddEntityPacket_): void;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
getBrightness(): number;
getPickRadius(): number;
method_5652($$0: Internal.CompoundTag_): void;
isPickable(): boolean;
asKJS(): Internal.EntityJS;
tick(): void;
getAddEntityPacket(): Internal.Packet<any>;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
shouldRenderAtSqrDistance($$0: number): boolean;
get brightness(): number
get pickRadius(): number
get pickable(): boolean
get addEntityPacket(): Internal.Packet<any>
"zPower": number;
"yPower": number;
"xPower": number;
}
type AbstractHurtingProjectile_ = AbstractHurtingProjectile;
interface ScreenMouseEvents$AfterMouseRelease {
afterMouseRelease(arg0: Internal.Screen_, arg1: number, arg2: number, arg3: number): void;
}
type ScreenMouseEvents$AfterMouseRelease_ = ((arg0: Internal.Screen, arg1: number, arg2: number, arg3: number)=>void) | ScreenMouseEvents$AfterMouseRelease;
class ClientboundDisconnectPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.Component_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getReason(): Internal.Component;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
get reason(): Internal.Component
get skippable(): boolean
}
type ClientboundDisconnectPacket_ = ClientboundDisconnectPacket;
interface Symbol {
}
type Symbol_ = Symbol;
class ClientboundUpdateAdvancementsPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: boolean, $$1: Internal.Collection_<Internal.Advancement_>, $$2: Internal.Set_<ResourceLocation_>, $$3: Internal.Map_<ResourceLocation_, Internal.AdvancementProgress_>)
constructor($$0: Internal.FriendlyByteBuf_)
getRemoved(): Internal.Set<ResourceLocation>;
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
getAdded(): Internal.Map<ResourceLocation, Internal.Advancement$Builder>;
getProgress(): Internal.Map<ResourceLocation, Internal.AdvancementProgress>;
isSkippable(): boolean;
shouldReset(): boolean;
get removed(): Internal.Set<ResourceLocation>
get added(): Internal.Map<ResourceLocation, Internal.Advancement$Builder>
get progress(): Internal.Map<ResourceLocation, Internal.AdvancementProgress>
get skippable(): boolean
}
type ClientboundUpdateAdvancementsPacket_ = ClientboundUpdateAdvancementsPacket;
class CompositeByteBuf extends Internal.AbstractReferenceCountedByteBuf implements Internal.Iterable<Internal.ByteBuf> {
constructor(arg0: Internal.ByteBufAllocator_, arg1: boolean, arg2: number, ...arg3: Internal.ByteBuf_[])
constructor(arg0: Internal.ByteBufAllocator_, arg1: boolean, arg2: number, arg3: Internal.Iterable_<Internal.ByteBuf_>)
constructor(arg0: Internal.ByteBufAllocator_, arg1: boolean, arg2: number)
resetReaderIndex(): this;
writeInt(arg0: number): Internal.ByteBuf;
addComponent(arg0: boolean, arg1: Internal.ByteBuf_): this;
markReaderIndex(): Internal.ByteBuf;
nioBufferCount(): number;
nioBuffers(): Internal.ByteBuffer[];
writeBytes(arg0: number[], arg1: number, arg2: number): Internal.ByteBuf;
writeFloat(arg0: number): Internal.ByteBuf;
setBytes(arg0: number, arg1: Internal.FileChannel_, arg2: number, arg3: number): number;
toComponentIndex(arg0: number): number;
memoryAddress(): number;
setFloat(arg0: number, arg1: number): Internal.ByteBuf;
resetWriterIndex(): Internal.ByteBuf;
removeComponent(arg0: number): this;
internalComponentAtOffset(arg0: number): Internal.ByteBuf;
getBytes(arg0: number, arg1: Internal.OutputStream_, arg2: number): this;
getBytes(arg0: number, arg1: Internal.GatheringByteChannel_, arg2: number): number;
readerIndex(arg0: number): this;
getByte(arg0: number): number;
writeShort(arg0: number): Internal.ByteBuf;
maxNumComponents(): number;
retain(arg0: number): Internal.ReferenceCounted;
skipBytes(arg0: number): this;
component(arg0: number): Internal.ByteBuf;
writeMedium(arg0: number): Internal.ByteBuf;
copy(arg0: number, arg1: number): Internal.ByteBuf;
addComponents(arg0: number, arg1: Internal.Iterable_<Internal.ByteBuf_>): this;
addComponent(arg0: boolean, arg1: number, arg2: Internal.ByteBuf_): this;
consolidate(arg0: number, arg1: number): this;
readBytes(arg0: number[]): Internal.ByteBuf;
iterator(): Internal.Iterator<Internal.ByteBuf>;
writerIndex(arg0: number): Internal.ByteBuf;
decompose(arg0: number, arg1: number): Internal.List<Internal.ByteBuf>;
ensureWritable(arg0: number): this;
spliterator(): Internal.Spliterator<Internal.ByteBuf>;
setBytes(arg0: number, arg1: Internal.ByteBuf_): Internal.ByteBuf;
arrayOffset(): number;
readBytes(arg0: Internal.ByteBuffer_): Internal.ByteBuf;
readBytes(arg0: Internal.ByteBuf_, arg1: number): Internal.ByteBuf;
readBytes(arg0: number[], arg1: number, arg2: number): Internal.ByteBuf;
addComponents(...arg0: Internal.ByteBuf_[]): this;
setZero(arg0: number, arg1: number): this;
setBoolean(arg0: number, arg1: boolean): this;
addComponent(arg0: Internal.ByteBuf_): this;
setIndex(arg0: number, arg1: number): this;
getBytes(arg0: number, arg1: Internal.ByteBuf_, arg2: number): this;
nioBuffer(arg0: number, arg1: number): Internal.ByteBuffer;
setShort(arg0: number, arg1: number): Internal.ByteBuf;
toString(): string;
addComponents(arg0: boolean, arg1: Internal.Iterable_<Internal.ByteBuf_>): this;
writeBytes(arg0: Internal.ByteBuf_): this;
writeZero(arg0: number): Internal.ByteBuf;
addFlattenedComponents(arg0: boolean, arg1: Internal.ByteBuf_): this;
capacity(arg0: number): this;
getBytes(arg0: number, arg1: Internal.ByteBuffer_): this;
consolidate(): this;
getBytes(arg0: number, arg1: number[], arg2: number, arg3: number): this;
unwrap(): Internal.ByteBuf;
setBytes(arg0: number, arg1: Internal.ByteBuf_, arg2: number): this;
retain(): Internal.ReferenceCounted;
markWriterIndex(): this;
internalNioBuffer(arg0: number, arg1: number): Internal.ByteBuffer;
writeBytes(arg0: number[]): Internal.ByteBuf;
toByteIndex(arg0: number): number;
writeChar(arg0: number): Internal.ByteBuf;
setBytes(arg0: number, arg1: Internal.InputStream_, arg2: number): number;
isDirect(): boolean;
writeBytes(arg0: Internal.ByteBuf_, arg1: number): this;
componentAtOffset(arg0: number): Internal.ByteBuf;
setBytes(arg0: number, arg1: Internal.ByteBuf_, arg2: number, arg3: number): Internal.ByteBuf;
addComponents(arg0: boolean, ...arg1: Internal.ByteBuf_[]): this;
setLong(arg0: number, arg1: number): Internal.ByteBuf;
order(): Internal.ByteOrder;
writeLong(arg0: number): this;
getBytes(arg0: number, arg1: number[]): this;
setInt(arg0: number, arg1: number): Internal.ByteBuf;
setByte(arg0: number, arg1: number): this;
discardSomeReadBytes(): Internal.ByteBuf;
alloc(): Internal.ByteBufAllocator;
nioBuffers(arg0: number, arg1: number): Internal.ByteBuffer[];
writeBytes(arg0: Internal.ByteBuf_, arg1: number, arg2: number): this;
setChar(arg0: number, arg1: number): this;
numComponents(): number;
writeBytes(arg0: Internal.ByteBuffer_): Internal.ByteBuf;
array(): number[];
setBytes(arg0: number, arg1: number[]): this;
readBytes(arg0: Internal.OutputStream_, arg1: number): Internal.ByteBuf;
capacity(): number;
setBytes(arg0: number, arg1: number[], arg2: number, arg3: number): Internal.ByteBuf;
addComponent(arg0: number, arg1: Internal.ByteBuf_): this;
forEach(arg0: Internal.Consumer_<any>): void;
clear(): this;
hasMemoryAddress(): boolean;
addComponents(arg0: Internal.Iterable_<Internal.ByteBuf_>): this;
internalComponent(arg0: number): Internal.ByteBuf;
readBytes(arg0: Internal.ByteBuf_): Internal.ByteBuf;
writeBoolean(arg0: boolean): Internal.ByteBuf;
removeComponents(arg0: number, arg1: number): this;
setMedium(arg0: number, arg1: number): Internal.ByteBuf;
hasArray(): boolean;
addComponents(arg0: number, ...arg1: Internal.ByteBuf_[]): this;
writeDouble(arg0: number): this;
setBytes(arg0: number, arg1: Internal.ScatteringByteChannel_, arg2: number): number;
writeByte(arg0: number): Internal.ByteBuf;
getBytes(arg0: number, arg1: Internal.ByteBuf_): this;
touch(): Internal.ReferenceCounted;
readBytes(arg0: Internal.ByteBuf_, arg1: number, arg2: number): Internal.ByteBuf;
discardReadComponents(): this;
getBytes(arg0: number, arg1: Internal.FileChannel_, arg2: number, arg3: number): number;
setDouble(arg0: number, arg1: number): Internal.ByteBuf;
discardReadBytes(): this;
touch(arg0: any): Internal.ByteBuf;
setBytes(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuf;
getBytes(arg0: number, arg1: Internal.ByteBuf_, arg2: number, arg3: number): this;
get direct(): boolean
}
type CompositeByteBuf_ = CompositeByteBuf;
class OffsetDateTime implements Internal.Temporal, Internal.TemporalAdjuster, Internal.Comparable<Internal.OffsetDateTime>, Internal.Serializable {
getHour(): number;
minusDays(arg0: number): this;
getMonth(): Internal.Month;
toLocalTime(): Internal.LocalTime;
toInstant(): Internal.Instant;
getDayOfWeek(): Internal.DayOfWeek;
toZonedDateTime(): Internal.ZonedDateTime;
minus(arg0: number, arg1: Internal.TemporalUnit_): this;
withOffsetSameInstant(arg0: Internal.ZoneOffset_): this;
compareTo(arg0: any): number;
getMinute(): number;
plus(arg0: Internal.TemporalAmount_): this;
getDayOfMonth(): number;
with(arg0: Internal.TemporalAdjuster_): Internal.Temporal;
plusSeconds(arg0: number): this;
plusMinutes(arg0: number): this;
withYear(arg0: number): this;
withDayOfYear(arg0: number): this;
isSupported(arg0: Internal.TemporalField_): boolean;
plusDays(arg0: number): this;
format(arg0: Internal.DateTimeFormatter_): string;
static parse(arg0: Internal.CharSequence_): Internal.OffsetDateTime;
minusMinutes(arg0: number): this;
plusWeeks(arg0: number): this;
withHour(arg0: number): this;
plus(arg0: number, arg1: Internal.TemporalUnit_): this;
withOffsetSameLocal(arg0: Internal.ZoneOffset_): this;
atZoneSimilarLocal(arg0: Internal.ZoneId_): Internal.ZonedDateTime;
getYear(): number;
range(arg0: Internal.TemporalField_): Internal.ValueRange;
withDayOfMonth(arg0: number): this;
withMonth(arg0: number): this;
get(arg0: Internal.TemporalField_): number;
truncatedTo(arg0: Internal.TemporalUnit_): this;
minusYears(arg0: number): this;
toEpochSecond(): number;
static now(arg0: Internal.Clock_): Internal.OffsetDateTime;
toOffsetTime(): Internal.OffsetTime;
compareTo(arg0: Internal.OffsetDateTime_): number;
getMonthValue(): number;
plusHours(arg0: number): this;
isEqual(arg0: Internal.OffsetDateTime_): boolean;
withNano(arg0: number): this;
plusMonths(arg0: number): this;
minusNanos(arg0: number): this;
static now(): Internal.OffsetDateTime;
static from(arg0: Internal.TemporalAccessor_): Internal.OffsetDateTime;
toLocalDate(): Internal.LocalDate;
with(arg0: Internal.TemporalField_, arg1: number): this;
isAfter(arg0: Internal.OffsetDateTime_): boolean;
minusHours(arg0: number): this;
isBefore(arg0: Internal.OffsetDateTime_): boolean;
static ofInstant(arg0: Internal.Instant_, arg1: Internal.ZoneId_): Internal.OffsetDateTime;
static timeLineOrder(): Internal.Comparator<Internal.OffsetDateTime>;
getLong(arg0: Internal.TemporalField_): number;
plusYears(arg0: number): this;
getOffset(): Internal.ZoneOffset;
static parse(arg0: Internal.CharSequence_, arg1: Internal.DateTimeFormatter_): Internal.OffsetDateTime;
withSecond(arg0: number): this;
static of(arg0: Internal.LocalDate_, arg1: Internal.LocalTime_, arg2: Internal.ZoneOffset_): Internal.OffsetDateTime;
toString(): string;
minusSeconds(arg0: number): this;
adjustInto(arg0: Internal.Temporal_): Internal.Temporal;
getDayOfYear(): number;
query(arg0: Internal.TemporalQuery_<R>): R;
minusWeeks(arg0: number): this;
until(arg0: Internal.Temporal_, arg1: Internal.TemporalUnit_): number;
isSupported(arg0: Internal.TemporalUnit_): boolean;
toLocalDateTime(): Internal.LocalDateTime;
minus(arg0: Internal.TemporalAmount_): this;
minusMonths(arg0: number): this;
getNano(): number;
getSecond(): number;
plusNanos(arg0: number): this;
hashCode(): number;
withMinute(arg0: number): this;
static of(arg0: Internal.LocalDateTime_, arg1: Internal.ZoneOffset_): Internal.OffsetDateTime;
atZoneSameInstant(arg0: Internal.ZoneId_): Internal.ZonedDateTime;
static of(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: Internal.ZoneOffset_): Internal.OffsetDateTime;
static now(arg0: Internal.ZoneId_): Internal.OffsetDateTime;
equals(arg0: any): boolean;
get hour(): number
get month(): Internal.Month
get dayOfWeek(): Internal.DayOfWeek
get minute(): number
get dayOfMonth(): number
get year(): number
get monthValue(): number
get offset(): Internal.ZoneOffset
get dayOfYear(): number
get nano(): number
get second(): number
readonly static "MIN": Internal.OffsetDateTime;
readonly static "MAX": Internal.OffsetDateTime;
}
type OffsetDateTime_ = OffsetDateTime;
abstract class BossEvent {
constructor($$0: Internal.UUID_, $$1: Internal.Component_, $$2: Internal.BossEvent$BossBarColor_, $$3: Internal.BossEvent$BossBarOverlay_)
shouldCreateWorldFog(): boolean;
getColor(): Internal.BossEvent$BossBarColor;
setCreateWorldFog($$0: boolean): this;
getProgress(): number;
setPlayBossMusic($$0: boolean): this;
getName(): Internal.Component;
getOverlay(): Internal.BossEvent$BossBarOverlay;
setOverlay($$0: Internal.BossEvent$BossBarOverlay_): void;
setColor($$0: Internal.BossEvent$BossBarColor_): void;
setDarkenScreen($$0: boolean): this;
setProgress($$0: number): void;
setName($$0: Internal.Component_): void;
shouldPlayBossMusic(): boolean;
getId(): Internal.UUID;
shouldDarkenScreen(): boolean;
get color(): Internal.BossEvent$BossBarColor
set createWorldFog($$0: boolean)
get progress(): number
set playBossMusic($$0: boolean)
get name(): Internal.Component
get overlay(): Internal.BossEvent$BossBarOverlay
set overlay($$0: Internal.BossEvent$BossBarOverlay_)
set color($$0: Internal.BossEvent$BossBarColor_)
set darkenScreen($$0: boolean)
set progress($$0: number)
set name($$0: Internal.Component_)
get id(): Internal.UUID
}
type BossEvent_ = BossEvent;
class CarverConfiguration extends Internal.ProbabilityFeatureConfiguration {
constructor($$0: number, $$1: Internal.HeightProvider_, $$2: Internal.FloatProvider_, $$3: Internal.VerticalAnchor_, $$4: Internal.CarverDebugSettings_)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly "lavaLevel": Internal.VerticalAnchor;
readonly "y": Internal.HeightProvider;
readonly "debugSettings": Internal.CarverDebugSettings;
readonly static "CODEC": any;
readonly "yScale": Internal.FloatProvider;
}
type CarverConfiguration_ = CarverConfiguration;
interface TextureAtlasExtension {
getOrCreatePBRHolder(): Internal.PBRAtlasHolder;
getPBRHolder(): Internal.PBRAtlasHolder;
get orCreatePBRHolder(): Internal.PBRAtlasHolder
get PBRHolder(): Internal.PBRAtlasHolder
}
type TextureAtlasExtension_ = TextureAtlasExtension;
interface ScreenMouseEvents$AllowMouseRelease {
allowMouseRelease(arg0: Internal.Screen_, arg1: number, arg2: number, arg3: number): boolean;
}
type ScreenMouseEvents$AllowMouseRelease_ = ((arg0: Internal.Screen, arg1: number, arg2: number, arg3: number)=>boolean) | ScreenMouseEvents$AllowMouseRelease;
interface Command <S> {
run(arg0: Internal.CommandContext_<S>): number;
readonly static "SINGLE_SUCCESS": 1;
}
type Command_<S> = Command<S> | ((arg0: Internal.CommandContext<S>)=>number);
class ItemModifierManager extends Internal.SimpleJsonResourceReloadListener {
constructor($$0: Internal.PredicateManager_, $$1: Internal.LootTables_)
getName(): string;
getKeys(): Internal.Set<ResourceLocation>;
get($$0: ResourceLocation_, $$1: Internal.LootItemFunction_): Internal.LootItemFunction;
get($$0: ResourceLocation_): Internal.LootItemFunction;
get name(): string
get keys(): Internal.Set<ResourceLocation>
}
type ItemModifierManager_ = ItemModifierManager;
class BeeDebugRenderer$HiveInfo {
constructor($$0: BlockPos_, $$1: string, $$2: number, $$3: number, $$4: boolean, $$5: number)
readonly "pos": BlockPos;
readonly "occupantCount": number;
readonly "lastSeen": number;
readonly "hiveType": string;
readonly "sedated": boolean;
readonly "honeyLevel": number;
}
type BeeDebugRenderer$HiveInfo_ = BeeDebugRenderer$HiveInfo;
class HashMap <K, V> extends Internal.AbstractMap<K, V> implements Internal.Cloneable, Internal.Map<K, V>, Internal.Serializable {
constructor()
constructor(arg0: number)
constructor(arg0: Internal.Map_<any, any>)
constructor(arg0: number, arg1: number)
clone(): any;
replace(arg0: K, arg1: V): V;
keySet(): Internal.Set<K>;
putIfAbsent(arg0: K, arg1: V): V;
values(): Internal.Collection<V>;
containsValue(arg0: any): boolean;
entrySet(): Internal.Set<Internal.Map$Entry<K, V>>;
getOrDefault(arg0: any, arg1: V): V;
putAll(arg0: Internal.Map_<any, any>): void;
remove(arg0: any, arg1: any): boolean;
isEmpty(): boolean;
computeIfAbsent(arg0: K, arg1: Internal.Function_<any, any>): V;
forEach(arg0: Internal.BiConsumer_<any, any>): void;
containsKey(arg0: any): boolean;
size(): number;
put(arg0: K, arg1: V): V;
replaceAll(arg0: Internal.BiFunction_<any, any, any>): void;
replace(arg0: K, arg1: V, arg2: V): boolean;
clear(): void;
get(arg0: any): V;
remove(arg0: any): V;
compute(arg0: K, arg1: Internal.BiFunction_<any, any, any>): V;
merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<any, any, any>): V;
computeIfPresent(arg0: K, arg1: Internal.BiFunction_<any, any, any>): V;
get empty(): boolean
}
type HashMap_<K, V> = HashMap<K, V>;
interface Multimap <K, V> {
putAll(arg0: Internal.Multimap_<any, any>): boolean;
keySet(): Internal.Set<K>;
removeAll(arg0: any): Internal.Collection<V>;
get(arg0: K): Internal.Collection<V>;
entries(): Internal.Collection<Internal.Map$Entry<K, V>>;
putAll(arg0: K, arg1: Internal.Iterable_<any>): boolean;
values(): Internal.Collection<V>;
containsValue(arg0: any): boolean;
remove(arg0: any, arg1: any): boolean;
isEmpty(): boolean;
containsEntry(arg0: any, arg1: any): boolean;
forEach(arg0: Internal.BiConsumer_<any, any>): void;
containsKey(arg0: any): boolean;
size(): number;
hashCode(): number;
replaceValues(arg0: K, arg1: Internal.Iterable_<any>): Internal.Collection<V>;
put(arg0: K, arg1: V): boolean;
clear(): void;
keys(): Internal.Multiset<K>;
equals(arg0: any): boolean;
asMap(): Internal.Map<K, Internal.Collection<V>>;
get empty(): boolean
}
type Multimap_<K, V> = Multimap<K, V>;
interface ContainerEventHandler extends Internal.GuiEventListener {
charTyped($$0: string, $$1: number): boolean;
magicalSpecialHackyFocus($$0: Internal.GuiEventListener_): void;
mouseReleased($$0: number, $$1: number, $$2: number): boolean;
changeFocus($$0: boolean): boolean;
mouseScrolled($$0: number, $$1: number, $$2: number): boolean;
mouseClicked($$0: number, $$1: number, $$2: number): boolean;
setFocused(arg0: Internal.GuiEventListener_): void;
keyReleased($$0: number, $$1: number, $$2: number): boolean;
keyPressed($$0: number, $$1: number, $$2: number): boolean;
setInitialFocus($$0: Internal.GuiEventListener_): void;
setDragging(arg0: boolean): void;
children(): Internal.List<any>;
mouseDragged($$0: number, $$1: number, $$2: number, $$3: number, $$4: number): boolean;
getChildAt($$0: number, $$1: number): Internal.Optional<Internal.GuiEventListener>;
isDragging(): boolean;
mouseMoved($$0: number, $$1: number): void;
isMouseOver($$0: number, $$1: number): boolean;
getFocused(): Internal.GuiEventListener;
set focused(arg0: Internal.GuiEventListener_)
set initialFocus($$0: Internal.GuiEventListener_)
set dragging(arg0: boolean)
get dragging(): boolean
get focused(): Internal.GuiEventListener
}
type ContainerEventHandler_ = ContainerEventHandler;
class EvaluatorException extends Internal.RhinoException {
constructor(detail: string, sourceName: string, lineNumber: number, lineSource: string, columnNumber: number)
constructor(detail: string, sourceName: string, lineNumber: number)
constructor(detail: string)
}
type EvaluatorException_ = EvaluatorException;
abstract class JsonElement {
constructor()
getAsBigDecimal(): Internal.BigDecimal;
isJsonPrimitive(): boolean;
isJsonNull(): boolean;
toString(): string;
getAsBigInteger(): Internal.BigInteger;
getAsDouble(): number;
getAsCharacter(): string;
getAsJsonPrimitive(): Internal.JsonPrimitive;
getAsFloat(): number;
getAsLong(): number;
getAsString(): string;
getAsInt(): number;
isJsonObject(): boolean;
getAsByte(): number;
isJsonArray(): boolean;
getAsJsonArray(): Internal.JsonArray;
getAsNumber(): Internal.Number;
getAsJsonObject(): Internal.JsonObject;
deepCopy(): this;
getAsShort(): number;
getAsJsonNull(): Internal.JsonNull;
getAsBoolean(): boolean;
get asBigDecimal(): Internal.BigDecimal
get jsonPrimitive(): boolean
get jsonNull(): boolean
get asBigInteger(): Internal.BigInteger
get asDouble(): number
get asCharacter(): string
get asJsonPrimitive(): Internal.JsonPrimitive
get asFloat(): number
get asLong(): number
get asString(): string
get asInt(): number
get jsonObject(): boolean
get asByte(): number
get jsonArray(): boolean
get asJsonArray(): Internal.JsonArray
get asNumber(): Internal.Number
get asJsonObject(): Internal.JsonObject
get asShort(): number
get asJsonNull(): Internal.JsonNull
get asBoolean(): boolean
}
type JsonElement_ = JsonElement;
class ComparatorBlockEntity extends Internal.BlockEntity {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
setOutputSignal($$0: number): void;
load($$0: Internal.CompoundTag_): void;
getOutputSignal(): number;
set outputSignal($$0: number)
get outputSignal(): number
}
type ComparatorBlockEntity_ = ComparatorBlockEntity;
class DamageSource {
isBypassArmor(): boolean;
isNoAggro(): boolean;
static badRespawnPointExplosion(): Internal.DamageSource;
isBypassMagic(): boolean;
getSourcePosition(): Vec3;
static thrown($$0: Internal.Entity_, $$1: Internal.Entity_): Internal.DamageSource;
scalesWithDifficulty(): boolean;
setExplosion(): this;
getImmediate(): Internal.EntityJS;
static indirectMobAttack($$0: Internal.Entity_, $$1: Internal.LivingEntity_): Internal.DamageSource;
isDamageHelmet(): boolean;
static fireworks($$0: Internal.FireworkRocketEntity_, $$1: Internal.Entity_): Internal.DamageSource;
setIsFall(): this;
static fireball($$0: Internal.Fireball_, $$1: Internal.Entity_): Internal.DamageSource;
getLocalizedDeathMessage($$0: Internal.LivingEntity_): Internal.Component;
static sting($$0: Internal.LivingEntity_): Internal.DamageSource;
getActual(): Internal.EntityJS;
isFire(): boolean;
static playerAttack($$0: Internal.Player_): Internal.DamageSource;
setProjectile(): this;
getType(): string;
static trident($$0: Internal.Entity_, $$1: Internal.Entity_): Internal.DamageSource;
static indirectMagic($$0: Internal.Entity_, $$1: Internal.Entity_): Internal.DamageSource;
isMagic(): boolean;
static explosion($$0: Internal.LivingEntity_): Internal.DamageSource;
static thorns($$0: Internal.Entity_): Internal.DamageSource;
setNoAggro(): this;
isExplosion(): boolean;
getPlayer(): Internal.PlayerJS<any>;
toString(): string;
isBypassInvul(): boolean;
static arrow($$0: Internal.AbstractArrow_, $$1: Internal.Entity_): Internal.DamageSource;
isFall(): boolean;
getFoodExhaustion(): number;
static mobAttack($$0: Internal.LivingEntity_): Internal.DamageSource;
static explosion($$0: Internal.Explosion_): Internal.DamageSource;
isCreativePlayer(): boolean;
static witherSkull($$0: Internal.WitherSkull_, $$1: Internal.Entity_): Internal.DamageSource;
setMagic(): this;
isProjectile(): boolean;
setScalesWithDifficulty(): this;
get bypassArmor(): boolean
get noAggro(): boolean
get bypassMagic(): boolean
get sourcePosition(): Vec3
get immediate(): Internal.EntityJS
get damageHelmet(): boolean
get actual(): Internal.EntityJS
get fire(): boolean
get type(): string
get magic(): boolean
get explosion(): boolean
get player(): Internal.PlayerJS<any>
get bypassInvul(): boolean
get fall(): boolean
get foodExhaustion(): number
get creativePlayer(): boolean
get projectile(): boolean
readonly static "DROWN": Internal.DamageSource;
readonly static "ANVIL": Internal.DamageSource;
readonly static "DRY_OUT": Internal.DamageSource;
readonly static "MAGIC": Internal.DamageSource;
readonly static "CACTUS": Internal.DamageSource;
readonly static "FALL": Internal.DamageSource;
readonly static "STALAGMITE": Internal.DamageSource;
readonly static "IN_WALL": Internal.DamageSource;
readonly "msgId": string;
readonly static "FREEZE": Internal.DamageSource;
readonly static "SWEET_BERRY_BUSH": Internal.DamageSource;
readonly static "DRAGON_BREATH": Internal.DamageSource;
readonly static "LIGHTNING_BOLT": Internal.DamageSource;
readonly static "ON_FIRE": Internal.DamageSource;
readonly static "IN_FIRE": Internal.DamageSource;
readonly static "FLY_INTO_WALL": Internal.DamageSource;
readonly static "LAVA": Internal.DamageSource;
readonly static "OUT_OF_WORLD": Internal.DamageSource;
readonly static "CRAMMING": Internal.DamageSource;
readonly static "WITHER": Internal.DamageSource;
readonly static "FALLING_STALACTITE": Internal.DamageSource;
readonly static "GENERIC": Internal.DamageSource;
readonly static "FALLING_BLOCK": Internal.DamageSource;
readonly static "HOT_FLOOR": Internal.DamageSource;
readonly static "STARVE": Internal.DamageSource;
}
type DamageSource_ = "wither" | "lightningBolt" | "lava" | "outOfWorld" | "starve" | "dragonBreath" | "fallingBlock" | "inWall" | "cactus" | "onFire" | "stalagmite" | "flyIntoWall" | "dryout" | "freeze" | DamageSource | "anvil" | "fall" | "magic" | "inFire" | "sweetBerryBush" | "generic" | "fallingStalactite" | "cramming" | "hotFloor" | "drown";
interface PlayerKJS {
getStagesRawKJS(): Internal.Stages;
getStagesKJS(): Internal.Stages;
setStagesKJS(arg0: Internal.Stages_): void;
get stagesRawKJS(): Internal.Stages
get stagesKJS(): Internal.Stages
set stagesKJS(arg0: Internal.Stages_)
}
type PlayerKJS_ = PlayerKJS;
interface SpriteExtension {
setEmissiveSprite(arg0: Internal.TextureAtlasSprite_): void;
getEmissiveSprite(): Internal.TextureAtlasSprite;
set emissiveSprite(arg0: Internal.TextureAtlasSprite_)
get emissiveSprite(): Internal.TextureAtlasSprite
}
type SpriteExtension_ = SpriteExtension;
class BiasedToBottomInt extends Internal.IntProvider {
getType(): Internal.IntProviderType<any>;
getMinValue(): number;
static of($$0: number, $$1: number): Internal.BiasedToBottomInt;
toString(): string;
getMaxValue(): number;
sample($$0: Internal.Random_): number;
get type(): Internal.IntProviderType<any>
get minValue(): number
get maxValue(): number
readonly static "CODEC": any;
}
type BiasedToBottomInt_ = BiasedToBottomInt;
interface ItemTooltipEventJS$StaticTooltipHandlerFromJS {
accept(itemStack: Internal.ItemStackJS_, isAdvanced: boolean, lines: Internal.List_<Internal.Component_>): void;
}
type ItemTooltipEventJS$StaticTooltipHandlerFromJS_ = ((itemStack: Internal.ItemStackJS, isAdvanced: boolean, lines: Internal.List<Internal.Component_>)=>void) | ItemTooltipEventJS$StaticTooltipHandlerFromJS;
interface BlockColorsExtended {
getColorProvider(arg0: Internal.BlockState_): Internal.ColorSampler<Internal.BlockState>;
}
type BlockColorsExtended_ = BlockColorsExtended;
class ServerboundContainerClosePacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
getContainerId(): number;
isSkippable(): boolean;
get containerId(): number
get skippable(): boolean
}
type ServerboundContainerClosePacket_ = ServerboundContainerClosePacket;
class AllOfPredicate extends Internal.CombiningPredicate {
constructor($$0: Internal.List_<net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_>)
type(): Internal.BlockPredicateType<any>;
and(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
or(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
test(arg0: any, arg1: any): boolean;
negate(): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
test($$0: Internal.WorldGenLevel_, $$1: BlockPos_): boolean;
readonly static "CODEC": Internal.Codec<Internal.AllOfPredicate>;
}
type AllOfPredicate_ = AllOfPredicate;
interface ChannelInfoHolder {
getPendingChannelsNames(): Internal.Collection<ResourceLocation>;
get pendingChannelsNames(): Internal.Collection<ResourceLocation>
}
type ChannelInfoHolder_ = ChannelInfoHolder;
interface TypeWrapperFactory <T> {
wrap(arg0: any): T;
}
type TypeWrapperFactory_<T> = TypeWrapperFactory<T> | ((arg0: any)=>T);
interface RegistrarOption {
}
type RegistrarOption_ = RegistrarOption;
abstract class NumericTag implements Internal.Tag, Internal.SpecialEquality {
getAsLong(): number;
getAsFloat(): number;
getAsString(): string;
getAsInt(): number;
getAsByte(): number;
acceptAsRoot($$0: Internal.StreamTagVisitor_): void;
toString(): string;
getAsNumber(): Internal.Number;
specialEquals(o: any, shallow: boolean): boolean;
getAsShort(): number;
getAsDouble(): number;
get asLong(): number
get asFloat(): number
get asString(): string
get asInt(): number
get asByte(): number
get asNumber(): Internal.Number
get asShort(): number
get asDouble(): number
}
type NumericTag_ = NumericTag;
class LevelSettings {
constructor($$0: string, $$1: Internal.GameType_, $$2: boolean, $$3: Internal.Difficulty_, $$4: boolean, $$5: Internal.GameRules_, $$6: Internal.DataPackConfig_)
difficulty(): Internal.Difficulty;
gameType(): Internal.GameType;
gameRules(): Internal.GameRules;
getDataPackConfig(): Internal.DataPackConfig;
hardcore(): boolean;
withDataPackConfig($$0: Internal.DataPackConfig_): this;
static parse($$0: Internal.Dynamic_<any>, $$1: Internal.DataPackConfig_): Internal.LevelSettings;
allowCommands(): boolean;
levelName(): string;
withGameType($$0: Internal.GameType_): this;
withDifficulty($$0: Internal.Difficulty_): this;
copy(): this;
get dataPackConfig(): Internal.DataPackConfig
}
type LevelSettings_ = LevelSettings;
class ServerPlayerGameMode {
constructor($$0: Internal.ServerPlayer_)
getGameModeForPlayer(): Internal.GameType;
useItemOn($$0: Internal.ServerPlayer_, $$1: Internal.Level_, $$2: Internal.ItemStack_, $$3: Hand_, $$4: Internal.BlockHitResult_): Internal.InteractionResult;
isSurvival(): boolean;
getPreviousGameModeForPlayer(): Internal.GameType;
changeGameModeForPlayer($$0: Internal.GameType_): boolean;
tick(): void;
setLevel($$0: Internal.ServerLevel_): void;
handler$zgi000$startBlockBreak(pos: BlockPos_, playerAction: Internal.ServerboundPlayerActionPacket$Action_, direction: Internal.Direction_, i: number, info: Internal.CallbackInfo_): void;
handler$zgi000$interactBlock(player: Internal.ServerPlayer_, world: Internal.Level_, stack: Internal.ItemStack_, hand: Hand_, blockHitResult: Internal.BlockHitResult_, info: Internal.CallbackInfoReturnable_<any>): void;
handler$zgi000$interactItem(player: Internal.ServerPlayer_, world: Internal.Level_, stack: Internal.ItemStack_, hand: Hand_, info: Internal.CallbackInfoReturnable_<any>): void;
isCreative(): boolean;
destroyAndAck($$0: BlockPos_, $$1: Internal.ServerboundPlayerActionPacket$Action_, $$2: string): void;
destroyBlock($$0: BlockPos_): boolean;
handleBlockBreakAction($$0: BlockPos_, $$1: Internal.ServerboundPlayerActionPacket$Action_, $$2: Internal.Direction_, $$3: number): void;
useItem($$0: Internal.ServerPlayer_, $$1: Internal.Level_, $$2: Internal.ItemStack_, $$3: Hand_): Internal.InteractionResult;
get gameModeForPlayer(): Internal.GameType
get survival(): boolean
get previousGameModeForPlayer(): Internal.GameType
set level($$0: Internal.ServerLevel_)
get creative(): boolean
"isDestroyingBlock": boolean;
}
type ServerPlayerGameMode_ = ServerPlayerGameMode;
class ClientboundSetEntityDataPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: number, $$1: Internal.SynchedEntityData_, $$2: boolean)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
getUnpackedData(): Internal.List<Internal.SynchedEntityData$DataItem<any>>;
isSkippable(): boolean;
getId(): number;
get unpackedData(): Internal.List<Internal.SynchedEntityData$DataItem<any>>
get skippable(): boolean
get id(): number
}
type ClientboundSetEntityDataPacket_ = ClientboundSetEntityDataPacket;
class CommandFunction {
constructor($$0: ResourceLocation_, $$1: any_[])
getEntries(): any[];
getId(): ResourceLocation;
static fromLines($$0: ResourceLocation_, $$1: Internal.CommandDispatcher_<Internal.CommandSourceStack_>, $$2: Internal.CommandSourceStack_, $$3: Internal.List_<string>): Internal.CommandFunction;
get entries(): any[]
get id(): ResourceLocation
}
type CommandFunction_ = CommandFunction;
interface RegistryAccess$Writable extends Internal.RegistryAccess {
ownedWritableRegistryOrThrow($$0: Internal.ResourceKey_<any>): Internal.WritableRegistry<E>;
registry($$0: Internal.ResourceKey_<any>): Internal.Optional<any>;
allElementsLifecycle(): Internal.Lifecycle;
registryOrThrow($$0: Internal.ResourceKey_<any>): Internal.Registry<E>;
networkSafeRegistries(): Internal.Stream<Internal.RegistryAccess$RegistryEntry<any>>;
registries(): Internal.Stream<Internal.RegistryAccess$RegistryEntry<any>>;
ownedWritableRegistry(arg0: Internal.ResourceKey_<any>): Internal.Optional<Internal.WritableRegistry<E>>;
freeze(): Internal.RegistryAccess$Frozen;
ownedRegistryOrThrow($$0: Internal.ResourceKey_<any>): Internal.Registry<E>;
}
type RegistryAccess$Writable_ = RegistryAccess$Writable;
class MobEffect {
getDisplayName(): Internal.Component;
getCategory(): Internal.MobEffectCategory;
addAttributeModifier($$0: Internal.Attribute_, $$1: string, $$2: number, $$3: Internal.AttributeModifier$Operation_): this;
isInstantenous(): boolean;
addAttributeModifiers($$0: Internal.LivingEntity_, $$1: Internal.AttributeMap_, $$2: number): void;
applyInstantenousEffect($$0: Internal.Entity_, $$1: Internal.Entity_, $$2: Internal.LivingEntity_, $$3: number, $$4: number): void;
isBeneficial(): boolean;
static byId($$0: number): Internal.MobEffect;
getColor(): number;
getAttributeModifiers(): Internal.Map<Internal.Attribute, Internal.AttributeModifier>;
removeAttributeModifiers($$0: Internal.LivingEntity_, $$1: Internal.AttributeMap_, $$2: number): void;
applyEffectTick($$0: Internal.LivingEntity_, $$1: number): void;
getAttributeModifierValue($$0: number, $$1: Internal.AttributeModifier_): number;
getDescriptionId(): string;
isDurationEffectTick($$0: number, $$1: number): boolean;
static getId($$0: Internal.MobEffect_): number;
get displayName(): Internal.Component
get category(): Internal.MobEffectCategory
get instantenous(): boolean
get beneficial(): boolean
get color(): number
get attributeModifiers(): Internal.Map<Internal.Attribute, Internal.AttributeModifier>
get descriptionId(): string
}
type MobEffect_ = MobEffect | Special.MobEffect;
abstract class MappedByteBuffer extends Internal.ByteBuffer {
slice(arg0: number, arg1: number): Internal.ByteBuffer;
mark(): this;
reset(): Internal.Buffer;
compact(): this;
isLoaded(): boolean;
duplicate(): this;
position(arg0: number): Internal.ByteBuffer;
force(arg0: number, arg1: number): this;
limit(arg0: number): Internal.Buffer;
force(): this;
load(): this;
slice(): Internal.ByteBuffer;
flip(): Internal.Buffer;
clear(): Internal.Buffer;
rewind(): this;
get loaded(): boolean
}
type MappedByteBuffer_ = MappedByteBuffer;
class Font {
constructor($$0: Internal.Function_<ResourceLocation_, any_>)
width($$0: Internal.FormattedText_): number;
width($$0: string): number;
split($$0: Internal.FormattedText_, $$1: number): Internal.List<Internal.FormattedCharSequence>;
wordWrapHeight($$0: string, $$1: number): number;
getSplitter(): Internal.StringSplitter;
drawInBatch($$0: Internal.Component_, $$1: number, $$2: number, $$3: number, $$4: boolean, $$5: com.mojang.math.Matrix4f_, $$6: Internal.MultiBufferSource_, $$7: boolean, $$8: number, $$9: number): number;
drawShadow($$0: Internal.PoseStack_, $$1: string, $$2: number, $$3: number, $$4: number): number;
width($$0: Internal.FormattedCharSequence_): number;
drawInBatch($$0: string, $$1: number, $$2: number, $$3: number, $$4: boolean, $$5: com.mojang.math.Matrix4f_, $$6: Internal.MultiBufferSource_, $$7: boolean, $$8: number, $$9: number, $$10: boolean): number;
drawShadow($$0: Internal.PoseStack_, $$1: string, $$2: number, $$3: number, $$4: number, $$5: boolean): number;
drawInBatch8xOutline($$0: Internal.FormattedCharSequence_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: com.mojang.math.Matrix4f_, $$6: Internal.MultiBufferSource_, $$7: number): void;
bidirectionalShaping($$0: string): string;
draw($$0: Internal.PoseStack_, $$1: Internal.FormattedCharSequence_, $$2: number, $$3: number, $$4: number): number;
draw($$0: Internal.PoseStack_, $$1: string, $$2: number, $$3: number, $$4: number): number;
plainSubstrByWidth($$0: string, $$1: number): string;
drawShadow($$0: Internal.PoseStack_, $$1: Internal.FormattedCharSequence_, $$2: number, $$3: number, $$4: number): number;
draw($$0: Internal.PoseStack_, $$1: Internal.Component_, $$2: number, $$3: number, $$4: number): number;
renderText($$0: string, $$1: number, $$2: number, $$3: number, $$4: boolean, $$5: com.mojang.math.Matrix4f_, $$6: Internal.MultiBufferSource_, $$7: boolean, $$8: number, $$9: number): number;
substrByWidth($$0: Internal.FormattedText_, $$1: number): Internal.FormattedText;
drawInBatch($$0: string, $$1: number, $$2: number, $$3: number, $$4: boolean, $$5: com.mojang.math.Matrix4f_, $$6: Internal.MultiBufferSource_, $$7: boolean, $$8: number, $$9: number): number;
drawInBatch($$0: Internal.FormattedCharSequence_, $$1: number, $$2: number, $$3: number, $$4: boolean, $$5: com.mojang.math.Matrix4f_, $$6: Internal.MultiBufferSource_, $$7: boolean, $$8: number, $$9: number): number;
modify$zee001$changeStyle(old: Internal.Style_): Internal.Style;
isBidirectional(): boolean;
drawShadow($$0: Internal.PoseStack_, $$1: Internal.Component_, $$2: number, $$3: number, $$4: number): number;
drawWordWrap($$0: Internal.FormattedText_, $$1: number, $$2: number, $$3: number, $$4: number): void;
plainSubstrByWidth($$0: string, $$1: number, $$2: boolean): string;
get splitter(): Internal.StringSplitter
get bidirectional(): boolean
readonly "random": Internal.Random;
readonly static "ALPHA_CUTOFF": 8;
readonly "lineHeight": number;
}
type Font_ = Font;
interface TutorialStepInstance {
onMouse($$0: number, $$1: number): void;
clear(): void;
onLookAt($$0: Internal.ClientLevel_, $$1: Internal.HitResult_): void;
onInput($$0: Internal.Input_): void;
onDestroyBlock($$0: Internal.ClientLevel_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: number): void;
onOpenInventory(): void;
onGetItem($$0: Internal.ItemStack_): void;
tick(): void;
}
type TutorialStepInstance_ = TutorialStepInstance;
interface StringRepresentable {
keys($$0: Internal.StringRepresentable_[]): Internal.Keyable;
fromEnum($$0: Internal.Supplier_<E[]>, $$1: Internal.Function_<string, E>): Internal.Codec<E>;
getSerializedName(): string;
get serializedName(): string
}
type StringRepresentable_ = StringRepresentable;
class SimpleContainer implements Internal.Container, Internal.StackedContentsCompatible, Internal.SpecialLogicInventory {
constructor(...$$0: Internal.ItemStack_[])
constructor($$0: number)
stopOpen($$0: Internal.Player_): void;
fabric_setSuppress(suppress: boolean): void;
countItem($$0: Internal.Item_): number;
isEmpty(): boolean;
canPlaceItem($$0: number, $$1: Internal.ItemStack_): boolean;
addItem($$0: Internal.ItemStack_): Internal.ItemStack;
startOpen($$0: Internal.Player_): void;
hasAnyOf($$0: Internal.Set_<Internal.Item_>): boolean;
removeItem($$0: number, $$1: number): Internal.ItemStack;
redirect$zmp000$fabric_redirectMarkDirty(self: Internal.SimpleContainer_): void;
setChanged(): void;
fabric_onFinalCommit(slot: number, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): void;
fromTag($$0: Internal.ListTag_): void;
getContainerSize(): number;
canAddItem($$0: Internal.ItemStack_): boolean;
removeListener($$0: net.minecraft.world.ContainerListener_): void;
setItem($$0: number, $$1: Internal.ItemStack_): void;
createTag(): Internal.ListTag;
toString(): string;
removeAllItems(): Internal.List<Internal.ItemStack>;
getMaxStackSize(): number;
fillStackedContents($$0: Internal.StackedContents_): void;
removeItemNoUpdate($$0: number): Internal.ItemStack;
stillValid($$0: Internal.Player_): boolean;
getItem($$0: number): Internal.ItemStack;
removeItemType($$0: Internal.Item_, $$1: number): Internal.ItemStack;
addListener($$0: net.minecraft.world.ContainerListener_): void;
clearContent(): void;
get empty(): boolean
get containerSize(): number
get maxStackSize(): number
}
type SimpleContainer_ = SimpleContainer;
class WorldGenRegion implements Internal.WorldGenLevel {
constructor($$0: Internal.ServerLevel_, $$1: Internal.List_<Internal.ChunkAccess_>, $$2: Internal.ChunkStatus_, $$3: number)
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_): Internal.Player;
getShade($$0: Internal.Direction_, $$1: boolean): number;
getSeed(): number;
dayTime(): number;
isUnobstructed($$0: Internal.Entity_, $$1: Internal.VoxelShape_): boolean;
getMaxSection(): number;
getLevelData(): Internal.LevelData;
gameEvent($$0: Internal.GameEvent_, $$1: Internal.Entity_): void;
getBrightness($$0: Internal.LightLayer_, $$1: BlockPos_): number;
getSectionYFromSectionIndex($$0: number): number;
players(): Internal.List<Internal.Player>;
getBiomeManager(): Internal.BiomeManager;
isEmptyBlock($$0: BlockPos_): boolean;
removeBlock($$0: BlockPos_, $$1: boolean): boolean;
getMaxLocalRawBrightness($$0: BlockPos_, $$1: number): number;
getBlockCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
isOutsideBuildHeight($$0: BlockPos_): boolean;
hasChunksAt($$0: number, $$1: number, $$2: number, $$3: number): boolean;
getTimeOfDay($$0: number): number;
getHeightmapPos($$0: Internal.Heightmap$Types_, $$1: BlockPos_): BlockPos;
blockUpdated($$0: BlockPos_, $$1: Internal.Block_): void;
setBlock($$0: BlockPos_, $$1: Internal.BlockState_, $$2: number, $$3: number): boolean;
isClientSide(): boolean;
getEntities($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.List<Internal.Entity>;
getEntitiesOfClass($$0: Internal.Class_<T>, $$1: Internal.AABB_): Internal.List<T>;
getBlockTicks(): Internal.LevelTickAccess<Internal.Block>;
getBlockStates($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
getBrightness($$0: BlockPos_): number;
dimensionType(): Internal.DimensionType;
getNearestEntity($$0: Internal.List_<any>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: number, $$4: number, $$5: number): T;
getSkyDarken(): number;
getMinBuildHeight(): number;
scheduleTick($$0: BlockPos_, $$1: Internal.Fluid_, $$2: number): void;
getNearestPlayer($$0: number, $$1: number, $$2: number, $$3: number, $$4: boolean): Internal.Player;
destroyBlock($$0: BlockPos_, $$1: boolean, $$2: Internal.Entity_, $$3: number): boolean;
hasChunkAt($$0: number, $$1: number): boolean;
getSeaLevel(): number;
getFluidTicks(): Internal.LevelTickAccess<Internal.Fluid>;
getSectionIndex($$0: number): number;
getRandom(): Internal.Random;
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: number, $$2: number, $$3: number): Internal.Player;
ensureCanWrite($$0: BlockPos_): boolean;
getMaxBuildHeight(): number;
destroyBlock($$0: BlockPos_, $$1: boolean): boolean;
hasChunksAt($$0: BlockPos_, $$1: BlockPos_): boolean;
scheduleTick($$0: BlockPos_, $$1: Internal.Block_, $$2: number): void;
addFreshEntity($$0: Internal.Entity_): boolean;
getChunk($$0: number, $$1: number): Internal.ChunkAccess;
getEntities($$0: Internal.EntityTypeTest_<Internal.Entity_, T>, $$1: Internal.AABB_, $$2: Internal.Predicate_<any>): Internal.List<T>;
getCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
destroyBlock($$0: BlockPos_, $$1: boolean, $$2: Internal.Entity_): boolean;
getHeight(): number;
getChunk($$0: BlockPos_): Internal.ChunkAccess;
isFluidAtPosition($$0: BlockPos_, $$1: Internal.Predicate_<Internal.FluidState_>): boolean;
gameEvent($$0: Internal.GameEvent_, $$1: BlockPos_): void;
getWorldBorder(): Internal.WorldBorder;
getMaxLocalRawBrightness($$0: BlockPos_): number;
isUnobstructed($$0: Internal.BlockState_, $$1: BlockPos_, $$2: Internal.CollisionContext_): boolean;
getBlockEntityRenderAttachment(pos: BlockPos_): any;
hasChunkAt($$0: BlockPos_): boolean;
getBiome($$0: BlockPos_): Internal.Holder<Internal.Biome>;
hasNearbyAlivePlayer($$0: number, $$1: number, $$2: number, $$3: number): boolean;
scheduleTick($$0: BlockPos_, $$1: Internal.Block_, $$2: number, $$3: Internal.TickPriority_): void;
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_, $$2: number, $$3: number, $$4: number): Internal.Player;
getBlockTint($$0: BlockPos_, $$1: Internal.ColorResolver_): number;
getMinSection(): number;
findFreePosition($$0: Internal.Entity_, $$1: Internal.VoxelShape_, $$2: Vec3_, $$3: number, $$4: number, $$5: number): Internal.Optional<Vec3>;
getBlockState($$0: BlockPos_): Internal.BlockState;
clipWithInteractionOverride($$0: Vec3_, $$1: Vec3_, $$2: BlockPos_, $$3: Internal.VoxelShape_, $$4: Internal.BlockState_): Internal.BlockHitResult;
playSound($$0: Internal.Player_, $$1: BlockPos_, $$2: Internal.SoundEvent_, $$3: Internal.SoundSource_, $$4: number, $$5: number): void;
getNearestPlayer($$0: Internal.Entity_, $$1: number): Internal.Player;
getBlockFloorHeight($$0: BlockPos_): number;
getLightEmission($$0: BlockPos_): number;
getBlockStatesIfLoaded($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
clip($$0: Internal.ClipContext_): Internal.BlockHitResult;
hasChunksAt($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): boolean;
getBlockEntity($$0: BlockPos_, $$1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
getRawBrightness($$0: BlockPos_, $$1: number): number;
addParticle($$0: Internal.ParticleOptions_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number): void;
getCurrentDifficultyAt($$0: BlockPos_): Internal.DifficultyInstance;
getDifficulty(): Internal.Difficulty;
canSeeSky($$0: BlockPos_): boolean;
getEntities($$0: Internal.Entity_, $$1: Internal.AABB_, $$2: Internal.Predicate_<any>): Internal.List<Internal.Entity>;
isUnobstructed($$0: Internal.Entity_): boolean;
getMoonPhase(): number;
getUncachedNoiseBiome($$0: number, $$1: number, $$2: number): Internal.Holder<Internal.Biome>;
addFreshEntityWithPassengers($$0: Internal.Entity_): void;
getPlayerByUUID($$0: Internal.UUID_): Internal.Player;
canSeeSkyFromBelowWater($$0: BlockPos_): boolean;
getSectionsCount(): number;
getHeight($$0: Internal.Heightmap$Types_, $$1: number, $$2: number): number;
isStateAtPosition($$0: BlockPos_, $$1: Internal.Predicate_<Internal.BlockState_>): boolean;
getSectionIndexFromSectionY($$0: number): number;
getNearbyPlayers($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_, $$2: Internal.AABB_): Internal.List<Internal.Player>;
getCenter(): Internal.ChunkPos;
getServer(): Internal.MinecraftServer;
levelEvent($$0: Internal.Player_, $$1: number, $$2: BlockPos_, $$3: number): void;
setBlock($$0: BlockPos_, $$1: Internal.BlockState_, $$2: number): boolean;
getChunk($$0: number, $$1: number, $$2: Internal.ChunkStatus_): Internal.ChunkAccess;
noCollision($$0: Internal.Entity_): boolean;
getLevel(): Internal.ServerLevel;
hasChunk($$0: number, $$1: number): boolean;
getNearbyEntities($$0: Internal.Class_<T>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: Internal.AABB_): Internal.List<T>;
getMoonBrightness(): number;
noCollision($$0: Internal.AABB_): boolean;
isWaterAt($$0: BlockPos_): boolean;
getDirectSignal($$0: BlockPos_, $$1: Internal.Direction_): number;
getBlockFloorHeight($$0: Internal.VoxelShape_, $$1: Internal.Supplier_<Internal.VoxelShape_>): number;
getEntityCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.List<Internal.VoxelShape>;
getLightEngine(): Internal.LevelLightEngine;
collidesWithSuffocatingBlock($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
getBlockEntity($$0: BlockPos_): Internal.BlockEntity;
getNoiseBiome($$0: number, $$1: number, $$2: number): Internal.Holder<Internal.Biome>;
setCurrentlyGenerating($$0: Internal.Supplier_<string>): void;
noCollision($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
gameEvent($$0: Internal.Entity_, $$1: Internal.GameEvent_, $$2: Internal.Entity_): void;
scheduleTick($$0: BlockPos_, $$1: Internal.Fluid_, $$2: number, $$3: Internal.TickPriority_): void;
isOutsideBuildHeight($$0: number): boolean;
isBlockInLine($$0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
getNearestEntity($$0: Internal.Class_<any>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: number, $$4: number, $$5: number, $$6: Internal.AABB_): T;
getNearestPlayer($$0: number, $$1: number, $$2: number, $$3: number, $$4: Internal.Predicate_<Internal.Entity_>): Internal.Player;
getFluidState($$0: BlockPos_): Internal.FluidState;
getChunk($$0: number, $$1: number, $$2: Internal.ChunkStatus_, $$3: boolean): Internal.ChunkAccess;
getChunkSource(): Internal.ChunkSource;
registryAccess(): Internal.RegistryAccess;
getEntitiesOfClass($$0: Internal.Class_<T>, $$1: Internal.AABB_, $$2: Internal.Predicate_<any>): Internal.List<T>;
levelEvent($$0: number, $$1: BlockPos_, $$2: number): void;
nextSubTickCount(): number;
gameEvent($$0: Internal.Entity_, $$1: Internal.GameEvent_, $$2: BlockPos_): void;
getChunkForCollisions($$0: number, $$1: number): Internal.BlockGetter;
containsAnyLiquid($$0: Internal.AABB_): boolean;
getMaxLightLevel(): number;
get seed(): number
get maxSection(): number
get levelData(): Internal.LevelData
get biomeManager(): Internal.BiomeManager
get clientSide(): boolean
get blockTicks(): Internal.LevelTickAccess<Internal.Block>
get skyDarken(): number
get minBuildHeight(): number
get seaLevel(): number
get fluidTicks(): Internal.LevelTickAccess<Internal.Fluid>
get random(): Internal.Random
get maxBuildHeight(): number
get height(): number
get worldBorder(): Internal.WorldBorder
get minSection(): number
get difficulty(): Internal.Difficulty
get moonPhase(): number
get sectionsCount(): number
get center(): Internal.ChunkPos
get server(): Internal.MinecraftServer
get level(): Internal.ServerLevel
get moonBrightness(): number
get lightEngine(): Internal.LevelLightEngine
set currentlyGenerating($$0: Internal.Supplier_<string>)
get chunkSource(): Internal.ChunkSource
get maxLightLevel(): number
}
type WorldGenRegion_ = WorldGenRegion;
class TagManager$LoadResult <T> extends Internal.Record {
constructor($$0: Internal.ResourceKey_<any>, $$1: Internal.Map_<ResourceLocation_, net.minecraft.tags.Tag_<Internal.Holder_<T>>>)
hashCode(): number;
toString(): string;
key(): Internal.ResourceKey<any>;
equals($$0: any): boolean;
tags(): Internal.Map<ResourceLocation, net.minecraft.tags.Tag<Internal.Holder<T>>>;
}
type TagManager$LoadResult_<T> = TagManager$LoadResult<T>;
interface WindowEventHandler {
setWindowActive(arg0: boolean): void;
cursorEntered(): void;
resizeDisplay(): void;
set windowActive(arg0: boolean)
}
type WindowEventHandler_ = WindowEventHandler;
interface Future <V> {
get(): V;
get(arg0: number, arg1: Internal.TimeUnit_): V;
isDone(): boolean;
cancel(arg0: boolean): boolean;
isCancelled(): boolean;
get done(): boolean
get cancelled(): boolean
}
type Future_<V> = Future<V>;
class JumpControl implements Internal.Control {
constructor($$0: Internal.Mob_)
jump(): void;
tick(): void;
}
type JumpControl_ = JumpControl;
class SkullBlockEntity extends Internal.BlockEntity {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
load($$0: Internal.CompoundTag_): void;
getOwnerProfile(): Internal.GameProfile;
getUpdatePacket(): Internal.Packet<any>;
getUpdateTag(): Internal.CompoundTag;
static clear(): void;
static dragonHeadAnimation($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.SkullBlockEntity_): void;
setOwner($$0: Internal.GameProfile_): void;
getMouthAnimation($$0: number): number;
static setup($$0: Internal.GameProfileCache_, $$1: Internal.MinecraftSessionService_, $$2: Internal.Executor_): void;
getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
static updateGameprofile($$0: Internal.GameProfile_, $$1: Internal.Consumer_<Internal.GameProfile_>): void;
get ownerProfile(): Internal.GameProfile
get updatePacket(): Internal.Packet<any>
get updateTag(): Internal.CompoundTag
set owner($$0: Internal.GameProfile_)
get updatePacket(): Internal.ClientboundBlockEntityDataPacket
readonly static "TAG_SKULL_OWNER": "SkullOwner";
}
type SkullBlockEntity_ = SkullBlockEntity;
class Thread implements Internal.Runnable {
constructor()
constructor(arg0: Internal.ThreadGroup_, arg1: Internal.Runnable_, arg2: string)
constructor(arg0: Internal.Runnable_)
constructor(arg0: Internal.ThreadGroup_, arg1: Internal.Runnable_)
constructor(arg0: Internal.ThreadGroup_, arg1: Internal.Runnable_, arg2: string, arg3: number, arg4: boolean)
constructor(arg0: Internal.Runnable_, arg1: string)
constructor(arg0: Internal.ThreadGroup_, arg1: string)
constructor(arg0: Internal.ThreadGroup_, arg1: Internal.Runnable_, arg2: string, arg3: number)
constructor(arg0: string)
isDaemon(): boolean;
suspend(): void;
setUncaughtExceptionHandler(arg0: Internal.Thread$UncaughtExceptionHandler_): void;
static yield(): void;
static dumpStack(): void;
run(): void;
checkAccess(): void;
static sleep(arg0: number, arg1: number): void;
static holdsLock(arg0: any): boolean;
isInterrupted(): boolean;
static onSpinWait(): void;
join(arg0: number): void;
static setDefaultUncaughtExceptionHandler(arg0: Internal.Thread$UncaughtExceptionHandler_): void;
setContextClassLoader(arg0: Internal.ClassLoader_): void;
setName(arg0: string): void;
getName(): string;
getId(): number;
isAlive(): boolean;
getThreadGroup(): Internal.ThreadGroup;
static sleep(arg0: number): void;
toString(): string;
getContextClassLoader(): Internal.ClassLoader;
static getAllStackTraces(): Internal.Map<Internal.Thread, Internal.StackTraceElement[]>;
resume(): void;
getUncaughtExceptionHandler(): Internal.Thread$UncaughtExceptionHandler;
static getDefaultUncaughtExceptionHandler(): Internal.Thread$UncaughtExceptionHandler;
getState(): Internal.Thread$State;
getStackTrace(): Internal.StackTraceElement[];
static currentThread(): Internal.Thread;
setDaemon(arg0: boolean): void;
start(): void;
setPriority(arg0: number): void;
interrupt(): void;
static interrupted(): boolean;
getPriority(): number;
stop(): void;
static enumerate(arg0: Internal.Thread_[]): number;
static activeCount(): number;
join(arg0: number, arg1: number): void;
join(): void;
countStackFrames(): number;
get daemon(): boolean
set uncaughtExceptionHandler(arg0: Internal.Thread$UncaughtExceptionHandler_)
get interrupted(): boolean
set defaultUncaughtExceptionHandler(arg0: Internal.Thread$UncaughtExceptionHandler_)
set contextClassLoader(arg0: Internal.ClassLoader_)
set name(arg0: string)
get name(): string
get id(): number
get alive(): boolean
get threadGroup(): Internal.ThreadGroup
get contextClassLoader(): Internal.ClassLoader
get allStackTraces(): Internal.Map<Internal.Thread, Internal.StackTraceElement[]>
get uncaughtExceptionHandler(): Internal.Thread$UncaughtExceptionHandler
get defaultUncaughtExceptionHandler(): Internal.Thread$UncaughtExceptionHandler
get state(): Internal.Thread$State
get stackTrace(): Internal.StackTraceElement[]
set daemon(arg0: boolean)
set priority(arg0: number)
get priority(): number
readonly static "MAX_PRIORITY": 10;
readonly static "NORM_PRIORITY": 5;
readonly static "MIN_PRIORITY": 1;
}
type Thread_ = Thread;
interface Serializer <T> {
serialize(arg0: Internal.JsonObject_, arg1: T, arg2: Internal.JsonSerializationContext_): void;
deserialize(arg0: Internal.JsonObject_, arg1: Internal.JsonDeserializationContext_): T;
}
type Serializer_<T> = Serializer<T>;
interface ItemBuilder$UseCallback {
use(arg0: Internal.LevelJS_, arg1: Internal.PlayerJS_<any>, arg2: Hand_): boolean;
}
type ItemBuilder$UseCallback_ = ItemBuilder$UseCallback | ((arg0: Internal.LevelJS, arg1: Internal.PlayerJS<any>, arg2: Hand)=>boolean);
abstract class Projectile extends Internal.Entity {
mayInteract($$0: Internal.Level_, $$1: BlockPos_): boolean;
getComponent(key: Internal.ComponentKey_<C>): C;
shoot($$0: number, $$1: number, $$2: number, $$3: number, $$4: number): void;
recreateFromPacket($$0: Internal.ClientboundAddEntityPacket_): void;
getEffectSource(): Internal.Entity;
asKJS(): Internal.EntityJS;
tick(): void;
setOwner($$0: Internal.Entity_): void;
lerpMotion($$0: number, $$1: number, $$2: number): void;
getAddEntityPacket(): Internal.Packet<any>;
alwaysAccepts(): boolean;
getOwner(): Internal.Entity;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
shootFromRotation($$0: Internal.Entity_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): void;
get effectSource(): Internal.Entity
set owner($$0: Internal.Entity_)
get addEntityPacket(): Internal.Packet<any>
get owner(): Internal.Entity
}
type Projectile_ = Projectile;
class EntityRenderDispatcher implements Internal.ResourceManagerReloadListener {
constructor($$0: Internal.TextureManager_, $$1: Internal.ItemRenderer_, $$2: Internal.Font_, $$3: Internal.Options_, $$4: Internal.EntityModelSet_)
overrideCameraOrientation($$0: Internal.Quaternion_): void;
render($$0: E, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: Internal.PoseStack_, $$7: Internal.MultiBufferSource_, $$8: number): void;
distanceToSqr($$0: Internal.Entity_): number;
onResourceManagerReload($$0: Internal.ResourceManager_): void;
setLevel($$0: Internal.Level_): void;
getPackedLightCoords($$0: E, $$1: number): number;
getRenderer($$0: T): Internal.EntityRenderer<any>;
shouldRenderHitBoxes(): boolean;
setRenderHitBoxes($$0: boolean): void;
setRenderShadow($$0: boolean): void;
cameraOrientation(): Internal.Quaternion;
getName(): string;
distanceToSqr($$0: number, $$1: number, $$2: number): number;
prepare($$0: Internal.Level_, $$1: Internal.Camera_, $$2: Internal.Entity_): void;
shouldRender($$0: E, $$1: Internal.Frustum_, $$2: number, $$3: number, $$4: number): boolean;
reload($$0: Internal.PreparableReloadListener$PreparationBarrier_, $$1: Internal.ResourceManager_, $$2: Internal.ProfilerFiller_, $$3: Internal.ProfilerFiller_, $$4: Internal.Executor_, $$5: Internal.Executor_): Internal.CompletableFuture<void>;
set level($$0: Internal.Level_)
set renderHitBoxes($$0: boolean)
set renderShadow($$0: boolean)
get name(): string
"crosshairPickEntity": Internal.Entity;
"camera": Internal.Camera;
readonly "textureManager": Internal.TextureManager;
readonly "options": Internal.Options;
}
type EntityRenderDispatcher_ = EntityRenderDispatcher;
interface IdentifierExtension {
brrp_append(suffix: string): ResourceLocation;
brrp_pend(prefix: string, suffix: string): ResourceLocation;
brrp_prepend(prefix: string): ResourceLocation;
}
type IdentifierExtension_ = IdentifierExtension;
class MemoryModuleType <U> {
getCodec(): Internal.Optional<Internal.Codec<Internal.ExpirableValue<U>>>;
toString(): string;
get codec(): Internal.Optional<Internal.Codec<Internal.ExpirableValue<U>>>
readonly static "HURT_BY_ENTITY": Internal.MemoryModuleType<any>;
readonly static "HUNTED_RECENTLY": Internal.MemoryModuleType<any>;
readonly static "INTERACTION_TARGET": Internal.MemoryModuleType<any>;
readonly static "IS_TEMPTED": Internal.MemoryModuleType<any>;
readonly static "ADMIRING_DISABLED": Internal.MemoryModuleType<any>;
readonly static "NEAREST_PLAYER_HOLDING_WANTED_ITEM": Internal.MemoryModuleType<any>;
readonly static "NEAREST_HOSTILE": Internal.MemoryModuleType<any>;
readonly static "SECONDARY_JOB_SITE": Internal.MemoryModuleType<any>;
readonly static "GOLEM_DETECTED_RECENTLY": Internal.MemoryModuleType<any>;
readonly static "INTERACTABLE_DOORS": Internal.MemoryModuleType<any>;
readonly static "LAST_WORKED_AT_POI": Internal.MemoryModuleType<any>;
readonly static "LAST_SLEPT": Internal.MemoryModuleType<any>;
readonly static "WALK_TARGET": Internal.MemoryModuleType<any>;
readonly static "PATH": Internal.MemoryModuleType<any>;
readonly static "RAM_TARGET": Internal.MemoryModuleType<any>;
readonly static "NEAREST_TARGETABLE_PLAYER_NOT_WEARING_GOLD": Internal.MemoryModuleType<any>;
readonly static "HURT_BY": Internal.MemoryModuleType<any>;
readonly static "HAS_HUNTING_COOLDOWN": Internal.MemoryModuleType<any>;
readonly static "ATTACK_COOLING_DOWN": Internal.MemoryModuleType<any>;
readonly static "NEAREST_VISIBLE_ADULT_PIGLIN": Internal.MemoryModuleType<any>;
readonly static "JOB_SITE": Internal.MemoryModuleType<any>;
readonly static "DOORS_TO_CLOSE": Internal.MemoryModuleType<any>;
readonly static "NEAREST_VISIBLE_ATTACKABLE_PLAYER": Internal.MemoryModuleType<any>;
readonly static "UNIVERSAL_ANGER": Internal.MemoryModuleType<any>;
readonly static "RIDE_TARGET": Internal.MemoryModuleType<any>;
readonly static "NEAREST_VISIBLE_ADULT_HOGLINS": Internal.MemoryModuleType<any>;
readonly static "ATTACK_TARGET": Internal.MemoryModuleType<any>;
readonly static "MEETING_POINT": Internal.MemoryModuleType<any>;
readonly static "ANGRY_AT": Internal.MemoryModuleType<any>;
readonly static "LONG_JUMP_COOLDOWN_TICKS": Internal.MemoryModuleType<any>;
readonly static "NEAREST_PLAYERS": Internal.MemoryModuleType<any>;
readonly static "BREED_TARGET": Internal.MemoryModuleType<any>;
readonly static "NEAREST_LIVING_ENTITIES": Internal.MemoryModuleType<any>;
readonly static "DANCING": Internal.MemoryModuleType<any>;
readonly static "RAM_COOLDOWN_TICKS": Internal.MemoryModuleType<any>;
readonly static "NEAREST_VISIBLE_WANTED_ITEM": Internal.MemoryModuleType<any>;
readonly static "AVOID_TARGET": Internal.MemoryModuleType<any>;
readonly static "NEAREST_VISIBLE_NEMESIS": Internal.MemoryModuleType<any>;
readonly static "VISIBLE_ADULT_HOGLIN_COUNT": Internal.MemoryModuleType<any>;
readonly static "HOME": Internal.MemoryModuleType<any>;
readonly static "NEAREST_ATTACKABLE": Internal.MemoryModuleType<any>;
readonly static "TIME_TRYING_TO_REACH_ADMIRE_ITEM": Internal.MemoryModuleType<any>;
readonly static "HEARD_BELL_TIME": Internal.MemoryModuleType<any>;
readonly static "LAST_WOKEN": Internal.MemoryModuleType<any>;
readonly static "PLAY_DEAD_TICKS": Internal.MemoryModuleType<any>;
readonly static "CANT_REACH_WALK_TARGET_SINCE": Internal.MemoryModuleType<any>;
readonly static "NEAREST_REPELLENT": Internal.MemoryModuleType<any>;
readonly static "LOOK_TARGET": Internal.MemoryModuleType<any>;
readonly static "NEAREST_BED": Internal.MemoryModuleType<any>;
readonly static "POTENTIAL_JOB_SITE": Internal.MemoryModuleType<any>;
readonly static "HIDING_PLACE": Internal.MemoryModuleType<any>;
readonly static "NEAREST_VISIBLE_LIVING_ENTITIES": Internal.MemoryModuleType<any>;
readonly static "NEAREST_VISIBLE_ADULT": Internal.MemoryModuleType<any>;
readonly static "TEMPTING_PLAYER": Internal.MemoryModuleType<any>;
readonly static "DUMMY": Internal.MemoryModuleType<any>;
readonly static "ADMIRING_ITEM": Internal.MemoryModuleType<any>;
readonly static "VISIBLE_VILLAGER_BABIES": Internal.MemoryModuleType<any>;
readonly static "TEMPTATION_COOLDOWN_TICKS": Internal.MemoryModuleType<any>;
readonly static "ATE_RECENTLY": Internal.MemoryModuleType<any>;
readonly static "PACIFIED": Internal.MemoryModuleType<any>;
readonly static "VISIBLE_ADULT_PIGLIN_COUNT": Internal.MemoryModuleType<any>;
readonly static "NEAREST_VISIBLE_BABY_HOGLIN": Internal.MemoryModuleType<any>;
readonly static "CELEBRATE_LOCATION": Internal.MemoryModuleType<any>;
readonly static "NEAREST_VISIBLE_ADULT_PIGLINS": Internal.MemoryModuleType<any>;
readonly static "LONG_JUMP_MID_JUMP": Internal.MemoryModuleType<any>;
readonly static "NEAREST_VISIBLE_HUNTABLE_HOGLIN": Internal.MemoryModuleType<any>;
readonly static "NEAREST_VISIBLE_PLAYER": Internal.MemoryModuleType<any>;
readonly static "NEARBY_ADULT_PIGLINS": Internal.MemoryModuleType<any>;
readonly static "NEAREST_VISIBLE_ZOMBIFIED": Internal.MemoryModuleType<any>;
readonly static "DISABLE_WALK_TO_ADMIRE_ITEM": Internal.MemoryModuleType<any>;
}
type MemoryModuleType_<U> = MemoryModuleType<U> | Special.MemoryModuleType;
abstract class CharsetDecoder {
reset(): this;
isAutoDetecting(): boolean;
replacement(): string;
charset(): Internal.Charset;
averageCharsPerByte(): number;
maxCharsPerByte(): number;
flush(arg0: Internal.CharBuffer_): Internal.CoderResult;
onMalformedInput(arg0: Internal.CodingErrorAction_): this;
unmappableCharacterAction(): Internal.CodingErrorAction;
detectedCharset(): Internal.Charset;
replaceWith(arg0: string): this;
onUnmappableCharacter(arg0: Internal.CodingErrorAction_): this;
decode(arg0: Internal.ByteBuffer_): Internal.CharBuffer;
isCharsetDetected(): boolean;
decode(arg0: Internal.ByteBuffer_, arg1: Internal.CharBuffer_, arg2: boolean): Internal.CoderResult;
malformedInputAction(): Internal.CodingErrorAction;
get autoDetecting(): boolean
get charsetDetected(): boolean
}
type CharsetDecoder_ = CharsetDecoder;
class RotatedBlockProvider extends Internal.BlockStateProvider {
constructor($$0: Internal.Block_)
getState($$0: Internal.Random_, $$1: BlockPos_): Internal.BlockState;
readonly static "CODEC": any;
}
type RotatedBlockProvider_ = RotatedBlockProvider;
interface ShortIterable extends Internal.Iterable<number> {
iterator(): Internal.Iterator<any>;
spliterator(): Internal.Spliterator<any>;
forEach(arg0: Internal.Consumer_<any>): void;
forEach(arg0: Internal.ShortConsumer_): void;
forEach(arg0: Internal.IntConsumer_): void;
intIterator(): Internal.IntIterator;
intSpliterator(): Internal.IntSpliterator;
}
type ShortIterable_ = ShortIterable;
class MappedRegistry <T> extends Internal.WritableRegistry<T> implements Internal.RemappableRegistry, Internal.ListenableRegistry<any> {
constructor($$0: Internal.ResourceKey_<any>, $$1: Internal.Lifecycle_, $$2: Internal.Function_<T, Internal.Holder$Reference_<T>>)
elementsLifecycle(): Internal.Lifecycle;
registerOrOverride($$0: Internal.OptionalInt_, $$1: Internal.ResourceKey_<T>, $$2: T, $$3: Internal.Lifecycle_): Internal.Holder<T>;
get($$0: Internal.ResourceKey_<T>): T;
getResourceKey($$0: T): Internal.Optional<Internal.ResourceKey<T>>;
getTagNames(): Internal.Stream<Internal.TagKey<T>>;
keySet(): Internal.Set<ResourceLocation>;
forEach(arg0: Internal.Consumer_<any>): void;
getOrCreateHolder($$0: Internal.ResourceKey_<T>): Internal.Holder<T>;
spliterator(): Internal.Spliterator<T>;
isEmpty(): boolean;
getHolder($$0: Internal.ResourceKey_<T>): Internal.Optional<Internal.Holder<T>>;
fabric_getAddObjectEvent(): net.fabricmc.fabric.api.event.Event<any>;
containsKey($$0: Internal.ResourceKey_<T>): boolean;
byIdOrThrow($$0: number): T;
get($$0: ResourceLocation_): T;
iterator(): Internal.Iterator<T>;
containsKey($$0: ResourceLocation_): boolean;
bindTags($$0: Internal.Map_<Internal.TagKey_<T>, Internal.List_<Internal.Holder_<T>>>): void;
getTags(): Internal.Stream<Internal.Pair<Internal.TagKey<T>, Internal.HolderSet$Named<T>>>;
getHolder($$0: number): Internal.Optional<Internal.Holder<T>>;
freeze(): Internal.Registry<T>;
registerMapping($$0: number, $$1: Internal.ResourceKey_<T>, $$2: T, $$3: Internal.Lifecycle_): Internal.Holder<T>;
byId($$0: number): T;
lifecycle($$0: T): Internal.Lifecycle;
createIntrusiveHolder($$0: T): Internal.Holder$Reference<T>;
fabric_getRemapEvent(): net.fabricmc.fabric.api.event.Event<any>;
handler$zji000$setPost(id: number, registryId: Internal.ResourceKey_<any>, object: any, lifecycle: Internal.Lifecycle_, checkDuplicateKeys: boolean, info: Internal.CallbackInfoReturnable_<any>): void;
getOrCreateTag($$0: Internal.TagKey_<T>): Internal.HolderSet$Named<T>;
handler$zji000$setPre(id: number, registryId: Internal.ResourceKey_<any>, object: any, lifecycle: Internal.Lifecycle_, checkDuplicateKeys: boolean, info: Internal.CallbackInfoReturnable_<any>): void;
getTag($$0: Internal.TagKey_<T>): Internal.Optional<Internal.HolderSet$Named<T>>;
unmap(name: string): void;
getId($$0: T): number;
remap(name: string, remoteIndexedEntries: Internal.Object2IntMap_<any>, mode: Internal.RemappableRegistry$RemapMode_): void;
size(): number;
fabric_getRemoveObjectEvent(): net.fabricmc.fabric.api.event.Event<any>;
register($$0: Internal.ResourceKey_<T>, $$1: T, $$2: Internal.Lifecycle_): Internal.Holder<T>;
isKnownTagName($$0: Internal.TagKey_<T>): boolean;
entrySet(): Internal.Set<Internal.Map$Entry<Internal.ResourceKey<T>, T>>;
resetTags(): void;
getRandom($$0: Internal.Random_): Internal.Optional<Internal.Holder<T>>;
getKey($$0: T): ResourceLocation;
holders(): Internal.Stream<Internal.Holder$Reference<T>>;
get tagNames(): Internal.Stream<Internal.TagKey<T>>
get empty(): boolean
get tags(): Internal.Stream<Internal.Pair<Internal.TagKey<T>, Internal.HolderSet$Named<T>>>
}
type MappedRegistry_<T> = MappedRegistry<T>;
class RegistryObjectBuilderTypes <T> {
static add(key: Internal.ResourceKey_<Internal.Registry_<T>>, baseClass: Internal.Class_<any>): Internal.RegistryObjectBuilderTypes<T>;
bypassServerOnly(): this;
getDefaultType(): Internal.RegistryObjectBuilderTypes$BuilderType<T>;
addType(type: string, builderType: Internal.Class_<any>, factory: Internal.RegistryObjectBuilderTypes$BuilderFactory_<T>): void;
addBuilder(builder: Internal.BuilderBase_<any>): void;
addType(type: string, builderType: Internal.Class_<any>, factory: Internal.RegistryObjectBuilderTypes$BuilderFactory_<T>, isDefault: boolean): void;
getCurrent(): Internal.BuilderBase<any>;
get defaultType(): Internal.RegistryObjectBuilderTypes$BuilderType<T>
get current(): Internal.BuilderBase<any>
readonly "registryKey": Internal.ResourceKey<Internal.Registry<T>>;
readonly "deferredRegister": Internal.DeferredRegister<T>;
readonly static "POINT_OF_INTEREST_TYPE": Internal.RegistryObjectBuilderTypes<any>;
"current": Internal.BuilderBase<any>;
"bypassServerOnly": boolean;
readonly static "ENCHANTMENT": Internal.RegistryObjectBuilderTypes<any>;
readonly static "CUSTOM_STAT": Internal.RegistryObjectBuilderTypes<any>;
readonly static "MOB_EFFECT": Internal.RegistryObjectBuilderTypes<any>;
readonly "objectBaseClass": Internal.Class<T>;
readonly static "ENTITY_TYPE": Internal.RegistryObjectBuilderTypes<any>;
readonly static "MOTIVE": Internal.RegistryObjectBuilderTypes<any>;
readonly static "ITEM": Internal.RegistryObjectBuilderTypes<any>;
readonly static "POTION": Internal.RegistryObjectBuilderTypes<any>;
readonly "types": Internal.Map<string, Internal.RegistryObjectBuilderTypes$BuilderType<T>>;
readonly static "FLUID": Internal.RegistryObjectBuilderTypes<any>;
readonly static "VILLAGER_PROFESSION": Internal.RegistryObjectBuilderTypes<any>;
readonly static "PARTICLE_TYPE": Internal.RegistryObjectBuilderTypes<any>;
readonly static "VILLAGER_TYPE": Internal.RegistryObjectBuilderTypes<any>;
readonly static "ALL_BUILDERS": [Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.StoneButtonBlockBuilder, Internal.StoneButtonBlockBuilder, Internal.StoneButtonBlockBuilder, Internal.StoneButtonBlockBuilder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BasicBlockJS$Builder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder, Internal.BlockItemBuilder];
readonly static "BLOCK_ENTITY_TYPE": Internal.RegistryObjectBuilderTypes<any>;
readonly "objects": Internal.Map<ResourceLocation, Internal.BuilderBase<any>>;
readonly static "MAP": {[key: Internal.ResourceKey<any>]: Internal.RegistryObjectBuilderTypes<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryObjectBuilderTypes<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryObjectBuilderTypes<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryObjectBuilderTypes<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryObjectBuilderTypes<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryObjectBuilderTypes<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryObjectBuilderTypes<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryObjectBuilderTypes<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryObjectBuilderTypes<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryObjectBuilderTypes<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryObjectBuilderTypes<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryObjectBuilderTypes<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryObjectBuilderTypes<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryObjectBuilderTypes<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryObjectBuilderTypes<any>};
readonly static "BLOCK": Internal.RegistryObjectBuilderTypes<any>;
readonly static "SOUND_EVENT": Internal.RegistryObjectBuilderTypes<any>;
}
type RegistryObjectBuilderTypes_<T> = RegistryObjectBuilderTypes<T>;
interface Pack$PackConstructor {
create(arg0: string, arg1: Internal.Component_, arg2: boolean, arg3: Internal.Supplier_<Internal.PackResources_>, arg4: Internal.PackMetadataSection_, arg5: Internal.Pack$Position_, arg6: Internal.PackSource_): Internal.Pack;
}
type Pack$PackConstructor_ = Pack$PackConstructor | ((arg0: string, arg1: Internal.Component, arg2: boolean, arg3: Internal.Supplier<Internal.PackResources>, arg4: Internal.PackMetadataSection, arg5: Internal.Pack$Position, arg6: Internal.PackSource)=>Internal.Pack_);
class CrashReport {
constructor($$0: string, $$1: Internal.Throwable_)
static preload(): void;
getException(): Internal.Throwable;
getTitle(): string;
saveToFile($$0: Internal.File_): boolean;
static forThrowable($$0: Internal.Throwable_, $$1: string): Internal.CrashReport;
getSystemReport(): Internal.SystemReport;
getExceptionMessage(): string;
getDetails($$0: Internal.StringBuilder_): void;
getFriendlyReport(): string;
addCategory($$0: string): Internal.CrashReportCategory;
getSaveFile(): Internal.File;
addCategory($$0: string, $$1: number): Internal.CrashReportCategory;
getDetails(): string;
get exception(): Internal.Throwable
get title(): string
get systemReport(): Internal.SystemReport
get exceptionMessage(): string
get friendlyReport(): string
get saveFile(): Internal.File
get details(): string
}
type CrashReport_ = CrashReport;
interface StructurePieceAccessor {
addPiece(arg0: Internal.StructurePiece_): void;
findCollisionPiece(arg0: Internal.BoundingBox_): Internal.StructurePiece;
}
type StructurePieceAccessor_ = StructurePieceAccessor;
interface RandomGenerator {
nextFloat(arg0: number): number;
ints(arg0: number, arg1: number): Internal.IntStream;
getDefault(): this;
nextLong(): number;
nextDouble(): number;
nextLong(arg0: number, arg1: number): number;
nextGaussian(): number;
doubles(arg0: number, arg1: number, arg2: number): Internal.DoubleStream;
nextDouble(arg0: number): number;
nextInt(arg0: number): number;
nextFloat(): number;
nextLong(arg0: number): number;
ints(arg0: number, arg1: number, arg2: number): Internal.IntStream;
nextFloat(arg0: number, arg1: number): number;
of(arg0: string): this;
doubles(): Internal.DoubleStream;
nextBytes(arg0: number[]): void;
nextInt(): number;
longs(arg0: number): Internal.LongStream;
longs(arg0: number, arg1: number, arg2: number): Internal.LongStream;
nextBoolean(): boolean;
nextDouble(arg0: number, arg1: number): number;
nextExponential(): number;
longs(arg0: number, arg1: number): Internal.LongStream;
nextInt(arg0: number, arg1: number): number;
longs(): Internal.LongStream;
isDeprecated(): boolean;
nextGaussian(arg0: number, arg1: number): number;
doubles(arg0: number): Internal.DoubleStream;
ints(): Internal.IntStream;
ints(arg0: number): Internal.IntStream;
doubles(arg0: number, arg1: number): Internal.DoubleStream;
get default(): Internal.RandomGenerator
get deprecated(): boolean
}
type RandomGenerator_ = RandomGenerator;
abstract class MethodHandle implements Internal.Constable {
toString(): string;
invokeExact(...arg0: any[]): any;
describeConstable(): Internal.Optional<Internal.MethodHandleDesc>;
invokeWithArguments(...arg0: any[]): any;
withVarargs(arg0: boolean): this;
type(): Internal.MethodType;
isVarargsCollector(): boolean;
asSpreader(arg0: Internal.Class_<any>, arg1: number): this;
asFixedArity(): this;
asVarargsCollector(arg0: Internal.Class_<any>): this;
asCollector(arg0: number, arg1: Internal.Class_<any>, arg2: number): this;
invokeWithArguments(arg0: Internal.List_<any>): any;
invoke(...arg0: any[]): any;
asType(arg0: Internal.MethodType_): this;
asSpreader(arg0: number, arg1: Internal.Class_<any>, arg2: number): this;
asCollector(arg0: Internal.Class_<any>, arg1: number): this;
bindTo(arg0: any): this;
get varargsCollector(): boolean
}
type MethodHandle_ = MethodHandle;
interface FabricBakedModel {
isVanillaAdapter(): boolean;
emitBlockQuads(arg0: Internal.BlockAndTintGetter_, arg1: Internal.BlockState_, arg2: BlockPos_, arg3: Internal.Supplier_<Internal.Random_>, arg4: Internal.RenderContext_): void;
emitItemQuads(arg0: Internal.ItemStack_, arg1: Internal.Supplier_<Internal.Random_>, arg2: Internal.RenderContext_): void;
get vanillaAdapter(): boolean
}
type FabricBakedModel_ = FabricBakedModel;
interface IdEnumerationIterator {
enumerationIteratorNext(arg0: Internal.Context_, arg1: Internal.Consumer_<any>): boolean;
enumerationIteratorHasNext(arg0: Internal.Context_, arg1: Internal.Consumer_<any>): boolean;
}
type IdEnumerationIterator_ = IdEnumerationIterator;
class CriterionProgress {
constructor()
grant(): void;
serializeToJson(): Internal.JsonElement;
toString(): string;
getObtained(): Internal.Date;
static fromJson($$0: string): Internal.CriterionProgress;
revoke(): void;
isDone(): boolean;
serializeToNetwork($$0: Internal.FriendlyByteBuf_): void;
static fromNetwork($$0: Internal.FriendlyByteBuf_): Internal.CriterionProgress;
get obtained(): Internal.Date
get done(): boolean
}
type CriterionProgress_ = CriterionProgress;
interface ContextAction <T> {
run(arg0: Internal.Context_): T;
}
type ContextAction_<T> = ContextAction<T>;
class MobEffectTextureManager extends Internal.TextureAtlasHolder {
constructor($$0: Internal.TextureManager_)
get($$0: Internal.MobEffect_): Internal.TextureAtlasSprite;
getName(): string;
get name(): string
}
type MobEffectTextureManager_ = MobEffectTextureManager;
class AllowSleepingEventJS extends Internal.PlayerEventJS {
constructor(player: Internal.Player_, sleepingPos: BlockPos_)
getPos(): Internal.BlockContainerJS;
getEntity(): Internal.EntityJS;
canCancel(): boolean;
static handler(player: Internal.Player_, sleepingPos: BlockPos_): Internal.Player$BedSleepingProblem;
getSleepingProblem(): Internal.Player$BedSleepingProblem;
setSleepingProblem(sleepingProblem: Internal.Player$BedSleepingProblem_): void;
getSleepingPos(): BlockPos;
get pos(): Internal.BlockContainerJS
get entity(): Internal.EntityJS
get sleepingProblem(): Internal.Player$BedSleepingProblem
set sleepingProblem(sleepingProblem: Internal.Player$BedSleepingProblem_)
get sleepingPos(): BlockPos
}
type AllowSleepingEventJS_ = AllowSleepingEventJS;
class ZoneRules implements Internal.Serializable {
isFixedOffset(): boolean;
toString(): string;
getOffset(arg0: Internal.LocalDateTime_): Internal.ZoneOffset;
getStandardOffset(arg0: Internal.Instant_): Internal.ZoneOffset;
isDaylightSavings(arg0: Internal.Instant_): boolean;
static of(arg0: Internal.ZoneOffset_): Internal.ZoneRules;
isValidOffset(arg0: Internal.LocalDateTime_, arg1: Internal.ZoneOffset_): boolean;
getTransitionRules(): Internal.List<Internal.ZoneOffsetTransitionRule>;
nextTransition(arg0: Internal.Instant_): Internal.ZoneOffsetTransition;
previousTransition(arg0: Internal.Instant_): Internal.ZoneOffsetTransition;
hashCode(): number;
getValidOffsets(arg0: Internal.LocalDateTime_): Internal.List<Internal.ZoneOffset>;
static of(arg0: Internal.ZoneOffset_, arg1: Internal.ZoneOffset_, arg2: Internal.List_<Internal.ZoneOffsetTransition_>, arg3: Internal.List_<Internal.ZoneOffsetTransition_>, arg4: Internal.List_<Internal.ZoneOffsetTransitionRule_>): Internal.ZoneRules;
getDaylightSavings(arg0: Internal.Instant_): Internal.Duration;
getTransitions(): Internal.List<Internal.ZoneOffsetTransition>;
equals(arg0: any): boolean;
getTransition(arg0: Internal.LocalDateTime_): Internal.ZoneOffsetTransition;
getOffset(arg0: Internal.Instant_): Internal.ZoneOffset;
get fixedOffset(): boolean
get transitionRules(): Internal.List<Internal.ZoneOffsetTransitionRule>
get transitions(): Internal.List<Internal.ZoneOffsetTransition>
}
type ZoneRules_ = ZoneRules;
interface DoubleIterator extends Internal.PrimitiveIterator$OfDouble {
forEachRemaining(arg0: any): void;
forEachRemaining(arg0: it.unimi.dsi.fastutil.doubles.DoubleConsumer_): void;
remove(): void;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
next(): any;
skip(arg0: number): number;
forEachRemaining(arg0: Internal.DoubleConsumer_): void;
nextDouble(): number;
}
type DoubleIterator_ = DoubleIterator;
interface StateManager$IResettable {
register(): void;
resetState(): void;
}
type StateManager$IResettable_ = StateManager$IResettable;
interface OutlineBufferSourceAccessor {
getOutlineBufferSource(): Internal.MultiBufferSource$BufferSource;
get outlineBufferSource(): Internal.MultiBufferSource$BufferSource
}
type OutlineBufferSourceAccessor_ = OutlineBufferSourceAccessor;
interface ProgressListener {
progressStart(arg0: Internal.Component_): void;
stop(): void;
progressStartNoAbort(arg0: Internal.Component_): void;
progressStagePercentage(arg0: number): void;
progressStage(arg0: Internal.Component_): void;
}
type ProgressListener_ = ProgressListener;
class ClickAction extends Internal.Enum<Internal.ClickAction> {
static valueOf($$0: string): Internal.ClickAction;
static values(): Internal.ClickAction[];
readonly static "PRIMARY": Internal.ClickAction;
readonly static "SECONDARY": Internal.ClickAction;
}
type ClickAction_ = ClickAction | "secondary" | "primary";
class BeehiveBlockEntity$BeeReleaseStatus extends Internal.Enum<Internal.BeehiveBlockEntity$BeeReleaseStatus> {
static values(): Internal.BeehiveBlockEntity$BeeReleaseStatus[];
static valueOf($$0: string): Internal.BeehiveBlockEntity$BeeReleaseStatus;
readonly static "EMERGENCY": Internal.BeehiveBlockEntity$BeeReleaseStatus;
readonly static "HONEY_DELIVERED": Internal.BeehiveBlockEntity$BeeReleaseStatus;
readonly static "BEE_RELEASED": Internal.BeehiveBlockEntity$BeeReleaseStatus;
}
type BeehiveBlockEntity$BeeReleaseStatus_ = "bee_released" | "honey_delivered" | BeehiveBlockEntity$BeeReleaseStatus | "emergency";
class SimpleRecipeSerializer <T> implements Internal.RecipeSerializer<T> {
constructor($$0: Internal.Function_<ResourceLocation_, T>)
fromJson($$0: ResourceLocation_, $$1: Internal.JsonObject_): T;
fromNetwork($$0: ResourceLocation_, $$1: Internal.FriendlyByteBuf_): T;
toNetwork($$0: Internal.FriendlyByteBuf_, $$1: T): void;
}
type SimpleRecipeSerializer_<T> = SimpleRecipeSerializer<T>;
interface DataFixer {
update(arg0: Internal.DSL$TypeReference_, arg1: Internal.Dynamic_<T>, arg2: number, arg3: number): Internal.Dynamic<T>;
getSchema(arg0: number): Internal.Schema;
}
type DataFixer_ = DataFixer;
class NarratedElementType extends Internal.Enum<Internal.NarratedElementType> {
static valueOf($$0: string): Internal.NarratedElementType;
static values(): Internal.NarratedElementType[];
readonly static "HINT": Internal.NarratedElementType;
readonly static "POSITION": Internal.NarratedElementType;
readonly static "TITLE": Internal.NarratedElementType;
readonly static "USAGE": Internal.NarratedElementType;
}
type NarratedElementType_ = NarratedElementType | "hint" | "position" | "title" | "usage";
class MutableToolTier implements Internal.Tier {
constructor(p: Internal.Tier_)
setRepairIngredient(in_: Internal.IngredientJS_): void;
getLevel(): number;
getVanillaRepairIngredient(): Internal.Ingredient;
setUses(i: number): void;
getAttackDamageBonus(): number;
getEnchantmentValue(): number;
setLevel(i: number): void;
setSpeed(f: number): void;
getUses(): number;
setEnchantmentValue(i: number): void;
getSpeed(): number;
setAttackDamageBonus(f: number): void;
set repairIngredient(in_: Internal.IngredientJS_)
get level(): number
get vanillaRepairIngredient(): Internal.Ingredient
set uses(i: number)
get attackDamageBonus(): number
get enchantmentValue(): number
set level(i: number)
set speed(f: number)
get uses(): number
set enchantmentValue(i: number)
get speed(): number
set attackDamageBonus(f: number)
readonly "parent": Internal.Tier;
}
type MutableToolTier_ = MutableToolTier;
abstract class SimpleChannelInboundHandler <I> extends Internal.ChannelInboundHandlerAdapter {
acceptInboundMessage(arg0: any): boolean;
channelRead(arg0: Internal.ChannelHandlerContext_, arg1: any): void;
}
type SimpleChannelInboundHandler_<I> = SimpleChannelInboundHandler<I>;
class WorldRenderContextEventJS extends Internal.EventJS {
constructor(context: Internal.WorldRenderContext_)
frustum(): Internal.Frustum;
static beforeEntitiesHandle(context: Internal.WorldRenderContext_): void;
world(): Internal.ClientLevel;
profiler(): Internal.ProfilerFiller;
getContext(): Internal.WorldRenderContext;
static startHandle(context: Internal.WorldRenderContext_): void;
static afterEntitiesHandle(context: Internal.WorldRenderContext_): void;
static lastHandle(context: Internal.WorldRenderContext_): void;
static afterSetupHandle(context: Internal.WorldRenderContext_): void;
blockOutlines(): boolean;
worldRenderer(): Internal.LevelRenderer;
consumers(): Internal.MultiBufferSource;
limitTime(): number;
advancedTranslucency(): boolean;
gameRenderer(): Internal.GameRenderer;
static afterTranslucentHandle(context: Internal.WorldRenderContext_): void;
camera(): Internal.Camera;
matrixStack(): Internal.PoseStack;
tickDelta(): number;
projectionMatrix(): com.mojang.math.Matrix4f;
lightmapTextureManager(): Internal.LightTexture;
static endHandle(context: Internal.WorldRenderContext_): void;
get context(): Internal.WorldRenderContext
}
type WorldRenderContextEventJS_ = WorldRenderContextEventJS;
abstract class ImmutableCollection <E> extends Internal.AbstractCollection<E> implements Internal.Serializable {
add(arg0: E): boolean;
forEach(arg0: Internal.Consumer_<any>): void;
toArray(arg0: T[]): T[];
remove(arg0: any): boolean;
parallelStream(): Internal.Stream<E>;
toArray(): any[];
asList(): Internal.ImmutableList<E>;
retainAll(arg0: Internal.Collection_<any>): boolean;
stream(): Internal.Stream<E>;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
removeIf(arg0: Internal.Predicate_<any>): boolean;
removeAll(arg0: Internal.Collection_<any>): boolean;
clear(): void;
addAll(arg0: Internal.Collection_<any>): boolean;
spliterator(): Internal.Spliterator<E>;
iterator(): Internal.UnmodifiableIterator<E>;
contains(arg0: any): boolean;
}
type ImmutableCollection_<E> = ImmutableCollection<E>;
interface ScreenMouseEvents$AfterMouseClick {
afterMouseClick(arg0: Internal.Screen_, arg1: number, arg2: number, arg3: number): void;
}
type ScreenMouseEvents$AfterMouseClick_ = ScreenMouseEvents$AfterMouseClick | ((arg0: Internal.Screen, arg1: number, arg2: number, arg3: number)=>void);
abstract class CustomRecipe implements Internal.CraftingRecipe {
constructor($$0: ResourceLocation_)
getIngredients(): Internal.NonNullList<Internal.Ingredient>;
isSpecial(): boolean;
getGroup(): string;
getType(): Internal.RecipeType<any>;
getId(): ResourceLocation;
getToastSymbol(): Internal.ItemStack;
isIncomplete(): boolean;
getRemainingItems($$0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
getResultItem(): Internal.ItemStack;
get ingredients(): Internal.NonNullList<Internal.Ingredient>
get special(): boolean
get group(): string
get type(): Internal.RecipeType<any>
get id(): ResourceLocation
get toastSymbol(): Internal.ItemStack
get incomplete(): boolean
get resultItem(): Internal.ItemStack
}
type CustomRecipe_ = CustomRecipe;
interface ChannelProgressiveFuture extends Internal.ProgressiveFuture<void>, Internal.ChannelFuture {
awaitUninterruptibly(): this;
sync(): this;
await(): this;
addListeners(...arg0: Internal.GenericFutureListener_<any>[]): this;
addListener(arg0: Internal.GenericFutureListener_<any>): this;
removeListeners(...arg0: Internal.GenericFutureListener_<any>[]): this;
removeListener(arg0: Internal.GenericFutureListener_<any>): this;
syncUninterruptibly(): this;
}
type ChannelProgressiveFuture_ = ChannelProgressiveFuture;
abstract class IntProvider {
constructor()
getType(): Internal.IntProviderType<any>;
getMinValue(): number;
getMaxValue(): number;
sample(arg0: Internal.Random_): number;
static codec($$0: number, $$1: number): Internal.Codec<Internal.IntProvider>;
get type(): Internal.IntProviderType<any>
get minValue(): number
get maxValue(): number
readonly static "CODEC": any;
readonly static "NON_NEGATIVE_CODEC": any;
readonly static "POSITIVE_CODEC": any;
}
type IntProvider_ = IntProvider;
class DragonLandingPhase extends Internal.AbstractDragonPhaseInstance {
constructor($$0: Internal.EnderDragon_)
doClientTick(): void;
getPhase(): Internal.EnderDragonPhase<Internal.DragonLandingPhase>;
getFlyTargetLocation(): Vec3;
getFlySpeed(): number;
getTurnSpeed(): number;
begin(): void;
doServerTick(): void;
get phase(): Internal.EnderDragonPhase<Internal.DragonLandingPhase>
get flyTargetLocation(): Vec3
get flySpeed(): number
get turnSpeed(): number
}
type DragonLandingPhase_ = DragonLandingPhase;
class BrainDebugRenderer$PoiInfo {
constructor($$0: BlockPos_, $$1: string, $$2: number)
"type": string;
readonly "pos": BlockPos;
"freeTicketCount": number;
}
type BrainDebugRenderer$PoiInfo_ = BrainDebugRenderer$PoiInfo;
class Sound$Type extends Internal.Enum<Internal.Sound$Type> {
static getByName($$0: string): Internal.Sound$Type;
static values(): Internal.Sound$Type[];
static valueOf($$0: string): Internal.Sound$Type;
readonly static "FILE": Internal.Sound$Type;
readonly static "SOUND_EVENT": Internal.Sound$Type;
}
type Sound$Type_ = Sound$Type | "file" | "sound_event";
class ConduitBlockEntity extends Internal.BlockEntity {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
getActiveRotation($$0: number): number;
isHunting(): boolean;
load($$0: Internal.CompoundTag_): void;
getUpdatePacket(): Internal.Packet<any>;
getUpdateTag(): Internal.CompoundTag;
static clientTick($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.ConduitBlockEntity_): void;
isActive(): boolean;
static serverTick($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.ConduitBlockEntity_): void;
getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
get hunting(): boolean
get updatePacket(): Internal.Packet<any>
get updateTag(): Internal.CompoundTag
get active(): boolean
get updatePacket(): Internal.ClientboundBlockEntityDataPacket
"tickCount": number;
}
type ConduitBlockEntity_ = ConduitBlockEntity;
class Method extends Internal.Executable {
isVarArgs(): boolean;
getGenericExceptionTypes(): Internal.Type[];
getModifiers(): number;
getAnnotatedReturnType(): Internal.AnnotatedType;
getDefaultValue(): any;
getParameterTypes(): Internal.Class<any>[];
getParameterAnnotations(): Internal.Annotation[][];
getName(): string;
getParameterCount(): number;
invoke(arg0: any, ...arg1: any[]): any;
getDeclaredAnnotations(): Internal.Annotation[];
setAccessible(arg0: boolean): void;
getGenericParameterTypes(): Internal.Type[];
toString(): string;
isSynthetic(): boolean;
getAnnotation(arg0: Internal.Class_<T>): T;
getTypeParameters(): any[];
isDefault(): boolean;
getDeclaringClass(): Internal.Class<any>;
getExceptionTypes(): Internal.Class<any>[];
hashCode(): number;
getReturnType(): Internal.Class<any>;
isBridge(): boolean;
toGenericString(): string;
getGenericReturnType(): Internal.Type;
equals(arg0: any): boolean;
get varArgs(): boolean
get genericExceptionTypes(): Internal.Type[]
get modifiers(): number
get annotatedReturnType(): Internal.AnnotatedType
get defaultValue(): any
get parameterTypes(): Internal.Class<any>[]
get parameterAnnotations(): Internal.Annotation[][]
get name(): string
get parameterCount(): number
get declaredAnnotations(): Internal.Annotation[]
set accessible(arg0: boolean)
get genericParameterTypes(): Internal.Type[]
get synthetic(): boolean
get typeParameters(): any[]
get default(): boolean
get declaringClass(): Internal.Class<any>
get exceptionTypes(): Internal.Class<any>[]
get returnType(): Internal.Class<any>
get bridge(): boolean
get genericReturnType(): Internal.Type
}
type Method_ = Method;
class SpectralArrow extends Internal.AbstractArrow {
constructor($$0: Internal.Level_, $$1: Internal.LivingEntity_)
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
method_5652($$0: Internal.CompoundTag_): void;
asKJS(): Internal.EntityJS;
tick(): void;
}
type SpectralArrow_ = SpectralArrow;
class ConfiguredStructureFeature <FC, F> {
constructor($$0: F, $$1: FC, $$2: Internal.HolderSet_<Internal.Biome_>, $$3: boolean, $$4: Internal.Map_<Internal.MobCategory_, Internal.StructureSpawnOverride_>)
biomes(): Internal.HolderSet<Internal.Biome>;
generate($$0: Internal.RegistryAccess_, $$1: Internal.ChunkGenerator_, $$2: Internal.BiomeSource_, $$3: Internal.StructureManager_, $$4: number, $$5: Internal.ChunkPos_, $$6: number, $$7: Internal.LevelHeightAccessor_, $$8: Internal.Predicate_<Internal.Holder_<Internal.Biome_>>): Internal.StructureStart;
adjustBoundingBox($$0: Internal.BoundingBox_): Internal.BoundingBox;
readonly "biomes": Internal.HolderSet<Internal.Biome>;
readonly static "LIST_CODEC": any;
readonly "spawnOverrides": Internal.Map<Internal.MobCategory, Internal.StructureSpawnOverride>;
readonly static "DIRECT_CODEC": any;
readonly static "CODEC": any;
readonly "config": FC;
readonly "feature": F;
readonly "adaptNoise": boolean;
}
type ConfiguredStructureFeature_<FC, F> = Special.ConfiguredStructureFeature | ConfiguredStructureFeature<FC, F>;
class ItemToolTierEventJS extends Internal.StartupEventJS {
constructor()
add(id: string, tier: Internal.Consumer_<Internal.MutableToolTier_>): void;
}
type ItemToolTierEventJS_ = ItemToolTierEventJS;
interface Decoder$Terminal <A> {
decode(arg0: Internal.DynamicOps_<T>, arg1: T): Internal.DataResult<A>;
decoder(): Internal.Decoder<A>;
}
type Decoder$Terminal_<A> = Decoder$Terminal<A>;
interface CustomIngredientActionCallback {
transform(arg0: Internal.ItemStackJS_, arg1: number, arg2: Internal.InventoryJS_): any;
}
type CustomIngredientActionCallback_ = CustomIngredientActionCallback | ((arg0: Internal.ItemStackJS, arg1: number, arg2: Internal.InventoryJS)=>any);
class Locale$LanguageRange {
constructor(arg0: string, arg1: number)
constructor(arg0: string)
getWeight(): number;
hashCode(): number;
toString(): string;
static parse(arg0: string): Internal.List<Internal.Locale$LanguageRange>;
static parse(arg0: string, arg1: Internal.Map_<string, Internal.List_<string>>): Internal.List<Internal.Locale$LanguageRange>;
static mapEquivalents(arg0: Internal.List_<Internal.Locale$LanguageRange_>, arg1: Internal.Map_<string, Internal.List_<string>>): Internal.List<Internal.Locale$LanguageRange>;
equals(arg0: any): boolean;
getRange(): string;
get weight(): number
get range(): string
readonly static "MAX_WEIGHT": 1.0;
readonly static "MIN_WEIGHT": 0.0;
}
type Locale$LanguageRange_ = Locale$LanguageRange;
interface ArgumentType <T> {
parse(arg0: Internal.StringReader_): T;
getExamples(): Internal.Collection<string>;
listSuggestions(arg0: Internal.CommandContext_<S>, arg1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
get examples(): Internal.Collection<string>
}
type ArgumentType_<T> = ArgumentType<T>;
class ItemCooldowns {
constructor()
addCooldown($$0: Internal.Item_, $$1: number): void;
getCooldownPercent($$0: Internal.Item_, $$1: number): number;
isOnCooldown($$0: Internal.Item_): boolean;
removeCooldown($$0: Internal.Item_): void;
tick(): void;
}
type ItemCooldowns_ = ItemCooldowns;
class StonecutterRecipe extends Internal.SingleItemRecipe {
constructor($$0: ResourceLocation_, $$1: string, $$2: Internal.Ingredient_, $$3: Internal.ItemStack_)
isSpecial(): boolean;
getToastSymbol(): Internal.ItemStack;
isIncomplete(): boolean;
matches($$0: Internal.Container_, $$1: Internal.Level_): boolean;
getRemainingItems($$0: Internal.Container_): Internal.NonNullList<Internal.ItemStack>;
get special(): boolean
get toastSymbol(): Internal.ItemStack
get incomplete(): boolean
}
type StonecutterRecipe_ = StonecutterRecipe;
class DataPackEventJS extends Internal.ServerEventJS {
constructor(d: any_, rm: any_)
add(id: ResourceLocation_, content: string): void;
addJson(id: ResourceLocation_, json: Internal.JsonElement_): void;
}
type DataPackEventJS_ = DataPackEventJS;
class PiglinBrute extends Internal.AbstractPiglin {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
getComponent(key: Internal.ComponentKey_<C>): C;
wantsToPickUp($$0: Internal.ItemStack_): boolean;
static createAttributes(): Internal.AttributeSupplier$Builder;
alwaysAccepts(): boolean;
getArmPose(): Internal.PiglinArmPose;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
method_26952(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getBrain(): Internal.Brain<Internal.PiglinBrute>;
foodEatenKJS(is: Internal.ItemStack_): void;
asKJS(): Internal.EntityJS;
get armPose(): Internal.PiglinArmPose
get brain(): Internal.Brain<Internal.PiglinBrute>
}
type PiglinBrute_ = PiglinBrute;
abstract class Level implements Internal.LevelKJS, Internal.LevelAccessor, Internal.LoadedChunksCache, Internal.AutoCloseable {
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_): Internal.Player;
dayTime(): number;
explode($$0: Internal.Entity_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: boolean, $$6: Internal.Explosion$BlockInteraction_): Internal.Explosion;
loadedAndEntityCanStandOn($$0: BlockPos_, $$1: Internal.Entity_): boolean;
isUnobstructed($$0: Internal.Entity_, $$1: Internal.VoxelShape_): boolean;
playSound(arg0: Internal.Player_, arg1: Internal.Entity_, arg2: Internal.SoundEvent_, arg3: Internal.SoundSource_, arg4: number, arg5: number): void;
getMaxSection(): number;
getLevelData(): Internal.LevelData;
isRaining(): boolean;
gameEvent($$0: Internal.GameEvent_, $$1: Internal.Entity_): void;
getSunAngle($$0: number): number;
updateNeighborsAt($$0: BlockPos_, $$1: Internal.Block_): void;
getSectionYFromSectionIndex($$0: number): number;
gatherChunkSourceStats(): string;
isEmptyBlock($$0: BlockPos_): boolean;
removeBlock($$0: BlockPos_, $$1: boolean): boolean;
shouldTickDeath($$0: Internal.Entity_): boolean;
explode($$0: Internal.Entity_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: Internal.Explosion$BlockInteraction_): Internal.Explosion;
getChunkAt($$0: BlockPos_): Internal.LevelChunk;
hasChunksAt($$0: number, $$1: number, $$2: number, $$3: number): boolean;
getTimeOfDay($$0: number): number;
isDay(): boolean;
isThundering(): boolean;
isClientSide(): boolean;
disconnect(): void;
blockEntityChanged($$0: BlockPos_): void;
static isInSpawnableBounds($$0: BlockPos_): boolean;
destroyBlock($$0: BlockPos_, $$1: boolean, $$2: Internal.Entity_, $$3: number): boolean;
getSeaLevel(): number;
getSectionIndex($$0: number): number;
getRandom(): Internal.Random;
setSpawnSettings($$0: boolean, $$1: boolean): void;
hasChunksAt($$0: BlockPos_, $$1: BlockPos_): boolean;
loadedAndEntityCanStandOnFace($$0: BlockPos_, $$1: Internal.Entity_, $$2: Internal.Direction_): boolean;
fabric_getLoadedChunks(): Internal.Set<any>;
getEntities($$0: Internal.EntityTypeTest_<Internal.Entity_, T>, $$1: Internal.AABB_, $$2: Internal.Predicate_<any>): Internal.List<T>;
destroyBlock($$0: BlockPos_, $$1: boolean, $$2: Internal.Entity_): boolean;
getHeight(): number;
hasChunkAt($$0: BlockPos_): boolean;
getBiome($$0: BlockPos_): Internal.Holder<Internal.Biome>;
addAlwaysVisibleParticle($$0: Internal.ParticleOptions_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number): void;
shouldTickBlocksAt($$0: number): boolean;
scheduleTick($$0: BlockPos_, $$1: Internal.Block_, $$2: number, $$3: Internal.TickPriority_): void;
isRainingAt($$0: BlockPos_): boolean;
getDayTime(): number;
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_, $$2: number, $$3: number, $$4: number): Internal.Player;
findFreePosition($$0: Internal.Entity_, $$1: Internal.VoxelShape_, $$2: Vec3_, $$3: number, $$4: number, $$5: number): Internal.Optional<Vec3>;
getBlockState($$0: BlockPos_): Internal.BlockState;
playSound($$0: Internal.Player_, $$1: BlockPos_, $$2: Internal.SoundEvent_, $$3: Internal.SoundSource_, $$4: number, $$5: number): void;
isInWorldBounds($$0: BlockPos_): boolean;
hasNeighborSignal($$0: BlockPos_): boolean;
getBlockFloorHeight($$0: BlockPos_): number;
getLightEmission($$0: BlockPos_): number;
getBlockRandomPos($$0: number, $$1: number, $$2: number, $$3: number): BlockPos;
sendPacketToServer($$0: Internal.Packet_<any>): void;
hasChunksAt($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): boolean;
fabric_markUnloaded(chunk: Internal.LevelChunk_): void;
getRawBrightness($$0: BlockPos_, $$1: number): number;
addParticle($$0: Internal.ParticleOptions_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number): void;
getCurrentDifficultyAt($$0: BlockPos_): Internal.DifficultyInstance;
getDifficulty(): Internal.Difficulty;
getEntities($$0: Internal.Entity_, $$1: Internal.AABB_, $$2: Internal.Predicate_<any>): Internal.List<Internal.Entity>;
addParticle($$0: Internal.ParticleOptions_, $$1: boolean, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number): void;
guardEntityTick($$0: Internal.Consumer_<T>, $$1: T): void;
isHumidAt($$0: BlockPos_): boolean;
mayInteract($$0: Internal.Player_, $$1: BlockPos_): boolean;
canSeeSkyFromBelowWater($$0: BlockPos_): boolean;
getSectionsCount(): number;
getHeight($$0: Internal.Heightmap$Types_, $$1: number, $$2: number): number;
getFreeMapId(): number;
getChunk($$0: number, $$1: number, $$2: Internal.ChunkStatus_): Internal.ChunkAccess;
hasChunk($$0: number, $$1: number): boolean;
neighborChanged($$0: BlockPos_, $$1: Internal.Block_, $$2: BlockPos_): void;
updateNeighborsAtExceptFromFacing($$0: BlockPos_, $$1: Internal.Block_, $$2: Internal.Direction_): void;
destroyBlockProgress(arg0: number, arg1: BlockPos_, arg2: number): void;
getProfiler(): Internal.ProfilerFiller;
getChunk($$0: number, $$1: number): Internal.LevelChunk;
getMoonBrightness(): number;
isLoaded($$0: BlockPos_): boolean;
isWaterAt($$0: BlockPos_): boolean;
explode($$0: Internal.Entity_, $$1: Internal.DamageSource_, $$2: Internal.ExplosionDamageCalculator_, $$3: number, $$4: number, $$5: number, $$6: number, $$7: boolean, $$8: Internal.Explosion$BlockInteraction_): Internal.Explosion;
getBlockFloorHeight($$0: Internal.VoxelShape_, $$1: Internal.Supplier_<Internal.VoxelShape_>): number;
getEntityCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.List<Internal.VoxelShape>;
getNoiseBiome($$0: number, $$1: number, $$2: number): Internal.Holder<Internal.Biome>;
isBlockInLine($$0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
getFluidState($$0: BlockPos_): Internal.FluidState;
getProfilerSupplier(): Internal.Supplier<Internal.ProfilerFiller>;
getScoreboard(): Internal.Scoreboard;
getRecipeManager(): Internal.RecipeManager;
nextSubTickCount(): number;
containsAnyLiquid($$0: Internal.AABB_): boolean;
getMaxLightLevel(): number;
setThunderLevel($$0: number): void;
isDebug(): boolean;
getSignal($$0: BlockPos_, $$1: Internal.Direction_): number;
addAlwaysVisibleParticle($$0: Internal.ParticleOptions_, $$1: boolean, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number): void;
dimensionTypeRegistration(): Internal.Holder<Internal.DimensionType>;
getBrightness($$0: Internal.LightLayer_, $$1: BlockPos_): number;
broadcastEntityEvent($$0: Internal.Entity_, $$1: number): void;
isNight(): boolean;
getThunderLevel($$0: number): number;
getBiomeManager(): Internal.BiomeManager;
setBlockAndUpdate($$0: BlockPos_, $$1: Internal.BlockState_): boolean;
getMaxLocalRawBrightness($$0: BlockPos_, $$1: number): number;
getBlockCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
isOutsideBuildHeight($$0: BlockPos_): boolean;
setBlockEntity($$0: Internal.BlockEntity_): void;
getHeightmapPos($$0: Internal.Heightmap$Types_, $$1: BlockPos_): BlockPos;
blockUpdated($$0: BlockPos_, $$1: Internal.Block_): void;
setBlock($$0: BlockPos_, $$1: Internal.BlockState_, $$2: number, $$3: number): boolean;
getEntities($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.List<Internal.Entity>;
getEntitiesOfClass($$0: Internal.Class_<T>, $$1: Internal.AABB_): Internal.List<T>;
getBlockStates($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
getBrightness($$0: BlockPos_): number;
getNearestEntity($$0: Internal.List_<any>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: number, $$4: number, $$5: number): T;
dimensionType(): Internal.DimensionType;
onBlockStateChange($$0: BlockPos_, $$1: Internal.BlockState_, $$2: Internal.BlockState_): void;
getSkyDarken(): number;
getMinBuildHeight(): number;
scheduleTick($$0: BlockPos_, $$1: Internal.Fluid_, $$2: number): void;
addDestroyBlockEffect($$0: BlockPos_, $$1: Internal.BlockState_): void;
getNearestPlayer($$0: number, $$1: number, $$2: number, $$3: number, $$4: boolean): Internal.Player;
playSound(arg0: Internal.Player_, arg1: number, arg2: number, arg3: number, arg4: Internal.SoundEvent_, arg5: Internal.SoundSource_, arg6: number, arg7: number): void;
hasChunkAt($$0: number, $$1: number): boolean;
fabric_markLoaded(chunk: Internal.LevelChunk_): void;
getDirectSignalTo($$0: BlockPos_): number;
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: number, $$2: number, $$3: number): Internal.Player;
getMaxBuildHeight(): number;
addBlockEntityTicker($$0: Internal.TickingBlockEntity_): void;
getGameRules(): Internal.GameRules;
setMapData(arg0: string, arg1: Internal.MapItemSavedData_): void;
destroyBlock($$0: BlockPos_, $$1: boolean): boolean;
scheduleTick($$0: BlockPos_, $$1: Internal.Block_, $$2: number): void;
addFreshEntity($$0: Internal.Entity_): boolean;
getChunk(arg0: number, arg1: number): Internal.ChunkAccess;
hasSignal($$0: BlockPos_, $$1: Internal.Direction_): boolean;
getCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
updateSkyBrightness(): void;
getChunk($$0: BlockPos_): Internal.ChunkAccess;
isFluidAtPosition($$0: BlockPos_, $$1: Internal.Predicate_<Internal.FluidState_>): boolean;
gameEvent($$0: Internal.GameEvent_, $$1: BlockPos_): void;
getWorldBorder(): Internal.WorldBorder;
isUnobstructed($$0: Internal.BlockState_, $$1: BlockPos_, $$2: Internal.CollisionContext_): boolean;
getMaxLocalRawBrightness($$0: BlockPos_): number;
getBlockEntityRenderAttachment(pos: BlockPos_): any;
asKJS(): Internal.LevelJS;
createFireworks($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: Internal.CompoundTag_): void;
hasNearbyAlivePlayer($$0: number, $$1: number, $$2: number, $$3: number): boolean;
setRainLevel($$0: number): void;
getBlockTint($$0: BlockPos_, $$1: Internal.ColorResolver_): number;
noSave(): boolean;
getMinSection(): number;
clipWithInteractionOverride($$0: Vec3_, $$1: Vec3_, $$2: BlockPos_, $$3: Internal.VoxelShape_, $$4: Internal.BlockState_): Internal.BlockHitResult;
getNearestPlayer($$0: Internal.Entity_, $$1: number): Internal.Player;
getBlockStatesIfLoaded($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
clip($$0: Internal.ClipContext_): Internal.BlockHitResult;
getBlockEntity($$0: BlockPos_, $$1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
dimension(): Internal.ResourceKey<Internal.Level>;
canSeeSky($$0: BlockPos_): boolean;
isUnobstructed($$0: Internal.Entity_): boolean;
getMoonPhase(): number;
playLocalSound($$0: number, $$1: number, $$2: number, $$3: Internal.SoundEvent_, $$4: Internal.SoundSource_, $$5: number, $$6: number, $$7: boolean): void;
blockEvent($$0: BlockPos_, $$1: Internal.Block_, $$2: number, $$3: number): void;
removeBlockEntity($$0: BlockPos_): void;
getPlayerByUUID($$0: Internal.UUID_): Internal.Player;
isStateAtPosition($$0: BlockPos_, $$1: Internal.Predicate_<Internal.BlockState_>): boolean;
getNearbyPlayers($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_, $$2: Internal.AABB_): Internal.List<Internal.Player>;
getSectionIndexFromSectionY($$0: number): number;
getServer(): Internal.MinecraftServer;
fillReportDetails($$0: Internal.CrashReport_): Internal.CrashReportCategory;
setBlock($$0: BlockPos_, $$1: Internal.BlockState_, $$2: number): boolean;
noCollision($$0: Internal.Entity_): boolean;
setSkyFlashTime($$0: number): void;
getBestNeighborSignal($$0: BlockPos_): number;
setBlocksDirty($$0: BlockPos_, $$1: Internal.BlockState_, $$2: Internal.BlockState_): void;
getNearbyEntities($$0: Internal.Class_<T>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: Internal.AABB_): Internal.List<T>;
getMapData(arg0: string): Internal.MapItemSavedData;
noCollision($$0: Internal.AABB_): boolean;
getDirectSignal($$0: BlockPos_, $$1: Internal.Direction_): number;
getLightEngine(): Internal.LevelLightEngine;
getGameTime(): number;
collidesWithSuffocatingBlock($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
getBlockEntity($$0: BlockPos_): Internal.BlockEntity;
noCollision($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
getRainLevel($$0: number): number;
gameEvent($$0: Internal.Entity_, $$1: Internal.GameEvent_, $$2: Internal.Entity_): void;
scheduleTick($$0: BlockPos_, $$1: Internal.Fluid_, $$2: number, $$3: Internal.TickPriority_): void;
isOutsideBuildHeight($$0: number): boolean;
getNearestEntity($$0: Internal.Class_<any>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: number, $$4: number, $$5: number, $$6: Internal.AABB_): T;
getNearestPlayer($$0: number, $$1: number, $$2: number, $$3: number, $$4: Internal.Predicate_<Internal.Entity_>): Internal.Player;
globalLevelEvent($$0: number, $$1: BlockPos_, $$2: number): void;
getChunk($$0: number, $$1: number, $$2: Internal.ChunkStatus_, $$3: boolean): Internal.ChunkAccess;
getEntitiesOfClass($$0: Internal.Class_<T>, $$1: Internal.AABB_, $$2: Internal.Predicate_<any>): Internal.List<T>;
sendBlockUpdated(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: Internal.BlockState_, arg3: number): void;
levelEvent($$0: number, $$1: BlockPos_, $$2: number): void;
updateNeighbourForOutputSignal($$0: BlockPos_, $$1: Internal.Block_): void;
getChunkForCollisions($$0: number, $$1: number): Internal.BlockGetter;
close(): void;
getEntity(arg0: number): Internal.Entity;
get maxSection(): number
get levelData(): Internal.LevelData
get raining(): boolean
get day(): boolean
get thundering(): boolean
get clientSide(): boolean
get seaLevel(): number
get random(): Internal.Random
get height(): number
get dayTime(): number
get difficulty(): Internal.Difficulty
get sectionsCount(): number
get freeMapId(): number
get profiler(): Internal.ProfilerFiller
get moonBrightness(): number
get profilerSupplier(): Internal.Supplier<Internal.ProfilerFiller>
get scoreboard(): Internal.Scoreboard
get recipeManager(): Internal.RecipeManager
get maxLightLevel(): number
set thunderLevel($$0: number)
get debug(): boolean
get night(): boolean
get biomeManager(): Internal.BiomeManager
set blockEntity($$0: Internal.BlockEntity_)
get skyDarken(): number
get minBuildHeight(): number
get maxBuildHeight(): number
get gameRules(): Internal.GameRules
get worldBorder(): Internal.WorldBorder
set rainLevel($$0: number)
get minSection(): number
get moonPhase(): number
get server(): Internal.MinecraftServer
set skyFlashTime($$0: number)
get lightEngine(): Internal.LevelLightEngine
get gameTime(): number
readonly static "RESOURCE_KEY_CODEC": any;
readonly static "OVERWORLD": Internal.ResourceKey<any>;
readonly static "MAX_LEVEL_SIZE": 30000000;
readonly static "MIN_ENTITY_SPAWN_Y": -20000000;
readonly static "END": Internal.ResourceKey<any>;
readonly static "MAX_ENTITY_SPAWN_Y": 20000000;
readonly static "TICKS_PER_DAY": 24000;
readonly "random": Internal.Random;
readonly static "NETHER": Internal.ResourceKey<any>;
readonly static "LONG_PARTICLE_CLIP_RANGE": 512;
readonly "isClientSide": boolean;
readonly static "SHORT_PARTICLE_CLIP_RANGE": 32;
readonly static "MAX_BRIGHTNESS": 15;
}
type Level_ = Special.Level | Level;
class Objective {
constructor($$0: Internal.Scoreboard_, $$1: string, $$2: Internal.ObjectiveCriteria_, $$3: Internal.Component_, $$4: Internal.ObjectiveCriteria$RenderType_)
getDisplayName(): Internal.Component;
setDisplayName($$0: Internal.Component_): void;
getFormattedDisplayName(): Internal.Component;
getName(): string;
getRenderType(): Internal.ObjectiveCriteria$RenderType;
setRenderType($$0: Internal.ObjectiveCriteria$RenderType_): void;
getCriteria(): Internal.ObjectiveCriteria;
getScoreboard(): Internal.Scoreboard;
get displayName(): Internal.Component
set displayName($$0: Internal.Component_)
get formattedDisplayName(): Internal.Component
get name(): string
get renderType(): Internal.ObjectiveCriteria$RenderType
set renderType($$0: Internal.ObjectiveCriteria$RenderType_)
get criteria(): Internal.ObjectiveCriteria
get scoreboard(): Internal.Scoreboard
}
type Objective_ = Objective;
interface Tier {
getLevel(): number;
getRepairIngredient(): Internal.Ingredient;
getAttackDamageBonus(): number;
getEnchantmentValue(): number;
getUses(): number;
getSpeed(): number;
get level(): number
get repairIngredient(): Internal.Ingredient
get attackDamageBonus(): number
get enchantmentValue(): number
get uses(): number
get speed(): number
}
type Tier_ = Tier;
class ItemModificationProperties {
constructor(i: Internal.ItemKJS_)
setFireResistant(b: boolean): void;
getAttributes(attribute: Internal.Attribute_): Internal.List<Internal.AttributeModifier>;
setRarity(r: Rarity_): void;
setArmorProtection(armorProtection: number): void;
setArmorToughness(armorToughness: number): void;
setDigSpeed(speed: number): void;
setBurnTime(i: number): void;
setMaxStackSize(i: number): void;
setCraftingRemainder(i: Internal.Item_): void;
setMaxDamage(i: number): void;
setAttackSpeed(attackSpeed: number): void;
addAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_, name: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
getDigSpeed(): number;
setTier(c: Internal.Consumer_<Internal.MutableToolTier_>): void;
setFoodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder_>): void;
setAttackDamage(attackDamage: number): void;
removeAttribute(attribute: Internal.Attribute_, uuid: Internal.UUID_): void;
setArmorKnockbackResistance(knockbackResistance: number): void;
set fireResistant(b: boolean)
set rarity(r: Rarity_)
set armorProtection(armorProtection: number)
set armorToughness(armorToughness: number)
set digSpeed(speed: number)
set burnTime(i: number)
set maxStackSize(i: number)
set craftingRemainder(i: Internal.Item_)
set maxDamage(i: number)
set attackSpeed(attackSpeed: number)
get digSpeed(): number
set tier(c: Internal.Consumer_<Internal.MutableToolTier_>)
set foodProperties(consumer: Internal.Consumer_<Internal.FoodBuilder_>)
set attackDamage(attackDamage: number)
set armorKnockbackResistance(knockbackResistance: number)
readonly "item": Internal.ItemKJS;
}
type ItemModificationProperties_ = ItemModificationProperties;
class PostPass implements Internal.AutoCloseable {
constructor($$0: Internal.ResourceManager_, $$1: string, $$2: Internal.RenderTarget_, $$3: Internal.RenderTarget_)
process($$0: number): void;
getName(): string;
close(): void;
getEffect(): Internal.EffectInstance;
setOrthoMatrix($$0: com.mojang.math.Matrix4f_): void;
addAuxAsset($$0: string, $$1: Internal.IntSupplier_, $$2: number, $$3: number): void;
get name(): string
get effect(): Internal.EffectInstance
set orthoMatrix($$0: com.mojang.math.Matrix4f_)
readonly "outTarget": Internal.RenderTarget;
readonly "inTarget": Internal.RenderTarget;
}
type PostPass_ = PostPass;
class ClientboundTagQueryPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number, $$1: Internal.CompoundTag_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
getTransactionId(): number;
getTag(): Internal.CompoundTag;
isSkippable(): boolean;
get transactionId(): number
get tag(): Internal.CompoundTag
get skippable(): boolean
}
type ClientboundTagQueryPacket_ = ClientboundTagQueryPacket;
class ArgumentTypeWrapper extends Internal.Enum<Internal.ArgumentTypeWrapper> {
static printAll(): void;
getResult(context: Internal.CommandContext_<Internal.CommandSourceStack_>, input: string): any;
create(): Internal.ArgumentType<any>;
static values(): Internal.ArgumentTypeWrapper[];
static valueOf(name: string): Internal.ArgumentTypeWrapper;
static byName(name: ResourceLocation_): Internal.ClassWrapper<any>;
create(event: Internal.CommandRegistryEventJS_): Internal.ArgumentType<any>;
readonly static "VEC2": Internal.ArgumentTypeWrapper;
readonly static "ITEM_PREDICATE": Internal.ArgumentTypeWrapper;
readonly static "FLOAT_RANGE": Internal.ArgumentTypeWrapper;
readonly static "ROTATION": Internal.ArgumentTypeWrapper;
readonly static "NBT_COMPOUND": Internal.ArgumentTypeWrapper;
readonly static "PLAYER": Internal.ArgumentTypeWrapper;
readonly static "ITEM_SLOT": Internal.ArgumentTypeWrapper;
readonly static "INT_RANGE": Internal.ArgumentTypeWrapper;
readonly static "DIMENSION": Internal.ArgumentTypeWrapper;
readonly static "VEC3_CENTERED": Internal.ArgumentTypeWrapper;
readonly static "LONG": Internal.ArgumentTypeWrapper;
readonly static "GAME_PROFILE": Internal.ArgumentTypeWrapper;
readonly static "BLOCK_PREDICATE": Internal.ArgumentTypeWrapper;
readonly static "ENTITY_SUMMON": Internal.ArgumentTypeWrapper;
readonly static "ITEM_STACK": Internal.ArgumentTypeWrapper;
readonly static "SWIZZLE": Internal.ArgumentTypeWrapper;
readonly static "PARTICLE": Internal.ArgumentTypeWrapper;
readonly static "TIME": Internal.ArgumentTypeWrapper;
readonly static "MESSAGE": Internal.ArgumentTypeWrapper;
readonly static "ANGLE": Internal.ArgumentTypeWrapper;
readonly static "ITEM_ENCHANTMENT": Internal.ArgumentTypeWrapper;
readonly static "ENTITIES": Internal.ArgumentTypeWrapper;
readonly static "BLOCK_STATE": Internal.ArgumentTypeWrapper;
readonly static "FLOAT": Internal.ArgumentTypeWrapper;
readonly static "WORD": Internal.ArgumentTypeWrapper;
readonly static "NBT_PATH": Internal.ArgumentTypeWrapper;
readonly static "PLAYERS": Internal.ArgumentTypeWrapper;
readonly static "VEC2_CENTERED": Internal.ArgumentTypeWrapper;
readonly static "COMPONENT": Internal.ArgumentTypeWrapper;
readonly static "BLOCK_POS": Internal.ArgumentTypeWrapper;
readonly static "ENTITY_ANCHOR": Internal.ArgumentTypeWrapper;
readonly static "DOUBLE": Internal.ArgumentTypeWrapper;
readonly static "INTEGER": Internal.ArgumentTypeWrapper;
readonly static "MOB_EFFECT": Internal.ArgumentTypeWrapper;
readonly static "UUID": Internal.ArgumentTypeWrapper;
readonly static "RESOURCE_LOCATION": Internal.ArgumentTypeWrapper;
readonly static "VEC3": Internal.ArgumentTypeWrapper;
readonly static "BLOCK_POS_LOADED": Internal.ArgumentTypeWrapper;
readonly static "ENTITY": Internal.ArgumentTypeWrapper;
readonly static "NBT_TAG": Internal.ArgumentTypeWrapper;
readonly static "STRING": Internal.ArgumentTypeWrapper;
readonly static "GREEDY_STRING": Internal.ArgumentTypeWrapper;
readonly static "BOOLEAN": Internal.ArgumentTypeWrapper;
readonly static "COLUMN_POS": Internal.ArgumentTypeWrapper;
readonly static "COLOR": Internal.ArgumentTypeWrapper;
}
type ArgumentTypeWrapper_ = "nbt_compound" | "player" | "block_predicate" | "int_range" | "particle" | "players" | "uuid" | "angle" | "entities" | "rotation" | "block_state" | "time" | "greedy_string" | "vec2_centered" | "dimension" | "double" | "vec2" | "float_range" | "entity_anchor" | "mob_effect" | ArgumentTypeWrapper | "color" | "component" | "nbt_tag" | "entity_summon" | "message" | "integer" | "item_slot" | "game_profile" | "nbt_path" | "float" | "column_pos" | "swizzle" | "item_enchantment" | "item_predicate" | "item_stack" | "long" | "block_pos" | "resource_location" | "string" | "block_pos_loaded" | "vec3" | "word" | "boolean" | "vec3_centered" | "entity";
class HitResult$Type extends Internal.Enum<Internal.HitResult$Type> {
static valueOf($$0: string): Internal.HitResult$Type;
static values(): Internal.HitResult$Type[];
readonly static "MISS": Internal.HitResult$Type;
readonly static "ENTITY": Internal.HitResult$Type;
readonly static "BLOCK": Internal.HitResult$Type;
}
type HitResult$Type_ = "miss" | "block" | HitResult$Type | "entity";
abstract class RepeatingPlacement extends Internal.PlacementModifier {
constructor()
getPositions($$0: Internal.PlacementContext_, $$1: Internal.Random_, $$2: BlockPos_): Internal.Stream<BlockPos>;
}
type RepeatingPlacement_ = RepeatingPlacement;
interface ScreenMouseEvents$AfterMouseScroll {
afterMouseScroll(arg0: Internal.Screen_, arg1: number, arg2: number, arg3: number, arg4: number): void;
}
type ScreenMouseEvents$AfterMouseScroll_ = ((arg0: Internal.Screen, arg1: number, arg2: number, arg3: number, arg4: number)=>void) | ScreenMouseEvents$AfterMouseScroll;
class ClientboundSetBorderLerpSizePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.WorldBorder_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getLerpTime(): number;
getOldSize(): number;
getNewSize(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
get lerpTime(): number
get oldSize(): number
get newSize(): number
get skippable(): boolean
}
type ClientboundSetBorderLerpSizePacket_ = ClientboundSetBorderLerpSizePacket;
abstract class ImmutableList <E> extends Internal.ImmutableCollection<E> implements Internal.RandomAccess, Internal.List<E> {
static builder(): Internal.ImmutableList$Builder<E>;
static of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): Internal.ImmutableList<E>;
static copyOf(arg0: E[]): Internal.ImmutableList<E>;
reverse(): this;
forEach(arg0: Internal.Consumer_<any>): void;
parallelStream(): Internal.Stream<E>;
static of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): Internal.ImmutableList<E>;
static sortedCopyOf(arg0: Internal.Comparator_<any>, arg1: Internal.Iterable_<any>): Internal.ImmutableList<E>;
static sortedCopyOf(arg0: Internal.Iterable_<any>): Internal.ImmutableList<E>;
set(arg0: number, arg1: E): E;
listIterator(arg0: number): Internal.ListIterator<any>;
static of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E, arg10: E, arg11: E, ...arg12: E[]): Internal.ImmutableList<E>;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
static of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): Internal.ImmutableList<E>;
static copyOf(arg0: Internal.Iterable_<any>): Internal.ImmutableList<E>;
static builderWithExpectedSize(arg0: number): Internal.ImmutableList$Builder<E>;
addAll(arg0: number, arg1: Internal.Collection_<any>): boolean;
static of(): Internal.ImmutableList<E>;
remove(arg0: number): E;
static of(arg0: E): Internal.ImmutableList<E>;
static copyOf(arg0: Internal.Collection_<any>): Internal.ImmutableList<E>;
contains(arg0: any): boolean;
listIterator(): Internal.ListIterator<any>;
static of(arg0: E, arg1: E, arg2: E, arg3: E): Internal.ImmutableList<E>;
subList(arg0: number, arg1: number): this;
static copyOf(arg0: Internal.Iterator_<any>): Internal.ImmutableList<E>;
replaceAll(arg0: Internal.UnaryOperator_<E>): void;
static of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): Internal.ImmutableList<E>;
indexOf(arg0: any): number;
add(arg0: number, arg1: E): void;
static of(arg0: E, arg1: E, arg2: E): Internal.ImmutableList<E>;
static of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E, arg10: E): Internal.ImmutableList<E>;
asList(): this;
sort(arg0: Internal.Comparator_<any>): void;
hashCode(): number;
static of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): Internal.ImmutableList<E>;
static toImmutableList(): Internal.Collector<E, any, Internal.ImmutableList<E>>;
stream(): Internal.Stream<E>;
spliterator(): Internal.Spliterator<E>;
static of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.ImmutableList<E>;
equals(arg0: any): boolean;
iterator(): Internal.UnmodifiableIterator<E>;
static of(arg0: E, arg1: E): Internal.ImmutableList<E>;
lastIndexOf(arg0: any): number;
}
type ImmutableList_<E> = ImmutableList<E>;
class CodingErrorAction {
toString(): string;
readonly static "IGNORE": Internal.CodingErrorAction;
readonly static "REPLACE": Internal.CodingErrorAction;
readonly static "REPORT": Internal.CodingErrorAction;
}
type CodingErrorAction_ = CodingErrorAction;
class UniformHeight extends Internal.HeightProvider {
toString(): string;
static of($$0: Internal.VerticalAnchor_, $$1: Internal.VerticalAnchor_): Internal.UniformHeight;
sample($$0: Internal.Random_, $$1: Internal.WorldGenerationContext_): number;
getType(): Internal.HeightProviderType<any>;
get type(): Internal.HeightProviderType<any>
readonly static "CODEC": any;
}
type UniformHeight_ = UniformHeight;
interface PowerableMob {
isPowered(): boolean;
get powered(): boolean
}
type PowerableMob_ = PowerableMob;
class ModelPart$Cube implements Internal.ModelCuboidAccessor {
constructor($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number, $$9: number, $$10: number, $$11: boolean, $$12: number, $$13: number)
compile($$0: Internal.PoseStack$Pose_, $$1: Internal.VertexConsumer_, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number): void;
getQuads(): any[];
get quads(): any[]
readonly "minY": number;
readonly "minZ": number;
readonly "maxX": number;
readonly "minX": number;
readonly "maxZ": number;
readonly "maxY": number;
}
type ModelPart$Cube_ = ModelPart$Cube;
abstract class DoubleBuffer extends Internal.Buffer implements Internal.Comparable<Internal.DoubleBuffer> {
put(arg0: Internal.DoubleBuffer_): this;
position(arg0: number): this;
put(arg0: number, arg1: number[]): this;
reset(): Internal.Buffer;
isDirect(): boolean;
put(arg0: number, arg1: number): this;
get(arg0: number, arg1: number[]): this;
arrayOffset(): number;
duplicate(): this;
compareTo(arg0: any): number;
get(arg0: number, arg1: number[], arg2: number, arg3: number): this;
flip(): Internal.Buffer;
clear(): Internal.Buffer;
order(): Internal.ByteOrder;
put(arg0: number, arg1: Internal.DoubleBuffer_, arg2: number, arg3: number): this;
array(): number[];
get(): number;
hasArray(): boolean;
asReadOnlyBuffer(): this;
get(arg0: number): number;
static wrap(arg0: number[]): Internal.DoubleBuffer;
static wrap(arg0: number[], arg1: number, arg2: number): Internal.DoubleBuffer;
compact(): this;
put(arg0: number, arg1: number[], arg2: number, arg3: number): this;
static allocate(arg0: number): Internal.DoubleBuffer;
toString(): string;
limit(arg0: number): this;
rewind(): Internal.Buffer;
mark(): Internal.Buffer;
hashCode(): number;
compareTo(arg0: Internal.DoubleBuffer_): number;
slice(): Internal.Buffer;
get(arg0: number[]): this;
slice(arg0: number, arg1: number): Internal.Buffer;
mismatch(arg0: Internal.DoubleBuffer_): number;
put(arg0: number): this;
equals(arg0: any): boolean;
put(arg0: number[]): this;
get(arg0: number[], arg1: number, arg2: number): this;
put(arg0: number[], arg1: number, arg2: number): this;
get direct(): boolean
}
type DoubleBuffer_ = DoubleBuffer;
interface ResourceManagerReloadListener extends Internal.PreparableReloadListener {
getName(): string;
onResourceManagerReload(arg0: Internal.ResourceManager_): void;
reload($$0: Internal.PreparableReloadListener$PreparationBarrier_, $$1: Internal.ResourceManager_, $$2: Internal.ProfilerFiller_, $$3: Internal.ProfilerFiller_, $$4: Internal.Executor_, $$5: Internal.Executor_): Internal.CompletableFuture<void>;
get name(): string
}
type ResourceManagerReloadListener_ = ResourceManagerReloadListener;
class DecimalFormat extends Internal.NumberFormat {
constructor()
constructor(arg0: string, arg1: Internal.DecimalFormatSymbols_)
constructor(arg0: string)
clone(): any;
format(arg0: any, arg1: Internal.StringBuffer_, arg2: Internal.FieldPosition_): Internal.StringBuffer;
setDecimalSeparatorAlwaysShown(arg0: boolean): void;
parse(arg0: string, arg1: Internal.ParsePosition_): Internal.Number;
setMaximumIntegerDigits(arg0: number): void;
isParseBigDecimal(): boolean;
getPositiveSuffix(): string;
setNegativeSuffix(arg0: string): void;
setGroupingUsed(arg0: boolean): void;
setNegativePrefix(arg0: string): void;
getGroupingSize(): number;
formatToCharacterIterator(arg0: any): Internal.AttributedCharacterIterator;
getMinimumIntegerDigits(): number;
applyPattern(arg0: string): void;
setMaximumFractionDigits(arg0: number): void;
getCurrency(): Internal.Currency;
applyLocalizedPattern(arg0: string): void;
setPositiveSuffix(arg0: string): void;
getMaximumFractionDigits(): number;
setRoundingMode(arg0: Internal.RoundingMode_): void;
getDecimalFormatSymbols(): Internal.DecimalFormatSymbols;
setCurrency(arg0: Internal.Currency_): void;
isDecimalSeparatorAlwaysShown(): boolean;
getMaximumIntegerDigits(): number;
toPattern(): string;
toLocalizedPattern(): string;
setPositivePrefix(arg0: string): void;
setMinimumIntegerDigits(arg0: number): void;
format(arg0: number, arg1: Internal.StringBuffer_, arg2: Internal.FieldPosition_): Internal.StringBuffer;
setMultiplier(arg0: number): void;
getNegativeSuffix(): string;
setParseBigDecimal(arg0: boolean): void;
getMultiplier(): number;
hashCode(): number;
getMinimumFractionDigits(): number;
setMinimumFractionDigits(arg0: number): void;
getNegativePrefix(): string;
format(arg0: number, arg1: Internal.StringBuffer_, arg2: Internal.FieldPosition_): Internal.StringBuffer;
equals(arg0: any): boolean;
setGroupingSize(arg0: number): void;
getPositivePrefix(): string;
setDecimalFormatSymbols(arg0: Internal.DecimalFormatSymbols_): void;
getRoundingMode(): Internal.RoundingMode;
set decimalSeparatorAlwaysShown(arg0: boolean)
set maximumIntegerDigits(arg0: number)
get parseBigDecimal(): boolean
get positiveSuffix(): string
set negativeSuffix(arg0: string)
set groupingUsed(arg0: boolean)
set negativePrefix(arg0: string)
get groupingSize(): number
get minimumIntegerDigits(): number
set maximumFractionDigits(arg0: number)
get currency(): Internal.Currency
set positiveSuffix(arg0: string)
get maximumFractionDigits(): number
set roundingMode(arg0: Internal.RoundingMode_)
get decimalFormatSymbols(): Internal.DecimalFormatSymbols
set currency(arg0: Internal.Currency_)
get decimalSeparatorAlwaysShown(): boolean
get maximumIntegerDigits(): number
set positivePrefix(arg0: string)
set minimumIntegerDigits(arg0: number)
set multiplier(arg0: number)
get negativeSuffix(): string
set parseBigDecimal(arg0: boolean)
get multiplier(): number
get minimumFractionDigits(): number
set minimumFractionDigits(arg0: number)
get negativePrefix(): string
set groupingSize(arg0: number)
get positivePrefix(): string
set decimalFormatSymbols(arg0: Internal.DecimalFormatSymbols_)
get roundingMode(): Internal.RoundingMode
}
type DecimalFormat_ = DecimalFormat;
interface ScreenEvents$Remove {
onRemove(arg0: Internal.Screen_): void;
}
type ScreenEvents$Remove_ = ((arg0: Internal.Screen)=>void) | ScreenEvents$Remove;
class ModelResourceLocation extends ResourceLocation {
constructor($$0: string, $$1: string, $$2: string)
constructor($$0: ResourceLocation_, $$1: string)
constructor($$0: string, $$1: string)
constructor($$0: string)
hashCode(): number;
toString(): string;
getVariant(): string;
equals($$0: any): boolean;
get variant(): string
}
type ModelResourceLocation_ = ModelResourceLocation;
class TwoLayersFeatureSize extends Internal.FeatureSize {
constructor($$0: number, $$1: number, $$2: number)
constructor($$0: number, $$1: number, $$2: number, $$3: Internal.OptionalInt_)
getSizeAtHeight($$0: number, $$1: number): number;
readonly static "CODEC": any;
}
type TwoLayersFeatureSize_ = TwoLayersFeatureSize;
class ConfiguredFeature <FC, F> extends Internal.Record {
constructor($$0: F, $$1: FC)
config(): FC;
hashCode(): number;
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
toString(): string;
place($$0: Internal.WorldGenLevel_, $$1: Internal.ChunkGenerator_, $$2: Internal.Random_, $$3: BlockPos_): boolean;
feature(): F;
equals($$0: any): boolean;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
readonly static "LIST_CODEC": any;
readonly static "DIRECT_CODEC": any;
}
type ConfiguredFeature_<FC, F> = Special.ConfiguredFeature | ConfiguredFeature<FC, F>;
class RegistryObjectBuilderTypes$RegistryEventJS <T> extends Internal.StartupEventJS {
create(id: string): Internal.BuilderBase<any>;
create(id: string, type: string): Internal.BuilderBase<any>;
}
type RegistryObjectBuilderTypes$RegistryEventJS_<T> = RegistryObjectBuilderTypes$RegistryEventJS<T>;
class JigsawReplacementProcessor extends Internal.StructureProcessor {
processBlock($$0: Internal.LevelReader_, $$1: BlockPos_, $$2: BlockPos_, $$3: Internal.StructureTemplate$StructureBlockInfo_, $$4: Internal.StructureTemplate$StructureBlockInfo_, $$5: Internal.StructurePlaceSettings_): Internal.StructureTemplate$StructureBlockInfo;
readonly static "INSTANCE": Internal.JigsawReplacementProcessor;
readonly static "CODEC": any;
}
type JigsawReplacementProcessor_ = JigsawReplacementProcessor;
class Parrot extends Internal.ShoulderRidingEntity implements Internal.FlyingAnimal {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
static createAttributes(): Internal.AttributeSupplier$Builder;
isPartyParrot(): boolean;
canMate($$0: Internal.Animal_): boolean;
setVariant($$0: number): void;
asKJS(): Internal.EntityJS;
method_5992($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
getVariant(): number;
isFood($$0: Internal.ItemStack_): boolean;
getSoundSource(): Internal.SoundSource;
method_5749($$0: Internal.CompoundTag_): void;
static getAmbient($$0: Internal.Level_, $$1: Internal.Random_): Internal.SoundEvent;
getComponent(key: Internal.ComponentKey_<C>): C;
doHurtTarget($$0: Internal.Entity_): boolean;
static checkParrotSpawnRules($$0: Internal.EntityType_<Internal.Parrot_>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
aiStep(): void;
causeFallDamage($$0: number, $$1: number, $$2: Internal.DamageSource_): boolean;
method_5652($$0: Internal.CompoundTag_): void;
isBaby(): boolean;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): Internal.AgeableMob;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
method_5994(): Internal.SoundEvent;
getVoicePitch(): number;
static imitateNearbyMobs($$0: Internal.Level_, $$1: Internal.Entity_): boolean;
alwaysAccepts(): boolean;
static getPitch($$0: Internal.Random_): number;
getLeashOffset(): Vec3;
isPushable(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
setRecordPlayingNearby($$0: BlockPos_, $$1: boolean): void;
foodEatenKJS(is: Internal.ItemStack_): void;
isFlying(): boolean;
get partyParrot(): boolean
set variant($$0: number)
get variant(): number
get soundSource(): Internal.SoundSource
get baby(): boolean
get voicePitch(): number
get leashOffset(): Vec3
get pushable(): boolean
get flying(): boolean
"flapSpeed": number;
"flap": number;
"oFlapSpeed": number;
"oFlap": number;
}
type Parrot_ = Parrot;
class ParseResults <S> {
constructor(arg0: Internal.CommandContextBuilder_<S>, arg1: Internal.ImmutableStringReader_, arg2: Internal.Map_<Internal.CommandNode_<S>, Internal.CommandSyntaxException_>)
constructor(arg0: Internal.CommandContextBuilder_<S>)
getContext(): Internal.CommandContextBuilder<S>;
getReader(): Internal.ImmutableStringReader;
getExceptions(): Internal.Map<Internal.CommandNode<S>, Internal.CommandSyntaxException>;
get context(): Internal.CommandContextBuilder<S>
get reader(): Internal.ImmutableStringReader
get exceptions(): Internal.Map<Internal.CommandNode<S>, Internal.CommandSyntaxException>
}
type ParseResults_<S> = ParseResults<S>;
class MinecraftServer$ReloadableResources extends Internal.Record implements Internal.AutoCloseable {
hashCode(): number;
toString(): string;
close(): void;
resourceManager(): Internal.CloseableResourceManager;
equals($$0: any): boolean;
managers(): Internal.ReloadableServerResources;
}
type MinecraftServer$ReloadableResources_ = MinecraftServer$ReloadableResources;
class Salmon extends Internal.AbstractSchoolingFish {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
alwaysAccepts(): boolean;
getBucketItemStack(): Internal.ItemStack;
getMaxSchoolSize(): number;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
asKJS(): Internal.EntityJS;
get bucketItemStack(): Internal.ItemStack
get maxSchoolSize(): number
}
type Salmon_ = Salmon;
class ItemTransforms$TransformType extends Internal.Enum<Internal.ItemTransforms$TransformType> {
static values(): Internal.ItemTransforms$TransformType[];
firstPerson(): boolean;
static valueOf($$0: string): Internal.ItemTransforms$TransformType;
readonly static "THIRD_PERSON_LEFT_HAND": Internal.ItemTransforms$TransformType;
readonly static "FIXED": Internal.ItemTransforms$TransformType;
readonly static "THIRD_PERSON_RIGHT_HAND": Internal.ItemTransforms$TransformType;
readonly static "HEAD": Internal.ItemTransforms$TransformType;
readonly static "NONE": Internal.ItemTransforms$TransformType;
readonly static "GROUND": Internal.ItemTransforms$TransformType;
readonly static "GUI": Internal.ItemTransforms$TransformType;
readonly static "FIRST_PERSON_LEFT_HAND": Internal.ItemTransforms$TransformType;
readonly static "FIRST_PERSON_RIGHT_HAND": Internal.ItemTransforms$TransformType;
}
type ItemTransforms$TransformType_ = "fixed" | "first_person_right_hand" | "gui" | "third_person_left_hand" | ItemTransforms$TransformType | "ground" | "head" | "none" | "third_person_right_hand" | "first_person_left_hand";
interface RepositorySource {
loadPacks(arg0: Internal.Consumer_<Internal.Pack_>, arg1: Internal.Pack$PackConstructor_): void;
}
type RepositorySource_ = RepositorySource;
interface GameProfileRepository {
findProfilesByNames(arg0: string[], arg1: Internal.Agent_, arg2: Internal.ProfileLookupCallback_): void;
}
type GameProfileRepository_ = GameProfileRepository;
class FileChannel$MapMode {
toString(): string;
readonly static "PRIVATE": Internal.FileChannel$MapMode;
readonly static "READ_ONLY": Internal.FileChannel$MapMode;
readonly static "READ_WRITE": Internal.FileChannel$MapMode;
}
type FileChannel$MapMode_ = FileChannel$MapMode;
class WeightedEntry$Wrapper <T> implements Internal.WeightedEntry {
static codec($$0: Internal.Codec_<E>): Internal.Codec<Internal.WeightedEntry$Wrapper<E>>;
getWeight(): Internal.Weight;
getData(): T;
get weight(): Internal.Weight
get data(): T
}
type WeightedEntry$Wrapper_<T> = WeightedEntry$Wrapper<T>;
class RootCommandNode <S> extends Internal.CommandNode<S> {
constructor()
isValidInput(arg0: string): boolean;
getExamples(): Internal.Collection<string>;
toString(): string;
parse(arg0: Internal.StringReader_, arg1: Internal.CommandContextBuilder_<S>): void;
getName(): string;
createBuilder(): Internal.ArgumentBuilder<S, any>;
listSuggestions(arg0: Internal.CommandContext_<S>, arg1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
getUsageText(): string;
equals(arg0: any): boolean;
get examples(): Internal.Collection<string>
get name(): string
get usageText(): string
}
type RootCommandNode_<S> = RootCommandNode<S>;
interface BlockSensitiveBufferBuilder {
endBlock(): void;
beginBlock(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
}
type BlockSensitiveBufferBuilder_ = BlockSensitiveBufferBuilder;
class EventsJS {
constructor(t: Internal.ScriptManager_)
listen(id: string, handler: Internal.IEventHandler_): void;
clear(): void;
postToHandlers(id: string, list: Internal.List_<Internal.EventsJS$ScriptEventHandler_>, event: Internal.EventJS_): boolean;
handlers(id: string): Internal.List<Internal.EventsJS$ScriptEventHandler>;
readonly "scriptManager": Internal.ScriptManager;
}
type EventsJS_ = EventsJS;
class NumberFormat$Style extends Internal.Enum<Internal.NumberFormat$Style> {
static values(): Internal.NumberFormat$Style[];
static valueOf(arg0: string): Internal.NumberFormat$Style;
readonly static "LONG": Internal.NumberFormat$Style;
readonly static "SHORT": Internal.NumberFormat$Style;
}
type NumberFormat$Style_ = NumberFormat$Style | "short" | "long";
class FogType extends Internal.Enum<Internal.FogType> {
static values(): Internal.FogType[];
static valueOf($$0: string): Internal.FogType;
readonly static "LAVA": Internal.FogType;
readonly static "POWDER_SNOW": Internal.FogType;
readonly static "WATER": Internal.FogType;
readonly static "NONE": Internal.FogType;
}
type FogType_ = "powder_snow" | "lava" | FogType | "water" | "none";
interface Scriptable extends Internal.IdEnumerationIterator {
getParentScope(): this;
hasInstance(arg0: Internal.Scriptable_): boolean;
delete(arg0: string): void;
put(arg0: number, arg1: Internal.Scriptable_, arg2: any): void;
getClassName(): string;
getDefaultValue(arg0: Internal.Class_<any>): any;
has(arg0: string, arg1: Internal.Scriptable_): boolean;
enumerationIteratorHasNext(cx: Internal.Context_, currentId: Internal.Consumer_<any>): boolean;
getAllIds(): any[];
setParentScope(arg0: Internal.Scriptable_): void;
get(arg0: string, arg1: Internal.Scriptable_): any;
get(arg0: number, arg1: Internal.Scriptable_): any;
getIds(): any[];
enumerationIteratorNext(cx: Internal.Context_, currentId: Internal.Consumer_<any>): boolean;
has(arg0: number, arg1: Internal.Scriptable_): boolean;
getPrototype(): this;
delete(arg0: number): void;
setPrototype(arg0: Internal.Scriptable_): void;
getTypeOf(): Internal.MemberType;
put(arg0: string, arg1: Internal.Scriptable_, arg2: any): void;
get parentScope(): Internal.Scriptable
get className(): string
get allIds(): any[]
set parentScope(arg0: Internal.Scriptable_)
get ids(): any[]
get prototype(): Internal.Scriptable
set prototype(arg0: Internal.Scriptable_)
get typeOf(): Internal.MemberType
readonly static "NOT_FOUND": any;
}
type Scriptable_ = Scriptable;
class GenericLootEventJS extends Internal.LootEventJS {
constructor(c: Internal.Map_<ResourceLocation_, Internal.JsonElement_>)
getType(): string;
addGeneric(id: ResourceLocation_, b: Internal.Consumer_<Internal.LootBuilder_>): void;
getDirectory(): string;
get type(): string
get directory(): string
}
type GenericLootEventJS_ = GenericLootEventJS;
interface MapDecoder <A> extends Internal.Keyable {
flatMap(arg0: Internal.Function_<any, any>): Internal.MapDecoder<B>;
withLifecycle(arg0: Internal.Lifecycle_): this;
decode(arg0: Internal.DynamicOps_<T>, arg1: Internal.MapLike_<T>): Internal.DataResult<A>;
compressor(arg0: Internal.DynamicOps_<T>): Internal.KeyCompressor<T>;
map(arg0: Internal.Function_<any, any>): Internal.MapDecoder<B>;
ap(arg0: Internal.MapDecoder_<Internal.Function_<any, any>>): Internal.MapDecoder<E>;
compressedDecode(arg0: Internal.DynamicOps_<T>, arg1: T): Internal.DataResult<A>;
decoder(): Internal.Decoder<A>;
}
type MapDecoder_<A> = MapDecoder<A>;
class Exception extends Internal.Throwable {
constructor()
constructor(arg0: string, arg1: Internal.Throwable_)
constructor(arg0: Internal.Throwable_)
constructor(arg0: string)
}
type Exception_ = Exception;
class NarrationThunk <T> {
hashCode(): number;
getText($$0: Internal.Consumer_<string>): void;
static from($$0: string): Internal.NarrationThunk<any>;
static from($$0: Internal.Component_): Internal.NarrationThunk<any>;
equals($$0: any): boolean;
static from($$0: Internal.List_<Internal.Component_>): Internal.NarrationThunk<any>;
readonly static "EMPTY": Internal.NarrationThunk<any>;
}
type NarrationThunk_<T> = NarrationThunk<T>;
class JsonArray extends Internal.JsonElement implements Internal.Iterable<Internal.JsonElement> {
constructor()
constructor(arg0: number)
iterator(): Internal.Iterator<Internal.JsonElement>;
getAsBigDecimal(): Internal.BigDecimal;
spliterator(): Internal.Spliterator<Internal.JsonElement>;
forEach(arg0: Internal.Consumer_<any>): void;
add(arg0: Internal.Number_): void;
isEmpty(): boolean;
contains(arg0: Internal.JsonElement_): boolean;
getAsFloat(): number;
getAsLong(): number;
remove(arg0: Internal.JsonElement_): boolean;
getAsBoolean(): boolean;
add(arg0: Internal.JsonElement_): void;
remove(arg0: number): Internal.JsonElement;
add(arg0: string): void;
getAsBigInteger(): Internal.BigInteger;
set(arg0: number, arg1: Internal.JsonElement_): Internal.JsonElement;
getAsDouble(): number;
getAsCharacter(): string;
getAsString(): string;
getAsInt(): number;
hashCode(): number;
size(): number;
getAsByte(): number;
getAsNumber(): Internal.Number;
addAll(arg0: Internal.JsonArray_): void;
get(arg0: number): Internal.JsonElement;
add(arg0: string): void;
getAsShort(): number;
equals(arg0: any): boolean;
add(arg0: boolean): void;
deepCopy(): this;
get asBigDecimal(): Internal.BigDecimal
get empty(): boolean
get asFloat(): number
get asLong(): number
get asBoolean(): boolean
get asBigInteger(): Internal.BigInteger
get asDouble(): number
get asCharacter(): string
get asString(): string
get asInt(): number
get asByte(): number
get asNumber(): Internal.Number
get asShort(): number
}
type JsonArray_ = JsonArray;
interface PropertyChangeListener extends Internal.EventListener {
propertyChange(arg0: Internal.PropertyChangeEvent_): void;
}
type PropertyChangeListener_ = PropertyChangeListener;
interface ProgressivePromise <V> extends Internal.Promise<V>, Internal.ProgressiveFuture<V> {
addListeners(...arg0: Internal.GenericFutureListener_<any>[]): this;
await(): this;
addListener(arg0: Internal.GenericFutureListener_<any>): this;
setProgress(arg0: number, arg1: number): this;
sync(): this;
setSuccess(arg0: V): this;
setFailure(arg0: Internal.Throwable_): this;
awaitUninterruptibly(): this;
tryProgress(arg0: number, arg1: number): boolean;
syncUninterruptibly(): this;
removeListeners(...arg0: Internal.GenericFutureListener_<any>[]): this;
removeListener(arg0: Internal.GenericFutureListener_<any>): this;
set success(arg0: V)
set failure(arg0: Internal.Throwable_)
}
type ProgressivePromise_<V> = ProgressivePromise<V>;
interface MenuProvider extends Internal.MenuConstructor {
getDisplayName(): Internal.Component;
get displayName(): Internal.Component
}
type MenuProvider_ = MenuProvider | (()=>Internal.Component_);
class ShapedRecipe implements Internal.CraftingRecipe {
constructor($$0: ResourceLocation_, $$1: string, $$2: number, $$3: number, $$4: Internal.NonNullList_<Internal.Ingredient_>, $$5: Internal.ItemStack_)
getIngredients(): Internal.NonNullList<Internal.Ingredient>;
static keyFromJson($$0: Internal.JsonObject_): Internal.Map<string, Internal.Ingredient>;
isSpecial(): boolean;
getGroup(): string;
assemble(arg0: Internal.Container_): Internal.ItemStack;
getToastSymbol(): Internal.ItemStack;
getType(): Internal.RecipeType<any>;
matches($$0: Internal.CraftingContainer_, $$1: Internal.Level_): boolean;
getWidth(): number;
canCraftInDimensions($$0: number, $$1: number): boolean;
getRemainingItems($$0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
static itemStackFromJson($$0: Internal.JsonObject_): Internal.ItemStack;
static patternFromJson($$0: Internal.JsonArray_): string[];
static dissolvePattern($$0: string[], $$1: Internal.Map_<string, Internal.Ingredient_>, $$2: number, $$3: number): Internal.NonNullList<Internal.Ingredient>;
static shrink(...$$0: string[]): string[];
static itemFromJson($$0: Internal.JsonObject_): Internal.Item;
getSerializer(): Internal.RecipeSerializer<any>;
getId(): ResourceLocation;
isIncomplete(): boolean;
assemble($$0: Internal.CraftingContainer_): Internal.ItemStack;
matches(arg0: Internal.Container_, arg1: Internal.Level_): boolean;
getHeight(): number;
getResultItem(): Internal.ItemStack;
matches($$0: Internal.CraftingContainer_, $$1: number, $$2: number, $$3: boolean): boolean;
get ingredients(): Internal.NonNullList<Internal.Ingredient>
get special(): boolean
get group(): string
get toastSymbol(): Internal.ItemStack
get type(): Internal.RecipeType<any>
get width(): number
get serializer(): Internal.RecipeSerializer<any>
get id(): ResourceLocation
get incomplete(): boolean
get height(): number
get resultItem(): Internal.ItemStack
readonly "width": number;
readonly "height": number;
}
type ShapedRecipe_ = ShapedRecipe;
class FeatureSizeType <P> {
codec(): Internal.Codec<P>;
readonly static "THREE_LAYERS_FEATURE_SIZE": Internal.FeatureSizeType<any>;
readonly static "TWO_LAYERS_FEATURE_SIZE": Internal.FeatureSizeType<any>;
}
type FeatureSizeType_<P> = FeatureSizeType<P> | Special.FeatureSizeType;
interface AnnotatedElement {
getAnnotationsByType(arg0: Internal.Class_<T>): T[];
getDeclaredAnnotation(arg0: Internal.Class_<T>): T;
getDeclaredAnnotationsByType(arg0: Internal.Class_<T>): T[];
getAnnotation(arg0: Internal.Class_<T>): T;
getAnnotations(): Internal.Annotation[];
isAnnotationPresent(arg0: Internal.Class_<any>): boolean;
getDeclaredAnnotations(): Internal.Annotation[];
get annotations(): Internal.Annotation[]
get declaredAnnotations(): Internal.Annotation[]
}
type AnnotatedElement_ = AnnotatedElement;
class MineshaftConfiguration implements Internal.FeatureConfiguration {
constructor($$0: number, $$1: Internal.MineshaftFeature$Type_)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
readonly "probability": number;
readonly "type": Internal.MineshaftFeature$Type;
}
type MineshaftConfiguration_ = MineshaftConfiguration;
class ModifyWakeUpPositionEventJS extends Internal.LivingEntityEventJS {
constructor(entity: Internal.LivingEntity_, sleepingPos: BlockPos_, bedState: Internal.BlockState_, wakeUpPos: Vec3_)
static handler(entity: Internal.LivingEntity_, sleepingPos: BlockPos_, bedState: Internal.BlockState_, wakeUpPos: Vec3_): Vec3;
setWakeUpPos(block: Internal.BlockContainerJS_): void;
getEntity(): Internal.EntityJS;
getSleepPos(): Internal.BlockContainerJS;
getBedState(): Internal.BlockState;
setWakeUpPos(wakeUpPos: Vec3_): void;
setWakeUpPos(x: number, y: number, z: number): void;
getWakeUpPos(): Vec3;
getSleepingPos(): BlockPos;
set wakeUpPos(block: Internal.BlockContainerJS_)
get entity(): Internal.EntityJS
get sleepPos(): Internal.BlockContainerJS
get bedState(): Internal.BlockState
set wakeUpPos(wakeUpPos: Vec3_)
get wakeUpPos(): Vec3
get sleepingPos(): BlockPos
}
type ModifyWakeUpPositionEventJS_ = ModifyWakeUpPositionEventJS;
interface Callable <V> {
call(): V;
}
type Callable_<V> = (()=>V) | Callable<V>;
class BlockEntityPredicate implements Internal.BlockPredicate {
constructor(i: ResourceLocation_)
data(cd: Internal.BlockEntityPredicateDataCheck_): this;
toString(): string;
check(block: Internal.BlockContainerJS_): boolean;
}
type BlockEntityPredicate_ = BlockEntityPredicate;
class ArrayList <E> extends Internal.AbstractList<E> implements Internal.RandomAccess, Internal.Cloneable, Internal.List<E>, Internal.Serializable {
constructor()
constructor(arg0: Internal.Collection_<any>)
constructor(arg0: number)
clone(): any;
get(arg0: number): E;
add(arg0: E): boolean;
listIterator(): Internal.ListIterator<E>;
forEach(arg0: Internal.Consumer_<any>): void;
parallelStream(): Internal.Stream<E>;
isEmpty(): boolean;
set(arg0: number, arg1: E): E;
retainAll(arg0: Internal.Collection_<any>): boolean;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
addAll(arg0: Internal.Collection_<any>): boolean;
addAll(arg0: number, arg1: Internal.Collection_<any>): boolean;
remove(arg0: number): E;
contains(arg0: any): boolean;
replaceAll(arg0: Internal.UnaryOperator_<E>): void;
subList(arg0: number, arg1: number): Internal.List<E>;
indexOf(arg0: any): number;
trimToSize(): void;
add(arg0: number, arg1: E): void;
toArray(arg0: T[]): T[];
remove(arg0: any): boolean;
toArray(): any[];
sort(arg0: Internal.Comparator_<any>): void;
listIterator(arg0: number): Internal.ListIterator<E>;
iterator(): Internal.Iterator<E>;
size(): number;
hashCode(): number;
removeIf(arg0: Internal.Predicate_<any>): boolean;
stream(): Internal.Stream<E>;
removeAll(arg0: Internal.Collection_<any>): boolean;
ensureCapacity(arg0: number): void;
clear(): void;
spliterator(): Internal.Spliterator<E>;
equals(arg0: any): boolean;
lastIndexOf(arg0: any): number;
get empty(): boolean
}
type ArrayList_<E> = ArrayList<E>;
class ResolvedModule {
name(): string;
hashCode(): number;
toString(): string;
configuration(): Internal.Configuration;
reads(): Internal.Set<Internal.ResolvedModule>;
equals(arg0: any): boolean;
reference(): Internal.ModuleReference;
}
type ResolvedModule_ = ResolvedModule;
class Rotations {
constructor($$0: Internal.ListTag_)
constructor($$0: number, $$1: number, $$2: number)
getX(): number;
getWrappedZ(): number;
getZ(): number;
getWrappedY(): number;
getWrappedX(): number;
getY(): number;
save(): Internal.ListTag;
equals($$0: any): boolean;
get x(): number
get wrappedZ(): number
get z(): number
get wrappedY(): number
get wrappedX(): number
get y(): number
}
type Rotations_ = Rotations;
interface IntIterable extends Internal.Iterable<number> {
iterator(): Internal.Iterator<any>;
spliterator(): Internal.Spliterator<any>;
forEach(arg0: it.unimi.dsi.fastutil.ints.IntConsumer_): void;
forEach(arg0: Internal.Consumer_<any>): void;
forEach(arg0: Internal.IntConsumer_): void;
intIterator(): Internal.IntIterator;
intSpliterator(): Internal.IntSpliterator;
}
type IntIterable_ = IntIterable;
class FluidBlockBuilder extends Internal.BlockBuilder {
constructor(b: Internal.FluidBuilder_)
item(i: Internal.Consumer_<Internal.BlockItemBuilder_>): Internal.BlockBuilder;
createObject(): any;
generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
}
type FluidBlockBuilder_ = FluidBlockBuilder;
interface SpectatorMenuListener {
onSpectatorMenuClosed(arg0: Internal.SpectatorMenu_): void;
}
type SpectatorMenuListener_ = SpectatorMenuListener;
interface TickContainerAccess <T> extends Internal.TickAccess<T> {
}
type TickContainerAccess_<T> = TickContainerAccess<T>;
class Painting extends Internal.HangingEntity {
constructor($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.Direction_, $$3: Internal.Motive_)
constructor($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.Direction_)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
moveTo($$0: number, $$1: number, $$2: number, $$3: number, $$4: number): void;
dropItem($$0: Internal.Entity_): void;
getWidth(): number;
lerpTo($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: boolean): void;
playPlacementSound(): void;
method_5652($$0: Internal.CompoundTag_): void;
asKJS(): Internal.EntityJS;
getAddEntityPacket(): Internal.Packet<any>;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getPickResult(): Internal.ItemStack;
getHeight(): number;
get width(): number
get addEntityPacket(): Internal.Packet<any>
get pickResult(): Internal.ItemStack
get height(): number
"motive": Internal.Motive;
}
type Painting_ = Painting;
interface GeneratedClassLoader {
linkClass(arg0: Internal.Class_<any>): void;
defineClass(arg0: string, arg1: number[]): Internal.Class<any>;
}
type GeneratedClassLoader_ = GeneratedClassLoader;
class NoiseColumn implements Internal.BlockColumn {
constructor($$0: number, $$1: Internal.BlockState_[])
getBlock($$0: number): Internal.BlockState;
setBlock($$0: number, $$1: Internal.BlockState_): void;
}
type NoiseColumn_ = NoiseColumn;
interface Boolean2ReferenceFunction <V> extends it.unimi.dsi.fastutil.Function<boolean, V> {
put(arg0: boolean, arg1: V): V;
andThenInt(arg0: Internal.Reference2IntFunction_<V>): Internal.Boolean2IntFunction;
composeShort(arg0: Internal.Short2BooleanFunction_): Internal.Short2ReferenceFunction<V>;
getOrDefault(arg0: any, arg1: V): V;
andThenObject(arg0: Internal.Reference2ObjectFunction_<any, any>): Internal.Boolean2ObjectFunction<T>;
andThenFloat(arg0: Internal.Reference2FloatFunction_<V>): Internal.Boolean2FloatFunction;
composeInt(arg0: Internal.Int2BooleanFunction_): Internal.Int2ReferenceFunction<V>;
composeChar(arg0: Internal.Char2BooleanFunction_): Internal.Char2ReferenceFunction<V>;
containsKey(arg0: any): boolean;
composeByte(arg0: Internal.Byte2BooleanFunction_): Internal.Byte2ReferenceFunction<V>;
composeFloat(arg0: Internal.Float2BooleanFunction_): Internal.Float2ReferenceFunction<V>;
put(arg0: boolean, arg1: V): V;
get(arg0: any): V;
andThenShort(arg0: Internal.Reference2ShortFunction_<V>): Internal.Boolean2ShortFunction;
put(arg0: any, arg1: any): any;
remove(arg0: any): V;
andThenDouble(arg0: Internal.Reference2DoubleFunction_<V>): Internal.Boolean2DoubleFunction;
composeReference(arg0: Internal.Reference2BooleanFunction_<any>): Internal.Reference2ReferenceFunction<T, V>;
andThenReference(arg0: Internal.Reference2ReferenceFunction_<any, any>): Internal.Boolean2ReferenceFunction<T>;
andThenChar(arg0: Internal.Reference2CharFunction_<V>): Internal.Boolean2CharFunction;
apply(arg0: boolean): V;
get(arg0: boolean): V;
composeDouble(arg0: Internal.Double2BooleanFunction_): Internal.Double2ReferenceFunction<V>;
containsKey(arg0: boolean): boolean;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<boolean, V>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, V>;
remove(arg0: boolean): V;
size(): number;
andThenLong(arg0: Internal.Reference2LongFunction_<V>): Internal.Boolean2LongFunction;
andThenByte(arg0: Internal.Reference2ByteFunction_<V>): Internal.Boolean2ByteFunction;
clear(): void;
composeLong(arg0: Internal.Long2BooleanFunction_): Internal.Long2ReferenceFunction<V>;
composeObject(arg0: Internal.Object2BooleanFunction_<any>): Internal.Object2ReferenceFunction<T, V>;
defaultReturnValue(): V;
getOrDefault(arg0: boolean, arg1: V): V;
defaultReturnValue(arg0: V): void;
}
type Boolean2ReferenceFunction_<V> = ((arg0: boolean)=>V) | Boolean2ReferenceFunction<V>;
class ChunkPos {
constructor($$0: BlockPos_)
constructor($$0: number, $$1: number)
constructor($$0: number)
getWorldPosition(): BlockPos;
static getX($$0: number): number;
static getZ($$0: number): number;
getMinBlockZ(): number;
getMinBlockX(): number;
getRegionLocalX(): number;
getMaxBlockX(): number;
getMaxBlockZ(): number;
getMiddleBlockX(): number;
getMiddleBlockZ(): number;
getRegionLocalZ(): number;
getBlockAt($$0: number, $$1: number, $$2: number): BlockPos;
static rangeClosed($$0: Internal.ChunkPos_, $$1: number): Internal.Stream<Internal.ChunkPos>;
getRegionZ(): number;
toString(): string;
getChessboardDistance($$0: Internal.ChunkPos_): number;
static asLong($$0: number, $$1: number): number;
getRegionX(): number;
getMiddleBlockPosition($$0: number): BlockPos;
static asLong($$0: BlockPos_): number;
hashCode(): number;
getBlockX($$0: number): number;
getBlockZ($$0: number): number;
static rangeClosed($$0: Internal.ChunkPos_, $$1: Internal.ChunkPos_): Internal.Stream<Internal.ChunkPos>;
equals($$0: any): boolean;
toLong(): number;
get worldPosition(): BlockPos
get minBlockZ(): number
get minBlockX(): number
get regionLocalX(): number
get maxBlockX(): number
get maxBlockZ(): number
get middleBlockX(): number
get middleBlockZ(): number
get regionLocalZ(): number
get regionZ(): number
get regionX(): number
readonly static "ZERO": Internal.ChunkPos;
readonly "z": number;
readonly static "INVALID_CHUNK_POS": 8053347149716602;
readonly "x": number;
}
type ChunkPos_ = ChunkPos;
class RangeConfiguration implements Internal.FeatureConfiguration {
constructor($$0: Internal.HeightProvider_)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
readonly "height": Internal.HeightProvider;
}
type RangeConfiguration_ = RangeConfiguration;
interface Object2IntMap <K> extends Internal.Map<K, number>, Internal.Object2IntFunction<K> {
containsValue(arg0: any): boolean;
defaultReturnValue(): number;
removeInt(arg0: any): number;
mergeInt(arg0: K, arg1: number, arg2: Internal.BiFunction_<any, any, any>): number;
composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2IntFunction;
apply(arg0: K): number;
computeIntIfPresent(arg0: K, arg1: Internal.BiFunction_<any, any, any>): number;
values(): Internal.IntCollection;
keySet(): Internal.Set<any>;
composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2IntFunction;
putIfAbsent(arg0: K, arg1: number): number;
replace(arg0: any, arg1: any, arg2: any): boolean;
put(arg0: any, arg1: any): any;
computeIntIfAbsent(arg0: K, arg1: Internal.ToIntFunction_<any>): number;
computeIfAbsent(arg0: K, arg1: Internal.Object2IntFunction_<any>): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<K, T>;
replace(arg0: K, arg1: number, arg2: number): boolean;
composeReference(arg0: Internal.Reference2ObjectFunction_<any, any>): Internal.Reference2IntFunction<T>;
andThenInt(arg0: Internal.Int2IntFunction_): Internal.Object2IntFunction<K>;
computeInt(arg0: K, arg1: Internal.BiFunction_<any, any, any>): number;
composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2IntFunction;
getOrDefault(arg0: any, arg1: number): number;
computeIfAbsent(arg0: K, arg1: Internal.Function_<any, any>): number;
andThenDouble(arg0: Internal.Int2DoubleFunction_): Internal.Object2DoubleFunction<K>;
replace(arg0: K, arg1: number): number;
applyAsInt(arg0: K): number;
computeIfAbsent(arg0: K, arg1: Internal.ToIntFunction_<any>): number;
forEach(arg0: Internal.BiConsumer_<any, any>): void;
andThenByte(arg0: Internal.Int2ByteFunction_): Internal.Object2ByteFunction<K>;
getOrDefault(arg0: any, arg1: number): number;
remove(arg0: any): any;
putIfAbsent(arg0: any, arg1: any): any;
put(arg0: K, arg1: number): number;
merge(arg0: K, arg1: number, arg2: Internal.BiFunction_<any, any, any>): number;
andThenReference(arg0: Internal.Int2ReferenceFunction_<any>): Internal.Object2ReferenceFunction<K, T>;
andThenFloat(arg0: Internal.Int2FloatFunction_): Internal.Object2FloatFunction<K>;
andThenLong(arg0: Internal.Int2LongFunction_): Internal.Object2LongFunction<K>;
get(arg0: any): number;
getOrDefault(arg0: any, arg1: any): any;
mergeInt(arg0: K, arg1: number, arg2: Internal.IntBinaryOperator_): number;
replace(arg0: K, arg1: number): number;
compute(arg0: K, arg1: Internal.BiFunction_<any, any, any>): number;
andThenShort(arg0: Internal.Int2ShortFunction_): Internal.Object2ShortFunction<K>;
computeIfPresent(arg0: K, arg1: Internal.BiFunction_<any, any, any>): number;
containsKey(arg0: any): boolean;
replaceAll(arg0: Internal.BiFunction_<any, any, any>): void;
computeIntIfAbsentPartial(arg0: K, arg1: Internal.Object2IntFunction_<any>): number;
entrySet(): Internal.ObjectSet<Internal.Map$Entry<K, number>>;
containsValue(arg0: number): boolean;
replace(arg0: K, arg1: number, arg2: number): boolean;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, number>;
remove(arg0: any, arg1: number): boolean;
put(arg0: K, arg1: number): number;
composeObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Object2IntFunction<T>;
remove(arg0: any, arg1: any): boolean;
merge(arg0: K, arg1: number, arg2: Internal.BiFunction_<any, any, any>): number;
composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2IntFunction;
composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2IntFunction;
mergeInt(arg0: K, arg1: number, arg2: it.unimi.dsi.fastutil.ints.IntBinaryOperator_): number;
size(): number;
putIfAbsent(arg0: K, arg1: number): number;
defaultReturnValue(arg0: number): void;
object2IntEntrySet(): Internal.ObjectSet<Internal.Object2IntMap$Entry<K>>;
composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2IntFunction;
andThenObject(arg0: Internal.Int2ObjectFunction_<any>): Internal.Object2ObjectFunction<K, T>;
clear(): void;
replace(arg0: any, arg1: any): any;
andThenChar(arg0: Internal.Int2CharFunction_): Internal.Object2CharFunction<K>;
merge(arg0: any, arg1: any, arg2: Internal.BiFunction_<any, any, any>): any;
composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2IntFunction;
}
type Object2IntMap_<K> = Object2IntMap<K>;
class PosAlwaysTrueTest extends Internal.PosRuleTest {
test($$0: BlockPos_, $$1: BlockPos_, $$2: BlockPos_, $$3: Internal.Random_): boolean;
readonly static "INSTANCE": Internal.PosAlwaysTrueTest;
readonly static "CODEC": any;
}
type PosAlwaysTrueTest_ = PosAlwaysTrueTest;
interface DensityFunction$SimpleFunction extends Internal.DensityFunction {
halfNegative(): Internal.DensityFunction;
abs(): Internal.DensityFunction;
quarterNegative(): Internal.DensityFunction;
cube(): Internal.DensityFunction;
fillArray($$0: number[], $$1: Internal.DensityFunction$ContextProvider_): void;
squeeze(): Internal.DensityFunction;
square(): Internal.DensityFunction;
mapAll($$0: Internal.DensityFunction$Visitor_): Internal.DensityFunction;
clamp($$0: number, $$1: number): Internal.DensityFunction;
}
type DensityFunction$SimpleFunction_ = DensityFunction$SimpleFunction;
interface Boolean2ByteFunction extends it.unimi.dsi.fastutil.Function<boolean, number> {
composeFloat(arg0: Internal.Float2BooleanFunction_): Internal.Float2ByteFunction;
andThenObject(arg0: Internal.Byte2ObjectFunction_<any>): Internal.Boolean2ObjectFunction<T>;
andThenDouble(arg0: Internal.Byte2DoubleFunction_): Internal.Boolean2DoubleFunction;
andThenReference(arg0: Internal.Byte2ReferenceFunction_<any>): Internal.Boolean2ReferenceFunction<T>;
getOrDefault(arg0: any, arg1: any): any;
remove(arg0: boolean): number;
composeDouble(arg0: Internal.Double2BooleanFunction_): Internal.Double2ByteFunction;
composeByte(arg0: Internal.Byte2BooleanFunction_): Internal.Byte2ByteFunction;
containsKey(arg0: any): boolean;
defaultReturnValue(arg0: number): void;
andThenShort(arg0: Internal.Byte2ShortFunction_): Internal.Boolean2ShortFunction;
remove(arg0: any): number;
put(arg0: any, arg1: any): any;
defaultReturnValue(): number;
composeObject(arg0: Internal.Object2BooleanFunction_<any>): Internal.Object2ByteFunction<T>;
composeChar(arg0: Internal.Char2BooleanFunction_): Internal.Char2ByteFunction;
get(arg0: any): number;
composeInt(arg0: Internal.Int2BooleanFunction_): Internal.Int2ByteFunction;
andThenInt(arg0: Internal.Byte2IntFunction_): Internal.Boolean2IntFunction;
andThenByte(arg0: Internal.Byte2ByteFunction_): this;
composeLong(arg0: Internal.Long2BooleanFunction_): Internal.Long2ByteFunction;
composeReference(arg0: Internal.Reference2BooleanFunction_<any>): Internal.Reference2ByteFunction<T>;
andThenLong(arg0: Internal.Byte2LongFunction_): Internal.Boolean2LongFunction;
andThenFloat(arg0: Internal.Byte2FloatFunction_): Internal.Boolean2FloatFunction;
get(arg0: boolean): number;
apply(arg0: boolean): number;
getOrDefault(arg0: any, arg1: number): number;
containsKey(arg0: boolean): boolean;
getOrDefault(arg0: boolean, arg1: number): number;
put(arg0: boolean, arg1: number): number;
andThenChar(arg0: Internal.Byte2CharFunction_): Internal.Boolean2CharFunction;
size(): number;
put(arg0: boolean, arg1: number): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<boolean, T>;
clear(): void;
composeShort(arg0: Internal.Short2BooleanFunction_): Internal.Short2ByteFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
}
type Boolean2ByteFunction_ = Boolean2ByteFunction | ((arg0: boolean)=>number);
class ClientboundChangeDifficultyPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.Difficulty_, $$1: boolean)
isLocked(): boolean;
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getDifficulty(): Internal.Difficulty;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
get locked(): boolean
get difficulty(): Internal.Difficulty
get skippable(): boolean
}
type ClientboundChangeDifficultyPacket_ = ClientboundChangeDifficultyPacket;
interface CrossbowAttackMob extends Internal.RangedAttackMob {
getTarget(): Internal.LivingEntity;
shootCrossbowProjectile(arg0: Internal.LivingEntity_, arg1: Internal.ItemStack_, arg2: Internal.Projectile_, arg3: number): void;
shootCrossbowProjectile($$0: Internal.LivingEntity_, $$1: Internal.LivingEntity_, $$2: Internal.Projectile_, $$3: number, $$4: number): void;
getProjectileShotVector($$0: Internal.LivingEntity_, $$1: Vec3_, $$2: number): Internal.Vector3f;
setChargingCrossbow(arg0: boolean): void;
performCrossbowAttack($$0: Internal.LivingEntity_, $$1: number): void;
onCrossbowAttackPerformed(): void;
get target(): Internal.LivingEntity
set chargingCrossbow(arg0: boolean)
}
type CrossbowAttackMob_ = CrossbowAttackMob;
class PaintEventJS extends Internal.ClientEventJS {
constructor(m: Internal.Minecraft_, p: Internal.PoseStack_, d: number, s: Internal.Screen_)
setShaderTexture(tex: ResourceLocation_): void;
multiply(q: Internal.Quaternion_): void;
setPositionColorShader(): void;
vertex(m: com.mojang.math.Matrix4f_, x: number, y: number, z: number, col: number, u: number, v: number): void;
translate(x: number, y: number, z: number): void;
begin(type: Internal.VertexFormat$Mode_, format: Internal.VertexFormat_): void;
beginQuads(format: Internal.VertexFormat_): void;
bindTextureForSetup(tex: ResourceLocation_): void;
pop(): void;
end(): void;
push(): void;
vertex(m: com.mojang.math.Matrix4f_, x: number, y: number, z: number, col: number): void;
setPositionColorTextureShader(): void;
multiplyWithMatrix(m: com.mojang.math.Matrix4f_): void;
setShaderInstance(shader: Internal.Supplier_<Internal.ShaderInstance_>): void;
beginQuads(texture: boolean): void;
getMatrix(): com.mojang.math.Matrix4f;
setShaderColor(r: number, g: number, b: number, a: number): void;
scale(x: number, y: number, z: number): void;
resetShaderColor(): void;
set shaderTexture(tex: ResourceLocation_)
set shaderInstance(shader: Internal.Supplier_<Internal.ShaderInstance_>)
get matrix(): com.mojang.math.Matrix4f
readonly "buffer": Internal.BufferBuilder;
readonly "matrices": Internal.PoseStack;
readonly "delta": number;
readonly "font": Internal.Font;
readonly "tesselator": Internal.Tesselator;
readonly "screen": Internal.Screen;
readonly "mc": Internal.Minecraft;
}
type PaintEventJS_ = PaintEventJS;
class ParticleEngine implements Internal.PhasedParticleEngine, Internal.PreparableReloadListener, Internal.ParticleManagerAccessor {
constructor($$0: Internal.ClientLevel_, $$1: Internal.TextureManager_)
countParticles(): string;
createTrackingEmitter($$0: Internal.Entity_, $$1: Internal.ParticleOptions_): void;
handler$blh000$addParticle(parameters: Internal.ParticleOptions_, x: number, y: number, z: number, velocityX: number, velocityY: number, velocityZ: number, cir: Internal.CallbackInfoReturnable_<any>): void;
render($$0: Internal.PoseStack_, $$1: Internal.MultiBufferSource$BufferSource_, $$2: Internal.LightTexture_, $$3: Internal.Camera_, $$4: number): void;
crack($$0: BlockPos_, $$1: Internal.Direction_): void;
destroy($$0: BlockPos_, $$1: Internal.BlockState_): void;
createParticle($$0: Internal.ParticleOptions_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number): Internal.Particle;
getSpriteAwareFactories(): Internal.Map<any, any>;
tick(): void;
add($$0: Internal.Particle_): void;
createTrackingEmitter($$0: Internal.Entity_, $$1: Internal.ParticleOptions_, $$2: number): void;
getFactories(): Internal.Int2ObjectMap<any>;
handler$zkb000$onInit(world: Internal.ClientLevel_, textureManager: Internal.TextureManager_, info: Internal.CallbackInfo_): void;
handler$blh000$addBlockBreakingParticles(pos: BlockPos_, direction: Internal.Direction_, ci: Internal.CallbackInfo_): void;
getName(): string;
close(): void;
setParticleRenderingPhase(arg0: Internal.ParticleRenderingPhase_): void;
handler$blh000$addBlockBreakParticles(pos: BlockPos_, state: Internal.BlockState_, ci: Internal.CallbackInfo_): void;
getParticleAtlasTexture(): Internal.TextureAtlas;
setLevel($$0: Internal.ClientLevel_): void;
reload($$0: Internal.PreparableReloadListener$PreparationBarrier_, $$1: Internal.ResourceManager_, $$2: Internal.ProfilerFiller_, $$3: Internal.ProfilerFiller_, $$4: Internal.Executor_, $$5: Internal.Executor_): Internal.CompletableFuture<void>;
get spriteAwareFactories(): Internal.Map<any, any>
get factories(): Internal.Int2ObjectMap<any>
get name(): string
set particleRenderingPhase(arg0: Internal.ParticleRenderingPhase_)
get particleAtlasTexture(): Internal.TextureAtlas
set level($$0: Internal.ClientLevel_)
readonly "textureAtlas": Internal.TextureAtlas;
}
type ParticleEngine_ = ParticleEngine;
interface Kind1 <F, Mu> extends Internal.App<Mu, F> {
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>, arg10: Internal.App_<F, T11>): Internal.Products$P11<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>): Internal.Products$P6<F, T1, T2, T3, T4, T5, T6>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>, arg10: Internal.App_<F, T11>, arg11: Internal.App_<F, T12>, arg12: Internal.App_<F, T13>, arg13: Internal.App_<F, T14>, arg14: Internal.App_<F, T15>): Internal.Products$P15<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15>;
unbox(arg0: Internal.App_<Proof, F>): Internal.Kind1<F, Proof>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>): Internal.Products$P8<F, T1, T2, T3, T4, T5, T6, T7, T8>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>): Internal.Products$P2<F, T1, T2>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>): Internal.Products$P10<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>): Internal.Products$P7<F, T1, T2, T3, T4, T5, T6, T7>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>, arg10: Internal.App_<F, T11>, arg11: Internal.App_<F, T12>, arg12: Internal.App_<F, T13>): Internal.Products$P13<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>): Internal.Products$P9<F, T1, T2, T3, T4, T5, T6, T7, T8, T9>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>): Internal.Products$P4<F, T1, T2, T3, T4>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>): Internal.Products$P5<F, T1, T2, T3, T4, T5>;
group(arg0: Internal.App_<F, T1>): Internal.Products$P1<F, T1>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>, arg10: Internal.App_<F, T11>, arg11: Internal.App_<F, T12>, arg12: Internal.App_<F, T13>, arg13: Internal.App_<F, T14>): Internal.Products$P14<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>, arg10: Internal.App_<F, T11>, arg11: Internal.App_<F, T12>): Internal.Products$P12<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>, arg10: Internal.App_<F, T11>, arg11: Internal.App_<F, T12>, arg12: Internal.App_<F, T13>, arg13: Internal.App_<F, T14>, arg14: Internal.App_<F, T15>, arg15: Internal.App_<F, T16>): Internal.Products$P16<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>): Internal.Products$P3<F, T1, T2, T3>;
}
type Kind1_<F, Mu> = Kind1<F, Mu>;
abstract class LivingEntity extends Internal.Entity implements Internal.LivingEntityAccessor, Internal.LivingEntityKJS {
getProjectile($$0: Internal.ItemStack_): Internal.ItemStack;
push($$0: Internal.Entity_): void;
isBlocking(): boolean;
isInWall(): boolean;
knockback($$0: number, $$1: number, $$2: number): void;
isAffectedByPotions(): boolean;
setAbsorptionAmount($$0: number): void;
getScale(): number;
canAttack($$0: Internal.LivingEntity_): boolean;
isSuppressingSlidingDownLadder(): boolean;
getVisibilityPercent($$0: Internal.Entity_): number;
getAddEntityPacket(): Internal.Packet<any>;
startUsingItem($$0: Hand_): void;
invokePlayEquipmentBreakEffects(arg0: Internal.ItemStack_): void;
isAlive(): boolean;
static getEquipmentSlotForItem($$0: Internal.ItemStack_): EquipmentSlot;
getArmorCoverPercentage(): number;
handleRelativeFrictionAndCalculateMovement($$0: Vec3_, $$1: number): Vec3;
startSleeping($$0: BlockPos_): void;
getUseItem(): Internal.ItemStack;
getFallFlyingTicks(): number;
onLeaveCombat(): void;
getAttributeValue($$0: Internal.Attribute_): number;
method_5652($$0: Internal.CompoundTag_): void;
isPickable(): boolean;
isBaby(): boolean;
setYHeadRot($$0: number): void;
getSwimAmount($$0: number): number;
canBreatheUnderwater(): boolean;
baseTick(): void;
alwaysAccepts(): boolean;
setJumping($$0: boolean): void;
die($$0: Internal.DamageSource_): void;
removeAllEffects(): boolean;
getJumpBoostPower(): number;
hasLineOfSight($$0: Internal.Entity_): boolean;
getSleepingPos(): Internal.Optional<BlockPos>;
getNoActionTime(): number;
onClimbable(): boolean;
foodEatenKJS(is: Internal.ItemStack_): void;
getAbsorptionAmount(): number;
isVisuallySwimming(): boolean;
getMobType(): Internal.MobType;
addEffect($$0: Internal.MobEffectInstance_): boolean;
travel($$0: Vec3_): void;
getSlot($$0: number): Internal.SlotAccess;
getRandom(): Internal.Random;
getItemInHand($$0: Hand_): Internal.ItemStack;
asKJS(): Internal.EntityJS;
setItemInHand($$0: Hand_, $$1: Internal.ItemStack_): void;
canFreeze(): boolean;
animateHurt(): void;
setStingerCount($$0: number): void;
getAttributes(): Internal.AttributeMap;
stopRiding(): void;
method_5749($$0: Internal.CompoundTag_): void;
getLastHurtByMob(): this;
getDimensions($$0: Internal.Pose_): Internal.EntityDimensions;
lookAt($$0: Internal.EntityAnchorArgument$Anchor_, $$1: Vec3_): void;
getBoundingBoxForCulling(): Internal.AABB;
removeEffectNoUpdate($$0: Internal.MobEffect_): Internal.MobEffectInstance;
canTakeItem($$0: Internal.ItemStack_): boolean;
setSprinting($$0: boolean): void;
canSpawnSoulSpeedParticle(): boolean;
getHealth(): number;
getMaxHealth(): number;
getAttackAnim($$0: number): number;
aiStep(): void;
causeFallDamage($$0: number, $$1: number, $$2: Internal.DamageSource_): boolean;
getLootTable(): ResourceLocation;
getTicksUsingItem(): number;
releaseUsingItem(): void;
setLastHurtByPlayer($$0: Internal.Player_): void;
getArrowCount(): number;
getItemBySlot(arg0: EquipmentSlot_): Internal.ItemStack;
broadcastBreakEvent($$0: Hand_): void;
rideableUnderWater(): boolean;
isPushable(): boolean;
setYBodyRot($$0: number): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
setRecordPlayingNearby($$0: BlockPos_, $$1: boolean): void;
hasItemInSlot($$0: EquipmentSlot_): boolean;
getStingerCount(): number;
swing($$0: Hand_): void;
hasEffect($$0: Internal.MobEffect_): boolean;
stopSleeping(): void;
getFallSounds(): Internal.LivingEntity$Fallsounds;
setOnGround($$0: boolean): void;
getUseItemRemainingTicks(): number;
addEffect($$0: Internal.MobEffectInstance_, $$1: Internal.Entity_): boolean;
static createLivingAttributes(): Internal.AttributeSupplier$Builder;
attackable(): boolean;
getLocalBoundsForPose($$0: Internal.Pose_): Internal.AABB;
getLastHurtByMobTimestamp(): number;
isEffectiveAi(): boolean;
isSleeping(): boolean;
stopUsingItem(): void;
isFallFlying(): boolean;
onItemPickup($$0: Internal.ItemEntity_): void;
getLastClimbablePos(): Internal.Optional<BlockPos>;
getEatingSound($$0: Internal.ItemStack_): Internal.SoundEvent;
getMainArm(): Internal.HumanoidArm;
forceAddEffect($$0: Internal.MobEffectInstance_, $$1: Internal.Entity_): void;
isDamageSourceBlocked($$0: Internal.DamageSource_): boolean;
getFluidFallingAdjustedMovement($$0: number, $$1: boolean, $$2: Vec3_): Vec3;
getActiveEffectsMap(): Internal.Map<Internal.MobEffect, Internal.MobEffectInstance>;
getComponent(key: Internal.ComponentKey_<C>): C;
getOffhandItem(): Internal.ItemStack;
randomTeleport($$0: number, $$1: number, $$2: number, $$3: boolean): boolean;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
getEffect($$0: Internal.MobEffect_): Internal.MobEffectInstance;
getDismountPoses(): Internal.ImmutableList<Internal.Pose>;
isHolding($$0: Internal.Predicate_<Internal.ItemStack_>): boolean;
getLastHurtMobTimestamp(): number;
setHealth($$0: number): void;
getArmorValue(): number;
getSpeed(): number;
tick(): void;
isSensitiveToWater(): boolean;
rideTick(): void;
onSyncedDataUpdated($$0: Internal.EntityDataAccessor_<any>): void;
setDiscardFriction($$0: boolean): void;
clearSleepingPos(): void;
lerpHeadTo($$0: number, $$1: number): void;
getKillCredit(): this;
recreateFromPacket($$0: Internal.ClientboundAddMobPacket_): void;
swing($$0: Hand_, $$1: boolean): void;
getUsedItemHand(): Hand;
getLastHurtMob(): this;
getMainHandItem(): Internal.ItemStack;
canAttackType($$0: Internal.EntityType_<any>): boolean;
heal($$0: number): void;
shouldShowName(): boolean;
getArmorSlots(): Internal.Iterable<Internal.ItemStack>;
setLastHurtMob($$0: Internal.Entity_): void;
isCurrentlyGlowing(): boolean;
setLastHurtByMob($$0: Internal.LivingEntity_): void;
getBrain(): Internal.Brain<any>;
canBeSeenAsEnemy(): boolean;
kill(): void;
onEnterCombat(): void;
setSpeed($$0: number): void;
getActiveEffects(): Internal.Collection<Internal.MobEffectInstance>;
canAttack($$0: Internal.LivingEntity_, $$1: Internal.TargetingConditions_): boolean;
isAutoSpinAttack(): boolean;
static resetForwardDirectionOfRelativePortalPosition($$0: Vec3_): Vec3;
getCombatTracker(): Internal.CombatTracker;
shouldDiscardFriction(): boolean;
canStandOnFluid($$0: Internal.FluidState_): boolean;
getLastDamageSource(): Internal.DamageSource;
setNoActionTime($$0: number): void;
isHolding($$0: Internal.Item_): boolean;
getAttribute($$0: Internal.Attribute_): Internal.AttributeInstance;
handleEntityEvent($$0: number): void;
isUsingItem(): boolean;
canBeAffected($$0: Internal.MobEffectInstance_): boolean;
calculateEntityAnimation($$0: Internal.LivingEntity_, $$1: boolean): void;
static areAllEffectsAmbient($$0: Internal.Collection_<Internal.MobEffectInstance_>): boolean;
doHurtTarget($$0: Internal.Entity_): boolean;
setArrowCount($$0: number): void;
lerpTo($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: boolean): void;
isInvertedHealAndHarm(): boolean;
getBedOrientation(): Internal.Direction;
getVoicePitch(): number;
removeEffect($$0: Internal.MobEffect_): boolean;
setSleepingPos($$0: BlockPos_): void;
canBeSeenByAnyone(): boolean;
eat($$0: Internal.Level_, $$1: Internal.ItemStack_): Internal.ItemStack;
getAttributeBaseValue($$0: Internal.Attribute_): number;
isDeadOrDying(): boolean;
setItemSlot(arg0: EquipmentSlot_, arg1: Internal.ItemStack_): void;
take($$0: Internal.Entity_, $$1: number): void;
getYHeadRot(): number;
getViewYRot($$0: number): number;
broadcastBreakEvent($$0: EquipmentSlot_): void;
get blocking(): boolean
get inWall(): boolean
get affectedByPotions(): boolean
set absorptionAmount($$0: number)
get scale(): number
get suppressingSlidingDownLadder(): boolean
get addEntityPacket(): Internal.Packet<any>
get alive(): boolean
get armorCoverPercentage(): number
get useItem(): Internal.ItemStack
get fallFlyingTicks(): number
get pickable(): boolean
get baby(): boolean
set YHeadRot($$0: number)
set jumping($$0: boolean)
get jumpBoostPower(): number
get sleepingPos(): Internal.Optional<BlockPos>
get noActionTime(): number
get absorptionAmount(): number
get visuallySwimming(): boolean
get mobType(): Internal.MobType
get random(): Internal.Random
set stingerCount($$0: number)
get attributes(): Internal.AttributeMap
get lastHurtByMob(): Internal.LivingEntity
get boundingBoxForCulling(): Internal.AABB
set sprinting($$0: boolean)
get health(): number
get maxHealth(): number
get lootTable(): ResourceLocation
get ticksUsingItem(): number
set lastHurtByPlayer($$0: Internal.Player_)
get arrowCount(): number
get pushable(): boolean
set YBodyRot($$0: number)
get stingerCount(): number
get fallSounds(): Internal.LivingEntity$Fallsounds
set onGround($$0: boolean)
get useItemRemainingTicks(): number
get lastHurtByMobTimestamp(): number
get effectiveAi(): boolean
get sleeping(): boolean
get fallFlying(): boolean
get lastClimbablePos(): Internal.Optional<BlockPos>
get mainArm(): Internal.HumanoidArm
get activeEffectsMap(): Internal.Map<Internal.MobEffect, Internal.MobEffectInstance>
get offhandItem(): Internal.ItemStack
get dismountPoses(): Internal.ImmutableList<Internal.Pose>
get lastHurtMobTimestamp(): number
set health($$0: number)
get armorValue(): number
get speed(): number
get sensitiveToWater(): boolean
set discardFriction($$0: boolean)
get killCredit(): Internal.LivingEntity
get usedItemHand(): Hand
get lastHurtMob(): Internal.LivingEntity
get mainHandItem(): Internal.ItemStack
get armorSlots(): Internal.Iterable<Internal.ItemStack>
set lastHurtMob($$0: Internal.Entity_)
get currentlyGlowing(): boolean
set lastHurtByMob($$0: Internal.LivingEntity_)
get brain(): Internal.Brain<any>
set speed($$0: number)
get activeEffects(): Internal.Collection<Internal.MobEffectInstance>
get autoSpinAttack(): boolean
get combatTracker(): Internal.CombatTracker
get lastDamageSource(): Internal.DamageSource
set noActionTime($$0: number)
get usingItem(): boolean
set arrowCount($$0: number)
get invertedHealAndHarm(): boolean
get bedOrientation(): Internal.Direction
get voicePitch(): number
set sleepingPos($$0: BlockPos_)
get deadOrDying(): boolean
get YHeadRot(): number
readonly static "DEATH_DURATION": 20;
"removeArrowTime": number;
"yBodyRotO": number;
"swingingArm": Hand;
"animationPosition": number;
"deathTime": number;
"hurtTime": number;
"yya": number;
"animationSpeed": number;
readonly static "SWING_DURATION": 6;
"attackAnim": number;
readonly static "ARMOR_SLOT_OFFSET": 100;
readonly static "PLAYER_HURT_EXPERIENCE_TIME": 100;
readonly "timeOffs": number;
readonly static "DEFAULT_BASE_GRAVITY": 0.08;
"oAttackAnim": number;
"yBodyRot": number;
"yHeadRot": number;
"yHeadRotO": number;
"swinging": boolean;
"animationSpeedOld": number;
readonly static "HAND_SLOTS": 2;
readonly static "ARMOR_SLOTS": 4;
"swingTime": number;
"removeStingerTime": number;
readonly static "USE_ITEM_INTERVAL": 4;
readonly static "MIN_MOVEMENT_DISTANCE": 0.003;
"hurtDuration": number;
"hurtDir": number;
readonly "invulnerableDuration": number;
"zza": number;
"xxa": number;
readonly "rotA": number;
readonly static "EXTRA_RENDER_CULLING_SIZE_WITH_BIG_HAT": 0.5;
readonly static "EQUIPMENT_SLOT_OFFSET": 98;
"flyingSpeed": number;
}
type LivingEntity_ = LivingEntity;
class BlockModificationProperties {
constructor(i: Internal.BlockKJS_)
setExplosionResistance(v: number): void;
setMaterial(v: Internal.MaterialJS_): void;
setRequiresTool(v: boolean): void;
setSpeedFactor(v: number): void;
setDestroySpeed(v: number): void;
setRandomlyTicking(v: boolean): void;
setSoundType(v: Internal.SoundType_): void;
setFriction(v: number): void;
setHasCollision(v: boolean): void;
setLightEmission(v: number): void;
setJumpFactor(v: number): void;
set explosionResistance(v: number)
set material(v: Internal.MaterialJS_)
set requiresTool(v: boolean)
set speedFactor(v: number)
set destroySpeed(v: number)
set randomlyTicking(v: boolean)
set soundType(v: Internal.SoundType_)
set friction(v: number)
set hasCollision(v: boolean)
set lightEmission(v: number)
set jumpFactor(v: number)
readonly "block": Internal.BlockKJS;
}
type BlockModificationProperties_ = BlockModificationProperties;
class ItemStackJS implements Internal.NBTSerializable, Internal.IngredientJS, Internal.ChangeListener<Internal.Tag>, Internal.SpecialEquality {
constructor(s: Internal.ItemStack_)
getTags(): Internal.Collection<ResourceLocation>;
static clearListCache(): void;
x(c: number): Internal.IngredientJS;
removeChance(): void;
getStacks(): Internal.Set<Internal.ItemStackJS>;
asIngredientStack(): Internal.IngredientStackJS;
withChance(c: number): this;
withNBT(nbt: Internal.CompoundTag_): this;
ignoreNBT(): Internal.IngredientJS;
isBlock(): boolean;
toJson(): Internal.JsonElement;
getHarvestSpeed(block: Internal.BlockContainerJS_): number;
filter(filter: Internal.IngredientJS_): Internal.IngredientJS;
static getList(): Internal.List<Internal.ItemStackJS>;
static getListJS(): Internal.ListJS;
not(): Internal.IngredientJS;
copy(): this;
weakNBT(): Internal.IngredientJS;
withCount(c: number): this;
unwrapStackIngredient(): Internal.List<Internal.IngredientJS>;
getNbt(): Internal.CompoundTag;
getVanillaItems(): Internal.Set<Internal.Item>;
static of(o: any): Internal.ItemStackJS;
getName(): Internal.Component;
areItemsEqual(other: Internal.ItemStackJS_): boolean;
static getTypeList(): Internal.ListJS;
specialEquals(o: any, shallow: boolean): boolean;
hasTag(tag: ResourceLocation_): boolean;
getChance(): number;
toRawResultJson(): Internal.JsonElement;
toResultJson(): Internal.JsonElement;
getTypeData(): Internal.CompoundTag;
getNbtString(): string;
hasNBT(): boolean;
static findGroup(id: string): Internal.CreativeModeTab;
getEnchantments(): Internal.MapJS;
removeNBT(): this;
getItem(): Internal.Item;
hasChance(): boolean;
getHarvestSpeed(): number;
onChanged(o: Internal.Tag_): void;
testVanilla(other: Internal.ItemStack_): boolean;
getCount(): number;
static getRawItem(o: any): Internal.Item;
getItemGroup(): string;
getItemIds(): Internal.Set<string>;
isEmpty(): boolean;
withName(displayName: Internal.Component_): this;
setNbt(tag: Internal.CompoundTag_): void;
onChanged(arg0: any): void;
createVanillaIngredient(): Internal.Ingredient;
anyStackMatches(ingredient: Internal.IngredientJS_): boolean;
areItemsEqual(other: Internal.ItemStack_): boolean;
hasEnchantment(enchantment: Internal.Enchantment_, level: number): boolean;
getFirst(): this;
getMod(): string;
static resultFromRecipeJson(json: Internal.JsonElement_): Internal.ItemStackJS;
enchant(enchantment: Internal.Enchantment_, level: number): this;
isInvalidRecipeIngredient(): boolean;
toString(): string;
isNBTEqual(other: Internal.ItemStackJS_): boolean;
test(other: Internal.ItemStackJS_): boolean;
getId(): Special.Item&`${string}:${string}`;
setCount(count: number): void;
strongEquals(o: any): boolean;
isNBTEqual(other: Internal.ItemStack_): boolean;
testVanillaItem(item: Internal.Item_): boolean;
hashCode(): number;
getFluidStack(): Internal.FluidStackJS;
enchant(enchantments: Internal.MapJS_): this;
getVanillaPredicate(): Internal.Predicate<Internal.ItemStack>;
setChance(c: number): void;
toNBT(): Internal.Tag;
equals(o: any): boolean;
getItemStack(): Internal.ItemStack;
get tags(): Internal.Collection<ResourceLocation>
get stacks(): Internal.Set<Internal.ItemStackJS>
get block(): boolean
get list(): Internal.List<Internal.ItemStackJS>
get listJS(): Internal.ListJS
get nbt(): Internal.CompoundTag
get vanillaItems(): Internal.Set<Internal.Item>
get name(): Internal.Component
get typeList(): Internal.ListJS
get chance(): number
get typeData(): Internal.CompoundTag
get nbtString(): string
get enchantments(): Internal.MapJS
get item(): Internal.Item
get harvestSpeed(): number
get count(): number
get itemGroup(): string
get itemIds(): Internal.Set<string>
get empty(): boolean
set nbt(tag: Internal.CompoundTag_)
get first(): Internal.ItemStackJS
get mod(): string
get invalidRecipeIngredient(): boolean
get id(): Special.Item&`${string}:${string}`
set count(count: number)
get fluidStack(): Internal.FluidStackJS
get vanillaPredicate(): Internal.Predicate<Internal.ItemStack>
set chance(c: number)
get itemStack(): Internal.ItemStack
readonly static "EMPTY": any;
}
type ItemStackJS_ = ItemStackJS | Internal.Item_;
interface VertexType <T> {
asBlittable(): Internal.BlittableVertexType<T>;
createFallbackWriter(arg0: Internal.VertexConsumer_): T;
}
type VertexType_<T> = VertexType<T>;
class AmbientAdditionsSettings {
constructor($$0: Internal.SoundEvent_, $$1: number)
getTickChance(): number;
getSoundEvent(): Internal.SoundEvent;
get tickChance(): number
get soundEvent(): Internal.SoundEvent
readonly static "CODEC": any;
}
type AmbientAdditionsSettings_ = AmbientAdditionsSettings;
class ClientboundExplodePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number, $$1: number, $$2: number, $$3: number, $$4: Internal.List_<BlockPos_>, $$5: Vec3_)
handle(arg0: Internal.PacketListener_): void;
getX(): number;
getToBlow(): Internal.List<BlockPos>;
getY(): number;
write($$0: Internal.FriendlyByteBuf_): void;
getZ(): number;
getPower(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
getKnockbackZ(): number;
isSkippable(): boolean;
getKnockbackX(): number;
getKnockbackY(): number;
get x(): number
get toBlow(): Internal.List<BlockPos>
get y(): number
get z(): number
get power(): number
get knockbackZ(): number
get skippable(): boolean
get knockbackX(): number
get knockbackY(): number
}
type ClientboundExplodePacket_ = ClientboundExplodePacket;
class ListPoolElement extends Internal.StructurePoolElement {
constructor($$0: Internal.List_<Internal.StructurePoolElement_>, $$1: Internal.StructureTemplatePool$Projection_)
setProjection($$0: Internal.StructureTemplatePool$Projection_): Internal.StructurePoolElement;
getType(): Internal.StructurePoolElementType<any>;
toString(): string;
getSize($$0: Internal.StructureManager_, $$1: Internal.Rotation_): Vec3i;
getShuffledJigsawBlocks($$0: Internal.StructureManager_, $$1: BlockPos_, $$2: Internal.Rotation_, $$3: Internal.Random_): Internal.List<Internal.StructureTemplate$StructureBlockInfo>;
place($$0: Internal.StructureManager_, $$1: Internal.WorldGenLevel_, $$2: Internal.StructureFeatureManager_, $$3: Internal.ChunkGenerator_, $$4: BlockPos_, $$5: BlockPos_, $$6: Internal.Rotation_, $$7: Internal.BoundingBox_, $$8: Internal.Random_, $$9: boolean): boolean;
getBoundingBox($$0: Internal.StructureManager_, $$1: BlockPos_, $$2: Internal.Rotation_): Internal.BoundingBox;
set projection($$0: Internal.StructureTemplatePool$Projection_)
get type(): Internal.StructurePoolElementType<any>
readonly static "CODEC": any;
}
type ListPoolElement_ = ListPoolElement;
class DragonStrafePlayerPhase extends Internal.AbstractDragonPhaseInstance {
constructor($$0: Internal.EnderDragon_)
setTarget($$0: Internal.LivingEntity_): void;
getFlyTargetLocation(): Vec3;
begin(): void;
doServerTick(): void;
getPhase(): Internal.EnderDragonPhase<Internal.DragonStrafePlayerPhase>;
set target($$0: Internal.LivingEntity_)
get flyTargetLocation(): Vec3
get phase(): Internal.EnderDragonPhase<Internal.DragonStrafePlayerPhase>
}
type DragonStrafePlayerPhase_ = DragonStrafePlayerPhase;
interface ChannelPromise extends Internal.Promise<void>, Internal.ChannelFuture {
unvoid(): this;
setSuccess(arg0: void): this;
trySuccess(): boolean;
addListener(arg0: Internal.GenericFutureListener_<any>): this;
channel(): io.netty.channel.Channel;
addListeners(...arg0: Internal.GenericFutureListener_<any>[]): this;
removeListener(arg0: Internal.GenericFutureListener_<any>): this;
sync(): this;
syncUninterruptibly(): this;
await(): this;
awaitUninterruptibly(): this;
setFailure(arg0: Internal.Throwable_): this;
removeListeners(...arg0: Internal.GenericFutureListener_<any>[]): this;
setSuccess(): this;
set success(arg0: void)
set failure(arg0: Internal.Throwable_)
}
type ChannelPromise_ = ChannelPromise;
class AlternativesEntry$Builder extends Internal.LootPoolEntryContainer$Builder<Internal.AlternativesEntry$Builder> {
constructor(...$$0: Internal.LootPoolEntryContainer$Builder_<any>[])
build(): Internal.LootPoolEntryContainer;
otherwise($$0: Internal.LootPoolEntryContainer$Builder_<any>): this;
}
type AlternativesEntry$Builder_ = AlternativesEntry$Builder;
interface MethodHandleInfo {
isVarArgs(): boolean;
getMethodType(): Internal.MethodType;
getModifiers(): number;
toString(arg0: number, arg1: Internal.Class_<any>, arg2: string, arg3: Internal.MethodType_): string;
getName(): string;
getReferenceKind(): number;
referenceKindToString(arg0: number): string;
getDeclaringClass(): Internal.Class<any>;
reflectAs(arg0: Internal.Class_<T>, arg1: Internal.MethodHandles$Lookup_): T;
get varArgs(): boolean
get methodType(): Internal.MethodType
get modifiers(): number
get name(): string
get referenceKind(): number
get declaringClass(): Internal.Class<any>
readonly static "REF_getStatic": 2;
readonly static "REF_newInvokeSpecial": 8;
readonly static "REF_invokeVirtual": 5;
readonly static "REF_putField": 3;
readonly static "REF_invokeSpecial": 7;
readonly static "REF_invokeInterface": 9;
readonly static "REF_putStatic": 4;
readonly static "REF_getField": 1;
readonly static "REF_invokeStatic": 6;
}
type MethodHandleInfo_ = MethodHandleInfo;
class LightTexture implements Internal.AutoCloseable, Internal.LightTextureAccessor {
constructor($$0: Internal.GameRenderer_, $$1: Internal.Minecraft_)
static pack($$0: number, $$1: number): number;
static block($$0: number): number;
turnOffLightLayer(): void;
close(): void;
static sky($$0: number): number;
getLightTexture(): Internal.DynamicTexture;
updateLightTexture($$0: number): void;
turnOnLightLayer(): void;
tick(): void;
get lightTexture(): Internal.DynamicTexture
readonly static "FULL_BRIGHT": 15728880;
readonly static "FULL_SKY": 15728640;
readonly static "FULL_BLOCK": 240;
}
type LightTexture_ = LightTexture;
abstract class DateFormat extends Internal.Format {
static getDateInstance(arg0: number): Internal.DateFormat;
clone(): any;
static getTimeInstance(arg0: number, arg1: Internal.Locale_): Internal.DateFormat;
format(arg0: any, arg1: Internal.StringBuffer_, arg2: Internal.FieldPosition_): Internal.StringBuffer;
format(arg0: Internal.Date_): string;
static getDateInstance(arg0: number, arg1: Internal.Locale_): Internal.DateFormat;
static getDateTimeInstance(arg0: number, arg1: number, arg2: Internal.Locale_): Internal.DateFormat;
parseObject(arg0: string, arg1: Internal.ParsePosition_): any;
static getInstance(): Internal.DateFormat;
static getAvailableLocales(): Internal.Locale[];
setNumberFormat(arg0: Internal.NumberFormat_): void;
static getDateTimeInstance(arg0: number, arg1: number): Internal.DateFormat;
isLenient(): boolean;
format(arg0: Internal.Date_, arg1: Internal.StringBuffer_, arg2: Internal.FieldPosition_): Internal.StringBuffer;
static getTimeInstance(): Internal.DateFormat;
setCalendar(arg0: Internal.Calendar_): void;
static getDateInstance(): Internal.DateFormat;
static getDateTimeInstance(): Internal.DateFormat;
getNumberFormat(): Internal.NumberFormat;
parse(arg0: string): Internal.Date;
hashCode(): number;
getCalendar(): Internal.Calendar;
parse(arg0: string, arg1: Internal.ParsePosition_): Internal.Date;
getTimeZone(): Internal.TimeZone;
setTimeZone(arg0: Internal.TimeZone_): void;
static getTimeInstance(arg0: number): Internal.DateFormat;
equals(arg0: any): boolean;
setLenient(arg0: boolean): void;
get instance(): Internal.DateFormat
get availableLocales(): Internal.Locale[]
set numberFormat(arg0: Internal.NumberFormat_)
get lenient(): boolean
get timeInstance(): Internal.DateFormat
set calendar(arg0: Internal.Calendar_)
get dateInstance(): Internal.DateFormat
get dateTimeInstance(): Internal.DateFormat
get numberFormat(): Internal.NumberFormat
get calendar(): Internal.Calendar
get timeZone(): Internal.TimeZone
set timeZone(arg0: Internal.TimeZone_)
set lenient(arg0: boolean)
readonly static "DEFAULT": 2;
readonly static "MONTH_FIELD": 2;
readonly static "WEEK_OF_MONTH_FIELD": 13;
readonly static "FULL": 0;
readonly static "MILLISECOND_FIELD": 8;
readonly static "LONG": 1;
readonly static "AM_PM_FIELD": 14;
readonly static "SHORT": 3;
readonly static "ERA_FIELD": 0;
readonly static "WEEK_OF_YEAR_FIELD": 12;
readonly static "YEAR_FIELD": 1;
readonly static "MINUTE_FIELD": 6;
readonly static "DATE_FIELD": 3;
readonly static "HOUR0_FIELD": 16;
readonly static "HOUR_OF_DAY1_FIELD": 4;
readonly static "HOUR_OF_DAY0_FIELD": 5;
readonly static "SECOND_FIELD": 7;
readonly static "DAY_OF_WEEK_FIELD": 9;
readonly static "TIMEZONE_FIELD": 17;
readonly static "MEDIUM": 2;
readonly static "DAY_OF_WEEK_IN_MONTH_FIELD": 11;
readonly static "HOUR1_FIELD": 15;
readonly static "DAY_OF_YEAR_FIELD": 10;
}
type DateFormat_ = DateFormat;
class ModuleDescriptor$Opens implements Internal.Comparable<Internal.ModuleDescriptor$Opens> {
hashCode(): number;
isQualified(): boolean;
modifiers(): Internal.Set<Internal.ModuleDescriptor$Opens$Modifier>;
toString(): string;
targets(): Internal.Set<string>;
compareTo(arg0: Internal.ModuleDescriptor$Opens_): number;
source(): string;
equals(arg0: any): boolean;
compareTo(arg0: any): number;
get qualified(): boolean
}
type ModuleDescriptor$Opens_ = ModuleDescriptor$Opens;
interface RequirementsStrategy {
createRequirements(arg0: Internal.Collection_<string>): string[][];
readonly static "OR": any;
readonly static "AND": any;
}
type RequirementsStrategy_ = RequirementsStrategy;
abstract class TreeDecorator {
constructor()
place(arg0: Internal.LevelSimulatedReader_, arg1: Internal.BiConsumer_<BlockPos_, Internal.BlockState_>, arg2: Internal.Random_, arg3: Internal.List_<BlockPos_>, arg4: Internal.List_<BlockPos_>): void;
readonly static "CODEC": any;
}
type TreeDecorator_ = TreeDecorator;
class BarrelBlockEntity extends Internal.RandomizableContainerBlockEntity {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
stopOpen($$0: Internal.Player_): void;
load($$0: Internal.CompoundTag_): void;
recheckOpen(): void;
getMaxStackSize(): number;
countItem($$0: Internal.Item_): number;
getContainerSize(): number;
hasCustomName(): boolean;
canPlaceItem($$0: number, $$1: Internal.ItemStack_): boolean;
startOpen($$0: Internal.Player_): void;
hasAnyOf($$0: Internal.Set_<Internal.Item_>): boolean;
get maxStackSize(): number
get containerSize(): number
}
type BarrelBlockEntity_ = BarrelBlockEntity;
class SmeltingRecipe extends Internal.AbstractCookingRecipe {
constructor($$0: ResourceLocation_, $$1: string, $$2: Internal.Ingredient_, $$3: Internal.ItemStack_, $$4: number, $$5: number)
isSpecial(): boolean;
getSerializer(): Internal.RecipeSerializer<any>;
getToastSymbol(): Internal.ItemStack;
isIncomplete(): boolean;
getRemainingItems($$0: Internal.Container_): Internal.NonNullList<Internal.ItemStack>;
get special(): boolean
get serializer(): Internal.RecipeSerializer<any>
get toastSymbol(): Internal.ItemStack
get incomplete(): boolean
}
type SmeltingRecipe_ = SmeltingRecipe;
class BlockHitResult extends Internal.HitResult {
constructor($$0: Vec3_, $$1: Internal.Direction_, $$2: BlockPos_, $$3: boolean)
getBlockPos(): BlockPos;
withPosition($$0: BlockPos_): this;
withDirection($$0: Internal.Direction_): this;
static miss($$0: Vec3_, $$1: Internal.Direction_, $$2: BlockPos_): Internal.BlockHitResult;
isInside(): boolean;
getType(): Internal.HitResult$Type;
getDirection(): Internal.Direction;
get blockPos(): BlockPos
get inside(): boolean
get type(): Internal.HitResult$Type
get direction(): Internal.Direction
}
type BlockHitResult_ = BlockHitResult;
interface IntBidirectionalIterator extends Internal.IntIterator, Internal.ObjectBidirectionalIterator<number> {
forEachRemaining(arg0: any): void;
remove(): void;
previousInt(): number;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
next(): any;
skip(arg0: number): number;
previous(): number;
forEachRemaining(arg0: it.unimi.dsi.fastutil.ints.IntConsumer_): void;
forEachRemaining(arg0: Internal.IntConsumer_): void;
back(arg0: number): number;
}
type IntBidirectionalIterator_ = IntBidirectionalIterator;
class Timer {
constructor($$0: number, $$1: number)
advanceTime($$0: number): number;
"tickDelta": number;
"partialTick": number;
}
type Timer_ = Timer;
class GossipContainer {
constructor()
getGossipEntries(): Internal.Map<Internal.UUID, Internal.Object2IntMap<Internal.GossipType>>;
remove($$0: Internal.UUID_, $$1: Internal.GossipType_, $$2: number): void;
getCountForType($$0: Internal.GossipType_, $$1: Internal.DoublePredicate_): number;
remove($$0: Internal.UUID_, $$1: Internal.GossipType_): void;
add($$0: Internal.UUID_, $$1: Internal.GossipType_, $$2: number): void;
transferFrom($$0: Internal.GossipContainer_, $$1: Internal.Random_, $$2: number): void;
decay(): void;
update($$0: Internal.Dynamic_<any>): void;
store($$0: Internal.DynamicOps_<T>): Internal.Dynamic<T>;
remove($$0: Internal.GossipType_): void;
getReputation($$0: Internal.UUID_, $$1: Internal.Predicate_<Internal.GossipType_>): number;
get gossipEntries(): Internal.Map<Internal.UUID, Internal.Object2IntMap<Internal.GossipType>>
readonly static "DISCARD_THRESHOLD": 2;
}
type GossipContainer_ = GossipContainer;
interface IntListIterator extends Internal.ListIterator<number>, Internal.IntBidirectionalIterator {
add(arg0: any): void;
forEachRemaining(arg0: any): void;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
next(): any;
set(arg0: any): void;
set(arg0: number): void;
skip(arg0: number): number;
add(arg0: number): void;
add(arg0: number): void;
forEachRemaining(arg0: it.unimi.dsi.fastutil.ints.IntConsumer_): void;
forEachRemaining(arg0: Internal.IntConsumer_): void;
set(arg0: number): void;
remove(): void;
back(arg0: number): number;
previous(): any;
}
type IntListIterator_ = IntListIterator;
class IsoEra extends Internal.Enum<Internal.IsoEra> implements Internal.Era {
range(arg0: Internal.TemporalField_): Internal.ValueRange;
get(arg0: Internal.TemporalField_): number;
static valueOf(arg0: string): Internal.IsoEra;
adjustInto(arg0: Internal.Temporal_): Internal.Temporal;
getLong(arg0: Internal.TemporalField_): number;
query(arg0: Internal.TemporalQuery_<R>): R;
getValue(): number;
static values(): Internal.IsoEra[];
static of(arg0: number): Internal.IsoEra;
getDisplayName(arg0: Internal.TextStyle_, arg1: Internal.Locale_): string;
isSupported(arg0: Internal.TemporalField_): boolean;
get value(): number
readonly static "BCE": Internal.IsoEra;
readonly static "CE": Internal.IsoEra;
}
type IsoEra_ = IsoEra | "bce" | "ce";
interface LivingEntityKJS {
foodEatenKJS(is: Internal.ItemStack_): void;
}
type LivingEntityKJS_ = LivingEntityKJS;
class Pattern implements Internal.Serializable {
flags(): number;
toString(): string;
split(arg0: Internal.CharSequence_, arg1: number): string[];
static compile(arg0: string, arg1: number): Internal.Pattern;
matcher(arg0: Internal.CharSequence_): Internal.Matcher;
asMatchPredicate(): Internal.Predicate<string>;
static compile(arg0: string): Internal.Pattern;
splitAsStream(arg0: Internal.CharSequence_): Internal.Stream<string>;
asPredicate(): Internal.Predicate<string>;
pattern(): string;
split(arg0: Internal.CharSequence_): string[];
static matches(arg0: string, arg1: Internal.CharSequence_): boolean;
static quote(arg0: string): string;
readonly static "CANON_EQ": 128;
readonly static "UNIX_LINES": 1;
readonly static "DOTALL": 32;
readonly static "UNICODE_CHARACTER_CLASS": 256;
readonly static "COMMENTS": 4;
readonly static "UNICODE_CASE": 64;
readonly static "CASE_INSENSITIVE": 2;
readonly static "MULTILINE": 8;
readonly static "LITERAL": 16;
}
type Pattern_ = Pattern;
class ClientboundRemoveMobEffectPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number, $$1: Internal.MobEffect_)
handle(arg0: Internal.PacketListener_): void;
getEffect(): Internal.MobEffect;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
getEntity($$0: Internal.Level_): Internal.Entity;
get effect(): Internal.MobEffect
get skippable(): boolean
}
type ClientboundRemoveMobEffectPacket_ = ClientboundRemoveMobEffectPacket;
class ChunkRenderData {
constructor()
getOcclusionData(): Internal.VisibilitySet;
getAnimatedSprites(): Internal.List<Internal.TextureAtlasSprite>;
getBlockEntities(): Internal.Collection<Internal.BlockEntity>;
isEmpty(): boolean;
getGlobalBlockEntities(): Internal.Collection<Internal.BlockEntity>;
getBounds(): Internal.ChunkRenderBounds;
get occlusionData(): Internal.VisibilitySet
get animatedSprites(): Internal.List<Internal.TextureAtlasSprite>
get blockEntities(): Internal.Collection<Internal.BlockEntity>
get empty(): boolean
get globalBlockEntities(): Internal.Collection<Internal.BlockEntity>
get bounds(): Internal.ChunkRenderBounds
readonly static "ABSENT": Internal.ChunkRenderData;
readonly static "EMPTY": Internal.ChunkRenderData;
}
type ChunkRenderData_ = ChunkRenderData;
class BrainDebugRenderer$BrainDump {
constructor($$0: Internal.UUID_, $$1: number, $$2: string, $$3: string, $$4: number, $$5: number, $$6: number, $$7: Internal.Position_, $$8: string, $$9: net.minecraft.world.level.pathfinder.Path_, $$10: boolean)
getUuid(): Internal.UUID;
get uuid(): Internal.UUID
readonly "name": string;
readonly "path": net.minecraft.world.level.pathfinder.Path;
readonly "pos": Internal.Position;
readonly "maxHealth": number;
readonly "memories": Internal.List<string>;
readonly "potentialPois": Internal.Set<BlockPos>;
readonly "wantsGolem": boolean;
readonly "activities": Internal.List<string>;
readonly "profession": string;
readonly "xp": number;
readonly "pois": Internal.Set<BlockPos>;
readonly "uuid": Internal.UUID;
readonly "id": number;
readonly "inventory": string;
readonly "health": number;
readonly "behaviors": Internal.List<string>;
readonly "gossips": Internal.List<string>;
}
type BrainDebugRenderer$BrainDump_ = BrainDebugRenderer$BrainDump;
interface BlockPredicateType <P> {
codec(): Internal.Codec<P>;
readonly static "REPLACEABLE": any;
readonly static "MATCHING_FLUIDS": any;
readonly static "HAS_STURDY_FACE": any;
readonly static "MATCHING_BLOCK_TAG": any;
readonly static "SOLID": any;
readonly static "TRUE": any;
readonly static "WOULD_SURVIVE": any;
readonly static "INSIDE_WORLD_BOUNDS": any;
readonly static "ANY_OF": any;
readonly static "ALL_OF": any;
readonly static "MATCHING_BLOCKS": any;
readonly static "NOT": any;
}
type BlockPredicateType_<P> = BlockPredicateType<P> | Special.BlockPredicateType;
interface MinecraftClientAccessor {
getCurrentFPS(): number;
get currentFPS(): number
}
type MinecraftClientAccessor_ = MinecraftClientAccessor;
interface SkinManager$SkinTextureCallback {
onSkinTextureAvailable(arg0: Internal.MinecraftProfileTexture$Type_, arg1: ResourceLocation_, arg2: Internal.MinecraftProfileTexture_): void;
}
type SkinManager$SkinTextureCallback_ = SkinManager$SkinTextureCallback;
class HeightmapPlacement extends Internal.PlacementModifier {
type(): Internal.PlacementModifierType<any>;
static onHeightmap($$0: Internal.Heightmap$Types_): Internal.HeightmapPlacement;
getPositions($$0: Internal.PlacementContext_, $$1: Internal.Random_, $$2: BlockPos_): Internal.Stream<BlockPos>;
readonly static "CODEC": any;
}
type HeightmapPlacement_ = HeightmapPlacement;
abstract class Fluid implements Internal.FluidVariantCache, Internal.InjectedFluidExtension {
getStateDefinition(): Internal.StateDefinition<Internal.Fluid, Internal.FluidState>;
getAmount(arg0: Internal.FluidState_): number;
getHeight(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): number;
handler$zmm000$hookGetBucketFillSound(cir: Internal.CallbackInfoReturnable_<any>): void;
fabric_getCachedFluidVariant(): Internal.FluidVariant;
isSource(arg0: Internal.FluidState_): boolean;
getOwnHeight(arg0: Internal.FluidState_): number;
getBucket(): Internal.Item;
isSame($$0: Internal.Fluid_): boolean;
builtInRegistryHolder(): Internal.Holder$Reference<Internal.Fluid>;
getPickupSound(): Internal.Optional<Internal.SoundEvent>;
defaultFluidState(): Internal.FluidState;
getShape(arg0: Internal.FluidState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): Internal.VoxelShape;
getTickDelay(arg0: Internal.LevelReader_): number;
arch$holder(): Internal.Holder<Internal.Fluid>;
arch$registryName(): ResourceLocation;
is($$0: Internal.TagKey_<Internal.Fluid_>): boolean;
get stateDefinition(): Internal.StateDefinition<Internal.Fluid, Internal.FluidState>
get bucket(): Internal.Item
get pickupSound(): Internal.Optional<Internal.SoundEvent>
readonly static "FLUID_STATE_REGISTRY": Internal.IdMapper<any>;
}
type Fluid_ = Special.Fluid | Fluid;
class ItemBasedSteering {
constructor($$0: Internal.SynchedEntityData_, $$1: Internal.EntityDataAccessor_<number>, $$2: Internal.EntityDataAccessor_<boolean>)
addAdditionalSaveData($$0: Internal.CompoundTag_): void;
readAdditionalSaveData($$0: Internal.CompoundTag_): void;
onSynced(): void;
hasSaddle(): boolean;
boost($$0: Internal.Random_): boolean;
setSaddle($$0: boolean): void;
set saddle($$0: boolean)
"boostTime": number;
"boostTimeTotal": number;
"boosting": boolean;
}
type ItemBasedSteering_ = ItemBasedSteering;
class LongSummaryStatistics implements Internal.LongConsumer, Internal.IntConsumer {
constructor()
constructor(arg0: number, arg1: number, arg2: number, arg3: number)
getSum(): number;
andThen(arg0: Internal.LongConsumer_): Internal.LongConsumer;
toString(): string;
getCount(): number;
getAverage(): number;
getMin(): number;
combine(arg0: Internal.LongSummaryStatistics_): void;
getMax(): number;
accept(arg0: number): void;
accept(arg0: number): void;
andThen(arg0: Internal.IntConsumer_): Internal.IntConsumer;
get sum(): number
get count(): number
get average(): number
get min(): number
get max(): number
}
type LongSummaryStatistics_ = LongSummaryStatistics;
class ClientboundClearTitlesPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: boolean)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
shouldResetTimes(): boolean;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
get skippable(): boolean
}
type ClientboundClearTitlesPacket_ = ClientboundClearTitlesPacket;
class TagMatchTest extends Internal.RuleTest {
constructor($$0: Internal.TagKey_<Internal.Block_>)
test($$0: Internal.BlockState_, $$1: Internal.Random_): boolean;
readonly static "CODEC": any;
}
type TagMatchTest_ = TagMatchTest;
class ResourceKey <T> implements Internal.SpecialEquality {
cast($$0: Internal.ResourceKey_<any>): Internal.Optional<Internal.ResourceKey<E>>;
toString(): string;
location(): ResourceLocation;
static createRegistryKey($$0: ResourceLocation_): Internal.ResourceKey<Internal.Registry<T>>;
registry(): ResourceLocation;
specialEquals(o: any, shallow: boolean): boolean;
static codec($$0: Internal.ResourceKey_<any>): Internal.Codec<Internal.ResourceKey<T>>;
static create($$0: Internal.ResourceKey_<any>, $$1: ResourceLocation_): Internal.ResourceKey<T>;
getPath(): string;
isFor($$0: Internal.ResourceKey_<any>): boolean;
static elementKey($$0: Internal.ResourceKey_<any>): Internal.Function<ResourceLocation, Internal.ResourceKey<T>>;
getNamespace(): string;
get path(): string
get namespace(): string
}
type ResourceKey_<T> = ResourceKey<T>;
interface Recipe <C> {
getIngredients(): Internal.NonNullList<Internal.Ingredient>;
isSpecial(): boolean;
assemble(arg0: C): Internal.ItemStack;
getGroup(): string;
getType(): Internal.RecipeType<any>;
getToastSymbol(): Internal.ItemStack;
canCraftInDimensions(arg0: number, arg1: number): boolean;
matches(arg0: C, arg1: Internal.Level_): boolean;
getSerializer(): Internal.RecipeSerializer<any>;
getId(): ResourceLocation;
isIncomplete(): boolean;
getResultItem(): Internal.ItemStack;
getRemainingItems($$0: C): Internal.NonNullList<Internal.ItemStack>;
get ingredients(): Internal.NonNullList<Internal.Ingredient>
get special(): boolean
get group(): string
get type(): Internal.RecipeType<any>
get toastSymbol(): Internal.ItemStack
get serializer(): Internal.RecipeSerializer<any>
get id(): ResourceLocation
get incomplete(): boolean
get resultItem(): Internal.ItemStack
}
type Recipe_<C> = Recipe<C>;
interface LootTablesKJS {
applyKJS0(map: Internal.Map_<ResourceLocation_, Internal.JsonElement_>, action: Internal.BiConsumer_<ResourceLocation_, Internal.JsonElement_>): void;
}
type LootTablesKJS_ = LootTablesKJS;
interface Keyable {
keys(arg0: Internal.DynamicOps_<T>): Internal.Stream<T>;
forStrings(arg0: Internal.Supplier_<Internal.Stream_<string>>): this;
}
type Keyable_ = Keyable;
interface ServerboundInteractPacket$Handler {
onInteraction(arg0: Hand_): void;
onAttack(): void;
onInteraction(arg0: Hand_, arg1: Vec3_): void;
}
type ServerboundInteractPacket$Handler_ = ServerboundInteractPacket$Handler;
abstract class InputStream implements Internal.Closeable {
constructor()
skipNBytes(arg0: number): void;
readNBytes(arg0: number[], arg1: number, arg2: number): number;
read(arg0: number[], arg1: number, arg2: number): number;
read(): number;
markSupported(): boolean;
readNBytes(arg0: number): number[];
static nullInputStream(): Internal.InputStream;
mark(arg0: number): void;
skip(arg0: number): number;
readAllBytes(): number[];
close(): void;
available(): number;
read(arg0: number[]): number;
transferTo(arg0: Internal.OutputStream_): number;
reset(): void;
}
type InputStream_ = InputStream;
class ScheduledTick <T> extends Internal.Record {
constructor($$0: T, $$1: BlockPos_, $$2: number, $$3: number)
constructor($$0: T, $$1: BlockPos_, $$2: number, $$3: Internal.TickPriority_, $$4: number)
hashCode(): number;
toString(): string;
triggerTick(): number;
pos(): BlockPos;
subTickOrder(): number;
static probe($$0: T, $$1: BlockPos_): Internal.ScheduledTick<T>;
type(): T;
equals($$0: any): boolean;
priority(): Internal.TickPriority;
readonly static "DRAIN_ORDER": any;
readonly static "UNIQUE_TICK_HASH": any;
readonly static "INTRA_TICK_DRAIN_ORDER": any;
}
type ScheduledTick_<T> = ScheduledTick<T>;
interface LevelHeightAccessor {
getSectionYFromSectionIndex($$0: number): number;
getSectionsCount(): number;
getMinSection(): number;
create($$0: number, $$1: number): this;
getMinBuildHeight(): number;
isOutsideBuildHeight($$0: number): boolean;
getSectionIndex($$0: number): number;
getMaxSection(): number;
getSectionIndexFromSectionY($$0: number): number;
getHeight(): number;
getMaxBuildHeight(): number;
isOutsideBuildHeight($$0: BlockPos_): boolean;
get sectionsCount(): number
get minSection(): number
get minBuildHeight(): number
get maxSection(): number
get height(): number
get maxBuildHeight(): number
}
type LevelHeightAccessor_ = LevelHeightAccessor;
class AABB {
constructor($$0: BlockPos_)
constructor($$0: Vec3_, $$1: Vec3_)
constructor($$0: BlockPos_, $$1: BlockPos_)
constructor($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number)
expandTowards($$0: number, $$1: number, $$2: number): this;
max($$0: Internal.Direction$Axis_): number;
inflate($$0: number): this;
getZsize(): number;
static unitCubeFromLowerCorner($$0: Vec3_): Internal.AABB;
expandTowards($$0: Vec3_): this;
hasNaN(): boolean;
static ofSize($$0: Vec3_, $$1: number, $$2: number, $$3: number): Internal.AABB;
contains($$0: Vec3_): boolean;
intersect($$0: Internal.AABB_): this;
inflate($$0: number, $$1: number, $$2: number): this;
contains($$0: number, $$1: number, $$2: number): boolean;
intersects($$0: Vec3_, $$1: Vec3_): boolean;
min($$0: Internal.Direction$Axis_): number;
move($$0: Vec3_): this;
getXsize(): number;
minmax($$0: Internal.AABB_): this;
intersects($$0: Internal.AABB_): boolean;
toString(): string;
static of($$0: Internal.BoundingBox_): Internal.AABB;
deflate($$0: number): this;
setMinZ($$0: number): this;
getYsize(): number;
getSize(): number;
setMinY($$0: number): this;
setMinX($$0: number): this;
static clip($$0: Internal.Iterable_<Internal.AABB_>, $$1: Vec3_, $$2: Vec3_, $$3: BlockPos_): Internal.BlockHitResult;
contract($$0: number, $$1: number, $$2: number): this;
move($$0: number, $$1: number, $$2: number): this;
hashCode(): number;
setMaxY($$0: number): this;
intersects($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): boolean;
setMaxX($$0: number): this;
getCenter(): Vec3;
setMaxZ($$0: number): this;
deflate($$0: number, $$1: number, $$2: number): this;
move($$0: BlockPos_): this;
equals($$0: any): boolean;
clip($$0: Vec3_, $$1: Vec3_): Internal.Optional<Vec3>;
get zsize(): number
get xsize(): number
set minZ($$0: number)
get ysize(): number
get size(): number
set minY($$0: number)
set minX($$0: number)
set maxY($$0: number)
set maxX($$0: number)
get center(): Vec3
set maxZ($$0: number)
readonly "minZ": number;
readonly "minY": number;
readonly "minX": number;
readonly "maxX": number;
readonly "maxY": number;
readonly "maxZ": number;
}
type AABB_ = AABB;
interface Object2ObjectMap <K, V> extends Internal.Object2ObjectFunction<K, V>, Internal.Map<K, V> {
composeObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Object2ObjectFunction<T, V>;
replace(arg0: K, arg1: V): V;
computeIfAbsent(arg0: K, arg1: Internal.Object2ObjectFunction_<any, any>): V;
computeObjectIfAbsentPartial(arg0: K, arg1: Internal.Object2ObjectFunction_<any, any>): V;
getOrDefault(arg0: any, arg1: V): V;
composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2ObjectFunction<V>;
composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2ObjectFunction<V>;
containsKey(arg0: any): boolean;
keySet(): Internal.Set<any>;
put(arg0: K, arg1: V): V;
replaceAll(arg0: Internal.BiFunction_<any, any, any>): void;
object2ObjectEntrySet(): Internal.ObjectSet<Internal.Object2ObjectMap$Entry<K, V>>;
andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Object2FloatFunction<K>;
composeReference(arg0: Internal.Reference2ObjectFunction_<any, any>): Internal.Reference2ObjectFunction<T, V>;
remove(arg0: any): V;
andThenReference(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Object2ReferenceFunction<K, T>;
compute(arg0: K, arg1: Internal.BiFunction_<any, any, any>): V;
andThenObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Object2ObjectFunction<K, T>;
merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<any, any, any>): V;
computeIfPresent(arg0: K, arg1: Internal.BiFunction_<any, any, any>): V;
composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2ObjectFunction<V>;
entrySet(): Internal.ObjectSet<Internal.Map$Entry<K, V>>;
putIfAbsent(arg0: K, arg1: V): V;
andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Object2LongFunction<K>;
apply(arg0: K): V;
composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2ObjectFunction<V>;
andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Object2ShortFunction<K>;
andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Object2IntFunction<K>;
andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Object2DoubleFunction<K>;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<K, V>;
composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2ObjectFunction<V>;
remove(arg0: any, arg1: any): boolean;
composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2ObjectFunction<V>;
computeIfAbsent(arg0: K, arg1: Internal.Function_<any, any>): V;
values(): Internal.ObjectCollection<V>;
andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Object2ByteFunction<K>;
composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2ObjectFunction<V>;
size(): number;
forEach(arg0: Internal.BiConsumer_<any, any>): void;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, V>;
andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Object2CharFunction<K>;
replace(arg0: K, arg1: V, arg2: V): boolean;
clear(): void;
defaultReturnValue(): V;
defaultReturnValue(arg0: V): void;
}
type Object2ObjectMap_<K, V> = Object2ObjectMap<K, V>;
class ServerboundSwingPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Hand_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
getHand(): Hand;
isSkippable(): boolean;
get hand(): Hand
get skippable(): boolean
}
type ServerboundSwingPacket_ = ServerboundSwingPacket;
class Goat extends Internal.Animal {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
static createAttributes(): Internal.AttributeSupplier$Builder;
setScreamingGoat($$0: boolean): void;
aiStep(): void;
method_5652($$0: Internal.CompoundTag_): void;
static checkGoatSpawnRules($$0: Internal.EntityType_<any>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
asKJS(): Internal.EntityJS;
getBreedOffspring(arg0: Internal.ServerLevel_, arg1: Internal.AgeableMob_): Internal.AgeableMob;
method_5992($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
setYHeadRot($$0: number): void;
getBrain(): Internal.Brain<Internal.Goat>;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
isScreamingGoat(): boolean;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): this;
alwaysAccepts(): boolean;
getMaxHeadYRot(): number;
getEatingSound($$0: Internal.ItemStack_): Internal.SoundEvent;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getDimensions($$0: Internal.Pose_): Internal.EntityDimensions;
getRammingXHeadRot(): number;
handleEntityEvent($$0: number): void;
foodEatenKJS(is: Internal.ItemStack_): void;
set screamingGoat($$0: boolean)
set YHeadRot($$0: number)
get brain(): Internal.Brain<Internal.Goat>
get screamingGoat(): boolean
get maxHeadYRot(): number
get rammingXHeadRot(): number
readonly static "LONG_JUMPING_DIMENSIONS": Internal.EntityDimensions;
readonly static "GOAT_FALL_DAMAGE_REDUCTION": 10;
readonly static "GOAT_SCREAMING_CHANCE": 0.02;
}
type Goat_ = Goat;
class LavaSubmergedBlockProcessor extends Internal.StructureProcessor {
constructor()
processBlock($$0: Internal.LevelReader_, $$1: BlockPos_, $$2: BlockPos_, $$3: Internal.StructureTemplate$StructureBlockInfo_, $$4: Internal.StructureTemplate$StructureBlockInfo_, $$5: Internal.StructurePlaceSettings_): Internal.StructureTemplate$StructureBlockInfo;
readonly static "CODEC": any;
readonly static "INSTANCE": Internal.LavaSubmergedBlockProcessor;
}
type LavaSubmergedBlockProcessor_ = LavaSubmergedBlockProcessor;
interface DoubleConsumer {
accept(arg0: number): void;
andThen(arg0: Internal.DoubleConsumer_): this;
}
type DoubleConsumer_ = DoubleConsumer | ((arg0: number)=>void);
interface Map <K, V> {
replace(arg0: K, arg1: V): V;
ofEntries(...arg0: Internal.Map$Entry_<any, any>[]): this;
containsValue(arg0: any): boolean;
of(): this;
getOrDefault(arg0: any, arg1: V): V;
putAll(arg0: Internal.Map_<any, any>): void;
isEmpty(): boolean;
entry(arg0: K, arg1: V): Internal.Map$Entry<K, V>;
of(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): this;
containsKey(arg0: any): boolean;
put(arg0: K, arg1: V): V;
replaceAll(arg0: Internal.BiFunction_<any, any, any>): void;
get(arg0: any): V;
copyOf(arg0: Internal.Map_<any, any>): this;
remove(arg0: any): V;
compute(arg0: K, arg1: Internal.BiFunction_<any, any, any>): V;
merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<any, any, any>): V;
computeIfPresent(arg0: K, arg1: Internal.BiFunction_<any, any, any>): V;
keySet(): Internal.Set<K>;
putIfAbsent(arg0: K, arg1: V): V;
of(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): this;
values(): Internal.Collection<V>;
entrySet(): Internal.Set<Internal.Map$Entry<K, V>>;
of(arg0: K, arg1: V, arg2: K, arg3: V): this;
of(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V): this;
remove(arg0: any, arg1: any): boolean;
computeIfAbsent(arg0: K, arg1: Internal.Function_<any, any>): V;
of(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V): this;
hashCode(): number;
of(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): this;
forEach(arg0: Internal.BiConsumer_<any, any>): void;
size(): number;
of(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V, arg18: K, arg19: V): this;
of(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V, arg14: K, arg15: V, arg16: K, arg17: V): this;
replace(arg0: K, arg1: V, arg2: V): boolean;
clear(): void;
of(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V, arg10: K, arg11: V, arg12: K, arg13: V): this;
equals(arg0: any): boolean;
of(arg0: K, arg1: V): this;
get empty(): boolean
}
type Map_<K, V> = {[key in K]: V} | Map<K, V>;
class ConcentricRingsStructurePlacement extends Internal.Record implements Internal.StructurePlacement {
constructor($$0: number, $$1: number, $$2: number)
distance(): number;
hashCode(): number;
count(): number;
isFeatureChunk($$0: Internal.ChunkGenerator_, $$1: number, $$2: number, $$3: number): boolean;
toString(): string;
spread(): number;
equals($$0: any): boolean;
type(): Internal.StructurePlacementType<any>;
readonly static "CODEC": any;
}
type ConcentricRingsStructurePlacement_ = ConcentricRingsStructurePlacement;
class ColumnFeatureConfiguration implements Internal.FeatureConfiguration {
constructor($$0: Internal.IntProvider_, $$1: Internal.IntProvider_)
reach(): Internal.IntProvider;
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
height(): Internal.IntProvider;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
}
type ColumnFeatureConfiguration_ = ColumnFeatureConfiguration;
abstract class EntityRenderer <T> {
getFont(): Internal.Font;
getRenderOffset($$0: T, $$1: number): Vec3;
getTextureLocation(arg0: T): ResourceLocation;
render($$0: T, $$1: number, $$2: number, $$3: Internal.PoseStack_, $$4: Internal.MultiBufferSource_, $$5: number): void;
getPackedLightCoords($$0: T, $$1: number): number;
shouldRender($$0: T, $$1: Internal.Frustum_, $$2: number, $$3: number, $$4: number): boolean;
get font(): Internal.Font
}
type EntityRenderer_<T> = EntityRenderer<T>;
abstract class PosRuleTest {
constructor()
test(arg0: BlockPos_, arg1: BlockPos_, arg2: BlockPos_, arg3: Internal.Random_): boolean;
readonly static "CODEC": any;
}
type PosRuleTest_ = PosRuleTest;
abstract class DistanceManager {
addRegionTicket($$0: Internal.TicketType_<T>, $$1: Internal.ChunkPos_, $$2: number, $$3: T): void;
inEntityTickingRange($$0: number): boolean;
hasPlayersNearby($$0: number): boolean;
removeTicket($$0: Internal.TicketType_<T>, $$1: Internal.ChunkPos_, $$2: number, $$3: T): void;
addPlayer($$0: Internal.SectionPos_, $$1: Internal.ServerPlayer_): void;
runAllUpdates($$0: Internal.ChunkMap_): boolean;
getDebugStatus(): string;
hasTickets(): boolean;
addTicket($$0: Internal.TicketType_<T>, $$1: Internal.ChunkPos_, $$2: number, $$3: T): void;
inBlockTickingRange($$0: number): boolean;
removeRegionTicket($$0: Internal.TicketType_<T>, $$1: Internal.ChunkPos_, $$2: number, $$3: T): void;
removePlayer($$0: Internal.SectionPos_, $$1: Internal.ServerPlayer_): void;
getNaturalSpawnChunkCount(): number;
updateSimulationDistance($$0: number): void;
removeTicketsOnClosing(): void;
get debugStatus(): string
get naturalSpawnChunkCount(): number
}
type DistanceManager_ = DistanceManager;
class RecipeBookType extends Internal.Enum<Internal.RecipeBookType> {
static values(): Internal.RecipeBookType[];
static valueOf($$0: string): Internal.RecipeBookType;
readonly static "SMOKER": Internal.RecipeBookType;
readonly static "BLAST_FURNACE": Internal.RecipeBookType;
readonly static "CRAFTING": Internal.RecipeBookType;
readonly static "FURNACE": Internal.RecipeBookType;
}
type RecipeBookType_ = "crafting" | RecipeBookType | "furnace" | "blast_furnace" | "smoker";
class ClientboundPlayerInfoPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.ClientboundPlayerInfoPacket$Action_, $$1: Internal.Collection_<Internal.ServerPlayer_>)
constructor($$0: Internal.ClientboundPlayerInfoPacket$Action_, ...$$1: Internal.ServerPlayer_[])
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
toString(): string;
getAction(): Internal.ClientboundPlayerInfoPacket$Action;
handle($$0: Internal.ClientGamePacketListener_): void;
getEntries(): Internal.List<Internal.ClientboundPlayerInfoPacket$PlayerUpdate>;
isSkippable(): boolean;
get action(): Internal.ClientboundPlayerInfoPacket$Action
get entries(): Internal.List<Internal.ClientboundPlayerInfoPacket$PlayerUpdate>
get skippable(): boolean
}
type ClientboundPlayerInfoPacket_ = ClientboundPlayerInfoPacket;
class ServerboundPlayerActionPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.ServerboundPlayerActionPacket$Action_, $$1: BlockPos_, $$2: Internal.Direction_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
getPos(): BlockPos;
write($$0: Internal.FriendlyByteBuf_): void;
getAction(): Internal.ServerboundPlayerActionPacket$Action;
handle($$0: Internal.ServerGamePacketListener_): void;
isSkippable(): boolean;
getDirection(): Internal.Direction;
get pos(): BlockPos
get action(): Internal.ServerboundPlayerActionPacket$Action
get skippable(): boolean
get direction(): Internal.Direction
}
type ServerboundPlayerActionPacket_ = ServerboundPlayerActionPacket;
interface InjectedGameEventExtension extends Internal.InjectedRegistryEntryExtension<Internal.GameEvent> {
arch$registryName(): ResourceLocation;
arch$holder(): Internal.Holder<Internal.GameEvent>;
}
type InjectedGameEventExtension_ = InjectedGameEventExtension;
interface Stream <T> extends Internal.BaseStream<T, Internal.Stream<T>> {
mapToDouble(arg0: Internal.ToDoubleFunction_<any>): Internal.DoubleStream;
collect(arg0: Internal.Supplier_<R>, arg1: Internal.BiConsumer_<R, any>, arg2: Internal.BiConsumer_<R, R>): R;
reduce(arg0: U, arg1: Internal.BiFunction_<U, any, U>, arg2: Internal.BinaryOperator_<U>): U;
allMatch(arg0: Internal.Predicate_<any>): boolean;
concat(arg0: Internal.Stream_<any>, arg1: Internal.Stream_<any>): this;
flatMapToDouble(arg0: Internal.Function_<any, any>): Internal.DoubleStream;
iterate(arg0: T, arg1: Internal.UnaryOperator_<T>): this;
sorted(): this;
forEach(arg0: Internal.Consumer_<any>): void;
ofNullable(arg0: T): this;
reduce(arg0: T, arg1: Internal.BinaryOperator_<T>): T;
findAny(): Internal.Optional<T>;
flatMapToLong(arg0: Internal.Function_<any, any>): Internal.LongStream;
empty(): this;
flatMapToInt(arg0: Internal.Function_<any, any>): Internal.IntStream;
mapMulti(arg0: Internal.BiConsumer_<any, any>): Internal.Stream<R>;
toList(): Internal.List<T>;
min(arg0: Internal.Comparator_<any>): Internal.Optional<T>;
mapMultiToInt(arg0: Internal.BiConsumer_<any, any>): Internal.IntStream;
limit(arg0: number): this;
mapMultiToDouble(arg0: Internal.BiConsumer_<any, any>): Internal.DoubleStream;
forEachOrdered(arg0: Internal.Consumer_<any>): void;
count(): number;
mapToInt(arg0: Internal.ToIntFunction_<any>): Internal.IntStream;
sorted(arg0: Internal.Comparator_<any>): this;
mapMultiToLong(arg0: Internal.BiConsumer_<any, any>): Internal.LongStream;
anyMatch(arg0: Internal.Predicate_<any>): boolean;
max(arg0: Internal.Comparator_<any>): Internal.Optional<T>;
peek(arg0: Internal.Consumer_<any>): this;
generate(arg0: Internal.Supplier_<any>): this;
noneMatch(arg0: Internal.Predicate_<any>): boolean;
dropWhile(arg0: Internal.Predicate_<any>): this;
toArray(): any[];
toArray(arg0: Internal.IntFunction_<A[]>): A[];
collect(arg0: Internal.Collector_<any, A, R>): R;
reduce(arg0: Internal.BinaryOperator_<T>): Internal.Optional<T>;
of(arg0: T): this;
findFirst(): Internal.Optional<T>;
of(...arg0: T[]): this;
iterate(arg0: T, arg1: Internal.Predicate_<any>, arg2: Internal.UnaryOperator_<T>): this;
distinct(): this;
flatMap(arg0: Internal.Function_<any, any>): Internal.Stream<R>;
skip(arg0: number): this;
takeWhile(arg0: Internal.Predicate_<any>): this;
filter(arg0: Internal.Predicate_<any>): this;
map(arg0: Internal.Function_<any, any>): Internal.Stream<R>;
builder(): Internal.Stream$Builder<T>;
mapToLong(arg0: Internal.ToLongFunction_<any>): Internal.LongStream;
}
type Stream_<T> = Stream<T>;
class Marker extends Internal.Entity {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
getAddEntityPacket(): Internal.Packet<any>;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getPistonPushReaction(): Internal.PushReaction;
asKJS(): Internal.EntityJS;
tick(): void;
get addEntityPacket(): Internal.Packet<any>
get pistonPushReaction(): Internal.PushReaction
}
type Marker_ = Marker;
abstract class ClassLoader {
getUnnamedModule(): Internal.Module;
static getSystemResource(arg0: string): Internal.URL;
getParent(): this;
getResources(arg0: string): Internal.Enumeration<Internal.URL>;
static getSystemResources(arg0: string): Internal.Enumeration<Internal.URL>;
getDefinedPackages(): Internal.Package[];
resources(arg0: string): Internal.Stream<Internal.URL>;
setDefaultAssertionStatus(arg0: boolean): void;
setPackageAssertionStatus(arg0: string, arg1: boolean): void;
clearAssertionStatus(): void;
setClassAssertionStatus(arg0: string, arg1: boolean): void;
static getSystemResourceAsStream(arg0: string): Internal.InputStream;
getName(): string;
getDefinedPackage(arg0: string): Internal.Package;
getResource(arg0: string): Internal.URL;
loadClass(arg0: string): Internal.Class<any>;
getResourceAsStream(arg0: string): Internal.InputStream;
isRegisteredAsParallelCapable(): boolean;
static getPlatformClassLoader(): Internal.ClassLoader;
static getSystemClassLoader(): Internal.ClassLoader;
get unnamedModule(): Internal.Module
get parent(): Internal.ClassLoader
get definedPackages(): Internal.Package[]
set defaultAssertionStatus(arg0: boolean)
get name(): string
get registeredAsParallelCapable(): boolean
get platformClassLoader(): Internal.ClassLoader
get systemClassLoader(): Internal.ClassLoader
}
type ClassLoader_ = ClassLoader;
interface Function8 <T1, T2, T3, T4, T5, T6, T7, T8, R> {
curry7(): Internal.Function7<T1, T2, T3, T4, T5, T6, T7, Internal.Function<T8, R>>;
curry5(): Internal.Function5<T1, T2, T3, T4, T5, Internal.Function3<T6, T7, T8, R>>;
curry2(): Internal.BiFunction<T1, T2, Internal.Function6<T3, T4, T5, T6, T7, T8, R>>;
curry6(): Internal.Function6<T1, T2, T3, T4, T5, T6, Internal.BiFunction<T7, T8, R>>;
apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8): R;
curry(): Internal.Function<T1, Internal.Function7<T2, T3, T4, T5, T6, T7, T8, R>>;
curry4(): Internal.Function4<T1, T2, T3, T4, Internal.Function4<T5, T6, T7, T8, R>>;
curry3(): Internal.Function3<T1, T2, T3, Internal.Function5<T4, T5, T6, T7, T8, R>>;
}
type Function8_<T1, T2, T3, T4, T5, T6, T7, T8, R> = Function8<T1, T2, T3, T4, T5, T6, T7, T8, R>;
class CommandSourceStack implements Internal.SharedSuggestionProvider {
constructor($$0: Internal.CommandSource_, $$1: Vec3_, $$2: Internal.Vec2_, $$3: Internal.ServerLevel_, $$4: number, $$5: string, $$6: Internal.Component_, $$7: Internal.MinecraftServer_, $$8: Internal.Entity_)
getDisplayName(): Internal.Component;
sendFailure($$0: Internal.Component_): void;
getSelectedEntities(): Internal.Collection<string>;
getPosition(): Vec3;
getLevel(): Internal.ServerLevel;
withCallback($$0: Internal.ResultConsumer_<Internal.CommandSourceStack_>, $$1: Internal.BinaryOperator_<Internal.ResultConsumer_<Internal.CommandSourceStack_>>): this;
onCommandComplete($$0: Internal.CommandContext_<Internal.CommandSourceStack_>, $$1: boolean, $$2: number): void;
withPosition($$0: Vec3_): this;
getAvailableSoundEvents(): Internal.Collection<ResourceLocation>;
withSuppressedOutput(): this;
hasPermission($$0: number): boolean;
getRotation(): Internal.Vec2;
getRecipeNames(): Internal.Stream<ResourceLocation>;
withMaximumPermission($$0: number): this;
sendSuccess($$0: Internal.Component_, $$1: boolean): void;
getAnchor(): Internal.EntityAnchorArgument$Anchor;
getEntityOrException(): Internal.Entity;
getTextName(): string;
withLevel($$0: Internal.ServerLevel_): this;
withPermission($$0: number): this;
withAnchor($$0: Internal.EntityAnchorArgument$Anchor_): this;
customSuggestion($$0: Internal.CommandContext_<any>): Internal.CompletableFuture<Internal.Suggestions>;
suggestRegistryElements($$0: Internal.Registry_<any>, $$1: Internal.SharedSuggestionProvider$ElementSuggestionType_, $$2: Internal.SuggestionsBuilder_): void;
getAllTeams(): Internal.Collection<string>;
facing($$0: Internal.Entity_, $$1: Internal.EntityAnchorArgument$Anchor_): this;
withEntity($$0: Internal.Entity_): this;
getPlayerOrException(): Internal.ServerPlayer;
registryAccess(): Internal.RegistryAccess;
getRelevantCoordinates(): Internal.Collection<Internal.SharedSuggestionProvider$TextCoordinates>;
getAbsoluteCoordinates(): Internal.Collection<Internal.SharedSuggestionProvider$TextCoordinates>;
withRotation($$0: Internal.Vec2_): this;
getEntity(): Internal.Entity;
suggestRegistryElements($$0: Internal.ResourceKey_<any>, $$1: Internal.SharedSuggestionProvider$ElementSuggestionType_, $$2: Internal.SuggestionsBuilder_, $$3: Internal.CommandContext_<any>): Internal.CompletableFuture<Internal.Suggestions>;
facing($$0: Vec3_): this;
levels(): Internal.Set<Internal.ResourceKey<Internal.Level>>;
getOnlinePlayerNames(): Internal.Collection<string>;
getServer(): Internal.MinecraftServer;
withCallback($$0: Internal.ResultConsumer_<Internal.CommandSourceStack_>): this;
withSource($$0: Internal.CommandSource_): this;
get displayName(): Internal.Component
get selectedEntities(): Internal.Collection<string>
get position(): Vec3
get level(): Internal.ServerLevel
get availableSoundEvents(): Internal.Collection<ResourceLocation>
get rotation(): Internal.Vec2
get recipeNames(): Internal.Stream<ResourceLocation>
get anchor(): Internal.EntityAnchorArgument$Anchor
get entityOrException(): Internal.Entity
get textName(): string
get allTeams(): Internal.Collection<string>
get playerOrException(): Internal.ServerPlayer
get relevantCoordinates(): Internal.Collection<Internal.SharedSuggestionProvider$TextCoordinates>
get absoluteCoordinates(): Internal.Collection<Internal.SharedSuggestionProvider$TextCoordinates>
get entity(): Internal.Entity
get onlinePlayerNames(): Internal.Collection<string>
get server(): Internal.MinecraftServer
readonly static "ERROR_NOT_PLAYER": Internal.SimpleCommandExceptionType;
readonly static "ERROR_NOT_ENTITY": Internal.SimpleCommandExceptionType;
}
type CommandSourceStack_ = CommandSourceStack;
interface Function9 <T1, T2, T3, T4, T5, T6, T7, T8, T9, R> {
curry8(): Internal.Function8<T1, T2, T3, T4, T5, T6, T7, T8, Internal.Function<T9, R>>;
curry3(): Internal.Function3<T1, T2, T3, Internal.Function6<T4, T5, T6, T7, T8, T9, R>>;
curry5(): Internal.Function5<T1, T2, T3, T4, T5, Internal.Function4<T6, T7, T8, T9, R>>;
curry(): Internal.Function<T1, Internal.Function8<T2, T3, T4, T5, T6, T7, T8, T9, R>>;
curry4(): Internal.Function4<T1, T2, T3, T4, Internal.Function5<T5, T6, T7, T8, T9, R>>;
curry2(): Internal.BiFunction<T1, T2, Internal.Function7<T3, T4, T5, T6, T7, T8, T9, R>>;
curry7(): Internal.Function7<T1, T2, T3, T4, T5, T6, T7, Internal.BiFunction<T8, T9, R>>;
apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8, arg8: T9): R;
curry6(): Internal.Function6<T1, T2, T3, T4, T5, T6, Internal.Function3<T7, T8, T9, R>>;
}
type Function9_<T1, T2, T3, T4, T5, T6, T7, T8, T9, R> = Function9<T1, T2, T3, T4, T5, T6, T7, T8, T9, R>;
class BeforeBlockOutlineRenderEventJS extends Internal.WorldRenderContextEventJS {
constructor(context: Internal.WorldRenderContext_, hitResult: Internal.HitResult_)
static handle(context: Internal.WorldRenderContext_, hitResult: Internal.HitResult_): boolean;
getHitResult(): Internal.HitResult;
distanceTo(entity: Internal.Entity_): number;
canCancel(): boolean;
getLocation(): Vec3;
getType(): Internal.HitResult$Type;
get hitResult(): Internal.HitResult
get location(): Vec3
get type(): Internal.HitResult$Type
}
type BeforeBlockOutlineRenderEventJS_ = BeforeBlockOutlineRenderEventJS;
interface Function4 <T1, T2, T3, T4, R> {
curry2(): Internal.BiFunction<T1, T2, Internal.BiFunction<T3, T4, R>>;
apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4): R;
curry3(): Internal.Function3<T1, T2, T3, Internal.Function<T4, R>>;
curry(): Internal.Function<T1, Internal.Function3<T2, T3, T4, R>>;
}
type Function4_<T1, T2, T3, T4, R> = Function4<T1, T2, T3, T4, R>;
interface Function5 <T1, T2, T3, T4, T5, R> {
apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5): R;
curry4(): Internal.Function4<T1, T2, T3, T4, Internal.Function<T5, R>>;
curry(): Internal.Function<T1, Internal.Function4<T2, T3, T4, T5, R>>;
curry3(): Internal.Function3<T1, T2, T3, Internal.BiFunction<T4, T5, R>>;
curry2(): Internal.BiFunction<T1, T2, Internal.Function3<T3, T4, T5, R>>;
}
type Function5_<T1, T2, T3, T4, T5, R> = Function5<T1, T2, T3, T4, T5, R>;
interface Function6 <T1, T2, T3, T4, T5, T6, R> {
curry(): Internal.Function<T1, Internal.Function5<T2, T3, T4, T5, T6, R>>;
curry2(): Internal.BiFunction<T1, T2, Internal.Function4<T3, T4, T5, T6, R>>;
curry5(): Internal.Function5<T1, T2, T3, T4, T5, Internal.Function<T6, R>>;
curry3(): Internal.Function3<T1, T2, T3, Internal.Function3<T4, T5, T6, R>>;
curry4(): Internal.Function4<T1, T2, T3, T4, Internal.BiFunction<T5, T6, R>>;
apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6): R;
}
type Function6_<T1, T2, T3, T4, T5, T6, R> = Function6<T1, T2, T3, T4, T5, T6, R>;
interface Function7 <T1, T2, T3, T4, T5, T6, T7, R> {
curry6(): Internal.Function6<T1, T2, T3, T4, T5, T6, Internal.Function<T7, R>>;
curry5(): Internal.Function5<T1, T2, T3, T4, T5, Internal.BiFunction<T6, T7, R>>;
curry4(): Internal.Function4<T1, T2, T3, T4, Internal.Function3<T5, T6, T7, R>>;
curry3(): Internal.Function3<T1, T2, T3, Internal.Function4<T4, T5, T6, T7, R>>;
curry(): Internal.Function<T1, Internal.Function6<T2, T3, T4, T5, T6, T7, R>>;
apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7): R;
curry2(): Internal.BiFunction<T1, T2, Internal.Function5<T3, T4, T5, T6, T7, R>>;
}
type Function7_<T1, T2, T3, T4, T5, T6, T7, R> = Function7<T1, T2, T3, T4, T5, T6, T7, R>;
interface Object2ObjectFunction <K, V> extends it.unimi.dsi.fastutil.Function<K, V> {
composeObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Object2ObjectFunction<T, V>;
getOrDefault(arg0: any, arg1: V): V;
composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2ObjectFunction<V>;
composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2ObjectFunction<V>;
containsKey(arg0: any): boolean;
put(arg0: K, arg1: V): V;
andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Object2FloatFunction<K>;
get(arg0: any): V;
remove(arg0: any): V;
composeReference(arg0: Internal.Reference2ObjectFunction_<any, any>): Internal.Reference2ObjectFunction<T, V>;
andThenReference(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Object2ReferenceFunction<K, T>;
andThenObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Object2ObjectFunction<K, T>;
composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2ObjectFunction<V>;
andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Object2LongFunction<K>;
apply(arg0: K): V;
composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2ObjectFunction<V>;
andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Object2ShortFunction<K>;
andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Object2IntFunction<K>;
andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Object2DoubleFunction<K>;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<K, V>;
composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2ObjectFunction<V>;
composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2ObjectFunction<V>;
andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Object2ByteFunction<K>;
composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2ObjectFunction<V>;
size(): number;
andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Object2CharFunction<K>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, V>;
clear(): void;
defaultReturnValue(): V;
defaultReturnValue(arg0: V): void;
}
type Object2ObjectFunction_<K, V> = Object2ObjectFunction<K, V> | ((arg0: any)=>V);
interface Function3 <T1, T2, T3, R> {
apply(arg0: T1, arg1: T2, arg2: T3): R;
curry2(): Internal.BiFunction<T1, T2, Internal.Function<T3, R>>;
curry(): Internal.Function<T1, Internal.BiFunction<T2, T3, R>>;
}
type Function3_<T1, T2, T3, R> = Function3<T1, T2, T3, R>;
interface CullingDataCache {
saveState(): void;
restoreState(): void;
}
type CullingDataCache_ = CullingDataCache;
interface LevelData {
getDifficulty(): Internal.Difficulty;
isThundering(): boolean;
fillCrashReportCategory($$0: Internal.CrashReportCategory_, $$1: Internal.LevelHeightAccessor_): void;
isDifficultyLocked(): boolean;
isRaining(): boolean;
setRaining(arg0: boolean): void;
getSpawnAngle(): number;
getGameRules(): Internal.GameRules;
isHardcore(): boolean;
getYSpawn(): number;
getGameTime(): number;
getDayTime(): number;
getZSpawn(): number;
getXSpawn(): number;
get difficulty(): Internal.Difficulty
get thundering(): boolean
get difficultyLocked(): boolean
get raining(): boolean
set raining(arg0: boolean)
get spawnAngle(): number
get gameRules(): Internal.GameRules
get hardcore(): boolean
get YSpawn(): number
get gameTime(): number
get dayTime(): number
get ZSpawn(): number
get XSpawn(): number
}
type LevelData_ = LevelData;
interface NativeResource extends Internal.AutoCloseable {
free(): void;
close(): void;
}
type NativeResource_ = NativeResource;
class MetricSampler {
triggersThreshold(): boolean;
hashCode(): number;
static builder($$0: string, $$1: Internal.MetricCategory_, $$2: Internal.ToDoubleFunction_<T>, $$3: T): Internal.MetricSampler$MetricSamplerBuilder<T>;
static create($$0: string, $$1: Internal.MetricCategory_, $$2: T, $$3: Internal.ToDoubleFunction_<T>): Internal.MetricSampler;
result(): Internal.MetricSampler$SamplerResult;
static create($$0: string, $$1: Internal.MetricCategory_, $$2: Internal.DoubleSupplier_): Internal.MetricSampler;
getName(): string;
getCategory(): Internal.MetricCategory;
equals($$0: any): boolean;
onFinished(): void;
onStartTick(): void;
onEndTick($$0: number): void;
get name(): string
get category(): Internal.MetricCategory
}
type MetricSampler_ = MetricSampler;
interface Aquifer$FluidPicker {
computeFluid(arg0: number, arg1: number, arg2: number): Internal.Aquifer$FluidStatus;
}
type Aquifer$FluidPicker_ = Aquifer$FluidPicker;
class StructureSet$StructureSelectionEntry extends Internal.Record {
constructor($$0: Internal.Holder_<Internal.ConfiguredStructureFeature_<any, any>>, $$1: number)
hashCode(): number;
toString(): string;
structure(): Internal.Holder<Internal.ConfiguredStructureFeature<any, any>>;
weight(): number;
equals($$0: any): boolean;
generatesInMatchingBiome($$0: Internal.Predicate_<Internal.Holder_<Internal.Biome_>>): boolean;
readonly static "CODEC": any;
}
type StructureSet$StructureSelectionEntry_ = StructureSet$StructureSelectionEntry;
class ClientboundSetDisplayObjectivePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: number, $$1: Internal.Objective_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
getSlot(): number;
isSkippable(): boolean;
getObjectiveName(): string;
get slot(): number
get skippable(): boolean
get objectiveName(): string
}
type ClientboundSetDisplayObjectivePacket_ = ClientboundSetDisplayObjectivePacket;
class CommandContext <S> {
constructor(arg0: S, arg1: string, arg2: Internal.Map_<string, Internal.ParsedArgument_<S, any>>, arg3: Internal.Command_<S>, arg4: Internal.CommandNode_<S>, arg5: Internal.List_<Internal.ParsedCommandNode_<S>>, arg6: Internal.StringRange_, arg7: Internal.CommandContext_<S>, arg8: Internal.RedirectModifier_<S>, arg9: boolean)
getNodes(): Internal.List<Internal.ParsedCommandNode<S>>;
getInput(): string;
getLastChild(): this;
getChild(): this;
isForked(): boolean;
getRedirectModifier(): Internal.RedirectModifier<S>;
getArgument(arg0: string, arg1: Internal.Class_<V>): V;
getSource(): S;
hashCode(): number;
getRootNode(): Internal.CommandNode<S>;
copyFor(arg0: S): this;
hasNodes(): boolean;
getCommand(): Internal.Command<S>;
equals(arg0: any): boolean;
getRange(): Internal.StringRange;
get nodes(): Internal.List<Internal.ParsedCommandNode<S>>
get input(): string
get lastChild(): Internal.CommandContext<S>
get child(): Internal.CommandContext<S>
get forked(): boolean
get redirectModifier(): Internal.RedirectModifier<S>
get source(): S
get rootNode(): Internal.CommandNode<S>
get command(): Internal.Command<S>
get range(): Internal.StringRange
}
type CommandContext_<S> = CommandContext<S>;
class ClickType extends Internal.Enum<Internal.ClickType> {
static values(): Internal.ClickType[];
static valueOf($$0: string): Internal.ClickType;
readonly static "QUICK_CRAFT": Internal.ClickType;
readonly static "PICKUP_ALL": Internal.ClickType;
readonly static "QUICK_MOVE": Internal.ClickType;
readonly static "CLONE": Internal.ClickType;
readonly static "THROW": Internal.ClickType;
readonly static "PICKUP": Internal.ClickType;
readonly static "SWAP": Internal.ClickType;
}
type ClickType_ = "pickup" | "quick_move" | ClickType | "quick_craft" | "pickup_all" | "throw" | "swap" | "clone";
class RandomizedIntStateProvider extends Internal.BlockStateProvider {
constructor($$0: Internal.BlockStateProvider_, $$1: string, $$2: Internal.IntProvider_)
constructor($$0: Internal.BlockStateProvider_, $$1: Internal.IntegerProperty_, $$2: Internal.IntProvider_)
getState($$0: Internal.Random_, $$1: BlockPos_): Internal.BlockState;
readonly static "CODEC": any;
}
type RandomizedIntStateProvider_ = RandomizedIntStateProvider;
abstract class TextureAtlasHolder extends Internal.SimplePreparableReloadListener<Internal.TextureAtlas$Preparations> implements Internal.AutoCloseable {
constructor($$0: Internal.TextureManager_, $$1: ResourceLocation_, $$2: string)
close(): void;
getName(): string;
get name(): string
}
type TextureAtlasHolder_ = TextureAtlasHolder;
class Lifecycle {
static experimental(): Internal.Lifecycle;
static deprecated(arg0: number): Internal.Lifecycle;
add(arg0: Internal.Lifecycle_): this;
static stable(): Internal.Lifecycle;
}
type Lifecycle_ = Lifecycle;
class DedicatedServerProperties$WorldGenProperties extends Internal.Record {
constructor($$0: string, $$1: Internal.JsonObject_, $$2: boolean, $$3: string)
levelSeed(): string;
hashCode(): number;
toString(): string;
levelType(): string;
equals($$0: any): boolean;
generateStructures(): boolean;
generatorSettings(): Internal.JsonObject;
}
type DedicatedServerProperties$WorldGenProperties_ = DedicatedServerProperties$WorldGenProperties;
class RayTraceResultJS {
constructor(from: Internal.EntityJS_, result: Internal.HitResult_, d: number)
readonly "fromEntity": Internal.EntityJS;
readonly "type": string;
"facing": Internal.Direction;
"block": Internal.BlockContainerJS;
"hitZ": number;
"hitY": number;
readonly "distance": number;
"entity": Internal.EntityJS;
"hitX": number;
}
type RayTraceResultJS_ = RayTraceResultJS;
class BrewingStandBlockEntity extends Internal.BaseContainerBlockEntity implements Internal.WorldlyContainer {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
stopOpen($$0: Internal.Player_): void;
getMaxStackSize(): number;
countItem($$0: Internal.Item_): number;
removeItemNoUpdate($$0: number): Internal.ItemStack;
isEmpty(): boolean;
hasCustomName(): boolean;
canPlaceItem($$0: number, $$1: Internal.ItemStack_): boolean;
startOpen($$0: Internal.Player_): void;
hasAnyOf($$0: Internal.Set_<Internal.Item_>): boolean;
stillValid($$0: Internal.Player_): boolean;
removeItem($$0: number, $$1: number): Internal.ItemStack;
load($$0: Internal.CompoundTag_): void;
canPlaceItemThroughFace($$0: number, $$1: Internal.ItemStack_, $$2: Internal.Direction_): boolean;
getItem($$0: number): Internal.ItemStack;
getContainerSize(): number;
getSlotsForFace($$0: Internal.Direction_): number[];
setItem($$0: number, $$1: Internal.ItemStack_): void;
static serverTick($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.BrewingStandBlockEntity_): void;
clearContent(): void;
canTakeItemThroughFace($$0: number, $$1: Internal.ItemStack_, $$2: Internal.Direction_): boolean;
get maxStackSize(): number
get empty(): boolean
get containerSize(): number
readonly static "FUEL_USES": 20;
readonly static "DATA_BREW_TIME": 0;
readonly static "DATA_FUEL_USES": 1;
readonly static "NUM_DATA_VALUES": 2;
}
type BrewingStandBlockEntity_ = BrewingStandBlockEntity;
abstract class ShapedBlockBuilder extends Internal.BlockBuilder {
constructor(i: ResourceLocation_, ...suffixes: string[])
textureAll(tex: string): Internal.BlockBuilder;
}
type ShapedBlockBuilder_ = ShapedBlockBuilder;
class ProtectionDomain {
constructor(arg0: Internal.CodeSource_, arg1: Internal.PermissionCollection_)
constructor(arg0: Internal.CodeSource_, arg1: Internal.PermissionCollection_, arg2: Internal.ClassLoader_, arg3: Internal.Principal_[])
getPermissions(): Internal.PermissionCollection;
toString(): string;
getPrincipals(): Internal.Principal[];
getCodeSource(): Internal.CodeSource;
getClassLoader(): Internal.ClassLoader;
implies(arg0: Internal.Permission_): boolean;
staticPermissionsOnly(): boolean;
get permissions(): Internal.PermissionCollection
get principals(): Internal.Principal[]
get codeSource(): Internal.CodeSource
get classLoader(): Internal.ClassLoader
}
type ProtectionDomain_ = ProtectionDomain;
interface Int2ObjectMap <V> extends Internal.Int2ObjectFunction<V>, Internal.Map<number, V> {
compute(arg0: number, arg1: Internal.BiFunction_<any, any, any>): V;
composeLong(arg0: Internal.Long2IntFunction_): Internal.Long2ObjectFunction<V>;
put(arg0: number, arg1: V): V;
containsKey(arg0: number): boolean;
keySet(): Internal.Set<any>;
andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Int2ByteFunction;
putIfAbsent(arg0: number, arg1: V): V;
replace(arg0: number, arg1: V): V;
get(arg0: any): V;
apply(arg0: number): V;
put(arg0: any, arg1: any): any;
apply(arg0: number): V;
values(): Internal.Collection<any>;
computeIfPresent(arg0: number, arg1: Internal.BiFunction_<any, any, any>): V;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, V>;
composeByte(arg0: Internal.Byte2IntFunction_): Internal.Byte2ObjectFunction<V>;
andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Int2DoubleFunction;
merge(arg0: number, arg1: V, arg2: Internal.BiFunction_<any, any, any>): V;
andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Int2IntFunction;
remove(arg0: number): V;
getOrDefault(arg0: number, arg1: V): V;
andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Int2FloatFunction;
composeDouble(arg0: Internal.Double2IntFunction_): Internal.Double2ObjectFunction<V>;
forEach(arg0: Internal.BiConsumer_<any, any>): void;
composeChar(arg0: Internal.Char2IntFunction_): Internal.Char2ObjectFunction<V>;
defaultReturnValue(): V;
composeObject(arg0: Internal.Object2IntFunction_<any>): Internal.Object2ObjectFunction<T, V>;
andThenReference(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Int2ReferenceFunction<T>;
computeIfPresent(arg0: number, arg1: Internal.BiFunction_<any, any, any>): V;
defaultReturnValue(arg0: V): void;
composeFloat(arg0: Internal.Float2IntFunction_): Internal.Float2ObjectFunction<V>;
andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Int2CharFunction;
replace(arg0: number, arg1: V): V;
getOrDefault(arg0: any, arg1: V): V;
replace(arg0: number, arg1: V, arg2: V): boolean;
remove(arg0: number, arg1: any): boolean;
int2ObjectEntrySet(): Internal.ObjectSet<Internal.Int2ObjectMap$Entry<V>>;
containsKey(arg0: any): boolean;
replaceAll(arg0: Internal.BiFunction_<any, any, any>): void;
put(arg0: number, arg1: V): V;
merge(arg0: number, arg1: V, arg2: Internal.BiFunction_<any, any, any>): V;
computeIfAbsent(arg0: number, arg1: Internal.Int2ObjectFunction_<any>): V;
replace(arg0: number, arg1: V, arg2: V): boolean;
remove(arg0: any): V;
entrySet(): Internal.ObjectSet<Internal.Map$Entry<number, V>>;
andThenObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Int2ObjectFunction<T>;
composeInt(arg0: Internal.Int2IntFunction_): Internal.Int2ObjectFunction<V>;
putIfAbsent(arg0: number, arg1: V): V;
remove(arg0: any, arg1: any): boolean;
andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Int2ShortFunction;
computeIfAbsent(arg0: number, arg1: Internal.IntFunction_<any>): V;
composeShort(arg0: Internal.Short2IntFunction_): Internal.Short2ObjectFunction<V>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, V>;
size(): number;
andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Int2LongFunction;
computeIfAbsent(arg0: number, arg1: Internal.Function_<any, any>): V;
clear(): void;
computeIfAbsentPartial(arg0: number, arg1: Internal.Int2ObjectFunction_<any>): V;
compute(arg0: number, arg1: Internal.BiFunction_<any, any, any>): V;
composeReference(arg0: Internal.Reference2IntFunction_<any>): Internal.Reference2ObjectFunction<T, V>;
}
type Int2ObjectMap_<V> = Int2ObjectMap<V>;
interface WritableByteChannel extends Internal.Channel {
write(arg0: Internal.ByteBuffer_): number;
}
type WritableByteChannel_ = WritableByteChannel;
interface DoubleCollection extends Internal.DoubleIterable, Internal.Collection<number> {
add(arg0: number): boolean;
addAll(arg0: Internal.DoubleCollection_): boolean;
containsAll(arg0: Internal.DoubleCollection_): boolean;
retainAll(arg0: Internal.DoubleCollection_): boolean;
forEach(arg0: Internal.Consumer_<any>): void;
removeIf(arg0: Internal.DoublePredicate_): boolean;
stream(): Internal.Stream<number>;
add(arg0: number): boolean;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
doubleParallelStream(): Internal.DoubleStream;
doubleStream(): Internal.DoubleStream;
toArray(arg0: number[]): number[];
rem(arg0: number): boolean;
contains(arg0: any): boolean;
forEach(arg0: it.unimi.dsi.fastutil.doubles.DoubleConsumer_): void;
removeIf(arg0: it.unimi.dsi.fastutil.doubles.DoublePredicate_): boolean;
removeAll(arg0: Internal.DoubleCollection_): boolean;
remove(arg0: any): boolean;
contains(arg0: number): boolean;
toDoubleArray(arg0: number[]): number[];
doubleIterator(): Internal.DoubleIterator;
add(arg0: any): boolean;
parallelStream(): Internal.Stream<number>;
removeIf(arg0: Internal.Predicate_<any>): boolean;
doubleSpliterator(): Internal.DoubleSpliterator;
spliterator(): Internal.Spliterator<any>;
forEach(arg0: Internal.DoubleConsumer_): void;
toDoubleArray(): number[];
iterator(): Internal.DoubleIterator;
}
type DoubleCollection_ = DoubleCollection;
abstract class FloatBuffer extends Internal.Buffer implements Internal.Comparable<Internal.FloatBuffer> {
put(arg0: number[], arg1: number, arg2: number): this;
compareTo(arg0: Internal.FloatBuffer_): number;
reset(): Internal.Buffer;
isDirect(): boolean;
limit(arg0: number): this;
get(arg0: number, arg1: number[], arg2: number, arg3: number): this;
arrayOffset(): number;
static wrap(arg0: number[]): Internal.FloatBuffer;
static allocate(arg0: number): Internal.FloatBuffer;
compareTo(arg0: any): number;
compact(): this;
get(arg0: number[], arg1: number, arg2: number): this;
flip(): Internal.Buffer;
clear(): Internal.Buffer;
order(): Internal.ByteOrder;
put(arg0: number, arg1: Internal.FloatBuffer_, arg2: number, arg3: number): this;
hasArray(): boolean;
put(arg0: number[]): this;
mismatch(arg0: Internal.FloatBuffer_): number;
put(arg0: number): this;
get(): number;
toString(): string;
position(arg0: number): this;
rewind(): Internal.Buffer;
duplicate(): this;
static wrap(arg0: number[], arg1: number, arg2: number): Internal.FloatBuffer;
mark(): Internal.Buffer;
put(arg0: number, arg1: number[]): this;
put(arg0: Internal.FloatBuffer_): this;
get(arg0: number[]): this;
hashCode(): number;
put(arg0: number, arg1: number): this;
slice(): Internal.Buffer;
put(arg0: number, arg1: number[], arg2: number, arg3: number): this;
array(): number[];
get(arg0: number): number;
slice(arg0: number, arg1: number): Internal.Buffer;
equals(arg0: any): boolean;
get(arg0: number, arg1: number[]): this;
asReadOnlyBuffer(): this;
get direct(): boolean
}
type FloatBuffer_ = FloatBuffer;
class StructureBlockEntity$UpdateType extends Internal.Enum<Internal.StructureBlockEntity$UpdateType> {
static values(): Internal.StructureBlockEntity$UpdateType[];
static valueOf($$0: string): Internal.StructureBlockEntity$UpdateType;
readonly static "SAVE_AREA": Internal.StructureBlockEntity$UpdateType;
readonly static "UPDATE_DATA": Internal.StructureBlockEntity$UpdateType;
readonly static "LOAD_AREA": Internal.StructureBlockEntity$UpdateType;
readonly static "SCAN_AREA": Internal.StructureBlockEntity$UpdateType;
}
type StructureBlockEntity$UpdateType_ = "save_area" | StructureBlockEntity$UpdateType | "scan_area" | "update_data" | "load_area";
abstract class AbstractConstant <T> implements Internal.Constant<T> {
name(): string;
compareTo(arg0: T): number;
hashCode(): number;
toString(): string;
id(): number;
equals(arg0: any): boolean;
compareTo(arg0: any): number;
}
type AbstractConstant_<T> = AbstractConstant<T>;
class Activity {
hashCode(): number;
toString(): string;
getName(): string;
equals($$0: any): boolean;
get name(): string
readonly static "MEET": Internal.Activity;
readonly static "PLAY": Internal.Activity;
readonly static "FIGHT": Internal.Activity;
readonly static "AVOID": Internal.Activity;
readonly static "PLAY_DEAD": Internal.Activity;
readonly static "LONG_JUMP": Internal.Activity;
readonly static "RAM": Internal.Activity;
readonly static "WORK": Internal.Activity;
readonly static "PANIC": Internal.Activity;
readonly static "CORE": Internal.Activity;
readonly static "PRE_RAID": Internal.Activity;
readonly static "RAID": Internal.Activity;
readonly static "HIDE": Internal.Activity;
readonly static "CELEBRATE": Internal.Activity;
readonly static "ADMIRE_ITEM": Internal.Activity;
readonly static "RIDE": Internal.Activity;
readonly static "IDLE": Internal.Activity;
readonly static "REST": Internal.Activity;
}
type Activity_ = Activity | Special.Activity;
interface Short2DoubleFunction extends Internal.IntToDoubleFunction, it.unimi.dsi.fastutil.Function<number, number> {
composeByte(arg0: Internal.Byte2ShortFunction_): Internal.Byte2DoubleFunction;
put(arg0: number, arg1: number): number;
andThenReference(arg0: Internal.Double2ReferenceFunction_<any>): Internal.Short2ReferenceFunction<T>;
apply(arg0: number): number;
composeLong(arg0: Internal.Long2ShortFunction_): Internal.Long2DoubleFunction;
applyAsDouble(arg0: number): number;
composeDouble(arg0: Internal.Double2ShortFunction_): Internal.Double2DoubleFunction;
getOrDefault(arg0: any, arg1: any): any;
get(arg0: any): number;
andThenChar(arg0: Internal.Double2CharFunction_): Internal.Short2CharFunction;
remove(arg0: number): number;
get(arg0: number): number;
containsKey(arg0: any): boolean;
andThenObject(arg0: Internal.Double2ObjectFunction_<any>): Internal.Short2ObjectFunction<T>;
composeChar(arg0: Internal.Char2ShortFunction_): Internal.Char2DoubleFunction;
put(arg0: any, arg1: any): any;
defaultReturnValue(arg0: number): void;
put(arg0: number, arg1: number): number;
remove(arg0: any): number;
andThenFloat(arg0: Internal.Double2FloatFunction_): Internal.Short2FloatFunction;
getOrDefault(arg0: any, arg1: number): number;
getOrDefault(arg0: number, arg1: number): number;
andThenInt(arg0: Internal.Double2IntFunction_): Internal.Short2IntFunction;
containsKey(arg0: number): boolean;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
composeReference(arg0: Internal.Reference2ShortFunction_<any>): Internal.Reference2DoubleFunction<T>;
andThenLong(arg0: Internal.Double2LongFunction_): Internal.Short2LongFunction;
composeFloat(arg0: Internal.Float2ShortFunction_): Internal.Float2DoubleFunction;
composeInt(arg0: Internal.Int2ShortFunction_): Internal.Int2DoubleFunction;
defaultReturnValue(): number;
andThenShort(arg0: Internal.Double2ShortFunction_): Internal.Short2ShortFunction;
size(): number;
composeShort(arg0: Internal.Short2ShortFunction_): this;
clear(): void;
andThenDouble(arg0: Internal.Double2DoubleFunction_): this;
composeObject(arg0: Internal.Object2ShortFunction_<any>): Internal.Object2DoubleFunction<T>;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
andThenByte(arg0: Internal.Double2ByteFunction_): Internal.Short2ByteFunction;
}
type Short2DoubleFunction_ = ((arg0: number)=>number) | Short2DoubleFunction;
class ClientboundPlayerCombatEnterPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor()
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
get skippable(): boolean
}
type ClientboundPlayerCombatEnterPacket_ = ClientboundPlayerCombatEnterPacket;
class Either$Mu <R> implements Internal.K1 {
constructor()
}
type Either$Mu_<R> = Either$Mu<R>;
class BlockLootEventJS extends Internal.LootEventJS {
constructor(c: Internal.Map_<ResourceLocation_, Internal.JsonElement_>)
addSimpleBlock(blocks: BlockStatePredicate_, item: Internal.ItemStack_): void;
addBlock(blocks: BlockStatePredicate_, b: Internal.Consumer_<Internal.LootBuilder_>): void;
modifyBlock(blocks: BlockStatePredicate_, b: Internal.Consumer_<Internal.LootBuilder_>): void;
getType(): string;
addSimpleBlock(blocks: BlockStatePredicate_): void;
getDirectory(): string;
build(blocks: BlockStatePredicate_, b: Internal.Consumer_<Internal.LootBuilder_>): void;
get type(): string
get directory(): string
}
type BlockLootEventJS_ = BlockLootEventJS;
class HopperBlockEntity extends Internal.RandomizableContainerBlockEntity implements Internal.Hopper {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
static suckInItems($$0: Internal.Level_, $$1: Internal.Hopper_): boolean;
stopOpen($$0: Internal.Player_): void;
getMaxStackSize(): number;
countItem($$0: Internal.Item_): number;
static addItem($$0: Internal.Container_, $$1: Internal.Container_, $$2: Internal.ItemStack_, $$3: Internal.Direction_): Internal.ItemStack;
static pushItemsTick($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.HopperBlockEntity_): void;
hasCustomName(): boolean;
canPlaceItem($$0: number, $$1: Internal.ItemStack_): boolean;
startOpen($$0: Internal.Player_): void;
hasAnyOf($$0: Internal.Set_<Internal.Item_>): boolean;
static addItem($$0: Internal.Container_, $$1: Internal.ItemEntity_): boolean;
static getItemsAtAndAbove($$0: Internal.Level_, $$1: Internal.Hopper_): Internal.List<Internal.ItemEntity>;
removeItem($$0: number, $$1: number): Internal.ItemStack;
getSuckShape(): Internal.VoxelShape;
load($$0: Internal.CompoundTag_): void;
static entityInside($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.Entity_, $$4: Internal.HopperBlockEntity_): void;
getContainerSize(): number;
getLevelX(): number;
setItem($$0: number, $$1: Internal.ItemStack_): void;
getLevelY(): number;
static getContainerAt($$0: Internal.Level_, $$1: BlockPos_): Internal.Container;
getLevelZ(): number;
get maxStackSize(): number
get suckShape(): Internal.VoxelShape
get containerSize(): number
get levelX(): number
get levelY(): number
get levelZ(): number
readonly static "HOPPER_CONTAINER_SIZE": 5;
readonly static "MOVE_ITEM_SPEED": 8;
}
type HopperBlockEntity_ = HopperBlockEntity;
class Raid {
constructor($$0: Internal.ServerLevel_, $$1: Internal.CompoundTag_)
constructor($$0: number, $$1: Internal.ServerLevel_, $$2: BlockPos_)
isVictory(): boolean;
getTotalHealth(): number;
isOver(): boolean;
addHeroOfTheVillage($$0: Internal.Entity_): void;
removeFromRaid($$0: Internal.Raider_, $$1: boolean): void;
getGroupsSpawned(): number;
getMaxBadOmenLevel(): number;
isStarted(): boolean;
isActive(): boolean;
updateBossbar(): void;
getAllRaiders(): Internal.Set<Internal.Raider>;
save($$0: Internal.CompoundTag_): Internal.CompoundTag;
getLevel(): Internal.Level;
getCenter(): BlockPos;
static getLeaderBannerInstance(): Internal.ItemStack;
isLoss(): boolean;
getHealthOfLivingRaiders(): number;
removeLeader($$0: number): void;
getNumGroups($$0: Internal.Difficulty_): number;
isBetweenWaves(): boolean;
setLeader($$0: number, $$1: Internal.Raider_): void;
getId(): number;
getEnchantOdds(): number;
setBadOmenLevel($$0: number): void;
isStopped(): boolean;
addWaveMob($$0: number, $$1: Internal.Raider_, $$2: boolean): boolean;
getLeader($$0: number): Internal.Raider;
tick(): void;
absorbBadOmen($$0: Internal.Player_): void;
stop(): void;
hasFirstWaveSpawned(): boolean;
getTotalRaidersAlive(): number;
joinRaid($$0: number, $$1: Internal.Raider_, $$2: BlockPos_, $$3: boolean): void;
getBadOmenLevel(): number;
get victory(): boolean
get totalHealth(): number
get over(): boolean
get groupsSpawned(): number
get maxBadOmenLevel(): number
get started(): boolean
get active(): boolean
get allRaiders(): Internal.Set<Internal.Raider>
get level(): Internal.Level
get center(): BlockPos
get leaderBannerInstance(): Internal.ItemStack
get loss(): boolean
get healthOfLivingRaiders(): number
get betweenWaves(): boolean
get id(): number
get enchantOdds(): number
set badOmenLevel($$0: number)
get stopped(): boolean
get totalRaidersAlive(): number
get badOmenLevel(): number
readonly static "VALID_RAID_RADIUS_SQR": 9216;
readonly static "TICKS_PER_DAY": 24000;
readonly static "MAX_NO_ACTION_TIME": 2400;
readonly static "VILLAGE_RADIUS_BUFFER": 16;
readonly static "DEFAULT_MAX_BAD_OMEN_LEVEL": 5;
readonly static "MAX_CELEBRATION_TICKS": 600;
readonly static "RAID_REMOVAL_THRESHOLD_SQR": 12544;
}
type Raid_ = Raid;
interface VillagerTypeAccessor {
getBiomeTypeToIdMap(): Internal.Map<Internal.ResourceKey<Internal.Biome>, Internal.VillagerType>;
callRegister(id: string): Internal.VillagerType;
get biomeTypeToIdMap(): Internal.Map<Internal.ResourceKey<Internal.Biome>, Internal.VillagerType>
}
type VillagerTypeAccessor_ = VillagerTypeAccessor;
interface Object2ByteFunction <K> extends Internal.ToIntFunction<K>, it.unimi.dsi.fastutil.Function<K, number> {
getOrDefault(arg0: any, arg1: number): number;
andThenInt(arg0: Internal.Byte2IntFunction_): Internal.Object2IntFunction<K>;
getOrDefault(arg0: any, arg1: any): any;
put(arg0: K, arg1: number): number;
composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2ByteFunction;
composeObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Object2ByteFunction<T>;
put(arg0: K, arg1: number): number;
composeReference(arg0: Internal.Reference2ObjectFunction_<any, any>): Internal.Reference2ByteFunction<T>;
andThenChar(arg0: Internal.Byte2CharFunction_): Internal.Object2CharFunction<K>;
containsKey(arg0: any): boolean;
defaultReturnValue(arg0: number): void;
composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2ByteFunction;
andThenByte(arg0: Internal.Byte2ByteFunction_): this;
removeByte(arg0: any): number;
apply(arg0: K): number;
remove(arg0: any): number;
put(arg0: any, arg1: any): any;
defaultReturnValue(): number;
composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2ByteFunction;
andThenFloat(arg0: Internal.Byte2FloatFunction_): Internal.Object2FloatFunction<K>;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<K, T>;
composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2ByteFunction;
applyAsInt(arg0: K): number;
andThenLong(arg0: Internal.Byte2LongFunction_): Internal.Object2LongFunction<K>;
andThenReference(arg0: Internal.Byte2ReferenceFunction_<any>): Internal.Object2ReferenceFunction<K, T>;
getOrDefault(arg0: any, arg1: number): number;
getByte(arg0: any): number;
andThenShort(arg0: Internal.Byte2ShortFunction_): Internal.Object2ShortFunction<K>;
composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2ByteFunction;
size(): number;
clear(): void;
andThenDouble(arg0: Internal.Byte2DoubleFunction_): Internal.Object2DoubleFunction<K>;
andThenObject(arg0: Internal.Byte2ObjectFunction_<any>): Internal.Object2ObjectFunction<K, T>;
composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2ByteFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, number>;
composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2ByteFunction;
get(arg0: any): any;
}
type Object2ByteFunction_<K> = Object2ByteFunction<K> | ((arg0: any)=>number);
class LootContext$EntityTarget extends Internal.Enum<Internal.LootContext$EntityTarget> implements Internal.EntityTargetKJS {
static getByName($$0: string): Internal.LootContext$EntityTarget;
static values(): Internal.LootContext$EntityTarget[];
static valueOf($$0: string): Internal.LootContext$EntityTarget;
getParam(): Internal.LootContextParam<any>;
getNameKJS(): string;
get param(): Internal.LootContextParam<any>
get nameKJS(): string
readonly static "KILLER": Internal.LootContext$EntityTarget;
readonly static "THIS": Internal.LootContext$EntityTarget;
readonly static "DIRECT_KILLER": Internal.LootContext$EntityTarget;
readonly static "KILLER_PLAYER": Internal.LootContext$EntityTarget;
}
type LootContext$EntityTarget_ = "killer" | LootContext$EntityTarget | "killer_player" | "this" | "direct_killer";
class AttributeSupplier {
constructor($$0: Internal.Map_<Internal.Attribute_, Internal.AttributeInstance_>)
hasAttribute($$0: Internal.Attribute_): boolean;
getBaseValue($$0: Internal.Attribute_): number;
hasModifier($$0: Internal.Attribute_, $$1: Internal.UUID_): boolean;
getValue($$0: Internal.Attribute_): number;
createInstance($$0: Internal.Consumer_<Internal.AttributeInstance_>, $$1: Internal.Attribute_): Internal.AttributeInstance;
getModifierValue($$0: Internal.Attribute_, $$1: Internal.UUID_): number;
static builder(): Internal.AttributeSupplier$Builder;
}
type AttributeSupplier_ = AttributeSupplier;
class ResultField implements Internal.Comparable<Internal.ResultField> {
constructor($$0: string, $$1: number, $$2: number, $$3: number)
getColor(): number;
compareTo($$0: Internal.ResultField_): number;
compareTo(arg0: any): number;
get color(): number
readonly "percentage": number;
readonly "globalPercentage": number;
readonly "name": string;
readonly "count": number;
}
type ResultField_ = ResultField;
class Cow extends Internal.Animal {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
static createAttributes(): Internal.AttributeSupplier$Builder;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): this;
foodEatenKJS(is: Internal.ItemStack_): void;
asKJS(): Internal.EntityJS;
getBreedOffspring(arg0: Internal.ServerLevel_, arg1: Internal.AgeableMob_): Internal.AgeableMob;
method_5992($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
}
type Cow_ = Cow;
class Slot {
constructor($$0: Internal.Container_, $$1: number, $$2: number, $$3: number)
onTake($$0: Internal.Player_, $$1: Internal.ItemStack_): void;
allowModification($$0: Internal.Player_): boolean;
set($$0: Internal.ItemStack_): void;
safeInsert($$0: Internal.ItemStack_): Internal.ItemStack;
tryRemove($$0: number, $$1: number, $$2: Internal.Player_): Internal.Optional<Internal.ItemStack>;
getMaxStackSize(): number;
getItem(): Internal.ItemStack;
isActive(): boolean;
mayPickup($$0: Internal.Player_): boolean;
remove($$0: number): Internal.ItemStack;
getMaxStackSize($$0: Internal.ItemStack_): number;
mayPlace($$0: Internal.ItemStack_): boolean;
setChanged(): void;
onQuickCraft($$0: Internal.ItemStack_, $$1: Internal.ItemStack_): void;
getNoItemIcon(): Internal.Pair<ResourceLocation, ResourceLocation>;
hasItem(): boolean;
safeInsert($$0: Internal.ItemStack_, $$1: number): Internal.ItemStack;
safeTake($$0: number, $$1: number, $$2: Internal.Player_): Internal.ItemStack;
getContainerSlot(): number;
get maxStackSize(): number
get item(): Internal.ItemStack
get active(): boolean
get noItemIcon(): Internal.Pair<ResourceLocation, ResourceLocation>
get containerSlot(): number
"index": number;
readonly "x": number;
readonly "y": number;
readonly "container": Internal.Container;
}
type Slot_ = Slot;
class Blender {
getBiomeResolver($$0: Internal.BiomeResolver_): Internal.BiomeResolver;
blendOffsetAndFactor($$0: number, $$1: number): Internal.Blender$BlendingOutput;
static generateBorderTicks($$0: Internal.WorldGenRegion_, $$1: Internal.ChunkAccess_): void;
blendDensity($$0: Internal.DensityFunction$FunctionContext_, $$1: number): number;
static empty(): Internal.Blender;
static makeOldChunkDistanceGetter($$0: boolean, $$1: Internal.Set_<Internal.Direction8_>): Internal.Blender$DistanceGetter;
static addAroundOldChunksCarvingMaskFilter($$0: Internal.WorldGenLevel_, $$1: Internal.ProtoChunk_): void;
static of($$0: Internal.WorldGenRegion_): Internal.Blender;
}
type Blender_ = Blender;
interface FloatProviderType <P> {
codec(): Internal.Codec<P>;
register($$0: string, $$1: Internal.Codec_<P>): this;
readonly static "UNIFORM": any;
readonly static "CLAMPED_NORMAL": any;
readonly static "TRAPEZOID": any;
readonly static "CONSTANT": any;
}
type FloatProviderType_<P> = FloatProviderType<P> | Special.FloatProviderType;
class Cod extends Internal.AbstractSchoolingFish {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
alwaysAccepts(): boolean;
getBucketItemStack(): Internal.ItemStack;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
asKJS(): Internal.EntityJS;
get bucketItemStack(): Internal.ItemStack
}
type Cod_ = Cod;
class BoundingBox {
constructor($$0: BlockPos_)
constructor($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number)
forAllCorners($$0: Internal.Consumer_<BlockPos_>): void;
static encapsulatingPositions($$0: Internal.Iterable_<BlockPos_>): Internal.Optional<Internal.BoundingBox>;
getXSpan(): number;
maxY(): number;
getCenter(): BlockPos;
maxX(): number;
static fromCorners($$0: Vec3i_, $$1: Vec3i_): Internal.BoundingBox;
maxZ(): number;
isInside($$0: Vec3i_): boolean;
static encapsulatingBoxes($$0: Internal.Iterable_<Internal.BoundingBox_>): Internal.Optional<Internal.BoundingBox>;
intersects($$0: number, $$1: number, $$2: number, $$3: number): boolean;
getYSpan(): number;
intersects($$0: Internal.BoundingBox_): boolean;
encapsulate($$0: BlockPos_): this;
moved($$0: number, $$1: number, $$2: number): this;
toString(): string;
static orientBox($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number, $$9: Internal.Direction_): Internal.BoundingBox;
getLength(): Vec3i;
minZ(): number;
minY(): number;
minX(): number;
static infinite(): Internal.BoundingBox;
hashCode(): number;
move($$0: number, $$1: number, $$2: number): this;
inflatedBy($$0: number): this;
move($$0: Vec3i_): this;
getZSpan(): number;
equals($$0: any): boolean;
encapsulate($$0: Internal.BoundingBox_): this;
get XSpan(): number
get center(): BlockPos
get YSpan(): number
get length(): Vec3i
get ZSpan(): number
readonly static "CODEC": any;
}
type BoundingBox_ = BoundingBox;
class ServerboundRecipeBookChangeSettingsPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.RecipeBookType_, $$1: boolean, $$2: boolean)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
getBookType(): Internal.RecipeBookType;
isOpen(): boolean;
isFiltering(): boolean;
isSkippable(): boolean;
get bookType(): Internal.RecipeBookType
get open(): boolean
get filtering(): boolean
get skippable(): boolean
}
type ServerboundRecipeBookChangeSettingsPacket_ = ServerboundRecipeBookChangeSettingsPacket;
class GossipType extends Internal.Enum<Internal.GossipType> {
static valueOf($$0: string): Internal.GossipType;
static values(): Internal.GossipType[];
static byId($$0: string): Internal.GossipType;
readonly "decayPerDay": number;
readonly static "MINOR_POSITIVE": Internal.GossipType;
readonly static "REPUTATION_CHANGE_PER_EVENT": 25;
readonly "weight": number;
readonly static "TRADING": Internal.GossipType;
readonly static "REPUTATION_CHANGE_PER_EVERLASTING_MEMORY": 20;
readonly static "MINOR_NEGATIVE": Internal.GossipType;
readonly static "MAJOR_NEGATIVE": Internal.GossipType;
readonly static "REPUTATION_CHANGE_PER_TRADE": 2;
readonly "id": string;
readonly "decayPerTransfer": number;
readonly static "MAJOR_POSITIVE": Internal.GossipType;
readonly "max": number;
}
type GossipType_ = GossipType | "major_positive" | "minor_negative" | "major_negative" | "trading" | "minor_positive";
interface ChronoPeriod extends Internal.TemporalAmount {
addTo(arg0: Internal.Temporal_): Internal.Temporal;
getChronology(): Internal.Chronology;
negated(): this;
toString(): string;
multipliedBy(arg0: number): this;
isZero(): boolean;
normalized(): this;
subtractFrom(arg0: Internal.Temporal_): Internal.Temporal;
hashCode(): number;
between(arg0: Internal.ChronoLocalDate_, arg1: Internal.ChronoLocalDate_): this;
plus(arg0: Internal.TemporalAmount_): this;
getUnits(): Internal.List<Internal.TemporalUnit>;
minus(arg0: Internal.TemporalAmount_): this;
get(arg0: Internal.TemporalUnit_): number;
equals(arg0: any): boolean;
isNegative(): boolean;
get chronology(): Internal.Chronology
get zero(): boolean
get units(): Internal.List<Internal.TemporalUnit>
get negative(): boolean
}
type ChronoPeriod_ = ChronoPeriod;
class BelowZeroRetrogen {
applyBedrockMask($$0: Internal.ProtoChunk_): void;
hasBedrockHole($$0: number, $$1: number): boolean;
static getBiomeResolver($$0: Internal.BiomeResolver_, $$1: Internal.ChunkAccess_): Internal.BiomeResolver;
hasBedrockHoles(): boolean;
targetStatus(): Internal.ChunkStatus;
static read($$0: Internal.CompoundTag_): Internal.BelowZeroRetrogen;
static replaceOldBedrock($$0: Internal.ProtoChunk_): void;
readonly static "UPGRADE_HEIGHT_ACCESSOR": any;
readonly static "CODEC": any;
}
type BelowZeroRetrogen_ = BelowZeroRetrogen;
class ClientLevelJS extends Internal.LevelJS {
constructor(mc: Internal.Minecraft_, e: Internal.LocalPlayer_)
toString(): string;
getEntities(): Internal.EntityArrayList;
static setInstance(instance: Internal.ClientLevelJS_): void;
static getInstance(): Internal.ClientLevelJS;
getMinecraft(): Internal.Minecraft;
getMinecraftPlayer(): Internal.LocalPlayer;
getMinecraftLevel(): Internal.Level;
getSide(): Internal.ScriptType;
getPlayerData(arg0: Internal.Player_): Internal.PlayerDataJS<any, any>;
get entities(): Internal.EntityArrayList
set instance(instance: Internal.ClientLevelJS_)
get instance(): Internal.ClientLevelJS
get minecraft(): Internal.Minecraft
get minecraftPlayer(): Internal.LocalPlayer
get minecraftLevel(): Internal.Level
get side(): Internal.ScriptType
readonly "clientPlayerData": Internal.ClientPlayerDataJS;
}
type ClientLevelJS_ = ClientLevelJS;
interface Int2ObjectMap$Entry <V> extends Internal.Map$Entry<number, V> {
getIntKey(): number;
getKey(): number;
get intKey(): number
get key(): number
}
type Int2ObjectMap$Entry_<V> = Int2ObjectMap$Entry<V>;
class BufferBuilder extends Internal.DefaultedVertexConsumer implements Internal.VertexBufferView, Internal.VertexDrain, Internal.ExtendingBufferBuilder, Internal.BufferVertexConsumer, Internal.BufferBuilderExt, Internal.StateManager$IResettable, Internal.MemoryTrackingBuffer, Internal.BlockSensitiveBufferBuilder {
constructor($$0: number)
uv2($$0: number): Internal.VertexConsumer;
endVertex(): void;
flush(vertexCount: number, format: Internal.BufferVertexFormat_): void;
normal($$0: number, $$1: number, $$2: number): Internal.VertexConsumer;
resetState(): void;
begin($$0: Internal.VertexFormat$Mode_, $$1: Internal.VertexFormat_): void;
popNextBuffer(): Internal.Pair<Internal.BufferBuilder$DrawState, Internal.ByteBuffer>;
getSortState(): Internal.BufferBuilder$SortState;
getUsedSize(): number;
ensureBufferCapacity(bytes: number): boolean;
putBulkData($$0: Internal.PoseStack$Pose_, $$1: Internal.BakedQuad_, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number): void;
currentElement(): Internal.VertexFormatElement;
overlayCoords($$0: number, $$1: number): Internal.VertexConsumer;
endBlock(): void;
building(): boolean;
uvShort($$0: number, $$1: number, $$2: number): Internal.VertexConsumer;
getAllocatedSize(): number;
putByte($$0: number, $$1: number): void;
uv2($$0: number, $$1: number): Internal.VertexConsumer;
putFloat($$0: number, $$1: number): void;
setQuadSortOrigin($$0: number, $$1: number, $$2: number): void;
end(): void;
vertex(matrix: com.mojang.math.Matrix4f_, x: number, y: number, z: number): Internal.VertexConsumer;
getVertexFormat(): Internal.BufferVertexFormat;
color($$0: number, $$1: number, $$2: number, $$3: number): Internal.VertexConsumer;
color($$0: number): Internal.VertexConsumer;
setupBufferSlice(arg0: Internal.ByteBuffer_, arg1: Internal.BufferBuilder$DrawState_): void;
handler$bho000$onInit(bufferSizeIn: number, ci: Internal.CallbackInfo_): void;
restoreSortState($$0: Internal.BufferBuilder$SortState_): void;
freeAndDeleteBuffer(): void;
overlayCoords($$0: number): Internal.VertexConsumer;
vertex($$0: number, $$1: number, $$2: number): Internal.VertexConsumer;
color($$0: number, $$1: number, $$2: number, $$3: number): Internal.VertexConsumer;
register(): void;
iris$beginWithoutExtending(arg0: Internal.VertexFormat$Mode_, arg1: Internal.VertexFormat_): void;
putBulkData(arg0: Internal.PoseStack$Pose_, arg1: Internal.BakedQuad_, arg2: number[], arg3: number, arg4: number, arg5: number, arg6: number[], arg7: number, arg8: boolean): void;
createSink(factory: Internal.VertexType_<any>): Internal.VertexSink;
nextElement(): void;
normal(matrix: com.mojang.math.Matrix3f_, x: number, y: number, z: number): Internal.VertexConsumer;
teardownBufferSlice(): void;
putShort($$0: number, $$1: number): void;
getDirectBuffer(): Internal.ByteBuffer;
vertex(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number, arg8: number, arg9: number, arg10: number, arg11: number, arg12: number, arg13: number): void;
splitStrip(): void;
clear(): void;
discard(): void;
uv($$0: number, $$1: number): Internal.VertexConsumer;
getWriterPosition(): number;
beginBlock(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): void;
get sortState(): Internal.BufferBuilder$SortState
get usedSize(): number
get allocatedSize(): number
get vertexFormat(): Internal.BufferVertexFormat
get directBuffer(): Internal.ByteBuffer
get writerPosition(): number
}
type BufferBuilder_ = BufferBuilder;
class CompletableFuture <T> implements Internal.Future<T>, Internal.CompletionStage<T> {
constructor()
getNow(arg0: T): T;
thenAcceptAsync(arg0: Internal.Consumer_<any>, arg1: Internal.Executor_): Internal.CompletionStage<any>;
thenComposeAsync(arg0: Internal.Function_<any, any>): Internal.CompletableFuture<U>;
static delayedExecutor(arg0: number, arg1: Internal.TimeUnit_): Internal.Executor;
exceptionallyAsync(arg0: Internal.Function_<any, any>): Internal.CompletionStage<any>;
exceptionallyCompose(arg0: Internal.Function_<Internal.Throwable_, any>): this;
thenAcceptAsync(arg0: Internal.Consumer_<any>): Internal.CompletableFuture<void>;
thenApplyAsync(arg0: Internal.Function_<any, any>): Internal.CompletionStage<any>;
complete(arg0: T): boolean;
exceptionallyComposeAsync(arg0: Internal.Function_<Internal.Throwable_, any>): this;
thenCombine(arg0: Internal.CompletionStage_<any>, arg1: Internal.BiFunction_<any, any, any>): Internal.CompletableFuture<V>;
get(): T;
thenRun(arg0: Internal.Runnable_): Internal.CompletableFuture<void>;
thenAcceptBothAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.BiConsumer_<any, any>): Internal.CompletableFuture<void>;
runAfterEitherAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.Runnable_, arg2: Internal.Executor_): Internal.CompletionStage<any>;
isCancelled(): boolean;
completeAsync(arg0: Internal.Supplier_<any>): this;
thenCombineAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.BiFunction_<any, any, any>, arg2: Internal.Executor_): Internal.CompletionStage<any>;
acceptEither(arg0: Internal.CompletionStage_<any>, arg1: Internal.Consumer_<any>): Internal.CompletableFuture<void>;
thenRunAsync(arg0: Internal.Runnable_, arg1: Internal.Executor_): Internal.CompletionStage<any>;
whenCompleteAsync(arg0: Internal.BiConsumer_<any, any>, arg1: Internal.Executor_): Internal.CompletionStage<any>;
exceptionally(arg0: Internal.Function_<any, any>): Internal.CompletionStage<any>;
thenAccept(arg0: Internal.Consumer_<any>): Internal.CompletionStage<any>;
static failedFuture(arg0: Internal.Throwable_): Internal.CompletableFuture<U>;
static delayedExecutor(arg0: number, arg1: Internal.TimeUnit_, arg2: Internal.Executor_): Internal.Executor;
static runAsync(arg0: Internal.Runnable_, arg1: Internal.Executor_): Internal.CompletableFuture<void>;
cancel(arg0: boolean): boolean;
static runAsync(arg0: Internal.Runnable_): Internal.CompletableFuture<void>;
thenCompose(arg0: Internal.Function_<any, any>): Internal.CompletableFuture<U>;
runAfterEither(arg0: Internal.CompletionStage_<any>, arg1: Internal.Runnable_): Internal.CompletionStage<any>;
runAfterBoth(arg0: Internal.CompletionStage_<any>, arg1: Internal.Runnable_): Internal.CompletionStage<any>;
runAfterBothAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.Runnable_): Internal.CompletableFuture<void>;
join(): T;
acceptEitherAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.Consumer_<any>, arg2: Internal.Executor_): Internal.CompletionStage<any>;
orTimeout(arg0: number, arg1: Internal.TimeUnit_): this;
thenAcceptBothAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.BiConsumer_<any, any>, arg2: Internal.Executor_): Internal.CompletableFuture<void>;
static supplyAsync(arg0: Internal.Supplier_<U>, arg1: Internal.Executor_): Internal.CompletableFuture<U>;
handleAsync(arg0: Internal.BiFunction_<any, Internal.Throwable_, any>): Internal.CompletableFuture<U>;
minimalCompletionStage(): Internal.CompletionStage<T>;
get(arg0: number, arg1: Internal.TimeUnit_): T;
handle(arg0: Internal.BiFunction_<any, Internal.Throwable_, any>): Internal.CompletableFuture<U>;
exceptionallyAsync(arg0: Internal.Function_<Internal.Throwable_, any>, arg1: Internal.Executor_): this;
exceptionallyComposeAsync(arg0: Internal.Function_<any, any>, arg1: Internal.Executor_): Internal.CompletionStage<any>;
isCompletedExceptionally(): boolean;
applyToEitherAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.Function_<any, U>, arg2: Internal.Executor_): Internal.CompletableFuture<U>;
thenCombineAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.BiFunction_<any, any, any>): Internal.CompletionStage<any>;
static supplyAsync(arg0: Internal.Supplier_<U>): Internal.CompletableFuture<U>;
copy(): this;
thenRunAsync(arg0: Internal.Runnable_): Internal.CompletableFuture<void>;
static completedFuture(arg0: U): Internal.CompletableFuture<U>;
completeExceptionally(arg0: Internal.Throwable_): boolean;
obtrudeException(arg0: Internal.Throwable_): void;
applyToEither(arg0: Internal.CompletionStage_<any>, arg1: Internal.Function_<any, any>): Internal.CompletionStage<any>;
static completedStage(arg0: U): Internal.CompletionStage<U>;
runAfterBothAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.Runnable_, arg2: Internal.Executor_): Internal.CompletionStage<any>;
handleAsync(arg0: Internal.BiFunction_<any, Internal.Throwable_, any>, arg1: Internal.Executor_): Internal.CompletableFuture<U>;
completeAsync(arg0: Internal.Supplier_<any>, arg1: Internal.Executor_): this;
static anyOf(...arg0: Internal.CompletableFuture_<any>[]): Internal.CompletableFuture<any>;
completeOnTimeout(arg0: T, arg1: number, arg2: Internal.TimeUnit_): this;
static failedStage(arg0: Internal.Throwable_): Internal.CompletionStage<U>;
newIncompleteFuture(): Internal.CompletableFuture<U>;
toString(): string;
defaultExecutor(): Internal.Executor;
obtrudeValue(arg0: T): void;
runAfterEitherAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.Runnable_): Internal.CompletableFuture<void>;
getNumberOfDependents(): number;
thenAcceptBoth(arg0: Internal.CompletionStage_<any>, arg1: Internal.BiConsumer_<any, any>): Internal.CompletableFuture<void>;
isDone(): boolean;
whenComplete(arg0: Internal.BiConsumer_<any, any>): Internal.CompletionStage<any>;
thenApply(arg0: Internal.Function_<any, any>): Internal.CompletionStage<any>;
static allOf(...arg0: Internal.CompletableFuture_<any>[]): Internal.CompletableFuture<void>;
toCompletableFuture(): this;
whenCompleteAsync(arg0: Internal.BiConsumer_<any, any>): this;
thenApplyAsync(arg0: Internal.Function_<any, any>, arg1: Internal.Executor_): Internal.CompletionStage<any>;
applyToEitherAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.Function_<any, any>): Internal.CompletionStage<any>;
acceptEitherAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.Consumer_<any>): Internal.CompletionStage<any>;
thenComposeAsync(arg0: Internal.Function_<any, any>, arg1: Internal.Executor_): Internal.CompletableFuture<U>;
get cancelled(): boolean
get completedExceptionally(): boolean
get numberOfDependents(): number
get done(): boolean
}
type CompletableFuture_<T> = CompletableFuture<T>;
class Cipher {
wrap(arg0: Internal.Key_): number[];
update(arg0: number[], arg1: number, arg2: number, arg3: number[]): number;
doFinal(arg0: number[], arg1: number): number;
doFinal(): number[];
update(arg0: number[]): number[];
doFinal(arg0: number[], arg1: number, arg2: number, arg3: number[]): number;
doFinal(arg0: number[]): number[];
getParameters(): Internal.AlgorithmParameters;
doFinal(arg0: number[], arg1: number, arg2: number): number[];
getAlgorithm(): string;
init(arg0: number, arg1: Internal.Key_): void;
init(arg0: number, arg1: Internal.Certificate_, arg2: Internal.SecureRandom_): void;
getExemptionMechanism(): Internal.ExemptionMechanism;
updateAAD(arg0: Internal.ByteBuffer_): void;
static getInstance(arg0: string): Internal.Cipher;
update(arg0: number[], arg1: number, arg2: number): number[];
init(arg0: number, arg1: Internal.Key_, arg2: Internal.SecureRandom_): void;
updateAAD(arg0: number[]): void;
toString(): string;
static getInstance(arg0: string, arg1: Internal.Provider_): Internal.Cipher;
doFinal(arg0: number[], arg1: number, arg2: number, arg3: number[], arg4: number): number;
getIV(): number[];
doFinal(arg0: Internal.ByteBuffer_, arg1: Internal.ByteBuffer_): number;
update(arg0: Internal.ByteBuffer_, arg1: Internal.ByteBuffer_): number;
init(arg0: number, arg1: Internal.Certificate_): void;
update(arg0: number[], arg1: number, arg2: number, arg3: number[], arg4: number): number;
getProvider(): Internal.Provider;
static getInstance(arg0: string, arg1: string): Internal.Cipher;
getOutputSize(arg0: number): number;
static getMaxAllowedParameterSpec(arg0: string): Internal.AlgorithmParameterSpec;
init(arg0: number, arg1: Internal.Key_, arg2: Internal.AlgorithmParameters_): void;
init(arg0: number, arg1: Internal.Key_, arg2: Internal.AlgorithmParameters_, arg3: Internal.SecureRandom_): void;
init(arg0: number, arg1: Internal.Key_, arg2: Internal.AlgorithmParameterSpec_, arg3: Internal.SecureRandom_): void;
updateAAD(arg0: number[], arg1: number, arg2: number): void;
static getMaxAllowedKeyLength(arg0: string): number;
getBlockSize(): number;
unwrap(arg0: number[], arg1: string, arg2: number): Internal.Key;
init(arg0: number, arg1: Internal.Key_, arg2: Internal.AlgorithmParameterSpec_): void;
get parameters(): Internal.AlgorithmParameters
get algorithm(): string
get exemptionMechanism(): Internal.ExemptionMechanism
get IV(): number[]
get provider(): Internal.Provider
get blockSize(): number
readonly static "SECRET_KEY": 3;
readonly static "ENCRYPT_MODE": 1;
readonly static "PUBLIC_KEY": 1;
readonly static "PRIVATE_KEY": 2;
readonly static "WRAP_MODE": 3;
readonly static "UNWRAP_MODE": 4;
readonly static "DECRYPT_MODE": 2;
}
type Cipher_ = Cipher;
interface PrimitiveIterator$OfDouble extends Internal.PrimitiveIterator<number, Internal.DoubleConsumer> {
forEachRemaining(arg0: any): void;
remove(): void;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
next(): any;
forEachRemaining(arg0: Internal.DoubleConsumer_): void;
nextDouble(): number;
}
type PrimitiveIterator$OfDouble_ = PrimitiveIterator$OfDouble;
class VeryBiasedToBottomHeight extends Internal.HeightProvider {
toString(): string;
sample($$0: Internal.Random_, $$1: Internal.WorldGenerationContext_): number;
getType(): Internal.HeightProviderType<any>;
static of($$0: Internal.VerticalAnchor_, $$1: Internal.VerticalAnchor_, $$2: number): Internal.VeryBiasedToBottomHeight;
get type(): Internal.HeightProviderType<any>
readonly static "CODEC": any;
}
type VeryBiasedToBottomHeight_ = VeryBiasedToBottomHeight;
class SharedContextData {
constructor(scope: Internal.Scriptable_)
getTypeWrappers(): Internal.TypeWrappers;
hasTypeWrappers(): boolean;
static get(cx: Internal.Context_, scope: Internal.Scriptable_): Internal.SharedContextData;
newClassSerialNumber(): number;
getExtraProperty(key: string): any;
getWrapFactory(): Internal.WrapFactory;
getClassDataCache(): Internal.ClassDataCache;
addCustomJavaToJsWrapper(predicate: Internal.Predicate_<T>, provider: Internal.CustomJavaToJsWrapperProvider_<T>): void;
static get(scope: Internal.Scriptable_): Internal.SharedContextData;
getClassShutter(): Internal.ClassShutter;
setExtraProperty(key: string, value: any): void;
setClassShutter(shutter: Internal.ClassShutter_): void;
setWrapFactory(wrapFactory: Internal.WrapFactory_): void;
getRemapper(): Internal.Remapper;
addToTopLevelScope(name: string, value: any): void;
addCustomJavaToJsWrapper(type: Internal.Class_<T>, provider: Internal.CustomJavaToJsWrapperProvider_<T>): void;
setRemapper(remapper: Internal.Remapper_): void;
wrapCustomJavaToJs(javaObject: any): Internal.CustomJavaToJsWrapper;
get typeWrappers(): Internal.TypeWrappers
get wrapFactory(): Internal.WrapFactory
get classDataCache(): Internal.ClassDataCache
get classShutter(): Internal.ClassShutter
set classShutter(shutter: Internal.ClassShutter_)
set wrapFactory(wrapFactory: Internal.WrapFactory_)
get remapper(): Internal.Remapper
set remapper(remapper: Internal.Remapper_)
readonly static "AKEY": "ClassCache";
readonly "topLevelScope": Internal.Scriptable;
}
type SharedContextData_ = SharedContextData;
class EyeOfEnder extends Internal.Entity implements Internal.ItemSupplier {
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
signalTo($$0: BlockPos_): void;
getItem(): Internal.ItemStack;
getBrightness(): number;
method_5652($$0: Internal.CompoundTag_): void;
asKJS(): Internal.EntityJS;
tick(): void;
lerpMotion($$0: number, $$1: number, $$2: number): void;
getAddEntityPacket(): Internal.Packet<any>;
alwaysAccepts(): boolean;
setItem($$0: Internal.ItemStack_): void;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
shouldRenderAtSqrDistance($$0: number): boolean;
isAttackable(): boolean;
get item(): Internal.ItemStack
get brightness(): number
get addEntityPacket(): Internal.Packet<any>
set item($$0: Internal.ItemStack_)
get attackable(): boolean
}
type EyeOfEnder_ = EyeOfEnder;
class PathNavigationRegion implements Internal.CollisionGetter, Internal.BlockGetter {
constructor($$0: Internal.Level_, $$1: BlockPos_, $$2: BlockPos_)
noCollision($$0: Internal.Entity_): boolean;
getMinSection(): number;
findFreePosition($$0: Internal.Entity_, $$1: Internal.VoxelShape_, $$2: Vec3_, $$3: number, $$4: number, $$5: number): Internal.Optional<Vec3>;
getBlockState($$0: BlockPos_): Internal.BlockState;
clipWithInteractionOverride($$0: Vec3_, $$1: Vec3_, $$2: BlockPos_, $$3: Internal.VoxelShape_, $$4: Internal.BlockState_): Internal.BlockHitResult;
isUnobstructed($$0: Internal.Entity_, $$1: Internal.VoxelShape_): boolean;
getSectionIndex($$0: number): number;
getMaxSection(): number;
getMaxBuildHeight(): number;
getLightEmission($$0: BlockPos_): number;
getBlockFloorHeight($$0: BlockPos_): number;
getProfiler(): Internal.ProfilerFiller;
getSectionYFromSectionIndex($$0: number): number;
noCollision($$0: Internal.AABB_): boolean;
getCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
clip($$0: Internal.ClipContext_): Internal.BlockHitResult;
getBlockFloorHeight($$0: Internal.VoxelShape_, $$1: Internal.Supplier_<Internal.VoxelShape_>): number;
getEntityCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.List<Internal.VoxelShape>;
collidesWithSuffocatingBlock($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
getBlockCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
getHeight(): number;
getBlockEntity($$0: BlockPos_): Internal.BlockEntity;
isOutsideBuildHeight($$0: BlockPos_): boolean;
getBlockEntity($$0: BlockPos_, $$1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
noCollision($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
getWorldBorder(): Internal.WorldBorder;
isOutsideBuildHeight($$0: number): boolean;
isUnobstructed($$0: Internal.Entity_): boolean;
isUnobstructed($$0: Internal.BlockState_, $$1: BlockPos_, $$2: Internal.CollisionContext_): boolean;
isBlockInLine($$0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
getFluidState($$0: BlockPos_): Internal.FluidState;
getBlockStates($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
getMinBuildHeight(): number;
getSectionsCount(): number;
getChunkForCollisions($$0: number, $$1: number): Internal.BlockGetter;
getMaxLightLevel(): number;
getSectionIndexFromSectionY($$0: number): number;
get minSection(): number
get maxSection(): number
get maxBuildHeight(): number
get profiler(): Internal.ProfilerFiller
get height(): number
get worldBorder(): Internal.WorldBorder
get minBuildHeight(): number
get sectionsCount(): number
get maxLightLevel(): number
}
type PathNavigationRegion_ = PathNavigationRegion;
interface IntSupplier {
getAsInt(): number;
get asInt(): number
}
type IntSupplier_ = IntSupplier | (()=>number);
interface Logger {
error(arg0: string): void;
trace(arg0: string, ...arg1: any[]): void;
warn(arg0: string, arg1: any, arg2: any): void;
isTraceEnabled(arg0: org.slf4j.Marker_): boolean;
info(arg0: string, arg1: Internal.Throwable_): void;
warn(arg0: org.slf4j.Marker_, arg1: string, arg2: any, arg3: any): void;
debug(arg0: string): void;
error(arg0: org.slf4j.Marker_, arg1: string): void;
error(arg0: string, ...arg1: any[]): void;
trace(arg0: org.slf4j.Marker_, arg1: string, arg2: any): void;
warn(arg0: string, arg1: any): void;
trace(arg0: org.slf4j.Marker_, arg1: string): void;
warn(arg0: org.slf4j.Marker_, arg1: string, ...arg2: any[]): void;
info(arg0: string): void;
debug(arg0: string, ...arg1: any[]): void;
debug(arg0: org.slf4j.Marker_, arg1: string): void;
info(arg0: org.slf4j.Marker_, arg1: string, ...arg2: any[]): void;
warn(arg0: org.slf4j.Marker_, arg1: string, arg2: Internal.Throwable_): void;
warn(arg0: string, arg1: Internal.Throwable_): void;
info(arg0: string, arg1: any): void;
error(arg0: org.slf4j.Marker_, arg1: string, arg2: any): void;
isWarnEnabled(arg0: org.slf4j.Marker_): boolean;
isTraceEnabled(): boolean;
trace(arg0: string): void;
info(arg0: org.slf4j.Marker_, arg1: string): void;
debug(arg0: string, arg1: any, arg2: any): void;
info(arg0: org.slf4j.Marker_, arg1: string, arg2: any, arg3: any): void;
debug(arg0: org.slf4j.Marker_, arg1: string, arg2: any): void;
trace(arg0: string, arg1: any): void;
error(arg0: org.slf4j.Marker_, arg1: string, arg2: any, arg3: any): void;
trace(arg0: string, arg1: any, arg2: any): void;
debug(arg0: org.slf4j.Marker_, arg1: string, arg2: any, arg3: any): void;
isDebugEnabled(): boolean;
error(arg0: string, arg1: any): void;
trace(arg0: org.slf4j.Marker_, arg1: string, arg2: any, arg3: any): void;
info(arg0: org.slf4j.Marker_, arg1: string, arg2: Internal.Throwable_): void;
warn(arg0: string): void;
warn(arg0: string, ...arg1: any[]): void;
debug(arg0: org.slf4j.Marker_, arg1: string, arg2: Internal.Throwable_): void;
isErrorEnabled(): boolean;
trace(arg0: org.slf4j.Marker_, arg1: string, ...arg2: any[]): void;
warn(arg0: org.slf4j.Marker_, arg1: string): void;
warn(arg0: org.slf4j.Marker_, arg1: string, arg2: any): void;
isWarnEnabled(): boolean;
error(arg0: org.slf4j.Marker_, arg1: string, arg2: Internal.Throwable_): void;
error(arg0: string, arg1: any, arg2: any): void;
getName(): string;
trace(arg0: org.slf4j.Marker_, arg1: string, arg2: Internal.Throwable_): void;
isErrorEnabled(arg0: org.slf4j.Marker_): boolean;
debug(arg0: string, arg1: any): void;
info(arg0: org.slf4j.Marker_, arg1: string, arg2: any): void;
info(arg0: string, arg1: any, arg2: any): void;
isInfoEnabled(): boolean;
debug(arg0: string, arg1: Internal.Throwable_): void;
info(arg0: string, ...arg1: any[]): void;
isDebugEnabled(arg0: org.slf4j.Marker_): boolean;
error(arg0: org.slf4j.Marker_, arg1: string, ...arg2: any[]): void;
isInfoEnabled(arg0: org.slf4j.Marker_): boolean;
debug(arg0: org.slf4j.Marker_, arg1: string, ...arg2: any[]): void;
trace(arg0: string, arg1: Internal.Throwable_): void;
error(arg0: string, arg1: Internal.Throwable_): void;
get traceEnabled(): boolean
get debugEnabled(): boolean
get errorEnabled(): boolean
get warnEnabled(): boolean
get name(): string
get infoEnabled(): boolean
readonly static "ROOT_LOGGER_NAME": "ROOT";
}
type Logger_ = Logger;
class ClientboundUpdateTagsPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.Map_<Internal.ResourceKey_<any>, Internal.TagNetworkSerialization$NetworkPayload_>)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getTags(): Internal.Map<Internal.ResourceKey<any>, Internal.TagNetworkSerialization$NetworkPayload>;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
get tags(): Internal.Map<Internal.ResourceKey<any>, Internal.TagNetworkSerialization$NetworkPayload>
get skippable(): boolean
}
type ClientboundUpdateTagsPacket_ = ClientboundUpdateTagsPacket;
interface BlockApiLookup$BlockEntityApiProvider <A, C> {
find(arg0: Internal.BlockEntity_, arg1: C): A;
}
type BlockApiLookup$BlockEntityApiProvider_<A, C> = ((arg0: Internal.BlockEntity, arg1: C)=>A) | BlockApiLookup$BlockEntityApiProvider<A, C>;
interface RecipeSerializer <T> {
register($$0: string, $$1: S): S;
fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): T;
fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): T;
toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: T): void;
readonly static "FIREWORK_STAR_FADE": Internal.SimpleRecipeSerializer<any>;
readonly static "SHIELD_DECORATION": Internal.SimpleRecipeSerializer<any>;
readonly static "SHULKER_BOX_COLORING": Internal.SimpleRecipeSerializer<any>;
readonly static "SMELTING_RECIPE": Internal.SimpleCookingSerializer<any>;
readonly static "FIREWORK_ROCKET": Internal.SimpleRecipeSerializer<any>;
readonly static "MAP_CLONING": Internal.SimpleRecipeSerializer<any>;
readonly static "BOOK_CLONING": Internal.SimpleRecipeSerializer<any>;
readonly static "BANNER_DUPLICATE": Internal.SimpleRecipeSerializer<any>;
readonly static "SHAPELESS_RECIPE": any;
readonly static "REPAIR_ITEM": Internal.SimpleRecipeSerializer<any>;
readonly static "STONECUTTER": any;
readonly static "CAMPFIRE_COOKING_RECIPE": Internal.SimpleCookingSerializer<any>;
readonly static "SMITHING": any;
readonly static "MAP_EXTENDING": Internal.SimpleRecipeSerializer<any>;
readonly static "ARMOR_DYE": Internal.SimpleRecipeSerializer<any>;
readonly static "SMOKING_RECIPE": Internal.SimpleCookingSerializer<any>;
readonly static "TIPPED_ARROW": Internal.SimpleRecipeSerializer<any>;
readonly static "SUSPICIOUS_STEW": Internal.SimpleRecipeSerializer<any>;
readonly static "BLASTING_RECIPE": Internal.SimpleCookingSerializer<any>;
readonly static "SHAPED_RECIPE": any;
readonly static "FIREWORK_STAR": Internal.SimpleRecipeSerializer<any>;
}
type RecipeSerializer_<T> = Special.RecipeSerializer | RecipeSerializer<T>;
class WorldgenRandom extends Internal.Random implements Internal.RandomSource {
constructor($$0: Internal.RandomSource_)
nextFloat(arg0: number): number;
getCount(): number;
next($$0: number): number;
setLargeFeatureSeed($$0: number, $$1: number, $$2: number): void;
setLargeFeatureWithSalt($$0: number, $$1: number, $$2: number, $$3: number): void;
nextDouble(arg0: number, arg1: number): number;
nextExponential(): number;
setSeed($$0: number): void;
fork(): Internal.RandomSource;
nextInt(arg0: number, arg1: number): number;
nextLong(arg0: number, arg1: number): number;
isDeprecated(): boolean;
nextGaussian(arg0: number, arg1: number): number;
consumeCount($$0: number): void;
forkPositional(): Internal.PositionalRandomFactory;
setDecorationSeed($$0: number, $$1: number, $$2: number): number;
setFeatureSeed($$0: number, $$1: number, $$2: number): void;
nextDouble(arg0: number): number;
nextLong(arg0: number): number;
nextFloat(arg0: number, arg1: number): number;
static seedSlimeChunk($$0: number, $$1: number, $$2: number, $$3: number): Internal.Random;
nextIntBetweenInclusive($$0: number, $$1: number): number;
get count(): number
set seed($$0: number)
get deprecated(): boolean
}
type WorldgenRandom_ = WorldgenRandom;
class AdvancementRewards$Builder {
constructor()
static loot($$0: ResourceLocation_): Internal.AdvancementRewards$Builder;
addExperience($$0: number): this;
static experience($$0: number): Internal.AdvancementRewards$Builder;
addLootTable($$0: ResourceLocation_): this;
build(): Internal.AdvancementRewards;
static function($$0: ResourceLocation_): Internal.AdvancementRewards$Builder;
static recipe($$0: ResourceLocation_): Internal.AdvancementRewards$Builder;
runs($$0: ResourceLocation_): this;
addRecipe($$0: ResourceLocation_): this;
}
type AdvancementRewards$Builder_ = AdvancementRewards$Builder;
abstract class FeatureSize {
constructor($$0: Internal.OptionalInt_)
minClippedHeight(): Internal.OptionalInt;
getSizeAtHeight(arg0: number, arg1: number): number;
readonly static "CODEC": any;
}
type FeatureSize_ = FeatureSize;
class ImmutableMap$Builder <K, V> {
constructor()
put(arg0: K, arg1: V): this;
put(arg0: Internal.Map$Entry_<any, any>): this;
buildOrThrow(): Internal.ImmutableMap<K, V>;
putAll(arg0: Internal.Map_<any, any>): this;
putAll(arg0: Internal.Iterable_<any>): this;
orderEntriesByValue(arg0: Internal.Comparator_<any>): this;
build(): Internal.ImmutableMap<K, V>;
}
type ImmutableMap$Builder_<K, V> = ImmutableMap$Builder<K, V>;
interface TrinketPlayerScreenHandler {
trinkets$getTrinketSlotEnd(): number;
trinkets$getSlotTypes(arg0: Internal.SlotGroup_): Internal.List<Internal.SlotType>;
trinkets$getGroupCount(): number;
trinkets$getSlotHeights(arg0: Internal.SlotGroup_): Internal.List<Internal.Point>;
trinkets$getGroupPos(arg0: Internal.SlotGroup_): Internal.Point;
trinkets$getGroupNum(arg0: Internal.SlotGroup_): number;
trinkets$updateTrinketSlots(arg0: boolean): void;
trinkets$getTrinketSlotStart(): number;
trinkets$getSlotWidth(arg0: Internal.SlotGroup_): number;
}
type TrinketPlayerScreenHandler_ = TrinketPlayerScreenHandler;
class VibrationPath {
constructor($$0: BlockPos_, $$1: Internal.PositionSource_, $$2: number)
getOrigin(): BlockPos;
getArrivalInTicks(): number;
getDestination(): Internal.PositionSource;
static read($$0: Internal.FriendlyByteBuf_): Internal.VibrationPath;
static write($$0: Internal.FriendlyByteBuf_, $$1: Internal.VibrationPath_): void;
get origin(): BlockPos
get arrivalInTicks(): number
get destination(): Internal.PositionSource
readonly static "CODEC": any;
}
type VibrationPath_ = VibrationPath;
interface PlayerRideable {
}
type PlayerRideable_ = PlayerRideable;
class ItemStack$TooltipPart extends Internal.Enum<Internal.ItemStack$TooltipPart> {
static values(): Internal.ItemStack$TooltipPart[];
getMask(): number;
static valueOf($$0: string): Internal.ItemStack$TooltipPart;
get mask(): number
readonly static "ENCHANTMENTS": Internal.ItemStack$TooltipPart;
readonly static "CAN_PLACE": Internal.ItemStack$TooltipPart;
readonly static "CAN_DESTROY": Internal.ItemStack$TooltipPart;
readonly static "DYE": Internal.ItemStack$TooltipPart;
readonly static "MODIFIERS": Internal.ItemStack$TooltipPart;
readonly static "ADDITIONAL": Internal.ItemStack$TooltipPart;
readonly static "UNBREAKABLE": Internal.ItemStack$TooltipPart;
}
type ItemStack$TooltipPart_ = "modifiers" | "enchantments" | "unbreakable" | "can_place" | "dye" | "can_destroy" | ItemStack$TooltipPart | "additional";
class MinecraftProfileTexture {
constructor(arg0: string, arg1: Internal.Map_<string, string>)
toString(): string;
getMetadata(arg0: string): string;
getUrl(): string;
getHash(): string;
get url(): string
get hash(): string
readonly static "PROFILE_TEXTURE_COUNT": 3;
}
type MinecraftProfileTexture_ = MinecraftProfileTexture;
class NarratableEntry$NarrationPriority extends Internal.Enum<Internal.NarratableEntry$NarrationPriority> {
static values(): Internal.NarratableEntry$NarrationPriority[];
static valueOf($$0: string): Internal.NarratableEntry$NarrationPriority;
isTerminal(): boolean;
get terminal(): boolean
readonly static "NONE": Internal.NarratableEntry$NarrationPriority;
readonly static "HOVERED": Internal.NarratableEntry$NarrationPriority;
readonly static "FOCUSED": Internal.NarratableEntry$NarrationPriority;
}
type NarratableEntry$NarrationPriority_ = "focused" | "hovered" | NarratableEntry$NarrationPriority | "none";
interface TextureAtlasSpriteAccessor {
getMainImage(): Internal.NativeImage[];
getX(): number;
getY(): number;
get mainImage(): Internal.NativeImage[]
get x(): number
get y(): number
}
type TextureAtlasSpriteAccessor_ = TextureAtlasSpriteAccessor;
class InputConstants$Key {
getDisplayName(): Internal.Component;
hashCode(): number;
toString(): string;
getName(): string;
getType(): Internal.InputConstants$Type;
getValue(): number;
equals($$0: any): boolean;
getNumericKeyValue(): Internal.OptionalInt;
get displayName(): Internal.Component
get name(): string
get type(): Internal.InputConstants$Type
get value(): number
get numericKeyValue(): Internal.OptionalInt
}
type InputConstants$Key_ = InputConstants$Key;
interface WithAttachedData {
getData(): Internal.AttachedData;
get data(): Internal.AttachedData
}
type WithAttachedData_ = WithAttachedData;
class MultiBufferSource$BufferSource implements Internal.MemoryTrackingBuffer, Internal.MultiBufferSource {
endBatch($$0: Internal.RenderType_): void;
endBatch(): void;
freeAndDeleteBuffer(): void;
endLastBatch(): void;
getBuffer($$0: Internal.RenderType_): Internal.VertexConsumer;
getUsedSize(): number;
getAllocatedSize(): number;
get usedSize(): number
get allocatedSize(): number
}
type MultiBufferSource$BufferSource_ = MultiBufferSource$BufferSource;
abstract class LevelJS implements Internal.WithAttachedData {
constructor(w: Internal.Level_)
createEntity(id: ResourceLocation_): Internal.EntityJS;
isDaytime(): boolean;
tickChunk(x: number, z: number, tickCount: number): void;
tickChunk(pos: Internal.ChunkPos_): void;
getGameRules(): Internal.GameRulesJS;
isRaining(): boolean;
createExplosion(x: number, y: number, z: number): Internal.ExplosionJS;
countTickableBlocks(): number;
getPlayer(entity: Internal.Entity_): Internal.PlayerJS<any>;
createEntityList(entities: Internal.Collection_<any>): Internal.EntityArrayList;
spawnLightning(x: number, y: number, z: number, effectOnly: boolean): void;
getMoonBrightness(): number;
getEntitiesWithin(aabb: Internal.AABB_): Internal.EntityArrayList;
getRandomPlayer(): Internal.PlayerJS<any>;
getMinecraftLevel(): Internal.Level;
getLivingEntity(entity: Internal.Entity_): Internal.LivingEntityJS;
getSide(): Internal.ScriptType;
getBlock(x: number, y: number, z: number): Internal.BlockContainerJS;
getServer(): Internal.ServerJS;
spawnNetherPortal(pos: BlockPos_, axis: Internal.Direction$Axis_): void;
getDimension(): ResourceLocation;
getLocalTime(): number;
getDifficulty(): Internal.Difficulty;
getWorldBorder(): Internal.WorldBorder;
isThundering(): boolean;
getMoonPhase(): number;
getEntities(): Internal.EntityArrayList;
getTime(): number;
getData(): Internal.AttachedData;
forceLoadChunk(x: number, z: number, forceLoad: boolean): void;
spawnFireworks(x: number, y: number, z: number, f: Internal.FireworksJS_): void;
getPlayerData(arg0: Internal.Player_): Internal.PlayerDataJS<any, any>;
getForceLoadedChunks(): Internal.List<any>;
getEntity(e: Internal.Entity_): Internal.EntityJS;
findNearestMapFeature(structureFeature: Internal.TagKey_<any>, pos: BlockPos_, i: number, bl: boolean): Internal.BlockContainerJS;
getPlayers(): Internal.EntityArrayList;
spawnLightning(x: number, y: number, z: number, effectOnly: boolean, player: Internal.EntityJS_): void;
findNearestBiome(biomePredicate: Internal.Predicate_<any>, pos: BlockPos_, i: number, j: number): Internal.Pair<any, any>;
tickChunk(x: number, z: number): void;
getServerLevel(): Internal.ServerLevel;
setRainStrength(strength: number): void;
getBlock(pos: BlockPos_): Internal.BlockContainerJS;
isOverworld(): boolean;
forceLoadChunk(pos: Internal.ChunkPos_, forceLoad: boolean): void;
getBlock(blockEntity: Internal.BlockEntity_): Internal.BlockContainerJS;
get daytime(): boolean
get gameRules(): Internal.GameRulesJS
get raining(): boolean
get moonBrightness(): number
get randomPlayer(): Internal.PlayerJS<any>
get minecraftLevel(): Internal.Level
get side(): Internal.ScriptType
get server(): Internal.ServerJS
get dimension(): ResourceLocation
get localTime(): number
get difficulty(): Internal.Difficulty
get worldBorder(): Internal.WorldBorder
get thundering(): boolean
get moonPhase(): number
get entities(): Internal.EntityArrayList
get time(): number
get data(): Internal.AttachedData
get forceLoadedChunks(): Internal.List<any>
get players(): Internal.EntityArrayList
get serverLevel(): Internal.ServerLevel
set rainStrength(strength: number)
get overworld(): boolean
/**
* @org.spongepowered.asm.mixin.Final()
*/
readonly "minecraftLevel": Internal.Level;
}
type LevelJS_ = LevelJS;
class PackType extends Internal.Enum<Internal.PackType> {
static values(): Internal.PackType[];
getVersion($$0: Internal.GameVersion_): number;
static valueOf($$0: string): Internal.PackType;
getDirectory(): string;
get directory(): string
readonly static "CLIENT_RESOURCES": Internal.PackType;
readonly static "SERVER_DATA": Internal.PackType;
}
type PackType_ = "client_resources" | PackType | "server_data";
class PainterObjectStorage {
constructor()
createScreenObjects(): any[];
getObject(key: string): Internal.PainterObject;
clear(): void;
getObjects(): Internal.Collection<Internal.PainterObject>;
remove(id: string): void;
handle(root: Internal.CompoundTag_): void;
get objects(): Internal.Collection<Internal.PainterObject>
}
type PainterObjectStorage_ = PainterObjectStorage;
abstract class MinecraftServer extends Internal.ReentrantBlockableEventLoop<Internal.TickTask> implements Internal.MinecraftServerKJS, Internal.CommandSource, Internal.AutoCloseable {
constructor($$0: Internal.Thread_, $$1: Internal.LevelStorageSource$LevelStorageAccess_, $$2: Internal.PackRepository_, $$3: Internal.WorldStem_, $$4: Internal.Proxy_, $$5: Internal.DataFixer_, $$6: Internal.MinecraftSessionService_, $$7: Internal.GameProfileRepository_, $$8: Internal.GameProfileCache_, $$9: any_)
getConnection(): Internal.ServerConnectionListener;
pollTask(): boolean;
getCompressionThreshold(): number;
getPlayerIdleTimeout(): number;
fillServerSystemReport(arg0: Internal.SystemReport_): Internal.SystemReport;
isTimeProfilerRunning(): boolean;
getProxy(): Internal.Proxy;
getResourceManager(): Internal.ResourceManager;
setDefaultGameType($$0: Internal.GameType_): void;
saveEverything($$0: boolean, $$1: boolean, $$2: boolean): boolean;
getPredicateManager(): Internal.PredicateManager;
askEither($$0: Internal.Function_<any, any>): Internal.CompletableFuture<Source>;
usesAuthentication(): boolean;
setEnforceWhitelist($$0: boolean): void;
getFunctions(): Internal.ServerFunctionManager;
isShutdown(): boolean;
getSingleplayerName(): string;
getScaledTrackingDistance($$0: number): number;
publishServer($$0: Internal.GameType_, $$1: boolean, $$2: number): boolean;
getFrameTimer(): Internal.FrameTimer;
static configurePackRepository($$0: Internal.PackRepository_, $$1: Internal.DataPackConfig_, $$2: boolean): Internal.DataPackConfig;
hasGui(): boolean;
stopTimeProfiler(): Internal.ProfileResults;
getDefaultGameType(): Internal.GameType;
setDemo($$0: boolean): void;
alwaysAccepts(): boolean;
getTickCount(): number;
asKJS(): Internal.ServerJS;
dumpServerProperties($$0: Internal.Path_): void;
isUnderSpawnProtection($$0: Internal.ServerLevel_, $$1: BlockPos_, $$2: Internal.Player_): boolean;
getPackRepository(): Internal.PackRepository;
getPlayerList(): Internal.PlayerList;
getWorldPath($$0: Internal.LevelResource_): Internal.Path;
getResourcePack(): string;
executeIfPossible($$0: Internal.Runnable_): void;
getStructureManager(): Internal.StructureManager;
getReloadableResourcesKJS(): Internal.MinecraftServer$ReloadableResources;
finishRecordingMetrics(): void;
getLevel($$0: Internal.ResourceKey_<Internal.Level_>): Internal.ServerLevel;
ask($$0: Internal.Function_<any, any>): Internal.CompletableFuture<Source>;
isSingleplayer(): boolean;
setPreventProxyConnections($$0: boolean): void;
getPort(): number;
getGameRules(): Internal.GameRules;
tickChildren($$0: Internal.BooleanSupplier_): void;
isRecordingMetrics(): boolean;
getCommands(): Internal.Commands;
isSpawningAnimals(): boolean;
getServerDirectory(): Internal.File;
setUsesAuthentication($$0: boolean): void;
getAllLevels(): Internal.Iterable<Internal.ServerLevel>;
isStopped(): boolean;
setPlayerList($$0: Internal.PlayerList_): void;
setLocalIp($$0: string): void;
createGameModeForPlayer($$0: Internal.ServerPlayer_): Internal.ServerPlayerGameMode;
isNetherEnabled(): boolean;
getLocalIp(): string;
getCustomBossEvents(): Internal.CustomBossEvents;
reloadResources($$0: Internal.Collection_<string>): Internal.CompletableFuture<void>;
isEnforceWhitelist(): boolean;
saveAllChunks($$0: boolean, $$1: boolean, $$2: boolean): boolean;
isCurrentlySaving(): boolean;
getLootTables(): Internal.LootTables;
areNpcsEnabled(): boolean;
hidesOnlinePlayers(): boolean;
getProfileRepository(): Internal.GameProfileRepository;
getProfileCache(): Internal.GameProfileCache;
getAbsoluteMaxWorldSize(): number;
getCommandStorage(): Internal.CommandStorage;
getForcedGameType(): Internal.GameType;
setDifficulty($$0: Internal.Difficulty_, $$1: boolean): void;
getItemModifierManager(): Internal.ItemModifierManager;
acceptsSuccess(): boolean;
invalidateStatus(): void;
overworld(): Internal.ServerLevel;
static spin($$0: Internal.Function_<Internal.Thread_, S>): S;
getStatus(): Internal.ServerStatus;
setPlayerIdleTimeout($$0: number): void;
tickServer($$0: Internal.BooleanSupplier_): void;
getScoreboard(): Internal.ServerScoreboard;
addTickable($$0: Internal.Runnable_): void;
method_3777(): Internal.Thread;
createCommandSourceStack(): Internal.CommandSourceStack;
setFlightAllowed($$0: boolean): void;
getServerModName(): string;
isCommandBlockEnabled(): boolean;
acceptsFailure(): boolean;
method_16211(arg0: Internal.Runnable_): Internal.Runnable;
getNextTickTime(): number;
isHardcore(): boolean;
sendMessage($$0: Internal.Component_, $$1: Internal.UUID_): void;
getFile($$0: string): Internal.File;
getSpawnRadius($$0: Internal.ServerLevel_): number;
localvar$bgl000$wrapResourceManager(original: Internal.CloseableResourceManager_): Internal.CloseableResourceManager;
stopRecordingMetrics(): void;
startTimeProfiler(): void;
repliesToStatus(): boolean;
isPublished(): boolean;
getPlayerCount(): number;
getAdvancements(): Internal.ServerAdvancementManager;
getMotd(): string;
isRunning(): boolean;
getSessionService(): Internal.MinecraftSessionService;
getRateLimitPacketsPerSecond(): number;
getOperatorUserPermissionLevel(): number;
stopServer(): void;
fillSystemReport($$0: Internal.SystemReport_): Internal.SystemReport;
isReady(): boolean;
setPort($$0: number): void;
shouldInformAdmins(): boolean;
registryAccess(): Internal.RegistryAccess$Frozen;
isDedicatedServer(): boolean;
setDifficultyLocked($$0: boolean): void;
getMaxPlayers(): number;
setPvpAllowed($$0: boolean): void;
isSpawningMonsters(): boolean;
getResourcePackPrompt(): Internal.Component;
getKeyPair(): Internal.KeyPair;
forceSynchronousWrites(): boolean;
isPvpAllowed(): boolean;
isResourcePackRequired(): boolean;
getFunctionCompilationLevel(): number;
getServerVersion(): string;
getResourcePackHash(): string;
getProfiler(): Internal.ProfilerFiller;
getAverageTickTime(): number;
isSingleplayerOwner(arg0: Internal.GameProfile_): boolean;
onServerExit(): void;
kickUnlistedPlayers($$0: Internal.CommandSourceStack_): void;
setResourcePack($$0: string, $$1: string): void;
createTextFilterForPlayer($$0: Internal.ServerPlayer_): Internal.TextFilter;
startRecordingMetrics($$0: Internal.Consumer_<Internal.ProfileResults_>, $$1: Internal.Consumer_<Internal.Path_>): void;
isDemo(): boolean;
getProfilePermissions($$0: Internal.GameProfile_): number;
getWorldScreenshotFile(): Internal.Optional<Internal.Path>;
method_5384(): boolean;
halt($$0: boolean): void;
isEpollEnabled(): boolean;
method_18856(arg0: Internal.Runnable_): boolean;
shouldRconBroadcast(): boolean;
levelKeys(): Internal.Set<Internal.ResourceKey<Internal.Level>>;
getSpawnProtectionRadius(): number;
getModdedStatus(): Internal.ModCheck;
getPlayerNames(): string[];
getRecipeManager(): Internal.RecipeManager;
setSingleplayerName($$0: string): void;
close(): void;
getFixerUpper(): Internal.DataFixer;
getWorldData(): Internal.WorldData;
method_18859(arg0: Internal.Runnable_): void;
setMotd($$0: string): void;
getPreventProxyConnections(): boolean;
isFlightAllowed(): boolean;
get connection(): Internal.ServerConnectionListener
get compressionThreshold(): number
get playerIdleTimeout(): number
get timeProfilerRunning(): boolean
get proxy(): Internal.Proxy
get resourceManager(): Internal.ResourceManager
set defaultGameType($$0: Internal.GameType_)
get predicateManager(): Internal.PredicateManager
set enforceWhitelist($$0: boolean)
get functions(): Internal.ServerFunctionManager
get shutdown(): boolean
get singleplayerName(): string
get frameTimer(): Internal.FrameTimer
get defaultGameType(): Internal.GameType
set demo($$0: boolean)
get tickCount(): number
get packRepository(): Internal.PackRepository
get playerList(): Internal.PlayerList
get resourcePack(): string
get structureManager(): Internal.StructureManager
get reloadableResourcesKJS(): Internal.MinecraftServer$ReloadableResources
get singleplayer(): boolean
set preventProxyConnections($$0: boolean)
get port(): number
get gameRules(): Internal.GameRules
get recordingMetrics(): boolean
get commands(): Internal.Commands
get spawningAnimals(): boolean
get serverDirectory(): Internal.File
set usesAuthentication($$0: boolean)
get allLevels(): Internal.Iterable<Internal.ServerLevel>
get stopped(): boolean
set playerList($$0: Internal.PlayerList_)
set localIp($$0: string)
get netherEnabled(): boolean
get localIp(): string
get customBossEvents(): Internal.CustomBossEvents
get enforceWhitelist(): boolean
get currentlySaving(): boolean
get lootTables(): Internal.LootTables
get profileRepository(): Internal.GameProfileRepository
get profileCache(): Internal.GameProfileCache
get absoluteMaxWorldSize(): number
get commandStorage(): Internal.CommandStorage
get forcedGameType(): Internal.GameType
get itemModifierManager(): Internal.ItemModifierManager
get status(): Internal.ServerStatus
set playerIdleTimeout($$0: number)
get scoreboard(): Internal.ServerScoreboard
set flightAllowed($$0: boolean)
get serverModName(): string
get commandBlockEnabled(): boolean
get nextTickTime(): number
get hardcore(): boolean
get published(): boolean
get playerCount(): number
get advancements(): Internal.ServerAdvancementManager
get motd(): string
get running(): boolean
get sessionService(): Internal.MinecraftSessionService
get rateLimitPacketsPerSecond(): number
get operatorUserPermissionLevel(): number
get ready(): boolean
set port($$0: number)
get dedicatedServer(): boolean
set difficultyLocked($$0: boolean)
get maxPlayers(): number
set pvpAllowed($$0: boolean)
get spawningMonsters(): boolean
get resourcePackPrompt(): Internal.Component
get keyPair(): Internal.KeyPair
get pvpAllowed(): boolean
get resourcePackRequired(): boolean
get functionCompilationLevel(): number
get serverVersion(): string
get resourcePackHash(): string
get profiler(): Internal.ProfilerFiller
get averageTickTime(): number
get demo(): boolean
get worldScreenshotFile(): Internal.Optional<Internal.Path>
get epollEnabled(): boolean
get spawnProtectionRadius(): number
get moddedStatus(): Internal.ModCheck
get playerNames(): string[]
get recipeManager(): Internal.RecipeManager
set singleplayerName($$0: string)
get fixerUpper(): Internal.DataFixer
get worldData(): Internal.WorldData
set motd($$0: string)
get preventProxyConnections(): boolean
get flightAllowed(): boolean
readonly static "LEVEL_STORAGE_SCHEMA": "level://";
readonly static "START_CHUNK_RADIUS": 11;
readonly static "LEVEL_STORAGE_PROTOCOL": "level";
readonly static "ABSOLUTE_MAX_WORLD_SIZE": 29999984;
readonly static "MAP_RESOURCE_FILE": "resources.zip";
readonly static "USERID_CACHE_FILE": Internal.File;
readonly static "DEMO_SETTINGS": Internal.LevelSettings;
readonly "storageSource": Internal.LevelStorageSource$LevelStorageAccess;
readonly static "VANILLA_BRAND": "vanilla";
readonly static "ANONYMOUS_PLAYER_PROFILE": Internal.GameProfile;
readonly "tickTimes": number[];
readonly static "MS_PER_TICK": 50;
}
type MinecraftServer_ = MinecraftServer;
class Matcher implements Internal.MatchResult {
start(): number;
matches(): boolean;
find(arg0: number): boolean;
pattern(): Internal.Pattern;
appendReplacement(arg0: Internal.StringBuffer_, arg1: string): this;
end(arg0: number): number;
end(arg0: string): number;
reset(): this;
results(): Internal.Stream<Internal.MatchResult>;
reset(arg0: Internal.CharSequence_): this;
replaceFirst(arg0: string): string;
appendTail(arg0: Internal.StringBuilder_): Internal.StringBuilder;
groupCount(): number;
find(): boolean;
replaceFirst(arg0: Internal.Function_<Internal.MatchResult_, string>): string;
lookingAt(): boolean;
region(arg0: number, arg1: number): this;
start(arg0: number): number;
hasTransparentBounds(): boolean;
appendReplacement(arg0: Internal.StringBuilder_, arg1: string): this;
end(): number;
replaceAll(arg0: Internal.Function_<Internal.MatchResult_, string>): string;
group(arg0: string): string;
toString(): string;
requireEnd(): boolean;
hasAnchoringBounds(): boolean;
useTransparentBounds(arg0: boolean): this;
appendTail(arg0: Internal.StringBuffer_): Internal.StringBuffer;
regionEnd(): number;
useAnchoringBounds(arg0: boolean): this;
toMatchResult(): Internal.MatchResult;
usePattern(arg0: Internal.Pattern_): this;
replaceAll(arg0: string): string;
start(arg0: string): number;
static quoteReplacement(arg0: string): string;
group(): string;
group(arg0: number): string;
hitEnd(): boolean;
regionStart(): number;
}
type Matcher_ = Matcher;
class FieldPosition {
constructor(arg0: Internal.Format$Field_)
constructor(arg0: Internal.Format$Field_, arg1: number)
constructor(arg0: number)
hashCode(): number;
toString(): string;
getFieldAttribute(): Internal.Format$Field;
getBeginIndex(): number;
getField(): number;
equals(arg0: any): boolean;
setBeginIndex(arg0: number): void;
setEndIndex(arg0: number): void;
getEndIndex(): number;
get fieldAttribute(): Internal.Format$Field
get beginIndex(): number
get field(): number
set beginIndex(arg0: number)
set endIndex(arg0: number)
get endIndex(): number
}
type FieldPosition_ = FieldPosition;
interface StructurePoolElementType <P> {
codec(): Internal.Codec<P>;
register($$0: string, $$1: Internal.Codec_<P>): this;
readonly static "LIST": any;
readonly static "LEGACY": any;
readonly static "FEATURE": any;
readonly static "EMPTY": any;
readonly static "SINGLE": any;
}
type StructurePoolElementType_<P> = Special.StructurePoolElementType | StructurePoolElementType<P>;
class ContextFactory {
constructor()
addListener(listener: Internal.ContextFactory$Listener_): void;
enterContext(): Internal.Context;
static getGlobal(): Internal.ContextFactory;
call(action: Internal.ContextAction_<T>): T;
enterContext(cx: Internal.Context_): Internal.Context;
isSealed(): boolean;
seal(): void;
getApplicationClassLoader(): Internal.ClassLoader;
removeListener(listener: Internal.ContextFactory$Listener_): void;
get global(): Internal.ContextFactory
get sealed(): boolean
get applicationClassLoader(): Internal.ClassLoader
}
type ContextFactory_ = ContextFactory;
class WorldStem$InitConfig extends Internal.Record {
constructor($$0: Internal.PackRepository_, $$1: Internal.Commands$CommandSelection_, $$2: number, $$3: boolean)
safeMode(): boolean;
hashCode(): number;
toString(): string;
commandSelection(): Internal.Commands$CommandSelection;
functionCompilationLevel(): number;
equals($$0: any): boolean;
packRepository(): Internal.PackRepository;
}
type WorldStem$InitConfig_ = WorldStem$InitConfig;
interface EnchantmentBuilder$PostFunction {
apply(arg0: Internal.LivingEntityJS_, arg1: Internal.EntityJS_, arg2: number): void;
}
type EnchantmentBuilder$PostFunction_ = ((arg0: Internal.LivingEntityJS, arg1: Internal.EntityJS, arg2: number)=>void) | EnchantmentBuilder$PostFunction;
class WoodenButtonBlockBuilder extends Internal.ShapedBlockBuilder {
constructor(i: ResourceLocation_)
createObject(): any;
generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
}
type WoodenButtonBlockBuilder_ = WoodenButtonBlockBuilder;
interface PositionalRandomFactory {
fromHashOf($$0: ResourceLocation_): Internal.RandomSource;
at($$0: BlockPos_): Internal.RandomSource;
at(arg0: number, arg1: number, arg2: number): Internal.RandomSource;
fromHashOf(arg0: string): Internal.RandomSource;
parityConfigString(arg0: Internal.StringBuilder_): void;
}
type PositionalRandomFactory_ = PositionalRandomFactory;
class BlockColumnConfiguration extends Internal.Record implements Internal.FeatureConfiguration {
constructor($$0: Internal.List_<Internal.BlockColumnConfiguration$Layer_>, $$1: Internal.Direction_, $$2: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_, $$3: boolean)
static layer($$0: Internal.IntProvider_, $$1: Internal.BlockStateProvider_): Internal.BlockColumnConfiguration$Layer;
hashCode(): number;
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
allowedPlacement(): net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
toString(): string;
layers(): Internal.List<Internal.BlockColumnConfiguration$Layer>;
static simple($$0: Internal.IntProvider_, $$1: Internal.BlockStateProvider_): Internal.BlockColumnConfiguration;
prioritizeTip(): boolean;
equals($$0: any): boolean;
direction(): Internal.Direction;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
}
type BlockColumnConfiguration_ = BlockColumnConfiguration;
class LinearPosTest extends Internal.PosRuleTest {
constructor($$0: number, $$1: number, $$2: number, $$3: number)
test($$0: BlockPos_, $$1: BlockPos_, $$2: BlockPos_, $$3: Internal.Random_): boolean;
readonly static "CODEC": any;
}
type LinearPosTest_ = LinearPosTest;
class RenderType$CompositeRenderType extends Internal.RenderType implements Internal.BlendingStateHolder {
getTransparencyType(): Internal.TransparencyType;
toString(): string;
isOutline(): boolean;
outline(): Internal.Optional<Internal.RenderType>;
get transparencyType(): Internal.TransparencyType
get outline(): boolean
}
type RenderType$CompositeRenderType_ = RenderType$CompositeRenderType;
abstract class Type$TypeError {
constructor(arg0: string)
toString(): string;
}
type Type$TypeError_ = Type$TypeError;
class LevelRenderer implements Internal.WorldRendererAccess, Internal.ResourceManagerReloadListener, Internal.WorldRendererExtended, Internal.LevelRendererAccessor, Internal.AutoCloseable, Internal.IdentifiableResourceReloadListener, Internal.CullingDataCache {
constructor($$0: Internal.Minecraft_, $$1: Internal.RenderBuffers_)
setRenderBuffers(arg0: Internal.RenderBuffers_): void;
getItemEntityTarget(): Internal.RenderTarget;
needsUpdate(): void;
entityTarget(): Internal.RenderTarget;
updateGlobalBlockEntities($$0: Internal.Collection_<Internal.BlockEntity_>, $$1: Internal.Collection_<Internal.BlockEntity_>): void;
saveState(): void;
invokeRenderEntity(arg0: Internal.Entity_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: Internal.PoseStack_, arg6: Internal.MultiBufferSource_): void;
getCloudsTarget(): Internal.RenderTarget;
getChunks(): Internal.ViewArea;
static renderLineBox(matrices: Internal.PoseStack_, vertexConsumer: Internal.VertexConsumer_, x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, red: number, green: number, blue: number, alpha: number, xAxisRed: number, yAxisGreen: number, zAxisBlue: number): void;
prepareCullFrustum($$0: Internal.PoseStack_, $$1: Vec3_, $$2: com.mojang.math.Matrix4f_): void;
killFrustum(): void;
getTranslucentTarget(): Internal.RenderTarget;
renderLevel($$0: Internal.PoseStack_, $$1: number, $$2: number, $$3: boolean, $$4: Internal.Camera_, $$5: Internal.GameRenderer_, $$6: Internal.LightTexture_, $$7: com.mojang.math.Matrix4f_): void;
handler$bgb000$renderLevel(poseStack: Internal.PoseStack_, f: number, l: number, bl: boolean, camera: Internal.Camera_, gameRenderer: Internal.GameRenderer_, lightTexture: Internal.LightTexture_, matrix4f: com.mojang.math.Matrix4f_, ci: Internal.CallbackInfo_): void;
countRenderedChunks(): number;
addRecentlyCompiledChunk($$0: Internal.ChunkRenderDispatcher$RenderChunk_): void;
getEntityRenderDispatcher(): Internal.EntityRenderDispatcher;
redirect$bmd000$redirectSetSkyShader(instance: Internal.VertexBuffer_, viewMatrix: com.mojang.math.Matrix4f_, projectionMatrix: com.mojang.math.Matrix4f_, shader: Internal.ShaderInstance_): void;
tickRain($$0: Internal.Camera_): void;
hasRenderedAllChunks(): boolean;
setLevel($$0: Internal.ClientLevel_): void;
setBlocksDirty(minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number): void;
static getLightColor($$0: Internal.BlockAndTintGetter_, $$1: Internal.BlockState_, $$2: BlockPos_): number;
addParticle($$0: Internal.ParticleOptions_, $$1: boolean, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number): void;
static addChainedFilledBoxVertices($$0: Internal.BufferBuilder_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number, $$9: number, $$10: number): void;
handler$bmd000$preRenderEndSky(matrices: Internal.PoseStack_, ci: Internal.CallbackInfo_): void;
getFabricDependencies(): Internal.Collection<any>;
invokeRenderChunkLayer(arg0: Internal.RenderType_, arg1: Internal.PoseStack_, arg2: number, arg3: number, arg4: number, arg5: com.mojang.math.Matrix4f_): void;
getTotalChunks(): number;
tick(): void;
getRenderBuffers(): Internal.RenderBuffers;
getRegularEntityCount(): number;
static renderLineBox($$0: Internal.VertexConsumer_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number, $$9: number, $$10: number): void;
doEntityOutline(): void;
redirect$bmm000$redirectGetFogColorOverride(instance: Internal.DimensionSpecialEffects_, skyAngle: number, tickDelta: number): number[];
getEntityStatistics(): string;
handler$bli000$tickRainSplashing(camera: Internal.Camera_, callbackInfo: Internal.CallbackInfo_): void;
resize($$0: number, $$1: number): void;
getChunkBuilder(): Internal.ChunkRenderDispatcher;
setShouldRegenerateClouds(arg0: boolean): void;
levelEvent($$0: Internal.Player_, $$1: number, $$2: BlockPos_, $$3: number): void;
playStreamingMusic($$0: Internal.SoundEvent_, $$1: BlockPos_): void;
getChunkStatistics(): string;
initOutline(): void;
setSectionDirty($$0: number, $$1: number, $$2: number): void;
isChunkCompiled(pos: BlockPos_): boolean;
getCompletedChunks(): number;
redirect$bml000$redirectGetStarBrightness(instance: Internal.ClientLevel_, f: number): number;
destroyBlockProgress($$0: number, $$1: BlockPos_, $$2: number): void;
getSodiumWorldRenderer(): Internal.SodiumWorldRenderer;
static renderLineBox($$0: Internal.PoseStack_, $$1: Internal.VertexConsumer_, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number, $$9: number, $$10: number, $$11: number): void;
addParticle($$0: Internal.ParticleOptions_, $$1: boolean, $$2: boolean, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number): void;
captureFrustum(): void;
invokeSetupRender(arg0: Internal.Camera_, arg1: Internal.Frustum_, arg2: boolean, arg3: boolean): void;
renderSky($$0: Internal.PoseStack_, $$1: com.mojang.math.Matrix4f_, $$2: number, $$3: Internal.Camera_, $$4: boolean, $$5: Internal.Runnable_): void;
getName(): string;
getFabricId(): ResourceLocation;
reload($$0: Internal.PreparableReloadListener$PreparationBarrier_, $$1: Internal.ResourceManager_, $$2: Internal.ProfilerFiller_, $$3: Internal.ProfilerFiller_, $$4: Internal.Executor_, $$5: Internal.Executor_): Internal.CompletableFuture<void>;
blockChanged($$0: Internal.BlockGetter_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.BlockState_, $$4: number): void;
static renderLineBox($$0: Internal.PoseStack_, $$1: Internal.VertexConsumer_, $$2: Internal.AABB_, $$3: number, $$4: number, $$5: number, $$6: number): void;
getChunkRenderDispatcher(): Internal.ChunkRenderDispatcher;
globalLevelEvent($$0: number, $$1: BlockPos_, $$2: number): void;
onResourceManagerReload($$0: Internal.ResourceManager_): void;
allChanged(): void;
getLevel(): Internal.ClientLevel;
getParticlesTarget(): Internal.RenderTarget;
setBlockDirty($$0: BlockPos_, $$1: Internal.BlockState_, $$2: Internal.BlockState_): void;
shouldRegenerateClouds(): boolean;
setSectionDirtyWithNeighbors(x: number, y: number, z: number): void;
getLastViewDistance(): number;
static renderVoxelShape($$0: Internal.PoseStack_, $$1: Internal.VertexConsumer_, $$2: Internal.VoxelShape_, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number, $$9: number): void;
getWeatherTarget(): Internal.RenderTarget;
close(): void;
clear(): void;
renderClouds($$0: Internal.PoseStack_, $$1: com.mojang.math.Matrix4f_, $$2: number, $$3: number, $$4: number, $$5: number): void;
restoreState(): void;
static getLightColor($$0: Internal.BlockAndTintGetter_, $$1: BlockPos_): number;
graphicsChanged(): void;
set renderBuffers(arg0: Internal.RenderBuffers_)
get itemEntityTarget(): Internal.RenderTarget
get cloudsTarget(): Internal.RenderTarget
get chunks(): Internal.ViewArea
get translucentTarget(): Internal.RenderTarget
get entityRenderDispatcher(): Internal.EntityRenderDispatcher
set level($$0: Internal.ClientLevel_)
get fabricDependencies(): Internal.Collection<any>
get totalChunks(): number
get renderBuffers(): Internal.RenderBuffers
get regularEntityCount(): number
get entityStatistics(): string
get chunkBuilder(): Internal.ChunkRenderDispatcher
set shouldRegenerateClouds(arg0: boolean)
get chunkStatistics(): string
get completedChunks(): number
get sodiumWorldRenderer(): Internal.SodiumWorldRenderer
get name(): string
get fabricId(): ResourceLocation
get chunkRenderDispatcher(): Internal.ChunkRenderDispatcher
get level(): Internal.ClientLevel
get particlesTarget(): Internal.RenderTarget
get lastViewDistance(): number
get weatherTarget(): Internal.RenderTarget
readonly static "CHUNK_SIZE": 16;
readonly static "DIRECTIONS": any;
}
type LevelRenderer_ = LevelRenderer;
abstract class Reader implements Internal.Closeable, Internal.Readable {
static nullReader(): Internal.Reader;
transferTo(arg0: Internal.Writer_): number;
read(arg0: Internal.CharBuffer_): number;
read(): number;
markSupported(): boolean;
mark(arg0: number): void;
close(): void;
read(arg0: string[], arg1: number, arg2: number): number;
ready(): boolean;
read(arg0: string[]): number;
skip(arg0: number): number;
reset(): void;
}
type Reader_ = Reader;
interface DoubleListIterator extends Internal.DoubleBidirectionalIterator, Internal.ListIterator<number> {
add(arg0: any): void;
forEachRemaining(arg0: any): void;
forEachRemaining(arg0: it.unimi.dsi.fastutil.doubles.DoubleConsumer_): void;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
next(): any;
set(arg0: any): void;
skip(arg0: number): number;
add(arg0: number): void;
remove(): void;
set(arg0: number): void;
add(arg0: number): void;
set(arg0: number): void;
forEachRemaining(arg0: Internal.DoubleConsumer_): void;
back(arg0: number): number;
previous(): any;
}
type DoubleListIterator_ = DoubleListIterator;
interface PrivateKey extends Internal.Key, Internal.Destroyable {
destroy(): void;
isDestroyed(): boolean;
get destroyed(): boolean
/**
* @java.lang.Deprecated(forRemoval=false, since="")
*/
readonly static "serialVersionUID": 6034044314589513430;
}
type PrivateKey_ = PrivateKey;
class ServerStatus$Version {
constructor($$0: string, $$1: number)
getName(): string;
getProtocol(): number;
get name(): string
get protocol(): number
}
type ServerStatus$Version_ = ServerStatus$Version;
class ZombieHorse extends Internal.AbstractHorse {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
static createAttributes(): Internal.AttributeSupplier$Builder;
alwaysAccepts(): boolean;
getMobType(): Internal.MobType;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
asKJS(): Internal.EntityJS;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): Internal.AgeableMob;
method_5992($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
get mobType(): Internal.MobType
}
type ZombieHorse_ = ZombieHorse;
class EvokerFangs extends Internal.Entity {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: Internal.LivingEntity_)
getComponent(key: Internal.ComponentKey_<C>): C;
getAddEntityPacket(): Internal.Packet<any>;
alwaysAccepts(): boolean;
getAnimationProgress($$0: number): number;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getOwner(): Internal.LivingEntity;
handleEntityEvent($$0: number): void;
setOwner($$0: Internal.LivingEntity_): void;
asKJS(): Internal.EntityJS;
tick(): void;
get addEntityPacket(): Internal.Packet<any>
get owner(): Internal.LivingEntity
set owner($$0: Internal.LivingEntity_)
readonly static "ATTACK_DURATION": 20;
readonly static "LIFE_OFFSET": 2;
readonly static "ATTACK_TRIGGER_TICKS": 14;
}
type EvokerFangs_ = EvokerFangs;
class BlockBehaviour$OffsetType extends Internal.Enum<Internal.BlockBehaviour$OffsetType> {
static valueOf($$0: string): Internal.BlockBehaviour$OffsetType;
static values(): Internal.BlockBehaviour$OffsetType[];
readonly static "NONE": Internal.BlockBehaviour$OffsetType;
readonly static "XZ": Internal.BlockBehaviour$OffsetType;
readonly static "XYZ": Internal.BlockBehaviour$OffsetType;
}
type BlockBehaviour$OffsetType_ = BlockBehaviour$OffsetType | "xyz" | "none" | "xz";
class ChestBlockEntity extends Internal.RandomizableContainerBlockEntity implements Internal.LidBlockEntity {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
stopOpen($$0: Internal.Player_): void;
triggerEvent($$0: number, $$1: number): boolean;
getMaxStackSize(): number;
countItem($$0: Internal.Item_): number;
getOpenNess($$0: number): number;
hasCustomName(): boolean;
canPlaceItem($$0: number, $$1: Internal.ItemStack_): boolean;
startOpen($$0: Internal.Player_): void;
hasAnyOf($$0: Internal.Set_<Internal.Item_>): boolean;
load($$0: Internal.CompoundTag_): void;
recheckOpen(): void;
static swapContents($$0: Internal.ChestBlockEntity_, $$1: Internal.ChestBlockEntity_): void;
getContainerSize(): number;
static lidAnimateTick($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.ChestBlockEntity_): void;
static getOpenCount($$0: Internal.BlockGetter_, $$1: BlockPos_): number;
get maxStackSize(): number
get containerSize(): number
}
type ChestBlockEntity_ = ChestBlockEntity;
interface Hash$Strategy <K> {
equals(arg0: K, arg1: K): boolean;
hashCode(arg0: K): number;
}
type Hash$Strategy_<K> = Hash$Strategy<K>;
abstract class FileSystemProvider {
readAttributes(arg0: Internal.Path_, arg1: Internal.Class_<A>, ...arg2: any_[]): A;
move(arg0: Internal.Path_, arg1: Internal.Path_, ...arg2: any_[]): void;
static installedProviders(): Internal.List<Internal.FileSystemProvider>;
delete(arg0: Internal.Path_): void;
createLink(arg0: Internal.Path_, arg1: Internal.Path_): void;
newFileChannel(arg0: Internal.Path_, arg1: Internal.Set_<any>, ...arg2: any_<any>[]): Internal.FileChannel;
newDirectoryStream(arg0: Internal.Path_, arg1: Internal.DirectoryStream$Filter_<any>): Internal.DirectoryStream<Internal.Path>;
getFileStore(arg0: Internal.Path_): Internal.FileStore;
newAsynchronousFileChannel(arg0: Internal.Path_, arg1: Internal.Set_<any>, arg2: Internal.ExecutorService_, ...arg3: any_<any>[]): Internal.AsynchronousFileChannel;
newByteChannel(arg0: Internal.Path_, arg1: Internal.Set_<any>, ...arg2: any_<any>[]): Internal.SeekableByteChannel;
getFileAttributeView(arg0: Internal.Path_, arg1: Internal.Class_<V>, ...arg2: any_[]): V;
createDirectory(arg0: Internal.Path_, ...arg1: any_<any>[]): void;
createSymbolicLink(arg0: Internal.Path_, arg1: Internal.Path_, ...arg2: any_<any>[]): void;
getScheme(): string;
newFileSystem(arg0: Internal.URI_, arg1: Internal.Map_<string, any>): Internal.FileSystem;
isSameFile(arg0: Internal.Path_, arg1: Internal.Path_): boolean;
readAttributes(arg0: Internal.Path_, arg1: string, ...arg2: any_[]): Internal.Map<string, any>;
readSymbolicLink(arg0: Internal.Path_): Internal.Path;
isHidden(arg0: Internal.Path_): boolean;
newOutputStream(arg0: Internal.Path_, ...arg1: Internal.OpenOption_[]): Internal.OutputStream;
newFileSystem(arg0: Internal.Path_, arg1: Internal.Map_<string, any>): Internal.FileSystem;
checkAccess(arg0: Internal.Path_, ...arg1: any_[]): void;
setAttribute(arg0: Internal.Path_, arg1: string, arg2: any, ...arg3: any_[]): void;
copy(arg0: Internal.Path_, arg1: Internal.Path_, ...arg2: any_[]): void;
deleteIfExists(arg0: Internal.Path_): boolean;
newInputStream(arg0: Internal.Path_, ...arg1: Internal.OpenOption_[]): Internal.InputStream;
getFileSystem(arg0: Internal.URI_): Internal.FileSystem;
getPath(arg0: Internal.URI_): Internal.Path;
get scheme(): string
}
type FileSystemProvider_ = FileSystemProvider;
interface WorldStem$WorldDataSupplier {
get(arg0: Internal.ResourceManager_, arg1: Internal.DataPackConfig_): Internal.Pair<Internal.WorldData, Internal.RegistryAccess$Frozen>;
loadFromWorld($$0: Internal.LevelStorageSource$LevelStorageAccess_): this;
}
type WorldStem$WorldDataSupplier_ = WorldStem$WorldDataSupplier | ((arg0: Internal.ResourceManager, arg1: Internal.DataPackConfig)=>Internal.Pair_<Internal.WorldData_, Internal.RegistryAccess$Frozen_>);
class ServerScoreboard extends Internal.Scoreboard {
constructor($$0: Internal.MinecraftServer_)
stopTrackingObjective($$0: Internal.Objective_): void;
createData($$0: Internal.CompoundTag_): Internal.ScoreboardSaveData;
onTeamChanged($$0: Internal.PlayerTeam_): void;
onTeamAdded($$0: Internal.PlayerTeam_): void;
onPlayerScoreRemoved($$0: string, $$1: Internal.Objective_): void;
addPlayerToTeam($$0: string, $$1: Internal.PlayerTeam_): boolean;
removePlayerFromTeam($$0: string, $$1: Internal.PlayerTeam_): void;
addDirtyListener($$0: Internal.Runnable_): void;
getObjectiveDisplaySlotCount($$0: Internal.Objective_): number;
onObjectiveChanged($$0: Internal.Objective_): void;
onObjectiveAdded($$0: Internal.Objective_): void;
onScoreChanged($$0: Internal.Score_): void;
getStartTrackingPackets($$0: Internal.Objective_): Internal.List<Internal.Packet<any>>;
onPlayerRemoved($$0: string): void;
onObjectiveRemoved($$0: Internal.Objective_): void;
createData(): Internal.ScoreboardSaveData;
onTeamRemoved($$0: Internal.PlayerTeam_): void;
getStopTrackingPackets($$0: Internal.Objective_): Internal.List<Internal.Packet<any>>;
startTrackingObjective($$0: Internal.Objective_): void;
setDisplayObjective($$0: number, $$1: Internal.Objective_): void;
}
type ServerScoreboard_ = ServerScoreboard;
abstract class GameRules$Value <T> {
constructor($$0: Internal.GameRules$Type_<T>)
setFromArgument($$0: Internal.CommandContext_<Internal.CommandSourceStack_>, $$1: string): void;
getCommandResult(): number;
serialize(): string;
toString(): string;
deserialize(arg0: string): void;
setFrom(arg0: T, arg1: Internal.MinecraftServer_): void;
get commandResult(): number
}
type GameRules$Value_<T> = GameRules$Value<T>;
class LayerConfiguration implements Internal.FeatureConfiguration {
constructor($$0: number, $$1: Internal.BlockState_)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly "height": number;
readonly "state": Internal.BlockState;
readonly static "CODEC": any;
}
type LayerConfiguration_ = LayerConfiguration;
interface ReputationEventHandler {
onReputationEventFrom(arg0: Internal.ReputationEventType_, arg1: Internal.Entity_): void;
}
type ReputationEventHandler_ = ReputationEventHandler;
interface Reference2LongFunction <K> extends it.unimi.dsi.fastutil.Function<K, number>, Internal.ToLongFunction<K> {
composeLong(arg0: Internal.Long2ReferenceFunction_<K>): Internal.Long2LongFunction;
composeChar(arg0: Internal.Char2ReferenceFunction_<K>): Internal.Char2LongFunction;
getOrDefault(arg0: any, arg1: any): any;
removeLong(arg0: any): number;
put(arg0: K, arg1: number): number;
andThenByte(arg0: Internal.Long2ByteFunction_): Internal.Reference2ByteFunction<K>;
composeFloat(arg0: Internal.Float2ReferenceFunction_<K>): Internal.Float2LongFunction;
containsKey(arg0: any): boolean;
andThenInt(arg0: Internal.Long2IntFunction_): Internal.Reference2IntFunction<K>;
getLong(arg0: any): number;
remove(arg0: any): number;
andThenChar(arg0: Internal.Long2CharFunction_): Internal.Reference2CharFunction<K>;
put(arg0: any, arg1: any): any;
composeDouble(arg0: Internal.Double2ReferenceFunction_<K>): Internal.Double2LongFunction;
andThenFloat(arg0: Internal.Long2FloatFunction_): Internal.Reference2FloatFunction<K>;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<K, T>;
andThenReference(arg0: Internal.Long2ReferenceFunction_<any>): Internal.Reference2ReferenceFunction<K, T>;
applyAsLong(arg0: K): number;
composeObject(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Object2LongFunction<T>;
defaultReturnValue(): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, number>;
andThenDouble(arg0: Internal.Long2DoubleFunction_): Internal.Reference2DoubleFunction<K>;
apply(arg0: K): number;
getOrDefault(arg0: any, arg1: number): number;
andThenShort(arg0: Internal.Long2ShortFunction_): Internal.Reference2ShortFunction<K>;
composeShort(arg0: Internal.Short2ReferenceFunction_<K>): Internal.Short2LongFunction;
composeInt(arg0: Internal.Int2ReferenceFunction_<K>): Internal.Int2LongFunction;
getOrDefault(arg0: any, arg1: number): number;
size(): number;
clear(): void;
andThenLong(arg0: Internal.Long2LongFunction_): this;
composeByte(arg0: Internal.Byte2ReferenceFunction_<K>): Internal.Byte2LongFunction;
get(arg0: any): any;
composeReference(arg0: Internal.Reference2ReferenceFunction_<any, any>): Internal.Reference2LongFunction<T>;
defaultReturnValue(arg0: number): void;
put(arg0: K, arg1: number): number;
andThenObject(arg0: Internal.Long2ObjectFunction_<any>): Internal.Reference2ObjectFunction<K, T>;
}
type Reference2LongFunction_<K> = ((arg0: any)=>number) | Reference2LongFunction<K>;
interface StructurePlacement {
isFeatureChunk(arg0: Internal.ChunkGenerator_, arg1: number, arg2: number, arg3: number): boolean;
type(): Internal.StructurePlacementType<any>;
readonly static "CODEC": any;
}
type StructurePlacement_ = StructurePlacement;
abstract class Number implements Internal.Serializable {
constructor()
longValue(): number;
doubleValue(): number;
shortValue(): number;
intValue(): number;
floatValue(): number;
byteValue(): number;
}
type Number_ = Number;
class Sound implements Internal.Weighted<Internal.Sound> {
constructor($$0: string, $$1: number, $$2: number, $$3: number, $$4: Internal.Sound$Type_, $$5: boolean, $$6: boolean, $$7: number)
getType(): Internal.Sound$Type;
getLocation(): ResourceLocation;
toString(): string;
getAttenuationDistance(): number;
shouldStream(): boolean;
getVolume(): number;
getPitch(): number;
getPath(): ResourceLocation;
getSound(): any;
getSound(): this;
getWeight(): number;
preloadIfRequired($$0: Internal.SoundEngine_): void;
shouldPreload(): boolean;
get type(): Internal.Sound$Type
get location(): ResourceLocation
get attenuationDistance(): number
get volume(): number
get pitch(): number
get path(): ResourceLocation
get sound(): any
get sound(): Internal.Sound
get weight(): number
}
type Sound_ = Sound;
class ServerboundClientCommandPacket$Action extends Internal.Enum<Internal.ServerboundClientCommandPacket$Action> {
static valueOf($$0: string): Internal.ServerboundClientCommandPacket$Action;
static values(): Internal.ServerboundClientCommandPacket$Action[];
readonly static "REQUEST_STATS": Internal.ServerboundClientCommandPacket$Action;
readonly static "PERFORM_RESPAWN": Internal.ServerboundClientCommandPacket$Action;
}
type ServerboundClientCommandPacket$Action_ = "request_stats" | "perform_respawn" | ServerboundClientCommandPacket$Action;
interface ItemModelPropertiesEventJS$ItemPropertiesCallback {
accept(arg0: Internal.ItemStackJS_, arg1: Internal.LevelJS_, arg2: Internal.EntityJS_, arg3: number): number;
}
type ItemModelPropertiesEventJS$ItemPropertiesCallback_ = ItemModelPropertiesEventJS$ItemPropertiesCallback | ((arg0: Internal.ItemStackJS, arg1: Internal.LevelJS, arg2: Internal.EntityJS, arg3: number)=>number);
interface Wrapper {
unwrapped(o: any): any;
unwrap(): any;
}
type Wrapper_ = Wrapper;
interface Component extends Internal.Message, Internal.FormattedText {
nullToEmpty($$0: string): this;
getVisualOrderText(): Internal.FormattedCharSequence;
visitSelf($$0: Internal.FormattedText$StyledContentConsumer_<T>, $$1: Internal.Style_): Internal.Optional<T>;
visit($$0: Internal.FormattedText$ContentConsumer_<T>): Internal.Optional<T>;
plainCopy(): Internal.MutableComponent;
getStyle(): Internal.Style;
visit($$0: Internal.FormattedText$StyledContentConsumer_<T>, $$1: Internal.Style_): Internal.Optional<T>;
visitSelf($$0: Internal.FormattedText$ContentConsumer_<T>): Internal.Optional<T>;
getContents(): string;
getSiblings(): Internal.List<Internal.Component>;
getString($$0: number): string;
toFlatList($$0: Internal.Style_): Internal.List<Internal.Component>;
copy(): Internal.MutableComponent;
getString(): string;
get visualOrderText(): Internal.FormattedCharSequence
get style(): Internal.Style
get contents(): string
get siblings(): Internal.List<Internal.Component>
get string(): string
}
type Component_ = Component;
interface Byte2ReferenceFunction <V> extends Internal.IntFunction<V>, it.unimi.dsi.fastutil.Function<number, V> {
composeLong(arg0: Internal.Long2ByteFunction_): Internal.Long2ReferenceFunction<V>;
andThenDouble(arg0: Internal.Reference2DoubleFunction_<V>): Internal.Byte2DoubleFunction;
composeObject(arg0: Internal.Object2ByteFunction_<any>): Internal.Object2ReferenceFunction<T, V>;
getOrDefault(arg0: any, arg1: V): V;
put(arg0: number, arg1: V): V;
composeChar(arg0: Internal.Char2ByteFunction_): Internal.Char2ReferenceFunction<V>;
andThenInt(arg0: Internal.Reference2IntFunction_<V>): Internal.Byte2IntFunction;
andThenLong(arg0: Internal.Reference2LongFunction_<V>): Internal.Byte2LongFunction;
composeFloat(arg0: Internal.Float2ByteFunction_): Internal.Float2ReferenceFunction<V>;
containsKey(arg0: any): boolean;
composeShort(arg0: Internal.Short2ByteFunction_): Internal.Short2ReferenceFunction<V>;
get(arg0: any): V;
put(arg0: any, arg1: any): any;
get(arg0: number): V;
apply(arg0: number): V;
remove(arg0: any): V;
containsKey(arg0: number): boolean;
remove(arg0: number): V;
composeReference(arg0: Internal.Reference2ByteFunction_<any>): Internal.Reference2ReferenceFunction<T, V>;
composeByte(arg0: Internal.Byte2ByteFunction_): this;
andThenShort(arg0: Internal.Reference2ShortFunction_<V>): Internal.Byte2ShortFunction;
apply(arg0: number): V;
andThenObject(arg0: Internal.Reference2ObjectFunction_<any, any>): Internal.Byte2ObjectFunction<T>;
andThenReference(arg0: Internal.Reference2ReferenceFunction_<any, any>): Internal.Byte2ReferenceFunction<T>;
put(arg0: number, arg1: V): V;
andThenChar(arg0: Internal.Reference2CharFunction_<V>): Internal.Byte2CharFunction;
andThenFloat(arg0: Internal.Reference2FloatFunction_<V>): Internal.Byte2FloatFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, V>;
andThenByte(arg0: Internal.Reference2ByteFunction_<V>): Internal.Byte2ByteFunction;
size(): number;
getOrDefault(arg0: number, arg1: V): V;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, V>;
composeInt(arg0: Internal.Int2ByteFunction_): Internal.Int2ReferenceFunction<V>;
clear(): void;
defaultReturnValue(): V;
defaultReturnValue(arg0: V): void;
composeDouble(arg0: Internal.Double2ByteFunction_): Internal.Double2ReferenceFunction<V>;
}
type Byte2ReferenceFunction_<V> = ((arg0: number)=>V) | Byte2ReferenceFunction<V>;
interface ProgramTypeAccessor {
createProgramType(arg0: string, arg1: number, arg2: string, arg3: string, arg4: number): Internal.Program$Type;
}
type ProgramTypeAccessor_ = ProgramTypeAccessor;
class VariantBlockStateGenerator$Variant {
constructor()
model(s: string): Internal.VariantBlockStateGenerator$Model;
toJson(): Internal.JsonElement;
}
type VariantBlockStateGenerator$Variant_ = VariantBlockStateGenerator$Variant;
class AssetJsonGenerator extends Internal.JsonGenerator {
constructor(m: Internal.Map_<ResourceLocation_, Internal.JsonElement_>)
static asItemModelLocation(id: ResourceLocation_): ResourceLocation;
itemModel(id: ResourceLocation_, consumer: Internal.Consumer_<Internal.ModelGenerator_>): void;
blockModel(id: ResourceLocation_, consumer: Internal.Consumer_<Internal.ModelGenerator_>): void;
blockState(id: ResourceLocation_, consumer: Internal.Consumer_<Internal.VariantBlockStateGenerator_>): void;
multipartState(id: ResourceLocation_, consumer: Internal.Consumer_<Internal.MultipartBlockStateGenerator_>): void;
}
type AssetJsonGenerator_ = AssetJsonGenerator;
interface LevelKJS extends Internal.AsKJS<Internal.LevelJS> {
asKJS(): Internal.LevelJS;
}
type LevelKJS_ = LevelKJS;
interface ChronoZonedDateTime <D> extends Internal.Comparable<Internal.ChronoZonedDateTime<any>>, Internal.Temporal {
toLocalTime(): Internal.LocalTime;
isAfter(arg0: Internal.ChronoZonedDateTime_<any>): boolean;
toInstant(): Internal.Instant;
plus(arg0: number, arg1: Internal.TemporalUnit_): Internal.Temporal;
compareTo(arg0: any): number;
toLocalDateTime(): Internal.ChronoLocalDateTime<D>;
getZone(): Internal.ZoneId;
with(arg0: Internal.TemporalAdjuster_): Internal.Temporal;
getLong(arg0: Internal.TemporalField_): number;
timeLineOrder(): Internal.Comparator<Internal.ChronoZonedDateTime<any>>;
minus(arg0: number, arg1: Internal.TemporalUnit_): Internal.Temporal;
with(arg0: Internal.TemporalField_, arg1: number): this;
compareTo(arg0: Internal.ChronoZonedDateTime_<any>): number;
isSupported(arg0: Internal.TemporalField_): boolean;
format(arg0: Internal.DateTimeFormatter_): string;
getOffset(): Internal.ZoneOffset;
getChronology(): Internal.Chronology;
toString(): string;
withZoneSameInstant(arg0: Internal.ZoneId_): this;
isEqual(arg0: Internal.ChronoZonedDateTime_<any>): boolean;
query(arg0: Internal.TemporalQuery_<R>): R;
isSupported(arg0: Internal.TemporalUnit_): boolean;
isBefore(arg0: Internal.ChronoZonedDateTime_<any>): boolean;
range(arg0: Internal.TemporalField_): Internal.ValueRange;
from(arg0: Internal.TemporalAccessor_): Internal.ChronoZonedDateTime<any>;
plus(arg0: Internal.TemporalAmount_): Internal.Temporal;
hashCode(): number;
withEarlierOffsetAtOverlap(): this;
get(arg0: Internal.TemporalField_): number;
withZoneSameLocal(arg0: Internal.ZoneId_): this;
toLocalDate(): D;
equals(arg0: any): boolean;
minus(arg0: Internal.TemporalAmount_): Internal.Temporal;
toEpochSecond(): number;
withLaterOffsetAtOverlap(): this;
get zone(): Internal.ZoneId
get offset(): Internal.ZoneOffset
get chronology(): Internal.Chronology
}
type ChronoZonedDateTime_<D> = ChronoZonedDateTime<D>;
abstract class BiomeSpecialEffects$GrassColorModifier extends Internal.Enum<Internal.BiomeSpecialEffects$GrassColorModifier> implements Internal.StringRepresentable {
static byName($$0: string): Internal.BiomeSpecialEffects$GrassColorModifier;
getSerializedName(): string;
getName(): string;
static values(): Internal.BiomeSpecialEffects$GrassColorModifier[];
modifyColor(arg0: number, arg1: number, arg2: number): number;
static valueOf($$0: string): Internal.BiomeSpecialEffects$GrassColorModifier;
get serializedName(): string
get name(): string
readonly static "DARK_FOREST": any;
readonly static "CODEC": any;
readonly static "SWAMP": any;
readonly static "NONE": any;
}
type BiomeSpecialEffects$GrassColorModifier_ = "dark_forest" | BiomeSpecialEffects$GrassColorModifier | "none" | "swamp";
interface BlendingStateHolder {
getTransparencyType(): Internal.TransparencyType;
get transparencyType(): Internal.TransparencyType
}
type BlendingStateHolder_ = BlendingStateHolder;
class CommandSyntaxException extends Internal.Exception {
constructor(arg0: Internal.CommandExceptionType_, arg1: Internal.Message_, arg2: string, arg3: number)
constructor(arg0: Internal.CommandExceptionType_, arg1: Internal.Message_)
getRawMessage(): Internal.Message;
getCursor(): number;
getMessage(): string;
getInput(): string;
getContext(): string;
getType(): Internal.CommandExceptionType;
get rawMessage(): Internal.Message
get cursor(): number
get message(): string
get input(): string
get context(): string
get type(): Internal.CommandExceptionType
static "ENABLE_COMMAND_STACK_TRACES": false;
static "BUILT_IN_EXCEPTIONS": any;
readonly static "CONTEXT_AMOUNT": 10;
}
type CommandSyntaxException_ = CommandSyntaxException;
abstract class FlyingMob extends Internal.Mob {
getComponent(key: Internal.ComponentKey_<C>): C;
alwaysAccepts(): boolean;
travel($$0: Vec3_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
causeFallDamage($$0: number, $$1: number, $$2: Internal.DamageSource_): boolean;
onClimbable(): boolean;
foodEatenKJS(is: Internal.ItemStack_): void;
asKJS(): Internal.EntityJS;
}
type FlyingMob_ = FlyingMob;
interface ScreenKeyboardEvents$AllowKeyRelease {
allowKeyRelease(arg0: Internal.Screen_, arg1: number, arg2: number, arg3: number): boolean;
}
type ScreenKeyboardEvents$AllowKeyRelease_ = ((arg0: Internal.Screen, arg1: number, arg2: number, arg3: number)=>boolean) | ScreenKeyboardEvents$AllowKeyRelease;
class AxisAngle4f implements Internal.Cloneable, Internal.Externalizable {
constructor()
constructor(arg0: Internal.Quaternionfc_)
constructor(arg0: Internal.AxisAngle4f_)
constructor(arg0: number, arg1: number, arg2: number, arg3: number)
constructor(arg0: number, arg1: Internal.Vector3fc_)
transform(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
clone(): any;
get(arg0: Internal.Quaterniond_): Internal.Quaterniond;
get(arg0: Internal.Quaternionf_): Internal.Quaternionf;
transform(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
writeExternal(arg0: Internal.ObjectOutput_): void;
get(arg0: Internal.AxisAngle4f_): this;
get(arg0: Internal.AxisAngle4d_): Internal.AxisAngle4d;
get(arg0: Internal.Matrix3f_): Internal.Matrix3f;
get(arg0: Internal.Matrix3d_): Internal.Matrix3d;
set(arg0: Internal.Matrix4fc_): this;
set(arg0: Internal.Quaternionfc_): this;
rotate(arg0: number): this;
set(arg0: Internal.Quaterniondc_): this;
set(arg0: Internal.Matrix4dc_): this;
set(arg0: number, arg1: number, arg2: number, arg3: number): this;
transform(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
normalize(): this;
set(arg0: Internal.AxisAngle4d_): this;
set(arg0: Internal.AxisAngle4f_): this;
toString(): string;
readExternal(arg0: Internal.ObjectInput_): void;
get(arg0: Internal.Matrix4f_): Internal.Matrix4f;
get(arg0: Internal.Matrix4d_): Internal.Matrix4d;
toString(arg0: Internal.NumberFormat_): string;
transform(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
hashCode(): number;
set(arg0: Internal.Matrix3fc_): this;
set(arg0: Internal.Matrix4x3fc_): this;
set(arg0: Internal.Matrix3dc_): this;
set(arg0: number, arg1: Internal.Vector3fc_): this;
equals(arg0: any): boolean;
"z": number;
"y": number;
"x": number;
"angle": number;
}
type AxisAngle4f_ = AxisAngle4f;
class SuggestionContext <S> {
constructor(arg0: Internal.CommandNode_<S>, arg1: number)
readonly "startPos": number;
readonly "parent": Internal.CommandNode<S>;
}
type SuggestionContext_<S> = SuggestionContext<S>;
class SecondaryPoiSensor extends Internal.Sensor<Internal.Villager> {
constructor()
requires(): Internal.Set<Internal.MemoryModuleType<any>>;
}
type SecondaryPoiSensor_ = SecondaryPoiSensor;
abstract class PlacementFilter extends Internal.PlacementModifier {
constructor()
getPositions($$0: Internal.PlacementContext_, $$1: Internal.Random_, $$2: BlockPos_): Internal.Stream<BlockPos>;
}
type PlacementFilter_ = PlacementFilter;
class GameRules$IntegerValue extends Internal.GameRules$Value<Internal.GameRules$IntegerValue> implements Internal.IntRuleAccessor {
constructor($$0: Internal.GameRules$Type_<Internal.GameRules$IntegerValue_>, $$1: number)
set($$0: number, $$1: Internal.MinecraftServer_): void;
setValue(arg0: number): void;
setFrom(arg0: Internal.GameRules$Value_<any>, arg1: Internal.MinecraftServer_): void;
getCommandResult(): number;
serialize(): string;
setFrom($$0: Internal.GameRules$IntegerValue_, $$1: Internal.MinecraftServer_): void;
tryDeserialize($$0: string): boolean;
static create($$0: number): Internal.GameRules$Type<Internal.GameRules$IntegerValue>;
getValue(): number;
static create($$0: number, $$1: Internal.BiConsumer_<Internal.MinecraftServer_, Internal.GameRules$IntegerValue_>): Internal.GameRules$Type<Internal.GameRules$IntegerValue>;
get(): number;
set value(arg0: number)
get commandResult(): number
get value(): number
}
type GameRules$IntegerValue_ = GameRules$IntegerValue;
class OptionalDynamic <T> extends Internal.DynamicLike<T> {
constructor(arg0: Internal.DynamicOps_<T>, arg1: Internal.DataResult_<Internal.Dynamic_<T>>)
getElementGeneric(arg0: T): Internal.DataResult<T>;
decode(arg0: Internal.Decoder_<any>): Internal.DataResult<Internal.Pair<A, T>>;
asLongStreamOpt(): Internal.DataResult<Internal.LongStream>;
map(arg0: Internal.Function_<any, U>): Internal.DataResult<U>;
getGeneric(arg0: T): Internal.DataResult<T>;
flatMap(arg0: Internal.Function_<any, any>): Internal.DataResult<U>;
get(): Internal.DataResult<Internal.Dynamic<T>>;
asNumber(): Internal.DataResult<Internal.Number>;
asByteBufferOpt(): Internal.DataResult<Internal.ByteBuffer>;
orElseEmptyMap(): Internal.Dynamic<T>;
asString(): Internal.DataResult<string>;
asIntStreamOpt(): Internal.DataResult<Internal.IntStream>;
result(): Internal.Optional<Internal.Dynamic<T>>;
asStreamOpt(): Internal.DataResult<Internal.Stream<Internal.Dynamic<T>>>;
asMapOpt(): Internal.DataResult<Internal.Stream<Internal.Pair<Internal.Dynamic<T>, Internal.Dynamic<T>>>>;
getElement(arg0: string): Internal.DataResult<T>;
orElseEmptyList(): Internal.Dynamic<T>;
into(arg0: Internal.Function_<any, any>): Internal.DataResult<V>;
get(arg0: string): this;
}
type OptionalDynamic_<T> = OptionalDynamic<T>;
class RoundingMode extends Internal.Enum<Internal.RoundingMode> {
static valueOf(arg0: number): Internal.RoundingMode;
static valueOf(arg0: string): Internal.RoundingMode;
static values(): Internal.RoundingMode[];
readonly static "FLOOR": Internal.RoundingMode;
readonly static "HALF_DOWN": Internal.RoundingMode;
readonly static "UNNECESSARY": Internal.RoundingMode;
readonly static "HALF_UP": Internal.RoundingMode;
readonly static "UP": Internal.RoundingMode;
readonly static "CEILING": Internal.RoundingMode;
readonly static "DOWN": Internal.RoundingMode;
readonly static "HALF_EVEN": Internal.RoundingMode;
}
type RoundingMode_ = "floor" | "up" | "down" | RoundingMode | "half_down" | "ceiling" | "unnecessary" | "half_up" | "half_even";
class DarkOakTrunkPlacer extends Internal.TrunkPlacer {
constructor($$0: number, $$1: number, $$2: number)
placeTrunk($$0: Internal.LevelSimulatedReader_, $$1: Internal.BiConsumer_<BlockPos_, Internal.BlockState_>, $$2: Internal.Random_, $$3: number, $$4: BlockPos_, $$5: Internal.TreeConfiguration_): Internal.List<Internal.FoliagePlacer$FoliageAttachment>;
readonly static "CODEC": any;
}
type DarkOakTrunkPlacer_ = DarkOakTrunkPlacer;
class ChunkRenderBounds {
constructor(origin: Internal.SectionPos_)
constructor(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number)
readonly static "ALWAYS_FALSE": Internal.ChunkRenderBounds;
readonly "x1": number;
readonly "y2": number;
readonly "x2": number;
readonly "z1": number;
readonly "y1": number;
readonly "z2": number;
}
type ChunkRenderBounds_ = ChunkRenderBounds;
interface Effect extends Internal.Shader {
}
type Effect_ = Effect;
abstract class CustomBuffer <SELF> extends Internal.Pointer$Default {
compact(): SELF;
capacity(): number;
toString(): string;
remaining(): number;
mark(): SELF;
limit(): number;
free(): void;
address(arg0: number): number;
position(): number;
put(arg0: SELF): SELF;
rewind(): SELF;
sizeof(): number;
slice(): SELF;
limit(arg0: number): SELF;
flip(): SELF;
clear(): SELF;
position(arg0: number): SELF;
reset(): SELF;
address0(): number;
hasRemaining(): boolean;
slice(arg0: number, arg1: number): SELF;
duplicate(): SELF;
address(): number;
}
type CustomBuffer_<SELF> = CustomBuffer<SELF>;
class ClientTelemetryManager {
constructor($$0: Internal.Minecraft_, $$1: Internal.UserApiService_, $$2: Internal.Optional_<string>, $$3: Internal.Optional_<string>, $$4: Internal.UUID_)
onPlayerInfoReceived($$0: Internal.GameType_, $$1: boolean): void;
onServerBrandReceived($$0: string): void;
onDisconnect(): void;
}
type ClientTelemetryManager_ = ClientTelemetryManager;
class CraftingContainer implements Internal.Container, Internal.StackedContentsCompatible {
constructor($$0: Internal.AbstractContainerMenu_, $$1: number, $$2: number)
stopOpen($$0: Internal.Player_): void;
getWidth(): number;
getMaxStackSize(): number;
fillStackedContents($$0: Internal.StackedContents_): void;
countItem($$0: Internal.Item_): number;
removeItemNoUpdate($$0: number): Internal.ItemStack;
isEmpty(): boolean;
canPlaceItem($$0: number, $$1: Internal.ItemStack_): boolean;
startOpen($$0: Internal.Player_): void;
hasAnyOf($$0: Internal.Set_<Internal.Item_>): boolean;
stillValid($$0: Internal.Player_): boolean;
removeItem($$0: number, $$1: number): Internal.ItemStack;
setChanged(): void;
getItem($$0: number): Internal.ItemStack;
getContainerSize(): number;
setItem($$0: number, $$1: Internal.ItemStack_): void;
getHeight(): number;
clearContent(): void;
get width(): number
get maxStackSize(): number
get empty(): boolean
get containerSize(): number
get height(): number
readonly "menu": Internal.AbstractContainerMenu;
}
type CraftingContainer_ = CraftingContainer;
class AxisAngle4d implements Internal.Cloneable, Internal.Externalizable {
constructor(arg0: Internal.Quaterniondc_)
constructor()
constructor(arg0: Internal.AxisAngle4d_)
constructor(arg0: number, arg1: number, arg2: number, arg3: number)
constructor(arg0: Internal.AxisAngle4f_)
constructor(arg0: Internal.Quaternionfc_)
constructor(arg0: number, arg1: Internal.Vector3dc_)
constructor(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_)
transform(arg0: Internal.Vector4d_): Internal.Vector4d;
set(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
clone(): any;
set(arg0: number, arg1: number, arg2: number, arg3: number): this;
get(arg0: Internal.Quaterniond_): Internal.Quaterniond;
get(arg0: Internal.Quaternionf_): Internal.Quaternionf;
writeExternal(arg0: Internal.ObjectOutput_): void;
get(arg0: Internal.AxisAngle4f_): Internal.AxisAngle4f;
get(arg0: Internal.AxisAngle4d_): this;
get(arg0: Internal.Matrix3f_): Internal.Matrix3f;
get(arg0: Internal.Matrix3d_): Internal.Matrix3d;
transform(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
set(arg0: Internal.Matrix4fc_): this;
set(arg0: Internal.Quaternionfc_): this;
set(arg0: number, arg1: Internal.Vector3dc_): this;
set(arg0: Internal.Quaterniondc_): this;
set(arg0: Internal.Matrix4dc_): this;
transform(arg0: Internal.Vector3d_): Internal.Vector3d;
transform(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
normalize(): this;
set(arg0: Internal.AxisAngle4d_): this;
toString(): string;
set(arg0: Internal.AxisAngle4f_): this;
readExternal(arg0: Internal.ObjectInput_): void;
get(arg0: Internal.Matrix4f_): Internal.Matrix4f;
get(arg0: Internal.Matrix4d_): Internal.Matrix4d;
toString(arg0: Internal.NumberFormat_): string;
transform(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
set(arg0: Internal.Matrix4x3fc_): this;
hashCode(): number;
transform(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
rotate(arg0: number): this;
set(arg0: Internal.Matrix3fc_): this;
set(arg0: Internal.Matrix3dc_): this;
equals(arg0: any): boolean;
"z": number;
"angle": number;
"x": number;
"y": number;
}
type AxisAngle4d_ = AxisAngle4d;
class RenderStateShard$TextureStateShard extends Internal.RenderStateShard$EmptyTextureStateShard {
constructor($$0: ResourceLocation_, $$1: boolean, $$2: boolean)
toString(): string;
}
type RenderStateShard$TextureStateShard_ = RenderStateShard$TextureStateShard;
interface SpecialLogicInventory {
fabric_setSuppress(arg0: boolean): void;
fabric_onFinalCommit(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.ItemStack_): void;
}
type SpecialLogicInventory_ = SpecialLogicInventory;
class GrindstoneMenu extends Internal.AbstractContainerMenu {
constructor($$0: number, $$1: Internal.Inventory_, $$2: any_)
constructor($$0: number, $$1: Internal.Inventory_)
stillValid($$0: Internal.Player_): boolean;
slotsChanged($$0: Internal.Container_): void;
quickMoveStack($$0: Internal.Player_, $$1: number): Internal.ItemStack;
removed($$0: Internal.Player_): void;
readonly static "INPUT_SLOT": 0;
readonly static "MAX_NAME_LENGTH": 35;
readonly static "RESULT_SLOT": 2;
readonly static "ADDITIONAL_SLOT": 1;
}
type GrindstoneMenu_ = GrindstoneMenu;
abstract class ForwardingObject {
toString(): string;
}
type ForwardingObject_ = ForwardingObject;
class TextFilter$FilteredText {
constructor($$0: string, $$1: string)
static passThrough($$0: string): Internal.TextFilter$FilteredText;
getRaw(): string;
static fullyFiltered($$0: string): Internal.TextFilter$FilteredText;
getFiltered(): string;
get raw(): string
get filtered(): string
readonly static "EMPTY": Internal.TextFilter$FilteredText;
}
type TextFilter$FilteredText_ = TextFilter$FilteredText;
class FenceBlockBuilder extends Internal.ShapedBlockBuilder {
constructor(i: ResourceLocation_)
createObject(): any;
generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
}
type FenceBlockBuilder_ = FenceBlockBuilder;
interface RemovableIdList <T> {
fabric_remove(arg0: T): void;
fabric_remapIds(arg0: Internal.Int2IntMap_): void;
fabric_remapId(arg0: number, arg1: number): void;
fabric_removeId(arg0: number): void;
fabric_clear(): void;
}
type RemovableIdList_<T> = RemovableIdList<T>;
class ClickEvent$Action extends Internal.Enum<Internal.ClickEvent$Action> {
static values(): Internal.ClickEvent$Action[];
static getByName($$0: string): Internal.ClickEvent$Action;
isAllowedFromServer(): boolean;
getName(): string;
static valueOf($$0: string): Internal.ClickEvent$Action;
get allowedFromServer(): boolean
get name(): string
readonly static "COPY_TO_CLIPBOARD": Internal.ClickEvent$Action;
readonly static "CHANGE_PAGE": Internal.ClickEvent$Action;
readonly static "OPEN_FILE": Internal.ClickEvent$Action;
readonly static "RUN_COMMAND": Internal.ClickEvent$Action;
readonly static "SUGGEST_COMMAND": Internal.ClickEvent$Action;
readonly static "OPEN_URL": Internal.ClickEvent$Action;
}
type ClickEvent$Action_ = "copy_to_clipboard" | "suggest_command" | "open_file" | "change_page" | ClickEvent$Action | "open_url" | "run_command";
class FastMap <Value> {
constructor(properties: Internal.Collection_<Internal.Property_<any>>, valuesMap: Internal.Map_<Internal.Map_<Internal.Property_<any>, Internal.Comparable_<any>>, Value>, compact: boolean)
getValue(stateIndex: number, property: Internal.Property_<T>): T;
getPropertySet(): Internal.ImmutableSet<Internal.Property<any>>;
getIndexOf(state: Internal.Map_<Internal.Property_<any>, Internal.Comparable_<any>>): number;
getEntry(propertyIndex: number, stateIndex: number): Internal.Map$Entry<Internal.Property<any>, Internal.Comparable<any>>;
withUnsafe(globalTableIndex: number, property: Internal.Property_<T>, newValue: any): Value;
getKey(keyIndex: number): Internal.FastMapKey<any>;
getValue(stateIndex: number, key: any): Internal.Comparable<any>;
isSingleState(): boolean;
with(oldIndex: number, prop: Internal.Property_<T>, value: T): Value;
numProperties(): number;
get propertySet(): Internal.ImmutableSet<Internal.Property<any>>
get singleState(): boolean
}
type FastMap_<Value> = FastMap<Value>;
class Parameter implements Internal.AnnotatedElement {
toString(): string;
getAnnotation(arg0: Internal.Class_<A>): A;
hashCode(): number;
getDeclaringInvokable(): Internal.Invokable<any, any>;
getType(): Internal.TypeToken<any>;
getAnnotations(): Internal.Annotation[];
isAnnotationPresent(arg0: Internal.Class_<any>): boolean;
getDeclaredAnnotation(arg0: Internal.Class_<A>): A;
getAnnotatedType(): Internal.AnnotatedType;
getAnnotationsByType(arg0: Internal.Class_<A>): A[];
equals(arg0: any): boolean;
getDeclaredAnnotations(): Internal.Annotation[];
getDeclaredAnnotationsByType(arg0: Internal.Class_<A>): A[];
get declaringInvokable(): Internal.Invokable<any, any>
get type(): Internal.TypeToken<any>
get annotations(): Internal.Annotation[]
get annotatedType(): Internal.AnnotatedType
get declaredAnnotations(): Internal.Annotation[]
}
type Parameter_ = Parameter;
class CopyNameFunction$NameSource extends Internal.Enum<Internal.CopyNameFunction$NameSource> {
static valueOf($$0: string): Internal.CopyNameFunction$NameSource;
static values(): Internal.CopyNameFunction$NameSource[];
static getByName($$0: string): Internal.CopyNameFunction$NameSource;
readonly "name": string;
readonly static "BLOCK_ENTITY": Internal.CopyNameFunction$NameSource;
readonly "param": Internal.LootContextParam<any>;
readonly static "KILLER": Internal.CopyNameFunction$NameSource;
readonly static "KILLER_PLAYER": Internal.CopyNameFunction$NameSource;
readonly static "THIS": Internal.CopyNameFunction$NameSource;
}
type CopyNameFunction$NameSource_ = "killer" | CopyNameFunction$NameSource | "killer_player" | "this" | "block_entity";
class LevelSummary implements Internal.Comparable<Internal.LevelSummary> {
constructor($$0: Internal.LevelSettings_, $$1: Internal.LevelVersion_, $$2: string, $$3: boolean, $$4: boolean, $$5: Internal.File_)
isDisabled(): boolean;
getIcon(): Internal.File;
getLevelId(): string;
getLastPlayed(): number;
getSettings(): Internal.LevelSettings;
compareTo($$0: Internal.LevelSummary_): number;
getLevelName(): string;
backupStatus(): Internal.LevelSummary$BackupStatus;
hasCheats(): boolean;
compareTo(arg0: any): number;
requiresManualConversion(): boolean;
isLocked(): boolean;
isCompatible(): boolean;
markVersionInList(): boolean;
getGameMode(): Internal.GameType;
getWorldVersionName(): Internal.MutableComponent;
isHardcore(): boolean;
askToOpenWorld(): boolean;
getInfo(): Internal.Component;
levelVersion(): Internal.LevelVersion;
get disabled(): boolean
get icon(): Internal.File
get levelId(): string
get lastPlayed(): number
get settings(): Internal.LevelSettings
get levelName(): string
get locked(): boolean
get compatible(): boolean
get gameMode(): Internal.GameType
get worldVersionName(): Internal.MutableComponent
get hardcore(): boolean
get info(): Internal.Component
}
type LevelSummary_ = LevelSummary;
interface Iterator <E> {
remove(): void;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
next(): E;
hasNext(): boolean;
}
type Iterator_<E> = Iterator<E>;
class ClientboundLightUpdatePacketData {
constructor($$0: Internal.ChunkPos_, $$1: Internal.LevelLightEngine_, $$2: Internal.BitSet_, $$3: Internal.BitSet_, $$4: boolean)
constructor($$0: Internal.FriendlyByteBuf_, $$1: number, $$2: number)
getEmptyBlockYMask(): Internal.BitSet;
getTrustEdges(): boolean;
write($$0: Internal.FriendlyByteBuf_): void;
getEmptySkyYMask(): Internal.BitSet;
getBlockUpdates(): Internal.List<number[]>;
getBlockYMask(): Internal.BitSet;
getSkyUpdates(): Internal.List<number[]>;
getSkyYMask(): Internal.BitSet;
get emptyBlockYMask(): Internal.BitSet
get trustEdges(): boolean
get emptySkyYMask(): Internal.BitSet
get blockUpdates(): Internal.List<number[]>
get blockYMask(): Internal.BitSet
get skyUpdates(): Internal.List<number[]>
get skyYMask(): Internal.BitSet
}
type ClientboundLightUpdatePacketData_ = ClientboundLightUpdatePacketData;
interface ContainerSynchronizer {
sendDataChange(arg0: Internal.AbstractContainerMenu_, arg1: number, arg2: number): void;
sendSlotChange(arg0: Internal.AbstractContainerMenu_, arg1: number, arg2: Internal.ItemStack_): void;
sendInitialData(arg0: Internal.AbstractContainerMenu_, arg1: Internal.NonNullList_<Internal.ItemStack_>, arg2: Internal.ItemStack_, arg3: number[]): void;
sendCarriedChange(arg0: Internal.AbstractContainerMenu_, arg1: Internal.ItemStack_): void;
}
type ContainerSynchronizer_ = ContainerSynchronizer;
class MobEffectCategory extends Internal.Enum<Internal.MobEffectCategory> {
static values(): Internal.MobEffectCategory[];
getTooltipFormatting(): Internal.ChatFormatting;
static valueOf($$0: string): Internal.MobEffectCategory;
get tooltipFormatting(): Internal.ChatFormatting
readonly static "HARMFUL": Internal.MobEffectCategory;
readonly static "BENEFICIAL": Internal.MobEffectCategory;
readonly static "NEUTRAL": Internal.MobEffectCategory;
}
type MobEffectCategory_ = "neutral" | MobEffectCategory | "beneficial" | "harmful";
class ClientboundSetObjectivePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.Objective_, $$1: number)
constructor($$0: Internal.FriendlyByteBuf_)
getDisplayName(): Internal.Component;
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getMethod(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
getRenderType(): Internal.ObjectiveCriteria$RenderType;
isSkippable(): boolean;
getObjectiveName(): string;
get displayName(): Internal.Component
get method(): number
get renderType(): Internal.ObjectiveCriteria$RenderType
get skippable(): boolean
get objectiveName(): string
readonly static "METHOD_ADD": 0;
readonly static "METHOD_CHANGE": 2;
readonly static "METHOD_REMOVE": 1;
}
type ClientboundSetObjectivePacket_ = ClientboundSetObjectivePacket;
abstract class AbstractArrow extends Internal.Projectile {
isCritArrow(): boolean;
setEnchantmentEffectsFromEntity($$0: Internal.LivingEntity_, $$1: number): void;
setCritArrow($$0: boolean): void;
playerTouch($$0: Internal.Player_): void;
isNoPhysics(): boolean;
asKJS(): Internal.EntityJS;
setOwner($$0: Internal.Entity_): void;
getPierceLevel(): number;
method_5749($$0: Internal.CompoundTag_): void;
setShotFromCrossbow($$0: boolean): void;
shouldRenderAtSqrDistance($$0: number): boolean;
getBaseDamage(): number;
getComponent(key: Internal.ComponentKey_<C>): C;
shoot($$0: number, $$1: number, $$2: number, $$3: number, $$4: number): void;
setBaseDamage($$0: number): void;
lerpTo($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: boolean): void;
getKnockback(): number;
move($$0: Internal.MoverType_, $$1: Vec3_): void;
method_5652($$0: Internal.CompoundTag_): void;
tick(): void;
setSoundEvent($$0: Internal.SoundEvent_): void;
lerpMotion($$0: number, $$1: number, $$2: number): void;
alwaysAccepts(): boolean;
setNoPhysics($$0: boolean): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
setKnockback($$0: number): void;
isAttackable(): boolean;
shotFromCrossbow(): boolean;
setPierceLevel($$0: number): void;
get critArrow(): boolean
set critArrow($$0: boolean)
get noPhysics(): boolean
set owner($$0: Internal.Entity_)
get pierceLevel(): number
set shotFromCrossbow($$0: boolean)
get baseDamage(): number
set baseDamage($$0: number)
get knockback(): number
set soundEvent($$0: Internal.SoundEvent_)
set noPhysics($$0: boolean)
set knockback($$0: number)
get attackable(): boolean
set pierceLevel($$0: number)
"pickup": Internal.AbstractArrow$Pickup;
"shakeTime": number;
}
type AbstractArrow_ = AbstractArrow;
abstract class PlayerDataJS <E, P> implements Internal.WithAttachedData {
constructor()
hasClientMod(): boolean;
getProfile(): Internal.GameProfile;
getOverworld(): Internal.LevelJS;
getName(): string;
getId(): Internal.UUID;
getPlayer(): P;
getData(): Internal.AttachedData;
getMinecraftPlayer(): E;
get profile(): Internal.GameProfile
get overworld(): Internal.LevelJS
get name(): string
get id(): Internal.UUID
get player(): P
get data(): Internal.AttachedData
get minecraftPlayer(): E
}
type PlayerDataJS_<E, P> = PlayerDataJS<E, P>;
class SmokerMenu extends Internal.AbstractFurnaceMenu {
constructor($$0: number, $$1: Internal.Inventory_, $$2: Internal.Container_, $$3: any_)
constructor($$0: number, $$1: Internal.Inventory_)
}
type SmokerMenu_ = SmokerMenu;
class ClampedNormalFloat extends Internal.FloatProvider {
getMinValue(): number;
static of($$0: number, $$1: number, $$2: number, $$3: number): Internal.ClampedNormalFloat;
toString(): string;
getMaxValue(): number;
static sample($$0: Internal.Random_, $$1: number, $$2: number, $$3: number, $$4: number): number;
sample($$0: Internal.Random_): number;
getType(): Internal.FloatProviderType<any>;
get minValue(): number
get maxValue(): number
get type(): Internal.FloatProviderType<any>
readonly static "CODEC": any;
}
type ClampedNormalFloat_ = ClampedNormalFloat;
class HoglinSpecificSensor extends Internal.Sensor<Internal.Hoglin> {
constructor()
requires(): Internal.Set<Internal.MemoryModuleType<any>>;
}
type HoglinSpecificSensor_ = HoglinSpecificSensor;
class StructureManager {
constructor($$0: Internal.ResourceManager_, $$1: Internal.LevelStorageSource$LevelStorageAccess_, $$2: Internal.DataFixer_)
save($$0: ResourceLocation_): boolean;
remove($$0: ResourceLocation_): void;
onResourceManagerReload($$0: Internal.ResourceManager_): void;
readStructure($$0: Internal.CompoundTag_): Internal.StructureTemplate;
getOrCreate($$0: ResourceLocation_): Internal.StructureTemplate;
get($$0: ResourceLocation_): Internal.Optional<Internal.StructureTemplate>;
createPathToStructure($$0: ResourceLocation_, $$1: string): Internal.Path;
}
type StructureManager_ = StructureManager;
interface Char2ObjectFunction <V> extends Internal.IntFunction<V>, it.unimi.dsi.fastutil.Function<string, V> {
getOrDefault(arg0: any, arg1: V): V;
composeChar(arg0: Internal.Char2CharFunction_): this;
andThenObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Char2ObjectFunction<T>;
composeLong(arg0: Internal.Long2CharFunction_): Internal.Long2ObjectFunction<V>;
containsKey(arg0: string): boolean;
containsKey(arg0: any): boolean;
remove(arg0: string): V;
andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Char2ShortFunction;
get(arg0: any): V;
put(arg0: any, arg1: any): any;
apply(arg0: number): V;
remove(arg0: any): V;
composeObject(arg0: Internal.Object2CharFunction_<any>): Internal.Object2ObjectFunction<T, V>;
andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Char2LongFunction;
put(arg0: string, arg1: V): V;
composeFloat(arg0: Internal.Float2CharFunction_): Internal.Float2ObjectFunction<V>;
andThenReference(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Char2ReferenceFunction<T>;
composeDouble(arg0: Internal.Double2CharFunction_): Internal.Double2ObjectFunction<V>;
composeByte(arg0: Internal.Byte2CharFunction_): Internal.Byte2ObjectFunction<V>;
get(arg0: string): V;
andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Char2FloatFunction;
getOrDefault(arg0: string, arg1: V): V;
andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Char2ByteFunction;
composeShort(arg0: Internal.Short2CharFunction_): Internal.Short2ObjectFunction<V>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, V>;
apply(arg0: string): V;
size(): number;
composeReference(arg0: Internal.Reference2CharFunction_<any>): Internal.Reference2ObjectFunction<T, V>;
andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Char2DoubleFunction;
andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Char2IntFunction;
clear(): void;
put(arg0: string, arg1: V): V;
defaultReturnValue(): V;
composeInt(arg0: Internal.Int2CharFunction_): Internal.Int2ObjectFunction<V>;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<string, V>;
defaultReturnValue(arg0: V): void;
andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Char2CharFunction;
}
type Char2ObjectFunction_<V> = ((arg0: string)=>V) | Char2ObjectFunction<V>;
interface RegistryIdRemapCallback <T> {
onRemap(arg0: Internal.RegistryIdRemapCallback$RemapState_<T>): void;
event(registry: Internal.Registry_<T>): net.fabricmc.fabric.api.event.Event<Internal.RegistryIdRemapCallback<T>>;
}
type RegistryIdRemapCallback_<T> = ((arg0: Internal.RegistryIdRemapCallback$RemapState<T>)=>void) | RegistryIdRemapCallback<T>;
interface ReputationEventType {
register($$0: string): this;
readonly static "VILLAGER_KILLED": any;
readonly static "VILLAGER_HURT": any;
readonly static "TRADE": any;
readonly static "GOLEM_KILLED": any;
readonly static "ZOMBIE_VILLAGER_CURED": any;
}
type ReputationEventType_ = ReputationEventType;
class MineshaftFeature$Type extends Internal.Enum<Internal.MineshaftFeature$Type> implements Internal.StringRepresentable {
static valueOf($$0: string): Internal.MineshaftFeature$Type;
getWoodState(): Internal.BlockState;
getFenceState(): Internal.BlockState;
getPlanksState(): Internal.BlockState;
getSerializedName(): string;
static byId($$0: number): Internal.MineshaftFeature$Type;
getName(): string;
static values(): Internal.MineshaftFeature$Type[];
get woodState(): Internal.BlockState
get fenceState(): Internal.BlockState
get planksState(): Internal.BlockState
get serializedName(): string
get name(): string
readonly static "MESA": Internal.MineshaftFeature$Type;
readonly static "NORMAL": Internal.MineshaftFeature$Type;
readonly static "CODEC": any;
}
type MineshaftFeature$Type_ = "normal" | MineshaftFeature$Type | "mesa";
interface IntUnaryOperator {
compose(arg0: Internal.IntUnaryOperator_): this;
applyAsInt(arg0: number): number;
identity(): this;
andThen(arg0: Internal.IntUnaryOperator_): this;
}
type IntUnaryOperator_ = ((arg0: number)=>number) | IntUnaryOperator;
class ChannelInboundHandlerAdapter extends Internal.ChannelHandlerAdapter implements Internal.ChannelInboundHandler {
constructor()
channelWritabilityChanged(arg0: Internal.ChannelHandlerContext_): void;
channelInactive(arg0: Internal.ChannelHandlerContext_): void;
channelActive(arg0: Internal.ChannelHandlerContext_): void;
channelUnregistered(arg0: Internal.ChannelHandlerContext_): void;
userEventTriggered(arg0: Internal.ChannelHandlerContext_, arg1: any): void;
exceptionCaught(arg0: Internal.ChannelHandlerContext_, arg1: Internal.Throwable_): void;
channelReadComplete(arg0: Internal.ChannelHandlerContext_): void;
channelRegistered(arg0: Internal.ChannelHandlerContext_): void;
channelRead(arg0: Internal.ChannelHandlerContext_, arg1: any): void;
}
type ChannelInboundHandlerAdapter_ = ChannelInboundHandlerAdapter;
class VertexBuffer implements Internal.AutoCloseable, Internal.VertexBufferHelper {
constructor()
bind(): void;
static unbind(): void;
draw(): void;
_drawWithShader($$0: com.mojang.math.Matrix4f_, $$1: com.mojang.math.Matrix4f_, $$2: Internal.ShaderInstance_): void;
upload($$0: Internal.BufferBuilder_): void;
restoreBinding(): void;
saveBinding(): void;
drawWithShader($$0: com.mojang.math.Matrix4f_, $$1: com.mojang.math.Matrix4f_, $$2: Internal.ShaderInstance_): void;
static unbindVertexArray(): void;
uploadLater($$0: Internal.BufferBuilder_): Internal.CompletableFuture<void>;
getFormat(): Internal.VertexFormat;
drawChunkLayer(): void;
close(): void;
get format(): Internal.VertexFormat
}
type VertexBuffer_ = VertexBuffer;
interface IngredientKJS extends Internal.AsKJS<Internal.IngredientJS> {
asKJS(): Internal.IngredientJS;
getItemsKJS(): Internal.ItemStack[];
get itemsKJS(): Internal.ItemStack[]
}
type IngredientKJS_ = IngredientKJS;
class NoiseRouterWithOnlyNoises extends Internal.Record {
constructor($$0: Internal.DensityFunction_, $$1: Internal.DensityFunction_, $$2: Internal.DensityFunction_, $$3: Internal.DensityFunction_, $$4: Internal.DensityFunction_, $$5: Internal.DensityFunction_, $$6: Internal.DensityFunction_, $$7: Internal.DensityFunction_, $$8: Internal.DensityFunction_, $$9: Internal.DensityFunction_, $$10: Internal.DensityFunction_, $$11: Internal.DensityFunction_, $$12: Internal.DensityFunction_, $$13: Internal.DensityFunction_, $$14: Internal.DensityFunction_)
barrierNoise(): Internal.DensityFunction;
continents(): Internal.DensityFunction;
toString(): string;
finalDensity(): Internal.DensityFunction;
veinToggle(): Internal.DensityFunction;
veinGap(): Internal.DensityFunction;
initialDensityWithoutJaggedness(): Internal.DensityFunction;
ridges(): Internal.DensityFunction;
fluidLevelSpreadNoise(): Internal.DensityFunction;
mapAll($$0: Internal.DensityFunction$Visitor_): this;
lavaNoise(): Internal.DensityFunction;
hashCode(): number;
temperature(): Internal.DensityFunction;
veinRidged(): Internal.DensityFunction;
equals($$0: any): boolean;
depth(): Internal.DensityFunction;
fluidLevelFloodednessNoise(): Internal.DensityFunction;
erosion(): Internal.DensityFunction;
vegetation(): Internal.DensityFunction;
readonly static "CODEC": any;
}
type NoiseRouterWithOnlyNoises_ = NoiseRouterWithOnlyNoises;
interface Reference2ByteFunction <K> extends Internal.ToIntFunction<K>, it.unimi.dsi.fastutil.Function<K, number> {
andThenFloat(arg0: Internal.Byte2FloatFunction_): Internal.Reference2FloatFunction<K>;
composeObject(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Object2ByteFunction<T>;
getOrDefault(arg0: any, arg1: number): number;
andThenDouble(arg0: Internal.Byte2DoubleFunction_): Internal.Reference2DoubleFunction<K>;
getOrDefault(arg0: any, arg1: any): any;
put(arg0: K, arg1: number): number;
andThenInt(arg0: Internal.Byte2IntFunction_): Internal.Reference2IntFunction<K>;
put(arg0: K, arg1: number): number;
andThenObject(arg0: Internal.Byte2ObjectFunction_<any>): Internal.Reference2ObjectFunction<K, T>;
andThenShort(arg0: Internal.Byte2ShortFunction_): Internal.Reference2ShortFunction<K>;
composeDouble(arg0: Internal.Double2ReferenceFunction_<K>): Internal.Double2ByteFunction;
composeFloat(arg0: Internal.Float2ReferenceFunction_<K>): Internal.Float2ByteFunction;
containsKey(arg0: any): boolean;
defaultReturnValue(arg0: number): void;
andThenChar(arg0: Internal.Byte2CharFunction_): Internal.Reference2CharFunction<K>;
removeByte(arg0: any): number;
apply(arg0: K): number;
remove(arg0: any): number;
put(arg0: any, arg1: any): any;
defaultReturnValue(): number;
andThenByte(arg0: Internal.Byte2ByteFunction_): this;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<K, T>;
composeChar(arg0: Internal.Char2ReferenceFunction_<K>): Internal.Char2ByteFunction;
andThenLong(arg0: Internal.Byte2LongFunction_): Internal.Reference2LongFunction<K>;
composeLong(arg0: Internal.Long2ReferenceFunction_<K>): Internal.Long2ByteFunction;
applyAsInt(arg0: K): number;
composeInt(arg0: Internal.Int2ReferenceFunction_<K>): Internal.Int2ByteFunction;
getOrDefault(arg0: any, arg1: number): number;
getByte(arg0: any): number;
size(): number;
composeReference(arg0: Internal.Reference2ReferenceFunction_<any, any>): Internal.Reference2ByteFunction<T>;
composeByte(arg0: Internal.Byte2ReferenceFunction_<K>): Internal.Byte2ByteFunction;
clear(): void;
composeShort(arg0: Internal.Short2ReferenceFunction_<K>): Internal.Short2ByteFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, number>;
get(arg0: any): any;
andThenReference(arg0: Internal.Byte2ReferenceFunction_<any>): Internal.Reference2ReferenceFunction<K, T>;
}
type Reference2ByteFunction_<K> = ((arg0: any)=>number) | Reference2ByteFunction<K>;
class Vector <E> extends Internal.AbstractList<E> implements Internal.RandomAccess, Internal.Cloneable, Internal.List<E>, Internal.Serializable {
constructor()
constructor(arg0: number, arg1: number)
constructor(arg0: Internal.Collection_<any>)
constructor(arg0: number)
insertElementAt(arg0: E, arg1: number): void;
removeElementAt(arg0: number): void;
retainAll(arg0: Internal.Collection_<any>): boolean;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
addAll(arg0: number, arg1: Internal.Collection_<any>): boolean;
removeElement(arg0: any): boolean;
addElement(arg0: E): void;
copyInto(arg0: any[]): void;
subList(arg0: number, arg1: number): Internal.List<E>;
indexOf(arg0: any): number;
trimToSize(): void;
add(arg0: number, arg1: E): void;
toArray(arg0: T[]): T[];
remove(arg0: any): boolean;
sort(arg0: Internal.Comparator_<any>): void;
listIterator(arg0: number): Internal.ListIterator<E>;
elements(): Internal.Enumeration<E>;
iterator(): Internal.Iterator<E>;
stream(): Internal.Stream<E>;
removeAll(arg0: Internal.Collection_<any>): boolean;
ensureCapacity(arg0: number): void;
setElementAt(arg0: E, arg1: number): void;
lastIndexOf(arg0: any): number;
clone(): any;
get(arg0: number): E;
capacity(): number;
add(arg0: E): boolean;
listIterator(): Internal.ListIterator<E>;
forEach(arg0: Internal.Consumer_<any>): void;
parallelStream(): Internal.Stream<E>;
firstElement(): E;
lastElement(): E;
isEmpty(): boolean;
set(arg0: number, arg1: E): E;
elementAt(arg0: number): E;
containsAll(arg0: Internal.Collection_<any>): boolean;
addAll(arg0: Internal.Collection_<any>): boolean;
indexOf(arg0: any, arg1: number): number;
remove(arg0: number): E;
contains(arg0: any): boolean;
replaceAll(arg0: Internal.UnaryOperator_<E>): void;
toString(): string;
toArray(): any[];
lastIndexOf(arg0: any, arg1: number): number;
size(): number;
hashCode(): number;
removeIf(arg0: Internal.Predicate_<any>): boolean;
removeAllElements(): void;
clear(): void;
spliterator(): Internal.Spliterator<E>;
setSize(arg0: number): void;
equals(arg0: any): boolean;
get empty(): boolean
set size(arg0: number)
}
type Vector_<E> = Vector<E>;
class Target extends Internal.Node {
constructor($$0: number, $$1: number, $$2: number)
constructor($$0: Internal.Node_)
updateBest($$0: number, $$1: Internal.Node_): void;
isReached(): boolean;
getBestNode(): Internal.Node;
static createFromStream($$0: Internal.FriendlyByteBuf_): Internal.Target;
setReached(): void;
get reached(): boolean
get bestNode(): Internal.Node
}
type Target_ = Target;
class DaylightDetectorBlockEntity extends Internal.BlockEntity {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
}
type DaylightDetectorBlockEntity_ = DaylightDetectorBlockEntity;
interface Short2IntFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.IntUnaryOperator {
get(arg0: number): number;
put(arg0: number, arg1: number): number;
andThenChar(arg0: Internal.Int2CharFunction_): Internal.Short2CharFunction;
apply(arg0: number): number;
composeShort(arg0: Internal.Short2ShortFunction_): this;
get(arg0: any): number;
getOrDefault(arg0: any, arg1: any): any;
defaultReturnValue(): number;
andThenFloat(arg0: Internal.Int2FloatFunction_): Internal.Short2FloatFunction;
composeChar(arg0: Internal.Char2ShortFunction_): Internal.Char2IntFunction;
andThen(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
andThenDouble(arg0: Internal.Int2DoubleFunction_): Internal.Short2DoubleFunction;
containsKey(arg0: any): boolean;
andThenInt(arg0: Internal.Int2IntFunction_): this;
compose(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
applyAsInt(arg0: number): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
put(arg0: any, arg1: any): any;
remove(arg0: any): number;
composeByte(arg0: Internal.Byte2ShortFunction_): Internal.Byte2IntFunction;
remove(arg0: number): number;
getOrDefault(arg0: any, arg1: number): number;
andThenShort(arg0: Internal.Int2ShortFunction_): Internal.Short2ShortFunction;
containsKey(arg0: number): boolean;
composeObject(arg0: Internal.Object2ShortFunction_<any>): Internal.Object2IntFunction<T>;
getOrDefault(arg0: number, arg1: number): number;
put(arg0: number, arg1: number): number;
andThenByte(arg0: Internal.Int2ByteFunction_): Internal.Short2ByteFunction;
andThenObject(arg0: Internal.Int2ObjectFunction_<any>): Internal.Short2ObjectFunction<T>;
andThenReference(arg0: Internal.Int2ReferenceFunction_<any>): Internal.Short2ReferenceFunction<T>;
size(): number;
defaultReturnValue(arg0: number): void;
composeInt(arg0: Internal.Int2ShortFunction_): Internal.Int2IntFunction;
clear(): void;
andThenLong(arg0: Internal.Int2LongFunction_): Internal.Short2LongFunction;
composeReference(arg0: Internal.Reference2ShortFunction_<any>): Internal.Reference2IntFunction<T>;
composeLong(arg0: Internal.Long2ShortFunction_): Internal.Long2IntFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
composeFloat(arg0: Internal.Float2ShortFunction_): Internal.Float2IntFunction;
composeDouble(arg0: Internal.Double2ShortFunction_): Internal.Double2IntFunction;
}
type Short2IntFunction_ = ((arg0: number)=>number) | Short2IntFunction;
class ConstantHeight extends Internal.HeightProvider {
static of($$0: Internal.VerticalAnchor_): Internal.ConstantHeight;
toString(): string;
getValue(): Internal.VerticalAnchor;
sample($$0: Internal.Random_, $$1: Internal.WorldGenerationContext_): number;
getType(): Internal.HeightProviderType<any>;
get value(): Internal.VerticalAnchor
get type(): Internal.HeightProviderType<any>
readonly static "CODEC": any;
readonly static "ZERO": Internal.ConstantHeight;
}
type ConstantHeight_ = ConstantHeight;
interface VillagerProfessionAccessor {
create(id: string, type: Internal.PoiType_, gatherableItems: Internal.ImmutableSet_<Internal.Item_>, secondaryJobSites: Internal.ImmutableSet_<Internal.Block_>, soundEvent: Internal.SoundEvent_): Internal.VillagerProfession;
}
type VillagerProfessionAccessor_ = VillagerProfessionAccessor;
class BlockColumnConfiguration$Layer extends Internal.Record {
constructor($$0: Internal.IntProvider_, $$1: Internal.BlockStateProvider_)
state(): Internal.BlockStateProvider;
hashCode(): number;
height(): Internal.IntProvider;
toString(): string;
equals($$0: any): boolean;
readonly static "CODEC": any;
}
type BlockColumnConfiguration$Layer_ = BlockColumnConfiguration$Layer;
interface Char2ByteFunction extends it.unimi.dsi.fastutil.Function<string, number>, Internal.IntUnaryOperator {
composeObject(arg0: Internal.Object2CharFunction_<any>): Internal.Object2ByteFunction<T>;
put(arg0: string, arg1: number): number;
getOrDefault(arg0: any, arg1: any): any;
andThenInt(arg0: Internal.Byte2IntFunction_): Internal.Char2IntFunction;
andThen(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
containsKey(arg0: string): boolean;
containsKey(arg0: any): boolean;
defaultReturnValue(arg0: number): void;
composeShort(arg0: Internal.Short2CharFunction_): Internal.Short2ByteFunction;
andThenReference(arg0: Internal.Byte2ReferenceFunction_<any>): Internal.Char2ReferenceFunction<T>;
getOrDefault(arg0: string, arg1: number): number;
composeLong(arg0: Internal.Long2CharFunction_): Internal.Long2ByteFunction;
compose(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
applyAsInt(arg0: number): number;
remove(arg0: any): number;
put(arg0: any, arg1: any): any;
defaultReturnValue(): number;
composeDouble(arg0: Internal.Double2CharFunction_): Internal.Double2ByteFunction;
get(arg0: any): number;
composeFloat(arg0: Internal.Float2CharFunction_): Internal.Float2ByteFunction;
get(arg0: string): number;
andThenShort(arg0: Internal.Byte2ShortFunction_): Internal.Char2ShortFunction;
composeInt(arg0: Internal.Int2CharFunction_): Internal.Int2ByteFunction;
andThenByte(arg0: Internal.Byte2ByteFunction_): this;
andThenChar(arg0: Internal.Byte2CharFunction_): Internal.Char2CharFunction;
andThenLong(arg0: Internal.Byte2LongFunction_): Internal.Char2LongFunction;
andThenObject(arg0: Internal.Byte2ObjectFunction_<any>): Internal.Char2ObjectFunction<T>;
composeByte(arg0: Internal.Byte2CharFunction_): Internal.Byte2ByteFunction;
getOrDefault(arg0: any, arg1: number): number;
size(): number;
composeChar(arg0: Internal.Char2CharFunction_): this;
apply(arg0: string): number;
composeReference(arg0: Internal.Reference2CharFunction_<any>): Internal.Reference2ByteFunction<T>;
remove(arg0: string): number;
andThenFloat(arg0: Internal.Byte2FloatFunction_): Internal.Char2FloatFunction;
clear(): void;
put(arg0: string, arg1: number): number;
andThenDouble(arg0: Internal.Byte2DoubleFunction_): Internal.Char2DoubleFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<string, T>;
}
type Char2ByteFunction_ = Char2ByteFunction | ((arg0: string)=>number);
interface ResourceManager extends Internal.ResourceProvider {
hasResource(arg0: ResourceLocation_): boolean;
getNamespaces(): Internal.Set<string>;
listResources(arg0: string, arg1: Internal.Predicate_<string>): Internal.Collection<ResourceLocation>;
getResources(arg0: ResourceLocation_): Internal.List<Internal.Resource>;
listPacks(): Internal.Stream<Internal.PackResources>;
get namespaces(): Internal.Set<string>
}
type ResourceManager_ = ResourceManager;
interface ChannelOutboundBuffer$MessageProcessor {
processMessage(arg0: any): boolean;
}
type ChannelOutboundBuffer$MessageProcessor_ = ChannelOutboundBuffer$MessageProcessor;
class ClientboundSetEntityMotionPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: number, $$1: Vec3_)
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.Entity_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getXa(): number;
getZa(): number;
getYa(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
getId(): number;
get xa(): number
get za(): number
get ya(): number
get skippable(): boolean
get id(): number
}
type ClientboundSetEntityMotionPacket_ = ClientboundSetEntityMotionPacket;
class Piglin extends Internal.AbstractPiglin implements Internal.InventoryCarrier, Internal.CrossbowAttackMob {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
static createAttributes(): Internal.AttributeSupplier$Builder;
getArmPose(): Internal.PiglinArmPose;
performCrossbowAttack($$0: Internal.LivingEntity_, $$1: number): void;
asKJS(): Internal.EntityJS;
canFireProjectileWeapon($$0: Internal.ProjectileWeaponItem_): boolean;
onCrossbowAttackPerformed(): void;
method_5992($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
performRangedAttack($$0: Internal.LivingEntity_, $$1: number): void;
getInventory(): Internal.Container;
startRiding($$0: Internal.Entity_, $$1: boolean): boolean;
shootCrossbowProjectile($$0: Internal.LivingEntity_, $$1: Internal.ItemStack_, $$2: Internal.Projectile_, $$3: number): void;
setBaby($$0: boolean): void;
isDancing(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
getComponent(key: Internal.ComponentKey_<C>): C;
static checkPiglinSpawnRules($$0: Internal.EntityType_<Internal.Piglin_>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
getProjectileShotVector($$0: Internal.LivingEntity_, $$1: Vec3_, $$2: number): Internal.Vector3f;
setChargingCrossbow($$0: boolean): void;
getPassengersRidingOffset(): number;
setDancing($$0: boolean): void;
method_5652($$0: Internal.CompoundTag_): void;
isBaby(): boolean;
getBrain(): Internal.Brain<Internal.Piglin>;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
wantsToPickUp($$0: Internal.ItemStack_): boolean;
onSyncedDataUpdated($$0: Internal.EntityDataAccessor_<any>): void;
shootCrossbowProjectile($$0: Internal.LivingEntity_, $$1: Internal.LivingEntity_, $$2: Internal.Projectile_, $$3: number, $$4: number): void;
alwaysAccepts(): boolean;
removeWhenFarAway($$0: number): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
get armPose(): Internal.PiglinArmPose
get inventory(): Internal.Container
set baby($$0: boolean)
get dancing(): boolean
set chargingCrossbow($$0: boolean)
get passengersRidingOffset(): number
set dancing($$0: boolean)
get baby(): boolean
get brain(): Internal.Brain<Internal.Piglin>
}
type Piglin_ = Piglin;
interface Serializable {
}
type Serializable_ = Serializable;
interface Short2FloatFunction extends Internal.IntToDoubleFunction, it.unimi.dsi.fastutil.Function<number, number> {
composeInt(arg0: Internal.Int2ShortFunction_): Internal.Int2FloatFunction;
applyAsDouble(arg0: number): number;
get(arg0: any): number;
getOrDefault(arg0: any, arg1: any): any;
andThenShort(arg0: Internal.Float2ShortFunction_): Internal.Short2ShortFunction;
andThenReference(arg0: Internal.Float2ReferenceFunction_<any>): Internal.Short2ReferenceFunction<T>;
composeLong(arg0: Internal.Long2ShortFunction_): Internal.Long2FloatFunction;
andThenInt(arg0: Internal.Float2IntFunction_): Internal.Short2IntFunction;
defaultReturnValue(arg0: number): void;
composeDouble(arg0: Internal.Double2ShortFunction_): Internal.Double2FloatFunction;
remove(arg0: number): number;
containsKey(arg0: any): boolean;
andThenByte(arg0: Internal.Float2ByteFunction_): Internal.Short2ByteFunction;
apply(arg0: number): number;
getOrDefault(arg0: number, arg1: number): number;
composeFloat(arg0: Internal.Float2ShortFunction_): Internal.Float2FloatFunction;
put(arg0: any, arg1: any): any;
andThenFloat(arg0: Internal.Float2FloatFunction_): this;
get(arg0: number): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
defaultReturnValue(): number;
remove(arg0: any): number;
put(arg0: number, arg1: number): number;
andThenDouble(arg0: Internal.Float2DoubleFunction_): Internal.Short2DoubleFunction;
containsKey(arg0: number): boolean;
andThenChar(arg0: Internal.Float2CharFunction_): Internal.Short2CharFunction;
composeShort(arg0: Internal.Short2ShortFunction_): this;
composeReference(arg0: Internal.Reference2ShortFunction_<any>): Internal.Reference2FloatFunction<T>;
composeChar(arg0: Internal.Char2ShortFunction_): Internal.Char2FloatFunction;
andThenLong(arg0: Internal.Float2LongFunction_): Internal.Short2LongFunction;
getOrDefault(arg0: any, arg1: number): number;
composeObject(arg0: Internal.Object2ShortFunction_<any>): Internal.Object2FloatFunction<T>;
size(): number;
put(arg0: number, arg1: number): number;
clear(): void;
composeByte(arg0: Internal.Byte2ShortFunction_): Internal.Byte2FloatFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
andThenObject(arg0: Internal.Float2ObjectFunction_<any>): Internal.Short2ObjectFunction<T>;
}
type Short2FloatFunction_ = Short2FloatFunction | ((arg0: number)=>number);
class NoiseThresholdCountPlacement extends Internal.RepeatingPlacement {
type(): Internal.PlacementModifierType<any>;
static of($$0: number, $$1: number, $$2: number): Internal.NoiseThresholdCountPlacement;
readonly static "CODEC": any;
}
type NoiseThresholdCountPlacement_ = NoiseThresholdCountPlacement;
class Object2LongEntry implements Internal.Comparable<Internal.Object2LongEntry> {
constructor(k: any, v: number)
constructor(entry: any_<any>)
compareTo(o: Internal.Object2LongEntry_): number;
compareTo(arg0: any): number;
readonly "value": number;
readonly "key": any;
}
type Object2LongEntry_ = Object2LongEntry;
class Panda$Gene extends Internal.Enum<Internal.Panda$Gene> {
static byName($$0: string): Internal.Panda$Gene;
static byId($$0: number): Internal.Panda$Gene;
static values(): Internal.Panda$Gene[];
isRecessive(): boolean;
getName(): string;
static getRandom($$0: Internal.Random_): Internal.Panda$Gene;
static valueOf($$0: string): Internal.Panda$Gene;
getId(): number;
get recessive(): boolean
get name(): string
get id(): number
readonly static "NORMAL": Internal.Panda$Gene;
readonly static "AGGRESSIVE": Internal.Panda$Gene;
readonly static "PLAYFUL": Internal.Panda$Gene;
readonly static "WORRIED": Internal.Panda$Gene;
readonly static "BROWN": Internal.Panda$Gene;
readonly static "WEAK": Internal.Panda$Gene;
readonly static "LAZY": Internal.Panda$Gene;
}
type Panda$Gene_ = "normal" | "playful" | "worried" | "brown" | "lazy" | "weak" | Panda$Gene | "aggressive";
interface ShortIterator extends Internal.PrimitiveIterator<number, Internal.ShortConsumer> {
forEachRemaining(arg0: Internal.ShortConsumer_): void;
forEachRemaining(arg0: any): void;
remove(): void;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
next(): any;
skip(arg0: number): number;
forEachRemaining(arg0: Internal.IntConsumer_): void;
nextShort(): number;
}
type ShortIterator_ = ShortIterator;
class WoodenPressurePlateBlockBuilder extends Internal.ShapedBlockBuilder {
constructor(i: ResourceLocation_)
createObject(): any;
generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
}
type WoodenPressurePlateBlockBuilder_ = WoodenPressurePlateBlockBuilder;
abstract class BuilderBase <T> implements Internal.Supplier<T> {
constructor(i: ResourceLocation_)
createAdditionalObjects(): void;
generateLang(lang: Internal.Map_<string, string>): void;
type(type: string): this;
displayName(name: string): this;
getTranslationKeyGroup(): string;
transformObject(obj: T): T;
createObject(): T;
generateDataJsons(generator: Internal.DataJsonGenerator_): void;
clientRegistry(minecraft: Internal.Supplier_<Internal.Minecraft_>): void;
tag(tag: ResourceLocation_): this;
translationKey(key: Special.LangKey): this;
addResourcePackLocations(path: string, list: Internal.List_<ResourceLocation_>, packType: Internal.PackType_): void;
get(): T;
newID(pre: string, post: string): ResourceLocation;
generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
getRegistryType(): Internal.RegistryObjectBuilderTypes<any>;
get translationKeyGroup(): string
get registryType(): Internal.RegistryObjectBuilderTypes<any>
"displayName": string;
"translationKey": string;
readonly "id": ResourceLocation;
}
type BuilderBase_<T> = BuilderBase<T>;
class Team$Visibility extends Internal.Enum<Internal.Team$Visibility> {
static byName($$0: string): Internal.Team$Visibility;
getDisplayName(): Internal.Component;
static values(): Internal.Team$Visibility[];
static getAllNames(): string[];
static valueOf($$0: string): Internal.Team$Visibility;
get displayName(): Internal.Component
get allNames(): string[]
readonly "name": string;
readonly "id": number;
readonly static "NEVER": Internal.Team$Visibility;
readonly static "HIDE_FOR_OTHER_TEAMS": Internal.Team$Visibility;
readonly static "HIDE_FOR_OWN_TEAM": Internal.Team$Visibility;
readonly static "ALWAYS": Internal.Team$Visibility;
}
type Team$Visibility_ = Team$Visibility | "never" | "hide_for_other_teams" | "hide_for_own_team" | "always";
abstract class VoxelShape implements Internal.VoxelShapeAccess {
max($$0: Internal.Direction$Axis_, $$1: number, $$2: number): number;
getFaces(): Internal.VoxelShape[];
max($$0: Internal.Direction$Axis_): number;
toString(): string;
closestPointTo($$0: Vec3_): Internal.Optional<Vec3>;
isEmpty(): boolean;
forAllEdges($$0: Internal.Shapes$DoubleLineConsumer_): void;
forAllBoxes($$0: Internal.Shapes$DoubleLineConsumer_): void;
setShape(arg0: Internal.DiscreteVoxelShape_): void;
move($$0: number, $$1: number, $$2: number): this;
getFaceShape($$0: Internal.Direction_): this;
setFaces(arg0: Internal.VoxelShape_[]): void;
min($$0: Internal.Direction$Axis_, $$1: number, $$2: number): number;
getShape(): Internal.DiscreteVoxelShape;
optimize(): this;
bounds(): Internal.AABB;
toAabbs(): Internal.List<Internal.AABB>;
min($$0: Internal.Direction$Axis_): number;
clip($$0: Vec3_, $$1: Vec3_, $$2: BlockPos_): Internal.BlockHitResult;
collide($$0: Internal.Direction$Axis_, $$1: Internal.AABB_, $$2: number): number;
get faces(): Internal.VoxelShape[]
get empty(): boolean
set shape(arg0: Internal.DiscreteVoxelShape_)
set faces(arg0: Internal.VoxelShape_[])
get shape(): Internal.DiscreteVoxelShape
}
type VoxelShape_ = VoxelShape;
class LootItemFunctionType extends Internal.SerializerType<Internal.LootItemFunction> {
constructor($$0: Internal.Serializer_<any>)
}
type LootItemFunctionType_ = LootItemFunctionType | Special.LootItemFunctionType;
abstract class AbstractContainerMenu implements Internal.ScreenHandlerAccessor {
findSlot($$0: Internal.Container_, $$1: number): Internal.OptionalInt;
static isValidQuickcraftType($$0: number, $$1: Internal.Player_): boolean;
static getRedstoneSignalFromBlockEntity($$0: Internal.BlockEntity_): number;
canTakeItemForPickAll($$0: Internal.ItemStack_, $$1: Internal.Slot_): boolean;
getItems(): Internal.NonNullList<Internal.ItemStack>;
setItem($$0: number, $$1: number, $$2: Internal.ItemStack_): void;
getTrackedStacks(): Internal.NonNullList<any>;
quickMoveStack($$0: Internal.Player_, $$1: number): Internal.ItemStack;
static getRedstoneSignalFromContainer($$0: Internal.Container_): number;
broadcastFullState(): void;
setRemoteCarried($$0: Internal.ItemStack_): void;
setCarried($$0: Internal.ItemStack_): void;
sendAllDataToRemote(): void;
incrementStateId(): number;
resumeRemoteUpdates(): void;
static getQuickCraftSlotCount($$0: Internal.Set_<Internal.Slot_>, $$1: number, $$2: Internal.ItemStack_, $$3: number): void;
isValidSlotIndex($$0: number): boolean;
static getQuickcraftHeader($$0: number): number;
broadcastChanges(): void;
static canItemQuickReplace($$0: Internal.Slot_, $$1: Internal.ItemStack_, $$2: boolean): boolean;
setData($$0: number, $$1: number): void;
addSlotListener($$0: Internal.ContainerListener_): void;
getSlot($$0: number): Internal.Slot;
slotsChanged($$0: Internal.Container_): void;
clickMenuButton($$0: Internal.Player_, $$1: number): boolean;
static getQuickcraftMask($$0: number, $$1: number): number;
static getQuickcraftType($$0: number): number;
removeSlotListener($$0: Internal.ContainerListener_): void;
clicked($$0: number, $$1: number, $$2: Internal.ClickType_, $$3: Internal.Player_): void;
setRemoteSlotNoCopy($$0: number, $$1: Internal.ItemStack_): void;
stillValid(arg0: Internal.Player_): boolean;
setRemoteSlot($$0: number, $$1: Internal.ItemStack_): void;
getPreviousTrackedStacks(): Internal.NonNullList<any>;
suppressRemoteUpdates(): void;
initializeContents($$0: number, $$1: Internal.List_<Internal.ItemStack_>, $$2: Internal.ItemStack_): void;
getStateId(): number;
getCarried(): Internal.ItemStack;
getType(): Internal.MenuType<any>;
setSynchronizer($$0: Internal.ContainerSynchronizer_): void;
transferState($$0: Internal.AbstractContainerMenu_): void;
canDragTo($$0: Internal.Slot_): boolean;
removed($$0: Internal.Player_): void;
get items(): Internal.NonNullList<Internal.ItemStack>
get trackedStacks(): Internal.NonNullList<any>
set remoteCarried($$0: Internal.ItemStack_)
set carried($$0: Internal.ItemStack_)
get previousTrackedStacks(): Internal.NonNullList<any>
get stateId(): number
get carried(): Internal.ItemStack
get type(): Internal.MenuType<any>
set synchronizer($$0: Internal.ContainerSynchronizer_)
readonly static "QUICKCRAFT_HEADER_CONTINUE": 1;
readonly static "QUICKCRAFT_TYPE_CLONE": 2;
readonly static "QUICKCRAFT_HEADER_START": 0;
readonly static "QUICKCRAFT_HEADER_END": 2;
readonly static "SLOT_CLICKED_OUTSIDE": -999;
readonly "slots": Internal.NonNullList<Internal.Slot>;
readonly static "QUICKCRAFT_TYPE_CHARITABLE": 0;
readonly static "CARRIED_SLOT_SIZE": 2147483647;
readonly "containerId": number;
readonly static "QUICKCRAFT_TYPE_GREEDY": 1;
}
type AbstractContainerMenu_ = AbstractContainerMenu;
class MapCloningRecipe extends Internal.CustomRecipe {
constructor($$0: ResourceLocation_)
getIngredients(): Internal.NonNullList<Internal.Ingredient>;
getGroup(): string;
getSerializer(): Internal.RecipeSerializer<any>;
assemble(arg0: Internal.Container_): Internal.ItemStack;
getType(): Internal.RecipeType<any>;
getToastSymbol(): Internal.ItemStack;
matches($$0: Internal.CraftingContainer_, $$1: Internal.Level_): boolean;
isIncomplete(): boolean;
canCraftInDimensions($$0: number, $$1: number): boolean;
assemble($$0: Internal.CraftingContainer_): Internal.ItemStack;
matches(arg0: Internal.Container_, arg1: Internal.Level_): boolean;
getRemainingItems($$0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
get ingredients(): Internal.NonNullList<Internal.Ingredient>
get group(): string
get serializer(): Internal.RecipeSerializer<any>
get type(): Internal.RecipeType<any>
get toastSymbol(): Internal.ItemStack
get incomplete(): boolean
}
type MapCloningRecipe_ = MapCloningRecipe;
class Behavior$Status extends Internal.Enum<Internal.Behavior$Status> {
static values(): Internal.Behavior$Status[];
static valueOf($$0: string): Internal.Behavior$Status;
readonly static "RUNNING": Internal.Behavior$Status;
readonly static "STOPPED": Internal.Behavior$Status;
}
type Behavior$Status_ = "stopped" | Behavior$Status | "running";
class LocalDateTime implements Internal.ChronoLocalDateTime<Internal.LocalDate>, Internal.Temporal, Internal.TemporalAdjuster, Internal.Serializable {
getHour(): number;
getMonth(): Internal.Month;
toLocalTime(): Internal.LocalTime;
plus(arg0: number, arg1: Internal.TemporalUnit_): Internal.Temporal;
minusMonths(arg0: number): this;
withSecond(arg0: number): this;
getDayOfWeek(): Internal.DayOfWeek;
withHour(arg0: number): this;
compareTo(arg0: any): number;
getMinute(): number;
static of(arg0: number, arg1: Internal.Month_, arg2: number, arg3: number, arg4: number, arg5: number): Internal.LocalDateTime;
getDayOfMonth(): number;
static of(arg0: Internal.LocalDate_, arg1: Internal.LocalTime_): Internal.LocalDateTime;
with(arg0: Internal.TemporalAdjuster_): Internal.Temporal;
static now(): Internal.LocalDateTime;
plusMonths(arg0: number): this;
static ofInstant(arg0: Internal.Instant_, arg1: Internal.ZoneId_): Internal.LocalDateTime;
with(arg0: Internal.TemporalField_, arg1: number): Internal.Temporal;
minusNanos(arg0: number): this;
isSupported(arg0: Internal.TemporalField_): boolean;
format(arg0: Internal.DateTimeFormatter_): string;
getChronology(): Internal.Chronology;
plusHours(arg0: number): this;
plusSeconds(arg0: number): this;
minus(arg0: number, arg1: Internal.TemporalUnit_): Internal.ChronoLocalDateTime<any>;
isBefore(arg0: Internal.ChronoLocalDateTime_<any>): boolean;
static now(arg0: Internal.Clock_): Internal.LocalDateTime;
atOffset(arg0: Internal.ZoneOffset_): Internal.OffsetDateTime;
truncatedTo(arg0: Internal.TemporalUnit_): this;
getYear(): number;
minus(arg0: Internal.TemporalAmount_): Internal.ChronoLocalDateTime<any>;
range(arg0: Internal.TemporalField_): Internal.ValueRange;
withDayOfMonth(arg0: number): this;
isAfter(arg0: Internal.ChronoLocalDateTime_<any>): boolean;
get(arg0: Internal.TemporalField_): number;
static of(arg0: number, arg1: Internal.Month_, arg2: number, arg3: number, arg4: number): Internal.LocalDateTime;
withMonth(arg0: number): this;
static of(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): Internal.LocalDateTime;
minusMinutes(arg0: number): this;
compareTo(arg0: Internal.ChronoLocalDateTime_<any>): number;
plus(arg0: Internal.TemporalAmount_): Internal.ChronoLocalDateTime<any>;
getMonthValue(): number;
minusYears(arg0: number): this;
withDayOfYear(arg0: number): this;
minusWeeks(arg0: number): this;
static ofEpochSecond(arg0: number, arg1: number, arg2: Internal.ZoneOffset_): Internal.LocalDateTime;
static parse(arg0: Internal.CharSequence_, arg1: Internal.DateTimeFormatter_): Internal.LocalDateTime;
plusDays(arg0: number): this;
toLocalDate(): Internal.LocalDate;
withYear(arg0: number): this;
plusWeeks(arg0: number): this;
static parse(arg0: Internal.CharSequence_): Internal.LocalDateTime;
static of(arg0: number, arg1: Internal.Month_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): Internal.LocalDateTime;
getLong(arg0: Internal.TemporalField_): number;
plusYears(arg0: number): this;
static now(arg0: Internal.ZoneId_): Internal.LocalDateTime;
static of(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.LocalDateTime;
isEqual(arg0: Internal.ChronoLocalDateTime_<any>): boolean;
plusMinutes(arg0: number): this;
toString(): string;
adjustInto(arg0: Internal.Temporal_): Internal.Temporal;
minusHours(arg0: number): this;
withNano(arg0: number): this;
getDayOfYear(): number;
query(arg0: Internal.TemporalQuery_<R>): R;
toInstant(arg0: Internal.ZoneOffset_): Internal.Instant;
minusDays(arg0: number): this;
until(arg0: Internal.Temporal_, arg1: Internal.TemporalUnit_): number;
isSupported(arg0: Internal.TemporalUnit_): boolean;
getNano(): number;
getSecond(): number;
hashCode(): number;
static from(arg0: Internal.TemporalAccessor_): Internal.LocalDateTime;
atZone(arg0: Internal.ZoneId_): Internal.ZonedDateTime;
withMinute(arg0: number): this;
toEpochSecond(arg0: Internal.ZoneOffset_): number;
equals(arg0: any): boolean;
plusNanos(arg0: number): this;
static of(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number): Internal.LocalDateTime;
minusSeconds(arg0: number): this;
get hour(): number
get month(): Internal.Month
get dayOfWeek(): Internal.DayOfWeek
get minute(): number
get dayOfMonth(): number
get chronology(): Internal.Chronology
get year(): number
get monthValue(): number
get dayOfYear(): number
get nano(): number
get second(): number
readonly static "MAX": Internal.LocalDateTime;
readonly static "MIN": Internal.LocalDateTime;
}
type LocalDateTime_ = LocalDateTime;
class LiquidBlock extends Internal.Block implements Internal.BucketPickup, Internal.InjectedLiquidBlockExtension, Internal.LiquidBlockAccessor {
constructor($$0: Internal.FlowingFluid_, $$1: Internal.BlockBehaviour$Properties_)
updateShape($$0: Internal.BlockState_, $$1: Internal.Direction_, $$2: Internal.BlockState_, $$3: Internal.LevelAccessor_, $$4: BlockPos_, $$5: BlockPos_): Internal.BlockState;
getAppearance(state: Internal.BlockState_, renderView: Internal.BlockAndTintGetter_, pos: BlockPos_, side: Internal.Direction_, sourceState: Internal.BlockState_, sourcePos: BlockPos_): Internal.BlockState;
isRandomlyTicking($$0: Internal.BlockState_): boolean;
getCollisionShape($$0: Internal.BlockState_, $$1: Internal.BlockGetter_, $$2: BlockPos_, $$3: Internal.CollisionContext_): Internal.VoxelShape;
getDrops($$0: Internal.BlockState_, $$1: Internal.LootContext$Builder_): Internal.List<Internal.ItemStack>;
randomTick($$0: Internal.BlockState_, $$1: Internal.ServerLevel_, $$2: BlockPos_, $$3: Internal.Random_): void;
getShape($$0: Internal.BlockState_, $$1: Internal.BlockGetter_, $$2: BlockPos_, $$3: Internal.CollisionContext_): Internal.VoxelShape;
pickupBlock($$0: Internal.LevelAccessor_, $$1: BlockPos_, $$2: Internal.BlockState_): Internal.ItemStack;
getRenderShape($$0: Internal.BlockState_): Internal.RenderShape;
getPickupSound(): Internal.Optional<Internal.SoundEvent>;
neighborChanged($$0: Internal.BlockState_, $$1: Internal.Level_, $$2: BlockPos_, $$3: Internal.Block_, $$4: BlockPos_, $$5: boolean): void;
arch$holder(): Internal.Holder<Internal.Block>;
getBlockStatesKJS(): Internal.List<Internal.BlockState>;
propagatesSkylightDown($$0: Internal.BlockState_, $$1: Internal.BlockGetter_, $$2: BlockPos_): boolean;
onPlace($$0: Internal.BlockState_, $$1: Internal.Level_, $$2: BlockPos_, $$3: Internal.BlockState_, $$4: boolean): void;
skipRendering($$0: Internal.BlockState_, $$1: Internal.BlockState_, $$2: Internal.Direction_): boolean;
isPathfindable($$0: Internal.BlockState_, $$1: Internal.BlockGetter_, $$2: BlockPos_, $$3: Internal.PathComputationType_): boolean;
arch$getFluid(): Internal.FlowingFluid;
getFluidState($$0: Internal.BlockState_): Internal.FluidState;
getFluid(): Internal.FlowingFluid;
arch$registryName(): ResourceLocation;
get pickupSound(): Internal.Optional<Internal.SoundEvent>
get blockStatesKJS(): Internal.List<Internal.BlockState>
get fluid(): Internal.FlowingFluid
readonly static "POSSIBLE_FLOW_DIRECTIONS": [Internal.Direction, Internal.Direction, Internal.Direction, Internal.Direction, Internal.Direction];
readonly "fluid": Internal.FlowingFluid;
readonly static "STABLE_SHAPE": any;
readonly static "LEVEL": Internal.IntegerProperty;
}
type LiquidBlock_ = LiquidBlock;
class ClientboundSetSubtitleTextPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.Component_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getText(): Internal.Component;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
get text(): Internal.Component
get skippable(): boolean
}
type ClientboundSetSubtitleTextPacket_ = ClientboundSetSubtitleTextPacket;
interface Supplier <T> {
get(): T;
}
type Supplier_<T> = Supplier<T> | (()=>T);
interface ChunkHolder$PlayerProvider {
getPlayers(arg0: Internal.ChunkPos_, arg1: boolean): Internal.List<Internal.ServerPlayer>;
}
type ChunkHolder$PlayerProvider_ = ChunkHolder$PlayerProvider;
class ServerPlayer extends Internal.Player implements Internal.SwitchablePlayerEntity, Internal.ServerPlayerEntitySyncHook, Internal.ServerPlayerEntityAccessor {
constructor($$0: Internal.MinecraftServer_, $$1: Internal.ServerLevel_, $$2: Internal.GameProfile_)
openCommandBlock($$0: Internal.CommandBlockEntity_): void;
setExperienceLevels($$0: number): void;
getAddEntityPacket(): Internal.Packet<any>;
getAdvancements(): Internal.PlayerAdvancements;
onUpdateAbilities(): void;
giveExperiencePoints($$0: number): void;
startSleeping($$0: BlockPos_): void;
sendMerchantOffers($$0: number, $$1: Internal.MerchantOffers_, $$2: number, $$3: number, $$4: boolean, $$5: boolean): void;
resetRecipes($$0: Internal.Collection_<Internal.Recipe_<any>>): number;
teleportTo($$0: Internal.ServerLevel_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): void;
loadGameTypes($$0: Internal.CompoundTag_): void;
onLeaveCombat(): void;
dismountTo($$0: number, $$1: number, $$2: number): void;
playNotifySound($$0: Internal.SoundEvent_, $$1: Internal.SoundSource_, $$2: number, $$3: number): void;
resetStat($$0: Internal.Stat_<any>): void;
redirect$zfm000$moveToWorld(): Internal.ResourceKey<any>;
method_5652($$0: Internal.CompoundTag_): void;
disconnect(): void;
allowsListing(): boolean;
broadcastToPlayer($$0: Internal.ServerPlayer_): boolean;
isRespawnForced(): boolean;
alwaysAccepts(): boolean;
canChatInColor(): boolean;
changeDimension($$0: Internal.ServerLevel_): Internal.Entity;
die($$0: Internal.DamageSource_): void;
openItemGui($$0: Internal.ItemStack_, $$1: Hand_): void;
awardRecipesByKey($$0: ResourceLocation_[]): void;
handler$zfm000$getTeleportTarget(world: Internal.ServerLevel_, centerPos: BlockPos_, ci: Internal.CallbackInfo_): void;
foodEatenKJS(is: Internal.ItemStack_): void;
crit($$0: Internal.Entity_): void;
handler$zfj000$getTeleportTarget(destination: Internal.ServerLevel_, cri: Internal.CallbackInfoReturnable_<any>): void;
displayClientMessage($$0: Internal.Component_, $$1: boolean): void;
isChangingDimension(): boolean;
initInventoryMenu(): void;
closeContainer(): void;
asKJS(): Internal.EntityJS;
awardStat($$0: Internal.Stat_<any>, $$1: number): void;
openTextEdit($$0: Internal.SignBlockEntity_): void;
drop($$0: Internal.ItemStack_, $$1: boolean, $$2: boolean): Internal.ItemEntity;
stopRiding(): void;
isCreative(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
isSpectator(): boolean;
attack($$0: Internal.Entity_): void;
giveExperienceLevels($$0: number): void;
lookAt($$0: Internal.EntityAnchorArgument$Anchor_, $$1: Vec3_): void;
doCheckFallDamage($$0: number, $$1: boolean): void;
getScreenHandlerSyncId(): number;
getChatVisibility(): Internal.ChatVisiblity;
mayInteract($$0: Internal.Level_, $$1: BlockPos_): boolean;
updateOptions($$0: Internal.ServerboundClientInformationPacket_): void;
moveTo($$0: number, $$1: number, $$2: number): void;
openMenu($$0: Internal.MenuProvider_): Internal.OptionalInt;
canHarmPlayer($$0: Internal.Player_): boolean;
awardKillScore($$0: Internal.Entity_, $$1: number, $$2: Internal.DamageSource_): void;
sendTexturePack($$0: string, $$1: string, $$2: boolean, $$3: Internal.Component_): void;
resetSentInfo(): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
doCloseContainer(): void;
drop($$0: boolean): boolean;
swing($$0: Hand_): void;
resetFallDistance(): void;
onEnchantmentPerformed($$0: Internal.ItemStack_, $$1: number): void;
getStats(): Internal.ServerStatsCounter;
hasDisconnected(): boolean;
trackStartFallingPosition(): void;
startRiding($$0: Internal.Entity_, $$1: boolean): boolean;
setExperiencePoints($$0: number): void;
awardRecipes($$0: Internal.Collection_<Internal.Recipe_<any>>): number;
getLastSectionPos(): Internal.SectionPos;
restoreFrom($$0: Internal.ServerPlayer_, $$1: boolean): void;
sendMessage($$0: Internal.Component_, $$1: Internal.UUID_): void;
getCamera(): Internal.Entity;
getRespawnAngle(): number;
setLastSectionPos($$0: Internal.SectionPos_): void;
getComponent(key: Internal.ComponentKey_<C>): C;
callOnScreenHandlerOpened(arg0: Internal.AbstractContainerMenu_): void;
getTextFilter(): Internal.TextFilter;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
magicCrit($$0: Internal.Entity_): void;
tick(): void;
isInvulnerableTo($$0: Internal.DamageSource_): boolean;
setRespawnPosition($$0: Internal.ResourceKey_<Internal.Level_>, $$1: BlockPos_, $$2: number, $$3: boolean, $$4: boolean): void;
stopSleepInBed($$0: boolean, $$1: boolean): void;
trackChunk($$0: Internal.ChunkPos_, $$1: Internal.Packet_<any>): void;
doTick(): void;
isTextFilteringEnabled(): boolean;
teleportTo($$0: number, $$1: number, $$2: number): void;
hasChangedDimension(): void;
trackEnteredOrExitedLavaOnVehicle(): void;
shouldFilterMessageTo($$0: Internal.ServerPlayer_): boolean;
lookAt($$0: Internal.EntityAnchorArgument$Anchor_, $$1: Internal.Entity_, $$2: Internal.EntityAnchorArgument$Anchor_): void;
getTabListDisplayName(): Internal.Component;
getRespawnDimension(): Internal.ResourceKey<Internal.Level>;
getLevel(): Internal.ServerLevel;
getRecipeBook(): Internal.ServerRecipeBook;
onEnterCombat(): void;
getRespawnPosition(): BlockPos;
resetLastActionTime(): void;
fabric_incrementSyncId(): number;
getIpAddress(): string;
handler$zgh000$onPlayerInteractEntity(target: Internal.Entity_, info: Internal.CallbackInfo_): void;
getLevel(): Internal.Level;
getLastActionTime(): number;
cca$markAsSwitchingCharacter(): void;
setGameMode($$0: Internal.GameType_): boolean;
openHorseInventory($$0: Internal.AbstractHorse_, $$1: Internal.Container_): void;
untrackChunk($$0: Internal.ChunkPos_): void;
setScreenHandlerSyncId(arg0: number): void;
setCamera($$0: Internal.Entity_): void;
setLevel($$0: Internal.ServerLevel_): void;
cca$isSwitchingCharacter(): boolean;
sendMessage($$0: Internal.Component_, $$1: Internal.ChatType_, $$2: Internal.UUID_): void;
setPlayerInput($$0: number, $$1: number, $$2: boolean, $$3: boolean): void;
take($$0: Internal.Entity_, $$1: number): void;
startSleepInBed($$0: BlockPos_): Internal.Either<Internal.Player$BedSleepingProblem, net.minecraft.util.Unit>;
set experienceLevels($$0: number)
get addEntityPacket(): Internal.Packet<any>
get advancements(): Internal.PlayerAdvancements
get respawnForced(): boolean
get changingDimension(): boolean
get creative(): boolean
get spectator(): boolean
get screenHandlerSyncId(): number
get chatVisibility(): Internal.ChatVisiblity
get stats(): Internal.ServerStatsCounter
set experiencePoints($$0: number)
get lastSectionPos(): Internal.SectionPos
get camera(): Internal.Entity
get respawnAngle(): number
set lastSectionPos($$0: Internal.SectionPos_)
get textFilter(): Internal.TextFilter
get textFilteringEnabled(): boolean
get tabListDisplayName(): Internal.Component
get respawnDimension(): Internal.ResourceKey<Internal.Level>
get level(): Internal.ServerLevel
get recipeBook(): Internal.ServerRecipeBook
get respawnPosition(): BlockPos
get ipAddress(): string
get level(): Internal.Level
get lastActionTime(): number
set gameMode($$0: Internal.GameType_)
set screenHandlerSyncId(arg0: number)
set camera($$0: Internal.Entity_)
set level($$0: Internal.ServerLevel_)
"latency": number;
"wonGame": boolean;
readonly "gameMode": Internal.ServerPlayerGameMode;
readonly "server": Internal.MinecraftServer;
"connection": Internal.ServerGamePacketListenerImpl;
}
type ServerPlayer_ = ServerPlayer;
interface DoubleIterable extends Internal.Iterable<number> {
forEach(arg0: it.unimi.dsi.fastutil.doubles.DoubleConsumer_): void;
iterator(): Internal.Iterator<any>;
spliterator(): Internal.Spliterator<any>;
doubleSpliterator(): Internal.DoubleSpliterator;
forEach(arg0: Internal.DoubleConsumer_): void;
forEach(arg0: Internal.Consumer_<any>): void;
doubleIterator(): Internal.DoubleIterator;
}
type DoubleIterable_ = DoubleIterable;
class StringBuffer extends Internal.AbstractStringBuilder implements Internal.CharSequence, Internal.Comparable<Internal.StringBuffer>, Internal.Serializable {
constructor()
constructor(arg0: Internal.CharSequence_)
constructor(arg0: number)
constructor(arg0: string)
append(arg0: number): this;
compareTo(arg0: Internal.StringBuffer_): number;
codePointAt(arg0: number): number;
insert(arg0: number, arg1: string): Internal.AbstractStringBuilder;
lastIndexOf(arg0: string): number;
append(arg0: Internal.CharSequence_, arg1: number, arg2: number): Internal.Appendable;
append(arg0: number): Internal.AbstractStringBuilder;
compareTo(arg0: any): number;
insert(arg0: number, arg1: number): Internal.AbstractStringBuilder;
indexOf(arg0: string): number;
getChars(arg0: number, arg1: number, arg2: string[], arg3: number): void;
lastIndexOf(arg0: string, arg1: number): number;
insert(arg0: number, arg1: boolean): Internal.AbstractStringBuilder;
charAt(arg0: number): string;
reverse(): this;
length(): number;
replace(arg0: number, arg1: number, arg2: string): Internal.AbstractStringBuilder;
append(arg0: number): this;
trimToSize(): void;
insert(arg0: number, arg1: number): Internal.AbstractStringBuilder;
append(arg0: string): Internal.AbstractStringBuilder;
delete(arg0: number, arg1: number): Internal.AbstractStringBuilder;
append(arg0: string): this;
indexOf(arg0: string, arg1: number): number;
ensureCapacity(arg0: number): void;
chars(): Internal.IntStream;
insert(arg0: number, arg1: string): Internal.AbstractStringBuilder;
insert(arg0: number, arg1: Internal.CharSequence_): Internal.AbstractStringBuilder;
insert(arg0: number, arg1: any): Internal.AbstractStringBuilder;
capacity(): number;
deleteCharAt(arg0: number): this;
codePointCount(arg0: number, arg1: number): number;
append(arg0: string[]): Internal.AbstractStringBuilder;
substring(arg0: number): string;
setCharAt(arg0: number, arg1: string): void;
setLength(arg0: number): void;
isEmpty(): boolean;
codePointBefore(arg0: number): number;
subSequence(arg0: number, arg1: number): Internal.CharSequence;
append(arg0: Internal.StringBuffer_): Internal.AbstractStringBuilder;
appendCodePoint(arg0: number): Internal.AbstractStringBuilder;
append(arg0: string[], arg1: number, arg2: number): this;
substring(arg0: number, arg1: number): string;
insert(arg0: number, arg1: number): Internal.AbstractStringBuilder;
toString(): string;
insert(arg0: number, arg1: Internal.CharSequence_, arg2: number, arg3: number): Internal.AbstractStringBuilder;
append(arg0: boolean): this;
append(arg0: number): this;
insert(arg0: number, arg1: number): Internal.AbstractStringBuilder;
insert(arg0: number, arg1: string[], arg2: number, arg3: number): Internal.AbstractStringBuilder;
offsetByCodePoints(arg0: number, arg1: number): number;
insert(arg0: number, arg1: string[]): Internal.AbstractStringBuilder;
append(arg0: any): Internal.AbstractStringBuilder;
append(arg0: Internal.CharSequence_): Internal.AbstractStringBuilder;
codePoints(): Internal.IntStream;
set length(arg0: number)
get empty(): boolean
}
type StringBuffer_ = StringBuffer;
class BookCloningRecipe extends Internal.CustomRecipe {
constructor($$0: ResourceLocation_)
getIngredients(): Internal.NonNullList<Internal.Ingredient>;
getGroup(): string;
assemble(arg0: Internal.Container_): Internal.ItemStack;
getToastSymbol(): Internal.ItemStack;
getType(): Internal.RecipeType<any>;
matches($$0: Internal.CraftingContainer_, $$1: Internal.Level_): boolean;
getRemainingItems(arg0: Internal.Container_): Internal.NonNullList<any>;
canCraftInDimensions($$0: number, $$1: number): boolean;
getRemainingItems($$0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
getSerializer(): Internal.RecipeSerializer<any>;
isIncomplete(): boolean;
assemble($$0: Internal.CraftingContainer_): Internal.ItemStack;
matches(arg0: Internal.Container_, arg1: Internal.Level_): boolean;
get ingredients(): Internal.NonNullList<Internal.Ingredient>
get group(): string
get toastSymbol(): Internal.ItemStack
get type(): Internal.RecipeType<any>
get serializer(): Internal.RecipeSerializer<any>
get incomplete(): boolean
}
type BookCloningRecipe_ = BookCloningRecipe;
class ClientboundSetSimulationDistancePacket extends Internal.Record implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
hashCode(): number;
simulationDistance(): number;
toString(): string;
handle($$0: Internal.ClientGamePacketListener_): void;
equals($$0: any): boolean;
isSkippable(): boolean;
get skippable(): boolean
}
type ClientboundSetSimulationDistancePacket_ = ClientboundSetSimulationDistancePacket;
class EntityPotionEffectsJS {
constructor(e: Internal.LivingEntity_)
getActive(mobEffect: Internal.MobEffect_): Internal.MobEffectInstance;
add(mobEffect: Internal.MobEffect_, duration: number, amplifier: number, ambient: boolean, showParticles: boolean): void;
add(mobEffect: Internal.MobEffect_, duration: number): void;
clear(): void;
getActive(): Internal.Collection<Internal.MobEffectInstance>;
isActive(mobEffect: Internal.MobEffect_): boolean;
add(mobEffect: Internal.MobEffect_, duration: number, amplifier: number): void;
getMap(): Internal.Map<Internal.MobEffect, Internal.MobEffectInstance>;
isApplicable(effect: Internal.MobEffectInstance_): boolean;
add(mobEffect: Internal.MobEffect_): void;
getDuration(mobEffect: Internal.MobEffect_): number;
get active(): Internal.Collection<Internal.MobEffectInstance>
get map(): Internal.Map<Internal.MobEffect, Internal.MobEffectInstance>
}
type EntityPotionEffectsJS_ = EntityPotionEffectsJS;
interface Int2FloatFunction extends Internal.IntToDoubleFunction, it.unimi.dsi.fastutil.Function<number, number> {
composeFloat(arg0: Internal.Float2IntFunction_): Internal.Float2FloatFunction;
applyAsDouble(arg0: number): number;
andThenShort(arg0: Internal.Float2ShortFunction_): Internal.Int2ShortFunction;
apply(arg0: number): number;
andThenByte(arg0: Internal.Float2ByteFunction_): Internal.Int2ByteFunction;
get(arg0: any): number;
getOrDefault(arg0: any, arg1: any): any;
andThenReference(arg0: Internal.Float2ReferenceFunction_<any>): Internal.Int2ReferenceFunction<T>;
containsKey(arg0: number): boolean;
defaultReturnValue(arg0: number): void;
composeLong(arg0: Internal.Long2IntFunction_): Internal.Long2FloatFunction;
containsKey(arg0: any): boolean;
composeChar(arg0: Internal.Char2IntFunction_): Internal.Char2FloatFunction;
andThenFloat(arg0: Internal.Float2FloatFunction_): this;
composeInt(arg0: Internal.Int2IntFunction_): this;
andThenInt(arg0: Internal.Float2IntFunction_): Internal.Int2IntFunction;
put(arg0: any, arg1: any): any;
andThenLong(arg0: Internal.Float2LongFunction_): Internal.Int2LongFunction;
composeReference(arg0: Internal.Reference2IntFunction_<any>): Internal.Reference2FloatFunction<T>;
composeObject(arg0: Internal.Object2IntFunction_<any>): Internal.Object2FloatFunction<T>;
remove(arg0: number): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
defaultReturnValue(): number;
andThenObject(arg0: Internal.Float2ObjectFunction_<any>): Internal.Int2ObjectFunction<T>;
andThenDouble(arg0: Internal.Float2DoubleFunction_): Internal.Int2DoubleFunction;
remove(arg0: any): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
getOrDefault(arg0: number, arg1: number): number;
getOrDefault(arg0: any, arg1: number): number;
size(): number;
composeByte(arg0: Internal.Byte2IntFunction_): Internal.Byte2FloatFunction;
clear(): void;
composeDouble(arg0: Internal.Double2IntFunction_): Internal.Double2FloatFunction;
put(arg0: number, arg1: number): number;
get(arg0: number): number;
composeShort(arg0: Internal.Short2IntFunction_): Internal.Short2FloatFunction;
andThenChar(arg0: Internal.Float2CharFunction_): Internal.Int2CharFunction;
put(arg0: number, arg1: number): number;
}
type Int2FloatFunction_ = ((arg0: number)=>number) | Int2FloatFunction;
class VibrationListener implements Internal.GameEventListener {
constructor($$0: Internal.PositionSource_, $$1: number, $$2: Internal.VibrationListener$VibrationListenerConfig_)
handleGameEvent($$0: Internal.Level_, $$1: Internal.GameEvent_, $$2: Internal.Entity_, $$3: BlockPos_): boolean;
tick($$0: Internal.Level_): void;
getListenerRadius(): number;
getListenerSource(): Internal.PositionSource;
get listenerRadius(): number
get listenerSource(): Internal.PositionSource
}
type VibrationListener_ = VibrationListener;
interface ItemBuilder$ItemColorJS {
getColor(arg0: Internal.ItemStackJS_, arg1: number): Internal.Color;
}
type ItemBuilder$ItemColorJS_ = ItemBuilder$ItemColorJS | ((arg0: Internal.ItemStackJS, arg1: number)=>Internal.Color_);
interface BlockColumn {
getBlock(arg0: number): Internal.BlockState;
setBlock(arg0: number, arg1: Internal.BlockState_): void;
}
type BlockColumn_ = BlockColumn;
class ScriptType extends Internal.Enum<Internal.ScriptType> {
isClient(): boolean;
getLogFile(): Internal.Path;
isServer(): boolean;
static valueOf(name: string): Internal.ScriptType;
static values(): Internal.ScriptType[];
static of(level: Internal.LevelReader_): Internal.ScriptType;
static getCurrent(def: Internal.ScriptType_): Internal.ScriptType;
get client(): boolean
get logFile(): Internal.Path
get server(): boolean
readonly "name": string;
readonly static "STARTUP": Internal.ScriptType;
readonly "executor": Internal.ExecutorService;
readonly "console": Internal.ConsoleJS;
readonly "warnings": Internal.List<string>;
readonly "manager": Internal.Supplier<Internal.ScriptManager>;
readonly static "SERVER": Internal.ScriptType;
readonly static "CLIENT": Internal.ScriptType;
readonly "errors": Internal.List<string>;
}
type ScriptType_ = ScriptType | "startup" | "server" | "client";
class ServerFunctionLibrary implements Internal.PreparableReloadListener, Internal.IdentifiableResourceReloadListener {
constructor($$0: number, $$1: Internal.CommandDispatcher_<Internal.CommandSourceStack_>)
getAvailableTags(): Internal.Iterable<ResourceLocation>;
getName(): string;
getFunction($$0: ResourceLocation_): Internal.Optional<Internal.CommandFunction>;
getTag($$0: ResourceLocation_): net.minecraft.tags.Tag<Internal.CommandFunction>;
getFunctions(): Internal.Map<ResourceLocation, Internal.CommandFunction>;
getFabricDependencies(): Internal.Collection<any>;
getFabricId(): ResourceLocation;
reload($$0: Internal.PreparableReloadListener$PreparationBarrier_, $$1: Internal.ResourceManager_, $$2: Internal.ProfilerFiller_, $$3: Internal.ProfilerFiller_, $$4: Internal.Executor_, $$5: Internal.Executor_): Internal.CompletableFuture<void>;
get availableTags(): Internal.Iterable<ResourceLocation>
get name(): string
get functions(): Internal.Map<ResourceLocation, Internal.CommandFunction>
get fabricDependencies(): Internal.Collection<any>
get fabricId(): ResourceLocation
}
type ServerFunctionLibrary_ = ServerFunctionLibrary;
abstract class UserPrincipalLookupService {
lookupPrincipalByName(arg0: string): Internal.UserPrincipal;
lookupPrincipalByGroupName(arg0: string): Internal.GroupPrincipal;
}
type UserPrincipalLookupService_ = UserPrincipalLookupService;
interface IntSet extends Internal.Set<number>, Internal.IntCollection {
stream(): Internal.Stream<number>;
of(arg0: number, arg1: number): this;
forEach(arg0: Internal.Consumer_<any>): void;
add(arg0: number): boolean;
of(): this;
forEach(arg0: Internal.IntConsumer_): void;
intStream(): Internal.IntStream;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
of(arg0: number, arg1: number, arg2: number): this;
intParallelStream(): Internal.IntStream;
spliterator(): Internal.IntSpliterator;
intIterator(): Internal.IntIterator;
contains(arg0: any): boolean;
removeIf(arg0: Internal.IntPredicate_): boolean;
remove(arg0: number): boolean;
iterator(): Internal.Iterator<any>;
forEach(arg0: it.unimi.dsi.fastutil.ints.IntConsumer_): void;
toIntArray(arg0: number[]): number[];
parallelStream(): Internal.Stream<number>;
remove(arg0: any): boolean;
removeIf(arg0: it.unimi.dsi.fastutil.ints.IntPredicate_): boolean;
of(arg0: number): this;
intSpliterator(): Internal.IntSpliterator;
add(arg0: any): boolean;
of(...arg0: number[]): this;
removeIf(arg0: Internal.Predicate_<any>): boolean;
rem(arg0: number): boolean;
}
type IntSet_ = IntSet;
class NearestItemSensor extends Internal.Sensor<Internal.Mob> {
constructor()
requires(): Internal.Set<Internal.MemoryModuleType<any>>;
readonly static "MAX_DISTANCE_TO_WANTED_ITEM": 9;
}
type NearestItemSensor_ = NearestItemSensor;
class EntityJS implements Internal.MessageSender, Internal.WrappedJS {
constructor(e: Internal.Entity_)
getDistance(pos: BlockPos_): number;
playSound(id: Internal.SoundEvent_, volume: number, pitch: number): void;
getMinecraftEntity(): Internal.Entity;
getRidingEntity(): this;
setGlowing(glowing: boolean): void;
isSilent(): boolean;
remove(): void;
isOnScoreboardTeam(teamID: string): boolean;
getPitch(): number;
isAlive(): boolean;
setFullNBT(nbt: Internal.CompoundTag_): void;
mergeFullNBT(tag: Internal.CompoundTag_): this;
getPlayer(): Internal.PlayerJS<any>;
isCrouching(): boolean;
runCommandSilent(command: string): number;
setPosition(x: number, y: number, z: number): void;
isAnimal(): boolean;
isPlayer(): boolean;
setY(y: number): void;
getTags(): Internal.Set<string>;
isBoss(): boolean;
getLevel(): Internal.LevelJS;
isLiving(): boolean;
isGlowing(): boolean;
setFallDistance(fallDistance: number): void;
getX(): number;
getNoGravity(): boolean;
removePassengers(): void;
getCustomName(): Internal.Component;
getDisplayName(): Internal.Component;
setPosition(block: Internal.BlockContainerJS_): void;
setMotionZ(z: number): void;
setCustomName(name: Internal.Component_): void;
attack(hp: number): void;
setNoClip(noClip: boolean): void;
getFullNBT(): Internal.CompoundTag;
getTeamId(): string;
getFacing(): Internal.Direction;
isUnderWater(): boolean;
attack(source: string, hp: number): void;
getTicksExisted(): number;
dismountRidingEntity(): void;
isSwimming(): boolean;
rayTrace(distance: number): Internal.RayTraceResultJS;
getMotionX(): number;
isWaterCreature(): boolean;
getPersistentData(): Internal.CompoundTag;
toString(): string;
setX(x: number): void;
getRecursivePassengers(): Internal.EntityArrayList;
isInvulnerable(): boolean;
getNoClip(): boolean;
isInWater(): boolean;
getHasCustomName(): boolean;
startRiding(e: Internal.EntityJS_, force: boolean): boolean;
isFrame(): boolean;
setMotion(x: number, y: number, z: number): void;
getDistanceSq(x: number, y: number, z: number): number;
playSound(id: Internal.SoundEvent_): void;
getCustomNameAlwaysVisible(): boolean;
setStepHeight(stepHeight: number): void;
getDistance(x: number, y: number, z: number): number;
setMotionY(y: number): void;
setNoGravity(noGravity: boolean): void;
isPeacefulCreature(): boolean;
setRotation(yaw: number, pitch: number): void;
setYaw(yaw: number): void;
getItem(): Internal.ItemStackJS;
getStepHeight(): number;
isAmbientCreature(): boolean;
isMonster(): boolean;
isOnSameTeam(e: Internal.EntityJS_): boolean;
getHorizontalFacing(): Internal.Direction;
getType(): string;
setCustomNameAlwaysVisible(b: boolean): void;
isSprinting(): boolean;
getBlock(): Internal.BlockContainerJS;
getNbt(): Internal.CompoundTag;
setInvisible(invisible: boolean): void;
getMotionY(): number;
getName(): Internal.Component;
getPassengers(): Internal.EntityArrayList;
isPassenger(e: Internal.EntityJS_): boolean;
getEyeHeight(): number;
getZ(): number;
getYaw(): number;
getId(): Internal.UUID;
spawn(): void;
setMotionX(x: number): void;
teleportTo(dimension: ResourceLocation_, x: number, y: number, z: number, yaw: number, pitch: number): void;
setSilent(isSilent: boolean): void;
setOnFire(seconds: number): void;
kill(): void;
setPitch(pitch: number): void;
getFallDistance(): number;
addMotion(x: number, y: number, z: number): void;
extinguish(): void;
isOnGround(): boolean;
getServer(): Internal.ServerJS;
setPositionAndRotation(x: number, y: number, z: number, yaw: number, pitch: number): void;
getMotionZ(): number;
tell(message: Internal.Component_): void;
isInvisible(): boolean;
setZ(z: number): void;
setStatusMessage(message: Internal.Component_): void;
getY(): number;
getDistanceSq(pos: BlockPos_): number;
getProfile(): Internal.GameProfile;
runCommand(command: string): number;
setInvulnerable(invulnerable: boolean): void;
get minecraftEntity(): Internal.Entity
get ridingEntity(): Internal.EntityJS
set glowing(glowing: boolean)
get silent(): boolean
get pitch(): number
get alive(): boolean
set fullNBT(nbt: Internal.CompoundTag_)
get player(): Internal.PlayerJS<any>
get crouching(): boolean
get animal(): boolean
get player(): boolean
set y(y: number)
get tags(): Internal.Set<string>
get boss(): boolean
get level(): Internal.LevelJS
get living(): boolean
get glowing(): boolean
set fallDistance(fallDistance: number)
get x(): number
get noGravity(): boolean
get customName(): Internal.Component
get displayName(): Internal.Component
set position(block: Internal.BlockContainerJS_)
set motionZ(z: number)
set customName(name: Internal.Component_)
set noClip(noClip: boolean)
get fullNBT(): Internal.CompoundTag
get teamId(): string
get facing(): Internal.Direction
get underWater(): boolean
get ticksExisted(): number
get swimming(): boolean
get motionX(): number
get waterCreature(): boolean
get persistentData(): Internal.CompoundTag
set x(x: number)
get recursivePassengers(): Internal.EntityArrayList
get invulnerable(): boolean
get noClip(): boolean
get inWater(): boolean
get hasCustomName(): boolean
get frame(): boolean
get customNameAlwaysVisible(): boolean
set stepHeight(stepHeight: number)
set motionY(y: number)
set noGravity(noGravity: boolean)
get peacefulCreature(): boolean
set yaw(yaw: number)
get item(): Internal.ItemStackJS
get stepHeight(): number
get ambientCreature(): boolean
get monster(): boolean
get horizontalFacing(): Internal.Direction
get type(): string
set customNameAlwaysVisible(b: boolean)
get sprinting(): boolean
get block(): Internal.BlockContainerJS
get nbt(): Internal.CompoundTag
set invisible(invisible: boolean)
get motionY(): number
get name(): Internal.Component
get passengers(): Internal.EntityArrayList
get eyeHeight(): number
get z(): number
get yaw(): number
get id(): Internal.UUID
set motionX(x: number)
set silent(isSilent: boolean)
set onFire(seconds: number)
set pitch(pitch: number)
get fallDistance(): number
get onGround(): boolean
get server(): Internal.ServerJS
get motionZ(): number
get invisible(): boolean
set z(z: number)
set statusMessage(message: Internal.Component_)
get y(): number
get profile(): Internal.GameProfile
set invulnerable(invulnerable: boolean)
}
type EntityJS_ = EntityJS;
class IntTag extends Internal.NumericTag {
static valueOf($$0: number): Internal.IntTag;
getAsDouble(): number;
getType(): Internal.TagType<Internal.IntTag>;
accept($$0: Internal.TagVisitor_): void;
getAsLong(): number;
getAsFloat(): number;
getAsString(): string;
hashCode(): number;
getAsInt(): number;
getAsByte(): number;
acceptAsRoot($$0: Internal.StreamTagVisitor_): void;
getAsNumber(): Internal.Number;
copy(): Internal.Tag;
write($$0: Internal.DataOutput_): void;
getId(): number;
getAsShort(): number;
copy(): this;
equals($$0: any): boolean;
accept($$0: Internal.StreamTagVisitor_): Internal.StreamTagVisitor$ValueResult;
get asDouble(): number
get type(): Internal.TagType<Internal.IntTag>
get asLong(): number
get asFloat(): number
get asString(): string
get asInt(): number
get asByte(): number
get asNumber(): Internal.Number
get id(): number
get asShort(): number
readonly static "TYPE": any;
}
type IntTag_ = IntTag;
abstract class AbstractLong2ObjectMap <V> extends Internal.AbstractLong2ObjectFunction<V> implements Internal.Serializable, Internal.Long2ObjectMap<V> {
replace(arg0: number, arg1: V): V;
containsValue(arg0: any): boolean;
putAll(arg0: Internal.Map_<any, any>): void;
composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2ObjectFunction<V>;
computeIfAbsent(arg0: number, arg1: Internal.LongFunction_<any>): V;
computeIfPresent(arg0: number, arg1: Internal.BiFunction_<any, any, any>): V;
remove(arg0: number): V;
composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2ObjectFunction<V>;
computeIfAbsent(arg0: number, arg1: Internal.Function_<any, any>): V;
keySet(): Internal.Set<any>;
andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Long2LongFunction;
put(arg0: number, arg1: V): V;
get(arg0: any): V;
put(arg0: any, arg1: any): any;
andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Long2IntFunction;
andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Long2FloatFunction;
composeLong(arg0: Internal.Long2LongFunction_): Internal.Long2ObjectFunction<V>;
apply(arg0: number): V;
composeObject(arg0: Internal.Object2LongFunction_<any>): Internal.Object2ObjectFunction<T, V>;
andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Long2ShortFunction;
andThenReference(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Long2ReferenceFunction<T>;
entrySet(): Internal.ObjectSet<Internal.Map$Entry<number, V>>;
containsKey(arg0: number): boolean;
forEach(arg0: Internal.BiConsumer_<any, any>): void;
composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2ObjectFunction<V>;
putIfAbsent(arg0: number, arg1: V): V;
getOrDefault(arg0: number, arg1: V): V;
andThenObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Long2ObjectFunction<T>;
remove(arg0: number, arg1: any): boolean;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, V>;
compute(arg0: number, arg1: Internal.BiFunction_<any, any, any>): V;
composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2ObjectFunction<V>;
getOrDefault(arg0: any, arg1: V): V;
replace(arg0: number, arg1: V, arg2: V): boolean;
isEmpty(): boolean;
andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Long2ByteFunction;
replace(arg0: number, arg1: V, arg2: V): boolean;
containsKey(arg0: any): boolean;
merge(arg0: number, arg1: V, arg2: Internal.BiFunction_<any, any, any>): V;
replaceAll(arg0: Internal.BiFunction_<any, any, any>): void;
put(arg0: number, arg1: V): V;
apply(arg0: number): V;
composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2ObjectFunction<V>;
computeIfAbsentPartial(arg0: number, arg1: Internal.Long2ObjectFunction_<any>): V;
remove(arg0: any): V;
computeIfPresent(arg0: number, arg1: Internal.BiFunction_<any, any, any>): V;
toString(): string;
compute(arg0: number, arg1: Internal.BiFunction_<any, any, any>): V;
andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Long2DoubleFunction;
remove(arg0: any, arg1: any): boolean;
values(): Internal.ObjectCollection<V>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, V>;
hashCode(): number;
merge(arg0: number, arg1: V, arg2: Internal.BiFunction_<any, any, any>): V;
clear(): void;
composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2ObjectFunction<V>;
replace(arg0: number, arg1: V): V;
composeReference(arg0: Internal.Reference2LongFunction_<any>): Internal.Reference2ObjectFunction<T, V>;
andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Long2CharFunction;
equals(arg0: any): boolean;
putIfAbsent(arg0: number, arg1: V): V;
computeIfAbsent(arg0: number, arg1: Internal.Long2ObjectFunction_<any>): V;
get empty(): boolean
}
type AbstractLong2ObjectMap_<V> = AbstractLong2ObjectMap<V>;
interface GenerationProperties {
getFeatures(arg0: DecorationGenerationStep_): Internal.Iterable<Internal.Holder<Internal.PlacedFeature>>;
getCarvers(arg0: CarvingGenerationStep_): Internal.Iterable<Internal.Holder<Internal.ConfiguredWorldCarver<any>>>;
getFeatures(): Internal.List<Internal.Iterable<Internal.Holder<Internal.PlacedFeature>>>;
get features(): Internal.List<Internal.Iterable<Internal.Holder<Internal.PlacedFeature>>>
}
type GenerationProperties_ = GenerationProperties;
class Advancement$Builder {
build($$0: ResourceLocation_): Internal.Advancement;
static fromNetwork($$0: Internal.FriendlyByteBuf_): Internal.Advancement$Builder;
getCriteria(): Internal.Map<string, Internal.Criterion>;
toString(): string;
addCriterion($$0: string, $$1: Internal.Criterion_): this;
rewards($$0: Internal.AdvancementRewards$Builder_): this;
parent($$0: ResourceLocation_): this;
display($$0: Internal.ItemLike_, $$1: Internal.Component_, $$2: Internal.Component_, $$3: ResourceLocation_, $$4: Internal.FrameType_, $$5: boolean, $$6: boolean, $$7: boolean): this;
parent($$0: Internal.Advancement_): this;
serializeToJson(): Internal.JsonObject;
save($$0: Internal.Consumer_<Internal.Advancement_>, $$1: string): Internal.Advancement;
canBuild($$0: Internal.Function_<ResourceLocation_, Internal.Advancement_>): boolean;
static fromJson($$0: Internal.JsonObject_, $$1: Internal.DeserializationContext_): Internal.Advancement$Builder;
static advancement(): Internal.Advancement$Builder;
addCriterion($$0: string, $$1: Internal.CriterionTriggerInstance_): this;
display($$0: Internal.ItemStack_, $$1: Internal.Component_, $$2: Internal.Component_, $$3: ResourceLocation_, $$4: Internal.FrameType_, $$5: boolean, $$6: boolean, $$7: boolean): this;
requirements($$0: Internal.RequirementsStrategy_): this;
requirements($$0: string[][]): this;
rewards($$0: Internal.AdvancementRewards_): this;
serializeToNetwork($$0: Internal.FriendlyByteBuf_): void;
display($$0: Internal.DisplayInfo_): this;
get criteria(): Internal.Map<string, Internal.Criterion>
}
type Advancement$Builder_ = Advancement$Builder;
abstract class Raider extends Internal.PatrollingMonster {
setTicksOutsideRaid($$0: number): void;
canJoinRaid(): boolean;
setCurrentRaid($$0: Internal.Raid_): void;
setCanJoinRaid($$0: boolean): void;
isCelebrating(): boolean;
getWave(): number;
requiresCustomPersistence(): boolean;
getTicksOutsideRaid(): number;
asKJS(): Internal.EntityJS;
setWave($$0: number): void;
canJoinPatrol(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
getCurrentRaid(): Internal.Raid;
getCelebrateSound(): Internal.SoundEvent;
getComponent(key: Internal.ComponentKey_<C>): C;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
aiStep(): void;
method_5652($$0: Internal.CompoundTag_): void;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
hasActiveRaid(): boolean;
alwaysAccepts(): boolean;
die($$0: Internal.DamageSource_): void;
setCelebrating($$0: boolean): void;
removeWhenFarAway($$0: number): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
applyRaidBuffs(arg0: number, arg1: boolean): void;
foodEatenKJS(is: Internal.ItemStack_): void;
set ticksOutsideRaid($$0: number)
set currentRaid($$0: Internal.Raid_)
set canJoinRaid($$0: boolean)
get celebrating(): boolean
get wave(): number
get ticksOutsideRaid(): number
set wave($$0: number)
get currentRaid(): Internal.Raid
get celebrateSound(): Internal.SoundEvent
set celebrating($$0: boolean)
}
type Raider_ = Raider;
class SinglePoolElement extends Internal.StructurePoolElement {
constructor($$0: Internal.StructureTemplate_)
getDataMarkers($$0: Internal.StructureManager_, $$1: BlockPos_, $$2: Internal.Rotation_, $$3: boolean): Internal.List<Internal.StructureTemplate$StructureBlockInfo>;
getType(): Internal.StructurePoolElementType<any>;
toString(): string;
getSize($$0: Internal.StructureManager_, $$1: Internal.Rotation_): Vec3i;
getShuffledJigsawBlocks($$0: Internal.StructureManager_, $$1: BlockPos_, $$2: Internal.Rotation_, $$3: Internal.Random_): Internal.List<Internal.StructureTemplate$StructureBlockInfo>;
place($$0: Internal.StructureManager_, $$1: Internal.WorldGenLevel_, $$2: Internal.StructureFeatureManager_, $$3: Internal.ChunkGenerator_, $$4: BlockPos_, $$5: BlockPos_, $$6: Internal.Rotation_, $$7: Internal.BoundingBox_, $$8: Internal.Random_, $$9: boolean): boolean;
getBoundingBox($$0: Internal.StructureManager_, $$1: BlockPos_, $$2: Internal.Rotation_): Internal.BoundingBox;
get type(): Internal.StructurePoolElementType<any>
readonly static "CODEC": any;
}
type SinglePoolElement_ = SinglePoolElement;
class TaggedChoice$TaggedChoiceType <K> extends com.mojang.datafixers.types.Type<Internal.Pair<K, any>> {
constructor(arg0: string, arg1: com.mojang.datafixers.types.Type_<K>, arg2: Internal.Map_<K, com.mojang.datafixers.types.Type_<any>>)
findChoiceType(arg0: string, arg1: number): Internal.Optional<Internal.TaggedChoice$TaggedChoiceType<any>>;
toString(): string;
all(arg0: Internal.TypeRewriteRule_, arg1: boolean, arg2: boolean): Internal.RewriteResult<Internal.Pair<K, any>, any>;
getKeyType(): com.mojang.datafixers.types.Type<K>;
findCheckedType(arg0: number): Internal.Optional<com.mojang.datafixers.types.Type<any>>;
point(arg0: Internal.DynamicOps_<any>): Internal.Optional<Internal.Pair<K, any>>;
static elementResult(arg0: K, arg1: Internal.TaggedChoice$TaggedChoiceType_<K>, arg2: Internal.RewriteResult_<FT, FR>): Internal.RewriteResult<Internal.Pair<K, any>, Internal.Pair<K, any>>;
hasType(arg0: K): boolean;
findTypeInChildren(arg0: com.mojang.datafixers.types.Type_<FT>, arg1: com.mojang.datafixers.types.Type_<FR>, arg2: Internal.Type$TypeMatcher_<FT, FR>, arg3: boolean): Internal.Either<Internal.TypedOptic<Internal.Pair<K, any>, any, FT, FR>, Internal.Type$FieldNotFoundException>;
findFieldTypeOpt(arg0: string): Internal.Optional<com.mojang.datafixers.types.Type<any>>;
hashCode(): number;
getName(): string;
point(arg0: Internal.DynamicOps_<any>, arg1: K, arg2: any): Internal.Optional<Internal.Typed<Internal.Pair<K, any>>>;
equals(arg0: any, arg1: boolean, arg2: boolean): boolean;
types(): Internal.Map<K, com.mojang.datafixers.types.Type<any>>;
one(arg0: Internal.TypeRewriteRule_): Internal.Optional<Internal.RewriteResult<Internal.Pair<K, any>, any>>;
updateMu(arg0: Internal.RecursiveTypeFamily_): com.mojang.datafixers.types.Type<any>;
buildTemplate(): Internal.TypeTemplate;
get keyType(): com.mojang.datafixers.types.Type<K>
get name(): string
}
type TaggedChoice$TaggedChoiceType_<K> = TaggedChoice$TaggedChoiceType<K>;
interface ParticleManagerAccessor {
getFactories(): Internal.Int2ObjectMap<Internal.ParticleProvider<any>>;
getSpriteAwareFactories(): Internal.Map<ResourceLocation, Internal.SpriteSet>;
getParticleAtlasTexture(): Internal.TextureAtlas;
get factories(): Internal.Int2ObjectMap<Internal.ParticleProvider<any>>
get spriteAwareFactories(): Internal.Map<ResourceLocation, Internal.SpriteSet>
get particleAtlasTexture(): Internal.TextureAtlas
}
type ParticleManagerAccessor_ = ParticleManagerAccessor;
class CarvingMaskPlacement extends Internal.PlacementModifier {
static forStep($$0: CarvingGenerationStep_): Internal.CarvingMaskPlacement;
type(): Internal.PlacementModifierType<any>;
getPositions($$0: Internal.PlacementContext_, $$1: Internal.Random_, $$2: BlockPos_): Internal.Stream<BlockPos>;
readonly static "CODEC": any;
}
type CarvingMaskPlacement_ = CarvingMaskPlacement;
class Dynamic <T> extends Internal.DynamicLike<T> {
constructor(arg0: Internal.DynamicOps_<T>, arg1: T)
constructor(arg0: Internal.DynamicOps_<T>)
asLongStreamOpt(): Internal.DataResult<Internal.LongStream>;
getGeneric(arg0: T): Internal.DataResult<T>;
merge(arg0: Internal.Dynamic_<any>, arg1: Internal.Dynamic_<any>): Internal.OptionalDynamic<T>;
static convert(arg0: Internal.DynamicOps_<S>, arg1: Internal.DynamicOps_<T>, arg2: S): T;
getMapValues(): Internal.DataResult<Internal.Map<Internal.Dynamic<T>, Internal.Dynamic<T>>>;
asString(): Internal.DataResult<string>;
update(arg0: string, arg1: Internal.Function_<Internal.Dynamic_<any>, Internal.Dynamic_<any>>): this;
asIntStreamOpt(): Internal.DataResult<Internal.IntStream>;
merge(arg0: Internal.Dynamic_<any>): Internal.OptionalDynamic<T>;
into(arg0: Internal.Function_<any, any>): V;
getElement(arg0: string): Internal.DataResult<T>;
getElementGeneric(arg0: T): Internal.DataResult<T>;
convert(arg0: Internal.DynamicOps_<R>): Internal.Dynamic<R>;
updateGeneric(arg0: T, arg1: Internal.Function_<T, T>): this;
updateMapValues(arg0: Internal.Function_<Internal.Pair_<Internal.Dynamic_<any>, Internal.Dynamic_<any>>, Internal.Pair_<Internal.Dynamic_<any>, Internal.Dynamic_<any>>>): this;
toString(): string;
decode(arg0: Internal.Decoder_<any>): Internal.DataResult<Internal.Pair<A, T>>;
remove(arg0: string): this;
set(arg0: string, arg1: Internal.Dynamic_<any>): this;
asNumber(): Internal.DataResult<Internal.Number>;
cast(arg0: Internal.DynamicOps_<U>): U;
asByteBufferOpt(): Internal.DataResult<Internal.ByteBuffer>;
hashCode(): number;
asStreamOpt(): Internal.DataResult<Internal.Stream<Internal.Dynamic<T>>>;
castTyped(arg0: Internal.DynamicOps_<U>): Internal.Dynamic<U>;
getValue(): T;
asMapOpt(): Internal.DataResult<Internal.Stream<Internal.Pair<Internal.Dynamic<T>, Internal.Dynamic<T>>>>;
map(arg0: Internal.Function_<any, any>): this;
equals(arg0: any): boolean;
get(arg0: string): Internal.OptionalDynamic<T>;
get mapValues(): Internal.DataResult<Internal.Map<Internal.Dynamic<T>, Internal.Dynamic<T>>>
get value(): T
}
type Dynamic_<T> = Dynamic<T>;
interface ObjectIterable <K> extends Internal.Iterable<K> {
iterator(): Internal.Iterator<any>;
forEach(arg0: Internal.Consumer_<any>): void;
spliterator(): Internal.ObjectSpliterator<K>;
}
type ObjectIterable_<K> = ObjectIterable<K>;
class Direction8 extends Internal.Enum<Internal.Direction8> {
getDirections(): Internal.Set<Internal.Direction>;
static values(): Internal.Direction8[];
static valueOf($$0: string): Internal.Direction8;
get directions(): Internal.Set<Internal.Direction>
readonly static "NORTH_EAST": Internal.Direction8;
readonly static "EAST": Internal.Direction8;
readonly static "NORTH_WEST": Internal.Direction8;
readonly static "SOUTH_EAST": Internal.Direction8;
readonly static "SOUTH_WEST": Internal.Direction8;
readonly static "NORTH": Internal.Direction8;
readonly static "SOUTH": Internal.Direction8;
readonly static "WEST": Internal.Direction8;
}
type Direction8_ = "north_west" | "west" | "north_east" | "east" | "south_west" | "south" | "north" | Direction8 | "south_east";
class ServerPlayNetworkAddon extends Internal.AbstractChanneledNetworkAddon<any> {
constructor(handler: Internal.ServerGamePacketListenerImpl_, server: Internal.MinecraftServer_)
handle(packet: Internal.ServerboundCustomPayloadPacket_): boolean;
onClientReady(): void;
sendPacket(channel: ResourceLocation_, buf: Internal.FriendlyByteBuf_): void;
lateInit(): void;
createPacket(channelName: ResourceLocation_, buf: Internal.FriendlyByteBuf_): Internal.Packet<any>;
sendPacket(channel: ResourceLocation_, buf: Internal.FriendlyByteBuf_, callback: Internal.GenericFutureListener_<any>): void;
}
type ServerPlayNetworkAddon_ = ServerPlayNetworkAddon;
interface DoubleToIntFunction {
applyAsInt(arg0: number): number;
}
type DoubleToIntFunction_ = ((arg0: number)=>number) | DoubleToIntFunction;
interface DoubleStream extends Internal.BaseStream<number, Internal.DoubleStream> {
builder(): Internal.DoubleStream$Builder;
iterator(): Internal.PrimitiveIterator$OfDouble;
iterate(arg0: number, arg1: Internal.DoubleUnaryOperator_): this;
mapToObj(arg0: Internal.DoubleFunction_<any>): Internal.Stream<U>;
skip(arg0: number): this;
min(): Internal.OptionalDouble;
limit(arg0: number): this;
reduce(arg0: Internal.DoubleBinaryOperator_): Internal.OptionalDouble;
iterate(arg0: number, arg1: Internal.DoublePredicate_, arg2: Internal.DoubleUnaryOperator_): this;
concat(arg0: Internal.DoubleStream_, arg1: Internal.DoubleStream_): this;
summaryStatistics(): Internal.DoubleSummaryStatistics;
noneMatch(arg0: Internal.DoublePredicate_): boolean;
max(): Internal.OptionalDouble;
allMatch(arg0: Internal.DoublePredicate_): boolean;
reduce(arg0: number, arg1: Internal.DoubleBinaryOperator_): number;
flatMap(arg0: Internal.DoubleFunction_<any>): this;
sequential(): Internal.BaseStream<any, any>;
of(arg0: number): this;
of(...arg0: number[]): this;
mapToLong(arg0: Internal.DoubleToLongFunction_): Internal.LongStream;
count(): number;
peek(arg0: Internal.DoubleConsumer_): this;
toArray(): number[];
distinct(): this;
boxed(): Internal.Stream<number>;
map(arg0: Internal.DoubleUnaryOperator_): this;
empty(): this;
forEachOrdered(arg0: Internal.DoubleConsumer_): void;
anyMatch(arg0: Internal.DoublePredicate_): boolean;
filter(arg0: Internal.DoublePredicate_): this;
findAny(): Internal.OptionalDouble;
dropWhile(arg0: Internal.DoublePredicate_): this;
generate(arg0: Internal.DoubleSupplier_): this;
mapToInt(arg0: Internal.DoubleToIntFunction_): Internal.IntStream;
mapMulti(arg0: Internal.DoubleStream$DoubleMapMultiConsumer_): this;
spliterator(): Internal.Spliterator<any>;
takeWhile(arg0: Internal.DoublePredicate_): this;
findFirst(): Internal.OptionalDouble;
forEach(arg0: Internal.DoubleConsumer_): void;
sum(): number;
average(): Internal.OptionalDouble;
sorted(): this;
parallel(): Internal.BaseStream<any, any>;
collect(arg0: Internal.Supplier_<R>, arg1: Internal.ObjDoubleConsumer_<R>, arg2: Internal.BiConsumer_<R, R>): R;
}
type DoubleStream_ = DoubleStream;
interface App2 <F, A, B> {
}
type App2_<F, A, B> = App2<F, A, B>;
class LocalDate implements Internal.Temporal, Internal.TemporalAdjuster, Internal.ChronoLocalDate, Internal.Serializable {
datesUntil(arg0: Internal.LocalDate_, arg1: Internal.Period_): Internal.Stream<Internal.LocalDate>;
static now(): Internal.LocalDate;
static of(arg0: number, arg1: number, arg2: number): Internal.LocalDate;
getMonth(): Internal.Month;
plusMonths(arg0: number): this;
static from(arg0: Internal.TemporalAccessor_): Internal.LocalDate;
toEpochSecond(arg0: Internal.LocalTime_, arg1: Internal.ZoneOffset_): number;
isAfter(arg0: Internal.ChronoLocalDate_): boolean;
plus(arg0: number, arg1: Internal.TemporalUnit_): Internal.Temporal;
getDayOfWeek(): Internal.DayOfWeek;
atTime(arg0: Internal.OffsetTime_): Internal.OffsetDateTime;
compareTo(arg0: any): number;
atTime(arg0: number, arg1: number): Internal.LocalDateTime;
static ofInstant(arg0: Internal.Instant_, arg1: Internal.ZoneId_): Internal.LocalDate;
getDayOfMonth(): number;
datesUntil(arg0: Internal.LocalDate_): Internal.Stream<Internal.LocalDate>;
with(arg0: Internal.TemporalAdjuster_): Internal.Temporal;
atStartOfDay(): Internal.LocalDateTime;
with(arg0: Internal.TemporalField_, arg1: number): Internal.Temporal;
isSupported(arg0: Internal.TemporalField_): boolean;
toEpochDay(): number;
format(arg0: Internal.DateTimeFormatter_): string;
minus(arg0: Internal.TemporalAmount_): Internal.ChronoLocalDate;
getChronology(): Internal.Chronology;
plusWeeks(arg0: number): this;
withDayOfYear(arg0: number): this;
static ofYearDay(arg0: number, arg1: number): Internal.LocalDate;
withMonth(arg0: number): this;
getYear(): number;
compareTo(arg0: Internal.ChronoLocalDate_): number;
atTime(arg0: Internal.LocalTime_): Internal.ChronoLocalDateTime<any>;
range(arg0: Internal.TemporalField_): Internal.ValueRange;
atStartOfDay(arg0: Internal.ZoneId_): Internal.ZonedDateTime;
get(arg0: Internal.TemporalField_): number;
withDayOfMonth(arg0: number): this;
minusYears(arg0: number): this;
isBefore(arg0: Internal.ChronoLocalDate_): boolean;
static now(arg0: Internal.Clock_): Internal.LocalDate;
static parse(arg0: Internal.CharSequence_): Internal.LocalDate;
lengthOfYear(): number;
getMonthValue(): number;
minusDays(arg0: number): this;
until(arg0: Internal.ChronoLocalDate_): Internal.ChronoPeriod;
plusDays(arg0: number): this;
atTime(arg0: number, arg1: number, arg2: number): Internal.LocalDateTime;
getLong(arg0: Internal.TemporalField_): number;
static ofEpochDay(arg0: number): Internal.LocalDate;
minusWeeks(arg0: number): this;
getEra(): Internal.IsoEra;
withYear(arg0: number): this;
atTime(arg0: number, arg1: number, arg2: number, arg3: number): Internal.LocalDateTime;
static parse(arg0: Internal.CharSequence_, arg1: Internal.DateTimeFormatter_): Internal.LocalDate;
toString(): string;
plusYears(arg0: number): this;
adjustInto(arg0: Internal.Temporal_): Internal.Temporal;
minusMonths(arg0: number): this;
getDayOfYear(): number;
query(arg0: Internal.TemporalQuery_<R>): R;
until(arg0: Internal.Temporal_, arg1: Internal.TemporalUnit_): number;
isSupported(arg0: Internal.TemporalUnit_): boolean;
plus(arg0: Internal.TemporalAmount_): Internal.Temporal;
hashCode(): number;
isEqual(arg0: Internal.ChronoLocalDate_): boolean;
static of(arg0: number, arg1: Internal.Month_, arg2: number): Internal.LocalDate;
static now(arg0: Internal.ZoneId_): Internal.LocalDate;
minus(arg0: number, arg1: Internal.TemporalUnit_): Internal.ChronoLocalDate;
lengthOfMonth(): number;
equals(arg0: any): boolean;
isLeapYear(): boolean;
get month(): Internal.Month
get dayOfWeek(): Internal.DayOfWeek
get dayOfMonth(): number
get chronology(): Internal.Chronology
get year(): number
get monthValue(): number
get era(): Internal.IsoEra
get dayOfYear(): number
get leapYear(): boolean
readonly static "MIN": Internal.LocalDate;
readonly static "EPOCH": Internal.LocalDate;
readonly static "MAX": Internal.LocalDate;
}
type LocalDate_ = LocalDate;
interface VerticalAnchor {
aboveBottom($$0: number): this;
absolute($$0: number): this;
bottom(): this;
belowTop($$0: number): this;
top(): this;
resolveY(arg0: Internal.WorldGenerationContext_): number;
readonly static "BOTTOM": any;
readonly static "CODEC": any;
readonly static "TOP": any;
}
type VerticalAnchor_ = VerticalAnchor;
interface FeatureConfiguration {
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "NONE": Internal.NoneFeatureConfiguration;
}
type FeatureConfiguration_ = FeatureConfiguration;
class DynamicTexture extends Internal.AbstractTexture {
constructor($$0: Internal.NativeImage_)
constructor($$0: number, $$1: number, $$2: boolean)
getPixels(): Internal.NativeImage;
upload(): void;
load($$0: Internal.ResourceManager_): void;
close(): void;
setPixels($$0: Internal.NativeImage_): void;
get pixels(): Internal.NativeImage
set pixels($$0: Internal.NativeImage_)
}
type DynamicTexture_ = DynamicTexture;
interface SharedSuggestionProvider {
getSelectedEntities(): Internal.Collection<string>;
suggest($$0: Internal.Stream_<string>, $$1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
suggestCoordinates($$0: string, $$1: Internal.Collection_<Internal.SharedSuggestionProvider$TextCoordinates_>, $$2: Internal.SuggestionsBuilder_, $$3: Internal.Predicate_<string>): Internal.CompletableFuture<Internal.Suggestions>;
suggestResource($$0: Internal.Stream_<ResourceLocation_>, $$1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
suggest($$0: string[], $$1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
getAvailableSoundEvents(): Internal.Collection<ResourceLocation>;
suggestResource($$0: Internal.Iterable_<T>, $$1: Internal.SuggestionsBuilder_, $$2: Internal.Function_<T, ResourceLocation_>, $$3: Internal.Function_<T, Internal.Message_>): Internal.CompletableFuture<Internal.Suggestions>;
hasPermission(arg0: number): boolean;
getRecipeNames(): Internal.Stream<ResourceLocation>;
suggestResource($$0: Internal.Stream_<ResourceLocation_>, $$1: Internal.SuggestionsBuilder_, $$2: string): Internal.CompletableFuture<Internal.Suggestions>;
filterResources($$0: Internal.Iterable_<T>, $$1: string, $$2: Internal.Function_<T, ResourceLocation_>, $$3: Internal.Consumer_<T>): void;
matchesSubStr($$0: string, $$1: string): boolean;
suggest($$0: Internal.Iterable_<T>, $$1: Internal.SuggestionsBuilder_, $$2: Internal.Function_<T, string>, $$3: Internal.Function_<T, Internal.Message_>): Internal.CompletableFuture<Internal.Suggestions>;
suggest2DCoordinates($$0: string, $$1: Internal.Collection_<Internal.SharedSuggestionProvider$TextCoordinates_>, $$2: Internal.SuggestionsBuilder_, $$3: Internal.Predicate_<string>): Internal.CompletableFuture<Internal.Suggestions>;
suggestRegistryElements($$0: Internal.Registry_<any>, $$1: Internal.SharedSuggestionProvider$ElementSuggestionType_, $$2: Internal.SuggestionsBuilder_): void;
customSuggestion(arg0: Internal.CommandContext_<any>): Internal.CompletableFuture<Internal.Suggestions>;
suggest($$0: Internal.Iterable_<string>, $$1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
suggestResource($$0: Internal.Iterable_<ResourceLocation_>, $$1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
getAllTeams(): Internal.Collection<string>;
filterResources($$0: Internal.Iterable_<T>, $$1: string, $$2: string, $$3: Internal.Function_<T, ResourceLocation_>, $$4: Internal.Consumer_<T>): void;
registryAccess(): Internal.RegistryAccess;
getRelevantCoordinates(): Internal.Collection<Internal.SharedSuggestionProvider$TextCoordinates>;
getAbsoluteCoordinates(): Internal.Collection<Internal.SharedSuggestionProvider$TextCoordinates>;
suggestRegistryElements(arg0: Internal.ResourceKey_<any>, arg1: Internal.SharedSuggestionProvider$ElementSuggestionType_, arg2: Internal.SuggestionsBuilder_, arg3: Internal.CommandContext_<any>): Internal.CompletableFuture<Internal.Suggestions>;
suggestResource($$0: Internal.Iterable_<ResourceLocation_>, $$1: Internal.SuggestionsBuilder_, $$2: string): Internal.CompletableFuture<Internal.Suggestions>;
levels(): Internal.Set<Internal.ResourceKey<Internal.Level>>;
getOnlinePlayerNames(): Internal.Collection<string>;
suggestResource($$0: Internal.Stream_<T>, $$1: Internal.SuggestionsBuilder_, $$2: Internal.Function_<T, ResourceLocation_>, $$3: Internal.Function_<T, Internal.Message_>): Internal.CompletableFuture<Internal.Suggestions>;
get selectedEntities(): Internal.Collection<string>
get availableSoundEvents(): Internal.Collection<ResourceLocation>
get recipeNames(): Internal.Stream<ResourceLocation>
get allTeams(): Internal.Collection<string>
get relevantCoordinates(): Internal.Collection<Internal.SharedSuggestionProvider$TextCoordinates>
get absoluteCoordinates(): Internal.Collection<Internal.SharedSuggestionProvider$TextCoordinates>
get onlinePlayerNames(): Internal.Collection<string>
}
type SharedSuggestionProvider_ = SharedSuggestionProvider;
class OptionalDouble {
orElse(arg0: number): number;
toString(): string;
ifPresent(arg0: Internal.DoubleConsumer_): void;
orElseThrow(arg0: Internal.Supplier_<any>): number;
isEmpty(): boolean;
getAsDouble(): number;
orElseThrow(): number;
hashCode(): number;
isPresent(): boolean;
stream(): Internal.DoubleStream;
static empty(): Internal.OptionalDouble;
orElseGet(arg0: Internal.DoubleSupplier_): number;
equals(arg0: any): boolean;
ifPresentOrElse(arg0: Internal.DoubleConsumer_, arg1: Internal.Runnable_): void;
static of(arg0: number): Internal.OptionalDouble;
get empty(): boolean
get asDouble(): number
get present(): boolean
}
type OptionalDouble_ = OptionalDouble;
abstract class AsynchronousFileChannel implements Internal.AsynchronousChannel {
lock(arg0: A, arg1: Internal.CompletionHandler_<Internal.FileLock_, any>): void;
tryLock(): Internal.FileLock;
size(): number;
lock(arg0: number, arg1: number, arg2: boolean, arg3: A, arg4: Internal.CompletionHandler_<Internal.FileLock_, any>): void;
write(arg0: Internal.ByteBuffer_, arg1: number): Internal.Future<number>;
lock(arg0: number, arg1: number, arg2: boolean): Internal.Future<Internal.FileLock>;
read(arg0: Internal.ByteBuffer_, arg1: number): Internal.Future<number>;
write(arg0: Internal.ByteBuffer_, arg1: number, arg2: A, arg3: Internal.CompletionHandler_<number, any>): void;
lock(): Internal.Future<Internal.FileLock>;
read(arg0: Internal.ByteBuffer_, arg1: number, arg2: A, arg3: Internal.CompletionHandler_<number, any>): void;
static open(arg0: Internal.Path_, ...arg1: Internal.OpenOption_[]): Internal.AsynchronousFileChannel;
tryLock(arg0: number, arg1: number, arg2: boolean): Internal.FileLock;
truncate(arg0: number): this;
static open(arg0: Internal.Path_, arg1: Internal.Set_<any>, arg2: Internal.ExecutorService_, ...arg3: any_<any>[]): Internal.AsynchronousFileChannel;
force(arg0: boolean): void;
}
type AsynchronousFileChannel_ = AsynchronousFileChannel;
class FriendlyByteBuf extends Internal.ByteBuf {
constructor($$0: Internal.ByteBuf_)
getBytes($$0: number, $$1: Internal.OutputStream_, $$2: number): Internal.ByteBuf;
indexOf($$0: number, $$1: number, $$2: number): number;
readShortLE(): number;
writeUtf($$0: string, $$1: number): this;
writeUtf($$0: string): this;
readVarInt(): number;
writeInt($$0: number): Internal.ByteBuf;
readDouble(): number;
skipBytes($$0: number): Internal.ByteBuf;
markReaderIndex(): Internal.ByteBuf;
markWriterIndex(): Internal.ByteBuf;
getShortLE($$0: number): number;
writeItem($$0: Internal.ItemStack_): this;
readBlockHitResult(): Internal.BlockHitResult;
readDate(): Internal.Date;
readLongArray(): number[];
resetWriterIndex(): Internal.ByteBuf;
isReadable($$0: number): boolean;
getBytes($$0: number, $$1: Internal.GatheringByteChannel_, $$2: number): number;
readUnsignedMedium(): number;
writeBytes($$0: Internal.InputStream_, $$1: number): number;
compareTo($$0: Internal.ByteBuf_): number;
readUnsignedMediumLE(): number;
writeIntLE($$0: number): Internal.ByteBuf;
setMediumLE($$0: number, $$1: number): Internal.ByteBuf;
readAnySizeNbt(): Internal.CompoundTag;
slice(): Internal.ByteBuf;
writeMedium($$0: number): Internal.ByteBuf;
copy($$0: number, $$1: number): Internal.ByteBuf;
resetReaderIndex(): Internal.ByteBuf;
release(): boolean;
readBytes($$0: number[]): Internal.ByteBuf;
readChunkPos(): Internal.ChunkPos;
readByte(): number;
writeResourceLocation($$0: ResourceLocation_): this;
writerIndex($$0: number): Internal.ByteBuf;
writeOptional($$0: Internal.Optional_<T>, $$1: Internal.BiConsumer_<Internal.FriendlyByteBuf_, T>): void;
writeMap($$0: Internal.Map_<K, V>, $$1: Internal.BiConsumer_<Internal.FriendlyByteBuf_, K>, $$2: Internal.BiConsumer_<Internal.FriendlyByteBuf_, V>): void;
arrayOffset(): number;
writeUUID($$0: Internal.UUID_): this;
readBytes($$0: Internal.ByteBuffer_): Internal.ByteBuf;
retainedSlice($$0: number, $$1: number): Internal.ByteBuf;
readVarIntArray($$0: number): number[];
writeByteArray($$0: number[]): this;
nioBuffer($$0: number, $$1: number): Internal.ByteBuffer;
readLongArray($$0: number[]): number[];
getUnsignedInt($$0: number): number;
getUnsignedMedium($$0: number): number;
getUnsignedMediumLE($$0: number): number;
maxCapacity(): number;
getCharSequence($$0: number, $$1: number, $$2: Internal.Charset_): Internal.CharSequence;
clear(): Internal.ByteBuf;
readMedium(): number;
unwrap(): Internal.ByteBuf;
retain(): Internal.ReferenceCounted;
static getVarLongSize($$0: number): number;
writeChunkPos($$0: Internal.ChunkPos_): this;
writeBytes($$0: number[]): Internal.ByteBuf;
discardReadBytes(): Internal.ByteBuf;
readLongArray($$0: number[], $$1: number): number[];
writeChar($$0: number): Internal.ByteBuf;
duplicate(): Internal.ByteBuf;
getDouble($$0: number): number;
capacity($$0: number): Internal.ByteBuf;
isDirect(): boolean;
readUnsignedInt(): number;
writeDouble($$0: number): Internal.ByteBuf;
writeIntIdList($$0: Internal.IntList_): void;
readUtf($$0: number): string;
readNbt(): Internal.CompoundTag;
readWithCodec($$0: Internal.Codec_<T>): T;
getUnsignedIntLE($$0: number): number;
readVarIntArray(): number[];
readChar(): string;
readUtf(): string;
setInt($$0: number, $$1: number): Internal.ByteBuf;
bytesBefore($$0: number, $$1: number, $$2: number): number;
isWritable($$0: number): boolean;
alloc(): Internal.ByteBufAllocator;
readIntIdList(): Internal.IntList;
readInt(): number;
nioBuffers($$0: number, $$1: number): Internal.ByteBuffer[];
setChar($$0: number, $$1: number): Internal.ByteBuf;
writeBytes($$0: Internal.ByteBuffer_): Internal.ByteBuf;
getLong($$0: number): number;
readBitSet(): Internal.BitSet;
writeBlockHitResult($$0: Internal.BlockHitResult_): void;
accessByteBufWithCorrectSize(): number[];
readerIndex($$0: number): Internal.ByteBuf;
readByteArray($$0: number): number[];
readSectionPos(): Internal.SectionPos;
getBytes($$0: number, $$1: number[], $$2: number, $$3: number): Internal.ByteBuf;
asReadOnly(): Internal.ByteBuf;
hasMemoryAddress(): boolean;
setZero($$0: number, $$1: number): Internal.ByteBuf;
readLongLE(): number;
getShort($$0: number): number;
writeLong($$0: number): Internal.ByteBuf;
readCollection($$0: Internal.IntFunction_<C>, $$1: Internal.Function_<Internal.FriendlyByteBuf_, T>): C;
setBytes($$0: number, $$1: Internal.ByteBuf_, $$2: number): Internal.ByteBuf;
readBytes($$0: Internal.ByteBuf_): Internal.ByteBuf;
readUnsignedIntLE(): number;
getBytes($$0: number, $$1: Internal.ByteBuffer_): Internal.ByteBuf;
getInt($$0: number): number;
getBytes($$0: number, $$1: number[]): Internal.ByteBuf;
writeBytes($$0: Internal.ScatteringByteChannel_, $$1: number): number;
setMedium($$0: number, $$1: number): Internal.ByteBuf;
static limitValue($$0: Internal.IntFunction_<T>, $$1: number): Internal.IntFunction<T>;
writeByte($$0: number): Internal.ByteBuf;
readBytes($$0: Internal.ByteBuf_, $$1: number, $$2: number): Internal.ByteBuf;
ensureWritable($$0: number, $$1: boolean): number;
writeVarInt($$0: number): this;
getUnsignedShort($$0: number): number;
getBytes($$0: number, $$1: Internal.FileChannel_, $$2: number, $$3: number): number;
setDouble($$0: number, $$1: number): Internal.ByteBuf;
readUnsignedByte(): number;
getUnsignedShortLE($$0: number): number;
writeVarIntArray($$0: number[]): this;
equals($$0: any): boolean;
toString($$0: number, $$1: number, $$2: Internal.Charset_): string;
readList($$0: Internal.Function_<Internal.FriendlyByteBuf_, T>): Internal.List<T>;
readableBytes(): number;
forEachByteDesc($$0: Internal.ByteProcessor_): number;
nioBufferCount(): number;
writeVarLong($$0: number): this;
nioBuffers(): Internal.ByteBuffer[];
writeBytes($$0: number[], $$1: number, $$2: number): Internal.ByteBuf;
getFloat($$0: number): number;
writeFloat($$0: number): Internal.ByteBuf;
setBytes($$0: number, $$1: Internal.FileChannel_, $$2: number, $$3: number): number;
memoryAddress(): number;
setFloat($$0: number, $$1: number): Internal.ByteBuf;
ensureWritable($$0: number): Internal.ByteBuf;
forEachByte($$0: number, $$1: number, $$2: Internal.ByteProcessor_): number;
getMediumLE($$0: number): number;
maxWritableBytes(): number;
isReadable(): boolean;
readIntLE(): number;
getByte($$0: number): number;
writeShort($$0: number): Internal.ByteBuf;
getMedium($$0: number): number;
bytesBefore($$0: number, $$1: number): number;
readEnum($$0: Internal.Class_<T>): T;
writeNbt($$0: Internal.CompoundTag_): this;
retain(arg0: number): Internal.ReferenceCounted;
readBoolean(): boolean;
writeDate($$0: Internal.Date_): this;
setCharSequence($$0: number, $$1: Internal.CharSequence_, $$2: Internal.Charset_): number;
isReadOnly(): boolean;
writeLongLE($$0: number): Internal.ByteBuf;
writeCharSequence($$0: Internal.CharSequence_, $$1: Internal.Charset_): number;
getBytes($$0: number, $$1: Internal.ByteBuf_): Internal.ByteBuf;
readUnsignedShort(): number;
forEachByteDesc($$0: number, $$1: number, $$2: Internal.ByteProcessor_): number;
writeMediumLE($$0: number): Internal.ByteBuf;
release($$0: number): boolean;
writeBytes($$0: Internal.FileChannel_, $$1: number, $$2: number): number;
forEachByte($$0: Internal.ByteProcessor_): number;
setBytes($$0: number, $$1: Internal.ByteBuf_): Internal.ByteBuf;
setLongLE($$0: number, $$1: number): Internal.ByteBuf;
getUnsignedByte($$0: number): number;
writeBytes($$0: Internal.ByteBuf_, $$1: number, $$2: number): Internal.ByteBuf;
readBytes($$0: Internal.ByteBuf_, $$1: number): Internal.ByteBuf;
readBytes($$0: number[], $$1: number, $$2: number): Internal.ByteBuf;
readByteArray(): number[];
retainedSlice(): Internal.ByteBuf;
writeWithCodec($$0: Internal.Codec_<T>, $$1: T): void;
setShort($$0: number, $$1: number): Internal.ByteBuf;
toString(): string;
readBlockPos(): BlockPos;
getBoolean($$0: number): boolean;
readOptional($$0: Internal.Function_<Internal.FriendlyByteBuf_, T>): Internal.Optional<T>;
writeZero($$0: number): Internal.ByteBuf;
readVarLong(): number;
nioBuffer(): Internal.ByteBuffer;
readBytes($$0: Internal.FileChannel_, $$1: number, $$2: number): number;
readMap($$0: Internal.IntFunction_<M>, $$1: Internal.Function_<Internal.FriendlyByteBuf_, K>, $$2: Internal.Function_<Internal.FriendlyByteBuf_, V>): M;
readUnsignedShortLE(): number;
internalNioBuffer($$0: number, $$1: number): Internal.ByteBuffer;
writeLongArray($$0: number[]): this;
readResourceLocation(): ResourceLocation;
setBytes($$0: number, $$1: Internal.InputStream_, $$2: number): number;
isWritable(): boolean;
readerIndex(): number;
setByte($$0: number, $$1: number): Internal.ByteBuf;
readBytes($$0: Internal.GatheringByteChannel_, $$1: number): number;
readNbt($$0: Internal.NbtAccounter_): Internal.CompoundTag;
writerIndex(): number;
retainedDuplicate(): Internal.ByteBuf;
getBytes($$0: number, $$1: Internal.ByteBuf_, $$2: number, $$3: number): Internal.ByteBuf;
touch(): Internal.ByteBuf;
setBytes($$0: number, $$1: Internal.ByteBuf_, $$2: number, $$3: number): Internal.ByteBuf;
setShortLE($$0: number, $$1: number): Internal.ByteBuf;
compareTo(arg0: any): number;
setLong($$0: number, $$1: number): Internal.ByteBuf;
readMediumLE(): number;
writableBytes(): number;
order(): Internal.ByteOrder;
readWithCount($$0: Internal.Consumer_<Internal.FriendlyByteBuf_>): void;
getChar($$0: number): string;
writeBytes($$0: Internal.ByteBuf_, $$1: number): Internal.ByteBuf;
readComponent(): Internal.Component;
discardSomeReadBytes(): Internal.ByteBuf;
bytesBefore($$0: number): number;
readRetainedSlice($$0: number): Internal.ByteBuf;
setBytes($$0: number, $$1: number[]): Internal.ByteBuf;
writeShortLE($$0: number): Internal.ByteBuf;
array(): number[];
readShort(): number;
getIntLE($$0: number): number;
writeBlockPos($$0: BlockPos_): this;
readBytes($$0: Internal.OutputStream_, $$1: number): Internal.ByteBuf;
writeSectionPos($$0: Internal.SectionPos_): this;
slice($$0: number, $$1: number): Internal.ByteBuf;
capacity(): number;
setBytes($$0: number, $$1: number[], $$2: number, $$3: number): Internal.ByteBuf;
readCharSequence($$0: number, $$1: Internal.Charset_): Internal.CharSequence;
readUUID(): Internal.UUID;
getBytes($$0: number, $$1: Internal.ByteBuf_, $$2: number): Internal.ByteBuf;
writeCollection($$0: Internal.Collection_<T>, $$1: Internal.BiConsumer_<Internal.FriendlyByteBuf_, T>): void;
getLongLE($$0: number): number;
readSlice($$0: number): Internal.ByteBuf;
readFloat(): number;
writeBoolean($$0: boolean): Internal.ByteBuf;
setIndex($$0: number, $$1: number): Internal.ByteBuf;
hasArray(): boolean;
setBoolean($$0: number, $$1: boolean): Internal.ByteBuf;
writeBitSet($$0: Internal.BitSet_): void;
static getVarIntSize($$0: number): number;
writeBytes($$0: Internal.ByteBuf_): Internal.ByteBuf;
setBytes($$0: number, $$1: Internal.ScatteringByteChannel_, $$2: number): number;
readItem(): Internal.ItemStack;
readLong(): number;
copy(): Internal.ByteBuf;
writeComponent($$0: Internal.Component_): this;
readMap($$0: Internal.Function_<Internal.FriendlyByteBuf_, K>, $$1: Internal.Function_<Internal.FriendlyByteBuf_, V>): Internal.Map<K, V>;
readBytes($$0: number): Internal.ByteBuf;
writeEnum($$0: Internal.Enum_<any>): this;
refCnt(): number;
setIntLE($$0: number, $$1: number): Internal.ByteBuf;
hashCode(): number;
toString($$0: Internal.Charset_): string;
order($$0: Internal.ByteOrder_): Internal.ByteBuf;
touch($$0: any): Internal.ByteBuf;
setBytes($$0: number, $$1: Internal.ByteBuffer_): Internal.ByteBuf;
get direct(): boolean
get readable(): boolean
get readOnly(): boolean
get writable(): boolean
readonly static "MAX_COMPONENT_STRING_LENGTH": 262144;
readonly static "MAX_STRING_LENGTH": 32767;
}
type FriendlyByteBuf_ = FriendlyByteBuf;
class Rabbit extends Internal.Animal {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
static createAttributes(): Internal.AttributeSupplier$Builder;
static checkRabbitSpawnRules($$0: Internal.EntityType_<Internal.Rabbit_>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
getJumpCompletion($$0: number): number;
asKJS(): Internal.EntityJS;
isFood($$0: Internal.ItemStack_): boolean;
getSoundSource(): Internal.SoundSource;
method_5749($$0: Internal.CompoundTag_): void;
startJumping(): void;
method_5958(): void;
handleEntityEvent($$0: number): void;
getRabbitType(): number;
getComponent(key: Internal.ComponentKey_<C>): C;
doHurtTarget($$0: Internal.Entity_): boolean;
setRabbitType($$0: number): void;
aiStep(): void;
setSpeedModifier($$0: number): void;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): this;
method_5652($$0: Internal.CompoundTag_): void;
getBreedOffspring(arg0: Internal.ServerLevel_, arg1: Internal.AgeableMob_): Internal.AgeableMob;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
alwaysAccepts(): boolean;
setJumping($$0: boolean): void;
getLeashOffset(): Vec3;
canSpawnSprintParticle(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
get soundSource(): Internal.SoundSource
get rabbitType(): number
set rabbitType($$0: number)
set speedModifier($$0: number)
set jumping($$0: boolean)
get leashOffset(): Vec3
readonly static "TYPE_WHITE_SPLOTCHED": 3;
readonly static "EVIL_ARMOR_VALUE": 8;
readonly static "BREED_SPEED_MOD": 0.8;
readonly static "TYPE_SALT": 5;
readonly static "TYPE_WHITE": 1;
readonly static "ATTACK_SPEED_MOD": 1.4;
readonly static "TYPE_BLACK": 2;
readonly static "TYPE_GOLD": 4;
readonly static "STROLL_SPEED_MOD": 0.6;
readonly static "TYPE_EVIL": 99;
readonly static "EVIL_ATTACK_POWER": 8;
readonly static "FLEE_SPEED_MOD": 2.2;
readonly static "FOLLOW_SPEED_MOD": 1.0;
readonly static "TYPE_BROWN": 0;
}
type Rabbit_ = Rabbit;
abstract class Charset implements Internal.Comparable<Internal.Charset> {
static isSupported(arg0: string): boolean;
aliases(): Internal.Set<string>;
displayName(): string;
static availableCharsets(): Internal.SortedMap<string, Internal.Charset>;
toString(): string;
newEncoder(): Internal.CharsetEncoder;
newDecoder(): Internal.CharsetDecoder;
encode(arg0: string): Internal.ByteBuffer;
canEncode(): boolean;
isRegistered(): boolean;
compareTo(arg0: any): number;
decode(arg0: Internal.ByteBuffer_): Internal.CharBuffer;
name(): string;
contains(arg0: Internal.Charset_): boolean;
displayName(arg0: Internal.Locale_): string;
hashCode(): number;
compareTo(arg0: Internal.Charset_): number;
static defaultCharset(): Internal.Charset;
encode(arg0: Internal.CharBuffer_): Internal.ByteBuffer;
equals(arg0: any): boolean;
static forName(arg0: string): Internal.Charset;
get registered(): boolean
}
type Charset_ = Charset;
interface BlockEntityPredicateDataCheck {
checkData(arg0: Internal.CompoundTag_): boolean;
}
type BlockEntityPredicateDataCheck_ = ((arg0: Internal.CompoundTag)=>boolean) | BlockEntityPredicateDataCheck;
class PrintStream extends Internal.FilterOutputStream implements Internal.Closeable, Internal.Appendable {
constructor(arg0: Internal.File_)
constructor(arg0: Internal.OutputStream_, arg1: boolean)
constructor(arg0: Internal.OutputStream_)
constructor(arg0: string, arg1: string)
constructor(arg0: string, arg1: Internal.Charset_)
constructor(arg0: Internal.File_, arg1: Internal.Charset_)
constructor(arg0: Internal.OutputStream_, arg1: boolean, arg2: Internal.Charset_)
constructor(arg0: string)
constructor(arg0: Internal.OutputStream_, arg1: boolean, arg2: string)
constructor(arg0: Internal.File_, arg1: string)
print(arg0: string): void;
println(arg0: number): void;
printf(arg0: string, ...arg1: any[]): this;
println(): void;
format(arg0: Internal.Locale_, arg1: string, ...arg2: any[]): this;
println(arg0: number): void;
write(arg0: number[]): void;
append(arg0: Internal.CharSequence_, arg1: number, arg2: number): Internal.Appendable;
append(arg0: string): Internal.Appendable;
print(arg0: number): void;
println(arg0: string): void;
flush(): void;
write(arg0: number): void;
print(arg0: number): void;
write(arg0: number[], arg1: number, arg2: number): void;
format(arg0: string, ...arg1: any[]): this;
print(arg0: boolean): void;
print(arg0: number): void;
println(arg0: string): void;
println(arg0: string[]): void;
println(arg0: boolean): void;
append(arg0: Internal.CharSequence_): Internal.Appendable;
printf(arg0: Internal.Locale_, arg1: string, ...arg2: any[]): this;
println(arg0: number): void;
checkError(): boolean;
println(arg0: number): void;
print(arg0: string[]): void;
print(arg0: any): void;
print(arg0: string): void;
close(): void;
writeBytes(arg0: number[]): void;
print(arg0: number): void;
println(arg0: any): void;
}
type PrintStream_ = PrintStream;
class ModuleDescriptor$Builder {
version(arg0: string): this;
opens(arg0: Internal.Set_<Internal.ModuleDescriptor$Opens$Modifier_>, arg1: string, arg2: Internal.Set_<string>): this;
requires(arg0: Internal.Set_<Internal.ModuleDescriptor$Requires$Modifier_>, arg1: string): this;
requires(arg0: Internal.ModuleDescriptor$Requires_): this;
requires(arg0: string): this;
provides(arg0: string, arg1: Internal.List_<string>): this;
version(arg0: Internal.ModuleDescriptor$Version_): this;
mainClass(arg0: string): this;
opens(arg0: Internal.Set_<Internal.ModuleDescriptor$Opens$Modifier_>, arg1: string): this;
packages(arg0: Internal.Set_<string>): this;
exports(arg0: Internal.ModuleDescriptor$Exports_): this;
opens(arg0: string): this;
opens(arg0: string, arg1: Internal.Set_<string>): this;
requires(arg0: Internal.Set_<Internal.ModuleDescriptor$Requires$Modifier_>, arg1: string, arg2: Internal.ModuleDescriptor$Version_): this;
build(): Internal.ModuleDescriptor;
opens(arg0: Internal.ModuleDescriptor$Opens_): this;
provides(arg0: Internal.ModuleDescriptor$Provides_): this;
uses(arg0: string): this;
exports(arg0: Internal.Set_<Internal.ModuleDescriptor$Exports$Modifier_>, arg1: string, arg2: Internal.Set_<string>): this;
exports(arg0: Internal.Set_<Internal.ModuleDescriptor$Exports$Modifier_>, arg1: string): this;
exports(arg0: string): this;
exports(arg0: string, arg1: Internal.Set_<string>): this;
}
type ModuleDescriptor$Builder_ = ModuleDescriptor$Builder;
interface BiomeProperties {
getEffectsProperties(): Internal.EffectsProperties;
getClimateProperties(): Internal.ClimateProperties;
getGenerationProperties(): Internal.GenerationProperties;
getCategory(): Internal.Biome$BiomeCategory;
getSpawnProperties(): Internal.SpawnProperties;
get effectsProperties(): Internal.EffectsProperties
get climateProperties(): Internal.ClimateProperties
get generationProperties(): Internal.GenerationProperties
get category(): Internal.Biome$BiomeCategory
get spawnProperties(): Internal.SpawnProperties
}
type BiomeProperties_ = BiomeProperties;
abstract class ForwardingList <E> extends Internal.ForwardingCollection<E> implements Internal.List<E> {
get(arg0: number): E;
replaceAll(arg0: Internal.UnaryOperator_<E>): void;
subList(arg0: number, arg1: number): Internal.List<E>;
indexOf(arg0: any): number;
add(arg0: number, arg1: E): void;
listIterator(): Internal.ListIterator<E>;
forEach(arg0: Internal.Consumer_<any>): void;
parallelStream(): Internal.Stream<E>;
sort(arg0: Internal.Comparator_<any>): void;
listIterator(arg0: number): Internal.ListIterator<E>;
set(arg0: number, arg1: E): E;
hashCode(): number;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
removeIf(arg0: Internal.Predicate_<any>): boolean;
stream(): Internal.Stream<E>;
spliterator(): Internal.Spliterator<E>;
addAll(arg0: number, arg1: Internal.Collection_<any>): boolean;
remove(arg0: number): E;
equals(arg0: any): boolean;
lastIndexOf(arg0: any): number;
}
type ForwardingList_<E> = ForwardingList<E>;
class ExpirableValue <T> {
constructor($$0: T, $$1: number)
static codec($$0: Internal.Codec_<T>): Internal.Codec<Internal.ExpirableValue<T>>;
toString(): string;
canExpire(): boolean;
static of($$0: T): Internal.ExpirableValue<T>;
static of($$0: T, $$1: number): Internal.ExpirableValue<T>;
getValue(): T;
hasExpired(): boolean;
tick(): void;
getTimeToLive(): number;
get value(): T
get timeToLive(): number
}
type ExpirableValue_<T> = ExpirableValue<T>;
interface ShortPredicate extends Internal.Predicate<number>, Internal.IntPredicate {
test(arg0: any): boolean;
test(arg0: number): boolean;
and(arg0: Internal.IntPredicate_): Internal.IntPredicate;
and(arg0: Internal.Predicate_<any>): Internal.Predicate<number>;
or(arg0: Internal.ShortPredicate_): this;
or(arg0: Internal.Predicate_<any>): Internal.Predicate<number>;
test(arg0: number): boolean;
or(arg0: Internal.IntPredicate_): this;
negate(): Internal.IntPredicate;
test(arg0: number): boolean;
and(arg0: Internal.ShortPredicate_): this;
}
type ShortPredicate_ = ShortPredicate | ((arg0: number)=>boolean);
class CropBlockBuilder extends Internal.BlockBuilder {
constructor(i: ResourceLocation_)
texture(id: string, tex: string): Internal.BlockBuilder;
dropSeed(dropSeed: boolean): this;
growTick(growSpeedCallback: Internal.ToDoubleFunction_<Internal.RandomTickCallbackJS_>): this;
bonemeal(bonemealCallback: Internal.ToIntFunction_<Internal.RandomTickCallbackJS_>): this;
randomTick(randomTickCallback: Internal.Consumer_<Internal.RandomTickCallbackJS_>): Internal.BlockBuilder;
createObject(): any;
age(age: number, builder: Internal.Consumer_<Internal.CropBlockBuilder$ShapeBuilder_>): this;
crop(output: any, chance: number): this;
age(age: number): this;
crop(output: any): this;
survive(surviveCallback: Internal.CropBlockBuilder$SurviveCallback_): this;
generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
}
type CropBlockBuilder_ = CropBlockBuilder;
abstract class Stages {
constructor(p: Internal.Player_)
static overrideCreation(event: Internal.Consumer_<Internal.StageCreationEvent_>): void;
replace(stages: Internal.Collection_<string>): void;
static removed(event: Internal.Consumer_<Internal.StageChangeEvent_>): void;
getAll(): Internal.Collection<string>;
static added(event: Internal.Consumer_<Internal.StageChangeEvent_>): void;
addNoUpdate(arg0: string): boolean;
add(stage: string): boolean;
static invokeAdded(stages: Internal.Stages_, stage: string): void;
removeNoUpdate(arg0: string): boolean;
has(stage: string): boolean;
static get(player: Internal.Player_): Internal.Stages;
static invokeRemoved(stages: Internal.Stages_, stage: string): void;
set(stage: string, enabled: boolean): boolean;
toggle(stage: string): boolean;
remove(stage: string): boolean;
sync(): void;
clear(): boolean;
get all(): Internal.Collection<string>
readonly "player": Internal.Player;
}
type Stages_ = Stages;
class Tesselator {
constructor()
constructor($$0: number)
getBuilder(): Internal.BufferBuilder;
end(): void;
static getInstance(): Internal.Tesselator;
get builder(): Internal.BufferBuilder
get instance(): Internal.Tesselator
}
type Tesselator_ = Tesselator;
class SynchedEntityData$DataItem <T> {
constructor($$0: Internal.EntityDataAccessor_<T>, $$1: T)
copy(): this;
setValue($$0: T): void;
getValue(): T;
isDirty(): boolean;
setDirty($$0: boolean): void;
getAccessor(): Internal.EntityDataAccessor<T>;
set value($$0: T)
get value(): T
get dirty(): boolean
set dirty($$0: boolean)
get accessor(): Internal.EntityDataAccessor<T>
}
type SynchedEntityData$DataItem_<T> = SynchedEntityData$DataItem<T>;
abstract class AbstractHorse extends Internal.Animal implements Internal.Saddleable, net.minecraft.world.ContainerListener, Internal.PlayerRideableJumping {
getOwnerUUID(): Internal.UUID;
canMate($$0: Internal.Animal_): boolean;
isBred(): boolean;
static createBaseHorseAttributes(): Internal.AttributeSupplier$Builder;
isEating(): boolean;
getMaxSpawnClusterSize(): number;
handleStopJump(): void;
getEatAnim($$0: number): number;
getMouthAnim($$0: number): number;
makeMad(): void;
setBred($$0: boolean): void;
canJump(): boolean;
getComponent(key: Internal.ComponentKey_<C>): C;
isArmor($$0: Internal.ItemStack_): boolean;
isSaddled(): boolean;
getMaxTemper(): number;
method_5652($$0: Internal.CompoundTag_): void;
tick(): void;
positionRider($$0: Internal.Entity_): void;
alwaysAccepts(): boolean;
fedFood($$0: Internal.Player_, $$1: Internal.ItemStack_): Internal.InteractionResult;
setTemper($$0: number): void;
onClimbable(): boolean;
isSaddleable(): boolean;
foodEatenKJS(is: Internal.ItemStack_): void;
canEatGrass(): boolean;
openInventory($$0: Internal.Player_): void;
isWearingArmor(): boolean;
travel($$0: Vec3_): void;
getSlot($$0: number): Internal.SlotAccess;
getDismountLocationForPassenger($$0: Internal.LivingEntity_): Vec3;
getControllingPassenger(): Internal.Entity;
asKJS(): Internal.EntityJS;
isFood($$0: Internal.ItemStack_): boolean;
equipSaddle($$0: Internal.SoundSource_): void;
getCustomJump(): number;
isJumping(): boolean;
getTemper(): number;
method_5749($$0: Internal.CompoundTag_): void;
handleEntityEvent($$0: number): void;
tameWithName($$0: Internal.Player_): boolean;
getAmbientSoundInterval(): number;
setEating($$0: boolean): void;
canBeControlledByRider(): boolean;
canWearArmor(): boolean;
onPlayerJump($$0: number): void;
hasInventoryChanged($$0: Internal.Container_): boolean;
aiStep(): void;
causeFallDamage($$0: number, $$1: number, $$2: Internal.DamageSource_): boolean;
modifyTemper($$0: number): number;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): Internal.AgeableMob;
isTamed(): boolean;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
setOwnerUUID($$0: Internal.UUID_): void;
setStanding($$0: boolean): void;
getStandAnim($$0: number): number;
setIsJumping($$0: boolean): void;
isPushable(): boolean;
handleStartJump($$0: number): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
setTamed($$0: boolean): void;
containerChanged($$0: Internal.Container_): void;
isStanding(): boolean;
get ownerUUID(): Internal.UUID
get bred(): boolean
get eating(): boolean
get maxSpawnClusterSize(): number
set bred($$0: boolean)
get saddled(): boolean
get maxTemper(): number
set temper($$0: number)
get saddleable(): boolean
get wearingArmor(): boolean
get controllingPassenger(): Internal.Entity
get customJump(): number
get jumping(): boolean
get temper(): number
get ambientSoundInterval(): number
set eating($$0: boolean)
get tamed(): boolean
set ownerUUID($$0: Internal.UUID_)
set standing($$0: boolean)
set isJumping($$0: boolean)
get pushable(): boolean
set tamed($$0: boolean)
get standing(): boolean
"sprintCounter": number;
readonly static "CHEST_SLOT_OFFSET": 499;
readonly static "INVENTORY_SLOT_OFFSET": 500;
"tailCounter": number;
readonly static "INV_BASE_COUNT": 2;
readonly static "INV_SLOT_SADDLE": 0;
readonly static "EQUIPMENT_SLOT_OFFSET": 400;
readonly static "INV_SLOT_ARMOR": 1;
}
type AbstractHorse_ = AbstractHorse;
abstract class ChunkRenderDispatcher$RenderChunk$ChunkCompileTask implements Internal.Comparable<Internal.ChunkRenderDispatcher$RenderChunk$ChunkCompileTask> {
constructor(arg0: Internal.ChunkRenderDispatcher$RenderChunk_, arg1: number, arg2: boolean)
compareTo($$0: Internal.ChunkRenderDispatcher$RenderChunk$ChunkCompileTask_): number;
cancel(): void;
doTask(arg0: Internal.ChunkBufferBuilderPack_): Internal.CompletableFuture<Internal.ChunkRenderDispatcher$ChunkTaskResult>;
compareTo(arg0: any): number;
}
type ChunkRenderDispatcher$RenderChunk$ChunkCompileTask_ = ChunkRenderDispatcher$RenderChunk$ChunkCompileTask;
class RegistryLoader$Bound extends Internal.Record {
constructor($$0: Internal.RegistryAccess$Writable_, $$1: Internal.RegistryLoader_)
overrideRegistryFromResources($$0: Internal.ResourceKey_<any>, $$1: Internal.Codec_<E>, $$2: Internal.DynamicOps_<Internal.JsonElement_>): Internal.DataResult<any>;
hashCode(): number;
toString(): string;
overrideElementFromResources($$0: Internal.ResourceKey_<any>, $$1: Internal.Codec_<E>, $$2: Internal.ResourceKey_<E>, $$3: Internal.DynamicOps_<Internal.JsonElement_>): Internal.DataResult<Internal.Holder<E>>;
access(): Internal.RegistryAccess$Writable;
equals($$0: any): boolean;
loader(): Internal.RegistryLoader;
}
type RegistryLoader$Bound_ = RegistryLoader$Bound;
class Pillager extends Internal.AbstractIllager implements Internal.InventoryCarrier, Internal.CrossbowAttackMob {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
static createAttributes(): Internal.AttributeSupplier$Builder;
performCrossbowAttack($$0: Internal.LivingEntity_, $$1: number): void;
getSlot($$0: number): Internal.SlotAccess;
asKJS(): Internal.EntityJS;
canFireProjectileWeapon($$0: Internal.ProjectileWeaponItem_): boolean;
onCrossbowAttackPerformed(): void;
performRangedAttack($$0: Internal.LivingEntity_, $$1: number): void;
isAlliedTo($$0: Internal.Entity_): boolean;
getInventory(): Internal.Container;
shootCrossbowProjectile($$0: Internal.LivingEntity_, $$1: Internal.ItemStack_, $$2: Internal.Projectile_, $$3: number): void;
getMaxSpawnClusterSize(): number;
method_5749($$0: Internal.CompoundTag_): void;
getCelebrateSound(): Internal.SoundEvent;
getComponent(key: Internal.ComponentKey_<C>): C;
getProjectileShotVector($$0: Internal.LivingEntity_, $$1: Vec3_, $$2: number): Internal.Vector3f;
setChargingCrossbow($$0: boolean): void;
method_5652($$0: Internal.CompoundTag_): void;
getWalkTargetValue($$0: BlockPos_, $$1: Internal.LevelReader_): number;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
isChargingCrossbow(): boolean;
getArmPose(): Internal.AbstractIllager$IllagerArmPose;
shootCrossbowProjectile($$0: Internal.LivingEntity_, $$1: Internal.LivingEntity_, $$2: Internal.Projectile_, $$3: number, $$4: number): void;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
applyRaidBuffs($$0: number, $$1: boolean): void;
foodEatenKJS(is: Internal.ItemStack_): void;
get inventory(): Internal.Container
get maxSpawnClusterSize(): number
get celebrateSound(): Internal.SoundEvent
set chargingCrossbow($$0: boolean)
get chargingCrossbow(): boolean
get armPose(): Internal.AbstractIllager$IllagerArmPose
}
type Pillager_ = Pillager;
interface ResourcePackManagerAccessor {
getProviders(): Internal.Set<Internal.RepositorySource>;
get providers(): Internal.Set<Internal.RepositorySource>
}
type ResourcePackManagerAccessor_ = ResourcePackManagerAccessor;
class Direction$AxisDirection extends Internal.Enum<Internal.Direction$AxisDirection> {
opposite(): this;
static values(): Internal.Direction$AxisDirection[];
toString(): string;
getStep(): number;
getName(): string;
static valueOf($$0: string): Internal.Direction$AxisDirection;
get step(): number
get name(): string
readonly static "POSITIVE": Internal.Direction$AxisDirection;
readonly static "NEGATIVE": Internal.Direction$AxisDirection;
}
type Direction$AxisDirection_ = "negative" | "positive" | Direction$AxisDirection;
class Of2 <A, B> {
}
type Of2_<A, B> = [A, B] | [B, A];
class ShulkerBullet extends Internal.Projectile {
constructor($$0: Internal.Level_, $$1: Internal.LivingEntity_, $$2: Internal.Entity_, $$3: Internal.Direction$Axis_)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
recreateFromPacket($$0: Internal.ClientboundAddEntityPacket_): void;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
getBrightness(): number;
isPickable(): boolean;
checkDespawn(): void;
asKJS(): Internal.EntityJS;
tick(): void;
alwaysAccepts(): boolean;
getSoundSource(): Internal.SoundSource;
isOnFire(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
shouldRenderAtSqrDistance($$0: number): boolean;
get brightness(): number
get pickable(): boolean
get soundSource(): Internal.SoundSource
get onFire(): boolean
}
type ShulkerBullet_ = ShulkerBullet;
class RegistryAttribute extends Internal.Enum<Internal.RegistryAttribute> {
static valueOf(name: string): Internal.RegistryAttribute;
static values(): Internal.RegistryAttribute[];
readonly static "MODDED": Internal.RegistryAttribute;
readonly static "SYNCED": Internal.RegistryAttribute;
readonly static "PERSISTED": Internal.RegistryAttribute;
}
type RegistryAttribute_ = "modded" | RegistryAttribute | "persisted" | "synced";
abstract class SimpleJsonResourceReloadListener extends Internal.SimplePreparableReloadListener<Internal.Map<ResourceLocation, Internal.JsonElement>> {
constructor($$0: any_, $$1: string)
getName(): string;
get name(): string
}
type SimpleJsonResourceReloadListener_ = SimpleJsonResourceReloadListener;
interface ToFloatFunction <C> {
apply(arg0: C): number;
}
type ToFloatFunction_<C> = ToFloatFunction<C> | ((arg0: C)=>number);
class CombatTracker {
constructor($$0: Internal.LivingEntity_)
getDeathMessage(): Internal.Component;
getKillerId(): number;
prepareForDamage(): void;
recordDamage($$0: Internal.DamageSource_, $$1: number, $$2: number): void;
isTakingDamage(): boolean;
getLastEntry(): Internal.CombatEntry;
getKiller(): Internal.LivingEntity;
recheckStatus(): void;
isInCombat(): boolean;
getMob(): Internal.LivingEntity;
getCombatDuration(): number;
get deathMessage(): Internal.Component
get killerId(): number
get takingDamage(): boolean
get lastEntry(): Internal.CombatEntry
get killer(): Internal.LivingEntity
get inCombat(): boolean
get mob(): Internal.LivingEntity
get combatDuration(): number
readonly static "RESET_COMBAT_STATUS_TIME": 300;
readonly static "RESET_DAMAGE_STATUS_TIME": 100;
}
type CombatTracker_ = CombatTracker;
interface Merchant {
notifyTradeUpdated(arg0: Internal.ItemStack_): void;
notifyTrade(arg0: Internal.MerchantOffer_): void;
isClientSide(): boolean;
setTradingPlayer(arg0: Internal.Player_): void;
getTradingPlayer(): Internal.Player;
canRestock(): boolean;
getOffers(): Internal.MerchantOffers;
openTradingScreen($$0: Internal.Player_, $$1: Internal.Component_, $$2: number): void;
getNotifyTradeSound(): Internal.SoundEvent;
overrideXp(arg0: number): void;
overrideOffers(arg0: Internal.MerchantOffers_): void;
showProgressBar(): boolean;
getVillagerXp(): number;
get clientSide(): boolean
set tradingPlayer(arg0: Internal.Player_)
get tradingPlayer(): Internal.Player
get offers(): Internal.MerchantOffers
get notifyTradeSound(): Internal.SoundEvent
get villagerXp(): number
}
type Merchant_ = Merchant;
class MemoryStatus extends Internal.Enum<Internal.MemoryStatus> {
static valueOf($$0: string): Internal.MemoryStatus;
static values(): Internal.MemoryStatus[];
readonly static "VALUE_PRESENT": Internal.MemoryStatus;
readonly static "VALUE_ABSENT": Internal.MemoryStatus;
readonly static "REGISTERED": Internal.MemoryStatus;
}
type MemoryStatus_ = "value_present" | MemoryStatus | "value_absent" | "registered";
class IdMapper <T> implements Internal.IdMap<T>, Internal.RemovableIdList<any> {
constructor()
constructor($$0: number)
byId($$0: number): T;
forEach(arg0: Internal.Consumer_<any>): void;
spliterator(): Internal.Spliterator<T>;
contains($$0: number): boolean;
byIdOrThrow($$0: number): T;
iterator(): Internal.Iterator<T>;
getId($$0: T): number;
fabric_clear(): void;
size(): number;
fabric_remapIds(map: Internal.Int2IntMap_): void;
fabric_remapId(from: number, to: number): void;
fabric_removeId(i: number): void;
add($$0: T): void;
addMapping($$0: T, $$1: number): void;
fabric_remove(o: any): void;
}
type IdMapper_<T> = IdMapper<T>;
class ServerboundSetCreativeModeSlotPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number, $$1: Internal.ItemStack_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
getItem(): Internal.ItemStack;
getSlotNum(): number;
isSkippable(): boolean;
get item(): Internal.ItemStack
get slotNum(): number
get skippable(): boolean
}
type ServerboundSetCreativeModeSlotPacket_ = ServerboundSetCreativeModeSlotPacket;
class FluidState extends Internal.StateHolder<Internal.Fluid, Internal.FluidState> {
constructor($$0: Internal.Fluid_, $$1: Internal.ImmutableMap_<Internal.Property_<any>, Internal.Comparable_<any>>, $$2: Internal.MapCodec_<Internal.FluidState_>)
isSource(): boolean;
tick($$0: Internal.Level_, $$1: BlockPos_): void;
getType(): Internal.Fluid;
animateTick($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.Random_): void;
is($$0: Internal.HolderSet_<Internal.Fluid_>): boolean;
getDripParticle(): Internal.ParticleOptions;
getShape($$0: Internal.BlockGetter_, $$1: BlockPos_): Internal.VoxelShape;
shouldRenderBackwardUpFace($$0: Internal.BlockGetter_, $$1: BlockPos_): boolean;
is($$0: Internal.Fluid_): boolean;
getExplosionResistance(): number;
getHeight($$0: Internal.BlockGetter_, $$1: BlockPos_): number;
isEmpty(): boolean;
canBeReplacedWith($$0: Internal.BlockGetter_, $$1: BlockPos_, $$2: Internal.Fluid_, $$3: Internal.Direction_): boolean;
randomTick($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.Random_): void;
getFlow($$0: Internal.BlockGetter_, $$1: BlockPos_): Vec3;
createLegacyBlock(): Internal.BlockState;
holder(): Internal.Holder<Internal.Fluid>;
getTags(): Internal.Stream<Internal.TagKey<Internal.Fluid>>;
isSourceOfType($$0: Internal.Fluid_): boolean;
getAmount(): number;
isRandomlyTicking(): boolean;
is($$0: Internal.TagKey_<Internal.Fluid_>): boolean;
getOwnHeight(): number;
get source(): boolean
get type(): Internal.Fluid
get dripParticle(): Internal.ParticleOptions
get explosionResistance(): number
get empty(): boolean
get tags(): Internal.Stream<Internal.TagKey<Internal.Fluid>>
get amount(): number
get randomlyTicking(): boolean
get ownHeight(): number
readonly static "AMOUNT_FULL": 8;
readonly static "AMOUNT_MAX": 9;
readonly static "CODEC": any;
}
type FluidState_ = FluidState;
class ChunkAccess$TicksToSave extends Internal.Record {
constructor($$0: Internal.SerializableTickContainer_<Internal.Block_>, $$1: Internal.SerializableTickContainer_<Internal.Fluid_>)
fluids(): Internal.SerializableTickContainer<Internal.Fluid>;
hashCode(): number;
toString(): string;
blocks(): Internal.SerializableTickContainer<Internal.Block>;
equals($$0: any): boolean;
}
type ChunkAccess$TicksToSave_ = ChunkAccess$TicksToSave;
class Creeper extends Internal.Monster implements Internal.PowerableMob {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
doHurtTarget($$0: Internal.Entity_): boolean;
static createAttributes(): Internal.AttributeSupplier$Builder;
isIgnited(): boolean;
thunderHit($$0: Internal.ServerLevel_, $$1: Internal.LightningBolt_): void;
getSwelling($$0: number): number;
causeFallDamage($$0: number, $$1: number, $$2: Internal.DamageSource_): boolean;
method_5652($$0: Internal.CompoundTag_): void;
getSwellDir(): number;
asKJS(): Internal.EntityJS;
tick(): void;
canDropMobsSkull(): boolean;
alwaysAccepts(): boolean;
setTarget($$0: Internal.LivingEntity_): void;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getMaxFallDistance(): number;
setSwellDir($$0: number): void;
ignite(): void;
foodEatenKJS(is: Internal.ItemStack_): void;
increaseDroppedSkulls(): void;
isPowered(): boolean;
get ignited(): boolean
get swellDir(): number
set target($$0: Internal.LivingEntity_)
get maxFallDistance(): number
set swellDir($$0: number)
get powered(): boolean
}
type Creeper_ = Creeper;
interface ServerPlayerEntitySyncHook {
fabric_incrementSyncId(): number;
}
type ServerPlayerEntitySyncHook_ = ServerPlayerEntitySyncHook;
interface Int2CharFunction extends it.unimi.dsi.fastutil.Function<number, string>, Internal.IntUnaryOperator {
getOrDefault(arg0: any, arg1: string): string;
andThenInt(arg0: Internal.Char2IntFunction_): Internal.Int2IntFunction;
remove(arg0: number): string;
getOrDefault(arg0: any, arg1: any): any;
composeReference(arg0: Internal.Reference2IntFunction_<any>): Internal.Reference2CharFunction<T>;
containsKey(arg0: number): boolean;
defaultReturnValue(): string;
composeChar(arg0: Internal.Char2IntFunction_): Internal.Char2CharFunction;
andThenShort(arg0: Internal.Char2ShortFunction_): Internal.Int2ShortFunction;
composeLong(arg0: Internal.Long2IntFunction_): Internal.Long2CharFunction;
andThen(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
composeByte(arg0: Internal.Byte2IntFunction_): Internal.Byte2CharFunction;
remove(arg0: any): string;
containsKey(arg0: any): boolean;
getOrDefault(arg0: number, arg1: string): string;
compose(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
defaultReturnValue(arg0: string): void;
applyAsInt(arg0: number): number;
andThenFloat(arg0: Internal.Char2FloatFunction_): Internal.Int2FloatFunction;
put(arg0: number, arg1: string): string;
get(arg0: any): string;
apply(arg0: number): string;
put(arg0: any, arg1: any): any;
andThenChar(arg0: Internal.Char2CharFunction_): this;
composeInt(arg0: Internal.Int2IntFunction_): this;
andThenObject(arg0: Internal.Char2ObjectFunction_<any>): Internal.Int2ObjectFunction<T>;
composeShort(arg0: Internal.Short2IntFunction_): Internal.Short2CharFunction;
get(arg0: number): string;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
put(arg0: number, arg1: string): string;
andThenByte(arg0: Internal.Char2ByteFunction_): Internal.Int2ByteFunction;
andThenReference(arg0: Internal.Char2ReferenceFunction_<any>): Internal.Int2ReferenceFunction<T>;
andThenDouble(arg0: Internal.Char2DoubleFunction_): Internal.Int2DoubleFunction;
composeDouble(arg0: Internal.Double2IntFunction_): Internal.Double2CharFunction;
composeFloat(arg0: Internal.Float2IntFunction_): Internal.Float2CharFunction;
size(): number;
clear(): void;
andThenLong(arg0: Internal.Char2LongFunction_): Internal.Int2LongFunction;
composeObject(arg0: Internal.Object2IntFunction_<any>): Internal.Object2CharFunction<T>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, string>;
}
type Int2CharFunction_ = Int2CharFunction | ((arg0: number)=>string);
class SoundSource extends Internal.Enum<Internal.SoundSource> {
static valueOf($$0: string): Internal.SoundSource;
static values(): Internal.SoundSource[];
getName(): string;
get name(): string
readonly static "HOSTILE": Internal.SoundSource;
readonly static "MUSIC": Internal.SoundSource;
readonly static "RECORDS": Internal.SoundSource;
readonly static "NEUTRAL": Internal.SoundSource;
readonly static "MASTER": Internal.SoundSource;
readonly static "BLOCKS": Internal.SoundSource;
readonly static "PLAYERS": Internal.SoundSource;
readonly static "WEATHER": Internal.SoundSource;
readonly static "AMBIENT": Internal.SoundSource;
readonly static "VOICE": Internal.SoundSource;
}
type SoundSource_ = SoundSource | "records" | "weather" | "neutral" | "music" | "players" | "blocks" | "ambient" | "master" | "voice" | "hostile";
abstract class Enchantment {
getFullname($$0: number): Internal.Component;
getDamageProtection($$0: number, $$1: Internal.DamageSource_): number;
isCompatibleWith($$0: Internal.Enchantment_): boolean;
getRarity(): Internal.Enchantment$Rarity;
isTradeable(): boolean;
getMaxLevel(): number;
doPostAttack($$0: Internal.LivingEntity_, $$1: Internal.Entity_, $$2: number): void;
isTreasureOnly(): boolean;
getMinLevel(): number;
getSlotItems($$0: Internal.LivingEntity_): Internal.Map<EquipmentSlot, Internal.ItemStack>;
getDamageBonus($$0: number, $$1: Internal.MobType_): number;
isCurse(): boolean;
getMaxCost($$0: number): number;
isDiscoverable(): boolean;
getMinCost($$0: number): number;
static byId($$0: number): Internal.Enchantment;
doPostHurt($$0: Internal.LivingEntity_, $$1: Internal.Entity_, $$2: number): void;
getDescriptionId(): string;
canEnchant($$0: Internal.ItemStack_): boolean;
get rarity(): Internal.Enchantment$Rarity
get tradeable(): boolean
get maxLevel(): number
get treasureOnly(): boolean
get minLevel(): number
get curse(): boolean
get discoverable(): boolean
get descriptionId(): string
readonly "category": Internal.EnchantmentCategory;
}
type Enchantment_ = Special.Enchantment | Enchantment;
class Frustum implements Internal.FrustumAdapter {
constructor($$0: Internal.Frustum_)
constructor($$0: com.mojang.math.Matrix4f_, $$1: com.mojang.math.Matrix4f_)
prepare($$0: number, $$1: number, $$2: number): void;
isVisible($$0: Internal.AABB_): boolean;
handler$bjd000$init(modelViewMatrix: com.mojang.math.Matrix4f_, projectionMatrix: com.mojang.math.Matrix4f_, ci: Internal.CallbackInfo_): void;
offsetToFullyIncludeCameraCube($$0: number): this;
sodium$createFrustum(): me.jellysquid.mods.sodium.client.util.frustum.Frustum;
cubeInFrustum($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): boolean;
readonly static "OFFSET_STEP": 4;
}
type Frustum_ = Frustum;
class BlockRightClickEventJS extends Internal.PlayerEventJS {
constructor(player: Internal.Player_, hand: Hand_, pos: BlockPos_, direction: Internal.Direction_)
getFacing(): Internal.Direction;
getEntity(): Internal.EntityJS;
canCancel(): boolean;
getHand(): Hand;
getItem(): Internal.ItemStackJS;
getBlock(): Internal.BlockContainerJS;
get facing(): Internal.Direction
get entity(): Internal.EntityJS
get hand(): Hand
get item(): Internal.ItemStackJS
get block(): Internal.BlockContainerJS
}
type BlockRightClickEventJS_ = BlockRightClickEventJS;
abstract class AgeableMob extends Internal.PathfinderMob {
ageUp($$0: number): void;
getComponent(key: Internal.ComponentKey_<C>): C;
aiStep(): void;
method_5652($$0: Internal.CompoundTag_): void;
isBaby(): boolean;
asKJS(): Internal.EntityJS;
getBreedOffspring(arg0: Internal.ServerLevel_, arg1: Internal.AgeableMob_): this;
ageUp($$0: number, $$1: boolean): void;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
onSyncedDataUpdated($$0: Internal.EntityDataAccessor_<any>): void;
getAge(): number;
setBaby($$0: boolean): void;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
canBreed(): boolean;
foodEatenKJS(is: Internal.ItemStack_): void;
setAge($$0: number): void;
get baby(): boolean
get age(): number
set baby($$0: boolean)
set age($$0: number)
readonly static "BABY_START_AGE": -24000;
}
type AgeableMob_ = AgeableMob;
class ClientLevel extends Internal.Level implements Internal.BiomeSeedProvider {
constructor($$0: Internal.ClientPacketListener_, $$1: Internal.ClientLevel$ClientLevelData_, $$2: Internal.ResourceKey_<Internal.Level_>, $$3: Internal.Holder_<Internal.DimensionType_>, $$4: number, $$5: number, $$6: Internal.Supplier_<Internal.ProfilerFiller_>, $$7: Internal.LevelRenderer_, $$8: boolean, $$9: number)
tickNonPassenger($$0: Internal.Entity_): void;
effects(): Internal.DimensionSpecialEffects;
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_): Internal.Player;
getShade($$0: Internal.Direction_, $$1: boolean): number;
dayTime(): number;
isUnobstructed($$0: Internal.Entity_, $$1: Internal.VoxelShape_): boolean;
playSound($$0: Internal.Player_, $$1: Internal.Entity_, $$2: Internal.SoundEvent_, $$3: Internal.SoundSource_, $$4: number, $$5: number): void;
addAlwaysVisibleParticle($$0: Internal.ParticleOptions_, $$1: boolean, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number): void;
getMaxSection(): number;
getLevelData(): Internal.LevelData;
gameEvent($$0: Internal.GameEvent_, $$1: Internal.Entity_): void;
getBrightness($$0: Internal.LightLayer_, $$1: BlockPos_): number;
setDefaultSpawnPos($$0: BlockPos_, $$1: number): void;
unload($$0: Internal.LevelChunk_): void;
getSectionYFromSectionIndex($$0: number): number;
setKnownState($$0: BlockPos_, $$1: Internal.BlockState_): void;
tick($$0: Internal.BooleanSupplier_): void;
gatherChunkSourceStats(): string;
isEmptyBlock($$0: BlockPos_): boolean;
getMaxLocalRawBrightness($$0: BlockPos_, $$1: number): number;
shouldTickDeath($$0: Internal.Entity_): boolean;
getBlockCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
isOutsideBuildHeight($$0: BlockPos_): boolean;
hasChunksAt($$0: number, $$1: number, $$2: number, $$3: number): boolean;
getTimeOfDay($$0: number): number;
getHeightmapPos($$0: Internal.Heightmap$Types_, $$1: BlockPos_): BlockPos;
blockUpdated($$0: BlockPos_, $$1: Internal.Block_): void;
setLightReady($$0: number, $$1: number): void;
getEntities($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.List<Internal.Entity>;
getEntitiesOfClass($$0: Internal.Class_<T>, $$1: Internal.AABB_): Internal.List<T>;
getBlockTicks(): Internal.LevelTickAccess<Internal.Block>;
getEntityCount(): number;
disconnect(): void;
getBlockStates($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
getBrightness($$0: BlockPos_): number;
getNearestEntity($$0: Internal.List_<any>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: number, $$4: number, $$5: number): T;
setDayTime($$0: number): void;
getMinBuildHeight(): number;
scheduleTick($$0: BlockPos_, $$1: Internal.Fluid_, $$2: number): void;
clearTintCaches(): void;
addDestroyBlockEffect($$0: BlockPos_, $$1: Internal.BlockState_): void;
getNearestPlayer($$0: number, $$1: number, $$2: number, $$3: number, $$4: boolean): Internal.Player;
setGameTime($$0: number): void;
playSound($$0: Internal.Player_, $$1: number, $$2: number, $$3: number, $$4: Internal.SoundEvent_, $$5: Internal.SoundSource_, $$6: number, $$7: number): void;
queueLightUpdate($$0: Internal.Runnable_): void;
calculateBlockTint($$0: BlockPos_, $$1: Internal.ColorResolver_): number;
getLevelData(): Internal.ClientLevel$ClientLevelData;
hasChunkAt($$0: number, $$1: number): boolean;
getFluidTicks(): Internal.LevelTickAccess<Internal.Fluid>;
getSectionIndex($$0: number): number;
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: number, $$2: number, $$3: number): Internal.Player;
getMaxBuildHeight(): number;
setMapData($$0: string, $$1: Internal.MapItemSavedData_): void;
destroyBlock($$0: BlockPos_, $$1: boolean): boolean;
hasChunksAt($$0: BlockPos_, $$1: BlockPos_): boolean;
scheduleTick($$0: BlockPos_, $$1: Internal.Block_, $$2: number): void;
addFreshEntity($$0: Internal.Entity_): boolean;
putNonPlayerEntity($$0: number, $$1: Internal.Entity_): void;
getCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
getSkyFlashTime(): number;
destroyBlock($$0: BlockPos_, $$1: boolean, $$2: Internal.Entity_): boolean;
entitiesForRendering(): Internal.Iterable<Internal.Entity>;
getHeight(): number;
animateTick($$0: number, $$1: number, $$2: number): void;
getChunk($$0: BlockPos_): Internal.ChunkAccess;
getSkyDarken($$0: number): number;
gameEvent($$0: Internal.GameEvent_, $$1: BlockPos_): void;
toString(): string;
handler$bfi000$setKnownState(pos: BlockPos_, state: Internal.BlockState_, info: Internal.CallbackInfo_): void;
isUnobstructed($$0: Internal.BlockState_, $$1: BlockPos_, $$2: Internal.CollisionContext_): boolean;
getMaxLocalRawBrightness($$0: BlockPos_): number;
getBlockEntityRenderAttachment(pos: BlockPos_): any;
players(): Internal.List<Internal.AbstractClientPlayer>;
setSectionDirtyWithNeighbors($$0: number, $$1: number, $$2: number): void;
doAnimateTick($$0: number, $$1: number, $$2: number, $$3: number, $$4: Internal.Random_, $$5: Internal.Block_, $$6: Internal.BlockPos$MutableBlockPos_): void;
hasChunkAt($$0: BlockPos_): boolean;
getBiome($$0: BlockPos_): Internal.Holder<Internal.Biome>;
addAlwaysVisibleParticle($$0: Internal.ParticleOptions_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number): void;
asKJS(): Internal.LevelJS;
createFireworks($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: Internal.CompoundTag_): void;
getSharedSpawnAngle(): number;
hasNearbyAlivePlayer($$0: number, $$1: number, $$2: number, $$3: number): boolean;
scheduleTick($$0: BlockPos_, $$1: Internal.Block_, $$2: number, $$3: Internal.TickPriority_): void;
tickEntities(): void;
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_, $$2: number, $$3: number, $$4: number): Internal.Player;
getBlockTint($$0: BlockPos_, $$1: Internal.ColorResolver_): number;
getMinSection(): number;
findFreePosition($$0: Internal.Entity_, $$1: Internal.VoxelShape_, $$2: Vec3_, $$3: number, $$4: number, $$5: number): Internal.Optional<Vec3>;
clipWithInteractionOverride($$0: Vec3_, $$1: Vec3_, $$2: BlockPos_, $$3: Internal.VoxelShape_, $$4: Internal.BlockState_): Internal.BlockHitResult;
getChunkSource(): Internal.ClientChunkCache;
getNearestPlayer($$0: Internal.Entity_, $$1: number): Internal.Player;
getBlockFloorHeight($$0: BlockPos_): number;
getLightEmission($$0: BlockPos_): number;
getBlockStatesIfLoaded($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
playLocalSound($$0: BlockPos_, $$1: Internal.SoundEvent_, $$2: Internal.SoundSource_, $$3: number, $$4: number, $$5: boolean): void;
setScoreboard($$0: Internal.Scoreboard_): void;
clip($$0: Internal.ClipContext_): Internal.BlockHitResult;
sendPacketToServer($$0: Internal.Packet_<any>): void;
hasChunksAt($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): boolean;
getBlockEntity($$0: BlockPos_, $$1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
getRawBrightness($$0: BlockPos_, $$1: number): number;
getSharedSpawnPos(): BlockPos;
addParticle($$0: Internal.ParticleOptions_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number): void;
getDifficulty(): Internal.Difficulty;
canSeeSky($$0: BlockPos_): boolean;
getBiomeSeed(): number;
addParticle($$0: Internal.ParticleOptions_, $$1: boolean, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number): void;
isUnobstructed($$0: Internal.Entity_): boolean;
getMoonPhase(): number;
getCloudColor($$0: number): Vec3;
getUncachedNoiseBiome($$0: number, $$1: number, $$2: number): Internal.Holder<Internal.Biome>;
playLocalSound($$0: number, $$1: number, $$2: number, $$3: Internal.SoundEvent_, $$4: Internal.SoundSource_, $$5: number, $$6: number, $$7: boolean): void;
getPlayerByUUID($$0: Internal.UUID_): Internal.Player;
canSeeSkyFromBelowWater($$0: BlockPos_): boolean;
getSectionsCount(): number;
getFreeMapId(): number;
getNearbyPlayers($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_, $$2: Internal.AABB_): Internal.List<Internal.Player>;
getSectionIndexFromSectionY($$0: number): number;
fillReportDetails($$0: Internal.CrashReport_): Internal.CrashReportCategory;
levelEvent($$0: Internal.Player_, $$1: number, $$2: BlockPos_, $$3: number): void;
getChunk($$0: number, $$1: number, $$2: Internal.ChunkStatus_): Internal.ChunkAccess;
noCollision($$0: Internal.Entity_): boolean;
setSkyFlashTime($$0: number): void;
hasChunk($$0: number, $$1: number): boolean;
setBlocksDirty($$0: BlockPos_, $$1: Internal.BlockState_, $$2: Internal.BlockState_): void;
getNearbyEntities($$0: Internal.Class_<T>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: Internal.AABB_): Internal.List<T>;
getMapData($$0: string): Internal.MapItemSavedData;
destroyBlockProgress($$0: number, $$1: BlockPos_, $$2: number): void;
getSkyColor($$0: Vec3_, $$1: number): Vec3;
getMoonBrightness(): number;
noCollision($$0: Internal.AABB_): boolean;
setServerSimulationDistance($$0: number): void;
isWaterAt($$0: BlockPos_): boolean;
isLightUpdateQueueEmpty(): boolean;
getDirectSignal($$0: BlockPos_, $$1: Internal.Direction_): number;
getBlockFloorHeight($$0: Internal.VoxelShape_, $$1: Internal.Supplier_<Internal.VoxelShape_>): number;
getEntityCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.List<Internal.VoxelShape>;
collidesWithSuffocatingBlock($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
getNoiseBiome($$0: number, $$1: number, $$2: number): Internal.Holder<Internal.Biome>;
noCollision($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
gameEvent($$0: Internal.Entity_, $$1: Internal.GameEvent_, $$2: Internal.Entity_): void;
scheduleTick($$0: BlockPos_, $$1: Internal.Fluid_, $$2: number, $$3: Internal.TickPriority_): void;
removeEntity($$0: number, $$1: Internal.Entity$RemovalReason_): void;
isOutsideBuildHeight($$0: number): boolean;
isBlockInLine($$0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
getNearestEntity($$0: Internal.Class_<any>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: number, $$4: number, $$5: number, $$6: Internal.AABB_): T;
getNearestPlayer($$0: number, $$1: number, $$2: number, $$3: number, $$4: Internal.Predicate_<Internal.Entity_>): Internal.Player;
globalLevelEvent($$0: number, $$1: BlockPos_, $$2: number): void;
getChunkSource(): Internal.ChunkSource;
registryAccess(): Internal.RegistryAccess;
pollLightUpdates(): void;
getServerSimulationDistance(): number;
addPlayer($$0: number, $$1: Internal.AbstractClientPlayer_): void;
getEntitiesOfClass($$0: Internal.Class_<T>, $$1: Internal.AABB_, $$2: Internal.Predicate_<any>): Internal.List<T>;
onChunkLoaded($$0: Internal.ChunkPos_): void;
sendBlockUpdated($$0: BlockPos_, $$1: Internal.BlockState_, $$2: Internal.BlockState_, $$3: number): void;
getScoreboard(): Internal.Scoreboard;
levelEvent($$0: number, $$1: BlockPos_, $$2: number): void;
getRecipeManager(): Internal.RecipeManager;
gameEvent($$0: Internal.Entity_, $$1: Internal.GameEvent_, $$2: BlockPos_): void;
containsAnyLiquid($$0: Internal.AABB_): boolean;
getEntity($$0: number): Internal.Entity;
getMaxLightLevel(): number;
getStarBrightness($$0: number): number;
get maxSection(): number
get levelData(): Internal.LevelData
get blockTicks(): Internal.LevelTickAccess<Internal.Block>
get entityCount(): number
set dayTime($$0: number)
get minBuildHeight(): number
set gameTime($$0: number)
get levelData(): Internal.ClientLevel$ClientLevelData
get fluidTicks(): Internal.LevelTickAccess<Internal.Fluid>
get maxBuildHeight(): number
get skyFlashTime(): number
get height(): number
get sharedSpawnAngle(): number
get minSection(): number
get chunkSource(): Internal.ClientChunkCache
set scoreboard($$0: Internal.Scoreboard_)
get sharedSpawnPos(): BlockPos
get difficulty(): Internal.Difficulty
get biomeSeed(): number
get moonPhase(): number
get sectionsCount(): number
get freeMapId(): number
set skyFlashTime($$0: number)
get moonBrightness(): number
set serverSimulationDistance($$0: number)
get lightUpdateQueueEmpty(): boolean
get chunkSource(): Internal.ChunkSource
get serverSimulationDistance(): number
get scoreboard(): Internal.Scoreboard
get recipeManager(): Internal.RecipeManager
get maxLightLevel(): number
}
type ClientLevel_ = ClientLevel;
abstract class RuleTest {
constructor()
test(arg0: Internal.BlockState_, arg1: Internal.Random_): boolean;
readonly static "CODEC": any;
}
type RuleTest_ = RuleTest;
class DeserializationContext {
constructor($$0: ResourceLocation_, $$1: Internal.PredicateManager_)
deserializeConditions($$0: Internal.JsonArray_, $$1: string, $$2: Internal.LootContextParamSet_): Internal.LootItemCondition[];
getAdvancementId(): ResourceLocation;
get advancementId(): ResourceLocation
}
type DeserializationContext_ = DeserializationContext;
interface KeyCodeAccessor {
fabric_getBoundKey(): Internal.InputConstants$Key;
}
type KeyCodeAccessor_ = KeyCodeAccessor;
class MapItemSavedData$HoldingPlayer {
readonly "player": Internal.Player;
"step": number;
}
type MapItemSavedData$HoldingPlayer_ = MapItemSavedData$HoldingPlayer;
interface PositionSource {
getPosition(arg0: Internal.Level_): Internal.Optional<BlockPos>;
getType(): Internal.PositionSourceType<any>;
get type(): Internal.PositionSourceType<any>
readonly static "CODEC": any;
}
type PositionSource_ = PositionSource;
abstract class BlockBehaviour implements Internal.AbstractBlockAccessor, Internal.BlockKJS {
constructor($$0: Internal.BlockBehaviour$Properties_)
getOcclusionShape($$0: Internal.BlockState_, $$1: Internal.BlockGetter_, $$2: BlockPos_): Internal.VoxelShape;
setFrictionKJS(arg0: number): void;
getSignal($$0: Internal.BlockState_, $$1: Internal.BlockGetter_, $$2: BlockPos_, $$3: Internal.Direction_): number;
setExplosionResistanceKJS(arg0: number): void;
neighborChanged($$0: Internal.BlockState_, $$1: Internal.Level_, $$2: BlockPos_, $$3: Internal.Block_, $$4: BlockPos_, $$5: boolean): void;
getVisualShape($$0: Internal.BlockState_, $$1: Internal.BlockGetter_, $$2: BlockPos_, $$3: Internal.CollisionContext_): Internal.VoxelShape;
getBlockSupportShape($$0: Internal.BlockState_, $$1: Internal.BlockGetter_, $$2: BlockPos_): Internal.VoxelShape;
isCollisionShapeFullBlock($$0: Internal.BlockState_, $$1: Internal.BlockGetter_, $$2: BlockPos_): boolean;
setMaterialKJS(arg0: Internal.Material_): void;
getBlockStatesKJS(): Internal.List<Internal.BlockState>;
getMenuProvider($$0: Internal.BlockState_, $$1: Internal.Level_, $$2: BlockPos_): Internal.MenuProvider;
setIsRandomlyTickingKJS(arg0: boolean): void;
updateIndirectNeighbourShapes($$0: Internal.BlockState_, $$1: Internal.LevelAccessor_, $$2: BlockPos_, $$3: number, $$4: number): void;
use($$0: Internal.BlockState_, $$1: Internal.Level_, $$2: BlockPos_, $$3: Internal.Player_, $$4: Hand_, $$5: Internal.BlockHitResult_): Internal.InteractionResult;
canSurvive($$0: Internal.BlockState_, $$1: Internal.LevelReader_, $$2: BlockPos_): boolean;
getPistonPushReaction($$0: Internal.BlockState_): Internal.PushReaction;
getShadeBrightness($$0: Internal.BlockState_, $$1: Internal.BlockGetter_, $$2: BlockPos_): number;
defaultMaterialColor(): Internal.MaterialColor;
getCollisionShape($$0: Internal.BlockState_, $$1: Internal.BlockGetter_, $$2: BlockPos_, $$3: Internal.CollisionContext_): Internal.VoxelShape;
getSettings(): Internal.BlockBehaviour$Properties;
triggerEvent($$0: Internal.BlockState_, $$1: Internal.Level_, $$2: BlockPos_, $$3: number, $$4: number): boolean;
asItem(): Internal.Item;
getTypeData(): Internal.CompoundTag;
spawnAfterBreak($$0: Internal.BlockState_, $$1: Internal.ServerLevel_, $$2: BlockPos_, $$3: Internal.ItemStack_): void;
getRenderShape($$0: Internal.BlockState_): Internal.RenderShape;
getLightBlock($$0: Internal.BlockState_, $$1: Internal.BlockGetter_, $$2: BlockPos_): number;
skipRendering($$0: Internal.BlockState_, $$1: Internal.BlockState_, $$2: Internal.Direction_): boolean;
getDirectSignal($$0: Internal.BlockState_, $$1: Internal.BlockGetter_, $$2: BlockPos_, $$3: Internal.Direction_): number;
getMaxHorizontalOffset(): number;
getDestroyProgress($$0: Internal.BlockState_, $$1: Internal.Player_, $$2: Internal.BlockGetter_, $$3: BlockPos_): number;
setHasCollisionKJS(arg0: boolean): void;
getSeed($$0: Internal.BlockState_, $$1: BlockPos_): number;
defaultDestroyTime(): number;
setSpeedFactorKJS(arg0: number): void;
getMaxVerticalOffset(): number;
updateShape($$0: Internal.BlockState_, $$1: Internal.Direction_, $$2: Internal.BlockState_, $$3: Internal.LevelAccessor_, $$4: BlockPos_, $$5: BlockPos_): Internal.BlockState;
tick($$0: Internal.BlockState_, $$1: Internal.ServerLevel_, $$2: BlockPos_, $$3: Internal.Random_): void;
randomTick($$0: Internal.BlockState_, $$1: Internal.ServerLevel_, $$2: BlockPos_, $$3: Internal.Random_): void;
rotate($$0: Internal.BlockState_, $$1: Internal.Rotation_): Internal.BlockState;
useShapeForLightOcclusion($$0: Internal.BlockState_): boolean;
entityInside($$0: Internal.BlockState_, $$1: Internal.Level_, $$2: BlockPos_, $$3: Internal.Entity_): void;
canBeReplaced($$0: Internal.BlockState_, $$1: Internal.Fluid_): boolean;
mirror($$0: Internal.BlockState_, $$1: Internal.Mirror_): Internal.BlockState;
setJumpFactorKJS(arg0: number): void;
getBlockBuilderKJS(): Internal.BlockBuilder;
canBeReplaced($$0: Internal.BlockState_, $$1: Internal.BlockPlaceContext_): boolean;
isSignalSource($$0: Internal.BlockState_): boolean;
setSoundTypeKJS(arg0: Internal.SoundType_): void;
getDrops($$0: Internal.BlockState_, $$1: Internal.LootContext$Builder_): Internal.List<Internal.ItemStack>;
attack($$0: Internal.BlockState_, $$1: Internal.Level_, $$2: BlockPos_, $$3: Internal.Player_): void;
getOffsetType(): Internal.BlockBehaviour$OffsetType;
getShape($$0: Internal.BlockState_, $$1: Internal.BlockGetter_, $$2: BlockPos_, $$3: Internal.CollisionContext_): Internal.VoxelShape;
setBlockBuilderKJS(b: Internal.BlockBuilder_): void;
onProjectileHit($$0: Internal.Level_, $$1: Internal.BlockState_, $$2: Internal.BlockHitResult_, $$3: Internal.Projectile_): void;
getLootTable(): ResourceLocation;
getInteractionShape($$0: Internal.BlockState_, $$1: Internal.BlockGetter_, $$2: BlockPos_): Internal.VoxelShape;
onPlace($$0: Internal.BlockState_, $$1: Internal.Level_, $$2: BlockPos_, $$3: Internal.BlockState_, $$4: boolean): void;
isPathfindable($$0: Internal.BlockState_, $$1: Internal.BlockGetter_, $$2: BlockPos_, $$3: Internal.PathComputationType_): boolean;
hasAnalogOutputSignal($$0: Internal.BlockState_): boolean;
getFluidState($$0: Internal.BlockState_): Internal.FluidState;
onRemove($$0: Internal.BlockState_, $$1: Internal.Level_, $$2: BlockPos_, $$3: Internal.BlockState_, $$4: boolean): void;
getAnalogOutputSignal($$0: Internal.BlockState_, $$1: Internal.Level_, $$2: BlockPos_): number;
set frictionKJS(arg0: number)
set explosionResistanceKJS(arg0: number)
set materialKJS(arg0: Internal.Material_)
get blockStatesKJS(): Internal.List<Internal.BlockState>
set isRandomlyTickingKJS(arg0: boolean)
get settings(): Internal.BlockBehaviour$Properties
get typeData(): Internal.CompoundTag
get maxHorizontalOffset(): number
set hasCollisionKJS(arg0: boolean)
set speedFactorKJS(arg0: number)
get maxVerticalOffset(): number
set jumpFactorKJS(arg0: number)
get blockBuilderKJS(): Internal.BlockBuilder
set soundTypeKJS(arg0: Internal.SoundType_)
get offsetType(): Internal.BlockBehaviour$OffsetType
set blockBuilderKJS(b: Internal.BlockBuilder_)
get lootTable(): ResourceLocation
readonly "properties": Internal.BlockBehaviour$Properties;
}
type BlockBehaviour_ = BlockBehaviour;
interface OwnableEntity {
getOwnerUUID(): Internal.UUID;
getOwner(): Internal.Entity;
get ownerUUID(): Internal.UUID
get owner(): Internal.Entity
}
type OwnableEntity_ = OwnableEntity;
class VillagerProfessionBuilder extends Internal.BuilderBase<Internal.VillagerProfession> {
constructor(i: ResourceLocation_)
workSound(t: Internal.SoundEvent_): this;
poiType(t: Internal.PoiType_): this;
getRegistryType(): Internal.RegistryObjectBuilderTypes<Internal.VillagerProfession>;
createObject(): any;
requestedItems(t: Internal.Item_[]): this;
secondaryPoi(t: Internal.Block_[]): this;
get registryType(): Internal.RegistryObjectBuilderTypes<Internal.VillagerProfession>
}
type VillagerProfessionBuilder_ = VillagerProfessionBuilder;
abstract class VarHandle implements Internal.Constable {
getAndBitwiseAnd(...arg0: any[]): any;
weakCompareAndSet(...arg0: any[]): boolean;
getAndBitwiseXor(...arg0: any[]): any;
compareAndSet(...arg0: any[]): boolean;
accessModeType(arg0: Internal.VarHandle$AccessMode_): Internal.MethodType;
set(...arg0: any[]): void;
compareAndExchangeAcquire(...arg0: any[]): any;
getAndSet(...arg0: any[]): any;
getAndBitwiseAndRelease(...arg0: any[]): any;
hasInvokeExactBehavior(): boolean;
getAndBitwiseXorRelease(...arg0: any[]): any;
weakCompareAndSetPlain(...arg0: any[]): boolean;
getAndBitwiseXorAcquire(...arg0: any[]): any;
setVolatile(...arg0: any[]): void;
getAndAddAcquire(...arg0: any[]): any;
getAndAdd(...arg0: any[]): any;
getAndBitwiseOr(...arg0: any[]): any;
getAndAddRelease(...arg0: any[]): any;
getAndBitwiseOrRelease(...arg0: any[]): any;
getAndBitwiseOrAcquire(...arg0: any[]): any;
static releaseFence(): void;
static fullFence(): void;
coordinateTypes(): Internal.List<Internal.Class<any>>;
static storeStoreFence(): void;
getAcquire(...arg0: any[]): any;
getOpaque(...arg0: any[]): any;
toMethodHandle(arg0: Internal.VarHandle$AccessMode_): Internal.MethodHandle;
toString(): string;
setOpaque(...arg0: any[]): void;
compareAndExchange(...arg0: any[]): any;
compareAndExchangeRelease(...arg0: any[]): any;
getVolatile(...arg0: any[]): any;
getAndBitwiseAndAcquire(...arg0: any[]): any;
varType(): Internal.Class<any>;
withInvokeBehavior(): this;
get(...arg0: any[]): any;
getAndSetAcquire(...arg0: any[]): any;
describeConstable(): Internal.Optional<Internal.VarHandle$VarHandleDesc>;
static acquireFence(): void;
getAndSetRelease(...arg0: any[]): any;
weakCompareAndSetRelease(...arg0: any[]): boolean;
weakCompareAndSetAcquire(...arg0: any[]): boolean;
withInvokeExactBehavior(): this;
static loadLoadFence(): void;
isAccessModeSupported(arg0: Internal.VarHandle$AccessMode_): boolean;
setRelease(...arg0: any[]): void;
set volatile(...arg0: any[])
set opaque(...arg0: any[])
set release(...arg0: any[])
}
type VarHandle_ = VarHandle;
interface DoubleStream$DoubleMapMultiConsumer {
accept(arg0: number, arg1: Internal.DoubleConsumer_): void;
}
type DoubleStream$DoubleMapMultiConsumer_ = ((arg0: number, arg1: Internal.DoubleConsumer)=>void) | DoubleStream$DoubleMapMultiConsumer;
abstract class AbstractGolem extends Internal.PathfinderMob {
getComponent(key: Internal.ComponentKey_<C>): C;
getAmbientSoundInterval(): number;
alwaysAccepts(): boolean;
removeWhenFarAway($$0: number): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
causeFallDamage($$0: number, $$1: number, $$2: Internal.DamageSource_): boolean;
foodEatenKJS(is: Internal.ItemStack_): void;
asKJS(): Internal.EntityJS;
get ambientSoundInterval(): number
}
type AbstractGolem_ = AbstractGolem;
class EntityAnchorArgument$Anchor extends Internal.Enum<Internal.EntityAnchorArgument$Anchor> {
static getByName($$0: string): Internal.EntityAnchorArgument$Anchor;
static values(): Internal.EntityAnchorArgument$Anchor[];
apply($$0: Internal.CommandSourceStack_): Vec3;
apply($$0: Internal.Entity_): Vec3;
static valueOf($$0: string): Internal.EntityAnchorArgument$Anchor;
readonly static "FEET": Internal.EntityAnchorArgument$Anchor;
readonly static "EYES": Internal.EntityAnchorArgument$Anchor;
}
type EntityAnchorArgument$Anchor_ = "eyes" | "feet" | EntityAnchorArgument$Anchor;
interface MemoryTrackingRenderBuffers {
getMiscBufferAllocatedSize(): number;
freeAndDeleteBuffers(): void;
getEntityBufferAllocatedSize(): number;
getMaxBegins(): number;
get miscBufferAllocatedSize(): number
get entityBufferAllocatedSize(): number
get maxBegins(): number
}
type MemoryTrackingRenderBuffers_ = MemoryTrackingRenderBuffers;
interface LightTextureAccessor {
getLightTexture(): Internal.DynamicTexture;
get lightTexture(): Internal.DynamicTexture
}
type LightTextureAccessor_ = LightTextureAccessor;
interface BlockApiLookup <A, C> {
getProvider(arg0: Internal.Block_): Internal.BlockApiLookup$BlockApiProvider<A, C>;
registerSelf(...arg0: Internal.BlockEntityType_<any>[]): void;
get(lookupId: ResourceLocation_, apiClass: Internal.Class_<A>, contextClass: Internal.Class_<C>): this;
getId(): ResourceLocation;
contextClass(): Internal.Class<C>;
registerFallback(arg0: Internal.BlockApiLookup$BlockApiProvider_<A, C>): void;
find(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: Internal.BlockEntity_, arg4: C): A;
apiClass(): Internal.Class<A>;
registerForBlockEntities(arg0: Internal.BlockApiLookup$BlockEntityApiProvider_<A, C>, ...arg1: Internal.BlockEntityType_<any>[]): void;
find(world: Internal.Level_, pos: BlockPos_, context: C): A;
registerForBlocks(arg0: Internal.BlockApiLookup$BlockApiProvider_<A, C>, ...arg1: Internal.Block_[]): void;
registerForBlockEntity(provider: Internal.BiFunction_<any, C, A>, blockEntityType: Internal.BlockEntityType_<T>): void;
get id(): ResourceLocation
}
type BlockApiLookup_<A, C> = BlockApiLookup<A, C>;
class BindingsEvent {
constructor(m: Internal.ScriptManager_, d: Internal.SharedContextData_)
addFunction(name: string, callback: Internal.DynamicFunction$Callback_): void;
getType(): Internal.ScriptType;
addFunction(name: string, function_: Internal.BaseFunction_): void;
add(name: string, value: any): void;
addFunction(name: string, callback: Internal.DynamicFunction$Callback_, ...types: Internal.Class_<any>[]): void;
get type(): Internal.ScriptType
readonly "contextData": Internal.SharedContextData;
readonly "manager": Internal.ScriptManager;
readonly "type": Internal.ScriptType;
readonly static "EVENT": any;
}
type BindingsEvent_ = BindingsEvent;
interface GuiEventListener {
charTyped($$0: string, $$1: number): boolean;
mouseReleased($$0: number, $$1: number, $$2: number): boolean;
mouseDragged($$0: number, $$1: number, $$2: number, $$3: number, $$4: number): boolean;
changeFocus($$0: boolean): boolean;
keyReleased($$0: number, $$1: number, $$2: number): boolean;
mouseMoved($$0: number, $$1: number): void;
mouseScrolled($$0: number, $$1: number, $$2: number): boolean;
mouseClicked($$0: number, $$1: number, $$2: number): boolean;
isMouseOver($$0: number, $$1: number): boolean;
keyPressed($$0: number, $$1: number, $$2: number): boolean;
readonly static "DOUBLE_CLICK_THRESHOLD_MS": 250;
}
type GuiEventListener_ = GuiEventListener;
interface DoubleToLongFunction {
applyAsLong(arg0: number): number;
}
type DoubleToLongFunction_ = DoubleToLongFunction | ((arg0: number)=>number);
interface LevelTimeAccess extends Internal.LevelReader {
getBlockTint($$0: BlockPos_, $$1: Internal.ColorResolver_): number;
getMinSection(): number;
dayTime(): number;
findFreePosition($$0: Internal.Entity_, $$1: Internal.VoxelShape_, $$2: Vec3_, $$3: number, $$4: number, $$5: number): Internal.Optional<Vec3>;
isUnobstructed($$0: Internal.Entity_, $$1: Internal.VoxelShape_): boolean;
clipWithInteractionOverride($$0: Vec3_, $$1: Vec3_, $$2: BlockPos_, $$3: Internal.VoxelShape_, $$4: Internal.BlockState_): Internal.BlockHitResult;
getMaxSection(): number;
getBrightness($$0: Internal.LightLayer_, $$1: BlockPos_): number;
getBlockFloorHeight($$0: BlockPos_): number;
getLightEmission($$0: BlockPos_): number;
getBlockStatesIfLoaded($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
getSectionYFromSectionIndex($$0: number): number;
isEmptyBlock($$0: BlockPos_): boolean;
getMaxLocalRawBrightness($$0: BlockPos_, $$1: number): number;
clip($$0: Internal.ClipContext_): Internal.BlockHitResult;
hasChunksAt($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): boolean;
getBlockCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
getBlockEntity($$0: BlockPos_, $$1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
isOutsideBuildHeight($$0: BlockPos_): boolean;
getRawBrightness($$0: BlockPos_, $$1: number): number;
getTimeOfDay($$0: number): number;
hasChunksAt($$0: number, $$1: number, $$2: number, $$3: number): boolean;
getHeightmapPos($$0: Internal.Heightmap$Types_, $$1: BlockPos_): BlockPos;
canSeeSky($$0: BlockPos_): boolean;
isUnobstructed($$0: Internal.Entity_): boolean;
getMoonPhase(): number;
getBlockStates($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
getBrightness($$0: BlockPos_): number;
canSeeSkyFromBelowWater($$0: BlockPos_): boolean;
getSectionsCount(): number;
getMinBuildHeight(): number;
getSectionIndexFromSectionY($$0: number): number;
getChunk($$0: number, $$1: number, $$2: Internal.ChunkStatus_): Internal.ChunkAccess;
noCollision($$0: Internal.Entity_): boolean;
hasChunkAt($$0: number, $$1: number): boolean;
getSectionIndex($$0: number): number;
getMaxBuildHeight(): number;
hasChunksAt($$0: BlockPos_, $$1: BlockPos_): boolean;
getMoonBrightness(): number;
getChunk($$0: number, $$1: number): Internal.ChunkAccess;
noCollision($$0: Internal.AABB_): boolean;
isWaterAt($$0: BlockPos_): boolean;
getDirectSignal($$0: BlockPos_, $$1: Internal.Direction_): number;
getCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
getBlockFloorHeight($$0: Internal.VoxelShape_, $$1: Internal.Supplier_<Internal.VoxelShape_>): number;
collidesWithSuffocatingBlock($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
getHeight(): number;
getNoiseBiome($$0: number, $$1: number, $$2: number): Internal.Holder<Internal.Biome>;
noCollision($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
getChunk($$0: BlockPos_): Internal.ChunkAccess;
isOutsideBuildHeight($$0: number): boolean;
isBlockInLine($$0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
getMaxLocalRawBrightness($$0: BlockPos_): number;
isUnobstructed($$0: Internal.BlockState_, $$1: BlockPos_, $$2: Internal.CollisionContext_): boolean;
getBlockEntityRenderAttachment(pos: BlockPos_): any;
hasChunkAt($$0: BlockPos_): boolean;
getBiome($$0: BlockPos_): Internal.Holder<Internal.Biome>;
getChunkForCollisions($$0: number, $$1: number): Internal.BlockGetter;
containsAnyLiquid($$0: Internal.AABB_): boolean;
getMaxLightLevel(): number;
get minSection(): number
get maxSection(): number
get moonPhase(): number
get sectionsCount(): number
get minBuildHeight(): number
get maxBuildHeight(): number
get moonBrightness(): number
get height(): number
get maxLightLevel(): number
}
type LevelTimeAccess_ = LevelTimeAccess;
class LlamaSpit extends Internal.Projectile {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
constructor($$0: Internal.Level_, $$1: Internal.Llama_)
getComponent(key: Internal.ComponentKey_<C>): C;
recreateFromPacket($$0: Internal.ClientboundAddEntityPacket_): void;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
asKJS(): Internal.EntityJS;
tick(): void;
}
type LlamaSpit_ = LlamaSpit;
class DecimalFormatSymbols implements Internal.Cloneable, Internal.Serializable {
constructor()
constructor(arg0: Internal.Locale_)
clone(): any;
getDecimalSeparator(): string;
setDecimalSeparator(arg0: string): void;
setInternationalCurrencySymbol(arg0: string): void;
getInternationalCurrencySymbol(): string;
static getAvailableLocales(): Internal.Locale[];
getNaN(): string;
getMinusSign(): string;
getMonetaryDecimalSeparator(): string;
getCurrency(): Internal.Currency;
setCurrency(arg0: Internal.Currency_): void;
getPercent(): string;
setPercent(arg0: string): void;
setMonetaryDecimalSeparator(arg0: string): void;
getDigit(): string;
getPerMill(): string;
setPerMill(arg0: string): void;
setMonetaryGroupingSeparator(arg0: string): void;
static getInstance(): Internal.DecimalFormatSymbols;
setMinusSign(arg0: string): void;
getGroupingSeparator(): string;
getCurrencySymbol(): string;
getPatternSeparator(): string;
static getInstance(arg0: Internal.Locale_): Internal.DecimalFormatSymbols;
getZeroDigit(): string;
setNaN(arg0: string): void;
getExponentSeparator(): string;
hashCode(): number;
setCurrencySymbol(arg0: string): void;
setGroupingSeparator(arg0: string): void;
setDigit(arg0: string): void;
setZeroDigit(arg0: string): void;
setPatternSeparator(arg0: string): void;
equals(arg0: any): boolean;
setExponentSeparator(arg0: string): void;
getMonetaryGroupingSeparator(): string;
setInfinity(arg0: string): void;
getInfinity(): string;
get decimalSeparator(): string
set decimalSeparator(arg0: string)
set internationalCurrencySymbol(arg0: string)
get internationalCurrencySymbol(): string
get availableLocales(): Internal.Locale[]
get naN(): string
get minusSign(): string
get monetaryDecimalSeparator(): string
get currency(): Internal.Currency
set currency(arg0: Internal.Currency_)
get percent(): string
set percent(arg0: string)
set monetaryDecimalSeparator(arg0: string)
get digit(): string
get perMill(): string
set perMill(arg0: string)
set monetaryGroupingSeparator(arg0: string)
get instance(): Internal.DecimalFormatSymbols
set minusSign(arg0: string)
get groupingSeparator(): string
get currencySymbol(): string
get patternSeparator(): string
get zeroDigit(): string
set naN(arg0: string)
get exponentSeparator(): string
set currencySymbol(arg0: string)
set groupingSeparator(arg0: string)
set digit(arg0: string)
set zeroDigit(arg0: string)
set patternSeparator(arg0: string)
set exponentSeparator(arg0: string)
get monetaryGroupingSeparator(): string
set infinity(arg0: string)
get infinity(): string
}
type DecimalFormatSymbols_ = DecimalFormatSymbols;
class InSquarePlacement extends Internal.PlacementModifier {
constructor()
static spread(): Internal.InSquarePlacement;
type(): Internal.PlacementModifierType<any>;
getPositions($$0: Internal.PlacementContext_, $$1: Internal.Random_, $$2: BlockPos_): Internal.Stream<BlockPos>;
readonly static "CODEC": any;
}
type InSquarePlacement_ = InSquarePlacement;
interface EntityTypeTest <B, T> {
tryCast(arg0: B): T;
forClass($$0: Internal.Class_<T>): this;
getBaseClass(): Internal.Class<any>;
get baseClass(): Internal.Class<any>
}
type EntityTypeTest_<B, T> = EntityTypeTest<B, T>;
interface Boolean2LongFunction extends it.unimi.dsi.fastutil.Function<boolean, number> {
getOrDefault(arg0: boolean, arg1: number): number;
composeInt(arg0: Internal.Int2BooleanFunction_): Internal.Int2LongFunction;
getOrDefault(arg0: any, arg1: any): any;
get(arg0: boolean): number;
composeReference(arg0: Internal.Reference2BooleanFunction_<any>): Internal.Reference2LongFunction<T>;
andThenReference(arg0: Internal.Long2ReferenceFunction_<any>): Internal.Boolean2ReferenceFunction<T>;
get(arg0: any): number;
containsKey(arg0: any): boolean;
composeObject(arg0: Internal.Object2BooleanFunction_<any>): Internal.Object2LongFunction<T>;
andThenChar(arg0: Internal.Long2CharFunction_): Internal.Boolean2CharFunction;
remove(arg0: any): number;
composeLong(arg0: Internal.Long2BooleanFunction_): Internal.Long2LongFunction;
andThenByte(arg0: Internal.Long2ByteFunction_): Internal.Boolean2ByteFunction;
composeChar(arg0: Internal.Char2BooleanFunction_): Internal.Char2LongFunction;
put(arg0: any, arg1: any): any;
andThenObject(arg0: Internal.Long2ObjectFunction_<any>): Internal.Boolean2ObjectFunction<T>;
andThenDouble(arg0: Internal.Long2DoubleFunction_): Internal.Boolean2DoubleFunction;
composeFloat(arg0: Internal.Float2BooleanFunction_): Internal.Float2LongFunction;
defaultReturnValue(): number;
andThenFloat(arg0: Internal.Long2FloatFunction_): Internal.Boolean2FloatFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
composeDouble(arg0: Internal.Double2BooleanFunction_): Internal.Double2LongFunction;
getOrDefault(arg0: any, arg1: number): number;
composeByte(arg0: Internal.Byte2BooleanFunction_): Internal.Byte2LongFunction;
remove(arg0: boolean): number;
containsKey(arg0: boolean): boolean;
andThenInt(arg0: Internal.Long2IntFunction_): Internal.Boolean2IntFunction;
andThenShort(arg0: Internal.Long2ShortFunction_): Internal.Boolean2ShortFunction;
size(): number;
composeShort(arg0: Internal.Short2BooleanFunction_): Internal.Short2LongFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<boolean, T>;
andThenLong(arg0: Internal.Long2LongFunction_): this;
apply(arg0: boolean): number;
clear(): void;
put(arg0: boolean, arg1: number): number;
put(arg0: boolean, arg1: number): number;
defaultReturnValue(arg0: number): void;
}
type Boolean2LongFunction_ = Boolean2LongFunction | ((arg0: boolean)=>number);
class MenuType <T> {
constructor($$0: any_<T>)
create($$0: number, $$1: Internal.Inventory_): T;
readonly static "MERCHANT": Internal.MenuType<any>;
readonly static "CARTOGRAPHY_TABLE": Internal.MenuType<any>;
readonly static "SMOKER": Internal.MenuType<any>;
readonly static "GENERIC_9x6": Internal.MenuType<any>;
readonly static "ANVIL": Internal.MenuType<any>;
readonly static "GENERIC_9x4": Internal.MenuType<any>;
readonly static "BEACON": Internal.MenuType<any>;
readonly static "LOOM": Internal.MenuType<any>;
readonly static "STONECUTTER": Internal.MenuType<any>;
readonly static "GENERIC_9x5": Internal.MenuType<any>;
readonly static "LECTERN": Internal.MenuType<any>;
readonly static "SHULKER_BOX": Internal.MenuType<any>;
readonly static "CRAFTING": Internal.MenuType<any>;
readonly static "SMITHING": Internal.MenuType<any>;
readonly static "ENCHANTMENT": Internal.MenuType<any>;
readonly static "GENERIC_9x2": Internal.MenuType<any>;
readonly static "GENERIC_3x3": Internal.MenuType<any>;
readonly static "FURNACE": Internal.MenuType<any>;
readonly static "GENERIC_9x3": Internal.MenuType<any>;
readonly static "GRINDSTONE": Internal.MenuType<any>;
readonly static "GENERIC_9x1": Internal.MenuType<any>;
readonly static "BREWING_STAND": Internal.MenuType<any>;
readonly static "HOPPER": Internal.MenuType<any>;
readonly static "BLAST_FURNACE": Internal.MenuType<any>;
}
type MenuType_<T> = Special.MenuType | MenuType<T>;
class LivingEntity$Fallsounds extends Internal.Record {
constructor($$0: Internal.SoundEvent_, $$1: Internal.SoundEvent_)
hashCode(): number;
toString(): string;
small(): Internal.SoundEvent;
equals($$0: any): boolean;
big(): Internal.SoundEvent;
}
type LivingEntity$Fallsounds_ = LivingEntity$Fallsounds;
interface Reference2FloatFunction <K> extends it.unimi.dsi.fastutil.Function<K, number>, Internal.ToDoubleFunction<K> {
getOrDefault(arg0: any, arg1: any): any;
composeDouble(arg0: Internal.Double2ReferenceFunction_<K>): Internal.Double2FloatFunction;
andThenDouble(arg0: Internal.Float2DoubleFunction_): Internal.Reference2DoubleFunction<K>;
andThenChar(arg0: Internal.Float2CharFunction_): Internal.Reference2CharFunction<K>;
removeFloat(arg0: any): number;
defaultReturnValue(arg0: number): void;
getOrDefault(arg0: any, arg1: number): number;
composeChar(arg0: Internal.Char2ReferenceFunction_<K>): Internal.Char2FloatFunction;
apply(arg0: K): number;
composeLong(arg0: Internal.Long2ReferenceFunction_<K>): Internal.Long2FloatFunction;
containsKey(arg0: any): boolean;
andThenReference(arg0: Internal.Float2ReferenceFunction_<any>): Internal.Reference2ReferenceFunction<K, T>;
composeFloat(arg0: Internal.Float2ReferenceFunction_<K>): Internal.Float2FloatFunction;
put(arg0: any, arg1: any): any;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, number>;
composeInt(arg0: Internal.Int2ReferenceFunction_<K>): Internal.Int2FloatFunction;
applyAsDouble(arg0: K): number;
put(arg0: K, arg1: number): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<K, T>;
defaultReturnValue(): number;
getFloat(arg0: any): number;
remove(arg0: any): number;
andThenInt(arg0: Internal.Float2IntFunction_): Internal.Reference2IntFunction<K>;
andThenObject(arg0: Internal.Float2ObjectFunction_<any>): Internal.Reference2ObjectFunction<K, T>;
andThenFloat(arg0: Internal.Float2FloatFunction_): this;
andThenLong(arg0: Internal.Float2LongFunction_): Internal.Reference2LongFunction<K>;
getOrDefault(arg0: any, arg1: number): number;
size(): number;
composeObject(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Object2FloatFunction<T>;
composeReference(arg0: Internal.Reference2ReferenceFunction_<any, any>): Internal.Reference2FloatFunction<T>;
clear(): void;
andThenByte(arg0: Internal.Float2ByteFunction_): Internal.Reference2ByteFunction<K>;
composeShort(arg0: Internal.Short2ReferenceFunction_<K>): Internal.Short2FloatFunction;
andThenShort(arg0: Internal.Float2ShortFunction_): Internal.Reference2ShortFunction<K>;
composeByte(arg0: Internal.Byte2ReferenceFunction_<K>): Internal.Byte2FloatFunction;
put(arg0: K, arg1: number): number;
get(arg0: any): any;
}
type Reference2FloatFunction_<K> = Reference2FloatFunction<K> | ((arg0: any)=>number);
class DragonSittingFlamingPhase extends Internal.AbstractDragonSittingPhase {
constructor($$0: Internal.EnderDragon_)
doClientTick(): void;
end(): void;
resetFlameCount(): void;
begin(): void;
doServerTick(): void;
getPhase(): Internal.EnderDragonPhase<Internal.DragonSittingFlamingPhase>;
get phase(): Internal.EnderDragonPhase<Internal.DragonSittingFlamingPhase>
}
type DragonSittingFlamingPhase_ = DragonSittingFlamingPhase;
interface Function10 <T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, R> {
curry7(): Internal.Function7<T1, T2, T3, T4, T5, T6, T7, Internal.Function3<T8, T9, T10, R>>;
apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8, arg8: T9, arg9: T10): R;
curry9(): Internal.Function9<T1, T2, T3, T4, T5, T6, T7, T8, T9, Internal.Function<T10, R>>;
curry2(): Internal.BiFunction<T1, T2, Internal.Function8<T3, T4, T5, T6, T7, T8, T9, T10, R>>;
curry5(): Internal.Function5<T1, T2, T3, T4, T5, Internal.Function5<T6, T7, T8, T9, T10, R>>;
curry8(): Internal.Function8<T1, T2, T3, T4, T5, T6, T7, T8, Internal.BiFunction<T9, T10, R>>;
curry3(): Internal.Function3<T1, T2, T3, Internal.Function7<T4, T5, T6, T7, T8, T9, T10, R>>;
curry4(): Internal.Function4<T1, T2, T3, T4, Internal.Function6<T5, T6, T7, T8, T9, T10, R>>;
curry(): Internal.Function<T1, Internal.Function9<T2, T3, T4, T5, T6, T7, T8, T9, T10, R>>;
curry6(): Internal.Function6<T1, T2, T3, T4, T5, T6, Internal.Function4<T7, T8, T9, T10, R>>;
}
type Function10_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, R> = Function10<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, R>;
class VillageSectionsDebugRenderer implements Internal.DebugRenderer$SimpleDebugRenderer {
setNotVillageSection($$0: Internal.SectionPos_): void;
render($$0: Internal.PoseStack_, $$1: Internal.MultiBufferSource_, $$2: number, $$3: number, $$4: number): void;
setVillageSection($$0: Internal.SectionPos_): void;
clear(): void;
set notVillageSection($$0: Internal.SectionPos_)
set villageSection($$0: Internal.SectionPos_)
}
type VillageSectionsDebugRenderer_ = VillageSectionsDebugRenderer;
class VillagerTypeBuilder extends Internal.BuilderBase<Internal.VillagerType> {
constructor(i: ResourceLocation_)
createObject(): any;
getRegistryType(): Internal.RegistryObjectBuilderTypes<Internal.VillagerType>;
get registryType(): Internal.RegistryObjectBuilderTypes<Internal.VillagerType>
}
type VillagerTypeBuilder_ = VillagerTypeBuilder;
class LockCode {
constructor($$0: string)
static fromTag($$0: Internal.CompoundTag_): Internal.LockCode;
unlocksWith($$0: Internal.ItemStack_): boolean;
addToTag($$0: Internal.CompoundTag_): void;
readonly static "NO_LOCK": Internal.LockCode;
readonly static "TAG_LOCK": "Lock";
}
type LockCode_ = LockCode;
class ClientboundRemoveEntitiesPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor(...$$0: number[])
constructor($$0: Internal.IntList_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
getEntityIds(): Internal.IntList;
get skippable(): boolean
get entityIds(): Internal.IntList
}
type ClientboundRemoveEntitiesPacket_ = ClientboundRemoveEntitiesPacket;
interface Compressable extends Internal.Keyable {
compressor(arg0: Internal.DynamicOps_<T>): Internal.KeyCompressor<T>;
}
type Compressable_ = Compressable;
class ChatComponent extends Internal.GuiComponent {
constructor($$0: Internal.Minecraft_)
addMessage($$0: Internal.Component_): void;
enqueueMessage($$0: Internal.Component_): void;
getWidth(): number;
handleChatQueueClicked($$0: number, $$1: number): boolean;
render($$0: Internal.PoseStack_, $$1: number): void;
rescaleChat(): void;
getScale(): number;
addRecentChat($$0: string): void;
getLinesPerPage(): number;
scrollChat($$0: number): void;
getClickedComponentStyleAt($$0: number, $$1: number): Internal.Style;
static getHeight($$0: number): number;
getRecentChat(): Internal.List<string>;
getHeight(): number;
resetChatScroll(): void;
static getWidth($$0: number): number;
clearMessages($$0: boolean): void;
get width(): number
get scale(): number
get linesPerPage(): number
get recentChat(): Internal.List<string>
get height(): number
}
type ChatComponent_ = ChatComponent;
class EnchantmentBuilder extends Internal.BuilderBase<Internal.Enchantment> {
constructor(i: ResourceLocation_)
rare(): this;
damageProtection(i: Internal.EnchantmentBuilder$DamageProtectionFunction_): this;
createObject(): any;
maxLevel(i: number): this;
veryRare(): this;
canEnchant(i: Internal.Object2BooleanFunction_<Internal.ItemStackJS_>): this;
postAttack(i: Internal.EnchantmentBuilder$PostFunction_): this;
checkCompatibility(i: Internal.Object2BooleanFunction_<ResourceLocation_>): this;
rarity(r: Internal.Enchantment$Rarity_): this;
maxCost(i: Internal.Int2IntFunction_): this;
minLevel(i: number): this;
category(c: Internal.EnchantmentCategory_): this;
minCost(i: Internal.Int2IntFunction_): this;
postHurt(i: Internal.EnchantmentBuilder$PostFunction_): this;
vanishable(): this;
crossbow(): this;
trident(): this;
slots(s: EquipmentSlot_[]): this;
uncommon(): this;
curse(): this;
undiscoverable(): this;
armorLegs(): this;
armorFeet(): this;
treasureOnly(): this;
armorChest(): this;
untradeable(): this;
damageBonus(i: Internal.EnchantmentBuilder$DamageBonusFunction_): this;
weapon(): this;
bow(): this;
breakable(): this;
armorHead(): this;
fishingRod(): this;
getRegistryType(): Internal.RegistryObjectBuilderTypes<Internal.Enchantment>;
armor(): this;
wearable(): this;
get registryType(): Internal.RegistryObjectBuilderTypes<Internal.Enchantment>
}
type EnchantmentBuilder_ = EnchantmentBuilder;
interface InventoryCarrier {
getInventory(): Internal.Container;
get inventory(): Internal.Container
}
type InventoryCarrier_ = InventoryCarrier;
interface FloatIterable extends Internal.Iterable<number> {
forEach(arg0: Internal.FloatConsumer_): void;
iterator(): Internal.Iterator<any>;
spliterator(): Internal.Spliterator<any>;
doubleSpliterator(): Internal.DoubleSpliterator;
forEach(arg0: Internal.Consumer_<any>): void;
forEach(arg0: Internal.DoubleConsumer_): void;
doubleIterator(): Internal.DoubleIterator;
}
type FloatIterable_ = FloatIterable;
interface Function15 <T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, R> {
curry4(): Internal.Function4<T1, T2, T3, T4, Internal.Function11<T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, R>>;
apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8, arg8: T9, arg9: T10, arg10: T11, arg11: T12, arg12: T13, arg13: T14, arg14: T15): R;
curry6(): Internal.Function6<T1, T2, T3, T4, T5, T6, Internal.Function9<T7, T8, T9, T10, T11, T12, T13, T14, T15, R>>;
curry12(): Internal.Function12<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, Internal.Function3<T13, T14, T15, R>>;
curry(): Internal.Function<T1, Internal.Function14<T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, R>>;
curry5(): Internal.Function5<T1, T2, T3, T4, T5, Internal.Function10<T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, R>>;
curry10(): Internal.Function10<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, Internal.Function5<T11, T12, T13, T14, T15, R>>;
curry7(): Internal.Function7<T1, T2, T3, T4, T5, T6, T7, Internal.Function8<T8, T9, T10, T11, T12, T13, T14, T15, R>>;
curry13(): Internal.Function13<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, Internal.BiFunction<T14, T15, R>>;
curry3(): Internal.Function3<T1, T2, T3, Internal.Function12<T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, R>>;
curry11(): Internal.Function11<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, Internal.Function4<T12, T13, T14, T15, R>>;
curry2(): Internal.BiFunction<T1, T2, Internal.Function13<T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, R>>;
curry9(): Internal.Function9<T1, T2, T3, T4, T5, T6, T7, T8, T9, Internal.Function6<T10, T11, T12, T13, T14, T15, R>>;
curry14(): Internal.Function14<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, Internal.Function<T15, R>>;
curry8(): Internal.Function8<T1, T2, T3, T4, T5, T6, T7, T8, Internal.Function7<T9, T10, T11, T12, T13, T14, T15, R>>;
}
type Function15_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, R> = Function15<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, R>;
interface Function16 <T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, R> {
curry8(): Internal.Function8<T1, T2, T3, T4, T5, T6, T7, T8, Internal.Function8<T9, T10, T11, T12, T13, T14, T15, T16, R>>;
curry(): Internal.Function<T1, Internal.Function15<T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, R>>;
curry15(): Internal.Function15<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, Internal.Function<T16, R>>;
curry5(): Internal.Function5<T1, T2, T3, T4, T5, Internal.Function11<T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, R>>;
curry13(): Internal.Function13<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, Internal.Function3<T14, T15, T16, R>>;
curry4(): Internal.Function4<T1, T2, T3, T4, Internal.Function12<T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, R>>;
curry12(): Internal.Function12<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, Internal.Function4<T13, T14, T15, T16, R>>;
curry11(): Internal.Function11<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, Internal.Function5<T12, T13, T14, T15, T16, R>>;
curry9(): Internal.Function9<T1, T2, T3, T4, T5, T6, T7, T8, T9, Internal.Function7<T10, T11, T12, T13, T14, T15, T16, R>>;
curry2(): Internal.BiFunction<T1, T2, Internal.Function14<T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, R>>;
apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8, arg8: T9, arg9: T10, arg10: T11, arg11: T12, arg12: T13, arg13: T14, arg14: T15, arg15: T16): R;
curry7(): Internal.Function7<T1, T2, T3, T4, T5, T6, T7, Internal.Function9<T8, T9, T10, T11, T12, T13, T14, T15, T16, R>>;
curry10(): Internal.Function10<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, Internal.Function6<T11, T12, T13, T14, T15, T16, R>>;
curry14(): Internal.Function14<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, Internal.BiFunction<T15, T16, R>>;
curry6(): Internal.Function6<T1, T2, T3, T4, T5, T6, Internal.Function10<T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, R>>;
curry3(): Internal.Function3<T1, T2, T3, Internal.Function13<T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, R>>;
}
type Function16_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, R> = Function16<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, R>;
interface PrivilegedAction <T> {
run(): T;
}
type PrivilegedAction_<T> = (()=>T) | PrivilegedAction<T>;
class ClientboundCooldownPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.Item_, $$1: number)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
getItem(): Internal.Item;
isSkippable(): boolean;
getDuration(): number;
get item(): Internal.Item
get skippable(): boolean
get duration(): number
}
type ClientboundCooldownPacket_ = ClientboundCooldownPacket;
interface Function13 <T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, R> {
curry2(): Internal.BiFunction<T1, T2, Internal.Function11<T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, R>>;
curry5(): Internal.Function5<T1, T2, T3, T4, T5, Internal.Function8<T6, T7, T8, T9, T10, T11, T12, T13, R>>;
curry12(): Internal.Function12<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, Internal.Function<T13, R>>;
apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8, arg8: T9, arg9: T10, arg10: T11, arg11: T12, arg12: T13): R;
curry6(): Internal.Function6<T1, T2, T3, T4, T5, T6, Internal.Function7<T7, T8, T9, T10, T11, T12, T13, R>>;
curry8(): Internal.Function8<T1, T2, T3, T4, T5, T6, T7, T8, Internal.Function5<T9, T10, T11, T12, T13, R>>;
curry11(): Internal.Function11<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, Internal.BiFunction<T12, T13, R>>;
curry(): Internal.Function<T1, Internal.Function12<T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, R>>;
curry3(): Internal.Function3<T1, T2, T3, Internal.Function10<T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, R>>;
curry4(): Internal.Function4<T1, T2, T3, T4, Internal.Function9<T5, T6, T7, T8, T9, T10, T11, T12, T13, R>>;
curry7(): Internal.Function7<T1, T2, T3, T4, T5, T6, T7, Internal.Function6<T8, T9, T10, T11, T12, T13, R>>;
curry10(): Internal.Function10<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, Internal.Function3<T11, T12, T13, R>>;
curry9(): Internal.Function9<T1, T2, T3, T4, T5, T6, T7, T8, T9, Internal.Function4<T10, T11, T12, T13, R>>;
}
type Function13_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, R> = Function13<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, R>;
interface Function14 <T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, R> {
curry7(): Internal.Function7<T1, T2, T3, T4, T5, T6, T7, Internal.Function7<T8, T9, T10, T11, T12, T13, T14, R>>;
curry8(): Internal.Function8<T1, T2, T3, T4, T5, T6, T7, T8, Internal.Function6<T9, T10, T11, T12, T13, T14, R>>;
curry10(): Internal.Function10<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, Internal.Function4<T11, T12, T13, T14, R>>;
curry3(): Internal.Function3<T1, T2, T3, Internal.Function11<T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, R>>;
curry6(): Internal.Function6<T1, T2, T3, T4, T5, T6, Internal.Function8<T7, T8, T9, T10, T11, T12, T13, T14, R>>;
curry4(): Internal.Function4<T1, T2, T3, T4, Internal.Function10<T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, R>>;
curry13(): Internal.Function13<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, Internal.Function<T14, R>>;
curry9(): Internal.Function9<T1, T2, T3, T4, T5, T6, T7, T8, T9, Internal.Function5<T10, T11, T12, T13, T14, R>>;
curry12(): Internal.Function12<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, Internal.BiFunction<T13, T14, R>>;
curry11(): Internal.Function11<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, Internal.Function3<T12, T13, T14, R>>;
curry5(): Internal.Function5<T1, T2, T3, T4, T5, Internal.Function9<T6, T7, T8, T9, T10, T11, T12, T13, T14, R>>;
curry(): Internal.Function<T1, Internal.Function13<T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, R>>;
curry2(): Internal.BiFunction<T1, T2, Internal.Function12<T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, R>>;
apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8, arg8: T9, arg9: T10, arg10: T11, arg11: T12, arg12: T13, arg13: T14): R;
}
type Function14_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, R> = Function14<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, R>;
interface Function11 <T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, R> {
curry4(): Internal.Function4<T1, T2, T3, T4, Internal.Function7<T5, T6, T7, T8, T9, T10, T11, R>>;
apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8, arg8: T9, arg9: T10, arg10: T11): R;
curry8(): Internal.Function8<T1, T2, T3, T4, T5, T6, T7, T8, Internal.Function3<T9, T10, T11, R>>;
curry3(): Internal.Function3<T1, T2, T3, Internal.Function8<T4, T5, T6, T7, T8, T9, T10, T11, R>>;
curry6(): Internal.Function6<T1, T2, T3, T4, T5, T6, Internal.Function5<T7, T8, T9, T10, T11, R>>;
curry2(): Internal.BiFunction<T1, T2, Internal.Function9<T3, T4, T5, T6, T7, T8, T9, T10, T11, R>>;
curry9(): Internal.Function9<T1, T2, T3, T4, T5, T6, T7, T8, T9, Internal.BiFunction<T10, T11, R>>;
curry7(): Internal.Function7<T1, T2, T3, T4, T5, T6, T7, Internal.Function4<T8, T9, T10, T11, R>>;
curry5(): Internal.Function5<T1, T2, T3, T4, T5, Internal.Function6<T6, T7, T8, T9, T10, T11, R>>;
curry(): Internal.Function<T1, Internal.Function10<T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, R>>;
curry10(): Internal.Function10<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, Internal.Function<T11, R>>;
}
type Function11_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, R> = Function11<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, R>;
interface Function12 <T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, R> {
curry9(): Internal.Function9<T1, T2, T3, T4, T5, T6, T7, T8, T9, Internal.Function3<T10, T11, T12, R>>;
curry6(): Internal.Function6<T1, T2, T3, T4, T5, T6, Internal.Function6<T7, T8, T9, T10, T11, T12, R>>;
curry10(): Internal.Function10<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, Internal.BiFunction<T11, T12, R>>;
curry11(): Internal.Function11<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, Internal.Function<T12, R>>;
curry4(): Internal.Function4<T1, T2, T3, T4, Internal.Function8<T5, T6, T7, T8, T9, T10, T11, T12, R>>;
curry(): Internal.Function<T1, Internal.Function11<T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, R>>;
curry5(): Internal.Function5<T1, T2, T3, T4, T5, Internal.Function7<T6, T7, T8, T9, T10, T11, T12, R>>;
curry3(): Internal.Function3<T1, T2, T3, Internal.Function9<T4, T5, T6, T7, T8, T9, T10, T11, T12, R>>;
curry8(): Internal.Function8<T1, T2, T3, T4, T5, T6, T7, T8, Internal.Function4<T9, T10, T11, T12, R>>;
curry7(): Internal.Function7<T1, T2, T3, T4, T5, T6, T7, Internal.Function5<T8, T9, T10, T11, T12, R>>;
curry2(): Internal.BiFunction<T1, T2, Internal.Function10<T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, R>>;
apply(arg0: T1, arg1: T2, arg2: T3, arg3: T4, arg4: T5, arg5: T6, arg6: T7, arg7: T8, arg8: T9, arg9: T10, arg10: T11, arg11: T12): R;
}
type Function12_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, R> = Function12<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, R>;
interface Principal {
hashCode(): number;
toString(): string;
getName(): string;
equals(arg0: any): boolean;
implies(arg0: Internal.Subject_): boolean;
get name(): string
}
type Principal_ = Principal;
interface ConditionUserBuilder <T> {
when(arg0: Internal.LootItemCondition$Builder_): T;
unwrap(): T;
}
type ConditionUserBuilder_<T> = ConditionUserBuilder<T>;
class ImmutableList$Builder <E> extends Internal.ImmutableCollection$Builder<E> {
constructor()
add(arg0: any[]): Internal.ImmutableCollection$Builder<any>;
addAll(arg0: Internal.Iterable_<any>): Internal.ImmutableCollection$Builder<any>;
build(): Internal.ImmutableCollection<any>;
add(arg0: any): Internal.ImmutableCollection$Builder<any>;
addAll(arg0: Internal.Iterator_<any>): this;
}
type ImmutableList$Builder_<E> = ImmutableList$Builder<E>;
abstract class Goal {
constructor()
isInterruptable(): boolean;
start(): void;
toString(): string;
getFlags(): Internal.EnumSet<Internal.Goal$Flag>;
setFlags($$0: Internal.EnumSet_<Internal.Goal$Flag_>): void;
stop(): void;
canUse(): boolean;
requiresUpdateEveryTick(): boolean;
canContinueToUse(): boolean;
tick(): void;
get interruptable(): boolean
get flags(): Internal.EnumSet<Internal.Goal$Flag>
set flags($$0: Internal.EnumSet_<Internal.Goal$Flag_>)
}
type Goal_ = Goal;
class RandomSpreadType extends Internal.Enum<Internal.RandomSpreadType> implements Internal.StringRepresentable {
evaluate($$0: Internal.RandomSource_, $$1: number): number;
static valueOf($$0: string): Internal.RandomSpreadType;
getSerializedName(): string;
static byName($$0: string): Internal.RandomSpreadType;
static values(): Internal.RandomSpreadType[];
get serializedName(): string
readonly static "LINEAR": Internal.RandomSpreadType;
readonly static "TRIANGULAR": Internal.RandomSpreadType;
readonly static "CODEC": any;
}
type RandomSpreadType_ = "linear" | RandomSpreadType | "triangular";
class STBTTFontinfo extends Internal.Struct implements Internal.NativeResource {
constructor(arg0: Internal.ByteBuffer_)
static create(arg0: number): Internal.STBTTFontinfo$Buffer;
static malloc(arg0: number): Internal.STBTTFontinfo$Buffer;
static mallocStack(arg0: number, arg1: Internal.MemoryStack_): Internal.STBTTFontinfo$Buffer;
static create(): Internal.STBTTFontinfo;
static malloc(): Internal.STBTTFontinfo;
static callocStack(arg0: number): Internal.STBTTFontinfo$Buffer;
static callocStack(arg0: Internal.MemoryStack_): Internal.STBTTFontinfo;
sizeof(): number;
static mallocStack(arg0: Internal.MemoryStack_): Internal.STBTTFontinfo;
static mallocStack(): Internal.STBTTFontinfo;
static calloc(): Internal.STBTTFontinfo;
static createSafe(arg0: number, arg1: number): Internal.STBTTFontinfo$Buffer;
close(): void;
static createSafe(arg0: number): Internal.STBTTFontinfo;
static callocStack(arg0: number, arg1: Internal.MemoryStack_): Internal.STBTTFontinfo$Buffer;
static mallocStack(arg0: number): Internal.STBTTFontinfo$Buffer;
static create(arg0: number): Internal.STBTTFontinfo;
static create(arg0: number, arg1: number): Internal.STBTTFontinfo$Buffer;
static calloc(arg0: number): Internal.STBTTFontinfo$Buffer;
static callocStack(): Internal.STBTTFontinfo;
readonly static "ALIGNOF": 8;
readonly static "SIZEOF": 160;
}
type STBTTFontinfo_ = STBTTFontinfo;
interface DebugRenderer$SimpleDebugRenderer {
render(arg0: Internal.PoseStack_, arg1: Internal.MultiBufferSource_, arg2: number, arg3: number, arg4: number): void;
clear(): void;
}
type DebugRenderer$SimpleDebugRenderer_ = DebugRenderer$SimpleDebugRenderer;
interface IntRuleAccessor {
setValue(arg0: number): void;
getValue(): number;
set value(arg0: number)
get value(): number
}
type IntRuleAccessor_ = IntRuleAccessor;
class BlockIDPredicate implements Internal.BlockPredicate {
constructor(i: ResourceLocation_)
with(key: string, value: string): this;
checkState(state: Internal.BlockState_): boolean;
toString(): string;
check(b: Internal.BlockContainerJS_): boolean;
getBlockState(): Internal.BlockState;
getBlockProperties(): Internal.List<Internal.BlockIDPredicate$PropertyObject>;
get blockState(): Internal.BlockState
get blockProperties(): Internal.List<Internal.BlockIDPredicate$PropertyObject>
}
type BlockIDPredicate_ = BlockIDPredicate;
interface LongBinaryOperator {
applyAsLong(arg0: number, arg1: number): number;
}
type LongBinaryOperator_ = LongBinaryOperator | ((arg0: number, arg1: number)=>number);
class ClientboundCustomPayloadPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: ResourceLocation_, $$1: Internal.FriendlyByteBuf_)
constructor($$0: Internal.FriendlyByteBuf_)
getData(): Internal.FriendlyByteBuf;
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
getIdentifier(): ResourceLocation;
isSkippable(): boolean;
get data(): Internal.FriendlyByteBuf
get identifier(): ResourceLocation
get skippable(): boolean
readonly static "DEBUG_POI_REMOVED_PACKET": ResourceLocation;
readonly static "DEBUG_RAIDS": ResourceLocation;
readonly static "DEBUG_POI_TICKET_COUNT_PACKET": ResourceLocation;
readonly static "DEBUG_HIVE": ResourceLocation;
readonly static "DEBUG_NEIGHBORSUPDATE_PACKET": ResourceLocation;
readonly static "DEBUG_STRUCTURES_PACKET": ResourceLocation;
readonly static "DEBUG_BRAIN": ResourceLocation;
readonly static "DEBUG_VILLAGE_SECTIONS": ResourceLocation;
readonly static "DEBUG_PATHFINDING_PACKET": ResourceLocation;
readonly static "DEBUG_GAME_EVENT": ResourceLocation;
readonly static "DEBUG_GOAL_SELECTOR": ResourceLocation;
readonly static "BRAND": ResourceLocation;
readonly static "DEBUG_GAME_EVENT_LISTENER": ResourceLocation;
readonly static "DEBUG_WORLDGENATTEMPT_PACKET": ResourceLocation;
readonly static "DEBUG_BEE": ResourceLocation;
readonly static "DEBUG_POI_ADDED_PACKET": ResourceLocation;
readonly static "DEBUG_GAME_TEST_ADD_MARKER": ResourceLocation;
readonly static "DEBUG_GAME_TEST_CLEAR": ResourceLocation;
}
type ClientboundCustomPayloadPacket_ = ClientboundCustomPayloadPacket;
abstract class ShortBuffer extends Internal.Buffer implements Internal.Comparable<Internal.ShortBuffer> {
mismatch(arg0: Internal.ShortBuffer_): number;
put(arg0: number): this;
asReadOnlyBuffer(): this;
reset(): Internal.Buffer;
isDirect(): boolean;
put(arg0: number, arg1: number[], arg2: number, arg3: number): this;
put(arg0: number[]): this;
arrayOffset(): number;
compareTo(arg0: any): number;
get(): number;
limit(arg0: number): this;
position(arg0: number): this;
flip(): Internal.Buffer;
clear(): Internal.Buffer;
order(): Internal.ByteOrder;
static allocate(arg0: number): Internal.ShortBuffer;
get(arg0: number, arg1: number[], arg2: number, arg3: number): this;
get(arg0: number): number;
get(arg0: number[]): this;
static wrap(arg0: number[], arg1: number, arg2: number): Internal.ShortBuffer;
put(arg0: Internal.ShortBuffer_): this;
hasArray(): boolean;
put(arg0: number, arg1: number): this;
put(arg0: number, arg1: number[]): this;
duplicate(): this;
get(arg0: number, arg1: number[]): this;
toString(): string;
get(arg0: number[], arg1: number, arg2: number): this;
rewind(): Internal.Buffer;
static wrap(arg0: number[]): Internal.ShortBuffer;
compareTo(arg0: Internal.ShortBuffer_): number;
array(): number[];
mark(): Internal.Buffer;
put(arg0: number[], arg1: number, arg2: number): this;
compact(): this;
hashCode(): number;
slice(): Internal.Buffer;
put(arg0: number, arg1: Internal.ShortBuffer_, arg2: number, arg3: number): this;
slice(arg0: number, arg1: number): Internal.Buffer;
equals(arg0: any): boolean;
get direct(): boolean
}
type ShortBuffer_ = ShortBuffer;
class Ingredient implements Internal.Predicate<Internal.ItemStack>, Internal.IngredientKJS {
static fromNetwork($$0: Internal.FriendlyByteBuf_): Internal.Ingredient;
static of(...$$0: Internal.ItemStack_[]): Internal.Ingredient;
static of($$0: Internal.Stream_<Internal.ItemStack_>): Internal.Ingredient;
static of($$0: Internal.TagKey_<Internal.Item_>): Internal.Ingredient;
or(arg0: Internal.Predicate_<any>): Internal.Predicate<Internal.ItemStack>;
asKJS(): Internal.IngredientJS;
isEmpty(): boolean;
toNetwork($$0: Internal.FriendlyByteBuf_): void;
toJson(): Internal.JsonElement;
getItems(): Internal.ItemStack[];
static of(): Internal.Ingredient;
test(arg0: any): boolean;
getStackingIds(): Internal.IntList;
static of(...$$0: Internal.ItemLike_[]): Internal.Ingredient;
test($$0: Internal.ItemStack_): boolean;
getItemsKJS(): Internal.ItemStack[];
negate(): Internal.Predicate<Internal.ItemStack>;
static fromJson($$0: Internal.JsonElement_): Internal.Ingredient;
and(arg0: Internal.Predicate_<any>): Internal.Predicate<Internal.ItemStack>;
get empty(): boolean
get items(): Internal.ItemStack[]
get stackingIds(): Internal.IntList
get itemsKJS(): Internal.ItemStack[]
readonly static "EMPTY": Internal.Ingredient;
}
type Ingredient_ = Ingredient;
interface LongIterable extends Internal.Iterable<number> {
forEach(arg0: it.unimi.dsi.fastutil.longs.LongConsumer_): void;
iterator(): Internal.Iterator<any>;
spliterator(): Internal.Spliterator<any>;
forEach(arg0: Internal.Consumer_<any>): void;
longIterator(): Internal.LongIterator;
longSpliterator(): Internal.LongSpliterator;
forEach(arg0: Internal.LongConsumer_): void;
}
type LongIterable_ = LongIterable;
interface ItemLike {
asItem(): Internal.Item;
}
type ItemLike_ = ItemLike;
class ArmorItemBuilder$Leggings extends Internal.ArmorItemBuilder {
constructor(i: ResourceLocation_)
createObject(): any;
}
type ArmorItemBuilder$Leggings_ = ArmorItemBuilder$Leggings;
class Sensing {
constructor($$0: Internal.Mob_)
hasLineOfSight($$0: Internal.Entity_): boolean;
tick(): void;
}
type Sensing_ = Sensing;
class StructureSpawnOverride extends Internal.Record {
constructor($$0: Internal.StructureSpawnOverride$BoundingBoxType_, $$1: Internal.WeightedRandomList_<Internal.MobSpawnSettings$SpawnerData_>)
hashCode(): number;
toString(): string;
boundingBox(): Internal.StructureSpawnOverride$BoundingBoxType;
equals($$0: any): boolean;
spawns(): Internal.WeightedRandomList<Internal.MobSpawnSettings$SpawnerData>;
readonly static "CODEC": any;
}
type StructureSpawnOverride_ = StructureSpawnOverride;
class AccessibleObject implements Internal.AnnotatedElement {
setAccessible(arg0: boolean): void;
getAnnotationsByType(arg0: Internal.Class_<T>): T[];
canAccess(arg0: any): boolean;
getDeclaredAnnotation(arg0: Internal.Class_<T>): T;
getDeclaredAnnotationsByType(arg0: Internal.Class_<T>): T[];
trySetAccessible(): boolean;
getAnnotation(arg0: Internal.Class_<T>): T;
getAnnotations(): Internal.Annotation[];
isAnnotationPresent(arg0: Internal.Class_<any>): boolean;
static setAccessible(arg0: Internal.AccessibleObject_[], arg1: boolean): void;
getDeclaredAnnotations(): Internal.Annotation[];
isAccessible(): boolean;
set accessible(arg0: boolean)
get annotations(): Internal.Annotation[]
get declaredAnnotations(): Internal.Annotation[]
get accessible(): boolean
}
type AccessibleObject_ = AccessibleObject;
class CarvingMask {
constructor($$0: number[], $$1: number)
constructor($$0: number, $$1: number)
stream($$0: Internal.ChunkPos_): Internal.Stream<BlockPos>;
setAdditionalMask($$0: Internal.CarvingMask$Mask_): void;
set($$0: number, $$1: number, $$2: number): void;
get($$0: number, $$1: number, $$2: number): boolean;
toArray(): number[];
set additionalMask($$0: Internal.CarvingMask$Mask_)
}
type CarvingMask_ = CarvingMask;
class SharedSuggestionProvider$TextCoordinates {
constructor($$0: string, $$1: string, $$2: string)
readonly "y": string;
readonly "x": string;
readonly "z": string;
readonly static "DEFAULT_LOCAL": Internal.SharedSuggestionProvider$TextCoordinates;
readonly static "DEFAULT_GLOBAL": Internal.SharedSuggestionProvider$TextCoordinates;
}
type SharedSuggestionProvider$TextCoordinates_ = SharedSuggestionProvider$TextCoordinates;
class TimeUnit extends Internal.Enum<Internal.TimeUnit> {
sleep(arg0: number): void;
convert(arg0: number, arg1: Internal.TimeUnit_): number;
static of(arg0: Internal.ChronoUnit_): Internal.TimeUnit;
toMillis(arg0: number): number;
toNanos(arg0: number): number;
timedJoin(arg0: Internal.Thread_, arg1: number): void;
toSeconds(arg0: number): number;
timedWait(arg0: any, arg1: number): void;
toMinutes(arg0: number): number;
static values(): Internal.TimeUnit[];
toMicros(arg0: number): number;
convert(arg0: Internal.Duration_): number;
static valueOf(arg0: string): Internal.TimeUnit;
toChronoUnit(): Internal.ChronoUnit;
toHours(arg0: number): number;
toDays(arg0: number): number;
readonly static "MINUTES": Internal.TimeUnit;
readonly static "SECONDS": Internal.TimeUnit;
readonly static "DAYS": Internal.TimeUnit;
readonly static "NANOSECONDS": Internal.TimeUnit;
readonly static "MICROSECONDS": Internal.TimeUnit;
readonly static "MILLISECONDS": Internal.TimeUnit;
readonly static "HOURS": Internal.TimeUnit;
}
type TimeUnit_ = "nanoseconds" | "minutes" | "seconds" | TimeUnit | "days" | "hours" | "microseconds" | "milliseconds";
class BlockColors implements Internal.BlockColorsExtended, Internal.ColorProviderRegistryImpl$ColorMapperHolder<any, any> {
constructor()
getColor($$0: Internal.BlockState_, $$1: Internal.BlockAndTintGetter_, $$2: BlockPos_, $$3: number): number;
getColorProvider(state: Internal.BlockState_): Internal.ColorSampler<any>;
getColoringProperties($$0: Internal.Block_): Internal.Set<Internal.Property<any>>;
getColor($$0: Internal.BlockState_, $$1: Internal.Level_, $$2: BlockPos_): number;
register($$0: Internal.BlockColor_, ...$$1: Internal.Block_[]): void;
static createDefault(): Internal.BlockColors;
get(block: Internal.Block_): Internal.BlockColor;
get(arg0: any): any;
}
type BlockColors_ = BlockColors;
class FrontAndTop extends Internal.Enum<Internal.FrontAndTop> implements Internal.StringRepresentable {
static fromFrontAndTop($$0: Internal.Direction_, $$1: Internal.Direction_): Internal.FrontAndTop;
front(): Internal.Direction;
getSerializedName(): string;
static values(): Internal.FrontAndTop[];
static valueOf($$0: string): Internal.FrontAndTop;
top(): Internal.Direction;
get serializedName(): string
readonly static "DOWN_SOUTH": Internal.FrontAndTop;
readonly static "DOWN_NORTH": Internal.FrontAndTop;
readonly static "DOWN_EAST": Internal.FrontAndTop;
readonly static "SOUTH_UP": Internal.FrontAndTop;
readonly static "NORTH_UP": Internal.FrontAndTop;
readonly static "UP_EAST": Internal.FrontAndTop;
readonly static "UP_NORTH": Internal.FrontAndTop;
readonly static "EAST_UP": Internal.FrontAndTop;
readonly static "DOWN_WEST": Internal.FrontAndTop;
readonly static "UP_WEST": Internal.FrontAndTop;
readonly static "UP_SOUTH": Internal.FrontAndTop;
readonly static "WEST_UP": Internal.FrontAndTop;
}
type FrontAndTop_ = "south_up" | "north_up" | FrontAndTop | "up_west" | "down_east" | "down_south" | "up_east" | "east_up" | "down_north" | "down_west" | "up_south" | "west_up" | "up_north";
interface BufferVertexConsumer extends Internal.VertexConsumer {
currentElement(): Internal.VertexFormatElement;
uv2($$0: number): Internal.VertexConsumer;
color($$0: number, $$1: number, $$2: number, $$3: number): Internal.VertexConsumer;
color($$0: number): Internal.VertexConsumer;
overlayCoords($$0: number, $$1: number): Internal.VertexConsumer;
normalIntValue($$0: number): number;
nextElement(): void;
normal(matrix: com.mojang.math.Matrix3f_, x: number, y: number, z: number): Internal.VertexConsumer;
normal($$0: number, $$1: number, $$2: number): Internal.VertexConsumer;
uvShort($$0: number, $$1: number, $$2: number): Internal.VertexConsumer;
putShort(arg0: number, arg1: number): void;
putByte(arg0: number, arg1: number): void;
uv2($$0: number, $$1: number): Internal.VertexConsumer;
overlayCoords($$0: number): Internal.VertexConsumer;
vertex($$0: number, $$1: number, $$2: number): Internal.VertexConsumer;
putFloat(arg0: number, arg1: number): void;
color($$0: number, $$1: number, $$2: number, $$3: number): Internal.VertexConsumer;
vertex($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number, $$9: number, $$10: number, $$11: number, $$12: number, $$13: number): void;
putBulkData($$0: Internal.PoseStack$Pose_, $$1: Internal.BakedQuad_, $$2: number[], $$3: number, $$4: number, $$5: number, $$6: number[], $$7: number, $$8: boolean): void;
vertex(matrix: com.mojang.math.Matrix4f_, x: number, y: number, z: number): Internal.VertexConsumer;
uv($$0: number, $$1: number): Internal.VertexConsumer;
createSink(factory: Internal.VertexType_<any>): Internal.VertexSink;
putBulkData($$0: Internal.PoseStack$Pose_, $$1: Internal.BakedQuad_, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number): void;
}
type BufferVertexConsumer_ = BufferVertexConsumer;
class MethodInfo {
constructor()
toString(): string;
"isHidden": boolean;
"bean": string;
"signature": Internal.MethodSignature;
"method": Internal.Method;
}
type MethodInfo_ = MethodInfo;
interface ProfilerMeasured {
profiledMetrics(): Internal.List<Internal.MetricSampler>;
}
type ProfilerMeasured_ = ProfilerMeasured;
class ItemArmorTierEventJS extends Internal.StartupEventJS {
constructor()
add(id: string, tier: Internal.Consumer_<Internal.MutableArmorTier_>): void;
add(id: string, parent: string, tier: Internal.Consumer_<Internal.MutableArmorTier_>): void;
}
type ItemArmorTierEventJS_ = ItemArmorTierEventJS;
class NoiseProvider extends Internal.NoiseBasedStateProvider {
constructor($$0: number, $$1: Internal.NormalNoise$NoiseParameters_, $$2: number, $$3: Internal.List_<Internal.BlockState_>)
getState($$0: Internal.Random_, $$1: BlockPos_): Internal.BlockState;
readonly static "CODEC": any;
}
type NoiseProvider_ = NoiseProvider;
abstract class PlayerList {
constructor($$0: Internal.MinecraftServer_, $$1: Internal.RegistryAccess$Frozen_, $$2: Internal.PlayerDataStorage_, $$3: number)
broadcastMessage($$0: Internal.Component_, $$1: Internal.ChatType_, $$2: Internal.UUID_): void;
placeNewPlayer($$0: Internal.Connection_, $$1: Internal.ServerPlayer_): void;
sendAllPlayerInfo($$0: Internal.ServerPlayer_): void;
setSimulationDistance($$0: number): void;
getSingleplayerData(): Internal.CompoundTag;
reloadResources(): void;
broadcast($$0: Internal.Player_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: Internal.ResourceKey_<Internal.Level_>, $$6: Internal.Packet_<any>): void;
saveAll(): void;
sendPlayerPermissionLevel($$0: Internal.ServerPlayer_): void;
remove($$0: Internal.ServerPlayer_): void;
isOp($$0: Internal.GameProfile_): boolean;
getPlayerCount(): number;
broadcastMessage($$0: Internal.Component_, $$1: Internal.Function_<Internal.ServerPlayer_, Internal.Component_>, $$2: Internal.ChatType_, $$3: Internal.UUID_): void;
getIpBans(): Internal.IpBanList;
addWorldborderListener($$0: Internal.ServerLevel_): void;
reloadWhiteList(): void;
getOpNames(): string[];
setViewDistance($$0: number): void;
getPlayer($$0: Internal.UUID_): Internal.ServerPlayer;
tick(): void;
getSimulationDistance(): number;
isWhiteListed($$0: Internal.GameProfile_): boolean;
broadcastToTeam($$0: Internal.Player_, $$1: Internal.Component_): void;
setAllowCheatsForAllPlayers($$0: boolean): void;
getMaxPlayers(): number;
isAllowCheatsForAllPlayers(): boolean;
getServer(): Internal.MinecraftServer;
canPlayerLogin($$0: Internal.SocketAddress_, $$1: Internal.GameProfile_): Internal.Component;
getWhiteList(): Internal.UserWhiteList;
broadcastAll($$0: Internal.Packet_<any>, $$1: Internal.ResourceKey_<Internal.Level_>): void;
respawn($$0: Internal.ServerPlayer_, $$1: boolean): Internal.ServerPlayer;
broadcastAll($$0: Internal.Packet_<any>): void;
getPlayers(): Internal.List<Internal.ServerPlayer>;
getPlayerAdvancements($$0: Internal.ServerPlayer_): Internal.PlayerAdvancements;
op($$0: Internal.GameProfile_): void;
getPlayerNamesArray(): string[];
getPlayerByName($$0: string): Internal.ServerPlayer;
load($$0: Internal.ServerPlayer_): Internal.CompoundTag;
deop($$0: Internal.GameProfile_): void;
getPlayerStats($$0: Internal.Player_): Internal.ServerStatsCounter;
removeAll(): void;
getWhiteListNames(): string[];
sendLevelInfo($$0: Internal.ServerPlayer_, $$1: Internal.ServerLevel_): void;
broadcastToAllExceptTeam($$0: Internal.Player_, $$1: Internal.Component_): void;
canBypassPlayerLimit($$0: Internal.GameProfile_): boolean;
setUsingWhiteList($$0: boolean): void;
getPlayerForLogin($$0: Internal.GameProfile_): Internal.ServerPlayer;
getViewDistance(): number;
isUsingWhitelist(): boolean;
getBans(): Internal.UserBanList;
getPlayersWithAddress($$0: string): Internal.List<Internal.ServerPlayer>;
getOps(): Internal.ServerOpList;
set simulationDistance($$0: number)
get singleplayerData(): Internal.CompoundTag
get playerCount(): number
get ipBans(): Internal.IpBanList
get opNames(): string[]
set viewDistance($$0: number)
get simulationDistance(): number
set allowCheatsForAllPlayers($$0: boolean)
get maxPlayers(): number
get allowCheatsForAllPlayers(): boolean
get server(): Internal.MinecraftServer
get whiteList(): Internal.UserWhiteList
get players(): Internal.List<Internal.ServerPlayer>
get playerNamesArray(): string[]
get whiteListNames(): string[]
set usingWhiteList($$0: boolean)
get viewDistance(): number
get usingWhitelist(): boolean
get bans(): Internal.UserBanList
get ops(): Internal.ServerOpList
readonly static "USERBANLIST_FILE": Internal.File;
readonly static "OPLIST_FILE": Internal.File;
readonly static "IPBANLIST_FILE": Internal.File;
readonly static "WHITELIST_FILE": Internal.File;
}
type PlayerList_ = PlayerList;
class FireworkRocketEntity extends Internal.Projectile implements Internal.FireworkRocketEntityKJS, Internal.ItemSupplier {
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number, $$4: Internal.ItemStack_)
constructor($$0: Internal.Level_, $$1: Internal.ItemStack_, $$2: number, $$3: number, $$4: number, $$5: boolean)
constructor($$0: Internal.Level_, $$1: Internal.ItemStack_, $$2: Internal.Entity_, $$3: number, $$4: number, $$5: number, $$6: boolean)
constructor($$0: Internal.Level_, $$1: Internal.ItemStack_, $$2: Internal.LivingEntity_)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
constructor($$0: Internal.Level_, $$1: Internal.Entity_, $$2: number, $$3: number, $$4: number, $$5: Internal.ItemStack_)
getComponent(key: Internal.ComponentKey_<C>): C;
isShotAtAngle(): boolean;
getItem(): Internal.ItemStack;
method_5652($$0: Internal.CompoundTag_): void;
asKJS(): Internal.EntityJS;
tick(): void;
setLifetimeKJS(arg0: number): void;
shouldRender($$0: number, $$1: number, $$2: number): boolean;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
shouldRenderAtSqrDistance($$0: number): boolean;
handleEntityEvent($$0: number): void;
isAttackable(): boolean;
get shotAtAngle(): boolean
get item(): Internal.ItemStack
set lifetimeKJS(arg0: number)
get attackable(): boolean
}
type FireworkRocketEntity_ = FireworkRocketEntity;
class ServerboundCustomPayloadPacket implements Internal.CustomPayloadC2SPacketAccessor, Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: ResourceLocation_, $$1: Internal.FriendlyByteBuf_)
constructor($$0: Internal.FriendlyByteBuf_)
getData(): Internal.FriendlyByteBuf;
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getChannel(): ResourceLocation;
handle($$0: Internal.ServerGamePacketListener_): void;
getIdentifier(): ResourceLocation;
isSkippable(): boolean;
get data(): Internal.FriendlyByteBuf
get channel(): ResourceLocation
get identifier(): ResourceLocation
get skippable(): boolean
readonly static "BRAND": ResourceLocation;
}
type ServerboundCustomPayloadPacket_ = ServerboundCustomPayloadPacket;
class ServerboundPlayerCommandPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.Entity_, $$1: Internal.ServerboundPlayerCommandPacket$Action_)
constructor($$0: Internal.Entity_, $$1: Internal.ServerboundPlayerCommandPacket$Action_, $$2: number)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
getData(): number;
getAction(): Internal.ServerboundPlayerCommandPacket$Action;
isSkippable(): boolean;
getId(): number;
get data(): number
get action(): Internal.ServerboundPlayerCommandPacket$Action
get skippable(): boolean
get id(): number
}
type ServerboundPlayerCommandPacket_ = ServerboundPlayerCommandPacket;
interface ByteChannel extends Internal.ReadableByteChannel, Internal.WritableByteChannel {
}
type ByteChannel_ = ByteChannel;
abstract class AbstractInterruptibleChannel implements Internal.InterruptibleChannel, Internal.Channel {
isOpen(): boolean;
close(): void;
get open(): boolean
}
type AbstractInterruptibleChannel_ = AbstractInterruptibleChannel;
class LootPool implements Internal.FabricLootPool, Internal.LootPoolAccessor {
fabric_getFunctions(): Internal.LootItemFunction[];
fabric_getBonusRolls(): Internal.NumberProvider;
static lootPool(): Internal.LootPool$Builder;
fabric_getConditions(): Internal.LootItemCondition[];
validate($$0: Internal.ValidationContext_): void;
getConditions(): Internal.List<any>;
fabric_getEntries(): Internal.LootPoolEntryContainer[];
addRandomItems($$0: Internal.Consumer_<Internal.ItemStack_>, $$1: Internal.LootContext_): void;
getFunctions(): Internal.List<any>;
asVanilla(): this;
getEntries(): Internal.List<any>;
getRolls(): Internal.NumberProvider;
fabric_getRolls(): Internal.NumberProvider;
get conditions(): Internal.List<any>
get functions(): Internal.List<any>
get entries(): Internal.List<any>
get rolls(): Internal.NumberProvider
/**
* @org.spongepowered.asm.mixin.Final()
*/
readonly "rolls": Internal.NumberProvider;
/**
* @org.spongepowered.asm.mixin.Final()
*/
readonly "conditions": Internal.LootItemCondition[];
/**
* @org.spongepowered.asm.mixin.Final()
*/
readonly "functions": Internal.LootItemFunction[];
/**
* @org.spongepowered.asm.mixin.Final()
*/
readonly "entries": Internal.LootPoolEntryContainer[];
readonly "bonusRolls": Internal.NumberProvider;
}
type LootPool_ = LootPool;
interface Widget {
render(arg0: Internal.PoseStack_, arg1: number, arg2: number, arg3: number): void;
}
type Widget_ = Widget;
interface Member {
getModifiers(): number;
getName(): string;
isSynthetic(): boolean;
getDeclaringClass(): Internal.Class<any>;
get modifiers(): number
get name(): string
get synthetic(): boolean
get declaringClass(): Internal.Class<any>
readonly static "PUBLIC": 0;
readonly static "DECLARED": 1;
}
type Member_ = Member;
interface ItemKJS {
getTypeDataKJS(): Internal.CompoundTag;
setMaxDamageKJS(i: number): void;
setFoodPropertiesKJS(properties: Internal.FoodProperties_): void;
setMaxStackSizeKJS(i: number): void;
setFireResistantKJS(b: boolean): void;
setItemBuilderKJS(b: Internal.ItemBuilder_): void;
getItemBuilderKJS(): Internal.ItemBuilder;
setCraftingRemainderKJS(i: Internal.Item_): void;
setRarityKJS(r: Rarity_): void;
setBurnTimeKJS(i: number): void;
get typeDataKJS(): Internal.CompoundTag
set maxDamageKJS(i: number)
set foodPropertiesKJS(properties: Internal.FoodProperties_)
set maxStackSizeKJS(i: number)
set fireResistantKJS(b: boolean)
set itemBuilderKJS(b: Internal.ItemBuilder_)
get itemBuilderKJS(): Internal.ItemBuilder
set craftingRemainderKJS(i: Internal.Item_)
set rarityKJS(r: Rarity_)
set burnTimeKJS(i: number)
}
type ItemKJS_ = ItemKJS;
class NetworkInterface {
inetAddresses(): Internal.Stream<Internal.InetAddress>;
isPointToPoint(): boolean;
subInterfaces(): Internal.Stream<Internal.NetworkInterface>;
getParent(): this;
getMTU(): number;
getHardwareAddress(): number[];
toString(): string;
getSubInterfaces(): Internal.Enumeration<Internal.NetworkInterface>;
static getNetworkInterfaces(): Internal.Enumeration<Internal.NetworkInterface>;
getIndex(): number;
static networkInterfaces(): Internal.Stream<Internal.NetworkInterface>;
supportsMulticast(): boolean;
isUp(): boolean;
isVirtual(): boolean;
static getByName(arg0: string): Internal.NetworkInterface;
isLoopback(): boolean;
hashCode(): number;
static getByIndex(arg0: number): Internal.NetworkInterface;
getInterfaceAddresses(): Internal.List<Internal.InterfaceAddress>;
getName(): string;
getDisplayName(): string;
static getByInetAddress(arg0: Internal.InetAddress_): Internal.NetworkInterface;
equals(arg0: any): boolean;
getInetAddresses(): Internal.Enumeration<Internal.InetAddress>;
get pointToPoint(): boolean
get parent(): Internal.NetworkInterface
get MTU(): number
get hardwareAddress(): number[]
get subInterfaces(): Internal.Enumeration<Internal.NetworkInterface>
get networkInterfaces(): Internal.Enumeration<Internal.NetworkInterface>
get index(): number
get up(): boolean
get virtual(): boolean
get loopback(): boolean
get interfaceAddresses(): Internal.List<Internal.InterfaceAddress>
get name(): string
get displayName(): string
get inetAddresses(): Internal.Enumeration<Internal.InetAddress>
}
type NetworkInterface_ = NetworkInterface;
class AbstractMinecart$Type extends Internal.Enum<Internal.AbstractMinecart$Type> {
static valueOf($$0: string): Internal.AbstractMinecart$Type;
static values(): Internal.AbstractMinecart$Type[];
readonly static "SPAWNER": Internal.AbstractMinecart$Type;
readonly static "RIDEABLE": Internal.AbstractMinecart$Type;
readonly static "CHEST": Internal.AbstractMinecart$Type;
readonly static "HOPPER": Internal.AbstractMinecart$Type;
readonly static "TNT": Internal.AbstractMinecart$Type;
readonly static "COMMAND_BLOCK": Internal.AbstractMinecart$Type;
readonly static "FURNACE": Internal.AbstractMinecart$Type;
}
type AbstractMinecart$Type_ = AbstractMinecart$Type | "spawner" | "hopper" | "command_block" | "furnace" | "rideable" | "chest" | "tnt";
class TreeConfiguration implements Internal.FeatureConfiguration {
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly "minimumSize": Internal.FeatureSize;
readonly "dirtProvider": Internal.BlockStateProvider;
readonly "forceDirt": boolean;
readonly static "CODEC": any;
readonly "foliageProvider": Internal.BlockStateProvider;
readonly "trunkProvider": Internal.BlockStateProvider;
readonly "foliagePlacer": Internal.FoliagePlacer;
readonly "trunkPlacer": Internal.TrunkPlacer;
readonly "decorators": Internal.List<Internal.TreeDecorator>;
readonly "ignoreVines": boolean;
}
type TreeConfiguration_ = TreeConfiguration;
interface Int2IntMap$Entry extends Internal.Map$Entry<number, number> {
setValue(arg0: number): number;
getValue(): number;
getKey(): any;
getIntKey(): number;
setValue(arg0: number): number;
getIntValue(): number;
setValue(arg0: any): any;
set value(arg0: number)
get value(): number
get key(): any
get intKey(): number
set value(arg0: number)
get intValue(): number
set value(arg0: any)
}
type Int2IntMap$Entry_ = Int2IntMap$Entry;
interface VertexBufferView {
getDirectBuffer(): Internal.ByteBuffer;
flush(arg0: number, arg1: Internal.BufferVertexFormat_): void;
getWriterPosition(): number;
ensureBufferCapacity(arg0: number): boolean;
getVertexFormat(): Internal.BufferVertexFormat;
get directBuffer(): Internal.ByteBuffer
get writerPosition(): number
get vertexFormat(): Internal.BufferVertexFormat
}
type VertexBufferView_ = VertexBufferView;
abstract class RenderTarget implements Internal.Blaze3dRenderTargetExt {
constructor($$0: boolean)
clear($$0: boolean): void;
getColorTextureId(): number;
blitToScreen($$0: number, $$1: number): void;
bindRead(): void;
setClearColor($$0: number, $$1: number, $$2: number, $$3: number): void;
unbindWrite(): void;
setFilterMode($$0: number): void;
blitToScreen($$0: number, $$1: number, $$2: boolean): void;
unbindRead(): void;
createBuffers($$0: number, $$1: number, $$2: boolean): void;
checkStatus(): void;
destroyBuffers(): void;
bindWrite($$0: boolean): void;
resize($$0: number, $$1: number, $$2: boolean): void;
getDepthTextureId(): number;
iris$getColorBufferVersion(): number;
iris$getDepthBufferVersion(): number;
copyDepthFrom($$0: Internal.RenderTarget_): void;
get colorTextureId(): number
set filterMode($$0: number)
get depthTextureId(): number
"width": number;
readonly "useDepth": boolean;
"filterMode": number;
"height": number;
"frameBufferId": number;
"viewHeight": number;
"viewWidth": number;
}
type RenderTarget_ = RenderTarget;
class ChunkHolder$FullChunkStatus extends Internal.Enum<Internal.ChunkHolder$FullChunkStatus> {
static valueOf($$0: string): Internal.ChunkHolder$FullChunkStatus;
isOrAfter($$0: Internal.ChunkHolder$FullChunkStatus_): boolean;
static values(): Internal.ChunkHolder$FullChunkStatus[];
readonly static "INACCESSIBLE": Internal.ChunkHolder$FullChunkStatus;
readonly static "BORDER": Internal.ChunkHolder$FullChunkStatus;
readonly static "TICKING": Internal.ChunkHolder$FullChunkStatus;
readonly static "ENTITY_TICKING": Internal.ChunkHolder$FullChunkStatus;
}
type ChunkHolder$FullChunkStatus_ = "inaccessible" | "entity_ticking" | ChunkHolder$FullChunkStatus | "ticking" | "border";
abstract class Biome$TemperatureModifier extends Internal.Enum<Internal.Biome$TemperatureModifier> implements Internal.StringRepresentable {
static byName($$0: string): Internal.Biome$TemperatureModifier;
modifyTemperature(arg0: BlockPos_, arg1: number): number;
static valueOf($$0: string): Internal.Biome$TemperatureModifier;
getSerializedName(): string;
getName(): string;
static values(): Internal.Biome$TemperatureModifier[];
get serializedName(): string
get name(): string
readonly static "FROZEN": any;
readonly static "NONE": any;
readonly static "CODEC": any;
}
type Biome$TemperatureModifier_ = "frozen" | Biome$TemperatureModifier | "none";
abstract class AbstractReferenceCountedByteBuf extends Internal.AbstractByteBuf {
retain(arg0: number): Internal.ByteBuf;
release(arg0: number): boolean;
touch(): Internal.ReferenceCounted;
retain(): Internal.ByteBuf;
touch(arg0: any): Internal.ByteBuf;
refCnt(): number;
release(): boolean;
}
type AbstractReferenceCountedByteBuf_ = AbstractReferenceCountedByteBuf;
class StructureStart {
constructor($$0: Internal.ConfiguredStructureFeature_<any, any>, $$1: Internal.ChunkPos_, $$2: number, $$3: Internal.PiecesContainer_)
canBeReferenced(): boolean;
isValid(): boolean;
getChunkPos(): Internal.ChunkPos;
getPieces(): Internal.List<Internal.StructurePiece>;
getFeature(): Internal.ConfiguredStructureFeature<any, any>;
placeInChunk($$0: Internal.WorldGenLevel_, $$1: Internal.StructureFeatureManager_, $$2: Internal.ChunkGenerator_, $$3: Internal.Random_, $$4: Internal.BoundingBox_, $$5: Internal.ChunkPos_): void;
getReferences(): number;
getBoundingBox(): Internal.BoundingBox;
addReference(): void;
createTag($$0: Internal.StructurePieceSerializationContext_, $$1: Internal.ChunkPos_): Internal.CompoundTag;
get valid(): boolean
get chunkPos(): Internal.ChunkPos
get pieces(): Internal.List<Internal.StructurePiece>
get feature(): Internal.ConfiguredStructureFeature<any, any>
get references(): number
get boundingBox(): Internal.BoundingBox
readonly static "INVALID_START_ID": "INVALID";
readonly static "INVALID_START": Internal.StructureStart;
}
type StructureStart_ = StructureStart;
interface Resource extends Internal.Closeable, Internal.FabricResource, Internal.ResourceMixin {
getFabricPackSource(): Internal.PackSource;
getInputStream(): Internal.InputStream;
getSourceName(): string;
hasMetadata(): boolean;
getLocation(): ResourceLocation;
getMetadata(arg0: Internal.MetadataSectionSerializer_<T>): T;
get fabricPackSource(): Internal.PackSource
get inputStream(): Internal.InputStream
get sourceName(): string
get location(): ResourceLocation
}
type Resource_ = Resource;
class ServerboundUseItemPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Hand_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
getHand(): Hand;
isSkippable(): boolean;
get hand(): Hand
get skippable(): boolean
}
type ServerboundUseItemPacket_ = ServerboundUseItemPacket;
class ServerboundChangeDifficultyPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.Difficulty_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getDifficulty(): Internal.Difficulty;
handle($$0: Internal.ServerGamePacketListener_): void;
isSkippable(): boolean;
get difficulty(): Internal.Difficulty
get skippable(): boolean
}
type ServerboundChangeDifficultyPacket_ = ServerboundChangeDifficultyPacket;
class WitherSkeleton extends Internal.AbstractSkeleton {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
getComponent(key: Internal.ComponentKey_<C>): C;
doHurtTarget($$0: Internal.Entity_): boolean;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
asKJS(): Internal.EntityJS;
canBeAffected($$0: Internal.MobEffectInstance_): boolean;
}
type WitherSkeleton_ = WitherSkeleton;
abstract class HandheldItemBuilder extends Internal.ItemBuilder {
constructor(i: ResourceLocation_, d: number, s: number)
speed(f: number): this;
attackDamageBaseline(f: number): this;
speedBaseline(f: number): this;
modifyTier(callback: Internal.Consumer_<Internal.MutableToolTier_>): this;
attackDamageBonus(f: number): this;
tier(t: Internal.Tier_): this;
}
type HandheldItemBuilder_ = HandheldItemBuilder;
class Explosion$BlockInteraction extends Internal.Enum<Internal.Explosion$BlockInteraction> {
static valueOf($$0: string): Internal.Explosion$BlockInteraction;
static values(): Internal.Explosion$BlockInteraction[];
readonly static "DESTROY": Internal.Explosion$BlockInteraction;
readonly static "NONE": Internal.Explosion$BlockInteraction;
readonly static "BREAK": Internal.Explosion$BlockInteraction;
}
type Explosion$BlockInteraction_ = "break" | Explosion$BlockInteraction | "destroy" | "none";
interface Long2CharFunction extends it.unimi.dsi.fastutil.Function<number, string>, Internal.LongToIntFunction {
composeReference(arg0: Internal.Reference2LongFunction_<any>): Internal.Reference2CharFunction<T>;
get(arg0: number): string;
composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2CharFunction;
getOrDefault(arg0: any, arg1: string): string;
getOrDefault(arg0: any, arg1: any): any;
andThenChar(arg0: Internal.Char2CharFunction_): this;
andThenByte(arg0: Internal.Char2ByteFunction_): Internal.Long2ByteFunction;
defaultReturnValue(): string;
getOrDefault(arg0: number, arg1: string): string;
put(arg0: number, arg1: string): string;
andThenShort(arg0: Internal.Char2ShortFunction_): Internal.Long2ShortFunction;
remove(arg0: any): string;
containsKey(arg0: any): boolean;
composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2CharFunction;
andThenLong(arg0: Internal.Char2LongFunction_): Internal.Long2LongFunction;
andThenObject(arg0: Internal.Char2ObjectFunction_<any>): Internal.Long2ObjectFunction<T>;
defaultReturnValue(arg0: string): void;
remove(arg0: number): string;
get(arg0: any): string;
put(arg0: any, arg1: any): any;
applyAsInt(arg0: number): number;
composeObject(arg0: Internal.Object2LongFunction_<any>): Internal.Object2CharFunction<T>;
composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2CharFunction;
composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2CharFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
composeLong(arg0: Internal.Long2LongFunction_): this;
containsKey(arg0: number): boolean;
andThenDouble(arg0: Internal.Char2DoubleFunction_): Internal.Long2DoubleFunction;
apply(arg0: number): string;
size(): number;
andThenInt(arg0: Internal.Char2IntFunction_): Internal.Long2IntFunction;
andThenReference(arg0: Internal.Char2ReferenceFunction_<any>): Internal.Long2ReferenceFunction<T>;
clear(): void;
composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2CharFunction;
put(arg0: number, arg1: string): string;
andThenFloat(arg0: Internal.Char2FloatFunction_): Internal.Long2FloatFunction;
composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2CharFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, string>;
}
type Long2CharFunction_ = Long2CharFunction | ((arg0: number)=>string);
class BlastFurnaceMenu extends Internal.AbstractFurnaceMenu {
constructor($$0: number, $$1: Internal.Inventory_, $$2: Internal.Container_, $$3: any_)
constructor($$0: number, $$1: Internal.Inventory_)
}
type BlastFurnaceMenu_ = BlastFurnaceMenu;
class JigsawConfiguration implements Internal.FeatureConfiguration {
constructor($$0: Internal.Holder_<Internal.StructureTemplatePool_>, $$1: number)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
startPool(): Internal.Holder<Internal.StructureTemplatePool>;
maxDepth(): number;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
}
type JigsawConfiguration_ = JigsawConfiguration;
interface SuggestionProvider <S> {
getSuggestions(arg0: Internal.CommandContext_<S>, arg1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
}
type SuggestionProvider_<S> = SuggestionProvider<S> | ((arg0: Internal.CommandContext<S>, arg1: Internal.SuggestionsBuilder)=>Internal.CompletableFuture_<Internal.Suggestions_>);
interface LootContext$DynamicDrop {
add(arg0: Internal.LootContext_, arg1: Internal.Consumer_<Internal.ItemStack_>): void;
}
type LootContext$DynamicDrop_ = ((arg0: Internal.LootContext, arg1: Internal.Consumer<Internal.ItemStack>)=>void) | LootContext$DynamicDrop;
class Quaternion {
constructor($$0: Internal.Vector3f_, $$1: number, $$2: boolean)
constructor($$0: Internal.Quaternion_)
constructor($$0: number, $$1: number, $$2: number, $$3: boolean)
constructor($$0: number, $$1: number, $$2: number, $$3: number)
toYXZDegrees(): Internal.Vector3f;
toString(): string;
toYXZ(): Internal.Vector3f;
slerp($$0: Internal.Quaternion_, $$1: number): void;
static fromXYZ($$0: Internal.Vector3f_): Internal.Quaternion;
normalize(): void;
toXYZ(): Internal.Vector3f;
static fromYXZ($$0: number, $$1: number, $$2: number): Internal.Quaternion;
conj(): void;
i(): number;
j(): number;
copy(): this;
hashCode(): number;
mul($$0: Internal.Quaternion_): void;
k(): number;
toXYZDegrees(): Internal.Vector3f;
static fromXYZDegrees($$0: Internal.Vector3f_): Internal.Quaternion;
r(): number;
set($$0: number, $$1: number, $$2: number, $$3: number): void;
equals($$0: any): boolean;
static fromXYZ($$0: number, $$1: number, $$2: number): Internal.Quaternion;
mul($$0: number): void;
readonly static "ONE": Internal.Quaternion;
}
type Quaternion_ = Quaternion;
class GameRenderer implements Internal.ResourceManagerReloadListener, Internal.GameRendererAccessor, Internal.AutoCloseable {
constructor($$0: Internal.Minecraft_, $$1: Internal.ResourceManager_, $$2: Internal.RenderBuffers_)
static getRendertypeTextIntensityShader(): Internal.ShaderInstance;
cycleEffect(): void;
shutdownEffect(): void;
static getRendertypeEndPortalShader(): Internal.ShaderInstance;
static getRendertypeTripwireShader(): Internal.ShaderInstance;
resetData(): void;
static getPositionColorShader(): Internal.ShaderInstance;
currentEffect(): Internal.PostChain;
getRenderHand(): boolean;
static getRendertypeTextSeeThroughShader(): Internal.ShaderInstance;
static getPositionTexColorNormalShader(): Internal.ShaderInstance;
static getRendertypeBeaconBeamShader(): Internal.ShaderInstance;
static getRendertypeLightningShader(): Internal.ShaderInstance;
static getRendertypeEntitySmoothCutoutShader(): Internal.ShaderInstance;
setRenderBlockOutline($$0: boolean): void;
static getRendertypeLeashShader(): Internal.ShaderInstance;
static getRendertypeArmorCutoutNoCullShader(): Internal.ShaderInstance;
static getRendertypeArmorEntityGlintShader(): Internal.ShaderInstance;
setPanoramicMode($$0: boolean): void;
static getRendertypeEntityTranslucentShader(): Internal.ShaderInstance;
static getRendertypeEntityDecalShader(): Internal.ShaderInstance;
resize($$0: number, $$1: number): void;
static getRendertypeTextShader(): Internal.ShaderInstance;
getRenderDistance(): number;
static getRendertypeSolidShader(): Internal.ShaderInstance;
static getPositionTexShader(): Internal.ShaderInstance;
static getRendertypeOutlineShader(): Internal.ShaderInstance;
static getNightVisionScale($$0: Internal.LivingEntity_, $$1: number): number;
getDarkenWorldAmount($$0: number): number;
getDepthFar(): number;
static getRendertypeEntityGlintShader(): Internal.ShaderInstance;
static getRendertypeLinesShader(): Internal.ShaderInstance;
static getNewEntityShader(): Internal.ShaderInstance;
getName(): string;
static getRendertypeCutoutMippedShader(): Internal.ShaderInstance;
static getPositionColorTexShader(): Internal.ShaderInstance;
onResourceManagerReload($$0: Internal.ResourceManager_): void;
static getRendertypeEntityAlphaShader(): Internal.ShaderInstance;
static getRendertypeEntitySolidShader(): Internal.ShaderInstance;
getMainCamera(): Internal.Camera;
static getRendertypeTranslucentNoCrumblingShader(): Internal.ShaderInstance;
localvar$bfl000$renderDrawScreenPre(stack: Internal.PoseStack_): Internal.PoseStack;
static getRendertypeEntityGlintDirectShader(): Internal.ShaderInstance;
handler$zcj000$renderScreenPost(tickDelta: number, startTime: number, tick: boolean, ci: Internal.CallbackInfo_, mouseX: number, mouseY: number, window: Internal.Window_, matrix: com.mojang.math.Matrix4f_, matrices: Internal.PoseStack_, matrices2: Internal.PoseStack_): void;
static getPositionTexLightmapColorShader(): Internal.ShaderInstance;
static getRendertypeEnergySwirlShader(): Internal.ShaderInstance;
handler$bfl000$renderDrawScreenPost(f: number, l: number, bl: boolean, ci: Internal.CallbackInfo_): void;
invokeBobView(arg0: Internal.PoseStack_, arg1: number): void;
static getRendertypeGlintShader(): Internal.ShaderInstance;
reloadShaders($$0: Internal.ResourceManager_): void;
static getRendertypeTranslucentMovingBlockShader(): Internal.ShaderInstance;
static getRendertypeEntityCutoutShader(): Internal.ShaderInstance;
renderZoomed($$0: number, $$1: number, $$2: number): void;
getProjectionMatrix($$0: number): com.mojang.math.Matrix4f;
getMinecraft(): Internal.Minecraft;
redirect$bfl000$renderTranslate(poseStack: Internal.PoseStack_, d: number, e: number, f: number): void;
static getRendertypeEntityShadowShader(): Internal.ShaderInstance;
static getRendertypeEyesShader(): Internal.ShaderInstance;
static getRendertypeCutoutShader(): Internal.ShaderInstance;
invokeGetFov(arg0: Internal.Camera_, arg1: number, arg2: boolean): number;
static getRendertypeTextIntensitySeeThroughShader(): Internal.ShaderInstance;
static getRendertypeItemEntityTranslucentCullShader(): Internal.ShaderInstance;
checkEntityPostEffect($$0: Internal.Entity_): void;
preloadUiShader($$0: Internal.ResourceProvider_): void;
overlayTexture(): Internal.OverlayTexture;
isPanoramicMode(): boolean;
static getRendertypeEntityTranslucentCullShader(): Internal.ShaderInstance;
static getPositionColorTexLightmapShader(): Internal.ShaderInstance;
lightTexture(): Internal.LightTexture;
togglePostEffect(): void;
tick(): void;
handler$zcj000$reloadShaders(resourceManager: Internal.ResourceManager_, ci: Internal.CallbackInfo_, programs: Internal.List_<any>, shaders: Internal.List_<any>): void;
handler$zcj000$renderScreenPre(tickDelta: number, startTime: number, tick: boolean, ci: Internal.CallbackInfo_, mouseX: number, mouseY: number, window: Internal.Window_, matrix: com.mojang.math.Matrix4f_, matrices: Internal.PoseStack_, matrices2: Internal.PoseStack_): void;
static getRendertypeEntityCutoutNoCullShader(): Internal.ShaderInstance;
static getRendertypeTranslucentShader(): Internal.ShaderInstance;
invokeBobHurt(arg0: Internal.PoseStack_, arg1: number): void;
displayItemActivation($$0: Internal.ItemStack_): void;
render($$0: number, $$1: number, $$2: boolean): void;
static getParticleShader(): Internal.ShaderInstance;
static getRendertypeEntityNoOutlineShader(): Internal.ShaderInstance;
static getRendertypeWaterMaskShader(): Internal.ShaderInstance;
static getPositionTexColorShader(): Internal.ShaderInstance;
static getRendertypeGlintTranslucentShader(): Internal.ShaderInstance;
renderLevel($$0: number, $$1: number, $$2: Internal.PoseStack_): void;
static getBlockShader(): Internal.ShaderInstance;
static getRendertypeEntityCutoutNoCullZOffsetShader(): Internal.ShaderInstance;
redirect$bfl000$render4f(f: number, g: number, h: number, i: number, j: number, k: number): com.mojang.math.Matrix4f;
pick($$0: number): void;
static getPositionColorLightmapShader(): Internal.ShaderInstance;
static getRendertypeArmorGlintShader(): Internal.ShaderInstance;
reload($$0: Internal.PreparableReloadListener$PreparationBarrier_, $$1: Internal.ResourceManager_, $$2: Internal.ProfilerFiller_, $$3: Internal.ProfilerFiller_, $$4: Internal.Executor_, $$5: Internal.Executor_): Internal.CompletableFuture<void>;
static getRendertypeCrumblingShader(): Internal.ShaderInstance;
getPanoramicMode(): boolean;
static getRendertypeEndGatewayShader(): Internal.ShaderInstance;
resetProjectionMatrix($$0: com.mojang.math.Matrix4f_): void;
static getRendertypeGlintDirectShader(): Internal.ShaderInstance;
getShader($$0: string): Internal.ShaderInstance;
getMapRenderer(): Internal.MapRenderer;
close(): void;
static getPositionShader(): Internal.ShaderInstance;
setRenderHand($$0: boolean): void;
handler$bfl000$renderLevel(f: number, l: number, poseStack: Internal.PoseStack_, info: Internal.CallbackInfo_): void;
get rendertypeTextIntensityShader(): Internal.ShaderInstance
get rendertypeEndPortalShader(): Internal.ShaderInstance
get rendertypeTripwireShader(): Internal.ShaderInstance
get positionColorShader(): Internal.ShaderInstance
get renderHand(): boolean
get rendertypeTextSeeThroughShader(): Internal.ShaderInstance
get positionTexColorNormalShader(): Internal.ShaderInstance
get rendertypeBeaconBeamShader(): Internal.ShaderInstance
get rendertypeLightningShader(): Internal.ShaderInstance
get rendertypeEntitySmoothCutoutShader(): Internal.ShaderInstance
set renderBlockOutline($$0: boolean)
get rendertypeLeashShader(): Internal.ShaderInstance
get rendertypeArmorCutoutNoCullShader(): Internal.ShaderInstance
get rendertypeArmorEntityGlintShader(): Internal.ShaderInstance
set panoramicMode($$0: boolean)
get rendertypeEntityTranslucentShader(): Internal.ShaderInstance
get rendertypeEntityDecalShader(): Internal.ShaderInstance
get rendertypeTextShader(): Internal.ShaderInstance
get renderDistance(): number
get rendertypeSolidShader(): Internal.ShaderInstance
get positionTexShader(): Internal.ShaderInstance
get rendertypeOutlineShader(): Internal.ShaderInstance
get depthFar(): number
get rendertypeEntityGlintShader(): Internal.ShaderInstance
get rendertypeLinesShader(): Internal.ShaderInstance
get newEntityShader(): Internal.ShaderInstance
get name(): string
get rendertypeCutoutMippedShader(): Internal.ShaderInstance
get positionColorTexShader(): Internal.ShaderInstance
get rendertypeEntityAlphaShader(): Internal.ShaderInstance
get rendertypeEntitySolidShader(): Internal.ShaderInstance
get mainCamera(): Internal.Camera
get rendertypeTranslucentNoCrumblingShader(): Internal.ShaderInstance
get rendertypeEntityGlintDirectShader(): Internal.ShaderInstance
get positionTexLightmapColorShader(): Internal.ShaderInstance
get rendertypeEnergySwirlShader(): Internal.ShaderInstance
get rendertypeGlintShader(): Internal.ShaderInstance
get rendertypeTranslucentMovingBlockShader(): Internal.ShaderInstance
get rendertypeEntityCutoutShader(): Internal.ShaderInstance
get minecraft(): Internal.Minecraft
get rendertypeEntityShadowShader(): Internal.ShaderInstance
get rendertypeEyesShader(): Internal.ShaderInstance
get rendertypeCutoutShader(): Internal.ShaderInstance
get rendertypeTextIntensitySeeThroughShader(): Internal.ShaderInstance
get rendertypeItemEntityTranslucentCullShader(): Internal.ShaderInstance
get panoramicMode(): boolean
get rendertypeEntityTranslucentCullShader(): Internal.ShaderInstance
get positionColorTexLightmapShader(): Internal.ShaderInstance
get rendertypeEntityCutoutNoCullShader(): Internal.ShaderInstance
get rendertypeTranslucentShader(): Internal.ShaderInstance
get particleShader(): Internal.ShaderInstance
get rendertypeEntityNoOutlineShader(): Internal.ShaderInstance
get rendertypeWaterMaskShader(): Internal.ShaderInstance
get positionTexColorShader(): Internal.ShaderInstance
get rendertypeGlintTranslucentShader(): Internal.ShaderInstance
get blockShader(): Internal.ShaderInstance
get rendertypeEntityCutoutNoCullZOffsetShader(): Internal.ShaderInstance
get positionColorLightmapShader(): Internal.ShaderInstance
get rendertypeArmorGlintShader(): Internal.ShaderInstance
get rendertypeCrumblingShader(): Internal.ShaderInstance
get panoramicMode(): boolean
get rendertypeEndGatewayShader(): Internal.ShaderInstance
get rendertypeGlintDirectShader(): Internal.ShaderInstance
get mapRenderer(): Internal.MapRenderer
get positionShader(): Internal.ShaderInstance
set renderHand($$0: boolean)
readonly static "PROJECTION_Z_NEAR": 0.05;
readonly static "EFFECT_NONE": 24;
readonly static "ITEM_ACTIVATION_ANIMATION_LENGTH": 40;
"blitShader": Internal.ShaderInstance;
readonly "itemInHandRenderer": Internal.ItemInHandRenderer;
}
type GameRenderer_ = GameRenderer;
class NoiseBasedCountPlacement extends Internal.RepeatingPlacement {
type(): Internal.PlacementModifierType<any>;
static of($$0: number, $$1: number, $$2: number): Internal.NoiseBasedCountPlacement;
readonly static "CODEC": any;
}
type NoiseBasedCountPlacement_ = NoiseBasedCountPlacement;
class AlterGroundDecorator extends Internal.TreeDecorator {
constructor($$0: Internal.BlockStateProvider_)
place($$0: Internal.LevelSimulatedReader_, $$1: Internal.BiConsumer_<BlockPos_, Internal.BlockState_>, $$2: Internal.Random_, $$3: Internal.List_<BlockPos_>, $$4: Internal.List_<BlockPos_>): void;
readonly static "CODEC": any;
}
type AlterGroundDecorator_ = AlterGroundDecorator;
class ModelGenerator$Element {
constructor()
box(b: Internal.AABB_): this;
face(direction: Internal.Direction_, consumer: Internal.Consumer_<Internal.ModelGenerator$Face_>): void;
toJson(): Internal.JsonObject;
}
type ModelGenerator$Element_ = ModelGenerator$Element;
class Field extends Internal.AccessibleObject implements Internal.Member {
getModifiers(): number;
set(arg0: any, arg1: any): void;
setShort(arg0: any, arg1: number): void;
getType(): Internal.Class<any>;
getChar(arg0: any): string;
getInt(arg0: any): number;
getName(): string;
getLong(arg0: any): number;
setDouble(arg0: any, arg1: number): void;
getAnnotatedType(): Internal.AnnotatedType;
getDeclaredAnnotations(): Internal.Annotation[];
getGenericType(): Internal.Type;
getShort(arg0: any): number;
isEnumConstant(): boolean;
getAnnotationsByType(arg0: Internal.Class_<T>): T[];
setAccessible(arg0: boolean): void;
setInt(arg0: any, arg1: number): void;
getFloat(arg0: any): number;
toString(): string;
setByte(arg0: any, arg1: number): void;
isSynthetic(): boolean;
getBoolean(arg0: any): boolean;
getAnnotation(arg0: Internal.Class_<T>): T;
setFloat(arg0: any, arg1: number): void;
setBoolean(arg0: any, arg1: boolean): void;
getDeclaringClass(): Internal.Class<any>;
getByte(arg0: any): number;
hashCode(): number;
toGenericString(): string;
setChar(arg0: any, arg1: string): void;
getDouble(arg0: any): number;
equals(arg0: any): boolean;
get(arg0: any): any;
setLong(arg0: any, arg1: number): void;
get modifiers(): number
get type(): Internal.Class<any>
get name(): string
get annotatedType(): Internal.AnnotatedType
get declaredAnnotations(): Internal.Annotation[]
get genericType(): Internal.Type
get enumConstant(): boolean
set accessible(arg0: boolean)
get synthetic(): boolean
get declaringClass(): Internal.Class<any>
}
type Field_ = Field;
interface ReferenceCounted {
touch(arg0: any): this;
retain(): this;
release(arg0: number): boolean;
touch(): this;
refCnt(): number;
release(): boolean;
retain(arg0: number): this;
}
type ReferenceCounted_ = ReferenceCounted;
class ItemRenderer implements Internal.ResourceManagerReloadListener, Internal.AccessItemRenderer, Internal.IdentifiableResourceReloadListener {
constructor($$0: Internal.TextureManager_, $$1: Internal.ModelManager_, $$2: any_, $$3: any_)
renderStatic($$0: Internal.ItemStack_, $$1: Internal.ItemTransforms$TransformType_, $$2: number, $$3: number, $$4: Internal.PoseStack_, $$5: Internal.MultiBufferSource_, $$6: number): void;
static getFoilBuffer($$0: Internal.MultiBufferSource_, $$1: Internal.RenderType_, $$2: boolean, $$3: boolean): Internal.VertexConsumer;
renderAndDecorateItem($$0: Internal.ItemStack_, $$1: number, $$2: number): void;
handler$zok000$hook_renderItem(stack: Internal.ItemStack_, transformMode: Internal.ItemTransforms$TransformType_, invert: boolean, matrixStack: Internal.PoseStack_, vertexConsumerProvider: Internal.MultiBufferSource_, light: number, overlay: number, model: Internal.BakedModel_, ci: Internal.CallbackInfo_): void;
static getFoilBufferDirect($$0: Internal.MultiBufferSource_, $$1: Internal.RenderType_, $$2: boolean, $$3: boolean): Internal.VertexConsumer;
fabric_renderBakedItemModel(model: Internal.BakedModel_, stack: Internal.ItemStack_, light: number, overlay: number, matrixStack: Internal.PoseStack_, buffer: Internal.VertexConsumer_): void;
renderAndDecorateItem($$0: Internal.ItemStack_, $$1: number, $$2: number, $$3: number, $$4: number): void;
renderAndDecorateItem($$0: Internal.ItemStack_, $$1: number, $$2: number, $$3: number): void;
getModel($$0: Internal.ItemStack_, $$1: Internal.Level_, $$2: Internal.LivingEntity_, $$3: number): Internal.BakedModel;
getName(): string;
renderStatic($$0: Internal.LivingEntity_, $$1: Internal.ItemStack_, $$2: Internal.ItemTransforms$TransformType_, $$3: boolean, $$4: Internal.PoseStack_, $$5: Internal.MultiBufferSource_, $$6: Internal.Level_, $$7: number, $$8: number, $$9: number): void;
static getCompassFoilBuffer($$0: Internal.MultiBufferSource_, $$1: Internal.RenderType_, $$2: Internal.PoseStack$Pose_): Internal.VertexConsumer;
getFabricId(): ResourceLocation;
reload($$0: Internal.PreparableReloadListener$PreparationBarrier_, $$1: Internal.ResourceManager_, $$2: Internal.ProfilerFiller_, $$3: Internal.ProfilerFiller_, $$4: Internal.Executor_, $$5: Internal.Executor_): Internal.CompletableFuture<void>;
static getArmorFoilBuffer($$0: Internal.MultiBufferSource_, $$1: Internal.RenderType_, $$2: boolean, $$3: boolean): Internal.VertexConsumer;
onResourceManagerReload($$0: Internal.ResourceManager_): void;
render($$0: Internal.ItemStack_, $$1: Internal.ItemTransforms$TransformType_, $$2: boolean, $$3: Internal.PoseStack_, $$4: Internal.MultiBufferSource_, $$5: number, $$6: number, $$7: Internal.BakedModel_): void;
getFabricDependencies(): Internal.Collection<any>;
renderGuiItemDecorations($$0: Internal.Font_, $$1: Internal.ItemStack_, $$2: number, $$3: number): void;
renderGuiItemDecorations($$0: Internal.Font_, $$1: Internal.ItemStack_, $$2: number, $$3: number, $$4: string): void;
static getCompassFoilBufferDirect($$0: Internal.MultiBufferSource_, $$1: Internal.RenderType_, $$2: Internal.PoseStack$Pose_): Internal.VertexConsumer;
renderAndDecorateItem($$0: Internal.LivingEntity_, $$1: Internal.ItemStack_, $$2: number, $$3: number, $$4: number): void;
getItemModelShaper(): Internal.ItemModelShaper;
renderGuiItem($$0: Internal.ItemStack_, $$1: number, $$2: number): void;
renderAndDecorateFakeItem($$0: Internal.ItemStack_, $$1: number, $$2: number): void;
get name(): string
get fabricId(): ResourceLocation
get fabricDependencies(): Internal.Collection<any>
get itemModelShaper(): Internal.ItemModelShaper
readonly static "COMPASS_FOIL_UI_SCALE": 0.5;
readonly static "COMPASS_FOIL_FIRST_PERSON_SCALE": 0.75;
readonly static "ITEM_COUNT_BLIT_OFFSET": 200;
"blitOffset": number;
readonly static "ENCHANT_GLINT_LOCATION": ResourceLocation;
}
type ItemRenderer_ = ItemRenderer;
class StructureTemplate$Palette {
blocks(): Internal.List<Internal.StructureTemplate$StructureBlockInfo>;
blocks($$0: Internal.Block_): Internal.List<Internal.StructureTemplate$StructureBlockInfo>;
}
type StructureTemplate$Palette_ = StructureTemplate$Palette;
interface Long2ReferenceFunction <V> extends it.unimi.dsi.fastutil.Function<number, V>, Internal.LongFunction<V> {
andThenReference(arg0: Internal.Reference2ReferenceFunction_<any, any>): Internal.Long2ReferenceFunction<T>;
andThenShort(arg0: Internal.Reference2ShortFunction_<V>): Internal.Long2ShortFunction;
composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2ReferenceFunction<V>;
andThenByte(arg0: Internal.Reference2ByteFunction_<V>): Internal.Long2ByteFunction;
getOrDefault(arg0: any, arg1: V): V;
andThenLong(arg0: Internal.Reference2LongFunction_<V>): Internal.Long2LongFunction;
remove(arg0: number): V;
andThenDouble(arg0: Internal.Reference2DoubleFunction_<V>): Internal.Long2DoubleFunction;
andThenChar(arg0: Internal.Reference2CharFunction_<V>): Internal.Long2CharFunction;
containsKey(arg0: any): boolean;
composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2ReferenceFunction<V>;
put(arg0: number, arg1: V): V;
composeObject(arg0: Internal.Object2LongFunction_<any>): Internal.Object2ReferenceFunction<T, V>;
apply(arg0: number): V;
composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2ReferenceFunction<V>;
put(arg0: number, arg1: V): V;
get(arg0: any): V;
put(arg0: any, arg1: any): any;
remove(arg0: any): V;
composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2ReferenceFunction<V>;
apply(arg0: number): V;
composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2ReferenceFunction<V>;
andThenInt(arg0: Internal.Reference2IntFunction_<V>): Internal.Long2IntFunction;
containsKey(arg0: number): boolean;
composeLong(arg0: Internal.Long2LongFunction_): this;
andThenFloat(arg0: Internal.Reference2FloatFunction_<V>): Internal.Long2FloatFunction;
composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2ReferenceFunction<V>;
get(arg0: number): V;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, V>;
size(): number;
andThenObject(arg0: Internal.Reference2ObjectFunction_<any, any>): Internal.Long2ObjectFunction<T>;
clear(): void;
composeReference(arg0: Internal.Reference2LongFunction_<any>): Internal.Reference2ReferenceFunction<T, V>;
defaultReturnValue(): V;
getOrDefault(arg0: number, arg1: V): V;
defaultReturnValue(arg0: V): void;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, V>;
}
type Long2ReferenceFunction_<V> = ((arg0: number)=>V) | Long2ReferenceFunction<V>;
interface IntList extends Internal.Comparable<Internal.List<any>>, Internal.List<number>, Internal.IntCollection {
addElements(arg0: number, arg1: number[], arg2: number, arg3: number): void;
stream(): Internal.Stream<number>;
subList(arg0: number, arg1: number): this;
get(arg0: number): number;
add(arg0: number, arg1: any): void;
unstableSort(arg0: Internal.IntComparator_): void;
of(): this;
intStream(): Internal.IntStream;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
intParallelStream(): Internal.IntStream;
intIterator(): Internal.IntIterator;
set(arg0: number, arg1: number): number;
listIterator(): Internal.ListIterator<any>;
size(arg0: number): void;
removeIf(arg0: Internal.IntPredicate_): boolean;
of(arg0: number, arg1: number): this;
indexOf(arg0: number): number;
indexOf(arg0: any): number;
getElements(arg0: number, arg1: number[], arg2: number, arg3: number): void;
of(arg0: number, arg1: number, arg2: number): this;
addElements(arg0: number, arg1: number[]): void;
add(arg0: number): boolean;
toIntArray(arg0: number[]): number[];
remove(arg0: any): boolean;
of(arg0: number): this;
sort(arg0: Internal.Comparator_<any>): void;
replaceAll(arg0: Internal.UnaryOperator_<number>): void;
lastIndexOf(arg0: number): number;
add(arg0: any): boolean;
addAll(arg0: number, arg1: Internal.IntCollection_): boolean;
spliterator(): Internal.Spliterator<any>;
unstableSort(arg0: Internal.Comparator_<any>): void;
set(arg0: number, arg1: number): number;
set(arg0: number, arg1: any): any;
lastIndexOf(arg0: any): number;
addAll(arg0: Internal.IntList_): boolean;
removeElements(arg0: number, arg1: number): void;
remove(arg0: number): any;
forEach(arg0: Internal.Consumer_<any>): void;
iterator(): Internal.IntListIterator;
add(arg0: number): boolean;
sort(arg0: Internal.IntComparator_): void;
forEach(arg0: Internal.IntConsumer_): void;
listIterator(arg0: number): Internal.ListIterator<any>;
addAll(arg0: number, arg1: Internal.IntList_): boolean;
setElements(arg0: number, arg1: number[]): void;
add(arg0: number, arg1: number): void;
getInt(arg0: number): number;
removeInt(arg0: number): number;
add(arg0: number, arg1: number): void;
contains(arg0: any): boolean;
setElements(arg0: number[]): void;
forEach(arg0: it.unimi.dsi.fastutil.ints.IntConsumer_): void;
parallelStream(): Internal.Stream<number>;
replaceAll(arg0: Internal.IntUnaryOperator_): void;
replaceAll(arg0: it.unimi.dsi.fastutil.ints.IntUnaryOperator_): void;
of(...arg0: number[]): this;
removeIf(arg0: it.unimi.dsi.fastutil.ints.IntPredicate_): boolean;
intSpliterator(): Internal.IntSpliterator;
removeIf(arg0: Internal.Predicate_<any>): boolean;
setElements(arg0: number, arg1: number[], arg2: number, arg3: number): void;
set elements(arg0: number[])
}
type IntList_ = IntList;
interface Palette$Factory {
create(arg0: number, arg1: Internal.IdMap_<A>, arg2: Internal.PaletteResize_<A>, arg3: Internal.List_<A>): Internal.Palette<A>;
}
type Palette$Factory_ = Palette$Factory;
class MaterialJS {
constructor(i: string, m: Internal.Material_, s: Internal.SoundType_)
getMinecraftMaterial(): Internal.Material;
getSound(): Internal.SoundType;
getId(): string;
get minecraftMaterial(): Internal.Material
get sound(): Internal.SoundType
get id(): string
}
type MaterialJS_ = "lava" | "metal" | "grass" | "slime" | "berry_bush" | "ice" | "snow" | "leaves" | "clay" | "stone" | "dragon_egg" | "vegetable" | "portal" | "crop" | "sponge" | "web" | "lantern" | "plant" | "cake" | "wool" | "dirt" | MaterialJS | "honey" | "air" | "wood" | "sand" | "water" | "explosive" | "glass";
class TransparencyType extends Internal.Enum<Internal.TransparencyType> {
static valueOf(arg0: string): Internal.TransparencyType;
static values(): Internal.TransparencyType[];
readonly static "WATER_MASK": Internal.TransparencyType;
readonly static "OPAQUE": Internal.TransparencyType;
readonly static "DECAL": Internal.TransparencyType;
readonly static "LINES": Internal.TransparencyType;
readonly static "GENERAL_TRANSPARENT": Internal.TransparencyType;
}
type TransparencyType_ = "decal" | TransparencyType | "water_mask" | "opaque" | "general_transparent" | "lines";
class PlayerAdvancements {
constructor($$0: Internal.DataFixer_, $$1: Internal.PlayerList_, $$2: Internal.ServerAdvancementManager_, $$3: Internal.File_, $$4: Internal.ServerPlayer_)
setPlayer($$0: Internal.ServerPlayer_): void;
revoke($$0: Internal.Advancement_, $$1: string): boolean;
getOrStartProgress($$0: Internal.Advancement_): Internal.AdvancementProgress;
setSelectedTab($$0: Internal.Advancement_): void;
award($$0: Internal.Advancement_, $$1: string): boolean;
stopListening(): void;
flushDirty($$0: Internal.ServerPlayer_): void;
save(): void;
reload($$0: Internal.ServerAdvancementManager_): void;
set player($$0: Internal.ServerPlayer_)
set selectedTab($$0: Internal.Advancement_)
}
type PlayerAdvancements_ = PlayerAdvancements;
class ClientboundBossEventPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
static createAddPacket($$0: Internal.BossEvent_): Internal.ClientboundBossEventPacket;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
dispatch($$0: Internal.ClientboundBossEventPacket$Handler_): void;
static createUpdatePropertiesPacket($$0: Internal.BossEvent_): Internal.ClientboundBossEventPacket;
static createUpdateStylePacket($$0: Internal.BossEvent_): Internal.ClientboundBossEventPacket;
static createUpdateProgressPacket($$0: Internal.BossEvent_): Internal.ClientboundBossEventPacket;
isSkippable(): boolean;
static createUpdateNamePacket($$0: Internal.BossEvent_): Internal.ClientboundBossEventPacket;
static createRemovePacket($$0: Internal.UUID_): Internal.ClientboundBossEventPacket;
get skippable(): boolean
}
type ClientboundBossEventPacket_ = ClientboundBossEventPacket;
interface Runnable {
run(): void;
}
type Runnable_ = Runnable | (()=>void);
class IntArrayTag extends Internal.CollectionTag<Internal.IntTag> {
constructor($$0: Internal.List_<number>)
constructor($$0: number[])
remove(arg0: number): any;
add($$0: number, $$1: Internal.IntTag_): void;
set(arg0: number, arg1: Internal.Tag_): Internal.Tag;
forEach(arg0: Internal.Consumer_<any>): void;
addTag($$0: number, $$1: Internal.Tag_): boolean;
spliterator(): Internal.Spliterator<Internal.IntTag>;
add(arg0: number, arg1: any): void;
replaceAll(arg0: Internal.UnaryOperator_<Internal.IntTag_>): void;
getAsIntArray(): number[];
setTag($$0: number, $$1: Internal.Tag_): boolean;
acceptAsRoot($$0: Internal.StreamTagVisitor_): void;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
set($$0: number, $$1: Internal.IntTag_): Internal.IntTag;
write($$0: Internal.DataOutput_): void;
stream(): Internal.Stream<Internal.IntTag>;
getId(): number;
getType(): Internal.TagType<Internal.IntArrayTag>;
get($$0: number): Internal.IntTag;
remove($$0: number): Internal.IntTag;
toString(): string;
remove(arg0: number): Internal.Tag;
get(arg0: number): any;
accept($$0: Internal.TagVisitor_): void;
add(arg0: number, arg1: Internal.Tag_): void;
sort(arg0: Internal.Comparator_<any>): void;
size(): number;
getAsString(): string;
hashCode(): number;
removeIf(arg0: Internal.Predicate_<any>): boolean;
copy(): Internal.Tag;
clear(): void;
parallelStream(): Internal.Stream<Internal.IntTag>;
copy(): this;
equals($$0: any): boolean;
accept($$0: Internal.StreamTagVisitor_): Internal.StreamTagVisitor$ValueResult;
set(arg0: number, arg1: any): any;
getElementType(): number;
get asIntArray(): number[]
get id(): number
get type(): Internal.TagType<Internal.IntArrayTag>
get asString(): string
get elementType(): number
readonly static "TYPE": any;
}
type IntArrayTag_ = IntArrayTag;
abstract class SimplePreparableReloadListener <T> implements Internal.PreparableReloadListener {
constructor()
getName(): string;
reload($$0: Internal.PreparableReloadListener$PreparationBarrier_, $$1: Internal.ResourceManager_, $$2: Internal.ProfilerFiller_, $$3: Internal.ProfilerFiller_, $$4: Internal.Executor_, $$5: Internal.Executor_): Internal.CompletableFuture<void>;
get name(): string
}
type SimplePreparableReloadListener_<T> = SimplePreparableReloadListener<T>;
class SpikeFeature$EndSpike {
constructor($$0: number, $$1: number, $$2: number, $$3: number, $$4: boolean)
isCenterWithinChunk($$0: BlockPos_): boolean;
getRadius(): number;
getCenterX(): number;
getTopBoundingBox(): Internal.AABB;
getCenterZ(): number;
getHeight(): number;
isGuarded(): boolean;
get radius(): number
get centerX(): number
get topBoundingBox(): Internal.AABB
get centerZ(): number
get height(): number
get guarded(): boolean
readonly static "CODEC": any;
}
type SpikeFeature$EndSpike_ = SpikeFeature$EndSpike;
interface QuadEmitter extends Internal.MutableQuadView {
pos(vertexIndex: number, vec: Internal.Vector3f_): this;
spriteColor(arg0: number, arg1: number, arg2: number): Internal.MutableQuadView;
pos(arg0: number, arg1: number, arg2: number, arg3: number): this;
sprite(arg0: number, arg1: number, arg2: Internal.Vec2_): Internal.MutableQuadView;
material(arg0: Internal.RenderMaterial_): Internal.MutableQuadView;
lightmap(arg0: number, arg1: number, arg2: number, arg3: number): Internal.MutableQuadView;
normal(vertexIndex: number, vec: Internal.Vector3f_): this;
fromVanilla(arg0: number[], arg1: number, arg2: boolean): this;
tag(arg0: number): Internal.MutableQuadView;
colorIndex(arg0: number): this;
square(nominalFace: Internal.Direction_, left: number, bottom: number, right: number, top: number, depth: number): this;
spriteBake(arg0: number, arg1: Internal.TextureAtlasSprite_, arg2: number): this;
nominalFace(arg0: Internal.Direction_): Internal.MutableQuadView;
sprite(arg0: number, arg1: number, arg2: number, arg3: number): Internal.MutableQuadView;
lightmap(arg0: number, arg1: number): Internal.MutableQuadView;
toBakedQuad(spriteIndex: number, sprite: Internal.TextureAtlasSprite_, isItem: boolean): Internal.BakedQuad;
emit(): this;
spriteColor(spriteIndex: number, c0: number, c1: number, c2: number, c3: number): this;
spriteUnitSquare(spriteIndex: number): this;
cullFace(arg0: Internal.Direction_): Internal.MutableQuadView;
readonly static "CULL_FACE_EPSILON": 1.0E-5;
}
type QuadEmitter_ = QuadEmitter;
interface Object2FloatMap <K> extends Internal.Map<K, number>, Internal.Object2FloatFunction<K> {
computeFloatIfAbsentPartial(arg0: K, arg1: Internal.Object2FloatFunction_<any>): number;
andThenChar(arg0: Internal.Float2CharFunction_): Internal.Object2CharFunction<K>;
containsValue(arg0: any): boolean;
values(): Internal.FloatCollection;
composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2FloatFunction;
mergeFloat(arg0: K, arg1: number, arg2: Internal.FloatBinaryOperator_): number;
removeFloat(arg0: any): number;
defaultReturnValue(arg0: number): void;
getOrDefault(arg0: any, arg1: number): number;
apply(arg0: K): number;
mergeFloat(arg0: K, arg1: number, arg2: Internal.DoubleBinaryOperator_): number;
computeFloatIfPresent(arg0: K, arg1: Internal.BiFunction_<any, any, any>): number;
computeIfAbsent(arg0: K, arg1: Internal.ToDoubleFunction_<any>): number;
keySet(): Internal.Set<any>;
replace(arg0: any, arg1: any, arg2: any): boolean;
andThenReference(arg0: Internal.Float2ReferenceFunction_<any>): Internal.Object2ReferenceFunction<K, T>;
put(arg0: any, arg1: any): any;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, number>;
put(arg0: K, arg1: number): number;
putIfAbsent(arg0: K, arg1: number): number;
computeFloatIfAbsent(arg0: K, arg1: Internal.ToDoubleFunction_<any>): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<K, T>;
composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2FloatFunction;
mergeFloat(arg0: K, arg1: number, arg2: Internal.BiFunction_<any, any, any>): number;
containsValue(arg0: number): boolean;
getOrDefault(arg0: any, arg1: number): number;
composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2FloatFunction;
remove(arg0: any, arg1: number): boolean;
composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2FloatFunction;
object2FloatEntrySet(): Internal.ObjectSet<Internal.Object2FloatMap$Entry<K>>;
forEach(arg0: Internal.BiConsumer_<any, any>): void;
computeFloat(arg0: K, arg1: Internal.BiFunction_<any, any, any>): number;
andThenObject(arg0: Internal.Float2ObjectFunction_<any>): Internal.Object2ObjectFunction<K, T>;
remove(arg0: any): any;
replace(arg0: K, arg1: number): number;
putIfAbsent(arg0: any, arg1: any): any;
get(arg0: any): number;
getOrDefault(arg0: any, arg1: any): any;
merge(arg0: K, arg1: number, arg2: Internal.BiFunction_<any, any, any>): number;
andThenShort(arg0: Internal.Float2ShortFunction_): Internal.Object2ShortFunction<K>;
andThenByte(arg0: Internal.Float2ByteFunction_): Internal.Object2ByteFunction<K>;
entrySet(): Internal.ObjectSet<Internal.Map$Entry<K, number>>;
replace(arg0: K, arg1: number, arg2: number): boolean;
containsKey(arg0: any): boolean;
computeIfAbsent(arg0: K, arg1: Internal.Object2FloatFunction_<any>): number;
replaceAll(arg0: Internal.BiFunction_<any, any, any>): void;
compute(arg0: K, arg1: Internal.BiFunction_<any, any, any>): number;
computeIfPresent(arg0: K, arg1: Internal.BiFunction_<any, any, any>): number;
composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2FloatFunction;
applyAsDouble(arg0: K): number;
replace(arg0: K, arg1: number): number;
composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2FloatFunction;
defaultReturnValue(): number;
andThenDouble(arg0: Internal.Float2DoubleFunction_): Internal.Object2DoubleFunction<K>;
remove(arg0: any, arg1: any): boolean;
merge(arg0: K, arg1: number, arg2: Internal.BiFunction_<any, any, any>): number;
size(): number;
composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2FloatFunction;
computeIfAbsent(arg0: K, arg1: Internal.Function_<any, any>): number;
andThenLong(arg0: Internal.Float2LongFunction_): Internal.Object2LongFunction<K>;
clear(): void;
replace(arg0: any, arg1: any): any;
merge(arg0: any, arg1: any, arg2: Internal.BiFunction_<any, any, any>): any;
composeObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Object2FloatFunction<T>;
replace(arg0: K, arg1: number, arg2: number): boolean;
put(arg0: K, arg1: number): number;
putIfAbsent(arg0: K, arg1: number): number;
composeReference(arg0: Internal.Reference2ObjectFunction_<any, any>): Internal.Reference2FloatFunction<T>;
andThenInt(arg0: Internal.Float2IntFunction_): Internal.Object2IntFunction<K>;
andThenFloat(arg0: Internal.Float2FloatFunction_): Internal.Object2FloatFunction<K>;
}
type Object2FloatMap_<K> = Object2FloatMap<K>;
class Locale implements Internal.Cloneable, Internal.Serializable {
constructor(arg0: string, arg1: string, arg2: string)
constructor(arg0: string, arg1: string)
constructor(arg0: string)
getUnicodeLocaleKeys(): Internal.Set<string>;
clone(): any;
static filterTags(arg0: Internal.List_<Internal.Locale$LanguageRange_>, arg1: Internal.Collection_<string>, arg2: Internal.Locale$FilteringMode_): Internal.List<string>;
static getISOLanguages(): string[];
getExtension(arg0: string): string;
getUnicodeLocaleType(arg0: string): string;
getISO3Language(): string;
getDisplayCountry(): string;
static getAvailableLocales(): Internal.Locale[];
static setDefault(arg0: Internal.Locale$Category_, arg1: Internal.Locale_): void;
getScript(): string;
getISO3Country(): string;
getExtensionKeys(): Internal.Set<string>;
toLanguageTag(): string;
getDisplayCountry(arg0: Internal.Locale_): string;
getVariant(): string;
getDisplayScript(arg0: Internal.Locale_): string;
static setDefault(arg0: Internal.Locale_): void;
getDisplayName(): string;
static filterTags(arg0: Internal.List_<Internal.Locale$LanguageRange_>, arg1: Internal.Collection_<string>): Internal.List<string>;
getDisplayScript(): string;
getDisplayLanguage(arg0: Internal.Locale_): string;
toString(): string;
static getDefault(arg0: Internal.Locale$Category_): Internal.Locale;
getDisplayName(arg0: Internal.Locale_): string;
getCountry(): string;
static lookupTag(arg0: Internal.List_<Internal.Locale$LanguageRange_>, arg1: Internal.Collection_<string>): string;
static lookup(arg0: Internal.List_<Internal.Locale$LanguageRange_>, arg1: Internal.Collection_<Internal.Locale_>): Internal.Locale;
getLanguage(): string;
static forLanguageTag(arg0: string): Internal.Locale;
static getISOCountries(): string[];
getDisplayLanguage(): string;
static getISOCountries(arg0: Internal.Locale$IsoCountryCode_): Internal.Set<string>;
getUnicodeLocaleAttributes(): Internal.Set<string>;
hashCode(): number;
static getDefault(): Internal.Locale;
hasExtensions(): boolean;
stripExtensions(): this;
static filter(arg0: Internal.List_<Internal.Locale$LanguageRange_>, arg1: Internal.Collection_<Internal.Locale_>): Internal.List<Internal.Locale>;
static filter(arg0: Internal.List_<Internal.Locale$LanguageRange_>, arg1: Internal.Collection_<Internal.Locale_>, arg2: Internal.Locale$FilteringMode_): Internal.List<Internal.Locale>;
getDisplayVariant(): string;
getDisplayVariant(arg0: Internal.Locale_): string;
equals(arg0: any): boolean;
get unicodeLocaleKeys(): Internal.Set<string>
get ISOLanguages(): string[]
get ISO3Language(): string
get displayCountry(): string
get availableLocales(): Internal.Locale[]
get script(): string
get ISO3Country(): string
get extensionKeys(): Internal.Set<string>
get variant(): string
set default(arg0: Internal.Locale_)
get displayName(): string
get displayScript(): string
get country(): string
get language(): string
get ISOCountries(): string[]
get displayLanguage(): string
get unicodeLocaleAttributes(): Internal.Set<string>
get default(): Internal.Locale
get displayVariant(): string
readonly static "UNICODE_LOCALE_EXTENSION": "u";
readonly static "JAPANESE": Internal.Locale;
readonly static "KOREAN": Internal.Locale;
readonly static "PRIVATE_USE_EXTENSION": "x";
readonly static "PRC": Internal.Locale;
readonly static "UK": Internal.Locale;
readonly static "ITALY": Internal.Locale;
readonly static "ROOT": Internal.Locale;
readonly static "CANADA": Internal.Locale;
readonly static "GERMANY": Internal.Locale;
readonly static "US": Internal.Locale;
readonly static "SIMPLIFIED_CHINESE": Internal.Locale;
readonly static "ITALIAN": Internal.Locale;
readonly static "CHINESE": Internal.Locale;
readonly static "ENGLISH": Internal.Locale;
readonly static "KOREA": Internal.Locale;
readonly static "GERMAN": Internal.Locale;
readonly static "JAPAN": Internal.Locale;
readonly static "FRANCE": Internal.Locale;
readonly static "CHINA": Internal.Locale;
readonly static "TRADITIONAL_CHINESE": Internal.Locale;
readonly static "CANADA_FRENCH": Internal.Locale;
readonly static "TAIWAN": Internal.Locale;
readonly static "FRENCH": Internal.Locale;
}
type Locale_ = Locale;
class RenderRegionCache {
constructor()
createRegion($$0: Internal.Level_, $$1: BlockPos_, $$2: BlockPos_, $$3: number): Internal.RenderChunkRegion;
}
type RenderRegionCache_ = RenderRegionCache;
interface PrimitiveIterator$OfInt extends Internal.PrimitiveIterator<number, Internal.IntConsumer> {
forEachRemaining(arg0: any): void;
remove(): void;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
next(): any;
forEachRemaining(arg0: Internal.IntConsumer_): void;
nextInt(): number;
}
type PrimitiveIterator$OfInt_ = PrimitiveIterator$OfInt;
abstract class ImmutableSet <E> extends Internal.ImmutableCollection<E> implements Internal.Set<E> {
static of(): Internal.ImmutableSet<E>;
static of(arg0: E): Internal.ImmutableSet<E>;
static of(arg0: E, arg1: E): Internal.ImmutableSet<E>;
iterator(): Internal.Iterator<any>;
static builderWithExpectedSize(arg0: number): Internal.ImmutableSet$Builder<E>;
static of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): Internal.ImmutableSet<E>;
forEach(arg0: Internal.Consumer_<any>): void;
static of(arg0: E, arg1: E, arg2: E, arg3: E): Internal.ImmutableSet<E>;
parallelStream(): Internal.Stream<E>;
static of(arg0: E, arg1: E, arg2: E): Internal.ImmutableSet<E>;
static of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, ...arg6: E[]): Internal.ImmutableSet<E>;
static copyOf(arg0: Internal.Collection_<any>): Internal.ImmutableSet<E>;
hashCode(): number;
static copyOf(arg0: Internal.Iterable_<any>): Internal.ImmutableSet<E>;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
stream(): Internal.Stream<E>;
static builder(): Internal.ImmutableSet$Builder<E>;
static copyOf(arg0: E[]): Internal.ImmutableSet<E>;
static toImmutableSet(): Internal.Collector<E, any, Internal.ImmutableSet<E>>;
static copyOf(arg0: Internal.Iterator_<any>): Internal.ImmutableSet<E>;
spliterator(): Internal.Spliterator<E>;
equals(arg0: any): boolean;
}
type ImmutableSet_<E> = ImmutableSet<E>;
interface Decoder$Boxed <A> {
decode(arg0: Internal.Dynamic_<T>): Internal.DataResult<Internal.Pair<A, T>>;
decoder(): Internal.Decoder<A>;
}
type Decoder$Boxed_<A> = Decoder$Boxed<A>;
class AdultSensor extends Internal.Sensor<Internal.AgeableMob> {
constructor()
requires(): Internal.Set<Internal.MemoryModuleType<any>>;
}
type AdultSensor_ = AdultSensor;
class Configuration {
resolveAndBind(arg0: Internal.ModuleFinder_, arg1: Internal.ModuleFinder_, arg2: Internal.Collection_<string>): this;
static resolve(arg0: Internal.ModuleFinder_, arg1: Internal.List_<Internal.Configuration_>, arg2: Internal.ModuleFinder_, arg3: Internal.Collection_<string>): Internal.Configuration;
toString(): string;
parents(): Internal.List<Internal.Configuration>;
modules(): Internal.Set<Internal.ResolvedModule>;
resolve(arg0: Internal.ModuleFinder_, arg1: Internal.ModuleFinder_, arg2: Internal.Collection_<string>): this;
static resolveAndBind(arg0: Internal.ModuleFinder_, arg1: Internal.List_<Internal.Configuration_>, arg2: Internal.ModuleFinder_, arg3: Internal.Collection_<string>): Internal.Configuration;
static empty(): Internal.Configuration;
findModule(arg0: string): Internal.Optional<Internal.ResolvedModule>;
}
type Configuration_ = Configuration;
interface GameEventDispatcher {
unregister(arg0: Internal.GameEventListener_): void;
isEmpty(): boolean;
post(arg0: Internal.GameEvent_, arg1: Internal.Entity_, arg2: BlockPos_): void;
register(arg0: Internal.GameEventListener_): void;
get empty(): boolean
readonly static "NOOP": any;
}
type GameEventDispatcher_ = GameEventDispatcher;
class TypedOptic <S, T, A, B> {
constructor(arg0: Internal.TypeToken_<any>, arg1: com.mojang.datafixers.types.Type_<S>, arg2: com.mojang.datafixers.types.Type_<T>, arg3: com.mojang.datafixers.types.Type_<A>, arg4: com.mojang.datafixers.types.Type_<B>, arg5: Internal.Optic_<any, S, T, A, B>)
constructor(arg0: Internal.Set_<Internal.TypeToken_<any>>, arg1: com.mojang.datafixers.types.Type_<S>, arg2: com.mojang.datafixers.types.Type_<T>, arg3: com.mojang.datafixers.types.Type_<A>, arg4: com.mojang.datafixers.types.Type_<B>, arg5: Internal.Optic_<any, S, T, A, B>)
aType(): com.mojang.datafixers.types.Type<A>;
static tagged(arg0: Internal.TaggedChoice$TaggedChoiceType_<K>, arg1: K, arg2: com.mojang.datafixers.types.Type_<A>, arg3: com.mojang.datafixers.types.Type_<B>): Internal.TypedOptic<Internal.Pair<K, any>, Internal.Pair<K, any>, A, B>;
bounds(): Internal.Set<Internal.TypeToken<any>>;
static compoundListKeys(arg0: com.mojang.datafixers.types.Type_<K>, arg1: com.mojang.datafixers.types.Type_<K2>, arg2: com.mojang.datafixers.types.Type_<V>): Internal.TypedOptic<Internal.List<Internal.Pair<K, V>>, Internal.List<Internal.Pair<K2, V>>, K, K2>;
static inj2(arg0: com.mojang.datafixers.types.Type_<F>, arg1: com.mojang.datafixers.types.Type_<G>, arg2: com.mojang.datafixers.types.Type_<G2>): Internal.TypedOptic<Internal.Either<F, G>, Internal.Either<F, G2>, G, G2>;
tType(): com.mojang.datafixers.types.Type<T>;
compose(arg0: Internal.TypedOptic_<A, B, A1, B1>): Internal.TypedOptic<S, T, A1, B1>;
upCast(arg0: Internal.TypeToken_<Proof2>): Internal.Optional<Internal.Optic<any, S, T, A, B>>;
optic(): Internal.Optic<any, S, T, A, B>;
static instanceOf(arg0: Internal.Collection_<Internal.TypeToken_<any>>, arg1: Internal.TypeToken_<Proof2>): boolean;
static proj2(arg0: com.mojang.datafixers.types.Type_<F>, arg1: com.mojang.datafixers.types.Type_<G>, arg2: com.mojang.datafixers.types.Type_<G2>): Internal.TypedOptic<Internal.Pair<F, G>, Internal.Pair<F, G2>, G, G2>;
apply(arg0: Internal.TypeToken_<Proof2>, arg1: Internal.App_<Proof2, P>, arg2: Internal.App2_<P, A, B>): Internal.App2<P, S, T>;
sType(): com.mojang.datafixers.types.Type<S>;
static proj1(arg0: com.mojang.datafixers.types.Type_<F>, arg1: com.mojang.datafixers.types.Type_<G>, arg2: com.mojang.datafixers.types.Type_<F2>): Internal.TypedOptic<Internal.Pair<F, G>, Internal.Pair<F2, G>, F, F2>;
static compoundListElements(arg0: com.mojang.datafixers.types.Type_<K>, arg1: com.mojang.datafixers.types.Type_<V>, arg2: com.mojang.datafixers.types.Type_<V2>): Internal.TypedOptic<Internal.List<Internal.Pair<K, V>>, Internal.List<Internal.Pair<K, V2>>, V, V2>;
static adapter(arg0: com.mojang.datafixers.types.Type_<S>, arg1: com.mojang.datafixers.types.Type_<T>): Internal.TypedOptic<S, T, S, T>;
bType(): com.mojang.datafixers.types.Type<B>;
static list(arg0: com.mojang.datafixers.types.Type_<A>, arg1: com.mojang.datafixers.types.Type_<B>): Internal.TypedOptic<Internal.List<A>, Internal.List<B>, A, B>;
static inj1(arg0: com.mojang.datafixers.types.Type_<F>, arg1: com.mojang.datafixers.types.Type_<G>, arg2: com.mojang.datafixers.types.Type_<F2>): Internal.TypedOptic<Internal.Either<F, G>, Internal.Either<F2, G>, F, F2>;
}
type TypedOptic_<S, T, A, B> = TypedOptic<S, T, A, B>;
class VariableSet implements Internal.UnitVariables {
constructor()
setMutable(name: string, initialValue: number): Internal.MutableNumberUnit;
createSubset(): this;
get(entry: string): Internal.Unit;
set(name: string, value: Internal.Unit_): this;
getVariables(): this;
set(name: string, value: number): this;
get variables(): Internal.VariableSet
}
type VariableSet_ = VariableSet;
class ItemEntity extends Internal.Entity {
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number, $$4: Internal.ItemStack_)
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number, $$4: Internal.ItemStack_, $$5: number, $$6: number, $$7: number)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
static areMergable($$0: Internal.ItemStack_, $$1: Internal.ItemStack_): boolean;
setNeverPickUp(): void;
setExtendedLifetime(): void;
setPickUpDelay($$0: number): void;
copy(): this;
setNoPickUpDelay(): void;
playerTouch($$0: Internal.Player_): void;
getSpin($$0: number): number;
asKJS(): Internal.EntityJS;
static merge($$0: Internal.ItemStack_, $$1: Internal.ItemStack_, $$2: number): Internal.ItemStack;
getThrower(): Internal.UUID;
getAddEntityPacket(): Internal.Packet<any>;
getSoundSource(): Internal.SoundSource;
setItem($$0: Internal.ItemStack_): void;
method_5749($$0: Internal.CompoundTag_): void;
fireImmune(): boolean;
setThrower($$0: Internal.UUID_): void;
hasPickUpDelay(): boolean;
getComponent(key: Internal.ComponentKey_<C>): C;
getName(): Internal.Component;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
makeFakeItem(): void;
getItem(): Internal.ItemStack;
setOwner($$0: Internal.UUID_): void;
getOwner(): Internal.UUID;
method_5652($$0: Internal.CompoundTag_): void;
tick(): void;
occludesVibrations(): boolean;
getAge(): number;
onSyncedDataUpdated($$0: Internal.EntityDataAccessor_<any>): void;
alwaysAccepts(): boolean;
changeDimension($$0: Internal.ServerLevel_): Internal.Entity;
setDefaultPickUpDelay(): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
setUnlimitedLifetime(): void;
isAttackable(): boolean;
set pickUpDelay($$0: number)
get thrower(): Internal.UUID
get addEntityPacket(): Internal.Packet<any>
get soundSource(): Internal.SoundSource
set item($$0: Internal.ItemStack_)
set thrower($$0: Internal.UUID_)
get name(): Internal.Component
get item(): Internal.ItemStack
set owner($$0: Internal.UUID_)
get owner(): Internal.UUID
get age(): number
get attackable(): boolean
readonly "bobOffs": number;
readonly static "LIFETIME": 6000;
"age": number;
}
type ItemEntity_ = ItemEntity;
class PlacementContext extends Internal.WorldGenerationContext {
constructor($$0: Internal.WorldGenLevel_, $$1: Internal.ChunkGenerator_, $$2: Internal.Optional_<Internal.PlacedFeature_>)
generator(): Internal.ChunkGenerator;
getHeight($$0: Internal.Heightmap$Types_, $$1: number, $$2: number): number;
getMinBuildHeight(): number;
topFeature(): Internal.Optional<Internal.PlacedFeature>;
getBlockState($$0: BlockPos_): Internal.BlockState;
getLevel(): Internal.WorldGenLevel;
getCarvingMask($$0: Internal.ChunkPos_, $$1: CarvingGenerationStep_): Internal.CarvingMask;
get minBuildHeight(): number
get level(): Internal.WorldGenLevel
}
type PlacementContext_ = PlacementContext;
abstract class NodeEvaluator {
constructor()
getBlockPathType(arg0: Internal.BlockGetter_, arg1: number, arg2: number, arg3: number, arg4: Internal.Mob_, arg5: number, arg6: number, arg7: number, arg8: boolean, arg9: boolean): Internal.BlockPathTypes;
canOpenDoors(): boolean;
canPassDoors(): boolean;
canFloat(): boolean;
setCanOpenDoors($$0: boolean): void;
getNeighbors(arg0: Internal.Node_[], arg1: Internal.Node_): number;
setCanFloat($$0: boolean): void;
prepare($$0: Internal.PathNavigationRegion_, $$1: Internal.Mob_): void;
setCanPassDoors($$0: boolean): void;
getGoal(arg0: number, arg1: number, arg2: number): Internal.Target;
getBlockPathType(arg0: Internal.BlockGetter_, arg1: number, arg2: number, arg3: number): Internal.BlockPathTypes;
getStart(): Internal.Node;
done(): void;
set canOpenDoors($$0: boolean)
set canFloat($$0: boolean)
set canPassDoors($$0: boolean)
get start(): Internal.Node
}
type NodeEvaluator_ = NodeEvaluator;
class RenderStateShard$EmptyTextureStateShard extends Internal.RenderStateShard {
constructor($$0: Internal.Runnable_, $$1: Internal.Runnable_)
}
type RenderStateShard$EmptyTextureStateShard_ = RenderStateShard$EmptyTextureStateShard;
class RenderType$CompositeState implements Internal.CompositeStateAccessor {
getTransparency(): Internal.RenderStateShard$TransparencyStateShard;
toString(): string;
static builder(): Internal.RenderType$CompositeState$CompositeStateBuilder;
get transparency(): Internal.RenderStateShard$TransparencyStateShard
}
type RenderType$CompositeState_ = RenderType$CompositeState;
class RecordCodecBuilder <O, F> implements Internal.App<Internal.RecordCodecBuilder$Mu<O>, F> {
static create(arg0: Internal.Function_<Internal.RecordCodecBuilder$Instance_<O>, any>): Internal.Codec<O>;
static unbox(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, F>): Internal.RecordCodecBuilder<O, F>;
static stable(arg0: F): Internal.RecordCodecBuilder<O, F>;
static deprecated(arg0: F, arg1: number): Internal.RecordCodecBuilder<O, F>;
static of(arg0: Internal.Function_<O, F>, arg1: string, arg2: Internal.Codec_<F>): Internal.RecordCodecBuilder<O, F>;
static build(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, O>): Internal.MapCodec<O>;
static instance(): Internal.RecordCodecBuilder$Instance<O>;
static point(arg0: F, arg1: Internal.Lifecycle_): Internal.RecordCodecBuilder<O, F>;
dependent(arg0: Internal.Function_<O, E>, arg1: Internal.MapEncoder_<E>, arg2: Internal.Function_<any, any>): Internal.RecordCodecBuilder<O, E>;
static mapCodec(arg0: Internal.Function_<Internal.RecordCodecBuilder$Instance_<O>, any>): Internal.MapCodec<O>;
static of(arg0: Internal.Function_<O, F>, arg1: Internal.MapCodec_<F>): Internal.RecordCodecBuilder<O, F>;
static point(arg0: F): Internal.RecordCodecBuilder<O, F>;
}
type RecordCodecBuilder_<O, F> = RecordCodecBuilder<O, F>;
class StructureSpawnOverride$BoundingBoxType extends Internal.Enum<Internal.StructureSpawnOverride$BoundingBoxType> implements Internal.StringRepresentable {
static byName($$0: string): Internal.StructureSpawnOverride$BoundingBoxType;
static values(): Internal.StructureSpawnOverride$BoundingBoxType[];
getSerializedName(): string;
static valueOf($$0: string): Internal.StructureSpawnOverride$BoundingBoxType;
get serializedName(): string
readonly static "STRUCTURE": Internal.StructureSpawnOverride$BoundingBoxType;
readonly static "VALUES": any;
readonly static "CODEC": any;
readonly static "PIECE": Internal.StructureSpawnOverride$BoundingBoxType;
}
type StructureSpawnOverride$BoundingBoxType_ = StructureSpawnOverride$BoundingBoxType | "structure" | "piece";
interface DoubleComparator extends Internal.Comparator<number> {
reversed(): this;
thenComparingInt(arg0: Internal.ToIntFunction_<any>): Internal.Comparator<number>;
compare(arg0: any, arg1: any): number;
thenComparing(arg0: Internal.Function_<any, any>): Internal.Comparator<number>;
thenComparing(arg0: Internal.DoubleComparator_): this;
thenComparingDouble(arg0: Internal.ToDoubleFunction_<any>): Internal.Comparator<number>;
compare(arg0: number, arg1: number): number;
thenComparing(arg0: Internal.Comparator_<any>): Internal.Comparator<number>;
thenComparing(arg0: Internal.Function_<any, any>, arg1: Internal.Comparator_<any>): Internal.Comparator<number>;
thenComparingLong(arg0: Internal.ToLongFunction_<any>): Internal.Comparator<number>;
compare(arg0: number, arg1: number): number;
}
type DoubleComparator_ = DoubleComparator | ((arg0: number, arg1: number)=>number);
interface PostPlacementProcessor {
afterPlace(arg0: Internal.WorldGenLevel_, arg1: Internal.StructureFeatureManager_, arg2: Internal.ChunkGenerator_, arg3: Internal.Random_, arg4: Internal.BoundingBox_, arg5: Internal.ChunkPos_, arg6: Internal.PiecesContainer_): void;
readonly static "NONE": any;
}
type PostPlacementProcessor_ = ((arg0: Internal.WorldGenLevel, arg1: Internal.StructureFeatureManager, arg2: Internal.ChunkGenerator, arg3: Internal.Random, arg4: Internal.BoundingBox, arg5: Internal.ChunkPos, arg6: Internal.PiecesContainer)=>void) | PostPlacementProcessor;
class Skeleton extends Internal.AbstractSkeleton {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
isShaking(): boolean;
alwaysAccepts(): boolean;
setFreezeConverting($$0: boolean): void;
method_5749($$0: Internal.CompoundTag_): void;
isFreezeConverting(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
method_5652($$0: Internal.CompoundTag_): void;
foodEatenKJS(is: Internal.ItemStack_): void;
asKJS(): Internal.EntityJS;
tick(): void;
canFreeze(): boolean;
get shaking(): boolean
set freezeConverting($$0: boolean)
get freezeConverting(): boolean
readonly static "CONVERSION_TAG": "StrayConversionTime";
}
type Skeleton_ = Skeleton;
class UserWhiteList extends Internal.StoredUserList<Internal.GameProfile, any> {
constructor($$0: Internal.File_)
isWhiteListed($$0: Internal.GameProfile_): boolean;
getUserList(): string[];
get userList(): string[]
}
type UserWhiteList_ = UserWhiteList;
interface Position {
z(): number;
y(): number;
x(): number;
}
type Position_ = Position;
class OptionalInt {
static empty(): Internal.OptionalInt;
toString(): string;
ifPresentOrElse(arg0: Internal.IntConsumer_, arg1: Internal.Runnable_): void;
isEmpty(): boolean;
static of(arg0: number): Internal.OptionalInt;
getAsInt(): number;
hashCode(): number;
isPresent(): boolean;
orElseThrow(): number;
orElseGet(arg0: Internal.IntSupplier_): number;
equals(arg0: any): boolean;
orElseThrow(arg0: Internal.Supplier_<any>): number;
stream(): Internal.IntStream;
orElse(arg0: number): number;
ifPresent(arg0: Internal.IntConsumer_): void;
get empty(): boolean
get asInt(): number
get present(): boolean
}
type OptionalInt_ = OptionalInt;
abstract class WaterAnimal extends Internal.PathfinderMob {
getComponent(key: Internal.ComponentKey_<C>): C;
getAmbientSoundInterval(): number;
getMobType(): Internal.MobType;
canBeLeashed($$0: Internal.Player_): boolean;
asKJS(): Internal.EntityJS;
static checkSurfaceWaterAnimalSpawnRules($$0: Internal.EntityType_<any>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
canBreatheUnderwater(): boolean;
baseTick(): void;
alwaysAccepts(): boolean;
isPushedByFluid(): boolean;
checkSpawnObstruction($$0: Internal.LevelReader_): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
get ambientSoundInterval(): number
get mobType(): Internal.MobType
get pushedByFluid(): boolean
}
type WaterAnimal_ = WaterAnimal;
class CountPlacement extends Internal.RepeatingPlacement {
static of($$0: number): Internal.CountPlacement;
static of($$0: Internal.IntProvider_): Internal.CountPlacement;
type(): Internal.PlacementModifierType<any>;
readonly static "CODEC": any;
}
type CountPlacement_ = CountPlacement;
class NoteBlockInstrument extends Internal.Enum<Internal.NoteBlockInstrument> implements Internal.StringRepresentable {
static values(): Internal.NoteBlockInstrument[];
static valueOf($$0: string): Internal.NoteBlockInstrument;
getSerializedName(): string;
static byState($$0: Internal.BlockState_): Internal.NoteBlockInstrument;
getSoundEvent(): Internal.SoundEvent;
get serializedName(): string
get soundEvent(): Internal.SoundEvent
readonly static "XYLOPHONE": Internal.NoteBlockInstrument;
readonly static "COW_BELL": Internal.NoteBlockInstrument;
readonly static "HAT": Internal.NoteBlockInstrument;
readonly static "GUITAR": Internal.NoteBlockInstrument;
readonly static "PLING": Internal.NoteBlockInstrument;
readonly static "FLUTE": Internal.NoteBlockInstrument;
readonly static "CHIME": Internal.NoteBlockInstrument;
readonly static "BIT": Internal.NoteBlockInstrument;
readonly static "SNARE": Internal.NoteBlockInstrument;
readonly static "BANJO": Internal.NoteBlockInstrument;
readonly static "IRON_XYLOPHONE": Internal.NoteBlockInstrument;
readonly static "BASEDRUM": Internal.NoteBlockInstrument;
readonly static "BASS": Internal.NoteBlockInstrument;
readonly static "DIDGERIDOO": Internal.NoteBlockInstrument;
readonly static "HARP": Internal.NoteBlockInstrument;
readonly static "BELL": Internal.NoteBlockInstrument;
}
type NoteBlockInstrument_ = "bell" | "iron_xylophone" | "harp" | "snare" | "hat" | "didgeridoo" | "chime" | NoteBlockInstrument | "banjo" | "pling" | "basedrum" | "flute" | "bass" | "guitar" | "cow_bell" | "bit" | "xylophone";
class NativeImage implements Internal.AutoCloseable {
constructor($$0: Internal.NativeImage$Format_, $$1: number, $$2: number, $$3: boolean)
constructor($$0: number, $$1: number, $$2: boolean)
getPixelRGBA($$0: number, $$1: number): number;
copyFrom($$0: Internal.NativeImage_): void;
flipY(): void;
copyRect($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: boolean, $$7: boolean): void;
static read($$0: Internal.InputStream_): Internal.NativeImage;
static fromBase64($$0: string): Internal.NativeImage;
downloadTexture($$0: number, $$1: boolean): void;
setPixelLuminance($$0: number, $$1: number, $$2: number): void;
writeToFile($$0: Internal.Path_): void;
static read($$0: Internal.NativeImage$Format_, $$1: Internal.InputStream_): Internal.NativeImage;
upload($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: boolean, $$8: boolean, $$9: boolean, $$10: boolean): void;
upload($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: boolean, $$8: boolean): void;
writeToFile($$0: string): void;
writeToFile($$0: Internal.File_): void;
getHeight(): number;
resizeSubRectTo($$0: number, $$1: number, $$2: number, $$3: number, $$4: Internal.NativeImage_): void;
fillRect($$0: number, $$1: number, $$2: number, $$3: number, $$4: number): void;
static read($$0: Internal.NativeImage$Format_, $$1: Internal.ByteBuffer_): Internal.NativeImage;
untrack(): void;
toString(): string;
getGreenOrLuminance($$0: number, $$1: number): number;
getWidth(): number;
downloadDepthBuffer($$0: number): void;
static getR($$0: number): number;
copyFromFont($$0: Internal.STBTTFontinfo_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number, $$9: number): void;
blendPixel($$0: number, $$1: number, $$2: number): void;
static getG($$0: number): number;
drawPixels(): void;
getLuminanceOrAlpha($$0: number, $$1: number): number;
getRedOrLuminance($$0: number, $$1: number): number;
getBlueOrLuminance($$0: number, $$1: number): number;
format(): Internal.NativeImage$Format;
static getB($$0: number): number;
upload($$0: number, $$1: number, $$2: number, $$3: boolean): void;
setPixelRGBA($$0: number, $$1: number, $$2: number): void;
static getA($$0: number): number;
close(): void;
makePixelArray(): number[];
static read($$0: Internal.ByteBuffer_): Internal.NativeImage;
asByteArray(): number[];
static combine($$0: number, $$1: number, $$2: number, $$3: number): number;
get height(): number
get width(): number
"pixels": number;
}
type NativeImage_ = NativeImage;
interface MemoryTrackingBuffer {
freeAndDeleteBuffer(): void;
getUsedSize(): number;
getAllocatedSize(): number;
get usedSize(): number
get allocatedSize(): number
}
type MemoryTrackingBuffer_ = MemoryTrackingBuffer;
interface ExecutorService extends Internal.Executor {
shutdown(): void;
awaitTermination(arg0: number, arg1: Internal.TimeUnit_): boolean;
isShutdown(): boolean;
submit(arg0: Internal.Callable_<T>): Internal.Future<T>;
invokeAny(arg0: Internal.Collection_<any>, arg1: number, arg2: Internal.TimeUnit_): T;
shutdownNow(): Internal.List<Internal.Runnable>;
submit(arg0: Internal.Runnable_, arg1: T): Internal.Future<T>;
submit(arg0: Internal.Runnable_): Internal.Future<any>;
invokeAll(arg0: Internal.Collection_<any>, arg1: number, arg2: Internal.TimeUnit_): Internal.List<Internal.Future<T>>;
invokeAny(arg0: Internal.Collection_<any>): T;
invokeAll(arg0: Internal.Collection_<any>): Internal.List<Internal.Future<T>>;
isTerminated(): boolean;
get shutdown(): boolean
get terminated(): boolean
}
type ExecutorService_ = ExecutorService;
abstract class TamableAnimal extends Internal.Animal implements Internal.OwnableEntity {
isOwnedBy($$0: Internal.LivingEntity_): boolean;
getOwnerUUID(): Internal.UUID;
isOrderedToSit(): boolean;
asKJS(): Internal.EntityJS;
canAttack($$0: Internal.LivingEntity_): boolean;
isAlliedTo($$0: Internal.Entity_): boolean;
isTame(): boolean;
getTeam(): Internal.Team;
method_5749($$0: Internal.CompoundTag_): void;
getOwner(): Internal.LivingEntity;
setInSittingPose($$0: boolean): void;
handleEntityEvent($$0: number): void;
getComponent(key: Internal.ComponentKey_<C>): C;
isInSittingPose(): boolean;
setTame($$0: boolean): void;
canBeLeashed($$0: Internal.Player_): boolean;
method_5652($$0: Internal.CompoundTag_): void;
tame($$0: Internal.Player_): void;
setOwnerUUID($$0: Internal.UUID_): void;
alwaysAccepts(): boolean;
die($$0: Internal.DamageSource_): void;
getOwner(): Internal.Entity;
setOrderedToSit($$0: boolean): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
wantsToAttack($$0: Internal.LivingEntity_, $$1: Internal.LivingEntity_): boolean;
foodEatenKJS(is: Internal.ItemStack_): void;
get ownerUUID(): Internal.UUID
get orderedToSit(): boolean
get tame(): boolean
get team(): Internal.Team
get owner(): Internal.LivingEntity
set inSittingPose($$0: boolean)
get inSittingPose(): boolean
set tame($$0: boolean)
set ownerUUID($$0: Internal.UUID_)
get owner(): Internal.Entity
set orderedToSit($$0: boolean)
}
type TamableAnimal_ = TamableAnimal;
class ZoneOffsetTransitionRule$TimeDefinition extends Internal.Enum<Internal.ZoneOffsetTransitionRule$TimeDefinition> {
static valueOf(arg0: string): Internal.ZoneOffsetTransitionRule$TimeDefinition;
createDateTime(arg0: Internal.LocalDateTime_, arg1: Internal.ZoneOffset_, arg2: Internal.ZoneOffset_): Internal.LocalDateTime;
static values(): Internal.ZoneOffsetTransitionRule$TimeDefinition[];
readonly static "UTC": Internal.ZoneOffsetTransitionRule$TimeDefinition;
readonly static "WALL": Internal.ZoneOffsetTransitionRule$TimeDefinition;
readonly static "STANDARD": Internal.ZoneOffsetTransitionRule$TimeDefinition;
}
type ZoneOffsetTransitionRule$TimeDefinition_ = "standard" | ZoneOffsetTransitionRule$TimeDefinition | "utc" | "wall";
interface ChannelProgressivePromise extends Internal.ChannelProgressiveFuture, Internal.ChannelPromise, Internal.ProgressivePromise<void> {
awaitUninterruptibly(): this;
sync(): this;
setProgress(arg0: number, arg1: number): this;
setSuccess(): this;
setSuccess(arg0: void): this;
unvoid(): this;
setFailure(arg0: Internal.Throwable_): this;
addListeners(...arg0: Internal.GenericFutureListener_<any>[]): this;
syncUninterruptibly(): this;
await(): this;
removeListeners(...arg0: Internal.GenericFutureListener_<any>[]): this;
addListener(arg0: Internal.GenericFutureListener_<any>): this;
removeListener(arg0: Internal.GenericFutureListener_<any>): this;
set success(arg0: void)
set failure(arg0: Internal.Throwable_)
}
type ChannelProgressivePromise_ = ChannelProgressivePromise;
class ItemModelPropertiesEventJS extends Internal.StartupEventJS {
constructor()
registerAll(overwriteId: string, callback: Internal.ItemModelPropertiesEventJS$ItemPropertiesCallback_): void;
register(ingredient: Internal.IngredientJS_, overwriteId: string, callback: Internal.ItemModelPropertiesEventJS$ItemPropertiesCallback_): void;
}
type ItemModelPropertiesEventJS_ = ItemModelPropertiesEventJS;
abstract class Feature <FC> {
constructor($$0: Internal.Codec_<FC>)
static isGrassOrDirt($$0: Internal.LevelSimulatedReader_, $$1: BlockPos_): boolean;
place($$0: FC, $$1: Internal.WorldGenLevel_, $$2: Internal.ChunkGenerator_, $$3: Internal.Random_, $$4: BlockPos_): boolean;
static isAir($$0: Internal.LevelSimulatedReader_, $$1: BlockPos_): boolean;
place(arg0: Internal.FeaturePlaceContext_<FC>): boolean;
static checkNeighbors($$0: Internal.Function_<BlockPos_, Internal.BlockState_>, $$1: BlockPos_, $$2: Internal.Predicate_<Internal.BlockState_>): boolean;
static isDirt($$0: Internal.BlockState_): boolean;
configuredCodec(): Internal.Codec<Internal.ConfiguredFeature<FC, Internal.Feature<FC>>>;
static isAdjacentToAir($$0: Internal.Function_<BlockPos_, Internal.BlockState_>, $$1: BlockPos_): boolean;
static isReplaceable($$0: Internal.TagKey_<Internal.Block_>): Internal.Predicate<Internal.BlockState>;
readonly static "FREEZE_TOP_LAYER": any;
readonly static "BLOCK_COLUMN": any;
readonly static "DRIPSTONE_CLUSTER": any;
readonly static "RANDOM_BOOLEAN_SELECTOR": any;
readonly static "FOSSIL": any;
readonly static "TREE": any;
readonly static "HUGE_FUNGUS": any;
readonly static "RANDOM_PATCH": any;
readonly static "DISK": any;
readonly static "ICEBERG": any;
readonly static "BASALT_PILLAR": any;
readonly static "WATERLOGGED_VEGETATION_PATCH": any;
readonly static "CORAL_CLAW": any;
readonly static "END_ISLAND": any;
readonly static "GLOWSTONE_BLOB": any;
readonly static "BASALT_COLUMNS": any;
readonly static "NO_OP": any;
readonly static "SIMPLE_RANDOM_SELECTOR": any;
readonly static "GEODE": any;
readonly static "BLUE_ICE": any;
readonly static "CORAL_TREE": any;
readonly static "SIMPLE_BLOCK": any;
readonly static "NO_BONEMEAL_FLOWER": any;
readonly static "BAMBOO": any;
readonly static "TWISTING_VINES": any;
readonly static "SCATTERED_ORE": any;
readonly static "NETHER_FOREST_VEGETATION": any;
readonly static "BONUS_CHEST": Internal.BonusChestFeature;
readonly static "POINTED_DRIPSTONE": any;
readonly static "ICE_SPIKE": any;
readonly static "SEA_PICKLE": any;
readonly static "REPLACE_BLOBS": any;
readonly static "VINES": any;
readonly static "VOID_START_PLATFORM": any;
readonly static "LAKE": any;
readonly static "ROOT_SYSTEM": any;
readonly static "FLOWER": any;
readonly static "LARGE_DRIPSTONE": any;
readonly static "RANDOM_SELECTOR": any;
readonly static "BLOCK_PILE": any;
readonly static "ICE_PATCH": any;
readonly static "REPLACE_SINGLE_BLOCK": any;
readonly static "ORE": any;
readonly static "SEAGRASS": Internal.SeagrassFeature;
readonly static "WEEPING_VINES": any;
readonly static "SPRING": any;
readonly static "UNDERWATER_MAGMA": any;
readonly static "END_SPIKE": any;
readonly static "DELTA_FEATURE": any;
readonly static "FILL_LAYER": any;
readonly static "HUGE_RED_MUSHROOM": any;
readonly static "CHORUS_PLANT": any;
readonly static "MONSTER_ROOM": any;
readonly static "FOREST_ROCK": any;
readonly static "KELP": any;
readonly static "GLOW_LICHEN": any;
readonly static "HUGE_BROWN_MUSHROOM": any;
readonly static "VEGETATION_PATCH": any;
readonly static "END_GATEWAY": any;
readonly static "DESERT_WELL": any;
readonly static "CORAL_MUSHROOM": any;
}
type Feature_<FC> = Special.Feature | Feature<FC>;
interface Enemy {
readonly static "XP_REWARD_BOSS": 50;
readonly static "XP_REWARD_MEDIUM": 5;
readonly static "XP_REWARD_SMALL": 3;
readonly static "XP_REWARD_HUGE": 20;
readonly static "XP_REWARD_NONE": 0;
readonly static "XP_REWARD_LARGE": 10;
}
type Enemy_ = Enemy;
abstract class Entity implements Internal.EntityAccess, Internal.Nameable, Internal.EntityKJS, Internal.CommandSource, Internal.ComponentProvider {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
showVehicleHealth(): boolean;
isInWall(): boolean;
playSound($$0: Internal.SoundEvent_, $$1: number, $$2: number): void;
getAllSlots(): Internal.Iterable<Internal.ItemStack>;
getRecipientsForComponentSync(): Internal.Iterator<any>;
getUpVector($$0: number): Vec3;
getXRot(): number;
gameEvent($$0: Internal.GameEvent_, $$1: Internal.Entity_): void;
getBrightness(): number;
remove($$0: Internal.Entity$RemovalReason_): void;
isSuppressingBounce(): boolean;
getBlockZ(): number;
isSilent(): boolean;
startSeenByPlayer($$0: Internal.ServerPlayer_): void;
getGameEventListenerRegistrar(): Internal.GameEventListenerRegistrar;
isPushedByFluid(): boolean;
isOnFire(): boolean;
rotate($$0: Internal.Rotation_): number;
getPassengersAndSelf(): Internal.Stream<Internal.Entity>;
position(): Vec3;
displayFireAnimation(): boolean;
setDeltaMovement($$0: number, $$1: number, $$2: number): void;
turn($$0: number, $$1: number): void;
getAirSupply(): number;
getRopeHoldPosition($$0: number): Vec3;
copyPosition($$0: Internal.Entity_): void;
updateFluidHeightAndDoFluidPushing($$0: Internal.TagKey_<Internal.Fluid_>, $$1: number): boolean;
isCrouching(): boolean;
chunkPosition(): Internal.ChunkPos;
moveTo($$0: BlockPos_, $$1: number, $$2: number): void;
canBeCollidedWith(): boolean;
getMotionDirection(): Internal.Direction;
getFeetBlockState(): Internal.BlockState;
lavaHurt(): void;
gameEvent($$0: Internal.GameEvent_): void;
localvar$zzm000$modifyLevelCallback_setLevelCallback(callback: Internal.EntityInLevelCallback_): Internal.EntityInLevelCallback;
canChangeDimensions(): boolean;
getCommandSenderWorld(): Internal.Level;
positionRider($$0: Internal.Entity_): void;
broadcastToPlayer($$0: Internal.ServerPlayer_): boolean;
baseTick(): void;
alwaysAccepts(): boolean;
changeDimension($$0: Internal.ServerLevel_): this;
isShiftKeyDown(): boolean;
setUUID($$0: Internal.UUID_): void;
isVisuallyCrawling(): boolean;
checkOutOfWorld(): void;
getCustomName(): Internal.Component;
handler$zfj000$getTeleportTarget(destination: Internal.ServerLevel_, cri: Internal.CallbackInfoReturnable_<any>): void;
isVisuallySwimming(): boolean;
getMaxAirSupply(): number;
distanceToSqr($$0: Internal.Entity_): number;
canFreeze(): boolean;
asKJS(): Internal.EntityJS;
ignoreExplosion(): boolean;
isAlliedTo($$0: Internal.Entity_): boolean;
getBlockY(): number;
isSpectator(): boolean;
getDimensions($$0: Internal.Pose_): Internal.EntityDimensions;
isInWaterOrBubble(): boolean;
isPassengerOfSameVehicle($$0: Internal.Entity_): boolean;
getBoundingBoxForCulling(): Internal.AABB;
isSwimming(): boolean;
mayInteract($$0: Internal.Level_, $$1: BlockPos_): boolean;
setSprinting($$0: boolean): void;
spawnAtLocation($$0: Internal.ItemLike_, $$1: number): Internal.ItemEntity;
setPortalCooldown(): void;
getRandomZ($$0: number): number;
causeFallDamage($$0: number, $$1: number, $$2: Internal.DamageSource_): boolean;
isInvulnerable(): boolean;
isInLava(): boolean;
awardKillScore($$0: Internal.Entity_, $$1: number, $$2: Internal.DamageSource_): void;
isInWater(): boolean;
setRemoved($$0: Internal.Entity$RemovalReason_): void;
getPortalWaitTime(): number;
getPosition($$0: number): Vec3;
eyeBlockPosition(): BlockPos;
getFluidJumpThreshold(): number;
isInWaterRainOrBubble(): boolean;
getRemovalReason(): Internal.Entity$RemovalReason;
isIgnoringBlockTriggers(): boolean;
getHandHoldingItemAngle($$0: Internal.Item_): Vec3;
isInvisibleTo($$0: Internal.Player_): boolean;
getType(): Internal.EntityType<any>;
setAirSupply($$0: number): void;
getIndirectPassengers(): Internal.Iterable<Internal.Entity>;
distanceToSqr($$0: Vec3_): number;
getRootVehicle(): this;
getOnPos(): BlockPos;
resetFallDistance(): void;
save($$0: Internal.CompoundTag_): boolean;
blockPosition(): BlockPos;
isSteppingCarefully(): boolean;
setBoundingBox($$0: Internal.AABB_): void;
isNoGravity(): boolean;
getBlockX(): number;
acceptsFailure(): boolean;
getEncodeId(): string;
gameEvent($$0: Internal.GameEvent_, $$1: Internal.Entity_, $$2: BlockPos_): void;
getY($$0: number): number;
setOldPosAndRot(): void;
setInvisible($$0: boolean): void;
getName(): Internal.Component;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
isFree($$0: number, $$1: number, $$2: number): boolean;
updateSwimming(): void;
onInsideBubbleColumn($$0: boolean): void;
setRemainingFireTicks($$0: number): void;
tick(): void;
getEyePosition(): Vec3;
shouldInformAdmins(): boolean;
getEyeHeight(): number;
rideTick(): void;
hasPassenger($$0: Internal.Predicate_<Internal.Entity_>): boolean;
setPos($$0: Vec3_): void;
getUUID(): Internal.UUID;
getComponentContainer(): Internal.ComponentContainer;
hasPermissions($$0: number): boolean;
shouldShowName(): boolean;
setSilent($$0: boolean): void;
getArmorSlots(): Internal.Iterable<Internal.ItemStack>;
hasExactlyOnePlayerPassenger(): boolean;
kill(): void;
setCustomNameVisible($$0: boolean): void;
push($$0: number, $$1: number, $$2: number): void;
isAlliedTo($$0: Internal.Team_): boolean;
isOnPortalCooldown(): boolean;
getScoreboardName(): string;
getRemainingFireTicks(): number;
onlyOpCanSetNbt(): boolean;
startRiding($$0: Internal.Entity_): boolean;
saveWithoutId($$0: Internal.CompoundTag_): Internal.CompoundTag;
getForward(): Vec3;
setPosRaw($$0: number, $$1: number, $$2: number): void;
fireImmune(): boolean;
getMaxFallDistance(): number;
isOnGround(): boolean;
handleEntityEvent($$0: number): void;
getZ($$0: number): number;
isAlwaysTicking(): boolean;
getId(): number;
interactAt($$0: Internal.Player_, $$1: Vec3_, $$2: Hand_): Internal.InteractionResult;
getTicksFrozen(): number;
lerpTo($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: boolean): void;
onPassengerTurned($$0: Internal.Entity_): void;
getRandomX($$0: number): number;
spawnAtLocation($$0: Internal.ItemLike_): Internal.ItemEntity;
getEyeY(): number;
spawnAtLocation($$0: Internal.ItemStack_, $$1: number): Internal.ItemEntity;
occludesVibrations(): boolean;
setGlowingTag($$0: boolean): void;
getBbWidth(): number;
pick($$0: number, $$1: number, $$2: boolean): Internal.HitResult;
getBoundingBox(): Internal.AABB;
isInWaterOrRain(): boolean;
isDescending(): boolean;
getPacketCoordinates(): Vec3;
setItemSlot($$0: EquipmentSlot_, $$1: Internal.ItemStack_): void;
getYHeadRot(): number;
equals($$0: any): boolean;
getViewYRot($$0: number): number;
setInvulnerable($$0: boolean): void;
push($$0: Internal.Entity_): void;
mirror($$0: Internal.Mirror_): number;
playerTouch($$0: Internal.Player_): void;
addTag($$0: string): boolean;
getEyeHeight($$0: Internal.Pose_): number;
getTicksRequiredToFreeze(): number;
getAddEntityPacket(): Internal.Packet<any>;
getYRot(): number;
load($$0: Internal.CompoundTag_): void;
getTeam(): Internal.Team;
shouldRenderAtSqrDistance($$0: number): boolean;
isAlive(): boolean;
setTicksFrozen($$0: number): void;
getBbHeight(): number;
recreateFromPacket($$0: Internal.ClientboundAddEntityPacket_): void;
killed($$0: Internal.ServerLevel_, $$1: Internal.LivingEntity_): void;
getMyRidingOffset(): number;
move($$0: Internal.MoverType_, $$1: Vec3_): void;
dismountTo($$0: number, $$1: number, $$2: number): void;
setDeltaMovement($$0: Vec3_): void;
getViewVector($$0: number): Vec3;
getTags(): Internal.Set<string>;
isPickable(): boolean;
hasCustomName(): boolean;
setYHeadRot($$0: number): void;
getX(): number;
isVehicle(): boolean;
absMoveTo($$0: number, $$1: number, $$2: number, $$3: number, $$4: number): void;
getLeashOffset(): Vec3;
getPercentFrozen(): number;
getPickResult(): Internal.ItemStack;
isAttackable(): boolean;
getRandomY(): number;
getDisplayName(): Internal.Component;
spawnAtLocation($$0: Internal.ItemStack_): Internal.ItemEntity;
hasGlowingTag(): boolean;
shouldBlockExplode($$0: Internal.Explosion_, $$1: Internal.BlockGetter_, $$2: BlockPos_, $$3: Internal.BlockState_, $$4: number): boolean;
thunderHit($$0: Internal.ServerLevel_, $$1: Internal.LightningBolt_): void;
setIsInPowderSnow($$0: boolean): void;
doEnchantDamageEffects($$0: Internal.LivingEntity_, $$1: Internal.Entity_): void;
setCustomName($$0: Internal.Component_): void;
getSlot($$0: number): Internal.SlotAccess;
getControllingPassenger(): this;
stopSeenByPlayer($$0: Internal.ServerPlayer_): void;
shouldBeSaved(): boolean;
animateHurt(): void;
isUnderWater(): boolean;
getViewXRot($$0: number): number;
stopRiding(): void;
isCustomNameVisible(): boolean;
getPistonPushReaction(): Internal.PushReaction;
removeTag($$0: string): boolean;
getX($$0: number): number;
lookAt($$0: Internal.EntityAnchorArgument$Anchor_, $$1: Vec3_): void;
setPose($$0: Internal.Pose_): void;
getDeltaMovement(): Vec3;
getFluidHeight($$0: Internal.TagKey_<Internal.Fluid_>): number;
static collideBoundingBox($$0: Internal.Entity_, $$1: Vec3_, $$2: Internal.AABB_, $$3: Internal.Level_, $$4: Internal.List_<Internal.VoxelShape_>): Vec3;
getStringUUID(): string;
gameEvent($$0: Internal.GameEvent_, $$1: BlockPos_): void;
toString(): string;
hasPassenger($$0: Internal.Entity_): boolean;
hasIndirectPassenger($$0: Internal.Entity_): boolean;
getEntityData(): Internal.SynchedEntityData;
getPassengersRidingOffset(): number;
setSecondsOnFire($$0: number): void;
moveTo($$0: number, $$1: number, $$2: number): void;
handleInsidePortal($$0: BlockPos_): void;
setYRot($$0: number): void;
rideableUnderWater(): boolean;
isPushable(): boolean;
clearFire(): void;
discard(): void;
setYBodyRot($$0: number): void;
onClientRemoval(): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
absMoveTo($$0: number, $$1: number, $$2: number): void;
restoreFrom($$0: Internal.Entity_): void;
acceptsSuccess(): boolean;
setNoGravity($$0: boolean): void;
getDimensionChangingDelay(): number;
setOnGround($$0: boolean): void;
setPos($$0: number, $$1: number, $$2: number): void;
setPacketCoordinates($$0: number, $$1: number, $$2: number): void;
getPickRadius(): number;
createCommandSourceStack(): Internal.CommandSourceStack;
isControlledByLocalInstance(): boolean;
getVehicle(): this;
startRiding($$0: Internal.Entity_, $$1: boolean): boolean;
isRemoved(): boolean;
setSwimming($$0: boolean): void;
setId($$0: number): void;
teleportToWithTicket($$0: number, $$1: number, $$2: number): void;
sendMessage($$0: Internal.Component_, $$1: Internal.UUID_): void;
fillCrashReportCategory($$0: Internal.CrashReportCategory_): void;
getRotationVector(): Internal.Vec2;
getLightProbePosition($$0: number): Vec3;
refreshDimensions(): void;
isSprinting(): boolean;
getComponent(key: Internal.ComponentKey_<C>): C;
onAboveBubbleCol($$0: boolean): void;
canCollideWith($$0: Internal.Entity_): boolean;
moveTo($$0: number, $$1: number, $$2: number, $$3: number, $$4: number): void;
getEyePosition($$0: number): Vec3;
setShiftKeyDown($$0: boolean): void;
toComponentPacket(key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getBlockExplosionResistance($$0: Internal.Explosion_, $$1: Internal.BlockGetter_, $$2: BlockPos_, $$3: Internal.BlockState_, $$4: Internal.FluidState_, $$5: number): number;
isPassenger(): boolean;
checkDespawn(): void;
isEyeInFluid($$0: Internal.TagKey_<Internal.Fluid_>): boolean;
isInvulnerableTo($$0: Internal.DamageSource_): boolean;
makeStuckInBlock($$0: Internal.BlockState_, $$1: Vec3_): void;
skipAttackInteraction($$0: Internal.Entity_): boolean;
lerpMotion($$0: number, $$1: number, $$2: number): void;
getZ(): number;
shouldRender($$0: number, $$1: number, $$2: number): boolean;
onSyncedDataUpdated($$0: Internal.EntityDataAccessor_<any>): void;
distanceTo($$0: Internal.Entity_): number;
setPacketCoordinates($$0: Vec3_): void;
lerpHeadTo($$0: number, $$1: number): void;
getPassengers(): Internal.List<Internal.Entity>;
canSpawnSprintParticle(): boolean;
distanceToSqr($$0: number, $$1: number, $$2: number): number;
teleportTo($$0: number, $$1: number, $$2: number): void;
getServer(): Internal.MinecraftServer;
getSelfAndPassengers(): Internal.Stream<Internal.Entity>;
static getViewScale(): number;
moveRelative($$0: number, $$1: Vec3_): void;
getFirstPassenger(): this;
saveAsPassenger($$0: Internal.CompoundTag_): boolean;
getHandSlots(): Internal.Iterable<Internal.ItemStack>;
isCurrentlyGlowing(): boolean;
interact($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
getDismountLocationForPassenger($$0: Internal.LivingEntity_): Vec3;
getTeamColor(): number;
isDiscrete(): boolean;
setXRot($$0: number): void;
unRide(): void;
getLevel(): Internal.Level;
getSoundSource(): Internal.SoundSource;
getPose(): Internal.Pose;
touchingUnloadedChunk(): boolean;
getLookAngle(): Vec3;
moveTo($$0: Vec3_): void;
isColliding($$0: BlockPos_, $$1: Internal.BlockState_): boolean;
getPersistentDataKJS(): Internal.CompoundTag;
removeVehicle(): void;
isInvisible(): boolean;
is($$0: Internal.Entity_): boolean;
closerThan($$0: Internal.Entity_, $$1: number): boolean;
ejectPassengers(): void;
getY(): number;
hashCode(): number;
static setViewScale($$0: number): void;
isFreezing(): boolean;
isFullyFrozen(): boolean;
setLevelCallback($$0: Internal.EntityInLevelCallback_): void;
setSharedFlagOnFire($$0: boolean): void;
getDirection(): Internal.Direction;
get inWall(): boolean
get allSlots(): Internal.Iterable<Internal.ItemStack>
get recipientsForComponentSync(): Internal.Iterator<any>
get XRot(): number
get brightness(): number
get suppressingBounce(): boolean
get blockZ(): number
get silent(): boolean
get gameEventListenerRegistrar(): Internal.GameEventListenerRegistrar
get pushedByFluid(): boolean
get onFire(): boolean
get passengersAndSelf(): Internal.Stream<Internal.Entity>
get airSupply(): number
get crouching(): boolean
get motionDirection(): Internal.Direction
get feetBlockState(): Internal.BlockState
get commandSenderWorld(): Internal.Level
get shiftKeyDown(): boolean
set UUID($$0: Internal.UUID_)
get visuallyCrawling(): boolean
get customName(): Internal.Component
get visuallySwimming(): boolean
get maxAirSupply(): number
get blockY(): number
get spectator(): boolean
get inWaterOrBubble(): boolean
get boundingBoxForCulling(): Internal.AABB
get swimming(): boolean
set sprinting($$0: boolean)
get invulnerable(): boolean
get inLava(): boolean
get inWater(): boolean
set removed($$0: Internal.Entity$RemovalReason_)
get portalWaitTime(): number
get fluidJumpThreshold(): number
get inWaterRainOrBubble(): boolean
get removalReason(): Internal.Entity$RemovalReason
get ignoringBlockTriggers(): boolean
get type(): Internal.EntityType<any>
set airSupply($$0: number)
get indirectPassengers(): Internal.Iterable<Internal.Entity>
get rootVehicle(): Internal.Entity
get onPos(): BlockPos
get steppingCarefully(): boolean
set boundingBox($$0: Internal.AABB_)
get noGravity(): boolean
get blockX(): number
get encodeId(): string
set invisible($$0: boolean)
get name(): Internal.Component
set remainingFireTicks($$0: number)
get eyePosition(): Vec3
get eyeHeight(): number
set pos($$0: Vec3_)
get UUID(): Internal.UUID
get componentContainer(): Internal.ComponentContainer
set silent($$0: boolean)
get armorSlots(): Internal.Iterable<Internal.ItemStack>
set customNameVisible($$0: boolean)
get onPortalCooldown(): boolean
get scoreboardName(): string
get remainingFireTicks(): number
get forward(): Vec3
get maxFallDistance(): number
get onGround(): boolean
get alwaysTicking(): boolean
get id(): number
get ticksFrozen(): number
get eyeY(): number
set glowingTag($$0: boolean)
get bbWidth(): number
get boundingBox(): Internal.AABB
get inWaterOrRain(): boolean
get descending(): boolean
get packetCoordinates(): Vec3
get YHeadRot(): number
set invulnerable($$0: boolean)
get ticksRequiredToFreeze(): number
get addEntityPacket(): Internal.Packet<any>
get YRot(): number
get team(): Internal.Team
get alive(): boolean
set ticksFrozen($$0: number)
get bbHeight(): number
get myRidingOffset(): number
set deltaMovement($$0: Vec3_)
get tags(): Internal.Set<string>
get pickable(): boolean
set YHeadRot($$0: number)
get x(): number
get vehicle(): boolean
get leashOffset(): Vec3
get percentFrozen(): number
get pickResult(): Internal.ItemStack
get attackable(): boolean
get randomY(): number
get displayName(): Internal.Component
set isInPowderSnow($$0: boolean)
set customName($$0: Internal.Component_)
get controllingPassenger(): Internal.Entity
get underWater(): boolean
get customNameVisible(): boolean
get pistonPushReaction(): Internal.PushReaction
set pose($$0: Internal.Pose_)
get deltaMovement(): Vec3
get stringUUID(): string
get entityData(): Internal.SynchedEntityData
get passengersRidingOffset(): number
set secondsOnFire($$0: number)
set YRot($$0: number)
get pushable(): boolean
set YBodyRot($$0: number)
set noGravity($$0: boolean)
get dimensionChangingDelay(): number
set onGround($$0: boolean)
get pickRadius(): number
get controlledByLocalInstance(): boolean
get vehicle(): Internal.Entity
get removed(): boolean
set swimming($$0: boolean)
set id($$0: number)
get rotationVector(): Internal.Vec2
get sprinting(): boolean
set shiftKeyDown($$0: boolean)
get passenger(): boolean
get z(): number
set packetCoordinates($$0: Vec3_)
get passengers(): Internal.List<Internal.Entity>
get server(): Internal.MinecraftServer
get selfAndPassengers(): Internal.Stream<Internal.Entity>
get viewScale(): number
get firstPassenger(): Internal.Entity
get handSlots(): Internal.Iterable<Internal.ItemStack>
get currentlyGlowing(): boolean
get teamColor(): number
get discrete(): boolean
set XRot($$0: number)
get level(): Internal.Level
get soundSource(): Internal.SoundSource
get pose(): Internal.Pose
get lookAngle(): Vec3
get persistentDataKJS(): Internal.CompoundTag
get invisible(): boolean
get y(): number
set viewScale($$0: number)
get freezing(): boolean
get fullyFrozen(): boolean
set levelCallback($$0: Internal.EntityInLevelCallback_)
set sharedFlagOnFire($$0: boolean)
get direction(): Internal.Direction
"xRotO": number;
readonly static "UUID_TAG": "UUID";
readonly static "DEFAULT_BB_WIDTH": 0.6;
"yOld": number;
"wasInPowderSnow": boolean;
"verticalCollision": boolean;
readonly static "FREEZE_HURT_FREQUENCY": 40;
readonly static "BASE_TICKS_REQUIRED_TO_FREEZE": 140;
"tickCount": number;
"verticalCollisionBelow": boolean;
readonly static "TOTAL_AIR_SUPPLY": 300;
"zOld": number;
"fallDistance": number;
readonly static "BREATHING_DISTANCE_BELOW_EYES": 0.11111111;
"blocksBuilding": boolean;
"walkDist": number;
"noCulling": boolean;
readonly static "PASSENGERS_TAG": "Passengers";
"hurtMarked": boolean;
"isInPowderSnow": boolean;
readonly static "MAX_ENTITY_TAG_COUNT": 1024;
readonly static "DELTA_AFFECTED_BY_BLOCKS_BELOW": 0.5000001;
"yo": number;
"xo": number;
"zo": number;
"invulnerableTime": number;
"horizontalCollision": boolean;
"yRotO": number;
"level": Internal.Level;
"wasOnFire": boolean;
"levelCallback": Internal.EntityInLevelCallback;
"flyDist": number;
readonly static "BOARDING_COOLDOWN": 60;
readonly static "DEFAULT_BB_HEIGHT": 1.8;
"hasImpulse": boolean;
"maxUpStep": number;
"minorHorizontalCollision": boolean;
"xOld": number;
"moveDist": number;
"walkDistO": number;
"noPhysics": boolean;
readonly static "ID_TAG": "id";
}
type Entity_ = Entity;
class ClientboundRespawnPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.Holder_<Internal.DimensionType_>, $$1: Internal.ResourceKey_<Internal.Level_>, $$2: number, $$3: Internal.GameType_, $$4: Internal.GameType_, $$5: boolean, $$6: boolean, $$7: boolean)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
shouldKeepAllPlayerData(): boolean;
getDimension(): Internal.ResourceKey<Internal.Level>;
getSeed(): number;
getDimensionType(): Internal.Holder<Internal.DimensionType>;
getPreviousPlayerGameType(): Internal.GameType;
handle($$0: Internal.ClientGamePacketListener_): void;
getPlayerGameType(): Internal.GameType;
isSkippable(): boolean;
isFlat(): boolean;
isDebug(): boolean;
get dimension(): Internal.ResourceKey<Internal.Level>
get seed(): number
get dimensionType(): Internal.Holder<Internal.DimensionType>
get previousPlayerGameType(): Internal.GameType
get playerGameType(): Internal.GameType
get skippable(): boolean
get flat(): boolean
get debug(): boolean
}
type ClientboundRespawnPacket_ = ClientboundRespawnPacket;
class Schema {
constructor(arg0: number, arg1: Internal.Schema_)
getParent(): this;
register(arg0: Internal.Map_<string, Internal.Supplier_<Internal.TypeTemplate_>>, arg1: string, arg2: Internal.Supplier_<Internal.TypeTemplate_>): void;
getType(arg0: Internal.DSL$TypeReference_): com.mojang.datafixers.types.Type<any>;
registerSimple(arg0: Internal.Map_<string, Internal.Supplier_<Internal.TypeTemplate_>>, arg1: string): void;
types(): Internal.Set<string>;
registerEntities(arg0: Internal.Schema_): Internal.Map<string, Internal.Supplier<Internal.TypeTemplate>>;
getVersionKey(): number;
getTypeRaw(arg0: Internal.DSL$TypeReference_): com.mojang.datafixers.types.Type<any>;
resolveTemplate(arg0: string): Internal.TypeTemplate;
registerType(arg0: boolean, arg1: Internal.DSL$TypeReference_, arg2: Internal.Supplier_<Internal.TypeTemplate_>): void;
registerTypes(arg0: Internal.Schema_, arg1: Internal.Map_<string, Internal.Supplier_<Internal.TypeTemplate_>>, arg2: Internal.Map_<string, Internal.Supplier_<Internal.TypeTemplate_>>): void;
getChoiceType(arg0: Internal.DSL$TypeReference_, arg1: string): com.mojang.datafixers.types.Type<any>;
registerBlockEntities(arg0: Internal.Schema_): Internal.Map<string, Internal.Supplier<Internal.TypeTemplate>>;
register(arg0: Internal.Map_<string, Internal.Supplier_<Internal.TypeTemplate_>>, arg1: string, arg2: Internal.Function_<string, Internal.TypeTemplate_>): void;
findChoiceType(arg0: Internal.DSL$TypeReference_): Internal.TaggedChoice$TaggedChoiceType<any>;
id(arg0: string): Internal.TypeTemplate;
get parent(): Internal.Schema
get versionKey(): number
}
type Schema_ = Schema;
interface Toast {
getToken(): any;
width(): number;
height(): number;
render(arg0: Internal.PoseStack_, arg1: Internal.ToastComponent_, arg2: number): Internal.Toast$Visibility;
get token(): any
readonly static "TEXTURE": ResourceLocation;
readonly static "NO_TOKEN": any;
}
type Toast_ = Toast;
class NearestBedSensor extends Internal.Sensor<Internal.Mob> {
constructor()
requires(): Internal.Set<Internal.MemoryModuleType<any>>;
}
type NearestBedSensor_ = NearestBedSensor;
interface LongSupplier {
getAsLong(): number;
get asLong(): number
}
type LongSupplier_ = LongSupplier | (()=>number);
class BeeDebugRenderer$BeeInfo {
constructor($$0: Internal.UUID_, $$1: number, $$2: Internal.Position_, $$3: net.minecraft.world.level.pathfinder.Path_, $$4: BlockPos_, $$5: BlockPos_, $$6: number)
toString(): string;
hasFlower(): boolean;
getName(): string;
hasHive($$0: BlockPos_): boolean;
getUuid(): Internal.UUID;
get name(): string
get uuid(): Internal.UUID
readonly "path": net.minecraft.world.level.pathfinder.Path;
readonly "blacklistedHives": Internal.Set<BlockPos>;
readonly "uuid": Internal.UUID;
readonly "id": number;
readonly "pos": Internal.Position;
readonly "flowerPos": BlockPos;
readonly "hivePos": BlockPos;
readonly "goals": Internal.List<string>;
readonly "travelTicks": number;
}
type BeeDebugRenderer$BeeInfo_ = BeeDebugRenderer$BeeInfo;
class InventoryChangedEventJS extends Internal.PlayerEventJS {
constructor(p: Internal.ServerPlayer_, is: Internal.ItemStack_, s: number)
getEntity(): Internal.EntityJS;
getItem(): Internal.ItemStackJS;
getSlot(): number;
get entity(): Internal.EntityJS
get item(): Internal.ItemStackJS
get slot(): number
}
type InventoryChangedEventJS_ = InventoryChangedEventJS;
interface Char2FloatFunction extends Internal.IntToDoubleFunction, it.unimi.dsi.fastutil.Function<string, number> {
applyAsDouble(arg0: number): number;
get(arg0: any): number;
andThenFloat(arg0: Internal.Float2FloatFunction_): this;
composeChar(arg0: Internal.Char2CharFunction_): this;
getOrDefault(arg0: any, arg1: any): any;
put(arg0: string, arg1: number): number;
composeInt(arg0: Internal.Int2CharFunction_): Internal.Int2FloatFunction;
composeReference(arg0: Internal.Reference2CharFunction_<any>): Internal.Reference2FloatFunction<T>;
composeFloat(arg0: Internal.Float2CharFunction_): Internal.Float2FloatFunction;
defaultReturnValue(arg0: number): void;
composeLong(arg0: Internal.Long2CharFunction_): Internal.Long2FloatFunction;
containsKey(arg0: string): boolean;
andThenObject(arg0: Internal.Float2ObjectFunction_<any>): Internal.Char2ObjectFunction<T>;
get(arg0: string): number;
containsKey(arg0: any): boolean;
put(arg0: any, arg1: any): any;
andThenChar(arg0: Internal.Float2CharFunction_): Internal.Char2CharFunction;
composeShort(arg0: Internal.Short2CharFunction_): Internal.Short2FloatFunction;
getOrDefault(arg0: string, arg1: number): number;
andThenInt(arg0: Internal.Float2IntFunction_): Internal.Char2IntFunction;
andThenLong(arg0: Internal.Float2LongFunction_): Internal.Char2LongFunction;
composeDouble(arg0: Internal.Double2CharFunction_): Internal.Double2FloatFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
defaultReturnValue(): number;
remove(arg0: any): number;
remove(arg0: string): number;
apply(arg0: string): number;
andThenByte(arg0: Internal.Float2ByteFunction_): Internal.Char2ByteFunction;
getOrDefault(arg0: any, arg1: number): number;
andThenShort(arg0: Internal.Float2ShortFunction_): Internal.Char2ShortFunction;
size(): number;
composeByte(arg0: Internal.Byte2CharFunction_): Internal.Byte2FloatFunction;
andThenReference(arg0: Internal.Float2ReferenceFunction_<any>): Internal.Char2ReferenceFunction<T>;
clear(): void;
composeObject(arg0: Internal.Object2CharFunction_<any>): Internal.Object2FloatFunction<T>;
put(arg0: string, arg1: number): number;
andThenDouble(arg0: Internal.Float2DoubleFunction_): Internal.Char2DoubleFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<string, T>;
}
type Char2FloatFunction_ = Char2FloatFunction | ((arg0: string)=>number);
abstract class ModuleReference {
open(): Internal.ModuleReader;
location(): Internal.Optional<Internal.URI>;
descriptor(): Internal.ModuleDescriptor;
}
type ModuleReference_ = ModuleReference;
class BannerPattern extends Internal.Enum<Internal.BannerPattern> {
getHashname(): string;
static values(): Internal.BannerPattern[];
static valueOf($$0: string): Internal.BannerPattern;
static byHash($$0: string): Internal.BannerPattern;
static byFilename($$0: string): Internal.BannerPattern;
getFilename(): string;
location($$0: boolean): ResourceLocation;
get hashname(): string
get filename(): string
readonly static "STRIPE_CENTER": Internal.BannerPattern;
readonly static "HALF_HORIZONTAL": Internal.BannerPattern;
readonly static "STRIPE_MIDDLE": Internal.BannerPattern;
readonly static "HALF_VERTICAL": Internal.BannerPattern;
readonly static "SQUARE_TOP_LEFT": Internal.BannerPattern;
readonly static "STRIPE_SMALL": Internal.BannerPattern;
readonly static "STRIPE_RIGHT": Internal.BannerPattern;
readonly static "CIRCLE_MIDDLE": Internal.BannerPattern;
readonly static "GRADIENT_UP": Internal.BannerPattern;
readonly static "TRIANGLES_TOP": Internal.BannerPattern;
readonly static "CROSS": Internal.BannerPattern;
readonly static "DIAGONAL_RIGHT_MIRROR": Internal.BannerPattern;
readonly static "COUNT": 41;
readonly static "CREEPER": Internal.BannerPattern;
readonly static "TRIANGLE_TOP": Internal.BannerPattern;
readonly static "GRADIENT": Internal.BannerPattern;
readonly static "STRIPE_TOP": Internal.BannerPattern;
readonly static "BASE": Internal.BannerPattern;
readonly static "GLOBE": Internal.BannerPattern;
readonly static "DIAGONAL_RIGHT": Internal.BannerPattern;
readonly static "SKULL": Internal.BannerPattern;
readonly static "PIGLIN": Internal.BannerPattern;
readonly static "DIAGONAL_LEFT": Internal.BannerPattern;
readonly static "SQUARE_BOTTOM_LEFT": Internal.BannerPattern;
readonly static "TRIANGLE_BOTTOM": Internal.BannerPattern;
readonly static "RHOMBUS_MIDDLE": Internal.BannerPattern;
readonly static "CURLY_BORDER": Internal.BannerPattern;
readonly static "BORDER": Internal.BannerPattern;
readonly static "BRICKS": Internal.BannerPattern;
readonly static "STRIPE_DOWNRIGHT": Internal.BannerPattern;
readonly static "PATTERN_ITEM_COUNT": 6;
readonly static "FLOWER": Internal.BannerPattern;
readonly static "AVAILABLE_PATTERNS": 34;
readonly static "SQUARE_TOP_RIGHT": Internal.BannerPattern;
readonly static "STRAIGHT_CROSS": Internal.BannerPattern;
readonly static "HALF_HORIZONTAL_MIRROR": Internal.BannerPattern;
readonly static "HALF_VERTICAL_MIRROR": Internal.BannerPattern;
readonly static "DIAGONAL_LEFT_MIRROR": Internal.BannerPattern;
readonly static "TRIANGLES_BOTTOM": Internal.BannerPattern;
readonly static "STRIPE_BOTTOM": Internal.BannerPattern;
readonly static "STRIPE_DOWNLEFT": Internal.BannerPattern;
readonly static "STRIPE_LEFT": Internal.BannerPattern;
readonly static "SQUARE_BOTTOM_RIGHT": Internal.BannerPattern;
readonly static "MOJANG": Internal.BannerPattern;
}
type BannerPattern_ = "circle_middle" | "straight_cross" | "triangle_bottom" | "gradient_up" | "half_vertical" | "flower" | "rhombus_middle" | "stripe_top" | "stripe_downright" | "globe" | "diagonal_left_mirror" | "half_vertical_mirror" | "creeper" | "base" | "stripe_left" | "diagonal_right_mirror" | "diagonal_left" | "triangle_top" | "half_horizontal_mirror" | "square_bottom_left" | "triangles_bottom" | "stripe_bottom" | "stripe_small" | BannerPattern | "bricks" | "square_top_right" | "stripe_right" | "skull" | "curly_border" | "diagonal_right" | "square_bottom_right" | "piglin" | "mojang" | "half_horizontal" | "square_top_left" | "gradient" | "stripe_downleft" | "stripe_center" | "triangles_top" | "cross" | "border" | "stripe_middle";
class ClientboundCustomSoundPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: ResourceLocation_, $$1: Internal.SoundSource_, $$2: Vec3_, $$3: number, $$4: number)
handle(arg0: Internal.PacketListener_): void;
getX(): number;
getY(): number;
getVolume(): number;
write($$0: Internal.FriendlyByteBuf_): void;
getZ(): number;
getSource(): Internal.SoundSource;
getPitch(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
getName(): ResourceLocation;
isSkippable(): boolean;
get x(): number
get y(): number
get volume(): number
get z(): number
get source(): Internal.SoundSource
get pitch(): number
get name(): ResourceLocation
get skippable(): boolean
readonly static "LOCATION_ACCURACY": 8.0;
}
type ClientboundCustomSoundPacket_ = ClientboundCustomSoundPacket;
class SecureRandom extends Internal.Random {
constructor()
constructor(arg0: number[])
static getInstance(arg0: string, arg1: string): Internal.SecureRandom;
nextFloat(arg0: number): number;
static getInstance(arg0: string, arg1: Internal.SecureRandomParameters_, arg2: Internal.Provider_): Internal.SecureRandom;
nextBytes(arg0: number[], arg1: Internal.SecureRandomParameters_): void;
nextLong(arg0: number, arg1: number): number;
getParameters(): Internal.SecureRandomParameters;
static getInstance(arg0: string, arg1: Internal.Provider_): Internal.SecureRandom;
getAlgorithm(): string;
static getInstanceStrong(): Internal.SecureRandom;
nextDouble(arg0: number): number;
nextLong(arg0: number): number;
nextFloat(arg0: number, arg1: number): number;
reseed(): void;
setSeed(arg0: number[]): void;
nextBytes(arg0: number[]): void;
generateSeed(arg0: number): number[];
toString(): string;
nextDouble(arg0: number, arg1: number): number;
nextExponential(): number;
setSeed(arg0: number): void;
nextInt(arg0: number, arg1: number): number;
isDeprecated(): boolean;
getProvider(): Internal.Provider;
nextGaussian(arg0: number, arg1: number): number;
static getSeed(arg0: number): number[];
reseed(arg0: Internal.SecureRandomParameters_): void;
static getInstance(arg0: string, arg1: Internal.SecureRandomParameters_): Internal.SecureRandom;
static getInstance(arg0: string): Internal.SecureRandom;
static getInstance(arg0: string, arg1: Internal.SecureRandomParameters_, arg2: string): Internal.SecureRandom;
get parameters(): Internal.SecureRandomParameters
get algorithm(): string
get instanceStrong(): Internal.SecureRandom
set seed(arg0: number[])
set seed(arg0: number)
get deprecated(): boolean
get provider(): Internal.Provider
}
type SecureRandom_ = SecureRandom;
interface TickableSoundInstance extends Internal.SoundInstance {
isStopped(): boolean;
canStartSilent(): boolean;
canPlaySound(): boolean;
tick(): void;
get stopped(): boolean
}
type TickableSoundInstance_ = TickableSoundInstance;
abstract class Executable extends Internal.AccessibleObject implements Internal.Member, Internal.GenericDeclaration {
getAnnotatedExceptionTypes(): Internal.AnnotatedType[];
getAnnotatedParameterTypes(): Internal.AnnotatedType[];
getAnnotationsByType(arg0: Internal.Class_<T>): T[];
isVarArgs(): boolean;
getGenericExceptionTypes(): Internal.Type[];
getGenericParameterTypes(): Internal.Type[];
getModifiers(): number;
isSynthetic(): boolean;
getAnnotation(arg0: Internal.Class_<T>): T;
getDeclaringClass(): Internal.Class<any>;
getAnnotatedReturnType(): Internal.AnnotatedType;
getExceptionTypes(): Internal.Class<any>[];
getParameterTypes(): Internal.Class<any>[];
getParameters(): any[];
getParameterAnnotations(): Internal.Annotation[][];
toGenericString(): string;
getName(): string;
getParameterCount(): number;
getAnnotatedReceiverType(): Internal.AnnotatedType;
getDeclaredAnnotations(): Internal.Annotation[];
getTypeParameters(): any[];
get annotatedExceptionTypes(): Internal.AnnotatedType[]
get annotatedParameterTypes(): Internal.AnnotatedType[]
get varArgs(): boolean
get genericExceptionTypes(): Internal.Type[]
get genericParameterTypes(): Internal.Type[]
get modifiers(): number
get synthetic(): boolean
get declaringClass(): Internal.Class<any>
get annotatedReturnType(): Internal.AnnotatedType
get exceptionTypes(): Internal.Class<any>[]
get parameterTypes(): Internal.Class<any>[]
get parameters(): any[]
get parameterAnnotations(): Internal.Annotation[][]
get name(): string
get parameterCount(): number
get annotatedReceiverType(): Internal.AnnotatedType
get declaredAnnotations(): Internal.Annotation[]
get typeParameters(): any[]
}
type Executable_ = Executable;
class AllowResettingTimeEventJS extends Internal.PlayerEventJS {
constructor(player: Internal.Player_)
static handler(player: Internal.Player_): boolean;
getEntity(): Internal.EntityJS;
canCancel(): boolean;
get entity(): Internal.EntityJS
}
type AllowResettingTimeEventJS_ = AllowResettingTimeEventJS;
class GlowItemFrame extends Internal.ItemFrame {
constructor($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.Direction_)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getRotateItemSound(): Internal.SoundEvent;
getComponent(key: Internal.ComponentKey_<C>): C;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getBreakSound(): Internal.SoundEvent;
getRemoveItemSound(): Internal.SoundEvent;
getAddItemSound(): Internal.SoundEvent;
asKJS(): Internal.EntityJS;
getPlaceSound(): Internal.SoundEvent;
get rotateItemSound(): Internal.SoundEvent
get breakSound(): Internal.SoundEvent
get removeItemSound(): Internal.SoundEvent
get addItemSound(): Internal.SoundEvent
get placeSound(): Internal.SoundEvent
}
type GlowItemFrame_ = GlowItemFrame;
class BlockStateModifyPlacementCallbackJS extends Internal.BlockStateModifyCallbackJS {
constructor(context: Internal.BlockPlaceContext_, block: Internal.Block_)
waterlogged(waterlogged: boolean): this;
getClickedFace(): Internal.Direction;
getPlayer(): Internal.PlayerJS<any>;
getClickedBlock(): Internal.BlockContainerJS;
getNearestLookingDirections(): Internal.Direction[];
waterlogged(): this;
getHorizontalDirection(): Internal.Direction;
getRotation(): number;
canPlace(): boolean;
getItem(): Internal.ItemStackJS;
getLevel(): Internal.LevelJS;
getFluidStateAtClickedPos(): Internal.FluidState;
isInWater(): boolean;
getNearestLookingDirection(): Internal.Direction;
getClickLocation(): Vec3;
getNearestLookingVerticalDirection(): Internal.Direction;
isSecondaryUseActive(): boolean;
isClickedPosIn(fluid: Internal.Fluid_): boolean;
replacingClickedOnBlock(): boolean;
getHand(): Hand;
getClickedPos(): BlockPos;
isInside(): boolean;
get clickedFace(): Internal.Direction
get player(): Internal.PlayerJS<any>
get clickedBlock(): Internal.BlockContainerJS
get nearestLookingDirections(): Internal.Direction[]
get horizontalDirection(): Internal.Direction
get rotation(): number
get item(): Internal.ItemStackJS
get level(): Internal.LevelJS
get fluidStateAtClickedPos(): Internal.FluidState
get inWater(): boolean
get nearestLookingDirection(): Internal.Direction
get clickLocation(): Vec3
get nearestLookingVerticalDirection(): Internal.Direction
get secondaryUseActive(): boolean
get hand(): Hand
get clickedPos(): BlockPos
get inside(): boolean
readonly "context": Internal.BlockPlaceContext;
"block": Internal.BlockContainerJS;
readonly "minecraftBlock": Internal.Block;
}
type BlockStateModifyPlacementCallbackJS_ = BlockStateModifyPlacementCallbackJS;
class HugeFungusConfiguration implements Internal.FeatureConfiguration {
constructor($$0: Internal.BlockState_, $$1: Internal.BlockState_, $$2: Internal.BlockState_, $$3: Internal.BlockState_, $$4: boolean)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly "stemState": Internal.BlockState;
readonly "validBaseState": Internal.BlockState;
readonly "hatState": Internal.BlockState;
readonly "planted": boolean;
readonly "decorState": Internal.BlockState;
readonly static "CODEC": any;
}
type HugeFungusConfiguration_ = HugeFungusConfiguration;
class MegaJungleTrunkPlacer extends Internal.GiantTrunkPlacer {
constructor($$0: number, $$1: number, $$2: number)
placeTrunk($$0: Internal.LevelSimulatedReader_, $$1: Internal.BiConsumer_<BlockPos_, Internal.BlockState_>, $$2: Internal.Random_, $$3: number, $$4: BlockPos_, $$5: Internal.TreeConfiguration_): Internal.List<Internal.FoliagePlacer$FoliageAttachment>;
readonly static "CODEC": any;
}
type MegaJungleTrunkPlacer_ = MegaJungleTrunkPlacer;
interface RegistryAccess extends Internal.DynamicRegistryManagerAccessor {
registry($$0: Internal.ResourceKey_<any>): Internal.Optional<any>;
load($$0: Internal.RegistryAccess$Writable_, $$1: Internal.DynamicOps_<Internal.JsonElement_>, $$2: Internal.RegistryLoader_): void;
knownRegistries(): Internal.Iterable<Internal.RegistryAccess$RegistryData<any>>;
registries(): Internal.Stream<Internal.RegistryAccess$RegistryEntry<any>>;
createRegistry($$0: Internal.ResourceKey_<any>): Internal.WritableRegistry<any>;
freeze(): Internal.RegistryAccess$Frozen;
builtinCopy(): Internal.RegistryAccess$Writable;
readFromDisk($$0: Internal.Dynamic_<any>): this;
ownedRegistryOrThrow($$0: Internal.ResourceKey_<any>): Internal.Registry<E>;
retrieveRegistry($$0: Internal.ResourceKey_<any>, $$1: Internal.Dynamic_<any>): Internal.Registry<E>;
ownedRegistry(arg0: Internal.ResourceKey_<any>): Internal.Optional<Internal.Registry<E>>;
allElementsLifecycle(): Internal.Lifecycle;
fromRegistryOfRegistries($$0: Internal.Registry_<any>): Internal.RegistryAccess$Frozen;
ownedRegistries(): Internal.Stream<Internal.RegistryAccess$RegistryEntry<any>>;
registryOrThrow($$0: Internal.ResourceKey_<any>): Internal.Registry<E>;
networkSafeRegistries(): Internal.Stream<Internal.RegistryAccess$RegistryEntry<any>>;
getInfos_$md$1c70e0$0(): Internal.Map<any, any>;
get infos_$md$1c70e0$0(): Internal.Map<any, any>
readonly static "REGISTRIES": {[key: Internal.ResourceKey<any>]: Internal.RegistryAccess$RegistryData<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryAccess$RegistryData<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryAccess$RegistryData<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryAccess$RegistryData<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryAccess$RegistryData<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryAccess$RegistryData<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryAccess$RegistryData<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryAccess$RegistryData<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryAccess$RegistryData<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryAccess$RegistryData<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryAccess$RegistryData<any>, [key: Internal.ResourceKey<any>]: Internal.RegistryAccess$RegistryData<any>};
readonly static "NETWORK_CODEC": any;
readonly static "BUILTIN": any;
readonly static "LOGGER": any;
}
type RegistryAccess_ = RegistryAccess;
class VegetationPatchConfiguration implements Internal.FeatureConfiguration {
constructor($$0: Internal.TagKey_<Internal.Block_>, $$1: Internal.BlockStateProvider_, $$2: Internal.Holder_<Internal.PlacedFeature_>, $$3: Internal.CaveSurface_, $$4: Internal.IntProvider_, $$5: number, $$6: number, $$7: number, $$8: Internal.IntProvider_, $$9: number)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly "replaceable": Internal.TagKey<Internal.Block>;
readonly static "CODEC": any;
readonly "vegetationFeature": Internal.Holder<Internal.PlacedFeature>;
readonly "groundState": Internal.BlockStateProvider;
readonly "extraBottomBlockChance": number;
readonly "verticalRange": number;
readonly "extraEdgeColumnChance": number;
readonly "xzRadius": Internal.IntProvider;
readonly "depth": Internal.IntProvider;
readonly "vegetationChance": number;
readonly "surface": Internal.CaveSurface;
}
type VegetationPatchConfiguration_ = VegetationPatchConfiguration;
class SpellcasterIllager$IllagerSpell extends Internal.Enum<Internal.SpellcasterIllager$IllagerSpell> {
static values(): Internal.SpellcasterIllager$IllagerSpell[];
static byId($$0: number): Internal.SpellcasterIllager$IllagerSpell;
static valueOf($$0: string): Internal.SpellcasterIllager$IllagerSpell;
readonly static "FANGS": Internal.SpellcasterIllager$IllagerSpell;
readonly static "DISAPPEAR": Internal.SpellcasterIllager$IllagerSpell;
readonly static "SUMMON_VEX": Internal.SpellcasterIllager$IllagerSpell;
readonly static "NONE": Internal.SpellcasterIllager$IllagerSpell;
readonly static "WOLOLO": Internal.SpellcasterIllager$IllagerSpell;
readonly static "BLINDNESS": Internal.SpellcasterIllager$IllagerSpell;
}
type SpellcasterIllager$IllagerSpell_ = SpellcasterIllager$IllagerSpell | "summon_vex" | "fangs" | "disappear" | "none" | "wololo" | "blindness";
abstract class DefaultedVertexConsumer implements Internal.VertexConsumer {
constructor()
defaultColor($$0: number, $$1: number, $$2: number, $$3: number): void;
uv2($$0: number): Internal.VertexConsumer;
color($$0: number): Internal.VertexConsumer;
overlayCoords($$0: number): Internal.VertexConsumer;
color($$0: number, $$1: number, $$2: number, $$3: number): Internal.VertexConsumer;
normal(matrix: com.mojang.math.Matrix3f_, x: number, y: number, z: number): Internal.VertexConsumer;
vertex($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number, $$9: number, $$10: number, $$11: number, $$12: number, $$13: number): void;
putBulkData($$0: Internal.PoseStack$Pose_, $$1: Internal.BakedQuad_, $$2: number[], $$3: number, $$4: number, $$5: number, $$6: number[], $$7: number, $$8: boolean): void;
vertex(matrix: com.mojang.math.Matrix4f_, x: number, y: number, z: number): Internal.VertexConsumer;
createSink(factory: Internal.VertexType_<any>): Internal.VertexSink;
putBulkData($$0: Internal.PoseStack$Pose_, $$1: Internal.BakedQuad_, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number): void;
unsetDefaultColor(): void;
}
type DefaultedVertexConsumer_ = DefaultedVertexConsumer;
class Evoker extends Internal.SpellcasterIllager {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
static createAttributes(): Internal.AttributeSupplier$Builder;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getCelebrateSound(): Internal.SoundEvent;
method_5652($$0: Internal.CompoundTag_): void;
applyRaidBuffs($$0: number, $$1: boolean): void;
foodEatenKJS(is: Internal.ItemStack_): void;
asKJS(): Internal.EntityJS;
isAlliedTo($$0: Internal.Entity_): boolean;
get celebrateSound(): Internal.SoundEvent
}
type Evoker_ = Evoker;
abstract class Dictionary <K, V> {
constructor()
keys(): Internal.Enumeration<K>;
size(): number;
put(arg0: K, arg1: V): V;
isEmpty(): boolean;
get(arg0: any): V;
remove(arg0: any): V;
elements(): Internal.Enumeration<V>;
get empty(): boolean
}
type Dictionary_<K, V> = Dictionary<K, V>;
interface TransferVariant <O> {
getNbt(): Internal.CompoundTag;
hasNbt(): boolean;
toNbt(): Internal.CompoundTag;
toPacket(arg0: Internal.FriendlyByteBuf_): void;
copyNbt(): Internal.CompoundTag;
isOf(object: O): boolean;
isBlank(): boolean;
getObject(): O;
nbtMatches(other: Internal.CompoundTag_): boolean;
get nbt(): Internal.CompoundTag
get blank(): boolean
get object(): O
}
type TransferVariant_<O> = TransferVariant<O>;
class Throwable implements Internal.Serializable {
constructor()
constructor(arg0: string, arg1: Internal.Throwable_)
constructor(arg0: Internal.Throwable_)
constructor(arg0: string)
getMessage(): string;
toString(): string;
getCause(): this;
getStackTrace(): Internal.StackTraceElement[];
printStackTrace(arg0: Internal.PrintWriter_): void;
getSuppressed(): Internal.Throwable[];
addSuppressed(arg0: Internal.Throwable_): void;
fillInStackTrace(): this;
printStackTrace(): void;
initCause(arg0: Internal.Throwable_): this;
setStackTrace(arg0: Internal.StackTraceElement_[]): void;
printStackTrace(arg0: Internal.PrintStream_): void;
getLocalizedMessage(): string;
get message(): string
get cause(): Internal.Throwable
get stackTrace(): Internal.StackTraceElement[]
get suppressed(): Internal.Throwable[]
set stackTrace(arg0: Internal.StackTraceElement_[])
get localizedMessage(): string
}
type Throwable_ = Throwable;
class ClientboundBlockBreakAckPacket extends Internal.Record implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: BlockPos_, $$1: Internal.BlockState_, $$2: Internal.ServerboundPlayerActionPacket$Action_, $$3: boolean, $$4: string)
constructor($$0: BlockPos_, $$1: Internal.BlockState_, $$2: Internal.ServerboundPlayerActionPacket$Action_, $$3: boolean)
handle(arg0: Internal.PacketListener_): void;
allGood(): boolean;
write($$0: Internal.FriendlyByteBuf_): void;
hashCode(): number;
toString(): string;
pos(): BlockPos;
state(): Internal.BlockState;
handle($$0: Internal.ClientGamePacketListener_): void;
action(): Internal.ServerboundPlayerActionPacket$Action;
equals($$0: any): boolean;
isSkippable(): boolean;
get skippable(): boolean
}
type ClientboundBlockBreakAckPacket_ = ClientboundBlockBreakAckPacket;
class MagmaCube extends Internal.Slime {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
static createAttributes(): Internal.AttributeSupplier$Builder;
alwaysAccepts(): boolean;
static checkMagmaCubeSpawnRules($$0: Internal.EntityType_<Internal.MagmaCube_>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
isOnFire(): boolean;
checkSpawnObstruction($$0: Internal.LevelReader_): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getBrightness(): number;
causeFallDamage($$0: number, $$1: number, $$2: Internal.DamageSource_): boolean;
foodEatenKJS(is: Internal.ItemStack_): void;
asKJS(): Internal.EntityJS;
get onFire(): boolean
get brightness(): number
}
type MagmaCube_ = MagmaCube;
interface InjectedRegistryEntryExtension <T> {
arch$holder(): Internal.Holder<T>;
arch$registryName(): ResourceLocation;
}
type InjectedRegistryEntryExtension_<T> = InjectedRegistryEntryExtension<T>;
class ServerboundContainerButtonClickPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: number, $$1: number)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getButtonId(): number;
handle($$0: Internal.ServerGamePacketListener_): void;
getContainerId(): number;
isSkippable(): boolean;
get buttonId(): number
get containerId(): number
get skippable(): boolean
}
type ServerboundContainerButtonClickPacket_ = ServerboundContainerButtonClickPacket;
class StructurePieceSerializationContext extends Internal.Record {
constructor($$0: Internal.ResourceManager_, $$1: Internal.RegistryAccess_, $$2: Internal.StructureManager_)
hashCode(): number;
toString(): string;
structureManager(): Internal.StructureManager;
static fromLevel($$0: Internal.ServerLevel_): Internal.StructurePieceSerializationContext;
resourceManager(): Internal.ResourceManager;
registryAccess(): Internal.RegistryAccess;
equals($$0: any): boolean;
}
type StructurePieceSerializationContext_ = StructurePieceSerializationContext;
class ServerboundRenameItemPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: string)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
getName(): string;
isSkippable(): boolean;
get name(): string
get skippable(): boolean
}
type ServerboundRenameItemPacket_ = ServerboundRenameItemPacket;
interface MessageSizeEstimator$Handle {
size(arg0: any): number;
}
type MessageSizeEstimator$Handle_ = MessageSizeEstimator$Handle;
interface BlockBehaviour$StatePredicate {
test(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_): boolean;
}
type BlockBehaviour$StatePredicate_ = BlockBehaviour$StatePredicate;
class ServerboundPlayerAbilitiesPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.Abilities_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
isSkippable(): boolean;
isFlying(): boolean;
get skippable(): boolean
get flying(): boolean
}
type ServerboundPlayerAbilitiesPacket_ = ServerboundPlayerAbilitiesPacket;
interface Encoder <A> {
encodeStart(arg0: Internal.DynamicOps_<T>, arg1: A): Internal.DataResult<T>;
comap(arg0: Internal.Function_<any, any>): Internal.Encoder<B>;
fieldOf(arg0: string): Internal.MapEncoder<A>;
empty(): Internal.MapEncoder<A>;
error(arg0: string): this;
flatComap(arg0: Internal.Function_<any, any>): Internal.Encoder<B>;
withLifecycle(arg0: Internal.Lifecycle_): this;
encode(arg0: A, arg1: Internal.DynamicOps_<T>, arg2: T): Internal.DataResult<T>;
}
type Encoder_<A> = Encoder<A>;
abstract class Direction$Axis extends Internal.Enum<Internal.Direction$Axis> implements Internal.Predicate<Internal.Direction>, Internal.StringRepresentable {
getPlane(): Internal.Direction$Plane;
static values(): Internal.Direction$Axis[];
isVertical(): boolean;
static byName($$0: string): Internal.Direction$Axis;
toString(): string;
getSerializedName(): string;
static getRandom($$0: Internal.Random_): Internal.Direction$Axis;
isHorizontal(): boolean;
test(arg0: any): boolean;
or(arg0: Internal.Predicate_<any>): Internal.Predicate<Internal.Direction>;
choose(arg0: number, arg1: number, arg2: number): number;
and(arg0: Internal.Predicate_<any>): Internal.Predicate<Internal.Direction>;
static valueOf($$0: string): Internal.Direction$Axis;
getName(): string;
choose(arg0: number, arg1: number, arg2: number): number;
test($$0: Internal.Direction_): boolean;
negate(): Internal.Predicate<Internal.Direction>;
get plane(): Internal.Direction$Plane
get vertical(): boolean
get serializedName(): string
get horizontal(): boolean
get name(): string
readonly static "Z": any;
readonly static "VALUES": any;
readonly static "CODEC": any;
readonly static "Y": any;
readonly static "X": any;
}
type Direction$Axis_ = Direction$Axis | "z" | "y" | "x";
interface Container extends Internal.Clearable {
stopOpen($$0: Internal.Player_): void;
getMaxStackSize(): number;
countItem($$0: Internal.Item_): number;
removeItemNoUpdate(arg0: number): Internal.ItemStack;
isEmpty(): boolean;
canPlaceItem($$0: number, $$1: Internal.ItemStack_): boolean;
startOpen($$0: Internal.Player_): void;
hasAnyOf($$0: Internal.Set_<Internal.Item_>): boolean;
stillValid(arg0: Internal.Player_): boolean;
removeItem(arg0: number, arg1: number): Internal.ItemStack;
setChanged(): void;
getItem(arg0: number): Internal.ItemStack;
getContainerSize(): number;
setItem(arg0: number, arg1: Internal.ItemStack_): void;
get maxStackSize(): number
get empty(): boolean
get containerSize(): number
readonly static "LARGE_MAX_STACK_SIZE": 64;
}
type Container_ = Container;
interface ErrorReporter {
error(arg0: string, arg1: string, arg2: number, arg3: string, arg4: number): void;
runtimeError(arg0: string, arg1: string, arg2: number, arg3: string, arg4: number): Internal.EvaluatorException;
warning(arg0: string, arg1: string, arg2: number, arg3: string, arg4: number): void;
}
type ErrorReporter_ = ErrorReporter;
class SimpleCookingSerializer <T> implements Internal.RecipeSerializer<T> {
constructor($$0: any_<T>, $$1: number)
fromJson(arg0: ResourceLocation_, arg1: Internal.JsonObject_): Internal.Recipe<any>;
fromJson($$0: ResourceLocation_, $$1: Internal.JsonObject_): T;
fromNetwork($$0: ResourceLocation_, $$1: Internal.FriendlyByteBuf_): T;
toNetwork($$0: Internal.FriendlyByteBuf_, $$1: T): void;
toNetwork(arg0: Internal.FriendlyByteBuf_, arg1: Internal.Recipe_<any>): void;
fromNetwork(arg0: ResourceLocation_, arg1: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
}
type SimpleCookingSerializer_<T> = SimpleCookingSerializer<T>;
class MegaJungleFoliagePlacer extends Internal.FoliagePlacer {
constructor($$0: Internal.IntProvider_, $$1: Internal.IntProvider_, $$2: number)
foliageHeight($$0: Internal.Random_, $$1: number, $$2: Internal.TreeConfiguration_): number;
readonly static "CODEC": any;
}
type MegaJungleFoliagePlacer_ = MegaJungleFoliagePlacer;
interface BiConsumer <T, U> {
accept(arg0: T, arg1: U): void;
andThen(arg0: Internal.BiConsumer_<any, any>): this;
}
type BiConsumer_<T, U> = ((arg0: T, arg1: U)=>void) | BiConsumer<T, U>;
class SwordItemBuilder extends Internal.HandheldItemBuilder {
constructor(i: ResourceLocation_)
createObject(): Internal.Item;
}
type SwordItemBuilder_ = SwordItemBuilder;
interface MapCodec$ResultFunction <A> {
apply(arg0: Internal.DynamicOps_<T>, arg1: Internal.MapLike_<T>, arg2: Internal.DataResult_<A>): Internal.DataResult<A>;
coApply(arg0: Internal.DynamicOps_<T>, arg1: A, arg2: Internal.RecordBuilder_<T>): Internal.RecordBuilder<T>;
}
type MapCodec$ResultFunction_<A> = MapCodec$ResultFunction<A>;
abstract class PainterObject implements Internal.SpecialEquality {
constructor()
id(i: string): this;
hashCode(): number;
toString(): string;
update(tag: Internal.CompoundTag_): void;
specialEquals(o: any, shallow: boolean): boolean;
equals(o: any): boolean;
"parent": Internal.PainterObjectStorage;
"visible": Internal.Unit;
"id": string;
}
type PainterObject_ = PainterObject;
abstract class Animal extends Internal.AgeableMob {
canMate($$0: Internal.Animal_): boolean;
asKJS(): Internal.EntityJS;
method_5992($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
canFallInLove(): boolean;
isFood($$0: Internal.ItemStack_): boolean;
getLoveCause(): Internal.ServerPlayer;
method_5749($$0: Internal.CompoundTag_): void;
spawnChildFromBreeding($$0: Internal.ServerLevel_, $$1: Internal.Animal_): void;
handleEntityEvent($$0: number): void;
setInLoveTime($$0: number): void;
getComponent(key: Internal.ComponentKey_<C>): C;
static checkAnimalSpawnRules($$0: Internal.EntityType_<any>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
getAmbientSoundInterval(): number;
getMyRidingOffset(): number;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
isInLove(): boolean;
resetLove(): void;
getInLoveTime(): number;
aiStep(): void;
method_5652($$0: Internal.CompoundTag_): void;
getWalkTargetValue($$0: BlockPos_, $$1: Internal.LevelReader_): number;
alwaysAccepts(): boolean;
setInLove($$0: Internal.Player_): void;
removeWhenFarAway($$0: number): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
get loveCause(): Internal.ServerPlayer
set inLoveTime($$0: number)
get ambientSoundInterval(): number
get myRidingOffset(): number
get inLove(): boolean
get inLoveTime(): number
set inLove($$0: Internal.Player_)
}
type Animal_ = Animal;
interface CompletionHandler <V, A> {
completed(arg0: V, arg1: A): void;
failed(arg0: Internal.Throwable_, arg1: A): void;
}
type CompletionHandler_<V, A> = CompletionHandler<V, A>;
interface AccessorRegistry <T> {
getROOT(): Internal.WritableRegistry<Internal.WritableRegistry<any>>;
callGetEntryLifecycle(arg0: T): Internal.Lifecycle;
getRegistryKey(): Internal.ResourceKey<Internal.Registry<T>>;
get ROOT(): Internal.WritableRegistry<Internal.WritableRegistry<any>>
get registryKey(): Internal.ResourceKey<Internal.Registry<T>>
}
type AccessorRegistry_<T> = AccessorRegistry<T>;
interface Codec <A> extends Internal.Decoder<A>, Internal.Encoder<A> {
optionalFieldOf(arg0: string, arg1: A): Internal.MapCodec<A>;
withLifecycle(arg0: Internal.Lifecycle_): Internal.Decoder<any>;
unit(arg0: Internal.Supplier_<A>): this;
parse(arg0: Internal.Dynamic_<T>): Internal.DataResult<A>;
orElseGet(arg0: Internal.Consumer_<string>, arg1: Internal.Supplier_<any>): this;
flatXmap(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.Codec<S>;
promotePartial(arg0: Internal.Consumer_<string>): this;
simple(): Internal.Decoder$Simple<A>;
flatMap(arg0: Internal.Function_<any, any>): Internal.Decoder<B>;
floatRange(arg0: number, arg1: number): Internal.Codec<number>;
stable(): this;
fieldOf(arg0: string): Internal.MapEncoder<any>;
dispatch(arg0: string, arg1: Internal.Function_<any, any>, arg2: Internal.Function_<any, any>): Internal.Codec<E>;
dispatch(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.Codec<E>;
dispatchMap(arg0: string, arg1: Internal.Function_<any, any>, arg2: Internal.Function_<any, any>): Internal.MapCodec<E>;
flatComap(arg0: Internal.Function_<any, any>): Internal.Encoder<B>;
unit(arg0: A): this;
intRange(arg0: number, arg1: number): Internal.Codec<number>;
orElse(arg0: Internal.UnaryOperator_<string>, arg1: A): this;
pair(arg0: Internal.Codec_<F>, arg1: Internal.Codec_<S>): Internal.Codec<Internal.Pair<F, S>>;
either(arg0: Internal.Codec_<F>, arg1: Internal.Codec_<S>): Internal.Codec<Internal.Either<F, S>>;
comap(arg0: Internal.Function_<any, any>): Internal.Encoder<B>;
checkRange(arg0: N, arg1: N): Internal.Function<N, Internal.DataResult<N>>;
optionalFieldOf(arg0: string): Internal.MapCodec<Internal.Optional<A>>;
unboundedMap(arg0: Internal.Codec_<K>, arg1: Internal.Codec_<V>): Internal.UnboundedMapCodec<K, V>;
dispatchStable(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.Codec<E>;
optionalFieldOf(arg0: string, arg1: Internal.Lifecycle_, arg2: A, arg3: Internal.Lifecycle_): Internal.MapCodec<A>;
of(arg0: Internal.Encoder_<A>, arg1: Internal.Decoder_<A>, arg2: string): this;
parse(arg0: Internal.DynamicOps_<T>, arg1: T): Internal.DataResult<A>;
mapEither(arg0: Internal.MapCodec_<F>, arg1: Internal.MapCodec_<S>): Internal.MapCodec<Internal.Either<F, S>>;
doubleRange(arg0: number, arg1: number): Internal.Codec<number>;
optionalField(arg0: string, arg1: Internal.Codec_<F>): Internal.MapCodec<Internal.Optional<F>>;
orElseGet(arg0: Internal.UnaryOperator_<string>, arg1: Internal.Supplier_<any>): this;
simpleMap(arg0: Internal.Codec_<K>, arg1: Internal.Codec_<V>, arg2: Internal.Keyable_): Internal.SimpleMapCodec<K, V>;
xmap(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.Codec<S>;
deprecated(arg0: number): this;
orElse(arg0: A): this;
list(arg0: Internal.Codec_<E>): Internal.Codec<Internal.List<E>>;
boxed(): Internal.Decoder$Boxed<A>;
map(arg0: Internal.Function_<any, any>): Internal.Decoder<B>;
of(arg0: Internal.MapEncoder_<A>, arg1: Internal.MapDecoder_<A>): Internal.MapCodec<A>;
dispatchMap(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.MapCodec<E>;
partialDispatch(arg0: string, arg1: Internal.Function_<any, any>, arg2: Internal.Function_<any, any>): Internal.Codec<E>;
flatComapMap(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.Codec<S>;
comapFlatMap(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.Codec<S>;
of(arg0: Internal.Encoder_<A>, arg1: Internal.Decoder_<A>): this;
orElseGet(arg0: Internal.Supplier_<any>): this;
optionalFieldOf(arg0: string, arg1: A, arg2: Internal.Lifecycle_): Internal.MapCodec<A>;
terminal(): Internal.Decoder$Terminal<A>;
compoundList(arg0: Internal.Codec_<K>, arg1: Internal.Codec_<V>): Internal.Codec<Internal.List<Internal.Pair<K, V>>>;
of(arg0: Internal.MapEncoder_<A>, arg1: Internal.MapDecoder_<A>, arg2: Internal.Supplier_<string>): Internal.MapCodec<A>;
orElse(arg0: Internal.Consumer_<string>, arg1: A): this;
encodeStart(arg0: Internal.DynamicOps_<T>, arg1: A): Internal.DataResult<T>;
listOf(): Internal.Codec<Internal.List<A>>;
decode(arg0: Internal.Dynamic_<T>): Internal.DataResult<Internal.Pair<A, T>>;
mapResult(arg0: Internal.Codec$ResultFunction_<A>): this;
mapPair(arg0: Internal.MapCodec_<F>, arg1: Internal.MapCodec_<S>): Internal.MapCodec<Internal.Pair<F, S>>;
readonly static "BOOL": any;
readonly static "DOUBLE": any;
readonly static "BYTE_BUFFER": any;
readonly static "INT": any;
readonly static "LONG_STREAM": any;
readonly static "FLOAT": any;
readonly static "BYTE": any;
readonly static "EMPTY": any;
readonly static "INT_STREAM": any;
readonly static "LONG": any;
readonly static "SHORT": any;
readonly static "PASSTHROUGH": any;
readonly static "STRING": any;
}
type Codec_<A> = Codec<A>;
class BeehiveDecorator extends Internal.TreeDecorator {
constructor($$0: number)
place($$0: Internal.LevelSimulatedReader_, $$1: Internal.BiConsumer_<BlockPos_, Internal.BlockState_>, $$2: Internal.Random_, $$3: Internal.List_<BlockPos_>, $$4: Internal.List_<BlockPos_>): void;
readonly static "CODEC": any;
}
type BeehiveDecorator_ = BeehiveDecorator;
interface ResourceProvider {
getResource(arg0: ResourceLocation_): Internal.Resource;
}
type ResourceProvider_ = ((arg0: ResourceLocation)=>Internal.Resource_) | ResourceProvider;
class LivingEntityJS extends Internal.EntityJS {
constructor(e: Internal.LivingEntity_)
damageEquipment(slot: EquipmentSlot_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStackJS_>): void;
getAttributeTotalValue(attribute: Internal.Attribute_): number;
damageHeldItem(hand: Hand_, amount: number): void;
isUndead(): boolean;
removeAttribute(attribute: Internal.Attribute_, identifier: string): void;
getMovementSpeed(): number;
getAttackingEntity(): this;
isHoldingInAnyHand(ingredient: any): boolean;
getHeadArmorItem(): Internal.ItemStackJS;
setDefaultMovementSpeedMultiplier(speed: number): void;
getRevengeTarget(): this;
setAbsorptionAmount(amount: number): void;
setMovementSpeed(speed: number): void;
getLastAttackedEntityTime(): number;
getMainHandItem(): Internal.ItemStackJS;
isSleeping(): boolean;
getHeldItem(hand: Hand_): Internal.ItemStackJS;
getFeetArmorItem(): Internal.ItemStackJS;
setRevengeTarget(target: Internal.LivingEntityJS_): void;
isElytraFlying(): boolean;
isChild(): boolean;
setHeadArmorItem(item: Internal.ItemStackJS_): void;
getLastAttackedEntity(): this;
setTotalMovementSpeedMultiplier(speed: number): void;
swingArm(hand: Hand_): void;
setHealth(hp: number): void;
isLiving(): boolean;
damageEquipment(slot: EquipmentSlot_): void;
getTotalMovementSpeed(): number;
rayTrace(): Internal.RayTraceResultJS;
setChestArmorItem(item: Internal.ItemStackJS_): void;
getEquipment(slot: EquipmentSlot_): Internal.ItemStackJS;
setDefaultMovementSpeed(speed: number): void;
getRevengeTimer(): number;
setFeetArmorItem(item: Internal.ItemStackJS_): void;
getAbsorptionAmount(): number;
damageHeldItem(): void;
getIdleTime(): number;
isOnLadder(): boolean;
heal(hp: number): void;
setEquipment(slot: EquipmentSlot_, item: Internal.ItemStackJS_): void;
getLegsArmorItem(): Internal.ItemStackJS;
getOffHandItem(): Internal.ItemStackJS;
getChestArmorItem(): Internal.ItemStackJS;
setMaxHealth(hp: number): void;
setLegsArmorItem(item: Internal.ItemStackJS_): void;
getLastDamageSource(): Internal.DamageSource;
setMovementSpeedAddition(speed: number): void;
modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): void;
setHeldItem(hand: Hand_, item: Internal.ItemStackJS_): void;
getReachDistance(): number;
getHealth(): number;
getMaxHealth(): number;
setOffHandItem(item: Internal.ItemStackJS_): void;
damageEquipment(slot: EquipmentSlot_, amount: number): void;
setAttributeBaseValue(attribute: Internal.Attribute_, value: number): void;
canEntityBeSeen(entity: Internal.LivingEntityJS_): boolean;
getPotionEffects(): Internal.EntityPotionEffectsJS;
setStatusMessage(message: Internal.Component_): void;
getAttributeBaseValue(attribute: Internal.Attribute_): number;
damageHeldItem(hand: Hand_, amount: number, onBroken: Internal.Consumer_<Internal.ItemStackJS_>): void;
getDefaultMovementSpeed(): number;
setMainHandItem(item: Internal.ItemStackJS_): void;
get undead(): boolean
get movementSpeed(): number
get attackingEntity(): Internal.LivingEntityJS
get headArmorItem(): Internal.ItemStackJS
set defaultMovementSpeedMultiplier(speed: number)
get revengeTarget(): Internal.LivingEntityJS
set absorptionAmount(amount: number)
set movementSpeed(speed: number)
get lastAttackedEntityTime(): number
get mainHandItem(): Internal.ItemStackJS
get sleeping(): boolean
get feetArmorItem(): Internal.ItemStackJS
set revengeTarget(target: Internal.LivingEntityJS_)
get elytraFlying(): boolean
get child(): boolean
set headArmorItem(item: Internal.ItemStackJS_)
get lastAttackedEntity(): Internal.LivingEntityJS
set totalMovementSpeedMultiplier(speed: number)
set health(hp: number)
get living(): boolean
get totalMovementSpeed(): number
set chestArmorItem(item: Internal.ItemStackJS_)
set defaultMovementSpeed(speed: number)
get revengeTimer(): number
set feetArmorItem(item: Internal.ItemStackJS_)
get absorptionAmount(): number
get idleTime(): number
get onLadder(): boolean
get legsArmorItem(): Internal.ItemStackJS
get offHandItem(): Internal.ItemStackJS
get chestArmorItem(): Internal.ItemStackJS
set maxHealth(hp: number)
set legsArmorItem(item: Internal.ItemStackJS_)
get lastDamageSource(): Internal.DamageSource
set movementSpeedAddition(speed: number)
get reachDistance(): number
get health(): number
get maxHealth(): number
set offHandItem(item: Internal.ItemStackJS_)
get potionEffects(): Internal.EntityPotionEffectsJS
set statusMessage(message: Internal.Component_)
get defaultMovementSpeed(): number
set mainHandItem(item: Internal.ItemStackJS_)
readonly static "PLAYER_CUSTOM_SPEED": Internal.UUID;
readonly "minecraftLivingEntity": Internal.LivingEntity;
readonly static "PLAYER_CUSTOM_SPEED_NAME": "kubejs.player.speed.modifier";
}
type LivingEntityJS_ = LivingEntityJS;
class EntityDimensions {
constructor($$0: number, $$1: number, $$2: boolean)
static fixed($$0: number, $$1: number): Internal.EntityDimensions;
scale($$0: number): this;
toString(): string;
scale($$0: number, $$1: number): this;
makeBoundingBox($$0: Vec3_): Internal.AABB;
static scalable($$0: number, $$1: number): Internal.EntityDimensions;
makeBoundingBox($$0: number, $$1: number, $$2: number): Internal.AABB;
readonly "width": number;
readonly "height": number;
readonly "fixed": boolean;
}
type EntityDimensions_ = EntityDimensions;
class EntityPositionSource implements Internal.PositionSource {
constructor($$0: number)
getPosition($$0: Internal.Level_): Internal.Optional<BlockPos>;
getType(): Internal.PositionSourceType<any>;
get type(): Internal.PositionSourceType<any>
readonly static "CODEC": any;
}
type EntityPositionSource_ = EntityPositionSource;
interface SlotAccess {
forEquipmentSlot($$0: Internal.LivingEntity_, $$1: EquipmentSlot_): this;
set(arg0: Internal.ItemStack_): boolean;
forContainer($$0: Internal.Container_, $$1: number): this;
get(): Internal.ItemStack;
forEquipmentSlot($$0: Internal.LivingEntity_, $$1: EquipmentSlot_, $$2: Internal.Predicate_<Internal.ItemStack_>): this;
forContainer($$0: Internal.Container_, $$1: number, $$2: Internal.Predicate_<Internal.ItemStack_>): this;
readonly static "NULL": any;
}
type SlotAccess_ = SlotAccess;
interface IntConsumer {
accept(arg0: number): void;
andThen(arg0: Internal.IntConsumer_): this;
}
type IntConsumer_ = ((arg0: number)=>void) | IntConsumer;
abstract class AbstractList <E> extends Internal.AbstractCollection<E> implements Internal.List<E> {
get(arg0: number): E;
add(arg0: E): boolean;
replaceAll(arg0: Internal.UnaryOperator_<E>): void;
subList(arg0: number, arg1: number): Internal.List<E>;
indexOf(arg0: any): number;
add(arg0: number, arg1: E): void;
listIterator(): Internal.ListIterator<E>;
forEach(arg0: Internal.Consumer_<any>): void;
parallelStream(): Internal.Stream<E>;
[Symbol.iterator](): IterableIterator<E>;
sort(arg0: Internal.Comparator_<any>): void;
listIterator(arg0: number): Internal.ListIterator<E>;
set(arg0: number, arg1: E): E;
iterator(): Internal.Iterator<E>;
hashCode(): number;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
removeIf(arg0: Internal.Predicate_<any>): boolean;
stream(): Internal.Stream<E>;
clear(): void;
spliterator(): Internal.Spliterator<E>;
addAll(arg0: number, arg1: Internal.Collection_<any>): boolean;
remove(arg0: number): E;
equals(arg0: any): boolean;
lastIndexOf(arg0: any): number;
[key: number]: E;
}
type AbstractList_<E> = AbstractList<E>;
class LootContextParamSet$Builder {
constructor()
optional($$0: Internal.LootContextParam_<any>): this;
build(): Internal.LootContextParamSet;
required($$0: Internal.LootContextParam_<any>): this;
}
type LootContextParamSet$Builder_ = LootContextParamSet$Builder;
interface Mesh {
forEach(arg0: Internal.Consumer_<Internal.QuadView_>): void;
}
type Mesh_ = Mesh;
class DragonTakeoffPhase extends Internal.AbstractDragonPhaseInstance {
constructor($$0: Internal.EnderDragon_)
getFlyTargetLocation(): Vec3;
getPhase(): Internal.EnderDragonPhase<Internal.DragonTakeoffPhase>;
begin(): void;
doServerTick(): void;
get flyTargetLocation(): Vec3
get phase(): Internal.EnderDragonPhase<Internal.DragonTakeoffPhase>
}
type DragonTakeoffPhase_ = DragonTakeoffPhase;
class CombatEntry {
constructor($$0: Internal.DamageSource_, $$1: number, $$2: number, $$3: number, $$4: string, $$5: number)
getHealthBeforeDamage(): number;
getHealthAfterDamage(): number;
getFallDistance(): number;
getLocation(): string;
isCombatRelated(): boolean;
getTime(): number;
getSource(): Internal.DamageSource;
getDamage(): number;
getAttacker(): Internal.Entity;
getAttackerName(): Internal.Component;
get healthBeforeDamage(): number
get healthAfterDamage(): number
get fallDistance(): number
get location(): string
get combatRelated(): boolean
get time(): number
get source(): Internal.DamageSource
get damage(): number
get attacker(): Internal.Entity
get attackerName(): Internal.Component
}
type CombatEntry_ = CombatEntry;
class ClientboundContainerClosePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
getContainerId(): number;
isSkippable(): boolean;
get containerId(): number
get skippable(): boolean
}
type ClientboundContainerClosePacket_ = ClientboundContainerClosePacket;
interface Cloneable {
}
type Cloneable_ = Cloneable;
class ServerboundSeenAdvancementsPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.ServerboundSeenAdvancementsPacket$Action_, $$1: ResourceLocation_)
static openedTab($$0: Internal.Advancement_): Internal.ServerboundSeenAdvancementsPacket;
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
static closedScreen(): Internal.ServerboundSeenAdvancementsPacket;
handle($$0: Internal.ServerGamePacketListener_): void;
getAction(): Internal.ServerboundSeenAdvancementsPacket$Action;
getTab(): ResourceLocation;
isSkippable(): boolean;
get action(): Internal.ServerboundSeenAdvancementsPacket$Action
get tab(): ResourceLocation
get skippable(): boolean
}
type ServerboundSeenAdvancementsPacket_ = ServerboundSeenAdvancementsPacket;
class TheEndGatewayBlockEntity extends Internal.TheEndPortalBlockEntity {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
static teleportEntity($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.Entity_, $$4: Internal.TheEndGatewayBlockEntity_): void;
triggerEvent($$0: number, $$1: number): boolean;
getUpdateTag(): Internal.CompoundTag;
getCooldownPercent($$0: number): number;
isSpawning(): boolean;
static teleportTick($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.TheEndGatewayBlockEntity_): void;
getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
getSpawnPercent($$0: number): number;
isCoolingDown(): boolean;
shouldRenderFace($$0: Internal.Direction_): boolean;
static beamAnimationTick($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.TheEndGatewayBlockEntity_): void;
load($$0: Internal.CompoundTag_): void;
getUpdatePacket(): Internal.Packet<any>;
static canEntityTeleport($$0: Internal.Entity_): boolean;
setExitPosition($$0: BlockPos_, $$1: boolean): void;
getParticleAmount(): number;
get updateTag(): Internal.CompoundTag
get spawning(): boolean
get updatePacket(): Internal.ClientboundBlockEntityDataPacket
get coolingDown(): boolean
get updatePacket(): Internal.Packet<any>
get particleAmount(): number
}
type TheEndGatewayBlockEntity_ = TheEndGatewayBlockEntity;
interface MultiBufferSource {
immediate($$0: Internal.BufferBuilder_): Internal.MultiBufferSource$BufferSource;
getBuffer(arg0: Internal.RenderType_): Internal.VertexConsumer;
immediateWithBuffers($$0: Internal.Map_<Internal.RenderType_, Internal.BufferBuilder_>, $$1: Internal.BufferBuilder_): Internal.MultiBufferSource$BufferSource;
}
type MultiBufferSource_ = MultiBufferSource;
interface SpawnGroupData {
}
type SpawnGroupData_ = SpawnGroupData;
class ChronoField extends Internal.Enum<Internal.ChronoField> implements Internal.TemporalField {
static valueOf(arg0: string): Internal.ChronoField;
range(): Internal.ValueRange;
toString(): string;
checkValidIntValue(arg0: number): number;
rangeRefinedBy(arg0: Internal.TemporalAccessor_): Internal.ValueRange;
isSupportedBy(arg0: Internal.TemporalAccessor_): boolean;
getDisplayName(arg0: Internal.Locale_): string;
resolve(arg0: Internal.Map_<Internal.TemporalField_, number>, arg1: Internal.TemporalAccessor_, arg2: Internal.ResolverStyle_): Internal.TemporalAccessor;
getBaseUnit(): Internal.TemporalUnit;
static values(): Internal.ChronoField[];
isTimeBased(): boolean;
isDateBased(): boolean;
adjustInto(arg0: R, arg1: number): R;
checkValidValue(arg0: number): number;
getRangeUnit(): Internal.TemporalUnit;
getFrom(arg0: Internal.TemporalAccessor_): number;
get baseUnit(): Internal.TemporalUnit
get timeBased(): boolean
get dateBased(): boolean
get rangeUnit(): Internal.TemporalUnit
readonly static "ALIGNED_DAY_OF_WEEK_IN_YEAR": Internal.ChronoField;
readonly static "OFFSET_SECONDS": Internal.ChronoField;
readonly static "SECOND_OF_DAY": Internal.ChronoField;
readonly static "MILLI_OF_DAY": Internal.ChronoField;
readonly static "CLOCK_HOUR_OF_DAY": Internal.ChronoField;
readonly static "YEAR": Internal.ChronoField;
readonly static "MICRO_OF_DAY": Internal.ChronoField;
readonly static "ERA": Internal.ChronoField;
readonly static "DAY_OF_WEEK": Internal.ChronoField;
readonly static "MINUTE_OF_HOUR": Internal.ChronoField;
readonly static "DAY_OF_MONTH": Internal.ChronoField;
readonly static "PROLEPTIC_MONTH": Internal.ChronoField;
readonly static "INSTANT_SECONDS": Internal.ChronoField;
readonly static "EPOCH_DAY": Internal.ChronoField;
readonly static "NANO_OF_DAY": Internal.ChronoField;
readonly static "NANO_OF_SECOND": Internal.ChronoField;
readonly static "HOUR_OF_AMPM": Internal.ChronoField;
readonly static "MONTH_OF_YEAR": Internal.ChronoField;
readonly static "ALIGNED_WEEK_OF_YEAR": Internal.ChronoField;
readonly static "MICRO_OF_SECOND": Internal.ChronoField;
readonly static "AMPM_OF_DAY": Internal.ChronoField;
readonly static "HOUR_OF_DAY": Internal.ChronoField;
readonly static "MILLI_OF_SECOND": Internal.ChronoField;
readonly static "YEAR_OF_ERA": Internal.ChronoField;
readonly static "MINUTE_OF_DAY": Internal.ChronoField;
readonly static "CLOCK_HOUR_OF_AMPM": Internal.ChronoField;
readonly static "DAY_OF_YEAR": Internal.ChronoField;
readonly static "ALIGNED_WEEK_OF_MONTH": Internal.ChronoField;
readonly static "SECOND_OF_MINUTE": Internal.ChronoField;
readonly static "ALIGNED_DAY_OF_WEEK_IN_MONTH": Internal.ChronoField;
}
type ChronoField_ = "micro_of_second" | "proleptic_month" | "epoch_day" | "offset_seconds" | "aligned_week_of_year" | "ampm_of_day" | "milli_of_second" | "hour_of_ampm" | "aligned_day_of_week_in_year" | "hour_of_day" | "aligned_day_of_week_in_month" | "year_of_era" | "minute_of_hour" | ChronoField | "micro_of_day" | "second_of_minute" | "clock_hour_of_day" | "day_of_year" | "milli_of_day" | "minute_of_day" | "instant_seconds" | "day_of_week" | "aligned_week_of_month" | "nano_of_second" | "day_of_month" | "month_of_year" | "nano_of_day" | "second_of_day" | "year" | "era" | "clock_hour_of_ampm";
class ClientPackSource implements Internal.RepositorySource {
constructor($$0: Internal.File_, $$1: any_)
getVanillaPack(): Internal.VanillaPackResources;
downloadAndSelectResourcePack($$0: string, $$1: string, $$2: boolean): Internal.CompletableFuture<any>;
clearServerPack(): void;
loadPacks($$0: Internal.Consumer_<Internal.Pack_>, $$1: Internal.Pack$PackConstructor_): void;
setServerPack($$0: Internal.File_, $$1: Internal.PackSource_): Internal.CompletableFuture<void>;
static getDownloadHeaders(): Internal.Map<string, string>;
get vanillaPack(): Internal.VanillaPackResources
get downloadHeaders(): Internal.Map<string, string>
}
type ClientPackSource_ = ClientPackSource;
class SoundEngine {
constructor($$0: Internal.SoundManager_, $$1: Internal.Options_, $$2: Internal.ResourceManager_)
play($$0: Internal.SoundInstance_): void;
updateSource($$0: Internal.Camera_): void;
queueTickingSound($$0: Internal.TickableSoundInstance_): void;
reload(): void;
removeEventListener($$0: Internal.SoundEventListener_): void;
stopAll(): void;
addEventListener($$0: Internal.SoundEventListener_): void;
destroy(): void;
resume(): void;
updateCategoryVolume($$0: Internal.SoundSource_, $$1: number): void;
stop($$0: Internal.SoundInstance_): void;
getAvailableSoundDevices(): Internal.List<string>;
getDebugString(): string;
requestPreload($$0: Internal.Sound_): void;
playDelayed($$0: Internal.SoundInstance_, $$1: number): void;
tick($$0: boolean): void;
isActive($$0: Internal.SoundInstance_): boolean;
pause(): void;
stop($$0: ResourceLocation_, $$1: Internal.SoundSource_): void;
get availableSoundDevices(): Internal.List<string>
get debugString(): string
readonly static "MISSING_SOUND": "FOR THE DEBUG!";
readonly static "OPEN_AL_SOFT_PREFIX": "OpenAL Soft on ";
readonly static "OPEN_AL_SOFT_PREFIX_LENGTH": 15;
}
type SoundEngine_ = SoundEngine;
class SimpleCommandExceptionType implements Internal.CommandExceptionType {
constructor(arg0: Internal.Message_)
toString(): string;
createWithContext(arg0: Internal.ImmutableStringReader_): Internal.CommandSyntaxException;
create(): Internal.CommandSyntaxException;
}
type SimpleCommandExceptionType_ = SimpleCommandExceptionType;
class GoalSelectorDebugRenderer implements Internal.DebugRenderer$SimpleDebugRenderer {
constructor($$0: Internal.Minecraft_)
removeGoalSelector($$0: number): void;
render($$0: Internal.PoseStack_, $$1: Internal.MultiBufferSource_, $$2: number, $$3: number, $$4: number): void;
clear(): void;
addGoalSelector($$0: number, $$1: Internal.List_<Internal.GoalSelectorDebugRenderer$DebugGoal_>): void;
}
type GoalSelectorDebugRenderer_ = GoalSelectorDebugRenderer;
class TerrainShaper extends Internal.Record {
constructor($$0: Internal.CubicSpline_<Internal.TerrainShaper$Point_>, $$1: Internal.CubicSpline_<Internal.TerrainShaper$Point_>, $$2: Internal.CubicSpline_<Internal.TerrainShaper$Point_>)
static overworld($$0: boolean): Internal.TerrainShaper;
jaggedness($$0: Internal.TerrainShaper$Point_): number;
toString(): string;
offset($$0: Internal.TerrainShaper$Point_): number;
factorSampler(): Internal.CubicSpline<Internal.TerrainShaper$Point>;
jaggednessSampler(): Internal.CubicSpline<Internal.TerrainShaper$Point>;
factor($$0: Internal.TerrainShaper$Point_): number;
addDebugBiomesToVisualizeSplinePoints($$0: Internal.Consumer_<Internal.Pair_<Internal.Climate$ParameterPoint_, Internal.ResourceKey_<Internal.Biome_>>>): void;
hashCode(): number;
offsetSampler(): Internal.CubicSpline<Internal.TerrainShaper$Point>;
static peaksAndValleys($$0: number): number;
equals($$0: any): boolean;
static makePoint($$0: number, $$1: number, $$2: number): Internal.TerrainShaper$Point;
static makePoint($$0: Internal.DensityFunction$FunctionContext_): Internal.TerrainShaper$PointCustom;
readonly static "SPLINE_CUSTOM_CODEC": any;
readonly static "CODEC": any;
}
type TerrainShaper_ = TerrainShaper;
interface ConstantDesc {
resolveConstantDesc(arg0: Internal.MethodHandles$Lookup_): any;
}
type ConstantDesc_ = ConstantDesc;
class ServerboundMoveVehiclePacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.Entity_)
handle(arg0: Internal.PacketListener_): void;
getX(): number;
getY(): number;
write($$0: Internal.FriendlyByteBuf_): void;
getZ(): number;
getYRot(): number;
handle($$0: Internal.ServerGamePacketListener_): void;
getXRot(): number;
isSkippable(): boolean;
get x(): number
get y(): number
get z(): number
get YRot(): number
get XRot(): number
get skippable(): boolean
}
type ServerboundMoveVehiclePacket_ = ServerboundMoveVehiclePacket;
class TrinketEnums$DropRule extends Internal.Enum<Internal.TrinketEnums$DropRule> {
static has(name: string): boolean;
static values(): Internal.TrinketEnums$DropRule[];
static valueOf(name: string): Internal.TrinketEnums$DropRule;
readonly static "DESTROY": Internal.TrinketEnums$DropRule;
readonly static "DROP": Internal.TrinketEnums$DropRule;
readonly static "KEEP": Internal.TrinketEnums$DropRule;
readonly static "DEFAULT": Internal.TrinketEnums$DropRule;
}
type TrinketEnums$DropRule_ = "keep" | "drop" | TrinketEnums$DropRule | "destroy" | "default";
class ChunkRenderDispatcher$ChunkTaskResult extends Internal.Enum<Internal.ChunkRenderDispatcher$ChunkTaskResult> {
static values(): Internal.ChunkRenderDispatcher$ChunkTaskResult[];
static valueOf($$0: string): Internal.ChunkRenderDispatcher$ChunkTaskResult;
readonly static "SUCCESSFUL": Internal.ChunkRenderDispatcher$ChunkTaskResult;
readonly static "CANCELLED": Internal.ChunkRenderDispatcher$ChunkTaskResult;
}
type ChunkRenderDispatcher$ChunkTaskResult_ = "successful" | ChunkRenderDispatcher$ChunkTaskResult | "cancelled";
class ObjectiveCriteria {
static byName($$0: string): Internal.Optional<Internal.ObjectiveCriteria>;
getDefaultRenderType(): Internal.ObjectiveCriteria$RenderType;
getName(): string;
isReadOnly(): boolean;
static getCustomCriteriaNames(): Internal.Set<string>;
get defaultRenderType(): Internal.ObjectiveCriteria$RenderType
get name(): string
get readOnly(): boolean
get customCriteriaNames(): Internal.Set<string>
readonly static "TRIGGER": Internal.ObjectiveCriteria;
readonly static "HEALTH": Internal.ObjectiveCriteria;
readonly static "KILL_COUNT_PLAYERS": Internal.ObjectiveCriteria;
readonly static "TEAM_KILL": any;
readonly static "AIR": Internal.ObjectiveCriteria;
readonly static "ARMOR": Internal.ObjectiveCriteria;
readonly static "DUMMY": Internal.ObjectiveCriteria;
readonly static "EXPERIENCE": Internal.ObjectiveCriteria;
readonly static "KILL_COUNT_ALL": Internal.ObjectiveCriteria;
readonly static "DEATH_COUNT": Internal.ObjectiveCriteria;
readonly static "KILLED_BY_TEAM": any;
readonly static "LEVEL": Internal.ObjectiveCriteria;
readonly static "FOOD": Internal.ObjectiveCriteria;
}
type ObjectiveCriteria_ = ObjectiveCriteria;
class StraightTrunkPlacer extends Internal.TrunkPlacer {
constructor($$0: number, $$1: number, $$2: number)
placeTrunk($$0: Internal.LevelSimulatedReader_, $$1: Internal.BiConsumer_<BlockPos_, Internal.BlockState_>, $$2: Internal.Random_, $$3: number, $$4: BlockPos_, $$5: Internal.TreeConfiguration_): Internal.List<Internal.FoliagePlacer$FoliageAttachment>;
readonly static "CODEC": any;
}
type StraightTrunkPlacer_ = StraightTrunkPlacer;
abstract class HeightProvider {
constructor()
sample(arg0: Internal.Random_, arg1: Internal.WorldGenerationContext_): number;
getType(): Internal.HeightProviderType<any>;
get type(): Internal.HeightProviderType<any>
readonly static "CODEC": any;
}
type HeightProvider_ = HeightProvider;
class ClientboundSetTitlesAnimationPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: number, $$1: number, $$2: number)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getFadeIn(): number;
getFadeOut(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
getStay(): number;
isSkippable(): boolean;
get fadeIn(): number
get fadeOut(): number
get stay(): number
get skippable(): boolean
}
type ClientboundSetTitlesAnimationPacket_ = ClientboundSetTitlesAnimationPacket;
interface FabricBlock {
getAppearance(state: Internal.BlockState_, renderView: Internal.BlockAndTintGetter_, pos: BlockPos_, side: Internal.Direction_, sourceState: Internal.BlockState_, sourcePos: BlockPos_): Internal.BlockState;
}
type FabricBlock_ = FabricBlock;
interface IdFunctionCall {
execIdCall(arg0: Internal.IdFunctionObject_, arg1: Internal.Context_, arg2: Internal.Scriptable_, arg3: Internal.Scriptable_, arg4: any[]): any;
}
type IdFunctionCall_ = IdFunctionCall;
class Type$Mu implements Internal.K1 {
constructor()
}
type Type$Mu_ = Type$Mu;
interface AttributeView {
name(): string;
}
type AttributeView_ = AttributeView;
class ClientboundLoginPacket extends Internal.Record implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: number, $$1: boolean, $$2: Internal.GameType_, $$3: Internal.GameType_, $$4: Internal.Set_<Internal.ResourceKey_<Internal.Level_>>, $$5: Internal.RegistryAccess$Frozen_, $$6: Internal.Holder_<Internal.DimensionType_>, $$7: Internal.ResourceKey_<Internal.Level_>, $$8: number, $$9: number, $$10: number, $$11: number, $$12: boolean, $$13: boolean, $$14: boolean, $$15: boolean)
constructor($$0: Internal.FriendlyByteBuf_)
playerId(): number;
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
dimension(): Internal.ResourceKey<Internal.Level>;
toString(): string;
seed(): number;
chunkRadius(): number;
isSkippable(): boolean;
maxPlayers(): number;
previousGameType(): Internal.GameType;
gameType(): Internal.GameType;
hashCode(): number;
showDeathScreen(): boolean;
reducedDebugInfo(): boolean;
simulationDistance(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
hardcore(): boolean;
dimensionType(): Internal.Holder<Internal.DimensionType>;
registryHolder(): Internal.RegistryAccess$Frozen;
levels(): Internal.Set<Internal.ResourceKey<Internal.Level>>;
equals($$0: any): boolean;
isFlat(): boolean;
isDebug(): boolean;
get skippable(): boolean
get flat(): boolean
get debug(): boolean
}
type ClientboundLoginPacket_ = ClientboundLoginPacket;
class BlockModificationEventJS extends Internal.EventJS {
constructor()
modify(predicate: BlockStatePredicate_, c: Internal.Consumer_<Internal.BlockModificationProperties_>): void;
}
type BlockModificationEventJS_ = BlockModificationEventJS;
class DiskConfiguration extends Internal.Record implements Internal.FeatureConfiguration {
constructor($$0: Internal.BlockState_, $$1: Internal.IntProvider_, $$2: number, $$3: Internal.List_<Internal.BlockState_>)
radius(): Internal.IntProvider;
hashCode(): number;
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
toString(): string;
state(): Internal.BlockState;
targets(): Internal.List<Internal.BlockState>;
equals($$0: any): boolean;
halfHeight(): number;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
}
type DiskConfiguration_ = DiskConfiguration;
class MatchingBlocksPredicate extends Internal.StateTestingPredicate {
constructor($$0: Vec3i_, $$1: Internal.HolderSet_<Internal.Block_>)
type(): Internal.BlockPredicateType<any>;
and(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
or(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
negate(): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
readonly static "CODEC": Internal.Codec<Internal.MatchingBlocksPredicate>;
}
type MatchingBlocksPredicate_ = MatchingBlocksPredicate;
class PackCompatibility extends Internal.Enum<Internal.PackCompatibility> {
static valueOf($$0: string): Internal.PackCompatibility;
static forMetadata($$0: Internal.PackMetadataSection_, $$1: Internal.PackType_): Internal.PackCompatibility;
getConfirmation(): Internal.Component;
isCompatible(): boolean;
static values(): Internal.PackCompatibility[];
getDescription(): Internal.Component;
static forFormat($$0: number, $$1: Internal.PackType_): Internal.PackCompatibility;
get confirmation(): Internal.Component
get compatible(): boolean
get description(): Internal.Component
readonly static "TOO_OLD": Internal.PackCompatibility;
readonly static "COMPATIBLE": Internal.PackCompatibility;
readonly static "TOO_NEW": Internal.PackCompatibility;
}
type PackCompatibility_ = "compatible" | PackCompatibility | "too_old" | "too_new";
class ItemInHandRenderer {
constructor($$0: Internal.Minecraft_)
renderHandsWithItems($$0: number, $$1: Internal.PoseStack_, $$2: Internal.MultiBufferSource$BufferSource_, $$3: Internal.LocalPlayer_, $$4: number): void;
renderItem($$0: Internal.LivingEntity_, $$1: Internal.ItemStack_, $$2: Internal.ItemTransforms$TransformType_, $$3: boolean, $$4: Internal.PoseStack_, $$5: Internal.MultiBufferSource_, $$6: number): void;
itemUsed($$0: Hand_): void;
tick(): void;
}
type ItemInHandRenderer_ = ItemInHandRenderer;
class BlockModelShaper {
constructor($$0: Internal.ModelManager_)
getBlockModel($$0: Internal.BlockState_): Internal.BakedModel;
static stateToModelLocation($$0: ResourceLocation_, $$1: Internal.BlockState_): Internal.ModelResourceLocation;
getModelManager(): Internal.ModelManager;
static statePropertiesToString($$0: Internal.Map_<Internal.Property_<any>, Internal.Comparable_<any>>): string;
rebuildCache(): void;
getParticleIcon($$0: Internal.BlockState_): Internal.TextureAtlasSprite;
static stateToModelLocation($$0: Internal.BlockState_): Internal.ModelResourceLocation;
get modelManager(): Internal.ModelManager
}
type BlockModelShaper_ = BlockModelShaper;
class BlockBehaviour$Properties implements Internal.AbstractBlockSettingsAccessor {
constructor($$0: Internal.Material_, $$1: Internal.Function_<Internal.BlockState_, Internal.MaterialColor_>)
getRandomTicks(): boolean;
getBlockVisionPredicate(): Internal.BlockBehaviour$StatePredicate;
invokeBreakInstantly(): this;
dropsLike($$0: Internal.Block_): this;
static of($$0: Internal.Material_, $$1: Internal.Function_<Internal.BlockState_, Internal.MaterialColor_>): Internal.BlockBehaviour$Properties;
explosionResistance($$0: number): this;
getResistance(): number;
setLootTableId(arg0: ResourceLocation_): void;
getSuffocationPredicate(): Internal.BlockBehaviour$StatePredicate;
friction($$0: number): this;
isRedstoneConductor($$0: Internal.BlockBehaviour$StatePredicate_): this;
getMapColorProvider(): Internal.Function<any, any>;
lightLevel($$0: Internal.ToIntFunction_<Internal.BlockState_>): this;
setRandomTicks(arg0: boolean): void;
getOpaque(): boolean;
setMapColorProvider(arg0: Internal.Function_<any, any>): void;
getSoundGroup(): Internal.SoundType;
jumpFactor($$0: number): this;
invokeTicksRandomly(): this;
noCollission(): this;
noOcclusion(): this;
sound($$0: Internal.SoundType_): this;
setMaterial(arg0: Internal.Material_): void;
getCollidable(): boolean;
getHardness(): number;
setToolRequired(arg0: boolean): void;
noDrops(): this;
isToolRequired(): boolean;
getSlipperiness(): number;
static of($$0: Internal.Material_, $$1: Internal.MaterialColor_): Internal.BlockBehaviour$Properties;
hasPostProcess($$0: Internal.BlockBehaviour$StatePredicate_): this;
setResistance(arg0: number): void;
setOpaque(arg0: boolean): void;
getPostProcessPredicate(): Internal.BlockBehaviour$StatePredicate;
static of($$0: Internal.Material_, $$1: Internal.DyeColor_): Internal.BlockBehaviour$Properties;
getEmissiveLightingPredicate(): Internal.BlockBehaviour$StatePredicate;
destroyTime($$0: number): this;
randomTicks(): this;
speedFactor($$0: number): this;
static copy($$0: Internal.BlockBehaviour_): Internal.BlockBehaviour$Properties;
getJumpVelocityMultiplier(): number;
instabreak(): this;
emissiveRendering($$0: Internal.BlockBehaviour$StatePredicate_): this;
isViewBlocking($$0: Internal.BlockBehaviour$StatePredicate_): this;
requiresCorrectToolForDrops(): this;
setIsAir(arg0: boolean): void;
getVelocityMultiplier(): number;
getLuminance(): Internal.ToIntFunction<any>;
getIsAir(): boolean;
setLuminanceFunction(arg0: Internal.ToIntFunction_<any>): void;
getMaterial(): Internal.Material;
getSolidBlockPredicate(): Internal.BlockBehaviour$StatePredicate;
setDynamicBounds(arg0: boolean): void;
air(): this;
isValidSpawn($$0: Internal.BlockBehaviour$StateArgumentPredicate_<Internal.EntityType_<any>>): this;
color($$0: Internal.MaterialColor_): this;
invokeSounds(arg0: Internal.SoundType_): this;
getAllowsSpawningPredicate(): Internal.BlockBehaviour$StateArgumentPredicate<any>;
dynamicShape(): this;
setCollidable(arg0: boolean): void;
strength($$0: number): this;
invokeDropsNothing(): this;
setHardness(arg0: number): void;
strength($$0: number, $$1: number): this;
invokeStrength(arg0: number): this;
static of($$0: Internal.Material_): Internal.BlockBehaviour$Properties;
getDynamicBounds(): boolean;
isSuffocating($$0: Internal.BlockBehaviour$StatePredicate_): this;
get randomTicks(): boolean
get blockVisionPredicate(): Internal.BlockBehaviour$StatePredicate
get resistance(): number
set lootTableId(arg0: ResourceLocation_)
get suffocationPredicate(): Internal.BlockBehaviour$StatePredicate
get mapColorProvider(): Internal.Function<any, any>
set randomTicks(arg0: boolean)
get opaque(): boolean
set mapColorProvider(arg0: Internal.Function_<any, any>)
get soundGroup(): Internal.SoundType
set material(arg0: Internal.Material_)
get collidable(): boolean
get hardness(): number
set toolRequired(arg0: boolean)
get toolRequired(): boolean
get slipperiness(): number
set resistance(arg0: number)
set opaque(arg0: boolean)
get postProcessPredicate(): Internal.BlockBehaviour$StatePredicate
get emissiveLightingPredicate(): Internal.BlockBehaviour$StatePredicate
get jumpVelocityMultiplier(): number
set isAir(arg0: boolean)
get velocityMultiplier(): number
get luminance(): Internal.ToIntFunction<any>
get isAir(): boolean
set luminanceFunction(arg0: Internal.ToIntFunction_<any>)
get material(): Internal.Material
get solidBlockPredicate(): Internal.BlockBehaviour$StatePredicate
set dynamicBounds(arg0: boolean)
get allowsSpawningPredicate(): Internal.BlockBehaviour$StateArgumentPredicate<any>
set collidable(arg0: boolean)
set hardness(arg0: number)
get dynamicBounds(): boolean
"destroyTime": number;
"jumpFactor": number;
"explosionResistance": number;
"drops": ResourceLocation;
"isViewBlocking": Internal.BlockBehaviour$StatePredicate;
"hasCollision": boolean;
"lightEmission": Internal.ToIntFunction<Internal.BlockState>;
"dynamicShape": boolean;
"friction": number;
"requiresCorrectToolForDrops": boolean;
"isAir": boolean;
"isRandomlyTicking": boolean;
"speedFactor": number;
"canOcclude": boolean;
"emissiveRendering": Internal.BlockBehaviour$StatePredicate;
"materialColor": Internal.Function<Internal.BlockState, Internal.MaterialColor>;
"soundType": Internal.SoundType;
"isValidSpawn": Internal.BlockBehaviour$StateArgumentPredicate<Internal.EntityType<any>>;
"hasPostProcess": Internal.BlockBehaviour$StatePredicate;
"material": Internal.Material;
"isRedstoneConductor": Internal.BlockBehaviour$StatePredicate;
"isSuffocating": Internal.BlockBehaviour$StatePredicate;
}
type BlockBehaviour$Properties_ = BlockBehaviour$Properties;
class EndGatewayConfiguration implements Internal.FeatureConfiguration {
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
isExitExact(): boolean;
getExit(): Internal.Optional<BlockPos>;
static knownExit($$0: BlockPos_, $$1: boolean): Internal.EndGatewayConfiguration;
static delayedExitSearch(): Internal.EndGatewayConfiguration;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
get exitExact(): boolean
get exit(): Internal.Optional<BlockPos>
readonly static "CODEC": any;
}
type EndGatewayConfiguration_ = EndGatewayConfiguration;
abstract class ComponentKey <C> {
isProvidedBy(provider: V): boolean;
getInternal(arg0: Internal.ComponentContainer_): C;
toString(): string;
getComponentClass(): Internal.Class<C>;
syncWith(player: Internal.ServerPlayer_, provider: Internal.ComponentProvider_, writer: Internal.ComponentPacketWriter_, predicate: Internal.PlayerSyncPredicate_): void;
syncWith(player: Internal.ServerPlayer_, provider: Internal.ComponentProvider_): void;
sync(provider: V): void;
sync(provider: V, packetWriter: Internal.ComponentPacketWriter_): void;
getFromContainer(container: Internal.ComponentContainer_): C;
getNullable(provider: V): C;
sync(provider: V, packetWriter: Internal.ComponentPacketWriter_, predicate: Internal.PlayerSyncPredicate_): void;
getId(): ResourceLocation;
maybeGet(provider: V): Internal.Optional<C>;
get(provider: V): C;
get componentClass(): Internal.Class<C>
get id(): ResourceLocation
}
type ComponentKey_<C> = ComponentKey<C>;
class Climate$ParameterPoint extends Internal.Record {
constructor($$0: Internal.Climate$Parameter_, $$1: Internal.Climate$Parameter_, $$2: Internal.Climate$Parameter_, $$3: Internal.Climate$Parameter_, $$4: Internal.Climate$Parameter_, $$5: Internal.Climate$Parameter_, $$6: number)
depth(): Internal.Climate$Parameter;
weirdness(): Internal.Climate$Parameter;
hashCode(): number;
toString(): string;
erosion(): Internal.Climate$Parameter;
continentalness(): Internal.Climate$Parameter;
temperature(): Internal.Climate$Parameter;
equals($$0: any): boolean;
humidity(): Internal.Climate$Parameter;
offset(): number;
readonly static "CODEC": any;
}
type Climate$ParameterPoint_ = Climate$ParameterPoint;
interface Collector <T, A, R> {
accumulator(): Internal.BiConsumer<A, T>;
of(arg0: Internal.Supplier_<A>, arg1: Internal.BiConsumer_<A, T>, arg2: Internal.BinaryOperator_<A>, arg3: Internal.Function_<A, R>, ...arg4: Internal.Collector$Characteristics_[]): this;
characteristics(): Internal.Set<Internal.Collector$Characteristics>;
supplier(): Internal.Supplier<A>;
finisher(): Internal.Function<A, R>;
combiner(): Internal.BinaryOperator<A>;
of(arg0: Internal.Supplier_<R>, arg1: Internal.BiConsumer_<R, T>, arg2: Internal.BinaryOperator_<R>, ...arg3: Internal.Collector$Characteristics_[]): Internal.Collector<T, R, R>;
}
type Collector_<T, A, R> = Collector<T, A, R>;
interface CommonLevelAccessor extends Internal.LevelSimulatedRW, Internal.LevelReader, Internal.EntityGetter {
getBlockTint($$0: BlockPos_, $$1: Internal.ColorResolver_): number;
getMinSection(): number;
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_): Internal.Player;
findFreePosition($$0: Internal.Entity_, $$1: Internal.VoxelShape_, $$2: Vec3_, $$3: number, $$4: number, $$5: number): Internal.Optional<Vec3>;
clipWithInteractionOverride($$0: Vec3_, $$1: Vec3_, $$2: BlockPos_, $$3: Internal.VoxelShape_, $$4: Internal.BlockState_): Internal.BlockHitResult;
isUnobstructed($$0: Internal.Entity_, $$1: Internal.VoxelShape_): boolean;
getMaxSection(): number;
getBrightness($$0: Internal.LightLayer_, $$1: BlockPos_): number;
getNearestPlayer($$0: Internal.Entity_, $$1: number): Internal.Player;
getBlockFloorHeight($$0: BlockPos_): number;
getLightEmission($$0: BlockPos_): number;
getBlockStatesIfLoaded($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
getSectionYFromSectionIndex($$0: number): number;
isEmptyBlock($$0: BlockPos_): boolean;
clip($$0: Internal.ClipContext_): Internal.BlockHitResult;
getMaxLocalRawBrightness($$0: BlockPos_, $$1: number): number;
hasChunksAt($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): boolean;
getBlockCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
getBlockEntity($$0: BlockPos_, $$1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
isOutsideBuildHeight($$0: BlockPos_): boolean;
getRawBrightness($$0: BlockPos_, $$1: number): number;
hasChunksAt($$0: number, $$1: number, $$2: number, $$3: number): boolean;
getHeightmapPos($$0: Internal.Heightmap$Types_, $$1: BlockPos_): BlockPos;
canSeeSky($$0: BlockPos_): boolean;
isUnobstructed($$0: Internal.Entity_): boolean;
getEntities($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.List<Internal.Entity>;
getEntitiesOfClass($$0: Internal.Class_<T>, $$1: Internal.AABB_): Internal.List<T>;
getBlockStates($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
getBrightness($$0: BlockPos_): number;
getNearestEntity($$0: Internal.List_<any>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: number, $$4: number, $$5: number): T;
getPlayerByUUID($$0: Internal.UUID_): Internal.Player;
canSeeSkyFromBelowWater($$0: BlockPos_): boolean;
getSectionsCount(): number;
getMinBuildHeight(): number;
getSectionIndexFromSectionY($$0: number): number;
getNearbyPlayers($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_, $$2: Internal.AABB_): Internal.List<Internal.Player>;
getNearestPlayer($$0: number, $$1: number, $$2: number, $$3: number, $$4: boolean): Internal.Player;
setBlock($$0: BlockPos_, $$1: Internal.BlockState_, $$2: number): boolean;
getChunk($$0: number, $$1: number, $$2: Internal.ChunkStatus_): Internal.ChunkAccess;
noCollision($$0: Internal.Entity_): boolean;
hasChunkAt($$0: number, $$1: number): boolean;
getSectionIndex($$0: number): number;
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: number, $$2: number, $$3: number): Internal.Player;
getMaxBuildHeight(): number;
getNearbyEntities($$0: Internal.Class_<T>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: Internal.AABB_): Internal.List<T>;
destroyBlock($$0: BlockPos_, $$1: boolean): boolean;
hasChunksAt($$0: BlockPos_, $$1: BlockPos_): boolean;
addFreshEntity($$0: Internal.Entity_): boolean;
getChunk($$0: number, $$1: number): Internal.ChunkAccess;
noCollision($$0: Internal.AABB_): boolean;
isWaterAt($$0: BlockPos_): boolean;
getDirectSignal($$0: BlockPos_, $$1: Internal.Direction_): number;
getCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
destroyBlock($$0: BlockPos_, $$1: boolean, $$2: Internal.Entity_): boolean;
getBlockFloorHeight($$0: Internal.VoxelShape_, $$1: Internal.Supplier_<Internal.VoxelShape_>): number;
getEntityCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.List<Internal.VoxelShape>;
collidesWithSuffocatingBlock($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
getHeight(): number;
getNoiseBiome($$0: number, $$1: number, $$2: number): Internal.Holder<Internal.Biome>;
noCollision($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
getChunk($$0: BlockPos_): Internal.ChunkAccess;
isOutsideBuildHeight($$0: number): boolean;
isBlockInLine($$0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
getNearestEntity($$0: Internal.Class_<any>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: number, $$4: number, $$5: number, $$6: Internal.AABB_): T;
getNearestPlayer($$0: number, $$1: number, $$2: number, $$3: number, $$4: Internal.Predicate_<Internal.Entity_>): Internal.Player;
getMaxLocalRawBrightness($$0: BlockPos_): number;
isUnobstructed($$0: Internal.BlockState_, $$1: BlockPos_, $$2: Internal.CollisionContext_): boolean;
registryAccess(): Internal.RegistryAccess;
getBlockEntityRenderAttachment(pos: BlockPos_): any;
getEntitiesOfClass($$0: Internal.Class_<T>, $$1: Internal.AABB_, $$2: Internal.Predicate_<any>): Internal.List<T>;
hasChunkAt($$0: BlockPos_): boolean;
getBiome($$0: BlockPos_): Internal.Holder<Internal.Biome>;
getChunkForCollisions($$0: number, $$1: number): Internal.BlockGetter;
containsAnyLiquid($$0: Internal.AABB_): boolean;
hasNearbyAlivePlayer($$0: number, $$1: number, $$2: number, $$3: number): boolean;
getMaxLightLevel(): number;
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_, $$2: number, $$3: number, $$4: number): Internal.Player;
get minSection(): number
get maxSection(): number
get sectionsCount(): number
get minBuildHeight(): number
get maxBuildHeight(): number
get height(): number
get maxLightLevel(): number
}
type CommonLevelAccessor_ = CommonLevelAccessor;
class InteractionResult extends Internal.Enum<Internal.InteractionResult> {
static values(): Internal.InteractionResult[];
shouldSwing(): boolean;
static sidedSuccess($$0: boolean): Internal.InteractionResult;
shouldAwardStats(): boolean;
consumesAction(): boolean;
static valueOf($$0: string): Internal.InteractionResult;
readonly static "PASS": Internal.InteractionResult;
readonly static "CONSUME_PARTIAL": Internal.InteractionResult;
readonly static "FAIL": Internal.InteractionResult;
readonly static "CONSUME": Internal.InteractionResult;
readonly static "SUCCESS": Internal.InteractionResult;
}
type InteractionResult_ = InteractionResult | "pass" | "consume" | "success" | "consume_partial" | "fail";
class DragonSittingScanningPhase extends Internal.AbstractDragonSittingPhase {
constructor($$0: Internal.EnderDragon_)
begin(): void;
doServerTick(): void;
getPhase(): Internal.EnderDragonPhase<Internal.DragonSittingScanningPhase>;
get phase(): Internal.EnderDragonPhase<Internal.DragonSittingScanningPhase>
}
type DragonSittingScanningPhase_ = DragonSittingScanningPhase;
abstract class DynamicLike <T> {
constructor(arg0: Internal.DynamicOps_<T>)
asMapOpt(arg0: Internal.Function_<Internal.Dynamic_<T>, K>, arg1: Internal.Function_<Internal.Dynamic_<T>, V>): Internal.DataResult<Internal.Map<K, V>>;
createIntList(arg0: Internal.IntStream_): Internal.Dynamic<any>;
createBoolean(arg0: boolean): Internal.Dynamic<T>;
readMap(arg0: Internal.Decoder_<K>, arg1: Internal.Decoder_<V>): Internal.DataResult<Internal.List<Internal.Pair<K, V>>>;
getGeneric(arg0: T): Internal.DataResult<T>;
getOps(): Internal.DynamicOps<T>;
createNumeric(arg0: Internal.Number_): Internal.Dynamic<T>;
asNumber(arg0: Internal.Number_): Internal.Number;
asIntStream(): Internal.IntStream;
asString(): Internal.DataResult<string>;
createDouble(arg0: number): Internal.Dynamic<T>;
asByte(arg0: number): number;
asMap(arg0: Internal.Function_<Internal.Dynamic_<T>, K>, arg1: Internal.Function_<Internal.Dynamic_<T>, V>): Internal.Map<K, V>;
getElementGeneric(arg0: T, arg1: T): T;
asLong(arg0: number): number;
getElement(arg0: string, arg1: T): T;
getElement(arg0: string): Internal.DataResult<T>;
asShort(arg0: number): number;
asDouble(arg0: number): number;
emptyMap(): Internal.Dynamic<T>;
asFloat(arg0: number): number;
asNumber(): Internal.DataResult<Internal.Number>;
readMap(arg0: Internal.Decoder_<K>, arg1: Internal.Function_<K, Internal.Decoder_<V>>): Internal.DataResult<Internal.List<Internal.Pair<K, V>>>;
asString(arg0: string): string;
createFloat(arg0: number): Internal.Dynamic<T>;
asStream(): Internal.Stream<Internal.Dynamic<T>>;
readList(arg0: Internal.Function_<any, any>): Internal.DataResult<Internal.List<E>>;
get(arg0: string): Internal.OptionalDynamic<T>;
createByte(arg0: number): Internal.Dynamic<T>;
emptyList(): Internal.Dynamic<T>;
asLongStreamOpt(): Internal.DataResult<Internal.LongStream>;
readMap(arg0: Internal.DataResult_<R>, arg1: Internal.Function3_<R, Internal.Dynamic_<T>, Internal.Dynamic_<T>, Internal.DataResult_<R>>): Internal.DataResult<R>;
asIntStreamOpt(): Internal.DataResult<Internal.IntStream>;
asByteBuffer(): Internal.ByteBuffer;
createList(arg0: Internal.Stream_<any>): Internal.Dynamic<T>;
createLongList(arg0: Internal.LongStream_): Internal.Dynamic<any>;
readList(arg0: Internal.Decoder_<E>): Internal.DataResult<Internal.List<E>>;
asInt(arg0: number): number;
createShort(arg0: number): Internal.Dynamic<T>;
createString(arg0: string): Internal.Dynamic<T>;
asBoolean(arg0: boolean): boolean;
getElementGeneric(arg0: T): Internal.DataResult<T>;
decode(arg0: Internal.Decoder_<any>): Internal.DataResult<Internal.Pair<A, T>>;
asList(arg0: Internal.Function_<Internal.Dynamic_<T>, U>): Internal.List<U>;
createByteList(arg0: Internal.ByteBuffer_): Internal.Dynamic<any>;
asByteBufferOpt(): Internal.DataResult<Internal.ByteBuffer>;
createMap(arg0: Internal.Map_<any, any>): Internal.Dynamic<T>;
asLongStream(): Internal.LongStream;
asListOpt(arg0: Internal.Function_<Internal.Dynamic_<T>, U>): Internal.DataResult<Internal.List<U>>;
asStreamOpt(): Internal.DataResult<Internal.Stream<Internal.Dynamic<T>>>;
read(arg0: Internal.Decoder_<any>): Internal.DataResult<A>;
asMapOpt(): Internal.DataResult<Internal.Stream<Internal.Pair<Internal.Dynamic<T>, Internal.Dynamic<T>>>>;
createLong(arg0: number): Internal.Dynamic<T>;
createInt(arg0: number): Internal.Dynamic<T>;
get ops(): Internal.DynamicOps<T>
}
type DynamicLike_<T> = DynamicLike<T>;
abstract class AbstractIllager extends Internal.Raider {
getComponent(key: Internal.ComponentKey_<C>): C;
getArmPose(): Internal.AbstractIllager$IllagerArmPose;
alwaysAccepts(): boolean;
getMobType(): Internal.MobType;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
asKJS(): Internal.EntityJS;
canAttack($$0: Internal.LivingEntity_): boolean;
get armPose(): Internal.AbstractIllager$IllagerArmPose
get mobType(): Internal.MobType
}
type AbstractIllager_ = AbstractIllager;
class ByteOrder {
static nativeOrder(): Internal.ByteOrder;
toString(): string;
readonly static "BIG_ENDIAN": Internal.ByteOrder;
readonly static "LITTLE_ENDIAN": Internal.ByteOrder;
}
type ByteOrder_ = ByteOrder;
interface Long2ByteFunction extends Internal.LongToIntFunction, it.unimi.dsi.fastutil.Function<number, number> {
andThenLong(arg0: Internal.Byte2LongFunction_): Internal.Long2LongFunction;
put(arg0: number, arg1: number): number;
composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2ByteFunction;
andThenFloat(arg0: Internal.Byte2FloatFunction_): Internal.Long2FloatFunction;
getOrDefault(arg0: any, arg1: any): any;
getOrDefault(arg0: number, arg1: number): number;
andThenByte(arg0: Internal.Byte2ByteFunction_): this;
composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2ByteFunction;
composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2ByteFunction;
andThenReference(arg0: Internal.Byte2ReferenceFunction_<any>): Internal.Long2ReferenceFunction<T>;
get(arg0: number): number;
composeReference(arg0: Internal.Reference2LongFunction_<any>): Internal.Reference2ByteFunction<T>;
remove(arg0: number): number;
containsKey(arg0: any): boolean;
andThenShort(arg0: Internal.Byte2ShortFunction_): Internal.Long2ShortFunction;
defaultReturnValue(arg0: number): void;
remove(arg0: any): number;
put(arg0: any, arg1: any): any;
applyAsInt(arg0: number): number;
defaultReturnValue(): number;
composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2ByteFunction;
andThenObject(arg0: Internal.Byte2ObjectFunction_<any>): Internal.Long2ObjectFunction<T>;
composeLong(arg0: Internal.Long2LongFunction_): this;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2ByteFunction;
put(arg0: number, arg1: number): number;
get(arg0: any): number;
apply(arg0: number): number;
containsKey(arg0: number): boolean;
composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2ByteFunction;
andThenChar(arg0: Internal.Byte2CharFunction_): Internal.Long2CharFunction;
getOrDefault(arg0: any, arg1: number): number;
composeObject(arg0: Internal.Object2LongFunction_<any>): Internal.Object2ByteFunction<T>;
size(): number;
andThenDouble(arg0: Internal.Byte2DoubleFunction_): Internal.Long2DoubleFunction;
clear(): void;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
andThenInt(arg0: Internal.Byte2IntFunction_): Internal.Long2IntFunction;
}
type Long2ByteFunction_ = Long2ByteFunction | ((arg0: number)=>number);
class StructurePiecesBuilder implements Internal.StructurePieceAccessor {
constructor()
addPiece($$0: Internal.StructurePiece_): void;
moveBelowSeaLevel($$0: number, $$1: number, $$2: Internal.Random_, $$3: number): void;
clear(): void;
offsetPiecesVertically($$0: number): void;
findCollisionPiece($$0: Internal.BoundingBox_): Internal.StructurePiece;
moveInsideHeights($$0: Internal.Random_, $$1: number, $$2: number): void;
build(): Internal.PiecesContainer;
isEmpty(): boolean;
getBoundingBox(): Internal.BoundingBox;
get empty(): boolean
get boundingBox(): Internal.BoundingBox
}
type StructurePiecesBuilder_ = StructurePiecesBuilder;
interface BuiltInExceptionProvider {
dispatcherParseException(): Internal.DynamicCommandExceptionType;
readerExpectedInt(): Internal.SimpleCommandExceptionType;
floatTooLow(): Internal.Dynamic2CommandExceptionType;
readerInvalidEscape(): Internal.DynamicCommandExceptionType;
readerInvalidBool(): Internal.DynamicCommandExceptionType;
readerInvalidLong(): Internal.DynamicCommandExceptionType;
readerInvalidDouble(): Internal.DynamicCommandExceptionType;
readerInvalidInt(): Internal.DynamicCommandExceptionType;
integerTooLow(): Internal.Dynamic2CommandExceptionType;
longTooLow(): Internal.Dynamic2CommandExceptionType;
floatTooHigh(): Internal.Dynamic2CommandExceptionType;
readerExpectedLong(): Internal.SimpleCommandExceptionType;
dispatcherUnknownCommand(): Internal.SimpleCommandExceptionType;
integerTooHigh(): Internal.Dynamic2CommandExceptionType;
readerExpectedFloat(): Internal.SimpleCommandExceptionType;
readerExpectedSymbol(): Internal.DynamicCommandExceptionType;
longTooHigh(): Internal.Dynamic2CommandExceptionType;
readerExpectedEndOfQuote(): Internal.SimpleCommandExceptionType;
doubleTooHigh(): Internal.Dynamic2CommandExceptionType;
doubleTooLow(): Internal.Dynamic2CommandExceptionType;
readerExpectedStartOfQuote(): Internal.SimpleCommandExceptionType;
dispatcherUnknownArgument(): Internal.SimpleCommandExceptionType;
readerExpectedBool(): Internal.SimpleCommandExceptionType;
literalIncorrect(): Internal.DynamicCommandExceptionType;
readerInvalidFloat(): Internal.DynamicCommandExceptionType;
readerExpectedDouble(): Internal.SimpleCommandExceptionType;
dispatcherExpectedArgumentSeparator(): Internal.SimpleCommandExceptionType;
}
type BuiltInExceptionProvider_ = BuiltInExceptionProvider;
class BedBlockEntity extends Internal.BlockEntity {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
constructor($$0: BlockPos_, $$1: Internal.BlockState_, $$2: Internal.DyeColor_)
getColor(): Internal.DyeColor;
getUpdatePacket(): Internal.Packet<any>;
setColor($$0: Internal.DyeColor_): void;
getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
get color(): Internal.DyeColor
get updatePacket(): Internal.Packet<any>
set color($$0: Internal.DyeColor_)
get updatePacket(): Internal.ClientboundBlockEntityDataPacket
}
type BedBlockEntity_ = BedBlockEntity;
class HoverEvent$EntityTooltipInfo {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.UUID_, $$2: Internal.Component_)
static create($$0: Internal.JsonElement_): Internal.HoverEvent$EntityTooltipInfo;
hashCode(): number;
getTooltipLines(): Internal.List<Internal.Component>;
serialize(): Internal.JsonElement;
equals($$0: any): boolean;
static create($$0: Internal.Component_): Internal.HoverEvent$EntityTooltipInfo;
get tooltipLines(): Internal.List<Internal.Component>
readonly "id": Internal.UUID;
readonly "name": Internal.Component;
readonly "type": Internal.EntityType<any>;
}
type HoverEvent$EntityTooltipInfo_ = HoverEvent$EntityTooltipInfo;
abstract class ThrowableProjectile extends Internal.Projectile {
getComponent(key: Internal.ComponentKey_<C>): C;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
shouldRenderAtSqrDistance($$0: number): boolean;
asKJS(): Internal.EntityJS;
tick(): void;
}
type ThrowableProjectile_ = ThrowableProjectile;
class WorldGenSettings {
constructor($$0: number, $$1: boolean, $$2: boolean, $$3: Internal.Registry_<Internal.LevelStem_>)
withSeed($$0: boolean, $$1: Internal.OptionalLong_): this;
static makeDefaultOverworld($$0: Internal.RegistryAccess_, $$1: number): Internal.NoiseBasedChunkGenerator;
static levelToLevelStem($$0: Internal.ResourceKey_<Internal.Level_>): Internal.ResourceKey<Internal.LevelStem>;
static withOverworld($$0: Internal.Registry_<Internal.LevelStem_>, $$1: Internal.Holder_<Internal.DimensionType_>, $$2: Internal.ChunkGenerator_): Internal.Registry<Internal.LevelStem>;
static parseSeed($$0: string): Internal.OptionalLong;
static makeOverworld($$0: Internal.RegistryAccess_, $$1: number, $$2: Internal.ResourceKey_<Internal.NoiseGeneratorSettings_>): Internal.NoiseBasedChunkGenerator;
isFlatWorld(): boolean;
overworld(): Internal.ChunkGenerator;
generateFeatures(): boolean;
static makeDefault($$0: Internal.RegistryAccess_): Internal.WorldGenSettings;
withFeaturesToggled(): this;
static withOverworld($$0: Internal.Registry_<Internal.DimensionType_>, $$1: Internal.Registry_<Internal.LevelStem_>, $$2: Internal.ChunkGenerator_): Internal.Registry<Internal.LevelStem>;
generateBonusChest(): boolean;
seed(): number;
levels(): Internal.ImmutableSet<Internal.ResourceKey<Internal.Level>>;
static levelStemToLevel($$0: Internal.ResourceKey_<Internal.LevelStem_>): Internal.ResourceKey<Internal.Level>;
static makeOverworld($$0: Internal.RegistryAccess_, $$1: number, $$2: Internal.ResourceKey_<Internal.NoiseGeneratorSettings_>, $$3: boolean): Internal.NoiseBasedChunkGenerator;
dimensions(): Internal.Registry<Internal.LevelStem>;
withBonusChest(): this;
withBonusChestToggled(): this;
static demoSettings($$0: Internal.RegistryAccess_): Internal.WorldGenSettings;
isOldCustomizedWorld(): boolean;
static create($$0: Internal.RegistryAccess_, $$1: Internal.DedicatedServerProperties$WorldGenProperties_): Internal.WorldGenSettings;
static makeDefaultOverworld($$0: Internal.RegistryAccess_, $$1: number, $$2: boolean): Internal.NoiseBasedChunkGenerator;
isDebug(): boolean;
get flatWorld(): boolean
get oldCustomizedWorld(): boolean
get debug(): boolean
readonly static "CODEC": any;
}
type WorldGenSettings_ = WorldGenSettings;
interface TextFilter {
leave(): void;
processStreamMessage(arg0: string): Internal.CompletableFuture<Internal.TextFilter$FilteredText>;
join(): void;
processMessageBundle(arg0: Internal.List_<string>): Internal.CompletableFuture<Internal.List<Internal.TextFilter$FilteredText>>;
readonly static "DUMMY": any;
}
type TextFilter_ = TextFilter;
class ProtoChunk extends Internal.ChunkAccess {
constructor($$0: Internal.ChunkPos_, $$1: Internal.UpgradeData_, $$2: Internal.LevelChunkSection_[], $$3: any_<Internal.Block_>, $$4: any_<Internal.Fluid_>, $$5: Internal.LevelHeightAccessor_, $$6: Internal.Registry_<Internal.Biome_>, $$7: Internal.BlendingData_)
constructor($$0: Internal.ChunkPos_, $$1: Internal.UpgradeData_, $$2: Internal.LevelHeightAccessor_, $$3: Internal.Registry_<Internal.Biome_>, $$4: Internal.BlendingData_)
getMinSection(): number;
getBlockState($$0: BlockPos_): Internal.BlockState;
clipWithInteractionOverride($$0: Vec3_, $$1: Vec3_, $$2: BlockPos_, $$3: Internal.VoxelShape_, $$4: Internal.BlockState_): Internal.BlockHitResult;
setStatus($$0: Internal.ChunkStatus_): void;
getMaxSection(): number;
unpackFluidTicks(): Internal.LevelChunkTicks<Internal.Fluid>;
getBlockFloorHeight($$0: BlockPos_): number;
getLightEmission($$0: BlockPos_): number;
getSectionYFromSectionIndex($$0: number): number;
getBelowZeroRetrogen(): Internal.BelowZeroRetrogen;
clip($$0: Internal.ClipContext_): Internal.BlockHitResult;
setLightEngine($$0: Internal.LevelLightEngine_): void;
setCarvingMask($$0: CarvingGenerationStep_, $$1: Internal.CarvingMask_): void;
static unpackOffsetCoordinates($$0: number, $$1: number, $$2: Internal.ChunkPos_): BlockPos;
getBlockEntity($$0: BlockPos_, $$1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
isOutsideBuildHeight($$0: BlockPos_): boolean;
getHeightAccessorForGeneration(): Internal.LevelHeightAccessor;
setBlockEntity($$0: Internal.BlockEntity_): void;
addLight($$0: BlockPos_): void;
setBlockState($$0: BlockPos_, $$1: Internal.BlockState_, $$2: boolean): Internal.BlockState;
getBlockEntityNbtForSaving($$0: BlockPos_): Internal.CompoundTag;
getBlockStates($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
setBelowZeroRetrogen($$0: Internal.BelowZeroRetrogen_): void;
removeBlockEntity($$0: BlockPos_): void;
addEntity($$0: Internal.CompoundTag_): void;
static packOffsetCoordinates($$0: BlockPos_): number;
getSectionsCount(): number;
getSectionIndexFromSectionY($$0: number): number;
getBlockEntityNbts(): Internal.Map<BlockPos, Internal.CompoundTag>;
markPosForPostprocessing($$0: BlockPos_): void;
getCarvingMask($$0: CarvingGenerationStep_): Internal.CarvingMask;
getEntities(): Internal.List<Internal.CompoundTag>;
getLights(): Internal.Stream<BlockPos>;
addPackedPostProcess($$0: number, $$1: number): void;
getSectionIndex($$0: number): number;
getTicksForSerialization(): Internal.ChunkAccess$TicksToSave;
getMaxBuildHeight(): number;
getOrCreateCarvingMask($$0: CarvingGenerationStep_): Internal.CarvingMask;
unpackBlockTicks(): Internal.LevelChunkTicks<Internal.Block>;
getFluidTicks(): Internal.TickContainerAccess<Internal.Fluid>;
getBlockFloorHeight($$0: Internal.VoxelShape_, $$1: Internal.Supplier_<Internal.VoxelShape_>): number;
addLight($$0: number, $$1: number): void;
getBlockEntity($$0: BlockPos_): Internal.BlockEntity;
getNoiseBiome($$0: number, $$1: number, $$2: number): Internal.Holder<Internal.Biome>;
getBlockTicks(): Internal.TickContainerAccess<Internal.Block>;
isOutsideBuildHeight($$0: number): boolean;
isBlockInLine($$0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
getFluidState($$0: BlockPos_): Internal.FluidState;
addEntity($$0: Internal.Entity_): void;
getMaxLightLevel(): number;
getBlockEntities(): Internal.Map<BlockPos, Internal.BlockEntity>;
getStatus(): Internal.ChunkStatus;
setStartForFeature($$0: Internal.ConfiguredStructureFeature_<any, any>, $$1: Internal.StructureStart_): void;
getPackedLights(): Internal.ShortList[];
get minSection(): number
set status($$0: Internal.ChunkStatus_)
get maxSection(): number
get belowZeroRetrogen(): Internal.BelowZeroRetrogen
set lightEngine($$0: Internal.LevelLightEngine_)
get heightAccessorForGeneration(): Internal.LevelHeightAccessor
set blockEntity($$0: Internal.BlockEntity_)
set belowZeroRetrogen($$0: Internal.BelowZeroRetrogen_)
get sectionsCount(): number
get blockEntityNbts(): Internal.Map<BlockPos, Internal.CompoundTag>
get entities(): Internal.List<Internal.CompoundTag>
get lights(): Internal.Stream<BlockPos>
get ticksForSerialization(): Internal.ChunkAccess$TicksToSave
get maxBuildHeight(): number
get fluidTicks(): Internal.TickContainerAccess<Internal.Fluid>
get blockTicks(): Internal.TickContainerAccess<Internal.Block>
get maxLightLevel(): number
get blockEntities(): Internal.Map<BlockPos, Internal.BlockEntity>
get status(): Internal.ChunkStatus
get packedLights(): Internal.ShortList[]
}
type ProtoChunk_ = ProtoChunk;
class CampfireCookingRecipe extends Internal.AbstractCookingRecipe {
constructor($$0: ResourceLocation_, $$1: string, $$2: Internal.Ingredient_, $$3: Internal.ItemStack_, $$4: number, $$5: number)
isSpecial(): boolean;
getSerializer(): Internal.RecipeSerializer<any>;
getToastSymbol(): Internal.ItemStack;
isIncomplete(): boolean;
getRemainingItems($$0: Internal.Container_): Internal.NonNullList<Internal.ItemStack>;
get special(): boolean
get serializer(): Internal.RecipeSerializer<any>
get toastSymbol(): Internal.ItemStack
get incomplete(): boolean
}
type CampfireCookingRecipe_ = CampfireCookingRecipe;
class RegistryAccess$RegistryData <E> extends Internal.Record {
constructor($$0: Internal.ResourceKey_<any>, $$1: Internal.Codec_<E>, $$2: Internal.Codec_<E>)
hashCode(): number;
codec(): Internal.Codec<E>;
toString(): string;
key(): Internal.ResourceKey<any>;
equals($$0: any): boolean;
sendToClient(): boolean;
networkCodec(): Internal.Codec<E>;
}
type RegistryAccess$RegistryData_<E> = RegistryAccess$RegistryData<E>;
interface TemporalAccessor {
range(arg0: Internal.TemporalField_): Internal.ValueRange;
get(arg0: Internal.TemporalField_): number;
getLong(arg0: Internal.TemporalField_): number;
query(arg0: Internal.TemporalQuery_<R>): R;
isSupported(arg0: Internal.TemporalField_): boolean;
}
type TemporalAccessor_ = TemporalAccessor;
class EventsJS$ScriptEventHandler {
}
type EventsJS$ScriptEventHandler_ = EventsJS$ScriptEventHandler;
interface Functor <F, Mu> extends Internal.Kind1<F, Mu> {
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>, arg10: Internal.App_<F, T11>): Internal.Products$P11<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>): Internal.Products$P6<F, T1, T2, T3, T4, T5, T6>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>, arg10: Internal.App_<F, T11>, arg11: Internal.App_<F, T12>, arg12: Internal.App_<F, T13>, arg13: Internal.App_<F, T14>, arg14: Internal.App_<F, T15>): Internal.Products$P15<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>): Internal.Products$P8<F, T1, T2, T3, T4, T5, T6, T7, T8>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>): Internal.Products$P2<F, T1, T2>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>): Internal.Products$P10<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>;
map(arg0: Internal.Function_<any, any>, arg1: Internal.App_<F, T>): Internal.App<F, R>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>): Internal.Products$P7<F, T1, T2, T3, T4, T5, T6, T7>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>, arg10: Internal.App_<F, T11>, arg11: Internal.App_<F, T12>, arg12: Internal.App_<F, T13>): Internal.Products$P13<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>): Internal.Products$P9<F, T1, T2, T3, T4, T5, T6, T7, T8, T9>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>): Internal.Products$P4<F, T1, T2, T3, T4>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>): Internal.Products$P5<F, T1, T2, T3, T4, T5>;
group(arg0: Internal.App_<F, T1>): Internal.Products$P1<F, T1>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>, arg10: Internal.App_<F, T11>, arg11: Internal.App_<F, T12>, arg12: Internal.App_<F, T13>, arg13: Internal.App_<F, T14>): Internal.Products$P14<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>, arg10: Internal.App_<F, T11>, arg11: Internal.App_<F, T12>): Internal.Products$P12<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>;
unbox(arg0: Internal.App_<Mu, F>): this;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>, arg10: Internal.App_<F, T11>, arg11: Internal.App_<F, T12>, arg12: Internal.App_<F, T13>, arg13: Internal.App_<F, T14>, arg14: Internal.App_<F, T15>, arg15: Internal.App_<F, T16>): Internal.Products$P16<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>): Internal.Products$P3<F, T1, T2, T3>;
}
type Functor_<F, Mu> = Functor<F, Mu>;
class GeodeBlockSettings {
constructor($$0: Internal.BlockStateProvider_, $$1: Internal.BlockStateProvider_, $$2: Internal.BlockStateProvider_, $$3: Internal.BlockStateProvider_, $$4: Internal.BlockStateProvider_, $$5: Internal.List_<Internal.BlockState_>, $$6: Internal.TagKey_<Internal.Block_>, $$7: Internal.TagKey_<Internal.Block_>)
readonly "innerLayerProvider": Internal.BlockStateProvider;
readonly "middleLayerProvider": Internal.BlockStateProvider;
readonly "fillingProvider": Internal.BlockStateProvider;
readonly "alternateInnerLayerProvider": Internal.BlockStateProvider;
readonly "outerLayerProvider": Internal.BlockStateProvider;
readonly "invalidBlocks": Internal.TagKey<Internal.Block>;
readonly static "CODEC": any;
readonly "innerPlacements": Internal.List<Internal.BlockState>;
readonly "cannotReplace": Internal.TagKey<Internal.Block>;
}
type GeodeBlockSettings_ = GeodeBlockSettings;
interface Object2DoubleFunction <K> extends it.unimi.dsi.fastutil.Function<K, number>, Internal.ToDoubleFunction<K> {
put(arg0: K, arg1: number): number;
andThenLong(arg0: Internal.Double2LongFunction_): Internal.Object2LongFunction<K>;
getOrDefault(arg0: any, arg1: any): any;
composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2DoubleFunction;
andThenByte(arg0: Internal.Double2ByteFunction_): Internal.Object2ByteFunction<K>;
andThenReference(arg0: Internal.Double2ReferenceFunction_<any>): Internal.Object2ReferenceFunction<K, T>;
containsKey(arg0: any): boolean;
andThenFloat(arg0: Internal.Double2FloatFunction_): Internal.Object2FloatFunction<K>;
andThenDouble(arg0: Internal.Double2DoubleFunction_): this;
put(arg0: any, arg1: any): any;
defaultReturnValue(arg0: number): void;
applyAsDouble(arg0: K): number;
andThenObject(arg0: Internal.Double2ObjectFunction_<any>): Internal.Object2ObjectFunction<K, T>;
composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2DoubleFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<K, T>;
remove(arg0: any): number;
getOrDefault(arg0: any, arg1: number): number;
composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2DoubleFunction;
composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2DoubleFunction;
composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2DoubleFunction;
composeObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Object2DoubleFunction<T>;
removeDouble(arg0: any): number;
andThenShort(arg0: Internal.Double2ShortFunction_): Internal.Object2ShortFunction<K>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, number>;
defaultReturnValue(): number;
apply(arg0: K): number;
composeReference(arg0: Internal.Reference2ObjectFunction_<any, any>): Internal.Reference2DoubleFunction<T>;
size(): number;
composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2DoubleFunction;
composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2DoubleFunction;
clear(): void;
andThenChar(arg0: Internal.Double2CharFunction_): Internal.Object2CharFunction<K>;
getOrDefault(arg0: any, arg1: number): number;
getDouble(arg0: any): number;
put(arg0: K, arg1: number): number;
andThenInt(arg0: Internal.Double2IntFunction_): Internal.Object2IntFunction<K>;
get(arg0: any): any;
}
type Object2DoubleFunction_<K> = ((arg0: any)=>number) | Object2DoubleFunction<K>;
class ModelManager extends Internal.SimplePreparableReloadListener<any> implements Internal.BakedModelManagerHooks, Internal.AutoCloseable, Internal.IdentifiableResourceReloadListener {
constructor($$0: Internal.TextureManager_, $$1: Internal.BlockColors_, $$2: number)
updateMaxMipLevel($$0: number): void;
getModel($$0: Internal.ModelResourceLocation_): Internal.BakedModel;
getMissingModel(): Internal.BakedModel;
requiresRender($$0: Internal.BlockState_, $$1: Internal.BlockState_): boolean;
getName(): string;
close(): void;
getBlockModelShaper(): Internal.BlockModelShaper;
fabric_getModel(id: ResourceLocation_): Internal.BakedModel;
getFabricDependencies(): Internal.Collection<any>;
getFabricId(): ResourceLocation;
getAtlas($$0: ResourceLocation_): Internal.TextureAtlas;
get missingModel(): Internal.BakedModel
get name(): string
get blockModelShaper(): Internal.BlockModelShaper
get fabricDependencies(): Internal.Collection<any>
get fabricId(): ResourceLocation
}
type ModelManager_ = ModelManager;
class ClientboundLightUpdatePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.ChunkPos_, $$1: Internal.LevelLightEngine_, $$2: Internal.BitSet_, $$3: Internal.BitSet_, $$4: boolean)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getX(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
getZ(): number;
isSkippable(): boolean;
getLightData(): Internal.ClientboundLightUpdatePacketData;
get x(): number
get z(): number
get skippable(): boolean
get lightData(): Internal.ClientboundLightUpdatePacketData
}
type ClientboundLightUpdatePacket_ = ClientboundLightUpdatePacket;
interface ShortComparator extends Internal.Comparator<number> {
compare(arg0: number, arg1: number): number;
thenComparing(arg0: Internal.Comparator_<any>): Internal.Comparator<number>;
compare(arg0: any, arg1: any): number;
thenComparing(arg0: Internal.Function_<any, any>): Internal.Comparator<number>;
thenComparing(arg0: Internal.Function_<any, any>, arg1: Internal.Comparator_<any>): Internal.Comparator<number>;
thenComparingLong(arg0: Internal.ToLongFunction_<any>): Internal.Comparator<number>;
thenComparing(arg0: Internal.ShortComparator_): this;
compare(arg0: number, arg1: number): number;
thenComparingDouble(arg0: Internal.ToDoubleFunction_<any>): Internal.Comparator<number>;
thenComparingInt(arg0: Internal.ToIntFunction_<any>): Internal.Comparator<number>;
reversed(): this;
}
type ShortComparator_ = ShortComparator | ((arg0: number, arg1: number)=>number);
interface Flushable {
flush(): void;
}
type Flushable_ = Flushable;
class ChunkRenderDispatcher$RenderChunk {
constructor($$0: Internal.ChunkRenderDispatcher_, $$1: number, $$2: number, $$3: number, $$4: number)
getRelativeOrigin($$0: Internal.Direction_): BlockPos;
setNotDirty(): void;
getOrigin(): BlockPos;
compileSync($$0: Internal.RenderRegionCache_): void;
resortTransparency($$0: Internal.RenderType_, $$1: Internal.ChunkRenderDispatcher_): boolean;
getBuffer($$0: Internal.RenderType_): Internal.VertexBuffer;
setOrigin($$0: number, $$1: number, $$2: number): void;
isDirty(): boolean;
getCompiledChunk(): Internal.ChunkRenderDispatcher$CompiledChunk;
getBoundingBox(): Internal.AABB;
rebuildChunkAsync($$0: Internal.ChunkRenderDispatcher_, $$1: Internal.RenderRegionCache_): void;
isDirtyFromPlayer(): boolean;
setDirty($$0: boolean): void;
hasAllNeighbors(): boolean;
createCompileTask($$0: Internal.RenderRegionCache_): Internal.ChunkRenderDispatcher$RenderChunk$ChunkCompileTask;
releaseBuffers(): void;
get origin(): BlockPos
get dirty(): boolean
get compiledChunk(): Internal.ChunkRenderDispatcher$CompiledChunk
get boundingBox(): Internal.AABB
get dirtyFromPlayer(): boolean
set dirty($$0: boolean)
readonly "index": number;
readonly static "SIZE": 16;
readonly "compiled": Internal.AtomicReference<Internal.ChunkRenderDispatcher$CompiledChunk>;
}
type ChunkRenderDispatcher$RenderChunk_ = ChunkRenderDispatcher$RenderChunk;
abstract class FileStore {
name(): string;
getFileStoreAttributeView(arg0: Internal.Class_<V>): V;
type(): string;
getAttribute(arg0: string): any;
getUsableSpace(): number;
getUnallocatedSpace(): number;
supportsFileAttributeView(arg0: string): boolean;
supportsFileAttributeView(arg0: Internal.Class_<any>): boolean;
getTotalSpace(): number;
isReadOnly(): boolean;
getBlockSize(): number;
get usableSpace(): number
get unallocatedSpace(): number
get totalSpace(): number
get readOnly(): boolean
get blockSize(): number
}
type FileStore_ = FileStore;
class NativeJavaObject implements Internal.SymbolScriptable, Internal.Wrapper, Internal.Scriptable {
constructor()
constructor(scope: Internal.Scriptable_, javaObject: any, staticType: Internal.Class_<any>)
constructor(scope: Internal.Scriptable_, javaObject: any, staticType: Internal.Class_<any>, isAdapter: boolean)
getClassName(): string;
setParentScope(m: Internal.Scriptable_): void;
get(name: string, start: Internal.Scriptable_): any;
unwrap(): any;
has(key: Internal.Symbol_, start: Internal.Scriptable_): boolean;
getTypeOf(): Internal.MemberType;
static createInterfaceAdapter(type: Internal.Class_<any>, so: Internal.ScriptableObject_): any;
put(name: string, start: Internal.Scriptable_, value: any): void;
getParentScope(): Internal.Scriptable;
put(symbol: Internal.Symbol_, start: Internal.Scriptable_, value: any): void;
delete(name: string): void;
put(index: number, start: Internal.Scriptable_, value: any): void;
hasInstance(value: Internal.Scriptable_): boolean;
getDefaultValue(hint: Internal.Class_<any>): any;
has(name: string, start: Internal.Scriptable_): boolean;
enumerationIteratorHasNext(cx: Internal.Context_, currentId: Internal.Consumer_<any>): boolean;
getAllIds(): any[];
addCustomProperty(name: string, getter: Internal.CustomProperty_): void;
delete(key: Internal.Symbol_): void;
get(index: number, start: Internal.Scriptable_): any;
static canConvert(data: Internal.SharedContextData_, fromObj: any, to: Internal.Class_<any>): boolean;
getIds(): any[];
enumerationIteratorNext(cx: Internal.Context_, currentId: Internal.Consumer_<any>): boolean;
has(index: number, start: Internal.Scriptable_): boolean;
getPrototype(): Internal.Scriptable;
delete(index: number): void;
setPrototype(m: Internal.Scriptable_): void;
get(key: Internal.Symbol_, start: Internal.Scriptable_): any;
get className(): string
set parentScope(m: Internal.Scriptable_)
get typeOf(): Internal.MemberType
get parentScope(): Internal.Scriptable
get allIds(): any[]
get ids(): any[]
get prototype(): Internal.Scriptable
set prototype(m: Internal.Scriptable_)
}
type NativeJavaObject_ = NativeJavaObject;
class LoomMenu extends Internal.AbstractContainerMenu {
constructor($$0: number, $$1: Internal.Inventory_, $$2: any_)
constructor($$0: number, $$1: Internal.Inventory_)
stillValid($$0: Internal.Player_): boolean;
slotsChanged($$0: Internal.Container_): void;
clickMenuButton($$0: Internal.Player_, $$1: number): boolean;
getSelectedBannerPatternIndex(): number;
getPatternSlot(): Internal.Slot;
getDyeSlot(): Internal.Slot;
quickMoveStack($$0: Internal.Player_, $$1: number): Internal.ItemStack;
getResultSlot(): Internal.Slot;
registerUpdateListener($$0: Internal.Runnable_): void;
getBannerSlot(): Internal.Slot;
removed($$0: Internal.Player_): void;
get selectedBannerPatternIndex(): number
get patternSlot(): Internal.Slot
get dyeSlot(): Internal.Slot
get resultSlot(): Internal.Slot
get bannerSlot(): Internal.Slot
}
type LoomMenu_ = LoomMenu;
class LevelChunkSection {
constructor($$0: number, $$1: Internal.PalettedContainer_<Internal.BlockState_>, $$2: Internal.PalettedContainer_<Internal.Holder_<Internal.Biome_>>)
constructor($$0: number, $$1: Internal.Registry_<Internal.Biome_>)
read($$0: Internal.FriendlyByteBuf_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getSerializedSize(): number;
hasOnlyAir(): boolean;
isRandomlyTickingBlocks(): boolean;
setBlockState($$0: number, $$1: number, $$2: number, $$3: Internal.BlockState_): Internal.BlockState;
fillBiomesFromNoise($$0: Internal.BiomeResolver_, $$1: Internal.Climate$Sampler_, $$2: number, $$3: number): void;
getStates(): Internal.PalettedContainer<Internal.BlockState>;
bottomBlockY(): number;
setBlockState($$0: number, $$1: number, $$2: number, $$3: Internal.BlockState_, $$4: boolean): Internal.BlockState;
maybeHas($$0: Internal.Predicate_<Internal.BlockState_>): boolean;
static getBottomBlockY($$0: number): number;
isRandomlyTickingFluids(): boolean;
release(): void;
recalcBlockCounts(): void;
acquire(): void;
getBiomes(): Internal.PalettedContainer<Internal.Holder<Internal.Biome>>;
getBlockState($$0: number, $$1: number, $$2: number): Internal.BlockState;
getNoiseBiome($$0: number, $$1: number, $$2: number): Internal.Holder<Internal.Biome>;
getFluidState($$0: number, $$1: number, $$2: number): Internal.FluidState;
isRandomlyTicking(): boolean;
get serializedSize(): number
get randomlyTickingBlocks(): boolean
get states(): Internal.PalettedContainer<Internal.BlockState>
get randomlyTickingFluids(): boolean
get biomes(): Internal.PalettedContainer<Internal.Holder<Internal.Biome>>
get randomlyTicking(): boolean
readonly static "BIOME_CONTAINER_BITS": 2;
readonly static "SECTION_WIDTH": 16;
readonly static "SECTION_SIZE": 4096;
readonly static "SECTION_HEIGHT": 16;
}
type LevelChunkSection_ = LevelChunkSection;
interface RangedAttackMob {
performRangedAttack(arg0: Internal.LivingEntity_, arg1: number): void;
}
type RangedAttackMob_ = RangedAttackMob;
class InclusiveRange <T> extends Internal.Record {
constructor($$0: T, $$1: T)
static create($$0: T, $$1: T): Internal.DataResult<Internal.InclusiveRange<T>>;
hashCode(): number;
maxInclusive(): T;
toString(): string;
static codec($$0: Internal.Codec_<T>): Internal.Codec<Internal.InclusiveRange<T>>;
static codec($$0: Internal.Codec_<T>, $$1: T, $$2: T): Internal.Codec<Internal.InclusiveRange<T>>;
isValueInRange($$0: T): boolean;
contains($$0: Internal.InclusiveRange_<T>): boolean;
minInclusive(): T;
equals($$0: any): boolean;
readonly static "INT": any;
}
type InclusiveRange_<T> = InclusiveRange<T>;
interface CarvingMask$Mask {
test(arg0: number, arg1: number, arg2: number): boolean;
}
type CarvingMask$Mask_ = CarvingMask$Mask;
interface NarrationSupplier {
updateNarration(arg0: Internal.NarrationElementOutput_): void;
}
type NarrationSupplier_ = NarrationSupplier;
class JsonObject extends Internal.JsonElement {
constructor()
keySet(): Internal.Set<string>;
getAsJsonArray(arg0: string): Internal.JsonArray;
get(arg0: string): Internal.JsonElement;
getAsJsonPrimitive(arg0: string): Internal.JsonPrimitive;
deepCopy(): this;
addProperty(arg0: string, arg1: string): void;
hashCode(): number;
getAsJsonObject(arg0: string): this;
size(): number;
has(arg0: string): boolean;
remove(arg0: string): Internal.JsonElement;
addProperty(arg0: string, arg1: Internal.Number_): void;
addProperty(arg0: string, arg1: boolean): void;
add(arg0: string, arg1: Internal.JsonElement_): void;
addProperty(arg0: string, arg1: string): void;
equals(arg0: any): boolean;
entrySet(): Internal.Set<Internal.Map$Entry<string, Internal.JsonElement>>;
}
type JsonObject_ = JsonObject;
class FallingBlockEntity extends Internal.Entity {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
recreateFromPacket($$0: Internal.ClientboundAddEntityPacket_): void;
setStartPos($$0: BlockPos_): void;
callOnBrokenAfterFall($$0: Internal.Block_, $$1: BlockPos_): void;
getBlockState(): Internal.BlockState;
causeFallDamage($$0: number, $$1: number, $$2: Internal.DamageSource_): boolean;
isPickable(): boolean;
asKJS(): Internal.EntityJS;
tick(): void;
getStartPos(): BlockPos;
onlyOpCanSetNbt(): boolean;
getAddEntityPacket(): Internal.Packet<any>;
alwaysAccepts(): boolean;
handler$zzo000$handleLand(ci: Internal.CallbackInfo_, block: Internal.Block_, blockPos2: BlockPos_, bl: boolean, bl2: boolean, d: number, blockState: Internal.BlockState_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
fillCrashReportCategory($$0: Internal.CrashReportCategory_): void;
setHurtsEntities($$0: number, $$1: number): void;
isAttackable(): boolean;
displayFireAnimation(): boolean;
static fall($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_): Internal.FallingBlockEntity;
set startPos($$0: BlockPos_)
get blockState(): Internal.BlockState
get pickable(): boolean
get startPos(): BlockPos
get addEntityPacket(): Internal.Packet<any>
get attackable(): boolean
"time": number;
"dropItem": boolean;
"blockData": Internal.CompoundTag;
}
type FallingBlockEntity_ = FallingBlockEntity;
class PathfindingRenderer implements Internal.DebugRenderer$SimpleDebugRenderer {
constructor()
addPath($$0: number, $$1: net.minecraft.world.level.pathfinder.Path_, $$2: number): void;
render($$0: Internal.PoseStack_, $$1: Internal.MultiBufferSource_, $$2: number, $$3: number, $$4: number): void;
static renderPathLine($$0: net.minecraft.world.level.pathfinder.Path_, $$1: number, $$2: number, $$3: number): void;
clear(): void;
static renderPath($$0: net.minecraft.world.level.pathfinder.Path_, $$1: number, $$2: boolean, $$3: boolean, $$4: number, $$5: number, $$6: number): void;
}
type PathfindingRenderer_ = PathfindingRenderer;
class Tilt extends Internal.Enum<Internal.Tilt> implements Internal.StringRepresentable {
getSerializedName(): string;
static valueOf($$0: string): Internal.Tilt;
static values(): Internal.Tilt[];
causesVibration(): boolean;
get serializedName(): string
readonly static "NONE": Internal.Tilt;
readonly static "UNSTABLE": Internal.Tilt;
readonly static "PARTIAL": Internal.Tilt;
readonly static "FULL": Internal.Tilt;
}
type Tilt_ = "unstable" | "partial" | "full" | Tilt | "none";
class OutlineBufferSource implements Internal.OutlineBufferSourceAccessor, Internal.MultiBufferSource {
constructor($$0: Internal.MultiBufferSource$BufferSource_)
getBuffer($$0: Internal.RenderType_): Internal.VertexConsumer;
endOutlineBatch(): void;
getOutlineBufferSource(): Internal.MultiBufferSource$BufferSource;
setColor($$0: number, $$1: number, $$2: number, $$3: number): void;
get outlineBufferSource(): Internal.MultiBufferSource$BufferSource
}
type OutlineBufferSource_ = OutlineBufferSource;
abstract class AbstractCollection <E> implements Internal.Collection<E> {
add(arg0: E): boolean;
toString(): string;
forEach(arg0: Internal.Consumer_<any>): void;
toArray(arg0: T[]): T[];
remove(arg0: any): boolean;
parallelStream(): Internal.Stream<E>;
isEmpty(): boolean;
toArray(): any[];
iterator(): Internal.Iterator<E>;
retainAll(arg0: Internal.Collection_<any>): boolean;
containsAll(arg0: Internal.Collection_<any>): boolean;
size(): number;
stream(): Internal.Stream<E>;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
removeIf(arg0: Internal.Predicate_<any>): boolean;
removeAll(arg0: Internal.Collection_<any>): boolean;
clear(): void;
addAll(arg0: Internal.Collection_<any>): boolean;
spliterator(): Internal.Spliterator<E>;
contains(arg0: any): boolean;
get empty(): boolean
}
type AbstractCollection_<E> = AbstractCollection<E>;
interface BlockGetter extends Internal.LevelHeightAccessor {
getMinSection(): number;
isOutsideBuildHeight($$0: number): boolean;
isBlockInLine($$0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
getBlockState(arg0: BlockPos_): Internal.BlockState;
getFluidState(arg0: BlockPos_): Internal.FluidState;
clipWithInteractionOverride($$0: Vec3_, $$1: Vec3_, $$2: BlockPos_, $$3: Internal.VoxelShape_, $$4: Internal.BlockState_): Internal.BlockHitResult;
getSectionIndex($$0: number): number;
getMaxSection(): number;
getBlockStates($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
getMaxBuildHeight(): number;
getLightEmission($$0: BlockPos_): number;
getBlockFloorHeight($$0: BlockPos_): number;
getSectionYFromSectionIndex($$0: number): number;
getSectionsCount(): number;
clip($$0: Internal.ClipContext_): Internal.BlockHitResult;
getBlockFloorHeight($$0: Internal.VoxelShape_, $$1: Internal.Supplier_<Internal.VoxelShape_>): number;
getMaxLightLevel(): number;
getSectionIndexFromSectionY($$0: number): number;
getBlockEntity(arg0: BlockPos_): Internal.BlockEntity;
isOutsideBuildHeight($$0: BlockPos_): boolean;
getBlockEntity($$0: BlockPos_, $$1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
traverseBlocks($$0: Vec3_, $$1: Vec3_, $$2: C, $$3: Internal.BiFunction_<C, BlockPos_, T>, $$4: Internal.Function_<C, T>): T;
get minSection(): number
get maxSection(): number
get maxBuildHeight(): number
get sectionsCount(): number
get maxLightLevel(): number
}
type BlockGetter_ = BlockGetter;
interface ItemBuilder$NameCallback {
apply(arg0: Internal.ItemStackJS_): Internal.Component;
}
type ItemBuilder$NameCallback_ = ((arg0: Internal.ItemStackJS)=>Internal.Component_) | ItemBuilder$NameCallback;
class LootPool$Builder implements Internal.FabricLootPoolBuilder, Internal.FunctionUserBuilder<Internal.LootPool$Builder>, Internal.ConditionUserBuilder<Internal.LootPool$Builder> {
constructor()
with(entry: Internal.LootPoolEntryContainer_): this;
apply(functions: Internal.Collection_<any>): this;
with(entries: Internal.Collection_<any>): this;
setBonusRolls($$0: Internal.NumberProvider_): this;
apply($$0: Internal.LootItemFunction$Builder_): this;
build(): Internal.LootPool;
unwrap(): this;
conditionally(conditions: Internal.Collection_<any>): this;
setRolls($$0: Internal.NumberProvider_): this;
conditionally(condition: Internal.LootItemCondition_): this;
unwrap(): any;
add($$0: Internal.LootPoolEntryContainer$Builder_<any>): this;
apply(arg0: Internal.LootItemFunction$Builder_): any;
when($$0: Internal.LootItemCondition$Builder_): this;
when(arg0: Internal.LootItemCondition$Builder_): any;
apply(function_: Internal.LootItemFunction_): this;
set bonusRolls($$0: Internal.NumberProvider_)
set rolls($$0: Internal.NumberProvider_)
}
type LootPool$Builder_ = LootPool$Builder;
class RecipeBookCategories extends Internal.Enum<Internal.RecipeBookCategories> {
getIconItems(): Internal.List<Internal.ItemStack>;
static valueOf($$0: string): Internal.RecipeBookCategories;
static values(): Internal.RecipeBookCategories[];
static getCategories($$0: Internal.RecipeBookType_): Internal.List<Internal.RecipeBookCategories>;
get iconItems(): Internal.List<Internal.ItemStack>
readonly static "CRAFTING_SEARCH": Internal.RecipeBookCategories;
readonly static "SMOKER_SEARCH": Internal.RecipeBookCategories;
readonly static "SMOKER_CATEGORIES": [Internal.RecipeBookCategories, Internal.RecipeBookCategories];
readonly static "BLAST_FURNACE_SEARCH": Internal.RecipeBookCategories;
readonly static "CRAFTING_BUILDING_BLOCKS": Internal.RecipeBookCategories;
readonly static "STONECUTTER": Internal.RecipeBookCategories;
readonly static "CRAFTING_MISC": Internal.RecipeBookCategories;
readonly static "CRAFTING_REDSTONE": Internal.RecipeBookCategories;
readonly static "SMOKER_FOOD": Internal.RecipeBookCategories;
readonly static "AGGREGATE_CATEGORIES": {[key: Internal.RecipeBookCategories]: [Internal.RecipeBookCategories, Internal.RecipeBookCategories, Internal.RecipeBookCategories, Internal.RecipeBookCategories], [key: Internal.RecipeBookCategories]: [Internal.RecipeBookCategories, Internal.RecipeBookCategories, Internal.RecipeBookCategories], [key: Internal.RecipeBookCategories]: [Internal.RecipeBookCategories, Internal.RecipeBookCategories], [key: Internal.RecipeBookCategories]: [Internal.RecipeBookCategories]};
readonly static "UNKNOWN": Internal.RecipeBookCategories;
readonly static "CRAFTING_EQUIPMENT": Internal.RecipeBookCategories;
readonly static "FURNACE_BLOCKS": Internal.RecipeBookCategories;
readonly static "BLAST_FURNACE_MISC": Internal.RecipeBookCategories;
readonly static "BLAST_FURNACE_CATEGORIES": [Internal.RecipeBookCategories, Internal.RecipeBookCategories, Internal.RecipeBookCategories];
readonly static "CRAFTING_CATEGORIES": [Internal.RecipeBookCategories, Internal.RecipeBookCategories, Internal.RecipeBookCategories, Internal.RecipeBookCategories, Internal.RecipeBookCategories];
readonly static "FURNACE_SEARCH": Internal.RecipeBookCategories;
readonly static "FURNACE_MISC": Internal.RecipeBookCategories;
readonly static "SMITHING": Internal.RecipeBookCategories;
readonly static "FURNACE_FOOD": Internal.RecipeBookCategories;
readonly static "CAMPFIRE": Internal.RecipeBookCategories;
readonly static "FURNACE_CATEGORIES": [Internal.RecipeBookCategories, Internal.RecipeBookCategories, Internal.RecipeBookCategories, Internal.RecipeBookCategories];
readonly static "BLAST_FURNACE_BLOCKS": Internal.RecipeBookCategories;
}
type RecipeBookCategories_ = "crafting_misc" | "smoker_search" | "furnace_misc" | "smithing" | "crafting_building_blocks" | "crafting_search" | RecipeBookCategories | "blast_furnace_misc" | "stonecutter" | "furnace_search" | "campfire" | "blast_furnace_search" | "smoker_food" | "blast_furnace_blocks" | "unknown" | "furnace_food" | "crafting_equipment" | "furnace_blocks" | "crafting_redstone";
class ServerboundTeleportToEntityPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.UUID_)
constructor($$0: Internal.FriendlyByteBuf_)
getEntity($$0: Internal.ServerLevel_): Internal.Entity;
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
isSkippable(): boolean;
get skippable(): boolean
}
type ServerboundTeleportToEntityPacket_ = ServerboundTeleportToEntityPacket;
interface Readable {
read(arg0: Internal.CharBuffer_): number;
}
type Readable_ = Readable;
interface BiomeFilter extends Internal.Predicate<Internal.BiomeModifications$BiomeContext> {
test(arg0: any): boolean;
and(arg0: Internal.Predicate_<any>): Internal.Predicate<Internal.BiomeModifications$BiomeContext>;
of(o: any): this;
or(arg0: Internal.Predicate_<any>): Internal.Predicate<Internal.BiomeModifications$BiomeContext>;
test(arg0: Internal.BiomeModifications$BiomeContext_): boolean;
idFilter(s: string): this;
negate(): Internal.Predicate<Internal.BiomeModifications$BiomeContext>;
readonly static "ALWAYS_FALSE": any;
readonly static "ALWAYS_TRUE": any;
}
type BiomeFilter_ = Internal.Biome_ | RegExp | {not?: Internal.BiomeFilter_, or?: Internal.BiomeFilter_} | BiomeFilter | Internal.Biome_[] | ((arg0: Internal.BiomeModifications$BiomeContext)=>boolean);
abstract class Fireball extends Internal.AbstractHurtingProjectile implements Internal.ItemSupplier {
constructor($$0: Internal.EntityType_<any>, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: Internal.Level_)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.LivingEntity_, $$2: number, $$3: number, $$4: number, $$5: Internal.Level_)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
alwaysAccepts(): boolean;
setItem($$0: Internal.ItemStack_): void;
method_5749($$0: Internal.CompoundTag_): void;
getItem(): Internal.ItemStack;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
method_5652($$0: Internal.CompoundTag_): void;
asKJS(): Internal.EntityJS;
set item($$0: Internal.ItemStack_)
get item(): Internal.ItemStack
}
type Fireball_ = Fireball;
interface URLStreamHandlerFactory {
createURLStreamHandler(arg0: string): Internal.URLStreamHandler;
}
type URLStreamHandlerFactory_ = URLStreamHandlerFactory;
class HoverEvent {
constructor($$0: Internal.HoverEvent$Action_<T>, $$1: T)
hashCode(): number;
static deserialize($$0: Internal.JsonObject_): Internal.HoverEvent;
toString(): string;
getAction(): Internal.HoverEvent$Action<any>;
serialize(): Internal.JsonObject;
getValue($$0: Internal.HoverEvent$Action_<T>): T;
equals($$0: any): boolean;
get action(): Internal.HoverEvent$Action<any>
}
type HoverEvent_ = HoverEvent;
class ServerPlayerJS extends Internal.PlayerJS<Internal.ServerPlayer> {
constructor(data: Internal.ServerPlayerDataJS_, player: Internal.ServerPlayer_)
isMiningBlock(): boolean;
isAdvancementDone(id: ResourceLocation_): boolean;
setGameMode(mode: string): void;
getStats(): Internal.PlayerStatsJS;
ban(banner: string, reason: string, expiresInMillis: number): void;
sendData(channel: string, data: Internal.CompoundTag_): void;
getSpawnLocation(): Internal.BlockContainerJS;
unlockAdvancement(id: ResourceLocation_): void;
setSelectedSlot(index: number): void;
isOp(): boolean;
kick(): void;
getHasClientMod(): boolean;
revokeAdvancement(id: ResourceLocation_): void;
paint(renderer: Internal.CompoundTag_): void;
setMouseItem(item: Internal.ItemStackJS_): void;
setCreativeMode(mode: boolean): void;
setSpawnLocation(c: Internal.BlockContainerJS_): void;
kick(reason: Internal.Component_): void;
get miningBlock(): boolean
set gameMode(mode: string)
get stats(): Internal.PlayerStatsJS
get spawnLocation(): Internal.BlockContainerJS
set selectedSlot(index: number)
get op(): boolean
get hasClientMod(): boolean
set mouseItem(item: Internal.ItemStackJS_)
set creativeMode(mode: boolean)
set spawnLocation(c: Internal.BlockContainerJS_)
readonly "server": Internal.ServerJS;
}
type ServerPlayerJS_ = ServerPlayerJS;
interface Annotation {
hashCode(): number;
toString(): string;
annotationType(): Internal.Class<any>;
equals(arg0: any): boolean;
}
type Annotation_ = Annotation;
class RecipeBookSettings {
constructor()
write($$0: Internal.FriendlyByteBuf_): void;
hashCode(): number;
replaceFrom($$0: Internal.RecipeBookSettings_): void;
isFiltering($$0: Internal.RecipeBookType_): boolean;
isOpen($$0: Internal.RecipeBookType_): boolean;
setFiltering($$0: Internal.RecipeBookType_, $$1: boolean): void;
static read($$0: Internal.CompoundTag_): Internal.RecipeBookSettings;
copy(): this;
write($$0: Internal.CompoundTag_): void;
equals($$0: any): boolean;
setOpen($$0: Internal.RecipeBookType_, $$1: boolean): void;
static read($$0: Internal.FriendlyByteBuf_): Internal.RecipeBookSettings;
}
type RecipeBookSettings_ = RecipeBookSettings;
interface DataInput {
readByte(): number;
readFully(arg0: number[], arg1: number, arg2: number): void;
readLong(): number;
readUnsignedByte(): number;
readUnsignedShort(): number;
readFully(arg0: number[]): void;
readDouble(): number;
readInt(): number;
readFloat(): number;
readBoolean(): boolean;
skipBytes(arg0: number): number;
readLine(): string;
readShort(): number;
readUTF(): string;
readChar(): string;
}
type DataInput_ = DataInput;
abstract class AbstractFish extends Internal.WaterAnimal implements Internal.Bucketable {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
static createAttributes(): Internal.AttributeSupplier$Builder;
loadFromBucketTag($$0: Internal.CompoundTag_): void;
travel($$0: Vec3_): void;
aiStep(): void;
setFromBucket($$0: boolean): void;
method_5652($$0: Internal.CompoundTag_): void;
requiresCustomPersistence(): boolean;
asKJS(): Internal.EntityJS;
saveToBucketTag($$0: Internal.ItemStack_): void;
alwaysAccepts(): boolean;
getMaxSpawnClusterSize(): number;
method_5749($$0: Internal.CompoundTag_): void;
removeWhenFarAway($$0: number): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
fromBucket(): boolean;
getPickupSound(): Internal.SoundEvent;
foodEatenKJS(is: Internal.ItemStack_): void;
set fromBucket($$0: boolean)
get maxSpawnClusterSize(): number
get pickupSound(): Internal.SoundEvent
}
type AbstractFish_ = AbstractFish;
class PolarBear extends Internal.Animal implements Internal.NeutralMob {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
playerDied($$0: Internal.Player_): void;
static createAttributes(): Internal.AttributeSupplier$Builder;
isAngry(): boolean;
forgetCurrentTargetAndRefreshUniversalAnger(): void;
asKJS(): Internal.EntityJS;
startPersistentAngerTimer(): void;
isFood($$0: Internal.ItemStack_): boolean;
addPersistentAngerSaveData($$0: Internal.CompoundTag_): void;
method_5749($$0: Internal.CompoundTag_): void;
setRemainingPersistentAngerTime($$0: number): void;
isAngryAt($$0: Internal.LivingEntity_): boolean;
getDimensions($$0: Internal.Pose_): Internal.EntityDimensions;
getRemainingPersistentAngerTime(): number;
getComponent(key: Internal.ComponentKey_<C>): C;
doHurtTarget($$0: Internal.Entity_): boolean;
getPersistentAngerTarget(): Internal.UUID;
static checkPolarBearSpawnRules($$0: Internal.EntityType_<Internal.PolarBear_>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
method_5652($$0: Internal.CompoundTag_): void;
tick(): void;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): Internal.AgeableMob;
readPersistentAngerSaveData($$0: Internal.Level_, $$1: Internal.CompoundTag_): void;
stopBeingAngry(): void;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
alwaysAccepts(): boolean;
setStanding($$0: boolean): void;
setPersistentAngerTarget($$0: Internal.UUID_): void;
isAngryAtAllPlayers($$0: Internal.Level_): boolean;
updatePersistentAnger($$0: Internal.ServerLevel_, $$1: boolean): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getStandingAnimationScale($$0: number): number;
isStanding(): boolean;
foodEatenKJS(is: Internal.ItemStack_): void;
get angry(): boolean
set remainingPersistentAngerTime($$0: number)
get remainingPersistentAngerTime(): number
get persistentAngerTarget(): Internal.UUID
set standing($$0: boolean)
set persistentAngerTarget($$0: Internal.UUID_)
get standing(): boolean
}
type PolarBear_ = PolarBear;
interface Multiset <E> extends Internal.Collection<E> {
remove(arg0: any, arg1: number): number;
setCount(arg0: E, arg1: number): number;
add(arg0: E): boolean;
forEach(arg0: Internal.Consumer_<any>): void;
parallelStream(): Internal.Stream<E>;
elementSet(): Internal.Set<E>;
entrySet(): Internal.Set<Internal.Multiset$Entry<E>>;
retainAll(arg0: Internal.Collection_<any>): boolean;
containsAll(arg0: Internal.Collection_<any>): boolean;
count(arg0: any): number;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
setCount(arg0: E, arg1: number, arg2: number): boolean;
add(arg0: E, arg1: number): number;
contains(arg0: any): boolean;
toString(): string;
forEachEntry(arg0: Internal.ObjIntConsumer_<any>): void;
remove(arg0: any): boolean;
iterator(): Internal.Iterator<E>;
hashCode(): number;
size(): number;
stream(): Internal.Stream<E>;
removeIf(arg0: Internal.Predicate_<any>): boolean;
removeAll(arg0: Internal.Collection_<any>): boolean;
spliterator(): Internal.Spliterator<E>;
equals(arg0: any): boolean;
}
type Multiset_<E> = Multiset<E>;
class CustomBossEvents {
constructor()
onPlayerConnect($$0: Internal.ServerPlayer_): void;
getIds(): Internal.Collection<ResourceLocation>;
save(): Internal.CompoundTag;
load($$0: Internal.CompoundTag_): void;
getEvents(): Internal.Collection<Internal.CustomBossEvent>;
get($$0: ResourceLocation_): Internal.CustomBossEvent;
remove($$0: Internal.CustomBossEvent_): void;
create($$0: ResourceLocation_, $$1: Internal.Component_): Internal.CustomBossEvent;
onPlayerDisconnect($$0: Internal.ServerPlayer_): void;
get ids(): Internal.Collection<ResourceLocation>
get events(): Internal.Collection<Internal.CustomBossEvent>
}
type CustomBossEvents_ = CustomBossEvents;
abstract class Overlay extends Internal.GuiComponent implements Internal.Widget {
constructor()
isPauseScreen(): boolean;
get pauseScreen(): boolean
}
type Overlay_ = Overlay;
interface Function <T, R> {
apply(arg0: T): R;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, R>;
identity(): Internal.Function<T, T>;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<T, V>;
}
type Function_<T, R> = ((arg0: T)=>R) | Function<T, R>;
interface BiPredicate <T, U> {
test(arg0: T, arg1: U): boolean;
and(arg0: Internal.BiPredicate_<any, any>): this;
negate(): this;
or(arg0: Internal.BiPredicate_<any, any>): this;
}
type BiPredicate_<T, U> = BiPredicate<T, U> | ((arg0: T, arg1: U)=>boolean);
interface MinecraftSessionService {
fillProfileProperties(arg0: Internal.GameProfile_, arg1: boolean): Internal.GameProfile;
joinServer(arg0: Internal.GameProfile_, arg1: string, arg2: string): void;
getTextures(arg0: Internal.GameProfile_, arg1: boolean): Internal.Map<Internal.MinecraftProfileTexture$Type, Internal.MinecraftProfileTexture>;
hasJoinedServer(arg0: Internal.GameProfile_, arg1: string, arg2: Internal.InetAddress_): Internal.GameProfile;
}
type MinecraftSessionService_ = MinecraftSessionService;
interface Message {
getString(): string;
get string(): string
}
type Message_ = Message;
interface EventLoopGroup extends Internal.EventExecutorGroup {
register(arg0: Internal.ChannelPromise_): Internal.ChannelFuture;
register(arg0: io.netty.channel.Channel_): Internal.ChannelFuture;
forEach(arg0: Internal.Consumer_<any>): void;
register(arg0: io.netty.channel.Channel_, arg1: Internal.ChannelPromise_): Internal.ChannelFuture;
spliterator(): Internal.Spliterator<Internal.EventExecutor>;
next(): Internal.EventLoop;
}
type EventLoopGroup_ = EventLoopGroup;
interface DynamicRegistryManagerAccessor {
getInfos(): Internal.Map<Internal.ResourceKey<any>, any>;
get infos(): Internal.Map<Internal.ResourceKey<any>, any>
}
type DynamicRegistryManagerAccessor_ = DynamicRegistryManagerAccessor;
interface PublicKey extends Internal.Key {
/**
* @java.lang.Deprecated(forRemoval=false, since="")
*/
readonly static "serialVersionUID": 7187392471159151072;
}
type PublicKey_ = PublicKey;
class AlgorithmParameters {
getAlgorithm(): string;
getEncoded(arg0: string): number[];
getParameterSpec(arg0: Internal.Class_<T>): T;
toString(): string;
init(arg0: Internal.AlgorithmParameterSpec_): void;
static getInstance(arg0: string, arg1: Internal.Provider_): Internal.AlgorithmParameters;
static getInstance(arg0: string): Internal.AlgorithmParameters;
init(arg0: number[], arg1: string): void;
getEncoded(): number[];
static getInstance(arg0: string, arg1: string): Internal.AlgorithmParameters;
init(arg0: number[]): void;
getProvider(): Internal.Provider;
get algorithm(): string
get encoded(): number[]
get provider(): Internal.Provider
}
type AlgorithmParameters_ = AlgorithmParameters;
class PiglinBruteSpecificSensor extends Internal.Sensor<Internal.LivingEntity> {
constructor()
requires(): Internal.Set<Internal.MemoryModuleType<any>>;
}
type PiglinBruteSpecificSensor_ = PiglinBruteSpecificSensor;
class LevelTicks <T> implements Internal.LevelTickAccess<T> {
constructor($$0: Internal.LongPredicate_, $$1: Internal.Supplier_<Internal.ProfilerFiller_>)
clearArea($$0: Internal.BoundingBox_): void;
count(): number;
copyArea($$0: Internal.BoundingBox_, $$1: Vec3i_): void;
schedule($$0: Internal.ScheduledTick_<T>): void;
tick($$0: number, $$1: number, $$2: Internal.BiConsumer_<BlockPos_, T>): void;
addContainer($$0: Internal.ChunkPos_, $$1: Internal.LevelChunkTicks_<T>): void;
hasScheduledTick($$0: BlockPos_, $$1: T): boolean;
willTickThisTick($$0: BlockPos_, $$1: T): boolean;
removeContainer($$0: Internal.ChunkPos_): void;
}
type LevelTicks_<T> = LevelTicks<T>;
class DragonDeathPhase extends Internal.AbstractDragonPhaseInstance {
constructor($$0: Internal.EnderDragon_)
doClientTick(): void;
getFlyTargetLocation(): Vec3;
getFlySpeed(): number;
begin(): void;
doServerTick(): void;
getPhase(): Internal.EnderDragonPhase<Internal.DragonDeathPhase>;
get flyTargetLocation(): Vec3
get flySpeed(): number
get phase(): Internal.EnderDragonPhase<Internal.DragonDeathPhase>
}
type DragonDeathPhase_ = DragonDeathPhase;
abstract class ForwardingMultimap <K, V> extends Internal.ForwardingObject implements Internal.Multimap<K, V> {
putAll(arg0: Internal.Multimap_<any, any>): boolean;
keySet(): Internal.Set<K>;
removeAll(arg0: any): Internal.Collection<V>;
get(arg0: K): Internal.Collection<V>;
entries(): Internal.Collection<Internal.Map$Entry<K, V>>;
putAll(arg0: K, arg1: Internal.Iterable_<any>): boolean;
values(): Internal.Collection<V>;
containsValue(arg0: any): boolean;
remove(arg0: any, arg1: any): boolean;
isEmpty(): boolean;
containsEntry(arg0: any, arg1: any): boolean;
hashCode(): number;
containsKey(arg0: any): boolean;
forEach(arg0: Internal.BiConsumer_<any, any>): void;
size(): number;
replaceValues(arg0: K, arg1: Internal.Iterable_<any>): Internal.Collection<V>;
put(arg0: K, arg1: V): boolean;
clear(): void;
keys(): Internal.Multiset<K>;
equals(arg0: any): boolean;
asMap(): Internal.Map<K, Internal.Collection<V>>;
get empty(): boolean
}
type ForwardingMultimap_<K, V> = ForwardingMultimap<K, V>;
class Axolotl extends Internal.Animal implements Internal.Bucketable, Internal.LerpingModel {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
setPlayingDead($$0: boolean): void;
static createAttributes(): Internal.AttributeSupplier$Builder;
getMaxAirSupply(): number;
loadFromBucketTag($$0: Internal.CompoundTag_): void;
getMobType(): Internal.MobType;
canBeSeenAsEnemy(): boolean;
travel($$0: Vec3_): void;
getBucketItemStack(): Internal.ItemStack;
setFromBucket($$0: boolean): void;
requiresCustomPersistence(): boolean;
asKJS(): Internal.EntityJS;
method_5992($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
getVariant(): Internal.Axolotl$Variant;
isFood($$0: Internal.ItemStack_): boolean;
isPlayingDead(): boolean;
isPushedByFluid(): boolean;
getMaxHeadYRot(): number;
checkSpawnObstruction($$0: Internal.LevelReader_): boolean;
method_5749($$0: Internal.CompoundTag_): void;
applySupportingEffects($$0: Internal.Player_): void;
getMaxHeadXRot(): number;
getComponent(key: Internal.ComponentKey_<C>): C;
doHurtTarget($$0: Internal.Entity_): boolean;
getMeleeAttackRangeSqr($$0: Internal.LivingEntity_): number;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
canBeLeashed($$0: Internal.Player_): boolean;
playAmbientSound(): void;
method_5652($$0: Internal.CompoundTag_): void;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): Internal.AgeableMob;
getWalkTargetValue($$0: BlockPos_, $$1: Internal.LevelReader_): number;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
saveToBucketTag($$0: Internal.ItemStack_): void;
static onStopAttacking($$0: Internal.Axolotl_): void;
canBreatheUnderwater(): boolean;
baseTick(): void;
alwaysAccepts(): boolean;
removeWhenFarAway($$0: number): boolean;
rehydrate(): void;
getBrain(): Internal.Brain<Internal.Axolotl>;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
fromBucket(): boolean;
getPickupSound(): Internal.SoundEvent;
getModelRotationValues(): Internal.Map<string, Internal.Vector3f>;
static checkAxolotlSpawnRules($$0: Internal.EntityType_<any>, $$1: Internal.ServerLevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
foodEatenKJS(is: Internal.ItemStack_): void;
set playingDead($$0: boolean)
get maxAirSupply(): number
get mobType(): Internal.MobType
get bucketItemStack(): Internal.ItemStack
set fromBucket($$0: boolean)
get variant(): Internal.Axolotl$Variant
get playingDead(): boolean
get pushedByFluid(): boolean
get maxHeadYRot(): number
get maxHeadXRot(): number
get brain(): Internal.Brain<Internal.Axolotl>
get pickupSound(): Internal.SoundEvent
get modelRotationValues(): Internal.Map<string, Internal.Vector3f>
readonly static "TOTAL_PLAYDEAD_TIME": 200;
readonly static "PLAYER_REGEN_DETECTION_RANGE": 20.0;
readonly static "RARE_VARIANT_CHANCE": 1200;
readonly static "VARIANT_TAG": "Variant";
}
type Axolotl_ = Axolotl;
class NearestLivingEntitySensor extends Internal.Sensor<Internal.LivingEntity> {
constructor()
requires(): Internal.Set<Internal.MemoryModuleType<any>>;
}
type NearestLivingEntitySensor_ = NearestLivingEntitySensor;
class PineFoliagePlacer extends Internal.FoliagePlacer {
constructor($$0: Internal.IntProvider_, $$1: Internal.IntProvider_, $$2: Internal.IntProvider_)
foliageRadius($$0: Internal.Random_, $$1: number): number;
foliageHeight($$0: Internal.Random_, $$1: number, $$2: Internal.TreeConfiguration_): number;
readonly static "CODEC": any;
}
type PineFoliagePlacer_ = PineFoliagePlacer;
class PalettedContainer$Data <T> extends Internal.Record {
configuration(): Internal.PalettedContainer$Configuration<T>;
write($$0: Internal.FriendlyByteBuf_): void;
hashCode(): number;
palette(): Internal.Palette<T>;
toString(): string;
getSerializedSize(): number;
copyFrom($$0: Internal.Palette_<T>, $$1: Internal.BitStorage_): void;
storage(): Internal.BitStorage;
equals($$0: any): boolean;
get serializedSize(): number
}
type PalettedContainer$Data_<T> = PalettedContainer$Data<T>;
class MotiveBuilder extends Internal.BuilderBase<Internal.Motive> {
constructor(i: ResourceLocation_)
height(height: number): this;
createObject(): any;
width(width: number): this;
getRegistryType(): Internal.RegistryObjectBuilderTypes<Internal.Motive>;
get registryType(): Internal.RegistryObjectBuilderTypes<Internal.Motive>
}
type MotiveBuilder_ = MotiveBuilder;
class TagNetworkSerialization$NetworkPayload {
write($$0: Internal.FriendlyByteBuf_): void;
isEmpty(): boolean;
static read($$0: Internal.FriendlyByteBuf_): Internal.TagNetworkSerialization$NetworkPayload;
get empty(): boolean
}
type TagNetworkSerialization$NetworkPayload_ = TagNetworkSerialization$NetworkPayload;
class AccessControlContext {
constructor(arg0: Internal.AccessControlContext_, arg1: Internal.DomainCombiner_)
constructor(arg0: Internal.ProtectionDomain_[])
hashCode(): number;
checkPermission(arg0: Internal.Permission_): void;
equals(arg0: any): boolean;
getDomainCombiner(): Internal.DomainCombiner;
get domainCombiner(): Internal.DomainCombiner
}
type AccessControlContext_ = AccessControlContext;
class RecursivePoint$RecursivePointType <A> extends com.mojang.datafixers.types.Type<A> {
constructor(arg0: Internal.RecursiveTypeFamily_, arg1: number, arg2: Internal.Supplier_<com.mojang.datafixers.types.Type_<A>>)
findChoiceType(arg0: string, arg1: number): Internal.Optional<Internal.TaggedChoice$TaggedChoiceType<any>>;
toString(): string;
all(arg0: Internal.TypeRewriteRule_, arg1: boolean, arg2: boolean): Internal.RewriteResult<A, any>;
index(): number;
findCheckedType(arg0: number): Internal.Optional<com.mojang.datafixers.types.Type<any>>;
in(): Internal.View<A, A>;
family(): Internal.RecursiveTypeFamily;
hashCode(): number;
findFieldTypeOpt(arg0: string): Internal.Optional<com.mojang.datafixers.types.Type<any>>;
one(arg0: Internal.TypeRewriteRule_): Internal.Optional<Internal.RewriteResult<A, any>>;
everywhere(arg0: Internal.TypeRewriteRule_, arg1: Internal.PointFreeRule_, arg2: boolean, arg3: boolean): Internal.Optional<Internal.RewriteResult<A, any>>;
out(): Internal.View<A, A>;
point(arg0: Internal.DynamicOps_<any>): Internal.Optional<A>;
equals(arg0: any, arg1: boolean, arg2: boolean): boolean;
updateMu(arg0: Internal.RecursiveTypeFamily_): com.mojang.datafixers.types.Type<any>;
buildTemplate(): Internal.TypeTemplate;
unfold(): com.mojang.datafixers.types.Type<A>;
findTypeInChildren(arg0: com.mojang.datafixers.types.Type_<FT>, arg1: com.mojang.datafixers.types.Type_<FR>, arg2: Internal.Type$TypeMatcher_<FT, FR>, arg3: boolean): Internal.Either<Internal.TypedOptic<A, any, FT, FR>, Internal.Type$FieldNotFoundException>;
}
type RecursivePoint$RecursivePointType_<A> = RecursivePoint$RecursivePointType<A>;
interface LootTableAccessor {
fabric_getFunctions(): Internal.LootItemFunction[];
fabric_getPools(): Internal.LootPool[];
}
type LootTableAccessor_ = LootTableAccessor;
class BlockStateConfiguration implements Internal.FeatureConfiguration {
constructor($$0: Internal.BlockState_)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
readonly "state": Internal.BlockState;
}
type BlockStateConfiguration_ = BlockStateConfiguration;
class MobType {
constructor()
readonly static "ILLAGER": Internal.MobType;
readonly static "WATER": Internal.MobType;
readonly static "UNDEFINED": Internal.MobType;
readonly static "UNDEAD": Internal.MobType;
readonly static "ARTHROPOD": Internal.MobType;
}
type MobType_ = MobType;
abstract class ChunkSource implements Internal.AutoCloseable, Internal.LightChunkGetter {
constructor()
getLoadedChunksCount(): number;
gatherStats(): string;
updateChunkForced($$0: Internal.ChunkPos_, $$1: boolean): void;
tick(arg0: Internal.BooleanSupplier_, arg1: boolean): void;
getChunk(arg0: number, arg1: number, arg2: Internal.ChunkStatus_, arg3: boolean): Internal.ChunkAccess;
hasChunk($$0: number, $$1: number): boolean;
setSpawnSettings($$0: boolean, $$1: boolean): void;
getChunk($$0: number, $$1: number, $$2: boolean): Internal.LevelChunk;
getChunkNow($$0: number, $$1: number): Internal.LevelChunk;
onLightUpdate($$0: Internal.LightLayer_, $$1: Internal.SectionPos_): void;
getChunkForLighting($$0: number, $$1: number): Internal.BlockGetter;
close(): void;
getLightEngine(): Internal.LevelLightEngine;
get loadedChunksCount(): number
get lightEngine(): Internal.LevelLightEngine
}
type ChunkSource_ = ChunkSource;
interface PieceGenerator <C> {
generatePieces(arg0: Internal.StructurePiecesBuilder_, arg1: Internal.PieceGenerator$Context_<C>): void;
}
type PieceGenerator_<C> = ((arg0: Internal.StructurePiecesBuilder, arg1: Internal.PieceGenerator$Context<C>)=>void) | PieceGenerator<C>;
abstract class AbstractSkeleton extends Internal.Monster implements Internal.RangedAttackMob {
getComponent(key: Internal.ComponentKey_<C>): C;
isShaking(): boolean;
static createAttributes(): Internal.AttributeSupplier$Builder;
getMyRidingOffset(): number;
getMobType(): Internal.MobType;
aiStep(): void;
asKJS(): Internal.EntityJS;
canFireProjectileWeapon($$0: Internal.ProjectileWeaponItem_): boolean;
performRangedAttack($$0: Internal.LivingEntity_, $$1: number): void;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
rideTick(): void;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
setItemSlot($$0: EquipmentSlot_, $$1: Internal.ItemStack_): void;
reassessWeaponGoal(): void;
foodEatenKJS(is: Internal.ItemStack_): void;
get shaking(): boolean
get myRidingOffset(): number
get mobType(): Internal.MobType
}
type AbstractSkeleton_ = AbstractSkeleton;
interface SurfaceRules$RuleSource extends Internal.Function<Internal.SurfaceRules$Context, Internal.SurfaceRules$SurfaceRule> {
bootstrap($$0: Internal.Registry_<Internal.Codec_<any>>): Internal.Codec<any>;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<Internal.SurfaceRules$Context, V>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, Internal.SurfaceRules$SurfaceRule>;
codec(): Internal.Codec<any>;
readonly static "CODEC": any;
}
type SurfaceRules$RuleSource_ = (()=>Internal.Codec_<any>) | SurfaceRules$RuleSource;
class HasSturdyFacePredicate implements net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate {
constructor($$0: Vec3i_, $$1: Internal.Direction_)
type(): Internal.BlockPredicateType<any>;
and(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
or(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
test(arg0: any, arg1: any): boolean;
negate(): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
test($$0: Internal.WorldGenLevel_, $$1: BlockPos_): boolean;
readonly static "CODEC": any;
}
type HasSturdyFacePredicate_ = HasSturdyFacePredicate;
abstract class StructurePiece {
constructor($$0: Internal.StructurePieceType_, $$1: Internal.CompoundTag_)
static findCollisionPiece($$0: Internal.List_<Internal.StructurePiece_>, $$1: Internal.BoundingBox_): Internal.StructurePiece;
postProcess(arg0: Internal.WorldGenLevel_, arg1: Internal.StructureFeatureManager_, arg2: Internal.ChunkGenerator_, arg3: Internal.Random_, arg4: Internal.BoundingBox_, arg5: Internal.ChunkPos_, arg6: BlockPos_): void;
move($$0: number, $$1: number, $$2: number): void;
isCloseToChunk($$0: Internal.ChunkPos_, $$1: number): boolean;
getGenDepth(): number;
getOrientation(): Internal.Direction;
addChildren($$0: Internal.StructurePiece_, $$1: Internal.StructurePieceAccessor_, $$2: Internal.Random_): void;
setOrientation($$0: Internal.Direction_): void;
getType(): Internal.StructurePieceType;
createTag($$0: Internal.StructurePieceSerializationContext_): Internal.CompoundTag;
getBoundingBox(): Internal.BoundingBox;
getRotation(): Internal.Rotation;
getMirror(): Internal.Mirror;
static createBoundingBox($$0: Internal.Stream_<Internal.StructurePiece_>): Internal.BoundingBox;
static reorient($$0: Internal.BlockGetter_, $$1: BlockPos_, $$2: Internal.BlockState_): Internal.BlockState;
getLocatorPosition(): BlockPos;
getNoiseEffect(): Internal.NoiseEffect;
get genDepth(): number
get orientation(): Internal.Direction
set orientation($$0: Internal.Direction_)
get type(): Internal.StructurePieceType
get boundingBox(): Internal.BoundingBox
get rotation(): Internal.Rotation
get mirror(): Internal.Mirror
get locatorPosition(): BlockPos
get noiseEffect(): Internal.NoiseEffect
}
type StructurePiece_ = StructurePiece;
interface LongToIntFunction {
applyAsInt(arg0: number): number;
}
type LongToIntFunction_ = LongToIntFunction | ((arg0: number)=>number);
abstract class TypeParameter <T> extends Internal.TypeCapture<T> {
hashCode(): number;
toString(): string;
equals(arg0: any): boolean;
}
type TypeParameter_<T> = TypeParameter<T>;
class BiomeGenerationSettings {
features(): Internal.List<Internal.HolderSet<Internal.PlacedFeature>>;
getFlowerFeatures(): Internal.List<Internal.ConfiguredFeature<any, any>>;
hasFeature($$0: Internal.PlacedFeature_): boolean;
getCarvers($$0: CarvingGenerationStep_): Internal.Iterable<Internal.Holder<Internal.ConfiguredWorldCarver<any>>>;
get flowerFeatures(): Internal.List<Internal.ConfiguredFeature<any, any>>
"features": Internal.List<Internal.HolderSet<Internal.PlacedFeature>>;
"carvers": Internal.Map<CarvingGenerationStep, Internal.HolderSet<Internal.ConfiguredWorldCarver<any>>>;
readonly static "EMPTY": Internal.BiomeGenerationSettings;
"featureSet": Internal.Supplier<Internal.Set<Internal.PlacedFeature>>;
readonly static "CODEC": any;
"flowerFeatures": Internal.Supplier<Internal.List<Internal.ConfiguredFeature<any, any>>>;
}
type BiomeGenerationSettings_ = BiomeGenerationSettings;
interface DirectoryStream$Filter <T> {
accept(arg0: T): boolean;
}
type DirectoryStream$Filter_<T> = DirectoryStream$Filter<T> | ((arg0: T)=>boolean);
abstract class Screen extends Internal.AbstractContainerEventHandler implements Internal.ScreenAccessor, Internal.ScreenInputDelegate, Internal.Widget, Internal.ScreenExtensions {
charTyped($$0: string, $$1: number): boolean;
afterMouseAction(): void;
fabric_getAfterRenderEvent(): net.fabricmc.fabric.api.event.Event<any>;
onFilesDrop($$0: Internal.List_<Internal.Path_>): void;
narrationEnabled(): void;
fabric_getRemoveEvent(): net.fabricmc.fabric.api.event.Event<any>;
mouseClicked($$0: number, $$1: number, $$2: number): boolean;
keyReleased($$0: number, $$1: number, $$2: number): boolean;
static isCut($$0: number): boolean;
fabric_getAfterTickEvent(): net.fabricmc.fabric.api.event.Event<any>;
sendMessage($$0: string, $$1: boolean): void;
addRenderableWidget($$0: T): T;
renderTooltip($$0: Internal.PoseStack_, $$1: Internal.List_<any>, $$2: number, $$3: number): void;
architectury_delegateInputs(): this;
afterMouseMove(): void;
mouseMoved($$0: number, $$1: number): void;
renderTooltip($$0: Internal.PoseStack_, $$1: Internal.Component_, $$2: number, $$3: number): void;
fabric_getBeforeMouseScrollEvent(): net.fabricmc.fabric.api.event.Event<any>;
magicalSpecialHackyFocus($$0: Internal.GuiEventListener_): void;
static isCopy($$0: number): boolean;
render($$0: Internal.PoseStack_, $$1: number, $$2: number, $$3: number): void;
fabric_getButtons(): Internal.List<any>;
renderComponentTooltip($$0: Internal.PoseStack_, $$1: Internal.List_<Internal.Component_>, $$2: number, $$3: number): void;
fabric_getAllowKeyReleaseEvent(): net.fabricmc.fabric.api.event.Event<any>;
changeFocus($$0: boolean): boolean;
handleComponentClicked($$0: Internal.Style_): boolean;
keyPressed($$0: number, $$1: number, $$2: number): boolean;
tick(): void;
isPauseScreen(): boolean;
getTextRenderer(): Internal.Font;
fabric_getBeforeMouseClickEvent(): net.fabricmc.fabric.api.event.Event<any>;
getClient(): Internal.Minecraft;
getTooltipFromItem($$0: Internal.ItemStack_): Internal.List<Internal.Component>;
removed(): void;
children(): Internal.List<any>;
getTitle(): Internal.Component;
fabric_getBeforeMouseReleaseEvent(): net.fabricmc.fabric.api.event.Event<any>;
addRenderableOnly($$0: T): T;
static isSelectAll($$0: number): boolean;
fabric_getAfterMouseClickEvent(): net.fabricmc.fabric.api.event.Event<any>;
getChildAt($$0: number, $$1: number): Internal.Optional<Internal.GuiEventListener>;
isMouseOver($$0: number, $$1: number): boolean;
renderBackground($$0: Internal.PoseStack_, $$1: number): void;
shouldCloseOnEsc(): boolean;
fabric_getBeforeKeyPressEvent(): net.fabricmc.fabric.api.event.Event<any>;
getItemRenderer(): Internal.ItemRenderer;
fabric_getAfterKeyReleaseEvent(): net.fabricmc.fabric.api.event.Event<any>;
renderTooltip($$0: Internal.PoseStack_, $$1: Internal.List_<Internal.Component_>, $$2: Internal.Optional_<Internal.TooltipComponent_>, $$3: number, $$4: number): void;
fabric_getAfterKeyPressEvent(): net.fabricmc.fabric.api.event.Event<any>;
static hasAltDown(): boolean;
mouseScrolled($$0: number, $$1: number, $$2: number): boolean;
renderDirtBackground($$0: number): void;
addWidget($$0: T): T;
onClose(): void;
fabric_getAllowMouseReleaseEvent(): net.fabricmc.fabric.api.event.Event<any>;
static hasShiftDown(): boolean;
init($$0: Internal.Minecraft_, $$1: number, $$2: number): void;
renderBackground($$0: Internal.PoseStack_): void;
fabric_getAfterMouseScrollEvent(): net.fabricmc.fabric.api.event.Event<any>;
fabric_getBeforeTickEvent(): net.fabricmc.fabric.api.event.Event<any>;
mouseDragged($$0: number, $$1: number, $$2: number, $$3: number, $$4: number): boolean;
getNarrationMessage(): Internal.Component;
fabric_getBeforeRenderEvent(): net.fabricmc.fabric.api.event.Event<any>;
handler$bfo000$sendMessage(message: string, bl: boolean, info: Internal.CallbackInfo_): void;
handler$bfo000$onClose(info: Internal.CallbackInfo_): void;
fabric_getAfterMouseReleaseEvent(): net.fabricmc.fabric.api.event.Event<any>;
resize($$0: Internal.Minecraft_, $$1: number, $$2: number): void;
mouseReleased($$0: number, $$1: number, $$2: number): boolean;
static isPaste($$0: number): boolean;
sendMessage($$0: string): void;
static hasControlDown(): boolean;
afterKeyboardAction(): void;
fabric_getBeforeKeyReleaseEvent(): net.fabricmc.fabric.api.event.Event<any>;
static findNarratableWidget($$0: Internal.List_<any>, $$1: Internal.NarratableEntry_): Internal.Screen$NarratableSearchResult;
setInitialFocus($$0: Internal.GuiEventListener_): void;
fabric_getAllowMouseScrollEvent(): net.fabricmc.fabric.api.event.Event<any>;
fabric_getAllowKeyPressEvent(): net.fabricmc.fabric.api.event.Event<any>;
handleDelayedNarration(): void;
static wrapScreenError($$0: Internal.Runnable_, $$1: string, $$2: string): void;
fabric_getAllowMouseClickEvent(): net.fabricmc.fabric.api.event.Event<any>;
get pauseScreen(): boolean
get textRenderer(): Internal.Font
get client(): Internal.Minecraft
get title(): Internal.Component
get itemRenderer(): Internal.ItemRenderer
get narrationMessage(): Internal.Component
set initialFocus($$0: Internal.GuiEventListener_)
"width": number;
"passEvents": boolean;
"height": number;
/**
* @org.spongepowered.asm.mixin.Final()
*/
readonly "renderables": Internal.List<Internal.Widget>;
/**
* @org.spongepowered.asm.mixin.Final()
*/
readonly "narratables": Internal.List<Internal.NarratableEntry>;
}
type Screen_ = Screen;
interface Spliterator$OfPrimitive <T, T_CONS, T_SPLITR> extends Internal.Spliterator<T> {
forEachRemaining(arg0: Internal.Consumer_<any>): void;
trySplit(): Internal.Spliterator<any>;
getComparator(): Internal.Comparator<any>;
getExactSizeIfKnown(): number;
forEachRemaining(arg0: T_CONS): void;
hasCharacteristics(arg0: number): boolean;
tryAdvance(arg0: T_CONS): boolean;
get comparator(): Internal.Comparator<any>
get exactSizeIfKnown(): number
}
type Spliterator$OfPrimitive_<T, T_CONS, T_SPLITR> = Spliterator$OfPrimitive<T, T_CONS, T_SPLITR>;
interface RecvByteBufAllocator {
newHandle(): Internal.RecvByteBufAllocator$Handle;
}
type RecvByteBufAllocator_ = RecvByteBufAllocator;
class RecipeBook {
constructor()
copyOverData($$0: Internal.RecipeBook_): void;
contains($$0: ResourceLocation_): boolean;
removeHighlight($$0: Internal.Recipe_<any>): void;
remove($$0: Internal.Recipe_<any>): void;
isOpen($$0: Internal.RecipeBookType_): boolean;
add($$0: Internal.Recipe_<any>): void;
addHighlight($$0: Internal.Recipe_<any>): void;
setOpen($$0: Internal.RecipeBookType_, $$1: boolean): void;
willHighlight($$0: Internal.Recipe_<any>): boolean;
contains($$0: Internal.Recipe_<any>): boolean;
isFiltering($$0: Internal.RecipeBookType_): boolean;
isFiltering($$0: Internal.RecipeBookMenu_<any>): boolean;
setFiltering($$0: Internal.RecipeBookType_, $$1: boolean): void;
setBookSetting($$0: Internal.RecipeBookType_, $$1: boolean, $$2: boolean): void;
getBookSettings(): Internal.RecipeBookSettings;
setBookSettings($$0: Internal.RecipeBookSettings_): void;
get bookSettings(): Internal.RecipeBookSettings
set bookSettings($$0: Internal.RecipeBookSettings_)
}
type RecipeBook_ = RecipeBook;
class ServerboundSeenAdvancementsPacket$Action extends Internal.Enum<Internal.ServerboundSeenAdvancementsPacket$Action> {
static values(): Internal.ServerboundSeenAdvancementsPacket$Action[];
static valueOf($$0: string): Internal.ServerboundSeenAdvancementsPacket$Action;
readonly static "OPENED_TAB": Internal.ServerboundSeenAdvancementsPacket$Action;
readonly static "CLOSED_SCREEN": Internal.ServerboundSeenAdvancementsPacket$Action;
}
type ServerboundSeenAdvancementsPacket$Action_ = "closed_screen" | ServerboundSeenAdvancementsPacket$Action | "opened_tab";
class WallSide extends Internal.Enum<Internal.WallSide> implements Internal.StringRepresentable {
static values(): Internal.WallSide[];
toString(): string;
getSerializedName(): string;
static valueOf($$0: string): Internal.WallSide;
get serializedName(): string
readonly static "LOW": Internal.WallSide;
readonly static "TALL": Internal.WallSide;
readonly static "NONE": Internal.WallSide;
}
type WallSide_ = "low" | WallSide | "tall" | "none";
class ChatVisiblity extends Internal.Enum<Internal.ChatVisiblity> {
static byId($$0: number): Internal.ChatVisiblity;
getKey(): string;
static valueOf($$0: string): Internal.ChatVisiblity;
static values(): Internal.ChatVisiblity[];
getId(): number;
get key(): string
get id(): number
readonly static "HIDDEN": Internal.ChatVisiblity;
readonly static "FULL": Internal.ChatVisiblity;
readonly static "SYSTEM": Internal.ChatVisiblity;
}
type ChatVisiblity_ = "system" | "full" | "hidden" | ChatVisiblity;
abstract class BiomeSource implements Internal.BiomeResolver {
findBiomeHorizontal($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: Internal.Predicate_<Internal.Holder_<Internal.Biome_>>, $$6: Internal.Random_, $$7: boolean, $$8: Internal.Climate$Sampler_): Internal.Pair<BlockPos, Internal.Holder<Internal.Biome>>;
withSeed(arg0: number): this;
possibleBiomes(): Internal.Set<Internal.Holder<Internal.Biome>>;
getBiomesWithin($$0: number, $$1: number, $$2: number, $$3: number, $$4: Internal.Climate$Sampler_): Internal.Set<Internal.Holder<Internal.Biome>>;
featuresPerStep(): Internal.List<Internal.BiomeSource$StepFeatureData>;
addDebugInfo($$0: Internal.List_<string>, $$1: BlockPos_, $$2: Internal.Climate$Sampler_): void;
buildFeaturesPerStep($$0: Internal.List_<Internal.Holder_<Internal.Biome_>>, $$1: boolean): Internal.List<Internal.BiomeSource$StepFeatureData>;
getNoiseBiome(arg0: number, arg1: number, arg2: number, arg3: Internal.Climate$Sampler_): Internal.Holder<Internal.Biome>;
findBiomeHorizontal($$0: number, $$1: number, $$2: number, $$3: number, $$4: Internal.Predicate_<Internal.Holder_<Internal.Biome_>>, $$5: Internal.Random_, $$6: Internal.Climate$Sampler_): Internal.Pair<BlockPos, Internal.Holder<Internal.Biome>>;
"possibleBiomes": Internal.Set<Internal.Holder<Internal.Biome>>;
"featuresPerStep": Internal.Supplier<Internal.List<Internal.BiomeSource$StepFeatureData>>;
readonly static "CODEC": any;
}
type BiomeSource_ = BiomeSource;
class RenderStateShard$CullStateShard extends Internal.RenderStateShard$BooleanStateShard {
constructor($$0: boolean)
}
type RenderStateShard$CullStateShard_ = RenderStateShard$CullStateShard;
class ServerOpList extends Internal.StoredUserList<Internal.GameProfile, any> {
constructor($$0: Internal.File_)
getUserList(): string[];
canBypassPlayerLimit($$0: Internal.GameProfile_): boolean;
get userList(): string[]
}
type ServerOpList_ = ServerOpList;
interface BakedModelManagerHooks {
fabric_getModel(arg0: ResourceLocation_): Internal.BakedModel;
}
type BakedModelManagerHooks_ = BakedModelManagerHooks;
interface MutableComponent extends Internal.ComponentKJS, Internal.Component {
append(arg0: Internal.Component_): this;
hasStyle(): boolean;
darkRed(): this;
visitSelf($$0: Internal.FormattedText$StyledContentConsumer_<T>, $$1: Internal.Style_): Internal.Optional<T>;
visit($$0: Internal.FormattedText$ContentConsumer_<T>): Internal.Optional<T>;
toJson(): Internal.JsonElement;
visit($$0: Internal.FormattedText$StyledContentConsumer_<T>, $$1: Internal.Style_): Internal.Optional<T>;
visitSelf($$0: Internal.FormattedText$ContentConsumer_<T>): Internal.Optional<T>;
darkBlue(): this;
obfuscated(value: boolean): this;
getString($$0: number): string;
darkGreen(): this;
bold(): this;
color(c: Internal.Color_): this;
underlined(): this;
yellow(): this;
withStyle($$0: Internal.UnaryOperator_<Internal.Style_>): this;
darkPurple(): this;
blue(): this;
hover(s: Internal.Component_): this;
bold(value: boolean): this;
withStyle($$0: Internal.ChatFormatting_): this;
aqua(): this;
green(): this;
black(): this;
obfuscated(): this;
strikethrough(value: boolean): this;
insertion(s: string): this;
red(): this;
italic(): this;
forEach(arg0: Internal.Consumer_<any>): void;
component(): Internal.Component;
click(s: Internal.ClickEvent_): this;
underlined(value: boolean): this;
self(): this;
rawComponent(): this;
gray(): this;
font(s: ResourceLocation_): this;
darkAqua(): this;
getString(): string;
darkGray(): this;
spliterator(): Internal.Spliterator<Internal.Component>;
iterator(): Internal.Iterator<any>;
noColor(): this;
setStyle(arg0: Internal.Style_): this;
withStyle($$0: Internal.Style_): this;
strikethrough(): this;
gold(): this;
white(): this;
hasSiblings(): boolean;
italic(value: boolean): this;
withStyle(...$$0: Internal.ChatFormatting_[]): this;
rawCopy(): this;
toFlatList($$0: Internal.Style_): Internal.List<Internal.Component>;
lightPurple(): this;
get string(): string
set style(arg0: Internal.Style_)
}
type MutableComponent_ = MutableComponent;
abstract class NearestVisibleLivingEntitySensor extends Internal.Sensor<Internal.LivingEntity> {
constructor()
requires(): Internal.Set<Internal.MemoryModuleType<any>>;
}
type NearestVisibleLivingEntitySensor_ = NearestVisibleLivingEntitySensor;
abstract class URLConnection {
setIfModifiedSince(arg0: number): void;
getHeaderFieldLong(arg0: string, arg1: number): number;
getContentLengthLong(): number;
static getDefaultRequestProperty(arg0: string): string;
getConnectTimeout(): number;
static setFileNameMap(arg0: Internal.FileNameMap_): void;
getRequestProperty(arg0: string): string;
setDoInput(arg0: boolean): void;
setUseCaches(arg0: boolean): void;
setDoOutput(arg0: boolean): void;
getContentLength(): number;
static setDefaultAllowUserInteraction(arg0: boolean): void;
getContent(arg0: Internal.Class_<any>[]): any;
getIfModifiedSince(): number;
getUseCaches(): boolean;
getHeaderField(arg0: string): string;
getContent(): any;
getURL(): Internal.URL;
getDoOutput(): boolean;
static getDefaultUseCaches(arg0: string): boolean;
setConnectTimeout(arg0: number): void;
getDoInput(): boolean;
connect(): void;
getReadTimeout(): number;
getRequestProperties(): Internal.Map<string, Internal.List<string>>;
getHeaderField(arg0: number): string;
getContentEncoding(): string;
static setDefaultRequestProperty(arg0: string, arg1: string): void;
setAllowUserInteraction(arg0: boolean): void;
getInputStream(): Internal.InputStream;
getDate(): number;
static guessContentTypeFromStream(arg0: Internal.InputStream_): string;
setReadTimeout(arg0: number): void;
static getDefaultAllowUserInteraction(): boolean;
getOutputStream(): Internal.OutputStream;
getPermission(): Internal.Permission;
getHeaderFieldInt(arg0: string, arg1: number): number;
getLastModified(): number;
static getFileNameMap(): Internal.FileNameMap;
getDefaultUseCaches(): boolean;
getAllowUserInteraction(): boolean;
addRequestProperty(arg0: string, arg1: string): void;
toString(): string;
getHeaderFields(): Internal.Map<string, Internal.List<string>>;
getHeaderFieldKey(arg0: number): string;
static setContentHandlerFactory(arg0: Internal.ContentHandlerFactory_): void;
setRequestProperty(arg0: string, arg1: string): void;
getExpiration(): number;
setDefaultUseCaches(arg0: boolean): void;
getHeaderFieldDate(arg0: string, arg1: number): number;
static setDefaultUseCaches(arg0: string, arg1: boolean): void;
getContentType(): string;
static guessContentTypeFromName(arg0: string): string;
set ifModifiedSince(arg0: number)
get contentLengthLong(): number
get connectTimeout(): number
set fileNameMap(arg0: Internal.FileNameMap_)
set doInput(arg0: boolean)
set useCaches(arg0: boolean)
set doOutput(arg0: boolean)
get contentLength(): number
set defaultAllowUserInteraction(arg0: boolean)
get ifModifiedSince(): number
get useCaches(): boolean
get content(): any
get URL(): Internal.URL
get doOutput(): boolean
set connectTimeout(arg0: number)
get doInput(): boolean
get readTimeout(): number
get requestProperties(): Internal.Map<string, Internal.List<string>>
get contentEncoding(): string
set allowUserInteraction(arg0: boolean)
get inputStream(): Internal.InputStream
get date(): number
set readTimeout(arg0: number)
get defaultAllowUserInteraction(): boolean
get outputStream(): Internal.OutputStream
get permission(): Internal.Permission
get lastModified(): number
get fileNameMap(): Internal.FileNameMap
get defaultUseCaches(): boolean
get allowUserInteraction(): boolean
get headerFields(): Internal.Map<string, Internal.List<string>>
set contentHandlerFactory(arg0: Internal.ContentHandlerFactory_)
get expiration(): number
set defaultUseCaches(arg0: boolean)
get contentType(): string
}
type URLConnection_ = URLConnection;
interface ObjectIterator <K> extends Internal.Iterator<K> {
remove(): void;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
skip(arg0: number): number;
}
type ObjectIterator_<K> = ObjectIterator<K>;
class RandomPatchConfiguration extends Internal.Record implements Internal.FeatureConfiguration {
constructor($$0: number, $$1: number, $$2: number, $$3: Internal.Holder_<Internal.PlacedFeature_>)
tries(): number;
hashCode(): number;
ySpread(): number;
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
toString(): string;
feature(): Internal.Holder<Internal.PlacedFeature>;
equals($$0: any): boolean;
xzSpread(): number;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
}
type RandomPatchConfiguration_ = RandomPatchConfiguration;
class ModuleDescriptor$Opens$Modifier extends Internal.Enum<Internal.ModuleDescriptor$Opens$Modifier> {
static valueOf(arg0: string): Internal.ModuleDescriptor$Opens$Modifier;
static values(): Internal.ModuleDescriptor$Opens$Modifier[];
readonly static "MANDATED": Internal.ModuleDescriptor$Opens$Modifier;
readonly static "SYNTHETIC": Internal.ModuleDescriptor$Opens$Modifier;
}
type ModuleDescriptor$Opens$Modifier_ = "mandated" | ModuleDescriptor$Opens$Modifier | "synthetic";
class ModuleLayer$Controller {
addExports(arg0: Internal.Module_, arg1: string, arg2: Internal.Module_): this;
layer(): Internal.ModuleLayer;
addOpens(arg0: Internal.Module_, arg1: string, arg2: Internal.Module_): this;
addReads(arg0: Internal.Module_, arg1: Internal.Module_): this;
}
type ModuleLayer$Controller_ = ModuleLayer$Controller;
interface DrawCallTrackingRenderBuffers {
getRenderTypes(): number;
resetDrawCounts(): void;
getDrawCalls(): number;
get renderTypes(): number
get drawCalls(): number
}
type DrawCallTrackingRenderBuffers_ = DrawCallTrackingRenderBuffers;
class ModCheck$Confidence extends Internal.Enum<Internal.ModCheck$Confidence> {
static values(): Internal.ModCheck$Confidence[];
static valueOf($$0: string): Internal.ModCheck$Confidence;
readonly static "VERY_LIKELY": Internal.ModCheck$Confidence;
readonly static "DEFINITELY": Internal.ModCheck$Confidence;
readonly static "PROBABLY_NOT": Internal.ModCheck$Confidence;
}
type ModCheck$Confidence_ = "definitely" | "very_likely" | ModCheck$Confidence | "probably_not";
abstract class BlockBehaviour$BlockStateBase extends Internal.StateHolder<Internal.Block, Internal.BlockState> implements Internal.BlockStateKJS {
updateNeighbourShapes($$0: Internal.LevelAccessor_, $$1: BlockPos_, $$2: number): void;
canOcclude(): boolean;
getShape($$0: Internal.BlockGetter_, $$1: BlockPos_, $$2: Internal.CollisionContext_): Internal.VoxelShape;
getLightBlock($$0: Internal.BlockGetter_, $$1: BlockPos_): number;
getSignal($$0: Internal.BlockGetter_, $$1: BlockPos_, $$2: Internal.Direction_): number;
getLightEmission(): number;
updateNeighbourShapes($$0: Internal.LevelAccessor_, $$1: BlockPos_, $$2: number, $$3: number): void;
getTicker($$0: Internal.Level_, $$1: Internal.BlockEntityType_<T>): Internal.BlockEntityTicker<T>;
getInteractionShape($$0: Internal.BlockGetter_, $$1: BlockPos_): Internal.VoxelShape;
is($$0: Internal.TagKey_<Internal.Block_>): boolean;
setRequiresToolKJS(arg0: boolean): void;
setMaterialKJS(arg0: Internal.Material_): void;
useShapeForLightOcclusion(): boolean;
initCache(): void;
isRandomlyTicking(): boolean;
isSolidRender($$0: Internal.BlockGetter_, $$1: BlockPos_): boolean;
isPathfindable($$0: Internal.BlockGetter_, $$1: BlockPos_, $$2: Internal.PathComputationType_): boolean;
getVisualShape($$0: Internal.BlockGetter_, $$1: BlockPos_, $$2: Internal.CollisionContext_): Internal.VoxelShape;
canSurvive($$0: Internal.LevelReader_, $$1: BlockPos_): boolean;
rotate($$0: Internal.Rotation_): Internal.BlockState;
getMapColor($$0: Internal.BlockGetter_, $$1: BlockPos_): Internal.MaterialColor;
is($$0: Internal.HolderSet_<Internal.Block_>): boolean;
onRemove($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: boolean): void;
getSeed($$0: BlockPos_): number;
isFaceSturdy($$0: Internal.BlockGetter_, $$1: BlockPos_, $$2: Internal.Direction_): boolean;
getMenuProvider($$0: Internal.Level_, $$1: BlockPos_): Internal.MenuProvider;
getBlockSupportShape($$0: Internal.BlockGetter_, $$1: BlockPos_): Internal.VoxelShape;
handler$znc000$cacheStateHead(ci: Internal.CallbackInfo_): void;
onPlace($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: boolean): void;
tick($$0: Internal.ServerLevel_, $$1: BlockPos_, $$2: Internal.Random_): void;
getBlock(): Internal.Block;
getCollisionShape($$0: Internal.BlockGetter_, $$1: BlockPos_, $$2: Internal.CollisionContext_): Internal.VoxelShape;
getOcclusionShape($$0: Internal.BlockGetter_, $$1: BlockPos_): Internal.VoxelShape;
is($$0: Internal.Block_): boolean;
isViewBlocking($$0: Internal.BlockGetter_, $$1: BlockPos_): boolean;
getFluidState(): Internal.FluidState;
setDestroySpeedKJS(arg0: number): void;
getShape($$0: Internal.BlockGetter_, $$1: BlockPos_): Internal.VoxelShape;
emissiveRendering($$0: Internal.BlockGetter_, $$1: BlockPos_): boolean;
getTags(): Internal.Stream<Internal.TagKey<Internal.Block>>;
mirror($$0: Internal.Mirror_): Internal.BlockState;
isAir(): boolean;
getDestroySpeed($$0: Internal.BlockGetter_, $$1: BlockPos_): number;
getDirectSignal($$0: Internal.BlockGetter_, $$1: BlockPos_, $$2: Internal.Direction_): number;
hasBlockEntity(): boolean;
isValidSpawn($$0: Internal.BlockGetter_, $$1: BlockPos_, $$2: Internal.EntityType_<any>): boolean;
hasAnalogOutputSignal(): boolean;
hasLargeCollisionShape(): boolean;
spawnAfterBreak($$0: Internal.ServerLevel_, $$1: BlockPos_, $$2: Internal.ItemStack_): void;
getRenderShape(): Internal.RenderShape;
getDestroyProgress($$0: Internal.Player_, $$1: Internal.BlockGetter_, $$2: BlockPos_): number;
updateShape($$0: Internal.Direction_, $$1: Internal.BlockState_, $$2: Internal.LevelAccessor_, $$3: BlockPos_, $$4: BlockPos_): Internal.BlockState;
getMaterial(): Internal.Material;
getPistonPushReaction(): Internal.PushReaction;
isSuffocating($$0: Internal.BlockGetter_, $$1: BlockPos_): boolean;
skipRendering($$0: Internal.BlockState_, $$1: Internal.Direction_): boolean;
isFaceSturdy($$0: Internal.BlockGetter_, $$1: BlockPos_, $$2: Internal.Direction_, $$3: Internal.SupportType_): boolean;
is($$0: Internal.TagKey_<Internal.Block_>, $$1: Internal.Predicate_<Internal.BlockBehaviour$BlockStateBase_>): boolean;
hasPostProcess($$0: Internal.BlockGetter_, $$1: BlockPos_): boolean;
setLightEmissionKJS(arg0: number): void;
handler$znc000$cacheStateTail(ci: Internal.CallbackInfo_): void;
neighborChanged($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.Block_, $$3: BlockPos_, $$4: boolean): void;
updateIndirectNeighbourShapes($$0: Internal.LevelAccessor_, $$1: BlockPos_, $$2: number, $$3: number): void;
getFaceOcclusionShape($$0: Internal.BlockGetter_, $$1: BlockPos_, $$2: Internal.Direction_): Internal.VoxelShape;
isRedstoneConductor($$0: Internal.BlockGetter_, $$1: BlockPos_): boolean;
entityInside($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.Entity_): void;
getShadeBrightness(arg0: Internal.BlockGetter_, arg1: BlockPos_): number;
getAnalogOutputSignal($$0: Internal.Level_, $$1: BlockPos_): number;
updateIndirectNeighbourShapes($$0: Internal.LevelAccessor_, $$1: BlockPos_, $$2: number): void;
use($$0: Internal.Level_, $$1: Internal.Player_, $$2: Hand_, $$3: Internal.BlockHitResult_): Internal.InteractionResult;
entityCanStandOn($$0: Internal.BlockGetter_, $$1: BlockPos_, $$2: Internal.Entity_): boolean;
onProjectileHit($$0: Internal.Level_, $$1: Internal.BlockState_, $$2: Internal.BlockHitResult_, $$3: Internal.Projectile_): void;
propagatesSkylightDown($$0: Internal.BlockGetter_, $$1: BlockPos_): boolean;
isCollisionShapeFullBlock($$0: Internal.BlockGetter_, $$1: BlockPos_): boolean;
getCollisionShape($$0: Internal.BlockGetter_, $$1: BlockPos_): Internal.VoxelShape;
getSoundType(): Internal.SoundType;
getOffset($$0: Internal.BlockGetter_, $$1: BlockPos_): Vec3;
entityCanStandOnFace($$0: Internal.BlockGetter_, $$1: BlockPos_, $$2: Internal.Entity_, $$3: Internal.Direction_): boolean;
canBeReplaced($$0: Internal.Fluid_): boolean;
requiresCorrectToolForDrops(): boolean;
triggerEvent($$0: Internal.Level_, $$1: BlockPos_, $$2: number, $$3: number): boolean;
getDrops($$0: Internal.LootContext$Builder_): Internal.List<Internal.ItemStack>;
isSignalSource(): boolean;
canBeReplaced($$0: Internal.BlockPlaceContext_): boolean;
randomTick($$0: Internal.ServerLevel_, $$1: BlockPos_, $$2: Internal.Random_): void;
attack($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.Player_): void;
get lightEmission(): number
set requiresToolKJS(arg0: boolean)
set materialKJS(arg0: Internal.Material_)
get randomlyTicking(): boolean
get block(): Internal.Block
get fluidState(): Internal.FluidState
set destroySpeedKJS(arg0: number)
get tags(): Internal.Stream<Internal.TagKey<Internal.Block>>
get air(): boolean
get renderShape(): Internal.RenderShape
get material(): Internal.Material
get pistonPushReaction(): Internal.PushReaction
set lightEmissionKJS(arg0: number)
get soundType(): Internal.SoundType
get signalSource(): boolean
}
type BlockBehaviour$BlockStateBase_ = BlockBehaviour$BlockStateBase;
class RuntimeException extends Internal.Exception {
constructor()
constructor(arg0: string, arg1: Internal.Throwable_)
constructor(arg0: Internal.Throwable_)
constructor(arg0: string)
}
type RuntimeException_ = RuntimeException;
class MultipartBlockStateGenerator {
constructor()
part(when: string, model: string): void;
part(when: string, consumer: Internal.Consumer_<Internal.MultipartBlockStateGenerator$Part_>): void;
toJson(): Internal.JsonObject;
}
type MultipartBlockStateGenerator_ = MultipartBlockStateGenerator;
class AlternativeLootItemCondition$Builder implements Internal.LootItemCondition$Builder {
constructor(...$$0: Internal.LootItemCondition$Builder_[])
build(): Internal.LootItemCondition;
invert(): Internal.LootItemCondition$Builder;
or($$0: Internal.LootItemCondition$Builder_): this;
}
type AlternativeLootItemCondition$Builder_ = AlternativeLootItemCondition$Builder;
class ModelGenerator$Face {
constructor()
tintindex(i: number): this;
uv(u0: number, v0: number, u1: number, v1: number): this;
cull(d: Internal.Direction_): this;
cull(): this;
toJson(): Internal.JsonObject;
tex(t: string): this;
}
type ModelGenerator$Face_ = ModelGenerator$Face;
class Ghast extends Internal.FlyingMob implements Internal.Enemy {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
static createAttributes(): Internal.AttributeSupplier$Builder;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
static checkGhastSpawnRules($$0: Internal.EntityType_<Internal.Ghast_>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
getExplosionPower(): number;
method_5652($$0: Internal.CompoundTag_): void;
asKJS(): Internal.EntityJS;
isCharging(): boolean;
alwaysAccepts(): boolean;
getMaxSpawnClusterSize(): number;
getSoundSource(): Internal.SoundSource;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
setCharging($$0: boolean): void;
foodEatenKJS(is: Internal.ItemStack_): void;
get explosionPower(): number
get charging(): boolean
get maxSpawnClusterSize(): number
get soundSource(): Internal.SoundSource
set charging($$0: boolean)
}
type Ghast_ = Ghast;
class Point extends Internal.Record {
constructor(x: number, y: number)
hashCode(): number;
toString(): string;
y(): number;
x(): number;
equals(o: any): boolean;
}
type Point_ = Point;
interface ScreenEvents$BeforeRender {
beforeRender(arg0: Internal.Screen_, arg1: Internal.PoseStack_, arg2: number, arg3: number, arg4: number): void;
}
type ScreenEvents$BeforeRender_ = ((arg0: Internal.Screen, arg1: Internal.PoseStack, arg2: number, arg3: number, arg4: number)=>void) | ScreenEvents$BeforeRender;
class ThreeLayersFeatureSize extends Internal.FeatureSize {
constructor($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: Internal.OptionalInt_)
getSizeAtHeight($$0: number, $$1: number): number;
readonly static "CODEC": any;
}
type ThreeLayersFeatureSize_ = ThreeLayersFeatureSize;
abstract class RecipeJS {
constructor()
getGroup(): string;
getUniqueId(): string;
getInputIndex(ingredient: Internal.IngredientJS_, exact: boolean): number;
customIngredientAction(filter: Internal.IngredientActionFilter_, id: string): this;
getOriginalRecipeResult(): Internal.ItemStackJS;
getType(): string;
stage(s: string): this;
merge(data: any): this;
replaceOutput(i: Internal.IngredientJS_, with_: Internal.ItemStackJS_, exact: boolean): boolean;
group(g: string): this;
createRecipe(): Internal.Recipe<any>;
modifyResult(callback: Internal.ModifyRecipeResultCallback_): this;
id(_id: ResourceLocation_): this;
hasInput(ingredient: Internal.IngredientJS_, exact: boolean): boolean;
serializeIngredientStack(in_: Internal.IngredientStackJS_): Internal.JsonElement;
dontAdd(): void;
serializeJson(): void;
getFromToString(): string;
getOutputIndex(ingredient: Internal.IngredientJS_, exact: boolean): number;
create(arg0: Internal.ListJS_): void;
parseResultItemList(o: any): Internal.List<Internal.ItemStackJS>;
parseIngredientItem(o: any): Internal.IngredientJS;
hasOutput(ingredient: Internal.IngredientJS_, exact: boolean): boolean;
replaceInput(i: Internal.IngredientJS_, with_: Internal.IngredientJS_, exact: boolean, func: Internal.BiFunction_<Internal.IngredientJS_, Internal.IngredientJS_, Internal.IngredientJS_>): boolean;
parseIngredientItem(o: any, key: string): Internal.IngredientJS;
ingredientAction(filter: Internal.IngredientActionFilter_, action: Internal.IngredientAction_): this;
convertReplacedInput(index: number, oldIngredient: Internal.IngredientJS_, newIngredient: Internal.IngredientJS_): Internal.IngredientJS;
serialize(): void;
getPath(): string;
keepIngredient(filter: Internal.IngredientActionFilter_): this;
getMod(): string;
parseIngredientItemStackList(o: any): Internal.List<Internal.IngredientStackJS>;
toString(): string;
serializeNBTAsJson(): boolean;
getOriginalRecipeIngredients(): Internal.List<Internal.IngredientJS>;
convertReplacedOutput(index: number, oldStack: Internal.ItemStackJS_, newStack: Internal.ItemStackJS_): Internal.ItemStackJS;
damageIngredient(filter: Internal.IngredientActionFilter_): this;
parseIngredientItemList(o: any): Internal.List<Internal.IngredientJS>;
replaceOutput(i: Internal.IngredientJS_, with_: Internal.ItemStackJS_, exact: boolean, func: Internal.BiFunction_<Internal.ItemStackJS_, Internal.ItemStackJS_, Internal.ItemStackJS_>): boolean;
getId(): string;
replaceIngredient(filter: Internal.IngredientActionFilter_, item: Internal.ItemStackJS_): this;
save(): void;
replaceInput(i: Internal.IngredientJS_, with_: Internal.IngredientJS_, exact: boolean): boolean;
setGroup(g: string): void;
resultFromRecipeJson(json: Internal.JsonObject_): Internal.ItemStackJS;
getOrCreateId(): ResourceLocation;
damageIngredient(filter: Internal.IngredientActionFilter_, damage: number): this;
deserializeJson(): void;
parseResultItem(o: any): Internal.ItemStackJS;
serializeItemStack(stack: Internal.ItemStackJS_): Internal.JsonElement;
deserialize(): void;
get group(): string
get uniqueId(): string
get originalRecipeResult(): Internal.ItemStackJS
get type(): string
get fromToString(): string
get path(): string
get mod(): string
get originalRecipeIngredients(): Internal.List<Internal.IngredientJS>
get id(): string
set group(g: string)
get orCreateId(): ResourceLocation
"serializeInputs": boolean;
readonly "outputItems": Internal.List<Internal.ItemStackJS>;
"originalJson": Internal.JsonObject;
"json": Internal.JsonObject;
"serializeOutputs": boolean;
static "currentRecipe": Internal.RecipeJS;
static "itemErrors": false;
readonly "inputItems": Internal.List<Internal.IngredientJS>;
"id": ResourceLocation;
"originalRecipe": Internal.Recipe<any>;
"type": Internal.RecipeTypeJS;
}
type RecipeJS_ = RecipeJS;
class TrappedChestBlockEntity extends Internal.ChestBlockEntity {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
getMaxStackSize(): number;
countItem($$0: Internal.Item_): number;
hasCustomName(): boolean;
canPlaceItem($$0: number, $$1: Internal.ItemStack_): boolean;
hasAnyOf($$0: Internal.Set_<Internal.Item_>): boolean;
get maxStackSize(): number
}
type TrappedChestBlockEntity_ = TrappedChestBlockEntity;
class RenderStateShard$DepthTestStateShard extends Internal.RenderStateShard {
constructor($$0: string, $$1: number)
toString(): string;
}
type RenderStateShard$DepthTestStateShard_ = RenderStateShard$DepthTestStateShard;
class Variant extends Internal.Enum<Internal.Variant> {
static values(): Internal.Variant[];
static valueOf($$0: string): Internal.Variant;
static byId($$0: number): Internal.Variant;
getId(): number;
get id(): number
readonly static "WHITE": Internal.Variant;
readonly static "BLACK": Internal.Variant;
readonly static "CREAMY": Internal.Variant;
readonly static "BROWN": Internal.Variant;
readonly static "GRAY": Internal.Variant;
readonly static "CHESTNUT": Internal.Variant;
readonly static "DARKBROWN": Internal.Variant;
}
type Variant_ = Variant | "darkbrown" | "white" | "brown" | "gray" | "black" | "creamy" | "chestnut";
class LevelChunk$EntityCreationType extends Internal.Enum<Internal.LevelChunk$EntityCreationType> {
static valueOf($$0: string): Internal.LevelChunk$EntityCreationType;
static values(): Internal.LevelChunk$EntityCreationType[];
readonly static "IMMEDIATE": Internal.LevelChunk$EntityCreationType;
readonly static "QUEUED": Internal.LevelChunk$EntityCreationType;
readonly static "CHECK": Internal.LevelChunk$EntityCreationType;
}
type LevelChunk$EntityCreationType_ = "check" | "immediate" | LevelChunk$EntityCreationType | "queued";
class LiteralCommandNode <S> extends Internal.CommandNode<S> {
constructor(arg0: string, arg1: Internal.Command_<S>, arg2: Internal.Predicate_<S>, arg3: Internal.CommandNode_<S>, arg4: Internal.RedirectModifier_<S>, arg5: boolean)
isValidInput(arg0: string): boolean;
hashCode(): number;
getExamples(): Internal.Collection<string>;
toString(): string;
parse(arg0: Internal.StringReader_, arg1: Internal.CommandContextBuilder_<S>): void;
getName(): string;
createBuilder(): Internal.ArgumentBuilder<any, any>;
listSuggestions(arg0: Internal.CommandContext_<S>, arg1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
getUsageText(): string;
equals(arg0: any): boolean;
getLiteral(): string;
get examples(): Internal.Collection<string>
get name(): string
get usageText(): string
get literal(): string
}
type LiteralCommandNode_<S> = LiteralCommandNode<S>;
class TextureAtlas extends Internal.AbstractTexture implements Internal.TextureAtlasExtension, Internal.Tickable, Internal.SpriteFinderImpl$SpriteFinderAccess, Internal.TextureAtlasAccessor {
constructor($$0: ResourceLocation_)
redirect$bko000$sodiumExtra$tickAnimatedSprites(instance: Internal.TextureAtlasSprite_): Internal.Tickable;
callGetResourceLocation(arg0: ResourceLocation_): ResourceLocation;
getSprite($$0: ResourceLocation_): Internal.TextureAtlasSprite;
cycleAnimationFrames(): void;
getPBRHolder(): Internal.PBRAtlasHolder;
handler$bfp000$reload(preparations: Internal.TextureAtlas$Preparations_, info: Internal.CallbackInfo_): void;
clearTextureData(): void;
tick(): void;
prepareToStitch($$0: Internal.ResourceManager_, $$1: Internal.Stream_<ResourceLocation_>, $$2: Internal.ProfilerFiller_, $$3: number): Internal.TextureAtlas$Preparations;
location(): ResourceLocation;
localvar$zmi000$beforeSpriteLoad(set: Internal.Set_<any>): Internal.Set<any>;
load($$0: Internal.ResourceManager_): void;
updateFilter($$0: Internal.TextureAtlas$Preparations_): void;
getTexturesByName(): Internal.Map<any, any>;
getOrCreatePBRHolder(): Internal.PBRAtlasHolder;
fabric_spriteFinder(): Internal.SpriteFinderImpl;
reload($$0: Internal.TextureAtlas$Preparations_): void;
get PBRHolder(): Internal.PBRAtlasHolder
get texturesByName(): Internal.Map<any, any>
get orCreatePBRHolder(): Internal.PBRAtlasHolder
/**
* @java.lang.Deprecated(forRemoval=false, since="")
*/
readonly static "LOCATION_BLOCKS": ResourceLocation;
/**
* @org.spongepowered.asm.mixin.Final()
*/
readonly "texturesByName": Internal.Map<ResourceLocation, Internal.TextureAtlasSprite>;
/**
* @java.lang.Deprecated(forRemoval=false, since="")
*/
readonly static "LOCATION_PARTICLES": ResourceLocation;
}
type TextureAtlas_ = TextureAtlas;
interface Byte2LongFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.IntToLongFunction {
put(arg0: number, arg1: number): number;
composeInt(arg0: Internal.Int2ByteFunction_): Internal.Int2LongFunction;
remove(arg0: number): number;
getOrDefault(arg0: any, arg1: any): any;
composeFloat(arg0: Internal.Float2ByteFunction_): Internal.Float2LongFunction;
andThenShort(arg0: Internal.Long2ShortFunction_): Internal.Byte2ShortFunction;
andThenObject(arg0: Internal.Long2ObjectFunction_<any>): Internal.Byte2ObjectFunction<T>;
get(arg0: any): number;
containsKey(arg0: any): boolean;
andThenByte(arg0: Internal.Long2ByteFunction_): Internal.Byte2ByteFunction;
remove(arg0: any): number;
composeObject(arg0: Internal.Object2ByteFunction_<any>): Internal.Object2LongFunction<T>;
composeReference(arg0: Internal.Reference2ByteFunction_<any>): Internal.Reference2LongFunction<T>;
put(arg0: any, arg1: any): any;
andThenInt(arg0: Internal.Long2IntFunction_): Internal.Byte2IntFunction;
andThenFloat(arg0: Internal.Long2FloatFunction_): Internal.Byte2FloatFunction;
containsKey(arg0: number): boolean;
andThenChar(arg0: Internal.Long2CharFunction_): Internal.Byte2CharFunction;
getOrDefault(arg0: number, arg1: number): number;
composeChar(arg0: Internal.Char2ByteFunction_): Internal.Char2LongFunction;
put(arg0: number, arg1: number): number;
defaultReturnValue(): number;
andThenReference(arg0: Internal.Long2ReferenceFunction_<any>): Internal.Byte2ReferenceFunction<T>;
get(arg0: number): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
getOrDefault(arg0: any, arg1: number): number;
andThenDouble(arg0: Internal.Long2DoubleFunction_): Internal.Byte2DoubleFunction;
andThenLong(arg0: Internal.Long2LongFunction_): this;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
composeLong(arg0: Internal.Long2ByteFunction_): Internal.Long2LongFunction;
size(): number;
composeByte(arg0: Internal.Byte2ByteFunction_): this;
apply(arg0: number): number;
clear(): void;
applyAsLong(arg0: number): number;
composeDouble(arg0: Internal.Double2ByteFunction_): Internal.Double2LongFunction;
defaultReturnValue(arg0: number): void;
composeShort(arg0: Internal.Short2ByteFunction_): Internal.Short2LongFunction;
}
type Byte2LongFunction_ = Byte2LongFunction | ((arg0: number)=>number);
class MapItemSavedData extends Internal.SavedData {
isTrackedCountOverLimit($$0: number): boolean;
static createForClient($$0: number, $$1: boolean, $$2: Internal.ResourceKey_<Internal.Level_>): Internal.MapItemSavedData;
updateColor($$0: number, $$1: number, $$2: number): boolean;
static addTargetDecoration($$0: Internal.ItemStack_, $$1: BlockPos_, $$2: string, $$3: Internal.MapDecoration$Type_): void;
removedFromFrame($$0: BlockPos_, $$1: number): void;
getDecorations(): Internal.Iterable<Internal.MapDecoration>;
addClientSideDecorations($$0: Internal.List_<Internal.MapDecoration_>): void;
getHoldingPlayer($$0: Internal.Player_): Internal.MapItemSavedData$HoldingPlayer;
tickCarriedBy($$0: Internal.Player_, $$1: Internal.ItemStack_): void;
setColor($$0: number, $$1: number, $$2: number): void;
save($$0: Internal.CompoundTag_): Internal.CompoundTag;
toggleBanner($$0: Internal.LevelAccessor_, $$1: BlockPos_): boolean;
isExplorationMap(): boolean;
checkBanners($$0: Internal.BlockGetter_, $$1: number, $$2: number): void;
scaled($$0: number): this;
getUpdatePacket($$0: number, $$1: Internal.Player_): Internal.Packet<any>;
locked(): this;
getBanners(): Internal.Collection<Internal.MapBanner>;
static load($$0: Internal.CompoundTag_): Internal.MapItemSavedData;
static createFresh($$0: number, $$1: number, $$2: number, $$3: boolean, $$4: boolean, $$5: Internal.ResourceKey_<Internal.Level_>): Internal.MapItemSavedData;
get decorations(): Internal.Iterable<Internal.MapDecoration>
get explorationMap(): boolean
get banners(): Internal.Collection<Internal.MapBanner>
"colors": number[];
readonly static "MAX_SCALE": 4;
readonly "scale": number;
readonly "z": number;
readonly "locked": boolean;
readonly "x": number;
readonly "dimension": Internal.ResourceKey<Internal.Level>;
readonly static "TRACKED_DECORATION_LIMIT": 256;
}
type MapItemSavedData_ = MapItemSavedData;
class PackMetadataSection {
constructor($$0: Internal.Component_, $$1: number)
getPackFormat(): number;
getDescription(): Internal.Component;
get packFormat(): number
get description(): Internal.Component
readonly static "SERIALIZER": Internal.PackMetadataSectionSerializer;
}
type PackMetadataSection_ = PackMetadataSection;
class ReplaceBlockConfiguration implements Internal.FeatureConfiguration {
constructor($$0: Internal.BlockState_, $$1: Internal.BlockState_)
constructor($$0: Internal.List_<Internal.OreConfiguration$TargetBlockState_>)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
readonly "targetStates": Internal.List<Internal.OreConfiguration$TargetBlockState>;
}
type ReplaceBlockConfiguration_ = ReplaceBlockConfiguration;
class BufferBuilder$DrawState {
mode(): Internal.VertexFormat$Mode;
indexOnly(): boolean;
sequentialIndex(): boolean;
format(): Internal.VertexFormat;
indexCount(): number;
indexType(): Internal.VertexFormat$IndexType;
vertexBufferSize(): number;
bufferSize(): number;
vertexCount(): number;
}
type BufferBuilder$DrawState_ = BufferBuilder$DrawState;
interface Object2FloatFunction <K> extends it.unimi.dsi.fastutil.Function<K, number>, Internal.ToDoubleFunction<K> {
andThenChar(arg0: Internal.Float2CharFunction_): Internal.Object2CharFunction<K>;
getOrDefault(arg0: any, arg1: any): any;
composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2FloatFunction;
removeFloat(arg0: any): number;
andThenShort(arg0: Internal.Float2ShortFunction_): Internal.Object2ShortFunction<K>;
defaultReturnValue(arg0: number): void;
getOrDefault(arg0: any, arg1: number): number;
andThenByte(arg0: Internal.Float2ByteFunction_): Internal.Object2ByteFunction<K>;
apply(arg0: K): number;
containsKey(arg0: any): boolean;
composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2FloatFunction;
andThenReference(arg0: Internal.Float2ReferenceFunction_<any>): Internal.Object2ReferenceFunction<K, T>;
put(arg0: any, arg1: any): any;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, number>;
applyAsDouble(arg0: K): number;
put(arg0: K, arg1: number): number;
composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2FloatFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<K, T>;
composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2FloatFunction;
defaultReturnValue(): number;
getFloat(arg0: any): number;
remove(arg0: any): number;
andThenDouble(arg0: Internal.Float2DoubleFunction_): Internal.Object2DoubleFunction<K>;
getOrDefault(arg0: any, arg1: number): number;
composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2FloatFunction;
composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2FloatFunction;
size(): number;
composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2FloatFunction;
andThenLong(arg0: Internal.Float2LongFunction_): Internal.Object2LongFunction<K>;
clear(): void;
composeObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Object2FloatFunction<T>;
andThenObject(arg0: Internal.Float2ObjectFunction_<any>): Internal.Object2ObjectFunction<K, T>;
put(arg0: K, arg1: number): number;
get(arg0: any): any;
andThenInt(arg0: Internal.Float2IntFunction_): Internal.Object2IntFunction<K>;
composeReference(arg0: Internal.Reference2ObjectFunction_<any, any>): Internal.Reference2FloatFunction<T>;
andThenFloat(arg0: Internal.Float2FloatFunction_): this;
}
type Object2FloatFunction_<K> = ((arg0: any)=>number) | Object2FloatFunction<K>;
class AddSpawnProperties {
constructor()
setEntity(s: string): void;
setCategory(s: string): void;
set entity(s: string)
set category(s: string)
"minCount": number;
"_category": Internal.MobCategory;
"_entity": Internal.EntityType<any>;
"biomes": Internal.BiomeFilter;
"maxCount": number;
"weight": number;
}
type AddSpawnProperties_ = AddSpawnProperties;
abstract class AbstractCookingRecipe implements Internal.Recipe<Internal.Container> {
constructor($$0: Internal.RecipeType_<any>, $$1: ResourceLocation_, $$2: string, $$3: Internal.Ingredient_, $$4: Internal.ItemStack_, $$5: number, $$6: number)
getIngredients(): Internal.NonNullList<Internal.Ingredient>;
getExperience(): number;
isSpecial(): boolean;
getGroup(): string;
assemble($$0: Internal.Container_): Internal.ItemStack;
getType(): Internal.RecipeType<any>;
getToastSymbol(): Internal.ItemStack;
canCraftInDimensions($$0: number, $$1: number): boolean;
getCookingTime(): number;
getId(): ResourceLocation;
isIncomplete(): boolean;
matches($$0: Internal.Container_, $$1: Internal.Level_): boolean;
getResultItem(): Internal.ItemStack;
getRemainingItems($$0: Internal.Container_): Internal.NonNullList<Internal.ItemStack>;
get ingredients(): Internal.NonNullList<Internal.Ingredient>
get experience(): number
get special(): boolean
get group(): string
get type(): Internal.RecipeType<any>
get toastSymbol(): Internal.ItemStack
get cookingTime(): number
get id(): ResourceLocation
get incomplete(): boolean
get resultItem(): Internal.ItemStack
}
type AbstractCookingRecipe_ = AbstractCookingRecipe;
class MatchingBlockTagPredicate extends Internal.StateTestingPredicate {
type(): Internal.BlockPredicateType<any>;
and(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
or(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
negate(): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
readonly static "CODEC": any;
}
type MatchingBlockTagPredicate_ = MatchingBlockTagPredicate;
class SharedSuggestionProvider$ElementSuggestionType extends Internal.Enum<Internal.SharedSuggestionProvider$ElementSuggestionType> {
static values(): Internal.SharedSuggestionProvider$ElementSuggestionType[];
shouldSuggestElements(): boolean;
shouldSuggestTags(): boolean;
static valueOf($$0: string): Internal.SharedSuggestionProvider$ElementSuggestionType;
readonly static "ALL": Internal.SharedSuggestionProvider$ElementSuggestionType;
readonly static "TAGS": Internal.SharedSuggestionProvider$ElementSuggestionType;
readonly static "ELEMENTS": Internal.SharedSuggestionProvider$ElementSuggestionType;
}
type SharedSuggestionProvider$ElementSuggestionType_ = "elements" | "tags" | SharedSuggestionProvider$ElementSuggestionType | "all";
class ServerFunctionManager {
constructor($$0: Internal.MinecraftServer_, $$1: Internal.ServerFunctionLibrary_)
getFunctionNames(): Internal.Iterable<ResourceLocation>;
replaceLibrary($$0: Internal.ServerFunctionLibrary_): void;
getDispatcher(): Internal.CommandDispatcher<Internal.CommandSourceStack>;
getTagNames(): Internal.Iterable<ResourceLocation>;
getGameLoopSender(): Internal.CommandSourceStack;
execute($$0: Internal.CommandFunction_, $$1: Internal.CommandSourceStack_): number;
getTag($$0: ResourceLocation_): net.minecraft.tags.Tag<Internal.CommandFunction>;
getCommandLimit(): number;
get($$0: ResourceLocation_): Internal.Optional<Internal.CommandFunction>;
execute($$0: Internal.CommandFunction_, $$1: Internal.CommandSourceStack_, $$2: Internal.ServerFunctionManager$TraceCallbacks_): number;
tick(): void;
get functionNames(): Internal.Iterable<ResourceLocation>
get dispatcher(): Internal.CommandDispatcher<Internal.CommandSourceStack>
get tagNames(): Internal.Iterable<ResourceLocation>
get gameLoopSender(): Internal.CommandSourceStack
get commandLimit(): number
}
type ServerFunctionManager_ = ServerFunctionManager;
interface BlockEntityRenderer <T> {
getViewDistance(): number;
render(arg0: T, arg1: number, arg2: Internal.PoseStack_, arg3: Internal.MultiBufferSource_, arg4: number, arg5: number): void;
shouldRender($$0: T, $$1: Vec3_): boolean;
shouldRenderOffScreen($$0: T): boolean;
get viewDistance(): number
}
type BlockEntityRenderer_<T> = BlockEntityRenderer<T>;
class AttributeSupplier$Builder {
constructor()
add($$0: Internal.Attribute_, $$1: number): this;
build(): Internal.AttributeSupplier;
add($$0: Internal.Attribute_): this;
}
type AttributeSupplier$Builder_ = AttributeSupplier$Builder;
interface FloatIterator extends Internal.PrimitiveIterator<number, Internal.FloatConsumer> {
forEachRemaining(arg0: any): void;
remove(): void;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
next(): any;
forEachRemaining(arg0: Internal.FloatConsumer_): void;
skip(arg0: number): number;
nextFloat(): number;
forEachRemaining(arg0: Internal.DoubleConsumer_): void;
}
type FloatIterator_ = FloatIterator;
class BiasedToBottomHeight extends Internal.HeightProvider {
toString(): string;
static of($$0: Internal.VerticalAnchor_, $$1: Internal.VerticalAnchor_, $$2: number): Internal.BiasedToBottomHeight;
sample($$0: Internal.Random_, $$1: Internal.WorldGenerationContext_): number;
getType(): Internal.HeightProviderType<any>;
get type(): Internal.HeightProviderType<any>
readonly static "CODEC": any;
}
type BiasedToBottomHeight_ = BiasedToBottomHeight;
class ChannelOutboundBuffer {
isWritable(): boolean;
remove(): boolean;
forEachFlushedMessage(arg0: Internal.ChannelOutboundBuffer$MessageProcessor_): void;
totalPendingWriteBytes(): number;
bytesBeforeUnwritable(): number;
nioBuffers(arg0: number, arg1: number): Internal.ByteBuffer[];
isEmpty(): boolean;
addMessage(arg0: any, arg1: number, arg2: Internal.ChannelPromise_): void;
progress(arg0: number): void;
removeBytes(arg0: number): void;
nioBufferCount(): number;
setUserDefinedWritability(arg0: number, arg1: boolean): void;
nioBuffers(): Internal.ByteBuffer[];
currentProgress(): number;
size(): number;
recycle(): void;
current(): any;
nioBufferSize(): number;
addFlush(): void;
bytesBeforeWritable(): number;
remove(arg0: Internal.Throwable_): boolean;
getUserDefinedWritability(arg0: number): boolean;
get writable(): boolean
get empty(): boolean
}
type ChannelOutboundBuffer_ = ChannelOutboundBuffer;
interface ParticleProvider <T> {
createParticle(arg0: T, arg1: Internal.ClientLevel_, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): Internal.Particle;
}
type ParticleProvider_<T> = ParticleProvider<T>;
class EnderDragonPart extends Internal.Entity {
constructor($$0: Internal.EnderDragon_, $$1: string, $$2: number, $$3: number)
getComponent(key: Internal.ComponentKey_<C>): C;
shouldBeSaved(): boolean;
getAddEntityPacket(): Internal.Packet<any>;
alwaysAccepts(): boolean;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getDimensions($$0: Internal.Pose_): Internal.EntityDimensions;
isPickable(): boolean;
is($$0: Internal.Entity_): boolean;
asKJS(): Internal.EntityJS;
get addEntityPacket(): Internal.Packet<any>
get pickable(): boolean
readonly "name": string;
readonly "parentMob": Internal.EnderDragon;
}
type EnderDragonPart_ = EnderDragonPart;
abstract class Writer implements Internal.Closeable, Internal.Appendable, Internal.Flushable {
flush(): void;
write(arg0: number): void;
write(arg0: string): void;
append(arg0: Internal.CharSequence_, arg1: number, arg2: number): this;
append(arg0: Internal.CharSequence_): Internal.Appendable;
close(): void;
write(arg0: string[]): void;
write(arg0: string, arg1: number, arg2: number): void;
write(arg0: string[], arg1: number, arg2: number): void;
append(arg0: string): this;
static nullWriter(): Internal.Writer;
}
type Writer_ = Writer;
class Motive {
constructor($$0: number, $$1: number)
getWidth(): number;
getHeight(): number;
get width(): number
get height(): number
readonly static "WANDERER": Internal.Motive;
readonly static "BOMB": Internal.Motive;
readonly static "POINTER": Internal.Motive;
readonly static "POOL": Internal.Motive;
readonly static "AZTEC2": Internal.Motive;
readonly static "WASTELAND": Internal.Motive;
readonly static "PIGSCENE": Internal.Motive;
readonly static "VOID": Internal.Motive;
readonly static "GRAHAM": Internal.Motive;
readonly static "STAGE": Internal.Motive;
readonly static "KEBAB": Internal.Motive;
readonly static "WITHER": Internal.Motive;
readonly static "DONKEY_KONG": Internal.Motive;
readonly static "AZTEC": Internal.Motive;
readonly static "BURNING_SKULL": Internal.Motive;
readonly static "SKELETON": Internal.Motive;
readonly static "SKULL_AND_ROSES": Internal.Motive;
readonly static "FIGHTERS": Internal.Motive;
readonly static "SUNSET": Internal.Motive;
readonly static "CREEBET": Internal.Motive;
readonly static "PLANT": Internal.Motive;
readonly static "BUST": Internal.Motive;
readonly static "ALBAN": Internal.Motive;
readonly static "COURBET": Internal.Motive;
readonly static "SEA": Internal.Motive;
readonly static "MATCH": Internal.Motive;
}
type Motive_ = Motive | Special.Motive;
class WorldgenAddEventJS extends Internal.StartupEventJS {
constructor()
static getAnchors(): Internal.ClassWrapper<Internal.VerticalAnchor>;
static getUniqueId(feature: T, codec: Internal.Codec_<T>): string;
addLake(p: Internal.Consumer_<Internal.AddLakeProperties_>): void;
addOre(p: Internal.Consumer_<Internal.AddOreProperties_>): void;
addSpawn(filter: Internal.BiomeFilter_, category: Internal.MobCategory_, spawn: string): void;
addSpawn(category: Internal.MobCategory_, spawn: string): void;
addFeatureJson(filter: Internal.BiomeFilter_, id: ResourceLocation_, json: Internal.JsonObject_): void;
addSpawn(p: Internal.Consumer_<Internal.AddSpawnProperties_>): void;
addFeatureJson(filter: Internal.BiomeFilter_, json: Internal.JsonObject_): void;
get anchors(): Internal.ClassWrapper<Internal.VerticalAnchor>
}
type WorldgenAddEventJS_ = WorldgenAddEventJS;
class LivingEntityHurtEventJS extends Internal.LivingEntityEventJS {
constructor(entity: Internal.LivingEntity_, source: Internal.DamageSource_, amount: number)
getEntity(): Internal.EntityJS;
canCancel(): boolean;
getSource(): Internal.DamageSource;
getDamage(): number;
get entity(): Internal.EntityJS
get source(): Internal.DamageSource
get damage(): number
}
type LivingEntityHurtEventJS_ = LivingEntityHurtEventJS;
class ClientboundTakeItemEntityPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: number, $$1: number, $$2: number)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getItemId(): number;
getPlayerId(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
getAmount(): number;
isSkippable(): boolean;
get itemId(): number
get playerId(): number
get amount(): number
get skippable(): boolean
}
type ClientboundTakeItemEntityPacket_ = ClientboundTakeItemEntityPacket;
class MobSpawnSettings$MobSpawnCost {
constructor($$0: number, $$1: number)
getCharge(): number;
getEnergyBudget(): number;
get charge(): number
get energyBudget(): number
readonly static "CODEC": any;
}
type MobSpawnSettings$MobSpawnCost_ = MobSpawnSettings$MobSpawnCost;
interface Tag {
getAsString(): string;
getType(): Internal.TagType<any>;
acceptAsRoot($$0: Internal.StreamTagVisitor_): void;
toString(): string;
copy(): this;
write(arg0: Internal.DataOutput_): void;
getId(): number;
accept(arg0: Internal.StreamTagVisitor_): Internal.StreamTagVisitor$ValueResult;
accept(arg0: Internal.TagVisitor_): void;
get asString(): string
get type(): Internal.TagType<any>
get id(): number
readonly static "OBJECT_REFERENCE": 32;
readonly static "TAG_FLOAT": 5;
readonly static "TAG_BYTE_ARRAY": 7;
readonly static "OBJECT_HEADER": 64;
readonly static "TAG_BYTE": 1;
readonly static "TAG_INT_ARRAY": 11;
readonly static "TAG_LONG_ARRAY": 12;
readonly static "TAG_ANY_NUMERIC": 99;
readonly static "MAX_DEPTH": 512;
readonly static "TAG_LIST": 9;
readonly static "STRING_SIZE": 224;
readonly static "TAG_INT": 3;
readonly static "TAG_SHORT": 2;
readonly static "TAG_COMPOUND": 10;
readonly static "TAG_STRING": 8;
readonly static "TAG_END": 0;
readonly static "ARRAY_HEADER": 96;
readonly static "TAG_LONG": 4;
readonly static "TAG_DOUBLE": 6;
}
type Tag_ = Tag;
class Spider extends Internal.Monster {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
static createAttributes(): Internal.AttributeSupplier$Builder;
getMobType(): Internal.MobType;
getPassengersRidingOffset(): number;
asKJS(): Internal.EntityJS;
tick(): void;
makeStuckInBlock($$0: Internal.BlockState_, $$1: Vec3_): void;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
setClimbing($$0: boolean): void;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
isClimbing(): boolean;
onClimbable(): boolean;
foodEatenKJS(is: Internal.ItemStack_): void;
canBeAffected($$0: Internal.MobEffectInstance_): boolean;
get mobType(): Internal.MobType
get passengersRidingOffset(): number
set climbing($$0: boolean)
get climbing(): boolean
}
type Spider_ = Spider;
class StonecuttingRecipeJS extends Internal.RecipeJS {
constructor()
create(args: Internal.ListJS_): void;
serialize(): void;
deserialize(): void;
}
type StonecuttingRecipeJS_ = StonecuttingRecipeJS;
abstract class IdScriptableObject extends Internal.ScriptableObject implements Internal.IdFunctionCall {
constructor()
constructor(scope: Internal.Scriptable_, prototype: Internal.Scriptable_)
initPrototypeValue(id: number, key: Internal.Symbol_, value: any, attributes: number): void;
put(key: Internal.Symbol_, start: Internal.Scriptable_, value: any): void;
initPrototypeValue(id: number, name: string, value: any, attributes: number): void;
delete(name: string): void;
getAttributes(key: Internal.Symbol_): number;
enumerationIteratorHasNext(cx: Internal.Context_, currentId: Internal.Consumer_<any>): boolean;
has(name: string, start: Internal.Scriptable_): boolean;
exportAsJSClass(maxPrototypeId: number, scope: Internal.Scriptable_, sealed: boolean): Internal.IdFunctionObject;
get(name: string, start: Internal.Scriptable_): any;
delete(key: Internal.Symbol_): void;
initPrototypeConstructor(f: Internal.IdFunctionObject_): void;
enumerationIteratorNext(cx: Internal.Context_, currentId: Internal.Consumer_<any>): boolean;
defineOwnProperty(cx: Internal.Context_, key: any, desc: Internal.ScriptableObject_): void;
hasPrototypeMap(): boolean;
initPrototypeMethod(tag: any, id: number, propertyName: string, functionName: string, arity: number): Internal.IdFunctionObject;
has(key: Internal.Symbol_, start: Internal.Scriptable_): boolean;
execIdCall(f: Internal.IdFunctionObject_, cx: Internal.Context_, scope: Internal.Scriptable_, thisObj: Internal.Scriptable_, args: any[]): any;
initPrototypeMethod(tag: any, id: number, key: Internal.Symbol_, functionName: string, arity: number): Internal.IdFunctionObject;
setAttributes(name: string, attributes: number): void;
initPrototypeMethod(tag: any, id: number, name: string, arity: number): Internal.IdFunctionObject;
get(key: Internal.Symbol_, start: Internal.Scriptable_): any;
put(name: string, start: Internal.Scriptable_, value: any): void;
getAttributes(name: string): number;
activatePrototypeMap(maxPrototypeId: number): void;
}
type IdScriptableObject_ = IdScriptableObject;
class PoseStack {
constructor()
last(): Internal.PoseStack$Pose;
pushPose(): void;
mulPose(q: Internal.Quaternion_): void;
popPose(): void;
translate(x: number, y: number, z: number): void;
setIdentity(): void;
clear(): boolean;
scale($$0: number, $$1: number, $$2: number): void;
mulPoseMatrix($$0: com.mojang.math.Matrix4f_): void;
}
type PoseStack_ = PoseStack;
class RecipeTypeRegistryEventJS extends Internal.EventJS {
constructor(m: Internal.Map_<ResourceLocation_, Internal.RecipeTypeJS_>)
registerShapeless(id: ResourceLocation_): void;
ignore(id: ResourceLocation_): void;
registerShaped(id: ResourceLocation_): void;
register(id: ResourceLocation_, f: Internal.Supplier_<Internal.RecipeJS_>): void;
register(type: Internal.RecipeTypeJS_): void;
}
type RecipeTypeRegistryEventJS_ = RecipeTypeRegistryEventJS;
interface JsonSerializationContext {
serialize(arg0: any): Internal.JsonElement;
serialize(arg0: any, arg1: Internal.Type_): Internal.JsonElement;
}
type JsonSerializationContext_ = JsonSerializationContext;
interface TranslatableTextHelper$TranslatableTextManipulator {
clearLangCache(): void;
setChgLang(arg0: boolean): void;
getChgLang(): boolean;
set chgLang(arg0: boolean)
get chgLang(): boolean
}
type TranslatableTextHelper$TranslatableTextManipulator_ = TranslatableTextHelper$TranslatableTextManipulator;
class Vindicator extends Internal.AbstractIllager {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
static createAttributes(): Internal.AttributeSupplier$Builder;
setCustomName($$0: Internal.Component_): void;
method_5652($$0: Internal.CompoundTag_): void;
asKJS(): Internal.EntityJS;
isAlliedTo($$0: Internal.Entity_): boolean;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
getArmPose(): Internal.AbstractIllager$IllagerArmPose;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getCelebrateSound(): Internal.SoundEvent;
applyRaidBuffs($$0: number, $$1: boolean): void;
foodEatenKJS(is: Internal.ItemStack_): void;
set customName($$0: Internal.Component_)
get armPose(): Internal.AbstractIllager$IllagerArmPose
get celebrateSound(): Internal.SoundEvent
}
type Vindicator_ = Vindicator;
class Fox extends Internal.Animal {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
static createAttributes(): Internal.AttributeSupplier$Builder;
setIsInterested($$0: boolean): void;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): this;
static isPathClear($$0: Internal.Fox_, $$1: Internal.LivingEntity_): boolean;
asKJS(): Internal.EntityJS;
setIsPouncing($$0: boolean): void;
isPouncing(): boolean;
isFood($$0: Internal.ItemStack_): boolean;
setSitting($$0: boolean): void;
isSleeping(): boolean;
setTarget($$0: Internal.LivingEntity_): void;
getCrouchAmount($$0: number): number;
isInterested(): boolean;
isJumping(): boolean;
getEatingSound($$0: Internal.ItemStack_): Internal.SoundEvent;
method_5749($$0: Internal.CompoundTag_): void;
handleEntityEvent($$0: number): void;
isFullyCrouched(): boolean;
canTakeItem($$0: Internal.ItemStack_): boolean;
getComponent(key: Internal.ComponentKey_<C>): C;
setIsCrouching($$0: boolean): void;
isCrouching(): boolean;
playAmbientSound(): void;
aiStep(): void;
method_5652($$0: Internal.CompoundTag_): void;
tick(): void;
getBreedOffspring(arg0: Internal.ServerLevel_, arg1: Internal.AgeableMob_): Internal.AgeableMob;
canHoldItem($$0: Internal.ItemStack_): boolean;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
getHeadRollAngle($$0: number): number;
getFoxType(): Internal.Fox$Type;
alwaysAccepts(): boolean;
isSitting(): boolean;
isFaceplanted(): boolean;
getLeashOffset(): Vec3;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
static checkFoxSpawnRules($$0: Internal.EntityType_<Internal.Fox_>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
foodEatenKJS(is: Internal.ItemStack_): void;
set isInterested($$0: boolean)
set isPouncing($$0: boolean)
get pouncing(): boolean
set sitting($$0: boolean)
get sleeping(): boolean
set target($$0: Internal.LivingEntity_)
get interested(): boolean
get jumping(): boolean
get fullyCrouched(): boolean
set isCrouching($$0: boolean)
get crouching(): boolean
get foxType(): Internal.Fox$Type
get sitting(): boolean
get faceplanted(): boolean
get leashOffset(): Vec3
readonly static "FLAG_POUNCING": 16;
readonly static "FLAG_CROUCHING": 4;
readonly static "FLAG_INTERESTED": 8;
}
type Fox_ = Fox;
class SimpleStateProvider extends Internal.BlockStateProvider {
getState($$0: Internal.Random_, $$1: BlockPos_): Internal.BlockState;
readonly static "CODEC": any;
}
type SimpleStateProvider_ = SimpleStateProvider;
interface Long2BooleanFunction extends it.unimi.dsi.fastutil.Function<number, boolean>, Internal.LongPredicate {
remove(arg0: number): boolean;
put(arg0: number, arg1: boolean): boolean;
composeReference(arg0: Internal.Reference2LongFunction_<any>): Internal.Reference2BooleanFunction<T>;
test(arg0: number): boolean;
getOrDefault(arg0: any, arg1: any): any;
composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2BooleanFunction;
andThenLong(arg0: Internal.Boolean2LongFunction_): Internal.Long2LongFunction;
composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2BooleanFunction;
containsKey(arg0: any): boolean;
andThenChar(arg0: Internal.Boolean2CharFunction_): Internal.Long2CharFunction;
composeObject(arg0: Internal.Object2LongFunction_<any>): Internal.Object2BooleanFunction<T>;
or(arg0: Internal.LongPredicate_): Internal.LongPredicate;
get(arg0: any): boolean;
apply(arg0: number): boolean;
andThenReference(arg0: Internal.Boolean2ReferenceFunction_<any>): Internal.Long2ReferenceFunction<T>;
andThenFloat(arg0: Internal.Boolean2FloatFunction_): Internal.Long2FloatFunction;
put(arg0: any, arg1: any): any;
get(arg0: number): boolean;
and(arg0: Internal.LongPredicate_): Internal.LongPredicate;
andThenByte(arg0: Internal.Boolean2ByteFunction_): Internal.Long2ByteFunction;
defaultReturnValue(): boolean;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
negate(): Internal.LongPredicate;
composeLong(arg0: Internal.Long2LongFunction_): this;
getOrDefault(arg0: any, arg1: boolean): boolean;
composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2BooleanFunction;
andThenObject(arg0: Internal.Boolean2ObjectFunction_<any>): Internal.Long2ObjectFunction<T>;
containsKey(arg0: number): boolean;
getOrDefault(arg0: number, arg1: boolean): boolean;
composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2BooleanFunction;
andThenShort(arg0: Internal.Boolean2ShortFunction_): Internal.Long2ShortFunction;
andThenDouble(arg0: Internal.Boolean2DoubleFunction_): Internal.Long2DoubleFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, boolean>;
put(arg0: number, arg1: boolean): boolean;
andThenInt(arg0: Internal.Boolean2IntFunction_): Internal.Long2IntFunction;
size(): number;
clear(): void;
remove(arg0: any): any;
composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2BooleanFunction;
defaultReturnValue(arg0: boolean): void;
composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2BooleanFunction;
}
type Long2BooleanFunction_ = Long2BooleanFunction | ((arg0: number)=>boolean);
class Blaze extends Internal.Monster {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
static createAttributes(): Internal.AttributeSupplier$Builder;
alwaysAccepts(): boolean;
isOnFire(): boolean;
aiStep(): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getBrightness(): number;
causeFallDamage($$0: number, $$1: number, $$2: Internal.DamageSource_): boolean;
foodEatenKJS(is: Internal.ItemStack_): void;
asKJS(): Internal.EntityJS;
isSensitiveToWater(): boolean;
get onFire(): boolean
get brightness(): number
get sensitiveToWater(): boolean
}
type Blaze_ = Blaze;
interface SetMultimap <K, V> extends Internal.Multimap<K, V> {
forEach(arg0: Internal.BiConsumer_<any, any>): void;
removeAll(arg0: any): Internal.Set<V>;
entries(): Internal.Collection<any>;
get(arg0: K): Internal.Set<V>;
equals(arg0: any): boolean;
replaceValues(arg0: K, arg1: Internal.Iterable_<any>): Internal.Set<V>;
asMap(): Internal.Map<K, Internal.Collection<V>>;
}
type SetMultimap_<K, V> = SetMultimap<K, V>;
class MethodType implements Internal.Constable, Internal.TypeDescriptor$OfMethod<Internal.Class<any>, Internal.MethodType>, Internal.Serializable {
appendParameterTypes(arg0: Internal.List_<Internal.Class_<any>>): this;
describeConstable(): Internal.Optional<Internal.MethodTypeDesc>;
descriptorString(): string;
static genericMethodType(arg0: number, arg1: boolean): Internal.MethodType;
changeParameterType(arg0: number, arg1: Internal.TypeDescriptor$OfField_<any>): Internal.TypeDescriptor$OfMethod<any, any>;
unwrap(): this;
appendParameterTypes(...arg0: Internal.Class_<any>[]): this;
insertParameterTypes(arg0: number, arg1: Internal.List_<Internal.Class_<any>>): this;
changeReturnType(arg0: Internal.Class_<any>): this;
generic(): this;
parameterType(arg0: number): Internal.Class<any>;
parameterList(): Internal.List<Internal.Class<any>>;
hasPrimitives(): boolean;
static genericMethodType(arg0: number): Internal.MethodType;
toString(): string;
static methodType(arg0: Internal.Class_<any>, arg1: Internal.List_<Internal.Class_<any>>): Internal.MethodType;
dropParameterTypes(arg0: number, arg1: number): Internal.TypeDescriptor$OfMethod<any, any>;
static methodType(arg0: Internal.Class_<any>, arg1: Internal.Class_<any>, ...arg2: Internal.Class_<any>[]): Internal.MethodType;
parameterCount(): number;
static methodType(arg0: Internal.Class_<any>, arg1: Internal.MethodType_): Internal.MethodType;
returnType(): Internal.Class<any>;
toMethodDescriptorString(): string;
static fromMethodDescriptorString(arg0: string, arg1: Internal.ClassLoader_): Internal.MethodType;
insertParameterTypes(arg0: number, arg1: Internal.TypeDescriptor$OfField_<any>[]): Internal.TypeDescriptor$OfMethod<any, any>;
insertParameterTypes(arg0: number, ...arg1: Internal.Class_<any>[]): this;
hashCode(): number;
static methodType(arg0: Internal.Class_<any>): Internal.MethodType;
wrap(): this;
changeParameterType(arg0: number, arg1: Internal.Class_<any>): this;
static methodType(arg0: Internal.Class_<any>, arg1: Internal.Class_<any>): Internal.MethodType;
erase(): this;
changeReturnType(arg0: Internal.TypeDescriptor$OfField_<any>): Internal.TypeDescriptor$OfMethod<any, any>;
lastParameterType(): Internal.Class<any>;
static methodType(arg0: Internal.Class_<any>, arg1: Internal.Class_<any>[]): Internal.MethodType;
equals(arg0: any): boolean;
hasWrappers(): boolean;
parameterArray(): Internal.Class<any>[];
}
type MethodType_ = MethodType;
interface ChannelConfig {
setOption(arg0: Internal.ChannelOption_<T>, arg1: T): boolean;
getRecvByteBufAllocator(): T;
setWriteBufferLowWaterMark(arg0: number): this;
getOption(arg0: Internal.ChannelOption_<T>): T;
isAutoClose(): boolean;
setAutoRead(arg0: boolean): this;
isAutoRead(): boolean;
getMaxMessagesPerRead(): number;
setAutoClose(arg0: boolean): this;
setMessageSizeEstimator(arg0: Internal.MessageSizeEstimator_): this;
setWriteBufferWaterMark(arg0: Internal.WriteBufferWaterMark_): this;
setWriteSpinCount(arg0: number): this;
getOptions(): Internal.Map<Internal.ChannelOption<any>, any>;
setAllocator(arg0: Internal.ByteBufAllocator_): this;
setRecvByteBufAllocator(arg0: Internal.RecvByteBufAllocator_): this;
getConnectTimeoutMillis(): number;
getWriteSpinCount(): number;
setMaxMessagesPerRead(arg0: number): this;
setOptions(arg0: Internal.Map_<Internal.ChannelOption_<any>, any>): boolean;
getMessageSizeEstimator(): Internal.MessageSizeEstimator;
getWriteBufferHighWaterMark(): number;
getAllocator(): Internal.ByteBufAllocator;
getWriteBufferLowWaterMark(): number;
setWriteBufferHighWaterMark(arg0: number): this;
setConnectTimeoutMillis(arg0: number): this;
getWriteBufferWaterMark(): Internal.WriteBufferWaterMark;
get recvByteBufAllocator(): T
set writeBufferLowWaterMark(arg0: number)
get autoClose(): boolean
set autoRead(arg0: boolean)
get autoRead(): boolean
get maxMessagesPerRead(): number
set autoClose(arg0: boolean)
set messageSizeEstimator(arg0: Internal.MessageSizeEstimator_)
set writeBufferWaterMark(arg0: Internal.WriteBufferWaterMark_)
set writeSpinCount(arg0: number)
get options(): Internal.Map<Internal.ChannelOption<any>, any>
set allocator(arg0: Internal.ByteBufAllocator_)
set recvByteBufAllocator(arg0: Internal.RecvByteBufAllocator_)
get connectTimeoutMillis(): number
get writeSpinCount(): number
set maxMessagesPerRead(arg0: number)
set options(arg0: Internal.Map_<Internal.ChannelOption_<any>, any>)
get messageSizeEstimator(): Internal.MessageSizeEstimator
get writeBufferHighWaterMark(): number
get allocator(): Internal.ByteBufAllocator
get writeBufferLowWaterMark(): number
set writeBufferHighWaterMark(arg0: number)
set connectTimeoutMillis(arg0: number)
get writeBufferWaterMark(): Internal.WriteBufferWaterMark
}
type ChannelConfig_ = ChannelConfig;
class KeyMapping implements Internal.KeyBindingAccessor, Internal.Comparable<Internal.KeyMapping>, Internal.KeyCodeAccessor {
constructor($$0: string, $$1: number, $$2: string)
constructor($$0: string, $$1: Internal.InputConstants$Type_, $$2: number, $$3: string)
fabric_getBoundKey(): Internal.InputConstants$Key;
getDefaultKey(): Internal.InputConstants$Key;
static releaseAll(): void;
setKey($$0: Internal.InputConstants$Key_): void;
static resetMapping(): void;
isDefault(): boolean;
static set($$0: Internal.InputConstants$Key_, $$1: boolean): void;
compareTo(arg0: any): number;
compareTo($$0: Internal.KeyMapping_): number;
isDown(): boolean;
getCategory(): string;
isUnbound(): boolean;
matchesMouse($$0: number): boolean;
static createNameSupplier($$0: string): Internal.Supplier<Internal.Component>;
matches($$0: number, $$1: number): boolean;
saveString(): string;
getName(): string;
same($$0: Internal.KeyMapping_): boolean;
getTranslatedKeyMessage(): Internal.Component;
static setAll(): void;
consumeClick(): boolean;
static click($$0: Internal.InputConstants$Key_): void;
setDown($$0: boolean): void;
static fabric_getCategoryMap_$md$1c70e0$0(): Internal.Map<any, any>;
get defaultKey(): Internal.InputConstants$Key
set key($$0: Internal.InputConstants$Key_)
get default(): boolean
get down(): boolean
get category(): string
get unbound(): boolean
get name(): string
get translatedKeyMessage(): Internal.Component
set down($$0: boolean)
"key": Internal.InputConstants$Key;
readonly static "CATEGORY_GAMEPLAY": "key.categories.gameplay";
readonly static "CATEGORY_MOVEMENT": "key.categories.movement";
readonly static "CATEGORY_INVENTORY": "key.categories.inventory";
readonly static "CATEGORY_MISC": "key.categories.misc";
readonly static "CATEGORY_INTERFACE": "key.categories.ui";
readonly static "CATEGORY_CREATIVE": "key.categories.creative";
readonly static "CATEGORY_MULTIPLAYER": "key.categories.multiplayer";
}
type KeyMapping_ = KeyMapping;
class ArmorItemBuilder extends Internal.ItemBuilder {
modifyTier(callback: Internal.Consumer_<Internal.MutableArmorTier_>): this;
tier(t: Internal.ArmorMaterial_): this;
createObject(): any;
"armorTier": Internal.MutableArmorTier;
readonly "equipmentSlot": EquipmentSlot;
}
type ArmorItemBuilder_ = ArmorItemBuilder;
interface ParticleOptions$Deserializer <T> {
fromCommand(arg0: Internal.ParticleType_<T>, arg1: Internal.StringReader_): T;
fromNetwork(arg0: Internal.ParticleType_<T>, arg1: Internal.FriendlyByteBuf_): T;
}
type ParticleOptions$Deserializer_<T> = ParticleOptions$Deserializer<T>;
class BushFoliagePlacer extends Internal.BlobFoliagePlacer {
constructor($$0: Internal.IntProvider_, $$1: Internal.IntProvider_, $$2: number)
readonly static "CODEC": any;
}
type BushFoliagePlacer_ = BushFoliagePlacer;
class CommandContextBuilder <S> {
constructor(arg0: Internal.CommandDispatcher_<S>, arg1: S, arg2: Internal.CommandNode_<S>, arg3: number)
getNodes(): Internal.List<Internal.ParsedCommandNode<S>>;
withArgument(arg0: string, arg1: Internal.ParsedArgument_<S, any>): this;
getArguments(): Internal.Map<string, Internal.ParsedArgument<S, any>>;
copy(): this;
withChild(arg0: Internal.CommandContextBuilder_<S>): this;
findSuggestionContext(arg0: number): Internal.SuggestionContext<S>;
getDispatcher(): Internal.CommandDispatcher<S>;
withCommand(arg0: Internal.Command_<S>): this;
getSource(): S;
withSource(arg0: S): this;
getRootNode(): Internal.CommandNode<S>;
withNode(arg0: Internal.CommandNode_<S>, arg1: Internal.StringRange_): this;
getCommand(): Internal.Command<S>;
getLastChild(): this;
getChild(): this;
getRange(): Internal.StringRange;
build(arg0: string): Internal.CommandContext<S>;
get nodes(): Internal.List<Internal.ParsedCommandNode<S>>
get arguments(): Internal.Map<string, Internal.ParsedArgument<S, any>>
get dispatcher(): Internal.CommandDispatcher<S>
get source(): S
get rootNode(): Internal.CommandNode<S>
get command(): Internal.Command<S>
get lastChild(): Internal.CommandContextBuilder<S>
get child(): Internal.CommandContextBuilder<S>
get range(): Internal.StringRange
}
type CommandContextBuilder_<S> = CommandContextBuilder<S>;
class BossEvent$BossBarColor extends Internal.Enum<Internal.BossEvent$BossBarColor> {
getFormatting(): Internal.ChatFormatting;
getName(): string;
static byName($$0: string): Internal.BossEvent$BossBarColor;
static values(): Internal.BossEvent$BossBarColor[];
static valueOf($$0: string): Internal.BossEvent$BossBarColor;
get formatting(): Internal.ChatFormatting
get name(): string
readonly static "PINK": Internal.BossEvent$BossBarColor;
readonly static "BLUE": Internal.BossEvent$BossBarColor;
readonly static "RED": Internal.BossEvent$BossBarColor;
readonly static "PURPLE": Internal.BossEvent$BossBarColor;
readonly static "WHITE": Internal.BossEvent$BossBarColor;
readonly static "GREEN": Internal.BossEvent$BossBarColor;
readonly static "YELLOW": Internal.BossEvent$BossBarColor;
}
type BossEvent$BossBarColor_ = "white" | "yellow" | BossEvent$BossBarColor | "red" | "purple" | "pink" | "blue" | "green";
abstract class StoredUserList <K, V> {
constructor($$0: Internal.File_)
getFile(): Internal.File;
getUserList(): string[];
remove($$0: K): void;
getEntries(): Internal.Collection<V>;
get($$0: K): V;
remove($$0: Internal.StoredUserEntry_<K>): void;
isEmpty(): boolean;
load(): void;
save(): void;
add($$0: V): void;
get file(): Internal.File
get userList(): string[]
get entries(): Internal.Collection<V>
get empty(): boolean
}
type StoredUserList_<K, V> = StoredUserList<K, V>;
interface InjectedItemExtension extends Internal.InjectedRegistryEntryExtension<Internal.Item> {
arch$registryName(): ResourceLocation;
arch$holder(): Internal.Holder<Internal.Item>;
}
type InjectedItemExtension_ = InjectedItemExtension;
class BeaconBlockEntity extends Internal.BlockEntity implements Internal.MenuProvider {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
getDisplayName(): Internal.Component;
static tick($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.BeaconBlockEntity_): void;
getBeamSections(): Internal.List<Internal.BeaconBlockEntity$BeaconBeamSection>;
load($$0: Internal.CompoundTag_): void;
getUpdatePacket(): Internal.Packet<any>;
getUpdateTag(): Internal.CompoundTag;
setRemoved(): void;
setCustomName($$0: Internal.Component_): void;
setLevel($$0: Internal.Level_): void;
getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
static playSound($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.SoundEvent_): void;
createMenu($$0: number, $$1: Internal.Inventory_, $$2: Internal.Player_): Internal.AbstractContainerMenu;
get displayName(): Internal.Component
get beamSections(): Internal.List<Internal.BeaconBlockEntity$BeaconBeamSection>
get updatePacket(): Internal.Packet<any>
get updateTag(): Internal.CompoundTag
set customName($$0: Internal.Component_)
set level($$0: Internal.Level_)
get updatePacket(): Internal.ClientboundBlockEntityDataPacket
readonly static "DATA_SECONDARY": 2;
readonly static "NUM_DATA_VALUES": 3;
readonly static "DATA_PRIMARY": 1;
readonly static "DATA_LEVELS": 0;
readonly static "BEACON_EFFECTS": any;
}
type BeaconBlockEntity_ = BeaconBlockEntity;
class EntityModelSet implements Internal.ResourceManagerReloadListener {
constructor()
getName(): string;
onResourceManagerReload($$0: Internal.ResourceManager_): void;
bakeLayer($$0: Internal.ModelLayerLocation_): Internal.ModelPart;
reload($$0: Internal.PreparableReloadListener$PreparationBarrier_, $$1: Internal.ResourceManager_, $$2: Internal.ProfilerFiller_, $$3: Internal.ProfilerFiller_, $$4: Internal.Executor_, $$5: Internal.Executor_): Internal.CompletableFuture<void>;
get name(): string
}
type EntityModelSet_ = EntityModelSet;
interface Commands$ParseFunction {
parse(arg0: Internal.StringReader_): void;
}
type Commands$ParseFunction_ = ((arg0: Internal.StringReader)=>void) | Commands$ParseFunction;
class Pose extends Internal.Enum<Internal.Pose> {
static valueOf($$0: string): Internal.Pose;
static values(): Internal.Pose[];
readonly static "LONG_JUMPING": Internal.Pose;
readonly static "FALL_FLYING": Internal.Pose;
readonly static "SPIN_ATTACK": Internal.Pose;
readonly static "CROUCHING": Internal.Pose;
readonly static "STANDING": Internal.Pose;
readonly static "SWIMMING": Internal.Pose;
readonly static "DYING": Internal.Pose;
readonly static "SLEEPING": Internal.Pose;
}
type Pose_ = "fall_flying" | "long_jumping" | "dying" | Pose | "spin_attack" | "swimming" | "crouching" | "sleeping" | "standing";
abstract class StoredUserEntry <T> {
constructor($$0: T)
}
type StoredUserEntry_<T> = StoredUserEntry<T>;
interface Char2CharFunction extends Internal.IntUnaryOperator, it.unimi.dsi.fastutil.Function<string, string> {
andThenFloat(arg0: Internal.Char2FloatFunction_): Internal.Char2FloatFunction;
getOrDefault(arg0: any, arg1: string): string;
remove(arg0: string): string;
getOrDefault(arg0: any, arg1: any): any;
defaultReturnValue(): string;
andThenByte(arg0: Internal.Char2ByteFunction_): Internal.Char2ByteFunction;
andThen(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
put(arg0: string, arg1: string): string;
andThenInt(arg0: Internal.Char2IntFunction_): Internal.Char2IntFunction;
andThenReference(arg0: Internal.Char2ReferenceFunction_<any>): Internal.Char2ReferenceFunction<T>;
containsKey(arg0: string): boolean;
containsKey(arg0: any): boolean;
getOrDefault(arg0: string, arg1: string): string;
andThenObject(arg0: Internal.Char2ObjectFunction_<any>): Internal.Char2ObjectFunction<T>;
andThenLong(arg0: Internal.Char2LongFunction_): Internal.Char2LongFunction;
compose(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
composeChar(arg0: Internal.Char2CharFunction_): this;
defaultReturnValue(arg0: string): void;
applyAsInt(arg0: number): number;
composeObject(arg0: Internal.Object2CharFunction_<any>): Internal.Object2CharFunction<T>;
get(arg0: any): string;
put(arg0: any, arg1: any): any;
composeReference(arg0: Internal.Reference2CharFunction_<any>): Internal.Reference2CharFunction<T>;
composeInt(arg0: Internal.Int2CharFunction_): Internal.Int2CharFunction;
andThenChar(arg0: Internal.Char2CharFunction_): this;
put(arg0: string, arg1: string): string;
apply(arg0: string): string;
composeFloat(arg0: Internal.Float2CharFunction_): Internal.Float2CharFunction;
composeLong(arg0: Internal.Long2CharFunction_): Internal.Long2CharFunction;
andThenShort(arg0: Internal.Char2ShortFunction_): Internal.Char2ShortFunction;
size(): number;
composeByte(arg0: Internal.Byte2CharFunction_): Internal.Byte2CharFunction;
identity(): this;
clear(): void;
composeDouble(arg0: Internal.Double2CharFunction_): Internal.Double2CharFunction;
get(arg0: string): string;
remove(arg0: any): any;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, string>;
composeShort(arg0: Internal.Short2CharFunction_): Internal.Short2CharFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<string, T>;
andThenDouble(arg0: Internal.Char2DoubleFunction_): Internal.Char2DoubleFunction;
}
type Char2CharFunction_ = ((arg0: string)=>string) | Char2CharFunction;
class JukeboxBlockEntity extends Internal.BlockEntity implements Internal.Clearable {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
load($$0: Internal.CompoundTag_): void;
getRecord(): Internal.ItemStack;
setRecord($$0: Internal.ItemStack_): void;
clearContent(): void;
get record(): Internal.ItemStack
set record($$0: Internal.ItemStack_)
}
type JukeboxBlockEntity_ = JukeboxBlockEntity;
class RequiredArgumentBuilder <S, T> extends Internal.ArgumentBuilder<S, Internal.RequiredArgumentBuilder<S, T>> {
getType(): Internal.ArgumentType<T>;
getName(): string;
static argument(arg0: string, arg1: Internal.ArgumentType_<T>): Internal.RequiredArgumentBuilder<S, T>;
build(): Internal.ArgumentCommandNode<S, T>;
suggests(arg0: Internal.SuggestionProvider_<S>): this;
getSuggestionsProvider(): Internal.SuggestionProvider<S>;
get type(): Internal.ArgumentType<T>
get name(): string
get suggestionsProvider(): Internal.SuggestionProvider<S>
}
type RequiredArgumentBuilder_<S, T> = RequiredArgumentBuilder<S, T>;
class ReplaceablePredicate extends Internal.StateTestingPredicate {
constructor($$0: Vec3i_)
type(): Internal.BlockPredicateType<any>;
and(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
or(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
negate(): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
readonly static "CODEC": Internal.Codec<Internal.ReplaceablePredicate>;
}
type ReplaceablePredicate_ = ReplaceablePredicate;
class RegistryObjectBuilderTypes$BuilderType <T> extends Internal.Record {
constructor(type: string, builderClass: Internal.Class_<any>, factory: Internal.RegistryObjectBuilderTypes$BuilderFactory_<T>)
hashCode(): number;
type(): string;
toString(): string;
factory(): Internal.RegistryObjectBuilderTypes$BuilderFactory<T>;
builderClass(): Internal.Class<any>;
equals(o: any): boolean;
}
type RegistryObjectBuilderTypes$BuilderType_<T> = RegistryObjectBuilderTypes$BuilderType<T>;
class NarratorStatus extends Internal.Enum<Internal.NarratorStatus> {
static valueOf($$0: string): Internal.NarratorStatus;
getName(): Internal.Component;
static byId($$0: number): Internal.NarratorStatus;
static values(): Internal.NarratorStatus[];
getId(): number;
get name(): Internal.Component
get id(): number
readonly static "SYSTEM": Internal.NarratorStatus;
readonly static "ALL": Internal.NarratorStatus;
readonly static "CHAT": Internal.NarratorStatus;
readonly static "OFF": Internal.NarratorStatus;
}
type NarratorStatus_ = "chat" | NarratorStatus | "off" | "system" | "all";
interface CropBlockBuilder$SurviveCallback {
survive(arg0: Internal.BlockState_, arg1: Internal.LevelReader_, arg2: BlockPos_): boolean;
}
type CropBlockBuilder$SurviveCallback_ = CropBlockBuilder$SurviveCallback | ((arg0: Internal.BlockState, arg1: Internal.LevelReader, arg2: BlockPos)=>boolean);
class TicketType <T> {
toString(): string;
static create($$0: string, $$1: Internal.Comparator_<T>, $$2: number): Internal.TicketType<T>;
static create($$0: string, $$1: Internal.Comparator_<T>): Internal.TicketType<T>;
getComparator(): Internal.Comparator<T>;
timeout(): number;
get comparator(): Internal.Comparator<T>
readonly static "PORTAL": Internal.TicketType<any>;
readonly static "DRAGON": Internal.TicketType<any>;
readonly static "UNKNOWN": Internal.TicketType<any>;
readonly static "PLAYER": Internal.TicketType<any>;
readonly static "POST_TELEPORT": Internal.TicketType<any>;
readonly static "START": Internal.TicketType<any>;
readonly static "LIGHT": Internal.TicketType<any>;
readonly static "FORCED": Internal.TicketType<any>;
}
type TicketType_<T> = TicketType<T>;
class UniformInt extends Internal.IntProvider {
getType(): Internal.IntProviderType<any>;
getMinValue(): number;
toString(): string;
getMaxValue(): number;
sample($$0: Internal.Random_): number;
static of($$0: number, $$1: number): Internal.UniformInt;
get type(): Internal.IntProviderType<any>
get minValue(): number
get maxValue(): number
readonly static "CODEC": any;
}
type UniformInt_ = UniformInt;
class UserApiService$UserProperties extends Internal.Record {
constructor(flags: Internal.Set_<Internal.UserApiService$UserFlag_>)
flags(): Internal.Set<Internal.UserApiService$UserFlag>;
flag(arg0: Internal.UserApiService$UserFlag_): boolean;
hashCode(): number;
toString(): string;
equals(arg0: any): boolean;
}
type UserApiService$UserProperties_ = UserApiService$UserProperties;
interface FormattedText {
of($$0: string, $$1: Internal.Style_): this;
composite(...$$0: Internal.FormattedText_[]): this;
visit(arg0: Internal.FormattedText$StyledContentConsumer_<T>, arg1: Internal.Style_): Internal.Optional<T>;
of($$0: string): this;
visit(arg0: Internal.FormattedText$ContentConsumer_<T>): Internal.Optional<T>;
composite($$0: Internal.List_<any>): this;
getString(): string;
get string(): string
readonly static "EMPTY": any;
readonly static "STOP_ITERATION": Internal.Optional<any>;
}
type FormattedText_ = FormattedText;
class EndTag implements Internal.Tag {
getAsString(): string;
acceptAsRoot($$0: Internal.StreamTagVisitor_): void;
toString(): string;
copy(): Internal.Tag;
copy(): this;
write($$0: Internal.DataOutput_): void;
getId(): number;
accept($$0: Internal.StreamTagVisitor_): Internal.StreamTagVisitor$ValueResult;
getType(): Internal.TagType<Internal.EndTag>;
accept($$0: Internal.TagVisitor_): void;
get asString(): string
get id(): number
get type(): Internal.TagType<Internal.EndTag>
readonly static "INSTANCE": Internal.EndTag;
readonly static "TYPE": any;
}
type EndTag_ = EndTag;
interface LootItemFunction$Builder {
build(): Internal.LootItemFunction;
}
type LootItemFunction$Builder_ = LootItemFunction$Builder;
interface FormattedCharSequence {
codepoint($$0: number, $$1: Internal.Style_): this;
fromPair($$0: Internal.FormattedCharSequence_, $$1: Internal.FormattedCharSequence_): this;
forward($$0: string, $$1: Internal.Style_): this;
forward($$0: string, $$1: Internal.Style_, $$2: Internal.Int2IntFunction_): this;
decorateOutput($$0: Internal.FormattedCharSink_, $$1: Internal.Int2IntFunction_): Internal.FormattedCharSink;
composite($$0: Internal.List_<Internal.FormattedCharSequence_>): this;
composite($$0: Internal.FormattedCharSequence_): this;
composite(...$$0: Internal.FormattedCharSequence_[]): this;
accept(arg0: Internal.FormattedCharSink_): boolean;
backward($$0: string, $$1: Internal.Style_): this;
composite($$0: Internal.FormattedCharSequence_, $$1: Internal.FormattedCharSequence_): this;
fromList($$0: Internal.List_<Internal.FormattedCharSequence_>): this;
composite(): this;
backward($$0: string, $$1: Internal.Style_, $$2: Internal.Int2IntFunction_): this;
readonly static "EMPTY": any;
}
type FormattedCharSequence_ = FormattedCharSequence | ((arg0: Internal.FormattedCharSink)=>boolean);
interface VertexConsumer extends Internal.VertexDrain {
uv2($$0: number): this;
endVertex(): void;
color(arg0: number, arg1: number, arg2: number, arg3: number): this;
color($$0: number): this;
overlayCoords(arg0: number, arg1: number): this;
normal(matrix: com.mojang.math.Matrix3f_, x: number, y: number, z: number): this;
normal(arg0: number, arg1: number, arg2: number): this;
defaultColor(arg0: number, arg1: number, arg2: number, arg3: number): void;
uv2(arg0: number, arg1: number): this;
overlayCoords($$0: number): this;
vertex(arg0: number, arg1: number, arg2: number): this;
color($$0: number, $$1: number, $$2: number, $$3: number): this;
vertex($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number, $$9: number, $$10: number, $$11: number, $$12: number, $$13: number): void;
putBulkData($$0: Internal.PoseStack$Pose_, $$1: Internal.BakedQuad_, $$2: number[], $$3: number, $$4: number, $$5: number, $$6: number[], $$7: number, $$8: boolean): void;
vertex(matrix: com.mojang.math.Matrix4f_, x: number, y: number, z: number): this;
uv(arg0: number, arg1: number): this;
createSink(factory: Internal.VertexType_<any>): Internal.VertexSink;
putBulkData($$0: Internal.PoseStack$Pose_, $$1: Internal.BakedQuad_, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number): void;
unsetDefaultColor(): void;
}
type VertexConsumer_ = VertexConsumer;
class CaveCarverConfiguration extends Internal.CarverConfiguration {
constructor($$0: number, $$1: Internal.HeightProvider_, $$2: Internal.FloatProvider_, $$3: Internal.VerticalAnchor_, $$4: boolean, $$5: Internal.FloatProvider_, $$6: Internal.FloatProvider_, $$7: Internal.FloatProvider_)
constructor($$0: number, $$1: Internal.HeightProvider_, $$2: Internal.FloatProvider_, $$3: Internal.VerticalAnchor_, $$4: Internal.CarverDebugSettings_, $$5: Internal.FloatProvider_, $$6: Internal.FloatProvider_, $$7: Internal.FloatProvider_)
constructor($$0: Internal.CarverConfiguration_, $$1: Internal.FloatProvider_, $$2: Internal.FloatProvider_, $$3: Internal.FloatProvider_)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly "horizontalRadiusMultiplier": Internal.FloatProvider;
readonly "verticalRadiusMultiplier": Internal.FloatProvider;
readonly static "CODEC": any;
}
type CaveCarverConfiguration_ = CaveCarverConfiguration;
class HolderSet$Named <T> extends Internal.HolderSet$ListBacked<T> {
isValidInRegistry($$0: Internal.Registry_<T>): boolean;
unwrap(): Internal.Either<Internal.TagKey<T>, Internal.List<Internal.Holder<T>>>;
contains($$0: Internal.Holder_<T>): boolean;
toString(): string;
forEach(arg0: Internal.Consumer_<any>): void;
key(): Internal.TagKey<T>;
}
type HolderSet$Named_<T> = HolderSet$Named<T>;
class SeagrassFeature extends Internal.Feature<Internal.ProbabilityFeatureConfiguration> {
constructor($$0: Internal.Codec_<Internal.ProbabilityFeatureConfiguration_>)
place($$0: Internal.FeaturePlaceContext_<Internal.ProbabilityFeatureConfiguration_>): boolean;
}
type SeagrassFeature_ = SeagrassFeature;
interface LayerLightEventListener extends Internal.LightEventListener {
getDataLayerData(arg0: Internal.SectionPos_): Internal.DataLayer;
getLightValue(arg0: BlockPos_): number;
updateSectionStatus($$0: BlockPos_, $$1: boolean): void;
}
type LayerLightEventListener_ = LayerLightEventListener;
class PainterUpdatedEventJS extends Internal.ClientEventJS {
constructor()
}
type PainterUpdatedEventJS_ = PainterUpdatedEventJS;
interface LightEventListener {
checkBlock(arg0: BlockPos_): void;
runUpdates(arg0: number, arg1: boolean, arg2: boolean): number;
updateSectionStatus($$0: BlockPos_, $$1: boolean): void;
hasLightWork(): boolean;
enableLightSources(arg0: Internal.ChunkPos_, arg1: boolean): void;
updateSectionStatus(arg0: Internal.SectionPos_, arg1: boolean): void;
onBlockEmissionIncrease(arg0: BlockPos_, arg1: number): void;
}
type LightEventListener_ = LightEventListener;
class ShapelessRecipeJS extends Internal.RecipeJS {
constructor()
create(args: Internal.ListJS_): void;
serialize(): void;
deserialize(): void;
}
type ShapelessRecipeJS_ = ShapelessRecipeJS;
class RecordCodecBuilder$Mu <O> implements Internal.K1 {
constructor()
}
type RecordCodecBuilder$Mu_<O> = RecordCodecBuilder$Mu<O>;
class EpollEventLoopGroup extends Internal.MultithreadEventLoopGroup {
constructor()
constructor(arg0: number, arg1: any_, arg2: number)
constructor(arg0: number)
constructor(arg0: number, arg1: any_, arg2: any_)
constructor(arg0: number, arg1: Internal.Executor_, arg2: any_, arg3: any_, arg4: any_)
constructor(arg0: any_)
constructor(arg0: number, arg1: Internal.Executor_, arg2: any_, arg3: any_, arg4: any_, arg5: any_)
constructor(arg0: number, arg1: Internal.Executor_, arg2: any_, arg3: any_)
constructor(arg0: number, arg1: Internal.Executor_, arg2: any_)
constructor(arg0: number, arg1: any_, arg2: number, arg3: any_)
constructor(arg0: number, arg1: Internal.Executor_, arg2: any_, arg3: any_, arg4: any_, arg5: any_, arg6: any_)
constructor(arg0: number, arg1: Internal.Executor_)
constructor(arg0: number, arg1: any_)
constructor(arg0: number, arg1: any_)
forEach(arg0: Internal.Consumer_<any>): void;
spliterator(): Internal.Spliterator<Internal.EventExecutor>;
setIoRatio(arg0: number): void;
set ioRatio(arg0: number)
}
type EpollEventLoopGroup_ = EpollEventLoopGroup;
class ConfiguredWorldCarver <WC> extends Internal.Record {
constructor($$0: Internal.WorldCarver_<WC>, $$1: WC)
hashCode(): number;
toString(): string;
worldCarver(): Internal.WorldCarver<WC>;
carve($$0: Internal.CarvingContext_, $$1: Internal.ChunkAccess_, $$2: Internal.Function_<BlockPos_, Internal.Holder_<Internal.Biome_>>, $$3: Internal.Random_, $$4: Internal.Aquifer_, $$5: Internal.ChunkPos_, $$6: Internal.CarvingMask_): boolean;
config(): WC;
isStartChunk($$0: Internal.Random_): boolean;
equals($$0: any): boolean;
readonly static "DIRECT_CODEC": any;
readonly static "CODEC": any;
readonly static "LIST_CODEC": any;
}
type ConfiguredWorldCarver_<WC> = Special.ConfiguredWorldCarver | ConfiguredWorldCarver<WC>;
class ChannelMetadata {
constructor(arg0: boolean, arg1: number)
constructor(arg0: boolean)
hasDisconnect(): boolean;
defaultMaxMessagesPerRead(): number;
}
type ChannelMetadata_ = ChannelMetadata;
class DispenserBlockEntity extends Internal.RandomizableContainerBlockEntity {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
getRandomSlot(): number;
stopOpen($$0: Internal.Player_): void;
load($$0: Internal.CompoundTag_): void;
addItem($$0: Internal.ItemStack_): number;
getMaxStackSize(): number;
countItem($$0: Internal.Item_): number;
getContainerSize(): number;
hasCustomName(): boolean;
canPlaceItem($$0: number, $$1: Internal.ItemStack_): boolean;
startOpen($$0: Internal.Player_): void;
hasAnyOf($$0: Internal.Set_<Internal.Item_>): boolean;
get randomSlot(): number
get maxStackSize(): number
get containerSize(): number
readonly static "CONTAINER_SIZE": 9;
}
type DispenserBlockEntity_ = DispenserBlockEntity;
interface ScatteringByteChannel extends Internal.ReadableByteChannel {
read(arg0: Internal.ByteBuffer_[], arg1: number, arg2: number): number;
read(arg0: Internal.ByteBuffer_[]): number;
}
type ScatteringByteChannel_ = ScatteringByteChannel;
class EffectInstance implements Internal.Effect, Internal.AutoCloseable {
constructor($$0: Internal.ResourceManager_, $$1: string)
markDirty(): void;
static getOrCreate($$0: Internal.ResourceManager_, $$1: Internal.Program$Type_, $$2: string): Internal.EffectProgram;
static parseBlendNode($$0: Internal.JsonObject_): Internal.BlendMode;
attachToProgram(): void;
getVertexProgram(): Internal.Program;
apply(): void;
getFragmentProgram(): Internal.Program;
getUniform($$0: string): Internal.Uniform;
getName(): string;
clear(): void;
close(): void;
safeGetUniform($$0: string): Internal.AbstractUniform;
setSampler($$0: string, $$1: Internal.IntSupplier_): void;
getId(): number;
get vertexProgram(): Internal.Program
get fragmentProgram(): Internal.Program
get name(): string
get id(): number
}
type EffectInstance_ = EffectInstance;
interface FabricClientCommandSource extends Internal.SharedSuggestionProvider {
sendFeedback(arg0: Internal.Component_): void;
suggestRegistryElements($$0: Internal.Registry_<any>, $$1: Internal.SharedSuggestionProvider$ElementSuggestionType_, $$2: Internal.SuggestionsBuilder_): void;
getSelectedEntities(): Internal.Collection<string>;
getPosition(): Vec3;
getMeta(key: string): any;
sendError(arg0: Internal.Component_): void;
getRelevantCoordinates(): Internal.Collection<Internal.SharedSuggestionProvider$TextCoordinates>;
getAbsoluteCoordinates(): Internal.Collection<Internal.SharedSuggestionProvider$TextCoordinates>;
getRotation(): Internal.Vec2;
getClient(): Internal.Minecraft;
getEntity(): Internal.Entity;
getWorld(): Internal.ClientLevel;
getPlayer(): Internal.LocalPlayer;
get selectedEntities(): Internal.Collection<string>
get position(): Vec3
get relevantCoordinates(): Internal.Collection<Internal.SharedSuggestionProvider$TextCoordinates>
get absoluteCoordinates(): Internal.Collection<Internal.SharedSuggestionProvider$TextCoordinates>
get rotation(): Internal.Vec2
get client(): Internal.Minecraft
get entity(): Internal.Entity
get world(): Internal.ClientLevel
get player(): Internal.LocalPlayer
}
type FabricClientCommandSource_ = FabricClientCommandSource;
class SlabType extends Internal.Enum<Internal.SlabType> implements Internal.StringRepresentable {
toString(): string;
static values(): Internal.SlabType[];
getSerializedName(): string;
static valueOf($$0: string): Internal.SlabType;
get serializedName(): string
readonly static "TOP": Internal.SlabType;
readonly static "DOUBLE": Internal.SlabType;
readonly static "BOTTOM": Internal.SlabType;
}
type SlabType_ = "double" | SlabType | "bottom" | "top";
interface WatchEvent <T> {
context(): T;
count(): number;
kind(): Internal.WatchEvent$Kind<T>;
}
type WatchEvent_<T> = WatchEvent<T>;
interface LootItemCondition extends Internal.Predicate<Internal.LootContext>, Internal.LootContextUser {
negate(): Internal.Predicate<Internal.LootContext>;
getReferencedContextParams(): Internal.Set<Internal.LootContextParam<any>>;
or(arg0: Internal.Predicate_<any>): Internal.Predicate<Internal.LootContext>;
validate($$0: Internal.ValidationContext_): void;
and(arg0: Internal.Predicate_<any>): Internal.Predicate<Internal.LootContext>;
getType(): Internal.LootItemConditionType;
get referencedContextParams(): Internal.Set<Internal.LootContextParam<any>>
get type(): Internal.LootItemConditionType
}
type LootItemCondition_ = (()=>Internal.LootItemConditionType_) | LootItemCondition;
class ClientboundPlayerPositionPacket$RelativeArgument extends Internal.Enum<Internal.ClientboundPlayerPositionPacket$RelativeArgument> {
static valueOf($$0: string): Internal.ClientboundPlayerPositionPacket$RelativeArgument;
static unpack($$0: number): Internal.Set<Internal.ClientboundPlayerPositionPacket$RelativeArgument>;
static values(): Internal.ClientboundPlayerPositionPacket$RelativeArgument[];
static pack($$0: Internal.Set_<Internal.ClientboundPlayerPositionPacket$RelativeArgument_>): number;
readonly static "Y": Internal.ClientboundPlayerPositionPacket$RelativeArgument;
readonly static "Z": Internal.ClientboundPlayerPositionPacket$RelativeArgument;
readonly static "X": Internal.ClientboundPlayerPositionPacket$RelativeArgument;
readonly static "Y_ROT": Internal.ClientboundPlayerPositionPacket$RelativeArgument;
readonly static "X_ROT": Internal.ClientboundPlayerPositionPacket$RelativeArgument;
}
type ClientboundPlayerPositionPacket$RelativeArgument_ = "z" | ClientboundPlayerPositionPacket$RelativeArgument | "y" | "x" | "y_rot" | "x_rot";
class NotPredicate implements net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate {
constructor($$0: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_)
type(): Internal.BlockPredicateType<any>;
and(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
or(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
test(arg0: any, arg1: any): boolean;
negate(): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
test($$0: Internal.WorldGenLevel_, $$1: BlockPos_): boolean;
readonly static "CODEC": Internal.Codec<Internal.NotPredicate>;
}
type NotPredicate_ = NotPredicate;
class TickPriority extends Internal.Enum<Internal.TickPriority> {
static valueOf($$0: string): Internal.TickPriority;
getValue(): number;
static byValue($$0: number): Internal.TickPriority;
static values(): Internal.TickPriority[];
get value(): number
readonly static "NORMAL": Internal.TickPriority;
readonly static "EXTREMELY_LOW": Internal.TickPriority;
readonly static "VERY_HIGH": Internal.TickPriority;
readonly static "LOW": Internal.TickPriority;
readonly static "HIGH": Internal.TickPriority;
readonly static "EXTREMELY_HIGH": Internal.TickPriority;
readonly static "VERY_LOW": Internal.TickPriority;
}
type TickPriority_ = "normal" | "high" | "extremely_high" | "very_high" | "low" | "very_low" | "extremely_low" | TickPriority;
interface ScreenHandlerAccessor {
getPreviousTrackedStacks(): Internal.NonNullList<Internal.ItemStack>;
getTrackedStacks(): Internal.NonNullList<Internal.ItemStack>;
get previousTrackedStacks(): Internal.NonNullList<Internal.ItemStack>
get trackedStacks(): Internal.NonNullList<Internal.ItemStack>
}
type ScreenHandlerAccessor_ = ScreenHandlerAccessor;
class Game implements Internal.RunningGame {
constructor($$0: Internal.Minecraft_)
getPerformanceMetrics(): Internal.PerformanceMetrics;
setSessionEventListener($$0: Internal.SessionEventListener_): void;
getSelectedLanguage(): com.mojang.bridge.game.Language;
onStartGameSession(): void;
getCurrentSession(): Internal.GameSession;
getVersion(): Internal.GameVersion;
onLeaveGameSession(): void;
get performanceMetrics(): Internal.PerformanceMetrics
set sessionEventListener($$0: Internal.SessionEventListener_)
get selectedLanguage(): com.mojang.bridge.game.Language
get currentSession(): Internal.GameSession
get version(): Internal.GameVersion
}
type Game_ = Game;
interface Reference2BooleanFunction <K> extends it.unimi.dsi.fastutil.Function<K, boolean>, Internal.Predicate<K> {
test(arg0: K): boolean;
getOrDefault(arg0: any, arg1: any): any;
andThenDouble(arg0: Internal.Boolean2DoubleFunction_): Internal.Reference2DoubleFunction<K>;
andThenFloat(arg0: Internal.Boolean2FloatFunction_): Internal.Reference2FloatFunction<K>;
andThenReference(arg0: Internal.Boolean2ReferenceFunction_<any>): Internal.Reference2ReferenceFunction<K, T>;
composeReference(arg0: Internal.Reference2ReferenceFunction_<any, any>): Internal.Reference2BooleanFunction<T>;
containsKey(arg0: any): boolean;
removeBoolean(arg0: any): boolean;
composeShort(arg0: Internal.Short2ReferenceFunction_<K>): Internal.Short2BooleanFunction;
andThenByte(arg0: Internal.Boolean2ByteFunction_): Internal.Reference2ByteFunction<K>;
andThenInt(arg0: Internal.Boolean2IntFunction_): Internal.Reference2IntFunction<K>;
or(arg0: Internal.Predicate_<any>): Internal.Predicate<K>;
andThenChar(arg0: Internal.Boolean2CharFunction_): Internal.Reference2CharFunction<K>;
put(arg0: any, arg1: any): any;
andThenShort(arg0: Internal.Boolean2ShortFunction_): Internal.Reference2ShortFunction<K>;
apply(arg0: K): boolean;
composeFloat(arg0: Internal.Float2ReferenceFunction_<K>): Internal.Float2BooleanFunction;
composeByte(arg0: Internal.Byte2ReferenceFunction_<K>): Internal.Byte2BooleanFunction;
defaultReturnValue(): boolean;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<K, T>;
composeInt(arg0: Internal.Int2ReferenceFunction_<K>): Internal.Int2BooleanFunction;
composeDouble(arg0: Internal.Double2ReferenceFunction_<K>): Internal.Double2BooleanFunction;
getOrDefault(arg0: any, arg1: boolean): boolean;
remove(arg0: any): boolean;
andThenObject(arg0: Internal.Boolean2ObjectFunction_<any>): Internal.Reference2ObjectFunction<K, T>;
composeObject(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Object2BooleanFunction<T>;
getOrDefault(arg0: any, arg1: boolean): boolean;
put(arg0: K, arg1: boolean): boolean;
put(arg0: K, arg1: boolean): boolean;
getBoolean(arg0: any): boolean;
composeChar(arg0: Internal.Char2ReferenceFunction_<K>): Internal.Char2BooleanFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, boolean>;
and(arg0: Internal.Predicate_<any>): Internal.Predicate<K>;
size(): number;
negate(): Internal.Predicate<K>;
clear(): void;
composeLong(arg0: Internal.Long2ReferenceFunction_<K>): Internal.Long2BooleanFunction;
andThenLong(arg0: Internal.Boolean2LongFunction_): Internal.Reference2LongFunction<K>;
get(arg0: any): any;
defaultReturnValue(arg0: boolean): void;
}
type Reference2BooleanFunction_<K> = ((arg0: any)=>boolean) | Reference2BooleanFunction<K>;
abstract class LivingEntityEventJS extends Internal.EntityEventJS {
constructor()
}
type LivingEntityEventJS_ = LivingEntityEventJS;
abstract class AbstractChronology implements Internal.Chronology {
dateNow(arg0: Internal.ZoneId_): Internal.ChronoLocalDate;
period(arg0: number, arg1: number, arg2: number): Internal.ChronoPeriod;
toString(): string;
epochSecond(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.ZoneOffset_): number;
localDateTime(arg0: Internal.TemporalAccessor_): Internal.ChronoLocalDateTime<any>;
zonedDateTime(arg0: Internal.Instant_, arg1: Internal.ZoneId_): Internal.ChronoZonedDateTime<any>;
dateYearDay(arg0: Internal.Era_, arg1: number, arg2: number): Internal.ChronoLocalDate;
getDisplayName(arg0: Internal.TextStyle_, arg1: Internal.Locale_): string;
compareTo(arg0: any): number;
zonedDateTime(arg0: Internal.TemporalAccessor_): Internal.ChronoZonedDateTime<any>;
resolveDate(arg0: Internal.Map_<Internal.TemporalField_, number>, arg1: Internal.ResolverStyle_): Internal.ChronoLocalDate;
hashCode(): number;
dateNow(arg0: Internal.Clock_): Internal.ChronoLocalDate;
compareTo(arg0: Internal.Chronology_): number;
date(arg0: Internal.Era_, arg1: number, arg2: number, arg3: number): Internal.ChronoLocalDate;
epochSecond(arg0: Internal.Era_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: Internal.ZoneOffset_): number;
equals(arg0: any): boolean;
dateNow(): Internal.ChronoLocalDate;
}
type AbstractChronology_ = AbstractChronology;
class ClientboundPlayerPositionPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: Internal.Set_<Internal.ClientboundPlayerPositionPacket$RelativeArgument_>, $$6: number, $$7: boolean)
getX(): number;
handle(arg0: Internal.PacketListener_): void;
getY(): number;
write($$0: Internal.FriendlyByteBuf_): void;
getRelativeArguments(): Internal.Set<Internal.ClientboundPlayerPositionPacket$RelativeArgument>;
getZ(): number;
getYRot(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
getXRot(): number;
requestDismountVehicle(): boolean;
isSkippable(): boolean;
getId(): number;
get x(): number
get y(): number
get relativeArguments(): Internal.Set<Internal.ClientboundPlayerPositionPacket$RelativeArgument>
get z(): number
get YRot(): number
get XRot(): number
get skippable(): boolean
get id(): number
}
type ClientboundPlayerPositionPacket_ = ClientboundPlayerPositionPacket;
abstract class Mob extends Internal.LivingEntity {
getLookControl(): Internal.LookControl;
ate(): void;
static checkMobSpawnRules($$0: Internal.EntityType_<any>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
getNavigation(): Internal.PathNavigation;
isControlledByLocalInstance(): boolean;
setPersistenceRequired(): void;
isEffectiveAi(): boolean;
startRiding($$0: Internal.Entity_, $$1: boolean): boolean;
static getEquipmentForSlot($$0: EquipmentSlot_, $$1: number): Internal.Item;
isWithinRestriction($$0: BlockPos_): boolean;
getMaxSpawnClusterSize(): number;
setTarget($$0: Internal.LivingEntity_): void;
setLeashedTo($$0: Internal.Entity_, $$1: boolean): void;
getPathfindingMalus($$0: Internal.BlockPathTypes_): number;
getMainArm(): Internal.HumanoidArm;
checkSpawnRules($$0: Internal.LevelAccessor_, $$1: Internal.MobSpawnType_): boolean;
canReplaceEqualItem($$0: Internal.ItemStack_, $$1: Internal.ItemStack_): boolean;
spawnAnim(): void;
setZza($$0: number): void;
isMaxGroupSizeReached($$0: number): boolean;
getMaxHeadXRot(): number;
getComponent(key: Internal.ComponentKey_<C>): C;
getMeleeAttackRangeSqr($$0: Internal.LivingEntity_): number;
convertTo($$0: Internal.EntityType_<T>, $$1: boolean): T;
playAmbientSound(): void;
dropLeash($$0: boolean, $$1: boolean): void;
method_5652($$0: Internal.CompoundTag_): void;
checkDespawn(): void;
clearRestriction(): void;
tick(): void;
lookAt($$0: Internal.Entity_, $$1: number, $$2: number): void;
isWithinRestriction(): boolean;
setXxa($$0: number): void;
baseTick(): void;
alwaysAccepts(): boolean;
getJumpControl(): Internal.JumpControl;
setDelayedLeashHolderId($$0: number): void;
getPickResult(): Internal.ItemStack;
setCanPickUpLoot($$0: boolean): void;
foodEatenKJS(is: Internal.ItemStack_): void;
setNoAi($$0: boolean): void;
canAttackType($$0: Internal.EntityType_<any>): boolean;
isAggressive(): boolean;
setYya($$0: number): void;
getHandSlots(): Internal.Iterable<Internal.ItemStack>;
getArmorSlots(): Internal.Iterable<Internal.ItemStack>;
canPickUpLoot(): boolean;
isLeashed(): boolean;
interact($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
setDropChance($$0: EquipmentSlot_, $$1: number): void;
setLeftHanded($$0: boolean): void;
setSpeed($$0: number): void;
static createMobAttributes(): Internal.AttributeSupplier$Builder;
requiresCustomPersistence(): boolean;
asKJS(): Internal.EntityJS;
canFireProjectileWeapon($$0: Internal.ProjectileWeaponItem_): boolean;
setBaby($$0: boolean): void;
getMaxHeadYRot(): number;
getLeashHolder(): Internal.Entity;
checkSpawnObstruction($$0: Internal.LevelReader_): boolean;
method_5749($$0: Internal.CompoundTag_): void;
hasRestriction(): boolean;
getMaxFallDistance(): number;
handleEntityEvent($$0: number): void;
getSensing(): Internal.Sensing;
getRestrictRadius(): number;
canTakeItem($$0: Internal.ItemStack_): boolean;
getTarget(): Internal.LivingEntity;
isNoAi(): boolean;
doHurtTarget($$0: Internal.Entity_): boolean;
getAmbientSoundInterval(): number;
restrictTo($$0: BlockPos_, $$1: number): void;
canBeControlledByRider(): boolean;
getRestrictCenter(): BlockPos;
isLeftHanded(): boolean;
canBeLeashed($$0: Internal.Player_): boolean;
setPathfindingMalus($$0: Internal.BlockPathTypes_, $$1: number): void;
aiStep(): void;
isPersistenceRequired(): boolean;
setAggressive($$0: boolean): void;
getLootTable(): ResourceLocation;
canHoldItem($$0: Internal.ItemStack_): boolean;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
removeFreeWill(): void;
getItemBySlot($$0: EquipmentSlot_): Internal.ItemStack;
wantsToPickUp($$0: Internal.ItemStack_): boolean;
getMoveControl(): Internal.MoveControl;
removeWhenFarAway($$0: number): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
canCutCorner($$0: Internal.BlockPathTypes_): boolean;
getHeadRotSpeed(): number;
setItemSlot($$0: EquipmentSlot_, $$1: Internal.ItemStack_): void;
equipItemIfPossible($$0: Internal.ItemStack_): boolean;
setGuaranteedDrop($$0: EquipmentSlot_): void;
get lookControl(): Internal.LookControl
get navigation(): Internal.PathNavigation
get controlledByLocalInstance(): boolean
get effectiveAi(): boolean
get maxSpawnClusterSize(): number
set target($$0: Internal.LivingEntity_)
get mainArm(): Internal.HumanoidArm
set zza($$0: number)
get maxHeadXRot(): number
get withinRestriction(): boolean
set xxa($$0: number)
get jumpControl(): Internal.JumpControl
set delayedLeashHolderId($$0: number)
get pickResult(): Internal.ItemStack
set canPickUpLoot($$0: boolean)
set noAi($$0: boolean)
get aggressive(): boolean
set yya($$0: number)
get handSlots(): Internal.Iterable<Internal.ItemStack>
get armorSlots(): Internal.Iterable<Internal.ItemStack>
get leashed(): boolean
set leftHanded($$0: boolean)
set speed($$0: number)
set baby($$0: boolean)
get maxHeadYRot(): number
get leashHolder(): Internal.Entity
get maxFallDistance(): number
get sensing(): Internal.Sensing
get restrictRadius(): number
get target(): Internal.LivingEntity
get noAi(): boolean
get ambientSoundInterval(): number
get restrictCenter(): BlockPos
get leftHanded(): boolean
get persistenceRequired(): boolean
set aggressive($$0: boolean)
get lootTable(): ResourceLocation
get moveControl(): Internal.MoveControl
get headRotSpeed(): number
set guaranteedDrop($$0: EquipmentSlot_)
readonly static "MAX_PICKUP_LOOT_CHANCE": 0.55;
readonly static "LEASH_TAG": "Leash";
readonly static "DEFAULT_EQUIPMENT_DROP_CHANCE": 0.085;
readonly static "MAX_ENCHANTED_WEAPON_CHANCE": 0.25;
readonly static "MAX_ENCHANTED_ARMOR_CHANCE": 0.5;
readonly static "UPDATE_GOAL_SELECTOR_EVERY_N_TICKS": 2;
"ambientSoundTime": number;
readonly static "MAX_WEARING_ARMOR_CHANCE": 0.15;
}
type Mob_ = Mob;
interface FamilyOptic <A, B> {
apply(arg0: number): Internal.OpticParts<A, B>;
}
type FamilyOptic_<A, B> = FamilyOptic<A, B>;
class TheEndPortalBlockEntity extends Internal.BlockEntity {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
shouldRenderFace($$0: Internal.Direction_): boolean;
}
type TheEndPortalBlockEntity_ = TheEndPortalBlockEntity;
class DoubleTag extends Internal.NumericTag {
getType(): Internal.TagType<Internal.DoubleTag>;
getAsDouble(): number;
accept($$0: Internal.TagVisitor_): void;
getAsLong(): number;
getAsFloat(): number;
getAsString(): string;
hashCode(): number;
getAsInt(): number;
getAsByte(): number;
acceptAsRoot($$0: Internal.StreamTagVisitor_): void;
getAsNumber(): Internal.Number;
copy(): Internal.Tag;
write($$0: Internal.DataOutput_): void;
copy(): this;
getId(): number;
getAsShort(): number;
static valueOf($$0: number): Internal.DoubleTag;
equals($$0: any): boolean;
accept($$0: Internal.StreamTagVisitor_): Internal.StreamTagVisitor$ValueResult;
get type(): Internal.TagType<Internal.DoubleTag>
get asDouble(): number
get asLong(): number
get asFloat(): number
get asString(): string
get asInt(): number
get asByte(): number
get asNumber(): Internal.Number
get id(): number
get asShort(): number
readonly static "ZERO": Internal.DoubleTag;
readonly static "TYPE": any;
}
type DoubleTag_ = DoubleTag;
class ConditionalFunction implements Internal.FunctionContainer, Internal.ConditionContainer {
constructor()
enchantWithLevels(levels: Internal.NumberProvider_, treasure: boolean): Internal.FunctionContainer;
addFunction(arg0: Internal.JsonObject_): Internal.FunctionContainer;
enchantRandomly(enchantments: ResourceLocation_[]): Internal.FunctionContainer;
furnaceSmelt(): Internal.FunctionContainer;
entityProperties(entity: Internal.LootContext$EntityTarget_, properties: Internal.JsonObject_): Internal.ConditionContainer;
lootingEnchant(count: Internal.NumberProvider_, limit: number): Internal.FunctionContainer;
addConditionalFunction(func: Internal.Consumer_<Internal.ConditionalFunction_>): Internal.FunctionContainer;
randomChance(chance: number): Internal.ConditionContainer;
randomChanceWithLooting(chance: number, multiplier: number): Internal.ConditionContainer;
name(name: Internal.Component_, entity: Internal.LootContext$EntityTarget_): Internal.FunctionContainer;
killedByPlayer(): Internal.ConditionContainer;
damage(damage: Internal.NumberProvider_): Internal.FunctionContainer;
nbt(tag: Internal.CompoundTag_): Internal.FunctionContainer;
entityScores(entity: Internal.LootContext$EntityTarget_, scores: Internal.Map_<string, any>): Internal.ConditionContainer;
survivesExplosion(): Internal.ConditionContainer;
count(count: Internal.NumberProvider_): Internal.FunctionContainer;
copyName(source: Internal.CopyNameFunction$NameSource_): Internal.FunctionContainer;
addCondition(arg0: Internal.JsonObject_): Internal.ConditionContainer;
lootTable(table: ResourceLocation_, seed: number): Internal.FunctionContainer;
name(name: Internal.Component_): Internal.FunctionContainer;
"function": Internal.JsonObject;
"conditions": Internal.JsonArray;
}
type ConditionalFunction_ = ConditionalFunction;
interface BiFunction <T, U, R> {
andThen(arg0: Internal.Function_<any, any>): Internal.BiFunction<T, U, V>;
apply(arg0: T, arg1: U): R;
}
type BiFunction_<T, U, R> = BiFunction<T, U, R> | ((arg0: T, arg1: U)=>R);
interface Boolean2IntFunction extends it.unimi.dsi.fastutil.Function<boolean, number> {
composeDouble(arg0: Internal.Double2BooleanFunction_): Internal.Double2IntFunction;
andThenObject(arg0: Internal.Int2ObjectFunction_<any>): Internal.Boolean2ObjectFunction<T>;
get(arg0: any): number;
getOrDefault(arg0: any, arg1: any): any;
defaultReturnValue(): number;
composeChar(arg0: Internal.Char2BooleanFunction_): Internal.Char2IntFunction;
put(arg0: boolean, arg1: number): number;
andThenLong(arg0: Internal.Int2LongFunction_): Internal.Boolean2LongFunction;
andThenInt(arg0: Internal.Int2IntFunction_): this;
andThenDouble(arg0: Internal.Int2DoubleFunction_): Internal.Boolean2DoubleFunction;
getOrDefault(arg0: boolean, arg1: number): number;
remove(arg0: boolean): number;
composeInt(arg0: Internal.Int2BooleanFunction_): Internal.Int2IntFunction;
containsKey(arg0: any): boolean;
andThenShort(arg0: Internal.Int2ShortFunction_): Internal.Boolean2ShortFunction;
andThenReference(arg0: Internal.Int2ReferenceFunction_<any>): Internal.Boolean2ReferenceFunction<T>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
put(arg0: any, arg1: any): any;
remove(arg0: any): number;
andThenFloat(arg0: Internal.Int2FloatFunction_): Internal.Boolean2FloatFunction;
getOrDefault(arg0: any, arg1: number): number;
composeFloat(arg0: Internal.Float2BooleanFunction_): Internal.Float2IntFunction;
composeByte(arg0: Internal.Byte2BooleanFunction_): Internal.Byte2IntFunction;
composeShort(arg0: Internal.Short2BooleanFunction_): Internal.Short2IntFunction;
composeReference(arg0: Internal.Reference2BooleanFunction_<any>): Internal.Reference2IntFunction<T>;
composeObject(arg0: Internal.Object2BooleanFunction_<any>): Internal.Object2IntFunction<T>;
containsKey(arg0: boolean): boolean;
get(arg0: boolean): number;
size(): number;
put(arg0: boolean, arg1: number): number;
defaultReturnValue(arg0: number): void;
composeLong(arg0: Internal.Long2BooleanFunction_): Internal.Long2IntFunction;
andThenChar(arg0: Internal.Int2CharFunction_): Internal.Boolean2CharFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<boolean, T>;
clear(): void;
apply(arg0: boolean): number;
andThenByte(arg0: Internal.Int2ByteFunction_): Internal.Boolean2ByteFunction;
}
type Boolean2IntFunction_ = Boolean2IntFunction | ((arg0: boolean)=>number);
class ConsoleJS {
constructor(m: Internal.ScriptType_, log: Internal.Logger_)
resetFile(): void;
errorf(message: string, ...args: any[]): void;
log(message: any): void;
group(): void;
static getCurrent(def: Internal.ConsoleJS_): Internal.ConsoleJS;
warn(message: string, throwable: Internal.Throwable_, skip: Internal.Pattern_): void;
warnf(message: string, ...args: any[]): void;
shouldPrintDebug(): boolean;
getDebugEnabled(): boolean;
flush(): void;
getWriteToFile(): boolean;
getMuted(): boolean;
debug(message: any): void;
setDebugEnabled(m: boolean): void;
error(message: string, throwable: Internal.Throwable_, skip: Internal.Pattern_): void;
getLogger(): Internal.Logger;
getScriptLine(): number;
setMuted(m: boolean): void;
printObject(o: any, tree: boolean): void;
warn(message: string, throwable: Internal.Throwable_): void;
printClass(className: string): void;
printObject(o: any): void;
printStackTrace(throwable: Internal.Throwable_, skip: Internal.Pattern_): void;
infof(message: any, ...args: any[]): void;
trace(): void;
setLineNumber(b: boolean): void;
warn(message: any): void;
printClass(className: string, tree: boolean): void;
debugf(message: string, ...args: any[]): void;
info(message: any): void;
setWriteToFile(m: boolean): void;
groupEnd(): void;
error(message: any): void;
error(message: string, throwable: Internal.Throwable_): void;
get debugEnabled(): boolean
get writeToFile(): boolean
get muted(): boolean
set debugEnabled(m: boolean)
get logger(): Internal.Logger
get scriptLine(): number
set muted(m: boolean)
set lineNumber(b: boolean)
set writeToFile(m: boolean)
static "SERVER": Internal.ConsoleJS;
static "CLIENT": Internal.ConsoleJS;
static "STARTUP": Internal.ConsoleJS;
}
type ConsoleJS_ = ConsoleJS;
class MinecartCommandBlock extends Internal.AbstractMinecart {
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getMinecartType(): Internal.AbstractMinecart$Type;
getDefaultDisplayBlockState(): Internal.BlockState;
getComponent(key: Internal.ComponentKey_<C>): C;
onlyOpCanSetNbt(): boolean;
onSyncedDataUpdated($$0: Internal.EntityDataAccessor_<any>): void;
alwaysAccepts(): boolean;
activateMinecart($$0: number, $$1: number, $$2: number, $$3: boolean): void;
interact($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
getCommandBlock(): Internal.BaseCommandBlock;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
asKJS(): Internal.EntityJS;
get minecartType(): Internal.AbstractMinecart$Type
get defaultDisplayBlockState(): Internal.BlockState
get commandBlock(): Internal.BaseCommandBlock
}
type MinecartCommandBlock_ = MinecartCommandBlock;
class SetBedOccupationStateEventJS extends Internal.LivingEntityEventJS {
constructor(entity: Internal.LivingEntity_, sleepingPos: BlockPos_, bedState: Internal.BlockState_, occupied: boolean)
getPos(): Internal.BlockContainerJS;
getEntity(): Internal.EntityJS;
isOccupied(): boolean;
canCancel(): boolean;
getBedState(): Internal.BlockState;
static handler(entity: Internal.LivingEntity_, sleepingPos: BlockPos_, bedState: Internal.BlockState_, occupied: boolean): boolean;
getSleepingPos(): BlockPos;
get pos(): Internal.BlockContainerJS
get entity(): Internal.EntityJS
get occupied(): boolean
get bedState(): Internal.BlockState
get sleepingPos(): BlockPos
}
type SetBedOccupationStateEventJS_ = SetBedOccupationStateEventJS;
class BlockPlaceEventJS extends Internal.EntityEventJS {
constructor(entity: Internal.Entity_, level: Internal.Level_, pos: BlockPos_, state: Internal.BlockState_)
getEntity(): Internal.EntityJS;
canCancel(): boolean;
getLevel(): Internal.LevelJS;
getBlock(): Internal.BlockContainerJS;
get entity(): Internal.EntityJS
get level(): Internal.LevelJS
get block(): Internal.BlockContainerJS
}
type BlockPlaceEventJS_ = BlockPlaceEventJS;
interface OrderedEventExecutor extends Internal.EventExecutor {
forEach(arg0: Internal.Consumer_<any>): void;
spliterator(): Internal.Spliterator<Internal.EventExecutor>;
}
type OrderedEventExecutor_ = OrderedEventExecutor;
interface LongPredicate {
negate(): this;
or(arg0: Internal.LongPredicate_): this;
test(arg0: number): boolean;
and(arg0: Internal.LongPredicate_): this;
}
type LongPredicate_ = ((arg0: number)=>boolean) | LongPredicate;
class Squid extends Internal.WaterAnimal {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
static createAttributes(): Internal.AttributeSupplier$Builder;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
travel($$0: Vec3_): void;
canBeLeashed($$0: Internal.Player_): boolean;
aiStep(): void;
setMovementVector($$0: number, $$1: number, $$2: number): void;
asKJS(): Internal.EntityJS;
alwaysAccepts(): boolean;
hasMovementVector(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
handleEntityEvent($$0: number): void;
foodEatenKJS(is: Internal.ItemStack_): void;
"zBodyRotO": number;
"tentacleMovement": number;
"zBodyRot": number;
"oldTentacleMovement": number;
"tentacleAngle": number;
"xBodyRot": number;
"oldTentacleAngle": number;
"xBodyRotO": number;
}
type Squid_ = Squid;
interface Destroyable {
destroy(): void;
isDestroyed(): boolean;
get destroyed(): boolean
}
type Destroyable_ = Destroyable;
abstract class ChannelHandlerAdapter implements Internal.ChannelHandler {
constructor()
isSharable(): boolean;
exceptionCaught(arg0: Internal.ChannelHandlerContext_, arg1: Internal.Throwable_): void;
handlerAdded(arg0: Internal.ChannelHandlerContext_): void;
handlerRemoved(arg0: Internal.ChannelHandlerContext_): void;
get sharable(): boolean
}
type ChannelHandlerAdapter_ = ChannelHandlerAdapter;
class ChatType extends Internal.Enum<Internal.ChatType> {
static getForIndex($$0: number): Internal.ChatType;
getIndex(): number;
static values(): Internal.ChatType[];
static valueOf($$0: string): Internal.ChatType;
shouldInterrupt(): boolean;
get index(): number
readonly static "CHAT": Internal.ChatType;
readonly static "GAME_INFO": Internal.ChatType;
readonly static "SYSTEM": Internal.ChatType;
}
type ChatType_ = "chat" | ChatType | "system" | "game_info";
interface EventLoop extends Internal.OrderedEventExecutor, Internal.EventLoopGroup {
forEach(arg0: Internal.Consumer_<any>): void;
parent(): Internal.EventLoopGroup;
spliterator(): Internal.Spliterator<Internal.EventExecutor>;
}
type EventLoop_ = EventLoop;
class CustomStatBuilder extends Internal.BuilderBase<ResourceLocation> {
constructor(i: ResourceLocation_)
createObject(): any;
getRegistryType(): Internal.RegistryObjectBuilderTypes<ResourceLocation>;
get registryType(): Internal.RegistryObjectBuilderTypes<ResourceLocation>
}
type CustomStatBuilder_ = CustomStatBuilder;
class BlockEntityType <T> implements Internal.BlockEntityTypeAccessor {
constructor($$0: any_<any>, $$1: Internal.Set_<Internal.Block_>, $$2: com.mojang.datafixers.types.Type_<any>)
isValid($$0: Internal.BlockState_): boolean;
getBlocks(): Internal.Set<any>;
static getKey($$0: Internal.BlockEntityType_<any>): ResourceLocation;
getBlockEntity($$0: Internal.BlockGetter_, $$1: BlockPos_): T;
create($$0: BlockPos_, $$1: Internal.BlockState_): T;
get blocks(): Internal.Set<any>
readonly static "PISTON": Internal.BlockEntityType<any>;
readonly static "CONDUIT": Internal.BlockEntityType<any>;
readonly static "BEACON": Internal.BlockEntityType<any>;
readonly static "END_GATEWAY": Internal.BlockEntityType<any>;
readonly static "SHULKER_BOX": Internal.BlockEntityType<any>;
readonly static "LECTERN": Internal.BlockEntityType<any>;
readonly static "BREWING_STAND": Internal.BlockEntityType<any>;
readonly static "BEEHIVE": Internal.BlockEntityType<any>;
readonly static "COMMAND_BLOCK": Internal.BlockEntityType<any>;
readonly static "TRAPPED_CHEST": Internal.BlockEntityType<any>;
readonly static "BANNER": Internal.BlockEntityType<any>;
readonly static "HOPPER": Internal.BlockEntityType<any>;
readonly static "CHEST": Internal.BlockEntityType<any>;
readonly static "ENDER_CHEST": Internal.BlockEntityType<any>;
readonly static "END_PORTAL": Internal.BlockEntityType<any>;
readonly static "COMPARATOR": Internal.BlockEntityType<any>;
readonly static "FURNACE": Internal.BlockEntityType<any>;
readonly static "BED": Internal.BlockEntityType<any>;
readonly static "JUKEBOX": Internal.BlockEntityType<any>;
readonly static "SCULK_SENSOR": Internal.BlockEntityType<any>;
readonly static "MOB_SPAWNER": Internal.BlockEntityType<any>;
readonly static "DAYLIGHT_DETECTOR": Internal.BlockEntityType<any>;
readonly static "BLAST_FURNACE": Internal.BlockEntityType<any>;
readonly static "DISPENSER": Internal.BlockEntityType<any>;
readonly static "SIGN": Internal.BlockEntityType<any>;
readonly static "BELL": Internal.BlockEntityType<any>;
readonly static "JIGSAW": Internal.BlockEntityType<any>;
readonly static "BARREL": Internal.BlockEntityType<any>;
readonly static "SMOKER": Internal.BlockEntityType<any>;
readonly static "SKULL": Internal.BlockEntityType<any>;
readonly static "STRUCTURE_BLOCK": Internal.BlockEntityType<any>;
readonly static "DROPPER": Internal.BlockEntityType<any>;
readonly static "ENCHANTING_TABLE": Internal.BlockEntityType<any>;
readonly static "CAMPFIRE": Internal.BlockEntityType<any>;
}
type BlockEntityType_<T> = Special.BlockEntityType | BlockEntityType<T>;
class ParticleGroup {
constructor($$0: number)
getLimit(): number;
get limit(): number
readonly static "SPORE_BLOSSOM": Internal.ParticleGroup;
}
type ParticleGroup_ = ParticleGroup;
class GraphicsStatus extends Internal.Enum<Internal.GraphicsStatus> {
getKey(): string;
toString(): string;
static values(): Internal.GraphicsStatus[];
static valueOf($$0: string): Internal.GraphicsStatus;
static byId($$0: number): Internal.GraphicsStatus;
getId(): number;
get key(): string
get id(): number
readonly static "FANCY": Internal.GraphicsStatus;
readonly static "FABULOUS": Internal.GraphicsStatus;
readonly static "FAST": Internal.GraphicsStatus;
}
type GraphicsStatus_ = "fabulous" | "fancy" | GraphicsStatus | "fast";
abstract class ItemBuilder extends Internal.BuilderBase<Internal.Item> {
constructor(i: ResourceLocation_)
color(index: number, c: Internal.Color_): this;
barColor(barColor: Internal.Function_<Internal.ItemStackJS_, Internal.Color_>): this;
subtypes(fn: Internal.Function_<Internal.ItemStackJS_, Internal.Collection_<Internal.ItemStackJS_>>): this;
texture(key: string, tex: Internal.Attribute_): this;
maxDamage(v: number): this;
static ofArmorMaterial(o: any): Internal.ArmorMaterial;
generateDataJsons(generator: Internal.DataJsonGenerator_): void;
name(name: Internal.ItemBuilder$NameCallback_): this;
createItemProperties(): Internal.Item$Properties;
clientRegistry(minecraft: Internal.Supplier_<Internal.Minecraft_>): void;
unstackable(): this;
finishUsing(finishUsing: Internal.ItemBuilder$FinishUsingCallback_): this;
modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): this;
glow(v: boolean): this;
transformObject(arg0: any): any;
parentModel(m: string): this;
maxStackSize(v: number): this;
modelJson(json: Internal.JsonObject_): this;
tooltip(text: Internal.Component_): this;
food(b: Internal.Consumer_<Internal.FoodBuilder_>): this;
rarity(v: Rarity_): this;
useAnimation(animation: Internal.UseAnim_): this;
barWidth(barWidth: Internal.ToIntFunction_<Internal.ItemStackJS_>): this;
use(use: Internal.ItemBuilder$UseCallback_): this;
releaseUsing(releaseUsing: Internal.ItemBuilder$ReleaseUsingCallback_): this;
texture(tex: Internal.Attribute_): this;
color(callback: Internal.ItemBuilder$ItemColorJS_): this;
useDuration(useDuration: Internal.ToIntFunction_<Internal.ItemStackJS_>): this;
transformObject(obj: Internal.Item_): Internal.Item;
containerItem(id: string): this;
burnTime(v: number): this;
textureJson(json: Internal.JsonObject_): this;
getRegistryType(): Internal.RegistryObjectBuilderTypes<Internal.Item>;
group(g: string): this;
generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
get registryType(): Internal.RegistryObjectBuilderTypes<Internal.Item>
"parentModel": string;
"texture": string;
"textureJson": Internal.JsonObject;
readonly static "ARMOR_TIERS": {"gold": any, "chain": any, "diamond": any, "turtle": any, "iron": any, "leather": any, "netherite": any};
"modelJson": Internal.JsonObject;
readonly static "TOOL_TIERS": {"gold": any, "diamond": any, "iron": any, "wood": any, "stone": any, "netherite": any};
}
type ItemBuilder_ = ItemBuilder;
class IpBanListEntry extends Internal.BanListEntry<string> {
constructor($$0: string, $$1: Internal.Date_, $$2: string, $$3: Internal.Date_, $$4: string)
constructor($$0: Internal.JsonObject_)
constructor($$0: string)
getDisplayName(): Internal.Component;
get displayName(): Internal.Component
}
type IpBanListEntry_ = IpBanListEntry;
interface ProfileLookupCallback {
onProfileLookupSucceeded(arg0: Internal.GameProfile_): void;
onProfileLookupFailed(arg0: Internal.GameProfile_, arg1: Internal.Exception_): void;
}
type ProfileLookupCallback_ = ProfileLookupCallback;
class ImmutableMultimap$Builder <K, V> {
constructor()
put(arg0: K, arg1: V): this;
putAll(arg0: K, ...arg1: V[]): this;
putAll(arg0: Internal.Iterable_<any>): this;
build(): Internal.ImmutableMultimap<K, V>;
orderKeysBy(arg0: Internal.Comparator_<any>): this;
putAll(arg0: K, arg1: Internal.Iterable_<any>): this;
orderValuesBy(arg0: Internal.Comparator_<any>): this;
put(arg0: Internal.Map$Entry_<any, any>): this;
putAll(arg0: Internal.Multimap_<any, any>): this;
}
type ImmutableMultimap$Builder_<K, V> = ImmutableMultimap$Builder<K, V>;
class ServerboundSetJigsawBlockPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: BlockPos_, $$1: ResourceLocation_, $$2: ResourceLocation_, $$3: ResourceLocation_, $$4: string, $$5: Internal.JigsawBlockEntity$JointType_)
handle(arg0: Internal.PacketListener_): void;
getPos(): BlockPos;
write($$0: Internal.FriendlyByteBuf_): void;
getTarget(): ResourceLocation;
handle($$0: Internal.ServerGamePacketListener_): void;
getFinalState(): string;
getJoint(): Internal.JigsawBlockEntity$JointType;
getName(): ResourceLocation;
getPool(): ResourceLocation;
isSkippable(): boolean;
get pos(): BlockPos
get target(): ResourceLocation
get finalState(): string
get joint(): Internal.JigsawBlockEntity$JointType
get name(): ResourceLocation
get pool(): ResourceLocation
get skippable(): boolean
}
type ServerboundSetJigsawBlockPacket_ = ServerboundSetJigsawBlockPacket;
interface Double2BooleanFunction extends it.unimi.dsi.fastutil.Function<number, boolean>, Internal.DoublePredicate {
or(arg0: Internal.DoublePredicate_): Internal.DoublePredicate;
test(arg0: number): boolean;
composeShort(arg0: Internal.Short2DoubleFunction_): Internal.Short2BooleanFunction;
getOrDefault(arg0: number, arg1: boolean): boolean;
andThenByte(arg0: Internal.Boolean2ByteFunction_): Internal.Double2ByteFunction;
composeChar(arg0: Internal.Char2DoubleFunction_): Internal.Char2BooleanFunction;
getOrDefault(arg0: any, arg1: any): any;
andThenLong(arg0: Internal.Boolean2LongFunction_): Internal.Double2LongFunction;
composeFloat(arg0: Internal.Float2DoubleFunction_): Internal.Float2BooleanFunction;
composeReference(arg0: Internal.Reference2DoubleFunction_<any>): Internal.Reference2BooleanFunction<T>;
apply(arg0: number): boolean;
composeLong(arg0: Internal.Long2DoubleFunction_): Internal.Long2BooleanFunction;
composeInt(arg0: Internal.Int2DoubleFunction_): Internal.Int2BooleanFunction;
containsKey(arg0: any): boolean;
andThenDouble(arg0: Internal.Boolean2DoubleFunction_): Internal.Double2DoubleFunction;
get(arg0: any): boolean;
andThenChar(arg0: Internal.Boolean2CharFunction_): Internal.Double2CharFunction;
andThenReference(arg0: Internal.Boolean2ReferenceFunction_<any>): Internal.Double2ReferenceFunction<T>;
composeByte(arg0: Internal.Byte2DoubleFunction_): Internal.Byte2BooleanFunction;
put(arg0: any, arg1: any): any;
andThenInt(arg0: Internal.Boolean2IntFunction_): Internal.Double2IntFunction;
defaultReturnValue(): boolean;
get(arg0: number): boolean;
andThenShort(arg0: Internal.Boolean2ShortFunction_): Internal.Double2ShortFunction;
and(arg0: Internal.DoublePredicate_): Internal.DoublePredicate;
getOrDefault(arg0: any, arg1: boolean): boolean;
put(arg0: number, arg1: boolean): boolean;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
composeObject(arg0: Internal.Object2DoubleFunction_<any>): Internal.Object2BooleanFunction<T>;
composeDouble(arg0: Internal.Double2DoubleFunction_): this;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, boolean>;
containsKey(arg0: number): boolean;
put(arg0: number, arg1: boolean): boolean;
size(): number;
andThenFloat(arg0: Internal.Boolean2FloatFunction_): Internal.Double2FloatFunction;
clear(): void;
remove(arg0: any): any;
andThenObject(arg0: Internal.Boolean2ObjectFunction_<any>): Internal.Double2ObjectFunction<T>;
negate(): Internal.DoublePredicate;
remove(arg0: number): boolean;
defaultReturnValue(arg0: boolean): void;
}
type Double2BooleanFunction_ = ((arg0: number)=>boolean) | Double2BooleanFunction;
abstract class AbstractMultimap <K, V> implements Internal.Multimap<K, V> {
putAll(arg0: Internal.Multimap_<any, any>): boolean;
keySet(): Internal.Set<K>;
entries(): Internal.Collection<Internal.Map$Entry<K, V>>;
toString(): string;
putAll(arg0: K, arg1: Internal.Iterable_<any>): boolean;
values(): Internal.Collection<V>;
containsValue(arg0: any): boolean;
remove(arg0: any, arg1: any): boolean;
isEmpty(): boolean;
containsEntry(arg0: any, arg1: any): boolean;
hashCode(): number;
forEach(arg0: Internal.BiConsumer_<any, any>): void;
replaceValues(arg0: K, arg1: Internal.Iterable_<any>): Internal.Collection<V>;
put(arg0: K, arg1: V): boolean;
keys(): Internal.Multiset<K>;
equals(arg0: any): boolean;
asMap(): Internal.Map<K, Internal.Collection<V>>;
get empty(): boolean
}
type AbstractMultimap_<K, V> = AbstractMultimap<K, V>;
interface VibrationListener$VibrationListenerConfig {
shouldListen(arg0: Internal.Level_, arg1: Internal.GameEventListener_, arg2: BlockPos_, arg3: Internal.GameEvent_, arg4: Internal.Entity_): boolean;
onSignalReceive(arg0: Internal.Level_, arg1: Internal.GameEventListener_, arg2: Internal.GameEvent_, arg3: number): void;
}
type VibrationListener$VibrationListenerConfig_ = VibrationListener$VibrationListenerConfig;
interface AbstractBlockAccessor {
getSettings(): Internal.BlockBehaviour$Properties;
get settings(): Internal.BlockBehaviour$Properties
}
type AbstractBlockAccessor_ = AbstractBlockAccessor;
class RandomBlockMatchTest extends Internal.RuleTest {
constructor($$0: Internal.Block_, $$1: number)
test($$0: Internal.BlockState_, $$1: Internal.Random_): boolean;
readonly static "CODEC": any;
}
type RandomBlockMatchTest_ = RandomBlockMatchTest;
class ModelGenerator {
constructor()
parent(s: string): void;
element(consumer: Internal.Consumer_<Internal.ModelGenerator$Element_>): void;
texture(name: string, texture: string): void;
toJson(): Internal.JsonObject;
textures(json: Internal.JsonObject_): void;
}
type ModelGenerator_ = ModelGenerator;
interface RandomSource {
consumeCount($$0: number): void;
forkPositional(): Internal.PositionalRandomFactory;
nextInt(arg0: number): number;
nextFloat(): number;
nextBoolean(): boolean;
nextLong(): number;
setSeed(arg0: number): void;
fork(): this;
nextDouble(): number;
nextGaussian(): number;
nextInt(): number;
nextIntBetweenInclusive($$0: number, $$1: number): number;
set seed(arg0: number)
}
type RandomSource_ = RandomSource;
interface LongStream$LongMapMultiConsumer {
accept(arg0: number, arg1: Internal.LongConsumer_): void;
}
type LongStream$LongMapMultiConsumer_ = LongStream$LongMapMultiConsumer | ((arg0: number, arg1: Internal.LongConsumer)=>void);
class StageCreationEvent {
getPlayerStages(): Internal.Stages;
getPlayer(): Internal.Player;
setPlayerStages(s: Internal.Stages_): void;
get playerStages(): Internal.Stages
get player(): Internal.Player
set playerStages(s: Internal.Stages_)
}
type StageCreationEvent_ = StageCreationEvent;
class ThrownEgg extends Internal.ThrowableItemProjectile {
constructor($$0: Internal.Level_, $$1: Internal.LivingEntity_)
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
handleEntityEvent($$0: number): void;
asKJS(): Internal.EntityJS;
}
type ThrownEgg_ = ThrownEgg;
class Arrow extends Internal.AbstractArrow {
constructor($$0: Internal.Level_, $$1: Internal.LivingEntity_)
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
getColor(): number;
alwaysAccepts(): boolean;
static getCustomColor($$0: Internal.ItemStack_): number;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
handleEntityEvent($$0: number): void;
setEffectsFromItem($$0: Internal.ItemStack_): void;
method_5652($$0: Internal.CompoundTag_): void;
asKJS(): Internal.EntityJS;
tick(): void;
addEffect($$0: Internal.MobEffectInstance_): void;
get color(): number
set effectsFromItem($$0: Internal.ItemStack_)
}
type Arrow_ = Arrow;
class ClientboundUpdateAttributesPacket$AttributeSnapshot {
constructor($$0: Internal.Attribute_, $$1: number, $$2: Internal.Collection_<Internal.AttributeModifier_>)
getModifiers(): Internal.Collection<Internal.AttributeModifier>;
getBase(): number;
getAttribute(): Internal.Attribute;
get modifiers(): Internal.Collection<Internal.AttributeModifier>
get base(): number
get attribute(): Internal.Attribute
}
type ClientboundUpdateAttributesPacket$AttributeSnapshot_ = ClientboundUpdateAttributesPacket$AttributeSnapshot;
class InventoryJS {
constructor(h: Internal.ItemHandler_)
constructor(h: Internal.Container_)
countNonEmpty(): number;
markDirty(): void;
count(): number;
toString(): string;
getWidth(): number;
extract(slot: number, amount: number, simulate: boolean): Internal.ItemStackJS;
getSlotLimit(slot: number): number;
count(ingredient: Internal.IngredientJS_): number;
countNonEmpty(ingredient: Internal.IngredientJS_): number;
getBlock(level: Internal.LevelJS_): Internal.BlockContainerJS;
isEmpty(): boolean;
find(): number;
insert(slot: number, item: Internal.ItemStack_, simulate: boolean): Internal.ItemStackJS;
set(slot: number, item: Internal.ItemStack_): void;
find(ingredient: Internal.IngredientJS_): number;
getSize(): number;
get(slot: number): Internal.ItemStackJS;
clear(ingredient: Internal.IngredientJS_): void;
clear(): void;
getHeight(): number;
isItemValid(slot: number, item: Internal.ItemStack_): boolean;
get width(): number
get empty(): boolean
get size(): number
get height(): number
readonly "minecraftInventory": Internal.ItemHandler;
}
type InventoryJS_ = InventoryJS;
class SensorType <U> {
create(): U;
readonly static "DUMMY": Internal.SensorType<any>;
readonly static "HOGLIN_SPECIFIC_SENSOR": Internal.SensorType<any>;
readonly static "NEAREST_LIVING_ENTITIES": Internal.SensorType<any>;
readonly static "NEAREST_ADULT": Internal.SensorType<any>;
readonly static "AXOLOTL_ATTACKABLES": Internal.SensorType<any>;
readonly static "NEAREST_ITEMS": Internal.SensorType<any>;
readonly static "SECONDARY_POIS": Internal.SensorType<any>;
readonly static "NEAREST_BED": Internal.SensorType<any>;
readonly static "PIGLIN_SPECIFIC_SENSOR": Internal.SensorType<any>;
readonly static "AXOLOTL_TEMPTATIONS": Internal.SensorType<any>;
readonly static "GOLEM_DETECTED": Internal.SensorType<any>;
readonly static "PIGLIN_BRUTE_SPECIFIC_SENSOR": Internal.SensorType<any>;
readonly static "NEAREST_PLAYERS": Internal.SensorType<any>;
readonly static "HURT_BY": Internal.SensorType<any>;
readonly static "VILLAGER_BABIES": Internal.SensorType<any>;
readonly static "GOAT_TEMPTATIONS": Internal.SensorType<any>;
readonly static "VILLAGER_HOSTILES": Internal.SensorType<any>;
}
type SensorType_<U> = SensorType<U> | Special.SensorType;
class Suggestion implements Internal.Comparable<Internal.Suggestion> {
constructor(arg0: Internal.StringRange_, arg1: string, arg2: Internal.Message_)
constructor(arg0: Internal.StringRange_, arg1: string)
apply(arg0: string): string;
hashCode(): number;
compareToIgnoreCase(arg0: Internal.Suggestion_): number;
toString(): string;
compareTo(arg0: Internal.Suggestion_): number;
getTooltip(): Internal.Message;
getText(): string;
expand(arg0: string, arg1: Internal.StringRange_): this;
equals(arg0: any): boolean;
getRange(): Internal.StringRange;
compareTo(arg0: any): number;
get tooltip(): Internal.Message
get text(): string
get range(): Internal.StringRange
}
type Suggestion_ = Suggestion;
abstract class Monster extends Internal.PathfinderMob implements Internal.Enemy {
static createMonsterAttributes(): Internal.AttributeSupplier$Builder;
getComponent(key: Internal.ComponentKey_<C>): C;
getProjectile($$0: Internal.ItemStack_): Internal.ItemStack;
getFallSounds(): Internal.LivingEntity$Fallsounds;
isPreventingPlayerRest($$0: Internal.Player_): boolean;
aiStep(): void;
asKJS(): Internal.EntityJS;
static checkAnyLightMonsterSpawnRules($$0: Internal.EntityType_<any>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
getWalkTargetValue($$0: BlockPos_, $$1: Internal.LevelReader_): number;
static checkMonsterSpawnRules($$0: Internal.EntityType_<any>, $$1: Internal.ServerLevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
alwaysAccepts(): boolean;
getSoundSource(): Internal.SoundSource;
static isDarkEnoughToSpawn($$0: Internal.ServerLevelAccessor_, $$1: BlockPos_, $$2: Internal.Random_): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
get fallSounds(): Internal.LivingEntity$Fallsounds
get soundSource(): Internal.SoundSource
}
type Monster_ = Monster;
interface EntityKJS extends Internal.AsKJS<Internal.EntityJS> {
getPersistentDataKJS(): Internal.CompoundTag;
asKJS(): Internal.EntityJS;
get persistentDataKJS(): Internal.CompoundTag
}
type EntityKJS_ = EntityKJS;
interface IdMap <T> extends Internal.Iterable<T> {
byId(arg0: number): T;
size(): number;
forEach(arg0: Internal.Consumer_<any>): void;
spliterator(): Internal.Spliterator<T>;
byIdOrThrow($$0: number): T;
getId(arg0: T): number;
readonly static "DEFAULT": -1;
}
type IdMap_<T> = IdMap<T>;
interface ChannelInboundHandler extends Internal.ChannelHandler {
channelWritabilityChanged(arg0: Internal.ChannelHandlerContext_): void;
channelInactive(arg0: Internal.ChannelHandlerContext_): void;
channelActive(arg0: Internal.ChannelHandlerContext_): void;
channelUnregistered(arg0: Internal.ChannelHandlerContext_): void;
userEventTriggered(arg0: Internal.ChannelHandlerContext_, arg1: any): void;
exceptionCaught(arg0: Internal.ChannelHandlerContext_, arg1: Internal.Throwable_): void;
channelReadComplete(arg0: Internal.ChannelHandlerContext_): void;
channelRegistered(arg0: Internal.ChannelHandlerContext_): void;
channelRead(arg0: Internal.ChannelHandlerContext_, arg1: any): void;
}
type ChannelInboundHandler_ = ChannelInboundHandler;
interface TemporalQuery <R> {
queryFrom(arg0: Internal.TemporalAccessor_): R;
}
type TemporalQuery_<R> = TemporalQuery<R> | ((arg0: Internal.TemporalAccessor)=>R);
interface RenderStateShardAccessor {
getGLINT_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
getCRUMBLING_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
getNO_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard;
get GLINT_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
get CRUMBLING_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
get NO_TRANSPARENCY(): Internal.RenderStateShard$TransparencyStateShard
}
type RenderStateShardAccessor_ = RenderStateShardAccessor;
interface PaletteResize <T> {
onResize(arg0: number, arg1: T): number;
}
type PaletteResize_<T> = PaletteResize<T>;
interface NumberProvider extends Internal.LootContextUser {
getInt($$0: Internal.LootContext_): number;
getFloat(arg0: Internal.LootContext_): number;
getReferencedContextParams(): Internal.Set<Internal.LootContextParam<any>>;
getType(): Internal.LootNumberProviderType;
validate($$0: Internal.ValidationContext_): void;
get referencedContextParams(): Internal.Set<Internal.LootContextParam<any>>
get type(): Internal.LootNumberProviderType
}
type NumberProvider_ = NumberProvider;
interface ModuleFinder {
find(arg0: string): Internal.Optional<Internal.ModuleReference>;
compose(...arg0: Internal.ModuleFinder_[]): this;
findAll(): Internal.Set<Internal.ModuleReference>;
ofSystem(): this;
of(...arg0: Internal.Path_[]): this;
}
type ModuleFinder_ = ModuleFinder;
class Enum$EnumDesc <E> extends Internal.DynamicConstantDesc<E> {
toString(): string;
static of(arg0: Internal.ClassDesc_, arg1: string): Internal.Enum$EnumDesc<E>;
resolveConstantDesc(arg0: Internal.MethodHandles$Lookup_): any;
}
type Enum$EnumDesc_<E> = Enum$EnumDesc<E>;
class ClientboundMapItemDataPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number, $$1: number, $$2: boolean, $$3: Internal.Collection_<Internal.MapDecoration_>, $$4: any_)
handle(arg0: Internal.PacketListener_): void;
isLocked(): boolean;
applyToMap($$0: Internal.MapItemSavedData_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getMapId(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
getScale(): number;
isSkippable(): boolean;
get locked(): boolean
get mapId(): number
get scale(): number
get skippable(): boolean
}
type ClientboundMapItemDataPacket_ = ClientboundMapItemDataPacket;
interface StructurePlacementType <SP> {
codec(): Internal.Codec<SP>;
readonly static "CONCENTRIC_RINGS": any;
readonly static "RANDOM_SPREAD": any;
}
type StructurePlacementType_<SP> = StructurePlacementType<SP> | Special.StructurePlacementType;
interface TelemetrySession {
eventSetupFunction(arg0: Internal.Consumer_<Internal.TelemetryPropertyContainer_>): void;
createNewEvent(arg0: string): Internal.TelemetryEvent;
globalProperties(): Internal.TelemetryPropertyContainer;
isEnabled(): boolean;
get enabled(): boolean
readonly static "DISABLED": any;
}
type TelemetrySession_ = TelemetrySession;
class LevelSummary$BackupStatus extends Internal.Enum<Internal.LevelSummary$BackupStatus> {
static valueOf($$0: string): Internal.LevelSummary$BackupStatus;
isSevere(): boolean;
static values(): Internal.LevelSummary$BackupStatus[];
getTranslationKey(): string;
shouldBackup(): boolean;
get severe(): boolean
get translationKey(): string
readonly static "DOWNGRADE": Internal.LevelSummary$BackupStatus;
readonly static "UPGRADE_TO_SNAPSHOT": Internal.LevelSummary$BackupStatus;
readonly static "NONE": Internal.LevelSummary$BackupStatus;
}
type LevelSummary$BackupStatus_ = "upgrade_to_snapshot" | "downgrade" | LevelSummary$BackupStatus | "none";
class FoliagePlacer$FoliageAttachment {
constructor($$0: BlockPos_, $$1: number, $$2: boolean)
pos(): BlockPos;
radiusOffset(): number;
doubleTrunk(): boolean;
}
type FoliagePlacer$FoliageAttachment_ = FoliagePlacer$FoliageAttachment;
class Drowned extends Internal.Zombie implements Internal.RangedAttackMob {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
okTarget($$0: Internal.LivingEntity_): boolean;
static checkDrownedSpawnRules($$0: Internal.EntityType_<Internal.Drowned_>, $$1: Internal.ServerLevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
travel($$0: Vec3_): void;
updateSwimming(): void;
setSearchingForLand($$0: boolean): void;
asKJS(): Internal.EntityJS;
performRangedAttack($$0: Internal.LivingEntity_, $$1: number): void;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
alwaysAccepts(): boolean;
isPushedByFluid(): boolean;
checkSpawnObstruction($$0: Internal.LevelReader_): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
set searchingForLand($$0: boolean)
get pushedByFluid(): boolean
readonly static "NAUTILUS_SHELL_CHANCE": 0.03;
}
type Drowned_ = Drowned;
interface Set <E> extends Internal.Collection<E> {
copyOf(arg0: Internal.Collection_<any>): this;
add(arg0: E): boolean;
forEach(arg0: Internal.Consumer_<any>): void;
parallelStream(): Internal.Stream<E>;
isEmpty(): boolean;
of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): this;
retainAll(arg0: Internal.Collection_<any>): boolean;
containsAll(arg0: Internal.Collection_<any>): boolean;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
of(arg0: E, arg1: E): this;
of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): this;
of(arg0: E, arg1: E, arg2: E): this;
addAll(arg0: Internal.Collection_<any>): boolean;
of(arg0: E, arg1: E, arg2: E, arg3: E): this;
of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): this;
contains(arg0: any): boolean;
of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): this;
of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): this;
toArray(arg0: T[]): T[];
remove(arg0: any): boolean;
toArray(): any[];
iterator(): Internal.Iterator<E>;
hashCode(): number;
size(): number;
of(arg0: E): this;
stream(): Internal.Stream<E>;
of(...arg0: E[]): this;
of(): this;
of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): this;
removeIf(arg0: Internal.Predicate_<any>): boolean;
removeAll(arg0: Internal.Collection_<any>): boolean;
clear(): void;
spliterator(): Internal.Spliterator<E>;
equals(arg0: any): boolean;
get empty(): boolean
}
type Set_<E> = Set<E>;
class RenderStateShard$BooleanStateShard extends Internal.RenderStateShard {
constructor($$0: string, $$1: Internal.Runnable_, $$2: Internal.Runnable_, $$3: boolean)
toString(): string;
}
type RenderStateShard$BooleanStateShard_ = RenderStateShard$BooleanStateShard;
class ClientboundSelectAdvancementsTabPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: ResourceLocation_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getTab(): ResourceLocation;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
get tab(): ResourceLocation
get skippable(): boolean
}
type ClientboundSelectAdvancementsTabPacket_ = ClientboundSelectAdvancementsTabPacket;
abstract class Property <T> {
generateHashCode(): number;
getValueClass(): Internal.Class<T>;
toString(): string;
getPossibleValues(): Internal.Collection<T>;
getName(arg0: T): string;
valueCodec(): Internal.Codec<Internal.Property$Value<T>>;
value($$0: Internal.StateHolder_<any, any>): Internal.Property$Value<T>;
parseValue($$0: Internal.DynamicOps_<U>, $$1: S, $$2: U): Internal.DataResult<S>;
hashCode(): number;
codec(): Internal.Codec<T>;
getName(): string;
getValue(arg0: string): Internal.Optional<T>;
value($$0: T): Internal.Property$Value<T>;
equals($$0: any): boolean;
getAllValues(): Internal.Stream<Internal.Property$Value<T>>;
get valueClass(): Internal.Class<T>
get possibleValues(): Internal.Collection<T>
get name(): string
get allValues(): Internal.Stream<Internal.Property$Value<T>>
}
type Property_<T> = Property<T>;
class LongTag extends Internal.NumericTag {
copy(): this;
getAsDouble(): number;
accept($$0: Internal.TagVisitor_): void;
getAsLong(): number;
getAsFloat(): number;
getAsString(): string;
hashCode(): number;
getAsInt(): number;
getAsByte(): number;
acceptAsRoot($$0: Internal.StreamTagVisitor_): void;
getAsNumber(): Internal.Number;
copy(): Internal.Tag;
write($$0: Internal.DataOutput_): void;
getType(): Internal.TagType<Internal.LongTag>;
static valueOf($$0: number): Internal.LongTag;
getId(): number;
getAsShort(): number;
equals($$0: any): boolean;
accept($$0: Internal.StreamTagVisitor_): Internal.StreamTagVisitor$ValueResult;
get asDouble(): number
get asLong(): number
get asFloat(): number
get asString(): string
get asInt(): number
get asByte(): number
get asNumber(): Internal.Number
get type(): Internal.TagType<Internal.LongTag>
get id(): number
get asShort(): number
readonly static "TYPE": any;
}
type LongTag_ = LongTag;
class RedstoneSide extends Internal.Enum<Internal.RedstoneSide> implements Internal.StringRepresentable {
static valueOf($$0: string): Internal.RedstoneSide;
toString(): string;
getSerializedName(): string;
static values(): Internal.RedstoneSide[];
isConnected(): boolean;
get serializedName(): string
get connected(): boolean
readonly static "UP": Internal.RedstoneSide;
readonly static "NONE": Internal.RedstoneSide;
readonly static "SIDE": Internal.RedstoneSide;
}
type RedstoneSide_ = "side" | "up" | RedstoneSide | "none";
class AttachFace extends Internal.Enum<Internal.AttachFace> implements Internal.StringRepresentable {
static values(): Internal.AttachFace[];
getSerializedName(): string;
static valueOf($$0: string): Internal.AttachFace;
get serializedName(): string
readonly static "FLOOR": Internal.AttachFace;
readonly static "WALL": Internal.AttachFace;
readonly static "CEILING": Internal.AttachFace;
}
type AttachFace_ = "floor" | AttachFace | "ceiling" | "wall";
class Boat extends Internal.Entity {
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
push($$0: Internal.Entity_): void;
setPaddleState($$0: boolean, $$1: boolean): void;
getPaddleState($$0: number): boolean;
static canVehicleCollide($$0: Internal.Entity_, $$1: Internal.Entity_): boolean;
getDropItem(): Internal.Item;
interact($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
setHurtDir($$0: number): void;
getDismountLocationForPassenger($$0: Internal.LivingEntity_): Vec3;
getControllingPassenger(): Internal.Entity;
asKJS(): Internal.EntityJS;
setHurtTime($$0: number): void;
setDamage($$0: number): void;
animateHurt(): void;
isUnderWater(): boolean;
getAddEntityPacket(): Internal.Packet<any>;
getRowingTime($$0: number, $$1: number): number;
getBubbleAngle($$0: number): number;
setInput($$0: boolean, $$1: boolean, $$2: boolean, $$3: boolean): void;
getHurtDir(): number;
getComponent(key: Internal.ComponentKey_<C>): C;
onAboveBubbleCol($$0: boolean): void;
canCollideWith($$0: Internal.Entity_): boolean;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
lerpTo($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: boolean): void;
canBeCollidedWith(): boolean;
getMotionDirection(): Internal.Direction;
onPassengerTurned($$0: Internal.Entity_): void;
getWaterLevelAbove(): number;
getPassengersRidingOffset(): number;
isPickable(): boolean;
tick(): void;
positionRider($$0: Internal.Entity_): void;
getBoatType(): Internal.Boat$Type;
alwaysAccepts(): boolean;
getHurtTime(): number;
getGroundFriction(): number;
isPushable(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getDamage(): number;
getPickResult(): Internal.ItemStack;
setType($$0: Internal.Boat$Type_): void;
get dropItem(): Internal.Item
set hurtDir($$0: number)
get controllingPassenger(): Internal.Entity
set hurtTime($$0: number)
set damage($$0: number)
get underWater(): boolean
get addEntityPacket(): Internal.Packet<any>
get hurtDir(): number
get motionDirection(): Internal.Direction
get waterLevelAbove(): number
get passengersRidingOffset(): number
get pickable(): boolean
get boatType(): Internal.Boat$Type
get hurtTime(): number
get groundFriction(): number
get pushable(): boolean
get damage(): number
get pickResult(): Internal.ItemStack
set type($$0: Internal.Boat$Type_)
readonly static "BUBBLE_TIME": 60;
readonly static "PADDLE_SOUND_TIME": 0.7853981852531433;
readonly static "PADDLE_LEFT": 0;
readonly static "PADDLE_RIGHT": 1;
}
type Boat_ = Boat;
abstract class PathfinderMob extends Internal.Mob {
getComponent(key: Internal.ComponentKey_<C>): C;
getWalkTargetValue($$0: BlockPos_): number;
alwaysAccepts(): boolean;
checkSpawnRules($$0: Internal.LevelAccessor_, $$1: Internal.MobSpawnType_): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
isPathFinding(): boolean;
foodEatenKJS(is: Internal.ItemStack_): void;
asKJS(): Internal.EntityJS;
getWalkTargetValue($$0: BlockPos_, $$1: Internal.LevelReader_): number;
get pathFinding(): boolean
}
type PathfinderMob_ = PathfinderMob;
class CustomGameRuleCategory {
constructor(id: ResourceLocation_, name: Internal.Component_)
hashCode(): number;
getName(): Internal.Component;
getId(): ResourceLocation;
static getCategory(key: Internal.GameRules$Key_<T>): Internal.Optional<Internal.CustomGameRuleCategory>;
equals(o: any): boolean;
get name(): Internal.Component
get id(): ResourceLocation
}
type CustomGameRuleCategory_ = CustomGameRuleCategory;
class Node {
constructor($$0: number, $$1: number, $$2: number)
distanceToSqr($$0: BlockPos_): number;
toString(): string;
distanceTo($$0: BlockPos_): number;
static createFromStream($$0: Internal.FriendlyByteBuf_): Internal.Node;
distanceToSqr($$0: Internal.Node_): number;
static createHash($$0: number, $$1: number, $$2: number): number;
distanceManhattan($$0: BlockPos_): number;
distanceTo($$0: Internal.Node_): number;
asVec3(): Vec3;
writeToStream($$0: Internal.FriendlyByteBuf_): void;
hashCode(): number;
asBlockPos(): BlockPos;
distanceManhattan($$0: Internal.Node_): number;
equals($$0: any): boolean;
inOpenSet(): boolean;
cloneAndMove($$0: number, $$1: number, $$2: number): this;
"cameFrom": Internal.Node;
readonly "z": number;
"h": number;
"walkedDistance": number;
"g": number;
readonly "x": number;
"f": number;
readonly "y": number;
"type": Internal.BlockPathTypes;
"costMalus": number;
"heapIdx": number;
"closed": boolean;
}
type Node_ = Node;
interface CollisionContext {
empty(): this;
isDescending(): boolean;
isHoldingItem(arg0: Internal.Item_): boolean;
isAbove(arg0: Internal.VoxelShape_, arg1: BlockPos_, arg2: boolean): boolean;
canStandOnFluid(arg0: Internal.FluidState_, arg1: Internal.FluidState_): boolean;
of($$0: Internal.Entity_): this;
get descending(): boolean
}
type CollisionContext_ = CollisionContext;
interface EntityAccess {
getPassengersAndSelf(): Internal.Stream<any>;
shouldBeSaved(): boolean;
getBoundingBox(): Internal.AABB;
getUUID(): Internal.UUID;
blockPosition(): BlockPos;
setLevelCallback(arg0: Internal.EntityInLevelCallback_): void;
getSelfAndPassengers(): Internal.Stream<any>;
getId(): number;
isAlwaysTicking(): boolean;
setRemoved(arg0: Internal.Entity$RemovalReason_): void;
get passengersAndSelf(): Internal.Stream<any>
get boundingBox(): Internal.AABB
get UUID(): Internal.UUID
set levelCallback(arg0: Internal.EntityInLevelCallback_)
get selfAndPassengers(): Internal.Stream<any>
get id(): number
get alwaysTicking(): boolean
set removed(arg0: Internal.Entity$RemovalReason_)
}
type EntityAccess_ = EntityAccess;
class HumanoidArm extends Internal.Enum<Internal.HumanoidArm> {
getName(): Internal.Component;
toString(): string;
static valueOf($$0: string): Internal.HumanoidArm;
getOpposite(): this;
static values(): Internal.HumanoidArm[];
get name(): Internal.Component
get opposite(): Internal.HumanoidArm
readonly static "LEFT": Internal.HumanoidArm;
readonly static "RIGHT": Internal.HumanoidArm;
}
type HumanoidArm_ = HumanoidArm | "right" | "left";
interface IScheduledEventCallback {
onCallback(arg0: Internal.ScheduledEvent_): void;
}
type IScheduledEventCallback_ = ((arg0: Internal.ScheduledEvent)=>void) | IScheduledEventCallback;
class ZombifiedPiglin extends Internal.Zombie implements Internal.NeutralMob {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
playerDied($$0: Internal.Player_): void;
static createAttributes(): Internal.AttributeSupplier$Builder;
isAngry(): boolean;
isPreventingPlayerRest($$0: Internal.Player_): boolean;
forgetCurrentTargetAndRefreshUniversalAnger(): void;
asKJS(): Internal.EntityJS;
startPersistentAngerTimer(): void;
setTarget($$0: Internal.LivingEntity_): void;
addPersistentAngerSaveData($$0: Internal.CompoundTag_): void;
checkSpawnObstruction($$0: Internal.LevelReader_): boolean;
method_5749($$0: Internal.CompoundTag_): void;
setRemainingPersistentAngerTime($$0: number): void;
isAngryAt($$0: Internal.LivingEntity_): boolean;
getRemainingPersistentAngerTime(): number;
getComponent(key: Internal.ComponentKey_<C>): C;
getPersistentAngerTarget(): Internal.UUID;
static checkZombifiedPiglinSpawnRules($$0: Internal.EntityType_<Internal.ZombifiedPiglin_>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
getMyRidingOffset(): number;
method_5652($$0: Internal.CompoundTag_): void;
readPersistentAngerSaveData($$0: Internal.Level_, $$1: Internal.CompoundTag_): void;
stopBeingAngry(): void;
wantsToPickUp($$0: Internal.ItemStack_): boolean;
alwaysAccepts(): boolean;
setPersistentAngerTarget($$0: Internal.UUID_): void;
isAngryAtAllPlayers($$0: Internal.Level_): boolean;
updatePersistentAnger($$0: Internal.ServerLevel_, $$1: boolean): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
get angry(): boolean
set target($$0: Internal.LivingEntity_)
set remainingPersistentAngerTime($$0: number)
get remainingPersistentAngerTime(): number
get persistentAngerTarget(): Internal.UUID
get myRidingOffset(): number
set persistentAngerTarget($$0: Internal.UUID_)
}
type ZombifiedPiglin_ = ZombifiedPiglin;
class StartupEventJS extends Internal.EventJS {
constructor()
post(id: string): boolean;
post(id: string, sub: string): boolean;
}
type StartupEventJS_ = StartupEventJS;
interface WindowAccessor {
setFramebufferWidth(arg0: number): void;
setHeight(arg0: number): void;
setWidth(arg0: number): void;
setFramebufferHeight(arg0: number): void;
set framebufferWidth(arg0: number)
set height(arg0: number)
set width(arg0: number)
set framebufferHeight(arg0: number)
}
type WindowAccessor_ = WindowAccessor;
class SimpleWeightedRandomList <E> extends Internal.WeightedRandomList<Internal.WeightedEntry$Wrapper<E>> {
getRandomValue($$0: Internal.Random_): Internal.Optional<E>;
static builder(): Internal.SimpleWeightedRandomList$Builder<E>;
static wrappedCodecAllowingEmpty($$0: Internal.Codec_<E>): Internal.Codec<Internal.SimpleWeightedRandomList<E>>;
static wrappedCodec($$0: Internal.Codec_<E>): Internal.Codec<Internal.SimpleWeightedRandomList<E>>;
static empty(): Internal.SimpleWeightedRandomList<E>;
static single($$0: E): Internal.SimpleWeightedRandomList<E>;
}
type SimpleWeightedRandomList_<E> = SimpleWeightedRandomList<E>;
interface WorldRenderContext$BlockOutlineContext {
blockPos(): BlockPos;
cameraX(): number;
vertexConsumer(): Internal.VertexConsumer;
cameraZ(): number;
cameraY(): number;
entity(): Internal.Entity;
blockState(): Internal.BlockState;
}
type WorldRenderContext$BlockOutlineContext_ = WorldRenderContext$BlockOutlineContext;
class CropBlockBuilder$ShapeBuilder {
constructor(age: number)
shape(age: number, minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number): this;
getShapes(): Internal.List<Internal.VoxelShape>;
get shapes(): Internal.List<Internal.VoxelShape>
}
type CropBlockBuilder$ShapeBuilder_ = CropBlockBuilder$ShapeBuilder;
interface DimensionTypeAccessor {
getFixedTime(): Internal.OptionalLong;
get fixedTime(): Internal.OptionalLong
}
type DimensionTypeAccessor_ = DimensionTypeAccessor;
interface FunctionUserBuilder <T> {
apply(arg0: Internal.LootItemFunction$Builder_): T;
unwrap(): T;
}
type FunctionUserBuilder_<T> = FunctionUserBuilder<T>;
class LevelChunkTicks <T> implements Internal.TickContainerAccess<T>, Internal.SerializableTickContainer<T> {
constructor()
constructor($$0: Internal.List_<any_<T>>)
static load($$0: Internal.ListTag_, $$1: Internal.Function_<string, Internal.Optional_<T>>, $$2: Internal.ChunkPos_): Internal.LevelChunkTicks<T>;
unpack($$0: number): void;
count(): number;
schedule($$0: Internal.ScheduledTick_<T>): void;
save(arg0: number, arg1: Internal.Function_<any, any>): Internal.Tag;
removeIf($$0: Internal.Predicate_<Internal.ScheduledTick_<T>>): void;
peek(): Internal.ScheduledTick<T>;
getAll(): Internal.Stream<Internal.ScheduledTick<T>>;
hasScheduledTick($$0: BlockPos_, $$1: T): boolean;
setOnTickAdded($$0: Internal.BiConsumer_<Internal.LevelChunkTicks_<T>, Internal.ScheduledTick_<T>>): void;
poll(): Internal.ScheduledTick<T>;
save($$0: number, $$1: Internal.Function_<T, string>): Internal.ListTag;
get all(): Internal.Stream<Internal.ScheduledTick<T>>
set onTickAdded($$0: Internal.BiConsumer_<Internal.LevelChunkTicks_<T>, Internal.ScheduledTick_<T>>)
}
type LevelChunkTicks_<T> = LevelChunkTicks<T>;
class WorldgenRemoveEventJS extends Internal.StartupEventJS {
constructor()
printFiltered(): void;
removeSpawns(p: Internal.Consumer_<Internal.RemoveSpawnsProperties_>): void;
removeAllFeatures(filter: Internal.BiomeFilter_): void;
printSpawns(category: Internal.MobCategory_): void;
removeOres(p: Internal.Consumer_<Internal.RemoveOresProperties_>): void;
removeAllSpawns(): void;
printFeatures(type: DecorationGenerationStep_): void;
removeAllFeatures(): void;
printSpawns(): void;
printFeatures(type: DecorationGenerationStep_, filter: Internal.BiomeFilter_): void;
removeFeatureById(filter: Internal.BiomeFilter_, decoration: DecorationGenerationStep_, ids: ResourceLocation_[]): void;
printFiltered(type: DecorationGenerationStep_): void;
printFeaturesForType(type: DecorationGenerationStep_, filter: Internal.BiomeFilter_, afterRemoval: boolean): void;
removeAllFeatures(filter: Internal.BiomeFilter_, type: DecorationGenerationStep_): void;
removeFeatureById(type: DecorationGenerationStep_, ids: ResourceLocation_[]): void;
printFiltered(type: DecorationGenerationStep_, filter: Internal.BiomeFilter_): void;
printFeatures(): void;
}
type WorldgenRemoveEventJS_ = WorldgenRemoveEventJS;
interface TooltipFlag {
isAdvanced(): boolean;
get advanced(): boolean
}
type TooltipFlag_ = TooltipFlag;
interface Comparable <T> {
compareTo(arg0: T): number;
}
type Comparable_<T> = Comparable<T>;
class CodeSource implements Internal.Serializable {
constructor(arg0: Internal.URL_, arg1: Internal.Certificate_[])
constructor(arg0: Internal.URL_, arg1: any_[])
getLocation(): Internal.URL;
hashCode(): number;
implies(arg0: Internal.CodeSource_): boolean;
getCodeSigners(): any[];
toString(): string;
getCertificates(): Internal.Certificate[];
equals(arg0: any): boolean;
get location(): Internal.URL
get codeSigners(): any[]
get certificates(): Internal.Certificate[]
}
type CodeSource_ = CodeSource;
class Climate$Parameter extends Internal.Record {
constructor($$0: number, $$1: number)
distance($$0: number): number;
span($$0: Internal.Climate$Parameter_): this;
hashCode(): number;
toString(): string;
distance($$0: Internal.Climate$Parameter_): number;
static point($$0: number): Internal.Climate$Parameter;
static span($$0: Internal.Climate$Parameter_, $$1: Internal.Climate$Parameter_): Internal.Climate$Parameter;
static span($$0: number, $$1: number): Internal.Climate$Parameter;
equals($$0: any): boolean;
max(): number;
min(): number;
readonly static "CODEC": any;
}
type Climate$Parameter_ = Climate$Parameter;
interface ShortCollection extends Internal.ShortIterable, Internal.Collection<number> {
add(arg0: number): boolean;
removeAll(arg0: Internal.ShortCollection_): boolean;
forEach(arg0: Internal.Consumer_<any>): void;
forEach(arg0: Internal.ShortConsumer_): void;
iterator(): Internal.ShortIterator;
forEach(arg0: Internal.IntConsumer_): void;
intStream(): Internal.IntStream;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
stream(): Internal.Stream<number>;
add(arg0: number): boolean;
intParallelStream(): Internal.IntStream;
intIterator(): Internal.IntIterator;
contains(arg0: any): boolean;
removeIf(arg0: Internal.IntPredicate_): boolean;
parallelStream(): Internal.Stream<number>;
contains(arg0: number): boolean;
removeIf(arg0: Internal.ShortPredicate_): boolean;
remove(arg0: any): boolean;
intSpliterator(): Internal.IntSpliterator;
addAll(arg0: Internal.ShortCollection_): boolean;
retainAll(arg0: Internal.ShortCollection_): boolean;
add(arg0: any): boolean;
toShortArray(): number[];
removeIf(arg0: Internal.Predicate_<any>): boolean;
toShortArray(arg0: number[]): number[];
spliterator(): Internal.Spliterator<any>;
toArray(arg0: number[]): number[];
rem(arg0: number): boolean;
containsAll(arg0: Internal.ShortCollection_): boolean;
}
type ShortCollection_ = ShortCollection;
class Vector3i implements Internal.Cloneable, Internal.Externalizable, Internal.Vector3ic {
constructor()
constructor(arg0: number, arg1: number, arg2: number, arg3: number)
constructor(arg0: Internal.Vector2dc_, arg1: number, arg2: number)
constructor(arg0: Internal.Vector2ic_, arg1: number)
constructor(arg0: number, arg1: number, arg2: number)
constructor(arg0: Internal.Vector2fc_, arg1: number, arg2: number)
constructor(arg0: Internal.ByteBuffer_)
constructor(arg0: number)
constructor(arg0: number[])
constructor(arg0: Internal.Vector3dc_, arg1: number)
constructor(arg0: Internal.Vector3fc_, arg1: number)
constructor(arg0: number, arg1: Internal.ByteBuffer_)
constructor(arg0: number, arg1: number, arg2: number, arg3: number)
constructor(arg0: number, arg1: Internal.IntBuffer_)
constructor(arg0: Internal.IntBuffer_)
constructor(arg0: Internal.Vector3ic_)
distanceSquared(arg0: Internal.Vector3ic_): number;
negate(arg0: Internal.Vector3i_): this;
z(): number;
mul(arg0: Internal.Vector3ic_): this;
x(): number;
max(arg0: Internal.Vector3ic_, arg1: Internal.Vector3i_): this;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
mul(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3i_): this;
setComponent(arg0: number, arg1: number): this;
mul(arg0: number): this;
div(arg0: number, arg1: Internal.Vector3i_): this;
set(arg0: Internal.Vector3dc_): this;
div(arg0: number): this;
sub(arg0: number, arg1: number, arg2: number): this;
mul(arg0: number, arg1: Internal.Vector3i_): this;
mul(arg0: Internal.Vector3ic_, arg1: Internal.Vector3i_): this;
get(arg0: number, arg1: Internal.IntBuffer_): Internal.IntBuffer;
absolute(): this;
add(arg0: number, arg1: number, arg2: number): this;
set(arg0: number): this;
distance(arg0: number, arg1: number, arg2: number): number;
sub(arg0: Internal.Vector3ic_): this;
distanceSquared(arg0: number, arg1: number, arg2: number): number;
absolute(arg0: Internal.Vector3i_): this;
readExternal(arg0: Internal.ObjectInput_): void;
set(arg0: number, arg1: Internal.IntBuffer_): this;
div(arg0: number, arg1: Internal.Vector3i_): this;
set(arg0: Internal.Vector2ic_, arg1: number): this;
mul(arg0: number, arg1: number, arg2: number): this;
static distanceSquared(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): number;
toString(arg0: Internal.NumberFormat_): string;
lengthSquared(): number;
zero(): this;
min(arg0: Internal.Vector3ic_, arg1: Internal.Vector3i_): this;
length(): number;
sub(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3i_): this;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
set(arg0: number, arg1: number, arg2: number): this;
gridDistance(arg0: number, arg1: number, arg2: number): number;
minComponent(): number;
set(arg0: Internal.Vector3fc_, arg1: number): this;
clone(): any;
add(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3i_): this;
gridDistance(arg0: Internal.Vector3ic_): number;
writeExternal(arg0: Internal.ObjectOutput_): void;
maxComponent(): number;
y(): number;
set(arg0: Internal.ByteBuffer_): this;
set(arg0: number, arg1: Internal.ByteBuffer_): this;
set(arg0: Internal.Vector3ic_): this;
div(arg0: number): this;
get(arg0: Internal.IntBuffer_): Internal.IntBuffer;
set(arg0: Internal.IntBuffer_): this;
add(arg0: Internal.Vector3ic_): this;
add(arg0: Internal.Vector3ic_, arg1: Internal.Vector3i_): this;
static length(arg0: number, arg1: number, arg2: number): number;
toString(): string;
set(arg0: number[]): this;
max(arg0: Internal.Vector3ic_): this;
set(arg0: Internal.Vector3dc_, arg1: number): this;
hashCode(): number;
equals(arg0: number, arg1: number, arg2: number): boolean;
static distance(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): number;
sub(arg0: Internal.Vector3ic_, arg1: Internal.Vector3i_): this;
get(arg0: number): number;
static lengthSquared(arg0: number, arg1: number, arg2: number): number;
equals(arg0: any): boolean;
distance(arg0: Internal.Vector3ic_): number;
negate(): this;
min(arg0: Internal.Vector3ic_): this;
"z": number;
"x": number;
"y": number;
}
type Vector3i_ = Vector3i;
class DimensionSpecialEffects$SkyType extends Internal.Enum<Internal.DimensionSpecialEffects$SkyType> {
static values(): Internal.DimensionSpecialEffects$SkyType[];
static valueOf($$0: string): Internal.DimensionSpecialEffects$SkyType;
readonly static "NORMAL": Internal.DimensionSpecialEffects$SkyType;
readonly static "END": Internal.DimensionSpecialEffects$SkyType;
readonly static "NONE": Internal.DimensionSpecialEffects$SkyType;
}
type DimensionSpecialEffects$SkyType_ = "normal" | DimensionSpecialEffects$SkyType | "end" | "none";
interface ScreenEvents$AfterRender {
afterRender(arg0: Internal.Screen_, arg1: Internal.PoseStack_, arg2: number, arg3: number, arg4: number): void;
}
type ScreenEvents$AfterRender_ = ScreenEvents$AfterRender | ((arg0: Internal.Screen, arg1: Internal.PoseStack, arg2: number, arg3: number, arg4: number)=>void);
class ShieldDecorationRecipe extends Internal.CustomRecipe {
constructor($$0: ResourceLocation_)
getIngredients(): Internal.NonNullList<Internal.Ingredient>;
getGroup(): string;
getSerializer(): Internal.RecipeSerializer<any>;
assemble(arg0: Internal.Container_): Internal.ItemStack;
getType(): Internal.RecipeType<any>;
getToastSymbol(): Internal.ItemStack;
matches($$0: Internal.CraftingContainer_, $$1: Internal.Level_): boolean;
isIncomplete(): boolean;
canCraftInDimensions($$0: number, $$1: number): boolean;
assemble($$0: Internal.CraftingContainer_): Internal.ItemStack;
matches(arg0: Internal.Container_, arg1: Internal.Level_): boolean;
getRemainingItems($$0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
get ingredients(): Internal.NonNullList<Internal.Ingredient>
get group(): string
get serializer(): Internal.RecipeSerializer<any>
get type(): Internal.RecipeType<any>
get toastSymbol(): Internal.ItemStack
get incomplete(): boolean
}
type ShieldDecorationRecipe_ = ShieldDecorationRecipe;
class Vector3d implements Internal.Cloneable, Internal.Externalizable, Internal.Vector3dc {
constructor()
constructor(arg0: Internal.DoubleBuffer_)
constructor(arg0: number[])
constructor(arg0: number, arg1: Internal.DoubleBuffer_)
constructor(arg0: Internal.ByteBuffer_)
constructor(arg0: number, arg1: Internal.ByteBuffer_)
constructor(arg0: Internal.Vector3dc_)
constructor(arg0: number, arg1: number, arg2: number)
constructor(arg0: Internal.Vector2fc_, arg1: number)
constructor(arg0: Internal.Vector2ic_, arg1: number)
constructor(arg0: number)
constructor(arg0: number[])
constructor(arg0: Internal.Vector2dc_, arg1: number)
constructor(arg0: Internal.Vector3fc_)
constructor(arg0: Internal.Vector3ic_)
rotateY(arg0: number, arg1: Internal.Vector3d_): this;
add(arg0: Internal.Vector3dc_): this;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
mulTransposeDirection(arg0: Internal.Matrix4dc_, arg1: Internal.Vector3d_): this;
mulTransposePosition(arg0: Internal.Matrix4fc_): this;
cross(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): this;
set(arg0: Internal.Vector3fc_): this;
x(): number;
mulPosition(arg0: Internal.Matrix4fc_, arg1: Internal.Vector3d_): this;
mulAdd(arg0: number, arg1: Internal.Vector3dc_): this;
mul(arg0: Internal.Matrix3fc_): this;
static distance(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): number;
mulDirection(arg0: Internal.Matrix4dc_, arg1: Internal.Vector3d_): this;
max(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): this;
half(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): this;
div(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): this;
mul(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): this;
dot(arg0: Internal.Vector3dc_): number;
rotateZ(arg0: number, arg1: Internal.Vector3d_): this;
lerp(arg0: Internal.Vector3dc_, arg1: number, arg2: Internal.Vector3d_): this;
smoothStep(arg0: Internal.Vector3dc_, arg1: number, arg2: Internal.Vector3d_): this;
set(arg0: number, arg1: Internal.ByteBuffer_): this;
distance(arg0: Internal.Vector3dc_): number;
angleSigned(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): number;
orthogonalize(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): this;
mul(arg0: Internal.Vector3dc_): this;
mulPosition(arg0: Internal.Matrix4x3fc_): this;
rotate(arg0: Internal.Quaterniondc_): this;
mul(arg0: Internal.Matrix3dc_, arg1: Internal.Vector3d_): this;
get(arg0: number): number;
y(): number;
rotationTo(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaterniond_): Internal.Quaterniond;
mul(arg0: number): this;
setComponent(arg0: number, arg1: number): this;
set(arg0: Internal.Vector2ic_, arg1: number): this;
negate(): this;
fma(arg0: Internal.Vector3dc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3d_): this;
sub(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): this;
div(arg0: number): this;
equals(arg0: number, arg1: number, arg2: number): boolean;
mul(arg0: Internal.Matrix3x2fc_, arg1: Internal.Vector3d_): this;
lerp(arg0: Internal.Vector3dc_, arg1: number): this;
set(arg0: Internal.DoubleBuffer_): this;
set(arg0: Internal.Vector3dc_): this;
orthogonalize(arg0: Internal.Vector3dc_): this;
cross(arg0: Internal.Vector3dc_): this;
absolute(arg0: Internal.Vector3d_): this;
z(): number;
isFinite(): boolean;
reflect(arg0: number, arg1: number, arg2: number): this;
half(arg0: Internal.Vector3dc_): this;
mul(arg0: Internal.Matrix3dc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
cross(arg0: number, arg1: number, arg2: number): this;
mulProject(arg0: Internal.Matrix4dc_, arg1: number, arg2: Internal.Vector3d_): this;
hermite(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_, arg3: number, arg4: Internal.Vector3d_): this;
add(arg0: Internal.Vector3fc_, arg1: Internal.Vector3d_): this;
mulProject(arg0: Internal.Matrix4dc_): this;
normalize(arg0: number): this;
fma(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
max(arg0: Internal.Vector3dc_): this;
fma(arg0: number, arg1: Internal.Vector3dc_, arg2: Internal.Vector3d_): this;
mulProject(arg0: Internal.Matrix4dc_, arg1: Internal.Vector3d_): this;
distanceSquared(arg0: number, arg1: number, arg2: number): number;
mulPositionW(arg0: Internal.Matrix4dc_, arg1: Internal.Vector3d_): number;
normalize(arg0: Internal.Vector3d_): this;
div(arg0: number, arg1: number, arg2: number): this;
div(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): this;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
min(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): this;
minComponent(): number;
normalize(arg0: number, arg1: Internal.Vector3d_): this;
rotate(arg0: Internal.Quaterniondc_, arg1: Internal.Vector3d_): this;
mulDirection(arg0: Internal.Matrix4x3fc_, arg1: Internal.Vector3d_): this;
rotateX(arg0: number, arg1: Internal.Vector3d_): this;
mulPosition(arg0: Internal.Matrix4x3dc_): this;
half(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): this;
getf(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
mul(arg0: Internal.Vector3fc_): this;
equals(arg0: Internal.Vector3dc_, arg1: number): boolean;
rotateX(arg0: number): this;
cross(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): this;
mulTransposeDirection(arg0: Internal.Matrix4fc_): this;
mulPositionW(arg0: Internal.Matrix4fc_): number;
round(arg0: Internal.Vector3d_): this;
mulAdd(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3d_): this;
mulDirection(arg0: Internal.Matrix4dc_): this;
mulTransposePosition(arg0: Internal.Matrix4fc_, arg1: Internal.Vector3d_): this;
fma(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
ceil(arg0: Internal.Vector3d_): this;
sub(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): this;
equals(arg0: any): boolean;
sub(arg0: Internal.Vector3fc_): this;
get(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
reflect(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): this;
mulDirection(arg0: Internal.Matrix4x3dc_, arg1: Internal.Vector3d_): this;
mulPosition(arg0: Internal.Matrix4x3fc_, arg1: Internal.Vector3d_): this;
mulDirection(arg0: Internal.Matrix4x3fc_): this;
angleCos(arg0: Internal.Vector3dc_): number;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
orthogonalizeUnit(arg0: Internal.Vector3dc_): this;
rotateAxis(arg0: number, arg1: number, arg2: number, arg3: number): this;
mulProject(arg0: Internal.Matrix4fc_, arg1: Internal.Vector3d_): this;
mulAdd(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): this;
set(arg0: number): this;
mulTranspose(arg0: Internal.Matrix3dc_): this;
mul(arg0: Internal.Matrix3fc_, arg1: Internal.Vector3d_): this;
get(arg0: number, arg1: Internal.Vector3i_): Internal.Vector3i;
rotateY(arg0: number): this;
fma(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3d_): this;
normalize(): this;
mulTransposePosition(arg0: Internal.Matrix4dc_, arg1: Internal.Vector3d_): this;
distance(arg0: number, arg1: number, arg2: number): number;
add(arg0: number, arg1: number, arg2: number): this;
toString(arg0: Internal.NumberFormat_): string;
mul(arg0: Internal.Matrix3x2dc_, arg1: Internal.Vector3d_): this;
absolute(): this;
mulAdd(arg0: Internal.Vector3fc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3d_): this;
angleSigned(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): number;
clone(): any;
reflect(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): this;
dot(arg0: number, arg1: number, arg2: number): number;
maxComponent(): number;
writeExternal(arg0: Internal.ObjectOutput_): void;
getf(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
div(arg0: number, arg1: Internal.Vector3d_): this;
set(arg0: number[]): this;
min(arg0: Internal.Vector3dc_): this;
mulAdd(arg0: number, arg1: Internal.Vector3dc_, arg2: Internal.Vector3d_): this;
set(arg0: Internal.Vector2fc_, arg1: number): this;
fma(arg0: number, arg1: Internal.Vector3dc_): this;
mul(arg0: number, arg1: Internal.Vector3d_): this;
zero(): this;
mulTranspose(arg0: Internal.Matrix3dc_, arg1: Internal.Vector3d_): this;
static lengthSquared(arg0: number, arg1: number, arg2: number): number;
set(arg0: number[]): this;
rotateZ(arg0: number): this;
mulTransposeDirection(arg0: Internal.Matrix4dc_): this;
add(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): this;
mulPosition(arg0: Internal.Matrix4dc_, arg1: Internal.Vector3d_): this;
mulProject(arg0: Internal.Matrix4fc_): this;
mulPositionW(arg0: Internal.Matrix4dc_): number;
lengthSquared(): number;
mulDirection(arg0: Internal.Matrix4fc_): this;
mulPosition(arg0: Internal.Matrix4dc_): this;
mul(arg0: Internal.Vector3fc_, arg1: Internal.Vector3d_): this;
toString(): string;
mul(arg0: Internal.Matrix3x2fc_): this;
mulTranspose(arg0: Internal.Matrix3fc_): this;
ceil(): this;
floor(): this;
div(arg0: Internal.Vector3fc_, arg1: Internal.Vector3d_): this;
mulDirection(arg0: Internal.Matrix4fc_, arg1: Internal.Vector3d_): this;
sub(arg0: Internal.Vector3dc_): this;
div(arg0: Internal.Vector3d_): this;
add(arg0: Internal.Vector3fc_): this;
half(arg0: number, arg1: number, arg2: number): this;
mulDirection(arg0: Internal.Matrix4x3dc_): this;
set(arg0: Internal.Vector2dc_, arg1: number): this;
add(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): this;
static length(arg0: number, arg1: number, arg2: number): number;
static distanceSquared(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): number;
rotationTo(arg0: Internal.Vector3dc_, arg1: Internal.Quaterniond_): Internal.Quaterniond;
mulTransposePosition(arg0: Internal.Matrix4dc_): this;
get(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
floor(arg0: Internal.Vector3d_): this;
set(arg0: number, arg1: number, arg2: number): this;
readExternal(arg0: Internal.ObjectInput_): void;
mul(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): this;
mulTranspose(arg0: Internal.Matrix3fc_, arg1: Internal.Vector3d_): this;
round(): this;
reflect(arg0: Internal.Vector3dc_): this;
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
length(): number;
mul(arg0: number, arg1: number, arg2: number): this;
sub(arg0: Internal.Vector3fc_, arg1: Internal.Vector3d_): this;
mul(arg0: Internal.Matrix3dc_): this;
fma(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3d_): this;
sub(arg0: number, arg1: number, arg2: number): this;
mulPosition(arg0: Internal.Matrix4x3dc_, arg1: Internal.Vector3d_): this;
get(arg0: Internal.Vector3d_): this;
orthogonalizeUnit(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): this;
div(arg0: Internal.Vector3fc_): this;
fma(arg0: number, arg1: Internal.Vector3fc_): this;
mulTransposeDirection(arg0: Internal.Matrix4fc_, arg1: Internal.Vector3d_): this;
distanceSquared(arg0: Internal.Vector3dc_): number;
angle(arg0: Internal.Vector3dc_): number;
set(arg0: Internal.Vector3ic_): this;
set(arg0: Internal.ByteBuffer_): this;
negate(arg0: Internal.Vector3d_): this;
get(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
mul(arg0: Internal.Matrix3x2dc_): this;
fma(arg0: number, arg1: Internal.Vector3fc_, arg2: Internal.Vector3d_): this;
mulPositionW(arg0: Internal.Matrix4fc_, arg1: Internal.Vector3d_): number;
mulPosition(arg0: Internal.Matrix4fc_): this;
set(arg0: number, arg1: Internal.DoubleBuffer_): this;
hashCode(): number;
rotateAxis(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector3d_): this;
get finite(): boolean
"z": number;
"x": number;
"y": number;
}
type Vector3d_ = Vector3d;
class RenderStateShard$LayeringStateShard extends Internal.RenderStateShard {
constructor($$0: string, $$1: Internal.Runnable_, $$2: Internal.Runnable_)
}
type RenderStateShard$LayeringStateShard_ = RenderStateShard$LayeringStateShard;
class Pack implements Internal.AutoCloseable {
constructor($$0: string, $$1: boolean, $$2: Internal.Supplier_<Internal.PackResources_>, $$3: Internal.Component_, $$4: Internal.Component_, $$5: Internal.PackCompatibility_, $$6: Internal.Pack$Position_, $$7: boolean, $$8: Internal.PackSource_)
constructor($$0: string, $$1: Internal.Component_, $$2: boolean, $$3: Internal.Supplier_<Internal.PackResources_>, $$4: Internal.PackMetadataSection_, $$5: Internal.PackType_, $$6: Internal.Pack$Position_, $$7: Internal.PackSource_)
open(): Internal.PackResources;
getPackSource(): Internal.PackSource;
isFixedPosition(): boolean;
getId(): string;
getChatLink($$0: boolean): Internal.Component;
hashCode(): number;
static create($$0: string, $$1: boolean, $$2: Internal.Supplier_<Internal.PackResources_>, $$3: Internal.Pack$PackConstructor_, $$4: Internal.Pack$Position_, $$5: Internal.PackSource_): Internal.Pack;
isRequired(): boolean;
close(): void;
getTitle(): Internal.Component;
equals($$0: any): boolean;
getDefaultPosition(): Internal.Pack$Position;
getDescription(): Internal.Component;
getCompatibility(): Internal.PackCompatibility;
get packSource(): Internal.PackSource
get fixedPosition(): boolean
get id(): string
get required(): boolean
get title(): Internal.Component
get defaultPosition(): Internal.Pack$Position
get description(): Internal.Component
get compatibility(): Internal.PackCompatibility
}
type Pack_ = Pack;
class TargetingConditions {
range($$0: number): this;
static forCombat(): Internal.TargetingConditions;
copy(): this;
static forNonCombat(): Internal.TargetingConditions;
test($$0: Internal.LivingEntity_, $$1: Internal.LivingEntity_): boolean;
selector($$0: Internal.Predicate_<Internal.LivingEntity_>): this;
ignoreLineOfSight(): this;
ignoreInvisibilityTesting(): this;
readonly static "DEFAULT": Internal.TargetingConditions;
}
type TargetingConditions_ = TargetingConditions;
abstract class Unit {
constructor()
lerp(a: Internal.Unit_, b: Internal.Unit_): this;
log10(): this;
boolNot(): this;
add(value: number): this;
or(other: Internal.Unit_): this;
deg(): this;
modSet(unit: Internal.Unit_): this;
lte(other: Internal.Unit_): this;
tan(): this;
clamp(a: Internal.Unit_, b: Internal.Unit_): this;
add(other: Internal.Unit_): this;
pow(other: Internal.Unit_): this;
set(unit: Internal.Unit_): this;
bitOr(other: Internal.Unit_): this;
lt(other: Internal.Unit_): this;
lsh(other: Internal.Unit_): this;
getFloat(variables: Internal.UnitVariables_): number;
mod(value: number): this;
sin(): this;
rsh(other: Internal.Unit_): this;
floor(): this;
bitNot(): this;
mul(other: Internal.Unit_): this;
abs(): this;
smoothstep(): this;
mulSet(unit: Internal.Unit_): this;
and(other: Internal.Unit_): this;
isFixed(): boolean;
positive(): this;
toString(builder: Internal.StringBuilder_): void;
bool(): this;
max(other: Internal.Unit_): this;
log1p(): this;
ceil(): this;
negate(): this;
log(): this;
withAlpha(a: Internal.Unit_): this;
subSet(unit: Internal.Unit_): this;
bitAnd(other: Internal.Unit_): this;
div(other: Internal.Unit_): this;
min(other: Internal.Unit_): this;
cos(): this;
div(value: number): this;
addSet(unit: Internal.Unit_): this;
mul(value: number): this;
sq(): this;
gte(other: Internal.Unit_): this;
sqrt(): this;
mod(other: Internal.Unit_): this;
getInt(variables: Internal.UnitVariables_): number;
toString(): string;
sub(value: number): this;
xor(other: Internal.Unit_): this;
get(arg0: Internal.UnitVariables_): number;
neq(other: Internal.Unit_): this;
gt(other: Internal.Unit_): this;
rad(): this;
getBoolean(variables: Internal.UnitVariables_): boolean;
eq(other: Internal.Unit_): this;
sub(other: Internal.Unit_): this;
atan(): this;
atan2(other: Internal.Unit_): this;
divSet(unit: Internal.Unit_): this;
get fixed(): boolean
static "EMPTY_ARRAY": any;
}
type Unit_ = Unit;
class SimpleLevelEventJS extends Internal.LevelEventJS {
constructor(l: Internal.LevelJS_)
getLevel(): Internal.LevelJS;
get level(): Internal.LevelJS
}
type SimpleLevelEventJS_ = SimpleLevelEventJS;
class ZombieVillager extends Internal.Zombie implements Internal.VillagerDataHolder {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
setVillagerData($$0: Internal.VillagerData_): void;
setGossips($$0: Internal.Tag_): void;
isConverting(): boolean;
method_6002(): Internal.SoundEvent;
getVillagerData(): Internal.VillagerData;
setTradeOffers($$0: Internal.CompoundTag_): void;
setVillagerXp($$0: number): void;
method_6011($$0: Internal.DamageSource_): Internal.SoundEvent;
method_5652($$0: Internal.CompoundTag_): void;
asKJS(): Internal.EntityJS;
tick(): void;
method_5992($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
method_5994(): Internal.SoundEvent;
method_7207(): Internal.SoundEvent;
getVoicePitch(): number;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
removeWhenFarAway($$0: number): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
handleEntityEvent($$0: number): void;
getVillagerXp(): number;
foodEatenKJS(is: Internal.ItemStack_): void;
set villagerData($$0: Internal.VillagerData_)
set gossips($$0: Internal.Tag_)
get converting(): boolean
get villagerData(): Internal.VillagerData
set tradeOffers($$0: Internal.CompoundTag_)
set villagerXp($$0: number)
get voicePitch(): number
get villagerXp(): number
}
type ZombieVillager_ = ZombieVillager;
interface AlgorithmParameterSpec {
}
type AlgorithmParameterSpec_ = AlgorithmParameterSpec;
class SectionPos extends Vec3i {
static aroundChunk($$0: Internal.ChunkPos_, $$1: number, $$2: number, $$3: number): Internal.Stream<Internal.SectionPos>;
static of($$0: number): Internal.SectionPos;
static x($$0: number): number;
z(): number;
static z($$0: number): number;
x(): number;
minBlockZ(): number;
minBlockX(): number;
static sectionRelative($$0: number): number;
static aroundAndAtBlockPos($$0: BlockPos_, $$1: it.unimi.dsi.fastutil.longs.LongConsumer_): void;
asLong(): number;
relativeToBlockY($$0: number): number;
static offset($$0: number, $$1: number, $$2: number, $$3: number): number;
static getZeroNode($$0: number): number;
static sectionRelativeY($$0: number): number;
blocksInside(): Internal.Stream<BlockPos>;
origin(): BlockPos;
static of($$0: Internal.ChunkPos_, $$1: number): Internal.SectionPos;
static offset($$0: number, $$1: Internal.Direction_): number;
static bottomOf($$0: Internal.ChunkAccess_): Internal.SectionPos;
maxBlockZ(): number;
maxBlockX(): number;
static y($$0: number): number;
y(): number;
static sectionToBlockCoord($$0: number, $$1: number): number;
minBlockY(): number;
static of($$0: Internal.Entity_): Internal.SectionPos;
static posToSectionCoord($$0: number): number;
static cube($$0: Internal.SectionPos_, $$1: number): Internal.Stream<Internal.SectionPos>;
static sectionToBlockCoord($$0: number): number;
center(): BlockPos;
static sectionRelativePos($$0: BlockPos_): number;
relativeToBlockX($$0: number): number;
static sectionRelativeZ($$0: number): number;
relativeToBlockZ($$0: number): number;
static sectionRelativeX($$0: number): number;
offset(arg0: number, arg1: number, arg2: number): Vec3i;
static betweenClosedStream($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): Internal.Stream<Internal.SectionPos>;
static asLong($$0: number, $$1: number, $$2: number): number;
relativeToBlockPos($$0: number): BlockPos;
static of($$0: BlockPos_): Internal.SectionPos;
static blockToSection($$0: number): number;
static aroundAndAtBlockPos($$0: number, $$1: number, $$2: number, $$3: it.unimi.dsi.fastutil.longs.LongConsumer_): void;
static aroundAndAtBlockPos($$0: number, $$1: it.unimi.dsi.fastutil.longs.LongConsumer_): void;
static asLong($$0: BlockPos_): number;
static blockToSectionCoord($$0: number): number;
offset($$0: number, $$1: number, $$2: number): this;
static of($$0: number, $$1: number, $$2: number): Internal.SectionPos;
maxBlockY(): number;
chunk(): Internal.ChunkPos;
readonly static "SECTION_BITS": 4;
readonly static "SECTION_MASK": 15;
readonly static "SECTION_HALF_SIZE": 8;
readonly static "SECTION_MAX_INDEX": 15;
readonly static "SECTION_SIZE": 16;
}
type SectionPos_ = SectionPos;
interface WorldRenderContext {
frustum(): Internal.Frustum;
profiler(): Internal.ProfilerFiller;
world(): Internal.ClientLevel;
blockOutlines(): boolean;
worldRenderer(): Internal.LevelRenderer;
consumers(): Internal.MultiBufferSource;
limitTime(): number;
advancedTranslucency(): boolean;
gameRenderer(): Internal.GameRenderer;
camera(): Internal.Camera;
matrixStack(): Internal.PoseStack;
tickDelta(): number;
projectionMatrix(): com.mojang.math.Matrix4f;
lightmapTextureManager(): Internal.LightTexture;
}
type WorldRenderContext_ = WorldRenderContext;
class Vector2i implements Internal.Cloneable, Internal.Externalizable, Internal.Vector2ic {
constructor()
constructor(arg0: Internal.Vector2dc_, arg1: number)
constructor(arg0: number, arg1: number, arg2: number)
constructor(arg0: number, arg1: number, arg2: number)
constructor(arg0: Internal.ByteBuffer_)
constructor(arg0: number)
constructor(arg0: number[])
constructor(arg0: number, arg1: Internal.ByteBuffer_)
constructor(arg0: Internal.Vector2fc_, arg1: number)
constructor(arg0: number, arg1: number)
constructor(arg0: number, arg1: Internal.IntBuffer_)
constructor(arg0: Internal.IntBuffer_)
constructor(arg0: Internal.Vector2ic_)
mul(arg0: Internal.Vector2ic_): this;
div(arg0: number): this;
set(arg0: number[]): this;
x(): number;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
div(arg0: number, arg1: Internal.Vector2i_): this;
negate(): this;
set(arg0: Internal.Vector2dc_): this;
min(arg0: Internal.Vector2ic_, arg1: Internal.Vector2i_): this;
negate(arg0: Internal.Vector2i_): this;
get(arg0: number, arg1: Internal.IntBuffer_): Internal.IntBuffer;
set(arg0: Internal.Vector2dc_, arg1: number): this;
distanceSquared(arg0: number, arg1: number): number;
sub(arg0: Internal.Vector2ic_): this;
readExternal(arg0: Internal.ObjectInput_): void;
mul(arg0: number, arg1: number, arg2: Internal.Vector2i_): this;
gridDistance(arg0: number, arg1: number): number;
add(arg0: Internal.Vector2ic_, arg1: Internal.Vector2i_): this;
setComponent(arg0: number, arg1: number): this;
toString(arg0: Internal.NumberFormat_): string;
lengthSquared(): number;
mul(arg0: number): this;
div(arg0: number, arg1: Internal.Vector2i_): this;
static distance(arg0: number, arg1: number, arg2: number, arg3: number): number;
length(): number;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
mul(arg0: number, arg1: number): this;
mul(arg0: Internal.Vector2ic_, arg1: Internal.Vector2i_): this;
minComponent(): number;
mul(arg0: number, arg1: Internal.Vector2i_): this;
clone(): any;
absolute(): this;
writeExternal(arg0: Internal.ObjectOutput_): void;
maxComponent(): number;
set(arg0: number): this;
y(): number;
add(arg0: number, arg1: number): this;
absolute(arg0: Internal.Vector2i_): this;
set(arg0: number, arg1: Internal.IntBuffer_): this;
sub(arg0: Internal.Vector2ic_, arg1: Internal.Vector2i_): this;
set(arg0: number, arg1: number): this;
zero(): this;
add(arg0: Internal.Vector2ic_): this;
set(arg0: Internal.Vector2ic_): this;
get(arg0: Internal.IntBuffer_): Internal.IntBuffer;
max(arg0: Internal.Vector2ic_, arg1: Internal.Vector2i_): this;
equals(arg0: number, arg1: number): boolean;
add(arg0: number, arg1: number, arg2: Internal.Vector2i_): this;
distance(arg0: Internal.Vector2ic_): number;
sub(arg0: number, arg1: number): this;
static lengthSquared(arg0: number, arg1: number): number;
gridDistance(arg0: Internal.Vector2ic_): number;
set(arg0: Internal.ByteBuffer_): this;
toString(): string;
static length(arg0: number, arg1: number): number;
distance(arg0: number, arg1: number): number;
set(arg0: Internal.Vector2fc_, arg1: number): this;
distanceSquared(arg0: Internal.Vector2ic_): number;
set(arg0: number, arg1: Internal.ByteBuffer_): this;
max(arg0: Internal.Vector2ic_): this;
hashCode(): number;
static distanceSquared(arg0: number, arg1: number, arg2: number, arg3: number): number;
div(arg0: number): this;
set(arg0: Internal.IntBuffer_): this;
get(arg0: number): number;
sub(arg0: number, arg1: number, arg2: Internal.Vector2i_): this;
equals(arg0: any): boolean;
min(arg0: Internal.Vector2ic_): this;
"x": number;
"y": number;
}
type Vector2i_ = Vector2i;
class Vector2f implements Internal.Cloneable, Internal.Vector2fc, Internal.Externalizable {
constructor()
constructor(arg0: Internal.FloatBuffer_)
constructor(arg0: number, arg1: Internal.FloatBuffer_)
constructor(arg0: number, arg1: number)
constructor(arg0: number[])
constructor(arg0: number)
constructor(arg0: Internal.Vector2fc_)
constructor(arg0: Internal.ByteBuffer_)
constructor(arg0: number, arg1: Internal.ByteBuffer_)
constructor(arg0: Internal.Vector2ic_)
fma(arg0: number, arg1: Internal.Vector2fc_, arg2: Internal.Vector2f_): this;
mul(arg0: number, arg1: number): this;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
lerp(arg0: Internal.Vector2fc_, arg1: number): this;
ceil(): this;
normalize(arg0: Internal.Vector2f_): this;
add(arg0: Internal.Vector2fc_): this;
mul(arg0: number, arg1: Internal.Vector2f_): this;
fma(arg0: Internal.Vector2fc_, arg1: Internal.Vector2fc_, arg2: Internal.Vector2f_): this;
set(arg0: Internal.Vector2dc_): this;
mulPosition(arg0: Internal.Matrix3x2fc_): this;
get(arg0: Internal.Vector2d_): Internal.Vector2d;
div(arg0: Internal.Vector2fc_, arg1: Internal.Vector2f_): this;
sub(arg0: number, arg1: number): this;
mul(arg0: Internal.Matrix2dc_): this;
mul(arg0: Internal.Matrix2dc_, arg1: Internal.Vector2f_): this;
min(arg0: Internal.Vector2fc_, arg1: Internal.Vector2f_): this;
toString(arg0: Internal.NumberFormat_): string;
min(arg0: Internal.Vector2fc_): this;
mul(arg0: Internal.Vector2fc_, arg1: Internal.Vector2f_): this;
lengthSquared(): number;
set(arg0: number): this;
get(arg0: number): number;
normalize(): this;
div(arg0: Internal.Vector2fc_): this;
distance(arg0: Internal.Vector2fc_): number;
normalize(arg0: number): this;
floor(arg0: Internal.Vector2f_): this;
negate(arg0: Internal.Vector2f_): this;
clone(): any;
maxComponent(): number;
writeExternal(arg0: Internal.ObjectOutput_): void;
set(arg0: Internal.FloatBuffer_): this;
ceil(arg0: Internal.Vector2f_): this;
mul(arg0: Internal.Vector2fc_): this;
fma(arg0: number, arg1: Internal.Vector2fc_): this;
mulDirection(arg0: Internal.Matrix3x2fc_, arg1: Internal.Vector2f_): this;
add(arg0: number, arg1: number): this;
set(arg0: number[]): this;
floor(): this;
absolute(): this;
set(arg0: Internal.Vector2ic_): this;
get(arg0: Internal.Vector2f_): this;
angle(arg0: Internal.Vector2fc_): number;
sub(arg0: Internal.Vector2fc_): this;
setComponent(arg0: number, arg1: number): this;
toString(): string;
length(): number;
static distanceSquared(arg0: number, arg1: number, arg2: number, arg3: number): number;
absolute(arg0: Internal.Vector2f_): this;
set(arg0: number, arg1: Internal.ByteBuffer_): this;
mul(arg0: number): this;
zero(): this;
distanceSquared(arg0: number, arg1: number): number;
div(arg0: number, arg1: number): this;
get(arg0: number, arg1: Internal.Vector2i_): Internal.Vector2i;
div(arg0: number): this;
round(arg0: Internal.Vector2f_): this;
div(arg0: number, arg1: number, arg2: Internal.Vector2f_): this;
mulPosition(arg0: Internal.Matrix3x2fc_, arg1: Internal.Vector2f_): this;
isFinite(): boolean;
set(arg0: number): this;
round(): this;
mul(arg0: number, arg1: number, arg2: Internal.Vector2f_): this;
set(arg0: Internal.Vector2fc_): this;
static length(arg0: number, arg1: number): number;
perpendicular(): this;
negate(): this;
mul(arg0: Internal.Matrix2fc_): this;
distanceSquared(arg0: Internal.Vector2fc_): number;
x(): number;
max(arg0: Internal.Vector2fc_): this;
lerp(arg0: Internal.Vector2fc_, arg1: number, arg2: Internal.Vector2f_): this;
readExternal(arg0: Internal.ObjectInput_): void;
normalize(arg0: number, arg1: Internal.Vector2f_): this;
add(arg0: Internal.Vector2fc_, arg1: Internal.Vector2f_): this;
dot(arg0: Internal.Vector2fc_): number;
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
static lengthSquared(arg0: number, arg1: number): number;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
set(arg0: number, arg1: number): this;
mulDirection(arg0: Internal.Matrix3x2fc_): this;
minComponent(): number;
sub(arg0: Internal.Vector2fc_, arg1: Internal.Vector2f_): this;
equals(arg0: number, arg1: number): boolean;
fma(arg0: Internal.Vector2fc_, arg1: Internal.Vector2fc_): this;
add(arg0: number, arg1: number, arg2: Internal.Vector2f_): this;
equals(arg0: Internal.Vector2fc_, arg1: number): boolean;
set(arg0: number, arg1: number): this;
set(arg0: number, arg1: Internal.FloatBuffer_): this;
max(arg0: Internal.Vector2fc_, arg1: Internal.Vector2f_): this;
mulTranspose(arg0: Internal.Matrix2fc_, arg1: Internal.Vector2f_): this;
y(): number;
mul(arg0: Internal.Matrix2fc_, arg1: Internal.Vector2f_): this;
mulTranspose(arg0: Internal.Matrix2fc_): this;
div(arg0: number, arg1: Internal.Vector2f_): this;
hashCode(): number;
sub(arg0: number, arg1: number, arg2: Internal.Vector2f_): this;
static distance(arg0: number, arg1: number, arg2: number, arg3: number): number;
set(arg0: Internal.ByteBuffer_): this;
distance(arg0: number, arg1: number): number;
equals(arg0: any): boolean;
get finite(): boolean
"y": number;
"x": number;
}
type Vector2f_ = Vector2f;
class Vector2d implements Internal.Cloneable, Internal.Externalizable, Internal.Vector2dc {
constructor()
constructor(arg0: Internal.DoubleBuffer_)
constructor(arg0: number[])
constructor(arg0: Internal.Vector2fc_)
constructor(arg0: number, arg1: Internal.DoubleBuffer_)
constructor(arg0: Internal.ByteBuffer_)
constructor(arg0: number)
constructor(arg0: Internal.Vector2dc_)
constructor(arg0: number[])
constructor(arg0: number, arg1: Internal.ByteBuffer_)
constructor(arg0: number, arg1: number)
constructor(arg0: Internal.Vector2ic_)
div(arg0: number, arg1: number, arg2: Internal.Vector2d_): this;
mul(arg0: number): this;
sub(arg0: Internal.Vector2fc_, arg1: Internal.Vector2d_): this;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
ceil(arg0: Internal.Vector2d_): this;
set(arg0: number, arg1: Internal.DoubleBuffer_): this;
mul(arg0: number, arg1: number, arg2: Internal.Vector2d_): this;
div(arg0: number): this;
ceil(): this;
div(arg0: number, arg1: number): this;
set(arg0: Internal.Vector2dc_): this;
add(arg0: Internal.Vector2fc_): this;
sub(arg0: number, arg1: number): this;
x(): number;
mulTranspose(arg0: Internal.Matrix2fc_, arg1: Internal.Vector2d_): this;
get(arg0: Internal.Vector2d_): this;
distance(arg0: Internal.Vector2dc_): number;
max(arg0: Internal.Vector2dc_): this;
mulDirection(arg0: Internal.Matrix3x2dc_): this;
mul(arg0: Internal.Matrix2dc_): this;
min(arg0: Internal.Vector2dc_, arg1: Internal.Vector2d_): this;
sub(arg0: number, arg1: number, arg2: Internal.Vector2d_): this;
div(arg0: Internal.Vector2dc_, arg1: Internal.Vector2d_): this;
mul(arg0: number, arg1: number): this;
toString(arg0: Internal.NumberFormat_): string;
add(arg0: number, arg1: number): this;
set(arg0: number): this;
mul(arg0: Internal.Vector2dc_, arg1: Internal.Vector2d_): this;
static distanceSquared(arg0: number, arg1: number, arg2: number, arg3: number): number;
distanceSquared(arg0: Internal.Vector2fc_): number;
lerp(arg0: Internal.Vector2dc_, arg1: number, arg2: Internal.Vector2d_): this;
div(arg0: Internal.Vector2fc_): this;
normalize(): this;
clone(): any;
maxComponent(): number;
writeExternal(arg0: Internal.ObjectOutput_): void;
add(arg0: number, arg1: number, arg2: Internal.Vector2d_): this;
static length(arg0: number, arg1: number): number;
normalize(arg0: Internal.Vector2d_): this;
set(arg0: number[]): this;
floor(): this;
set(arg0: Internal.Vector2ic_): this;
get(arg0: number): number;
absolute(): this;
y(): number;
equals(arg0: Internal.Vector2dc_, arg1: number): boolean;
lengthSquared(): number;
sub(arg0: Internal.Vector2fc_): this;
get(arg0: Internal.Vector2f_): Internal.Vector2f;
toString(): string;
set(arg0: Internal.DoubleBuffer_): this;
div(arg0: number, arg1: Internal.Vector2d_): this;
set(arg0: number, arg1: Internal.ByteBuffer_): this;
mulTranspose(arg0: Internal.Matrix2dc_): this;
zero(): this;
mul(arg0: number, arg1: Internal.Vector2d_): this;
set(arg0: number[]): this;
distance(arg0: number, arg1: number): number;
get(arg0: number, arg1: Internal.Vector2i_): Internal.Vector2i;
angle(arg0: Internal.Vector2dc_): number;
negate(arg0: Internal.Vector2d_): this;
dot(arg0: Internal.Vector2dc_): number;
add(arg0: Internal.Vector2dc_): this;
static distance(arg0: number, arg1: number, arg2: number, arg3: number): number;
setComponent(arg0: number, arg1: number): this;
round(): this;
negate(): this;
isFinite(): boolean;
fma(arg0: Internal.Vector2dc_, arg1: Internal.Vector2dc_): this;
set(arg0: Internal.Vector2fc_): this;
get(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
div(arg0: Internal.Vector2d_): this;
normalize(arg0: number, arg1: Internal.Vector2d_): this;
mulPosition(arg0: Internal.Matrix3x2dc_): this;
equals(arg0: number, arg1: number): boolean;
perpendicular(): this;
add(arg0: Internal.Vector2dc_, arg1: Internal.Vector2d_): this;
distance(arg0: Internal.Vector2fc_): number;
mul(arg0: Internal.Matrix2fc_): this;
mul(arg0: Internal.Matrix2fc_, arg1: Internal.Vector2d_): this;
absolute(arg0: Internal.Vector2d_): this;
readExternal(arg0: Internal.ObjectInput_): void;
mulPosition(arg0: Internal.Matrix3x2dc_, arg1: Internal.Vector2d_): this;
mulDirection(arg0: Internal.Matrix3x2dc_, arg1: Internal.Vector2d_): this;
set(arg0: number, arg1: number): this;
distanceSquared(arg0: Internal.Vector2dc_): number;
min(arg0: Internal.Vector2dc_): this;
length(): number;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
minComponent(): number;
static lengthSquared(arg0: number, arg1: number): number;
round(arg0: Internal.Vector2d_): this;
normalize(arg0: number): this;
sub(arg0: Internal.Vector2dc_, arg1: Internal.Vector2d_): this;
fma(arg0: number, arg1: Internal.Vector2dc_): this;
lerp(arg0: Internal.Vector2dc_, arg1: number): this;
mul(arg0: Internal.Vector2dc_): this;
fma(arg0: number, arg1: Internal.Vector2dc_, arg2: Internal.Vector2d_): this;
max(arg0: Internal.Vector2dc_, arg1: Internal.Vector2d_): this;
mulTranspose(arg0: Internal.Matrix2dc_, arg1: Internal.Vector2d_): this;
div(arg0: Internal.Vector2fc_, arg1: Internal.Vector2d_): this;
get(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
distanceSquared(arg0: number, arg1: number): number;
mul(arg0: Internal.Matrix2dc_, arg1: Internal.Vector2d_): this;
mulTranspose(arg0: Internal.Matrix2fc_): this;
add(arg0: Internal.Vector2fc_, arg1: Internal.Vector2d_): this;
hashCode(): number;
set(arg0: Internal.ByteBuffer_): this;
equals(arg0: any): boolean;
sub(arg0: Internal.Vector2dc_): this;
floor(arg0: Internal.Vector2d_): this;
fma(arg0: Internal.Vector2dc_, arg1: Internal.Vector2dc_, arg2: Internal.Vector2d_): this;
get finite(): boolean
"x": number;
"y": number;
}
type Vector2d_ = Vector2d;
class EnderDragonPhase <T> {
static getCount(): number;
static getById($$0: number): Internal.EnderDragonPhase<any>;
toString(): string;
createInstance($$0: Internal.EnderDragon_): Internal.DragonPhaseInstance;
getId(): number;
get count(): number
get id(): number
readonly static "DYING": Internal.EnderDragonPhase<any>;
readonly static "HOLDING_PATTERN": Internal.EnderDragonPhase<any>;
readonly static "LANDING": Internal.EnderDragonPhase<any>;
readonly static "TAKEOFF": Internal.EnderDragonPhase<any>;
readonly static "HOVERING": Internal.EnderDragonPhase<any>;
readonly static "SITTING_FLAMING": Internal.EnderDragonPhase<any>;
readonly static "SITTING_ATTACKING": Internal.EnderDragonPhase<any>;
readonly static "CHARGING_PLAYER": Internal.EnderDragonPhase<any>;
readonly static "STRAFE_PLAYER": Internal.EnderDragonPhase<any>;
readonly static "SITTING_SCANNING": Internal.EnderDragonPhase<any>;
readonly static "LANDING_APPROACH": Internal.EnderDragonPhase<any>;
}
type EnderDragonPhase_<T> = EnderDragonPhase<T>;
interface InjectedBlockExtension extends Internal.InjectedRegistryEntryExtension<Internal.Block> {
arch$holder(): Internal.Holder<Internal.Block>;
arch$registryName(): ResourceLocation;
}
type InjectedBlockExtension_ = InjectedBlockExtension;
abstract class AbstractLong2ObjectFunction <V> implements Internal.Long2ObjectFunction<V>, Internal.Serializable {
composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2ObjectFunction<V>;
getOrDefault(arg0: any, arg1: V): V;
composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2ObjectFunction<V>;
remove(arg0: number): V;
andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Long2ByteFunction;
composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2ObjectFunction<V>;
containsKey(arg0: any): boolean;
put(arg0: number, arg1: V): V;
apply(arg0: number): V;
composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2ObjectFunction<V>;
andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Long2LongFunction;
put(arg0: number, arg1: V): V;
get(arg0: any): V;
put(arg0: any, arg1: any): any;
andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Long2IntFunction;
remove(arg0: any): V;
andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Long2FloatFunction;
composeLong(arg0: Internal.Long2LongFunction_): Internal.Long2ObjectFunction<V>;
apply(arg0: number): V;
andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Long2ShortFunction;
composeObject(arg0: Internal.Object2LongFunction_<any>): Internal.Object2ObjectFunction<T, V>;
andThenReference(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Long2ReferenceFunction<T>;
containsKey(arg0: number): boolean;
andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Long2DoubleFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, V>;
size(): number;
composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2ObjectFunction<V>;
clear(): void;
composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2ObjectFunction<V>;
defaultReturnValue(): V;
getOrDefault(arg0: number, arg1: V): V;
composeReference(arg0: Internal.Reference2LongFunction_<any>): Internal.Reference2ObjectFunction<T, V>;
andThenObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Long2ObjectFunction<T>;
andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Long2CharFunction;
defaultReturnValue(arg0: V): void;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, V>;
}
type AbstractLong2ObjectFunction_<V> = AbstractLong2ObjectFunction<V>;
class ScreenPaintEventJS extends Internal.PaintEventJS implements Internal.UnitVariables {
constructor(m: Internal.Minecraft_, s: Internal.Screen_, ps: Internal.PoseStack_, mx: number, my: number, d: number)
constructor(m: Internal.Minecraft_, ps: Internal.PoseStack_, d: number)
rectangle(x: number, y: number, z: number, w: number, h: number, color: number): void;
rawText(text: Internal.FormattedCharSequence_, x: number, y: number, color: number, shadow: boolean): void;
scale(scale: number): void;
alignY(y: number, h: number, alignY: number): number;
text(text: Internal.Component_, x: number, y: number, color: number, shadow: boolean): void;
getVariables(): Internal.VariableSet;
alignX(x: number, w: number, alignX: number): number;
translate(x: number, y: number): void;
rotateDeg(angle: number): void;
rotateRad(angle: number): void;
rectangle(x: number, y: number, z: number, w: number, h: number, color: number, u0: number, v0: number, u1: number, v1: number): void;
scale(x: number, y: number): void;
get variables(): Internal.VariableSet
readonly "width": number;
readonly "mouseY": number;
readonly "inventory": boolean;
readonly "height": number;
readonly "mouseX": number;
}
type ScreenPaintEventJS_ = ScreenPaintEventJS;
class RegistryAccess$RegistryEntry <T> extends Internal.Record {
constructor($$0: Internal.ResourceKey_<any>, $$1: Internal.Registry_<T>)
hashCode(): number;
toString(): string;
key(): Internal.ResourceKey<any>;
equals($$0: any): boolean;
value(): Internal.Registry<T>;
}
type RegistryAccess$RegistryEntry_<T> = RegistryAccess$RegistryEntry<T>;
class LevelStorageSource {
constructor($$0: Internal.Path_, $$1: Internal.Path_, $$2: Internal.DataFixer_)
getBaseDir(): Internal.Path;
getBackupPath(): Internal.Path;
getName(): string;
static createDefault($$0: Internal.Path_): Internal.LevelStorageSource;
getLevelList(): Internal.List<Internal.LevelSummary>;
createAccess($$0: string): Internal.LevelStorageSource$LevelStorageAccess;
isNewLevelIdAcceptable($$0: string): boolean;
levelExists($$0: string): boolean;
get baseDir(): Internal.Path
get backupPath(): Internal.Path
get name(): string
get levelList(): Internal.List<Internal.LevelSummary>
}
type LevelStorageSource_ = LevelStorageSource;
interface ConditionContainer {
entityProperties(entity: Internal.LootContext$EntityTarget_, properties: Internal.JsonObject_): this;
addCondition(arg0: Internal.JsonObject_): this;
randomChance(chance: number): this;
randomChanceWithLooting(chance: number, multiplier: number): this;
killedByPlayer(): this;
entityScores(entity: Internal.LootContext$EntityTarget_, scores: Internal.Map_<string, any>): this;
survivesExplosion(): this;
}
type ConditionContainer_ = ConditionContainer;
class SkeletonHorse extends Internal.AbstractHorse {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
setTrap($$0: boolean): void;
getComponent(key: Internal.ComponentKey_<C>): C;
static createAttributes(): Internal.AttributeSupplier$Builder;
getMobType(): Internal.MobType;
aiStep(): void;
getPassengersRidingOffset(): number;
method_5652($$0: Internal.CompoundTag_): void;
asKJS(): Internal.EntityJS;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): Internal.AgeableMob;
method_5992($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
isTrap(): boolean;
alwaysAccepts(): boolean;
rideableUnderWater(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
set trap($$0: boolean)
get mobType(): Internal.MobType
get passengersRidingOffset(): number
get trap(): boolean
}
type SkeletonHorse_ = SkeletonHorse;
interface BlockBehaviour$StateArgumentPredicate <A> {
test(arg0: Internal.BlockState_, arg1: Internal.BlockGetter_, arg2: BlockPos_, arg3: A): boolean;
}
type BlockBehaviour$StateArgumentPredicate_<A> = BlockBehaviour$StateArgumentPredicate<A>;
interface ChannelInboundInvoker {
fireChannelWritabilityChanged(): this;
fireExceptionCaught(arg0: Internal.Throwable_): this;
fireChannelUnregistered(): this;
fireChannelRead(arg0: any): this;
fireChannelReadComplete(): this;
fireChannelRegistered(): this;
fireChannelActive(): this;
fireChannelInactive(): this;
fireUserEventTriggered(arg0: any): this;
}
type ChannelInboundInvoker_ = ChannelInboundInvoker;
class Raids extends Internal.SavedData {
constructor($$0: Internal.ServerLevel_)
static load($$0: Internal.ServerLevel_, $$1: Internal.CompoundTag_): Internal.Raids;
get($$0: number): Internal.Raid;
createOrExtendRaid($$0: Internal.ServerPlayer_): Internal.Raid;
getNearbyRaid($$0: BlockPos_, $$1: number): Internal.Raid;
static getFileId($$0: Internal.Holder_<Internal.DimensionType_>): string;
static canJoinRaid($$0: Internal.Raider_, $$1: Internal.Raid_): boolean;
save($$0: Internal.CompoundTag_): Internal.CompoundTag;
tick(): void;
}
type Raids_ = Raids;
class StructureSet extends Internal.Record {
constructor($$0: Internal.Holder_<Internal.ConfiguredStructureFeature_<any, any>>, $$1: Internal.StructurePlacement_)
constructor($$0: Internal.List_<Internal.StructureSet$StructureSelectionEntry_>, $$1: Internal.StructurePlacement_)
hashCode(): number;
toString(): string;
static entry($$0: Internal.Holder_<Internal.ConfiguredStructureFeature_<any, any>>, $$1: number): Internal.StructureSet$StructureSelectionEntry;
equals($$0: any): boolean;
static entry($$0: Internal.Holder_<Internal.ConfiguredStructureFeature_<any, any>>): Internal.StructureSet$StructureSelectionEntry;
structures(): Internal.List<Internal.StructureSet$StructureSelectionEntry>;
placement(): Internal.StructurePlacement;
readonly static "CODEC": any;
readonly static "DIRECT_CODEC": any;
}
type StructureSet_ = StructureSet | Special.StructureSet;
class PrioritizeChunkUpdates extends Internal.Enum<Internal.PrioritizeChunkUpdates> {
static valueOf($$0: string): Internal.PrioritizeChunkUpdates;
getKey(): string;
static byId($$0: number): Internal.PrioritizeChunkUpdates;
static values(): Internal.PrioritizeChunkUpdates[];
getId(): number;
get key(): string
get id(): number
readonly static "NEARBY": Internal.PrioritizeChunkUpdates;
readonly static "NONE": Internal.PrioritizeChunkUpdates;
readonly static "PLAYER_AFFECTED": Internal.PrioritizeChunkUpdates;
}
type PrioritizeChunkUpdates_ = "nearby" | PrioritizeChunkUpdates | "player_affected" | "none";
interface ChannelHandler {
exceptionCaught(arg0: Internal.ChannelHandlerContext_, arg1: Internal.Throwable_): void;
handlerAdded(arg0: Internal.ChannelHandlerContext_): void;
handlerRemoved(arg0: Internal.ChannelHandlerContext_): void;
}
type ChannelHandler_ = ChannelHandler;
interface StructurePieceType {
load(arg0: Internal.StructurePieceSerializationContext_, arg1: Internal.CompoundTag_): Internal.StructurePiece;
readonly static "STRONGHOLD_ROOM_CROSSING": any;
readonly static "STRONGHOLD_FILLER_CORRIDOR": any;
readonly static "STRONGHOLD_PORTAL_ROOM": any;
readonly static "END_CITY_PIECE": any;
readonly static "NETHER_FORTRESS_BRIDGE_END_FILLER": any;
readonly static "NETHER_FORTRESS_CASTLE_CORRIDOR_STAIRS": any;
readonly static "OCEAN_MONUMENT_SIMPLE_ROOM": any;
readonly static "STRONGHOLD_LEFT_TURN": any;
readonly static "OCEAN_MONUMENT_WING_ROOM": any;
readonly static "NETHER_FORTRESS_CASTLE_STALK_ROOM": any;
readonly static "MINE_SHAFT_ROOM": any;
readonly static "NETHER_FORTRESS_CASTLE_CORRIDOR_T_BALCONY": any;
readonly static "OCEAN_MONUMENT_SIMPLE_TOP_ROOM": any;
readonly static "MINE_SHAFT_CORRIDOR": any;
readonly static "OCEAN_MONUMENT_DOUBLE_Y_ROOM": any;
readonly static "OCEAN_MONUMENT_BUILDING": any;
readonly static "OCEAN_MONUMENT_PENTHOUSE": any;
readonly static "JUNGLE_PYRAMID_PIECE": any;
readonly static "NETHER_FORTRESS_BRIDGE_CROSSING": any;
readonly static "NETHER_FORTRESS_MONSTER_THRONE": any;
readonly static "JIGSAW": any;
readonly static "NETHER_FORTRESS_CASTLE_SMALL_CORRIDOR_RIGHT_TURN": any;
readonly static "STRONGHOLD_START": any;
readonly static "STRONGHOLD_PRISON_HALL": any;
readonly static "RUINED_PORTAL": any;
readonly static "NETHER_FORTRESS_START": any;
readonly static "OCEAN_MONUMENT_DOUBLE_YZ_ROOM": any;
readonly static "SHIPWRECK_PIECE": any;
readonly static "SWAMPLAND_HUT": any;
readonly static "STRONGHOLD_STRAIGHT": any;
readonly static "OCEAN_MONUMENT_DOUBLE_X_ROOM": any;
readonly static "OCEAN_MONUMENT_ENTRY_ROOM": any;
readonly static "OCEAN_MONUMENT_CORE_ROOM": any;
readonly static "STRONGHOLD_CHEST_CORRIDOR": any;
readonly static "STRONGHOLD_LIBRARY": any;
readonly static "OCEAN_MONUMENT_DOUBLE_XY_ROOM": any;
readonly static "OCEAN_MONUMENT_DOUBLE_Z_ROOM": any;
readonly static "WOODLAND_MANSION_PIECE": any;
readonly static "NETHER_FORTRESS_CASTLE_SMALL_CORRIDOR_CROSSING": any;
readonly static "OCEAN_RUIN": any;
readonly static "MINE_SHAFT_CROSSING": any;
readonly static "NETHER_FORTRESS_STAIRS_ROOM": any;
readonly static "STRONGHOLD_RIGHT_TURN": any;
readonly static "STRONGHOLD_STAIRS_DOWN": any;
readonly static "NETHER_FOSSIL": any;
readonly static "STRONGHOLD_STRAIGHT_STAIRS_DOWN": any;
readonly static "NETHER_FORTRESS_ROOM_CROSSING": any;
readonly static "NETHER_FORTRESS_BRIDGE_STRAIGHT": any;
readonly static "IGLOO": any;
readonly static "STRONGHOLD_FIVE_CROSSING": any;
readonly static "NETHER_FORTRESS_CASTLE_ENTRANCE": any;
readonly static "DESERT_PYRAMID_PIECE": any;
readonly static "NETHER_FORTRESS_CASTLE_SMALL_CORRIDOR": any;
readonly static "MINE_SHAFT_STAIRS": any;
readonly static "NETHER_FORTRESS_CASTLE_SMALL_CORRIDOR_LEFT_TURN": any;
readonly static "BURIED_TREASURE_PIECE": any;
}
type StructurePieceType_ = StructurePieceType | Special.StructurePieceType;
interface ShortConsumer extends Internal.Consumer<number>, Internal.IntConsumer {
accept(arg0: number): void;
andThen(arg0: Internal.ShortConsumer_): this;
accept(arg0: any): void;
accept(arg0: number): void;
andThen(arg0: Internal.Consumer_<any>): Internal.Consumer<number>;
andThen(arg0: Internal.IntConsumer_): Internal.IntConsumer;
accept(arg0: number): void;
}
type ShortConsumer_ = ShortConsumer | ((arg0: number)=>void);
class EnderChestBlockEntity extends Internal.BlockEntity implements Internal.LidBlockEntity {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
stopOpen($$0: Internal.Player_): void;
stillValid($$0: Internal.Player_): boolean;
recheckOpen(): void;
triggerEvent($$0: number, $$1: number): boolean;
getOpenNess($$0: number): number;
static lidAnimateTick($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.EnderChestBlockEntity_): void;
startOpen($$0: Internal.Player_): void;
}
type EnderChestBlockEntity_ = EnderChestBlockEntity;
interface TypeRewriteRule {
seq(arg0: Internal.List_<Internal.TypeRewriteRule_>): this;
everywhere(arg0: Internal.TypeRewriteRule_, arg1: Internal.PointFreeRule_, arg2: boolean, arg3: boolean): this;
nop(): this;
seq(arg0: Internal.TypeRewriteRule_, arg1: Internal.TypeRewriteRule_): this;
seq(arg0: Internal.TypeRewriteRule_, ...arg1: Internal.TypeRewriteRule_[]): this;
rewrite(arg0: com.mojang.datafixers.types.Type_<A>): Internal.Optional<Internal.RewriteResult<A, any>>;
checkOnce(arg0: Internal.TypeRewriteRule_, arg1: Internal.Consumer_<com.mojang.datafixers.types.Type_<any>>): this;
all(arg0: Internal.TypeRewriteRule_, arg1: boolean, arg2: boolean): this;
orElse(arg0: Internal.TypeRewriteRule_, arg1: Internal.Supplier_<Internal.TypeRewriteRule_>): this;
once(arg0: Internal.TypeRewriteRule_): this;
orElse(arg0: Internal.TypeRewriteRule_, arg1: Internal.TypeRewriteRule_): this;
ifSame(arg0: com.mojang.datafixers.types.Type_<B>, arg1: Internal.RewriteResult_<B, any>): this;
one(arg0: Internal.TypeRewriteRule_): this;
}
type TypeRewriteRule_ = TypeRewriteRule;
interface InjectedLiquidBlockExtension {
arch$getFluid(): Internal.FlowingFluid;
}
type InjectedLiquidBlockExtension_ = InjectedLiquidBlockExtension;
class FluidBucketItemBuilder extends Internal.ItemBuilder {
constructor(b: Internal.FluidBuilder_)
clientRegistry(minecraft: Internal.Supplier_<Internal.Minecraft_>): void;
createObject(): any;
generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
readonly "fluidBuilder": Internal.FluidBuilder;
}
type FluidBucketItemBuilder_ = FluidBucketItemBuilder;
class ItemOverrides {
constructor($$0: any_, $$1: any_, $$2: Internal.Function_<ResourceLocation_, any_>, $$3: Internal.List_<any_>)
resolve($$0: Internal.BakedModel_, $$1: Internal.ItemStack_, $$2: Internal.ClientLevel_, $$3: Internal.LivingEntity_, $$4: number): Internal.BakedModel;
readonly static "EMPTY": Internal.ItemOverrides;
}
type ItemOverrides_ = ItemOverrides;
interface FunctionFactory$FuncSupplier {
create(arg0: Internal.Unit_[]): Internal.Unit;
}
type FunctionFactory$FuncSupplier_ = FunctionFactory$FuncSupplier | ((arg0: Internal.Unit[])=>Internal.Unit_);
interface Vector3dc {
get(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateY(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
reflect(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
mulDirection(arg0: Internal.Matrix4x3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
mulPosition(arg0: Internal.Matrix4x3fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
angleCos(arg0: Internal.Vector3dc_): number;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
mulTransposeDirection(arg0: Internal.Matrix4dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
mulProject(arg0: Internal.Matrix4fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
mul(arg0: Internal.Matrix3fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
get(arg0: number, arg1: Internal.Vector3i_): Internal.Vector3i;
cross(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
mulPosition(arg0: Internal.Matrix4fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
fma(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3d_): Internal.Vector3d;
x(): number;
mulTransposePosition(arg0: Internal.Matrix4dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
distance(arg0: number, arg1: number, arg2: number): number;
mulDirection(arg0: Internal.Matrix4dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
max(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
half(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
mul(arg0: Internal.Matrix3x2dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
div(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
mul(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
mulAdd(arg0: Internal.Vector3fc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3d_): Internal.Vector3d;
dot(arg0: Internal.Vector3dc_): number;
angleSigned(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_): number;
lerp(arg0: Internal.Vector3dc_, arg1: number, arg2: Internal.Vector3d_): Internal.Vector3d;
rotateZ(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
smoothStep(arg0: Internal.Vector3dc_, arg1: number, arg2: Internal.Vector3d_): Internal.Vector3d;
reflect(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
dot(arg0: number, arg1: number, arg2: number): number;
maxComponent(): number;
getf(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
distance(arg0: Internal.Vector3dc_): number;
div(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
angleSigned(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): number;
orthogonalize(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
mulAdd(arg0: number, arg1: Internal.Vector3dc_, arg2: Internal.Vector3d_): Internal.Vector3d;
mul(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
mulTranspose(arg0: Internal.Matrix3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
mul(arg0: Internal.Matrix3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
add(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
get(arg0: number): number;
mulPosition(arg0: Internal.Matrix4dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
y(): number;
lengthSquared(): number;
mul(arg0: Internal.Vector3fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
rotationTo(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaterniond_): Internal.Quaterniond;
fma(arg0: Internal.Vector3dc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3d_): Internal.Vector3d;
sub(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
equals(arg0: number, arg1: number, arg2: number): boolean;
mul(arg0: Internal.Matrix3x2fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
div(arg0: Internal.Vector3fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
mulDirection(arg0: Internal.Matrix4fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
absolute(arg0: Internal.Vector3d_): Internal.Vector3d;
z(): number;
isFinite(): boolean;
add(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
mul(arg0: Internal.Matrix3dc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotationTo(arg0: Internal.Vector3dc_, arg1: Internal.Quaterniond_): Internal.Quaterniond;
get(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
floor(arg0: Internal.Vector3d_): Internal.Vector3d;
mulProject(arg0: Internal.Matrix4dc_, arg1: number, arg2: Internal.Vector3d_): Internal.Vector3d;
hermite(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3dc_, arg3: number, arg4: Internal.Vector3d_): Internal.Vector3d;
add(arg0: Internal.Vector3fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
fma(arg0: number, arg1: Internal.Vector3dc_, arg2: Internal.Vector3d_): Internal.Vector3d;
mul(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
mulTranspose(arg0: Internal.Matrix3fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
mulProject(arg0: Internal.Matrix4dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
distanceSquared(arg0: number, arg1: number, arg2: number): number;
mulPositionW(arg0: Internal.Matrix4dc_, arg1: Internal.Vector3d_): number;
normalize(arg0: Internal.Vector3d_): Internal.Vector3d;
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
length(): number;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
div(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
min(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
sub(arg0: Internal.Vector3fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
fma(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3d_): Internal.Vector3d;
minComponent(): number;
normalize(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
mulPosition(arg0: Internal.Matrix4x3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
get(arg0: Internal.Vector3d_): Internal.Vector3d;
rotate(arg0: Internal.Quaterniondc_, arg1: Internal.Vector3d_): Internal.Vector3d;
orthogonalizeUnit(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
mulDirection(arg0: Internal.Matrix4x3fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
rotateX(arg0: number, arg1: Internal.Vector3d_): Internal.Vector3d;
half(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
getf(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
mulTransposeDirection(arg0: Internal.Matrix4fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
equals(arg0: Internal.Vector3dc_, arg1: number): boolean;
distanceSquared(arg0: Internal.Vector3dc_): number;
angle(arg0: Internal.Vector3dc_): number;
cross(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
round(arg0: Internal.Vector3d_): Internal.Vector3d;
negate(arg0: Internal.Vector3d_): Internal.Vector3d;
mulAdd(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Vector3d_): Internal.Vector3d;
mulTransposePosition(arg0: Internal.Matrix4fc_, arg1: Internal.Vector3d_): Internal.Vector3d;
get(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
fma(arg0: number, arg1: Internal.Vector3fc_, arg2: Internal.Vector3d_): Internal.Vector3d;
ceil(arg0: Internal.Vector3d_): Internal.Vector3d;
mulPositionW(arg0: Internal.Matrix4fc_, arg1: Internal.Vector3d_): number;
sub(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
rotateAxis(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Vector3d_): Internal.Vector3d;
get finite(): boolean
}
type Vector3dc_ = Vector3dc;
class MobSpawnSettings {
getCreatureProbability(): number;
getMobs($$0: Internal.MobCategory_): Internal.WeightedRandomList<Internal.MobSpawnSettings$SpawnerData>;
getMobSpawnCost($$0: Internal.EntityType_<any>): Internal.MobSpawnSettings$MobSpawnCost;
get creatureProbability(): number
readonly static "EMPTY_MOB_LIST": Internal.WeightedRandomList<any>;
"mobSpawnCosts": Internal.Map<Internal.EntityType<any>, Internal.MobSpawnSettings$MobSpawnCost>;
readonly static "EMPTY": Internal.MobSpawnSettings;
"creatureGenerationProbability": number;
"spawners": Internal.Map<Internal.MobCategory, Internal.WeightedRandomList<Internal.MobSpawnSettings$SpawnerData>>;
readonly static "CODEC": any;
}
type MobSpawnSettings_ = MobSpawnSettings;
interface LevelWriter {
setBlock($$0: BlockPos_, $$1: Internal.BlockState_, $$2: number): boolean;
destroyBlock(arg0: BlockPos_, arg1: boolean, arg2: Internal.Entity_, arg3: number): boolean;
setBlock(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: number, arg3: number): boolean;
addFreshEntity($$0: Internal.Entity_): boolean;
removeBlock(arg0: BlockPos_, arg1: boolean): boolean;
destroyBlock($$0: BlockPos_, $$1: boolean, $$2: Internal.Entity_): boolean;
destroyBlock($$0: BlockPos_, $$1: boolean): boolean;
}
type LevelWriter_ = LevelWriter;
interface Channel extends Internal.Closeable {
isOpen(): boolean;
close(): void;
get open(): boolean
}
type Channel_ = Channel;
interface ScreenMouseEvents$AllowMouseClick {
allowMouseClick(arg0: Internal.Screen_, arg1: number, arg2: number, arg3: number): boolean;
}
type ScreenMouseEvents$AllowMouseClick_ = ((arg0: Internal.Screen, arg1: number, arg2: number, arg3: number)=>boolean) | ScreenMouseEvents$AllowMouseClick;
class Context {
setMaximumInterpreterStackDepth(max: number): void;
executeScriptWithContinuations(script: Internal.Script_, scope: Internal.Scriptable_): any;
static getSourcePositionFromStack(linep: number[]): string;
static throwAsScriptRuntimeEx(e: Internal.Throwable_): Internal.RuntimeException;
getElements(object: Internal.Scriptable_): any[];
initSafeStandardObjects(scope: Internal.ScriptableObject_): Internal.Scriptable;
setApplicationClassLoader(loader: Internal.ClassLoader_): void;
static reportRuntimeError0(messageId: string): Internal.EvaluatorException;
putThreadLocal(key: any, value: any): void;
setGenerateObserverCount(generateObserverCount: boolean): void;
static enterWithNewFactory(): Internal.Context;
static enter(): Internal.Context;
static reportRuntimeError3(messageId: string, arg1: any, arg2: any, arg3: any): Internal.EvaluatorException;
static reportRuntimeError1(messageId: string, arg1: any): Internal.EvaluatorException;
setLanguageVersion(version: number): void;
static toString(value: any): string;
static reportRuntimeError(message: string): Internal.EvaluatorException;
static exit(): void;
createClassLoader(parent: Internal.ClassLoader_): Internal.GeneratedClassLoader;
evaluateReader(scope: Internal.Scriptable_, in_: Internal.Reader_, sourceName: string, lineno: number, securityDomain: any): any;
newObject(scope: Internal.Scriptable_): Internal.Scriptable;
static call(factory: Internal.ContextFactory_, callable: dev.latvian.mods.rhino.Callable_, scope: Internal.Scriptable_, thisObj: Internal.Scriptable_, args: any[]): any;
static toNumber(value: any): number;
newObject(scope: Internal.Scriptable_, constructorName: string, args: any[]): Internal.Scriptable;
getInstructionObserverThreshold(): number;
getFactory(): Internal.ContextFactory;
compileFunction(scope: Internal.Scriptable_, source: string, sourceName: string, lineno: number, securityDomain: any): dev.latvian.mods.rhino.Function;
static toBoolean(value: any): boolean;
getThreadLocal(key: any): any;
static reportWarning(message: string, t: Internal.Throwable_): void;
callFunctionWithContinuations(function_: dev.latvian.mods.rhino.Callable_, scope: Internal.Scriptable_, args: any[]): any;
static reportError(message: string, sourceName: string, lineno: number, lineSource: string, lineOffset: number): void;
stringIsCompilableUnit(source: string): boolean;
newArray(scope: Internal.Scriptable_, elements: any[]): Internal.Scriptable;
getErrorReporter(): Internal.ErrorReporter;
initSafeStandardObjects(): Internal.ScriptableObject;
seal(sealKey: any): void;
getImplementationVersion(): string;
static reportRuntimeError4(messageId: string, arg1: any, arg2: any, arg3: any, arg4: any): Internal.EvaluatorException;
static jsToJava(data: Internal.SharedContextData_, value: any, desiredType: Internal.Class_<any>): any;
static reportRuntimeError(message: string, sourceName: string, lineno: number, lineSource: string, lineOffset: number): Internal.EvaluatorException;
removePropertyChangeListener(l: Internal.PropertyChangeListener_): void;
captureContinuation(): Internal.ContinuationPending;
initStandardObjects(scope: Internal.ScriptableObject_, sealed: boolean): Internal.ScriptableObject;
resumeContinuation(continuation: any, scope: Internal.Scriptable_, functionResult: any): any;
initStandardObjects(): Internal.ScriptableObject;
initStandardObjects(scope: Internal.ScriptableObject_): Internal.Scriptable;
compileString(source: string, sourceName: string, lineno: number, securityDomain: any): Internal.Script;
static getContext(): Internal.Context;
initSafeStandardObjects(scope: Internal.ScriptableObject_, sealed: boolean): Internal.ScriptableObject;
static reportRuntimeError2(messageId: string, arg1: any, arg2: any): Internal.EvaluatorException;
getMaximumInterpreterStackDepth(): number;
static getUndefinedValue(): any;
newObject(scope: Internal.Scriptable_, constructorName: string): Internal.Scriptable;
static javaToJS(contextData: Internal.SharedContextData_, value: any, scope: Internal.Scriptable_): any;
static getCurrentContext(): Internal.Context;
evaluateString(scope: Internal.Scriptable_, source: string, sourceName: string, lineno: number, securityDomain: any): any;
setInstructionObserverThreshold(threshold: number): void;
isSealed(): boolean;
removeThreadLocal(key: any): void;
isStrictMode(): boolean;
static reportWarning(message: string, sourceName: string, lineno: number, lineSource: string, lineOffset: number): void;
static reportWarning(message: string): void;
setErrorReporter(reporter: Internal.ErrorReporter_): Internal.ErrorReporter;
static toObject(value: any, scope: Internal.Scriptable_): Internal.Scriptable;
compileReader(in_: Internal.Reader_, sourceName: string, lineno: number, securityDomain: any): Internal.Script;
static reportError(message: string): void;
unseal(sealKey: any): void;
addPropertyChangeListener(l: Internal.PropertyChangeListener_): void;
newArray(scope: Internal.Scriptable_, length: number): Internal.Scriptable;
getApplicationClassLoader(): Internal.ClassLoader;
set maximumInterpreterStackDepth(max: number)
set applicationClassLoader(loader: Internal.ClassLoader_)
set generateObserverCount(generateObserverCount: boolean)
set languageVersion(version: number)
get instructionObserverThreshold(): number
get factory(): Internal.ContextFactory
get errorReporter(): Internal.ErrorReporter
get implementationVersion(): string
get context(): Internal.Context
get maximumInterpreterStackDepth(): number
get undefinedValue(): any
get currentContext(): Internal.Context
set instructionObserverThreshold(threshold: number)
get sealed(): boolean
get strictMode(): boolean
set errorReporter(reporter: Internal.ErrorReporter_)
get applicationClassLoader(): Internal.ClassLoader
readonly static "languageVersionProperty": "language version";
"sharedContextData": Internal.SharedContextData;
readonly static "errorReporterProperty": "error reporter";
"generateObserverCount": boolean;
}
type Context_ = Context;
interface MixinViewableWorld extends Internal.RenderAttachedBlockView {
canSeeSky($$0: BlockPos_): boolean;
getMinSection(): number;
isOutsideBuildHeight($$0: number): boolean;
isBlockInLine($$0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
clipWithInteractionOverride($$0: Vec3_, $$1: Vec3_, $$2: BlockPos_, $$3: Internal.VoxelShape_, $$4: Internal.BlockState_): Internal.BlockHitResult;
getSectionIndex($$0: number): number;
getMaxSection(): number;
getBrightness($$0: Internal.LightLayer_, $$1: BlockPos_): number;
getBlockStates($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
getBlockEntityRenderAttachment(pos: BlockPos_): any;
getMaxBuildHeight(): number;
getLightEmission($$0: BlockPos_): number;
getBlockFloorHeight($$0: BlockPos_): number;
getSectionYFromSectionIndex($$0: number): number;
getSectionsCount(): number;
clip($$0: Internal.ClipContext_): Internal.BlockHitResult;
getBlockFloorHeight($$0: Internal.VoxelShape_, $$1: Internal.Supplier_<Internal.VoxelShape_>): number;
getMaxLightLevel(): number;
getSectionIndexFromSectionY($$0: number): number;
isOutsideBuildHeight($$0: BlockPos_): boolean;
getBlockEntity($$0: BlockPos_, $$1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
getRawBrightness($$0: BlockPos_, $$1: number): number;
get minSection(): number
get maxSection(): number
get maxBuildHeight(): number
get sectionsCount(): number
get maxLightLevel(): number
}
type MixinViewableWorld_ = MixinViewableWorld;
abstract class LootEventJS extends Internal.EventJS {
constructor(c: Internal.Map_<ResourceLocation_, Internal.JsonElement_>)
removeAll(): void;
modify(id: ResourceLocation_, b: Internal.Consumer_<Internal.LootBuilder_>): void;
addJson(id: ResourceLocation_, json: Internal.JsonObject_): void;
getType(): string;
getDirectory(): string;
get type(): string
get directory(): string
}
type LootEventJS_ = LootEventJS;
class UpgradeRecipe implements Internal.Recipe<Internal.Container> {
constructor($$0: ResourceLocation_, $$1: Internal.Ingredient_, $$2: Internal.Ingredient_, $$3: Internal.ItemStack_)
getIngredients(): Internal.NonNullList<Internal.Ingredient>;
isSpecial(): boolean;
getGroup(): string;
assemble($$0: Internal.Container_): Internal.ItemStack;
getType(): Internal.RecipeType<any>;
getToastSymbol(): Internal.ItemStack;
canCraftInDimensions($$0: number, $$1: number): boolean;
getSerializer(): Internal.RecipeSerializer<any>;
getId(): ResourceLocation;
isIncomplete(): boolean;
isAdditionIngredient($$0: Internal.ItemStack_): boolean;
matches($$0: Internal.Container_, $$1: Internal.Level_): boolean;
getResultItem(): Internal.ItemStack;
getRemainingItems($$0: Internal.Container_): Internal.NonNullList<Internal.ItemStack>;
get ingredients(): Internal.NonNullList<Internal.Ingredient>
get special(): boolean
get group(): string
get type(): Internal.RecipeType<any>
get toastSymbol(): Internal.ItemStack
get serializer(): Internal.RecipeSerializer<any>
get id(): ResourceLocation
get incomplete(): boolean
get resultItem(): Internal.ItemStack
}
type UpgradeRecipe_ = UpgradeRecipe;
class MultipartBlockStateGenerator$Part {
constructor()
model(s: string): Internal.VariantBlockStateGenerator$Model;
toJson(): Internal.JsonObject;
}
type MultipartBlockStateGenerator$Part_ = MultipartBlockStateGenerator$Part;
class PoiType implements Internal.PointOfInterestTypeAccessor {
constructor($$0: string, $$1: Internal.Set_<Internal.BlockState_>, $$2: number, $$3: number)
static forState($$0: Internal.BlockState_): Internal.Optional<Internal.PoiType>;
getPredicate(): Internal.Predicate<Internal.PoiType>;
getMaxTickets(): number;
toString(): string;
static callCreate_$md$1c70e0$0(arg0: string, arg1: Internal.Set_<any>, arg2: number, arg3: Internal.Predicate_<any>, arg4: number): Internal.PoiType;
is($$0: Internal.BlockState_): boolean;
getValidRange(): number;
getName(): string;
static callSetup_$md$1c70e0$2(arg0: Internal.PoiType_): Internal.PoiType;
static callCreate_$md$1c70e0$1(arg0: string, arg1: Internal.Set_<any>, arg2: number, arg3: number): Internal.PoiType;
get predicate(): Internal.Predicate<Internal.PoiType>
get maxTickets(): number
get validRange(): number
get name(): string
readonly static "WEAPONSMITH": Internal.PoiType;
readonly static "LIGHTNING_ROD": Internal.PoiType;
readonly static "TOOLSMITH": Internal.PoiType;
readonly static "BUTCHER": Internal.PoiType;
readonly static "CLERIC": Internal.PoiType;
readonly static "ARMORER": Internal.PoiType;
readonly static "MASON": Internal.PoiType;
readonly static "CARTOGRAPHER": Internal.PoiType;
readonly static "SHEPHERD": Internal.PoiType;
readonly static "BEE_NEST": Internal.PoiType;
readonly static "FLETCHER": Internal.PoiType;
readonly static "HOME": Internal.PoiType;
readonly static "ALL": any;
readonly static "UNEMPLOYED": Internal.PoiType;
readonly static "LIBRARIAN": Internal.PoiType;
readonly static "NETHER_PORTAL": Internal.PoiType;
readonly static "ALL_JOBS": any;
readonly static "BEEHIVE": Internal.PoiType;
readonly static "NITWIT": Internal.PoiType;
readonly static "LEATHERWORKER": Internal.PoiType;
readonly static "FARMER": Internal.PoiType;
readonly static "LODESTONE": Internal.PoiType;
readonly static "MEETING": Internal.PoiType;
readonly static "FISHERMAN": Internal.PoiType;
}
type PoiType_ = PoiType | Special.PoiType;
class NativeContinuation extends Internal.IdScriptableObject implements dev.latvian.mods.rhino.Function {
constructor()
getImplementation(): any;
initImplementation(implementation: any): void;
call(cx: Internal.Context_, scope: Internal.Scriptable_, thisObj: Internal.Scriptable_, args: any[]): any;
static isContinuationConstructor(f: Internal.IdFunctionObject_): boolean;
getClassName(): string;
enumerationIteratorHasNext(cx: Internal.Context_, currentId: Internal.Consumer_<any>): boolean;
getAllIds(): any[];
static equalImplementations(c1: Internal.NativeContinuation_, c2: Internal.NativeContinuation_): boolean;
enumerationIteratorNext(cx: Internal.Context_, currentId: Internal.Consumer_<any>): boolean;
execIdCall(f: Internal.IdFunctionObject_, cx: Internal.Context_, scope: Internal.Scriptable_, thisObj: Internal.Scriptable_, args: any[]): any;
getTypeOf(): Internal.MemberType;
construct(cx: Internal.Context_, scope: Internal.Scriptable_, args: any[]): Internal.Scriptable;
static init(cx: Internal.Context_, scope: Internal.Scriptable_, sealed: boolean): void;
get implementation(): any
get className(): string
get allIds(): any[]
get typeOf(): Internal.MemberType
}
type NativeContinuation_ = NativeContinuation;
interface SecureRandomParameters {
}
type SecureRandomParameters_ = SecureRandomParameters;
class ThreadedLevelLightEngine extends Internal.LevelLightEngine implements Internal.AutoCloseable {
constructor($$0: Internal.LightChunkGetter_, $$1: Internal.ChunkMap_, $$2: boolean, $$3: any_<Internal.Runnable_>, $$4: Internal.ProcessorHandle_<any_<Internal.Runnable_>>)
lightChunk($$0: Internal.ChunkAccess_, $$1: boolean): Internal.CompletableFuture<Internal.ChunkAccess>;
checkBlock($$0: BlockPos_): void;
setTaskPerBatch($$0: number): void;
runUpdates($$0: number, $$1: boolean, $$2: boolean): number;
queueSectionData($$0: Internal.LightLayer_, $$1: Internal.SectionPos_, $$2: Internal.DataLayer_, $$3: boolean): void;
close(): void;
updateSectionStatus($$0: BlockPos_, $$1: boolean): void;
retainData($$0: Internal.ChunkPos_, $$1: boolean): void;
enableLightSources($$0: Internal.ChunkPos_, $$1: boolean): void;
tryScheduleUpdate(): void;
updateSectionStatus($$0: Internal.SectionPos_, $$1: boolean): void;
onBlockEmissionIncrease($$0: BlockPos_, $$1: number): void;
set taskPerBatch($$0: number)
}
type ThreadedLevelLightEngine_ = ThreadedLevelLightEngine;
class Phantom extends Internal.FlyingMob implements Internal.Enemy {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getPhantomSize(): number;
getComponent(key: Internal.ComponentKey_<C>): C;
getMobType(): Internal.MobType;
aiStep(): void;
method_5652($$0: Internal.CompoundTag_): void;
asKJS(): Internal.EntityJS;
tick(): void;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
setPhantomSize($$0: number): void;
method_5776(): boolean;
onSyncedDataUpdated($$0: Internal.EntityDataAccessor_<any>): void;
alwaysAccepts(): boolean;
getSoundSource(): Internal.SoundSource;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getUniqueFlapTickOffset(): number;
shouldRenderAtSqrDistance($$0: number): boolean;
getDimensions($$0: Internal.Pose_): Internal.EntityDimensions;
foodEatenKJS(is: Internal.ItemStack_): void;
canAttackType($$0: Internal.EntityType_<any>): boolean;
get phantomSize(): number
get mobType(): Internal.MobType
set phantomSize($$0: number)
get soundSource(): Internal.SoundSource
get uniqueFlapTickOffset(): number
readonly static "TICKS_PER_FLAP": 25;
readonly static "FLAP_DEGREES_PER_TICK": 7.448451;
}
type Phantom_ = Phantom;
class WalkTarget {
constructor($$0: Internal.Entity_, $$1: number, $$2: number)
constructor($$0: Internal.PositionTracker_, $$1: number, $$2: number)
constructor($$0: BlockPos_, $$1: number, $$2: number)
constructor($$0: Vec3_, $$1: number, $$2: number)
getCloseEnoughDist(): number;
getSpeedModifier(): number;
getTarget(): Internal.PositionTracker;
get closeEnoughDist(): number
get speedModifier(): number
get target(): Internal.PositionTracker
}
type WalkTarget_ = WalkTarget;
interface CompletionStage <T> {
runAfterEitherAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.Runnable_): Internal.CompletionStage<void>;
whenCompleteAsync(arg0: Internal.BiConsumer_<any, any>, arg1: Internal.Executor_): this;
thenAccept(arg0: Internal.Consumer_<any>): Internal.CompletionStage<void>;
exceptionally(arg0: Internal.Function_<Internal.Throwable_, any>): this;
thenCombineAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.BiFunction_<any, any, any>, arg2: Internal.Executor_): Internal.CompletionStage<V>;
handleAsync(arg0: Internal.BiFunction_<any, Internal.Throwable_, any>, arg1: Internal.Executor_): Internal.CompletionStage<U>;
thenAcceptBoth(arg0: Internal.CompletionStage_<any>, arg1: Internal.BiConsumer_<any, any>): Internal.CompletionStage<void>;
thenApplyAsync(arg0: Internal.Function_<any, any>): Internal.CompletionStage<U>;
thenRunAsync(arg0: Internal.Runnable_, arg1: Internal.Executor_): Internal.CompletionStage<void>;
thenAcceptBothAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.BiConsumer_<any, any>, arg2: Internal.Executor_): Internal.CompletionStage<void>;
acceptEitherAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.Consumer_<any>, arg2: Internal.Executor_): Internal.CompletionStage<void>;
exceptionallyCompose(arg0: Internal.Function_<Internal.Throwable_, any>): this;
thenComposeAsync(arg0: Internal.Function_<any, any>, arg1: Internal.Executor_): Internal.CompletionStage<U>;
runAfterBoth(arg0: Internal.CompletionStage_<any>, arg1: Internal.Runnable_): Internal.CompletionStage<void>;
whenComplete(arg0: Internal.BiConsumer_<any, any>): this;
runAfterBothAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.Runnable_): Internal.CompletionStage<void>;
acceptEither(arg0: Internal.CompletionStage_<any>, arg1: Internal.Consumer_<any>): Internal.CompletionStage<void>;
thenCompose(arg0: Internal.Function_<any, any>): Internal.CompletionStage<U>;
applyToEither(arg0: Internal.CompletionStage_<any>, arg1: Internal.Function_<any, U>): Internal.CompletionStage<U>;
handleAsync(arg0: Internal.BiFunction_<any, Internal.Throwable_, any>): Internal.CompletionStage<U>;
thenCombineAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.BiFunction_<any, any, any>): Internal.CompletionStage<V>;
whenCompleteAsync(arg0: Internal.BiConsumer_<any, any>): this;
thenAcceptAsync(arg0: Internal.Consumer_<any>): Internal.CompletionStage<void>;
thenRunAsync(arg0: Internal.Runnable_): Internal.CompletionStage<void>;
thenCombine(arg0: Internal.CompletionStage_<any>, arg1: Internal.BiFunction_<any, any, any>): Internal.CompletionStage<V>;
exceptionallyAsync(arg0: Internal.Function_<Internal.Throwable_, any>): this;
applyToEitherAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.Function_<any, U>): Internal.CompletionStage<U>;
thenComposeAsync(arg0: Internal.Function_<any, any>): Internal.CompletionStage<U>;
thenAcceptAsync(arg0: Internal.Consumer_<any>, arg1: Internal.Executor_): Internal.CompletionStage<void>;
runAfterEither(arg0: Internal.CompletionStage_<any>, arg1: Internal.Runnable_): Internal.CompletionStage<void>;
handle(arg0: Internal.BiFunction_<any, Internal.Throwable_, any>): Internal.CompletionStage<U>;
runAfterBothAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.Runnable_, arg2: Internal.Executor_): Internal.CompletionStage<void>;
runAfterEitherAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.Runnable_, arg2: Internal.Executor_): Internal.CompletionStage<void>;
thenApplyAsync(arg0: Internal.Function_<any, any>, arg1: Internal.Executor_): Internal.CompletionStage<U>;
toCompletableFuture(): Internal.CompletableFuture<T>;
applyToEitherAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.Function_<any, U>, arg2: Internal.Executor_): Internal.CompletionStage<U>;
acceptEitherAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.Consumer_<any>): Internal.CompletionStage<void>;
thenRun(arg0: Internal.Runnable_): Internal.CompletionStage<void>;
exceptionallyComposeAsync(arg0: Internal.Function_<Internal.Throwable_, any>): this;
thenAcceptBothAsync(arg0: Internal.CompletionStage_<any>, arg1: Internal.BiConsumer_<any, any>): Internal.CompletionStage<void>;
thenApply(arg0: Internal.Function_<any, any>): Internal.CompletionStage<U>;
exceptionallyComposeAsync(arg0: Internal.Function_<Internal.Throwable_, any>, arg1: Internal.Executor_): this;
exceptionallyAsync(arg0: Internal.Function_<Internal.Throwable_, any>, arg1: Internal.Executor_): this;
}
type CompletionStage_<T> = CompletionStage<T>;
class SolidPredicate extends Internal.StateTestingPredicate {
constructor($$0: Vec3i_)
type(): Internal.BlockPredicateType<any>;
and(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
or(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
negate(): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
readonly static "CODEC": any;
}
type SolidPredicate_ = SolidPredicate;
class ConnectionProtocol extends Internal.Enum<Internal.ConnectionProtocol> {
static getProtocolForPacket($$0: Internal.Packet_<any>): Internal.ConnectionProtocol;
static values(): Internal.ConnectionProtocol[];
getPacketsByIds($$0: Internal.PacketFlow_): Internal.Int2ObjectMap<Internal.Class<any>>;
static valueOf($$0: string): Internal.ConnectionProtocol;
createPacket($$0: Internal.PacketFlow_, $$1: number, $$2: Internal.FriendlyByteBuf_): Internal.Packet<any>;
getPacketId($$0: Internal.PacketFlow_, $$1: Internal.Packet_<any>): number;
static getById($$0: number): Internal.ConnectionProtocol;
getId(): number;
get id(): number
readonly static "STATUS": Internal.ConnectionProtocol;
readonly static "HANDSHAKING": Internal.ConnectionProtocol;
readonly static "LOGIN": Internal.ConnectionProtocol;
readonly static "PLAY": Internal.ConnectionProtocol;
}
type ConnectionProtocol_ = "login" | ConnectionProtocol | "status" | "play" | "handshaking";
class BlockIDPredicate$PropertyObject extends Internal.Record {
constructor(property: Internal.Property_<any>, value: any)
hashCode(): number;
toString(): string;
value(): any;
property(): Internal.Property<any>;
equals(o: any): boolean;
}
type BlockIDPredicate$PropertyObject_ = BlockIDPredicate$PropertyObject;
class OverlayTexture implements Internal.AutoCloseable {
constructor()
static pack($$0: number, $$1: number): number;
static pack($$0: number, $$1: boolean): number;
close(): void;
teardownOverlayColor(): void;
static v($$0: boolean): number;
static u($$0: number): number;
setupOverlayColor(): void;
readonly static "NO_OVERLAY": 655360;
readonly static "WHITE_OVERLAY_V": 10;
readonly static "NO_WHITE_U": 0;
readonly static "RED_OVERLAY_V": 3;
}
type OverlayTexture_ = OverlayTexture;
interface ScreenKeyboardEvents$AllowKeyPress {
allowKeyPress(arg0: Internal.Screen_, arg1: number, arg2: number, arg3: number): boolean;
}
type ScreenKeyboardEvents$AllowKeyPress_ = ScreenKeyboardEvents$AllowKeyPress | ((arg0: Internal.Screen, arg1: number, arg2: number, arg3: number)=>boolean);
class FunctionFactory extends Internal.Record {
constructor(name: string, minArgs: number, maxArgs: number, supplier: Internal.FunctionFactory$FuncSupplier_)
static of0(name: string, supplier: Internal.Supplier_<Internal.Unit_>): Internal.FunctionFactory;
toString(): string;
maxArgs(): number;
static of(name: string, minArgs: number, maxArgs: number, supplier: Internal.FunctionFactory$FuncSupplier_): Internal.FunctionFactory;
minArgs(): number;
name(): string;
hashCode(): number;
create(args: Internal.Unit_[]): Internal.Unit;
static of(name: string, args: number, supplier: Internal.FunctionFactory$FuncSupplier_): Internal.FunctionFactory;
supplier(): Internal.FunctionFactory$FuncSupplier;
equals(o: any): boolean;
static of2(name: string, supplier: Internal.FunctionFactory$Arg2_): Internal.FunctionFactory;
static of1(name: string, supplier: Internal.FunctionFactory$Arg1_): Internal.FunctionFactory;
static of3(name: string, supplier: Internal.FunctionFactory$Arg3_): Internal.FunctionFactory;
}
type FunctionFactory_ = FunctionFactory;
/**
* This is a fabricated class to store all recipes!
*
*/
class DocumentedRecipes {
readonly minecraft: Internal.MinecraftRecipes;
}
type DocumentedRecipes_ = DocumentedRecipes;
interface NBTSerializable {
toNBT(): Internal.Tag;
}
type NBTSerializable_ = NBTSerializable;
interface ScreenMouseEvents$BeforeMouseScroll {
beforeMouseScroll(arg0: Internal.Screen_, arg1: number, arg2: number, arg3: number, arg4: number): void;
}
type ScreenMouseEvents$BeforeMouseScroll_ = ((arg0: Internal.Screen, arg1: number, arg2: number, arg3: number, arg4: number)=>void) | ScreenMouseEvents$BeforeMouseScroll;
class Constructor <T> extends Internal.Executable {
setAccessible(arg0: boolean): void;
isVarArgs(): boolean;
getGenericExceptionTypes(): Internal.Type[];
getGenericParameterTypes(): Internal.Type[];
toString(): string;
getModifiers(): number;
getDeclaringClass(): Internal.Class<T>;
isSynthetic(): boolean;
getAnnotation(arg0: Internal.Class_<T>): T;
getAnnotatedReturnType(): Internal.AnnotatedType;
getExceptionTypes(): Internal.Class<any>[];
hashCode(): number;
getParameterTypes(): Internal.Class<any>[];
getParameterAnnotations(): Internal.Annotation[][];
toGenericString(): string;
getTypeParameters(): any[];
newInstance(...arg0: any[]): T;
getName(): string;
getParameterCount(): number;
equals(arg0: any): boolean;
getAnnotatedReceiverType(): Internal.AnnotatedType;
getDeclaredAnnotations(): Internal.Annotation[];
set accessible(arg0: boolean)
get varArgs(): boolean
get genericExceptionTypes(): Internal.Type[]
get genericParameterTypes(): Internal.Type[]
get modifiers(): number
get declaringClass(): Internal.Class<T>
get synthetic(): boolean
get annotatedReturnType(): Internal.AnnotatedType
get exceptionTypes(): Internal.Class<any>[]
get parameterTypes(): Internal.Class<any>[]
get parameterAnnotations(): Internal.Annotation[][]
get typeParameters(): any[]
get name(): string
get parameterCount(): number
get annotatedReceiverType(): Internal.AnnotatedType
get declaredAnnotations(): Internal.Annotation[]
}
type Constructor_<T> = Constructor<T>;
abstract class AbstractPiglin extends Internal.Monster {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getTarget(): Internal.LivingEntity;
getComponent(key: Internal.ComponentKey_<C>): C;
isAdult(): boolean;
getMyRidingOffset(): number;
getArmPose(): Internal.PiglinArmPose;
isConverting(): boolean;
playAmbientSound(): void;
method_5652($$0: Internal.CompoundTag_): void;
asKJS(): Internal.EntityJS;
setImmuneToZombification($$0: boolean): void;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
get target(): Internal.LivingEntity
get adult(): boolean
get myRidingOffset(): number
get armPose(): Internal.PiglinArmPose
get converting(): boolean
set immuneToZombification($$0: boolean)
}
type AbstractPiglin_ = AbstractPiglin;
class OptionalLong {
ifPresentOrElse(arg0: Internal.LongConsumer_, arg1: Internal.Runnable_): void;
static empty(): Internal.OptionalLong;
orElseGet(arg0: Internal.LongSupplier_): number;
toString(): string;
isEmpty(): boolean;
ifPresent(arg0: Internal.LongConsumer_): void;
stream(): Internal.LongStream;
static of(arg0: number): Internal.OptionalLong;
getAsLong(): number;
orElseThrow(): number;
hashCode(): number;
isPresent(): boolean;
orElse(arg0: number): number;
equals(arg0: any): boolean;
orElseThrow(arg0: Internal.Supplier_<any>): number;
get empty(): boolean
get asLong(): number
get present(): boolean
}
type OptionalLong_ = OptionalLong;
abstract class Buffer {
capacity(): number;
reset(): this;
remaining(): number;
isDirect(): boolean;
limit(): number;
rewind(): this;
position(): number;
array(): any;
arrayOffset(): number;
mark(): this;
limit(arg0: number): this;
flip(): this;
clear(): this;
slice(): this;
position(arg0: number): this;
hasRemaining(): boolean;
isReadOnly(): boolean;
slice(arg0: number, arg1: number): this;
hasArray(): boolean;
duplicate(): this;
get direct(): boolean
get readOnly(): boolean
}
type Buffer_ = Buffer;
class GravityProcessor extends Internal.StructureProcessor {
constructor($$0: Internal.Heightmap$Types_, $$1: number)
processBlock($$0: Internal.LevelReader_, $$1: BlockPos_, $$2: BlockPos_, $$3: Internal.StructureTemplate$StructureBlockInfo_, $$4: Internal.StructureTemplate$StructureBlockInfo_, $$5: Internal.StructurePlaceSettings_): Internal.StructureTemplate$StructureBlockInfo;
readonly static "CODEC": any;
}
type GravityProcessor_ = GravityProcessor;
class LazyLoadedValue <T> {
constructor($$0: Internal.Supplier_<T>)
get(): T;
}
type LazyLoadedValue_<T> = LazyLoadedValue<T>;
class ClientboundSetEntityLinkPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.Entity_, $$1: Internal.Entity_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getDestId(): number;
getSourceId(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
get destId(): number
get sourceId(): number
get skippable(): boolean
}
type ClientboundSetEntityLinkPacket_ = ClientboundSetEntityLinkPacket;
interface NarrationElementOutput {
add($$0: Internal.NarratedElementType_, ...$$1: Internal.Component_[]): void;
add($$0: Internal.NarratedElementType_, $$1: Internal.Component_): void;
add($$0: Internal.NarratedElementType_, $$1: string): void;
nest(): this;
add(arg0: Internal.NarratedElementType_, arg1: Internal.NarrationThunk_<any>): void;
}
type NarrationElementOutput_ = NarrationElementOutput;
class Goal$Flag extends Internal.Enum<Internal.Goal$Flag> {
static values(): Internal.Goal$Flag[];
static valueOf($$0: string): Internal.Goal$Flag;
readonly static "TARGET": Internal.Goal$Flag;
readonly static "JUMP": Internal.Goal$Flag;
readonly static "MOVE": Internal.Goal$Flag;
readonly static "LOOK": Internal.Goal$Flag;
}
type Goal$Flag_ = "jump" | "move" | "target" | "look" | Goal$Flag;
interface PlayerRideableJumping extends Internal.PlayerRideable {
handleStopJump(): void;
onPlayerJump(arg0: number): void;
handleStartJump(arg0: number): void;
canJump(): boolean;
}
type PlayerRideableJumping_ = PlayerRideableJumping;
class ClientboundGameEventPacket$Type {
constructor($$0: number)
}
type ClientboundGameEventPacket$Type_ = ClientboundGameEventPacket$Type;
interface UserApiService {
isBlockedPlayer(arg0: Internal.UUID_): boolean;
newTelemetrySession(arg0: Internal.Executor_): Internal.TelemetrySession;
properties(): Internal.UserApiService$UserProperties;
refreshBlockList(): void;
readonly static "OFFLINE": any;
readonly static "OFFLINE_PROPERTIES": Internal.UserApiService$UserProperties;
}
type UserApiService_ = UserApiService;
class LargeDripstoneConfiguration implements Internal.FeatureConfiguration {
constructor($$0: number, $$1: Internal.IntProvider_, $$2: Internal.FloatProvider_, $$3: number, $$4: Internal.FloatProvider_, $$5: Internal.FloatProvider_, $$6: Internal.FloatProvider_, $$7: number, $$8: number)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly "floorToCeilingSearchRange": number;
readonly "columnRadius": Internal.IntProvider;
readonly "stalactiteBluntness": Internal.FloatProvider;
readonly "minBluntnessForWind": number;
readonly static "CODEC": any;
readonly "minRadiusForWind": number;
readonly "heightScale": Internal.FloatProvider;
readonly "windSpeed": Internal.FloatProvider;
readonly "maxColumnRadiusToCaveHeightRatio": number;
readonly "stalagmiteBluntness": Internal.FloatProvider;
}
type LargeDripstoneConfiguration_ = LargeDripstoneConfiguration;
class BossEvent$BossBarOverlay extends Internal.Enum<Internal.BossEvent$BossBarOverlay> {
static valueOf($$0: string): Internal.BossEvent$BossBarOverlay;
getName(): string;
static values(): Internal.BossEvent$BossBarOverlay[];
static byName($$0: string): Internal.BossEvent$BossBarOverlay;
get name(): string
readonly static "NOTCHED_12": Internal.BossEvent$BossBarOverlay;
readonly static "NOTCHED_10": Internal.BossEvent$BossBarOverlay;
readonly static "PROGRESS": Internal.BossEvent$BossBarOverlay;
readonly static "NOTCHED_6": Internal.BossEvent$BossBarOverlay;
readonly static "NOTCHED_20": Internal.BossEvent$BossBarOverlay;
}
type BossEvent$BossBarOverlay_ = "notched_20" | "notched_10" | "progress" | "notched_6" | "notched_12" | BossEvent$BossBarOverlay;
class KeyCompressor <T> {
constructor(arg0: Internal.DynamicOps_<T>, arg1: Internal.Stream_<T>)
compress(arg0: T): number;
size(): number;
decompress(arg0: number): T;
compress(arg0: string): number;
}
type KeyCompressor_<T> = KeyCompressor<T>;
class WorldGenerationContext {
constructor($$0: Internal.ChunkGenerator_, $$1: Internal.LevelHeightAccessor_)
getMinGenY(): number;
getGenDepth(): number;
get minGenY(): number
get genDepth(): number
}
type WorldGenerationContext_ = WorldGenerationContext;
class WallBlockBuilder extends Internal.ShapedBlockBuilder {
constructor(i: ResourceLocation_)
createObject(): any;
generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
}
type WallBlockBuilder_ = WallBlockBuilder;
interface ModelQuadView {
getTexU(arg0: number): number;
getFlags(): number;
getTexV(arg0: number): number;
getSprite(): Internal.TextureAtlasSprite;
getNormal(arg0: number): number;
getColor(arg0: number): number;
getZ(arg0: number): number;
getLight(arg0: number): number;
getX(arg0: number): number;
getColorIndex(): number;
getY(arg0: number): number;
get flags(): number
get sprite(): Internal.TextureAtlasSprite
get colorIndex(): number
}
type ModelQuadView_ = ModelQuadView;
class TutorialSteps extends Internal.Enum<Internal.TutorialSteps> {
static getByName($$0: string): Internal.TutorialSteps;
create($$0: Internal.Tutorial_): Internal.TutorialStepInstance;
getName(): string;
static valueOf($$0: string): Internal.TutorialSteps;
static values(): Internal.TutorialSteps[];
get name(): string
readonly static "OPEN_INVENTORY": Internal.TutorialSteps;
readonly static "CRAFT_PLANKS": Internal.TutorialSteps;
readonly static "NONE": Internal.TutorialSteps;
readonly static "FIND_TREE": Internal.TutorialSteps;
readonly static "MOVEMENT": Internal.TutorialSteps;
readonly static "PUNCH_TREE": Internal.TutorialSteps;
}
type TutorialSteps_ = TutorialSteps | "craft_planks" | "find_tree" | "open_inventory" | "punch_tree" | "none" | "movement";
class ExplosionJS {
constructor(l: Internal.LevelAccessor_, _x: number, _y: number, _z: number)
damagesTerrain(b: boolean): this;
destroysTerrain(b: boolean): this;
explode(): void;
causesFire(b: boolean): this;
exploder(entity: Internal.EntityJS_): this;
strength(f: number): this;
readonly "z": number;
"causesFire": boolean;
"explosionMode": Internal.Explosion$BlockInteraction;
readonly "x": number;
readonly "y": number;
"exploder": Internal.EntityJS;
"strength": number;
}
type ExplosionJS_ = ExplosionJS;
class ClientboundGameEventPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.ClientboundGameEventPacket$Type_, $$1: number)
handle(arg0: Internal.PacketListener_): void;
getParam(): number;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
getEvent(): Internal.ClientboundGameEventPacket$Type;
get param(): number
get skippable(): boolean
get event(): Internal.ClientboundGameEventPacket$Type
readonly static "DEMO_EVENT": Internal.ClientboundGameEventPacket$Type;
readonly static "START_RAINING": Internal.ClientboundGameEventPacket$Type;
readonly static "THUNDER_LEVEL_CHANGE": Internal.ClientboundGameEventPacket$Type;
readonly static "PUFFER_FISH_STING": Internal.ClientboundGameEventPacket$Type;
readonly static "IMMEDIATE_RESPAWN": Internal.ClientboundGameEventPacket$Type;
readonly static "DEMO_PARAM_HINT_1": 101;
readonly static "DEMO_PARAM_HINT_4": 104;
readonly static "DEMO_PARAM_HINT_3": 103;
readonly static "DEMO_PARAM_HINT_2": 102;
readonly static "CHANGE_GAME_MODE": Internal.ClientboundGameEventPacket$Type;
readonly static "RAIN_LEVEL_CHANGE": Internal.ClientboundGameEventPacket$Type;
readonly static "STOP_RAINING": Internal.ClientboundGameEventPacket$Type;
readonly static "WIN_GAME": Internal.ClientboundGameEventPacket$Type;
readonly static "NO_RESPAWN_BLOCK_AVAILABLE": Internal.ClientboundGameEventPacket$Type;
readonly static "ARROW_HIT_PLAYER": Internal.ClientboundGameEventPacket$Type;
readonly static "GUARDIAN_ELDER_EFFECT": Internal.ClientboundGameEventPacket$Type;
readonly static "DEMO_PARAM_INTRO": 0;
}
type ClientboundGameEventPacket_ = ClientboundGameEventPacket;
interface SortedSet <E> extends Internal.Set<E> {
tailSet(arg0: E): this;
last(): E;
comparator(): Internal.Comparator<any>;
subSet(arg0: E, arg1: E): this;
stream(): Internal.Stream<E>;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
removeIf(arg0: Internal.Predicate_<any>): boolean;
forEach(arg0: Internal.Consumer_<any>): void;
first(): E;
headSet(arg0: E): this;
spliterator(): Internal.Spliterator<E>;
parallelStream(): Internal.Stream<E>;
}
type SortedSet_<E> = SortedSet<E>;
class RecordCodecBuilder$Instance <O> implements Internal.Applicative<Internal.RecordCodecBuilder$Mu<O>, any> {
constructor()
group(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T7>, arg7: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T8>, arg8: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T9>, arg9: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T10>, arg10: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T11>, arg11: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T12>, arg12: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T13>, arg13: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T14>): Internal.Products$P14<Internal.RecordCodecBuilder$Mu<O>, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14>;
group(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T7>, arg7: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T8>, arg8: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T9>, arg9: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T10>): Internal.Products$P10<Internal.RecordCodecBuilder$Mu<O>, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>;
apply2(arg0: Internal.BiFunction_<A, B, R>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, A>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, B>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
group(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>): Internal.Products$P2<Internal.RecordCodecBuilder$Mu<O>, T1, T2>;
lift8(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.Function8_<T1, T2, T3, T4, T5, T6, T7, T8, R>>): Internal.Function8<Internal.App<Internal.RecordCodecBuilder$Mu<O>, T1>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T2>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T3>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T4>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T5>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T6>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T7>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T8>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>>;
lift9(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.Function9_<T1, T2, T3, T4, T5, T6, T7, T8, T9, R>>): Internal.Function9<Internal.App<Internal.RecordCodecBuilder$Mu<O>, T1>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T2>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T3>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T4>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T5>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T6>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T7>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T8>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T9>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>>;
ap4(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.Function4_<T1, T2, T3, T4, R>>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
ap3(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.Function3_<T1, T2, T3, R>>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
lift2(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.BiFunction_<A, B, R>>): Internal.BiFunction<Internal.App<Internal.RecordCodecBuilder$Mu<O>, A>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, B>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>>;
group(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T7>, arg7: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T8>, arg8: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T9>, arg9: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T10>, arg10: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T11>, arg11: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T12>, arg12: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T13>, arg13: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T14>, arg14: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T15>): Internal.Products$P15<Internal.RecordCodecBuilder$Mu<O>, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15>;
group(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T7>, arg7: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T8>, arg8: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T9>, arg9: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T10>, arg10: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T11>): Internal.Products$P11<Internal.RecordCodecBuilder$Mu<O>, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>;
apply4(arg0: Internal.Function4_<T1, T2, T3, T4, R>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
apply8(arg0: Internal.Function8_<T1, T2, T3, T4, T5, T6, T7, T8, R>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>, arg7: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T7>, arg8: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T8>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
ap5(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.Function5_<T1, T2, T3, T4, T5, R>>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
apply9(arg0: Internal.Function9_<T1, T2, T3, T4, T5, T6, T7, T8, T9, R>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>, arg7: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T7>, arg8: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T8>, arg9: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T9>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
lift6(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.Function6_<T1, T2, T3, T4, T5, T6, R>>): Internal.Function6<Internal.App<Internal.RecordCodecBuilder$Mu<O>, T1>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T2>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T3>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T4>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T5>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T6>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>>;
ap6(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.Function6_<T1, T2, T3, T4, T5, T6, R>>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
ap16(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.Function16_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, R>>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>, arg7: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T7>, arg8: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T8>, arg9: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T9>, arg10: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T10>, arg11: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T11>, arg12: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T12>, arg13: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T13>, arg14: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T14>, arg15: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T15>, arg16: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T16>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
group(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>): Internal.Products$P3<Internal.RecordCodecBuilder$Mu<O>, T1, T2, T3>;
ap11(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.Function11_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, R>>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>, arg7: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T7>, arg8: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T8>, arg9: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T9>, arg10: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T10>, arg11: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T11>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
group(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T7>, arg7: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T8>, arg8: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T9>): Internal.Products$P9<Internal.RecordCodecBuilder$Mu<O>, T1, T2, T3, T4, T5, T6, T7, T8, T9>;
ap9(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.Function9_<T1, T2, T3, T4, T5, T6, T7, T8, T9, R>>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>, arg7: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T7>, arg8: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T8>, arg9: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T9>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
group(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T7>): Internal.Products$P7<Internal.RecordCodecBuilder$Mu<O>, T1, T2, T3, T4, T5, T6, T7>;
apply5(arg0: Internal.Function5_<T1, T2, T3, T4, T5, R>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
ap13(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.Function13_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, R>>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>, arg7: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T7>, arg8: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T8>, arg9: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T9>, arg10: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T10>, arg11: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T11>, arg12: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T12>, arg13: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T13>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
ap14(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.Function14_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, R>>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>, arg7: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T7>, arg8: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T8>, arg9: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T9>, arg10: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T10>, arg11: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T11>, arg12: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T12>, arg13: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T13>, arg14: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T14>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
ap12(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.Function12_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, R>>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>, arg7: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T7>, arg8: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T8>, arg9: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T9>, arg10: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T10>, arg11: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T11>, arg12: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T12>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
point(arg0: A): Internal.App<Internal.RecordCodecBuilder$Mu<O>, A>;
group(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T7>, arg7: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T8>, arg8: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T9>, arg9: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T10>, arg10: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T11>, arg11: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T12>, arg12: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T13>): Internal.Products$P13<Internal.RecordCodecBuilder$Mu<O>, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13>;
group(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>): Internal.Products$P5<Internal.RecordCodecBuilder$Mu<O>, T1, T2, T3, T4, T5>;
lift1(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.Function_<A, R>>): Internal.Function<Internal.App<Internal.RecordCodecBuilder$Mu<O>, A>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>>;
apply3(arg0: Internal.Function3_<T1, T2, T3, R>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
group(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>): Internal.Products$P4<Internal.RecordCodecBuilder$Mu<O>, T1, T2, T3, T4>;
deprecated(arg0: A, arg1: number): Internal.App<Internal.RecordCodecBuilder$Mu<O>, A>;
group(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T7>, arg7: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T8>, arg8: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T9>, arg9: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T10>, arg10: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T11>, arg11: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T12>, arg12: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T13>, arg13: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T14>, arg14: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T15>, arg15: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T16>): Internal.Products$P16<Internal.RecordCodecBuilder$Mu<O>, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16>;
ap7(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.Function7_<T1, T2, T3, T4, T5, T6, T7, R>>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>, arg7: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T7>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
stable(arg0: A): Internal.App<Internal.RecordCodecBuilder$Mu<O>, A>;
ap8(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.Function8_<T1, T2, T3, T4, T5, T6, T7, T8, R>>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>, arg7: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T7>, arg8: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T8>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
lift4(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.Function4_<T1, T2, T3, T4, R>>): Internal.Function4<Internal.App<Internal.RecordCodecBuilder$Mu<O>, T1>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T2>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T3>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T4>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>>;
ap(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.Function_<A, R>>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, A>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
point(arg0: A, arg1: Internal.Lifecycle_): Internal.App<Internal.RecordCodecBuilder$Mu<O>, A>;
map(arg0: Internal.Function_<any, any>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
group(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T7>, arg7: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T8>, arg8: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T9>, arg9: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T10>, arg10: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T11>, arg11: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T12>): Internal.Products$P12<Internal.RecordCodecBuilder$Mu<O>, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>;
ap15(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.Function15_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, R>>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>, arg7: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T7>, arg8: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T8>, arg9: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T9>, arg10: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T10>, arg11: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T11>, arg12: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T12>, arg13: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T13>, arg14: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T14>, arg15: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T15>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
ap(arg0: Internal.Function_<A, R>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, A>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
group(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T7>, arg7: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T8>): Internal.Products$P8<Internal.RecordCodecBuilder$Mu<O>, T1, T2, T3, T4, T5, T6, T7, T8>;
lift5(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.Function5_<T1, T2, T3, T4, T5, R>>): Internal.Function5<Internal.App<Internal.RecordCodecBuilder$Mu<O>, T1>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T2>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T3>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T4>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T5>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>>;
lift7(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.Function7_<T1, T2, T3, T4, T5, T6, T7, R>>): Internal.Function7<Internal.App<Internal.RecordCodecBuilder$Mu<O>, T1>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T2>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T3>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T4>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T5>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T6>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T7>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>>;
ap10(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.Function10_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, R>>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>, arg7: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T7>, arg8: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T8>, arg9: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T9>, arg10: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T10>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
apply7(arg0: Internal.Function7_<T1, T2, T3, T4, T5, T6, T7, R>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>, arg7: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T7>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
group(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>): Internal.Products$P6<Internal.RecordCodecBuilder$Mu<O>, T1, T2, T3, T4, T5, T6>;
lift3(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.Function3_<T1, T2, T3, R>>): Internal.Function3<Internal.App<Internal.RecordCodecBuilder$Mu<O>, T1>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T2>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, T3>, Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>>;
apply6(arg0: Internal.Function6_<T1, T2, T3, T4, T5, T6, R>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T2>, arg3: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T3>, arg4: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T4>, arg5: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T5>, arg6: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T6>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
ap2(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, Internal.BiFunction_<A, B, R>>, arg1: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, A>, arg2: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, B>): Internal.App<Internal.RecordCodecBuilder$Mu<O>, R>;
group(arg0: Internal.App_<Internal.RecordCodecBuilder$Mu_<O>, T1>): Internal.Products$P1<Internal.RecordCodecBuilder$Mu<O>, T1>;
}
type RecordCodecBuilder$Instance_<O> = RecordCodecBuilder$Instance<O>;
class MetricSampler$SamplerResult {
constructor($$0: number, $$1: number, $$2: any_)
valueAtTick($$0: number): number;
getFirstTick(): number;
getLastTick(): number;
get firstTick(): number
get lastTick(): number
}
type MetricSampler$SamplerResult_ = MetricSampler$SamplerResult;
interface CommandExceptionType {
}
type CommandExceptionType_ = CommandExceptionType;
class LootBuilderPool implements Internal.FunctionContainer, Internal.ConditionContainer {
constructor()
addCondition(o: Internal.JsonObject_): this;
setUniformRolls(min: number, max: number): void;
addFunction(arg0: Internal.JsonObject_): Internal.FunctionContainer;
randomChanceWithLooting(chance: number, multiplier: number): Internal.ConditionContainer;
name(name: Internal.Component_, entity: Internal.LootContext$EntityTarget_): Internal.FunctionContainer;
damage(damage: Internal.NumberProvider_): Internal.FunctionContainer;
toJson(): Internal.JsonObject;
survivesExplosion(): Internal.ConditionContainer;
count(count: Internal.NumberProvider_): Internal.FunctionContainer;
addTag(tag: string, expand: boolean): Internal.LootTableEntry;
addItem(item: Internal.ItemStack_, weight: number, count: Internal.NumberProvider_): Internal.LootTableEntry;
copyName(source: Internal.CopyNameFunction$NameSource_): Internal.FunctionContainer;
lootTable(table: ResourceLocation_, seed: number): Internal.FunctionContainer;
addItem(item: Internal.ItemStack_): Internal.LootTableEntry;
enchantWithLevels(levels: Internal.NumberProvider_, treasure: boolean): Internal.FunctionContainer;
enchantRandomly(enchantments: ResourceLocation_[]): Internal.FunctionContainer;
addEntry(json: Internal.JsonObject_): Internal.LootTableEntry;
furnaceSmelt(): Internal.FunctionContainer;
entityProperties(entity: Internal.LootContext$EntityTarget_, properties: Internal.JsonObject_): Internal.ConditionContainer;
lootingEnchant(count: Internal.NumberProvider_, limit: number): Internal.FunctionContainer;
addEmpty(weight: number): Internal.LootTableEntry;
addConditionalFunction(func: Internal.Consumer_<Internal.ConditionalFunction_>): Internal.FunctionContainer;
randomChance(chance: number): Internal.ConditionContainer;
addLootTable(table: ResourceLocation_): Internal.LootTableEntry;
setBinomialRolls(n: number, p: number): void;
killedByPlayer(): Internal.ConditionContainer;
nbt(tag: Internal.CompoundTag_): Internal.FunctionContainer;
entityScores(entity: Internal.LootContext$EntityTarget_, scores: Internal.Map_<string, any>): Internal.ConditionContainer;
addItem(item: Internal.ItemStack_, weight: number): Internal.LootTableEntry;
name(name: Internal.Component_): Internal.FunctionContainer;
"rolls": Internal.NumberProvider;
readonly "entries": Internal.JsonArray;
readonly "conditions": Internal.JsonArray;
"bonusRolls": Internal.NumberProvider;
readonly "functions": Internal.JsonArray;
}
type LootBuilderPool_ = LootBuilderPool;
interface PreparableReloadListener$PreparationBarrier {
wait(arg0: T): Internal.CompletableFuture<T>;
}
type PreparableReloadListener$PreparationBarrier_ = PreparableReloadListener$PreparationBarrier;
class PiecesContainer extends Internal.Record {
constructor($$0: Internal.List_<Internal.StructurePiece_>)
pieces(): Internal.List<Internal.StructurePiece>;
isInsidePiece($$0: BlockPos_): boolean;
hashCode(): number;
static load($$0: Internal.ListTag_, $$1: Internal.StructurePieceSerializationContext_): Internal.PiecesContainer;
toString(): string;
save($$0: Internal.StructurePieceSerializationContext_): Internal.Tag;
calculateBoundingBox(): Internal.BoundingBox;
isEmpty(): boolean;
equals($$0: any): boolean;
get empty(): boolean
}
type PiecesContainer_ = PiecesContainer;
class MapJS extends Internal.LinkedHashMap<string, any> implements Internal.ChangeListener<any>, Internal.NBTSerializable, Internal.Copyable, Internal.JsonSerializable, Internal.StringBuilderAppendable {
constructor()
constructor(s: number)
replace(arg0: string, arg1: any): any;
computeIfPresent(arg0: string, arg1: Internal.BiFunction_<any, any, any>): any;
putAll(m: Internal.Map_<any, any>): void;
copy(): Internal.Copyable;
merge(arg0: string, arg1: any, arg2: Internal.BiFunction_<any, any, any>): any;
static of(o: any): Internal.MapJS;
static json(map: any): Internal.JsonObject;
toJson(): Internal.JsonObject;
appendString(builder: Internal.StringBuilder_): void;
toNBT(): Internal.CompoundTag;
onChanged(o: any): void;
computeIfAbsent(arg0: string, arg1: Internal.Function_<any, any>): any;
put(arg0: any, arg1: any): any;
static nbt(map: any): Internal.CompoundTag;
containsAll(other: Internal.MapJS_): boolean;
putIfAbsent(arg0: string, arg1: any): any;
toString(): string;
compute(arg0: string, arg1: Internal.BiFunction_<any, any, any>): any;
getOrNewList(id: string): Internal.ListJS;
remove(arg0: any, arg1: any): boolean;
replace(arg0: string, arg1: any, arg2: any): boolean;
put(key: string, value: any): any;
getLength(): number;
getOrNewMap(id: string): this;
containsAny(other: Internal.MapJS_): boolean;
clear(): void;
remove(key: any): any;
get length(): number
"changeListener": Internal.ChangeListener<Internal.MapJS>;
}
type MapJS_ = MapJS;
class CallbackInfoReturnable <R> extends Internal.CallbackInfo {
constructor(arg0: string, arg1: boolean, arg2: string)
constructor(arg0: string, arg1: boolean, arg2: number)
constructor(arg0: string, arg1: boolean, arg2: number)
constructor(arg0: string, arg1: boolean, arg2: R)
constructor(arg0: string, arg1: boolean, arg2: number)
constructor(arg0: string, arg1: boolean)
constructor(arg0: string, arg1: boolean, arg2: number)
constructor(arg0: string, arg1: boolean, arg2: boolean)
constructor(arg0: string, arg1: boolean, arg2: number)
constructor(arg0: string, arg1: boolean, arg2: number)
getReturnValueS(): number;
setReturnValue(arg0: R): void;
getReturnValueC(): string;
getReturnValueZ(): boolean;
getReturnValueB(): number;
getReturnValueJ(): number;
getReturnValueD(): number;
getReturnValueI(): number;
getReturnValue(): R;
getReturnValueF(): number;
get returnValueS(): number
set returnValue(arg0: R)
get returnValueC(): string
get returnValueZ(): boolean
get returnValueB(): number
get returnValueJ(): number
get returnValueD(): number
get returnValueI(): number
get returnValue(): R
get returnValueF(): number
}
type CallbackInfoReturnable_<R> = CallbackInfoReturnable<R>;
interface Quaternionfc {
transformInverseUnit(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
rotateAxis(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaternionf_): Internal.Quaternionf;
transformInverse(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformUnitPositiveZ(arg0: Internal.Vector4d_): Internal.Vector4d;
transformUnit(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transform(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformPositiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
transformPositiveZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformUnit(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector4d_): Internal.Vector4d;
premul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaternionf_): Internal.Quaternionf;
transform(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector4d_): Internal.Vector4d;
z(): number;
get(arg0: Internal.Matrix4x3f_): Internal.Matrix4x3f;
transformInverseUnit(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformInverse(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector4d_): Internal.Vector4d;
normalizedPositiveX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
positiveZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformInverse(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformUnitPositiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
transformUnit(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformInverseUnit(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
getAsMatrix3f(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
nlerp(arg0: Internal.Quaternionfc_, arg1: number, arg2: Internal.Quaternionf_): Internal.Quaternionf;
transformPositiveY(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformInverse(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
rotateLocalZ(arg0: number, arg1: Internal.Quaternionf_): Internal.Quaternionf;
transformPositiveX(arg0: Internal.Vector4d_): Internal.Vector4d;
scale(arg0: number, arg1: Internal.Quaternionf_): Internal.Quaternionf;
transformInverseUnit(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
transformInverse(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
lengthSquared(): number;
mul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaternionf_): Internal.Quaternionf;
transformUnit(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
transform(arg0: Internal.Vector4d_): Internal.Vector4d;
get(arg0: Internal.Quaternionf_): Internal.Quaternionf;
getEulerAnglesXYZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transform(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
rotateX(arg0: number, arg1: Internal.Quaternionf_): Internal.Quaternionf;
get(arg0: Internal.AxisAngle4d_): Internal.AxisAngle4d;
transformUnitPositiveZ(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
rotateTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Quaternionf_): Internal.Quaternionf;
rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaternionf_): Internal.Quaternionf;
transformUnitPositiveY(arg0: Internal.Vector4d_): Internal.Vector4d;
transformPositiveY(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformPositiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
difference(arg0: Internal.Quaternionfc_, arg1: Internal.Quaternionf_): Internal.Quaternionf;
transformUnit(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
conjugateBy(arg0: Internal.Quaternionfc_, arg1: Internal.Quaternionf_): Internal.Quaternionf;
rotateTo(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Quaternionf_): Internal.Quaternionf;
transformUnit(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
transformInverse(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transform(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
getAsMatrix3f(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
transformInverseUnit(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
transformInverseUnit(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
get(arg0: Internal.Matrix4x3d_): Internal.Matrix4x3d;
w(): number;
slerp(arg0: Internal.Quaternionfc_, arg1: number, arg2: Internal.Quaternionf_): Internal.Quaternionf;
premul(arg0: Internal.Quaternionfc_, arg1: Internal.Quaternionf_): Internal.Quaternionf;
positiveY(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformUnitPositiveZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformUnitPositiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
transformPositiveX(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaternionf_): Internal.Quaternionf;
rotateLocalY(arg0: number, arg1: Internal.Quaternionf_): Internal.Quaternionf;
getAsMatrix4x3f(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
transform(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
transform(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
get(arg0: Internal.Quaterniond_): Internal.Quaterniond;
transformInverse(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
integrate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaternionf_): Internal.Quaternionf;
rotateY(arg0: number, arg1: Internal.Quaternionf_): Internal.Quaternionf;
transformUnit(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
transformInverseUnit(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformUnit(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
mul(arg0: Internal.Quaternionfc_, arg1: Internal.Quaternionf_): Internal.Quaternionf;
get(arg0: Internal.AxisAngle4f_): Internal.AxisAngle4f;
get(arg0: Internal.Matrix3d_): Internal.Matrix3d;
transformUnitPositiveX(arg0: Internal.Vector4d_): Internal.Vector4d;
transformUnitPositiveY(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformPositiveX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
isFinite(): boolean;
transformInverseUnit(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector4d_): Internal.Vector4d;
rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaternionf_): Internal.Quaternionf;
transformInverse(arg0: Internal.Vector3d_): Internal.Vector3d;
transformUnit(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformInverse(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateAxis(arg0: number, arg1: Internal.Vector3fc_, arg2: Internal.Quaternionf_): Internal.Quaternionf;
transform(arg0: Internal.Vector3d_): Internal.Vector3d;
x(): number;
transformInverseUnit(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
normalizedPositiveZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
add(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaternionf_): Internal.Quaternionf;
positiveX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
angle(): number;
get(arg0: Internal.Matrix4d_): Internal.Matrix4d;
transformUnitPositiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
transformUnitPositiveY(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
nlerpIterative(arg0: Internal.Quaternionfc_, arg1: number, arg2: number, arg3: Internal.Quaternionf_): Internal.Quaternionf;
rotateLocalX(arg0: number, arg1: Internal.Quaternionf_): Internal.Quaternionf;
transformInverseUnit(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
transformPositiveZ(arg0: Internal.Vector4d_): Internal.Vector4d;
invert(arg0: Internal.Quaternionf_): Internal.Quaternionf;
normalize(arg0: Internal.Quaternionf_): Internal.Quaternionf;
transformInverse(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformUnit(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
getAsMatrix4f(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
equals(arg0: Internal.Quaternionfc_, arg1: number): boolean;
lookAlong(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Quaternionf_): Internal.Quaternionf;
transformInverseUnit(arg0: Internal.Vector4d_): Internal.Vector4d;
transformInverse(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
transformInverseUnit(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
transformInverse(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
rotateZ(arg0: number, arg1: Internal.Quaternionf_): Internal.Quaternionf;
transformUnit(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
transform(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
get(arg0: Internal.Matrix3f_): Internal.Matrix3f;
transformUnitPositiveX(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
getAsMatrix4f(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
transformPositiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
equals(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
add(arg0: Internal.Quaternionfc_, arg1: Internal.Quaternionf_): Internal.Quaternionf;
transformUnit(arg0: Internal.Vector4d_): Internal.Vector4d;
y(): number;
transform(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Quaternionf_): Internal.Quaternionf;
conjugate(arg0: Internal.Quaternionf_): Internal.Quaternionf;
normalizedPositiveY(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
getAsMatrix4x3f(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
transform(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
get(arg0: Internal.Matrix4f_): Internal.Matrix4f;
transformUnitPositiveX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformPositiveY(arg0: Internal.Vector4d_): Internal.Vector4d;
transform(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformPositiveZ(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transform(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
transformInverse(arg0: Internal.Vector4d_): Internal.Vector4d;
div(arg0: Internal.Quaternionfc_, arg1: Internal.Quaternionf_): Internal.Quaternionf;
get finite(): boolean
}
type Quaternionfc_ = Quaternionfc;
interface ComponentPacketWriter {
writeSyncPacket(arg0: Internal.FriendlyByteBuf_, arg1: Internal.ServerPlayer_): void;
}
type ComponentPacketWriter_ = ((arg0: Internal.FriendlyByteBuf, arg1: Internal.ServerPlayer)=>void) | ComponentPacketWriter;
class DragonChargePlayerPhase extends Internal.AbstractDragonPhaseInstance {
constructor($$0: Internal.EnderDragon_)
getPhase(): Internal.EnderDragonPhase<Internal.DragonChargePlayerPhase>;
getFlyTargetLocation(): Vec3;
getFlySpeed(): number;
setTarget($$0: Vec3_): void;
begin(): void;
doServerTick(): void;
get phase(): Internal.EnderDragonPhase<Internal.DragonChargePlayerPhase>
get flyTargetLocation(): Vec3
get flySpeed(): number
set target($$0: Vec3_)
}
type DragonChargePlayerPhase_ = DragonChargePlayerPhase;
class MinecartSpawner extends Internal.AbstractMinecart {
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getMinecartType(): Internal.AbstractMinecart$Type;
getDefaultDisplayBlockState(): Internal.BlockState;
getComponent(key: Internal.ComponentKey_<C>): C;
onlyOpCanSetNbt(): boolean;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
handleEntityEvent($$0: number): void;
getSpawner(): Internal.BaseSpawner;
asKJS(): Internal.EntityJS;
tick(): void;
get minecartType(): Internal.AbstractMinecart$Type
get defaultDisplayBlockState(): Internal.BlockState
get spawner(): Internal.BaseSpawner
}
type MinecartSpawner_ = MinecartSpawner;
class AxeItemBuilder extends Internal.HandheldItemBuilder {
constructor(i: ResourceLocation_)
createObject(): Internal.Item;
}
type AxeItemBuilder_ = AxeItemBuilder;
interface ToLongFunction <T> {
applyAsLong(arg0: T): number;
}
type ToLongFunction_<T> = ToLongFunction<T> | ((arg0: T)=>number);
class ImmutableSetMultimap <K, V> extends Internal.ImmutableMultimap<K, V> implements Internal.SetMultimap<K, V> {
static of(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.ImmutableSetMultimap<K, V>;
static of(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.ImmutableSetMultimap<K, V>;
static copyOf(arg0: Internal.Iterable_<any>): Internal.ImmutableSetMultimap<K, V>;
static builder(): Internal.ImmutableSetMultimap$Builder<K, V>;
entries(): Internal.Collection<any>;
static of(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.ImmutableSetMultimap<K, V>;
static of(arg0: K, arg1: V, arg2: K, arg3: V): Internal.ImmutableSetMultimap<K, V>;
removeAll(arg0: any): Internal.ImmutableSet<V>;
get(arg0: any): Internal.Collection<any>;
inverse(): Internal.ImmutableSetMultimap<V, K>;
static toImmutableSetMultimap(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.Collector<T, any, Internal.ImmutableSetMultimap<K, V>>;
static flatteningToImmutableSetMultimap(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.Collector<T, any, Internal.ImmutableSetMultimap<K, V>>;
static of(arg0: K, arg1: V): Internal.ImmutableSetMultimap<K, V>;
replaceValues(arg0: K, arg1: Internal.Iterable_<any>): Internal.ImmutableSet<V>;
static of(): Internal.ImmutableSetMultimap<K, V>;
static copyOf(arg0: Internal.Multimap_<any, any>): Internal.ImmutableSetMultimap<K, V>;
}
type ImmutableSetMultimap_<K, V> = ImmutableSetMultimap<K, V>;
interface VoxelShapeAccess {
getFaces(): Internal.VoxelShape[];
setFaces(arg0: Internal.VoxelShape_[]): void;
getShape(): Internal.DiscreteVoxelShape;
setShape(arg0: Internal.DiscreteVoxelShape_): void;
get faces(): Internal.VoxelShape[]
set faces(arg0: Internal.VoxelShape_[])
get shape(): Internal.DiscreteVoxelShape
set shape(arg0: Internal.DiscreteVoxelShape_)
}
type VoxelShapeAccess_ = VoxelShapeAccess;
class DefaultedRegistry <T> extends Internal.MappedRegistry<T> {
constructor($$0: string, $$1: Internal.ResourceKey_<any>, $$2: Internal.Lifecycle_, $$3: Internal.Function_<T, Internal.Holder$Reference_<T>>)
byId($$0: number): T;
getDefaultKey(): ResourceLocation;
forEach(arg0: Internal.Consumer_<any>): void;
spliterator(): Internal.Spliterator<T>;
getRandom($$0: Internal.Random_): Internal.Optional<Internal.Holder<T>>;
getKey($$0: T): ResourceLocation;
getOptional($$0: ResourceLocation_): Internal.Optional<T>;
byIdOrThrow($$0: number): T;
get($$0: ResourceLocation_): T;
registerMapping($$0: number, $$1: Internal.ResourceKey_<T>, $$2: T, $$3: Internal.Lifecycle_): Internal.Holder<T>;
getId($$0: T): number;
get defaultKey(): ResourceLocation
}
type DefaultedRegistry_<T> = DefaultedRegistry<T>;
interface GameRules$GameRuleTypeVisitor {
visit($$0: Internal.GameRules$Key_<T>, $$1: Internal.GameRules$Type_<T>): void;
visitInteger($$0: Internal.GameRules$Key_<Internal.GameRules$IntegerValue_>, $$1: Internal.GameRules$Type_<Internal.GameRules$IntegerValue_>): void;
visitBoolean($$0: Internal.GameRules$Key_<Internal.GameRules$BooleanValue_>, $$1: Internal.GameRules$Type_<Internal.GameRules$BooleanValue_>): void;
}
type GameRules$GameRuleTypeVisitor_ = GameRules$GameRuleTypeVisitor;
class Entity$RemovalReason extends Internal.Enum<Internal.Entity$RemovalReason> {
static values(): Internal.Entity$RemovalReason[];
shouldSave(): boolean;
shouldDestroy(): boolean;
static valueOf($$0: string): Internal.Entity$RemovalReason;
readonly static "CHANGED_DIMENSION": Internal.Entity$RemovalReason;
readonly static "UNLOADED_TO_CHUNK": Internal.Entity$RemovalReason;
readonly static "UNLOADED_WITH_PLAYER": Internal.Entity$RemovalReason;
readonly static "KILLED": Internal.Entity$RemovalReason;
readonly static "DISCARDED": Internal.Entity$RemovalReason;
}
type Entity$RemovalReason_ = "changed_dimension" | Entity$RemovalReason | "killed" | "discarded" | "unloaded_with_player" | "unloaded_to_chunk";
interface Quaterniondc {
dot(arg0: Internal.Quaterniondc_): number;
rotateX(arg0: number, arg1: Internal.Quaterniond_): Internal.Quaterniond;
getEulerAnglesXYZ(arg0: Internal.Vector3d_): Internal.Vector3d;
transformInverseUnit(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
nlerpIterative(arg0: Internal.Quaterniondc_, arg1: number, arg2: number, arg3: Internal.Quaterniond_): Internal.Quaterniond;
transformUnitPositiveZ(arg0: Internal.Vector4d_): Internal.Vector4d;
transformPositiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
transformPositiveZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformUnit(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector4d_): Internal.Vector4d;
x(): number;
transform(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector4d_): Internal.Vector4d;
transformInverseUnit(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformInverse(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector4d_): Internal.Vector4d;
positiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
transformUnitPositiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
transformInverseUnit(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformPositiveY(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformInverse(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
transformPositiveX(arg0: Internal.Vector4d_): Internal.Vector4d;
transformInverseUnit(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
transformInverse(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformUnit(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
transform(arg0: Internal.Vector4d_): Internal.Vector4d;
rotateAxis(arg0: number, arg1: Internal.Vector3dc_, arg2: Internal.Quaterniond_): Internal.Quaterniond;
get(arg0: Internal.Quaternionf_): Internal.Quaternionf;
transform(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
angle(): number;
get(arg0: Internal.AxisAngle4d_): Internal.AxisAngle4d;
rotateZYX(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaterniond_): Internal.Quaterniond;
integrate(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaterniond_): Internal.Quaterniond;
transformUnitPositiveZ(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
mul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaterniond_): Internal.Quaterniond;
transformUnitPositiveY(arg0: Internal.Vector4d_): Internal.Vector4d;
transformPositiveY(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
conjugateBy(arg0: Internal.Quaterniondc_, arg1: Internal.Quaterniond_): Internal.Quaterniond;
transformPositiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
difference(arg0: Internal.Quaterniondc_, arg1: Internal.Quaterniond_): Internal.Quaterniond;
scale(arg0: number, arg1: Internal.Quaterniond_): Internal.Quaterniond;
transformUnit(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformUnit(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
transformInverse(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transform(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
rotateLocalX(arg0: number, arg1: Internal.Quaterniond_): Internal.Quaterniond;
transformInverseUnit(arg0: Internal.Vector4dc_, arg1: Internal.Vector4d_): Internal.Vector4d;
y(): number;
transform(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
lengthSquared(): number;
transformInverseUnit(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
premul(arg0: Internal.Quaterniondc_, arg1: Internal.Quaterniond_): Internal.Quaterniond;
normalizedPositiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
positiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
rotateTo(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Quaterniond_): Internal.Quaterniond;
transformUnitPositiveZ(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformUnitPositiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
transformPositiveX(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
invert(arg0: Internal.Quaterniond_): Internal.Quaterniond;
normalize(arg0: Internal.Quaterniond_): Internal.Quaterniond;
equals(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
add(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaterniond_): Internal.Quaterniond;
transform(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
transform(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
get(arg0: Internal.Quaterniond_): Internal.Quaterniond;
transformInverse(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
rotateZ(arg0: number, arg1: Internal.Quaterniond_): Internal.Quaterniond;
transformInverse(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformUnit(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
transformUnit(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
get(arg0: Internal.AxisAngle4f_): Internal.AxisAngle4f;
get(arg0: Internal.Matrix3d_): Internal.Matrix3d;
transformUnitPositiveX(arg0: Internal.Vector4d_): Internal.Vector4d;
transformUnitPositiveY(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformPositiveX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
z(): number;
isFinite(): boolean;
transformInverseUnit(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector4d_): Internal.Vector4d;
transformInverse(arg0: Internal.Vector3d_): Internal.Vector3d;
transformUnit(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformInverse(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateYXZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaterniond_): Internal.Quaterniond;
rotateLocalY(arg0: number, arg1: Internal.Quaterniond_): Internal.Quaterniond;
transform(arg0: Internal.Vector3d_): Internal.Vector3d;
conjugate(arg0: Internal.Quaterniond_): Internal.Quaterniond;
normalizedPositiveY(arg0: Internal.Vector3d_): Internal.Vector3d;
get(arg0: Internal.Matrix4d_): Internal.Matrix4d;
transformUnitPositiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
premul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaterniond_): Internal.Quaterniond;
transformUnitPositiveY(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
nlerp(arg0: Internal.Quaterniondc_, arg1: number, arg2: Internal.Quaterniond_): Internal.Quaterniond;
transformInverseUnit(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
transformPositiveZ(arg0: Internal.Vector4d_): Internal.Vector4d;
rotateTo(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Quaterniond_): Internal.Quaterniond;
transformInverse(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformUnit(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transform(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateAxis(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Quaterniond_): Internal.Quaterniond;
lookAlong(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.Quaterniond_): Internal.Quaterniond;
rotateY(arg0: number, arg1: Internal.Quaterniond_): Internal.Quaterniond;
transformInverseUnit(arg0: Internal.Vector4d_): Internal.Vector4d;
transformInverse(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
get(arg0: Internal.Matrix3f_): Internal.Matrix3f;
transformUnitPositiveX(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
rotateLocalZ(arg0: number, arg1: Internal.Quaterniond_): Internal.Quaterniond;
transformInverseUnit(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transformPositiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
transformUnit(arg0: Internal.Vector4d_): Internal.Vector4d;
add(arg0: Internal.Quaterniondc_, arg1: Internal.Quaterniond_): Internal.Quaterniond;
w(): number;
lookAlong(arg0: Internal.Vector3dc_, arg1: Internal.Vector3dc_, arg2: Internal.Quaterniond_): Internal.Quaterniond;
transformUnit(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
transform(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformInverseUnit(arg0: Internal.Vector3d_): Internal.Vector3d;
transformInverse(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
rotateXYZ(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaterniond_): Internal.Quaterniond;
normalizedPositiveX(arg0: Internal.Vector3d_): Internal.Vector3d;
positiveZ(arg0: Internal.Vector3d_): Internal.Vector3d;
get(arg0: Internal.Matrix4f_): Internal.Matrix4f;
transformUnitPositiveX(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformPositiveY(arg0: Internal.Vector4d_): Internal.Vector4d;
transform(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformInverseUnit(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
transformPositiveZ(arg0: net.coderbot.iris.vendored.joml.Vector4f_): net.coderbot.iris.vendored.joml.Vector4f;
equals(arg0: Internal.Quaterniondc_, arg1: number): boolean;
transform(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
mul(arg0: Internal.Quaterniondc_, arg1: Internal.Quaterniond_): Internal.Quaterniond;
transformInverse(arg0: Internal.Vector4d_): Internal.Vector4d;
slerp(arg0: Internal.Quaterniondc_, arg1: number, arg2: Internal.Quaterniond_): Internal.Quaterniond;
transformUnit(arg0: Internal.Vector3d_): Internal.Vector3d;
div(arg0: Internal.Quaterniondc_, arg1: Internal.Quaterniond_): Internal.Quaterniond;
transformUnit(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
get finite(): boolean
}
type Quaterniondc_ = Quaterniondc;
class CommandEventJS extends Internal.ServerEventJS {
constructor(e: any_)
getException(): Internal.Throwable;
canCancel(): boolean;
setException(exception: Internal.Throwable_): void;
setParseResults(parse: Internal.ParseResults_<Internal.CommandSourceStack_>): void;
getParseResults(): Internal.ParseResults<Internal.CommandSourceStack>;
get exception(): Internal.Throwable
set exception(exception: Internal.Throwable_)
set parseResults(parse: Internal.ParseResults_<Internal.CommandSourceStack_>)
get parseResults(): Internal.ParseResults<Internal.CommandSourceStack>
}
type CommandEventJS_ = CommandEventJS;
class ServerboundSelectTradePacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
isSkippable(): boolean;
getItem(): number;
get skippable(): boolean
get item(): number
}
type ServerboundSelectTradePacket_ = ServerboundSelectTradePacket;
class Hoglin extends Internal.Animal implements Internal.Enemy, Internal.HoglinBase {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
static createAttributes(): Internal.AttributeSupplier$Builder;
asKJS(): Internal.EntityJS;
method_5992($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
canFallInLove(): boolean;
isFood($$0: Internal.ItemStack_): boolean;
setImmuneToZombification($$0: boolean): void;
canBeHunted(): boolean;
getSoundSource(): Internal.SoundSource;
method_5749($$0: Internal.CompoundTag_): void;
handleEntityEvent($$0: number): void;
getAttackAnimationRemainingTicks(): number;
getComponent(key: Internal.ComponentKey_<C>): C;
doHurtTarget($$0: Internal.Entity_): boolean;
static checkHoglinSpawnRules($$0: Internal.EntityType_<Internal.Hoglin_>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
isAdult(): boolean;
isConverting(): boolean;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
canBeLeashed($$0: Internal.Player_): boolean;
aiStep(): void;
getPassengersRidingOffset(): number;
method_5652($$0: Internal.CompoundTag_): void;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): Internal.AgeableMob;
getWalkTargetValue($$0: BlockPos_, $$1: Internal.LevelReader_): number;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
alwaysAccepts(): boolean;
removeWhenFarAway($$0: number): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getBrain(): Internal.Brain<Internal.Hoglin>;
foodEatenKJS(is: Internal.ItemStack_): void;
set immuneToZombification($$0: boolean)
get soundSource(): Internal.SoundSource
get attackAnimationRemainingTicks(): number
get adult(): boolean
get converting(): boolean
get passengersRidingOffset(): number
get brain(): Internal.Brain<Internal.Hoglin>
}
type Hoglin_ = Hoglin;
abstract class Provider extends Internal.Properties {
getOrDefault(arg0: any, arg1: any): any;
putAll(arg0: Internal.Map_<any, any>): void;
isConfigured(): boolean;
keys(): Internal.Enumeration<any>;
keySet(): Internal.Set<any>;
replaceAll(arg0: Internal.BiFunction_<any, any, any>): void;
getServices(): Internal.Set<Internal.Provider$Service>;
getVersion(): number;
getName(): string;
replace(arg0: any, arg1: any, arg2: any): boolean;
put(arg0: any, arg1: any): any;
getVersionStr(): string;
values(): Internal.Collection<any>;
getService(arg0: string, arg1: string): Internal.Provider$Service;
load(arg0: Internal.InputStream_): void;
toString(): string;
getInfo(): string;
computeIfAbsent(arg0: any, arg1: Internal.Function_<any, any>): any;
remove(arg0: any, arg1: any): boolean;
forEach(arg0: Internal.BiConsumer_<any, any>): void;
configure(arg0: string): this;
entrySet(): Internal.Set<Internal.Map$Entry<any, any>>;
elements(): Internal.Enumeration<any>;
clear(): void;
replace(arg0: any, arg1: any): any;
getProperty(arg0: string): string;
merge(arg0: any, arg1: any, arg2: Internal.BiFunction_<any, any, any>): any;
remove(arg0: any): any;
compute(arg0: any, arg1: Internal.BiFunction_<any, any, any>): any;
get(arg0: any): any;
computeIfPresent(arg0: any, arg1: Internal.BiFunction_<any, any, any>): any;
putIfAbsent(arg0: any, arg1: any): any;
get configured(): boolean
get services(): Internal.Set<Internal.Provider$Service>
get version(): number
get name(): string
get versionStr(): string
get info(): string
}
type Provider_ = Provider;
class MutableNumberUnit extends Internal.Unit {
constructor(value: number)
toString(builder: Internal.StringBuilder_): void;
set(value: number): void;
get(variables: Internal.UnitVariables_): number;
"value": number;
}
type MutableNumberUnit_ = MutableNumberUnit;
class SplashManager extends Internal.SimplePreparableReloadListener<Internal.List<string>> {
constructor($$0: Internal.User_)
getName(): string;
getSplash(): string;
get name(): string
get splash(): string
}
type SplashManager_ = SplashManager;
class PartPose {
static rotation($$0: number, $$1: number, $$2: number): Internal.PartPose;
static offsetAndRotation($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): Internal.PartPose;
static offset($$0: number, $$1: number, $$2: number): Internal.PartPose;
readonly "zRot": number;
readonly static "ZERO": Internal.PartPose;
readonly "z": number;
readonly "y": number;
readonly "x": number;
readonly "yRot": number;
readonly "xRot": number;
}
type PartPose_ = PartPose;
interface Vector3ic {
distanceSquared(arg0: Internal.Vector3ic_): number;
negate(arg0: Internal.Vector3i_): Internal.Vector3i;
add(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3i_): Internal.Vector3i;
gridDistance(arg0: Internal.Vector3ic_): number;
maxComponent(): number;
z(): number;
y(): number;
x(): number;
max(arg0: Internal.Vector3ic_, arg1: Internal.Vector3i_): Internal.Vector3i;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
mul(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3i_): Internal.Vector3i;
get(arg0: Internal.IntBuffer_): Internal.IntBuffer;
div(arg0: number, arg1: Internal.Vector3i_): Internal.Vector3i;
add(arg0: Internal.Vector3ic_, arg1: Internal.Vector3i_): Internal.Vector3i;
mul(arg0: number, arg1: Internal.Vector3i_): Internal.Vector3i;
mul(arg0: Internal.Vector3ic_, arg1: Internal.Vector3i_): Internal.Vector3i;
get(arg0: number, arg1: Internal.IntBuffer_): Internal.IntBuffer;
distance(arg0: number, arg1: number, arg2: number): number;
distanceSquared(arg0: number, arg1: number, arg2: number): number;
absolute(arg0: Internal.Vector3i_): Internal.Vector3i;
div(arg0: number, arg1: Internal.Vector3i_): Internal.Vector3i;
lengthSquared(): number;
equals(arg0: number, arg1: number, arg2: number): boolean;
min(arg0: Internal.Vector3ic_, arg1: Internal.Vector3i_): Internal.Vector3i;
length(): number;
sub(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3i_): Internal.Vector3i;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
sub(arg0: Internal.Vector3ic_, arg1: Internal.Vector3i_): Internal.Vector3i;
get(arg0: number): number;
gridDistance(arg0: number, arg1: number, arg2: number): number;
distance(arg0: Internal.Vector3ic_): number;
minComponent(): number;
}
type Vector3ic_ = Vector3ic;
class ParsedArgument <S, T> {
constructor(arg0: number, arg1: number, arg2: T)
hashCode(): number;
getResult(): T;
equals(arg0: any): boolean;
getRange(): Internal.StringRange;
get result(): T
get range(): Internal.StringRange
}
type ParsedArgument_<S, T> = ParsedArgument<S, T>;
interface CrashReportDetail <V> extends Internal.Callable<V> {
}
type CrashReportDetail_<V> = CrashReportDetail<V>;
class NoneFeatureConfiguration implements Internal.FeatureConfiguration {
constructor()
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
readonly static "INSTANCE": Internal.NoneFeatureConfiguration;
}
type NoneFeatureConfiguration_ = NoneFeatureConfiguration;
class SculkSensorBlockEntity extends Internal.BlockEntity implements Internal.VibrationListener$VibrationListenerConfig {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
getLastVibrationFrequency(): number;
load($$0: Internal.CompoundTag_): void;
static getRedstoneStrengthForDistance($$0: number, $$1: number): number;
shouldListen($$0: Internal.Level_, $$1: Internal.GameEventListener_, $$2: BlockPos_, $$3: Internal.GameEvent_, $$4: Internal.Entity_): boolean;
onSignalReceive($$0: Internal.Level_, $$1: Internal.GameEventListener_, $$2: Internal.GameEvent_, $$3: number): void;
getListener(): Internal.VibrationListener;
get lastVibrationFrequency(): number
get listener(): Internal.VibrationListener
}
type SculkSensorBlockEntity_ = SculkSensorBlockEntity;
class RenderBuffers implements Internal.DrawCallTrackingRenderBuffers, Internal.RenderBuffersExt, Internal.MemoryTrackingRenderBuffers {
constructor()
bufferSource(): Internal.MultiBufferSource$BufferSource;
freeAndDeleteBuffers(): void;
getMaxBegins(): number;
getDrawCalls(): number;
beginLevelRendering(): void;
getMiscBufferAllocatedSize(): number;
getRenderTypes(): number;
getEntityBufferAllocatedSize(): number;
resetDrawCounts(): void;
crumblingBufferSource(): Internal.MultiBufferSource$BufferSource;
endLevelRendering(): void;
fixedBufferPack(): Internal.ChunkBufferBuilderPack;
outlineBufferSource(): Internal.OutlineBufferSource;
get maxBegins(): number
get drawCalls(): number
get miscBufferAllocatedSize(): number
get renderTypes(): number
get entityBufferAllocatedSize(): number
}
type RenderBuffers_ = RenderBuffers;
interface WorldlyContainer extends Internal.Container {
stopOpen($$0: Internal.Player_): void;
canPlaceItemThroughFace(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.Direction_): boolean;
getMaxStackSize(): number;
countItem($$0: Internal.Item_): number;
getSlotsForFace(arg0: Internal.Direction_): number[];
canPlaceItem($$0: number, $$1: Internal.ItemStack_): boolean;
canTakeItemThroughFace(arg0: number, arg1: Internal.ItemStack_, arg2: Internal.Direction_): boolean;
startOpen($$0: Internal.Player_): void;
hasAnyOf($$0: Internal.Set_<Internal.Item_>): boolean;
get maxStackSize(): number
}
type WorldlyContainer_ = WorldlyContainer;
class PistonType extends Internal.Enum<Internal.PistonType> implements Internal.StringRepresentable {
static valueOf($$0: string): Internal.PistonType;
toString(): string;
getSerializedName(): string;
static values(): Internal.PistonType[];
get serializedName(): string
readonly static "STICKY": Internal.PistonType;
readonly static "DEFAULT": Internal.PistonType;
}
type PistonType_ = "sticky" | PistonType | "default";
class ListJS extends Internal.ArrayList<any> implements Internal.ChangeListener<any>, Internal.NBTSerializable, Internal.Copyable, Internal.JsonSerializable, Internal.StringBuilderAppendable {
constructor()
constructor(s: number)
static of(array: number[]): Internal.ListJS;
remove(index: number): any;
static orSelf(o: any): Internal.ListJS;
static of(array: number[]): Internal.ListJS;
static nbt(list: any): Internal.CollectionTag<any>;
pop(): any;
filter(predicate: Internal.Predicate_<any>): this;
add(index: number, value: any): void;
appendString(builder: Internal.StringBuilder_): void;
static ofArray(array: any): Internal.ListJS;
onChanged(o: any): void;
map(transformer: Internal.Function_<any, any>): this;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
reverse(): this;
toNBT(): Internal.CollectionTag<any>;
unshift(...o: any[]): this;
static json(array: any): Internal.JsonArray;
addAll(c: Internal.Collection_<any>): boolean;
push(...o: any[]): this;
static of(array: number[]): Internal.ListJS;
addAll(index: number, c: Internal.Collection_<any>): boolean;
static of(array: number[]): Internal.ListJS;
parallelStream(): Internal.Stream<any>;
toString(): string;
toJson(): Internal.JsonArray;
splice(pos: number, deleteCount: number, ...items: any[]): this;
remove(o: any): boolean;
getLength(): number;
add(value: any): boolean;
static of(array: number[]): Internal.ListJS;
shift(): any;
copy(): this;
clear(): void;
stream(): Internal.Stream<any>;
static of(array: number[]): Internal.ListJS;
static of(o: any): Internal.ListJS;
static of(array: string[]): Internal.ListJS;
get length(): number
"changeListener": Internal.ChangeListener<Internal.ListJS>;
}
type ListJS_ = ListJS;
class ModuleLayer {
defineModulesWithManyLoaders(arg0: Internal.Configuration_, arg1: Internal.ClassLoader_): this;
toString(): string;
static boot(): Internal.ModuleLayer;
findLoader(arg0: string): Internal.ClassLoader;
static defineModulesWithManyLoaders(arg0: Internal.Configuration_, arg1: Internal.List_<Internal.ModuleLayer_>, arg2: Internal.ClassLoader_): Internal.ModuleLayer$Controller;
static defineModules(arg0: Internal.Configuration_, arg1: Internal.List_<Internal.ModuleLayer_>, arg2: Internal.Function_<string, Internal.ClassLoader_>): Internal.ModuleLayer$Controller;
defineModulesWithOneLoader(arg0: Internal.Configuration_, arg1: Internal.ClassLoader_): this;
modules(): Internal.Set<Internal.Module>;
static defineModulesWithOneLoader(arg0: Internal.Configuration_, arg1: Internal.List_<Internal.ModuleLayer_>, arg2: Internal.ClassLoader_): Internal.ModuleLayer$Controller;
defineModules(arg0: Internal.Configuration_, arg1: Internal.Function_<string, Internal.ClassLoader_>): this;
parents(): Internal.List<Internal.ModuleLayer>;
static empty(): Internal.ModuleLayer;
configuration(): Internal.Configuration;
findModule(arg0: string): Internal.Optional<Internal.Module>;
}
type ModuleLayer_ = ModuleLayer;
abstract class SavedData {
constructor()
isDirty(): boolean;
setDirty($$0: boolean): void;
save($$0: Internal.File_): void;
save(arg0: Internal.CompoundTag_): Internal.CompoundTag;
setDirty(): void;
get dirty(): boolean
set dirty($$0: boolean)
}
type SavedData_ = SavedData;
class ServerLevel extends Internal.Level implements Internal.ServerWorldCache, Internal.WorldGenLevel {
constructor($$0: Internal.MinecraftServer_, $$1: Internal.Executor_, $$2: Internal.LevelStorageSource$LevelStorageAccess_, $$3: Internal.ServerLevelData_, $$4: Internal.ResourceKey_<Internal.Level_>, $$5: Internal.Holder_<Internal.DimensionType_>, $$6: Internal.ChunkProgressListener_, $$7: Internal.ChunkGenerator_, $$8: boolean, $$9: number, $$10: Internal.List_<any_>, $$11: boolean)
dragonFight(): Internal.EndDragonFight;
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_): Internal.Player;
getShade($$0: Internal.Direction_, $$1: boolean): number;
dayTime(): number;
isUnobstructed($$0: Internal.Entity_, $$1: Internal.VoxelShape_): boolean;
playSound($$0: Internal.Player_, $$1: Internal.Entity_, $$2: Internal.SoundEvent_, $$3: Internal.SoundSource_, $$4: number, $$5: number): void;
resetEmptyTime(): void;
getMaxSection(): number;
gameEvent($$0: Internal.GameEvent_, $$1: Internal.Entity_): void;
setDefaultSpawnPos($$0: BlockPos_, $$1: number): void;
getSectionYFromSectionIndex($$0: number): number;
tick($$0: Internal.BooleanSupplier_): void;
gatherChunkSourceStats(): string;
isEmptyBlock($$0: BlockPos_): boolean;
hasChunksAt($$0: number, $$1: number, $$2: number, $$3: number): boolean;
getTimeOfDay($$0: number): number;
addRespawnedPlayer($$0: Internal.ServerPlayer_): void;
getEntities($$0: Internal.EntityTypeTest_<Internal.Entity_, T>, $$1: Internal.Predicate_<any>): Internal.List<any>;
addWorldGenChunkEntities($$0: Internal.Stream_<Internal.Entity_>): void;
sendParticles($$0: Internal.ServerPlayer_, $$1: T, $$2: boolean, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number, $$9: number, $$10: number): boolean;
fabric_registerCache(pos: BlockPos_, cache: Internal.BlockApiCacheImpl_<any, any>): void;
findNearestBiome($$0: Internal.Predicate_<Internal.Holder_<Internal.Biome_>>, $$1: BlockPos_, $$2: number, $$3: number): Internal.Pair<BlockPos, Internal.Holder<Internal.Biome>>;
getRaidAt($$0: BlockPos_): Internal.Raid;
getDataStorage(): Internal.DimensionDataStorage;
getSectionIndex($$0: number): number;
ensureCanWrite($$0: BlockPos_): boolean;
hasChunksAt($$0: BlockPos_, $$1: BlockPos_): boolean;
destroyBlock($$0: BlockPos_, $$1: boolean, $$2: Internal.Entity_): boolean;
getHeight(): number;
getDragons(): Internal.List<any>;
getFluidTicks(): Internal.LevelTickAccess<any>;
hasChunkAt($$0: BlockPos_): boolean;
addDuringTeleport($$0: Internal.Entity_): void;
isNaturalSpawningAllowed($$0: Internal.ChunkPos_): boolean;
getBiome($$0: BlockPos_): Internal.Holder<Internal.Biome>;
isPositionEntityTicking($$0: BlockPos_): boolean;
shouldTickBlocksAt($$0: number): boolean;
getSharedSpawnAngle(): number;
scheduleTick($$0: BlockPos_, $$1: Internal.Block_, $$2: number, $$3: Internal.TickPriority_): void;
structureFeatureManager(): Internal.StructureFeatureManager;
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_, $$2: number, $$3: number, $$4: number): Internal.Player;
isNaturalSpawningAllowed($$0: BlockPos_): boolean;
setWeatherParameters($$0: number, $$1: number, $$2: boolean, $$3: boolean): void;
findFreePosition($$0: Internal.Entity_, $$1: Internal.VoxelShape_, $$2: Vec3_, $$3: number, $$4: number, $$5: number): Internal.Optional<Vec3>;
getPortalForcer(): Internal.PortalForcer;
getBlockFloorHeight($$0: BlockPos_): number;
getLightEmission($$0: BlockPos_): number;
players(): Internal.List<Internal.ServerPlayer>;
isVillage($$0: Internal.SectionPos_): boolean;
hasChunksAt($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): boolean;
getRawBrightness($$0: BlockPos_, $$1: number): number;
getDifficulty(): Internal.Difficulty;
getForcedChunks(): Internal.LongSet;
getUncachedNoiseBiome($$0: number, $$1: number, $$2: number): Internal.Holder<Internal.Biome>;
mayInteract($$0: Internal.Player_, $$1: BlockPos_): boolean;
canSeeSkyFromBelowWater($$0: BlockPos_): boolean;
getSectionsCount(): number;
getFreeMapId(): number;
getFluidTicks(): Internal.LevelTicks<Internal.Fluid>;
levelEvent($$0: Internal.Player_, $$1: number, $$2: BlockPos_, $$3: number): void;
getChunk($$0: number, $$1: number, $$2: Internal.ChunkStatus_): Internal.ChunkAccess;
hasChunk($$0: number, $$1: number): boolean;
destroyBlockProgress($$0: number, $$1: BlockPos_, $$2: number): void;
getMoonBrightness(): number;
isWaterAt($$0: BlockPos_): boolean;
explode($$0: Internal.Entity_, $$1: Internal.DamageSource_, $$2: Internal.ExplosionDamageCalculator_, $$3: number, $$4: number, $$5: number, $$6: number, $$7: boolean, $$8: Internal.Explosion$BlockInteraction_): Internal.Explosion;
saveDebugReport($$0: Internal.Path_): void;
getBlockFloorHeight($$0: Internal.VoxelShape_, $$1: Internal.Supplier_<Internal.VoxelShape_>): number;
getEntityCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.List<Internal.VoxelShape>;
getChunkSource(): Internal.ServerChunkCache;
getNoiseBiome($$0: number, $$1: number, $$2: number): Internal.Holder<Internal.Biome>;
isBlockInLine($$0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
getChunkSource(): Internal.ChunkSource;
registryAccess(): Internal.RegistryAccess;
removePlayerImmediately($$0: Internal.ServerPlayer_, $$1: Internal.Entity$RemovalReason_): void;
getScoreboard(): Internal.Scoreboard;
getPoiManager(): Internal.PoiManager;
static makeObsidianPlatform($$0: Internal.ServerLevel_): void;
getRecipeManager(): Internal.RecipeManager;
gameEvent($$0: Internal.Entity_, $$1: Internal.GameEvent_, $$2: BlockPos_): void;
containsAnyLiquid($$0: Internal.AABB_): boolean;
getMaxLightLevel(): number;
tickNonPassenger($$0: Internal.Entity_): void;
getPlayers($$0: Internal.Predicate_<any>): Internal.List<Internal.ServerPlayer>;
getSeed(): number;
save($$0: Internal.ProgressListener_, $$1: boolean, $$2: boolean): void;
getBrightness($$0: Internal.LightLayer_, $$1: BlockPos_): number;
broadcastEntityEvent($$0: Internal.Entity_, $$1: number): void;
addWithUUID($$0: Internal.Entity_): boolean;
fabric_invalidateCache(pos: BlockPos_): void;
getAllEntities(): Internal.Iterable<Internal.Entity>;
unload($$0: Internal.LevelChunk_): void;
getMaxLocalRawBrightness($$0: BlockPos_, $$1: number): number;
getBlockCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
isOutsideBuildHeight($$0: BlockPos_): boolean;
canSleepThroughNights(): boolean;
getHeightmapPos($$0: Internal.Heightmap$Types_, $$1: BlockPos_): BlockPos;
blockUpdated($$0: BlockPos_, $$1: Internal.Block_): void;
getEntities($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.List<Internal.Entity>;
getEntitiesOfClass($$0: Internal.Class_<T>, $$1: Internal.AABB_): Internal.List<T>;
onReputationEvent($$0: Internal.ReputationEventType_, $$1: Internal.Entity_, $$2: Internal.ReputationEventHandler_): void;
getBlockStates($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
getBrightness($$0: BlockPos_): number;
getNearestEntity($$0: Internal.List_<any>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: number, $$4: number, $$5: number): T;
setDayTime($$0: number): void;
onBlockStateChange($$0: BlockPos_, $$1: Internal.BlockState_, $$2: Internal.BlockState_): void;
getMinBuildHeight(): number;
scheduleTick($$0: BlockPos_, $$1: Internal.Fluid_, $$2: number): void;
getNearestPlayer($$0: number, $$1: number, $$2: number, $$3: number, $$4: boolean): Internal.Player;
playSound($$0: Internal.Player_, $$1: number, $$2: number, $$3: number, $$4: Internal.SoundEvent_, $$5: Internal.SoundSource_, $$6: number, $$7: number): void;
getStructureManager(): Internal.StructureManager;
hasChunkAt($$0: number, $$1: number): boolean;
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: number, $$2: number, $$3: number): Internal.Player;
getMaxBuildHeight(): number;
setMapData($$0: string, $$1: Internal.MapItemSavedData_): void;
destroyBlock($$0: BlockPos_, $$1: boolean): boolean;
areEntitiesLoaded($$0: number): boolean;
tryAddFreshEntityWithPassengers($$0: Internal.Entity_): boolean;
scheduleTick($$0: BlockPos_, $$1: Internal.Block_, $$2: number): void;
addFreshEntity($$0: Internal.Entity_): boolean;
setChunkForced($$0: number, $$1: number, $$2: boolean): boolean;
getCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
addDuringCommandTeleport($$0: Internal.ServerPlayer_): void;
startTickingChunk($$0: Internal.LevelChunk_): void;
getBlockTicks(): Internal.LevelTickAccess<any>;
getChunk($$0: BlockPos_): Internal.ChunkAccess;
getWatchdogStats(): string;
gameEvent($$0: Internal.GameEvent_, $$1: BlockPos_): void;
toString(): string;
isUnobstructed($$0: Internal.BlockState_, $$1: BlockPos_, $$2: Internal.CollisionContext_): boolean;
getMaxLocalRawBrightness($$0: BlockPos_): number;
getBlockEntityRenderAttachment(pos: BlockPos_): any;
asKJS(): Internal.LevelJS;
isCloseToVillage($$0: BlockPos_, $$1: number): boolean;
hasNearbyAlivePlayer($$0: number, $$1: number, $$2: number, $$3: number): boolean;
tickCustomSpawners($$0: boolean, $$1: boolean): void;
addNewPlayer($$0: Internal.ServerPlayer_): void;
getBlockTint($$0: BlockPos_, $$1: Internal.ColorResolver_): number;
getScoreboard(): Internal.ServerScoreboard;
noSave(): boolean;
getMinSection(): number;
clipWithInteractionOverride($$0: Vec3_, $$1: Vec3_, $$2: BlockPos_, $$3: Internal.VoxelShape_, $$4: Internal.BlockState_): Internal.BlockHitResult;
getNearestPlayer($$0: Internal.Entity_, $$1: number): Internal.Player;
getBlockStatesIfLoaded($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
clip($$0: Internal.ClipContext_): Internal.BlockHitResult;
sendParticles($$0: T, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number): number;
getBlockEntity($$0: BlockPos_, $$1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
isHandlingTick(): boolean;
getSharedSpawnPos(): BlockPos;
getBlockTicks(): Internal.LevelTicks<Internal.Block>;
canSeeSky($$0: BlockPos_): boolean;
isUnobstructed($$0: Internal.Entity_): boolean;
getMoonPhase(): number;
getEntityOrPart($$0: number): Internal.Entity;
addFreshEntityWithPassengers($$0: Internal.Entity_): void;
blockEvent($$0: BlockPos_, $$1: Internal.Block_, $$2: number, $$3: number): void;
getPlayerByUUID($$0: Internal.UUID_): Internal.Player;
getNearbyPlayers($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_, $$2: Internal.AABB_): Internal.List<Internal.Player>;
getSectionIndexFromSectionY($$0: number): number;
getServer(): Internal.MinecraftServer;
updateSleepingPlayerList(): void;
getRandomPlayer(): Internal.ServerPlayer;
noCollision($$0: Internal.Entity_): boolean;
getLevel(): this;
tickChunk($$0: Internal.LevelChunk_, $$1: number): void;
getEntity($$0: Internal.UUID_): Internal.Entity;
getNearbyEntities($$0: Internal.Class_<T>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: Internal.AABB_): Internal.List<T>;
sectionsToVillage($$0: Internal.SectionPos_): number;
getMapData($$0: string): Internal.MapItemSavedData;
sendVibrationParticle($$0: Internal.VibrationPath_): void;
noCollision($$0: Internal.AABB_): boolean;
findNearestMapFeature($$0: Internal.TagKey_<Internal.ConfiguredStructureFeature_<any, any>>, $$1: BlockPos_, $$2: number, $$3: boolean): BlockPos;
getDirectSignal($$0: BlockPos_, $$1: Internal.Direction_): number;
collidesWithSuffocatingBlock($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
clearBlockEvents($$0: Internal.BoundingBox_): void;
setCurrentlyGenerating($$0: Internal.Supplier_<string>): void;
noCollision($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
gameEvent($$0: Internal.Entity_, $$1: Internal.GameEvent_, $$2: Internal.Entity_): void;
scheduleTick($$0: BlockPos_, $$1: Internal.Fluid_, $$2: number, $$3: Internal.TickPriority_): void;
isOutsideBuildHeight($$0: number): boolean;
getNearestEntity($$0: Internal.Class_<any>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: number, $$4: number, $$5: number, $$6: Internal.AABB_): T;
getNearestPlayer($$0: number, $$1: number, $$2: number, $$3: number, $$4: Internal.Predicate_<Internal.Entity_>): Internal.Player;
globalLevelEvent($$0: number, $$1: BlockPos_, $$2: number): void;
addDuringPortalTeleport($$0: Internal.ServerPlayer_): void;
getLogicalHeight(): number;
onStructureStartsAvailable($$0: Internal.ChunkAccess_): void;
addLegacyChunkEntities($$0: Internal.Stream_<Internal.Entity_>): void;
getEntitiesOfClass($$0: Internal.Class_<T>, $$1: Internal.AABB_, $$2: Internal.Predicate_<any>): Internal.List<T>;
isRaided($$0: BlockPos_): boolean;
sendBlockUpdated($$0: BlockPos_, $$1: Internal.BlockState_, $$2: Internal.BlockState_, $$3: number): void;
getRaids(): Internal.Raids;
levelEvent($$0: number, $$1: BlockPos_, $$2: number): void;
isVillage($$0: BlockPos_): boolean;
close(): void;
getEntity($$0: number): Internal.Entity;
isFlat(): boolean;
get maxSection(): number
get dataStorage(): Internal.DimensionDataStorage
get height(): number
get dragons(): Internal.List<any>
get fluidTicks(): Internal.LevelTickAccess<any>
get sharedSpawnAngle(): number
get portalForcer(): Internal.PortalForcer
get difficulty(): Internal.Difficulty
get forcedChunks(): Internal.LongSet
get sectionsCount(): number
get freeMapId(): number
get fluidTicks(): Internal.LevelTicks<Internal.Fluid>
get moonBrightness(): number
get chunkSource(): Internal.ServerChunkCache
get chunkSource(): Internal.ChunkSource
get scoreboard(): Internal.Scoreboard
get poiManager(): Internal.PoiManager
get recipeManager(): Internal.RecipeManager
get maxLightLevel(): number
get seed(): number
get allEntities(): Internal.Iterable<Internal.Entity>
set dayTime($$0: number)
get minBuildHeight(): number
get structureManager(): Internal.StructureManager
get maxBuildHeight(): number
get blockTicks(): Internal.LevelTickAccess<any>
get watchdogStats(): string
get scoreboard(): Internal.ServerScoreboard
get minSection(): number
get handlingTick(): boolean
get sharedSpawnPos(): BlockPos
get blockTicks(): Internal.LevelTicks<Internal.Block>
get moonPhase(): number
get server(): Internal.MinecraftServer
get randomPlayer(): Internal.ServerPlayer
get level(): Internal.ServerLevel
set currentlyGenerating($$0: Internal.Supplier_<string>)
get logicalHeight(): number
get raids(): Internal.Raids
get flat(): boolean
readonly static "END_SPAWN_POINT": BlockPos;
"noSave": boolean;
}
type ServerLevel_ = ServerLevel;
interface Vector3fc {
distanceSquared(arg0: Internal.Vector3fc_): number;
get(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
angle(arg0: Internal.Vector3fc_): number;
div(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateX(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
mulAdd(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
mulDirection(arg0: Internal.Matrix4x3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
div(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
rotateZ(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
mulTransposeDirection(arg0: Internal.Matrix4fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
equals(arg0: number, arg1: number, arg2: number): boolean;
dot(arg0: Internal.Vector3fc_): number;
isFinite(): boolean;
get(arg0: number, arg1: Internal.Vector3i_): Internal.Vector3i;
mul(arg0: Internal.Matrix3dc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
sub(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
mulAdd(arg0: number, arg1: Internal.Vector3fc_, arg2: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
distance(arg0: Internal.Vector3fc_): number;
round(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotationTo(arg0: Internal.Vector3fc_, arg1: Internal.Quaternionf_): Internal.Quaternionf;
negate(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
z(): number;
mulTransposePosition(arg0: Internal.Matrix4fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
mul(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
x(): number;
smoothStep(arg0: Internal.Vector3fc_, arg1: number, arg2: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
ceil(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
mul(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
fma(arg0: number, arg1: Internal.Vector3fc_, arg2: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
lengthSquared(): number;
half(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
max(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
mul(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
mul(arg0: Internal.Matrix3x2fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
get(arg0: number): number;
div(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
distance(arg0: number, arg1: number, arg2: number): number;
min(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
mulDirection(arg0: Internal.Matrix4fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
minComponent(): number;
equals(arg0: Internal.Vector3fc_, arg1: number): boolean;
get(arg0: Internal.Vector3d_): Internal.Vector3d;
reflect(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateY(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
cross(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
maxComponent(): number;
add(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
mulPosition(arg0: Internal.Matrix4x3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
half(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
absolute(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
orthogonalizeUnit(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotateAxis(arg0: number, arg1: number, arg2: number, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
normalize(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
orthogonalize(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotate(arg0: Internal.Quaternionfc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
angleCos(arg0: Internal.Vector3fc_): number;
distanceSquared(arg0: number, arg1: number, arg2: number): number;
dot(arg0: number, arg1: number, arg2: number): number;
mulProject(arg0: Internal.Matrix4fc_, arg1: number, arg2: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
mulProject(arg0: Internal.Matrix4fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
cross(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
mul(arg0: Internal.Matrix3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
reflect(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
floor(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
angleSigned(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): number;
add(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
mulPosition(arg0: Internal.Matrix4fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
fma(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
y(): number;
length(): number;
hermite(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
lerp(arg0: Internal.Vector3fc_, arg1: number, arg2: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
mulPositionW(arg0: Internal.Matrix4fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): number;
angleSigned(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): number;
mulTranspose(arg0: Internal.Matrix3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
mulDirection(arg0: Internal.Matrix4dc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
normalize(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
rotationTo(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaternionf_): Internal.Quaternionf;
sub(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
get finite(): boolean
}
type Vector3fc_ = Vector3fc;
interface EnchantmentBuilder$DamageProtectionFunction {
getDamageProtection(arg0: number, arg1: Internal.DamageSource_): number;
}
type EnchantmentBuilder$DamageProtectionFunction_ = EnchantmentBuilder$DamageProtectionFunction | ((arg0: number, arg1: Internal.DamageSource)=>number);
class LevelStorageSource$LevelStorageAccess implements Internal.AccessorLevelStorageSession, Internal.AutoCloseable {
constructor($$0: Internal.LevelStorageSource_, $$1: string)
deleteLevel(): void;
getLevelPath($$0: Internal.LevelResource_): Internal.Path;
handler$zjj000$readWorldProperties(callbackInfo: Internal.CallbackInfoReturnable_<any>): void;
getLevelId(): string;
saveDataTag($$0: Internal.RegistryAccess_, $$1: Internal.WorldData_, $$2: Internal.CompoundTag_): void;
getSummary(): Internal.LevelSummary;
makeWorldBackup(): number;
getDimensionPath($$0: Internal.ResourceKey_<Internal.Level_>): Internal.Path;
getDirectory(): Internal.Path;
renameLevel($$0: string): void;
saveDataTag($$0: Internal.RegistryAccess_, $$1: Internal.WorldData_): void;
close(): void;
getDataTag($$0: Internal.DynamicOps_<Internal.Tag_>, $$1: Internal.DataPackConfig_, $$2: Internal.Lifecycle_): Internal.WorldData;
handler$zjj000$saveWorld(registryTracker: Internal.RegistryAccess_, saveProperties: Internal.WorldData_, compoundTag: Internal.CompoundTag_, info: Internal.CallbackInfo_): void;
createPlayerStorage(): Internal.PlayerDataStorage;
getDataPacks(): Internal.DataPackConfig;
getIconFile(): Internal.Optional<Internal.Path>;
get levelId(): string
get summary(): Internal.LevelSummary
get directory(): Internal.Path
get dataPacks(): Internal.DataPackConfig
get iconFile(): Internal.Optional<Internal.Path>
}
type LevelStorageSource$LevelStorageAccess_ = LevelStorageSource$LevelStorageAccess;
interface Applicative <F, Mu> extends Internal.Functor<F, Mu> {
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>): Internal.Products$P6<F, T1, T2, T3, T4, T5, T6>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>): Internal.Products$P8<F, T1, T2, T3, T4, T5, T6, T7, T8>;
apply7(arg0: Internal.Function7_<T1, T2, T3, T4, T5, T6, T7, R>, arg1: Internal.App_<F, T1>, arg2: Internal.App_<F, T2>, arg3: Internal.App_<F, T3>, arg4: Internal.App_<F, T4>, arg5: Internal.App_<F, T5>, arg6: Internal.App_<F, T6>, arg7: Internal.App_<F, T7>): Internal.App<F, R>;
lift2(arg0: Internal.App_<F, Internal.BiFunction_<A, B, R>>): Internal.BiFunction<Internal.App<F, A>, Internal.App<F, B>, Internal.App<F, R>>;
apply3(arg0: Internal.Function3_<T1, T2, T3, R>, arg1: Internal.App_<F, T1>, arg2: Internal.App_<F, T2>, arg3: Internal.App_<F, T3>): Internal.App<F, R>;
ap4(arg0: Internal.App_<F, Internal.Function4_<T1, T2, T3, T4, R>>, arg1: Internal.App_<F, T1>, arg2: Internal.App_<F, T2>, arg3: Internal.App_<F, T3>, arg4: Internal.App_<F, T4>): Internal.App<F, R>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>, arg10: Internal.App_<F, T11>, arg11: Internal.App_<F, T12>, arg12: Internal.App_<F, T13>): Internal.Products$P13<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13>;
lift6(arg0: Internal.App_<F, Internal.Function6_<T1, T2, T3, T4, T5, T6, R>>): Internal.Function6<Internal.App<F, T1>, Internal.App<F, T2>, Internal.App<F, T3>, Internal.App<F, T4>, Internal.App<F, T5>, Internal.App<F, T6>, Internal.App<F, R>>;
ap6(arg0: Internal.App_<F, Internal.Function6_<T1, T2, T3, T4, T5, T6, R>>, arg1: Internal.App_<F, T1>, arg2: Internal.App_<F, T2>, arg3: Internal.App_<F, T3>, arg4: Internal.App_<F, T4>, arg5: Internal.App_<F, T5>, arg6: Internal.App_<F, T6>): Internal.App<F, R>;
apply9(arg0: Internal.Function9_<T1, T2, T3, T4, T5, T6, T7, T8, T9, R>, arg1: Internal.App_<F, T1>, arg2: Internal.App_<F, T2>, arg3: Internal.App_<F, T3>, arg4: Internal.App_<F, T4>, arg5: Internal.App_<F, T5>, arg6: Internal.App_<F, T6>, arg7: Internal.App_<F, T7>, arg8: Internal.App_<F, T8>, arg9: Internal.App_<F, T9>): Internal.App<F, R>;
lift3(arg0: Internal.App_<F, Internal.Function3_<T1, T2, T3, R>>): Internal.Function3<Internal.App<F, T1>, Internal.App<F, T2>, Internal.App<F, T3>, Internal.App<F, R>>;
ap13(arg0: Internal.App_<F, Internal.Function13_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, R>>, arg1: Internal.App_<F, T1>, arg2: Internal.App_<F, T2>, arg3: Internal.App_<F, T3>, arg4: Internal.App_<F, T4>, arg5: Internal.App_<F, T5>, arg6: Internal.App_<F, T6>, arg7: Internal.App_<F, T7>, arg8: Internal.App_<F, T8>, arg9: Internal.App_<F, T9>, arg10: Internal.App_<F, T10>, arg11: Internal.App_<F, T11>, arg12: Internal.App_<F, T12>, arg13: Internal.App_<F, T13>): Internal.App<F, R>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>): Internal.Products$P3<F, T1, T2, T3>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>): Internal.Products$P10<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>;
ap11(arg0: Internal.App_<F, Internal.Function11_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, R>>, arg1: Internal.App_<F, T1>, arg2: Internal.App_<F, T2>, arg3: Internal.App_<F, T3>, arg4: Internal.App_<F, T4>, arg5: Internal.App_<F, T5>, arg6: Internal.App_<F, T6>, arg7: Internal.App_<F, T7>, arg8: Internal.App_<F, T8>, arg9: Internal.App_<F, T9>, arg10: Internal.App_<F, T10>, arg11: Internal.App_<F, T11>): Internal.App<F, R>;
lift5(arg0: Internal.App_<F, Internal.Function5_<T1, T2, T3, T4, T5, R>>): Internal.Function5<Internal.App<F, T1>, Internal.App<F, T2>, Internal.App<F, T3>, Internal.App<F, T4>, Internal.App<F, T5>, Internal.App<F, R>>;
unbox(arg0: Internal.App_<Mu, F>): this;
lift4(arg0: Internal.App_<F, Internal.Function4_<T1, T2, T3, T4, R>>): Internal.Function4<Internal.App<F, T1>, Internal.App<F, T2>, Internal.App<F, T3>, Internal.App<F, T4>, Internal.App<F, R>>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>, arg10: Internal.App_<F, T11>, arg11: Internal.App_<F, T12>, arg12: Internal.App_<F, T13>, arg13: Internal.App_<F, T14>): Internal.Products$P14<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14>;
lift1(arg0: Internal.App_<F, Internal.Function_<A, R>>): Internal.Function<Internal.App<F, A>, Internal.App<F, R>>;
ap(arg0: Internal.App_<F, Internal.Function_<A, R>>, arg1: Internal.App_<F, A>): Internal.App<F, R>;
ap(arg0: Internal.Function_<A, R>, arg1: Internal.App_<F, A>): Internal.App<F, R>;
lift9(arg0: Internal.App_<F, Internal.Function9_<T1, T2, T3, T4, T5, T6, T7, T8, T9, R>>): Internal.Function9<Internal.App<F, T1>, Internal.App<F, T2>, Internal.App<F, T3>, Internal.App<F, T4>, Internal.App<F, T5>, Internal.App<F, T6>, Internal.App<F, T7>, Internal.App<F, T8>, Internal.App<F, T9>, Internal.App<F, R>>;
ap9(arg0: Internal.App_<F, Internal.Function9_<T1, T2, T3, T4, T5, T6, T7, T8, T9, R>>, arg1: Internal.App_<F, T1>, arg2: Internal.App_<F, T2>, arg3: Internal.App_<F, T3>, arg4: Internal.App_<F, T4>, arg5: Internal.App_<F, T5>, arg6: Internal.App_<F, T6>, arg7: Internal.App_<F, T7>, arg8: Internal.App_<F, T8>, arg9: Internal.App_<F, T9>): Internal.App<F, R>;
ap2(arg0: Internal.App_<F, Internal.BiFunction_<A, B, R>>, arg1: Internal.App_<F, A>, arg2: Internal.App_<F, B>): Internal.App<F, R>;
apply5(arg0: Internal.Function5_<T1, T2, T3, T4, T5, R>, arg1: Internal.App_<F, T1>, arg2: Internal.App_<F, T2>, arg3: Internal.App_<F, T3>, arg4: Internal.App_<F, T4>, arg5: Internal.App_<F, T5>): Internal.App<F, R>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>, arg10: Internal.App_<F, T11>): Internal.Products$P11<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>;
ap10(arg0: Internal.App_<F, Internal.Function10_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, R>>, arg1: Internal.App_<F, T1>, arg2: Internal.App_<F, T2>, arg3: Internal.App_<F, T3>, arg4: Internal.App_<F, T4>, arg5: Internal.App_<F, T5>, arg6: Internal.App_<F, T6>, arg7: Internal.App_<F, T7>, arg8: Internal.App_<F, T8>, arg9: Internal.App_<F, T9>, arg10: Internal.App_<F, T10>): Internal.App<F, R>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>, arg10: Internal.App_<F, T11>, arg11: Internal.App_<F, T12>, arg12: Internal.App_<F, T13>, arg13: Internal.App_<F, T14>, arg14: Internal.App_<F, T15>): Internal.Products$P15<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>): Internal.Products$P2<F, T1, T2>;
lift7(arg0: Internal.App_<F, Internal.Function7_<T1, T2, T3, T4, T5, T6, T7, R>>): Internal.Function7<Internal.App<F, T1>, Internal.App<F, T2>, Internal.App<F, T3>, Internal.App<F, T4>, Internal.App<F, T5>, Internal.App<F, T6>, Internal.App<F, T7>, Internal.App<F, R>>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>): Internal.Products$P7<F, T1, T2, T3, T4, T5, T6, T7>;
ap14(arg0: Internal.App_<F, Internal.Function14_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, R>>, arg1: Internal.App_<F, T1>, arg2: Internal.App_<F, T2>, arg3: Internal.App_<F, T3>, arg4: Internal.App_<F, T4>, arg5: Internal.App_<F, T5>, arg6: Internal.App_<F, T6>, arg7: Internal.App_<F, T7>, arg8: Internal.App_<F, T8>, arg9: Internal.App_<F, T9>, arg10: Internal.App_<F, T10>, arg11: Internal.App_<F, T11>, arg12: Internal.App_<F, T12>, arg13: Internal.App_<F, T13>, arg14: Internal.App_<F, T14>): Internal.App<F, R>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>): Internal.Products$P9<F, T1, T2, T3, T4, T5, T6, T7, T8, T9>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>): Internal.Products$P4<F, T1, T2, T3, T4>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>): Internal.Products$P5<F, T1, T2, T3, T4, T5>;
group(arg0: Internal.App_<F, T1>): Internal.Products$P1<F, T1>;
ap5(arg0: Internal.App_<F, Internal.Function5_<T1, T2, T3, T4, T5, R>>, arg1: Internal.App_<F, T1>, arg2: Internal.App_<F, T2>, arg3: Internal.App_<F, T3>, arg4: Internal.App_<F, T4>, arg5: Internal.App_<F, T5>): Internal.App<F, R>;
ap7(arg0: Internal.App_<F, Internal.Function7_<T1, T2, T3, T4, T5, T6, T7, R>>, arg1: Internal.App_<F, T1>, arg2: Internal.App_<F, T2>, arg3: Internal.App_<F, T3>, arg4: Internal.App_<F, T4>, arg5: Internal.App_<F, T5>, arg6: Internal.App_<F, T6>, arg7: Internal.App_<F, T7>): Internal.App<F, R>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>, arg10: Internal.App_<F, T11>, arg11: Internal.App_<F, T12>): Internal.Products$P12<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>;
ap15(arg0: Internal.App_<F, Internal.Function15_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, R>>, arg1: Internal.App_<F, T1>, arg2: Internal.App_<F, T2>, arg3: Internal.App_<F, T3>, arg4: Internal.App_<F, T4>, arg5: Internal.App_<F, T5>, arg6: Internal.App_<F, T6>, arg7: Internal.App_<F, T7>, arg8: Internal.App_<F, T8>, arg9: Internal.App_<F, T9>, arg10: Internal.App_<F, T10>, arg11: Internal.App_<F, T11>, arg12: Internal.App_<F, T12>, arg13: Internal.App_<F, T13>, arg14: Internal.App_<F, T14>, arg15: Internal.App_<F, T15>): Internal.App<F, R>;
ap3(arg0: Internal.App_<F, Internal.Function3_<T1, T2, T3, R>>, arg1: Internal.App_<F, T1>, arg2: Internal.App_<F, T2>, arg3: Internal.App_<F, T3>): Internal.App<F, R>;
ap8(arg0: Internal.App_<F, Internal.Function8_<T1, T2, T3, T4, T5, T6, T7, T8, R>>, arg1: Internal.App_<F, T1>, arg2: Internal.App_<F, T2>, arg3: Internal.App_<F, T3>, arg4: Internal.App_<F, T4>, arg5: Internal.App_<F, T5>, arg6: Internal.App_<F, T6>, arg7: Internal.App_<F, T7>, arg8: Internal.App_<F, T8>): Internal.App<F, R>;
apply8(arg0: Internal.Function8_<T1, T2, T3, T4, T5, T6, T7, T8, R>, arg1: Internal.App_<F, T1>, arg2: Internal.App_<F, T2>, arg3: Internal.App_<F, T3>, arg4: Internal.App_<F, T4>, arg5: Internal.App_<F, T5>, arg6: Internal.App_<F, T6>, arg7: Internal.App_<F, T7>, arg8: Internal.App_<F, T8>): Internal.App<F, R>;
point(arg0: A): Internal.App<F, A>;
lift8(arg0: Internal.App_<F, Internal.Function8_<T1, T2, T3, T4, T5, T6, T7, T8, R>>): Internal.Function8<Internal.App<F, T1>, Internal.App<F, T2>, Internal.App<F, T3>, Internal.App<F, T4>, Internal.App<F, T5>, Internal.App<F, T6>, Internal.App<F, T7>, Internal.App<F, T8>, Internal.App<F, R>>;
apply2(arg0: Internal.BiFunction_<A, B, R>, arg1: Internal.App_<F, A>, arg2: Internal.App_<F, B>): Internal.App<F, R>;
apply6(arg0: Internal.Function6_<T1, T2, T3, T4, T5, T6, R>, arg1: Internal.App_<F, T1>, arg2: Internal.App_<F, T2>, arg3: Internal.App_<F, T3>, arg4: Internal.App_<F, T4>, arg5: Internal.App_<F, T5>, arg6: Internal.App_<F, T6>): Internal.App<F, R>;
apply4(arg0: Internal.Function4_<T1, T2, T3, T4, R>, arg1: Internal.App_<F, T1>, arg2: Internal.App_<F, T2>, arg3: Internal.App_<F, T3>, arg4: Internal.App_<F, T4>): Internal.App<F, R>;
ap12(arg0: Internal.App_<F, Internal.Function12_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, R>>, arg1: Internal.App_<F, T1>, arg2: Internal.App_<F, T2>, arg3: Internal.App_<F, T3>, arg4: Internal.App_<F, T4>, arg5: Internal.App_<F, T5>, arg6: Internal.App_<F, T6>, arg7: Internal.App_<F, T7>, arg8: Internal.App_<F, T8>, arg9: Internal.App_<F, T9>, arg10: Internal.App_<F, T10>, arg11: Internal.App_<F, T11>, arg12: Internal.App_<F, T12>): Internal.App<F, R>;
ap16(arg0: Internal.App_<F, Internal.Function16_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, R>>, arg1: Internal.App_<F, T1>, arg2: Internal.App_<F, T2>, arg3: Internal.App_<F, T3>, arg4: Internal.App_<F, T4>, arg5: Internal.App_<F, T5>, arg6: Internal.App_<F, T6>, arg7: Internal.App_<F, T7>, arg8: Internal.App_<F, T8>, arg9: Internal.App_<F, T9>, arg10: Internal.App_<F, T10>, arg11: Internal.App_<F, T11>, arg12: Internal.App_<F, T12>, arg13: Internal.App_<F, T13>, arg14: Internal.App_<F, T14>, arg15: Internal.App_<F, T15>, arg16: Internal.App_<F, T16>): Internal.App<F, R>;
group(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>, arg10: Internal.App_<F, T11>, arg11: Internal.App_<F, T12>, arg12: Internal.App_<F, T13>, arg13: Internal.App_<F, T14>, arg14: Internal.App_<F, T15>, arg15: Internal.App_<F, T16>): Internal.Products$P16<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16>;
}
type Applicative_<F, Mu> = Applicative<F, Mu>;
interface GenericDeclaration extends Internal.AnnotatedElement {
getAnnotationsByType(arg0: Internal.Class_<T>): T[];
getDeclaredAnnotation(arg0: Internal.Class_<T>): T;
getDeclaredAnnotationsByType(arg0: Internal.Class_<T>): T[];
isAnnotationPresent(arg0: Internal.Class_<any>): boolean;
getTypeParameters(): any[];
get typeParameters(): any[]
}
type GenericDeclaration_ = GenericDeclaration;
interface BiomeSeedProvider {
getBiomeSeed(): number;
get biomeSeed(): number
}
type BiomeSeedProvider_ = BiomeSeedProvider;
class LocalPlayer extends Internal.AbstractClientPlayer {
constructor($$0: Internal.Minecraft_, $$1: Internal.ClientLevel_, $$2: Internal.ClientPacketListener_, $$3: Internal.StatsCounter_, $$4: Internal.ClientRecipeBook_, $$5: boolean, $$6: boolean)
resetPos(): void;
openCommandBlock($$0: Internal.CommandBlockEntity_): void;
isRidingJumpable(): boolean;
playSound($$0: Internal.SoundEvent_, $$1: number, $$2: number): void;
method_6023(): void;
isLocalPlayer(): boolean;
isEffectiveAi(): boolean;
isSuppressingSlidingDownLadder(): boolean;
startRiding($$0: Internal.Entity_, $$1: boolean): boolean;
isMovingSlowly(): boolean;
stopUsingItem(): void;
startUsingItem($$0: Hand_): void;
sendMessage($$0: Internal.Component_, $$1: Internal.UUID_): void;
onUpdateAbilities(): void;
setServerBrand($$0: string): void;
getComponent(key: Internal.ComponentKey_<C>): C;
clientSideCloseContainer(): void;
getRopeHoldPosition($$0: number): Vec3;
removeRecipeHighlight($$0: Internal.Recipe_<any>): void;
isCrouching(): boolean;
getServerBrand(): string;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
move($$0: Internal.MoverType_, $$1: Vec3_): void;
playNotifySound($$0: Internal.SoundEvent_, $$1: Internal.SoundSource_, $$2: number, $$3: number): void;
getWaterVision(): number;
magicCrit($$0: Internal.Entity_): void;
tick(): void;
getCurrentMood(): number;
rideTick(): void;
onSyncedDataUpdated($$0: Internal.EntityDataAccessor_<any>): void;
alwaysAccepts(): boolean;
canSpawnSprintParticle(): boolean;
isShiftKeyDown(): boolean;
openItemGui($$0: Internal.ItemStack_, $$1: Hand_): void;
isAutoJumpEnabled(): boolean;
getUsedItemHand(): Hand;
setShowDeathScreen($$0: boolean): void;
foodEatenKJS(is: Internal.ItemStack_): void;
crit($$0: Internal.Entity_): void;
setExperienceValues($$0: number, $$1: number, $$2: number): void;
getRecipeBook(): Internal.ClientRecipeBook;
heal($$0: number): void;
displayClientMessage($$0: Internal.Component_, $$1: boolean): void;
openMinecartCommandBlock($$0: Internal.BaseCommandBlock_): void;
openStructureBlock($$0: Internal.StructureBlockEntity_): void;
closeContainer(): void;
asKJS(): Internal.EntityJS;
updateTutorialInventoryAction($$0: Internal.ItemStack_, $$1: Internal.ItemStack_, $$2: Internal.ClickAction_): void;
hurtTo($$0: number): void;
openTextEdit($$0: Internal.SignBlockEntity_): void;
setPermissionLevel($$0: number): void;
isUnderWater(): boolean;
getViewXRot($$0: number): number;
handleEntityEvent($$0: number): void;
openJigsawBlock($$0: Internal.JigsawBlockEntity_): void;
sendOpenInventory(): void;
removeEffectNoUpdate($$0: Internal.MobEffect_): Internal.MobEffectInstance;
isUsingItem(): boolean;
setSprinting($$0: boolean): void;
canSpawnSoulSpeedParticle(): boolean;
isHandsBusy(): boolean;
aiStep(): void;
getJumpRidingScale(): number;
removeVehicle(): void;
shouldShowDeathScreen(): boolean;
respawn(): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
drop($$0: boolean): boolean;
getViewYRot($$0: number): number;
swing($$0: Hand_): void;
getStats(): Internal.StatsCounter;
chat($$0: string): void;
get ridingJumpable(): boolean
get localPlayer(): boolean
get effectiveAi(): boolean
get suppressingSlidingDownLadder(): boolean
get movingSlowly(): boolean
set serverBrand($$0: string)
get crouching(): boolean
get serverBrand(): string
get waterVision(): number
get currentMood(): number
get shiftKeyDown(): boolean
get autoJumpEnabled(): boolean
get usedItemHand(): Hand
set showDeathScreen($$0: boolean)
get recipeBook(): Internal.ClientRecipeBook
set permissionLevel($$0: number)
get underWater(): boolean
get usingItem(): boolean
set sprinting($$0: boolean)
get handsBusy(): boolean
get jumpRidingScale(): number
get stats(): Internal.StatsCounter
"input": Internal.Input;
"xBobO": number;
"portalTime": number;
/**
* @org.spongepowered.asm.mixin.Final()
*/
readonly "connection": Internal.ClientPacketListener;
"xBob": number;
"oPortalTime": number;
"yBob": number;
"yBobO": number;
"sprintTime": number;
}
type LocalPlayer_ = LocalPlayer;
class Explosion implements Internal.ExplosionHooksImpl$ExplosionExtensions {
constructor($$0: Internal.Level_, $$1: Internal.Entity_, $$2: number, $$3: number, $$4: number, $$5: number, $$6: boolean, $$7: Internal.Explosion$BlockInteraction_)
constructor($$0: Internal.Level_, $$1: Internal.Entity_, $$2: number, $$3: number, $$4: number, $$5: number, $$6: boolean, $$7: Internal.Explosion$BlockInteraction_, $$8: Internal.List_<BlockPos_>)
constructor($$0: Internal.Level_, $$1: Internal.Entity_, $$2: number, $$3: number, $$4: number, $$5: number)
constructor($$0: Internal.Level_, $$1: Internal.Entity_, $$2: number, $$3: number, $$4: number, $$5: number, $$6: Internal.List_<BlockPos_>)
constructor($$0: Internal.Level_, $$1: Internal.Entity_, $$2: Internal.DamageSource_, $$3: Internal.ExplosionDamageCalculator_, $$4: number, $$5: number, $$6: number, $$7: number, $$8: boolean, $$9: Internal.Explosion$BlockInteraction_)
getSourceMob(): Internal.LivingEntity;
architectury_getPosition(): Vec3;
getToBlow(): Internal.List<BlockPos>;
static getSeenPercent($$0: Vec3_, $$1: Internal.Entity_): number;
clearToBlow(): void;
getDamageSource(): Internal.DamageSource;
finalizeExplosion($$0: boolean): void;
explode(): void;
getHitPlayers(): Internal.Map<Internal.Player, Vec3>;
get sourceMob(): Internal.LivingEntity
get toBlow(): Internal.List<BlockPos>
get damageSource(): Internal.DamageSource
get hitPlayers(): Internal.Map<Internal.Player, Vec3>
"radius": number;
"source": Internal.Entity;
}
type Explosion_ = Explosion;
interface LongConsumer {
andThen(arg0: Internal.LongConsumer_): this;
accept(arg0: number): void;
}
type LongConsumer_ = LongConsumer | ((arg0: number)=>void);
class Holder$Reference <T> implements Internal.Holder<T> {
isValidInRegistry($$0: Internal.Registry_<T>): boolean;
isBound(): boolean;
toString(): string;
static createIntrusive($$0: Internal.Registry_<T>, $$1: T): Internal.Holder$Reference<T>;
is($$0: ResourceLocation_): boolean;
static createStandAlone($$0: Internal.Registry_<T>, $$1: Internal.ResourceKey_<T>): Internal.Holder$Reference<T>;
value(): T;
key(): Internal.ResourceKey<T>;
is($$0: Internal.Predicate_<Internal.ResourceKey_<T>>): boolean;
unwrap(): Internal.Either<Internal.ResourceKey<T>, T>;
unwrapKey(): Internal.Optional<Internal.ResourceKey<T>>;
is($$0: Internal.ResourceKey_<T>): boolean;
kind(): Internal.Holder$Kind;
tags(): Internal.Stream<Internal.TagKey<T>>;
is($$0: Internal.TagKey_<T>): boolean;
get bound(): boolean
}
type Holder$Reference_<T> = Holder$Reference<T>;
class GlobalPos {
dimension(): Internal.ResourceKey<Internal.Level>;
hashCode(): number;
toString(): string;
pos(): BlockPos;
static of($$0: Internal.ResourceKey_<Internal.Level_>, $$1: BlockPos_): Internal.GlobalPos;
equals($$0: any): boolean;
readonly static "CODEC": any;
}
type GlobalPos_ = GlobalPos;
class ClientboundContainerSetContentPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number, $$1: number, $$2: Internal.NonNullList_<Internal.ItemStack_>, $$3: Internal.ItemStack_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getStateId(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
getCarriedItem(): Internal.ItemStack;
getContainerId(): number;
isSkippable(): boolean;
getItems(): Internal.List<Internal.ItemStack>;
get stateId(): number
get carriedItem(): Internal.ItemStack
get containerId(): number
get skippable(): boolean
get items(): Internal.List<Internal.ItemStack>
}
type ClientboundContainerSetContentPacket_ = ClientboundContainerSetContentPacket;
class Class <T> implements Internal.Constable, Internal.Type, Internal.TypeDescriptor$OfField<Internal.Class<any>>, Internal.Serializable, Internal.AnnotatedElement, Internal.GenericDeclaration {
isPrimitive(): boolean;
getTypeName(): string;
isAnnotation(): boolean;
getConstructors(): Internal.Constructor<any>[];
isInstance(arg0: any): boolean;
getModifiers(): number;
static forName(arg0: Internal.Module_, arg1: string): Internal.Class<any>;
getDeclaredMethod(arg0: string, ...arg1: Internal.Class_<any>[]): Internal.Method;
getEnumConstants(): T[];
getAnnotation(arg0: Internal.Class_<A>): A;
getAnnotatedSuperclass(): Internal.AnnotatedType;
getRecordComponents(): any[];
getDeclaredField(arg0: string): Internal.Field;
getClassLoader(): Internal.ClassLoader;
getPackageName(): string;
getAnnotatedInterfaces(): Internal.AnnotatedType[];
static forName(arg0: string): Internal.Class<any>;
getDeclaredFields(): Internal.Field[];
getResourceAsStream(arg0: string): Internal.InputStream;
isLocalClass(): boolean;
arrayType(): Internal.TypeDescriptor$OfField<any>;
getDeclaredAnnotationsByType(arg0: Internal.Class_<A>): A[];
cast(arg0: any): T;
getProtectionDomain(): Internal.ProtectionDomain;
getDeclaredConstructor(...arg0: Internal.Class_<any>[]): Internal.Constructor<T>;
isAnonymousClass(): boolean;
getGenericSuperclass(): Internal.Type;
getMethods(): Internal.Method[];
isNestmateOf(arg0: Internal.Class_<any>): boolean;
isInterface(): boolean;
getField(arg0: string): Internal.Field;
getTypeParameters(): any[];
getModule(): Internal.Module;
getFields(): Internal.Field[];
toGenericString(): string;
isAssignableFrom(arg0: Internal.Class_<any>): boolean;
getComponentType(): Internal.Class<any>;
componentType(): Internal.TypeDescriptor$OfField<any>;
getGenericInterfaces(): Internal.Type[];
getEnclosingMethod(): Internal.Method;
getNestMembers(): Internal.Class<any>[];
getEnclosingConstructor(): Internal.Constructor<any>;
descriptorString(): string;
newInstance(): T;
isRecord(): boolean;
isArray(): boolean;
getSuperclass(): Internal.Class<any>;
getName(): string;
describeConstable(): Internal.Optional<Internal.ClassDesc>;
asSubclass(arg0: Internal.Class_<U>): Internal.Class<any>;
isSealed(): boolean;
getDeclaredAnnotations(): Internal.Annotation[];
isMemberClass(): boolean;
getDeclaredConstructors(): Internal.Constructor<any>[];
getCanonicalName(): string;
toString(): string;
getClasses(): Internal.Class<any>[];
isSynthetic(): boolean;
isHidden(): boolean;
getEnclosingClass(): Internal.Class<any>;
getInterfaces(): Internal.Class<any>[];
getSimpleName(): string;
getMethod(arg0: string, ...arg1: Internal.Class_<any>[]): Internal.Method;
getDeclaringClass(): Internal.Class<any>;
getSigners(): any[];
desiredAssertionStatus(): boolean;
static forName(arg0: string, arg1: boolean, arg2: Internal.ClassLoader_): Internal.Class<any>;
getPackage(): Internal.Package;
getDeclaredMethods(): Internal.Method[];
getConstructor(...arg0: Internal.Class_<any>[]): Internal.Constructor<T>;
isEnum(): boolean;
getPermittedSubclasses(): Internal.Class<any>[];
getAnnotations(): Internal.Annotation[];
getNestHost(): Internal.Class<any>;
getDeclaredAnnotation(arg0: Internal.Class_<A>): A;
isAnnotationPresent(arg0: Internal.Class_<any>): boolean;
getResource(arg0: string): Internal.URL;
getAnnotationsByType(arg0: Internal.Class_<A>): A[];
getDeclaredClasses(): Internal.Class<any>[];
get primitive(): boolean
get typeName(): string
get annotation(): boolean
get constructors(): Internal.Constructor<any>[]
get modifiers(): number
get enumConstants(): T[]
get annotatedSuperclass(): Internal.AnnotatedType
get recordComponents(): any[]
get classLoader(): Internal.ClassLoader
get packageName(): string
get annotatedInterfaces(): Internal.AnnotatedType[]
get declaredFields(): Internal.Field[]
get localClass(): boolean
get protectionDomain(): Internal.ProtectionDomain
get anonymousClass(): boolean
get genericSuperclass(): Internal.Type
get methods(): Internal.Method[]
get interface(): boolean
get typeParameters(): any[]
get module(): Internal.Module
get fields(): Internal.Field[]
get componentType(): Internal.Class<any>
get genericInterfaces(): Internal.Type[]
get enclosingMethod(): Internal.Method
get nestMembers(): Internal.Class<any>[]
get enclosingConstructor(): Internal.Constructor<any>
get record(): boolean
get array(): boolean
get superclass(): Internal.Class<any>
get name(): string
get sealed(): boolean
get declaredAnnotations(): Internal.Annotation[]
get memberClass(): boolean
get declaredConstructors(): Internal.Constructor<any>[]
get canonicalName(): string
get classes(): Internal.Class<any>[]
get synthetic(): boolean
get hidden(): boolean
get enclosingClass(): Internal.Class<any>
get interfaces(): Internal.Class<any>[]
get simpleName(): string
get declaringClass(): Internal.Class<any>
get signers(): any[]
get package(): Internal.Package
get declaredMethods(): Internal.Method[]
get enum(): boolean
get permittedSubclasses(): Internal.Class<any>[]
get annotations(): Internal.Annotation[]
get nestHost(): Internal.Class<any>
get declaredClasses(): Internal.Class<any>[]
}
type Class_<T> = Class<T>;
class IntSummaryStatistics implements Internal.IntConsumer {
constructor()
constructor(arg0: number, arg1: number, arg2: number, arg3: number)
getSum(): number;
toString(): string;
getCount(): number;
getAverage(): number;
getMax(): number;
accept(arg0: number): void;
getMin(): number;
combine(arg0: Internal.IntSummaryStatistics_): void;
andThen(arg0: Internal.IntConsumer_): Internal.IntConsumer;
get sum(): number
get count(): number
get average(): number
get max(): number
get min(): number
}
type IntSummaryStatistics_ = IntSummaryStatistics;
class BlockApiLookupImpl <A, C> implements Internal.BlockApiLookup<A, C> {
static get(lookupId: ResourceLocation_, apiClass: Internal.Class_<A>, contextClass: Internal.Class_<C>): Internal.BlockApiLookup<A, C>;
registerForBlockEntities(provider: Internal.BlockApiLookup$BlockEntityApiProvider_<A, C>, ...blockEntityTypes: Internal.BlockEntityType_<any>[]): void;
find(world: Internal.Level_, pos: BlockPos_, context: C): A;
registerForBlocks(provider: Internal.BlockApiLookup$BlockApiProvider_<A, C>, ...blocks: Internal.Block_[]): void;
registerForBlockEntity(provider: Internal.BiFunction_<any, C, A>, blockEntityType: Internal.BlockEntityType_<T>): void;
getProvider(block: Internal.Block_): Internal.BlockApiLookup$BlockApiProvider<A, C>;
registerSelf(...blockEntityTypes: Internal.BlockEntityType_<any>[]): void;
getId(): ResourceLocation;
contextClass(): Internal.Class<C>;
registerFallback(fallbackProvider: Internal.BlockApiLookup$BlockApiProvider_<A, C>): void;
find(world: Internal.Level_, pos: BlockPos_, state: Internal.BlockState_, blockEntity: Internal.BlockEntity_, context: C): A;
getFallbackProviders(): Internal.List<Internal.BlockApiLookup$BlockApiProvider<A, C>>;
apiClass(): Internal.Class<A>;
get id(): ResourceLocation
get fallbackProviders(): Internal.List<Internal.BlockApiLookup$BlockApiProvider<A, C>>
}
type BlockApiLookupImpl_<A, C> = BlockApiLookupImpl<A, C>;
class CommandDispatcher <S> {
constructor()
constructor(arg0: Internal.RootCommandNode_<S>)
execute(arg0: Internal.ParseResults_<S>): number;
getPath(arg0: Internal.CommandNode_<S>): Internal.Collection<string>;
register(arg0: Internal.LiteralArgumentBuilder_<S>): Internal.LiteralCommandNode<S>;
parse(arg0: string, arg1: S): Internal.ParseResults<S>;
getRoot(): Internal.RootCommandNode<S>;
getCompletionSuggestions(arg0: Internal.ParseResults_<S>, arg1: number): Internal.CompletableFuture<Internal.Suggestions>;
getAllUsage(arg0: Internal.CommandNode_<S>, arg1: S, arg2: boolean): string[];
execute(arg0: Internal.StringReader_, arg1: S): number;
findNode(arg0: Internal.Collection_<string>): Internal.CommandNode<S>;
parse(arg0: Internal.StringReader_, arg1: S): Internal.ParseResults<S>;
getCompletionSuggestions(arg0: Internal.ParseResults_<S>): Internal.CompletableFuture<Internal.Suggestions>;
getSmartUsage(arg0: Internal.CommandNode_<S>, arg1: S): Internal.Map<Internal.CommandNode<S>, string>;
execute(arg0: string, arg1: S): number;
setConsumer(arg0: Internal.ResultConsumer_<S>): void;
findAmbiguities(arg0: Internal.AmbiguityConsumer_<S>): void;
get root(): Internal.RootCommandNode<S>
set consumer(arg0: Internal.ResultConsumer_<S>)
readonly static "ARGUMENT_SEPARATOR_CHAR": " ";
readonly static "ARGUMENT_SEPARATOR": " ";
}
type CommandDispatcher_<S> = CommandDispatcher<S>;
class TerrainShaper$PointCustom extends Internal.Record {
constructor($$0: Internal.DensityFunction$FunctionContext_)
hashCode(): number;
toString(): string;
context(): Internal.DensityFunction$FunctionContext;
equals($$0: any): boolean;
}
type TerrainShaper$PointCustom_ = TerrainShaper$PointCustom;
class HeightRangePlacement extends Internal.PlacementModifier {
static uniform($$0: Internal.VerticalAnchor_, $$1: Internal.VerticalAnchor_): Internal.HeightRangePlacement;
type(): Internal.PlacementModifierType<any>;
getPositions($$0: Internal.PlacementContext_, $$1: Internal.Random_, $$2: BlockPos_): Internal.Stream<BlockPos>;
static triangle($$0: Internal.VerticalAnchor_, $$1: Internal.VerticalAnchor_): Internal.HeightRangePlacement;
static of($$0: Internal.HeightProvider_): Internal.HeightRangePlacement;
readonly static "CODEC": any;
}
type HeightRangePlacement_ = HeightRangePlacement;
class ServerboundCommandSuggestionPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number, $$1: string)
handle(arg0: Internal.PacketListener_): void;
getCommand(): string;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
isSkippable(): boolean;
getId(): number;
get command(): string
get skippable(): boolean
get id(): number
}
type ServerboundCommandSuggestionPacket_ = ServerboundCommandSuggestionPacket;
interface Shapes$DoubleLineConsumer {
consume(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): void;
}
type Shapes$DoubleLineConsumer_ = Shapes$DoubleLineConsumer;
abstract class Team {
constructor()
getDeathMessageVisibility(): Internal.Team$Visibility;
isAllowFriendlyFire(): boolean;
getFormattedName(arg0: Internal.Component_): Internal.MutableComponent;
getName(): string;
isAlliedTo($$0: Internal.Team_): boolean;
getColor(): Internal.ChatFormatting;
getNameTagVisibility(): Internal.Team$Visibility;
getCollisionRule(): Internal.Team$CollisionRule;
getPlayers(): Internal.Collection<string>;
canSeeFriendlyInvisibles(): boolean;
get deathMessageVisibility(): Internal.Team$Visibility
get allowFriendlyFire(): boolean
get name(): string
get color(): Internal.ChatFormatting
get nameTagVisibility(): Internal.Team$Visibility
get collisionRule(): Internal.Team$CollisionRule
get players(): Internal.Collection<string>
}
type Team_ = Team;
interface FormattedText$ContentConsumer <T> {
accept(arg0: string): Internal.Optional<T>;
}
type FormattedText$ContentConsumer_<T> = FormattedText$ContentConsumer<T>;
abstract class AbstractClientPlayer extends Internal.Player {
constructor($$0: Internal.ClientLevel_, $$1: Internal.GameProfile_)
getComponent(key: Internal.ComponentKey_<C>): C;
getCloakTextureLocation(): ResourceLocation;
getModelName(): string;
isElytraLoaded(): boolean;
static registerSkinTexture($$0: ResourceLocation_, $$1: string): void;
asKJS(): Internal.EntityJS;
getSkinTextureLocation(): ResourceLocation;
getElytraTextureLocation(): ResourceLocation;
alwaysAccepts(): boolean;
isCreative(): boolean;
isSkinLoaded(): boolean;
isSpectator(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
static getSkinLocation($$0: string): ResourceLocation;
isCapeLoaded(): boolean;
foodEatenKJS(is: Internal.ItemStack_): void;
getFieldOfViewModifier(): number;
get cloakTextureLocation(): ResourceLocation
get modelName(): string
get elytraLoaded(): boolean
get skinTextureLocation(): ResourceLocation
get elytraTextureLocation(): ResourceLocation
get creative(): boolean
get skinLoaded(): boolean
get spectator(): boolean
get capeLoaded(): boolean
get fieldOfViewModifier(): number
readonly static "SKIN_HAT_WIDTH": 8;
"elytraRotX": number;
"elytraRotY": number;
"elytraRotZ": number;
readonly static "SKIN_HEAD_WIDTH": 8;
readonly static "SKIN_HAT_V": 8;
readonly "clientLevel": Internal.ClientLevel;
readonly static "SKIN_HAT_HEIGHT": 8;
readonly static "SKIN_TEX_HEIGHT": 64;
readonly static "SKIN_HAT_U": 40;
readonly static "SKIN_TEX_WIDTH": 64;
readonly static "SKIN_HEAD_HEIGHT": 8;
readonly static "SKIN_HEAD_V": 8;
readonly static "SKIN_HEAD_U": 8;
}
type AbstractClientPlayer_ = AbstractClientPlayer;
interface MetricSampler$ThresholdTest {
test(arg0: number): boolean;
}
type MetricSampler$ThresholdTest_ = MetricSampler$ThresholdTest;
class ChestEventJS extends Internal.InventoryEventJS {
constructor(player: Internal.Player_, menu: Internal.AbstractContainerMenu_)
getWrappedInventory(): Internal.Container;
getInventory(): Internal.InventoryJS;
getBlock(): Internal.BlockContainerJS;
get wrappedInventory(): Internal.Container
get inventory(): Internal.InventoryJS
get block(): Internal.BlockContainerJS
}
type ChestEventJS_ = ChestEventJS;
class ZoneOffsetTransition implements Internal.Comparable<Internal.ZoneOffsetTransition>, Internal.Serializable {
toString(): string;
getOffsetAfter(): Internal.ZoneOffset;
isValidOffset(arg0: Internal.ZoneOffset_): boolean;
compareTo(arg0: Internal.ZoneOffsetTransition_): number;
isGap(): boolean;
compareTo(arg0: any): number;
static of(arg0: Internal.LocalDateTime_, arg1: Internal.ZoneOffset_, arg2: Internal.ZoneOffset_): Internal.ZoneOffsetTransition;
isOverlap(): boolean;
getDateTimeAfter(): Internal.LocalDateTime;
hashCode(): number;
getOffsetBefore(): Internal.ZoneOffset;
getDuration(): Internal.Duration;
equals(arg0: any): boolean;
toEpochSecond(): number;
getDateTimeBefore(): Internal.LocalDateTime;
getInstant(): Internal.Instant;
get offsetAfter(): Internal.ZoneOffset
get gap(): boolean
get overlap(): boolean
get dateTimeAfter(): Internal.LocalDateTime
get offsetBefore(): Internal.ZoneOffset
get duration(): Internal.Duration
get dateTimeBefore(): Internal.LocalDateTime
get instant(): Internal.Instant
}
type ZoneOffsetTransition_ = ZoneOffsetTransition;
class Giant extends Internal.Monster {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
static createAttributes(): Internal.AttributeSupplier$Builder;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
asKJS(): Internal.EntityJS;
getWalkTargetValue($$0: BlockPos_, $$1: Internal.LevelReader_): number;
}
type Giant_ = Giant;
class PoseStack$Pose {
normal(): com.mojang.math.Matrix3f;
pose(): com.mojang.math.Matrix4f;
}
type PoseStack$Pose_ = PoseStack$Pose;
interface ObjLongConsumer <T> {
accept(arg0: T, arg1: number): void;
}
type ObjLongConsumer_<T> = ObjLongConsumer<T> | ((arg0: T, arg1: number)=>void);
interface Float2DoubleFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.DoubleUnaryOperator {
andThenFloat(arg0: Internal.Double2FloatFunction_): Internal.Float2FloatFunction;
compose(arg0: Internal.DoubleUnaryOperator_): Internal.DoubleUnaryOperator;
getOrDefault(arg0: any, arg1: any): any;
get(arg0: any): number;
andThenLong(arg0: Internal.Double2LongFunction_): Internal.Float2LongFunction;
put(arg0: number, arg1: number): number;
get(arg0: number): number;
containsKey(arg0: any): boolean;
andThenReference(arg0: Internal.Double2ReferenceFunction_<any>): Internal.Float2ReferenceFunction<T>;
composeByte(arg0: Internal.Byte2FloatFunction_): Internal.Byte2DoubleFunction;
composeDouble(arg0: Internal.Double2FloatFunction_): Internal.Double2DoubleFunction;
composeLong(arg0: Internal.Long2FloatFunction_): Internal.Long2DoubleFunction;
put(arg0: any, arg1: any): any;
andThenByte(arg0: Internal.Double2ByteFunction_): Internal.Float2ByteFunction;
andThenInt(arg0: Internal.Double2IntFunction_): Internal.Float2IntFunction;
defaultReturnValue(arg0: number): void;
getOrDefault(arg0: number, arg1: number): number;
containsKey(arg0: number): boolean;
composeChar(arg0: Internal.Char2FloatFunction_): Internal.Char2DoubleFunction;
andThenDouble(arg0: Internal.Double2DoubleFunction_): this;
remove(arg0: number): number;
remove(arg0: any): number;
andThenObject(arg0: Internal.Double2ObjectFunction_<any>): Internal.Float2ObjectFunction<T>;
getOrDefault(arg0: any, arg1: number): number;
put(arg0: number, arg1: number): number;
andThenChar(arg0: Internal.Double2CharFunction_): Internal.Float2CharFunction;
composeObject(arg0: Internal.Object2FloatFunction_<any>): Internal.Object2DoubleFunction<T>;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
applyAsDouble(arg0: number): number;
composeFloat(arg0: Internal.Float2FloatFunction_): this;
andThenShort(arg0: Internal.Double2ShortFunction_): Internal.Float2ShortFunction;
defaultReturnValue(): number;
size(): number;
composeReference(arg0: Internal.Reference2FloatFunction_<any>): Internal.Reference2DoubleFunction<T>;
composeInt(arg0: Internal.Int2FloatFunction_): Internal.Int2DoubleFunction;
andThen(arg0: Internal.DoubleUnaryOperator_): Internal.DoubleUnaryOperator;
composeShort(arg0: Internal.Short2FloatFunction_): Internal.Short2DoubleFunction;
clear(): void;
apply(arg0: number): number;
}
type Float2DoubleFunction_ = Float2DoubleFunction | ((arg0: number)=>number);
class CharStream {
constructor(c: string[])
nextIf(match: string): boolean;
peek(): string;
next(): string;
peek(ahead: number): string;
"position": number;
"skipWhitespace": boolean;
readonly "chars": string[];
}
type CharStream_ = CharStream;
class ItemStack implements Internal.ItemStackKJS {
constructor($$0: Internal.Holder_<Internal.Item_>)
constructor($$0: Internal.ItemLike_)
constructor($$0: Internal.ItemLike_, $$1: number)
setHoverName($$0: Internal.Component_): this;
getDrinkingSound(): Internal.SoundEvent;
getTags(): Internal.Stream<Internal.TagKey<Internal.Item>>;
hasFoil(): boolean;
setEntityRepresentation($$0: Internal.Entity_): void;
getBarWidth(): number;
getHoverName(): Internal.Component;
split($$0: number): this;
static isSame($$0: Internal.ItemStack_, $$1: Internal.ItemStack_): boolean;
setPopTime($$0: number): void;
getBaseRepairCost(): number;
save($$0: Internal.CompoundTag_): Internal.CompoundTag;
getFrame(): Internal.ItemFrame;
getTooltipImage(): Internal.Optional<Internal.TooltipComponent>;
static isSameIgnoreDurability($$0: Internal.ItemStack_, $$1: Internal.ItemStack_): boolean;
onDestroyed($$0: Internal.ItemEntity_): void;
static appendEnchantmentNames($$0: Internal.List_<Internal.Component_>, $$1: Internal.ListTag_): void;
static matches($$0: Internal.ItemStack_, $$1: Internal.ItemStack_): boolean;
hasAdventureModeBreakTagForBlock($$0: Internal.Registry_<Internal.Block_>, $$1: Internal.BlockInWorld_): boolean;
shrink($$0: number): void;
getPopTime(): number;
overrideOtherStackedOnMe($$0: Internal.ItemStack_, $$1: Internal.Slot_, $$2: Internal.ClickAction_, $$3: Internal.Player_, $$4: Internal.SlotAccess_): boolean;
hurtEnemy($$0: Internal.LivingEntity_, $$1: Internal.Player_): void;
getDescriptionId(): string;
getRarity(): Rarity;
getEquipSound(): Internal.SoundEvent;
finishUsingItem($$0: Internal.Level_, $$1: Internal.LivingEntity_): this;
isDamageableItem(): boolean;
getTooltipLines($$0: Internal.Player_, $$1: Internal.TooltipFlag_): Internal.List<Internal.Component>;
isEnchantable(): boolean;
getMaxStackSize(): number;
sameItemStackIgnoreDurability($$0: Internal.ItemStack_): boolean;
hurtAndBreak($$0: number, $$1: T, $$2: Internal.Consumer_<T>): void;
addAttributeModifier($$0: Internal.Attribute_, $$1: Internal.AttributeModifier_, $$2: EquipmentSlot_): void;
getDestroySpeed($$0: Internal.BlockState_): number;
copy(): this;
hasAdventureModePlaceTagForBlock($$0: Internal.Registry_<Internal.Block_>, $$1: Internal.BlockInWorld_): boolean;
isStackable(): boolean;
removeTagKJS(): void;
isCorrectToolForDrops($$0: Internal.BlockState_): boolean;
getItem(): Internal.Item;
is($$0: Internal.TagKey_<Internal.Item_>): boolean;
inventoryTick($$0: Internal.Level_, $$1: Internal.Entity_, $$2: number, $$3: boolean): void;
getOrCreateTagElement($$0: string): Internal.CompoundTag;
hideTooltipPart($$0: Internal.ItemStack$TooltipPart_): void;
getAttributeModifiers($$0: EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
getMaxDamage(): number;
grow($$0: number): void;
getDisplayName(): Internal.Component;
setTag($$0: Internal.CompoundTag_): void;
static of($$0: Internal.CompoundTag_): Internal.ItemStack;
getCount(): number;
enchant($$0: Internal.Enchantment_, $$1: number): void;
overrideStackedOnOther($$0: Internal.Slot_, $$1: Internal.ClickAction_, $$2: Internal.Player_): boolean;
getEatingSound(): Internal.SoundEvent;
getEntityRepresentation(): Internal.Entity;
static isSameItemSameTags($$0: Internal.ItemStack_, $$1: Internal.ItemStack_): boolean;
asKJS(): Internal.ItemStackJS;
hasCustomHoverName(): boolean;
isEmpty(): boolean;
useOn($$0: Internal.UseOnContext_): Internal.InteractionResult;
isBarVisible(): boolean;
resetHoverName(): void;
setRepairCost($$0: number): void;
onUseTick($$0: Internal.Level_, $$1: Internal.LivingEntity_, $$2: number): void;
getUseDuration(): number;
removeTagKey($$0: string): void;
hurt($$0: number, $$1: Internal.Random_, $$2: Internal.ServerPlayer_): boolean;
onCraftedBy($$0: Internal.Level_, $$1: Internal.Player_, $$2: number): void;
isEdible(): boolean;
isDamaged(): boolean;
mineBlock($$0: Internal.Level_, $$1: Internal.BlockState_, $$2: BlockPos_, $$3: Internal.Player_): void;
isFramed(): boolean;
getDamageValue(): number;
use($$0: Internal.Level_, $$1: Internal.Player_, $$2: Hand_): Internal.InteractionResultHolder<Internal.ItemStack>;
getUseAnimation(): Internal.UseAnim;
getEnchantmentTags(): Internal.ListTag;
toString(): string;
sameItem($$0: Internal.ItemStack_): boolean;
setCount($$0: number): void;
redirect$zgp000$hookIsSuitableFor(item: Internal.Item_, state: Internal.BlockState_): boolean;
interactLivingEntity($$0: Internal.Player_, $$1: Internal.LivingEntity_, $$2: Hand_): Internal.InteractionResult;
is($$0: Internal.Item_): boolean;
addTagElement($$0: string, $$1: Internal.Tag_): void;
useOnRelease(): boolean;
static tagMatches($$0: Internal.ItemStack_, $$1: Internal.ItemStack_): boolean;
setDamageValue($$0: number): void;
getOrCreateTag(): Internal.CompoundTag;
releaseUsing($$0: Internal.Level_, $$1: Internal.LivingEntity_, $$2: number): void;
getBarColor(): number;
getTagElement($$0: string): Internal.CompoundTag;
hasTag(): boolean;
getTag(): Internal.CompoundTag;
redirect$zgp000$hookGetAttributeModifiers(item: Internal.Item_, slot: EquipmentSlot_): Internal.Multimap<any, any>;
isEnchanted(): boolean;
set hoverName($$0: Internal.Component_)
get drinkingSound(): Internal.SoundEvent
get tags(): Internal.Stream<Internal.TagKey<Internal.Item>>
set entityRepresentation($$0: Internal.Entity_)
get barWidth(): number
get hoverName(): Internal.Component
set popTime($$0: number)
get baseRepairCost(): number
get frame(): Internal.ItemFrame
get tooltipImage(): Internal.Optional<Internal.TooltipComponent>
get popTime(): number
get descriptionId(): string
get rarity(): Rarity
get equipSound(): Internal.SoundEvent
get damageableItem(): boolean
get enchantable(): boolean
get maxStackSize(): number
get stackable(): boolean
get item(): Internal.Item
get maxDamage(): number
get displayName(): Internal.Component
set tag($$0: Internal.CompoundTag_)
get count(): number
get eatingSound(): Internal.SoundEvent
get entityRepresentation(): Internal.Entity
get empty(): boolean
get barVisible(): boolean
set repairCost($$0: number)
get useDuration(): number
get edible(): boolean
get damaged(): boolean
get framed(): boolean
get damageValue(): number
get useAnimation(): Internal.UseAnim
get enchantmentTags(): Internal.ListTag
set count($$0: number)
set damageValue($$0: number)
get orCreateTag(): Internal.CompoundTag
get barColor(): number
get tag(): Internal.CompoundTag
get enchanted(): boolean
readonly static "TAG_DISPLAY_NAME": "Name";
readonly static "TAG_LORE": "Lore";
readonly static "TAG_ENCH": "Enchantments";
readonly static "ATTRIBUTE_MODIFIER_FORMAT": Internal.DecimalFormat;
readonly static "TAG_DAMAGE": "Damage";
readonly static "CODEC": any;
readonly static "TAG_DISPLAY": "display";
readonly static "TAG_COLOR": "color";
readonly static "EMPTY": Internal.ItemStack;
}
type ItemStack_ = Internal.ItemStackJS_ | ItemStack;
interface Byte2ByteFunction extends Internal.IntUnaryOperator, it.unimi.dsi.fastutil.Function<number, number> {
getOrDefault(arg0: any, arg1: any): any;
getOrDefault(arg0: number, arg1: number): number;
andThen(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
composeLong(arg0: Internal.Long2ByteFunction_): Internal.Long2ByteFunction;
andThenDouble(arg0: Internal.Byte2DoubleFunction_): Internal.Byte2DoubleFunction;
containsKey(arg0: any): boolean;
defaultReturnValue(arg0: number): void;
identity(): this;
compose(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
composeChar(arg0: Internal.Char2ByteFunction_): Internal.Char2ByteFunction;
applyAsInt(arg0: number): number;
composeObject(arg0: Internal.Object2ByteFunction_<any>): Internal.Object2ByteFunction<T>;
andThenByte(arg0: Internal.Byte2ByteFunction_): this;
put(arg0: any, arg1: any): any;
defaultReturnValue(): number;
containsKey(arg0: number): boolean;
andThenShort(arg0: Internal.Byte2ShortFunction_): Internal.Byte2ShortFunction;
composeReference(arg0: Internal.Reference2ByteFunction_<any>): Internal.Reference2ByteFunction<T>;
andThenFloat(arg0: Internal.Byte2FloatFunction_): Internal.Byte2FloatFunction;
composeInt(arg0: Internal.Int2ByteFunction_): Internal.Int2ByteFunction;
andThenInt(arg0: Internal.Byte2IntFunction_): Internal.Byte2IntFunction;
get(arg0: any): number;
andThenChar(arg0: Internal.Byte2CharFunction_): Internal.Byte2CharFunction;
andThenLong(arg0: Internal.Byte2LongFunction_): Internal.Byte2LongFunction;
composeFloat(arg0: Internal.Float2ByteFunction_): Internal.Float2ByteFunction;
getOrDefault(arg0: any, arg1: number): number;
get(arg0: number): number;
andThenObject(arg0: Internal.Byte2ObjectFunction_<any>): Internal.Byte2ObjectFunction<T>;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
size(): number;
composeByte(arg0: Internal.Byte2ByteFunction_): this;
andThenReference(arg0: Internal.Byte2ReferenceFunction_<any>): Internal.Byte2ReferenceFunction<T>;
put(arg0: number, arg1: number): number;
composeDouble(arg0: Internal.Double2ByteFunction_): Internal.Double2ByteFunction;
clear(): void;
remove(arg0: any): any;
composeShort(arg0: Internal.Short2ByteFunction_): Internal.Short2ByteFunction;
put(arg0: number, arg1: number): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
remove(arg0: number): number;
apply(arg0: number): number;
}
type Byte2ByteFunction_ = ((arg0: number)=>number) | Byte2ByteFunction;
abstract class CreativeModeTab implements Internal.ItemGroupExtensions {
constructor($$0: number, $$1: string)
getDisplayName(): Internal.Component;
fillItemList($$0: Internal.NonNullList_<Internal.ItemStack_>): void;
isAlignedRight(): boolean;
getBackgroundSuffix(): string;
redirect$bhk000$fillItemCategory(instance: Internal.Item_, tab: Internal.CreativeModeTab_, stacks: Internal.NonNullList_<any>): void;
setRecipeFolderName($$0: string): this;
canScroll(): boolean;
getColumn(): number;
setBackgroundSuffix($$0: string): this;
hasEnchantmentCategory($$0: Internal.EnchantmentCategory_): boolean;
getEnchantmentCategories(): Internal.EnchantmentCategory[];
hideTitle(): this;
isTopRow(): boolean;
getRecipeFolderName(): string;
showTitle(): boolean;
handler$bhk000$getDisplayName(cir: Internal.CallbackInfoReturnable_<any>): void;
fabric_expandArray(): void;
hideScroll(): this;
getIconItem(): Internal.ItemStack;
makeIcon(): Internal.ItemStack;
getId(): number;
setEnchantmentCategories(...$$0: Internal.EnchantmentCategory_[]): this;
get displayName(): Internal.Component
get alignedRight(): boolean
get backgroundSuffix(): string
set recipeFolderName($$0: string)
get column(): number
set backgroundSuffix($$0: string)
get enchantmentCategories(): Internal.EnchantmentCategory[]
get topRow(): boolean
get recipeFolderName(): string
get iconItem(): Internal.ItemStack
get id(): number
set enchantmentCategories(...$$0: Internal.EnchantmentCategory_[])
readonly static "TAB_HOTBAR": any;
readonly static "TAB_FOOD": any;
readonly static "TAB_INVENTORY": any;
readonly static "TAB_MISC": any;
readonly static "TAB_MATERIALS": any;
readonly static "TAB_BUILDING_BLOCKS": any;
readonly static "TAB_TRANSPORTATION": any;
readonly static "TAB_DECORATIONS": any;
readonly static "TAB_REDSTONE": any;
readonly static "TAB_SEARCH": any;
/**
* @org.spongepowered.asm.mixin.Final()
*/
static "TABS": any;
readonly static "TAB_TOOLS": any;
readonly static "TAB_BREWING": any;
readonly static "TAB_COMBAT": any;
}
type CreativeModeTab_ = CreativeModeTab;
abstract class SingleItemRecipe implements Internal.Recipe<Internal.Container> {
constructor($$0: Internal.RecipeType_<any>, $$1: Internal.RecipeSerializer_<any>, $$2: ResourceLocation_, $$3: string, $$4: Internal.Ingredient_, $$5: Internal.ItemStack_)
getIngredients(): Internal.NonNullList<Internal.Ingredient>;
isSpecial(): boolean;
getGroup(): string;
getSerializer(): Internal.RecipeSerializer<any>;
assemble($$0: Internal.Container_): Internal.ItemStack;
getType(): Internal.RecipeType<any>;
getId(): ResourceLocation;
getToastSymbol(): Internal.ItemStack;
isIncomplete(): boolean;
canCraftInDimensions($$0: number, $$1: number): boolean;
getResultItem(): Internal.ItemStack;
getRemainingItems($$0: Internal.Container_): Internal.NonNullList<Internal.ItemStack>;
get ingredients(): Internal.NonNullList<Internal.Ingredient>
get special(): boolean
get group(): string
get serializer(): Internal.RecipeSerializer<any>
get type(): Internal.RecipeType<any>
get id(): ResourceLocation
get toastSymbol(): Internal.ItemStack
get incomplete(): boolean
get resultItem(): Internal.ItemStack
}
type SingleItemRecipe_ = SingleItemRecipe;
abstract class NumberFormat extends Internal.Format {
clone(): any;
format(arg0: any, arg1: Internal.StringBuffer_, arg2: Internal.FieldPosition_): Internal.StringBuffer;
parse(arg0: string, arg1: Internal.ParsePosition_): Internal.Number;
static getCompactNumberInstance(): Internal.NumberFormat;
format(arg0: number): string;
setMaximumIntegerDigits(arg0: number): void;
parse(arg0: string): Internal.Number;
parseObject(arg0: string, arg1: Internal.ParsePosition_): any;
static getAvailableLocales(): Internal.Locale[];
setParseIntegerOnly(arg0: boolean): void;
setGroupingUsed(arg0: boolean): void;
static getPercentInstance(): Internal.NumberFormat;
format(arg0: number): string;
getMinimumIntegerDigits(): number;
setMaximumFractionDigits(arg0: number): void;
getCurrency(): Internal.Currency;
getMaximumFractionDigits(): number;
static getInstance(arg0: Internal.Locale_): Internal.NumberFormat;
setRoundingMode(arg0: Internal.RoundingMode_): void;
static getInstance(): Internal.NumberFormat;
setCurrency(arg0: Internal.Currency_): void;
getMaximumIntegerDigits(): number;
isGroupingUsed(): boolean;
static getNumberInstance(): Internal.NumberFormat;
static getPercentInstance(arg0: Internal.Locale_): Internal.NumberFormat;
static getCurrencyInstance(arg0: Internal.Locale_): Internal.NumberFormat;
isParseIntegerOnly(): boolean;
setMinimumIntegerDigits(arg0: number): void;
format(arg0: number, arg1: Internal.StringBuffer_, arg2: Internal.FieldPosition_): Internal.StringBuffer;
static getCompactNumberInstance(arg0: Internal.Locale_, arg1: Internal.NumberFormat$Style_): Internal.NumberFormat;
static getCurrencyInstance(): Internal.NumberFormat;
static getNumberInstance(arg0: Internal.Locale_): Internal.NumberFormat;
hashCode(): number;
getMinimumFractionDigits(): number;
setMinimumFractionDigits(arg0: number): void;
static getIntegerInstance(arg0: Internal.Locale_): Internal.NumberFormat;
format(arg0: number, arg1: Internal.StringBuffer_, arg2: Internal.FieldPosition_): Internal.StringBuffer;
equals(arg0: any): boolean;
static getIntegerInstance(): Internal.NumberFormat;
getRoundingMode(): Internal.RoundingMode;
get compactNumberInstance(): Internal.NumberFormat
set maximumIntegerDigits(arg0: number)
get availableLocales(): Internal.Locale[]
set parseIntegerOnly(arg0: boolean)
set groupingUsed(arg0: boolean)
get percentInstance(): Internal.NumberFormat
get minimumIntegerDigits(): number
set maximumFractionDigits(arg0: number)
get currency(): Internal.Currency
get maximumFractionDigits(): number
set roundingMode(arg0: Internal.RoundingMode_)
get instance(): Internal.NumberFormat
set currency(arg0: Internal.Currency_)
get maximumIntegerDigits(): number
get groupingUsed(): boolean
get numberInstance(): Internal.NumberFormat
get parseIntegerOnly(): boolean
set minimumIntegerDigits(arg0: number)
get currencyInstance(): Internal.NumberFormat
get minimumFractionDigits(): number
set minimumFractionDigits(arg0: number)
get integerInstance(): Internal.NumberFormat
get roundingMode(): Internal.RoundingMode
readonly static "INTEGER_FIELD": 0;
readonly static "FRACTION_FIELD": 1;
}
type NumberFormat_ = NumberFormat;
class Endermite extends Internal.Monster {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
static createAttributes(): Internal.AttributeSupplier$Builder;
getMyRidingOffset(): number;
getMobType(): Internal.MobType;
aiStep(): void;
method_5652($$0: Internal.CompoundTag_): void;
asKJS(): Internal.EntityJS;
tick(): void;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
setYBodyRot($$0: number): void;
static checkEndermiteSpawnRules($$0: Internal.EntityType_<Internal.Endermite_>, $$1: Internal.LevelAccessor_, $$2: Internal.MobSpawnType_, $$3: BlockPos_, $$4: Internal.Random_): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
get myRidingOffset(): number
get mobType(): Internal.MobType
set YBodyRot($$0: number)
}
type Endermite_ = Endermite;
class ClientboundAddExperienceOrbPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.ExperienceOrb_)
constructor($$0: Internal.FriendlyByteBuf_)
getX(): number;
handle(arg0: Internal.PacketListener_): void;
getY(): number;
getZ(): number;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
getValue(): number;
isSkippable(): boolean;
getId(): number;
get x(): number
get y(): number
get z(): number
get value(): number
get skippable(): boolean
get id(): number
}
type ClientboundAddExperienceOrbPacket_ = ClientboundAddExperienceOrbPacket;
abstract class PointFree <T> {
constructor()
eval(): Internal.Function<Internal.DynamicOps<any>, T>;
static indent(arg0: number): string;
toString(): string;
evalCached(): Internal.Function<Internal.DynamicOps<any>, T>;
toString(arg0: number): string;
}
type PointFree_<T> = PointFree<T>;
interface FileNameMap {
getContentTypeFor(arg0: string): string;
}
type FileNameMap_ = FileNameMap;
class StructureTemplatePool {
constructor($$0: ResourceLocation_, $$1: ResourceLocation_, $$2: Internal.List_<Internal.Pair_<Internal.Function_<Internal.StructureTemplatePool$Projection_, any>, number>>, $$3: Internal.StructureTemplatePool$Projection_)
constructor($$0: ResourceLocation_, $$1: ResourceLocation_, $$2: Internal.List_<Internal.Pair_<Internal.StructurePoolElement_, number>>)
size(): number;
getFallback(): ResourceLocation;
getShuffledTemplates($$0: Internal.Random_): Internal.List<Internal.StructurePoolElement>;
getName(): ResourceLocation;
getMaxSize($$0: Internal.StructureManager_): number;
getRandomTemplate($$0: Internal.Random_): Internal.StructurePoolElement;
get fallback(): ResourceLocation
get name(): ResourceLocation
readonly static "DIRECT_CODEC": any;
readonly static "CODEC": any;
}
type StructureTemplatePool_ = StructureTemplatePool | Special.StructureTemplatePool;
interface GameRendererAccessor {
getRenderHand(): boolean;
getPanoramicMode(): boolean;
invokeGetFov(arg0: Internal.Camera_, arg1: number, arg2: boolean): number;
invokeBobHurt(arg0: Internal.PoseStack_, arg1: number): void;
invokeBobView(arg0: Internal.PoseStack_, arg1: number): void;
get renderHand(): boolean
get panoramicMode(): boolean
}
type GameRendererAccessor_ = GameRendererAccessor;
class DripstoneThickness extends Internal.Enum<Internal.DripstoneThickness> implements Internal.StringRepresentable {
static valueOf($$0: string): Internal.DripstoneThickness;
toString(): string;
getSerializedName(): string;
static values(): Internal.DripstoneThickness[];
get serializedName(): string
readonly static "BASE": Internal.DripstoneThickness;
readonly static "FRUSTUM": Internal.DripstoneThickness;
readonly static "TIP_MERGE": Internal.DripstoneThickness;
readonly static "MIDDLE": Internal.DripstoneThickness;
readonly static "TIP": Internal.DripstoneThickness;
}
type DripstoneThickness_ = "tip_merge" | DripstoneThickness | "frustum" | "middle" | "base" | "tip";
class SurfaceWaterDepthFilter extends Internal.PlacementFilter {
type(): Internal.PlacementModifierType<any>;
static forMaxDepth($$0: number): Internal.SurfaceWaterDepthFilter;
readonly static "CODEC": any;
}
type SurfaceWaterDepthFilter_ = SurfaceWaterDepthFilter;
interface LevelTickAccess <T> extends Internal.TickAccess<T> {
willTickThisTick(arg0: BlockPos_, arg1: T): boolean;
}
type LevelTickAccess_<T> = LevelTickAccess<T>;
class RenderStateShard$LightmapStateShard extends Internal.RenderStateShard$BooleanStateShard {
constructor($$0: boolean)
}
type RenderStateShard$LightmapStateShard_ = RenderStateShard$LightmapStateShard;
class PointerBuffer extends Internal.CustomBuffer<Internal.PointerBuffer> implements Internal.Comparable<Internal.PointerBuffer> {
put(arg0: number, arg1: number): this;
put(arg0: Internal.DoubleBuffer_): this;
put(arg0: Internal.LongBuffer_): this;
getPointerBuffer(arg0: number): this;
put(arg0: number[], arg1: number, arg2: number): this;
getPointerBuffer(arg0: number, arg1: number): this;
put(arg0: number, arg1: Internal.DoubleBuffer_): this;
getByteBuffer(arg0: number, arg1: number): Internal.ByteBuffer;
compareTo(arg0: any): number;
getStringUTF8(): string;
getShortBuffer(arg0: number, arg1: number): Internal.ShortBuffer;
getShortBuffer(arg0: number): Internal.ShortBuffer;
putAddressOf(arg0: number, arg1: Internal.CustomBuffer_<any>): this;
static put(arg0: Internal.ByteBuffer_, arg1: number): void;
put(arg0: number, arg1: Internal.FloatBuffer_): this;
static get(arg0: Internal.ByteBuffer_, arg1: number): number;
static get(arg0: Internal.ByteBuffer_): number;
get(arg0: number[], arg1: number, arg2: number): this;
put(arg0: number, arg1: Internal.LongBuffer_): this;
getStringUTF16(): string;
getStringASCII(arg0: number): string;
sizeof(): number;
compareTo(arg0: Internal.PointerBuffer_): number;
put(arg0: Internal.FloatBuffer_): this;
put(arg0: number[]): this;
static allocateDirect(arg0: number): Internal.PointerBuffer;
static create(arg0: number, arg1: number): Internal.PointerBuffer;
get(arg0: number): number;
put(arg0: number, arg1: Internal.ByteBuffer_): this;
getStringUTF16(arg0: number): string;
static create(arg0: Internal.ByteBuffer_): Internal.PointerBuffer;
put(arg0: number, arg1: Internal.ShortBuffer_): this;
put(arg0: Internal.IntBuffer_): this;
put(arg0: number, arg1: Internal.Pointer_): this;
get(arg0: number[]): this;
put(arg0: Internal.ByteBuffer_): this;
put(arg0: Internal.ShortBuffer_): this;
put(arg0: Internal.Pointer_): this;
put(arg0: number, arg1: Internal.IntBuffer_): this;
getStringASCII(): string;
putAddressOf(arg0: Internal.CustomBuffer_<any>): this;
get(): number;
getFloatBuffer(arg0: number): Internal.FloatBuffer;
getStringUTF8(arg0: number): string;
getIntBuffer(arg0: number): Internal.IntBuffer;
put(arg0: number): this;
static put(arg0: Internal.ByteBuffer_, arg1: number, arg2: number): void;
hashCode(): number;
getFloatBuffer(arg0: number, arg1: number): Internal.FloatBuffer;
getDoubleBuffer(arg0: number): Internal.DoubleBuffer;
getLongBuffer(arg0: number): Internal.LongBuffer;
getDoubleBuffer(arg0: number, arg1: number): Internal.DoubleBuffer;
getByteBuffer(arg0: number): Internal.ByteBuffer;
getLongBuffer(arg0: number, arg1: number): Internal.LongBuffer;
equals(arg0: any): boolean;
getIntBuffer(arg0: number, arg1: number): Internal.IntBuffer;
get stringUTF8(): string
get stringUTF16(): string
get stringASCII(): string
}
type PointerBuffer_ = PointerBuffer;
class NoiseSlider extends Internal.Record {
constructor($$0: number, $$1: number, $$2: number)
hashCode(): number;
size(): number;
toString(): string;
equals($$0: any): boolean;
offset(): number;
applySlide($$0: number, $$1: number): number;
target(): number;
readonly static "CODEC": any;
}
type NoiseSlider_ = NoiseSlider;
class GameEventListenerRenderer implements Internal.DebugRenderer$SimpleDebugRenderer {
constructor($$0: Internal.Minecraft_)
render($$0: Internal.PoseStack_, $$1: Internal.MultiBufferSource_, $$2: number, $$3: number, $$4: number): void;
clear(): void;
trackListener($$0: Internal.PositionSource_, $$1: number): void;
trackGameEvent($$0: Internal.GameEvent_, $$1: BlockPos_): void;
}
type GameEventListenerRenderer_ = GameEventListenerRenderer;
interface RecvByteBufAllocator$Handle {
reset(arg0: Internal.ChannelConfig_): void;
incMessagesRead(arg0: number): void;
attemptedBytesRead(arg0: number): void;
attemptedBytesRead(): number;
readComplete(): void;
allocate(arg0: Internal.ByteBufAllocator_): Internal.ByteBuf;
guess(): number;
lastBytesRead(): number;
continueReading(): boolean;
lastBytesRead(arg0: number): void;
}
type RecvByteBufAllocator$Handle_ = RecvByteBufAllocator$Handle;
class PistonMovingBlockEntity extends Internal.BlockEntity {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
constructor($$0: BlockPos_, $$1: Internal.BlockState_, $$2: Internal.BlockState_, $$3: Internal.Direction_, $$4: boolean, $$5: boolean)
getMovementDirection(): Internal.Direction;
static tick($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.PistonMovingBlockEntity_): void;
isSourcePiston(): boolean;
getXOff($$0: number): number;
getUpdateTag(): Internal.CompoundTag;
getMovedState(): Internal.BlockState;
getCollisionShape($$0: Internal.BlockGetter_, $$1: BlockPos_): Internal.VoxelShape;
getLastTicked(): number;
getYOff($$0: number): number;
load($$0: Internal.CompoundTag_): void;
getProgress($$0: number): number;
getZOff($$0: number): number;
finalTick(): void;
isExtending(): boolean;
getDirection(): Internal.Direction;
get movementDirection(): Internal.Direction
get sourcePiston(): boolean
get updateTag(): Internal.CompoundTag
get movedState(): Internal.BlockState
get lastTicked(): number
get extending(): boolean
get direction(): Internal.Direction
readonly static "TICK_MOVEMENT": 0.51;
}
type PistonMovingBlockEntity_ = PistonMovingBlockEntity;
class DragonSittingAttackingPhase extends Internal.AbstractDragonSittingPhase {
constructor($$0: Internal.EnderDragon_)
doClientTick(): void;
begin(): void;
getPhase(): Internal.EnderDragonPhase<Internal.DragonSittingAttackingPhase>;
doServerTick(): void;
get phase(): Internal.EnderDragonPhase<Internal.DragonSittingAttackingPhase>
}
type DragonSittingAttackingPhase_ = DragonSittingAttackingPhase;
interface ScreenMouseEvents$BeforeMouseRelease {
beforeMouseRelease(arg0: Internal.Screen_, arg1: number, arg2: number, arg3: number): void;
}
type ScreenMouseEvents$BeforeMouseRelease_ = ScreenMouseEvents$BeforeMouseRelease | ((arg0: Internal.Screen, arg1: number, arg2: number, arg3: number)=>void);
interface Object2IntMap$Entry <K> extends Internal.Map$Entry<K, number> {
setValue(arg0: number): number;
getValue(): number;
setValue(arg0: number): number;
getIntValue(): number;
setValue(arg0: any): any;
set value(arg0: number)
get value(): number
set value(arg0: number)
get intValue(): number
set value(arg0: any)
}
type Object2IntMap$Entry_<K> = Object2IntMap$Entry<K>;
interface ItemHandler extends Internal.Iterable<Internal.ItemStack> {
insertItem(arg0: number, arg1: Internal.ItemStack_, arg2: boolean): Internal.ItemStack;
getSlots(): number;
extractItem(arg0: number, arg1: number, arg2: boolean): Internal.ItemStack;
getWidth(): number;
getSlotLimit(arg0: number): number;
forEach(arg0: Internal.Consumer_<any>): void;
getStackInSlot(arg0: number): Internal.ItemStack;
iterator(): Internal.Iterator<Internal.ItemStack>;
getHeight(): number;
spliterator(): Internal.Spliterator<Internal.ItemStack>;
isItemValid(arg0: number, arg1: Internal.ItemStack_): boolean;
get slots(): number
get width(): number
get height(): number
}
type ItemHandler_ = ItemHandler;
interface NeutralMob {
getTarget(): Internal.LivingEntity;
playerDied($$0: Internal.Player_): void;
getPersistentAngerTarget(): Internal.UUID;
isAngry(): boolean;
setLastHurtByMob(arg0: Internal.LivingEntity_): void;
forgetCurrentTargetAndRefreshUniversalAnger(): void;
startPersistentAngerTimer(): void;
readPersistentAngerSaveData($$0: Internal.Level_, $$1: Internal.CompoundTag_): void;
canAttack(arg0: Internal.LivingEntity_): boolean;
stopBeingAngry(): void;
setLastHurtByPlayer(arg0: Internal.Player_): void;
setTarget(arg0: Internal.LivingEntity_): void;
setPersistentAngerTarget(arg0: Internal.UUID_): void;
addPersistentAngerSaveData($$0: Internal.CompoundTag_): void;
setRemainingPersistentAngerTime(arg0: number): void;
isAngryAtAllPlayers($$0: Internal.Level_): boolean;
getLastHurtByMob(): Internal.LivingEntity;
updatePersistentAnger($$0: Internal.ServerLevel_, $$1: boolean): void;
isAngryAt($$0: Internal.LivingEntity_): boolean;
getRemainingPersistentAngerTime(): number;
get target(): Internal.LivingEntity
get persistentAngerTarget(): Internal.UUID
get angry(): boolean
set lastHurtByMob(arg0: Internal.LivingEntity_)
set lastHurtByPlayer(arg0: Internal.Player_)
set target(arg0: Internal.LivingEntity_)
set persistentAngerTarget(arg0: Internal.UUID_)
set remainingPersistentAngerTime(arg0: number)
get lastHurtByMob(): Internal.LivingEntity
get remainingPersistentAngerTime(): number
readonly static "TAG_ANGER_TIME": "AngerTime";
readonly static "TAG_ANGRY_AT": "AngryAt";
}
type NeutralMob_ = NeutralMob;
interface SwitchablePlayerEntity {
cca$isSwitchingCharacter(): boolean;
cca$markAsSwitchingCharacter(): void;
}
type SwitchablePlayerEntity_ = SwitchablePlayerEntity;
interface IntPredicate {
and(arg0: Internal.IntPredicate_): this;
or(arg0: Internal.IntPredicate_): this;
negate(): this;
test(arg0: number): boolean;
}
type IntPredicate_ = IntPredicate | ((arg0: number)=>boolean);
class DragonLandingApproachPhase extends Internal.AbstractDragonPhaseInstance {
constructor($$0: Internal.EnderDragon_)
getFlyTargetLocation(): Vec3;
begin(): void;
doServerTick(): void;
getPhase(): Internal.EnderDragonPhase<Internal.DragonLandingApproachPhase>;
get flyTargetLocation(): Vec3
get phase(): Internal.EnderDragonPhase<Internal.DragonLandingApproachPhase>
}
type DragonLandingApproachPhase_ = DragonLandingApproachPhase;
class PropertyMap extends Internal.ForwardingMultimap<string, com.mojang.authlib.properties.Property> {
constructor()
forEach(arg0: Internal.BiConsumer_<any, any>): void;
}
type PropertyMap_ = PropertyMap;
class DataResult$Instance extends Internal.Enum<Internal.DataResult$Instance> implements Internal.Applicative<Internal.DataResult$Mu, any> {
apply8(arg0: Internal.Function8_<T1, T2, T3, T4, T5, T6, T7, T8, R>, arg1: Internal.App_<Internal.DataResult$Mu_, T1>, arg2: Internal.App_<Internal.DataResult$Mu_, T2>, arg3: Internal.App_<Internal.DataResult$Mu_, T3>, arg4: Internal.App_<Internal.DataResult$Mu_, T4>, arg5: Internal.App_<Internal.DataResult$Mu_, T5>, arg6: Internal.App_<Internal.DataResult$Mu_, T6>, arg7: Internal.App_<Internal.DataResult$Mu_, T7>, arg8: Internal.App_<Internal.DataResult$Mu_, T8>): Internal.App<Internal.DataResult$Mu, R>;
apply2(arg0: Internal.BiFunction_<A, B, R>, arg1: Internal.App_<Internal.DataResult$Mu_, A>, arg2: Internal.App_<Internal.DataResult$Mu_, B>): Internal.App<Internal.DataResult$Mu, R>;
lift4(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.Function4_<T1, T2, T3, T4, R>>): Internal.Function4<Internal.App<Internal.DataResult$Mu, T1>, Internal.App<Internal.DataResult$Mu, T2>, Internal.App<Internal.DataResult$Mu, T3>, Internal.App<Internal.DataResult$Mu, T4>, Internal.App<Internal.DataResult$Mu, R>>;
ap14(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.Function14_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, R>>, arg1: Internal.App_<Internal.DataResult$Mu_, T1>, arg2: Internal.App_<Internal.DataResult$Mu_, T2>, arg3: Internal.App_<Internal.DataResult$Mu_, T3>, arg4: Internal.App_<Internal.DataResult$Mu_, T4>, arg5: Internal.App_<Internal.DataResult$Mu_, T5>, arg6: Internal.App_<Internal.DataResult$Mu_, T6>, arg7: Internal.App_<Internal.DataResult$Mu_, T7>, arg8: Internal.App_<Internal.DataResult$Mu_, T8>, arg9: Internal.App_<Internal.DataResult$Mu_, T9>, arg10: Internal.App_<Internal.DataResult$Mu_, T10>, arg11: Internal.App_<Internal.DataResult$Mu_, T11>, arg12: Internal.App_<Internal.DataResult$Mu_, T12>, arg13: Internal.App_<Internal.DataResult$Mu_, T13>, arg14: Internal.App_<Internal.DataResult$Mu_, T14>): Internal.App<Internal.DataResult$Mu, R>;
group(arg0: Internal.App_<Internal.DataResult$Mu_, T1>, arg1: Internal.App_<Internal.DataResult$Mu_, T2>, arg2: Internal.App_<Internal.DataResult$Mu_, T3>, arg3: Internal.App_<Internal.DataResult$Mu_, T4>, arg4: Internal.App_<Internal.DataResult$Mu_, T5>, arg5: Internal.App_<Internal.DataResult$Mu_, T6>, arg6: Internal.App_<Internal.DataResult$Mu_, T7>, arg7: Internal.App_<Internal.DataResult$Mu_, T8>, arg8: Internal.App_<Internal.DataResult$Mu_, T9>, arg9: Internal.App_<Internal.DataResult$Mu_, T10>, arg10: Internal.App_<Internal.DataResult$Mu_, T11>, arg11: Internal.App_<Internal.DataResult$Mu_, T12>, arg12: Internal.App_<Internal.DataResult$Mu_, T13>, arg13: Internal.App_<Internal.DataResult$Mu_, T14>, arg14: Internal.App_<Internal.DataResult$Mu_, T15>): Internal.Products$P15<Internal.DataResult$Mu, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15>;
group(arg0: Internal.App_<Internal.DataResult$Mu_, T1>, arg1: Internal.App_<Internal.DataResult$Mu_, T2>, arg2: Internal.App_<Internal.DataResult$Mu_, T3>, arg3: Internal.App_<Internal.DataResult$Mu_, T4>, arg4: Internal.App_<Internal.DataResult$Mu_, T5>, arg5: Internal.App_<Internal.DataResult$Mu_, T6>, arg6: Internal.App_<Internal.DataResult$Mu_, T7>, arg7: Internal.App_<Internal.DataResult$Mu_, T8>, arg8: Internal.App_<Internal.DataResult$Mu_, T9>): Internal.Products$P9<Internal.DataResult$Mu, T1, T2, T3, T4, T5, T6, T7, T8, T9>;
ap4(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.Function4_<T1, T2, T3, T4, R>>, arg1: Internal.App_<Internal.DataResult$Mu_, T1>, arg2: Internal.App_<Internal.DataResult$Mu_, T2>, arg3: Internal.App_<Internal.DataResult$Mu_, T3>, arg4: Internal.App_<Internal.DataResult$Mu_, T4>): Internal.App<Internal.DataResult$Mu, R>;
group(arg0: Internal.App_<Internal.DataResult$Mu_, T1>, arg1: Internal.App_<Internal.DataResult$Mu_, T2>, arg2: Internal.App_<Internal.DataResult$Mu_, T3>, arg3: Internal.App_<Internal.DataResult$Mu_, T4>, arg4: Internal.App_<Internal.DataResult$Mu_, T5>, arg5: Internal.App_<Internal.DataResult$Mu_, T6>, arg6: Internal.App_<Internal.DataResult$Mu_, T7>, arg7: Internal.App_<Internal.DataResult$Mu_, T8>, arg8: Internal.App_<Internal.DataResult$Mu_, T9>, arg9: Internal.App_<Internal.DataResult$Mu_, T10>, arg10: Internal.App_<Internal.DataResult$Mu_, T11>, arg11: Internal.App_<Internal.DataResult$Mu_, T12>, arg12: Internal.App_<Internal.DataResult$Mu_, T13>, arg13: Internal.App_<Internal.DataResult$Mu_, T14>): Internal.Products$P14<Internal.DataResult$Mu, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14>;
group(arg0: Internal.App_<Internal.DataResult$Mu_, T1>): Internal.Products$P1<Internal.DataResult$Mu, T1>;
ap16(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.Function16_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, R>>, arg1: Internal.App_<Internal.DataResult$Mu_, T1>, arg2: Internal.App_<Internal.DataResult$Mu_, T2>, arg3: Internal.App_<Internal.DataResult$Mu_, T3>, arg4: Internal.App_<Internal.DataResult$Mu_, T4>, arg5: Internal.App_<Internal.DataResult$Mu_, T5>, arg6: Internal.App_<Internal.DataResult$Mu_, T6>, arg7: Internal.App_<Internal.DataResult$Mu_, T7>, arg8: Internal.App_<Internal.DataResult$Mu_, T8>, arg9: Internal.App_<Internal.DataResult$Mu_, T9>, arg10: Internal.App_<Internal.DataResult$Mu_, T10>, arg11: Internal.App_<Internal.DataResult$Mu_, T11>, arg12: Internal.App_<Internal.DataResult$Mu_, T12>, arg13: Internal.App_<Internal.DataResult$Mu_, T13>, arg14: Internal.App_<Internal.DataResult$Mu_, T14>, arg15: Internal.App_<Internal.DataResult$Mu_, T15>, arg16: Internal.App_<Internal.DataResult$Mu_, T16>): Internal.App<Internal.DataResult$Mu, R>;
lift1(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.Function_<A, R>>): Internal.Function<Internal.App<Internal.DataResult$Mu, A>, Internal.App<Internal.DataResult$Mu, R>>;
ap7(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.Function7_<T1, T2, T3, T4, T5, T6, T7, R>>, arg1: Internal.App_<Internal.DataResult$Mu_, T1>, arg2: Internal.App_<Internal.DataResult$Mu_, T2>, arg3: Internal.App_<Internal.DataResult$Mu_, T3>, arg4: Internal.App_<Internal.DataResult$Mu_, T4>, arg5: Internal.App_<Internal.DataResult$Mu_, T5>, arg6: Internal.App_<Internal.DataResult$Mu_, T6>, arg7: Internal.App_<Internal.DataResult$Mu_, T7>): Internal.App<Internal.DataResult$Mu, R>;
lift5(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.Function5_<T1, T2, T3, T4, T5, R>>): Internal.Function5<Internal.App<Internal.DataResult$Mu, T1>, Internal.App<Internal.DataResult$Mu, T2>, Internal.App<Internal.DataResult$Mu, T3>, Internal.App<Internal.DataResult$Mu, T4>, Internal.App<Internal.DataResult$Mu, T5>, Internal.App<Internal.DataResult$Mu, R>>;
group(arg0: Internal.App_<Internal.DataResult$Mu_, T1>, arg1: Internal.App_<Internal.DataResult$Mu_, T2>, arg2: Internal.App_<Internal.DataResult$Mu_, T3>, arg3: Internal.App_<Internal.DataResult$Mu_, T4>, arg4: Internal.App_<Internal.DataResult$Mu_, T5>, arg5: Internal.App_<Internal.DataResult$Mu_, T6>): Internal.Products$P6<Internal.DataResult$Mu, T1, T2, T3, T4, T5, T6>;
ap12(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.Function12_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, R>>, arg1: Internal.App_<Internal.DataResult$Mu_, T1>, arg2: Internal.App_<Internal.DataResult$Mu_, T2>, arg3: Internal.App_<Internal.DataResult$Mu_, T3>, arg4: Internal.App_<Internal.DataResult$Mu_, T4>, arg5: Internal.App_<Internal.DataResult$Mu_, T5>, arg6: Internal.App_<Internal.DataResult$Mu_, T6>, arg7: Internal.App_<Internal.DataResult$Mu_, T7>, arg8: Internal.App_<Internal.DataResult$Mu_, T8>, arg9: Internal.App_<Internal.DataResult$Mu_, T9>, arg10: Internal.App_<Internal.DataResult$Mu_, T10>, arg11: Internal.App_<Internal.DataResult$Mu_, T11>, arg12: Internal.App_<Internal.DataResult$Mu_, T12>): Internal.App<Internal.DataResult$Mu, R>;
group(arg0: Internal.App_<Internal.DataResult$Mu_, T1>, arg1: Internal.App_<Internal.DataResult$Mu_, T2>, arg2: Internal.App_<Internal.DataResult$Mu_, T3>, arg3: Internal.App_<Internal.DataResult$Mu_, T4>, arg4: Internal.App_<Internal.DataResult$Mu_, T5>, arg5: Internal.App_<Internal.DataResult$Mu_, T6>, arg6: Internal.App_<Internal.DataResult$Mu_, T7>, arg7: Internal.App_<Internal.DataResult$Mu_, T8>, arg8: Internal.App_<Internal.DataResult$Mu_, T9>, arg9: Internal.App_<Internal.DataResult$Mu_, T10>, arg10: Internal.App_<Internal.DataResult$Mu_, T11>, arg11: Internal.App_<Internal.DataResult$Mu_, T12>): Internal.Products$P12<Internal.DataResult$Mu, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>;
apply9(arg0: Internal.Function9_<T1, T2, T3, T4, T5, T6, T7, T8, T9, R>, arg1: Internal.App_<Internal.DataResult$Mu_, T1>, arg2: Internal.App_<Internal.DataResult$Mu_, T2>, arg3: Internal.App_<Internal.DataResult$Mu_, T3>, arg4: Internal.App_<Internal.DataResult$Mu_, T4>, arg5: Internal.App_<Internal.DataResult$Mu_, T5>, arg6: Internal.App_<Internal.DataResult$Mu_, T6>, arg7: Internal.App_<Internal.DataResult$Mu_, T7>, arg8: Internal.App_<Internal.DataResult$Mu_, T8>, arg9: Internal.App_<Internal.DataResult$Mu_, T9>): Internal.App<Internal.DataResult$Mu, R>;
apply6(arg0: Internal.Function6_<T1, T2, T3, T4, T5, T6, R>, arg1: Internal.App_<Internal.DataResult$Mu_, T1>, arg2: Internal.App_<Internal.DataResult$Mu_, T2>, arg3: Internal.App_<Internal.DataResult$Mu_, T3>, arg4: Internal.App_<Internal.DataResult$Mu_, T4>, arg5: Internal.App_<Internal.DataResult$Mu_, T5>, arg6: Internal.App_<Internal.DataResult$Mu_, T6>): Internal.App<Internal.DataResult$Mu, R>;
group(arg0: Internal.App_<Internal.DataResult$Mu_, T1>, arg1: Internal.App_<Internal.DataResult$Mu_, T2>, arg2: Internal.App_<Internal.DataResult$Mu_, T3>): Internal.Products$P3<Internal.DataResult$Mu, T1, T2, T3>;
static values(): Internal.DataResult$Instance[];
lift3(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.Function3_<T1, T2, T3, R>>): Internal.Function3<Internal.App<Internal.DataResult$Mu, T1>, Internal.App<Internal.DataResult$Mu, T2>, Internal.App<Internal.DataResult$Mu, T3>, Internal.App<Internal.DataResult$Mu, R>>;
group(arg0: Internal.App_<Internal.DataResult$Mu_, T1>, arg1: Internal.App_<Internal.DataResult$Mu_, T2>, arg2: Internal.App_<Internal.DataResult$Mu_, T3>, arg3: Internal.App_<Internal.DataResult$Mu_, T4>, arg4: Internal.App_<Internal.DataResult$Mu_, T5>, arg5: Internal.App_<Internal.DataResult$Mu_, T6>, arg6: Internal.App_<Internal.DataResult$Mu_, T7>, arg7: Internal.App_<Internal.DataResult$Mu_, T8>, arg8: Internal.App_<Internal.DataResult$Mu_, T9>, arg9: Internal.App_<Internal.DataResult$Mu_, T10>): Internal.Products$P10<Internal.DataResult$Mu, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>;
ap(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.Function_<A, R>>, arg1: Internal.App_<Internal.DataResult$Mu_, A>): Internal.App<Internal.DataResult$Mu, R>;
group(arg0: Internal.App_<Internal.DataResult$Mu_, T1>, arg1: Internal.App_<Internal.DataResult$Mu_, T2>, arg2: Internal.App_<Internal.DataResult$Mu_, T3>, arg3: Internal.App_<Internal.DataResult$Mu_, T4>, arg4: Internal.App_<Internal.DataResult$Mu_, T5>, arg5: Internal.App_<Internal.DataResult$Mu_, T6>, arg6: Internal.App_<Internal.DataResult$Mu_, T7>, arg7: Internal.App_<Internal.DataResult$Mu_, T8>, arg8: Internal.App_<Internal.DataResult$Mu_, T9>, arg9: Internal.App_<Internal.DataResult$Mu_, T10>, arg10: Internal.App_<Internal.DataResult$Mu_, T11>, arg11: Internal.App_<Internal.DataResult$Mu_, T12>, arg12: Internal.App_<Internal.DataResult$Mu_, T13>): Internal.Products$P13<Internal.DataResult$Mu, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13>;
apply5(arg0: Internal.Function5_<T1, T2, T3, T4, T5, R>, arg1: Internal.App_<Internal.DataResult$Mu_, T1>, arg2: Internal.App_<Internal.DataResult$Mu_, T2>, arg3: Internal.App_<Internal.DataResult$Mu_, T3>, arg4: Internal.App_<Internal.DataResult$Mu_, T4>, arg5: Internal.App_<Internal.DataResult$Mu_, T5>): Internal.App<Internal.DataResult$Mu, R>;
group(arg0: Internal.App_<Internal.DataResult$Mu_, T1>, arg1: Internal.App_<Internal.DataResult$Mu_, T2>, arg2: Internal.App_<Internal.DataResult$Mu_, T3>, arg3: Internal.App_<Internal.DataResult$Mu_, T4>, arg4: Internal.App_<Internal.DataResult$Mu_, T5>): Internal.Products$P5<Internal.DataResult$Mu, T1, T2, T3, T4, T5>;
lift6(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.Function6_<T1, T2, T3, T4, T5, T6, R>>): Internal.Function6<Internal.App<Internal.DataResult$Mu, T1>, Internal.App<Internal.DataResult$Mu, T2>, Internal.App<Internal.DataResult$Mu, T3>, Internal.App<Internal.DataResult$Mu, T4>, Internal.App<Internal.DataResult$Mu, T5>, Internal.App<Internal.DataResult$Mu, T6>, Internal.App<Internal.DataResult$Mu, R>>;
group(arg0: Internal.App_<Internal.DataResult$Mu_, T1>, arg1: Internal.App_<Internal.DataResult$Mu_, T2>, arg2: Internal.App_<Internal.DataResult$Mu_, T3>, arg3: Internal.App_<Internal.DataResult$Mu_, T4>, arg4: Internal.App_<Internal.DataResult$Mu_, T5>, arg5: Internal.App_<Internal.DataResult$Mu_, T6>, arg6: Internal.App_<Internal.DataResult$Mu_, T7>): Internal.Products$P7<Internal.DataResult$Mu, T1, T2, T3, T4, T5, T6, T7>;
group(arg0: Internal.App_<Internal.DataResult$Mu_, T1>, arg1: Internal.App_<Internal.DataResult$Mu_, T2>): Internal.Products$P2<Internal.DataResult$Mu, T1, T2>;
group(arg0: Internal.App_<Internal.DataResult$Mu_, T1>, arg1: Internal.App_<Internal.DataResult$Mu_, T2>, arg2: Internal.App_<Internal.DataResult$Mu_, T3>, arg3: Internal.App_<Internal.DataResult$Mu_, T4>, arg4: Internal.App_<Internal.DataResult$Mu_, T5>, arg5: Internal.App_<Internal.DataResult$Mu_, T6>, arg6: Internal.App_<Internal.DataResult$Mu_, T7>, arg7: Internal.App_<Internal.DataResult$Mu_, T8>): Internal.Products$P8<Internal.DataResult$Mu, T1, T2, T3, T4, T5, T6, T7, T8>;
ap3(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.Function3_<T1, T2, T3, R>>, arg1: Internal.App_<Internal.DataResult$Mu_, T1>, arg2: Internal.App_<Internal.DataResult$Mu_, T2>, arg3: Internal.App_<Internal.DataResult$Mu_, T3>): Internal.App<Internal.DataResult$Mu, R>;
lift2(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.BiFunction_<A, B, R>>): Internal.BiFunction<Internal.App<Internal.DataResult$Mu, A>, Internal.App<Internal.DataResult$Mu, B>, Internal.App<Internal.DataResult$Mu, R>>;
apply3(arg0: Internal.Function3_<T1, T2, T3, R>, arg1: Internal.App_<Internal.DataResult$Mu_, T1>, arg2: Internal.App_<Internal.DataResult$Mu_, T2>, arg3: Internal.App_<Internal.DataResult$Mu_, T3>): Internal.App<Internal.DataResult$Mu, R>;
ap5(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.Function5_<T1, T2, T3, T4, T5, R>>, arg1: Internal.App_<Internal.DataResult$Mu_, T1>, arg2: Internal.App_<Internal.DataResult$Mu_, T2>, arg3: Internal.App_<Internal.DataResult$Mu_, T3>, arg4: Internal.App_<Internal.DataResult$Mu_, T4>, arg5: Internal.App_<Internal.DataResult$Mu_, T5>): Internal.App<Internal.DataResult$Mu, R>;
ap10(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.Function10_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, R>>, arg1: Internal.App_<Internal.DataResult$Mu_, T1>, arg2: Internal.App_<Internal.DataResult$Mu_, T2>, arg3: Internal.App_<Internal.DataResult$Mu_, T3>, arg4: Internal.App_<Internal.DataResult$Mu_, T4>, arg5: Internal.App_<Internal.DataResult$Mu_, T5>, arg6: Internal.App_<Internal.DataResult$Mu_, T6>, arg7: Internal.App_<Internal.DataResult$Mu_, T7>, arg8: Internal.App_<Internal.DataResult$Mu_, T8>, arg9: Internal.App_<Internal.DataResult$Mu_, T9>, arg10: Internal.App_<Internal.DataResult$Mu_, T10>): Internal.App<Internal.DataResult$Mu, R>;
map(arg0: Internal.Function_<any, any>, arg1: Internal.App_<Internal.DataResult$Mu_, T>): Internal.App<Internal.DataResult$Mu, R>;
lift7(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.Function7_<T1, T2, T3, T4, T5, T6, T7, R>>): Internal.Function7<Internal.App<Internal.DataResult$Mu, T1>, Internal.App<Internal.DataResult$Mu, T2>, Internal.App<Internal.DataResult$Mu, T3>, Internal.App<Internal.DataResult$Mu, T4>, Internal.App<Internal.DataResult$Mu, T5>, Internal.App<Internal.DataResult$Mu, T6>, Internal.App<Internal.DataResult$Mu, T7>, Internal.App<Internal.DataResult$Mu, R>>;
ap9(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.Function9_<T1, T2, T3, T4, T5, T6, T7, T8, T9, R>>, arg1: Internal.App_<Internal.DataResult$Mu_, T1>, arg2: Internal.App_<Internal.DataResult$Mu_, T2>, arg3: Internal.App_<Internal.DataResult$Mu_, T3>, arg4: Internal.App_<Internal.DataResult$Mu_, T4>, arg5: Internal.App_<Internal.DataResult$Mu_, T5>, arg6: Internal.App_<Internal.DataResult$Mu_, T6>, arg7: Internal.App_<Internal.DataResult$Mu_, T7>, arg8: Internal.App_<Internal.DataResult$Mu_, T8>, arg9: Internal.App_<Internal.DataResult$Mu_, T9>): Internal.App<Internal.DataResult$Mu, R>;
lift8(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.Function8_<T1, T2, T3, T4, T5, T6, T7, T8, R>>): Internal.Function8<Internal.App<Internal.DataResult$Mu, T1>, Internal.App<Internal.DataResult$Mu, T2>, Internal.App<Internal.DataResult$Mu, T3>, Internal.App<Internal.DataResult$Mu, T4>, Internal.App<Internal.DataResult$Mu, T5>, Internal.App<Internal.DataResult$Mu, T6>, Internal.App<Internal.DataResult$Mu, T7>, Internal.App<Internal.DataResult$Mu, T8>, Internal.App<Internal.DataResult$Mu, R>>;
ap11(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.Function11_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, R>>, arg1: Internal.App_<Internal.DataResult$Mu_, T1>, arg2: Internal.App_<Internal.DataResult$Mu_, T2>, arg3: Internal.App_<Internal.DataResult$Mu_, T3>, arg4: Internal.App_<Internal.DataResult$Mu_, T4>, arg5: Internal.App_<Internal.DataResult$Mu_, T5>, arg6: Internal.App_<Internal.DataResult$Mu_, T6>, arg7: Internal.App_<Internal.DataResult$Mu_, T7>, arg8: Internal.App_<Internal.DataResult$Mu_, T8>, arg9: Internal.App_<Internal.DataResult$Mu_, T9>, arg10: Internal.App_<Internal.DataResult$Mu_, T10>, arg11: Internal.App_<Internal.DataResult$Mu_, T11>): Internal.App<Internal.DataResult$Mu, R>;
ap6(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.Function6_<T1, T2, T3, T4, T5, T6, R>>, arg1: Internal.App_<Internal.DataResult$Mu_, T1>, arg2: Internal.App_<Internal.DataResult$Mu_, T2>, arg3: Internal.App_<Internal.DataResult$Mu_, T3>, arg4: Internal.App_<Internal.DataResult$Mu_, T4>, arg5: Internal.App_<Internal.DataResult$Mu_, T5>, arg6: Internal.App_<Internal.DataResult$Mu_, T6>): Internal.App<Internal.DataResult$Mu, R>;
group(arg0: Internal.App_<Internal.DataResult$Mu_, T1>, arg1: Internal.App_<Internal.DataResult$Mu_, T2>, arg2: Internal.App_<Internal.DataResult$Mu_, T3>, arg3: Internal.App_<Internal.DataResult$Mu_, T4>): Internal.Products$P4<Internal.DataResult$Mu, T1, T2, T3, T4>;
ap15(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.Function15_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, R>>, arg1: Internal.App_<Internal.DataResult$Mu_, T1>, arg2: Internal.App_<Internal.DataResult$Mu_, T2>, arg3: Internal.App_<Internal.DataResult$Mu_, T3>, arg4: Internal.App_<Internal.DataResult$Mu_, T4>, arg5: Internal.App_<Internal.DataResult$Mu_, T5>, arg6: Internal.App_<Internal.DataResult$Mu_, T6>, arg7: Internal.App_<Internal.DataResult$Mu_, T7>, arg8: Internal.App_<Internal.DataResult$Mu_, T8>, arg9: Internal.App_<Internal.DataResult$Mu_, T9>, arg10: Internal.App_<Internal.DataResult$Mu_, T10>, arg11: Internal.App_<Internal.DataResult$Mu_, T11>, arg12: Internal.App_<Internal.DataResult$Mu_, T12>, arg13: Internal.App_<Internal.DataResult$Mu_, T13>, arg14: Internal.App_<Internal.DataResult$Mu_, T14>, arg15: Internal.App_<Internal.DataResult$Mu_, T15>): Internal.App<Internal.DataResult$Mu, R>;
static valueOf(arg0: string): Internal.DataResult$Instance;
group(arg0: Internal.App_<Internal.DataResult$Mu_, T1>, arg1: Internal.App_<Internal.DataResult$Mu_, T2>, arg2: Internal.App_<Internal.DataResult$Mu_, T3>, arg3: Internal.App_<Internal.DataResult$Mu_, T4>, arg4: Internal.App_<Internal.DataResult$Mu_, T5>, arg5: Internal.App_<Internal.DataResult$Mu_, T6>, arg6: Internal.App_<Internal.DataResult$Mu_, T7>, arg7: Internal.App_<Internal.DataResult$Mu_, T8>, arg8: Internal.App_<Internal.DataResult$Mu_, T9>, arg9: Internal.App_<Internal.DataResult$Mu_, T10>, arg10: Internal.App_<Internal.DataResult$Mu_, T11>, arg11: Internal.App_<Internal.DataResult$Mu_, T12>, arg12: Internal.App_<Internal.DataResult$Mu_, T13>, arg13: Internal.App_<Internal.DataResult$Mu_, T14>, arg14: Internal.App_<Internal.DataResult$Mu_, T15>, arg15: Internal.App_<Internal.DataResult$Mu_, T16>): Internal.Products$P16<Internal.DataResult$Mu, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16>;
ap2(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.BiFunction_<A, B, R>>, arg1: Internal.App_<Internal.DataResult$Mu_, A>, arg2: Internal.App_<Internal.DataResult$Mu_, B>): Internal.App<Internal.DataResult$Mu, R>;
lift9(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.Function9_<T1, T2, T3, T4, T5, T6, T7, T8, T9, R>>): Internal.Function9<Internal.App<Internal.DataResult$Mu, T1>, Internal.App<Internal.DataResult$Mu, T2>, Internal.App<Internal.DataResult$Mu, T3>, Internal.App<Internal.DataResult$Mu, T4>, Internal.App<Internal.DataResult$Mu, T5>, Internal.App<Internal.DataResult$Mu, T6>, Internal.App<Internal.DataResult$Mu, T7>, Internal.App<Internal.DataResult$Mu, T8>, Internal.App<Internal.DataResult$Mu, T9>, Internal.App<Internal.DataResult$Mu, R>>;
ap8(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.Function8_<T1, T2, T3, T4, T5, T6, T7, T8, R>>, arg1: Internal.App_<Internal.DataResult$Mu_, T1>, arg2: Internal.App_<Internal.DataResult$Mu_, T2>, arg3: Internal.App_<Internal.DataResult$Mu_, T3>, arg4: Internal.App_<Internal.DataResult$Mu_, T4>, arg5: Internal.App_<Internal.DataResult$Mu_, T5>, arg6: Internal.App_<Internal.DataResult$Mu_, T6>, arg7: Internal.App_<Internal.DataResult$Mu_, T7>, arg8: Internal.App_<Internal.DataResult$Mu_, T8>): Internal.App<Internal.DataResult$Mu, R>;
group(arg0: Internal.App_<Internal.DataResult$Mu_, T1>, arg1: Internal.App_<Internal.DataResult$Mu_, T2>, arg2: Internal.App_<Internal.DataResult$Mu_, T3>, arg3: Internal.App_<Internal.DataResult$Mu_, T4>, arg4: Internal.App_<Internal.DataResult$Mu_, T5>, arg5: Internal.App_<Internal.DataResult$Mu_, T6>, arg6: Internal.App_<Internal.DataResult$Mu_, T7>, arg7: Internal.App_<Internal.DataResult$Mu_, T8>, arg8: Internal.App_<Internal.DataResult$Mu_, T9>, arg9: Internal.App_<Internal.DataResult$Mu_, T10>, arg10: Internal.App_<Internal.DataResult$Mu_, T11>): Internal.Products$P11<Internal.DataResult$Mu, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>;
apply7(arg0: Internal.Function7_<T1, T2, T3, T4, T5, T6, T7, R>, arg1: Internal.App_<Internal.DataResult$Mu_, T1>, arg2: Internal.App_<Internal.DataResult$Mu_, T2>, arg3: Internal.App_<Internal.DataResult$Mu_, T3>, arg4: Internal.App_<Internal.DataResult$Mu_, T4>, arg5: Internal.App_<Internal.DataResult$Mu_, T5>, arg6: Internal.App_<Internal.DataResult$Mu_, T6>, arg7: Internal.App_<Internal.DataResult$Mu_, T7>): Internal.App<Internal.DataResult$Mu, R>;
ap(arg0: Internal.Function_<A, R>, arg1: Internal.App_<Internal.DataResult$Mu_, A>): Internal.App<Internal.DataResult$Mu, R>;
point(arg0: A): Internal.App<Internal.DataResult$Mu, A>;
ap13(arg0: Internal.App_<Internal.DataResult$Mu_, Internal.Function13_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, R>>, arg1: Internal.App_<Internal.DataResult$Mu_, T1>, arg2: Internal.App_<Internal.DataResult$Mu_, T2>, arg3: Internal.App_<Internal.DataResult$Mu_, T3>, arg4: Internal.App_<Internal.DataResult$Mu_, T4>, arg5: Internal.App_<Internal.DataResult$Mu_, T5>, arg6: Internal.App_<Internal.DataResult$Mu_, T6>, arg7: Internal.App_<Internal.DataResult$Mu_, T7>, arg8: Internal.App_<Internal.DataResult$Mu_, T8>, arg9: Internal.App_<Internal.DataResult$Mu_, T9>, arg10: Internal.App_<Internal.DataResult$Mu_, T10>, arg11: Internal.App_<Internal.DataResult$Mu_, T11>, arg12: Internal.App_<Internal.DataResult$Mu_, T12>, arg13: Internal.App_<Internal.DataResult$Mu_, T13>): Internal.App<Internal.DataResult$Mu, R>;
apply4(arg0: Internal.Function4_<T1, T2, T3, T4, R>, arg1: Internal.App_<Internal.DataResult$Mu_, T1>, arg2: Internal.App_<Internal.DataResult$Mu_, T2>, arg3: Internal.App_<Internal.DataResult$Mu_, T3>, arg4: Internal.App_<Internal.DataResult$Mu_, T4>): Internal.App<Internal.DataResult$Mu, R>;
readonly static "INSTANCE": Internal.DataResult$Instance;
}
type DataResult$Instance_ = "instance" | DataResult$Instance;
class WeightedListHeight extends Internal.HeightProvider {
constructor($$0: Internal.SimpleWeightedRandomList_<Internal.HeightProvider_>)
sample($$0: Internal.Random_, $$1: Internal.WorldGenerationContext_): number;
getType(): Internal.HeightProviderType<any>;
get type(): Internal.HeightProviderType<any>
readonly static "CODEC": any;
}
type WeightedListHeight_ = WeightedListHeight;
class Thread$State extends Internal.Enum<Internal.Thread$State> {
static values(): Internal.Thread$State[];
static valueOf(arg0: string): Internal.Thread$State;
readonly static "WAITING": Internal.Thread$State;
readonly static "BLOCKED": Internal.Thread$State;
readonly static "NEW": Internal.Thread$State;
readonly static "TIMED_WAITING": Internal.Thread$State;
readonly static "RUNNABLE": Internal.Thread$State;
readonly static "TERMINATED": Internal.Thread$State;
}
type Thread$State_ = "terminated" | "blocked" | "timed_waiting" | "new" | "runnable" | "waiting" | Thread$State;
interface AsKJS <T> {
wrapSafe(as: Internal.AsKJS_<T>): T;
asKJS(): T;
}
type AsKJS_<T> = AsKJS<T>;
class RewriteResult <A, B> {
constructor(arg0: Internal.View_<A, B>, arg1: Internal.BitSet_)
recData(): Internal.BitSet;
hashCode(): number;
static nop(arg0: com.mojang.datafixers.types.Type_<A>): Internal.RewriteResult<A, A>;
toString(): string;
static create(arg0: Internal.View_<A, B>, arg1: Internal.BitSet_): Internal.RewriteResult<A, B>;
view(): Internal.View<A, B>;
compose(arg0: Internal.RewriteResult_<C, A>): Internal.RewriteResult<C, B>;
equals(arg0: any): boolean;
}
type RewriteResult_<A, B> = RewriteResult<A, B>;
class ClientboundUpdateAttributesPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: number, $$1: Internal.Collection_<Internal.AttributeInstance_>)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
getEntityId(): number;
getValues(): Internal.List<Internal.ClientboundUpdateAttributesPacket$AttributeSnapshot>;
isSkippable(): boolean;
get entityId(): number
get values(): Internal.List<Internal.ClientboundUpdateAttributesPacket$AttributeSnapshot>
get skippable(): boolean
}
type ClientboundUpdateAttributesPacket_ = ClientboundUpdateAttributesPacket;
interface Multiset$Entry <E> {
hashCode(): number;
getCount(): number;
toString(): string;
equals(arg0: any): boolean;
getElement(): E;
get count(): number
get element(): E
}
type Multiset$Entry_<E> = Multiset$Entry<E>;
class Format$Field extends Internal.AttributedCharacterIterator$Attribute {
}
type Format$Field_ = Format$Field;
interface LootPoolAccessor {
fabric_getEntries(): Internal.LootPoolEntryContainer[];
fabric_getFunctions(): Internal.LootItemFunction[];
fabric_getBonusRolls(): Internal.NumberProvider;
fabric_getConditions(): Internal.LootItemCondition[];
fabric_getRolls(): Internal.NumberProvider;
}
type LootPoolAccessor_ = LootPoolAccessor;
interface ItemVariant extends Internal.TransferVariant<Internal.Item> {
of(stack: Internal.ItemStack_): this;
toStack(count: number): Internal.ItemStack;
fromPacket(buf: Internal.FriendlyByteBuf_): this;
hasNbt(): boolean;
toStack(): Internal.ItemStack;
of(item: Internal.ItemLike_, tag: Internal.CompoundTag_): this;
nbtMatches(other: Internal.CompoundTag_): boolean;
copyNbt(): Internal.CompoundTag;
blank(): this;
getItem(): Internal.Item;
isOf(object: Internal.Item_): boolean;
of(item: Internal.ItemLike_): this;
fromNbt(nbt: Internal.CompoundTag_): this;
matches(stack: Internal.ItemStack_): boolean;
get item(): Internal.Item
}
type ItemVariant_ = ItemVariant;
interface List <E> extends Internal.Collection<E> {
of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E): this;
get(arg0: number): E;
add(arg0: E): boolean;
of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E): this;
forEach(arg0: Internal.Consumer_<any>): void;
listIterator(): Internal.ListIterator<E>;
of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E): this;
parallelStream(): Internal.Stream<E>;
isEmpty(): boolean;
of(arg0: E): this;
set(arg0: number, arg1: E): E;
of(...arg0: E[]): this;
of(): this;
retainAll(arg0: Internal.Collection_<any>): boolean;
containsAll(arg0: Internal.Collection_<any>): boolean;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
addAll(arg0: Internal.Collection_<any>): boolean;
addAll(arg0: number, arg1: Internal.Collection_<any>): boolean;
remove(arg0: number): E;
contains(arg0: any): boolean;
of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E): this;
of(arg0: E, arg1: E, arg2: E): this;
replaceAll(arg0: Internal.UnaryOperator_<E>): void;
subList(arg0: number, arg1: number): this;
indexOf(arg0: any): number;
add(arg0: number, arg1: E): void;
copyOf(arg0: Internal.Collection_<any>): this;
toArray(arg0: T[]): T[];
remove(arg0: any): boolean;
of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E): this;
[Symbol.iterator](): IterableIterator<E>;
of(arg0: E, arg1: E, arg2: E, arg3: E, arg4: E, arg5: E, arg6: E, arg7: E, arg8: E, arg9: E): this;
toArray(): any[];
sort(arg0: Internal.Comparator_<any>): void;
listIterator(arg0: number): Internal.ListIterator<E>;
iterator(): Internal.Iterator<E>;
hashCode(): number;
size(): number;
of(arg0: E, arg1: E): this;
stream(): Internal.Stream<E>;
removeIf(arg0: Internal.Predicate_<any>): boolean;
removeAll(arg0: Internal.Collection_<any>): boolean;
clear(): void;
of(arg0: E, arg1: E, arg2: E, arg3: E): this;
spliterator(): Internal.Spliterator<E>;
equals(arg0: any): boolean;
lastIndexOf(arg0: any): number;
get empty(): boolean
[key: number]: E;
}
type List_<E> = List<E>;
class CommandStorage {
constructor($$0: Internal.DimensionDataStorage_)
get($$0: ResourceLocation_): Internal.CompoundTag;
keys(): Internal.Stream<ResourceLocation>;
set($$0: ResourceLocation_, $$1: Internal.CompoundTag_): void;
}
type CommandStorage_ = CommandStorage;
class DragonHoldingPatternPhase extends Internal.AbstractDragonPhaseInstance {
constructor($$0: Internal.EnderDragon_)
getFlyTargetLocation(): Vec3;
begin(): void;
onCrystalDestroyed($$0: Internal.EndCrystal_, $$1: BlockPos_, $$2: Internal.DamageSource_, $$3: Internal.Player_): void;
doServerTick(): void;
getPhase(): Internal.EnderDragonPhase<Internal.DragonHoldingPatternPhase>;
get flyTargetLocation(): Vec3
get phase(): Internal.EnderDragonPhase<Internal.DragonHoldingPatternPhase>
}
type DragonHoldingPatternPhase_ = DragonHoldingPatternPhase;
interface BlockApiCache <A, C> {
getPos(): BlockPos;
find(context: C): A;
getBlockEntity(): Internal.BlockEntity;
find(arg0: Internal.BlockState_, arg1: C): A;
getLookup(): Internal.BlockApiLookup<A, C>;
getWorld(): Internal.ServerLevel;
create(lookup: Internal.BlockApiLookup_<A, C>, world: Internal.ServerLevel_, pos: BlockPos_): this;
get pos(): BlockPos
get blockEntity(): Internal.BlockEntity
get lookup(): Internal.BlockApiLookup<A, C>
get world(): Internal.ServerLevel
}
type BlockApiCache_<A, C> = BlockApiCache<A, C>;
class ClientboundSetPlayerTeamPacket$Parameters {
constructor($$0: Internal.PlayerTeam_)
constructor($$0: Internal.FriendlyByteBuf_)
getNametagVisibility(): string;
getDisplayName(): Internal.Component;
getCollisionRule(): string;
write($$0: Internal.FriendlyByteBuf_): void;
getPlayerPrefix(): Internal.Component;
getColor(): Internal.ChatFormatting;
getPlayerSuffix(): Internal.Component;
getOptions(): number;
get nametagVisibility(): string
get displayName(): Internal.Component
get collisionRule(): string
get playerPrefix(): Internal.Component
get color(): Internal.ChatFormatting
get playerSuffix(): Internal.Component
get options(): number
}
type ClientboundSetPlayerTeamPacket$Parameters_ = ClientboundSetPlayerTeamPacket$Parameters;
class LookControl implements Internal.Control {
constructor($$0: Internal.Mob_)
setLookAt($$0: Internal.Entity_): void;
setLookAt($$0: Internal.Entity_, $$1: number, $$2: number): void;
getWantedX(): number;
getWantedY(): number;
getWantedZ(): number;
setLookAt($$0: number, $$1: number, $$2: number, $$3: number, $$4: number): void;
setLookAt($$0: Vec3_): void;
isLookingAtTarget(): boolean;
setLookAt($$0: number, $$1: number, $$2: number): void;
tick(): void;
set lookAt($$0: Internal.Entity_)
get wantedX(): number
get wantedY(): number
get wantedZ(): number
set lookAt($$0: Vec3_)
get lookingAtTarget(): boolean
}
type LookControl_ = LookControl;
class EntitySpawnedEventJS extends Internal.EntityEventJS {
constructor(entity: Internal.Entity_, level: Internal.Level_)
getEntity(): Internal.EntityJS;
canCancel(): boolean;
getLevel(): Internal.LevelJS;
get entity(): Internal.EntityJS
get level(): Internal.LevelJS
}
type EntitySpawnedEventJS_ = EntitySpawnedEventJS;
class ClientboundAwardStatsPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.Object2IntMap_<Internal.Stat_<any>>)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getStats(): Internal.Map<Internal.Stat<any>, number>;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
get stats(): Internal.Map<Internal.Stat<any>, number>
get skippable(): boolean
}
type ClientboundAwardStatsPacket_ = ClientboundAwardStatsPacket;
interface Control {
}
type Control_ = Control;
class DispenserMenu extends Internal.AbstractContainerMenu {
constructor($$0: number, $$1: Internal.Inventory_)
constructor($$0: number, $$1: Internal.Inventory_, $$2: Internal.Container_)
stillValid($$0: Internal.Player_): boolean;
quickMoveStack($$0: Internal.Player_, $$1: number): Internal.ItemStack;
removed($$0: Internal.Player_): void;
}
type DispenserMenu_ = DispenserMenu;
class GameEvent implements Internal.InjectedGameEventExtension {
constructor($$0: string, $$1: number)
is($$0: Internal.TagKey_<Internal.GameEvent_>): boolean;
toString(): string;
getName(): string;
builtInRegistryHolder(): Internal.Holder$Reference<Internal.GameEvent>;
arch$registryName(): ResourceLocation;
getNotificationRadius(): number;
arch$holder(): Internal.Holder<Internal.GameEvent>;
get name(): string
get notificationRadius(): number
readonly static "EQUIP": Internal.GameEvent;
readonly static "BLOCK_ATTACH": Internal.GameEvent;
readonly static "ENTITY_DAMAGED": Internal.GameEvent;
readonly static "PISTON_CONTRACT": Internal.GameEvent;
readonly static "LIGHTNING_STRIKE": Internal.GameEvent;
readonly static "BLOCK_PLACE": Internal.GameEvent;
readonly static "DISPENSE_FAIL": Internal.GameEvent;
readonly static "MINECART_MOVING": Internal.GameEvent;
readonly static "ENTITY_KILLED": Internal.GameEvent;
readonly static "DEFAULT_NOTIFICATION_RADIUS": 16;
readonly static "DRINKING_FINISH": Internal.GameEvent;
readonly static "PROJECTILE_LAND": Internal.GameEvent;
readonly static "BLOCK_OPEN": Internal.GameEvent;
readonly static "PISTON_EXTEND": Internal.GameEvent;
readonly static "BLOCK_DESTROY": Internal.GameEvent;
readonly static "EAT": Internal.GameEvent;
readonly static "ENTITY_PLACE": Internal.GameEvent;
readonly static "SPLASH": Internal.GameEvent;
readonly static "BLOCK_SWITCH": Internal.GameEvent;
readonly static "BLOCK_UNSWITCH": Internal.GameEvent;
readonly static "SWIM": Internal.GameEvent;
readonly static "WOLF_SHAKING": Internal.GameEvent;
readonly static "FLUID_PICKUP": Internal.GameEvent;
readonly static "PRIME_FUSE": Internal.GameEvent;
readonly static "ELYTRA_FREE_FALL": Internal.GameEvent;
readonly static "CONTAINER_CLOSE": Internal.GameEvent;
readonly static "EXPLODE": Internal.GameEvent;
readonly static "HIT_GROUND": Internal.GameEvent;
readonly static "RING_BELL": Internal.GameEvent;
readonly static "STEP": Internal.GameEvent;
readonly static "FISHING_ROD_CAST": Internal.GameEvent;
readonly static "MOB_INTERACT": Internal.GameEvent;
readonly static "FISHING_ROD_REEL_IN": Internal.GameEvent;
readonly static "BLOCK_CHANGE": Internal.GameEvent;
readonly static "FLAP": Internal.GameEvent;
readonly static "RAVAGER_ROAR": Internal.GameEvent;
readonly static "SHULKER_OPEN": Internal.GameEvent;
readonly static "BLOCK_PRESS": Internal.GameEvent;
readonly static "BLOCK_UNPRESS": Internal.GameEvent;
readonly static "SHEAR": Internal.GameEvent;
readonly static "BLOCK_CLOSE": Internal.GameEvent;
readonly static "BLOCK_DETACH": Internal.GameEvent;
readonly static "FLUID_PLACE": Internal.GameEvent;
readonly static "SHULKER_CLOSE": Internal.GameEvent;
readonly static "PROJECTILE_SHOOT": Internal.GameEvent;
readonly static "CONTAINER_OPEN": Internal.GameEvent;
}
type GameEvent_ = Special.GameEvent | GameEvent;
class RenderStateShard$ShaderStateShard extends Internal.RenderStateShard {
constructor()
constructor($$0: Internal.Supplier_<Internal.ShaderInstance_>)
toString(): string;
}
type RenderStateShard$ShaderStateShard_ = RenderStateShard$ShaderStateShard;
interface Iterable <T> {
forEach(arg0: Internal.Consumer_<any>): void;
spliterator(): Internal.Spliterator<T>;
iterator(): Internal.Iterator<T>;
}
type Iterable_<T> = Iterable<T>;
class AllowElytraFlightEventJS extends Internal.LivingEntityEventJS {
constructor(entity: Internal.LivingEntity_)
getEntity(): Internal.EntityJS;
canCancel(): boolean;
static handler(entity: Internal.LivingEntity_): boolean;
get entity(): Internal.EntityJS
}
type AllowElytraFlightEventJS_ = AllowElytraFlightEventJS;
interface ParticleRenderType {
begin(arg0: Internal.BufferBuilder_, arg1: Internal.TextureManager_): void;
end(arg0: Internal.Tesselator_): void;
readonly static "TERRAIN_SHEET": any;
readonly static "CUSTOM": any;
readonly static "PARTICLE_SHEET_OPAQUE": any;
readonly static "PARTICLE_SHEET_LIT": any;
readonly static "NO_RENDER": any;
readonly static "PARTICLE_SHEET_TRANSLUCENT": any;
}
type ParticleRenderType_ = ParticleRenderType;
class StructureTemplate$StructureBlockInfo {
constructor($$0: BlockPos_, $$1: Internal.BlockState_, $$2: Internal.CompoundTag_)
toString(): string;
readonly "nbt": Internal.CompoundTag;
readonly "pos": BlockPos;
readonly "state": Internal.BlockState;
}
type StructureTemplate$StructureBlockInfo_ = StructureTemplate$StructureBlockInfo;
class ServerData$ServerPackStatus extends Internal.Enum<Internal.ServerData$ServerPackStatus> {
getName(): Internal.Component;
static values(): Internal.ServerData$ServerPackStatus[];
static valueOf($$0: string): Internal.ServerData$ServerPackStatus;
get name(): Internal.Component
readonly static "ENABLED": Internal.ServerData$ServerPackStatus;
readonly static "DISABLED": Internal.ServerData$ServerPackStatus;
readonly static "PROMPT": Internal.ServerData$ServerPackStatus;
}
type ServerData$ServerPackStatus_ = ServerData$ServerPackStatus | "prompt" | "disabled" | "enabled";
class EquipmentSlot$Type extends Internal.Enum<Internal.EquipmentSlot$Type> {
static values(): Internal.EquipmentSlot$Type[];
static valueOf($$0: string): Internal.EquipmentSlot$Type;
readonly static "ARMOR": Internal.EquipmentSlot$Type;
readonly static "HAND": Internal.EquipmentSlot$Type;
}
type EquipmentSlot$Type_ = EquipmentSlot$Type | "armor" | "hand";
class Brain$Provider <E> {
makeBrain($$0: Internal.Dynamic_<any>): Internal.Brain<E>;
}
type Brain$Provider_<E> = Brain$Provider<E>;
class ClientPlayerDataJS extends Internal.PlayerDataJS<Internal.Player, Internal.ClientPlayerJS> {
constructor(l: Internal.ClientLevelJS_, p: Internal.Player_, s: boolean)
getMinecraftPlayer(): Internal.Player;
getPlayer(): Internal.PlayerJS<any>;
getProfile(): Internal.GameProfile;
getOverworld(): Internal.LevelJS;
getName(): string;
getId(): Internal.UUID;
getLevel(): Internal.ClientLevelJS;
get minecraftPlayer(): Internal.Player
get player(): Internal.PlayerJS<any>
get profile(): Internal.GameProfile
get overworld(): Internal.LevelJS
get name(): string
get id(): Internal.UUID
get level(): Internal.ClientLevelJS
}
type ClientPlayerDataJS_ = ClientPlayerDataJS;
class JigsawBlockEntity$JointType extends Internal.Enum<Internal.JigsawBlockEntity$JointType> implements Internal.StringRepresentable {
static valueOf($$0: string): Internal.JigsawBlockEntity$JointType;
static byName($$0: string): Internal.Optional<Internal.JigsawBlockEntity$JointType>;
getSerializedName(): string;
static values(): Internal.JigsawBlockEntity$JointType[];
getTranslatedName(): Internal.Component;
get serializedName(): string
get translatedName(): Internal.Component
readonly static "ROLLABLE": Internal.JigsawBlockEntity$JointType;
readonly static "ALIGNED": Internal.JigsawBlockEntity$JointType;
}
type JigsawBlockEntity$JointType_ = "aligned" | "rollable" | JigsawBlockEntity$JointType;
class Matrix3x2f implements Internal.Cloneable, Internal.Externalizable, Internal.Matrix3x2fc {
constructor()
constructor(arg0: Internal.FloatBuffer_)
constructor(arg0: Internal.Matrix2fc_)
constructor(arg0: Internal.Matrix3x2fc_)
constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number)
scaleLocal(arg0: number, arg1: number, arg2: Internal.Matrix3x2f_): this;
m00(): number;
get4x4(arg0: number[]): number[];
normalizedPositiveY(arg0: Internal.Vector2f_): Internal.Vector2f;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
mulLocal(arg0: Internal.Matrix3x2fc_): this;
rotateTo(arg0: Internal.Vector2fc_, arg1: Internal.Vector2fc_): this;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
mulLocal(arg0: Internal.Matrix3x2fc_, arg1: Internal.Matrix3x2f_): this;
transform(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
testCircle(arg0: number, arg1: number, arg2: number): boolean;
set(arg0: Internal.Matrix3x2fc_): this;
rotate(arg0: number): this;
shearY(arg0: number): this;
scale(arg0: Internal.Vector2fc_): this;
scale(arg0: number): this;
translate(arg0: number, arg1: number): this;
transformPosition(arg0: Internal.Vector2f_): Internal.Vector2f;
scaling(arg0: number, arg1: number): this;
transformDirection(arg0: Internal.Vector2f_): Internal.Vector2f;
shearX(arg0: number, arg1: Internal.Matrix3x2f_): this;
get(arg0: number[]): number[];
span(arg0: Internal.Vector2f_, arg1: Internal.Vector2f_, arg2: Internal.Vector2f_): this;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3x2f_): this;
translateLocal(arg0: Internal.Vector2fc_, arg1: Internal.Matrix3x2f_): this;
set(arg0: number, arg1: Internal.ByteBuffer_): this;
get4x4(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
toString(arg0: Internal.NumberFormat_): string;
scale(arg0: number, arg1: number, arg2: Internal.Matrix3x2f_): this;
get(arg0: number[], arg1: number): number[];
scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
setTranslation(arg0: number, arg1: number): this;
m01(): number;
clone(): any;
testAar(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
writeExternal(arg0: Internal.ObjectOutput_): void;
scale(arg0: Internal.Vector2fc_, arg1: Internal.Matrix3x2f_): this;
unprojectInv(arg0: number, arg1: number, arg2: number[], arg3: Internal.Vector2f_): Internal.Vector2f;
scaleAround(arg0: number, arg1: number, arg2: number): this;
scaleLocal(arg0: number, arg1: number): this;
normalizedPositiveX(arg0: Internal.Vector2f_): Internal.Vector2f;
mul(arg0: Internal.Matrix3x2fc_, arg1: Internal.Matrix3x2f_): this;
m20(): number;
setView(arg0: number, arg1: number, arg2: number, arg3: number): this;
view(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix3x2f_): this;
translate(arg0: number, arg1: number, arg2: Internal.Matrix3x2f_): this;
zero(): this;
shearX(arg0: number): this;
get3x3(arg0: number[]): number[];
get4x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
translate(arg0: Internal.Vector2fc_): this;
get3x3(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
get4x4(arg0: number[], arg1: number): number[];
set(arg0: number, arg1: Internal.FloatBuffer_): this;
set(arg0: number[]): this;
viewArea(arg0: number[]): number[];
rotate(arg0: number, arg1: Internal.Matrix3x2f_): this;
shearY(arg0: number, arg1: Internal.Matrix3x2f_): this;
scaleLocal(arg0: number): this;
toString(): string;
transformDirection(arg0: number, arg1: number, arg2: Internal.Vector2f_): Internal.Vector2f;
translateLocal(arg0: number, arg1: number, arg2: Internal.Matrix3x2f_): this;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix3x2f_): this;
scaleLocal(arg0: number, arg1: Internal.Matrix3x2f_): this;
translateLocal(arg0: Internal.Vector2fc_): this;
identity(): this;
testPoint(arg0: number, arg1: number): boolean;
translation(arg0: Internal.Vector2fc_): this;
invert(): this;
rotateAbout(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3x2f_): this;
get3x3(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
scaling(arg0: number): this;
transformDirection(arg0: Internal.Vector2fc_, arg1: Internal.Vector2f_): Internal.Vector2f;
rotation(arg0: number): this;
positiveY(arg0: Internal.Vector2f_): Internal.Vector2f;
m21(): number;
equals(arg0: Internal.Matrix3x2fc_, arg1: number): boolean;
isFinite(): boolean;
get4x4(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
transform(arg0: net.coderbot.iris.vendored.joml.Vector3f_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
setTranslation(arg0: Internal.Vector2f_): this;
rotateAbout(arg0: number, arg1: number, arg2: number): this;
m10(): number;
set(arg0: Internal.ByteBuffer_): this;
rotateLocal(arg0: number, arg1: Internal.Matrix3x2f_): this;
readExternal(arg0: Internal.ObjectInput_): void;
origin(arg0: Internal.Vector2f_): Internal.Vector2f;
transformPosition(arg0: Internal.Vector2fc_, arg1: Internal.Vector2f_): Internal.Vector2f;
translate(arg0: Internal.Vector2fc_, arg1: Internal.Matrix3x2f_): this;
set(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number): this;
translateLocal(arg0: number, arg1: number): this;
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
translation(arg0: number, arg1: number): this;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
rotateTo(arg0: Internal.Vector2fc_, arg1: Internal.Vector2fc_, arg2: Internal.Matrix3x2f_): this;
determinant(): number;
scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3x2f_): this;
scale(arg0: number, arg1: Internal.Matrix3x2f_): this;
mul(arg0: Internal.Matrix3x2fc_): this;
set(arg0: Internal.FloatBuffer_): this;
get3x3(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
positiveX(arg0: Internal.Vector2f_): Internal.Vector2f;
transformPosition(arg0: number, arg1: number, arg2: Internal.Vector2f_): Internal.Vector2f;
rotateLocal(arg0: number): this;
scaleAroundLocal(arg0: number, arg1: number, arg2: number): this;
transform(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
m11(): number;
get4x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
get3x3(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
invert(arg0: Internal.Matrix3x2f_): this;
get3x3(arg0: number[], arg1: number): number[];
scale(arg0: number, arg1: number): this;
unproject(arg0: number, arg1: number, arg2: number[], arg3: Internal.Vector2f_): Internal.Vector2f;
get(arg0: Internal.Matrix3x2f_): this;
hashCode(): number;
set(arg0: Internal.Matrix2fc_): this;
scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix3x2f_): this;
equals(arg0: any): boolean;
view(arg0: number, arg1: number, arg2: number, arg3: number): this;
get finite(): boolean
set translation(arg0: Internal.Vector2f_)
"m10": number;
"m21": number;
"m20": number;
"m01": number;
"m00": number;
"m11": number;
}
type Matrix3x2f_ = Matrix3x2f;
class ClientboundInitializeBorderPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.WorldBorder_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getOldSize(): number;
getLerpTime(): number;
getWarningBlocks(): number;
getNewSize(): number;
getNewCenterX(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
getNewCenterZ(): number;
getWarningTime(): number;
getNewAbsoluteMaxSize(): number;
isSkippable(): boolean;
get oldSize(): number
get lerpTime(): number
get warningBlocks(): number
get newSize(): number
get newCenterX(): number
get newCenterZ(): number
get warningTime(): number
get newAbsoluteMaxSize(): number
get skippable(): boolean
}
type ClientboundInitializeBorderPacket_ = ClientboundInitializeBorderPacket;
class Matrix3x2d implements Internal.Cloneable, Internal.Externalizable, Internal.Matrix3x2dc {
constructor()
constructor(arg0: Internal.DoubleBuffer_)
constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number)
constructor(arg0: Internal.Matrix2dc_)
constructor(arg0: Internal.Matrix2fc_)
constructor(arg0: Internal.Matrix3x2dc_)
scale(arg0: number, arg1: Internal.Matrix3x2d_): this;
get4x4(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
mulLocal(arg0: Internal.Matrix3x2dc_, arg1: Internal.Matrix3x2d_): this;
normalizedPositiveX(arg0: Internal.Vector2d_): Internal.Vector2d;
viewArea(arg0: number[]): number[];
set(arg0: number, arg1: Internal.DoubleBuffer_): this;
set(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
scaleAround(arg0: number, arg1: number, arg2: number): this;
setView(arg0: number, arg1: number, arg2: number, arg3: number): this;
view(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix3x2d_): this;
scale(arg0: Internal.Vector2fc_): this;
m01(): number;
m20(): number;
invert(arg0: Internal.Matrix3x2d_): this;
rotation(arg0: number): this;
rotate(arg0: number, arg1: Internal.Matrix3x2d_): this;
set(arg0: number, arg1: Internal.ByteBuffer_): this;
translateLocal(arg0: Internal.Vector2dc_, arg1: Internal.Matrix3x2d_): this;
translate(arg0: number, arg1: number): this;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix3x2d_): this;
scaleLocal(arg0: number, arg1: Internal.Matrix3x2d_): this;
toString(arg0: Internal.NumberFormat_): string;
get(arg0: Internal.Matrix3x2d_): this;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3x2d_): this;
scaleLocal(arg0: number, arg1: number): this;
get3x3(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
scaling(arg0: number): this;
clone(): any;
writeExternal(arg0: Internal.ObjectOutput_): void;
mul(arg0: Internal.Matrix3x2dc_, arg1: Internal.Matrix3x2d_): this;
mul(arg0: Internal.Matrix3x2dc_): this;
scale(arg0: Internal.Vector2dc_, arg1: Internal.Matrix3x2d_): this;
transformPosition(arg0: number, arg1: number, arg2: Internal.Vector2d_): Internal.Vector2d;
rotateTo(arg0: Internal.Vector2dc_, arg1: Internal.Vector2dc_, arg2: Internal.Matrix3x2d_): this;
positiveY(arg0: Internal.Vector2d_): Internal.Vector2d;
scaleLocal(arg0: number): this;
scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): this;
get4x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
zero(): this;
get3x3(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
rotateTo(arg0: Internal.Vector2dc_, arg1: Internal.Vector2dc_): this;
m00(): number;
testPoint(arg0: number, arg1: number): boolean;
transformPosition(arg0: Internal.Vector2d_): Internal.Vector2d;
get(arg0: number[]): number[];
determinant(): number;
view(arg0: number, arg1: number, arg2: number, arg3: number): this;
toString(): string;
testCircle(arg0: number, arg1: number, arg2: number): boolean;
invert(): this;
origin(arg0: Internal.Vector2d_): Internal.Vector2d;
unproject(arg0: number, arg1: number, arg2: number[], arg3: Internal.Vector2d_): Internal.Vector2d;
set(arg0: Internal.Matrix2dc_): this;
m11(): number;
get4x4(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
identity(): this;
scale(arg0: number, arg1: number, arg2: Internal.Matrix3x2d_): this;
get4x4(arg0: number[]): number[];
transform(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
transformDirection(arg0: Internal.Vector2dc_, arg1: Internal.Vector2d_): Internal.Vector2d;
unprojectInv(arg0: number, arg1: number, arg2: number[], arg3: Internal.Vector2d_): Internal.Vector2d;
scale(arg0: Internal.Vector2fc_, arg1: Internal.Matrix3x2d_): this;
positiveX(arg0: Internal.Vector2d_): Internal.Vector2d;
mulLocal(arg0: Internal.Matrix3x2dc_): this;
get3x3(arg0: number[]): number[];
isFinite(): boolean;
rotate(arg0: number): this;
scale(arg0: Internal.Vector2dc_): this;
set(arg0: Internal.Matrix3x2dc_): this;
get(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
get3x3(arg0: number[], arg1: number): number[];
testAar(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
transform(arg0: Internal.Vector3d_): Internal.Vector3d;
set(arg0: Internal.DoubleBuffer_): this;
set(arg0: Internal.ByteBuffer_): this;
span(arg0: Internal.Vector2d_, arg1: Internal.Vector2d_, arg2: Internal.Vector2d_): this;
scale(arg0: number): this;
transformPosition(arg0: Internal.Vector2dc_, arg1: Internal.Vector2d_): Internal.Vector2d;
readExternal(arg0: Internal.ObjectInput_): void;
translate(arg0: Internal.Vector2dc_, arg1: Internal.Matrix3x2d_): this;
transformDirection(arg0: number, arg1: number, arg2: Internal.Vector2d_): Internal.Vector2d;
scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3x2d_): this;
set(arg0: number[]): this;
translateLocal(arg0: number, arg1: number, arg2: Internal.Matrix3x2d_): this;
m10(): number;
scaleAroundLocal(arg0: number, arg1: number, arg2: number): this;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix3x2d_): this;
scale(arg0: number, arg1: number): this;
setTranslation(arg0: number, arg1: number): this;
normalizedPositiveY(arg0: Internal.Vector2d_): Internal.Vector2d;
scaling(arg0: number, arg1: number): this;
get(arg0: number[], arg1: number): number[];
get3x3(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number): this;
translation(arg0: number, arg1: number): this;
m21(): number;
translate(arg0: number, arg1: number, arg2: Internal.Matrix3x2d_): this;
rotateLocal(arg0: number, arg1: Internal.Matrix3x2d_): this;
transformDirection(arg0: Internal.Vector2d_): Internal.Vector2d;
get4x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
get3x3(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
get(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
translateLocal(arg0: Internal.Vector2dc_): this;
translateLocal(arg0: number, arg1: number): this;
get4x4(arg0: number[], arg1: number): number[];
translate(arg0: Internal.Vector2dc_): this;
set(arg0: Internal.Matrix2fc_): this;
rotateAbout(arg0: number, arg1: number, arg2: number): this;
rotateLocal(arg0: number): this;
hashCode(): number;
setTranslation(arg0: Internal.Vector2dc_): this;
rotateAbout(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3x2d_): this;
transform(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
equals(arg0: any): boolean;
translation(arg0: Internal.Vector2dc_): this;
equals(arg0: Internal.Matrix3x2dc_, arg1: number): boolean;
scaleLocal(arg0: number, arg1: number, arg2: Internal.Matrix3x2d_): this;
get finite(): boolean
set translation(arg0: Internal.Vector2dc_)
"m01": number;
"m10": number;
"m21": number;
"m00": number;
"m11": number;
"m20": number;
}
type Matrix3x2d_ = Matrix3x2d;
class OreConfiguration$TargetBlockState {
readonly static "CODEC": any;
readonly "state": Internal.BlockState;
readonly "target": Internal.RuleTest;
}
type OreConfiguration$TargetBlockState_ = OreConfiguration$TargetBlockState;
interface OpenOption {
}
type OpenOption_ = OpenOption;
class VertexFormatElement$Usage extends Internal.Enum<Internal.VertexFormatElement$Usage> {
static values(): Internal.VertexFormatElement$Usage[];
clearBufferState($$0: number, $$1: number): void;
getName(): string;
static valueOf($$0: string): Internal.VertexFormatElement$Usage;
get name(): string
readonly static "GENERIC": Internal.VertexFormatElement$Usage;
readonly static "COLOR": Internal.VertexFormatElement$Usage;
readonly static "NORMAL": Internal.VertexFormatElement$Usage;
readonly static "UV": Internal.VertexFormatElement$Usage;
readonly static "POSITION": Internal.VertexFormatElement$Usage;
readonly static "PADDING": Internal.VertexFormatElement$Usage;
}
type VertexFormatElement$Usage_ = VertexFormatElement$Usage | "normal" | "color" | "generic" | "position" | "padding" | "uv";
interface ChunkBuilderAccess {
getQueuedTaskCount(): number;
getBufferCount(): number;
getUploadQueue(): Internal.Queue<Internal.Runnable>;
get queuedTaskCount(): number
get bufferCount(): number
get uploadQueue(): Internal.Queue<Internal.Runnable>
}
type ChunkBuilderAccess_ = ChunkBuilderAccess;
class GameRulesJS {
constructor(r: Internal.GameRules_)
getBoolean(rule: string): boolean;
getString(rule: string): string;
getInt(rule: string): number;
set(rule: string, value: any): void;
getKey(rule: string): Internal.GameRules$Key<any>;
get(rule: string): Internal.GameRules$Value<any>;
}
type GameRulesJS_ = GameRulesJS;
class ArrayOrSelf <T> {
}
type ArrayOrSelf_<T> = T | T[];
class IntegerProperty extends Internal.Property<number> {
getPossibleValues(): Internal.Collection<number>;
getName($$0: number): string;
generateHashCode(): number;
static create($$0: string, $$1: number, $$2: number): Internal.IntegerProperty;
getValue($$0: string): Internal.Optional<number>;
getName(arg0: Internal.Comparable_<any>): string;
equals($$0: any): boolean;
get possibleValues(): Internal.Collection<number>
}
type IntegerProperty_ = IntegerProperty;
class AnvilMenu extends Internal.ItemCombinerMenu {
constructor($$0: number, $$1: Internal.Inventory_, $$2: any_)
constructor($$0: number, $$1: Internal.Inventory_)
static calculateIncreasedRepairCost($$0: number): number;
getCost(): number;
setItemName($$0: string): void;
createResult(): void;
get cost(): number
set itemName($$0: string)
readonly static "MAX_NAME_LENGTH": 50;
}
type AnvilMenu_ = AnvilMenu;
interface FabricLootSupplier {
asVanilla(): Internal.LootTable;
getPools(): Internal.List<Internal.LootPool>;
getFunctions(): Internal.List<Internal.LootItemFunction>;
getType(): Internal.LootContextParamSet;
get pools(): Internal.List<Internal.LootPool>
get functions(): Internal.List<Internal.LootItemFunction>
get type(): Internal.LootContextParamSet
}
type FabricLootSupplier_ = FabricLootSupplier;
interface Closeable extends Internal.AutoCloseable {
close(): void;
}
type Closeable_ = Closeable;
interface MobEffectBuilder$EffectTickCallback {
applyEffectTick(arg0: Internal.LivingEntityJS_, arg1: number): void;
}
type MobEffectBuilder$EffectTickCallback_ = MobEffectBuilder$EffectTickCallback | ((arg0: Internal.LivingEntityJS, arg1: number)=>void);
class Mule extends Internal.AbstractChestedHorse {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
asKJS(): Internal.EntityJS;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): Internal.AgeableMob;
}
type Mule_ = Mule;
interface CollisionGetter extends Internal.BlockGetter {
noCollision($$0: Internal.Entity_): boolean;
getMinSection(): number;
findFreePosition($$0: Internal.Entity_, $$1: Internal.VoxelShape_, $$2: Vec3_, $$3: number, $$4: number, $$5: number): Internal.Optional<Vec3>;
isUnobstructed($$0: Internal.Entity_, $$1: Internal.VoxelShape_): boolean;
clipWithInteractionOverride($$0: Vec3_, $$1: Vec3_, $$2: BlockPos_, $$3: Internal.VoxelShape_, $$4: Internal.BlockState_): Internal.BlockHitResult;
getSectionIndex($$0: number): number;
getMaxSection(): number;
getMaxBuildHeight(): number;
getLightEmission($$0: BlockPos_): number;
getBlockFloorHeight($$0: BlockPos_): number;
getSectionYFromSectionIndex($$0: number): number;
noCollision($$0: Internal.AABB_): boolean;
getCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
clip($$0: Internal.ClipContext_): Internal.BlockHitResult;
getBlockFloorHeight($$0: Internal.VoxelShape_, $$1: Internal.Supplier_<Internal.VoxelShape_>): number;
getEntityCollisions(arg0: Internal.Entity_, arg1: Internal.AABB_): Internal.List<Internal.VoxelShape>;
collidesWithSuffocatingBlock($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
getBlockCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
isOutsideBuildHeight($$0: BlockPos_): boolean;
getBlockEntity($$0: BlockPos_, $$1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
noCollision($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
getWorldBorder(): Internal.WorldBorder;
isOutsideBuildHeight($$0: number): boolean;
isUnobstructed($$0: Internal.Entity_): boolean;
isUnobstructed($$0: Internal.BlockState_, $$1: BlockPos_, $$2: Internal.CollisionContext_): boolean;
isBlockInLine($$0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
getBlockStates($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
getSectionsCount(): number;
getChunkForCollisions(arg0: number, arg1: number): Internal.BlockGetter;
getMaxLightLevel(): number;
getSectionIndexFromSectionY($$0: number): number;
get minSection(): number
get maxSection(): number
get maxBuildHeight(): number
get worldBorder(): Internal.WorldBorder
get sectionsCount(): number
get maxLightLevel(): number
}
type CollisionGetter_ = CollisionGetter;
abstract class AbstractVillager extends Internal.AgeableMob implements Internal.InventoryCarrier, Internal.Npc, Internal.Merchant {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
notifyTradeUpdated($$0: Internal.ItemStack_): void;
getUnhappyCounter(): number;
setTradingPlayer($$0: Internal.Player_): void;
getTradingPlayer(): Internal.Player;
getSlot($$0: number): Internal.SlotAccess;
getInventory(): Internal.SimpleContainer;
getNotifyTradeSound(): Internal.SoundEvent;
asKJS(): Internal.EntityJS;
getInventory(): Internal.Container;
method_5749($$0: Internal.CompoundTag_): void;
showProgressBar(): boolean;
getVillagerXp(): number;
getComponent(key: Internal.ComponentKey_<C>): C;
isTrading(): boolean;
getRopeHoldPosition($$0: number): Vec3;
notifyTrade($$0: Internal.MerchantOffer_): void;
isClientSide(): boolean;
setUnhappyCounter($$0: number): void;
canBeLeashed($$0: Internal.Player_): boolean;
canRestock(): boolean;
getOffers(): Internal.MerchantOffers;
openTradingScreen($$0: Internal.Player_, $$1: Internal.Component_, $$2: number): void;
method_5652($$0: Internal.CompoundTag_): void;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
alwaysAccepts(): boolean;
changeDimension($$0: Internal.ServerLevel_): Internal.Entity;
die($$0: Internal.DamageSource_): void;
overrideXp($$0: number): void;
overrideOffers($$0: Internal.MerchantOffers_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
playCelebrateSound(): void;
foodEatenKJS(is: Internal.ItemStack_): void;
get unhappyCounter(): number
set tradingPlayer($$0: Internal.Player_)
get tradingPlayer(): Internal.Player
get inventory(): Internal.SimpleContainer
get notifyTradeSound(): Internal.SoundEvent
get inventory(): Internal.Container
get villagerXp(): number
get trading(): boolean
get clientSide(): boolean
set unhappyCounter($$0: number)
get offers(): Internal.MerchantOffers
readonly static "VILLAGER_SLOT_OFFSET": 300;
}
type AbstractVillager_ = AbstractVillager;
interface WatchEvent$Kind <T> {
name(): string;
type(): Internal.Class<T>;
}
type WatchEvent$Kind_<T> = WatchEvent$Kind<T>;
class ClientboundUpdateRecipesPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.Collection_<Internal.Recipe_<any>>)
static fromNetwork($$0: Internal.FriendlyByteBuf_): Internal.Recipe<any>;
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
static toNetwork($$0: Internal.FriendlyByteBuf_, $$1: T): void;
isSkippable(): boolean;
getRecipes(): Internal.List<Internal.Recipe<any>>;
get skippable(): boolean
get recipes(): Internal.List<Internal.Recipe<any>>
}
type ClientboundUpdateRecipesPacket_ = ClientboundUpdateRecipesPacket;
abstract class ScriptableObject implements Internal.SymbolScriptable, Internal.Scriptable, Internal.ConstProperties {
constructor()
constructor(scope: Internal.Scriptable_, prototype: Internal.Scriptable_)
preventExtensions(): void;
static defineClass(scope: Internal.Scriptable_, clazz: Internal.Class_<T>, sealed: boolean, mapInheritance: boolean): string;
getClassName(): string;
setParentScope(m: Internal.Scriptable_): void;
static getTopScopeValue(scope: Internal.Scriptable_, key: any): any;
has(key: Internal.Symbol_, start: Internal.Scriptable_): boolean;
getTypeOf(): Internal.MemberType;
defineOwnProperties(cx: Internal.Context_, props: Internal.ScriptableObject_): void;
static getProperty(obj: Internal.Scriptable_, key: Internal.Symbol_): any;
put(name: string, start: Internal.Scriptable_, value: any): void;
getAttributes(name: string): number;
static putProperty(obj: Internal.Scriptable_, key: Internal.Symbol_, value: any): void;
associateValue(key: any, value: any): any;
getAttributes(index: number): number;
getParentScope(): Internal.Scriptable;
put(key: Internal.Symbol_, start: Internal.Scriptable_, value: any): void;
hasInstance(instance: Internal.Scriptable_): boolean;
getAttributes(sym: Internal.Symbol_): number;
static defineClass(scope: Internal.Scriptable_, clazz: Internal.Class_<T>): void;
has(name: string, start: Internal.Scriptable_): boolean;
static putConstProperty(obj: Internal.Scriptable_, name: string, value: any): void;
static getClassPrototype(scope: Internal.Scriptable_, className: string): Internal.Scriptable;
enumerationIteratorHasNext(cx: Internal.Context_, currentId: Internal.Consumer_<any>): boolean;
static putProperty(obj: Internal.Scriptable_, name: string, value: any): void;
getIds(): any[];
has(index: number, start: Internal.Scriptable_): boolean;
isConst(name: string): boolean;
defineProperty(propertyName: string, delegateTo: any, getter: Internal.Method_, setter: Internal.Method_, attributes: number): void;
getPrototype(): Internal.Scriptable;
isExtensible(): boolean;
avoidObjectDetection(): boolean;
setPrototype(m: Internal.Scriptable_): void;
defineProperty(propertyName: string, clazz: Internal.Class_<any>, attributes: number): void;
getGetterOrSetter(name: string, index: number, isSetter: boolean): any;
defineFunctionProperties(names: string[], clazz: Internal.Class_<any>, attributes: number): void;
get(key: Internal.Symbol_, start: Internal.Scriptable_): any;
static getDefaultValue(object: Internal.Scriptable_, typeHint: Internal.Class_<any>): any;
static callMethod(obj: Internal.Scriptable_, methodName: string, args: any[]): any;
getAssociatedValue(key: any): any;
static hasProperty(obj: Internal.Scriptable_, name: string): boolean;
static getArrayPrototype(scope: Internal.Scriptable_): Internal.Scriptable;
setAttributes(key: Internal.Symbol_, attributes: number): void;
static getProperty(obj: Internal.Scriptable_, index: number): any;
getExternalArrayData(): Internal.ExternalArrayData;
setExternalArrayData(array: Internal.ExternalArrayData_): void;
static getFunctionPrototype(scope: Internal.Scriptable_): Internal.Scriptable;
static putProperty(obj: Internal.Scriptable_, index: number, value: any): void;
isEmpty(): boolean;
get(name: string, start: Internal.Scriptable_): any;
static deleteProperty(obj: Internal.Scriptable_, name: string): boolean;
static getProperty(obj: Internal.Scriptable_, name: string): any;
defineOwnProperty(cx: Internal.Context_, id: any, desc: Internal.ScriptableObject_): void;
static redefineProperty(obj: Internal.Scriptable_, name: string, isConst: boolean): void;
static hasProperty(obj: Internal.Scriptable_, index: number): boolean;
defineConst(name: string, start: Internal.Scriptable_): void;
static defineProperty(destination: Internal.Scriptable_, propertyName: string, value: any, attributes: number): void;
static getGeneratorFunctionPrototype(scope: Internal.Scriptable_): Internal.Scriptable;
static callMethod(cx: Internal.Context_, obj: Internal.Scriptable_, methodName: string, args: any[]): any;
putConst(name: string, start: Internal.Scriptable_, value: any): void;
static getPropertyIds(obj: Internal.Scriptable_): any[];
defineProperty(key: Internal.Symbol_, value: any, attributes: number): void;
isSealed(): boolean;
defineProperty(propertyName: string, value: any, attributes: number): void;
setAttributes(index: number, attributes: number): void;
setGetterOrSetter(name: string, index: number, getterOrSetter: dev.latvian.mods.rhino.Callable_, isSetter: boolean): void;
put(index: number, start: Internal.Scriptable_, value: any): void;
delete(name: string): void;
static deleteProperty(obj: Internal.Scriptable_, index: number): boolean;
getDefaultValue(typeHint: Internal.Class_<any>): any;
getAllIds(): any[];
static getObjectPrototype(scope: Internal.Scriptable_): Internal.Scriptable;
delete(key: Internal.Symbol_): void;
get(index: number, start: Internal.Scriptable_): any;
enumerationIteratorNext(cx: Internal.Context_, currentId: Internal.Consumer_<any>): boolean;
size(): number;
getExternalArrayLength(): any;
delete(index: number): void;
setAttributes(name: string, attributes: number): void;
static hasProperty(obj: Internal.Scriptable_, key: Internal.Symbol_): boolean;
static defineConstProperty(destination: Internal.Scriptable_, propertyName: string): void;
static getTopLevelScope(obj: Internal.Scriptable_): Internal.Scriptable;
sealObject(): void;
get(key: any): any;
static defineClass(scope: Internal.Scriptable_, clazz: Internal.Class_<T>, sealed: boolean): void;
get className(): string
set parentScope(m: Internal.Scriptable_)
get typeOf(): Internal.MemberType
get parentScope(): Internal.Scriptable
get ids(): any[]
get prototype(): Internal.Scriptable
get extensible(): boolean
set prototype(m: Internal.Scriptable_)
get externalArrayData(): Internal.ExternalArrayData
set externalArrayData(array: Internal.ExternalArrayData_)
get empty(): boolean
get sealed(): boolean
get allIds(): any[]
get externalArrayLength(): any
readonly static "EMPTY": 0;
readonly static "READONLY": 1;
readonly static "DONTENUM": 2;
readonly static "UNINITIALIZED_CONST": 8;
readonly static "CONST": 13;
readonly static "PERMANENT": 4;
}
type ScriptableObject_ = ScriptableObject;
class ClientEventJS extends Internal.EventJS {
constructor()
post(id: string): boolean;
getEntity(): Internal.EntityJS;
post(id: string, sub: string): boolean;
getLevel(): Internal.ClientLevelJS;
getPlayer(): Internal.ClientPlayerJS;
get entity(): Internal.EntityJS
get level(): Internal.ClientLevelJS
get player(): Internal.ClientPlayerJS
}
type ClientEventJS_ = ClientEventJS;
class RegistryLoader {
overrideRegistryFromResources($$0: Internal.WritableRegistry_<E>, $$1: Internal.ResourceKey_<any>, $$2: Internal.Codec_<E>, $$3: Internal.DynamicOps_<Internal.JsonElement_>): Internal.DataResult<any>;
bind($$0: Internal.RegistryAccess$Writable_): Internal.RegistryLoader$Bound;
}
type RegistryLoader_ = RegistryLoader;
class BigInteger extends Internal.Number implements Internal.Comparable<Internal.BigInteger> {
constructor(arg0: number, arg1: number[], arg2: number, arg3: number)
constructor(arg0: string, arg1: number)
constructor(arg0: number, arg1: number[])
constructor(arg0: number, arg1: number, arg2: Internal.Random_)
constructor(arg0: number[], arg1: number, arg2: number)
constructor(arg0: number[])
constructor(arg0: number, arg1: Internal.Random_)
constructor(arg0: string)
modInverse(arg0: Internal.BigInteger_): this;
doubleValue(): number;
andNot(arg0: Internal.BigInteger_): this;
static valueOf(arg0: number): Internal.BigInteger;
bitCount(): number;
not(): this;
compareTo(arg0: any): number;
shiftRight(arg0: number): this;
min(arg0: Internal.BigInteger_): this;
compareTo(arg0: Internal.BigInteger_): number;
longValue(): number;
clearBit(arg0: number): this;
setBit(arg0: number): this;
max(arg0: Internal.BigInteger_): this;
multiply(arg0: Internal.BigInteger_): this;
divideAndRemainder(arg0: Internal.BigInteger_): Internal.BigInteger[];
testBit(arg0: number): boolean;
abs(): this;
pow(arg0: number): this;
toByteArray(): number[];
isProbablePrime(arg0: number): boolean;
modPow(arg0: Internal.BigInteger_, arg1: Internal.BigInteger_): this;
toString(arg0: number): string;
getLowestSetBit(): number;
and(arg0: Internal.BigInteger_): this;
nextProbablePrime(): this;
floatValue(): number;
mod(arg0: Internal.BigInteger_): this;
sqrtAndRemainder(): Internal.BigInteger[];
static probablePrime(arg0: number, arg1: Internal.Random_): Internal.BigInteger;
remainder(arg0: Internal.BigInteger_): this;
intValue(): number;
intValueExact(): number;
negate(): this;
shiftLeft(arg0: number): this;
subtract(arg0: Internal.BigInteger_): this;
toString(): string;
shortValueExact(): number;
byteValueExact(): number;
longValueExact(): number;
or(arg0: Internal.BigInteger_): this;
bitLength(): number;
hashCode(): number;
flipBit(arg0: number): this;
divide(arg0: Internal.BigInteger_): this;
gcd(arg0: Internal.BigInteger_): this;
sqrt(): this;
xor(arg0: Internal.BigInteger_): this;
add(arg0: Internal.BigInteger_): this;
equals(arg0: any): boolean;
signum(): number;
set bit(arg0: number)
get lowestSetBit(): number
readonly static "TEN": 10;
readonly static "ONE": 1;
readonly static "TWO": 2;
readonly static "ZERO": 0;
}
type BigInteger_ = BigInteger;
class TranslatableComponent extends Internal.BaseComponent implements Internal.ContextAwareComponent, Internal.TranslatableTextHelper$TranslatableTextManipulator {
constructor($$0: string)
constructor($$0: string, ...$$1: any[])
getKey(): string;
hasStyle(): boolean;
darkRed(): Internal.MutableComponent;
plainCopy(): Internal.BaseComponent;
visitSelf($$0: Internal.FormattedText$StyledContentConsumer_<T>, $$1: Internal.Style_): Internal.Optional<T>;
visit($$0: Internal.FormattedText$ContentConsumer_<T>): Internal.Optional<T>;
toJson(): Internal.JsonElement;
visit($$0: Internal.FormattedText$StyledContentConsumer_<T>, $$1: Internal.Style_): Internal.Optional<T>;
visitSelf($$0: Internal.FormattedText$ContentConsumer_<T>): Internal.Optional<T>;
darkBlue(): Internal.MutableComponent;
obfuscated(value: boolean): Internal.MutableComponent;
getString($$0: number): string;
getArgs(): any[];
darkGreen(): Internal.MutableComponent;
bold(): Internal.MutableComponent;
color(c: Internal.Color_): Internal.MutableComponent;
underlined(): Internal.MutableComponent;
yellow(): Internal.MutableComponent;
withStyle($$0: Internal.UnaryOperator_<Internal.Style_>): Internal.MutableComponent;
darkPurple(): Internal.MutableComponent;
getChgLang(): boolean;
blue(): Internal.MutableComponent;
hover(s: Internal.Component_): Internal.MutableComponent;
bold(value: boolean): Internal.MutableComponent;
withStyle($$0: Internal.ChatFormatting_): Internal.MutableComponent;
aqua(): Internal.MutableComponent;
plainCopy(): this;
green(): Internal.MutableComponent;
black(): Internal.MutableComponent;
obfuscated(): Internal.MutableComponent;
clearLangCache(): void;
strikethrough(value: boolean): Internal.MutableComponent;
insertion(s: string): Internal.MutableComponent;
setChgLang(chgLang: boolean): void;
red(): Internal.MutableComponent;
italic(): Internal.MutableComponent;
forEach(arg0: Internal.Consumer_<any>): void;
component(): Internal.Component;
click(s: Internal.ClickEvent_): Internal.MutableComponent;
underlined(value: boolean): Internal.MutableComponent;
resolve($$0: Internal.CommandSourceStack_, $$1: Internal.Entity_, $$2: number): Internal.MutableComponent;
self(): Internal.MutableComponent;
rawComponent(): Internal.MutableComponent;
gray(): Internal.MutableComponent;
font(s: ResourceLocation_): Internal.MutableComponent;
darkAqua(): Internal.MutableComponent;
getString(): string;
darkGray(): Internal.MutableComponent;
spliterator(): Internal.Spliterator<Internal.Component>;
toString(): string;
iterator(): Internal.Iterator<any>;
noColor(): Internal.MutableComponent;
plainCopy(): Internal.MutableComponent;
withStyle($$0: Internal.Style_): Internal.MutableComponent;
strikethrough(): Internal.MutableComponent;
gold(): Internal.MutableComponent;
hashCode(): number;
white(): Internal.MutableComponent;
hasSiblings(): boolean;
italic(value: boolean): Internal.MutableComponent;
withStyle(...$$0: Internal.ChatFormatting_[]): Internal.MutableComponent;
rawCopy(): Internal.MutableComponent;
toFlatList($$0: Internal.Style_): Internal.List<Internal.Component>;
lightPurple(): Internal.MutableComponent;
equals($$0: any): boolean;
get key(): string
get args(): any[]
get chgLang(): boolean
set chgLang(chgLang: boolean)
get string(): string
}
type TranslatableComponent_ = TranslatableComponent;
interface Type$TypeMatcher <FT, FR> {
match(arg0: com.mojang.datafixers.types.Type_<S>): Internal.Either<Internal.TypedOptic<S, any, FT, FR>, Internal.Type$FieldNotFoundException>;
}
type Type$TypeMatcher_<FT, FR> = Type$TypeMatcher<FT, FR>;
class RecipeTypeJS {
constructor(s: Internal.RecipeSerializer_<any>, f: Internal.Supplier_<Internal.RecipeJS_>)
hashCode(): number;
getId(): ResourceLocation;
isCustom(): boolean;
toString(): string;
equals(obj: any): boolean;
getMod(): string;
get id(): ResourceLocation
get custom(): boolean
get mod(): string
readonly "factory": Internal.Supplier<Internal.RecipeJS>;
readonly "serializer": Internal.RecipeSerializer<any>;
}
type RecipeTypeJS_ = RecipeTypeJS;
class BedPart extends Internal.Enum<Internal.BedPart> implements Internal.StringRepresentable {
static valueOf($$0: string): Internal.BedPart;
toString(): string;
getSerializedName(): string;
static values(): Internal.BedPart[];
get serializedName(): string
readonly static "HEAD": Internal.BedPart;
readonly static "FOOT": Internal.BedPart;
}
type BedPart_ = "foot" | "head" | BedPart;
interface FluidVariantCache {
fabric_getCachedFluidVariant(): Internal.FluidVariant;
}
type FluidVariantCache_ = FluidVariantCache;
class ServerRecipeBook extends Internal.RecipeBook {
constructor()
sendInitialRecipeBook($$0: Internal.ServerPlayer_): void;
toNbt(): Internal.CompoundTag;
fromNbt($$0: Internal.CompoundTag_, $$1: Internal.RecipeManager_): void;
removeRecipes($$0: Internal.Collection_<Internal.Recipe_<any>>, $$1: Internal.ServerPlayer_): number;
addRecipes($$0: Internal.Collection_<Internal.Recipe_<any>>, $$1: Internal.ServerPlayer_): number;
readonly static "RECIPE_BOOK_TAG": "recipeBook";
}
type ServerRecipeBook_ = ServerRecipeBook;
class Witch extends Internal.Raider implements Internal.RangedAttackMob {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
static createAttributes(): Internal.AttributeSupplier$Builder;
setUsingItem($$0: boolean): void;
aiStep(): void;
asKJS(): Internal.EntityJS;
performRangedAttack($$0: Internal.LivingEntity_, $$1: number): void;
isDrinkingPotion(): boolean;
canBeLeader(): boolean;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getCelebrateSound(): Internal.SoundEvent;
handleEntityEvent($$0: number): void;
applyRaidBuffs($$0: number, $$1: boolean): void;
foodEatenKJS(is: Internal.ItemStack_): void;
set usingItem($$0: boolean)
get drinkingPotion(): boolean
get celebrateSound(): Internal.SoundEvent
}
type Witch_ = Witch;
class DoorHingeSide extends Internal.Enum<Internal.DoorHingeSide> implements Internal.StringRepresentable {
static values(): Internal.DoorHingeSide[];
toString(): string;
getSerializedName(): string;
static valueOf($$0: string): Internal.DoorHingeSide;
get serializedName(): string
readonly static "LEFT": Internal.DoorHingeSide;
readonly static "RIGHT": Internal.DoorHingeSide;
}
type DoorHingeSide_ = DoorHingeSide | "right" | "left";
interface ScreenKeyboardEvents$BeforeKeyRelease {
beforeKeyRelease(arg0: Internal.Screen_, arg1: number, arg2: number, arg3: number): void;
}
type ScreenKeyboardEvents$BeforeKeyRelease_ = ((arg0: Internal.Screen, arg1: number, arg2: number, arg3: number)=>void) | ScreenKeyboardEvents$BeforeKeyRelease;
interface FluidVariant extends Internal.TransferVariant<Internal.Fluid> {
of(fluid: Internal.Fluid_, nbt: Internal.CompoundTag_): this;
hasNbt(): boolean;
copyNbt(): Internal.CompoundTag;
of(fluid: Internal.Fluid_): this;
isOf(object: Internal.Fluid_): boolean;
getFluid(): Internal.Fluid;
fromPacket(buf: Internal.FriendlyByteBuf_): this;
fromNbt(nbt: Internal.CompoundTag_): this;
nbtMatches(other: Internal.CompoundTag_): boolean;
blank(): this;
get fluid(): Internal.Fluid
}
type FluidVariant_ = FluidVariant;
interface Long2ShortFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.LongToIntFunction {
andThenInt(arg0: Internal.Short2IntFunction_): Internal.Long2IntFunction;
composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2ShortFunction;
put(arg0: number, arg1: number): number;
put(arg0: number, arg1: number): number;
getOrDefault(arg0: any, arg1: any): any;
remove(arg0: any): number;
composeLong(arg0: Internal.Long2LongFunction_): this;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
andThenFloat(arg0: Internal.Short2FloatFunction_): Internal.Long2FloatFunction;
get(arg0: number): number;
andThenShort(arg0: Internal.Short2ShortFunction_): this;
apply(arg0: number): number;
containsKey(arg0: any): boolean;
get(arg0: any): number;
composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2ShortFunction;
defaultReturnValue(): number;
andThenReference(arg0: Internal.Short2ReferenceFunction_<any>): Internal.Long2ReferenceFunction<T>;
andThenLong(arg0: Internal.Short2LongFunction_): Internal.Long2LongFunction;
put(arg0: any, arg1: any): any;
applyAsInt(arg0: number): number;
composeObject(arg0: Internal.Object2LongFunction_<any>): Internal.Object2ShortFunction<T>;
andThenObject(arg0: Internal.Short2ObjectFunction_<any>): Internal.Long2ObjectFunction<T>;
remove(arg0: number): number;
composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2ShortFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2ShortFunction;
containsKey(arg0: number): boolean;
getOrDefault(arg0: number, arg1: number): number;
andThenByte(arg0: Internal.Short2ByteFunction_): Internal.Long2ByteFunction;
composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2ShortFunction;
size(): number;
defaultReturnValue(arg0: number): void;
andThenDouble(arg0: Internal.Short2DoubleFunction_): Internal.Long2DoubleFunction;
clear(): void;
composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2ShortFunction;
getOrDefault(arg0: any, arg1: number): number;
composeReference(arg0: Internal.Reference2LongFunction_<any>): Internal.Reference2ShortFunction<T>;
andThenChar(arg0: Internal.Short2CharFunction_): Internal.Long2CharFunction;
}
type Long2ShortFunction_ = Long2ShortFunction | ((arg0: number)=>number);
class DyeColor extends Internal.Enum<Internal.DyeColor> implements Internal.StringRepresentable, Internal.Color {
static valueOf($$0: string): Internal.DyeColor;
toString(): string;
getSerializedName(): string;
getArgbJS(): number;
specialEquals(o: any, shallow: boolean): boolean;
static values(): Internal.DyeColor[];
getTextColor(): number;
getRgbJS(): number;
getSerializeJS(): string;
static byName($$0: string, $$1: Internal.DyeColor_): Internal.DyeColor;
getFireworkColor(): number;
static byFireworkColor($$0: number): Internal.DyeColor;
getMaterialColor(): Internal.MaterialColor;
getName(): string;
createTextColorJS(): Internal.TextColor;
getTextureDiffuseColors(): number[];
getHexJS(): string;
getFireworkColorJS(): number;
static byId($$0: number): Internal.DyeColor;
getId(): number;
get serializedName(): string
get argbJS(): number
get textColor(): number
get rgbJS(): number
get serializeJS(): string
get fireworkColor(): number
get materialColor(): Internal.MaterialColor
get name(): string
get textureDiffuseColors(): number[]
get hexJS(): string
get fireworkColorJS(): number
get id(): number
readonly static "BROWN": Internal.DyeColor;
readonly static "PINK": Internal.DyeColor;
readonly static "BLUE": Internal.DyeColor;
readonly static "ORANGE": Internal.DyeColor;
readonly static "CYAN": Internal.DyeColor;
readonly static "WHITE": Internal.DyeColor;
readonly static "RED": Internal.DyeColor;
readonly static "LIGHT_BLUE": Internal.DyeColor;
readonly static "LIGHT_GRAY": Internal.DyeColor;
readonly static "GRAY": Internal.DyeColor;
readonly static "PURPLE": Internal.DyeColor;
readonly static "BLACK": Internal.DyeColor;
readonly static "YELLOW": Internal.DyeColor;
readonly static "GREEN": Internal.DyeColor;
readonly static "LIME": Internal.DyeColor;
readonly static "MAGENTA": Internal.DyeColor;
}
type DyeColor_ = "light_blue" | "magenta" | "lime" | "brown" | "red" | "purple" | "pink" | "black" | DyeColor | "green" | "cyan" | "light_gray" | "yellow" | "white" | "gray" | "blue" | "orange";
class IdFunctionObject extends Internal.BaseFunction {
constructor(idcall: Internal.IdFunctionCall_, tag: any, id: number, name: string, arity: number, scope: Internal.Scriptable_)
constructor(idcall: Internal.IdFunctionCall_, tag: any, id: number, arity: number)
getArity(): number;
getTag(): any;
call(cx: Internal.Context_, scope: Internal.Scriptable_, thisObj: Internal.Scriptable_, args: any[]): any;
addAsProperty(target: Internal.Scriptable_): void;
exportAsScopeProperty(): void;
enumerationIteratorHasNext(cx: Internal.Context_, currentId: Internal.Consumer_<any>): boolean;
getAllIds(): any[];
methodId(): number;
initFunction(name: string, scope: Internal.Scriptable_): void;
getLength(): number;
enumerationIteratorNext(cx: Internal.Context_, currentId: Internal.Consumer_<any>): boolean;
getFunctionName(): string;
getPrototype(): Internal.Scriptable;
hasTag(tag: any): boolean;
createObject(cx: Internal.Context_, scope: Internal.Scriptable_): Internal.Scriptable;
markAsConstructor(prototypeProperty: Internal.Scriptable_): void;
unknown(): Internal.RuntimeException;
get arity(): number
get tag(): any
get allIds(): any[]
get length(): number
get functionName(): string
get prototype(): Internal.Scriptable
}
type IdFunctionObject_ = IdFunctionObject;
class FoodData {
constructor()
setExhaustion($$0: number): void;
addExhaustion($$0: number): void;
readAdditionalSaveData($$0: Internal.CompoundTag_): void;
getSaturationLevel(): number;
getFoodLevel(): number;
addAdditionalSaveData($$0: Internal.CompoundTag_): void;
setFoodLevel($$0: number): void;
tick($$0: Internal.Player_): void;
setSaturation($$0: number): void;
eat($$0: Internal.Item_, $$1: Internal.ItemStack_): void;
eat($$0: number, $$1: number): void;
getLastFoodLevel(): number;
getExhaustionLevel(): number;
needsFood(): boolean;
set exhaustion($$0: number)
get saturationLevel(): number
get foodLevel(): number
set foodLevel($$0: number)
set saturation($$0: number)
get lastFoodLevel(): number
get exhaustionLevel(): number
}
type FoodData_ = FoodData;
class ServerboundUseItemOnPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Hand_, $$1: Internal.BlockHitResult_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
getHand(): Hand;
getHitResult(): Internal.BlockHitResult;
isSkippable(): boolean;
get hand(): Hand
get hitResult(): Internal.BlockHitResult
get skippable(): boolean
}
type ServerboundUseItemOnPacket_ = ServerboundUseItemOnPacket;
interface Char2ReferenceFunction <V> extends Internal.IntFunction<V>, it.unimi.dsi.fastutil.Function<string, V> {
andThenReference(arg0: Internal.Reference2ReferenceFunction_<any, any>): Internal.Char2ReferenceFunction<T>;
composeObject(arg0: Internal.Object2CharFunction_<any>): Internal.Object2ReferenceFunction<T, V>;
composeLong(arg0: Internal.Long2CharFunction_): Internal.Long2ReferenceFunction<V>;
getOrDefault(arg0: any, arg1: V): V;
containsKey(arg0: string): boolean;
containsKey(arg0: any): boolean;
composeChar(arg0: Internal.Char2CharFunction_): this;
composeShort(arg0: Internal.Short2CharFunction_): Internal.Short2ReferenceFunction<V>;
composeDouble(arg0: Internal.Double2CharFunction_): Internal.Double2ReferenceFunction<V>;
composeByte(arg0: Internal.Byte2CharFunction_): Internal.Byte2ReferenceFunction<V>;
andThenObject(arg0: Internal.Reference2ObjectFunction_<any, any>): Internal.Char2ObjectFunction<T>;
remove(arg0: string): V;
composeFloat(arg0: Internal.Float2CharFunction_): Internal.Float2ReferenceFunction<V>;
get(arg0: any): V;
composeInt(arg0: Internal.Int2CharFunction_): Internal.Int2ReferenceFunction<V>;
put(arg0: any, arg1: any): any;
apply(arg0: number): V;
remove(arg0: any): V;
andThenChar(arg0: Internal.Reference2CharFunction_<V>): Internal.Char2CharFunction;
put(arg0: string, arg1: V): V;
get(arg0: string): V;
andThenShort(arg0: Internal.Reference2ShortFunction_<V>): Internal.Char2ShortFunction;
getOrDefault(arg0: string, arg1: V): V;
andThenByte(arg0: Internal.Reference2ByteFunction_<V>): Internal.Char2ByteFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, V>;
apply(arg0: string): V;
size(): number;
andThenLong(arg0: Internal.Reference2LongFunction_<V>): Internal.Char2LongFunction;
clear(): void;
put(arg0: string, arg1: V): V;
defaultReturnValue(): V;
composeReference(arg0: Internal.Reference2CharFunction_<any>): Internal.Reference2ReferenceFunction<T, V>;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<string, V>;
andThenInt(arg0: Internal.Reference2IntFunction_<V>): Internal.Char2IntFunction;
defaultReturnValue(arg0: V): void;
andThenDouble(arg0: Internal.Reference2DoubleFunction_<V>): Internal.Char2DoubleFunction;
andThenFloat(arg0: Internal.Reference2FloatFunction_<V>): Internal.Char2FloatFunction;
}
type Char2ReferenceFunction_<V> = Char2ReferenceFunction<V> | ((arg0: string)=>V);
class UseOnContext {
constructor($$0: Internal.Player_, $$1: Hand_, $$2: Internal.BlockHitResult_)
getLevel(): Internal.Level;
getClickedFace(): Internal.Direction;
getClickLocation(): Vec3;
isSecondaryUseActive(): boolean;
getHand(): Hand;
getHorizontalDirection(): Internal.Direction;
getClickedPos(): BlockPos;
getItemInHand(): Internal.ItemStack;
getRotation(): number;
getPlayer(): Internal.Player;
isInside(): boolean;
get level(): Internal.Level
get clickedFace(): Internal.Direction
get clickLocation(): Vec3
get secondaryUseActive(): boolean
get hand(): Hand
get horizontalDirection(): Internal.Direction
get clickedPos(): BlockPos
get itemInHand(): Internal.ItemStack
get rotation(): number
get player(): Internal.Player
get inside(): boolean
}
type UseOnContext_ = UseOnContext;
class SlotType {
constructor(group: string, name: string, order: number, amount: number, icon: ResourceLocation_, quickMovePredicates: Internal.Set_<ResourceLocation_>, validatorPredicates: Internal.Set_<ResourceLocation_>, tooltipPredicates: Internal.Set_<ResourceLocation_>, dropRule: Internal.TrinketEnums$DropRule_)
getGroup(): string;
getIcon(): ResourceLocation;
getTooltipPredicates(): Internal.Set<ResourceLocation>;
getQuickMovePredicates(): Internal.Set<ResourceLocation>;
write(data: Internal.CompoundTag_): void;
getDropRule(): Internal.TrinketEnums$DropRule;
getTranslation(): Internal.TranslatableComponent;
hashCode(): number;
getName(): string;
getValidatorPredicates(): Internal.Set<ResourceLocation>;
static read(data: Internal.CompoundTag_): Internal.SlotType;
getOrder(): number;
getAmount(): number;
equals(o: any): boolean;
get group(): string
get icon(): ResourceLocation
get tooltipPredicates(): Internal.Set<ResourceLocation>
get quickMovePredicates(): Internal.Set<ResourceLocation>
get dropRule(): Internal.TrinketEnums$DropRule
get translation(): Internal.TranslatableComponent
get name(): string
get validatorPredicates(): Internal.Set<ResourceLocation>
get order(): number
get amount(): number
}
type SlotType_ = SlotType;
class Music {
constructor($$0: Internal.SoundEvent_, $$1: number, $$2: number, $$3: boolean)
getEvent(): Internal.SoundEvent;
replaceCurrentMusic(): boolean;
getMaxDelay(): number;
getMinDelay(): number;
get event(): Internal.SoundEvent
get maxDelay(): number
get minDelay(): number
readonly static "CODEC": any;
}
type Music_ = Music;
interface Long2FloatFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.LongToDoubleFunction {
remove(arg0: number): number;
composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2FloatFunction;
get(arg0: any): number;
apply(arg0: number): number;
getOrDefault(arg0: any, arg1: any): any;
andThenShort(arg0: Internal.Float2ShortFunction_): Internal.Long2ShortFunction;
defaultReturnValue(arg0: number): void;
composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2FloatFunction;
andThenByte(arg0: Internal.Float2ByteFunction_): Internal.Long2ByteFunction;
containsKey(arg0: any): boolean;
andThenObject(arg0: Internal.Float2ObjectFunction_<any>): Internal.Long2ObjectFunction<T>;
composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2FloatFunction;
composeReference(arg0: Internal.Reference2LongFunction_<any>): Internal.Reference2FloatFunction<T>;
put(arg0: any, arg1: any): any;
andThenReference(arg0: Internal.Float2ReferenceFunction_<any>): Internal.Long2ReferenceFunction<T>;
andThenChar(arg0: Internal.Float2CharFunction_): Internal.Long2CharFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
composeObject(arg0: Internal.Object2LongFunction_<any>): Internal.Object2FloatFunction<T>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
andThenInt(arg0: Internal.Float2IntFunction_): Internal.Long2IntFunction;
defaultReturnValue(): number;
remove(arg0: any): number;
composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2FloatFunction;
get(arg0: number): number;
containsKey(arg0: number): boolean;
andThenDouble(arg0: Internal.Float2DoubleFunction_): Internal.Long2DoubleFunction;
put(arg0: number, arg1: number): number;
composeLong(arg0: Internal.Long2LongFunction_): this;
applyAsDouble(arg0: number): number;
getOrDefault(arg0: any, arg1: number): number;
put(arg0: number, arg1: number): number;
size(): number;
composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2FloatFunction;
andThenLong(arg0: Internal.Float2LongFunction_): Internal.Long2LongFunction;
clear(): void;
andThenFloat(arg0: Internal.Float2FloatFunction_): this;
composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2FloatFunction;
getOrDefault(arg0: number, arg1: number): number;
}
type Long2FloatFunction_ = Long2FloatFunction | ((arg0: number)=>number);
class AlwaysTrueTest extends Internal.RuleTest {
test($$0: Internal.BlockState_, $$1: Internal.Random_): boolean;
readonly static "CODEC": any;
readonly static "INSTANCE": Internal.AlwaysTrueTest;
}
type AlwaysTrueTest_ = AlwaysTrueTest;
class BonusChestFeature extends Internal.Feature<Internal.NoneFeatureConfiguration> {
constructor($$0: Internal.Codec_<Internal.NoneFeatureConfiguration_>)
place($$0: Internal.FeaturePlaceContext_<Internal.NoneFeatureConfiguration_>): boolean;
}
type BonusChestFeature_ = BonusChestFeature;
class SlabBlockBuilder extends Internal.ShapedBlockBuilder {
constructor(i: ResourceLocation_)
createObject(): any;
generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
}
type SlabBlockBuilder_ = SlabBlockBuilder;
interface Char2IntFunction extends Internal.IntUnaryOperator, it.unimi.dsi.fastutil.Function<string, number> {
get(arg0: any): number;
getOrDefault(arg0: any, arg1: any): any;
defaultReturnValue(): number;
andThenChar(arg0: Internal.Int2CharFunction_): Internal.Char2CharFunction;
composeReference(arg0: Internal.Reference2CharFunction_<any>): Internal.Reference2IntFunction<T>;
remove(arg0: string): number;
composeShort(arg0: Internal.Short2CharFunction_): Internal.Short2IntFunction;
composeByte(arg0: Internal.Byte2CharFunction_): Internal.Byte2IntFunction;
andThen(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
put(arg0: string, arg1: number): number;
put(arg0: string, arg1: number): number;
containsKey(arg0: string): boolean;
getOrDefault(arg0: string, arg1: number): number;
containsKey(arg0: any): boolean;
andThenLong(arg0: Internal.Int2LongFunction_): Internal.Char2LongFunction;
compose(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
applyAsInt(arg0: number): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
put(arg0: any, arg1: any): any;
remove(arg0: any): number;
getOrDefault(arg0: any, arg1: number): number;
andThenObject(arg0: Internal.Int2ObjectFunction_<any>): Internal.Char2ObjectFunction<T>;
composeObject(arg0: Internal.Object2CharFunction_<any>): Internal.Object2IntFunction<T>;
composeChar(arg0: Internal.Char2CharFunction_): this;
andThenInt(arg0: Internal.Int2IntFunction_): this;
andThenShort(arg0: Internal.Int2ShortFunction_): Internal.Char2ShortFunction;
apply(arg0: string): number;
composeInt(arg0: Internal.Int2CharFunction_): Internal.Int2IntFunction;
composeDouble(arg0: Internal.Double2CharFunction_): Internal.Double2IntFunction;
andThenDouble(arg0: Internal.Int2DoubleFunction_): Internal.Char2DoubleFunction;
andThenReference(arg0: Internal.Int2ReferenceFunction_<any>): Internal.Char2ReferenceFunction<T>;
get(arg0: string): number;
size(): number;
andThenFloat(arg0: Internal.Int2FloatFunction_): Internal.Char2FloatFunction;
defaultReturnValue(arg0: number): void;
clear(): void;
andThenByte(arg0: Internal.Int2ByteFunction_): Internal.Char2ByteFunction;
composeLong(arg0: Internal.Long2CharFunction_): Internal.Long2IntFunction;
composeFloat(arg0: Internal.Float2CharFunction_): Internal.Float2IntFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<string, T>;
}
type Char2IntFunction_ = Char2IntFunction | ((arg0: string)=>number);
interface SpectatorMenuCategory {
getPrompt(): Internal.Component;
getItems(): Internal.List<Internal.SpectatorMenuItem>;
get prompt(): Internal.Component
get items(): Internal.List<Internal.SpectatorMenuItem>
}
type SpectatorMenuCategory_ = SpectatorMenuCategory;
class TwistingVinesConfig extends Internal.Record implements Internal.FeatureConfiguration {
constructor($$0: number, $$1: number, $$2: number)
hashCode(): number;
spreadWidth(): number;
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
toString(): string;
spreadHeight(): number;
maxHeight(): number;
equals($$0: any): boolean;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
}
type TwistingVinesConfig_ = TwistingVinesConfig;
abstract class FlowingFluid extends Internal.Fluid {
constructor()
method_15778($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.FluidState_): void;
getAmount(arg0: Internal.FluidState_): number;
method_15782($$0: Internal.BlockGetter_, $$1: BlockPos_, $$2: Internal.FluidState_): Vec3;
getSource($$0: boolean): Internal.FluidState;
getHeight($$0: Internal.FluidState_, $$1: Internal.BlockGetter_, $$2: BlockPos_): number;
getFlowing(): Internal.Fluid;
arch$holder(): Internal.Holder<Internal.Fluid>;
getFlowing($$0: number, $$1: boolean): Internal.FluidState;
arch$registryName(): ResourceLocation;
getOwnHeight($$0: Internal.FluidState_): number;
getSource(): Internal.Fluid;
getShape($$0: Internal.FluidState_, $$1: Internal.BlockGetter_, $$2: BlockPos_): Internal.VoxelShape;
get flowing(): Internal.Fluid
get source(): Internal.Fluid
readonly static "FALLING": Internal.BooleanProperty;
readonly static "LEVEL": Internal.IntegerProperty;
}
type FlowingFluid_ = FlowingFluid;
class Climate$Sampler extends Internal.Record {
constructor($$0: Internal.DensityFunction_, $$1: Internal.DensityFunction_, $$2: Internal.DensityFunction_, $$3: Internal.DensityFunction_, $$4: Internal.DensityFunction_, $$5: Internal.DensityFunction_, $$6: Internal.List_<Internal.Climate$ParameterPoint_>)
spawnTarget(): Internal.List<Internal.Climate$ParameterPoint>;
hashCode(): number;
findSpawnPosition(): BlockPos;
sample($$0: number, $$1: number, $$2: number): Internal.Climate$TargetPoint;
toString(): string;
temperature(): Internal.DensityFunction;
humidity(): Internal.DensityFunction;
equals($$0: any): boolean;
weirdness(): Internal.DensityFunction;
depth(): Internal.DensityFunction;
continentalness(): Internal.DensityFunction;
erosion(): Internal.DensityFunction;
}
type Climate$Sampler_ = Climate$Sampler;
interface Remapper {
getMappedClass(from: Internal.Class_<any>): string;
getUnmappedClass(from: string): string;
getMappedField(from: Internal.Class_<any>, field: Internal.Field_): string;
getTypeName(type: string): string;
getMappedMethod(from: Internal.Class_<any>, method: Internal.Method_): string;
}
type Remapper_ = Remapper;
class PackRepository implements Internal.ResourcePackManagerAccessor, Internal.AutoCloseable {
constructor($$0: Internal.PackType_, ...$$1: Internal.RepositorySource_[])
constructor($$0: Internal.Pack$PackConstructor_, ...$$1: Internal.RepositorySource_[])
isAvailable($$0: string): boolean;
getProviders(): Internal.Set<any>;
openAllSelected(): Internal.List<Internal.PackResources>;
setSelected($$0: Internal.Collection_<string>): void;
reload(): void;
getSelectedPacks(): Internal.Collection<Internal.Pack>;
handler$zll000$construct(arg: Internal.Pack$PackConstructor_, resourcePackProviders: Internal.RepositorySource_[], info: Internal.CallbackInfo_): void;
getSelectedIds(): Internal.Collection<string>;
close(): void;
getPack($$0: string): Internal.Pack;
getAvailableIds(): Internal.Collection<string>;
getAvailablePacks(): Internal.Collection<Internal.Pack>;
get providers(): Internal.Set<any>
set selected($$0: Internal.Collection_<string>)
get selectedPacks(): Internal.Collection<Internal.Pack>
get selectedIds(): Internal.Collection<string>
get availableIds(): Internal.Collection<string>
get availablePacks(): Internal.Collection<Internal.Pack>
/**
* @org.spongepowered.asm.mixin.Final()
*/
"sources": Internal.Set<Internal.RepositorySource>;
}
type PackRepository_ = PackRepository;
class IntOpenHashSet extends Internal.AbstractIntSet implements Internal.Cloneable, Internal.Hash, Internal.Serializable {
constructor()
constructor(arg0: Internal.IntCollection_)
constructor(arg0: Internal.Collection_<any>, arg1: number)
constructor(arg0: Internal.Iterator_<any>)
constructor(arg0: number)
constructor(arg0: number[])
constructor(arg0: number[], arg1: number, arg2: number, arg3: number)
constructor(arg0: Internal.Iterator_<any>, arg1: number)
constructor(arg0: number, arg1: number)
constructor(arg0: number[], arg1: number)
constructor(arg0: Internal.IntCollection_, arg1: number)
constructor(arg0: Internal.Collection_<any>)
constructor(arg0: number[], arg1: number, arg2: number)
constructor(arg0: Internal.IntIterator_)
constructor(arg0: Internal.IntIterator_, arg1: number)
static of(arg0: number, arg1: number, arg2: number): Internal.IntOpenHashSet;
stream(): Internal.Stream<number>;
forEach(arg0: Internal.Consumer_<any>): void;
add(arg0: number): boolean;
trim(arg0: number): boolean;
isEmpty(): boolean;
contains(arg0: number): boolean;
forEach(arg0: Internal.IntConsumer_): void;
static toSetWithExpectedSize(arg0: Internal.IntStream_, arg1: number): Internal.IntOpenHashSet;
static toSet(arg0: Internal.IntStream_): Internal.IntOpenHashSet;
intStream(): Internal.IntStream;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
clone(): this;
intParallelStream(): Internal.IntStream;
addAll(arg0: Internal.Collection_<any>): boolean;
intIterator(): Internal.IntIterator;
contains(arg0: any): boolean;
iterator(): Internal.IntIterator;
removeIf(arg0: Internal.IntPredicate_): boolean;
trim(): boolean;
remove(arg0: number): boolean;
addAll(arg0: Internal.IntCollection_): boolean;
add(arg0: number): boolean;
parallelStream(): Internal.Stream<number>;
remove(arg0: any): boolean;
static of(): Internal.IntOpenHashSet;
intSpliterator(): Internal.IntSpliterator;
add(arg0: any): boolean;
size(): number;
hashCode(): number;
removeIf(arg0: Internal.Predicate_<any>): boolean;
spliterator(): Internal.Spliterator<any>;
static of(arg0: number): Internal.IntOpenHashSet;
clear(): void;
static of(...arg0: number[]): Internal.IntOpenHashSet;
static of(arg0: number, arg1: number): Internal.IntOpenHashSet;
get empty(): boolean
}
type IntOpenHashSet_ = IntOpenHashSet;
class SnowGolem extends Internal.AbstractGolem implements Internal.Shearable, Internal.RangedAttackMob {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
hasPumpkin(): boolean;
getComponent(key: Internal.ComponentKey_<C>): C;
static createAttributes(): Internal.AttributeSupplier$Builder;
shear($$0: Internal.SoundSource_): void;
readyForShearing(): boolean;
aiStep(): void;
method_5652($$0: Internal.CompoundTag_): void;
asKJS(): Internal.EntityJS;
performRangedAttack($$0: Internal.LivingEntity_, $$1: number): void;
isSensitiveToWater(): boolean;
setPumpkin($$0: boolean): void;
alwaysAccepts(): boolean;
getLeashOffset(): Vec3;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
get sensitiveToWater(): boolean
set pumpkin($$0: boolean)
get leashOffset(): Vec3
}
type SnowGolem_ = SnowGolem;
interface Npc {
}
type Npc_ = Npc;
interface HoglinBase {
getAttackAnimationRemainingTicks(): number;
hurtAndThrowTarget($$0: Internal.LivingEntity_, $$1: Internal.LivingEntity_): boolean;
throwTarget($$0: Internal.LivingEntity_, $$1: Internal.LivingEntity_): void;
get attackAnimationRemainingTicks(): number
readonly static "ATTACK_ANIMATION_DURATION": 10;
}
type HoglinBase_ = HoglinBase;
interface Float2ReferenceFunction <V> extends Internal.DoubleFunction<V>, it.unimi.dsi.fastutil.Function<number, V> {
composeByte(arg0: Internal.Byte2FloatFunction_): Internal.Byte2ReferenceFunction<V>;
composeReference(arg0: Internal.Reference2FloatFunction_<any>): Internal.Reference2ReferenceFunction<T, V>;
composeObject(arg0: Internal.Object2FloatFunction_<any>): Internal.Object2ReferenceFunction<T, V>;
getOrDefault(arg0: any, arg1: V): V;
getOrDefault(arg0: number, arg1: V): V;
put(arg0: number, arg1: V): V;
containsKey(arg0: any): boolean;
composeShort(arg0: Internal.Short2FloatFunction_): Internal.Short2ReferenceFunction<V>;
composeFloat(arg0: Internal.Float2FloatFunction_): this;
get(arg0: any): V;
put(arg0: any, arg1: any): any;
remove(arg0: number): V;
composeInt(arg0: Internal.Int2FloatFunction_): Internal.Int2ReferenceFunction<V>;
remove(arg0: any): V;
andThenFloat(arg0: Internal.Reference2FloatFunction_<V>): Internal.Float2FloatFunction;
get(arg0: number): V;
containsKey(arg0: number): boolean;
andThenLong(arg0: Internal.Reference2LongFunction_<V>): Internal.Float2LongFunction;
apply(arg0: number): V;
andThenInt(arg0: Internal.Reference2IntFunction_<V>): Internal.Float2IntFunction;
andThenByte(arg0: Internal.Reference2ByteFunction_<V>): Internal.Float2ByteFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, V>;
apply(arg0: number): V;
composeChar(arg0: Internal.Char2FloatFunction_): Internal.Char2ReferenceFunction<V>;
andThenReference(arg0: Internal.Reference2ReferenceFunction_<any, any>): Internal.Float2ReferenceFunction<T>;
andThenObject(arg0: Internal.Reference2ObjectFunction_<any, any>): Internal.Float2ObjectFunction<T>;
andThenShort(arg0: Internal.Reference2ShortFunction_<V>): Internal.Float2ShortFunction;
composeDouble(arg0: Internal.Double2FloatFunction_): Internal.Double2ReferenceFunction<V>;
composeLong(arg0: Internal.Long2FloatFunction_): Internal.Long2ReferenceFunction<V>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, V>;
size(): number;
clear(): void;
defaultReturnValue(): V;
andThenDouble(arg0: Internal.Reference2DoubleFunction_<V>): Internal.Float2DoubleFunction;
andThenChar(arg0: Internal.Reference2CharFunction_<V>): Internal.Float2CharFunction;
put(arg0: number, arg1: V): V;
defaultReturnValue(arg0: V): void;
}
type Float2ReferenceFunction_<V> = ((arg0: number)=>V) | Float2ReferenceFunction<V>;
class ClientboundSetTimePacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number, $$1: number, $$2: boolean)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
getGameTime(): number;
isSkippable(): boolean;
getDayTime(): number;
get gameTime(): number
get skippable(): boolean
get dayTime(): number
}
type ClientboundSetTimePacket_ = ClientboundSetTimePacket;
class DetectorBlock$Builder extends Internal.BlockBuilder {
constructor(i: ResourceLocation_)
detectorId(id: string): this;
createObject(): Internal.Block;
generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
}
type DetectorBlock$Builder_ = DetectorBlock$Builder;
class Date implements Internal.Cloneable, Internal.Comparable<Internal.Date>, Internal.Serializable {
constructor()
constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number)
constructor(arg0: number, arg1: number, arg2: number)
constructor(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number)
constructor(arg0: number)
constructor(arg0: string)
clone(): any;
getHours(): number;
toInstant(): Internal.Instant;
compareTo(arg0: any): number;
setDate(arg0: number): void;
getMonth(): number;
static parse(arg0: string): number;
getTimezoneOffset(): number;
before(arg0: Internal.Date_): boolean;
setMonth(arg0: number): void;
compareTo(arg0: Internal.Date_): number;
getMinutes(): number;
getSeconds(): number;
toString(): string;
setYear(arg0: number): void;
getTime(): number;
setHours(arg0: number): void;
setSeconds(arg0: number): void;
setMinutes(arg0: number): void;
static from(arg0: Internal.Instant_): Internal.Date;
getYear(): number;
hashCode(): number;
toGMTString(): string;
after(arg0: Internal.Date_): boolean;
toLocaleString(): string;
getDate(): number;
getDay(): number;
equals(arg0: any): boolean;
static UTC(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): number;
setTime(arg0: number): void;
get hours(): number
set date(arg0: number)
get month(): number
get timezoneOffset(): number
set month(arg0: number)
get minutes(): number
get seconds(): number
set year(arg0: number)
get time(): number
set hours(arg0: number)
set seconds(arg0: number)
set minutes(arg0: number)
get year(): number
get date(): number
get day(): number
set time(arg0: number)
}
type Date_ = Date;
class Random implements Internal.RandomGenerator, Internal.Serializable {
constructor()
constructor(arg0: number)
nextFloat(arg0: number): number;
ints(arg0: number, arg1: number): Internal.IntStream;
nextLong(): number;
nextDouble(): number;
nextLong(arg0: number, arg1: number): number;
nextGaussian(): number;
doubles(arg0: number, arg1: number, arg2: number): Internal.DoubleStream;
nextDouble(arg0: number): number;
nextInt(arg0: number): number;
nextFloat(): number;
nextLong(arg0: number): number;
ints(arg0: number, arg1: number, arg2: number): Internal.IntStream;
nextFloat(arg0: number, arg1: number): number;
doubles(): Internal.DoubleStream;
nextBytes(arg0: number[]): void;
nextInt(): number;
longs(arg0: number): Internal.LongStream;
longs(arg0: number, arg1: number, arg2: number): Internal.LongStream;
nextBoolean(): boolean;
nextDouble(arg0: number, arg1: number): number;
nextExponential(): number;
setSeed(arg0: number): void;
longs(arg0: number, arg1: number): Internal.LongStream;
nextInt(arg0: number, arg1: number): number;
longs(): Internal.LongStream;
isDeprecated(): boolean;
nextGaussian(arg0: number, arg1: number): number;
doubles(arg0: number): Internal.DoubleStream;
ints(): Internal.IntStream;
ints(arg0: number): Internal.IntStream;
doubles(arg0: number, arg1: number): Internal.DoubleStream;
set seed(arg0: number)
get deprecated(): boolean
}
type Random_ = Random;
class ClientboundLevelParticlesPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: T, $$1: boolean, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number, $$9: number)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getCount(): number;
getMaxSpeed(): number;
getParticle(): Internal.ParticleOptions;
isSkippable(): boolean;
isOverrideLimiter(): boolean;
getX(): number;
getXDist(): number;
getY(): number;
getZ(): number;
getYDist(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
getZDist(): number;
get count(): number
get maxSpeed(): number
get particle(): Internal.ParticleOptions
get skippable(): boolean
get overrideLimiter(): boolean
get x(): number
get XDist(): number
get y(): number
get z(): number
get YDist(): number
get ZDist(): number
}
type ClientboundLevelParticlesPacket_ = ClientboundLevelParticlesPacket;
abstract class FileLock implements Internal.AutoCloseable {
isValid(): boolean;
toString(): string;
overlaps(arg0: number, arg1: number): boolean;
position(): number;
release(): void;
close(): void;
isShared(): boolean;
size(): number;
channel(): Internal.FileChannel;
acquiredBy(): Internal.Channel;
get valid(): boolean
get shared(): boolean
}
type FileLock_ = FileLock;
class Locale$FilteringMode extends Internal.Enum<Internal.Locale$FilteringMode> {
static valueOf(arg0: string): Internal.Locale$FilteringMode;
static values(): Internal.Locale$FilteringMode[];
readonly static "EXTENDED_FILTERING": Internal.Locale$FilteringMode;
readonly static "IGNORE_EXTENDED_RANGES": Internal.Locale$FilteringMode;
readonly static "AUTOSELECT_FILTERING": Internal.Locale$FilteringMode;
readonly static "MAP_EXTENDED_RANGES": Internal.Locale$FilteringMode;
readonly static "REJECT_EXTENDED_RANGES": Internal.Locale$FilteringMode;
}
type Locale$FilteringMode_ = "reject_extended_ranges" | Locale$FilteringMode | "extended_filtering" | "ignore_extended_ranges" | "autoselect_filtering" | "map_extended_ranges";
interface MutableQuadView extends Internal.QuadView {
spriteColor(arg0: number, arg1: number, arg2: number): this;
sprite(vertexIndex: number, spriteIndex: number, uv: Internal.Vec2_): this;
normal(vertexIndex: number, vec: Internal.Vector3f_): this;
material(arg0: Internal.RenderMaterial_): this;
pos(arg0: number, arg1: number, arg2: number, arg3: number): this;
lightmap(b0: number, b1: number, b2: number, b3: number): this;
spriteBake(arg0: number, arg1: Internal.TextureAtlasSprite_, arg2: number): this;
tag(arg0: number): this;
pos(vertexIndex: number, vec: Internal.Vector3f_): this;
normal(arg0: number, arg1: number, arg2: number, arg3: number): this;
spriteColor(spriteIndex: number, c0: number, c1: number, c2: number, c3: number): this;
fromVanilla(arg0: Internal.BakedQuad_, arg1: Internal.RenderMaterial_, arg2: Internal.Direction_): this;
nominalFace(arg0: Internal.Direction_): this;
sprite(arg0: number, arg1: number, arg2: number, arg3: number): this;
lightmap(arg0: number, arg1: number): this;
fromVanilla(arg0: number[], arg1: number, arg2: boolean): this;
toBakedQuad(spriteIndex: number, sprite: Internal.TextureAtlasSprite_, isItem: boolean): Internal.BakedQuad;
colorIndex(arg0: number): this;
cullFace(arg0: Internal.Direction_): this;
readonly static "BAKE_ROTATE_270": 3;
readonly static "BAKE_FLIP_V": 16;
readonly static "BAKE_FLIP_U": 8;
readonly static "BAKE_ROTATE_180": 2;
readonly static "BAKE_ROTATE_90": 1;
readonly static "BAKE_ROTATE_NONE": 0;
readonly static "BAKE_LOCK_UV": 4;
readonly static "BAKE_NORMALIZED": 32;
}
type MutableQuadView_ = MutableQuadView;
class IsoChronology extends Internal.AbstractChronology implements Internal.Serializable {
localDateTime(arg0: Internal.TemporalAccessor_): Internal.LocalDateTime;
date(arg0: Internal.TemporalAccessor_): Internal.LocalDate;
eras(): Internal.List<Internal.Era>;
resolveDate(arg0: Internal.Map_<Internal.TemporalField_, number>, arg1: Internal.ResolverStyle_): Internal.LocalDate;
period(arg0: number, arg1: number, arg2: number): Internal.ChronoPeriod;
epochSecond(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: Internal.ZoneOffset_): number;
zonedDateTime(arg0: Internal.Instant_, arg1: Internal.ZoneId_): Internal.ChronoZonedDateTime<any>;
eraOf(arg0: number): Internal.IsoEra;
date(arg0: Internal.Era_, arg1: number, arg2: number, arg3: number): Internal.LocalDate;
getId(): string;
isLeapYear(arg0: number): boolean;
getDisplayName(arg0: Internal.TextStyle_, arg1: Internal.Locale_): string;
dateNow(arg0: Internal.ZoneId_): Internal.LocalDate;
zonedDateTime(arg0: Internal.TemporalAccessor_): Internal.ChronoZonedDateTime<any>;
dateYearDay(arg0: Internal.Era_, arg1: number, arg2: number): Internal.LocalDate;
dateNow(arg0: Internal.Clock_): Internal.ChronoLocalDate;
dateEpochDay(arg0: number): Internal.ChronoLocalDate;
getCalendarType(): string;
dateYearDay(arg0: number, arg1: number): Internal.ChronoLocalDate;
date(arg0: number, arg1: number, arg2: number): Internal.ChronoLocalDate;
range(arg0: Internal.ChronoField_): Internal.ValueRange;
prolepticYear(arg0: Internal.Era_, arg1: number): number;
epochSecond(arg0: Internal.Era_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: Internal.ZoneOffset_): number;
dateNow(): Internal.ChronoLocalDate;
get id(): string
get calendarType(): string
readonly static "INSTANCE": Internal.IsoChronology;
}
type IsoChronology_ = IsoChronology;
interface AccessorLevelStorageSession {
getDirectory(): Internal.Path;
get directory(): Internal.Path
}
type AccessorLevelStorageSession_ = AccessorLevelStorageSession;
interface ScriptSource {
createStream(arg0: Internal.ScriptFileInfo_): Internal.InputStream;
}
type ScriptSource_ = ((arg0: Internal.ScriptFileInfo)=>Internal.InputStream_) | ScriptSource;
class SoundEventBuilder extends Internal.BuilderBase<Internal.SoundEvent> {
constructor(i: ResourceLocation_)
createObject(): any;
getRegistryType(): Internal.RegistryObjectBuilderTypes<Internal.SoundEvent>;
get registryType(): Internal.RegistryObjectBuilderTypes<Internal.SoundEvent>
}
type SoundEventBuilder_ = SoundEventBuilder;
class TagEventJS <T> extends Internal.EventJS {
constructor(t: string, m: Internal.Map_<ResourceLocation_, any_>, r: Internal.Registry_<T>)
removeAllTagsFrom(...ids: string[]): void;
post(event: string): void;
get(id: ResourceLocation_): Internal.TagEventJS$TagWrapper<>;
add(tag: ResourceLocation_, ...ids: string[]): Internal.TagEventJS$TagWrapper<>;
getType(): string;
setGlobalPriorityList(o: any): void;
remove(tag: ResourceLocation_, ...ids: string[]): Internal.TagEventJS$TagWrapper<>;
removeAll(tag: ResourceLocation_): Internal.TagEventJS$TagWrapper<>;
get type(): string
set globalPriorityList(o: any)
}
type TagEventJS_<T> = TagEventJS<T>;
class BlockPathTypes extends Internal.Enum<Internal.BlockPathTypes> {
static valueOf($$0: string): Internal.BlockPathTypes;
static values(): Internal.BlockPathTypes[];
getMalus(): number;
get malus(): number
readonly static "STICKY_HONEY": Internal.BlockPathTypes;
readonly static "WALKABLE": Internal.BlockPathTypes;
readonly static "WATER_BORDER": Internal.BlockPathTypes;
readonly static "LAVA": Internal.BlockPathTypes;
readonly static "TRAPDOOR": Internal.BlockPathTypes;
readonly static "DAMAGE_CACTUS": Internal.BlockPathTypes;
readonly static "FENCE": Internal.BlockPathTypes;
readonly static "OPEN": Internal.BlockPathTypes;
readonly static "UNPASSABLE_RAIL": Internal.BlockPathTypes;
readonly static "BLOCKED": Internal.BlockPathTypes;
readonly static "LEAVES": Internal.BlockPathTypes;
readonly static "DANGER_OTHER": Internal.BlockPathTypes;
readonly static "DANGER_POWDER_SNOW": Internal.BlockPathTypes;
readonly static "DOOR_WOOD_CLOSED": Internal.BlockPathTypes;
readonly static "DOOR_IRON_CLOSED": Internal.BlockPathTypes;
readonly static "BREACH": Internal.BlockPathTypes;
readonly static "COCOA": Internal.BlockPathTypes;
readonly static "DAMAGE_OTHER": Internal.BlockPathTypes;
readonly static "DAMAGE_FIRE": Internal.BlockPathTypes;
readonly static "WALKABLE_DOOR": Internal.BlockPathTypes;
readonly static "DANGER_CACTUS": Internal.BlockPathTypes;
readonly static "RAIL": Internal.BlockPathTypes;
readonly static "POWDER_SNOW": Internal.BlockPathTypes;
readonly static "DANGER_FIRE": Internal.BlockPathTypes;
readonly static "DOOR_OPEN": Internal.BlockPathTypes;
readonly static "WATER": Internal.BlockPathTypes;
}
type BlockPathTypes_ = "breach" | "lava" | "danger_powder_snow" | BlockPathTypes | "unpassable_rail" | "leaves" | "cocoa" | "rail" | "fence" | "danger_cactus" | "trapdoor" | "danger_fire" | "blocked" | "walkable" | "open" | "door_iron_closed" | "damage_cactus" | "walkable_door" | "powder_snow" | "damage_other" | "door_wood_closed" | "door_open" | "danger_other" | "water" | "damage_fire" | "water_border" | "sticky_honey";
class SimpleWeightedRandomList$Builder <E> {
constructor()
build(): Internal.SimpleWeightedRandomList<E>;
add($$0: E, $$1: number): this;
}
type SimpleWeightedRandomList$Builder_<E> = SimpleWeightedRandomList$Builder<E>;
class Property$Value <T> extends Internal.Record {
constructor($$0: Internal.Property_<T>, $$1: T)
hashCode(): number;
toString(): string;
property(): Internal.Property<T>;
equals($$0: any): boolean;
value(): T;
}
type Property$Value_<T> = Property$Value<T>;
interface LevelReader extends Internal.BlockAndTintGetter, Internal.RenderAttachedBlockView, Internal.MixinViewableWorld, Internal.BiomeManager$NoiseBiomeSource, Internal.CollisionGetter {
getBlockTint($$0: BlockPos_, $$1: Internal.ColorResolver_): number;
getMinSection(): number;
findFreePosition($$0: Internal.Entity_, $$1: Internal.VoxelShape_, $$2: Vec3_, $$3: number, $$4: number, $$5: number): Internal.Optional<Vec3>;
isUnobstructed($$0: Internal.Entity_, $$1: Internal.VoxelShape_): boolean;
clipWithInteractionOverride($$0: Vec3_, $$1: Vec3_, $$2: BlockPos_, $$3: Internal.VoxelShape_, $$4: Internal.BlockState_): Internal.BlockHitResult;
getMaxSection(): number;
getBrightness($$0: Internal.LightLayer_, $$1: BlockPos_): number;
getBlockFloorHeight($$0: BlockPos_): number;
getLightEmission($$0: BlockPos_): number;
getBlockStatesIfLoaded($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
getSectionYFromSectionIndex($$0: number): number;
getBiomeManager(): Internal.BiomeManager;
isEmptyBlock($$0: BlockPos_): boolean;
getMaxLocalRawBrightness($$0: BlockPos_, $$1: number): number;
clip($$0: Internal.ClipContext_): Internal.BlockHitResult;
hasChunksAt($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): boolean;
getBlockCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
getBlockEntity($$0: BlockPos_, $$1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
isOutsideBuildHeight($$0: BlockPos_): boolean;
getRawBrightness($$0: BlockPos_, $$1: number): number;
hasChunksAt($$0: number, $$1: number, $$2: number, $$3: number): boolean;
getHeightmapPos($$0: Internal.Heightmap$Types_, $$1: BlockPos_): BlockPos;
canSeeSky($$0: BlockPos_): boolean;
isClientSide(): boolean;
isUnobstructed($$0: Internal.Entity_): boolean;
getUncachedNoiseBiome(arg0: number, arg1: number, arg2: number): Internal.Holder<Internal.Biome>;
getBlockStates($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
getBrightness($$0: BlockPos_): number;
dimensionType(): Internal.DimensionType;
getSkyDarken(): number;
canSeeSkyFromBelowWater($$0: BlockPos_): boolean;
getSectionsCount(): number;
getMinBuildHeight(): number;
getHeight(arg0: Internal.Heightmap$Types_, arg1: number, arg2: number): number;
getSectionIndexFromSectionY($$0: number): number;
getChunk($$0: number, $$1: number, $$2: Internal.ChunkStatus_): Internal.ChunkAccess;
noCollision($$0: Internal.Entity_): boolean;
hasChunkAt($$0: number, $$1: number): boolean;
getSeaLevel(): number;
getSectionIndex($$0: number): number;
hasChunk(arg0: number, arg1: number): boolean;
getMaxBuildHeight(): number;
hasChunksAt($$0: BlockPos_, $$1: BlockPos_): boolean;
getChunk($$0: number, $$1: number): Internal.ChunkAccess;
noCollision($$0: Internal.AABB_): boolean;
isWaterAt($$0: BlockPos_): boolean;
getDirectSignal($$0: BlockPos_, $$1: Internal.Direction_): number;
getCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
getBlockFloorHeight($$0: Internal.VoxelShape_, $$1: Internal.Supplier_<Internal.VoxelShape_>): number;
collidesWithSuffocatingBlock($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
getHeight(): number;
getNoiseBiome($$0: number, $$1: number, $$2: number): Internal.Holder<Internal.Biome>;
noCollision($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
getChunk($$0: BlockPos_): Internal.ChunkAccess;
isOutsideBuildHeight($$0: number): boolean;
isBlockInLine($$0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
getMaxLocalRawBrightness($$0: BlockPos_): number;
isUnobstructed($$0: Internal.BlockState_, $$1: BlockPos_, $$2: Internal.CollisionContext_): boolean;
getChunk(arg0: number, arg1: number, arg2: Internal.ChunkStatus_, arg3: boolean): Internal.ChunkAccess;
getBlockEntityRenderAttachment(pos: BlockPos_): any;
hasChunkAt($$0: BlockPos_): boolean;
getBiome($$0: BlockPos_): Internal.Holder<Internal.Biome>;
getChunkForCollisions($$0: number, $$1: number): Internal.BlockGetter;
containsAnyLiquid($$0: Internal.AABB_): boolean;
getMaxLightLevel(): number;
get minSection(): number
get maxSection(): number
get biomeManager(): Internal.BiomeManager
get clientSide(): boolean
get skyDarken(): number
get sectionsCount(): number
get minBuildHeight(): number
get seaLevel(): number
get maxBuildHeight(): number
get height(): number
get maxLightLevel(): number
}
type LevelReader_ = LevelReader;
class IngredientWithCustomPredicateJS implements Internal.IngredientJS {
constructor(id: Internal.UUID_, i: Internal.IngredientJS_, p: Internal.Predicate_<Internal.ItemStack_>)
getVanillaItems(): Internal.Set<Internal.Item>;
x(c: number): Internal.IngredientJS;
getCount(): number;
isInvalidRecipeIngredient(): boolean;
toString(): string;
getStacks(): Internal.Set<Internal.ItemStackJS>;
asIngredientStack(): Internal.IngredientStackJS;
getItemIds(): Internal.Set<string>;
copy(): Internal.Copyable;
test(stack: Internal.ItemStackJS_): boolean;
isEmpty(): boolean;
toJson(): Internal.JsonElement;
testVanillaItem(i: Internal.Item_): boolean;
filter(filter: Internal.IngredientJS_): Internal.IngredientJS;
not(): Internal.IngredientJS;
anyStackMatches(ingredient: Internal.IngredientJS_): boolean;
createVanillaIngredient(): Internal.Ingredient;
getVanillaPredicate(): Internal.Predicate<Internal.ItemStack>;
getFirst(): Internal.ItemStackJS;
unwrapStackIngredient(): Internal.List<Internal.IngredientJS>;
withCount(count: number): Internal.IngredientJS;
testVanilla(stack: Internal.ItemStack_): boolean;
get vanillaItems(): Internal.Set<Internal.Item>
get count(): number
get invalidRecipeIngredient(): boolean
get stacks(): Internal.Set<Internal.ItemStackJS>
get itemIds(): Internal.Set<string>
get empty(): boolean
get vanillaPredicate(): Internal.Predicate<Internal.ItemStack>
get first(): Internal.ItemStackJS
readonly "predicate": Internal.Predicate<Internal.ItemStack>;
readonly "uuid": Internal.UUID;
readonly "ingredient": Internal.IngredientJS;
}
type IngredientWithCustomPredicateJS_ = IngredientWithCustomPredicateJS;
class ShortTag extends Internal.NumericTag {
getAsDouble(): number;
accept($$0: Internal.TagVisitor_): void;
getAsLong(): number;
getAsFloat(): number;
getAsString(): string;
hashCode(): number;
getType(): Internal.TagType<Internal.ShortTag>;
getAsInt(): number;
getAsByte(): number;
acceptAsRoot($$0: Internal.StreamTagVisitor_): void;
getAsNumber(): Internal.Number;
copy(): Internal.Tag;
write($$0: Internal.DataOutput_): void;
static valueOf($$0: number): Internal.ShortTag;
getId(): number;
getAsShort(): number;
equals($$0: any): boolean;
accept($$0: Internal.StreamTagVisitor_): Internal.StreamTagVisitor$ValueResult;
copy(): this;
get asDouble(): number
get asLong(): number
get asFloat(): number
get asString(): string
get type(): Internal.TagType<Internal.ShortTag>
get asInt(): number
get asByte(): number
get asNumber(): Internal.Number
get id(): number
get asShort(): number
readonly static "TYPE": any;
}
type ShortTag_ = ShortTag;
interface ComposableEntryContainer {
and($$0: Internal.ComposableEntryContainer_): this;
or($$0: Internal.ComposableEntryContainer_): this;
expand(arg0: Internal.LootContext_, arg1: Internal.Consumer_<Internal.LootPoolEntry_>): boolean;
readonly static "ALWAYS_TRUE": Internal.ComposableEntryContainer;
readonly static "ALWAYS_FALSE": Internal.ComposableEntryContainer;
}
type ComposableEntryContainer_ = ComposableEntryContainer | ((arg0: Internal.LootContext, arg1: Internal.Consumer<Internal.LootPoolEntry>)=>boolean);
class MapExtendingRecipe extends Internal.ShapedRecipe {
constructor($$0: ResourceLocation_)
isSpecial(): boolean;
getSerializer(): Internal.RecipeSerializer<any>;
assemble(arg0: Internal.Container_): Internal.ItemStack;
getToastSymbol(): Internal.ItemStack;
getType(): Internal.RecipeType<any>;
matches($$0: Internal.CraftingContainer_, $$1: Internal.Level_): boolean;
assemble($$0: Internal.CraftingContainer_): Internal.ItemStack;
matches(arg0: Internal.Container_, arg1: Internal.Level_): boolean;
getRemainingItems($$0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
get special(): boolean
get serializer(): Internal.RecipeSerializer<any>
get toastSymbol(): Internal.ItemStack
get type(): Internal.RecipeType<any>
}
type MapExtendingRecipe_ = MapExtendingRecipe;
interface LevelAccessor extends Internal.CommonLevelAccessor, Internal.LevelTimeAccess {
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_): Internal.Player;
dayTime(): number;
isUnobstructed($$0: Internal.Entity_, $$1: Internal.VoxelShape_): boolean;
getMaxSection(): number;
getLevelData(): Internal.LevelData;
gameEvent($$0: Internal.GameEvent_, $$1: Internal.Entity_): void;
getBrightness($$0: Internal.LightLayer_, $$1: BlockPos_): number;
getSectionYFromSectionIndex($$0: number): number;
isEmptyBlock($$0: BlockPos_): boolean;
getMaxLocalRawBrightness($$0: BlockPos_, $$1: number): number;
getBlockCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
isOutsideBuildHeight($$0: BlockPos_): boolean;
hasChunksAt($$0: number, $$1: number, $$2: number, $$3: number): boolean;
getTimeOfDay($$0: number): number;
getHeightmapPos($$0: Internal.Heightmap$Types_, $$1: BlockPos_): BlockPos;
blockUpdated($$0: BlockPos_, $$1: Internal.Block_): void;
getEntities($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.List<Internal.Entity>;
getEntitiesOfClass($$0: Internal.Class_<T>, $$1: Internal.AABB_): Internal.List<T>;
getBlockTicks(): Internal.LevelTickAccess<Internal.Block>;
getBlockStates($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
getBrightness($$0: BlockPos_): number;
getNearestEntity($$0: Internal.List_<any>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: number, $$4: number, $$5: number): T;
getMinBuildHeight(): number;
scheduleTick($$0: BlockPos_, $$1: Internal.Fluid_, $$2: number): void;
getNearestPlayer($$0: number, $$1: number, $$2: number, $$3: number, $$4: boolean): Internal.Player;
hasChunkAt($$0: number, $$1: number): boolean;
getFluidTicks(): Internal.LevelTickAccess<Internal.Fluid>;
getSectionIndex($$0: number): number;
getRandom(): Internal.Random;
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: number, $$2: number, $$3: number): Internal.Player;
getMaxBuildHeight(): number;
destroyBlock($$0: BlockPos_, $$1: boolean): boolean;
hasChunksAt($$0: BlockPos_, $$1: BlockPos_): boolean;
scheduleTick($$0: BlockPos_, $$1: Internal.Block_, $$2: number): void;
addFreshEntity($$0: Internal.Entity_): boolean;
getChunk($$0: number, $$1: number): Internal.ChunkAccess;
getCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.Iterable<Internal.VoxelShape>;
destroyBlock($$0: BlockPos_, $$1: boolean, $$2: Internal.Entity_): boolean;
getHeight(): number;
getChunk($$0: BlockPos_): Internal.ChunkAccess;
gameEvent($$0: Internal.GameEvent_, $$1: BlockPos_): void;
getMaxLocalRawBrightness($$0: BlockPos_): number;
isUnobstructed($$0: Internal.BlockState_, $$1: BlockPos_, $$2: Internal.CollisionContext_): boolean;
getBlockEntityRenderAttachment(pos: BlockPos_): any;
hasChunkAt($$0: BlockPos_): boolean;
getBiome($$0: BlockPos_): Internal.Holder<Internal.Biome>;
hasNearbyAlivePlayer($$0: number, $$1: number, $$2: number, $$3: number): boolean;
scheduleTick($$0: BlockPos_, $$1: Internal.Block_, $$2: number, $$3: Internal.TickPriority_): void;
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_, $$2: number, $$3: number, $$4: number): Internal.Player;
getBlockTint($$0: BlockPos_, $$1: Internal.ColorResolver_): number;
getMinSection(): number;
findFreePosition($$0: Internal.Entity_, $$1: Internal.VoxelShape_, $$2: Vec3_, $$3: number, $$4: number, $$5: number): Internal.Optional<Vec3>;
clipWithInteractionOverride($$0: Vec3_, $$1: Vec3_, $$2: BlockPos_, $$3: Internal.VoxelShape_, $$4: Internal.BlockState_): Internal.BlockHitResult;
playSound(arg0: Internal.Player_, arg1: BlockPos_, arg2: Internal.SoundEvent_, arg3: Internal.SoundSource_, arg4: number, arg5: number): void;
getNearestPlayer($$0: Internal.Entity_, $$1: number): Internal.Player;
getBlockFloorHeight($$0: BlockPos_): number;
getLightEmission($$0: BlockPos_): number;
getBlockStatesIfLoaded($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
clip($$0: Internal.ClipContext_): Internal.BlockHitResult;
hasChunksAt($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): boolean;
getBlockEntity($$0: BlockPos_, $$1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
getRawBrightness($$0: BlockPos_, $$1: number): number;
addParticle(arg0: Internal.ParticleOptions_, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number): void;
getCurrentDifficultyAt(arg0: BlockPos_): Internal.DifficultyInstance;
getDifficulty(): Internal.Difficulty;
canSeeSky($$0: BlockPos_): boolean;
isUnobstructed($$0: Internal.Entity_): boolean;
getMoonPhase(): number;
getPlayerByUUID($$0: Internal.UUID_): Internal.Player;
canSeeSkyFromBelowWater($$0: BlockPos_): boolean;
getSectionsCount(): number;
getSectionIndexFromSectionY($$0: number): number;
getNearbyPlayers($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_, $$2: Internal.AABB_): Internal.List<Internal.Player>;
getServer(): Internal.MinecraftServer;
levelEvent(arg0: Internal.Player_, arg1: number, arg2: BlockPos_, arg3: number): void;
setBlock($$0: BlockPos_, $$1: Internal.BlockState_, $$2: number): boolean;
getChunk($$0: number, $$1: number, $$2: Internal.ChunkStatus_): Internal.ChunkAccess;
noCollision($$0: Internal.Entity_): boolean;
hasChunk($$0: number, $$1: number): boolean;
getNearbyEntities($$0: Internal.Class_<T>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: Internal.AABB_): Internal.List<T>;
getMoonBrightness(): number;
noCollision($$0: Internal.AABB_): boolean;
isWaterAt($$0: BlockPos_): boolean;
getDirectSignal($$0: BlockPos_, $$1: Internal.Direction_): number;
getBlockFloorHeight($$0: Internal.VoxelShape_, $$1: Internal.Supplier_<Internal.VoxelShape_>): number;
getEntityCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.List<Internal.VoxelShape>;
collidesWithSuffocatingBlock($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
getNoiseBiome($$0: number, $$1: number, $$2: number): Internal.Holder<Internal.Biome>;
noCollision($$0: Internal.Entity_, $$1: Internal.AABB_): boolean;
gameEvent($$0: Internal.Entity_, $$1: Internal.GameEvent_, $$2: Internal.Entity_): void;
scheduleTick($$0: BlockPos_, $$1: Internal.Fluid_, $$2: number, $$3: Internal.TickPriority_): void;
isOutsideBuildHeight($$0: number): boolean;
isBlockInLine($$0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
getNearestEntity($$0: Internal.Class_<any>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: number, $$4: number, $$5: number, $$6: Internal.AABB_): T;
getNearestPlayer($$0: number, $$1: number, $$2: number, $$3: number, $$4: Internal.Predicate_<Internal.Entity_>): Internal.Player;
getChunkSource(): Internal.ChunkSource;
getEntitiesOfClass($$0: Internal.Class_<T>, $$1: Internal.AABB_, $$2: Internal.Predicate_<any>): Internal.List<T>;
levelEvent($$0: number, $$1: BlockPos_, $$2: number): void;
nextSubTickCount(): number;
gameEvent(arg0: Internal.Entity_, arg1: Internal.GameEvent_, arg2: BlockPos_): void;
getChunkForCollisions($$0: number, $$1: number): Internal.BlockGetter;
containsAnyLiquid($$0: Internal.AABB_): boolean;
getMaxLightLevel(): number;
get maxSection(): number
get levelData(): Internal.LevelData
get blockTicks(): Internal.LevelTickAccess<Internal.Block>
get minBuildHeight(): number
get fluidTicks(): Internal.LevelTickAccess<Internal.Fluid>
get random(): Internal.Random
get maxBuildHeight(): number
get height(): number
get minSection(): number
get difficulty(): Internal.Difficulty
get moonPhase(): number
get sectionsCount(): number
get server(): Internal.MinecraftServer
get moonBrightness(): number
get chunkSource(): Internal.ChunkSource
get maxLightLevel(): number
}
type LevelAccessor_ = LevelAccessor;
interface Char2DoubleFunction extends Internal.IntToDoubleFunction, it.unimi.dsi.fastutil.Function<string, number> {
applyAsDouble(arg0: number): number;
getOrDefault(arg0: any, arg1: any): any;
get(arg0: any): number;
andThenShort(arg0: Internal.Double2ShortFunction_): Internal.Char2ShortFunction;
remove(arg0: string): number;
put(arg0: string, arg1: number): number;
put(arg0: string, arg1: number): number;
andThenByte(arg0: Internal.Double2ByteFunction_): Internal.Char2ByteFunction;
andThenReference(arg0: Internal.Double2ReferenceFunction_<any>): Internal.Char2ReferenceFunction<T>;
composeLong(arg0: Internal.Long2CharFunction_): Internal.Long2DoubleFunction;
containsKey(arg0: string): boolean;
containsKey(arg0: any): boolean;
andThenLong(arg0: Internal.Double2LongFunction_): Internal.Char2LongFunction;
andThenInt(arg0: Internal.Double2IntFunction_): Internal.Char2IntFunction;
put(arg0: any, arg1: any): any;
composeReference(arg0: Internal.Reference2CharFunction_<any>): Internal.Reference2DoubleFunction<T>;
defaultReturnValue(arg0: number): void;
apply(arg0: string): number;
getOrDefault(arg0: string, arg1: number): number;
andThenDouble(arg0: Internal.Double2DoubleFunction_): this;
composeFloat(arg0: Internal.Float2CharFunction_): Internal.Float2DoubleFunction;
composeDouble(arg0: Internal.Double2CharFunction_): Internal.Double2DoubleFunction;
remove(arg0: any): number;
getOrDefault(arg0: any, arg1: number): number;
get(arg0: string): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
composeByte(arg0: Internal.Byte2CharFunction_): Internal.Byte2DoubleFunction;
composeInt(arg0: Internal.Int2CharFunction_): Internal.Int2DoubleFunction;
andThenObject(arg0: Internal.Double2ObjectFunction_<any>): Internal.Char2ObjectFunction<T>;
defaultReturnValue(): number;
composeShort(arg0: Internal.Short2CharFunction_): Internal.Short2DoubleFunction;
size(): number;
composeObject(arg0: Internal.Object2CharFunction_<any>): Internal.Object2DoubleFunction<T>;
clear(): void;
andThenFloat(arg0: Internal.Double2FloatFunction_): Internal.Char2FloatFunction;
andThenChar(arg0: Internal.Double2CharFunction_): Internal.Char2CharFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<string, T>;
composeChar(arg0: Internal.Char2CharFunction_): this;
}
type Char2DoubleFunction_ = Char2DoubleFunction | ((arg0: string)=>number);
class EnchantmentMenu extends Internal.AbstractContainerMenu {
constructor($$0: number, $$1: Internal.Inventory_, $$2: any_)
constructor($$0: number, $$1: Internal.Inventory_)
stillValid($$0: Internal.Player_): boolean;
slotsChanged($$0: Internal.Container_): void;
clickMenuButton($$0: Internal.Player_, $$1: number): boolean;
quickMoveStack($$0: Internal.Player_, $$1: number): Internal.ItemStack;
getGoldCount(): number;
removed($$0: Internal.Player_): void;
getEnchantmentSeed(): number;
get goldCount(): number
get enchantmentSeed(): number
readonly "enchantClue": number[];
readonly "levelClue": number[];
readonly "costs": number[];
}
type EnchantmentMenu_ = EnchantmentMenu;
abstract class PlacementModifier {
constructor()
type(): Internal.PlacementModifierType<any>;
getPositions(arg0: Internal.PlacementContext_, arg1: Internal.Random_, arg2: BlockPos_): Internal.Stream<BlockPos>;
readonly static "CODEC": any;
}
type PlacementModifier_ = PlacementModifier;
interface CommandSource {
shouldInformAdmins(): boolean;
alwaysAccepts(): boolean;
acceptsFailure(): boolean;
sendMessage(arg0: Internal.Component_, arg1: Internal.UUID_): void;
acceptsSuccess(): boolean;
readonly static "NULL": any;
}
type CommandSource_ = CommandSource;
class GameRules$BooleanValue extends Internal.GameRules$Value<Internal.GameRules$BooleanValue> implements Internal.BooleanRuleAccessor {
constructor($$0: Internal.GameRules$Type_<Internal.GameRules$BooleanValue_>, $$1: boolean)
setFrom($$0: Internal.GameRules$BooleanValue_, $$1: Internal.MinecraftServer_): void;
setFrom(arg0: Internal.GameRules$Value_<any>, arg1: Internal.MinecraftServer_): void;
getCommandResult(): number;
serialize(): string;
set($$0: boolean, $$1: Internal.MinecraftServer_): void;
static create($$0: boolean): Internal.GameRules$Type<Internal.GameRules$BooleanValue>;
static create($$0: boolean, $$1: Internal.BiConsumer_<Internal.MinecraftServer_, Internal.GameRules$BooleanValue_>): Internal.GameRules$Type<Internal.GameRules$BooleanValue>;
get(): boolean;
static invokeCreate_$md$1c70e0$0(arg0: boolean, arg1: Internal.BiConsumer_<any, any>): Internal.GameRules$Type<any>;
get commandResult(): number
}
type GameRules$BooleanValue_ = GameRules$BooleanValue;
abstract class EntityEventJS extends Internal.LevelEventJS {
constructor()
getEntity(): Internal.EntityJS;
getLevel(): Internal.LevelJS;
get entity(): Internal.EntityJS
get level(): Internal.LevelJS
}
type EntityEventJS_ = EntityEventJS;
interface Cancellable {
isCancellable(): boolean;
cancel(): void;
isCancelled(): boolean;
get cancellable(): boolean
get cancelled(): boolean
}
type Cancellable_ = Cancellable;
class StringSplitter {
constructor($$0: any_)
plainIndexAtWidth($$0: string, $$1: number, $$2: Internal.Style_): number;
findLineBreak($$0: string, $$1: number, $$2: Internal.Style_): number;
stringWidth($$0: Internal.FormattedText_): number;
splitLines($$0: Internal.FormattedText_, $$1: number, $$2: Internal.Style_): Internal.List<Internal.FormattedText>;
stringWidth($$0: string): number;
static getWordPosition($$0: string, $$1: number, $$2: number, $$3: boolean): number;
plainTailByWidth($$0: string, $$1: number, $$2: Internal.Style_): string;
plainHeadByWidth($$0: string, $$1: number, $$2: Internal.Style_): string;
modify$zec000$changeStyle(old: Internal.Style_): Internal.Style;
splitLines($$0: string, $$1: number, $$2: Internal.Style_): Internal.List<Internal.FormattedText>;
splitLines($$0: string, $$1: number, $$2: Internal.Style_, $$3: boolean, $$4: Internal.StringSplitter$LinePosConsumer_): void;
componentStyleAtWidth($$0: Internal.FormattedText_, $$1: number): Internal.Style;
formattedHeadByWidth($$0: string, $$1: number, $$2: Internal.Style_): string;
headByWidth($$0: Internal.FormattedText_, $$1: number, $$2: Internal.Style_): Internal.FormattedText;
splitLines($$0: Internal.FormattedText_, $$1: number, $$2: Internal.Style_, $$3: Internal.FormattedText_): Internal.List<Internal.FormattedText>;
componentStyleAtWidth($$0: Internal.FormattedCharSequence_, $$1: number): Internal.Style;
stringWidth($$0: Internal.FormattedCharSequence_): number;
formattedIndexByWidth($$0: string, $$1: number, $$2: Internal.Style_): number;
splitLines($$0: Internal.FormattedText_, $$1: number, $$2: Internal.Style_, $$3: Internal.BiConsumer_<Internal.FormattedText_, boolean>): void;
}
type StringSplitter_ = StringSplitter;
class STBTTFontinfo$Buffer extends Internal.StructBuffer<Internal.STBTTFontinfo, Internal.STBTTFontinfo$Buffer> implements Internal.NativeResource {
constructor(arg0: number, arg1: number)
constructor(arg0: Internal.ByteBuffer_)
close(): void;
}
type STBTTFontinfo$Buffer_ = STBTTFontinfo$Buffer;
class TrueBlockPredicate implements net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate {
type(): Internal.BlockPredicateType<any>;
and(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
or(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
test(arg0: any, arg1: any): boolean;
negate(): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
test($$0: Internal.WorldGenLevel_, $$1: BlockPos_): boolean;
static "INSTANCE": Internal.TrueBlockPredicate;
readonly static "CODEC": Internal.Codec<Internal.TrueBlockPredicate>;
}
type TrueBlockPredicate_ = TrueBlockPredicate;
interface CustomJavaToJsWrapperProvider <T> {
create(arg0: T): Internal.CustomJavaToJsWrapper;
readonly static "NONE": any;
}
type CustomJavaToJsWrapperProvider_<T> = ((arg0: T)=>Internal.CustomJavaToJsWrapper_) | CustomJavaToJsWrapperProvider<T>;
class ModuleDescriptor implements Internal.Comparable<Internal.ModuleDescriptor> {
modifiers(): Internal.Set<Internal.ModuleDescriptor$Modifier>;
uses(): Internal.Set<string>;
static read(arg0: Internal.ByteBuffer_): Internal.ModuleDescriptor;
static read(arg0: Internal.InputStream_, arg1: Internal.Supplier_<Internal.Set_<string>>): Internal.ModuleDescriptor;
exports(): Internal.Set<Internal.ModuleDescriptor$Exports>;
compareTo(arg0: any): number;
toNameAndVersion(): string;
static newModule(arg0: string, arg1: Internal.Set_<Internal.ModuleDescriptor$Modifier_>): Internal.ModuleDescriptor$Builder;
static read(arg0: Internal.InputStream_): Internal.ModuleDescriptor;
isOpen(): boolean;
rawVersion(): Internal.Optional<string>;
static read(arg0: Internal.ByteBuffer_, arg1: Internal.Supplier_<Internal.Set_<string>>): Internal.ModuleDescriptor;
toString(): string;
isAutomatic(): boolean;
static newOpenModule(arg0: string): Internal.ModuleDescriptor$Builder;
requires(): Internal.Set<Internal.ModuleDescriptor$Requires>;
provides(): Internal.Set<Internal.ModuleDescriptor$Provides>;
name(): string;
hashCode(): number;
opens(): Internal.Set<Internal.ModuleDescriptor$Opens>;
compareTo(arg0: Internal.ModuleDescriptor_): number;
version(): Internal.Optional<Internal.ModuleDescriptor$Version>;
mainClass(): Internal.Optional<string>;
static newAutomaticModule(arg0: string): Internal.ModuleDescriptor$Builder;
equals(arg0: any): boolean;
packages(): Internal.Set<string>;
static newModule(arg0: string): Internal.ModuleDescriptor$Builder;
get open(): boolean
get automatic(): boolean
}
type ModuleDescriptor_ = ModuleDescriptor;
abstract class AbstractIntCollection extends Internal.AbstractCollection<number> implements Internal.IntCollection {
stream(): Internal.Stream<number>;
forEach(arg0: Internal.Consumer_<any>): void;
add(arg0: number): boolean;
contains(arg0: number): boolean;
toIntArray(): number[];
forEach(arg0: Internal.IntConsumer_): void;
retainAll(arg0: Internal.Collection_<any>): boolean;
containsAll(arg0: Internal.Collection_<any>): boolean;
intStream(): Internal.IntStream;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
toArray(arg0: number[]): number[];
addAll(arg0: Internal.Collection_<any>): boolean;
intParallelStream(): Internal.IntStream;
removeAll(arg0: Internal.IntCollection_): boolean;
intIterator(): Internal.IntIterator;
contains(arg0: any): boolean;
removeIf(arg0: Internal.IntPredicate_): boolean;
addAll(arg0: Internal.IntCollection_): boolean;
toString(): string;
retainAll(arg0: Internal.IntCollection_): boolean;
iterator(): Internal.Iterator<any>;
forEach(arg0: it.unimi.dsi.fastutil.ints.IntConsumer_): void;
add(arg0: number): boolean;
toIntArray(arg0: number[]): number[];
parallelStream(): Internal.Stream<number>;
containsAll(arg0: Internal.IntCollection_): boolean;
remove(arg0: any): boolean;
removeIf(arg0: it.unimi.dsi.fastutil.ints.IntPredicate_): boolean;
intSpliterator(): Internal.IntSpliterator;
add(arg0: any): boolean;
removeIf(arg0: Internal.Predicate_<any>): boolean;
removeAll(arg0: Internal.Collection_<any>): boolean;
spliterator(): Internal.Spliterator<any>;
rem(arg0: number): boolean;
}
type AbstractIntCollection_ = AbstractIntCollection;
class ClientboundOpenBookPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Hand_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
getHand(): Hand;
isSkippable(): boolean;
get hand(): Hand
get skippable(): boolean
}
type ClientboundOpenBookPacket_ = ClientboundOpenBookPacket;
interface LootPoolEntry {
getWeight(arg0: number): number;
createItemStack(arg0: Internal.Consumer_<Internal.ItemStack_>, arg1: Internal.LootContext_): void;
}
type LootPoolEntry_ = LootPoolEntry;
class ClassWrapper <T> extends Internal.Record implements Internal.CustomJavaToJsWrapper {
constructor(wrappedClass: Internal.Class_<T>)
hashCode(): number;
toString(): string;
wrappedClass(): Internal.Class<T>;
equals(o: any): boolean;
convertJavaToJs(data: Internal.SharedContextData_, scope: Internal.Scriptable_, staticType: Internal.Class_<any>): Internal.Scriptable;
}
type ClassWrapper_<T> = ClassWrapper<T>;
interface Object2IntFunction <K> extends Internal.ToIntFunction<K>, it.unimi.dsi.fastutil.Function<K, number> {
put(arg0: K, arg1: number): number;
andThenReference(arg0: Internal.Int2ReferenceFunction_<any>): Internal.Object2ReferenceFunction<K, T>;
andThenFloat(arg0: Internal.Int2FloatFunction_): Internal.Object2FloatFunction<K>;
andThenLong(arg0: Internal.Int2LongFunction_): Internal.Object2LongFunction<K>;
getOrDefault(arg0: any, arg1: any): any;
defaultReturnValue(): number;
removeInt(arg0: any): number;
apply(arg0: K): number;
composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2IntFunction;
andThenShort(arg0: Internal.Int2ShortFunction_): Internal.Object2ShortFunction<K>;
containsKey(arg0: any): boolean;
composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2IntFunction;
getInt(arg0: any): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, number>;
put(arg0: any, arg1: any): any;
remove(arg0: any): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<K, T>;
composeReference(arg0: Internal.Reference2ObjectFunction_<any, any>): Internal.Reference2IntFunction<T>;
andThenInt(arg0: Internal.Int2IntFunction_): this;
put(arg0: K, arg1: number): number;
composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2IntFunction;
composeObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Object2IntFunction<T>;
getOrDefault(arg0: any, arg1: number): number;
andThenDouble(arg0: Internal.Int2DoubleFunction_): Internal.Object2DoubleFunction<K>;
composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2IntFunction;
applyAsInt(arg0: K): number;
composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2IntFunction;
size(): number;
defaultReturnValue(arg0: number): void;
composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2IntFunction;
andThenObject(arg0: Internal.Int2ObjectFunction_<any>): Internal.Object2ObjectFunction<K, T>;
clear(): void;
andThenByte(arg0: Internal.Int2ByteFunction_): Internal.Object2ByteFunction<K>;
andThenChar(arg0: Internal.Int2CharFunction_): Internal.Object2CharFunction<K>;
getOrDefault(arg0: any, arg1: number): number;
composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2IntFunction;
get(arg0: any): any;
}
type Object2IntFunction_<K> = ((arg0: any)=>number) | Object2IntFunction<K>;
class PaintingTextureManager extends Internal.TextureAtlasHolder {
constructor($$0: Internal.TextureManager_)
get($$0: Internal.Motive_): Internal.TextureAtlasSprite;
getName(): string;
getBackSprite(): Internal.TextureAtlasSprite;
get name(): string
get backSprite(): Internal.TextureAtlasSprite
}
type PaintingTextureManager_ = PaintingTextureManager;
interface BooleanRuleAccessor {
invokeCreate(initialValue: boolean, changeCallback: Internal.BiConsumer_<Internal.MinecraftServer_, Internal.GameRules$BooleanValue_>): Internal.GameRules$Type<Internal.GameRules$BooleanValue>;
}
type BooleanRuleAccessor_ = BooleanRuleAccessor;
class ShapedRecipeJS extends Internal.RecipeJS {
constructor()
create(args: Internal.ListJS_): void;
noShrink(): this;
serialize(): void;
noMirror(): this;
deserialize(): void;
}
type ShapedRecipeJS_ = ShapedRecipeJS;
interface PrimitiveIterator <T, T_CONS> extends Internal.Iterator<T> {
remove(): void;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
forEachRemaining(arg0: T_CONS): void;
}
type PrimitiveIterator_<T, T_CONS> = PrimitiveIterator<T, T_CONS>;
abstract class ProjectileWeaponItem extends Internal.Item {
constructor($$0: Internal.Item$Properties_)
getAllSupportedProjectiles(): Internal.Predicate<Internal.ItemStack>;
getLightEmission(arg0: Internal.Player_, arg1: Internal.ItemStack_): number;
getEnchantmentValue(): number;
allowContinuingBlockBreaking(player: Internal.Player_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
allowNbtUpdateAnimation(player: Internal.Player_, hand: Hand_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
static getHeldProjectile($$0: Internal.LivingEntity_, $$1: Internal.Predicate_<Internal.ItemStack_>): Internal.ItemStack;
getSupportedHeldProjectiles(): Internal.Predicate<Internal.ItemStack>;
getLightColor(arg0: Internal.Player_, arg1: Internal.ItemStack_): Internal.Vector3f;
getDefaultProjectileRange(): number;
isSuitableFor(stack: Internal.ItemStack_, state: Internal.BlockState_): boolean;
arch$registryName(): ResourceLocation;
getAttributeModifiers(stack: Internal.ItemStack_, slot: EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
arch$holder(): Internal.Holder<Internal.Item>;
get allSupportedProjectiles(): Internal.Predicate<Internal.ItemStack>
get enchantmentValue(): number
get supportedHeldProjectiles(): Internal.Predicate<Internal.ItemStack>
get defaultProjectileRange(): number
readonly static "ARROW_OR_FIREWORK": any;
readonly static "ARROW_ONLY": any;
}
type ProjectileWeaponItem_ = ProjectileWeaponItem;
interface PointFreeRule {
seq(arg0: Internal.List_<Internal.Supplier_<Internal.PointFreeRule_>>): this;
once(arg0: Internal.PointFreeRule_): this;
seq(arg0: Internal.PointFreeRule_, arg1: Internal.Supplier_<Internal.PointFreeRule_>): this;
one(arg0: Internal.PointFreeRule_): this;
rewriteOrNop(arg0: com.mojang.datafixers.types.Type_<A>, arg1: Internal.PointFree_<A>): Internal.PointFree<A>;
many(arg0: Internal.PointFreeRule_): this;
all(arg0: Internal.PointFreeRule_): this;
orElseStrict(arg0: Internal.PointFreeRule_, arg1: Internal.Supplier_<Internal.PointFreeRule_>): this;
rewrite(arg0: Internal.View_<A, B>): Internal.Optional<Internal.View<A, B>>;
everywhere(arg0: Internal.PointFreeRule_): this;
rewrite(arg0: com.mojang.datafixers.types.Type_<A>, arg1: Internal.PointFree_<A>): Internal.Optional<any>;
orElse(arg0: Internal.PointFreeRule_, arg1: Internal.PointFreeRule_): this;
rewriteOrNop(arg0: Internal.View_<A, B>): Internal.View<A, B>;
nop(): this;
}
type PointFreeRule_ = PointFreeRule;
interface Reference2CharFunction <K> extends it.unimi.dsi.fastutil.Function<K, string>, Internal.ToIntFunction<K> {
put(arg0: K, arg1: string): string;
getOrDefault(arg0: any, arg1: string): string;
removeChar(arg0: any): string;
getOrDefault(arg0: any, arg1: any): any;
defaultReturnValue(): string;
andThenDouble(arg0: Internal.Char2DoubleFunction_): Internal.Reference2DoubleFunction<K>;
andThenLong(arg0: Internal.Char2LongFunction_): Internal.Reference2LongFunction<K>;
composeReference(arg0: Internal.Reference2ReferenceFunction_<any, any>): Internal.Reference2CharFunction<T>;
composeDouble(arg0: Internal.Double2ReferenceFunction_<K>): Internal.Double2CharFunction;
andThenByte(arg0: Internal.Char2ByteFunction_): Internal.Reference2ByteFunction<K>;
remove(arg0: any): string;
containsKey(arg0: any): boolean;
getChar(arg0: any): string;
composeObject(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Object2CharFunction<T>;
put(arg0: K, arg1: string): string;
composeShort(arg0: Internal.Short2ReferenceFunction_<K>): Internal.Short2CharFunction;
defaultReturnValue(arg0: string): void;
composeChar(arg0: Internal.Char2ReferenceFunction_<K>): Internal.Char2CharFunction;
put(arg0: any, arg1: any): any;
andThenInt(arg0: Internal.Char2IntFunction_): Internal.Reference2IntFunction<K>;
andThenChar(arg0: Internal.Char2CharFunction_): this;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<K, T>;
composeLong(arg0: Internal.Long2ReferenceFunction_<K>): Internal.Long2CharFunction;
apply(arg0: K): string;
andThenObject(arg0: Internal.Char2ObjectFunction_<any>): Internal.Reference2ObjectFunction<K, T>;
andThenFloat(arg0: Internal.Char2FloatFunction_): Internal.Reference2FloatFunction<K>;
applyAsInt(arg0: K): number;
composeByte(arg0: Internal.Byte2ReferenceFunction_<K>): Internal.Byte2CharFunction;
andThenReference(arg0: Internal.Char2ReferenceFunction_<any>): Internal.Reference2ReferenceFunction<K, T>;
size(): number;
composeInt(arg0: Internal.Int2ReferenceFunction_<K>): Internal.Int2CharFunction;
clear(): void;
getOrDefault(arg0: any, arg1: string): string;
get(arg0: any): any;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, string>;
andThenShort(arg0: Internal.Char2ShortFunction_): Internal.Reference2ShortFunction<K>;
composeFloat(arg0: Internal.Float2ReferenceFunction_<K>): Internal.Float2CharFunction;
}
type Reference2CharFunction_<K> = ((arg0: any)=>string) | Reference2CharFunction<K>;
interface DoubleSupplier {
getAsDouble(): number;
get asDouble(): number
}
type DoubleSupplier_ = DoubleSupplier | (()=>number);
abstract class Particle {
constructor($$0: Internal.ClientLevel_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number)
getLifetime(): number;
toString(): string;
setLifetime($$0: number): void;
getParticleGroup(): Internal.Optional<Internal.ParticleGroup>;
setPos($$0: number, $$1: number, $$2: number): void;
setBoundingBox($$0: Internal.AABB_): void;
render(arg0: Internal.VertexConsumer_, arg1: Internal.Camera_, arg2: number): void;
scale($$0: number): this;
tick(): void;
move($$0: number, $$1: number, $$2: number): void;
getRenderType(): Internal.ParticleRenderType;
getBoundingBox(): Internal.AABB;
remove(): void;
setColor($$0: number, $$1: number, $$2: number): void;
isAlive(): boolean;
setParticleSpeed($$0: number, $$1: number, $$2: number): void;
setPower($$0: number): this;
get lifetime(): number
set lifetime($$0: number)
get particleGroup(): Internal.Optional<Internal.ParticleGroup>
set boundingBox($$0: Internal.AABB_)
get renderType(): Internal.ParticleRenderType
get boundingBox(): Internal.AABB
get alive(): boolean
set power($$0: number)
}
type Particle_ = Particle;
class FurnaceMenu extends Internal.AbstractFurnaceMenu {
constructor($$0: number, $$1: Internal.Inventory_, $$2: Internal.Container_, $$3: any_)
constructor($$0: number, $$1: Internal.Inventory_)
}
type FurnaceMenu_ = FurnaceMenu;
abstract class FileChannel extends Internal.AbstractInterruptibleChannel implements Internal.SeekableByteChannel, Internal.ScatteringByteChannel, Internal.GatheringByteChannel {
lock(): Internal.FileLock;
write(arg0: Internal.ByteBuffer_): number;
transferFrom(arg0: Internal.ReadableByteChannel_, arg1: number, arg2: number): number;
read(arg0: Internal.ByteBuffer_): number;
lock(arg0: number, arg1: number, arg2: boolean): Internal.FileLock;
position(): number;
truncate(arg0: number): Internal.SeekableByteChannel;
tryLock(): Internal.FileLock;
position(arg0: number): Internal.SeekableByteChannel;
size(): number;
read(arg0: Internal.ByteBuffer_[]): number;
map(arg0: Internal.FileChannel$MapMode_, arg1: number, arg2: number): Internal.MappedByteBuffer;
read(arg0: Internal.ByteBuffer_, arg1: number): number;
read(arg0: Internal.ByteBuffer_[], arg1: number, arg2: number): number;
write(arg0: Internal.ByteBuffer_[], arg1: number, arg2: number): number;
static open(arg0: Internal.Path_, ...arg1: Internal.OpenOption_[]): Internal.FileChannel;
static open(arg0: Internal.Path_, arg1: Internal.Set_<any>, ...arg2: any_<any>[]): Internal.FileChannel;
transferTo(arg0: number, arg1: number, arg2: Internal.WritableByteChannel_): number;
tryLock(arg0: number, arg1: number, arg2: boolean): Internal.FileLock;
force(arg0: boolean): void;
write(arg0: Internal.ByteBuffer_[]): number;
write(arg0: Internal.ByteBuffer_, arg1: number): number;
}
type FileChannel_ = FileChannel;
interface WorldStem$DataPackConfigSupplier extends Internal.Supplier<Internal.DataPackConfig> {
loadFromWorld($$0: Internal.LevelStorageSource$LevelStorageAccess_): this;
}
type WorldStem$DataPackConfigSupplier_ = WorldStem$DataPackConfigSupplier;
interface MapLike <T> {
get(arg0: string): T;
forMap(arg0: Internal.Map_<T, T>, arg1: Internal.DynamicOps_<T>): this;
entries(): Internal.Stream<Internal.Pair<T, T>>;
get(arg0: T): T;
}
type MapLike_<T> = MapLike<T>;
interface IntBinaryOperator {
applyAsInt(arg0: number, arg1: number): number;
}
type IntBinaryOperator_ = IntBinaryOperator | ((arg0: number, arg1: number)=>number);
interface MenuConstructor {
createMenu(arg0: number, arg1: Internal.Inventory_, arg2: Internal.Player_): Internal.AbstractContainerMenu;
}
type MenuConstructor_ = MenuConstructor | ((arg0: number, arg1: Internal.Inventory, arg2: Internal.Player)=>Internal.AbstractContainerMenu_);
class ItemFrame extends Internal.HangingEntity {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_, $$2: BlockPos_, $$3: Internal.Direction_)
constructor($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.Direction_)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getRotateItemSound(): Internal.SoundEvent;
kill(): void;
interact($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
push($$0: number, $$1: number, $$2: number): void;
getSlot($$0: number): Internal.SlotAccess;
playPlacementSound(): void;
getPickRadius(): number;
getAddItemSound(): Internal.SoundEvent;
asKJS(): Internal.EntityJS;
getAddEntityPacket(): Internal.Packet<any>;
getRotation(): number;
setItem($$0: Internal.ItemStack_): void;
method_5749($$0: Internal.CompoundTag_): void;
shouldRenderAtSqrDistance($$0: number): boolean;
getBreakSound(): Internal.SoundEvent;
getHeight(): number;
getComponent(key: Internal.ComponentKey_<C>): C;
recreateFromPacket($$0: Internal.ClientboundAddEntityPacket_): void;
dropItem($$0: Internal.Entity_): void;
getWidth(): number;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
survives(): boolean;
setRotation($$0: number): void;
getItem(): Internal.ItemStack;
move($$0: Internal.MoverType_, $$1: Vec3_): void;
method_5652($$0: Internal.CompoundTag_): void;
getPlaceSound(): Internal.SoundEvent;
onSyncedDataUpdated($$0: Internal.EntityDataAccessor_<any>): void;
alwaysAccepts(): boolean;
setItem($$0: Internal.ItemStack_, $$1: boolean): void;
getAnalogOutput(): number;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getPickResult(): Internal.ItemStack;
getRemoveItemSound(): Internal.SoundEvent;
get rotateItemSound(): Internal.SoundEvent
get pickRadius(): number
get addItemSound(): Internal.SoundEvent
get addEntityPacket(): Internal.Packet<any>
get rotation(): number
set item($$0: Internal.ItemStack_)
get breakSound(): Internal.SoundEvent
get height(): number
get width(): number
set rotation($$0: number)
get item(): Internal.ItemStack
get placeSound(): Internal.SoundEvent
get analogOutput(): number
get pickResult(): Internal.ItemStack
get removeItemSound(): Internal.SoundEvent
readonly static "NUM_ROTATIONS": 8;
}
type ItemFrame_ = ItemFrame;
interface ItemSteerable {
travelWithInput(arg0: Vec3_): void;
travel($$0: Internal.Mob_, $$1: Internal.ItemBasedSteering_, $$2: Vec3_): boolean;
boost(): boolean;
getSteeringSpeed(): number;
get steeringSpeed(): number
}
type ItemSteerable_ = ItemSteerable;
interface DirectoryStream <T> extends Internal.Closeable, Internal.Iterable<T> {
forEach(arg0: Internal.Consumer_<any>): void;
spliterator(): Internal.Spliterator<T>;
iterator(): Internal.Iterator<T>;
}
type DirectoryStream_<T> = DirectoryStream<T>;
class ServerboundPickItemPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
getSlot(): number;
isSkippable(): boolean;
get slot(): number
get skippable(): boolean
}
type ServerboundPickItemPacket_ = ServerboundPickItemPacket;
class DataOutputStream extends Internal.FilterOutputStream implements Internal.DataOutput {
constructor(arg0: Internal.OutputStream_)
writeBoolean(arg0: boolean): void;
writeUTF(arg0: string): void;
writeLong(arg0: number): void;
writeChars(arg0: string): void;
writeChar(arg0: number): void;
writeFloat(arg0: number): void;
flush(): void;
write(arg0: number): void;
writeInt(arg0: number): void;
writeBytes(arg0: string): void;
size(): number;
writeByte(arg0: number): void;
write(arg0: number[], arg1: number, arg2: number): void;
writeDouble(arg0: number): void;
writeShort(arg0: number): void;
}
type DataOutputStream_ = DataOutputStream;
class MemberType extends Internal.Enum<Internal.MemberType> {
static get(value: any): Internal.MemberType;
toString(): string;
static values(): Internal.MemberType[];
static valueOf(name: string): Internal.MemberType;
readonly static "OBJECT": Internal.MemberType;
readonly static "BOOLEAN": Internal.MemberType;
readonly static "FUNCTION": Internal.MemberType;
readonly static "STRING": Internal.MemberType;
readonly static "SYMBOL": Internal.MemberType;
readonly static "NUMBER": Internal.MemberType;
readonly static "UNDEFINED": Internal.MemberType;
}
type MemberType_ = "string" | "boolean" | MemberType | "symbol" | "function" | "undefined" | "object" | "number";
class ClientRecipeBook extends Internal.RecipeBook {
constructor()
getCollections(): Internal.List<Internal.RecipeCollection>;
getCollection($$0: Internal.RecipeBookCategories_): Internal.List<Internal.RecipeCollection>;
setupCollections($$0: Internal.Iterable_<Internal.Recipe_<any>>): void;
get collections(): Internal.List<Internal.RecipeCollection>
set upCollections($$0: Internal.Iterable_<Internal.Recipe_<any>>)
}
type ClientRecipeBook_ = ClientRecipeBook;
class NetherForestVegetationConfig extends Internal.BlockPileConfiguration {
constructor($$0: Internal.BlockStateProvider_, $$1: number, $$2: number)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
readonly "spreadWidth": number;
readonly "spreadHeight": number;
}
type NetherForestVegetationConfig_ = NetherForestVegetationConfig;
interface Externalizable extends Internal.Serializable {
writeExternal(arg0: Internal.ObjectOutput_): void;
readExternal(arg0: Internal.ObjectInput_): void;
}
type Externalizable_ = Externalizable;
class BlockPileConfiguration implements Internal.FeatureConfiguration {
constructor($$0: Internal.BlockStateProvider_)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly "stateProvider": Internal.BlockStateProvider;
readonly static "CODEC": any;
}
type BlockPileConfiguration_ = BlockPileConfiguration;
class Screen$NarratableSearchResult {
constructor($$0: Internal.NarratableEntry_, $$1: number, $$2: Internal.NarratableEntry$NarrationPriority_)
readonly "priority": Internal.NarratableEntry$NarrationPriority;
readonly "entry": Internal.NarratableEntry;
readonly "index": number;
}
type Screen$NarratableSearchResult_ = Screen$NarratableSearchResult;
abstract class IngredientAction extends Internal.IngredientActionFilter {
constructor()
static getRemaining(container: Internal.CraftingContainer_, index: number, ingredientActions: Internal.List_<Internal.IngredientAction_>): Internal.ItemStack;
getType(): string;
transform(arg0: Internal.ItemStack_, arg1: number, arg2: Internal.CraftingContainer_): Internal.ItemStack;
toJson(json: Internal.JsonObject_): void;
static parseList(json: Internal.JsonElement_): Internal.List<Internal.IngredientAction>;
toJson(): Internal.JsonObject;
static writeList(buf: Internal.FriendlyByteBuf_, list: Internal.List_<Internal.IngredientAction_>): void;
static readList(buf: Internal.FriendlyByteBuf_): Internal.List<Internal.IngredientAction>;
get type(): string
readonly static "FACTORY_MAP": {"damage": any, "custom": any, "keep": any, "replace": any};
}
type IngredientAction_ = IngredientAction;
class WeightedRandomList <E> {
static create(): Internal.WeightedRandomList<E>;
static create(...$$0: E[]): Internal.WeightedRandomList<E>;
unwrap(): Internal.List<E>;
isEmpty(): boolean;
static create($$0: Internal.List_<E>): Internal.WeightedRandomList<E>;
getRandom($$0: Internal.Random_): Internal.Optional<E>;
static codec($$0: Internal.Codec_<E>): Internal.Codec<Internal.WeightedRandomList<E>>;
get empty(): boolean
}
type WeightedRandomList_<E> = WeightedRandomList<E>;
class NoiseRouter extends Internal.Record {
constructor($$0: Internal.DensityFunction_, $$1: Internal.DensityFunction_, $$2: Internal.DensityFunction_, $$3: Internal.DensityFunction_, $$4: Internal.PositionalRandomFactory_, $$5: Internal.PositionalRandomFactory_, $$6: Internal.DensityFunction_, $$7: Internal.DensityFunction_, $$8: Internal.DensityFunction_, $$9: Internal.DensityFunction_, $$10: Internal.DensityFunction_, $$11: Internal.DensityFunction_, $$12: Internal.DensityFunction_, $$13: Internal.DensityFunction_, $$14: Internal.DensityFunction_, $$15: Internal.DensityFunction_, $$16: Internal.DensityFunction_, $$17: Internal.List_<Internal.Climate$ParameterPoint_>)
barrierNoise(): Internal.DensityFunction;
toString(): string;
continents(): Internal.DensityFunction;
veinToggle(): Internal.DensityFunction;
finalDensity(): Internal.DensityFunction;
oreVeinsPositionalRandomFactory(): Internal.PositionalRandomFactory;
veinGap(): Internal.DensityFunction;
initialDensityWithoutJaggedness(): Internal.DensityFunction;
aquiferPositionalRandomFactory(): Internal.PositionalRandomFactory;
ridges(): Internal.DensityFunction;
fluidLevelSpreadNoise(): Internal.DensityFunction;
lavaNoise(): Internal.DensityFunction;
spawnTarget(): Internal.List<Internal.Climate$ParameterPoint>;
hashCode(): number;
veinRidged(): Internal.DensityFunction;
temperature(): Internal.DensityFunction;
humidity(): Internal.DensityFunction;
equals($$0: any): boolean;
fluidLevelFloodednessNoise(): Internal.DensityFunction;
depth(): Internal.DensityFunction;
erosion(): Internal.DensityFunction;
}
type NoiseRouter_ = NoiseRouter;
interface IntProviderType <P> {
codec(): Internal.Codec<P>;
register($$0: string, $$1: Internal.Codec_<P>): this;
readonly static "BIASED_TO_BOTTOM": any;
readonly static "UNIFORM": any;
readonly static "CLAMPED": any;
readonly static "CLAMPED_NORMAL": any;
readonly static "WEIGHTED_LIST": any;
readonly static "CONSTANT": any;
}
type IntProviderType_<P> = IntProviderType<P> | Special.IntProviderType;
interface KeyBindingAccessor {
fabric_getCategoryMap(): Internal.Map<string, number>;
}
type KeyBindingAccessor_ = KeyBindingAccessor;
interface Int2ByteFunction extends Internal.IntUnaryOperator, it.unimi.dsi.fastutil.Function<number, number> {
andThenInt(arg0: Internal.Byte2IntFunction_): Internal.Int2IntFunction;
composeChar(arg0: Internal.Char2IntFunction_): Internal.Char2ByteFunction;
getOrDefault(arg0: any, arg1: any): any;
andThenFloat(arg0: Internal.Byte2FloatFunction_): Internal.Int2FloatFunction;
andThenByte(arg0: Internal.Byte2ByteFunction_): this;
containsKey(arg0: number): boolean;
put(arg0: number, arg1: number): number;
andThen(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
composeObject(arg0: Internal.Object2IntFunction_<any>): Internal.Object2ByteFunction<T>;
andThenDouble(arg0: Internal.Byte2DoubleFunction_): Internal.Int2DoubleFunction;
getOrDefault(arg0: number, arg1: number): number;
composeReference(arg0: Internal.Reference2IntFunction_<any>): Internal.Reference2ByteFunction<T>;
containsKey(arg0: any): boolean;
defaultReturnValue(arg0: number): void;
andThenChar(arg0: Internal.Byte2CharFunction_): Internal.Int2CharFunction;
composeDouble(arg0: Internal.Double2IntFunction_): Internal.Double2ByteFunction;
compose(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
applyAsInt(arg0: number): number;
remove(arg0: any): number;
put(arg0: any, arg1: any): any;
defaultReturnValue(): number;
apply(arg0: number): number;
get(arg0: any): number;
composeShort(arg0: Internal.Short2IntFunction_): Internal.Short2ByteFunction;
andThenReference(arg0: Internal.Byte2ReferenceFunction_<any>): Internal.Int2ReferenceFunction<T>;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
composeInt(arg0: Internal.Int2IntFunction_): this;
get(arg0: number): number;
getOrDefault(arg0: any, arg1: number): number;
andThenShort(arg0: Internal.Byte2ShortFunction_): Internal.Int2ShortFunction;
put(arg0: number, arg1: number): number;
remove(arg0: number): number;
andThenObject(arg0: Internal.Byte2ObjectFunction_<any>): Internal.Int2ObjectFunction<T>;
size(): number;
andThenLong(arg0: Internal.Byte2LongFunction_): Internal.Int2LongFunction;
clear(): void;
composeFloat(arg0: Internal.Float2IntFunction_): Internal.Float2ByteFunction;
composeLong(arg0: Internal.Long2IntFunction_): Internal.Long2ByteFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
composeByte(arg0: Internal.Byte2IntFunction_): Internal.Byte2ByteFunction;
}
type Int2ByteFunction_ = ((arg0: number)=>number) | Int2ByteFunction;
class ClientSuggestionProvider implements Internal.FabricClientCommandSource, Internal.SharedSuggestionProvider {
constructor($$0: Internal.ClientPacketListener_, $$1: Internal.Minecraft_)
sendFeedback(message: Internal.Component_): void;
suggestRegistryElements($$0: Internal.Registry_<any>, $$1: Internal.SharedSuggestionProvider$ElementSuggestionType_, $$2: Internal.SuggestionsBuilder_): void;
customSuggestion($$0: Internal.CommandContext_<any>): Internal.CompletableFuture<Internal.Suggestions>;
getSelectedEntities(): Internal.Collection<string>;
getPosition(): Vec3;
getMeta(key: string): any;
getAllTeams(): Internal.Collection<string>;
sendError(message: Internal.Component_): void;
getAvailableSoundEvents(): Internal.Collection<ResourceLocation>;
registryAccess(): Internal.RegistryAccess;
getRelevantCoordinates(): Internal.Collection<Internal.SharedSuggestionProvider$TextCoordinates>;
getAbsoluteCoordinates(): Internal.Collection<Internal.SharedSuggestionProvider$TextCoordinates>;
hasPermission($$0: number): boolean;
getRotation(): Internal.Vec2;
getRecipeNames(): Internal.Stream<ResourceLocation>;
completeCustomSuggestions($$0: number, $$1: Internal.Suggestions_): void;
getClient(): Internal.Minecraft;
getEntity(): Internal.Entity;
suggestRegistryElements($$0: Internal.ResourceKey_<any>, $$1: Internal.SharedSuggestionProvider$ElementSuggestionType_, $$2: Internal.SuggestionsBuilder_, $$3: Internal.CommandContext_<any>): Internal.CompletableFuture<Internal.Suggestions>;
getWorld(): Internal.ClientLevel;
levels(): Internal.Set<Internal.ResourceKey<Internal.Level>>;
getPlayer(): Internal.LocalPlayer;
getOnlinePlayerNames(): Internal.Collection<string>;
get selectedEntities(): Internal.Collection<string>
get position(): Vec3
get allTeams(): Internal.Collection<string>
get availableSoundEvents(): Internal.Collection<ResourceLocation>
get relevantCoordinates(): Internal.Collection<Internal.SharedSuggestionProvider$TextCoordinates>
get absoluteCoordinates(): Internal.Collection<Internal.SharedSuggestionProvider$TextCoordinates>
get rotation(): Internal.Vec2
get recipeNames(): Internal.Stream<ResourceLocation>
get client(): Internal.Minecraft
get entity(): Internal.Entity
get world(): Internal.ClientLevel
get player(): Internal.LocalPlayer
get onlinePlayerNames(): Internal.Collection<string>
}
type ClientSuggestionProvider_ = ClientSuggestionProvider;
class SimpleDateFormat extends Internal.DateFormat {
constructor()
constructor(arg0: string, arg1: Internal.Locale_)
constructor(arg0: string, arg1: Internal.DateFormatSymbols_)
constructor(arg0: string)
clone(): any;
toPattern(): string;
setDateFormatSymbols(arg0: Internal.DateFormatSymbols_): void;
toLocalizedPattern(): string;
get2DigitYearStart(): Internal.Date;
set2DigitYearStart(arg0: Internal.Date_): void;
hashCode(): number;
parse(arg0: string, arg1: Internal.ParsePosition_): Internal.Date;
formatToCharacterIterator(arg0: any): Internal.AttributedCharacterIterator;
applyPattern(arg0: string): void;
applyLocalizedPattern(arg0: string): void;
format(arg0: Internal.Date_, arg1: Internal.StringBuffer_, arg2: Internal.FieldPosition_): Internal.StringBuffer;
equals(arg0: any): boolean;
getDateFormatSymbols(): Internal.DateFormatSymbols;
set dateFormatSymbols(arg0: Internal.DateFormatSymbols_)
get dateFormatSymbols(): Internal.DateFormatSymbols
}
type SimpleDateFormat_ = SimpleDateFormat;
interface Char2LongFunction extends it.unimi.dsi.fastutil.Function<string, number>, Internal.IntToLongFunction {
composeFloat(arg0: Internal.Float2CharFunction_): Internal.Float2LongFunction;
put(arg0: string, arg1: number): number;
andThenDouble(arg0: Internal.Long2DoubleFunction_): Internal.Char2DoubleFunction;
andThenChar(arg0: Internal.Long2CharFunction_): Internal.Char2CharFunction;
getOrDefault(arg0: any, arg1: any): any;
andThenReference(arg0: Internal.Long2ReferenceFunction_<any>): Internal.Char2ReferenceFunction<T>;
andThenInt(arg0: Internal.Long2IntFunction_): Internal.Char2IntFunction;
composeShort(arg0: Internal.Short2CharFunction_): Internal.Short2LongFunction;
composeInt(arg0: Internal.Int2CharFunction_): Internal.Int2LongFunction;
get(arg0: string): number;
put(arg0: string, arg1: number): number;
containsKey(arg0: string): boolean;
get(arg0: any): number;
containsKey(arg0: any): boolean;
getOrDefault(arg0: string, arg1: number): number;
composeDouble(arg0: Internal.Double2CharFunction_): Internal.Double2LongFunction;
remove(arg0: any): number;
andThenFloat(arg0: Internal.Long2FloatFunction_): Internal.Char2FloatFunction;
andThenByte(arg0: Internal.Long2ByteFunction_): Internal.Char2ByteFunction;
put(arg0: any, arg1: any): any;
composeLong(arg0: Internal.Long2CharFunction_): Internal.Long2LongFunction;
composeObject(arg0: Internal.Object2CharFunction_<any>): Internal.Object2LongFunction<T>;
defaultReturnValue(): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
getOrDefault(arg0: any, arg1: number): number;
remove(arg0: string): number;
apply(arg0: string): number;
andThenShort(arg0: Internal.Long2ShortFunction_): Internal.Char2ShortFunction;
composeReference(arg0: Internal.Reference2CharFunction_<any>): Internal.Reference2LongFunction<T>;
size(): number;
composeByte(arg0: Internal.Byte2CharFunction_): Internal.Byte2LongFunction;
composeChar(arg0: Internal.Char2CharFunction_): this;
andThenLong(arg0: Internal.Long2LongFunction_): this;
clear(): void;
applyAsLong(arg0: number): number;
andThenObject(arg0: Internal.Long2ObjectFunction_<any>): Internal.Char2ObjectFunction<T>;
defaultReturnValue(arg0: number): void;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<string, T>;
}
type Char2LongFunction_ = Char2LongFunction | ((arg0: string)=>number);
interface InjectedFluidExtension extends Internal.InjectedRegistryEntryExtension<Internal.Fluid> {
arch$holder(): Internal.Holder<Internal.Fluid>;
arch$registryName(): ResourceLocation;
}
type InjectedFluidExtension_ = InjectedFluidExtension;
class ClientboundSetBorderCenterPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.WorldBorder_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getNewCenterX(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
getNewCenterZ(): number;
isSkippable(): boolean;
get newCenterX(): number
get newCenterZ(): number
get skippable(): boolean
}
type ClientboundSetBorderCenterPacket_ = ClientboundSetBorderCenterPacket;
class PBRSpriteHolder {
constructor()
getNormalSprite(): Internal.TextureAtlasSprite;
close(): void;
setNormalSprite(arg0: Internal.TextureAtlasSprite_): void;
setSpecularSprite(arg0: Internal.TextureAtlasSprite_): void;
getSpecularSprite(): Internal.TextureAtlasSprite;
get normalSprite(): Internal.TextureAtlasSprite
set normalSprite(arg0: Internal.TextureAtlasSprite_)
set specularSprite(arg0: Internal.TextureAtlasSprite_)
get specularSprite(): Internal.TextureAtlasSprite
}
type PBRSpriteHolder_ = PBRSpriteHolder;
class LootContext {
removeVisitedCondition($$0: Internal.LootItemCondition_): void;
getLootTable($$0: ResourceLocation_): Internal.LootTable;
getParamOrNull($$0: Internal.LootContextParam_<T>): T;
addVisitedTable($$0: Internal.LootTable_): boolean;
getLevel(): Internal.ServerLevel;
getParam($$0: Internal.LootContextParam_<T>): T;
getRandom(): Internal.Random;
getCondition($$0: ResourceLocation_): Internal.LootItemCondition;
getLuck(): number;
hasParam($$0: Internal.LootContextParam_<any>): boolean;
addDynamicDrops($$0: ResourceLocation_, $$1: Internal.Consumer_<Internal.ItemStack_>): void;
removeVisitedTable($$0: Internal.LootTable_): void;
addVisitedCondition($$0: Internal.LootItemCondition_): boolean;
get level(): Internal.ServerLevel
get random(): Internal.Random
get luck(): number
}
type LootContext_ = LootContext;
class ClientboundPingPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
getId(): number;
get skippable(): boolean
get id(): number
}
type ClientboundPingPacket_ = ClientboundPingPacket;
class ShaderInstance implements Internal.Shader, Internal.ShaderInstanceInterface, Internal.AutoCloseable {
constructor($$0: Internal.ResourceProvider_, $$1: string, $$2: Internal.VertexFormat_)
markDirty(): void;
static parseBlendNode($$0: Internal.JsonObject_): Internal.BlendMode;
handler$bai000$iris$setupGeometryShader(arg0: Internal.ResourceProvider_, arg1: string, arg2: Internal.VertexFormat_, arg3: Internal.CallbackInfo_): void;
attachToProgram(): void;
getVertexProgram(): Internal.Program;
setSampler($$0: string, $$1: any): void;
redirect$bai000$iris$redirectBindAttributeLocation(arg0: number, arg1: number, arg2: Internal.CharSequence_): void;
iris$createGeometryShader(arg0: Internal.ResourceProvider_, arg1: string): void;
apply(): void;
getFragmentProgram(): Internal.Program;
getUniform($$0: string): Internal.Uniform;
getVertexFormat(): Internal.VertexFormat;
clear(): void;
close(): void;
getName(): string;
safeGetUniform($$0: string): Internal.AbstractUniform;
getId(): number;
get vertexProgram(): Internal.Program
get fragmentProgram(): Internal.Program
get vertexFormat(): Internal.VertexFormat
get name(): string
get id(): number
readonly "LINE_WIDTH": Internal.Uniform;
readonly "SCREEN_SIZE": Internal.Uniform;
readonly "TEXTURE_MATRIX": Internal.Uniform;
readonly "COLOR_MODULATOR": Internal.Uniform;
readonly "LIGHT1_DIRECTION": Internal.Uniform;
readonly "FOG_COLOR": Internal.Uniform;
readonly "INVERSE_VIEW_ROTATION_MATRIX": Internal.Uniform;
readonly "LIGHT0_DIRECTION": Internal.Uniform;
readonly "PROJECTION_MATRIX": Internal.Uniform;
readonly "FOG_START": Internal.Uniform;
readonly "FOG_END": Internal.Uniform;
readonly "CHUNK_OFFSET": Internal.Uniform;
readonly "FOG_SHAPE": Internal.Uniform;
readonly "MODEL_VIEW_MATRIX": Internal.Uniform;
readonly "GAME_TIME": Internal.Uniform;
}
type ShaderInstance_ = ShaderInstance;
interface Map$Entry <K, V> {
getKey(): K;
comparingByValue(): Internal.Comparator<Internal.Map$Entry<K, V>>;
hashCode(): number;
copyOf(arg0: Internal.Map$Entry_<any, any>): this;
getValue(): V;
comparingByValue(arg0: Internal.Comparator_<any>): Internal.Comparator<Internal.Map$Entry<K, V>>;
comparingByKey(): Internal.Comparator<Internal.Map$Entry<K, V>>;
comparingByKey(arg0: Internal.Comparator_<any>): Internal.Comparator<Internal.Map$Entry<K, V>>;
equals(arg0: any): boolean;
setValue(arg0: V): V;
get key(): K
get value(): V
set value(arg0: V)
}
type Map$Entry_<K, V> = Map$Entry<K, V>;
interface IntToDoubleFunction {
applyAsDouble(arg0: number): number;
}
type IntToDoubleFunction_ = ((arg0: number)=>number) | IntToDoubleFunction;
class ClientboundSoundEntityPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.SoundEvent_, $$1: Internal.SoundSource_, $$2: Internal.Entity_, $$3: number, $$4: number)
handle(arg0: Internal.PacketListener_): void;
getVolume(): number;
write($$0: Internal.FriendlyByteBuf_): void;
getSource(): Internal.SoundSource;
getPitch(): number;
getSound(): Internal.SoundEvent;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
getId(): number;
get volume(): number
get source(): Internal.SoundSource
get pitch(): number
get sound(): Internal.SoundEvent
get skippable(): boolean
get id(): number
}
type ClientboundSoundEntityPacket_ = ClientboundSoundEntityPacket;
interface Decoder$Simple <A> {
decoder(): Internal.Decoder<A>;
decode(arg0: Internal.Dynamic_<T>): Internal.DataResult<A>;
}
type Decoder$Simple_<A> = Decoder$Simple<A>;
interface Vector2ic {
maxComponent(): number;
y(): number;
x(): number;
absolute(arg0: Internal.Vector2i_): Internal.Vector2i;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
div(arg0: number, arg1: Internal.Vector2i_): Internal.Vector2i;
sub(arg0: Internal.Vector2ic_, arg1: Internal.Vector2i_): Internal.Vector2i;
get(arg0: Internal.IntBuffer_): Internal.IntBuffer;
max(arg0: Internal.Vector2ic_, arg1: Internal.Vector2i_): Internal.Vector2i;
equals(arg0: number, arg1: number): boolean;
add(arg0: number, arg1: number, arg2: Internal.Vector2i_): Internal.Vector2i;
distance(arg0: Internal.Vector2ic_): number;
min(arg0: Internal.Vector2ic_, arg1: Internal.Vector2i_): Internal.Vector2i;
negate(arg0: Internal.Vector2i_): Internal.Vector2i;
get(arg0: number, arg1: Internal.IntBuffer_): Internal.IntBuffer;
gridDistance(arg0: Internal.Vector2ic_): number;
distanceSquared(arg0: number, arg1: number): number;
distance(arg0: number, arg1: number): number;
mul(arg0: number, arg1: number, arg2: Internal.Vector2i_): Internal.Vector2i;
gridDistance(arg0: number, arg1: number): number;
distanceSquared(arg0: Internal.Vector2ic_): number;
add(arg0: Internal.Vector2ic_, arg1: Internal.Vector2i_): Internal.Vector2i;
lengthSquared(): number;
div(arg0: number, arg1: Internal.Vector2i_): Internal.Vector2i;
length(): number;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
get(arg0: number): number;
sub(arg0: number, arg1: number, arg2: Internal.Vector2i_): Internal.Vector2i;
mul(arg0: Internal.Vector2ic_, arg1: Internal.Vector2i_): Internal.Vector2i;
minComponent(): number;
mul(arg0: number, arg1: Internal.Vector2i_): Internal.Vector2i;
}
type Vector2ic_ = Vector2ic;
interface TemporalAdjuster {
adjustInto(arg0: Internal.Temporal_): Internal.Temporal;
}
type TemporalAdjuster_ = ((arg0: Internal.Temporal)=>Internal.Temporal_) | TemporalAdjuster;
class DebugRenderer {
constructor($$0: Internal.Minecraft_)
static renderFloatingText($$0: string, $$1: number, $$2: number, $$3: number, $$4: number): void;
static renderFloatingText($$0: string, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): void;
static renderFilledBox($$0: BlockPos_, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): void;
static renderFilledBox($$0: Internal.AABB_, $$1: number, $$2: number, $$3: number, $$4: number): void;
switchRenderChunkborder(): boolean;
static renderFilledBox($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number, $$9: number): void;
static renderFloatingText($$0: string, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: boolean, $$7: number, $$8: boolean): void;
clear(): void;
static renderFilledBox($$0: BlockPos_, $$1: BlockPos_, $$2: number, $$3: number, $$4: number, $$5: number): void;
render($$0: Internal.PoseStack_, $$1: Internal.MultiBufferSource$BufferSource_, $$2: number, $$3: number, $$4: number): void;
static renderFloatingText($$0: string, $$1: number, $$2: number, $$3: number, $$4: number): void;
static getTargetedEntity($$0: Internal.Entity_, $$1: number): Internal.Optional<Internal.Entity>;
readonly "collisionBoxRenderer": Internal.DebugRenderer$SimpleDebugRenderer;
readonly "villageSectionsDebugRenderer": Internal.VillageSectionsDebugRenderer;
readonly "worldGenAttemptRenderer": Internal.DebugRenderer$SimpleDebugRenderer;
readonly "pathfindingRenderer": Internal.PathfindingRenderer;
readonly "goalSelectorRenderer": Internal.GoalSelectorDebugRenderer;
readonly "heightMapRenderer": Internal.DebugRenderer$SimpleDebugRenderer;
readonly "lightDebugRenderer": Internal.DebugRenderer$SimpleDebugRenderer;
readonly "gameTestDebugRenderer": Internal.GameTestDebugRenderer;
readonly "neighborsUpdateRenderer": Internal.DebugRenderer$SimpleDebugRenderer;
readonly "brainDebugRenderer": Internal.BrainDebugRenderer;
readonly "beeDebugRenderer": Internal.BeeDebugRenderer;
readonly "chunkRenderer": Internal.DebugRenderer$SimpleDebugRenderer;
readonly "solidFaceRenderer": Internal.DebugRenderer$SimpleDebugRenderer;
readonly "chunkBorderRenderer": Internal.DebugRenderer$SimpleDebugRenderer;
readonly "structureRenderer": Internal.StructureRenderer;
readonly "raidDebugRenderer": Internal.RaidDebugRenderer;
readonly "gameEventListenerRenderer": Internal.GameEventListenerRenderer;
readonly "waterDebugRenderer": Internal.DebugRenderer$SimpleDebugRenderer;
}
type DebugRenderer_ = DebugRenderer;
interface RegistryEntryAddedCallback <T> {
event(registry: Internal.Registry_<T>): net.fabricmc.fabric.api.event.Event<Internal.RegistryEntryAddedCallback<T>>;
onEntryAdded(arg0: number, arg1: ResourceLocation_, arg2: T): void;
}
type RegistryEntryAddedCallback_<T> = ((arg0: number, arg1: ResourceLocation, arg2: T)=>void) | RegistryEntryAddedCallback<T>;
class FrameTimer {
constructor()
getLog(): number[];
scaleSampleTo($$0: number, $$1: number, $$2: number): number;
getAverageDuration($$0: number): number;
logFrameDuration($$0: number): void;
scaleAverageDurationTo($$0: number, $$1: number): number;
getLogStart(): number;
getLogEnd(): number;
wrapIndex($$0: number): number;
get log(): number[]
get logStart(): number
get logEnd(): number
readonly static "LOGGING_LENGTH": 240;
}
type FrameTimer_ = FrameTimer;
interface CompositeStateAccessor {
getTransparency(): Internal.RenderStateShard$TransparencyStateShard;
get transparency(): Internal.RenderStateShard$TransparencyStateShard
}
type CompositeStateAccessor_ = CompositeStateAccessor;
class ToastComponent extends Internal.GuiComponent {
constructor($$0: Internal.Minecraft_)
addToast($$0: Internal.Toast_): void;
handler$bmn000$goodByeToasts(ci: Internal.CallbackInfo_): void;
getToast($$0: Internal.Class_<any>, $$1: any): T;
getMinecraft(): Internal.Minecraft;
clear(): void;
render($$0: Internal.PoseStack_): void;
get minecraft(): Internal.Minecraft
}
type ToastComponent_ = ToastComponent;
interface Registrar <T> extends Internal.Iterable<T> {
getKey(arg0: T): Internal.Optional<Internal.ResourceKey<T>>;
getIds(): Internal.Set<ResourceLocation>;
getRawId(arg0: T): number;
getId(arg0: T): ResourceLocation;
contains(arg0: ResourceLocation_): boolean;
forEach(arg0: Internal.Consumer_<any>): void;
wrap(obj: R): Internal.RegistrySupplier<R>;
spliterator(): Internal.Spliterator<T>;
get(arg0: ResourceLocation_): T;
containsValue(arg0: T): boolean;
delegate(arg0: ResourceLocation_): Internal.RegistrySupplier<T>;
register(arg0: ResourceLocation_, arg1: Internal.Supplier_<E>): Internal.RegistrySupplier<E>;
byRawId(arg0: number): T;
entrySet(): Internal.Set<Internal.Map$Entry<Internal.ResourceKey<T>, T>>;
listen(arg0: ResourceLocation_, arg1: Internal.Consumer_<T>): void;
key(): Internal.ResourceKey<any>;
listen(supplier: Internal.RegistrySupplier_<R>, callback: Internal.Consumer_<R>): void;
get ids(): Internal.Set<ResourceLocation>
}
type Registrar_<T> = Registrar<T>;
class PrimedTnt extends Internal.Entity {
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number, $$4: Internal.LivingEntity_)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
getAddEntityPacket(): Internal.Packet<any>;
setFuse($$0: number): void;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getOwner(): Internal.LivingEntity;
isPickable(): boolean;
asKJS(): Internal.EntityJS;
tick(): void;
getFuse(): number;
get addEntityPacket(): Internal.Packet<any>
set fuse($$0: number)
get owner(): Internal.LivingEntity
get pickable(): boolean
get fuse(): number
}
type PrimedTnt_ = PrimedTnt;
class LootTables extends Internal.SimpleJsonResourceReloadListener implements Internal.LootTablesKJS, Internal.IdentifiableResourceReloadListener {
constructor($$0: Internal.PredicateManager_)
getIds(): Internal.Set<ResourceLocation>;
static validate($$0: Internal.ValidationContext_, $$1: ResourceLocation_, $$2: Internal.LootTable_): void;
get($$0: ResourceLocation_): Internal.LootTable;
getName(): string;
static serialize($$0: Internal.LootTable_): Internal.JsonElement;
getFabricDependencies(): Internal.Collection<any>;
getFabricId(): ResourceLocation;
applyKJS0(map: Internal.Map_<ResourceLocation_, Internal.JsonElement_>, action: Internal.BiConsumer_<ResourceLocation_, Internal.JsonElement_>): void;
get ids(): Internal.Set<ResourceLocation>
get name(): string
get fabricDependencies(): Internal.Collection<any>
get fabricId(): ResourceLocation
}
type LootTables_ = LootTables;
class CallbackInfo implements Internal.Cancellable {
constructor(arg0: string, arg1: boolean)
static getCallInfoClassName(arg0: org.objectweb.asm.Type_): string;
toString(): string;
isCancellable(): boolean;
cancel(): void;
getId(): string;
isCancelled(): boolean;
get cancellable(): boolean
get id(): string
get cancelled(): boolean
}
type CallbackInfo_ = CallbackInfo;
class ChatFormatting extends Internal.Enum<Internal.ChatFormatting> implements Internal.Color {
static getById($$0: number): Internal.ChatFormatting;
static values(): Internal.ChatFormatting[];
getChar(): string;
toString(): string;
static getByName($$0: string): Internal.ChatFormatting;
getArgbJS(): number;
specialEquals(o: any, shallow: boolean): boolean;
static getByCode($$0: string): Internal.ChatFormatting;
static stripFormatting($$0: string): string;
getRgbJS(): number;
static valueOf($$0: string): Internal.ChatFormatting;
getSerializeJS(): string;
isFormat(): boolean;
getName(): string;
createTextColorJS(): Internal.TextColor;
isColor(): boolean;
getColor(): number;
getHexJS(): string;
getFireworkColorJS(): number;
static getNames($$0: boolean, $$1: boolean): Internal.Collection<string>;
getId(): number;
get char(): string
get argbJS(): number
get rgbJS(): number
get serializeJS(): string
get format(): boolean
get name(): string
get color(): boolean
get color(): number
get hexJS(): string
get fireworkColorJS(): number
get id(): number
readonly static "AQUA": Internal.ChatFormatting;
readonly static "OBFUSCATED": Internal.ChatFormatting;
readonly static "RED": Internal.ChatFormatting;
readonly static "LIGHT_PURPLE": Internal.ChatFormatting;
readonly static "GRAY": Internal.ChatFormatting;
readonly static "GOLD": Internal.ChatFormatting;
readonly static "DARK_RED": Internal.ChatFormatting;
readonly static "GREEN": Internal.ChatFormatting;
readonly static "BLUE": Internal.ChatFormatting;
readonly static "BOLD": Internal.ChatFormatting;
readonly static "DARK_GREEN": Internal.ChatFormatting;
readonly static "DARK_AQUA": Internal.ChatFormatting;
readonly static "DARK_PURPLE": Internal.ChatFormatting;
readonly static "YELLOW": Internal.ChatFormatting;
readonly static "WHITE": Internal.ChatFormatting;
readonly static "ITALIC": Internal.ChatFormatting;
readonly static "UNDERLINE": Internal.ChatFormatting;
readonly static "BLACK": Internal.ChatFormatting;
readonly static "DARK_GRAY": Internal.ChatFormatting;
readonly static "STRIKETHROUGH": Internal.ChatFormatting;
readonly static "RESET": Internal.ChatFormatting;
readonly static "DARK_BLUE": Internal.ChatFormatting;
readonly static "PREFIX_CODE": "§";
}
type ChatFormatting_ = "italic" | "dark_red" | "dark_gray" | "gold" | "bold" | "dark_green" | "red" | "obfuscated" | "black" | "green" | "dark_purple" | "dark_blue" | "yellow" | "aqua" | "white" | "reset" | "underline" | "gray" | "dark_aqua" | ChatFormatting | "blue" | "strikethrough" | "light_purple";
class Products$P1 <F, T1> {
constructor(arg0: Internal.App_<F, T1>)
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.Function_<T1, R>): Internal.App<F, R>;
t1(): Internal.App<F, T1>;
and(arg0: Internal.Products$P2_<F, T2, T3>): Internal.Products$P3<F, T1, T2, T3>;
and(arg0: Internal.Products$P5_<F, T2, T3, T4, T5, T6>): Internal.Products$P6<F, T1, T2, T3, T4, T5, T6>;
and(arg0: Internal.App_<F, T2>): Internal.Products$P2<F, T1, T2>;
and(arg0: Internal.Products$P7_<F, T2, T3, T4, T5, T6, T7, T8>): Internal.Products$P8<F, T1, T2, T3, T4, T5, T6, T7, T8>;
and(arg0: Internal.Products$P3_<F, T2, T3, T4>): Internal.Products$P4<F, T1, T2, T3, T4>;
and(arg0: Internal.Products$P6_<F, T2, T3, T4, T5, T6, T7>): Internal.Products$P7<F, T1, T2, T3, T4, T5, T6, T7>;
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.App_<F, Internal.Function_<T1, R>>): Internal.App<F, R>;
and(arg0: Internal.Products$P4_<F, T2, T3, T4, T5>): Internal.Products$P5<F, T1, T2, T3, T4, T5>;
}
type Products$P1_<F, T1> = Products$P1<F, T1>;
abstract class ImmutableMultisetGwtSerializationDependencies <E> extends Internal.ImmutableCollection<E> {
stream(): Internal.Stream<E>;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
forEach(arg0: Internal.Consumer_<any>): void;
parallelStream(): Internal.Stream<E>;
}
type ImmutableMultisetGwtSerializationDependencies_<E> = ImmutableMultisetGwtSerializationDependencies<E>;
class Products$P3 <F, T1, T2, T3> {
constructor(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>)
and(arg0: Internal.App_<F, T4>): Internal.Products$P4<F, T1, T2, T3, T4>;
and(arg0: Internal.Products$P4_<F, T4, T5, T6, T7>): Internal.Products$P7<F, T1, T2, T3, T4, T5, T6, T7>;
and(arg0: Internal.Products$P2_<F, T4, T5>): Internal.Products$P5<F, T1, T2, T3, T4, T5>;
t1(): Internal.App<F, T1>;
t2(): Internal.App<F, T2>;
t3(): Internal.App<F, T3>;
and(arg0: Internal.Products$P5_<F, T4, T5, T6, T7, T8>): Internal.Products$P8<F, T1, T2, T3, T4, T5, T6, T7, T8>;
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.Function3_<T1, T2, T3, R>): Internal.App<F, R>;
and(arg0: Internal.Products$P3_<F, T4, T5, T6>): Internal.Products$P6<F, T1, T2, T3, T4, T5, T6>;
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.App_<F, Internal.Function3_<T1, T2, T3, R>>): Internal.App<F, R>;
}
type Products$P3_<F, T1, T2, T3> = Products$P3<F, T1, T2, T3>;
class StatType <T> implements Internal.Iterable<Internal.Stat<T>> {
constructor($$0: Internal.Registry_<T>)
getDisplayName(): Internal.Component;
contains($$0: T): boolean;
getRegistry(): Internal.Registry<T>;
spliterator(): Internal.Spliterator<Internal.Stat<T>>;
iterator(): Internal.Iterator<Internal.Stat<T>>;
forEach(arg0: Internal.Consumer_<any>): void;
get($$0: T): Internal.Stat<T>;
getTranslationKey(): string;
get($$0: T, $$1: Internal.StatFormatter_): Internal.Stat<T>;
get displayName(): Internal.Component
get registry(): Internal.Registry<T>
get translationKey(): string
}
type StatType_<T> = Special.StatType | StatType<T>;
class Products$P2 <F, T1, T2> {
constructor(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>)
and(arg0: Internal.Products$P4_<F, T3, T4, T5, T6>): Internal.Products$P6<F, T1, T2, T3, T4, T5, T6>;
t1(): Internal.App<F, T1>;
t2(): Internal.App<F, T2>;
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.App_<F, Internal.BiFunction_<T1, T2, R>>): Internal.App<F, R>;
and(arg0: Internal.Products$P5_<F, T3, T4, T5, T6, T7>): Internal.Products$P7<F, T1, T2, T3, T4, T5, T6, T7>;
and(arg0: Internal.Products$P3_<F, T3, T4, T5>): Internal.Products$P5<F, T1, T2, T3, T4, T5>;
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.BiFunction_<T1, T2, R>): Internal.App<F, R>;
and(arg0: Internal.Products$P2_<F, T3, T4>): Internal.Products$P4<F, T1, T2, T3, T4>;
and(arg0: Internal.Products$P6_<F, T3, T4, T5, T6, T7, T8>): Internal.Products$P8<F, T1, T2, T3, T4, T5, T6, T7, T8>;
and(arg0: Internal.App_<F, T3>): Internal.Products$P3<F, T1, T2, T3>;
}
type Products$P2_<F, T1, T2> = Products$P2<F, T1, T2>;
class Input {
constructor()
getMoveVector(): Internal.Vec2;
hasForwardImpulse(): boolean;
tick($$0: boolean): void;
get moveVector(): Internal.Vec2
"up": boolean;
"forwardImpulse": number;
"down": boolean;
"shiftKeyDown": boolean;
"right": boolean;
"jumping": boolean;
"left": boolean;
"leftImpulse": number;
}
type Input_ = Input;
interface WritableLevelData extends Internal.LevelData {
setXSpawn(arg0: number): void;
setZSpawn(arg0: number): void;
fillCrashReportCategory($$0: Internal.CrashReportCategory_, $$1: Internal.LevelHeightAccessor_): void;
setYSpawn(arg0: number): void;
setSpawnAngle(arg0: number): void;
setSpawn($$0: BlockPos_, $$1: number): void;
set XSpawn(arg0: number)
set ZSpawn(arg0: number)
set YSpawn(arg0: number)
set spawnAngle(arg0: number)
}
type WritableLevelData_ = WritableLevelData;
class ServerBossEvent extends Internal.BossEvent {
constructor($$0: Internal.Component_, $$1: Internal.BossEvent$BossBarColor_, $$2: Internal.BossEvent$BossBarOverlay_)
setCreateWorldFog($$0: boolean): Internal.BossEvent;
setPlayBossMusic($$0: boolean): Internal.BossEvent;
setOverlay($$0: Internal.BossEvent$BossBarOverlay_): void;
getPlayers(): Internal.Collection<Internal.ServerPlayer>;
removePlayer($$0: Internal.ServerPlayer_): void;
setColor($$0: Internal.BossEvent$BossBarColor_): void;
removeAllPlayers(): void;
setDarkenScreen($$0: boolean): Internal.BossEvent;
setProgress($$0: number): void;
setName($$0: Internal.Component_): void;
addPlayer($$0: Internal.ServerPlayer_): void;
isVisible(): boolean;
setVisible($$0: boolean): void;
set createWorldFog($$0: boolean)
set playBossMusic($$0: boolean)
set overlay($$0: Internal.BossEvent$BossBarOverlay_)
get players(): Internal.Collection<Internal.ServerPlayer>
set color($$0: Internal.BossEvent$BossBarColor_)
set darkenScreen($$0: boolean)
set progress($$0: number)
set name($$0: Internal.Component_)
get visible(): boolean
set visible($$0: boolean)
}
type ServerBossEvent_ = ServerBossEvent;
class SuggestionsBuilder {
constructor(arg0: string, arg1: number)
constructor(arg0: string, arg1: string, arg2: number)
getRemainingLowerCase(): string;
getStart(): number;
buildFuture(): Internal.CompletableFuture<Internal.Suggestions>;
suggest(arg0: string, arg1: Internal.Message_): this;
suggest(arg0: string): this;
getInput(): string;
build(): Internal.Suggestions;
suggest(arg0: number): this;
restart(): this;
suggest(arg0: number, arg1: Internal.Message_): this;
getRemaining(): string;
add(arg0: Internal.SuggestionsBuilder_): this;
createOffset(arg0: number): this;
get remainingLowerCase(): string
get start(): number
get input(): string
get remaining(): string
}
type SuggestionsBuilder_ = SuggestionsBuilder;
class Products$P9 <F, T1, T2, T3, T4, T5, T6, T7, T8, T9> {
constructor(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>)
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.Function9_<T1, T2, T3, T4, T5, T6, T7, T8, T9, R>): Internal.App<F, R>;
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.App_<F, Internal.Function9_<T1, T2, T3, T4, T5, T6, T7, T8, T9, R>>): Internal.App<F, R>;
}
type Products$P9_<F, T1, T2, T3, T4, T5, T6, T7, T8, T9> = Products$P9<F, T1, T2, T3, T4, T5, T6, T7, T8, T9>;
class Products$P8 <F, T1, T2, T3, T4, T5, T6, T7, T8> {
constructor(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>)
t4(): Internal.App<F, T4>;
t5(): Internal.App<F, T5>;
t6(): Internal.App<F, T6>;
t7(): Internal.App<F, T7>;
t8(): Internal.App<F, T8>;
t1(): Internal.App<F, T1>;
t2(): Internal.App<F, T2>;
t3(): Internal.App<F, T3>;
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.Function8_<T1, T2, T3, T4, T5, T6, T7, T8, R>): Internal.App<F, R>;
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.App_<F, Internal.Function8_<T1, T2, T3, T4, T5, T6, T7, T8, R>>): Internal.App<F, R>;
}
type Products$P8_<F, T1, T2, T3, T4, T5, T6, T7, T8> = Products$P8<F, T1, T2, T3, T4, T5, T6, T7, T8>;
class TrunkPlacerType <P> {
codec(): Internal.Codec<P>;
readonly static "STRAIGHT_TRUNK_PLACER": Internal.TrunkPlacerType<any>;
readonly static "FANCY_TRUNK_PLACER": Internal.TrunkPlacerType<any>;
readonly static "DARK_OAK_TRUNK_PLACER": Internal.TrunkPlacerType<any>;
readonly static "FORKING_TRUNK_PLACER": Internal.TrunkPlacerType<any>;
readonly static "BENDING_TRUNK_PLACER": Internal.TrunkPlacerType<any>;
readonly static "GIANT_TRUNK_PLACER": Internal.TrunkPlacerType<any>;
readonly static "MEGA_JUNGLE_TRUNK_PLACER": Internal.TrunkPlacerType<any>;
}
type TrunkPlacerType_<P> = Special.TrunkPlacerType | TrunkPlacerType<P>;
class Products$P5 <F, T1, T2, T3, T4, T5> {
constructor(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>)
t4(): Internal.App<F, T4>;
t5(): Internal.App<F, T5>;
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.Function5_<T1, T2, T3, T4, T5, R>): Internal.App<F, R>;
t1(): Internal.App<F, T1>;
t2(): Internal.App<F, T2>;
t3(): Internal.App<F, T3>;
and(arg0: Internal.App_<F, T6>): Internal.Products$P6<F, T1, T2, T3, T4, T5, T6>;
and(arg0: Internal.Products$P2_<F, T6, T7>): Internal.Products$P7<F, T1, T2, T3, T4, T5, T6, T7>;
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.App_<F, Internal.Function5_<T1, T2, T3, T4, T5, R>>): Internal.App<F, R>;
and(arg0: Internal.Products$P3_<F, T6, T7, T8>): Internal.Products$P8<F, T1, T2, T3, T4, T5, T6, T7, T8>;
}
type Products$P5_<F, T1, T2, T3, T4, T5> = Products$P5<F, T1, T2, T3, T4, T5>;
class Products$P4 <F, T1, T2, T3, T4> {
constructor(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>)
t4(): Internal.App<F, T4>;
t1(): Internal.App<F, T1>;
t2(): Internal.App<F, T2>;
t3(): Internal.App<F, T3>;
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.App_<F, Internal.Function4_<T1, T2, T3, T4, R>>): Internal.App<F, R>;
and(arg0: Internal.App_<F, T5>): Internal.Products$P5<F, T1, T2, T3, T4, T5>;
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.Function4_<T1, T2, T3, T4, R>): Internal.App<F, R>;
and(arg0: Internal.Products$P3_<F, T5, T6, T7>): Internal.Products$P7<F, T1, T2, T3, T4, T5, T6, T7>;
and(arg0: Internal.Products$P4_<F, T5, T6, T7, T8>): Internal.Products$P8<F, T1, T2, T3, T4, T5, T6, T7, T8>;
and(arg0: Internal.Products$P2_<F, T5, T6>): Internal.Products$P6<F, T1, T2, T3, T4, T5, T6>;
}
type Products$P4_<F, T1, T2, T3, T4> = Products$P4<F, T1, T2, T3, T4>;
class Products$P7 <F, T1, T2, T3, T4, T5, T6, T7> {
constructor(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>)
t4(): Internal.App<F, T4>;
t5(): Internal.App<F, T5>;
t6(): Internal.App<F, T6>;
t7(): Internal.App<F, T7>;
t1(): Internal.App<F, T1>;
t2(): Internal.App<F, T2>;
t3(): Internal.App<F, T3>;
and(arg0: Internal.App_<F, T8>): Internal.Products$P8<F, T1, T2, T3, T4, T5, T6, T7, T8>;
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.Function7_<T1, T2, T3, T4, T5, T6, T7, R>): Internal.App<F, R>;
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.App_<F, Internal.Function7_<T1, T2, T3, T4, T5, T6, T7, R>>): Internal.App<F, R>;
}
type Products$P7_<F, T1, T2, T3, T4, T5, T6, T7> = Products$P7<F, T1, T2, T3, T4, T5, T6, T7>;
class Products$P6 <F, T1, T2, T3, T4, T5, T6> {
constructor(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>)
t4(): Internal.App<F, T4>;
t5(): Internal.App<F, T5>;
t6(): Internal.App<F, T6>;
t1(): Internal.App<F, T1>;
t2(): Internal.App<F, T2>;
t3(): Internal.App<F, T3>;
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.Function6_<T1, T2, T3, T4, T5, T6, R>): Internal.App<F, R>;
and(arg0: Internal.Products$P2_<F, T7, T8>): Internal.Products$P8<F, T1, T2, T3, T4, T5, T6, T7, T8>;
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.App_<F, Internal.Function6_<T1, T2, T3, T4, T5, T6, R>>): Internal.App<F, R>;
and(arg0: Internal.App_<F, T7>): Internal.Products$P7<F, T1, T2, T3, T4, T5, T6, T7>;
}
type Products$P6_<F, T1, T2, T3, T4, T5, T6> = Products$P6<F, T1, T2, T3, T4, T5, T6>;
class AreaEffectCloud extends Internal.Entity {
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
setOwner($$0: Internal.LivingEntity_): void;
asKJS(): Internal.EntityJS;
getRadius(): number;
getColor(): number;
getAddEntityPacket(): Internal.Packet<any>;
setDurationOnUse($$0: number): void;
getRadiusOnUse(): number;
getDimensions($$0: Internal.Pose_): Internal.EntityDimensions;
getOwner(): Internal.LivingEntity;
getPistonPushReaction(): Internal.PushReaction;
refreshDimensions(): void;
isWaiting(): boolean;
setRadiusPerTick($$0: number): void;
getComponent(key: Internal.ComponentKey_<C>): C;
setPotion($$0: Internal.Potion_): void;
getRadiusPerTick(): number;
setDuration($$0: number): void;
setRadius($$0: number): void;
setParticle($$0: Internal.ParticleOptions_): void;
getParticle(): Internal.ParticleOptions;
tick(): void;
addEffect($$0: Internal.MobEffectInstance_): void;
getPotion(): Internal.Potion;
getWaitTime(): number;
onSyncedDataUpdated($$0: Internal.EntityDataAccessor_<any>): void;
alwaysAccepts(): boolean;
setWaitTime($$0: number): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
setFixedColor($$0: number): void;
getDurationOnUse(): number;
getDuration(): number;
setRadiusOnUse($$0: number): void;
set owner($$0: Internal.LivingEntity_)
get radius(): number
get color(): number
get addEntityPacket(): Internal.Packet<any>
set durationOnUse($$0: number)
get radiusOnUse(): number
get owner(): Internal.LivingEntity
get pistonPushReaction(): Internal.PushReaction
get waiting(): boolean
set radiusPerTick($$0: number)
set potion($$0: Internal.Potion_)
get radiusPerTick(): number
set duration($$0: number)
set radius($$0: number)
set particle($$0: Internal.ParticleOptions_)
get particle(): Internal.ParticleOptions
get potion(): Internal.Potion
get waitTime(): number
set waitTime($$0: number)
set fixedColor($$0: number)
get durationOnUse(): number
get duration(): number
set radiusOnUse($$0: number)
}
type AreaEffectCloud_ = AreaEffectCloud;
interface PosRuleTestType <P> {
codec(): Internal.Codec<P>;
register($$0: string, $$1: Internal.Codec_<P>): this;
readonly static "LINEAR_POS_TEST": any;
readonly static "AXIS_ALIGNED_LINEAR_POS_TEST": any;
readonly static "ALWAYS_TRUE_TEST": any;
}
type PosRuleTestType_<P> = Special.PosRuleTestType | PosRuleTestType<P>;
interface VertexBufferHelper {
restoreBinding(): void;
saveBinding(): void;
}
type VertexBufferHelper_ = VertexBufferHelper;
abstract class ChunkAccess implements Internal.FeatureAccess, Internal.BiomeManager$NoiseBiomeSource, Internal.BlockGetter {
constructor($$0: Internal.ChunkPos_, $$1: Internal.UpgradeData_, $$2: Internal.LevelHeightAccessor_, $$3: Internal.Registry_<Internal.Biome_>, $$4: number, $$5: Internal.LevelChunkSection_[], $$6: Internal.BlendingData_)
getMinSection(): number;
static getOrCreateOffsetList($$0: Internal.ShortList_[], $$1: number): Internal.ShortList;
clipWithInteractionOverride($$0: Vec3_, $$1: Vec3_, $$2: BlockPos_, $$3: Internal.VoxelShape_, $$4: Internal.BlockState_): Internal.BlockHitResult;
getMaxSection(): number;
setLightCorrect($$0: boolean): void;
setAllReferences($$0: Internal.Map_<Internal.ConfiguredStructureFeature_<any, any>, Internal.LongSet_>): void;
isUnsaved(): boolean;
getBlockFloorHeight($$0: BlockPos_): number;
getLightEmission($$0: BlockPos_): number;
getOrCreateHeightmapUnprimed($$0: Internal.Heightmap$Types_): Internal.Heightmap;
getSectionYFromSectionIndex($$0: number): number;
getBelowZeroRetrogen(): Internal.BelowZeroRetrogen;
hasAnyStructureReferences(): boolean;
clip($$0: Internal.ClipContext_): Internal.BlockHitResult;
getBlockEntity($$0: BlockPos_, $$1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
getReferencesForFeature($$0: Internal.ConfiguredStructureFeature_<any, any>): Internal.LongSet;
isOutsideBuildHeight($$0: BlockPos_): boolean;
getHeightAccessorForGeneration(): Internal.LevelHeightAccessor;
setBlockEntity(arg0: Internal.BlockEntity_): void;
getEventDispatcher($$0: number): Internal.GameEventDispatcher;
setInhabitedTime($$0: number): void;
setBlockState(arg0: BlockPos_, arg1: Internal.BlockState_, arg2: boolean): Internal.BlockState;
getAllStarts(): Internal.Map<Internal.ConfiguredStructureFeature<any, any>, Internal.StructureStart>;
getBlockStates($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
getBlockEntityNbtForSaving(arg0: BlockPos_): Internal.CompoundTag;
getPostProcessing(): Internal.ShortList[];
getHeightmaps(): Internal.Collection<Internal.Map$Entry<Internal.Heightmap$Types, Internal.Heightmap>>;
removeBlockEntity(arg0: BlockPos_): void;
carverBiome($$0: Internal.Supplier_<Internal.Holder_<Internal.Biome_>>): Internal.Holder<Internal.Biome>;
fillBiomesFromNoise($$0: Internal.BiomeResolver_, $$1: Internal.Climate$Sampler_): void;
getPos(): Internal.ChunkPos;
getStartForFeature($$0: Internal.ConfiguredStructureFeature_<any, any>): Internal.StructureStart;
getUpgradeData(): Internal.UpgradeData;
getSectionsCount(): number;
getMinBuildHeight(): number;
getOrCreateNoiseChunk($$0: Internal.NoiseRouter_, $$1: Internal.Supplier_<Internal.DensityFunctions$BeardifierOrMarker_>, $$2: Internal.NoiseGeneratorSettings_, $$3: Internal.Aquifer$FluidPicker_, $$4: Internal.Blender_): Internal.NoiseChunk;
getHeight($$0: Internal.Heightmap$Types_, $$1: number, $$2: number): number;
incrementInhabitedTime($$0: number): void;
getSectionIndexFromSectionY($$0: number): number;
setAllStarts($$0: Internal.Map_<Internal.ConfiguredStructureFeature_<any, any>, Internal.StructureStart_>): void;
markPosForPostprocessing($$0: BlockPos_): void;
getBlendingData(): Internal.BlendingData;
getSection($$0: number): Internal.LevelChunkSection;
getLights(): Internal.Stream<BlockPos>;
addPackedPostProcess($$0: number, $$1: number): void;
getSectionIndex($$0: number): number;
getTicksForSerialization(): Internal.ChunkAccess$TicksToSave;
getMaxBuildHeight(): number;
setUnsaved($$0: boolean): void;
setBlendingData($$0: Internal.BlendingData_): void;
setHeightmap($$0: Internal.Heightmap$Types_, $$1: number[]): void;
getAllReferences(): Internal.Map<Internal.ConfiguredStructureFeature<any, any>, Internal.LongSet>;
isLightCorrect(): boolean;
setBlockEntityNbt($$0: Internal.CompoundTag_): void;
getBlockEntitiesPos(): Internal.Set<BlockPos>;
getFluidTicks(): Internal.TickContainerAccess<Internal.Fluid>;
getBlockFloorHeight($$0: Internal.VoxelShape_, $$1: Internal.Supplier_<Internal.VoxelShape_>): number;
getHeight(): number;
getNoiseBiome($$0: number, $$1: number, $$2: number): Internal.Holder<Internal.Biome>;
getBlockTicks(): Internal.TickContainerAccess<Internal.Block>;
isOutsideBuildHeight($$0: number): boolean;
isBlockInLine($$0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
hasPrimedHeightmap($$0: Internal.Heightmap$Types_): boolean;
getHighestSection(): Internal.LevelChunkSection;
getInhabitedTime(): number;
getHighestSectionPosition(): number;
isOldNoiseGeneration(): boolean;
addEntity(arg0: Internal.Entity_): void;
isYSpaceEmpty($$0: number, $$1: number): boolean;
isUpgrading(): boolean;
getMaxLightLevel(): number;
getStatus(): Internal.ChunkStatus;
getSections(): Internal.LevelChunkSection[];
setStartForFeature($$0: Internal.ConfiguredStructureFeature_<any, any>, $$1: Internal.StructureStart_): void;
addReferenceForFeature($$0: Internal.ConfiguredStructureFeature_<any, any>, $$1: number): void;
getBlockEntityNbt($$0: BlockPos_): Internal.CompoundTag;
get minSection(): number
get maxSection(): number
set lightCorrect($$0: boolean)
set allReferences($$0: Internal.Map_<Internal.ConfiguredStructureFeature_<any, any>, Internal.LongSet_>)
get unsaved(): boolean
get belowZeroRetrogen(): Internal.BelowZeroRetrogen
get heightAccessorForGeneration(): Internal.LevelHeightAccessor
set blockEntity(arg0: Internal.BlockEntity_)
set inhabitedTime($$0: number)
get allStarts(): Internal.Map<Internal.ConfiguredStructureFeature<any, any>, Internal.StructureStart>
get postProcessing(): Internal.ShortList[]
get heightmaps(): Internal.Collection<Internal.Map$Entry<Internal.Heightmap$Types, Internal.Heightmap>>
get pos(): Internal.ChunkPos
get upgradeData(): Internal.UpgradeData
get sectionsCount(): number
get minBuildHeight(): number
set allStarts($$0: Internal.Map_<Internal.ConfiguredStructureFeature_<any, any>, Internal.StructureStart_>)
get blendingData(): Internal.BlendingData
get lights(): Internal.Stream<BlockPos>
get ticksForSerialization(): Internal.ChunkAccess$TicksToSave
get maxBuildHeight(): number
set unsaved($$0: boolean)
set blendingData($$0: Internal.BlendingData_)
get allReferences(): Internal.Map<Internal.ConfiguredStructureFeature<any, any>, Internal.LongSet>
get lightCorrect(): boolean
set blockEntityNbt($$0: Internal.CompoundTag_)
get blockEntitiesPos(): Internal.Set<BlockPos>
get fluidTicks(): Internal.TickContainerAccess<Internal.Fluid>
get height(): number
get blockTicks(): Internal.TickContainerAccess<Internal.Block>
get highestSection(): Internal.LevelChunkSection
get inhabitedTime(): number
get highestSectionPosition(): number
get oldNoiseGeneration(): boolean
get upgrading(): boolean
get maxLightLevel(): number
get status(): Internal.ChunkStatus
get sections(): Internal.LevelChunkSection[]
}
type ChunkAccess_ = ChunkAccess;
interface Type {
getTypeName(): string;
get typeName(): string
}
type Type_ = Type;
class SoundEvent {
constructor($$0: ResourceLocation_)
getLocation(): ResourceLocation;
get location(): ResourceLocation
readonly static "CODEC": any;
}
type SoundEvent_ = SoundEvent | Special.SoundEvent;
interface DensityFunction {
halfNegative(): this;
abs(): this;
maxValue(): number;
squeeze(): this;
compute(arg0: Internal.DensityFunction$FunctionContext_): number;
square(): this;
mapAll(arg0: Internal.DensityFunction$Visitor_): this;
codec(): Internal.Codec<any>;
clamp($$0: number, $$1: number): this;
quarterNegative(): this;
cube(): this;
fillArray(arg0: number[], arg1: Internal.DensityFunction$ContextProvider_): void;
minValue(): number;
readonly static "CODEC": any;
readonly static "DIRECT_CODEC": any;
readonly static "HOLDER_HELPER_CODEC": any;
}
type DensityFunction_ = DensityFunction | Special.DensityFunction;
interface ChannelOutboundInvoker {
newFailedFuture(arg0: Internal.Throwable_): Internal.ChannelFuture;
connect(arg0: Internal.SocketAddress_, arg1: Internal.SocketAddress_, arg2: Internal.ChannelPromise_): Internal.ChannelFuture;
deregister(arg0: Internal.ChannelPromise_): Internal.ChannelFuture;
newSucceededFuture(): Internal.ChannelFuture;
close(arg0: Internal.ChannelPromise_): Internal.ChannelFuture;
newProgressivePromise(): Internal.ChannelProgressivePromise;
flush(): this;
write(arg0: any): Internal.ChannelFuture;
writeAndFlush(arg0: any): Internal.ChannelFuture;
bind(arg0: Internal.SocketAddress_, arg1: Internal.ChannelPromise_): Internal.ChannelFuture;
disconnect(): Internal.ChannelFuture;
writeAndFlush(arg0: any, arg1: Internal.ChannelPromise_): Internal.ChannelFuture;
bind(arg0: Internal.SocketAddress_): Internal.ChannelFuture;
close(): Internal.ChannelFuture;
write(arg0: any, arg1: Internal.ChannelPromise_): Internal.ChannelFuture;
connect(arg0: Internal.SocketAddress_, arg1: Internal.ChannelPromise_): Internal.ChannelFuture;
connect(arg0: Internal.SocketAddress_, arg1: Internal.SocketAddress_): Internal.ChannelFuture;
connect(arg0: Internal.SocketAddress_): Internal.ChannelFuture;
read(): this;
deregister(): Internal.ChannelFuture;
voidPromise(): Internal.ChannelPromise;
disconnect(arg0: Internal.ChannelPromise_): Internal.ChannelFuture;
newPromise(): Internal.ChannelPromise;
}
type ChannelOutboundInvoker_ = ChannelOutboundInvoker;
interface LootContextUser {
getReferencedContextParams(): Internal.Set<Internal.LootContextParam<any>>;
validate($$0: Internal.ValidationContext_): void;
get referencedContextParams(): Internal.Set<Internal.LootContextParam<any>>
}
type LootContextUser_ = LootContextUser;
class PlayerInfo {
constructor($$0: Internal.ClientboundPlayerInfoPacket$PlayerUpdate_)
setDisplayHealth($$0: number): void;
getTabListDisplayName(): Internal.Component;
setHealthBlinkTime($$0: number): void;
getModelName(): string;
getTeam(): Internal.PlayerTeam;
setLastHealth($$0: number): void;
getLastHealthTime(): number;
getDisplayHealth(): number;
getLastHealth(): number;
getElytraLocation(): ResourceLocation;
setTabListDisplayName($$0: Internal.Component_): void;
getCapeLocation(): ResourceLocation;
getHealthBlinkTime(): number;
getProfile(): Internal.GameProfile;
getSkinLocation(): ResourceLocation;
getGameMode(): Internal.GameType;
setRenderVisibilityId($$0: number): void;
isSkinLoaded(): boolean;
getRenderVisibilityId(): number;
setLastHealthTime($$0: number): void;
isCapeLoaded(): boolean;
getLatency(): number;
set displayHealth($$0: number)
get tabListDisplayName(): Internal.Component
set healthBlinkTime($$0: number)
get modelName(): string
get team(): Internal.PlayerTeam
set lastHealth($$0: number)
get lastHealthTime(): number
get displayHealth(): number
get lastHealth(): number
get elytraLocation(): ResourceLocation
set tabListDisplayName($$0: Internal.Component_)
get capeLocation(): ResourceLocation
get healthBlinkTime(): number
get profile(): Internal.GameProfile
get skinLocation(): ResourceLocation
get gameMode(): Internal.GameType
set renderVisibilityId($$0: number)
get skinLoaded(): boolean
get renderVisibilityId(): number
set lastHealthTime($$0: number)
get capeLoaded(): boolean
get latency(): number
}
type PlayerInfo_ = PlayerInfo;
class ClientboundPlayerAbilitiesPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.Abilities_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
canFly(): boolean;
canInstabuild(): boolean;
handle($$0: Internal.ClientGamePacketListener_): void;
getFlyingSpeed(): number;
getWalkingSpeed(): number;
isSkippable(): boolean;
isInvulnerable(): boolean;
isFlying(): boolean;
get flyingSpeed(): number
get walkingSpeed(): number
get skippable(): boolean
get invulnerable(): boolean
get flying(): boolean
}
type ClientboundPlayerAbilitiesPacket_ = ClientboundPlayerAbilitiesPacket;
class DimensionType implements Internal.DimensionTypeAccessor {
static defaultDimensions($$0: Internal.RegistryAccess_, $$1: number): Internal.Registry<Internal.LevelStem>;
static parseLegacy($$0: Internal.Dynamic_<any>): Internal.DataResult<Internal.ResourceKey<Internal.Level>>;
respawnAnchorWorks(): boolean;
bedWorks(): boolean;
coordinateScale(): number;
piglinSafe(): boolean;
hasFixedTime(): boolean;
createDragonFight(): boolean;
brightness($$0: number): number;
infiniburn(): Internal.TagKey<Internal.Block>;
static getTeleportationScale($$0: Internal.DimensionType_, $$1: Internal.DimensionType_): number;
effectsLocation(): ResourceLocation;
hasSkyLight(): boolean;
height(): number;
hasCeiling(): boolean;
static getStorageFolder($$0: Internal.ResourceKey_<Internal.Level_>, $$1: Internal.Path_): Internal.Path;
static defaultDimensions($$0: Internal.RegistryAccess_, $$1: number, $$2: boolean): Internal.Registry<Internal.LevelStem>;
getFixedTime(): Internal.OptionalLong;
moonPhase($$0: number): number;
natural(): boolean;
minY(): number;
timeOfDay($$0: number): number;
logicalHeight(): number;
static registerBuiltin($$0: Internal.RegistryAccess$Writable_): Internal.RegistryAccess$Writable;
ultraWarm(): boolean;
hasRaids(): boolean;
static create($$0: Internal.OptionalLong_, $$1: boolean, $$2: boolean, $$3: boolean, $$4: boolean, $$5: number, $$6: boolean, $$7: boolean, $$8: boolean, $$9: boolean, $$10: boolean, $$11: number, $$12: number, $$13: number, $$14: Internal.TagKey_<Internal.Block_>, $$15: ResourceLocation_, $$16: number): Internal.DimensionType;
get fixedTime(): Internal.OptionalLong
readonly static "WAY_ABOVE_MAX_Y": 32496;
readonly static "CODEC": any;
readonly static "BITS_FOR_Y": 12;
readonly static "WAY_BELOW_MIN_Y": -32512;
readonly static "NETHER_EFFECTS": ResourceLocation;
readonly static "OVERWORLD_EFFECTS": ResourceLocation;
readonly static "OVERWORLD_CAVES_LOCATION": Internal.ResourceKey<any>;
readonly static "MIN_HEIGHT": 16;
readonly static "MIN_Y": -2032;
readonly static "Y_SIZE": 4064;
readonly static "MAX_Y": 2031;
readonly static "DIRECT_CODEC": any;
readonly static "MOON_BRIGHTNESS_PER_PHASE": any;
readonly static "END_EFFECTS": ResourceLocation;
readonly static "OVERWORLD_LOCATION": Internal.ResourceKey<any>;
readonly static "END_LOCATION": Internal.ResourceKey<any>;
readonly static "NETHER_LOCATION": Internal.ResourceKey<any>;
}
type DimensionType_ = DimensionType | Special.DimensionType;
class AttackIndicatorStatus extends Internal.Enum<Internal.AttackIndicatorStatus> {
getKey(): string;
static valueOf($$0: string): Internal.AttackIndicatorStatus;
static values(): Internal.AttackIndicatorStatus[];
static byId($$0: number): Internal.AttackIndicatorStatus;
getId(): number;
get key(): string
get id(): number
readonly static "CROSSHAIR": Internal.AttackIndicatorStatus;
readonly static "OFF": Internal.AttackIndicatorStatus;
readonly static "HOTBAR": Internal.AttackIndicatorStatus;
}
type AttackIndicatorStatus_ = "hotbar" | "crosshair" | AttackIndicatorStatus | "off";
class ClientPlayerJS extends Internal.PlayerJS<Internal.Player> {
constructor(data: Internal.ClientPlayerDataJS_, player: Internal.Player_, self: boolean)
isMiningBlock(): boolean;
getStats(): Internal.PlayerStatsJS;
paint(tag: Internal.CompoundTag_): void;
sendData(channel: string, data: Internal.CompoundTag_): void;
isSelf(): boolean;
rayTrace(distance: number): Internal.RayTraceResultJS;
get miningBlock(): boolean
get stats(): Internal.PlayerStatsJS
get self(): boolean
}
type ClientPlayerJS_ = ClientPlayerJS;
class CoderResult {
isMalformed(): boolean;
isUnderflow(): boolean;
toString(): string;
static malformedForLength(arg0: number): Internal.CoderResult;
isError(): boolean;
isUnmappable(): boolean;
isOverflow(): boolean;
throwException(): void;
static unmappableForLength(arg0: number): Internal.CoderResult;
length(): number;
get malformed(): boolean
get underflow(): boolean
get error(): boolean
get unmappable(): boolean
get overflow(): boolean
readonly static "UNDERFLOW": Internal.CoderResult;
readonly static "OVERFLOW": Internal.CoderResult;
}
type CoderResult_ = CoderResult;
class DarkOakFoliagePlacer extends Internal.FoliagePlacer {
constructor($$0: Internal.IntProvider_, $$1: Internal.IntProvider_)
foliageHeight($$0: Internal.Random_, $$1: number, $$2: Internal.TreeConfiguration_): number;
readonly static "CODEC": any;
}
type DarkOakFoliagePlacer_ = DarkOakFoliagePlacer;
interface PalettedContainerAccessor <T> {
getData(): Internal.PalettedContainer$Data<T>;
getData(container: Internal.PalettedContainer_<T>): Internal.PalettedContainer$Data<T>;
get data(): Internal.PalettedContainer$Data<T>
}
type PalettedContainerAccessor_<T> = PalettedContainerAccessor<T>;
abstract class ItemCombinerMenu extends Internal.AbstractContainerMenu {
constructor($$0: Internal.MenuType_<any>, $$1: number, $$2: Internal.Inventory_, $$3: any_)
stillValid($$0: Internal.Player_): boolean;
slotsChanged($$0: Internal.Container_): void;
quickMoveStack($$0: Internal.Player_, $$1: number): Internal.ItemStack;
createResult(): void;
removed($$0: Internal.Player_): void;
readonly static "INPUT_SLOT": 0;
readonly static "RESULT_SLOT": 2;
readonly static "ADDITIONAL_SLOT": 1;
}
type ItemCombinerMenu_ = ItemCombinerMenu;
class CaveSpider extends Internal.Spider {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
getComponent(key: Internal.ComponentKey_<C>): C;
doHurtTarget($$0: Internal.Entity_): boolean;
alwaysAccepts(): boolean;
static createCaveSpider(): Internal.AttributeSupplier$Builder;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
asKJS(): Internal.EntityJS;
}
type CaveSpider_ = CaveSpider;
interface PackResources extends Internal.AutoCloseable {
hasResource(arg0: Internal.PackType_, arg1: ResourceLocation_): boolean;
getNamespaces(arg0: Internal.PackType_): Internal.Set<string>;
getName(): string;
close(): void;
getResources(arg0: Internal.PackType_, arg1: string, arg2: string, arg3: number, arg4: Internal.Predicate_<string>): Internal.Collection<ResourceLocation>;
getRootResource(arg0: string): Internal.InputStream;
getResource(arg0: Internal.PackType_, arg1: ResourceLocation_): Internal.InputStream;
getMetadataSection(arg0: Internal.MetadataSectionSerializer_<T>): T;
get name(): string
readonly static "METADATA_EXTENSION": ".mcmeta";
readonly static "PACK_META": "pack.mcmeta";
}
type PackResources_ = PackResources;
class MushroomCow$MushroomType extends Internal.Enum<Internal.MushroomCow$MushroomType> {
static valueOf($$0: string): Internal.MushroomCow$MushroomType;
getBlockState(): Internal.BlockState;
static values(): Internal.MushroomCow$MushroomType[];
get blockState(): Internal.BlockState
readonly static "RED": Internal.MushroomCow$MushroomType;
readonly static "BROWN": Internal.MushroomCow$MushroomType;
}
type MushroomCow$MushroomType_ = MushroomCow$MushroomType | "red" | "brown";
interface BiomeManager$NoiseBiomeSource {
getNoiseBiome(arg0: number, arg1: number, arg2: number): Internal.Holder<Internal.Biome>;
}
type BiomeManager$NoiseBiomeSource_ = BiomeManager$NoiseBiomeSource;
interface VillagerEntityAccessor {
fabric_setGatherableItems(items: Internal.Set_<Internal.Item_>): void;
fabric_setItemFoodValues(items: Internal.Map_<Internal.Item_, number>): void;
fabric_getGatherableItems(): Internal.Set<Internal.Item>;
}
type VillagerEntityAccessor_ = VillagerEntityAccessor;
class NamedPackage {
}
type NamedPackage_ = NamedPackage;
class Scoreboard {
constructor()
getPlayerScores($$0: Internal.Objective_): Internal.Collection<Internal.Score>;
getPlayersTeam($$0: string): Internal.PlayerTeam;
getDisplayObjective($$0: number): Internal.Objective;
hasPlayerScore($$0: string, $$1: Internal.Objective_): boolean;
onTeamAdded($$0: Internal.PlayerTeam_): void;
removePlayerFromTeam($$0: string, $$1: Internal.PlayerTeam_): void;
removePlayerTeam($$0: Internal.PlayerTeam_): void;
static getDisplaySlotName($$0: number): string;
static getDisplaySlotByName($$0: string): number;
onObjectiveChanged($$0: Internal.Objective_): void;
onObjectiveAdded($$0: Internal.Objective_): void;
onScoreChanged($$0: Internal.Score_): void;
onPlayerRemoved($$0: string): void;
removeObjective($$0: Internal.Objective_): void;
addObjective($$0: string, $$1: Internal.ObjectiveCriteria_, $$2: Internal.Component_, $$3: Internal.ObjectiveCriteria$RenderType_): Internal.Objective;
getPlayerScores($$0: string): Internal.Map<Internal.Objective, Internal.Score>;
forAllObjectives($$0: Internal.ObjectiveCriteria_, $$1: string, $$2: Internal.Consumer_<Internal.Score_>): void;
onTeamRemoved($$0: Internal.PlayerTeam_): void;
removePlayerFromTeam($$0: string): boolean;
getOrCreateObjective($$0: string): Internal.Objective;
addPlayerTeam($$0: string): Internal.PlayerTeam;
onTeamChanged($$0: Internal.PlayerTeam_): void;
getPlayerTeam($$0: string): Internal.PlayerTeam;
entityRemoved($$0: Internal.Entity_): void;
getObjectives(): Internal.Collection<Internal.Objective>;
resetPlayerScore($$0: string, $$1: Internal.Objective_): void;
onPlayerScoreRemoved($$0: string, $$1: Internal.Objective_): void;
hasObjective($$0: string): boolean;
addPlayerToTeam($$0: string, $$1: Internal.PlayerTeam_): boolean;
getOrCreatePlayerScore($$0: string, $$1: Internal.Objective_): Internal.Score;
getPlayerTeams(): Internal.Collection<Internal.PlayerTeam>;
getObjectiveNames(): Internal.Collection<string>;
getTeamNames(): Internal.Collection<string>;
getTrackedPlayers(): Internal.Collection<string>;
static getDisplaySlotNames(): string[];
onObjectiveRemoved($$0: Internal.Objective_): void;
setDisplayObjective($$0: number, $$1: Internal.Objective_): void;
getObjective($$0: string): Internal.Objective;
get objectives(): Internal.Collection<Internal.Objective>
get playerTeams(): Internal.Collection<Internal.PlayerTeam>
get objectiveNames(): Internal.Collection<string>
get teamNames(): Internal.Collection<string>
get trackedPlayers(): Internal.Collection<string>
get displaySlotNames(): string[]
readonly static "DISPLAY_SLOTS": 19;
readonly static "DISPLAY_SLOT_TEAMS_SIDEBAR_END": 18;
readonly static "DISPLAY_SLOT_SIDEBAR": 1;
readonly static "DISPLAY_SLOT_TEAMS_SIDEBAR_START": 3;
readonly static "DISPLAY_SLOT_BELOW_NAME": 2;
readonly static "DISPLAY_SLOT_LIST": 0;
}
type Scoreboard_ = Scoreboard;
abstract class Clock implements Internal.InstantSource {
static offset(arg0: Internal.Clock_, arg1: Internal.Duration_): Internal.Clock;
static tickSeconds(arg0: Internal.ZoneId_): Internal.Clock;
static tickMinutes(arg0: Internal.ZoneId_): Internal.Clock;
static fixed(arg0: Internal.Instant_, arg1: Internal.ZoneId_): Internal.Clock;
withZone(arg0: Internal.ZoneId_): this;
static systemDefaultZone(): Internal.Clock;
static systemUTC(): Internal.Clock;
millis(): number;
static tick(arg0: Internal.Clock_, arg1: Internal.Duration_): Internal.Clock;
hashCode(): number;
getZone(): Internal.ZoneId;
static tickMillis(arg0: Internal.ZoneId_): Internal.Clock;
static system(arg0: Internal.ZoneId_): Internal.Clock;
instant(): Internal.Instant;
equals(arg0: any): boolean;
get zone(): Internal.ZoneId
}
type Clock_ = Clock;
abstract class Format implements Internal.Cloneable, Internal.Serializable {
clone(): any;
format(arg0: any, arg1: Internal.StringBuffer_, arg2: Internal.FieldPosition_): Internal.StringBuffer;
formatToCharacterIterator(arg0: any): Internal.AttributedCharacterIterator;
parseObject(arg0: string): any;
parseObject(arg0: string, arg1: Internal.ParsePosition_): any;
format(arg0: any): string;
}
type Format_ = Format;
interface Enumeration <E> {
nextElement(): E;
asIterator(): Internal.Iterator<E>;
hasMoreElements(): boolean;
}
type Enumeration_<E> = Enumeration<E>;
class AbstractArrow$Pickup extends Internal.Enum<Internal.AbstractArrow$Pickup> {
static values(): Internal.AbstractArrow$Pickup[];
static byOrdinal($$0: number): Internal.AbstractArrow$Pickup;
static valueOf($$0: string): Internal.AbstractArrow$Pickup;
readonly static "DISALLOWED": Internal.AbstractArrow$Pickup;
readonly static "ALLOWED": Internal.AbstractArrow$Pickup;
readonly static "CREATIVE_ONLY": Internal.AbstractArrow$Pickup;
}
type AbstractArrow$Pickup_ = "allowed" | "disallowed" | "creative_only" | AbstractArrow$Pickup;
class ExemptionMechanism {
init(arg0: Internal.Key_, arg1: Internal.AlgorithmParameterSpec_): void;
genExemptionBlob(): number[];
static getInstance(arg0: string, arg1: Internal.Provider_): Internal.ExemptionMechanism;
genExemptionBlob(arg0: number[], arg1: number): number;
static getInstance(arg0: string, arg1: string): Internal.ExemptionMechanism;
init(arg0: Internal.Key_): void;
isCryptoAllowed(arg0: Internal.Key_): boolean;
getProvider(): Internal.Provider;
getOutputSize(arg0: number): number;
genExemptionBlob(arg0: number[]): number;
init(arg0: Internal.Key_, arg1: Internal.AlgorithmParameters_): void;
getName(): string;
static getInstance(arg0: string): Internal.ExemptionMechanism;
get provider(): Internal.Provider
get name(): string
}
type ExemptionMechanism_ = ExemptionMechanism;
class WitherSkull extends Internal.AbstractHurtingProjectile {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
constructor($$0: Internal.Level_, $$1: Internal.LivingEntity_, $$2: number, $$3: number, $$4: number)
getComponent(key: Internal.ComponentKey_<C>): C;
alwaysAccepts(): boolean;
setDangerous($$0: boolean): void;
getBlockExplosionResistance($$0: Internal.Explosion_, $$1: Internal.BlockGetter_, $$2: BlockPos_, $$3: Internal.BlockState_, $$4: Internal.FluidState_, $$5: number): number;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
isOnFire(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
isPickable(): boolean;
asKJS(): Internal.EntityJS;
isDangerous(): boolean;
set dangerous($$0: boolean)
get onFire(): boolean
get pickable(): boolean
get dangerous(): boolean
}
type WitherSkull_ = WitherSkull;
class VertexFormatElement {
constructor($$0: number, $$1: Internal.VertexFormatElement$Type_, $$2: Internal.VertexFormatElement$Usage_, $$3: number)
getType(): Internal.VertexFormatElement$Type;
hashCode(): number;
getByteSize(): number;
getCount(): number;
toString(): string;
getUsage(): Internal.VertexFormatElement$Usage;
getIndex(): number;
equals($$0: any): boolean;
setupBufferState($$0: number, $$1: number, $$2: number): void;
clearBufferState($$0: number): void;
isPosition(): boolean;
get type(): Internal.VertexFormatElement$Type
get byteSize(): number
get count(): number
get usage(): Internal.VertexFormatElement$Usage
get index(): number
get position(): boolean
}
type VertexFormatElement_ = VertexFormatElement;
class RenderShape extends Internal.Enum<Internal.RenderShape> {
static values(): Internal.RenderShape[];
static valueOf($$0: string): Internal.RenderShape;
readonly static "ENTITYBLOCK_ANIMATED": Internal.RenderShape;
readonly static "MODEL": Internal.RenderShape;
readonly static "INVISIBLE": Internal.RenderShape;
}
type RenderShape_ = RenderShape | "model" | "invisible" | "entityblock_animated";
abstract class Pointer$Default implements Internal.Pointer {
hashCode(): number;
toString(): string;
equals(arg0: any): boolean;
address(): number;
}
type Pointer$Default_ = Pointer$Default;
class Proxy {
constructor(arg0: Internal.Proxy$Type_, arg1: Internal.SocketAddress_)
hashCode(): number;
address(): Internal.SocketAddress;
toString(): string;
type(): Internal.Proxy$Type;
equals(arg0: any): boolean;
readonly static "NO_PROXY": Internal.Proxy;
}
type Proxy_ = Proxy;
class ClientboundRotateHeadPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.Entity_, $$1: number)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
getYHeadRot(): number;
getEntity($$0: Internal.Level_): Internal.Entity;
get skippable(): boolean
get YHeadRot(): number
}
type ClientboundRotateHeadPacket_ = ClientboundRotateHeadPacket;
interface PreparableReloadListener {
getName(): string;
reload(arg0: Internal.PreparableReloadListener$PreparationBarrier_, arg1: Internal.ResourceManager_, arg2: Internal.ProfilerFiller_, arg3: Internal.ProfilerFiller_, arg4: Internal.Executor_, arg5: Internal.Executor_): Internal.CompletableFuture<void>;
get name(): string
}
type PreparableReloadListener_ = PreparableReloadListener;
class PBRAtlasTexture extends Internal.AbstractTexture {
constructor(arg0: Internal.TextureAtlas_, arg1: Internal.PBRType_)
upload(arg0: number, arg1: number, arg2: number): void;
tryUpload(arg0: number, arg1: number, arg2: number): boolean;
getSprite(arg0: ResourceLocation_): Internal.TextureAtlasSprite;
load(arg0: Internal.ResourceManager_): void;
clear(): void;
close(): void;
cycleAnimationFrames(): void;
getAtlasId(): ResourceLocation;
getType(): Internal.PBRType;
addSprite(arg0: Internal.TextureAtlasSprite_): void;
get atlasId(): ResourceLocation
get type(): Internal.PBRType
}
type PBRAtlasTexture_ = PBRAtlasTexture;
class Window implements Internal.WindowAccessor, Internal.AutoCloseable {
constructor($$0: Internal.WindowEventHandler_, $$1: any_, $$2: any_, $$3: string, $$4: string)
setFramerateLimit($$0: number): void;
getX(): number;
getY(): number;
getPreferredFullscreenVideoMode(): Internal.Optional<Internal.VideoMode>;
findBestMonitor(): Internal.Monitor;
calculateScale($$0: number, $$1: boolean): number;
setErrorSection($$0: string): void;
isFullscreen(): boolean;
setGuiScale($$0: number): void;
setPreferredFullscreenVideoMode($$0: Internal.Optional_<Internal.VideoMode_>): void;
shouldClose(): boolean;
changeFullscreenVideoMode(): void;
setWidth(arg0: number): void;
getHeight(): number;
defaultErrorCallback($$0: number, $$1: number): void;
updateRawMouseInput($$0: boolean): void;
getGuiScaledWidth(): number;
static checkGlfwError($$0: Internal.BiConsumer_<number, string>): void;
setDefaultErrorCallback(): void;
getFramerateLimit(): number;
getScreenHeight(): number;
getWidth(): number;
setFramebufferWidth(arg0: number): void;
getGuiScaledHeight(): number;
getWindow(): number;
updateVsync($$0: boolean): void;
setFramebufferHeight(arg0: number): void;
setWindowed($$0: number, $$1: number): void;
setTitle($$0: string): void;
getScreenWidth(): number;
getGuiScale(): number;
close(): void;
toggleFullScreen(): void;
setIcon($$0: Internal.InputStream_, $$1: Internal.InputStream_): void;
setHeight(arg0: number): void;
updateDisplay(): void;
getRefreshRate(): number;
set framerateLimit($$0: number)
get x(): number
get y(): number
get preferredFullscreenVideoMode(): Internal.Optional<Internal.VideoMode>
set errorSection($$0: string)
get fullscreen(): boolean
set guiScale($$0: number)
set preferredFullscreenVideoMode($$0: Internal.Optional_<Internal.VideoMode_>)
set width(arg0: number)
get height(): number
get guiScaledWidth(): number
get framerateLimit(): number
get screenHeight(): number
get width(): number
set framebufferWidth(arg0: number)
get guiScaledHeight(): number
get window(): number
set framebufferHeight(arg0: number)
set title($$0: string)
get screenWidth(): number
get guiScale(): number
set height(arg0: number)
get refreshRate(): number
}
type Window_ = Window;
abstract class ReentrantBlockableEventLoop <R> extends Internal.BlockableEventLoop<R> {
constructor($$0: string)
method_5384(): boolean;
ask($$0: Internal.Function_<any, any>): Internal.CompletableFuture<Source>;
close(): void;
askEither($$0: Internal.Function_<any, any>): Internal.CompletableFuture<Source>;
method_18859($$0: R): void;
}
type ReentrantBlockableEventLoop_<R> = ReentrantBlockableEventLoop<R>;
class RenderType$CompositeState$CompositeStateBuilder {
setLightmapState($$0: Internal.RenderStateShard$LightmapStateShard_): this;
setLineState($$0: Internal.RenderStateShard$LineStateShard_): this;
setCullState($$0: Internal.RenderStateShard$CullStateShard_): this;
setTransparencyState($$0: Internal.RenderStateShard$TransparencyStateShard_): this;
setTextureState($$0: Internal.RenderStateShard$EmptyTextureStateShard_): this;
setTexturingState($$0: Internal.RenderStateShard$TexturingStateShard_): this;
setShaderState($$0: Internal.RenderStateShard$ShaderStateShard_): this;
setDepthTestState($$0: Internal.RenderStateShard$DepthTestStateShard_): this;
setOverlayState($$0: Internal.RenderStateShard$OverlayStateShard_): this;
setWriteMaskState($$0: Internal.RenderStateShard$WriteMaskStateShard_): this;
setOutputState($$0: Internal.RenderStateShard$OutputStateShard_): this;
setLayeringState($$0: Internal.RenderStateShard$LayeringStateShard_): this;
createCompositeState($$0: boolean): Internal.RenderType$CompositeState;
createCompositeState($$0: Internal.RenderType$OutlineProperty_): Internal.RenderType$CompositeState;
set lightmapState($$0: Internal.RenderStateShard$LightmapStateShard_)
set lineState($$0: Internal.RenderStateShard$LineStateShard_)
set cullState($$0: Internal.RenderStateShard$CullStateShard_)
set transparencyState($$0: Internal.RenderStateShard$TransparencyStateShard_)
set textureState($$0: Internal.RenderStateShard$EmptyTextureStateShard_)
set texturingState($$0: Internal.RenderStateShard$TexturingStateShard_)
set shaderState($$0: Internal.RenderStateShard$ShaderStateShard_)
set depthTestState($$0: Internal.RenderStateShard$DepthTestStateShard_)
set overlayState($$0: Internal.RenderStateShard$OverlayStateShard_)
set writeMaskState($$0: Internal.RenderStateShard$WriteMaskStateShard_)
set outputState($$0: Internal.RenderStateShard$OutputStateShard_)
set layeringState($$0: Internal.RenderStateShard$LayeringStateShard_)
}
type RenderType$CompositeState$CompositeStateBuilder_ = RenderType$CompositeState$CompositeStateBuilder;
class RecipeEventJS extends Internal.EventJS {
constructor(t: Internal.Map_<ResourceLocation_, Internal.RecipeTypeJS_>)
replaceInput(filter: Internal.RecipeFilter_, ingredient: Internal.IngredientJS_, with_: Internal.IngredientJS_): number;
replaceInput(ingredient: Internal.IngredientJS_, with_: Internal.IngredientJS_): number;
printAllTypes(): void;
forEachRecipeAsync(filter: Internal.RecipeFilter_, consumer: Internal.Consumer_<Internal.RecipeJS_>): void;
replaceInput(filter: Internal.RecipeFilter_, ingredient: Internal.IngredientJS_, with_: Internal.IngredientJS_, exact: boolean): number;
printExamples(type: string): void;
stage(filter: Internal.RecipeFilter_, stage: string): void;
printTypes(): void;
addRecipe(r: Internal.RecipeJS_, type: Internal.RecipeTypeJS_, args1: Internal.ListJS_): Internal.RecipeJS;
forEachRecipe(filter: Internal.RecipeFilter_, consumer: Internal.Consumer_<Internal.RecipeJS_>): void;
replaceOutput(filter: Internal.RecipeFilter_, ingredient: Internal.IngredientJS_, with_: Internal.ItemStackJS_): number;
getRecipes(): Internal.DocumentedRecipes;
countRecipes(filter: Internal.RecipeFilter_): number;
remove(filter: Internal.RecipeFilter_): number;
getRecipeFunction(id: string): Internal.RecipeFunction;
replaceOutput(ingredient: Internal.IngredientJS_, with_: Internal.ItemStackJS_): number;
containsRecipe(filter: Internal.RecipeFilter_): boolean;
customFilter(filter: Internal.RecipeFilter_): Internal.RecipeFilter;
setItemErrors(b: boolean): void;
custom(o: {type: Special.RecipeType}): Internal.RecipeJS;
replaceOutput(filter: Internal.RecipeFilter_, ingredient: Internal.IngredientJS_, with_: Internal.ItemStackJS_, exact: boolean): number;
get recipes(): Internal.DocumentedRecipes
set itemErrors(b: boolean)
readonly static "FORGE_CONDITIONAL": "forge:conditional";
static "modifyResultCallbackMap": {};
static "instance": Internal.RecipeEventJS;
static "customIngredientMap": Internal.Map<Internal.UUID, Internal.IngredientWithCustomPredicateJS>;
}
type RecipeEventJS_ = RecipeEventJS;
interface DoubleSpliterator extends Internal.Spliterator$OfDouble {
forEachRemaining(arg0: any): void;
forEachRemaining(arg0: it.unimi.dsi.fastutil.doubles.DoubleConsumer_): void;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
getComparator(): Internal.Comparator<any>;
trySplit(): Internal.Spliterator<any>;
getExactSizeIfKnown(): number;
hasCharacteristics(arg0: number): boolean;
forEachRemaining(arg0: Internal.DoubleConsumer_): void;
tryAdvance(arg0: Internal.Consumer_<any>): boolean;
tryAdvance(arg0: it.unimi.dsi.fastutil.doubles.DoubleConsumer_): boolean;
skip(arg0: number): number;
tryAdvance(arg0: any): boolean;
get comparator(): Internal.Comparator<any>
get exactSizeIfKnown(): number
}
type DoubleSpliterator_ = DoubleSpliterator;
interface StructureProcessorType <P> {
codec(): Internal.Codec<P>;
register($$0: string, $$1: Internal.Codec_<P>): this;
readonly static "LIST_CODEC": any;
readonly static "SINGLE_CODEC": any;
readonly static "LIST_OBJECT_CODEC": any;
readonly static "BLACKSTONE_REPLACE": any;
readonly static "LAVA_SUBMERGED_BLOCK": any;
readonly static "PROTECTED_BLOCKS": any;
readonly static "BLOCK_ROT": any;
readonly static "DIRECT_CODEC": any;
readonly static "BLOCK_IGNORE": any;
readonly static "GRAVITY": any;
readonly static "RULE": any;
readonly static "NOP": any;
readonly static "JIGSAW_REPLACEMENT": any;
readonly static "BLOCK_AGE": any;
}
type StructureProcessorType_<P> = Special.StructureProcessorType | StructureProcessorType<P>;
class ServerSettings {
constructor()
static exportData(): void;
"logSkippedRecipes": boolean;
"logErroringRecipes": boolean;
static "instance": Internal.ServerSettings;
"useOriginalRecipeForFilters": boolean;
"logAddedRecipes": boolean;
"dataPackOutput": boolean;
"logRemovedRecipes": boolean;
"logOverrides": boolean;
"logInvalidRecipeHandlers": boolean;
}
type ServerSettings_ = ServerSettings;
class ChestMenu extends Internal.AbstractContainerMenu {
constructor($$0: Internal.MenuType_<any>, $$1: number, $$2: Internal.Inventory_, $$3: Internal.Container_, $$4: number)
static oneRow($$0: number, $$1: Internal.Inventory_): Internal.ChestMenu;
static threeRows($$0: number, $$1: Internal.Inventory_, $$2: Internal.Container_): Internal.ChestMenu;
static sixRows($$0: number, $$1: Internal.Inventory_, $$2: Internal.Container_): Internal.ChestMenu;
getRowCount(): number;
quickMoveStack($$0: Internal.Player_, $$1: number): Internal.ItemStack;
static sixRows($$0: number, $$1: Internal.Inventory_): Internal.ChestMenu;
getContainer(): Internal.Container;
static fiveRows($$0: number, $$1: Internal.Inventory_): Internal.ChestMenu;
static fourRows($$0: number, $$1: Internal.Inventory_): Internal.ChestMenu;
stillValid($$0: Internal.Player_): boolean;
static twoRows($$0: number, $$1: Internal.Inventory_): Internal.ChestMenu;
static threeRows($$0: number, $$1: Internal.Inventory_): Internal.ChestMenu;
removed($$0: Internal.Player_): void;
get rowCount(): number
get container(): Internal.Container
}
type ChestMenu_ = ChestMenu;
class GeodeCrackSettings {
constructor($$0: number, $$1: number, $$2: number)
readonly static "CODEC": any;
readonly "generateCrackChance": number;
readonly "baseCrackSize": number;
readonly "crackPointOffset": number;
}
type GeodeCrackSettings_ = GeodeCrackSettings;
class SmithingRecipeJS extends Internal.RecipeJS {
constructor()
create(args: Internal.ListJS_): void;
serialize(): void;
deserialize(): void;
}
type SmithingRecipeJS_ = SmithingRecipeJS;
class BlockMatchTest extends Internal.RuleTest {
constructor($$0: Internal.Block_)
test($$0: Internal.BlockState_, $$1: Internal.Random_): boolean;
readonly static "CODEC": any;
}
type BlockMatchTest_ = BlockMatchTest;
class FishingLootEventJS extends Internal.LootEventJS {
constructor(c: Internal.Map_<ResourceLocation_, Internal.JsonElement_>)
addFishing(id: ResourceLocation_, b: Internal.Consumer_<Internal.LootBuilder_>): void;
getType(): string;
getDirectory(): string;
get type(): string
get directory(): string
}
type FishingLootEventJS_ = FishingLootEventJS;
abstract class ShoulderRidingEntity extends Internal.TamableAnimal {
getComponent(key: Internal.ComponentKey_<C>): C;
alwaysAccepts(): boolean;
canSitOnShoulder(): boolean;
setEntityOnShoulder($$0: Internal.ServerPlayer_): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
asKJS(): Internal.EntityJS;
tick(): void;
set entityOnShoulder($$0: Internal.ServerPlayer_)
}
type ShoulderRidingEntity_ = ShoulderRidingEntity;
interface RedirectModifier <S> {
apply(arg0: Internal.CommandContext_<S>): Internal.Collection<S>;
}
type RedirectModifier_<S> = RedirectModifier<S> | ((arg0: Internal.CommandContext<S>)=>Internal.Collection_<S>);
interface DragonPhaseInstance {
doClientTick(): void;
onHurt(arg0: Internal.DamageSource_, arg1: number): number;
isSitting(): boolean;
end(): void;
getFlyTargetLocation(): Vec3;
getFlySpeed(): number;
getTurnSpeed(): number;
begin(): void;
onCrystalDestroyed(arg0: Internal.EndCrystal_, arg1: BlockPos_, arg2: Internal.DamageSource_, arg3: Internal.Player_): void;
doServerTick(): void;
getPhase(): Internal.EnderDragonPhase<any>;
get sitting(): boolean
get flyTargetLocation(): Vec3
get flySpeed(): number
get turnSpeed(): number
get phase(): Internal.EnderDragonPhase<any>
}
type DragonPhaseInstance_ = DragonPhaseInstance;
class PiglinArmPose extends Internal.Enum<Internal.PiglinArmPose> {
static valueOf($$0: string): Internal.PiglinArmPose;
static values(): Internal.PiglinArmPose[];
readonly static "CROSSBOW_CHARGE": Internal.PiglinArmPose;
readonly static "DEFAULT": Internal.PiglinArmPose;
readonly static "ADMIRING_ITEM": Internal.PiglinArmPose;
readonly static "DANCING": Internal.PiglinArmPose;
readonly static "ATTACKING_WITH_MELEE_WEAPON": Internal.PiglinArmPose;
readonly static "CROSSBOW_HOLD": Internal.PiglinArmPose;
}
type PiglinArmPose_ = "admiring_item" | "dancing" | "crossbow_hold" | "crossbow_charge" | PiglinArmPose | "default" | "attacking_with_melee_weapon";
class EnumProperty <T> extends Internal.Property<T> {
static create($$0: string, $$1: Internal.Class_<T>): Internal.EnumProperty<T>;
static create($$0: string, $$1: Internal.Class_<T>, $$2: Internal.Predicate_<T>): Internal.EnumProperty<T>;
generateHashCode(): number;
getPossibleValues(): Internal.Collection<T>;
getName($$0: T): string;
getValue($$0: string): Internal.Optional<T>;
static create($$0: string, $$1: Internal.Class_<T>, ...$$2: T[]): Internal.EnumProperty<T>;
getName(arg0: Internal.Comparable_<any>): string;
static create($$0: string, $$1: Internal.Class_<T>, $$2: Internal.Collection_<T>): Internal.EnumProperty<T>;
equals($$0: any): boolean;
get possibleValues(): Internal.Collection<T>
}
type EnumProperty_<T> = EnumProperty<T>;
class OpticParts <A, B> {
constructor(arg0: Internal.Set_<Internal.TypeToken_<any>>, arg1: Internal.Optic_<any, any, any, A, B>)
bounds(): Internal.Set<Internal.TypeToken<any>>;
optic(): Internal.Optic<any, any, any, A, B>;
}
type OpticParts_<A, B> = OpticParts<A, B>;
class ClientboundSoundPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.SoundEvent_, $$1: Internal.SoundSource_, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number)
getX(): number;
handle(arg0: Internal.PacketListener_): void;
getY(): number;
getVolume(): number;
write($$0: Internal.FriendlyByteBuf_): void;
getZ(): number;
getSource(): Internal.SoundSource;
getPitch(): number;
getSound(): Internal.SoundEvent;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
get x(): number
get y(): number
get volume(): number
get z(): number
get source(): Internal.SoundSource
get pitch(): number
get sound(): Internal.SoundEvent
get skippable(): boolean
readonly static "LOCATION_ACCURACY": 8.0;
}
type ClientboundSoundPacket_ = ClientboundSoundPacket;
class SoundManager extends Internal.SimplePreparableReloadListener<any> implements Internal.IdentifiableResourceReloadListener {
constructor($$0: Internal.ResourceManager_, $$1: Internal.Options_)
play($$0: Internal.SoundInstance_): void;
updateSource($$0: Internal.Camera_): void;
reload(): void;
queueTickingSound($$0: Internal.TickableSoundInstance_): void;
getSoundEvent($$0: ResourceLocation_): Internal.WeighedSoundEvents;
getAvailableSounds(): Internal.Collection<ResourceLocation>;
updateSourceVolume($$0: Internal.SoundSource_, $$1: number): void;
destroy(): void;
stop($$0: Internal.SoundInstance_): void;
resume(): void;
getFabricDependencies(): Internal.Collection<any>;
getAvailableSoundDevices(): Internal.List<string>;
getDebugString(): string;
addListener($$0: Internal.SoundEventListener_): void;
removeListener($$0: Internal.SoundEventListener_): void;
playDelayed($$0: Internal.SoundInstance_, $$1: number): void;
getName(): string;
tick($$0: boolean): void;
isActive($$0: Internal.SoundInstance_): boolean;
stop(): void;
pause(): void;
getFabricId(): ResourceLocation;
stop($$0: ResourceLocation_, $$1: Internal.SoundSource_): void;
get availableSounds(): Internal.Collection<ResourceLocation>
get fabricDependencies(): Internal.Collection<any>
get availableSoundDevices(): Internal.List<string>
get debugString(): string
get name(): string
get fabricId(): ResourceLocation
readonly static "EMPTY_SOUND": Internal.Sound;
}
type SoundManager_ = SoundManager;
class FireworksJS {
constructor()
static of(o: any): Internal.FireworksJS;
createFireworkRocket(w: Internal.Level_, x: number, y: number, z: number): Internal.FireworkRocketEntity;
"lifetime": number;
readonly "explosions": Internal.List<Internal.FireworksJS$Explosion>;
"flight": number;
}
type FireworksJS_ = FireworksJS;
interface IntToLongFunction {
applyAsLong(arg0: number): number;
}
type IntToLongFunction_ = IntToLongFunction | ((arg0: number)=>number);
interface Matrix2fc {
m00(): number;
scale(arg0: number, arg1: number, arg2: Internal.Matrix2f_): Internal.Matrix2f;
positiveY(arg0: Internal.Vector2f_): Internal.Vector2f;
normalizedPositiveY(arg0: Internal.Vector2f_): Internal.Vector2f;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
rotateLocal(arg0: number, arg1: Internal.Matrix2f_): Internal.Matrix2f;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
add(arg0: Internal.Matrix2fc_, arg1: Internal.Matrix2f_): Internal.Matrix2f;
isFinite(): boolean;
transformTranspose(arg0: Internal.Vector2fc_, arg1: Internal.Vector2f_): Internal.Vector2f;
transform(arg0: number, arg1: number, arg2: Internal.Vector2f_): Internal.Vector2f;
scaleLocal(arg0: number, arg1: number, arg2: Internal.Matrix2f_): Internal.Matrix2f;
getScale(arg0: Internal.Vector2f_): Internal.Vector2f;
equals(arg0: Internal.Matrix2fc_, arg1: number): boolean;
mul(arg0: Internal.Matrix2fc_, arg1: Internal.Matrix2f_): Internal.Matrix2f;
m10(): number;
get(arg0: number[]): number[];
get(arg0: Internal.Matrix2f_): Internal.Matrix2f;
get(arg0: number[], arg1: number): number[];
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
get(arg0: number, arg1: number): number;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
determinant(): number;
scale(arg0: Internal.Vector2fc_, arg1: Internal.Matrix2f_): Internal.Matrix2f;
m01(): number;
transform(arg0: Internal.Vector2f_): Internal.Vector2f;
getRow(arg0: number, arg1: Internal.Vector2f_): Internal.Vector2f;
normal(arg0: Internal.Matrix2f_): Internal.Matrix2f;
sub(arg0: Internal.Matrix2fc_, arg1: Internal.Matrix2f_): Internal.Matrix2f;
getRotation(): number;
positiveX(arg0: Internal.Vector2f_): Internal.Vector2f;
normalizedPositiveX(arg0: Internal.Vector2f_): Internal.Vector2f;
get(arg0: Internal.Matrix3f_): Internal.Matrix3f;
invert(arg0: Internal.Matrix2f_): Internal.Matrix2f;
getTransposed(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
getColumn(arg0: number, arg1: Internal.Vector2f_): Internal.Vector2f;
transformTranspose(arg0: Internal.Vector2f_): Internal.Vector2f;
scale(arg0: number, arg1: Internal.Matrix2f_): Internal.Matrix2f;
lerp(arg0: Internal.Matrix2fc_, arg1: number, arg2: Internal.Matrix2f_): Internal.Matrix2f;
rotate(arg0: number, arg1: Internal.Matrix2f_): Internal.Matrix2f;
getTransposed(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
m11(): number;
getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
transform(arg0: Internal.Vector2fc_, arg1: Internal.Vector2f_): Internal.Vector2f;
getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
mulLocal(arg0: Internal.Matrix2fc_, arg1: Internal.Matrix2f_): Internal.Matrix2f;
transformTranspose(arg0: number, arg1: number, arg2: Internal.Vector2f_): Internal.Vector2f;
get(arg0: Internal.Matrix3x2f_): Internal.Matrix3x2f;
mulComponentWise(arg0: Internal.Matrix2fc_, arg1: Internal.Matrix2f_): Internal.Matrix2f;
transpose(arg0: Internal.Matrix2f_): Internal.Matrix2f;
get finite(): boolean
get rotation(): number
}
type Matrix2fc_ = Matrix2fc;
class PiglinSpecificSensor extends Internal.Sensor<Internal.LivingEntity> {
constructor()
requires(): Internal.Set<Internal.MemoryModuleType<any>>;
}
type PiglinSpecificSensor_ = PiglinSpecificSensor;
class ServerJS implements Internal.WithAttachedData, Internal.MessageSender {
constructor(ms: Internal.MinecraftServer_, m: any_)
isSinglePlayer(): boolean;
getDisplayName(): Internal.Component;
schedule(timer: number, data: any, event: Internal.IScheduledEventCallback_): Internal.ScheduledEvent;
getPlayer(selector: Internal.PlayerSelector_): Internal.ServerPlayerJS;
getLevel(dimension: ResourceLocation_): Internal.ServerLevelJS;
getAdvancement(id: ResourceLocation_): Internal.AdvancementJS;
getHardcore(): boolean;
schedule(timer: number, event: Internal.IScheduledEventCallback_): Internal.ScheduledEvent;
getMotd(): string;
getMinecraftServer(): Internal.MinecraftServer;
getName(): Internal.Component;
isRunning(): boolean;
getFakePlayer(selector: Internal.PlayerSelector_): Internal.ServerPlayerJS;
toString(): string;
runCommandSilent(command: string): number;
getEntities(): Internal.EntityArrayList;
scheduleInTicks(ticks: number, event: Internal.IScheduledEventCallback_): Internal.ScheduledEvent;
tell(message: Internal.Component_): void;
getData(): Internal.AttachedData;
scheduleInTicks(ticks: number, data: any, event: Internal.IScheduledEventCallback_): Internal.ScheduledEvent;
sendDataToAll(channel: string, data: Internal.CompoundTag_): void;
setStatusMessage(message: Internal.Component_): void;
getPlayers(): Internal.EntityArrayList;
getOverworld(): Internal.ServerLevelJS;
release(): void;
getAllLevels(): Internal.List<Internal.ServerLevelJS>;
stop(): void;
getEntities(filter: string): Internal.EntityArrayList;
runCommand(command: string): number;
updateWorldList(): void;
isDedicated(): boolean;
setMotd(text: Internal.Component_): void;
get singlePlayer(): boolean
get displayName(): Internal.Component
get hardcore(): boolean
get motd(): string
get minecraftServer(): Internal.MinecraftServer
get name(): Internal.Component
get running(): boolean
get entities(): Internal.EntityArrayList
get data(): Internal.AttachedData
set statusMessage(message: Internal.Component_)
get players(): Internal.EntityArrayList
get overworld(): Internal.ServerLevelJS
get allLevels(): Internal.List<Internal.ServerLevelJS>
get dedicated(): boolean
set motd(text: Internal.Component_)
"overworld": Internal.ServerLevelJS;
static "instance": Internal.ServerJS;
readonly "persistentData": Internal.CompoundTag;
}
type ServerJS_ = ServerJS;
class SpawnData$CustomSpawnRules extends Internal.Record {
constructor($$0: Internal.InclusiveRange_<number>, $$1: Internal.InclusiveRange_<number>)
hashCode(): number;
toString(): string;
skyLightLimit(): Internal.InclusiveRange<number>;
blockLightLimit(): Internal.InclusiveRange<number>;
equals($$0: any): boolean;
readonly static "CODEC": any;
}
type SpawnData$CustomSpawnRules_ = SpawnData$CustomSpawnRules;
class Aquifer$FluidStatus {
constructor($$0: number, $$1: Internal.BlockState_)
at($$0: number): Internal.BlockState;
}
type Aquifer$FluidStatus_ = Aquifer$FluidStatus;
class WorldStem extends Internal.Record implements Internal.AutoCloseable {
constructor($$0: Internal.CloseableResourceManager_, $$1: Internal.ReloadableServerResources_, $$2: Internal.RegistryAccess$Frozen_, $$3: Internal.WorldData_)
registryAccess(): Internal.RegistryAccess$Frozen;
hashCode(): number;
dataPackResources(): Internal.ReloadableServerResources;
toString(): string;
static load($$0: Internal.WorldStem$InitConfig_, $$1: Internal.WorldStem$DataPackConfigSupplier_, $$2: Internal.WorldStem$WorldDataSupplier_, $$3: Internal.Executor_, $$4: Internal.Executor_): Internal.CompletableFuture<Internal.WorldStem>;
resourceManager(): Internal.CloseableResourceManager;
close(): void;
updateGlobals(): void;
equals($$0: any): boolean;
worldData(): Internal.WorldData;
}
type WorldStem_ = WorldStem;
interface TelemetryEvent extends Internal.TelemetryPropertyContainer {
send(): void;
readonly static "EMPTY": any;
}
type TelemetryEvent_ = TelemetryEvent;
interface Short2ReferenceFunction <V> extends Internal.IntFunction<V>, it.unimi.dsi.fastutil.Function<number, V> {
andThenLong(arg0: Internal.Reference2LongFunction_<V>): Internal.Short2LongFunction;
composeObject(arg0: Internal.Object2ShortFunction_<any>): Internal.Object2ReferenceFunction<T, V>;
andThenDouble(arg0: Internal.Reference2DoubleFunction_<V>): Internal.Short2DoubleFunction;
remove(arg0: number): V;
andThenByte(arg0: Internal.Reference2ByteFunction_<V>): Internal.Short2ByteFunction;
getOrDefault(arg0: any, arg1: V): V;
composeLong(arg0: Internal.Long2ShortFunction_): Internal.Long2ReferenceFunction<V>;
composeByte(arg0: Internal.Byte2ShortFunction_): Internal.Byte2ReferenceFunction<V>;
composeReference(arg0: Internal.Reference2ShortFunction_<any>): Internal.Reference2ReferenceFunction<T, V>;
andThenShort(arg0: Internal.Reference2ShortFunction_<V>): Internal.Short2ShortFunction;
composeFloat(arg0: Internal.Float2ShortFunction_): Internal.Float2ReferenceFunction<V>;
apply(arg0: number): V;
containsKey(arg0: any): boolean;
getOrDefault(arg0: number, arg1: V): V;
andThenObject(arg0: Internal.Reference2ObjectFunction_<any, any>): Internal.Short2ObjectFunction<T>;
andThenChar(arg0: Internal.Reference2CharFunction_<V>): Internal.Short2CharFunction;
composeInt(arg0: Internal.Int2ShortFunction_): Internal.Int2ReferenceFunction<V>;
get(arg0: any): V;
put(arg0: any, arg1: any): any;
apply(arg0: number): V;
remove(arg0: any): V;
composeShort(arg0: Internal.Short2ShortFunction_): this;
put(arg0: number, arg1: V): V;
containsKey(arg0: number): boolean;
andThenInt(arg0: Internal.Reference2IntFunction_<V>): Internal.Short2IntFunction;
composeChar(arg0: Internal.Char2ShortFunction_): Internal.Char2ReferenceFunction<V>;
andThenReference(arg0: Internal.Reference2ReferenceFunction_<any, any>): Internal.Short2ReferenceFunction<T>;
put(arg0: number, arg1: V): V;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, V>;
size(): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, V>;
get(arg0: number): V;
clear(): void;
composeDouble(arg0: Internal.Double2ShortFunction_): Internal.Double2ReferenceFunction<V>;
andThenFloat(arg0: Internal.Reference2FloatFunction_<V>): Internal.Short2FloatFunction;
defaultReturnValue(): V;
defaultReturnValue(arg0: V): void;
}
type Short2ReferenceFunction_<V> = ((arg0: number)=>V) | Short2ReferenceFunction<V>;
interface FloatBinaryOperator extends Internal.DoubleBinaryOperator, Internal.BinaryOperator<number> {
apply(arg0: number, arg1: number): number;
apply(arg0: any, arg1: any): any;
applyAsDouble(arg0: number, arg1: number): number;
apply(arg0: number, arg1: number): number;
andThen(arg0: Internal.Function_<any, any>): Internal.BiFunction<number, number, V>;
}
type FloatBinaryOperator_ = FloatBinaryOperator | ((arg0: number, arg1: number)=>number);
class Minecart extends Internal.AbstractMinecart {
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getMinecartType(): Internal.AbstractMinecart$Type;
getComponent(key: Internal.ComponentKey_<C>): C;
alwaysAccepts(): boolean;
activateMinecart($$0: number, $$1: number, $$2: number, $$3: boolean): void;
interact($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
asKJS(): Internal.EntityJS;
get minecartType(): Internal.AbstractMinecart$Type
}
type Minecart_ = Minecart;
class ClientboundEntityEventPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.Entity_, $$1: number)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
getEventId(): number;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
getEntity($$0: Internal.Level_): Internal.Entity;
get eventId(): number
get skippable(): boolean
}
type ClientboundEntityEventPacket_ = ClientboundEntityEventPacket;
interface CubicSpline$CoordinateVisitor <C> {
visit(arg0: Internal.ToFloatFunction_<C>): Internal.ToFloatFunction<C>;
}
type CubicSpline$CoordinateVisitor_<C> = CubicSpline$CoordinateVisitor<C>;
class ShipwreckConfiguration implements Internal.FeatureConfiguration {
constructor($$0: boolean)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly "isBeached": boolean;
readonly static "CODEC": any;
}
type ShipwreckConfiguration_ = ShipwreckConfiguration;
class FoliagePlacerType <P> {
codec(): Internal.Codec<P>;
readonly static "MEGA_JUNGLE_FOLIAGE_PLACER": Internal.FoliagePlacerType<any>;
readonly static "FANCY_FOLIAGE_PLACER": Internal.FoliagePlacerType<any>;
readonly static "RANDOM_SPREAD_FOLIAGE_PLACER": Internal.FoliagePlacerType<any>;
readonly static "DARK_OAK_FOLIAGE_PLACER": Internal.FoliagePlacerType<any>;
readonly static "SPRUCE_FOLIAGE_PLACER": Internal.FoliagePlacerType<any>;
readonly static "BLOB_FOLIAGE_PLACER": Internal.FoliagePlacerType<any>;
readonly static "PINE_FOLIAGE_PLACER": Internal.FoliagePlacerType<any>;
readonly static "MEGA_PINE_FOLIAGE_PLACER": Internal.FoliagePlacerType<any>;
readonly static "ACACIA_FOLIAGE_PLACER": Internal.FoliagePlacerType<any>;
readonly static "BUSH_FOLIAGE_PLACER": Internal.FoliagePlacerType<any>;
}
type FoliagePlacerType_<P> = FoliagePlacerType<P> | Special.FoliagePlacerType;
class EventObject implements Internal.Serializable {
constructor(arg0: any)
toString(): string;
getSource(): any;
get source(): any
}
type EventObject_ = EventObject;
interface Vector2fc {
fma(arg0: number, arg1: Internal.Vector2fc_, arg2: Internal.Vector2f_): Internal.Vector2f;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
div(arg0: number, arg1: number, arg2: Internal.Vector2f_): Internal.Vector2f;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
mulPosition(arg0: Internal.Matrix3x2fc_, arg1: Internal.Vector2f_): Internal.Vector2f;
isFinite(): boolean;
normalize(arg0: Internal.Vector2f_): Internal.Vector2f;
mul(arg0: number, arg1: number, arg2: Internal.Vector2f_): Internal.Vector2f;
mul(arg0: number, arg1: Internal.Vector2f_): Internal.Vector2f;
fma(arg0: Internal.Vector2fc_, arg1: Internal.Vector2fc_, arg2: Internal.Vector2f_): Internal.Vector2f;
get(arg0: Internal.Vector2d_): Internal.Vector2d;
distanceSquared(arg0: Internal.Vector2fc_): number;
div(arg0: Internal.Vector2fc_, arg1: Internal.Vector2f_): Internal.Vector2f;
x(): number;
lerp(arg0: Internal.Vector2fc_, arg1: number, arg2: Internal.Vector2f_): Internal.Vector2f;
mul(arg0: Internal.Matrix2dc_, arg1: Internal.Vector2f_): Internal.Vector2f;
normalize(arg0: number, arg1: Internal.Vector2f_): Internal.Vector2f;
min(arg0: Internal.Vector2fc_, arg1: Internal.Vector2f_): Internal.Vector2f;
add(arg0: Internal.Vector2fc_, arg1: Internal.Vector2f_): Internal.Vector2f;
dot(arg0: Internal.Vector2fc_): number;
mul(arg0: Internal.Vector2fc_, arg1: Internal.Vector2f_): Internal.Vector2f;
lengthSquared(): number;
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
get(arg0: number): number;
distance(arg0: Internal.Vector2fc_): number;
minComponent(): number;
floor(arg0: Internal.Vector2f_): Internal.Vector2f;
negate(arg0: Internal.Vector2f_): Internal.Vector2f;
maxComponent(): number;
sub(arg0: Internal.Vector2fc_, arg1: Internal.Vector2f_): Internal.Vector2f;
ceil(arg0: Internal.Vector2f_): Internal.Vector2f;
equals(arg0: number, arg1: number): boolean;
add(arg0: number, arg1: number, arg2: Internal.Vector2f_): Internal.Vector2f;
mulDirection(arg0: Internal.Matrix3x2fc_, arg1: Internal.Vector2f_): Internal.Vector2f;
equals(arg0: Internal.Vector2fc_, arg1: number): boolean;
max(arg0: Internal.Vector2fc_, arg1: Internal.Vector2f_): Internal.Vector2f;
mulTranspose(arg0: Internal.Matrix2fc_, arg1: Internal.Vector2f_): Internal.Vector2f;
get(arg0: Internal.Vector2f_): Internal.Vector2f;
y(): number;
angle(arg0: Internal.Vector2fc_): number;
length(): number;
mul(arg0: Internal.Matrix2fc_, arg1: Internal.Vector2f_): Internal.Vector2f;
absolute(arg0: Internal.Vector2f_): Internal.Vector2f;
div(arg0: number, arg1: Internal.Vector2f_): Internal.Vector2f;
distanceSquared(arg0: number, arg1: number): number;
sub(arg0: number, arg1: number, arg2: Internal.Vector2f_): Internal.Vector2f;
get(arg0: number, arg1: Internal.Vector2i_): Internal.Vector2i;
distance(arg0: number, arg1: number): number;
round(arg0: Internal.Vector2f_): Internal.Vector2f;
get finite(): boolean
}
type Vector2fc_ = Vector2fc;
abstract class IntBuffer extends Internal.Buffer implements Internal.Comparable<Internal.IntBuffer> {
put(arg0: number, arg1: Internal.IntBuffer_, arg2: number, arg3: number): this;
reset(): Internal.Buffer;
isDirect(): boolean;
arrayOffset(): number;
compareTo(arg0: any): number;
static wrap(arg0: number[], arg1: number, arg2: number): Internal.IntBuffer;
flip(): Internal.Buffer;
clear(): Internal.Buffer;
order(): Internal.ByteOrder;
static wrap(arg0: number[]): Internal.IntBuffer;
put(arg0: Internal.IntBuffer_): this;
put(arg0: number, arg1: number[], arg2: number, arg3: number): this;
hasArray(): boolean;
compareTo(arg0: Internal.IntBuffer_): number;
get(arg0: number, arg1: number[], arg2: number, arg3: number): this;
mismatch(arg0: Internal.IntBuffer_): number;
put(arg0: number[]): this;
toString(): string;
put(arg0: number): this;
rewind(): Internal.Buffer;
compact(): this;
static allocate(arg0: number): Internal.IntBuffer;
duplicate(): this;
mark(): Internal.Buffer;
hashCode(): number;
slice(): Internal.Buffer;
put(arg0: number[], arg1: number, arg2: number): this;
get(arg0: number, arg1: number[]): this;
put(arg0: number, arg1: number): this;
get(arg0: number): number;
put(arg0: number, arg1: number[]): this;
asReadOnlyBuffer(): this;
slice(arg0: number, arg1: number): Internal.Buffer;
limit(arg0: number): this;
position(arg0: number): this;
get(arg0: number[]): this;
equals(arg0: any): boolean;
get(arg0: number[], arg1: number, arg2: number): this;
array(): number[];
get(): number;
get direct(): boolean
}
type IntBuffer_ = IntBuffer;
interface NarratableEntry extends Internal.NarrationSupplier {
narrationPriority(): Internal.NarratableEntry$NarrationPriority;
isActive(): boolean;
get active(): boolean
}
type NarratableEntry_ = NarratableEntry;
class ClassDataCache {
constructor(d: Internal.SharedContextData_)
of(c: Internal.Class_<any>): Internal.ClassData;
readonly "data": Internal.SharedContextData;
}
type ClassDataCache_ = ClassDataCache;
class ChunkStatus$ChunkType extends Internal.Enum<Internal.ChunkStatus$ChunkType> {
static values(): Internal.ChunkStatus$ChunkType[];
static valueOf($$0: string): Internal.ChunkStatus$ChunkType;
readonly static "PROTOCHUNK": Internal.ChunkStatus$ChunkType;
readonly static "LEVELCHUNK": Internal.ChunkStatus$ChunkType;
}
type ChunkStatus$ChunkType_ = ChunkStatus$ChunkType | "levelchunk" | "protochunk";
class NonNullList <E> extends Internal.AbstractList<E> {
get($$0: number): E;
replaceAll(arg0: Internal.UnaryOperator_<E>): void;
static createWithCapacity($$0: number): Internal.NonNullList<E>;
add($$0: number, $$1: E): void;
forEach(arg0: Internal.Consumer_<any>): void;
parallelStream(): Internal.Stream<E>;
static of($$0: E, ...$$1: E[]): Internal.NonNullList<E>;
sort(arg0: Internal.Comparator_<any>): void;
set($$0: number, $$1: E): E;
size(): number;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
static withSize($$0: number, $$1: E): Internal.NonNullList<E>;
removeIf(arg0: Internal.Predicate_<any>): boolean;
stream(): Internal.Stream<E>;
clear(): void;
spliterator(): Internal.Spliterator<E>;
remove($$0: number): E;
static create(): Internal.NonNullList<E>;
}
type NonNullList_<E> = NonNullList<E>;
class JigsawBlockEntity extends Internal.BlockEntity {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
getTarget(): ResourceLocation;
getUpdateTag(): Internal.CompoundTag;
getJoint(): Internal.JigsawBlockEntity$JointType;
getName(): ResourceLocation;
getPool(): ResourceLocation;
getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
setName($$0: ResourceLocation_): void;
setPool($$0: ResourceLocation_): void;
generate($$0: Internal.ServerLevel_, $$1: number, $$2: boolean): void;
setTarget($$0: ResourceLocation_): void;
load($$0: Internal.CompoundTag_): void;
getFinalState(): string;
getUpdatePacket(): Internal.Packet<any>;
setJoint($$0: Internal.JigsawBlockEntity$JointType_): void;
setFinalState($$0: string): void;
get target(): ResourceLocation
get updateTag(): Internal.CompoundTag
get joint(): Internal.JigsawBlockEntity$JointType
get name(): ResourceLocation
get pool(): ResourceLocation
get updatePacket(): Internal.ClientboundBlockEntityDataPacket
set name($$0: ResourceLocation_)
set pool($$0: ResourceLocation_)
set target($$0: ResourceLocation_)
get finalState(): string
get updatePacket(): Internal.Packet<any>
set joint($$0: Internal.JigsawBlockEntity$JointType_)
set finalState($$0: string)
readonly static "NAME": "name";
readonly static "POOL": "pool";
readonly static "JOINT": "joint";
readonly static "TARGET": "target";
readonly static "FINAL_STATE": "final_state";
}
type JigsawBlockEntity_ = JigsawBlockEntity;
abstract class ImmutableCollection$Builder <E> {
build(): Internal.ImmutableCollection<E>;
addAll(arg0: Internal.Iterable_<any>): this;
add(...arg0: E[]): this;
add(arg0: E): this;
addAll(arg0: Internal.Iterator_<any>): this;
}
type ImmutableCollection$Builder_<E> = ImmutableCollection$Builder<E>;
interface FastMapStateHolder <S> {
setStateMap(arg0: Internal.FastMap_<S>): void;
setStateIndex(arg0: number): void;
setNeighborTable(arg0: Internal.Table_<Internal.Property_<any>, Internal.Comparable_<any>, S>): void;
getStateMap(): Internal.FastMap<S>;
replacePropertyMap(arg0: Internal.ImmutableMap_<Internal.Property_<any>, Internal.Comparable_<any>>): void;
getVanillaPropertyMap(): Internal.ImmutableMap<Internal.Property<any>, Internal.Comparable<any>>;
getNeighborTable(): Internal.Table<Internal.Property<any>, Internal.Comparable<any>, S>;
getStateIndex(): number;
set stateMap(arg0: Internal.FastMap_<S>)
set stateIndex(arg0: number)
set neighborTable(arg0: Internal.Table_<Internal.Property_<any>, Internal.Comparable_<any>, S>)
get stateMap(): Internal.FastMap<S>
get vanillaPropertyMap(): Internal.ImmutableMap<Internal.Property<any>, Internal.Comparable<any>>
get neighborTable(): Internal.Table<Internal.Property<any>, Internal.Comparable<any>, S>
get stateIndex(): number
}
type FastMapStateHolder_<S> = FastMapStateHolder<S>;
class SpruceFoliagePlacer extends Internal.FoliagePlacer {
constructor($$0: Internal.IntProvider_, $$1: Internal.IntProvider_, $$2: Internal.IntProvider_)
foliageHeight($$0: Internal.Random_, $$1: number, $$2: Internal.TreeConfiguration_): number;
readonly static "CODEC": any;
}
type SpruceFoliagePlacer_ = SpruceFoliagePlacer;
interface SpriteFinderImpl$SpriteFinderAccess {
fabric_spriteFinder(): Internal.SpriteFinderImpl;
}
type SpriteFinderImpl$SpriteFinderAccess_ = SpriteFinderImpl$SpriteFinderAccess;
abstract class BlockableEventLoop <R> implements Internal.ProfilerMeasured, Internal.Executor, Internal.ProcessorHandle<R> {
executeIfPossible($$0: Internal.Runnable_): void;
tell(arg0: any): void;
pollTask(): boolean;
submit($$0: Internal.Supplier_<V>): Internal.CompletableFuture<V>;
ask($$0: Internal.Function_<any, any>): Internal.CompletableFuture<Source>;
executeBlocking($$0: Internal.Runnable_): void;
getPendingTasksCount(): number;
profiledMetrics(): Internal.List<Internal.MetricSampler>;
name(): string;
submit($$0: Internal.Runnable_): Internal.CompletableFuture<void>;
close(): void;
execute($$0: Internal.Runnable_): void;
askEither($$0: Internal.Function_<any, any>): Internal.CompletableFuture<Source>;
managedBlock($$0: Internal.BooleanSupplier_): void;
isSameThread(): boolean;
tell($$0: R): void;
get pendingTasksCount(): number
get sameThread(): boolean
}
type BlockableEventLoop_<R> = BlockableEventLoop<R>;
interface RecipeFilter extends Internal.Predicate<Internal.RecipeJS> {
test(arg0: any): boolean;
negate(): Internal.Predicate<Internal.RecipeJS>;
or(arg0: Internal.Predicate_<any>): Internal.Predicate<Internal.RecipeJS>;
test(arg0: Internal.RecipeJS_): boolean;
and(arg0: Internal.Predicate_<any>): Internal.Predicate<Internal.RecipeJS>;
of(o: any): this;
readonly static "ALWAYS_FALSE": any;
readonly static "ALWAYS_TRUE": any;
}
type RecipeFilter_ = {exact?: boolean, output?: Internal.IngredientJS_, id?: Special.RecipeId|RegExp, input?: Internal.IngredientJS_, type?: Special.RecipeSerializer, mod?: Special.Mod, not?: Internal.RecipeFilter_, or?: Internal.RecipeFilter_[], group?: string} | RecipeFilter | Internal.RecipeFilter_[] | ((arg0: Internal.RecipeJS)=>boolean);
interface ScreenMouseEvents$AllowMouseScroll {
allowMouseScroll(arg0: Internal.Screen_, arg1: number, arg2: number, arg3: number, arg4: number): boolean;
}
type ScreenMouseEvents$AllowMouseScroll_ = ((arg0: Internal.Screen, arg1: number, arg2: number, arg3: number, arg4: number)=>boolean) | ScreenMouseEvents$AllowMouseScroll;
class EnderMan extends Internal.Monster implements Internal.NeutralMob {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
playerDied($$0: Internal.Player_): void;
static createAttributes(): Internal.AttributeSupplier$Builder;
isAngry(): boolean;
forgetCurrentTargetAndRefreshUniversalAnger(): void;
requiresCustomPersistence(): boolean;
asKJS(): Internal.EntityJS;
startPersistentAngerTimer(): void;
setTarget($$0: Internal.LivingEntity_): void;
addPersistentAngerSaveData($$0: Internal.CompoundTag_): void;
method_5749($$0: Internal.CompoundTag_): void;
setRemainingPersistentAngerTime($$0: number): void;
isAngryAt($$0: Internal.LivingEntity_): boolean;
getRemainingPersistentAngerTime(): number;
hasBeenStaredAt(): boolean;
getComponent(key: Internal.ComponentKey_<C>): C;
getPersistentAngerTarget(): Internal.UUID;
playStareSound(): void;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
aiStep(): void;
method_5652($$0: Internal.CompoundTag_): void;
isCreepy(): boolean;
readPersistentAngerSaveData($$0: Internal.Level_, $$1: Internal.CompoundTag_): void;
stopBeingAngry(): void;
isSensitiveToWater(): boolean;
onSyncedDataUpdated($$0: Internal.EntityDataAccessor_<any>): void;
alwaysAccepts(): boolean;
setPersistentAngerTarget($$0: Internal.UUID_): void;
isAngryAtAllPlayers($$0: Internal.Level_): boolean;
setBeingStaredAt(): void;
updatePersistentAnger($$0: Internal.ServerLevel_, $$1: boolean): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
setCarriedBlock($$0: Internal.BlockState_): void;
foodEatenKJS(is: Internal.ItemStack_): void;
getCarriedBlock(): Internal.BlockState;
get angry(): boolean
set target($$0: Internal.LivingEntity_)
set remainingPersistentAngerTime($$0: number)
get remainingPersistentAngerTime(): number
get persistentAngerTarget(): Internal.UUID
get creepy(): boolean
get sensitiveToWater(): boolean
set persistentAngerTarget($$0: Internal.UUID_)
set carriedBlock($$0: Internal.BlockState_)
get carriedBlock(): Internal.BlockState
}
type EnderMan_ = EnderMan;
class ClientboundTeleportEntityPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: Internal.Entity_)
getX(): number;
handle(arg0: Internal.PacketListener_): void;
getY(): number;
write($$0: Internal.FriendlyByteBuf_): void;
getZ(): number;
getxRot(): number;
handle($$0: Internal.ClientGamePacketListener_): void;
getyRot(): number;
isOnGround(): boolean;
isSkippable(): boolean;
getId(): number;
get x(): number
get y(): number
get z(): number
get xRot(): number
get yRot(): number
get onGround(): boolean
get skippable(): boolean
get id(): number
}
type ClientboundTeleportEntityPacket_ = ClientboundTeleportEntityPacket;
interface ModelPart$Visitor {
visit(arg0: Internal.PoseStack$Pose_, arg1: string, arg2: number, arg3: Internal.ModelPart$Cube_): void;
}
type ModelPart$Visitor_ = ((arg0: Internal.PoseStack$Pose, arg1: string, arg2: number, arg3: Internal.ModelPart$Cube)=>void) | ModelPart$Visitor;
interface Matrix2dc {
transform(arg0: Internal.Vector2d_): Internal.Vector2d;
getRow(arg0: number, arg1: Internal.Vector2d_): Internal.Vector2d;
normal(arg0: Internal.Matrix2d_): Internal.Matrix2d;
scale(arg0: number, arg1: number, arg2: Internal.Matrix2d_): Internal.Matrix2d;
rotate(arg0: number, arg1: Internal.Matrix2d_): Internal.Matrix2d;
positiveX(arg0: Internal.Vector2d_): Internal.Vector2d;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
normalizedPositiveX(arg0: Internal.Vector2d_): Internal.Vector2d;
scaleLocal(arg0: number, arg1: number, arg2: Internal.Matrix2d_): Internal.Matrix2d;
get(arg0: Internal.Matrix3d_): Internal.Matrix3d;
invert(arg0: Internal.Matrix2d_): Internal.Matrix2d;
add(arg0: Internal.Matrix2dc_, arg1: Internal.Matrix2d_): Internal.Matrix2d;
transformTranspose(arg0: number, arg1: number, arg2: Internal.Vector2d_): Internal.Vector2d;
getColumn(arg0: number, arg1: Internal.Vector2d_): Internal.Vector2d;
m01(): number;
lerp(arg0: Internal.Matrix2dc_, arg1: number, arg2: Internal.Matrix2d_): Internal.Matrix2d;
isFinite(): boolean;
transformTranspose(arg0: Internal.Vector2d_): Internal.Vector2d;
transformTranspose(arg0: Internal.Vector2dc_, arg1: Internal.Vector2d_): Internal.Vector2d;
get(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
transform(arg0: number, arg1: number, arg2: Internal.Vector2d_): Internal.Vector2d;
mul(arg0: Internal.Matrix2dc_, arg1: Internal.Matrix2d_): Internal.Matrix2d;
getRotation(): number;
get(arg0: Internal.Matrix3x2d_): Internal.Matrix3x2d;
m10(): number;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
transpose(arg0: Internal.Matrix2d_): Internal.Matrix2d;
scale(arg0: Internal.Vector2dc_, arg1: Internal.Matrix2d_): Internal.Matrix2d;
getTransposed(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
rotateLocal(arg0: number, arg1: Internal.Matrix2d_): Internal.Matrix2d;
positiveY(arg0: Internal.Vector2d_): Internal.Vector2d;
normalizedPositiveY(arg0: Internal.Vector2d_): Internal.Vector2d;
get(arg0: number[], arg1: number): number[];
equals(arg0: Internal.Matrix2dc_, arg1: number): boolean;
m00(): number;
getScale(arg0: Internal.Vector2d_): Internal.Vector2d;
get(arg0: number[]): number[];
determinant(): number;
mul(arg0: Internal.Matrix2fc_, arg1: Internal.Matrix2d_): Internal.Matrix2d;
get(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
getTransposed(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
get(arg0: number, arg1: number): number;
transform(arg0: Internal.Vector2dc_, arg1: Internal.Vector2d_): Internal.Vector2d;
getTransposed(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
get(arg0: Internal.Matrix2d_): Internal.Matrix2d;
mulComponentWise(arg0: Internal.Matrix2dc_, arg1: Internal.Matrix2d_): Internal.Matrix2d;
getTransposed(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
mulLocal(arg0: Internal.Matrix2dc_, arg1: Internal.Matrix2d_): Internal.Matrix2d;
sub(arg0: Internal.Matrix2dc_, arg1: Internal.Matrix2d_): Internal.Matrix2d;
scale(arg0: number, arg1: Internal.Matrix2d_): Internal.Matrix2d;
m11(): number;
get finite(): boolean
get rotation(): number
}
type Matrix2dc_ = Matrix2dc;
class CookingRecipeJS extends Internal.RecipeJS {
constructor()
create(args: Internal.ListJS_): void;
xp(xp: number): this;
serialize(): void;
cookingTime(time: number): this;
deserialize(): void;
}
type CookingRecipeJS_ = CookingRecipeJS;
class CartographyTableMenu extends Internal.AbstractContainerMenu {
constructor($$0: number, $$1: Internal.Inventory_, $$2: any_)
constructor($$0: number, $$1: Internal.Inventory_)
stillValid($$0: Internal.Player_): boolean;
canTakeItemForPickAll($$0: Internal.ItemStack_, $$1: Internal.Slot_): boolean;
slotsChanged($$0: Internal.Container_): void;
quickMoveStack($$0: Internal.Player_, $$1: number): Internal.ItemStack;
removed($$0: Internal.Player_): void;
readonly static "RESULT_SLOT": 2;
readonly static "MAP_SLOT": 0;
readonly "container": Internal.Container;
readonly static "ADDITIONAL_SLOT": 1;
}
type CartographyTableMenu_ = CartographyTableMenu;
interface ProcessorHandle <Msg> extends Internal.AutoCloseable {
name(): string;
tell(arg0: Msg): void;
ask($$0: Internal.Function_<any, any>): Internal.CompletableFuture<Source>;
of($$0: string, $$1: Internal.Consumer_<Msg>): this;
close(): void;
askEither($$0: Internal.Function_<any, any>): Internal.CompletableFuture<Source>;
}
type ProcessorHandle_<Msg> = ProcessorHandle<Msg>;
interface BlockEntityTicker <T> {
tick(arg0: Internal.Level_, arg1: BlockPos_, arg2: Internal.BlockState_, arg3: T): void;
}
type BlockEntityTicker_<T> = BlockEntityTicker<T> | ((arg0: Internal.Level, arg1: BlockPos, arg2: Internal.BlockState, arg3: T)=>void);
interface IntStream extends Internal.BaseStream<number, Internal.IntStream> {
concat(arg0: Internal.IntStream_, arg1: Internal.IntStream_): this;
range(arg0: number, arg1: number): this;
collect(arg0: Internal.Supplier_<R>, arg1: Internal.ObjIntConsumer_<R>, arg2: Internal.BiConsumer_<R, R>): R;
spliterator(): Internal.Spliterator$OfInt;
min(): Internal.OptionalInt;
mapToDouble(arg0: Internal.IntToDoubleFunction_): Internal.DoubleStream;
map(arg0: Internal.IntUnaryOperator_): this;
sorted(): this;
forEach(arg0: Internal.IntConsumer_): void;
toArray(): number[];
noneMatch(arg0: Internal.IntPredicate_): boolean;
generate(arg0: Internal.IntSupplier_): this;
sequential(): Internal.BaseStream<any, any>;
builder(): Internal.IntStream$Builder;
sum(): number;
empty(): this;
findFirst(): Internal.OptionalInt;
max(): Internal.OptionalInt;
dropWhile(arg0: Internal.IntPredicate_): this;
rangeClosed(arg0: number, arg1: number): this;
count(): number;
findAny(): Internal.OptionalInt;
iterator(): Internal.Iterator<any>;
parallel(): this;
mapMulti(arg0: Internal.IntStream$IntMapMultiConsumer_): this;
limit(arg0: number): this;
reduce(arg0: Internal.IntBinaryOperator_): Internal.OptionalInt;
of(arg0: number): this;
asDoubleStream(): Internal.DoubleStream;
of(...arg0: number[]): this;
allMatch(arg0: Internal.IntPredicate_): boolean;
mapToLong(arg0: Internal.IntToLongFunction_): Internal.LongStream;
iterate(arg0: number, arg1: Internal.IntUnaryOperator_): this;
mapToObj(arg0: Internal.IntFunction_<any>): Internal.Stream<U>;
asLongStream(): Internal.LongStream;
boxed(): Internal.Stream<number>;
forEachOrdered(arg0: Internal.IntConsumer_): void;
reduce(arg0: number, arg1: Internal.IntBinaryOperator_): number;
flatMap(arg0: Internal.IntFunction_<any>): this;
summaryStatistics(): Internal.IntSummaryStatistics;
anyMatch(arg0: Internal.IntPredicate_): boolean;
average(): Internal.OptionalDouble;
distinct(): this;
iterate(arg0: number, arg1: Internal.IntPredicate_, arg2: Internal.IntUnaryOperator_): this;
filter(arg0: Internal.IntPredicate_): this;
takeWhile(arg0: Internal.IntPredicate_): this;
peek(arg0: Internal.IntConsumer_): this;
skip(arg0: number): this;
}
type IntStream_ = IntStream;
interface ClimateProperties {
getDownfall(): number;
getTemperatureModifier(): Internal.Biome$TemperatureModifier;
getPrecipitation(): Internal.Biome$Precipitation;
getTemperature(): number;
get downfall(): number
get temperatureModifier(): Internal.Biome$TemperatureModifier
get precipitation(): Internal.Biome$Precipitation
get temperature(): number
}
type ClimateProperties_ = ClimateProperties;
class AbstractUniform {
constructor()
setMat2x2($$0: number, $$1: number, $$2: number, $$3: number): void;
set($$0: number, $$1: number, $$2: number): void;
setMat3x4($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number, $$9: number, $$10: number, $$11: number): void;
set($$0: number): void;
setSafe($$0: number, $$1: number, $$2: number, $$3: number): void;
setMat3x2($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): void;
set($$0: number, $$1: number, $$2: number, $$3: number): void;
set($$0: com.mojang.math.Matrix3f_): void;
setMat3x3($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number): void;
set($$0: number, $$1: number, $$2: number): void;
set($$0: number): void;
set($$0: com.mojang.math.Matrix4f_): void;
setMat4x3($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number, $$9: number, $$10: number, $$11: number): void;
set($$0: number[]): void;
set($$0: Internal.Vector3f_): void;
set($$0: Internal.Vector4f_): void;
setMat4x2($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number): void;
setMat4x4($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number, $$8: number, $$9: number, $$10: number, $$11: number, $$12: number, $$13: number, $$14: number, $$15: number): void;
set($$0: number, $$1: number): void;
setMat2x4($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number): void;
setSafe($$0: number, $$1: number, $$2: number, $$3: number): void;
set($$0: number, $$1: number): void;
setMat2x3($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): void;
set($$0: number, $$1: number, $$2: number, $$3: number): void;
}
type AbstractUniform_ = AbstractUniform;
interface MethodTypeDesc extends Internal.ConstantDesc, Internal.TypeDescriptor$OfMethod<Internal.ClassDesc, Internal.MethodTypeDesc> {
displayDescriptor(): string;
dropParameterTypes(arg0: number, arg1: number): Internal.TypeDescriptor$OfMethod<any, any>;
descriptorString(): string;
parameterCount(): number;
returnType(): Internal.ClassDesc;
changeReturnType(arg0: Internal.ClassDesc_): this;
insertParameterTypes(arg0: number, arg1: Internal.TypeDescriptor$OfField_<any>[]): Internal.TypeDescriptor$OfMethod<any, any>;
of(arg0: Internal.ClassDesc_, ...arg1: Internal.ClassDesc_[]): this;
parameterList(): Internal.List<Internal.ClassDesc>;
changeParameterType(arg0: number, arg1: Internal.TypeDescriptor$OfField_<any>): Internal.TypeDescriptor$OfMethod<any, any>;
changeParameterType(arg0: number, arg1: Internal.ClassDesc_): this;
parameterType(arg0: number): Internal.TypeDescriptor$OfField<any>;
changeReturnType(arg0: Internal.TypeDescriptor$OfField_<any>): Internal.TypeDescriptor$OfMethod<any, any>;
equals(arg0: any): boolean;
ofDescriptor(arg0: string): this;
insertParameterTypes(arg0: number, ...arg1: Internal.ClassDesc_[]): this;
parameterArray(): Internal.ClassDesc[];
}
type MethodTypeDesc_ = MethodTypeDesc;
class Typed <A> {
constructor(arg0: com.mojang.datafixers.types.Type_<A>, arg1: Internal.DynamicOps_<any>, arg2: A)
getAllTyped(arg0: Internal.OpticFinder_<FT>): Internal.List<Internal.Typed<FT>>;
updateTyped(arg0: Internal.OpticFinder_<FT>, arg1: com.mojang.datafixers.types.Type_<FR>, arg2: Internal.Function_<Internal.Typed_<any>, Internal.Typed_<any>>): Internal.Typed<any>;
write(): Internal.DataResult<any>;
getValue(): A;
inj2(arg0: com.mojang.datafixers.types.Type_<B>): Internal.Typed<Internal.Either<B, A>>;
getType(): com.mojang.datafixers.types.Type<A>;
updateRecursive(arg0: Internal.OpticFinder_<FT>, arg1: Internal.Function_<FT, FT>): Internal.Typed<any>;
out(): this;
getOrCreateTyped(arg0: Internal.OpticFinder_<FT>): Internal.Typed<FT>;
getTyped(arg0: Internal.OpticFinder_<FT>): Internal.Typed<FT>;
getAll(arg0: Internal.TypedOptic_<A, any, FT, any>): Internal.List<FT>;
getOptional(arg0: Internal.OpticFinder_<FT>): Internal.Optional<FT>;
getOptionalTyped(arg0: Internal.OpticFinder_<FT>): Internal.Optional<Internal.Typed<FT>>;
update(arg0: Internal.OpticFinder_<FT>, arg1: Internal.Function_<FT, FT>): Internal.Typed<any>;
updateRecursiveTyped(arg0: Internal.OpticFinder_<FT>, arg1: com.mojang.datafixers.types.Type_<FR>, arg2: Internal.Function_<Internal.Typed_<any>, Internal.Typed_<any>>): Internal.Typed<any>;
updateTyped(arg0: Internal.OpticFinder_<FT>, arg1: Internal.Function_<Internal.Typed_<any>, Internal.Typed_<any>>): Internal.Typed<any>;
getOps(): Internal.DynamicOps<any>;
toString(): string;
inj1(arg0: com.mojang.datafixers.types.Type_<B>): Internal.Typed<Internal.Either<A, B>>;
updateRecursive(arg0: Internal.OpticFinder_<FT>, arg1: com.mojang.datafixers.types.Type_<FR>, arg2: Internal.Function_<FT, FR>): Internal.Typed<any>;
getOrCreate(arg0: Internal.OpticFinder_<FT>): FT;
updateRecursiveTyped(arg0: Internal.OpticFinder_<FT>, arg1: Internal.Function_<Internal.Typed_<any>, Internal.Typed_<any>>): Internal.Typed<any>;
set(arg0: Internal.OpticFinder_<FT>, arg1: com.mojang.datafixers.types.Type_<FR>, arg2: FR): Internal.Typed<any>;
getOrDefault(arg0: Internal.OpticFinder_<FT>, arg1: FT): FT;
static pair(arg0: Internal.Typed_<A>, arg1: Internal.Typed_<B>): Internal.Typed<Internal.Pair<A, B>>;
get(arg0: Internal.OpticFinder_<FT>): FT;
update(arg0: Internal.OpticFinder_<FT>, arg1: com.mojang.datafixers.types.Type_<FR>, arg2: Internal.Function_<FT, FR>): Internal.Typed<any>;
set(arg0: Internal.OpticFinder_<FT>, arg1: FT): Internal.Typed<any>;
set(arg0: Internal.OpticFinder_<FT>, arg1: Internal.Typed_<FR>): Internal.Typed<any>;
get value(): A
get type(): com.mojang.datafixers.types.Type<A>
get ops(): Internal.DynamicOps<any>
}
type Typed_<A> = Typed<A>;
class IronGolem$Crackiness extends Internal.Enum<Internal.IronGolem$Crackiness> {
static valueOf($$0: string): Internal.IronGolem$Crackiness;
static values(): Internal.IronGolem$Crackiness[];
static byFraction($$0: number): Internal.IronGolem$Crackiness;
readonly static "NONE": Internal.IronGolem$Crackiness;
readonly static "LOW": Internal.IronGolem$Crackiness;
readonly static "HIGH": Internal.IronGolem$Crackiness;
readonly static "MEDIUM": Internal.IronGolem$Crackiness;
}
type IronGolem$Crackiness_ = "medium" | "high" | "low" | "none" | IronGolem$Crackiness;
interface Vector2dc {
negate(arg0: Internal.Vector2d_): Internal.Vector2d;
div(arg0: number, arg1: number, arg2: Internal.Vector2d_): Internal.Vector2d;
dot(arg0: Internal.Vector2dc_): number;
sub(arg0: Internal.Vector2fc_, arg1: Internal.Vector2d_): Internal.Vector2d;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
ceil(arg0: Internal.Vector2d_): Internal.Vector2d;
mul(arg0: number, arg1: number, arg2: Internal.Vector2d_): Internal.Vector2d;
isFinite(): boolean;
get(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
mulTranspose(arg0: Internal.Matrix2fc_, arg1: Internal.Vector2d_): Internal.Vector2d;
normalize(arg0: number, arg1: Internal.Vector2d_): Internal.Vector2d;
x(): number;
distance(arg0: Internal.Vector2dc_): number;
get(arg0: Internal.Vector2d_): Internal.Vector2d;
equals(arg0: number, arg1: number): boolean;
add(arg0: Internal.Vector2dc_, arg1: Internal.Vector2d_): Internal.Vector2d;
distance(arg0: Internal.Vector2fc_): number;
mul(arg0: Internal.Matrix2fc_, arg1: Internal.Vector2d_): Internal.Vector2d;
absolute(arg0: Internal.Vector2d_): Internal.Vector2d;
min(arg0: Internal.Vector2dc_, arg1: Internal.Vector2d_): Internal.Vector2d;
div(arg0: Internal.Vector2dc_, arg1: Internal.Vector2d_): Internal.Vector2d;
mulPosition(arg0: Internal.Matrix3x2dc_, arg1: Internal.Vector2d_): Internal.Vector2d;
sub(arg0: number, arg1: number, arg2: Internal.Vector2d_): Internal.Vector2d;
mulDirection(arg0: Internal.Matrix3x2dc_, arg1: Internal.Vector2d_): Internal.Vector2d;
mul(arg0: Internal.Vector2dc_, arg1: Internal.Vector2d_): Internal.Vector2d;
distanceSquared(arg0: Internal.Vector2dc_): number;
distanceSquared(arg0: Internal.Vector2fc_): number;
length(): number;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
lerp(arg0: Internal.Vector2dc_, arg1: number, arg2: Internal.Vector2d_): Internal.Vector2d;
minComponent(): number;
round(arg0: Internal.Vector2d_): Internal.Vector2d;
add(arg0: number, arg1: number, arg2: Internal.Vector2d_): Internal.Vector2d;
maxComponent(): number;
sub(arg0: Internal.Vector2dc_, arg1: Internal.Vector2d_): Internal.Vector2d;
normalize(arg0: Internal.Vector2d_): Internal.Vector2d;
fma(arg0: number, arg1: Internal.Vector2dc_, arg2: Internal.Vector2d_): Internal.Vector2d;
max(arg0: Internal.Vector2dc_, arg1: Internal.Vector2d_): Internal.Vector2d;
get(arg0: number): number;
mulTranspose(arg0: Internal.Matrix2dc_, arg1: Internal.Vector2d_): Internal.Vector2d;
y(): number;
lengthSquared(): number;
equals(arg0: Internal.Vector2dc_, arg1: number): boolean;
get(arg0: Internal.Vector2f_): Internal.Vector2f;
div(arg0: Internal.Vector2fc_, arg1: Internal.Vector2d_): Internal.Vector2d;
get(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
div(arg0: number, arg1: Internal.Vector2d_): Internal.Vector2d;
distanceSquared(arg0: number, arg1: number): number;
mul(arg0: Internal.Matrix2dc_, arg1: Internal.Vector2d_): Internal.Vector2d;
mul(arg0: number, arg1: Internal.Vector2d_): Internal.Vector2d;
add(arg0: Internal.Vector2fc_, arg1: Internal.Vector2d_): Internal.Vector2d;
distance(arg0: number, arg1: number): number;
get(arg0: number, arg1: Internal.Vector2i_): Internal.Vector2i;
angle(arg0: Internal.Vector2dc_): number;
floor(arg0: Internal.Vector2d_): Internal.Vector2d;
fma(arg0: Internal.Vector2dc_, arg1: Internal.Vector2dc_, arg2: Internal.Vector2d_): Internal.Vector2d;
get finite(): boolean
}
type Vector2dc_ = Vector2dc;
interface BorderChangeListener {
onBorderSetDamageSafeZOne(arg0: Internal.WorldBorder_, arg1: number): void;
onBorderSizeLerping(arg0: Internal.WorldBorder_, arg1: number, arg2: number, arg3: number): void;
onBorderCenterSet(arg0: Internal.WorldBorder_, arg1: number, arg2: number): void;
onBorderSizeSet(arg0: Internal.WorldBorder_, arg1: number): void;
onBorderSetDamagePerBlock(arg0: Internal.WorldBorder_, arg1: number): void;
onBorderSetWarningBlocks(arg0: Internal.WorldBorder_, arg1: number): void;
onBorderSetWarningTime(arg0: Internal.WorldBorder_, arg1: number): void;
}
type BorderChangeListener_ = BorderChangeListener;
class JsonPrimitive extends Internal.JsonElement {
constructor(arg0: string)
constructor(arg0: Internal.Number_)
constructor(arg0: boolean)
constructor(arg0: string)
getAsBigDecimal(): Internal.BigDecimal;
deepCopy(): this;
getAsBigInteger(): Internal.BigInteger;
isBoolean(): boolean;
getAsDouble(): number;
getAsCharacter(): string;
getAsFloat(): number;
getAsLong(): number;
isString(): boolean;
getAsString(): string;
getAsInt(): number;
hashCode(): number;
getAsByte(): number;
getAsNumber(): Internal.Number;
isNumber(): boolean;
getAsShort(): number;
equals(arg0: any): boolean;
getAsBoolean(): boolean;
get asBigDecimal(): Internal.BigDecimal
get asBigInteger(): Internal.BigInteger
get boolean(): boolean
get asDouble(): number
get asCharacter(): string
get asFloat(): number
get asLong(): number
get string(): boolean
get asString(): string
get asInt(): number
get asByte(): number
get asNumber(): Internal.Number
get number(): boolean
get asShort(): number
get asBoolean(): boolean
}
type JsonPrimitive_ = JsonPrimitive;
class HurtBySensor extends Internal.Sensor<Internal.LivingEntity> {
constructor()
requires(): Internal.Set<Internal.MemoryModuleType<any>>;
}
type HurtBySensor_ = HurtBySensor;
interface LongFunction <R> {
apply(arg0: number): R;
}
type LongFunction_<R> = LongFunction<R> | ((arg0: number)=>R);
interface Saddleable {
equipSaddle(arg0: Internal.SoundSource_): void;
isSaddled(): boolean;
isSaddleable(): boolean;
get saddled(): boolean
get saddleable(): boolean
}
type Saddleable_ = Saddleable;
class DataPackConfig {
constructor($$0: Internal.List_<string>, $$1: Internal.List_<string>)
getEnabled(): Internal.List<string>;
getDisabled(): Internal.List<string>;
get enabled(): Internal.List<string>
get disabled(): Internal.List<string>
readonly static "CODEC": any;
readonly static "DEFAULT": Internal.DataPackConfig;
}
type DataPackConfig_ = DataPackConfig;
class Month extends Internal.Enum<Internal.Month> implements Internal.TemporalAccessor, Internal.TemporalAdjuster {
static of(arg0: number): Internal.Month;
adjustInto(arg0: Internal.Temporal_): Internal.Temporal;
static values(): Internal.Month[];
minLength(): number;
query(arg0: Internal.TemporalQuery_<R>): R;
getDisplayName(arg0: Internal.TextStyle_, arg1: Internal.Locale_): string;
minus(arg0: number): this;
range(arg0: Internal.TemporalField_): Internal.ValueRange;
length(arg0: boolean): number;
static from(arg0: Internal.TemporalAccessor_): Internal.Month;
get(arg0: Internal.TemporalField_): number;
plus(arg0: number): this;
firstMonthOfQuarter(): this;
getLong(arg0: Internal.TemporalField_): number;
firstDayOfYear(arg0: boolean): number;
maxLength(): number;
getValue(): number;
static valueOf(arg0: string): Internal.Month;
isSupported(arg0: Internal.TemporalField_): boolean;
get value(): number
readonly static "JANUARY": Internal.Month;
readonly static "JUNE": Internal.Month;
readonly static "FEBRUARY": Internal.Month;
readonly static "APRIL": Internal.Month;
readonly static "MAY": Internal.Month;
readonly static "MARCH": Internal.Month;
readonly static "AUGUST": Internal.Month;
readonly static "OCTOBER": Internal.Month;
readonly static "JULY": Internal.Month;
readonly static "SEPTEMBER": Internal.Month;
readonly static "NOVEMBER": Internal.Month;
readonly static "DECEMBER": Internal.Month;
}
type Month_ = "march" | "april" | "september" | "may" | "june" | "august" | Month | "december" | "january" | "july" | "october" | "february" | "november";
interface AbstractBlockSettingsAccessor {
getEmissiveLightingPredicate(): Internal.BlockBehaviour$StatePredicate;
getLuminance(): Internal.ToIntFunction<Internal.BlockState>;
getRandomTicks(): boolean;
getBlockVisionPredicate(): Internal.BlockBehaviour$StatePredicate;
invokeBreakInstantly(): Internal.BlockBehaviour$Properties;
getJumpVelocityMultiplier(): number;
getMapColorProvider(): Internal.Function<Internal.BlockState, Internal.MaterialColor>;
getResistance(): number;
setLootTableId(arg0: ResourceLocation_): void;
getSuffocationPredicate(): Internal.BlockBehaviour$StatePredicate;
setIsAir(arg0: boolean): void;
getVelocityMultiplier(): number;
setLuminanceFunction(arg0: Internal.ToIntFunction_<Internal.BlockState_>): void;
getIsAir(): boolean;
getAllowsSpawningPredicate(): Internal.BlockBehaviour$StateArgumentPredicate<Internal.EntityType<any>>;
getMaterial(): Internal.Material;
setRandomTicks(arg0: boolean): void;
getSolidBlockPredicate(): Internal.BlockBehaviour$StatePredicate;
getOpaque(): boolean;
setDynamicBounds(arg0: boolean): void;
getSoundGroup(): Internal.SoundType;
invokeTicksRandomly(): Internal.BlockBehaviour$Properties;
invokeSounds(arg0: Internal.SoundType_): Internal.BlockBehaviour$Properties;
setMaterial(arg0: Internal.Material_): void;
getCollidable(): boolean;
setCollidable(arg0: boolean): void;
setMapColorProvider(arg0: Internal.Function_<Internal.BlockState_, Internal.MaterialColor_>): void;
getHardness(): number;
invokeDropsNothing(): Internal.BlockBehaviour$Properties;
setToolRequired(arg0: boolean): void;
setHardness(arg0: number): void;
isToolRequired(): boolean;
getSlipperiness(): number;
invokeStrength(arg0: number): Internal.BlockBehaviour$Properties;
getDynamicBounds(): boolean;
setResistance(arg0: number): void;
setOpaque(arg0: boolean): void;
getPostProcessPredicate(): Internal.BlockBehaviour$StatePredicate;
get emissiveLightingPredicate(): Internal.BlockBehaviour$StatePredicate
get luminance(): Internal.ToIntFunction<Internal.BlockState>
get randomTicks(): boolean
get blockVisionPredicate(): Internal.BlockBehaviour$StatePredicate
get jumpVelocityMultiplier(): number
get mapColorProvider(): Internal.Function<Internal.BlockState, Internal.MaterialColor>
get resistance(): number
set lootTableId(arg0: ResourceLocation_)
get suffocationPredicate(): Internal.BlockBehaviour$StatePredicate
set isAir(arg0: boolean)
get velocityMultiplier(): number
set luminanceFunction(arg0: Internal.ToIntFunction_<Internal.BlockState_>)
get isAir(): boolean
get allowsSpawningPredicate(): Internal.BlockBehaviour$StateArgumentPredicate<Internal.EntityType<any>>
get material(): Internal.Material
set randomTicks(arg0: boolean)
get solidBlockPredicate(): Internal.BlockBehaviour$StatePredicate
get opaque(): boolean
set dynamicBounds(arg0: boolean)
get soundGroup(): Internal.SoundType
set material(arg0: Internal.Material_)
get collidable(): boolean
set collidable(arg0: boolean)
set mapColorProvider(arg0: Internal.Function_<Internal.BlockState_, Internal.MaterialColor_>)
get hardness(): number
set toolRequired(arg0: boolean)
set hardness(arg0: number)
get toolRequired(): boolean
get slipperiness(): number
get dynamicBounds(): boolean
set resistance(arg0: number)
set opaque(arg0: boolean)
get postProcessPredicate(): Internal.BlockBehaviour$StatePredicate
}
type AbstractBlockSettingsAccessor_ = AbstractBlockSettingsAccessor;
class ProtectedBlockProcessor extends Internal.StructureProcessor {
constructor($$0: Internal.TagKey_<Internal.Block_>)
processBlock($$0: Internal.LevelReader_, $$1: BlockPos_, $$2: BlockPos_, $$3: Internal.StructureTemplate$StructureBlockInfo_, $$4: Internal.StructureTemplate$StructureBlockInfo_, $$5: Internal.StructurePlaceSettings_): Internal.StructureTemplate$StructureBlockInfo;
readonly static "CODEC": any;
readonly "cannotReplace": Internal.TagKey<Internal.Block>;
}
type ProtectedBlockProcessor_ = ProtectedBlockProcessor;
class WeightedStateProvider extends Internal.BlockStateProvider {
constructor($$0: Internal.SimpleWeightedRandomList$Builder_<Internal.BlockState_>)
constructor($$0: Internal.SimpleWeightedRandomList_<Internal.BlockState_>)
getState($$0: Internal.Random_, $$1: BlockPos_): Internal.BlockState;
readonly static "CODEC": any;
}
type WeightedStateProvider_ = WeightedStateProvider;
class StructureBlockEntity extends Internal.BlockEntity {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
setIntegrity($$0: number): void;
getStructurePos(): BlockPos;
saveStructure($$0: boolean): boolean;
loadStructure($$0: Internal.ServerLevel_): boolean;
getShowBoundingBox(): boolean;
detectSize(): boolean;
getSeed(): number;
getUpdateTag(): Internal.CompoundTag;
hasStructureName(): boolean;
setStructurePos($$0: BlockPos_): void;
setMode($$0: Internal.StructureMode_): void;
loadStructure($$0: Internal.ServerLevel_, $$1: boolean, $$2: Internal.StructureTemplate_): boolean;
getStructureName(): string;
getMirror(): Internal.Mirror;
isStructureLoadable(): boolean;
setShowAir($$0: boolean): void;
getIntegrity(): number;
load($$0: Internal.CompoundTag_): void;
setShowBoundingBox($$0: boolean): void;
loadStructure($$0: Internal.ServerLevel_, $$1: boolean): boolean;
getUpdatePacket(): Internal.Packet<any>;
getMode(): Internal.StructureMode;
getMetaData(): string;
saveStructure(): boolean;
unloadStructure(): void;
getStructureSize(): Vec3i;
isPowered(): boolean;
getStructurePath(): string;
setIgnoreEntities($$0: boolean): void;
setMetaData($$0: string): void;
isIgnoreEntities(): boolean;
setStructureSize($$0: Vec3i_): void;
setSeed($$0: number): void;
getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
usedBy($$0: Internal.Player_): boolean;
getRotation(): Internal.Rotation;
getShowAir(): boolean;
setStructureName($$0: string): void;
setPowered($$0: boolean): void;
setRotation($$0: Internal.Rotation_): void;
setStructureName($$0: ResourceLocation_): void;
createdBy($$0: Internal.LivingEntity_): void;
setMirror($$0: Internal.Mirror_): void;
set integrity($$0: number)
get structurePos(): BlockPos
get showBoundingBox(): boolean
get seed(): number
get updateTag(): Internal.CompoundTag
set structurePos($$0: BlockPos_)
set mode($$0: Internal.StructureMode_)
get structureName(): string
get mirror(): Internal.Mirror
get structureLoadable(): boolean
set showAir($$0: boolean)
get integrity(): number
set showBoundingBox($$0: boolean)
get updatePacket(): Internal.Packet<any>
get mode(): Internal.StructureMode
get metaData(): string
get structureSize(): Vec3i
get powered(): boolean
get structurePath(): string
set ignoreEntities($$0: boolean)
set metaData($$0: string)
get ignoreEntities(): boolean
set structureSize($$0: Vec3i_)
set seed($$0: number)
get updatePacket(): Internal.ClientboundBlockEntityDataPacket
get rotation(): Internal.Rotation
get showAir(): boolean
set structureName($$0: string)
set powered($$0: boolean)
set rotation($$0: Internal.Rotation_)
set structureName($$0: ResourceLocation_)
set mirror($$0: Internal.Mirror_)
readonly static "MAX_OFFSET_PER_AXIS": 48;
readonly static "MAX_SIZE_PER_AXIS": 48;
readonly static "AUTHOR_TAG": "author";
}
type StructureBlockEntity_ = StructureBlockEntity;
abstract class ContentHandler {
constructor()
getContent(arg0: Internal.URLConnection_, arg1: Internal.Class_<any>[]): any;
getContent(arg0: Internal.URLConnection_): any;
}
type ContentHandler_ = ContentHandler;
class PalettedContainer$Configuration <T> extends Internal.Record {
hashCode(): number;
toString(): string;
bits(): number;
equals($$0: any): boolean;
factory(): Internal.Palette$Factory;
createData($$0: Internal.IdMap_<T>, $$1: Internal.PaletteResize_<T>, $$2: number): Internal.PalettedContainer$Data<T>;
}
type PalettedContainer$Configuration_<T> = PalettedContainer$Configuration<T>;
class NoiseSamplingSettings extends Internal.Record {
constructor($$0: number, $$1: number, $$2: number, $$3: number)
hashCode(): number;
yFactor(): number;
toString(): string;
xzFactor(): number;
yScale(): number;
equals($$0: any): boolean;
xzScale(): number;
readonly static "CODEC": any;
}
type NoiseSamplingSettings_ = NoiseSamplingSettings;
interface Float2CharFunction extends it.unimi.dsi.fastutil.Function<number, string>, Internal.DoubleToIntFunction {
andThenInt(arg0: Internal.Char2IntFunction_): Internal.Float2IntFunction;
getOrDefault(arg0: any, arg1: string): string;
put(arg0: number, arg1: string): string;
getOrDefault(arg0: any, arg1: any): any;
composeReference(arg0: Internal.Reference2FloatFunction_<any>): Internal.Reference2CharFunction<T>;
defaultReturnValue(): string;
composeLong(arg0: Internal.Long2FloatFunction_): Internal.Long2CharFunction;
composeObject(arg0: Internal.Object2FloatFunction_<any>): Internal.Object2CharFunction<T>;
put(arg0: number, arg1: string): string;
remove(arg0: any): string;
containsKey(arg0: any): boolean;
andThenObject(arg0: Internal.Char2ObjectFunction_<any>): Internal.Float2ObjectFunction<T>;
composeInt(arg0: Internal.Int2FloatFunction_): Internal.Int2CharFunction;
andThenChar(arg0: Internal.Char2CharFunction_): this;
andThenShort(arg0: Internal.Char2ShortFunction_): Internal.Float2ShortFunction;
defaultReturnValue(arg0: string): void;
get(arg0: any): string;
put(arg0: any, arg1: any): any;
containsKey(arg0: number): boolean;
composeByte(arg0: Internal.Byte2FloatFunction_): Internal.Byte2CharFunction;
composeShort(arg0: Internal.Short2FloatFunction_): Internal.Short2CharFunction;
andThenByte(arg0: Internal.Char2ByteFunction_): Internal.Float2ByteFunction;
getOrDefault(arg0: number, arg1: string): string;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
andThenLong(arg0: Internal.Char2LongFunction_): Internal.Float2LongFunction;
composeChar(arg0: Internal.Char2FloatFunction_): Internal.Char2CharFunction;
apply(arg0: number): string;
remove(arg0: number): string;
get(arg0: number): string;
composeFloat(arg0: Internal.Float2FloatFunction_): this;
andThenReference(arg0: Internal.Char2ReferenceFunction_<any>): Internal.Float2ReferenceFunction<T>;
size(): number;
andThenDouble(arg0: Internal.Char2DoubleFunction_): Internal.Float2DoubleFunction;
andThenFloat(arg0: Internal.Char2FloatFunction_): Internal.Float2FloatFunction;
clear(): void;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, string>;
composeDouble(arg0: Internal.Double2FloatFunction_): Internal.Double2CharFunction;
applyAsInt(arg0: number): number;
}
type Float2CharFunction_ = Float2CharFunction | ((arg0: number)=>string);
class BlendingData {
static sideByGenerationAge($$0: Internal.WorldGenLevel_, $$1: number, $$2: number, $$3: boolean): Internal.Set<Internal.Direction8>;
oldNoise(): boolean;
static getOrUpdateBlendingData($$0: Internal.WorldGenRegion_, $$1: number, $$2: number): Internal.BlendingData;
readonly static "CODEC": any;
}
type BlendingData_ = BlendingData;
class GameProfile {
constructor(arg0: Internal.UUID_, arg1: string)
hashCode(): number;
toString(): string;
getName(): string;
isLegacy(): boolean;
getId(): Internal.UUID;
getProperties(): Internal.PropertyMap;
equals(arg0: any): boolean;
isComplete(): boolean;
get name(): string
get legacy(): boolean
get id(): Internal.UUID
get properties(): Internal.PropertyMap
get complete(): boolean
}
type GameProfile_ = GameProfile;
class Connection extends Internal.SimpleChannelInboundHandler<Internal.Packet<any>> implements Internal.ChannelInfoHolder {
constructor($$0: Internal.PacketFlow_)
channelActive($$0: Internal.ChannelHandlerContext_): void;
static connectToLocalServer($$0: Internal.SocketAddress_): Internal.Connection;
isMemoryConnection(): boolean;
send($$0: Internal.Packet_<any>, $$1: Internal.GenericFutureListener_<any>): void;
handleDisconnection(): void;
static connectToServer($$0: Internal.InetSocketAddress_, $$1: boolean): Internal.Connection;
setProtocol($$0: Internal.ConnectionProtocol_): void;
setListener($$0: Internal.PacketListener_): void;
getAverageReceivedPackets(): number;
getPacketListener(): Internal.PacketListener;
setEncryptionKey($$0: Internal.Cipher_, $$1: Internal.Cipher_): void;
isConnected(): boolean;
isConnecting(): boolean;
disconnect($$0: Internal.Component_): void;
getDisconnectedReason(): Internal.Component;
setupCompression($$0: number, $$1: boolean): void;
isEncrypted(): boolean;
getPendingChannelsNames(): Internal.Collection<any>;
getAverageSentPackets(): number;
tick(): void;
getRemoteAddress(): Internal.SocketAddress;
channelInactive($$0: Internal.ChannelHandlerContext_): void;
getReceiving(): Internal.PacketFlow;
setReadOnly(): void;
exceptionCaught($$0: Internal.ChannelHandlerContext_, $$1: Internal.Throwable_): void;
getSending(): Internal.PacketFlow;
send($$0: Internal.Packet_<any>): void;
get memoryConnection(): boolean
set protocol($$0: Internal.ConnectionProtocol_)
set listener($$0: Internal.PacketListener_)
get averageReceivedPackets(): number
get packetListener(): Internal.PacketListener
get connected(): boolean
get connecting(): boolean
get disconnectedReason(): Internal.Component
get encrypted(): boolean
get pendingChannelsNames(): Internal.Collection<any>
get averageSentPackets(): number
get remoteAddress(): Internal.SocketAddress
get receiving(): Internal.PacketFlow
get sending(): Internal.PacketFlow
readonly static "PACKET_MARKER": any;
readonly static "LOCAL_WORKER_GROUP": Internal.LazyLoadedValue<any>;
readonly static "NETWORK_EPOLL_WORKER_GROUP": Internal.LazyLoadedValue<any>;
readonly static "PACKET_SENT_MARKER": any;
readonly static "ATTRIBUTE_PROTOCOL": Internal.AttributeKey<any>;
readonly static "PACKET_RECEIVED_MARKER": any;
readonly static "ROOT_MARKER": any;
readonly static "NETWORK_WORKER_GROUP": Internal.LazyLoadedValue<any>;
}
type Connection_ = Connection;
class FireworksJS$Explosion {
constructor()
readonly "fadeColors": Internal.IntOpenHashSet;
"trail": boolean;
"flicker": boolean;
readonly "colors": Internal.IntOpenHashSet;
"shape": Internal.FireworksJS$Shape;
}
type FireworksJS$Explosion_ = FireworksJS$Explosion;
class ServerboundResourcePackPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.ServerboundResourcePackPacket$Action_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
getAction(): Internal.ServerboundResourcePackPacket$Action;
isSkippable(): boolean;
get action(): Internal.ServerboundResourcePackPacket$Action
get skippable(): boolean
}
type ServerboundResourcePackPacket_ = ServerboundResourcePackPacket;
interface BooleanSupplier {
getAsBoolean(): boolean;
get asBoolean(): boolean
}
type BooleanSupplier_ = (()=>boolean) | BooleanSupplier;
class BigDecimal extends Internal.Number implements Internal.Comparable<Internal.BigDecimal> {
constructor(arg0: number, arg1: Internal.MathContext_)
constructor(arg0: Internal.BigInteger_, arg1: number)
constructor(arg0: number, arg1: Internal.MathContext_)
constructor(arg0: string[], arg1: number, arg2: number, arg3: Internal.MathContext_)
constructor(arg0: number)
constructor(arg0: number)
constructor(arg0: Internal.BigInteger_, arg1: Internal.MathContext_)
constructor(arg0: Internal.BigInteger_)
constructor(arg0: string[], arg1: Internal.MathContext_)
constructor(arg0: number)
constructor(arg0: string[], arg1: number, arg2: number)
constructor(arg0: Internal.BigInteger_, arg1: number, arg2: Internal.MathContext_)
constructor(arg0: string, arg1: Internal.MathContext_)
constructor(arg0: number, arg1: Internal.MathContext_)
constructor(arg0: string)
constructor(arg0: string[])
doubleValue(): number;
pow(arg0: number, arg1: Internal.MathContext_): this;
abs(): this;
min(arg0: Internal.BigDecimal_): this;
precision(): number;
subtract(arg0: Internal.BigDecimal_, arg1: Internal.MathContext_): this;
compareTo(arg0: any): number;
divide(arg0: Internal.BigDecimal_, arg1: number, arg2: number): this;
setScale(arg0: number, arg1: Internal.RoundingMode_): this;
subtract(arg0: Internal.BigDecimal_): this;
divideToIntegralValue(arg0: Internal.BigDecimal_, arg1: Internal.MathContext_): this;
divide(arg0: Internal.BigDecimal_, arg1: number, arg2: Internal.RoundingMode_): this;
ulp(): this;
movePointLeft(arg0: number): this;
longValue(): number;
static valueOf(arg0: number): Internal.BigDecimal;
movePointRight(arg0: number): this;
sqrt(arg0: Internal.MathContext_): this;
toBigInteger(): Internal.BigInteger;
round(arg0: Internal.MathContext_): this;
scale(): number;
multiply(arg0: Internal.BigDecimal_, arg1: Internal.MathContext_): this;
remainder(arg0: Internal.BigDecimal_, arg1: Internal.MathContext_): this;
toPlainString(): string;
static valueOf(arg0: number, arg1: number): Internal.BigDecimal;
divideAndRemainder(arg0: Internal.BigDecimal_, arg1: Internal.MathContext_): Internal.BigDecimal[];
floatValue(): number;
divideAndRemainder(arg0: Internal.BigDecimal_): Internal.BigDecimal[];
plus(arg0: Internal.MathContext_): this;
scaleByPowerOfTen(arg0: number): this;
divide(arg0: Internal.BigDecimal_, arg1: Internal.MathContext_): this;
add(arg0: Internal.BigDecimal_): this;
divide(arg0: Internal.BigDecimal_, arg1: number): this;
intValue(): number;
compareTo(arg0: Internal.BigDecimal_): number;
toEngineeringString(): string;
add(arg0: Internal.BigDecimal_, arg1: Internal.MathContext_): this;
intValueExact(): number;
divide(arg0: Internal.BigDecimal_): this;
plus(): this;
abs(arg0: Internal.MathContext_): this;
remainder(arg0: Internal.BigDecimal_): this;
stripTrailingZeros(): this;
divide(arg0: Internal.BigDecimal_, arg1: Internal.RoundingMode_): this;
toString(): string;
shortValueExact(): number;
byteValueExact(): number;
longValueExact(): number;
negate(): this;
divideToIntegralValue(arg0: Internal.BigDecimal_): this;
static valueOf(arg0: number): Internal.BigDecimal;
hashCode(): number;
negate(arg0: Internal.MathContext_): this;
toBigIntegerExact(): Internal.BigInteger;
setScale(arg0: number): this;
unscaledValue(): Internal.BigInteger;
multiply(arg0: Internal.BigDecimal_): this;
equals(arg0: any): boolean;
setScale(arg0: number, arg1: number): this;
max(arg0: Internal.BigDecimal_): this;
signum(): number;
pow(arg0: number): this;
set scale(arg0: number)
/**
* @java.lang.Deprecated(forRemoval=false, since="9")
*/
readonly static "ROUND_UP": 0;
/**
* @java.lang.Deprecated(forRemoval=false, since="9")
*/
readonly static "ROUND_DOWN": 1;
/**
* @java.lang.Deprecated(forRemoval=false, since="9")
*/
readonly static "ROUND_HALF_UP": 4;
/**
* @java.lang.Deprecated(forRemoval=false, since="9")
*/
readonly static "ROUND_HALF_DOWN": 5;
readonly static "ONE": 1;
/**
* @java.lang.Deprecated(forRemoval=false, since="9")
*/
readonly static "ROUND_FLOOR": 3;
readonly static "ZERO": 0;
readonly static "TEN": 10;
/**
* @java.lang.Deprecated(forRemoval=false, since="9")
*/
readonly static "ROUND_CEILING": 2;
/**
* @java.lang.Deprecated(forRemoval=false, since="9")
*/
readonly static "ROUND_HALF_EVEN": 6;
/**
* @java.lang.Deprecated(forRemoval=false, since="9")
*/
readonly static "ROUND_UNNECESSARY": 7;
}
type BigDecimal_ = BigDecimal;
class AllowBedEventJS extends Internal.LivingEntityEventJS {
constructor(entity: Internal.LivingEntity_, sleepingPos: BlockPos_, state: Internal.BlockState_, vanillaResult: boolean)
isVanillaResult(): boolean;
getResult(): Internal.InteractionResult;
static handler(entity: Internal.LivingEntity_, sleepingPos: BlockPos_, state: Internal.BlockState_, vanillaResult: boolean): Internal.InteractionResult;
getPos(): Internal.BlockContainerJS;
getEntity(): Internal.EntityJS;
canCancel(): boolean;
setResult(result: Internal.InteractionResult_): void;
getState(): Internal.BlockState;
getSleepingPos(): BlockPos;
get vanillaResult(): boolean
get result(): Internal.InteractionResult
get pos(): Internal.BlockContainerJS
get entity(): Internal.EntityJS
set result(result: Internal.InteractionResult_)
get state(): Internal.BlockState
get sleepingPos(): BlockPos
}
type AllowBedEventJS_ = AllowBedEventJS;
class UseAnim extends Internal.Enum<Internal.UseAnim> {
static values(): Internal.UseAnim[];
static valueOf($$0: string): Internal.UseAnim;
readonly static "BOW": Internal.UseAnim;
readonly static "NONE": Internal.UseAnim;
readonly static "EAT": Internal.UseAnim;
readonly static "DRINK": Internal.UseAnim;
readonly static "BLOCK": Internal.UseAnim;
readonly static "SPYGLASS": Internal.UseAnim;
readonly static "SPEAR": Internal.UseAnim;
readonly static "CROSSBOW": Internal.UseAnim;
}
type UseAnim_ = "spear" | "eat" | "block" | UseAnim | "crossbow" | "spyglass" | "bow" | "drink" | "none";
interface LongSet extends Internal.LongCollection, Internal.Set<number> {
remove(arg0: number): boolean;
stream(): Internal.Stream<number>;
of(arg0: number, arg1: number, arg2: number): this;
forEach(arg0: Internal.Consumer_<any>): void;
longIterator(): Internal.LongIterator;
removeIf(arg0: Internal.LongPredicate_): boolean;
toLongArray(arg0: number[]): number[];
toArray(arg0: Internal.IntFunction_<T[]>): T[];
of(arg0: number): this;
of(...arg0: number[]): this;
parallelStream(): Internal.Stream<number>;
contains(arg0: any): boolean;
forEach(arg0: Internal.LongConsumer_): void;
iterator(): Internal.Iterator<any>;
remove(arg0: any): boolean;
rem(arg0: number): boolean;
add(arg0: any): boolean;
of(): this;
spliterator(): Internal.LongSpliterator;
of(arg0: number, arg1: number): this;
forEach(arg0: it.unimi.dsi.fastutil.longs.LongConsumer_): void;
longParallelStream(): Internal.LongStream;
removeIf(arg0: Internal.Predicate_<any>): boolean;
longStream(): Internal.LongStream;
add(arg0: number): boolean;
longSpliterator(): Internal.LongSpliterator;
removeIf(arg0: it.unimi.dsi.fastutil.longs.LongPredicate_): boolean;
}
type LongSet_ = LongSet;
class ClientboundTabListPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.Component_, $$1: Internal.Component_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getFooter(): Internal.Component;
handle($$0: Internal.ClientGamePacketListener_): void;
getHeader(): Internal.Component;
isSkippable(): boolean;
get footer(): Internal.Component
get header(): Internal.Component
get skippable(): boolean
}
type ClientboundTabListPacket_ = ClientboundTabListPacket;
class InsideWorldBoundsPredicate implements net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate {
constructor($$0: Vec3i_)
type(): Internal.BlockPredicateType<any>;
and(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
or(arg0: Internal.BiPredicate_<any, any>): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
test(arg0: any, arg1: any): boolean;
negate(): Internal.BiPredicate<Internal.WorldGenLevel, BlockPos>;
test($$0: Internal.WorldGenLevel_, $$1: BlockPos_): boolean;
readonly static "CODEC": any;
}
type InsideWorldBoundsPredicate_ = InsideWorldBoundsPredicate;
class MethodHandles$Lookup {
hasPrivateAccess(): boolean;
hasFullPrivilegeAccess(): boolean;
findVarHandle(arg0: Internal.Class_<any>, arg1: string, arg2: Internal.Class_<any>): Internal.VarHandle;
unreflectSetter(arg0: Internal.Field_): Internal.MethodHandle;
findStaticVarHandle(arg0: Internal.Class_<any>, arg1: string, arg2: Internal.Class_<any>): Internal.VarHandle;
unreflectConstructor(arg0: Internal.Constructor_<any>): Internal.MethodHandle;
findClass(arg0: string): Internal.Class<any>;
unreflect(arg0: Internal.Method_): Internal.MethodHandle;
findGetter(arg0: Internal.Class_<any>, arg1: string, arg2: Internal.Class_<any>): Internal.MethodHandle;
findSetter(arg0: Internal.Class_<any>, arg1: string, arg2: Internal.Class_<any>): Internal.MethodHandle;
findConstructor(arg0: Internal.Class_<any>, arg1: Internal.MethodType_): Internal.MethodHandle;
dropLookupMode(arg0: number): this;
defineHiddenClassWithClassData(arg0: number[], arg1: any, arg2: boolean, ...arg3: any_[]): this;
unreflectSpecial(arg0: Internal.Method_, arg1: Internal.Class_<any>): Internal.MethodHandle;
in(arg0: Internal.Class_<any>): this;
lookupClass(): Internal.Class<any>;
findStaticSetter(arg0: Internal.Class_<any>, arg1: string, arg2: Internal.Class_<any>): Internal.MethodHandle;
unreflectVarHandle(arg0: Internal.Field_): Internal.VarHandle;
previousLookupClass(): Internal.Class<any>;
unreflectGetter(arg0: Internal.Field_): Internal.MethodHandle;
toString(): string;
findSpecial(arg0: Internal.Class_<any>, arg1: string, arg2: Internal.MethodType_, arg3: Internal.Class_<any>): Internal.MethodHandle;
accessClass(arg0: Internal.Class_<any>): Internal.Class<any>;
bind(arg0: any, arg1: string, arg2: Internal.MethodType_): Internal.MethodHandle;
lookupModes(): number;
ensureInitialized(arg0: Internal.Class_<any>): Internal.Class<any>;
findVirtual(arg0: Internal.Class_<any>, arg1: string, arg2: Internal.MethodType_): Internal.MethodHandle;
defineClass(arg0: number[]): Internal.Class<any>;
findStatic(arg0: Internal.Class_<any>, arg1: string, arg2: Internal.MethodType_): Internal.MethodHandle;
findStaticGetter(arg0: Internal.Class_<any>, arg1: string, arg2: Internal.Class_<any>): Internal.MethodHandle;
defineHiddenClass(arg0: number[], arg1: boolean, ...arg2: any_[]): this;
revealDirect(arg0: Internal.MethodHandle_): Internal.MethodHandleInfo;
readonly static "PACKAGE": 8;
readonly static "PUBLIC": 1;
readonly static "UNCONDITIONAL": 32;
readonly static "MODULE": 16;
readonly static "ORIGINAL": 64;
readonly static "PRIVATE": 2;
readonly static "PROTECTED": 4;
}
type MethodHandles$Lookup_ = MethodHandles$Lookup;
class ServerConnectionListener {
constructor($$0: Internal.MinecraftServer_)
stop(): void;
startMemoryChannel(): Internal.SocketAddress;
getServer(): Internal.MinecraftServer;
getConnections(): Internal.List<Internal.Connection>;
startTcpServerListener($$0: Internal.InetAddress_, $$1: number): void;
tick(): void;
get server(): Internal.MinecraftServer
get connections(): Internal.List<Internal.Connection>
readonly static "SERVER_EPOLL_EVENT_GROUP": Internal.LazyLoadedValue<any>;
"running": boolean;
readonly static "SERVER_EVENT_GROUP": Internal.LazyLoadedValue<any>;
}
type ServerConnectionListener_ = ServerConnectionListener;
class ByteArrayTag extends Internal.CollectionTag<Internal.ByteTag> {
constructor($$0: Internal.List_<number>)
constructor($$0: number[])
getType(): Internal.TagType<Internal.ByteArrayTag>;
parallelStream(): Internal.Stream<Internal.ByteTag>;
remove(arg0: number): any;
set(arg0: number, arg1: Internal.Tag_): Internal.Tag;
forEach(arg0: Internal.Consumer_<any>): void;
addTag($$0: number, $$1: Internal.Tag_): boolean;
add(arg0: number, arg1: any): void;
set($$0: number, $$1: Internal.ByteTag_): Internal.ByteTag;
setTag($$0: number, $$1: Internal.Tag_): boolean;
acceptAsRoot($$0: Internal.StreamTagVisitor_): void;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
getAsByteArray(): number[];
write($$0: Internal.DataOutput_): void;
getId(): number;
spliterator(): Internal.Spliterator<Internal.ByteTag>;
stream(): Internal.Stream<Internal.ByteTag>;
replaceAll(arg0: Internal.UnaryOperator_<Internal.ByteTag_>): void;
toString(): string;
remove(arg0: number): Internal.Tag;
get(arg0: number): any;
accept($$0: Internal.TagVisitor_): void;
add($$0: number, $$1: Internal.ByteTag_): void;
add(arg0: number, arg1: Internal.Tag_): void;
sort(arg0: Internal.Comparator_<any>): void;
remove($$0: number): Internal.ByteTag;
size(): number;
getAsString(): string;
hashCode(): number;
removeIf(arg0: Internal.Predicate_<any>): boolean;
copy(): Internal.Tag;
clear(): void;
equals($$0: any): boolean;
accept($$0: Internal.StreamTagVisitor_): Internal.StreamTagVisitor$ValueResult;
set(arg0: number, arg1: any): any;
get($$0: number): Internal.ByteTag;
getElementType(): number;
get type(): Internal.TagType<Internal.ByteArrayTag>
get asByteArray(): number[]
get id(): number
get asString(): string
get elementType(): number
readonly static "TYPE": any;
}
type ByteArrayTag_ = ByteArrayTag;
abstract class BaseImmutableMultimap <K, V> extends Internal.AbstractMultimap<K, V> {
forEach(arg0: Internal.BiConsumer_<any, any>): void;
}
type BaseImmutableMultimap_<K, V> = BaseImmutableMultimap<K, V>;
interface MessageSender {
getDisplayName(): Internal.Component;
setStatusMessage(message: Internal.Component_): void;
getName(): Internal.Component;
runCommandSilent(command: string): number;
tell(arg0: Internal.Component_): void;
runCommand(arg0: string): number;
get displayName(): Internal.Component
set statusMessage(message: Internal.Component_)
get name(): Internal.Component
}
type MessageSender_ = MessageSender;
interface Nameable {
getDisplayName(): Internal.Component;
getName(): Internal.Component;
hasCustomName(): boolean;
getCustomName(): Internal.Component;
get displayName(): Internal.Component
get name(): Internal.Component
get customName(): Internal.Component
}
type Nameable_ = Nameable;
interface Constant <T> extends Internal.Comparable<T> {
name(): string;
id(): number;
}
type Constant_<T> = Constant<T>;
interface WorldRendererAccess {
getRegularEntityCount(): number;
getCompletedChunks(): number;
getChunks(): Internal.ViewArea;
getChunkBuilder(): Internal.ChunkRenderDispatcher;
get regularEntityCount(): number
get completedChunks(): number
get chunks(): Internal.ViewArea
get chunkBuilder(): Internal.ChunkRenderDispatcher
}
type WorldRendererAccess_ = WorldRendererAccess;
class ClientboundSetPlayerTeamPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
static createAddOrModifyPacket($$0: Internal.PlayerTeam_, $$1: boolean): Internal.ClientboundSetPlayerTeamPacket;
handle(arg0: Internal.PacketListener_): void;
getTeamAction(): Internal.ClientboundSetPlayerTeamPacket$Action;
write($$0: Internal.FriendlyByteBuf_): void;
static createPlayerPacket($$0: Internal.PlayerTeam_, $$1: string, $$2: Internal.ClientboundSetPlayerTeamPacket$Action_): Internal.ClientboundSetPlayerTeamPacket;
static createRemovePacket($$0: Internal.PlayerTeam_): Internal.ClientboundSetPlayerTeamPacket;
getPlayerAction(): Internal.ClientboundSetPlayerTeamPacket$Action;
handle($$0: Internal.ClientGamePacketListener_): void;
getName(): string;
getParameters(): Internal.Optional<Internal.ClientboundSetPlayerTeamPacket$Parameters>;
isSkippable(): boolean;
getPlayers(): Internal.Collection<string>;
get teamAction(): Internal.ClientboundSetPlayerTeamPacket$Action
get playerAction(): Internal.ClientboundSetPlayerTeamPacket$Action
get name(): string
get parameters(): Internal.Optional<Internal.ClientboundSetPlayerTeamPacket$Parameters>
get skippable(): boolean
get players(): Internal.Collection<string>
}
type ClientboundSetPlayerTeamPacket_ = ClientboundSetPlayerTeamPacket;
class Panda extends Internal.Animal {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
static createAttributes(): Internal.AttributeSupplier$Builder;
eat($$0: boolean): void;
setOnBack($$0: boolean): void;
isEating(): boolean;
method_5992($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
setAttributes(): void;
getSitAmount($$0: number): number;
getMainGene(): Internal.Panda$Gene;
getComponent(key: Internal.ComponentKey_<C>): C;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
canPerformAction(): boolean;
method_5652($$0: Internal.CompoundTag_): void;
getLieOnBackAmount($$0: number): number;
tick(): void;
isSneezing(): boolean;
setSneezeCounter($$0: number): void;
alwaysAccepts(): boolean;
setMainGene($$0: Internal.Panda$Gene_): void;
isOnBack(): boolean;
foodEatenKJS(is: Internal.ItemStack_): void;
isBrown(): boolean;
isAggressive(): boolean;
setGeneFromParents($$0: Internal.Panda_, $$1: Internal.Panda_): void;
getUnhappyCounter(): number;
sit($$0: boolean): void;
getSneezeCounter(): number;
roll($$0: boolean): void;
asKJS(): Internal.EntityJS;
isScared(): boolean;
isFood($$0: Internal.ItemStack_): boolean;
isWeak(): boolean;
sneeze($$0: boolean): void;
isPlayful(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
isRolling(): boolean;
canTakeItem($$0: Internal.ItemStack_): boolean;
getHiddenGene(): Internal.Panda$Gene;
doHurtTarget($$0: Internal.Entity_): boolean;
setHiddenGene($$0: Internal.Panda$Gene_): void;
setUnhappyCounter($$0: number): void;
isLazy(): boolean;
canBeLeashed($$0: Internal.Player_): boolean;
getVariant(): Internal.Panda$Gene;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): Internal.AgeableMob;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
isSitting(): boolean;
getRollAmount($$0: number): number;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
isWorried(): boolean;
set onBack($$0: boolean)
get eating(): boolean
get mainGene(): Internal.Panda$Gene
get sneezing(): boolean
set sneezeCounter($$0: number)
set mainGene($$0: Internal.Panda$Gene_)
get onBack(): boolean
get brown(): boolean
get aggressive(): boolean
get unhappyCounter(): number
get sneezeCounter(): number
get scared(): boolean
get weak(): boolean
get playful(): boolean
get rolling(): boolean
get hiddenGene(): Internal.Panda$Gene
set hiddenGene($$0: Internal.Panda$Gene_)
set unhappyCounter($$0: number)
get lazy(): boolean
get variant(): Internal.Panda$Gene
get sitting(): boolean
get worried(): boolean
readonly static "TOTAL_ROLL_STEPS": 32;
"rollCounter": number;
}
type Panda_ = Panda;
interface RecordBuilder <T> {
build(arg0: Internal.DataResult_<T>): Internal.DataResult<T>;
add(arg0: T, arg1: Internal.DataResult_<T>): this;
setLifecycle(arg0: Internal.Lifecycle_): this;
add(arg0: string, arg1: E, arg2: Internal.Encoder_<E>): this;
withErrorsFrom(arg0: Internal.DataResult_<any>): this;
add(arg0: Internal.DataResult_<T>, arg1: Internal.DataResult_<T>): this;
add(arg0: T, arg1: T): this;
ops(): Internal.DynamicOps<T>;
add(arg0: string, arg1: T): this;
add(arg0: string, arg1: Internal.DataResult_<T>): this;
build(arg0: T): Internal.DataResult<T>;
mapError(arg0: Internal.UnaryOperator_<string>): this;
set lifecycle(arg0: Internal.Lifecycle_)
}
type RecordBuilder_<T> = RecordBuilder<T>;
class BlockState extends Internal.BlockBehaviour$BlockStateBase implements Internal.FabricBlockState {
constructor($$0: Internal.Block_, $$1: Internal.ImmutableMap_<Internal.Property_<any>, Internal.Comparable_<any>>, $$2: Internal.MapCodec_<Internal.BlockState_>)
getAppearance(renderView: Internal.BlockAndTintGetter_, pos: BlockPos_, side: Internal.Direction_, sourceState: Internal.BlockState_, sourcePos: BlockPos_): this;
readonly static "CODEC": any;
}
type BlockState_ = BlockState;
interface TypeDescriptor$OfField <F> extends Internal.TypeDescriptor {
isPrimitive(): boolean;
isArray(): boolean;
arrayType(): F;
componentType(): F;
get primitive(): boolean
get array(): boolean
}
type TypeDescriptor$OfField_<F> = TypeDescriptor$OfField<F>;
interface RenderAttachmentBlockEntity {
getRenderAttachmentData(): any;
get renderAttachmentData(): any
}
type RenderAttachmentBlockEntity_ = RenderAttachmentBlockEntity | (()=>any);
class SpectatorPage {
constructor($$0: Internal.List_<Internal.SpectatorMenuItem_>, $$1: number)
getSelectedSlot(): number;
getItem($$0: number): Internal.SpectatorMenuItem;
get selectedSlot(): number
readonly static "NO_SELECTION": -1;
}
type SpectatorPage_ = SpectatorPage;
interface SpriteExtended {
isActive(): boolean;
setActive(arg0: boolean): void;
get active(): boolean
set active(arg0: boolean)
}
type SpriteExtended_ = SpriteExtended;
class PoiRecord {
constructor($$0: BlockPos_, $$1: Internal.PoiType_, $$2: Internal.Runnable_)
getPos(): BlockPos;
hasSpace(): boolean;
getPoiType(): Internal.PoiType;
hashCode(): number;
isOccupied(): boolean;
getFreeTickets(): number;
static codec($$0: Internal.Runnable_): Internal.Codec<Internal.PoiRecord>;
equals($$0: any): boolean;
get pos(): BlockPos
get poiType(): Internal.PoiType
get occupied(): boolean
get freeTickets(): number
}
type PoiRecord_ = PoiRecord;
class StructureTemplate {
constructor()
setAuthor($$0: string): void;
getAuthor(): string;
placeInWorld($$0: Internal.ServerLevelAccessor_, $$1: BlockPos_, $$2: BlockPos_, $$3: Internal.StructurePlaceSettings_, $$4: Internal.Random_, $$5: number): boolean;
static transform($$0: Vec3_, $$1: Internal.Mirror_, $$2: Internal.Rotation_, $$3: BlockPos_): Vec3;
save($$0: Internal.CompoundTag_): Internal.CompoundTag;
filterBlocks($$0: BlockPos_, $$1: Internal.StructurePlaceSettings_, $$2: Internal.Block_): Internal.List<Internal.StructureTemplate$StructureBlockInfo>;
getSize($$0: Internal.Rotation_): Vec3i;
getBoundingBox($$0: BlockPos_, $$1: Internal.Rotation_, $$2: BlockPos_, $$3: Internal.Mirror_): Internal.BoundingBox;
getSize(): Vec3i;
static updateShapeAtEdge($$0: Internal.LevelAccessor_, $$1: number, $$2: Internal.DiscreteVoxelShape_, $$3: number, $$4: number, $$5: number): void;
load($$0: Internal.CompoundTag_): void;
static getZeroPositionWithTransform($$0: BlockPos_, $$1: Internal.Mirror_, $$2: Internal.Rotation_, $$3: number, $$4: number): BlockPos;
static transform($$0: BlockPos_, $$1: Internal.Mirror_, $$2: Internal.Rotation_, $$3: BlockPos_): BlockPos;
getBoundingBox($$0: Internal.StructurePlaceSettings_, $$1: BlockPos_): Internal.BoundingBox;
static calculateRelativePosition($$0: Internal.StructurePlaceSettings_, $$1: BlockPos_): BlockPos;
static processBlockInfos($$0: Internal.LevelAccessor_, $$1: BlockPos_, $$2: BlockPos_, $$3: Internal.StructurePlaceSettings_, $$4: Internal.List_<Internal.StructureTemplate$StructureBlockInfo_>): Internal.List<Internal.StructureTemplate$StructureBlockInfo>;
getZeroPositionWithTransform($$0: BlockPos_, $$1: Internal.Mirror_, $$2: Internal.Rotation_): BlockPos;
fillFromWorld($$0: Internal.Level_, $$1: BlockPos_, $$2: Vec3i_, $$3: boolean, $$4: Internal.Block_): void;
calculateConnectedPosition($$0: Internal.StructurePlaceSettings_, $$1: BlockPos_, $$2: Internal.StructurePlaceSettings_, $$3: BlockPos_): BlockPos;
filterBlocks($$0: BlockPos_, $$1: Internal.StructurePlaceSettings_, $$2: Internal.Block_, $$3: boolean): Internal.List<Internal.StructureTemplate$StructureBlockInfo>;
set author($$0: string)
get author(): string
get size(): Vec3i
readonly static "BLOCK_TAG_POS": "pos";
readonly static "ENTITY_TAG_POS": "pos";
readonly static "PALETTE_LIST_TAG": "palettes";
readonly static "BLOCKS_TAG": "blocks";
readonly static "ENTITY_TAG_NBT": "nbt";
readonly static "ENTITY_TAG_BLOCKPOS": "blockPos";
readonly static "BLOCK_TAG_STATE": "state";
readonly static "BLOCK_TAG_NBT": "nbt";
readonly static "SIZE_TAG": "size";
readonly static "PALETTE_TAG": "palette";
readonly static "ENTITIES_TAG": "entities";
}
type StructureTemplate_ = StructureTemplate;
class BiomeSpecialEffects {
getWaterColor(): number;
getAmbientAdditionsSettings(): Internal.Optional<Internal.AmbientAdditionsSettings>;
getAmbientParticleSettings(): Internal.Optional<Internal.AmbientParticleSettings>;
getGrassColorModifier(): Internal.BiomeSpecialEffects$GrassColorModifier;
getBackgroundMusic(): Internal.Optional<Internal.Music>;
getAmbientLoopSoundEvent(): Internal.Optional<Internal.SoundEvent>;
getWaterFogColor(): number;
getGrassColorOverride(): Internal.Optional<number>;
getFoliageColorOverride(): Internal.Optional<number>;
getFogColor(): number;
getSkyColor(): number;
getAmbientMoodSettings(): Internal.Optional<Internal.AmbientMoodSettings>;
get waterColor(): number
get ambientAdditionsSettings(): Internal.Optional<Internal.AmbientAdditionsSettings>
get ambientParticleSettings(): Internal.Optional<Internal.AmbientParticleSettings>
get grassColorModifier(): Internal.BiomeSpecialEffects$GrassColorModifier
get backgroundMusic(): Internal.Optional<Internal.Music>
get ambientLoopSoundEvent(): Internal.Optional<Internal.SoundEvent>
get waterFogColor(): number
get grassColorOverride(): Internal.Optional<number>
get foliageColorOverride(): Internal.Optional<number>
get fogColor(): number
get skyColor(): number
get ambientMoodSettings(): Internal.Optional<Internal.AmbientMoodSettings>
"ambientParticleSettings": Internal.Optional<Internal.AmbientParticleSettings>;
"grassColorOverride": Internal.Optional<number>;
"ambientMoodSettings": Internal.Optional<Internal.AmbientMoodSettings>;
"waterColor": number;
"fogColor": number;
"ambientAdditionsSettings": Internal.Optional<Internal.AmbientAdditionsSettings>;
"backgroundMusic": Internal.Optional<Internal.Music>;
"grassColorModifier": Internal.BiomeSpecialEffects$GrassColorModifier;
"waterFogColor": number;
readonly static "CODEC": any;
"ambientLoopSoundEvent": Internal.Optional<Internal.SoundEvent>;
"foliageColorOverride": Internal.Optional<number>;
"skyColor": number;
}
type BiomeSpecialEffects_ = BiomeSpecialEffects;
class BlockPos$MutableBlockPos extends BlockPos {
constructor()
constructor($$0: number, $$1: number, $$2: number)
constructor($$0: number, $$1: number, $$2: number)
north(): Vec3i;
method_10099(arg0: number): Vec3i;
offset($$0: number, $$1: number, $$2: number): BlockPos;
move($$0: Vec3i_): this;
south(arg0: number): Vec3i;
set($$0: number): this;
clamp($$0: Internal.Direction$Axis_, $$1: number, $$2: number): this;
above(arg0: number): Vec3i;
set($$0: Internal.AxisCycle_, $$1: number, $$2: number, $$3: number): this;
west(arg0: number): Vec3i;
east(arg0: number): Vec3i;
multiply($$0: number): BlockPos;
rotate($$0: Internal.Rotation_): BlockPos;
relative(arg0: Internal.Direction_): Vec3i;
relative($$0: Internal.Direction_, $$1: number): BlockPos;
multiply(arg0: number): Vec3i;
below(arg0: number): Vec3i;
setWithOffset($$0: Vec3i_, $$1: Internal.Direction_): this;
move($$0: number, $$1: number, $$2: number): this;
method_20787(arg0: number): Vec3i;
above(): Vec3i;
offset(arg0: number, arg1: number, arg2: number): Vec3i;
set($$0: number, $$1: number, $$2: number): this;
immutable(): BlockPos;
method_20788(arg0: number): Vec3i;
setWithOffset($$0: Vec3i_, $$1: number, $$2: number, $$3: number): this;
move($$0: Internal.Direction_): this;
east(): Vec3i;
move($$0: Internal.Direction_, $$1: number): this;
north(arg0: number): Vec3i;
below(): Vec3i;
set($$0: Vec3i_): this;
west(): Vec3i;
set($$0: number, $$1: number, $$2: number): this;
relative(arg0: Internal.Direction$Axis_, arg1: number): Vec3i;
cross(arg0: Vec3i_): Vec3i;
offset(arg0: Vec3i_): Vec3i;
setWithOffset($$0: Vec3i_, $$1: Vec3i_): this;
south(): Vec3i;
subtract(arg0: Vec3i_): Vec3i;
relative(arg0: Internal.Direction_, arg1: number): Vec3i;
offset($$0: number, $$1: number, $$2: number): BlockPos;
offset(arg0: number, arg1: number, arg2: number): Vec3i;
relative($$0: Internal.Direction$Axis_, $$1: number): BlockPos;
setX($$0: number): this;
setY($$0: number): this;
setZ($$0: number): this;
set x($$0: number)
set y($$0: number)
set z($$0: number)
}
type BlockPos$MutableBlockPos_ = BlockPos$MutableBlockPos;
class BasicMobEffect$Builder extends Internal.MobEffectBuilder {
constructor(i: ResourceLocation_)
createObject(): Internal.MobEffect;
}
type BasicMobEffect$Builder_ = BasicMobEffect$Builder;
interface UnitToken {
unstack(resultStack: Internal.Stack_<Internal.UnitToken_>): void;
nextUnaryOperator(): boolean;
interpret(stream: Internal.UnitTokenStream_): Internal.Unit;
}
type UnitToken_ = UnitToken;
class ThrownTrident extends Internal.AbstractArrow {
constructor($$0: Internal.Level_, $$1: Internal.LivingEntity_, $$2: Internal.ItemStack_)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
isChanneling(): boolean;
shouldRender($$0: number, $$1: number, $$2: number): boolean;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
playerTouch($$0: Internal.Player_): void;
method_5652($$0: Internal.CompoundTag_): void;
method_7446(): void;
asKJS(): Internal.EntityJS;
tick(): void;
isFoil(): boolean;
get channeling(): boolean
get foil(): boolean
"clientSideReturnTridentTickCount": number;
}
type ThrownTrident_ = ThrownTrident;
class BorderStatus extends Internal.Enum<Internal.BorderStatus> {
getColor(): number;
static valueOf($$0: string): Internal.BorderStatus;
static values(): Internal.BorderStatus[];
get color(): number
readonly static "STATIONARY": Internal.BorderStatus;
readonly static "SHRINKING": Internal.BorderStatus;
readonly static "GROWING": Internal.BorderStatus;
}
type BorderStatus_ = "shrinking" | "stationary" | BorderStatus | "growing";
class NativeImage$Format extends Internal.Enum<Internal.NativeImage$Format> {
glFormat(): number;
hasLuminanceOrBlue(): boolean;
blueOffset(): number;
setUnpackPixelStoreState(): void;
redOffset(): number;
hasAlpha(): boolean;
setPackPixelStoreState(): void;
hasLuminance(): boolean;
hasLuminanceOrGreen(): boolean;
luminanceOrBlueOffset(): number;
luminanceOrGreenOffset(): number;
hasLuminanceOrRed(): boolean;
hasRed(): boolean;
components(): number;
static valueOf($$0: string): Internal.NativeImage$Format;
hasGreen(): boolean;
hasBlue(): boolean;
luminanceOrRedOffset(): number;
alphaOffset(): number;
luminanceOrAlphaOffset(): number;
hasLuminanceOrAlpha(): boolean;
luminanceOffset(): number;
static values(): Internal.NativeImage$Format[];
supportedByStb(): boolean;
greenOffset(): number;
readonly static "LUMINANCE": Internal.NativeImage$Format;
readonly static "RGB": Internal.NativeImage$Format;
readonly static "RGBA": Internal.NativeImage$Format;
readonly static "LUMINANCE_ALPHA": Internal.NativeImage$Format;
}
type NativeImage$Format_ = NativeImage$Format | "rgb" | "rgba" | "luminance" | "luminance_alpha";
interface FileFilter {
accept(arg0: Internal.File_): boolean;
}
type FileFilter_ = ((arg0: Internal.File)=>boolean) | FileFilter;
abstract class CommandNode <S> implements Internal.Comparable<Internal.CommandNode<S>> {
getRelevantNodes(arg0: Internal.StringReader_): Internal.Collection<any>;
parse(arg0: Internal.StringReader_, arg1: Internal.CommandContextBuilder_<S>): void;
createBuilder(): Internal.ArgumentBuilder<S, any>;
canUse(arg0: S): boolean;
listSuggestions(arg0: Internal.CommandContext_<S>, arg1: Internal.SuggestionsBuilder_): Internal.CompletableFuture<Internal.Suggestions>;
getUsageText(): string;
compareTo(arg0: any): number;
getRedirectModifier(): Internal.RedirectModifier<S>;
getRequirement(): Internal.Predicate<S>;
hashCode(): number;
getExamples(): Internal.Collection<string>;
addChild(arg0: Internal.CommandNode_<S>): void;
getName(): string;
compareTo(arg0: Internal.CommandNode_<S>): number;
getRedirect(): this;
getChild(arg0: string): this;
isFork(): boolean;
findAmbiguities(arg0: Internal.AmbiguityConsumer_<S>): void;
getCommand(): Internal.Command<S>;
equals(arg0: any): boolean;
getChildren(): Internal.Collection<Internal.CommandNode<S>>;
get usageText(): string
get redirectModifier(): Internal.RedirectModifier<S>
get requirement(): Internal.Predicate<S>
get examples(): Internal.Collection<string>
get name(): string
get redirect(): Internal.CommandNode<S>
get fork(): boolean
get command(): Internal.Command<S>
get children(): Internal.Collection<Internal.CommandNode<S>>
}
type CommandNode_<S> = CommandNode<S>;
abstract class UnmodifiableIterator <E> implements Internal.Iterator<E> {
remove(): void;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
}
type UnmodifiableIterator_<E> = UnmodifiableIterator<E>;
interface Long2ObjectMap <V> extends Internal.Map<number, V>, Internal.Long2ObjectFunction<V> {
replace(arg0: number, arg1: V): V;
composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2ObjectFunction<V>;
computeIfAbsent(arg0: number, arg1: Internal.LongFunction_<any>): V;
computeIfPresent(arg0: number, arg1: Internal.BiFunction_<any, any, any>): V;
remove(arg0: number): V;
composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2ObjectFunction<V>;
computeIfAbsent(arg0: number, arg1: Internal.Function_<any, any>): V;
keySet(): Internal.Set<any>;
andThenLong(arg0: Internal.Object2LongFunction_<V>): Internal.Long2LongFunction;
put(arg0: number, arg1: V): V;
get(arg0: any): V;
put(arg0: any, arg1: any): any;
andThenInt(arg0: Internal.Object2IntFunction_<V>): Internal.Long2IntFunction;
andThenFloat(arg0: Internal.Object2FloatFunction_<V>): Internal.Long2FloatFunction;
composeLong(arg0: Internal.Long2LongFunction_): Internal.Long2ObjectFunction<V>;
values(): Internal.Collection<any>;
apply(arg0: number): V;
composeObject(arg0: Internal.Object2LongFunction_<any>): Internal.Object2ObjectFunction<T, V>;
andThenShort(arg0: Internal.Object2ShortFunction_<V>): Internal.Long2ShortFunction;
andThenReference(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Long2ReferenceFunction<T>;
entrySet(): Internal.ObjectSet<Internal.Map$Entry<number, V>>;
containsKey(arg0: number): boolean;
forEach(arg0: Internal.BiConsumer_<any, any>): void;
composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2ObjectFunction<V>;
putIfAbsent(arg0: number, arg1: V): V;
defaultReturnValue(): V;
getOrDefault(arg0: number, arg1: V): V;
andThenObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Long2ObjectFunction<T>;
defaultReturnValue(arg0: V): void;
remove(arg0: number, arg1: any): boolean;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, V>;
compute(arg0: number, arg1: Internal.BiFunction_<any, any, any>): V;
composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2ObjectFunction<V>;
getOrDefault(arg0: any, arg1: V): V;
replace(arg0: number, arg1: V, arg2: V): boolean;
andThenByte(arg0: Internal.Object2ByteFunction_<V>): Internal.Long2ByteFunction;
replace(arg0: number, arg1: V, arg2: V): boolean;
containsKey(arg0: any): boolean;
merge(arg0: number, arg1: V, arg2: Internal.BiFunction_<any, any, any>): V;
replaceAll(arg0: Internal.BiFunction_<any, any, any>): void;
put(arg0: number, arg1: V): V;
apply(arg0: number): V;
composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2ObjectFunction<V>;
computeIfAbsentPartial(arg0: number, arg1: Internal.Long2ObjectFunction_<any>): V;
remove(arg0: any): V;
computeIfPresent(arg0: number, arg1: Internal.BiFunction_<any, any, any>): V;
compute(arg0: number, arg1: Internal.BiFunction_<any, any, any>): V;
andThenDouble(arg0: Internal.Object2DoubleFunction_<V>): Internal.Long2DoubleFunction;
remove(arg0: any, arg1: any): boolean;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, V>;
size(): number;
merge(arg0: number, arg1: V, arg2: Internal.BiFunction_<any, any, any>): V;
clear(): void;
composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2ObjectFunction<V>;
replace(arg0: number, arg1: V): V;
composeReference(arg0: Internal.Reference2LongFunction_<any>): Internal.Reference2ObjectFunction<T, V>;
long2ObjectEntrySet(): Internal.ObjectSet<Internal.Long2ObjectMap$Entry<V>>;
andThenChar(arg0: Internal.Object2CharFunction_<V>): Internal.Long2CharFunction;
putIfAbsent(arg0: number, arg1: V): V;
computeIfAbsent(arg0: number, arg1: Internal.Long2ObjectFunction_<any>): V;
}
type Long2ObjectMap_<V> = Long2ObjectMap<V>;
class ChunkStatus {
getParent(): this;
heightmapsAfter(): Internal.EnumSet<Internal.Heightmap$Types>;
toString(): string;
load($$0: Internal.ServerLevel_, $$1: Internal.StructureManager_, $$2: Internal.ThreadedLevelLightEngine_, $$3: Internal.Function_<Internal.ChunkAccess_, Internal.CompletableFuture_<Internal.Either_<Internal.ChunkAccess_, Internal.ChunkHolder$ChunkLoadingFailure_>>>, $$4: Internal.ChunkAccess_): Internal.CompletableFuture<Internal.Either<Internal.ChunkAccess, Internal.ChunkHolder$ChunkLoadingFailure>>;
getRange(): number;
getIndex(): number;
static byName($$0: string): Internal.ChunkStatus;
getChunkType(): Internal.ChunkStatus$ChunkType;
generate($$0: Internal.Executor_, $$1: Internal.ServerLevel_, $$2: Internal.ChunkGenerator_, $$3: Internal.StructureManager_, $$4: Internal.ThreadedLevelLightEngine_, $$5: Internal.Function_<Internal.ChunkAccess_, Internal.CompletableFuture_<Internal.Either_<Internal.ChunkAccess_, Internal.ChunkHolder$ChunkLoadingFailure_>>>, $$6: Internal.List_<Internal.ChunkAccess_>, $$7: boolean): Internal.CompletableFuture<Internal.Either<Internal.ChunkAccess, Internal.ChunkHolder$ChunkLoadingFailure>>;
static getStatusList(): Internal.List<Internal.ChunkStatus>;
getName(): string;
static maxDistance(): number;
isOrAfter($$0: Internal.ChunkStatus_): boolean;
static getDistance($$0: Internal.ChunkStatus_): number;
static getStatusAroundFullChunk($$0: number): Internal.ChunkStatus;
get parent(): Internal.ChunkStatus
get range(): number
get index(): number
get chunkType(): Internal.ChunkStatus$ChunkType
get statusList(): Internal.List<Internal.ChunkStatus>
get name(): string
readonly static "LIGHT": Internal.ChunkStatus;
readonly static "EMPTY": Internal.ChunkStatus;
readonly static "CARVERS": Internal.ChunkStatus;
readonly static "FULL": Internal.ChunkStatus;
readonly static "POST_FEATURES": any;
readonly static "FEATURES": Internal.ChunkStatus;
readonly static "HEIGHTMAPS": Internal.ChunkStatus;
readonly static "SPAWN": Internal.ChunkStatus;
readonly static "SURFACE": Internal.ChunkStatus;
readonly static "STRUCTURE_REFERENCES": Internal.ChunkStatus;
readonly static "STRUCTURE_STARTS": Internal.ChunkStatus;
readonly static "BIOMES": Internal.ChunkStatus;
readonly static "LIQUID_CARVERS": Internal.ChunkStatus;
readonly static "MAX_STRUCTURE_DISTANCE": 8;
readonly static "NOISE": Internal.ChunkStatus;
}
type ChunkStatus_ = Special.ChunkStatus | ChunkStatus;
interface BlittableVertexType <T> extends Internal.BufferVertexType<T> {
createBufferWriter(arg0: Internal.VertexBufferView_, arg1: boolean): T;
asBlittable(): this;
createBufferWriter(buffer: Internal.VertexBufferView_): T;
}
type BlittableVertexType_<T> = BlittableVertexType<T>;
class ClickEvent implements Internal.JsonSerializable {
constructor($$0: Internal.ClickEvent$Action_, $$1: string)
hashCode(): number;
getValue(): string;
toString(): string;
equals($$0: any): boolean;
toJson(): Internal.JsonElement;
getAction(): Internal.ClickEvent$Action;
get value(): string
get action(): Internal.ClickEvent$Action
}
type ClickEvent_ = ClickEvent;
interface EntityTrackerAccessor {
getPlayersTracking(): Internal.Set<Internal.ServerPlayerConnection>;
get playersTracking(): Internal.Set<Internal.ServerPlayerConnection>
}
type EntityTrackerAccessor_ = EntityTrackerAccessor;
class ValidationContext {
constructor($$0: Internal.Multimap_<string, string>, $$1: Internal.Supplier_<string>, $$2: Internal.LootContextParamSet_, $$3: Internal.Function_<ResourceLocation_, Internal.LootItemCondition_>, $$4: Internal.Set_<ResourceLocation_>, $$5: Internal.Function_<ResourceLocation_, Internal.LootTable_>, $$6: Internal.Set_<ResourceLocation_>)
constructor($$0: Internal.LootContextParamSet_, $$1: Internal.Function_<ResourceLocation_, Internal.LootItemCondition_>, $$2: Internal.Function_<ResourceLocation_, Internal.LootTable_>)
hasVisitedTable($$0: ResourceLocation_): boolean;
hasVisitedCondition($$0: ResourceLocation_): boolean;
forChild($$0: string): this;
validateUser($$0: Internal.LootContextUser_): void;
getProblems(): Internal.Multimap<string, string>;
enterTable($$0: string, $$1: ResourceLocation_): this;
enterCondition($$0: string, $$1: ResourceLocation_): this;
setParams($$0: Internal.LootContextParamSet_): this;
resolveLootTable($$0: ResourceLocation_): Internal.LootTable;
reportProblem($$0: string): void;
resolveCondition($$0: ResourceLocation_): Internal.LootItemCondition;
get problems(): Internal.Multimap<string, string>
set params($$0: Internal.LootContextParamSet_)
}
type ValidationContext_ = ValidationContext;
interface Matrix3x2dc {
transformDirection(arg0: Internal.Vector2dc_, arg1: Internal.Vector2d_): Internal.Vector2d;
scale(arg0: number, arg1: Internal.Matrix3x2d_): Internal.Matrix3x2d;
get4x4(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
unprojectInv(arg0: number, arg1: number, arg2: number[], arg3: Internal.Vector2d_): Internal.Vector2d;
scale(arg0: Internal.Vector2fc_, arg1: Internal.Matrix3x2d_): Internal.Matrix3x2d;
positiveX(arg0: Internal.Vector2d_): Internal.Vector2d;
mulLocal(arg0: Internal.Matrix3x2dc_, arg1: Internal.Matrix3x2d_): Internal.Matrix3x2d;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
normalizedPositiveX(arg0: Internal.Vector2d_): Internal.Vector2d;
viewArea(arg0: number[]): number[];
get3x3(arg0: number[]): number[];
view(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix3x2d_): Internal.Matrix3x2d;
m01(): number;
isFinite(): boolean;
m20(): number;
get(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
get3x3(arg0: number[], arg1: number): number[];
testAar(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
transform(arg0: Internal.Vector3d_): Internal.Vector3d;
invert(arg0: Internal.Matrix3x2d_): Internal.Matrix3x2d;
rotate(arg0: number, arg1: Internal.Matrix3x2d_): Internal.Matrix3x2d;
transformPosition(arg0: Internal.Vector2dc_, arg1: Internal.Vector2d_): Internal.Vector2d;
translateLocal(arg0: Internal.Vector2dc_, arg1: Internal.Matrix3x2d_): Internal.Matrix3x2d;
translate(arg0: Internal.Vector2dc_, arg1: Internal.Matrix3x2d_): Internal.Matrix3x2d;
transformDirection(arg0: number, arg1: number, arg2: Internal.Vector2d_): Internal.Vector2d;
scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3x2d_): Internal.Matrix3x2d;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix3x2d_): Internal.Matrix3x2d;
scaleLocal(arg0: number, arg1: Internal.Matrix3x2d_): Internal.Matrix3x2d;
get(arg0: Internal.Matrix3x2d_): Internal.Matrix3x2d;
translateLocal(arg0: number, arg1: number, arg2: Internal.Matrix3x2d_): Internal.Matrix3x2d;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3x2d_): Internal.Matrix3x2d;
m10(): number;
get3x3(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix3x2d_): Internal.Matrix3x2d;
mul(arg0: Internal.Matrix3x2dc_, arg1: Internal.Matrix3x2d_): Internal.Matrix3x2d;
scale(arg0: Internal.Vector2dc_, arg1: Internal.Matrix3x2d_): Internal.Matrix3x2d;
transformPosition(arg0: number, arg1: number, arg2: Internal.Vector2d_): Internal.Vector2d;
rotateTo(arg0: Internal.Vector2dc_, arg1: Internal.Vector2dc_, arg2: Internal.Matrix3x2d_): Internal.Matrix3x2d;
positiveY(arg0: Internal.Vector2d_): Internal.Vector2d;
normalizedPositiveY(arg0: Internal.Vector2d_): Internal.Vector2d;
get(arg0: number[], arg1: number): number[];
get3x3(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
get3x3(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
get4x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
m00(): number;
m21(): number;
translate(arg0: number, arg1: number, arg2: Internal.Matrix3x2d_): Internal.Matrix3x2d;
testPoint(arg0: number, arg1: number): boolean;
rotateLocal(arg0: number, arg1: Internal.Matrix3x2d_): Internal.Matrix3x2d;
transformPosition(arg0: Internal.Vector2d_): Internal.Vector2d;
get(arg0: number[]): number[];
determinant(): number;
transformDirection(arg0: Internal.Vector2d_): Internal.Vector2d;
get3x3(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
get4x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
get(arg0: number, arg1: Internal.DoubleBuffer_): Internal.DoubleBuffer;
testCircle(arg0: number, arg1: number, arg2: number): boolean;
origin(arg0: Internal.Vector2d_): Internal.Vector2d;
unproject(arg0: number, arg1: number, arg2: number[], arg3: Internal.Vector2d_): Internal.Vector2d;
get4x4(arg0: number[], arg1: number): number[];
rotateAbout(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3x2d_): Internal.Matrix3x2d;
transform(arg0: Internal.Vector3dc_, arg1: Internal.Vector3d_): Internal.Vector3d;
m11(): number;
get4x4(arg0: Internal.DoubleBuffer_): Internal.DoubleBuffer;
equals(arg0: Internal.Matrix3x2dc_, arg1: number): boolean;
scale(arg0: number, arg1: number, arg2: Internal.Matrix3x2d_): Internal.Matrix3x2d;
scaleLocal(arg0: number, arg1: number, arg2: Internal.Matrix3x2d_): Internal.Matrix3x2d;
transform(arg0: number, arg1: number, arg2: number, arg3: Internal.Vector3d_): Internal.Vector3d;
get4x4(arg0: number[]): number[];
get finite(): boolean
}
type Matrix3x2dc_ = Matrix3x2dc;
abstract class SocketAddress implements Internal.Serializable {
constructor()
}
type SocketAddress_ = SocketAddress;
class CocoaDecorator extends Internal.TreeDecorator {
constructor($$0: number)
place($$0: Internal.LevelSimulatedReader_, $$1: Internal.BiConsumer_<BlockPos_, Internal.BlockState_>, $$2: Internal.Random_, $$3: Internal.List_<BlockPos_>, $$4: Internal.List_<BlockPos_>): void;
readonly static "CODEC": any;
}
type CocoaDecorator_ = CocoaDecorator;
interface Object2ObjectMap$Entry <K, V> extends Internal.Map$Entry<K, V> {
}
type Object2ObjectMap$Entry_<K, V> = Object2ObjectMap$Entry<K, V>;
class ByteTag extends Internal.NumericTag {
static valueOf($$0: number): Internal.ByteTag;
getAsDouble(): number;
accept($$0: Internal.TagVisitor_): void;
getAsLong(): number;
getAsFloat(): number;
getAsString(): string;
hashCode(): number;
getAsInt(): number;
getAsByte(): number;
acceptAsRoot($$0: Internal.StreamTagVisitor_): void;
getAsNumber(): Internal.Number;
copy(): Internal.Tag;
static valueOf($$0: boolean): Internal.ByteTag;
getType(): Internal.TagType<Internal.ByteTag>;
write($$0: Internal.DataOutput_): void;
getId(): number;
getAsShort(): number;
equals($$0: any): boolean;
accept($$0: Internal.StreamTagVisitor_): Internal.StreamTagVisitor$ValueResult;
copy(): this;
get asDouble(): number
get asLong(): number
get asFloat(): number
get asString(): string
get asInt(): number
get asByte(): number
get asNumber(): Internal.Number
get type(): Internal.TagType<Internal.ByteTag>
get id(): number
get asShort(): number
readonly static "ONE": Internal.ByteTag;
readonly static "ZERO": Internal.ByteTag;
readonly static "TYPE": any;
}
type ByteTag_ = ByteTag;
class ComparatorMode extends Internal.Enum<Internal.ComparatorMode> implements Internal.StringRepresentable {
toString(): string;
getSerializedName(): string;
static valueOf($$0: string): Internal.ComparatorMode;
static values(): Internal.ComparatorMode[];
get serializedName(): string
readonly static "COMPARE": Internal.ComparatorMode;
readonly static "SUBTRACT": Internal.ComparatorMode;
}
type ComparatorMode_ = "compare" | ComparatorMode | "subtract";
interface TextureAtlasAccessor {
callGetResourceLocation(arg0: ResourceLocation_): ResourceLocation;
getTexturesByName(): Internal.Map<ResourceLocation, Internal.TextureAtlasSprite>;
get texturesByName(): Internal.Map<ResourceLocation, Internal.TextureAtlasSprite>
}
type TextureAtlasAccessor_ = TextureAtlasAccessor;
class ModCheck extends Internal.Record {
constructor($$0: Internal.ModCheck$Confidence_, $$1: string)
shouldReportAsModified(): boolean;
fullDescription(): string;
hashCode(): number;
toString(): string;
static identify($$0: string, $$1: Internal.Supplier_<string>, $$2: string, $$3: Internal.Class_<any>): Internal.ModCheck;
equals($$0: any): boolean;
description(): string;
merge($$0: Internal.ModCheck_): this;
confidence(): Internal.ModCheck$Confidence;
}
type ModCheck_ = ModCheck;
interface ItemBuilder$FinishUsingCallback {
finishUsingItem(arg0: Internal.ItemStackJS_, arg1: Internal.LevelJS_, arg2: Internal.LivingEntityJS_): Internal.ItemStackJS;
}
type ItemBuilder$FinishUsingCallback_ = ItemBuilder$FinishUsingCallback | ((arg0: Internal.ItemStackJS, arg1: Internal.LevelJS, arg2: Internal.LivingEntityJS)=>Internal.ItemStackJS_);
class PlayerDataStorage {
constructor($$0: Internal.LevelStorageSource$LevelStorageAccess_, $$1: Internal.DataFixer_)
load($$0: Internal.Player_): Internal.CompoundTag;
getSeenPlayers(): string[];
save($$0: Internal.Player_): void;
get seenPlayers(): string[]
}
type PlayerDataStorage_ = PlayerDataStorage;
class VanillaPackResources implements Internal.ResourceProvider, Internal.PackResources {
constructor($$0: Internal.PackMetadataSection_, ...$$1: string[])
getResourceAsStream(type: Internal.PackType_, id: ResourceLocation_): Internal.InputStream;
hasResource(type: Internal.PackType_, id: ResourceLocation_): boolean;
getResource($$0: ResourceLocation_): Internal.Resource;
getNamespaces($$0: Internal.PackType_): Internal.Set<string>;
getName(): string;
close(): void;
getRootResource($$0: string): Internal.InputStream;
getResource($$0: Internal.PackType_, $$1: ResourceLocation_): Internal.InputStream;
getMetadataSection($$0: Internal.MetadataSectionSerializer_<T>): T;
getResourceAsStream(path: string): Internal.InputStream;
getResources(type: Internal.PackType_, namespace: string, prefix: string, maxDepth: number, pathFilter: Internal.Predicate_<any>): Internal.Collection<any>;
get name(): string
static "generatedDir": Internal.Path;
readonly "packMetadata": Internal.PackMetadataSection;
static "clientObject": Internal.Class<any>;
readonly "namespaces": Internal.Set<string>;
}
type VanillaPackResources_ = VanillaPackResources;
interface Int2IntFunction extends Internal.IntUnaryOperator, it.unimi.dsi.fastutil.Function<number, number> {
composeLong(arg0: Internal.Long2IntFunction_): Internal.Long2IntFunction;
andThenFloat(arg0: Internal.Int2FloatFunction_): Internal.Int2FloatFunction;
get(arg0: any): number;
composeFloat(arg0: Internal.Float2IntFunction_): Internal.Float2IntFunction;
getOrDefault(arg0: any, arg1: any): any;
remove(arg0: number): number;
defaultReturnValue(): number;
apply(arg0: number): number;
containsKey(arg0: number): boolean;
andThen(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
containsKey(arg0: any): boolean;
andThenByte(arg0: Internal.Int2ByteFunction_): Internal.Int2ByteFunction;
composeObject(arg0: Internal.Object2IntFunction_<any>): Internal.Object2IntFunction<T>;
getOrDefault(arg0: number, arg1: number): number;
compose(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
applyAsInt(arg0: number): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
put(arg0: any, arg1: any): any;
composeChar(arg0: Internal.Char2IntFunction_): Internal.Char2IntFunction;
andThenDouble(arg0: Internal.Int2DoubleFunction_): Internal.Int2DoubleFunction;
composeDouble(arg0: Internal.Double2IntFunction_): Internal.Double2IntFunction;
composeReference(arg0: Internal.Reference2IntFunction_<any>): Internal.Reference2IntFunction<T>;
composeInt(arg0: Internal.Int2IntFunction_): this;
getOrDefault(arg0: any, arg1: number): number;
put(arg0: number, arg1: number): number;
andThenInt(arg0: Internal.Int2IntFunction_): this;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
andThenChar(arg0: Internal.Int2CharFunction_): Internal.Int2CharFunction;
put(arg0: number, arg1: number): number;
andThenLong(arg0: Internal.Int2LongFunction_): Internal.Int2LongFunction;
andThenObject(arg0: Internal.Int2ObjectFunction_<any>): Internal.Int2ObjectFunction<T>;
andThenReference(arg0: Internal.Int2ReferenceFunction_<any>): Internal.Int2ReferenceFunction<T>;
andThenShort(arg0: Internal.Int2ShortFunction_): Internal.Int2ShortFunction;
size(): number;
defaultReturnValue(arg0: number): void;
composeShort(arg0: Internal.Short2IntFunction_): Internal.Short2IntFunction;
clear(): void;
composeByte(arg0: Internal.Byte2IntFunction_): Internal.Byte2IntFunction;
get(arg0: number): number;
remove(arg0: any): any;
identity(): this;
}
type Int2IntFunction_ = Int2IntFunction | ((arg0: number)=>number);
class Possible <T> extends Internal.Record {
constructor(value: any)
hashCode(): number;
toString(): string;
isSet(): boolean;
value(): any;
cast(type: Internal.Class_<C>): Internal.Possible<C>;
isEmpty(): boolean;
equals(o: any): boolean;
static of(o: T): Internal.Possible<T>;
static absent(): Internal.Possible<T>;
get set(): boolean
get empty(): boolean
readonly static "NULL": Internal.Possible<any>;
readonly static "EMPTY": Internal.Possible<any>;
}
type Possible_<T> = Possible<T>;
class MemoryStack extends Internal.Pointer$Default implements Internal.AutoCloseable {
push(): this;
shorts(arg0: number, arg1: number, arg2: number): Internal.ShortBuffer;
static stackCallocDouble(arg0: number): Internal.DoubleBuffer;
ncalloc(arg0: number, arg1: number, arg2: number): number;
pointers(arg0: Internal.Buffer_, arg1: Internal.Buffer_, arg2: Internal.Buffer_, arg3: Internal.Buffer_): Internal.PointerBuffer;
floats(...arg0: number[]): Internal.FloatBuffer;
calloc(arg0: number, arg1: number): Internal.ByteBuffer;
static stackFloats(arg0: number): Internal.FloatBuffer;
static stackPush(): Internal.MemoryStack;
static nstackMalloc(arg0: number): number;
bytes(arg0: number, arg1: number, arg2: number, arg3: number): Internal.ByteBuffer;
malloc(arg0: number, arg1: number): Internal.ByteBuffer;
longs(arg0: number, arg1: number): Internal.LongBuffer;
ASCIISafe(arg0: Internal.CharSequence_): Internal.ByteBuffer;
getSize(): number;
pointers(arg0: number, arg1: number, arg2: number, arg3: number): Internal.PointerBuffer;
static stackMallocInt(arg0: number): Internal.IntBuffer;
ASCIISafe(arg0: Internal.CharSequence_, arg1: boolean): Internal.ByteBuffer;
UTF16(arg0: Internal.CharSequence_, arg1: boolean): Internal.ByteBuffer;
static stackCallocFloat(arg0: number): Internal.FloatBuffer;
static stackPointers(arg0: number, arg1: number, arg2: number, arg3: number): Internal.PointerBuffer;
ints(arg0: number): Internal.IntBuffer;
static stackLongs(arg0: number): Internal.LongBuffer;
static stackInts(arg0: number): Internal.IntBuffer;
ints(arg0: number, arg1: number, arg2: number, arg3: number): Internal.IntBuffer;
static stackMallocFloat(arg0: number): Internal.FloatBuffer;
UTF16(arg0: Internal.CharSequence_): Internal.ByteBuffer;
static create(arg0: Internal.ByteBuffer_): Internal.MemoryStack;
static stackCallocShort(arg0: number): Internal.ShortBuffer;
ASCII(arg0: Internal.CharSequence_, arg1: boolean): Internal.ByteBuffer;
shorts(arg0: number): Internal.ShortBuffer;
doubles(arg0: number, arg1: number): Internal.DoubleBuffer;
pointers(arg0: Internal.Buffer_, arg1: Internal.Buffer_, arg2: Internal.Buffer_): Internal.PointerBuffer;
mallocInt(arg0: number): Internal.IntBuffer;
pointers(...arg0: number[]): Internal.PointerBuffer;
bytes(...arg0: number[]): Internal.ByteBuffer;
static stackDoubles(arg0: number): Internal.DoubleBuffer;
nUTF8Safe(arg0: Internal.CharSequence_, arg1: boolean): number;
static stackUTF16Safe(arg0: Internal.CharSequence_, arg1: boolean): Internal.ByteBuffer;
static stackShorts(arg0: number): Internal.ShortBuffer;
pointers(...arg0: Internal.Buffer_[]): Internal.PointerBuffer;
static stackUTF16(arg0: Internal.CharSequence_, arg1: boolean): Internal.ByteBuffer;
static stackDoubles(arg0: number, arg1: number, arg2: number): Internal.DoubleBuffer;
callocDouble(arg0: number): Internal.DoubleBuffer;
static stackCalloc(arg0: number): Internal.ByteBuffer;
longs(arg0: number, arg1: number, arg2: number): Internal.LongBuffer;
getFrameIndex(): number;
static stackFloats(...arg0: number[]): Internal.FloatBuffer;
pointers(arg0: Internal.Pointer_): Internal.PointerBuffer;
static stackShorts(arg0: number, arg1: number, arg2: number): Internal.ShortBuffer;
static stackUTF16Safe(arg0: Internal.CharSequence_): Internal.ByteBuffer;
UTF16Safe(arg0: Internal.CharSequence_, arg1: boolean): Internal.ByteBuffer;
UTF8Safe(arg0: Internal.CharSequence_): Internal.ByteBuffer;
static ncreate(arg0: number, arg1: number): Internal.MemoryStack;
static stackUTF8(arg0: Internal.CharSequence_, arg1: boolean): Internal.ByteBuffer;
static stackBytes(...arg0: number[]): Internal.ByteBuffer;
static stackBytes(arg0: number, arg1: number): Internal.ByteBuffer;
static stackMallocShort(arg0: number): Internal.ShortBuffer;
UTF8Safe(arg0: Internal.CharSequence_, arg1: boolean): Internal.ByteBuffer;
nmalloc(arg0: number, arg1: number): number;
static nstackCalloc(arg0: number, arg1: number, arg2: number): number;
ints(...arg0: number[]): Internal.IntBuffer;
nASCII(arg0: Internal.CharSequence_, arg1: boolean): number;
static stackPointers(arg0: number, arg1: number): Internal.PointerBuffer;
static stackInts(arg0: number, arg1: number, arg2: number, arg3: number): Internal.IntBuffer;
static stackDoubles(arg0: number, arg1: number): Internal.DoubleBuffer;
static stackPointers(...arg0: Internal.Pointer_[]): Internal.PointerBuffer;
getPointer(): number;
UTF8(arg0: Internal.CharSequence_, arg1: boolean): Internal.ByteBuffer;
static stackShorts(arg0: number, arg1: number, arg2: number, arg3: number): Internal.ShortBuffer;
longs(arg0: number, arg1: number, arg2: number, arg3: number): Internal.LongBuffer;
floats(arg0: number, arg1: number, arg2: number): Internal.FloatBuffer;
setPointer(arg0: number): void;
bytes(arg0: number, arg1: number, arg2: number): Internal.ByteBuffer;
static stackPointers(arg0: number, arg1: number, arg2: number): Internal.PointerBuffer;
static stackASCIISafe(arg0: Internal.CharSequence_, arg1: boolean): Internal.ByteBuffer;
static stackPop(): Internal.MemoryStack;
pointers(arg0: number): Internal.PointerBuffer;
mallocFloat(arg0: number): Internal.FloatBuffer;
bytes(arg0: number): Internal.ByteBuffer;
static stackDoubles(...arg0: number[]): Internal.DoubleBuffer;
callocShort(arg0: number): Internal.ShortBuffer;
getPointerAddress(): number;
static nstackMalloc(arg0: number, arg1: number): number;
static stackASCIISafe(arg0: Internal.CharSequence_): Internal.ByteBuffer;
pointers(arg0: number, arg1: number, arg2: number): Internal.PointerBuffer;
static stackCallocLong(arg0: number): Internal.LongBuffer;
mallocLong(arg0: number): Internal.LongBuffer;
pointers(arg0: Internal.Buffer_): Internal.PointerBuffer;
pointers(arg0: Internal.Pointer_, arg1: Internal.Pointer_, arg2: Internal.Pointer_, arg3: Internal.Pointer_): Internal.PointerBuffer;
static stackShorts(...arg0: number[]): Internal.ShortBuffer;
calloc(arg0: number): Internal.ByteBuffer;
static stackCallocInt(arg0: number): Internal.IntBuffer;
static stackASCII(arg0: Internal.CharSequence_): Internal.ByteBuffer;
pointers(...arg0: Internal.Pointer_[]): Internal.PointerBuffer;
nUTF16(arg0: Internal.CharSequence_, arg1: boolean): number;
callocFloat(arg0: number): Internal.FloatBuffer;
static stackASCII(arg0: Internal.CharSequence_, arg1: boolean): Internal.ByteBuffer;
pointers(arg0: Internal.Pointer_, arg1: Internal.Pointer_): Internal.PointerBuffer;
static stackLongs(arg0: number, arg1: number, arg2: number): Internal.LongBuffer;
nUTF16Safe(arg0: Internal.CharSequence_, arg1: boolean): number;
ints(arg0: number, arg1: number): Internal.IntBuffer;
getAddress(): number;
static stackBytes(arg0: number): Internal.ByteBuffer;
longs(...arg0: number[]): Internal.LongBuffer;
static stackBytes(arg0: number, arg1: number, arg2: number): Internal.ByteBuffer;
callocPointer(arg0: number): Internal.PointerBuffer;
static stackPointers(arg0: Internal.Pointer_, arg1: Internal.Pointer_, arg2: Internal.Pointer_): Internal.PointerBuffer;
mallocPointer(arg0: number): Internal.PointerBuffer;
floats(arg0: number, arg1: number): Internal.FloatBuffer;
static stackFloats(arg0: number, arg1: number, arg2: number, arg3: number): Internal.FloatBuffer;
static stackShorts(arg0: number, arg1: number): Internal.ShortBuffer;
static stackPointers(arg0: Internal.Pointer_, arg1: Internal.Pointer_): Internal.PointerBuffer;
pointers(arg0: Internal.Buffer_, arg1: Internal.Buffer_): Internal.PointerBuffer;
static stackPointers(arg0: Internal.Pointer_): Internal.PointerBuffer;
static stackPointers(...arg0: number[]): Internal.PointerBuffer;
malloc(arg0: number): Internal.ByteBuffer;
ints(arg0: number, arg1: number, arg2: number): Internal.IntBuffer;
static stackPointers(arg0: Internal.Pointer_, arg1: Internal.Pointer_, arg2: Internal.Pointer_, arg3: Internal.Pointer_): Internal.PointerBuffer;
static stackMallocDouble(arg0: number): Internal.DoubleBuffer;
static stackGet(): Internal.MemoryStack;
shorts(arg0: number, arg1: number): Internal.ShortBuffer;
static stackInts(arg0: number, arg1: number): Internal.IntBuffer;
static stackDoubles(arg0: number, arg1: number, arg2: number, arg3: number): Internal.DoubleBuffer;
static create(arg0: number): Internal.MemoryStack;
callocInt(arg0: number): Internal.IntBuffer;
doubles(arg0: number): Internal.DoubleBuffer;
mallocDouble(arg0: number): Internal.DoubleBuffer;
UTF8(arg0: Internal.CharSequence_): Internal.ByteBuffer;
static stackMallocLong(arg0: number): Internal.LongBuffer;
floats(arg0: number, arg1: number, arg2: number, arg3: number): Internal.FloatBuffer;
static stackLongs(arg0: number, arg1: number): Internal.LongBuffer;
static stackFloats(arg0: number, arg1: number): Internal.FloatBuffer;
static stackUTF8Safe(arg0: Internal.CharSequence_, arg1: boolean): Internal.ByteBuffer;
callocLong(arg0: number): Internal.LongBuffer;
static stackBytes(arg0: number, arg1: number, arg2: number, arg3: number): Internal.ByteBuffer;
pointers(arg0: number, arg1: number): Internal.PointerBuffer;
doubles(arg0: number, arg1: number, arg2: number): Internal.DoubleBuffer;
floats(arg0: number): Internal.FloatBuffer;
static stackMalloc(arg0: number): Internal.ByteBuffer;
nUTF8(arg0: Internal.CharSequence_, arg1: boolean): number;
nASCIISafe(arg0: Internal.CharSequence_, arg1: boolean): number;
longs(arg0: number): Internal.LongBuffer;
pointers(arg0: Internal.Pointer_, arg1: Internal.Pointer_, arg2: Internal.Pointer_): Internal.PointerBuffer;
static stackCallocPointer(arg0: number): Internal.PointerBuffer;
static stackUTF8Safe(arg0: Internal.CharSequence_): Internal.ByteBuffer;
static stackUTF16(arg0: Internal.CharSequence_): Internal.ByteBuffer;
static stackInts(arg0: number, arg1: number, arg2: number): Internal.IntBuffer;
nmalloc(arg0: number): number;
pop(): this;
static stackLongs(...arg0: number[]): Internal.LongBuffer;
doubles(arg0: number, arg1: number, arg2: number, arg3: number): Internal.DoubleBuffer;
static stackPointers(arg0: number): Internal.PointerBuffer;
static stackLongs(arg0: number, arg1: number, arg2: number, arg3: number): Internal.LongBuffer;
mallocShort(arg0: number): Internal.ShortBuffer;
static stackInts(...arg0: number[]): Internal.IntBuffer;
UTF16Safe(arg0: Internal.CharSequence_): Internal.ByteBuffer;
static stackMallocPointer(arg0: number): Internal.PointerBuffer;
shorts(...arg0: number[]): Internal.ShortBuffer;
static stackUTF8(arg0: Internal.CharSequence_): Internal.ByteBuffer;
shorts(arg0: number, arg1: number, arg2: number, arg3: number): Internal.ShortBuffer;
doubles(...arg0: number[]): Internal.DoubleBuffer;
close(): void;
static create(): Internal.MemoryStack;
static stackFloats(arg0: number, arg1: number, arg2: number): Internal.FloatBuffer;
ASCII(arg0: Internal.CharSequence_): Internal.ByteBuffer;
bytes(arg0: number, arg1: number): Internal.ByteBuffer;
get size(): number
get frameIndex(): number
get pointer(): number
set pointer(arg0: number)
get pointerAddress(): number
get address(): number
}
type MemoryStack_ = MemoryStack;
class LocalTime implements Internal.Comparable<Internal.LocalTime>, Internal.Temporal, Internal.TemporalAdjuster, Internal.Serializable {
getHour(): number;
minusMinutes(arg0: number): this;
static parse(arg0: Internal.CharSequence_, arg1: Internal.DateTimeFormatter_): Internal.LocalTime;
minusSeconds(arg0: number): this;
compareTo(arg0: any): number;
isBefore(arg0: Internal.LocalTime_): boolean;
getMinute(): number;
static parse(arg0: Internal.CharSequence_): Internal.LocalTime;
toSecondOfDay(): number;
plusHours(arg0: number): this;
with(arg0: Internal.TemporalAdjuster_): Internal.Temporal;
minus(arg0: Internal.TemporalAmount_): this;
with(arg0: Internal.TemporalField_, arg1: number): Internal.Temporal;
isSupported(arg0: Internal.TemporalField_): boolean;
format(arg0: Internal.DateTimeFormatter_): string;
isAfter(arg0: Internal.LocalTime_): boolean;
withMinute(arg0: number): this;
plusNanos(arg0: number): this;
static ofInstant(arg0: Internal.Instant_, arg1: Internal.ZoneId_): Internal.LocalTime;
range(arg0: Internal.TemporalField_): Internal.ValueRange;
get(arg0: Internal.TemporalField_): number;
minusHours(arg0: number): this;
compareTo(arg0: Internal.LocalTime_): number;
toEpochSecond(arg0: Internal.LocalDate_, arg1: Internal.ZoneOffset_): number;
withNano(arg0: number): this;
static from(arg0: Internal.TemporalAccessor_): Internal.LocalTime;
plus(arg0: number, arg1: Internal.TemporalUnit_): this;
plusMinutes(arg0: number): this;
plusSeconds(arg0: number): this;
static ofNanoOfDay(arg0: number): Internal.LocalTime;
static now(arg0: Internal.ZoneId_): Internal.LocalTime;
getLong(arg0: Internal.TemporalField_): number;
withSecond(arg0: number): this;
atDate(arg0: Internal.LocalDate_): Internal.LocalDateTime;
static of(arg0: number, arg1: number, arg2: number, arg3: number): Internal.LocalTime;
minus(arg0: number, arg1: Internal.TemporalUnit_): Internal.Temporal;
static ofSecondOfDay(arg0: number): Internal.LocalTime;
toNanoOfDay(): number;
toString(): string;
truncatedTo(arg0: Internal.TemporalUnit_): this;
adjustInto(arg0: Internal.Temporal_): Internal.Temporal;
static now(arg0: Internal.Clock_): Internal.LocalTime;
query(arg0: Internal.TemporalQuery_<R>): R;
minusNanos(arg0: number): this;
static of(arg0: number, arg1: number): Internal.LocalTime;
atOffset(arg0: Internal.ZoneOffset_): Internal.OffsetTime;
static now(): Internal.LocalTime;
until(arg0: Internal.Temporal_, arg1: Internal.TemporalUnit_): number;
isSupported(arg0: Internal.TemporalUnit_): boolean;
getNano(): number;
getSecond(): number;
plus(arg0: Internal.TemporalAmount_): Internal.Temporal;
hashCode(): number;
static of(arg0: number, arg1: number, arg2: number): Internal.LocalTime;
equals(arg0: any): boolean;
withHour(arg0: number): this;
get hour(): number
get minute(): number
get nano(): number
get second(): number
readonly static "MAX": Internal.LocalTime;
readonly static "NOON": Internal.LocalTime;
readonly static "MIDNIGHT": Internal.LocalTime;
readonly static "MIN": Internal.LocalTime;
}
type LocalTime_ = LocalTime;
class ImposterProtoChunk extends Internal.ProtoChunk {
constructor($$0: Internal.LevelChunk_, $$1: boolean)
getMinSection(): number;
getBlockState($$0: BlockPos_): Internal.BlockState;
clipWithInteractionOverride($$0: Vec3_, $$1: Vec3_, $$2: BlockPos_, $$3: Internal.VoxelShape_, $$4: Internal.BlockState_): Internal.BlockHitResult;
setStatus($$0: Internal.ChunkStatus_): void;
getMaxSection(): number;
setAllReferences($$0: Internal.Map_<Internal.ConfiguredStructureFeature_<any, any>, Internal.LongSet_>): void;
isUnsaved(): boolean;
setLightCorrect($$0: boolean): void;
getBlockFloorHeight($$0: BlockPos_): number;
getLightEmission($$0: BlockPos_): number;
getOrCreateHeightmapUnprimed($$0: Internal.Heightmap$Types_): Internal.Heightmap;
getSectionYFromSectionIndex($$0: number): number;
clip($$0: Internal.ClipContext_): Internal.BlockHitResult;
getBlockEntity($$0: BlockPos_, $$1: Internal.BlockEntityType_<T>): Internal.Optional<T>;
getReferencesForFeature($$0: Internal.ConfiguredStructureFeature_<any, any>): Internal.LongSet;
isOutsideBuildHeight($$0: BlockPos_): boolean;
setBlockEntity($$0: Internal.BlockEntity_): void;
setBlockState($$0: BlockPos_, $$1: Internal.BlockState_, $$2: boolean): Internal.BlockState;
getAllStarts(): Internal.Map<Internal.ConfiguredStructureFeature<any, any>, Internal.StructureStart>;
getBlockEntityNbtForSaving($$0: BlockPos_): Internal.CompoundTag;
getBlockStates($$0: Internal.AABB_): Internal.Stream<Internal.BlockState>;
removeBlockEntity($$0: BlockPos_): void;
fillBiomesFromNoise($$0: Internal.BiomeResolver_, $$1: Internal.Climate$Sampler_): void;
getPos(): Internal.ChunkPos;
getStartForFeature($$0: Internal.ConfiguredStructureFeature_<any, any>): Internal.StructureStart;
getSectionsCount(): number;
getHeight($$0: Internal.Heightmap$Types_, $$1: number, $$2: number): number;
getSectionIndexFromSectionY($$0: number): number;
getBlendingData(): Internal.BlendingData;
setAllStarts($$0: Internal.Map_<Internal.ConfiguredStructureFeature_<any, any>, Internal.StructureStart_>): void;
markPosForPostprocessing($$0: BlockPos_): void;
getCarvingMask($$0: CarvingGenerationStep_): Internal.CarvingMask;
getSection($$0: number): Internal.LevelChunkSection;
getLights(): Internal.Stream<BlockPos>;
getSectionIndex($$0: number): number;
getTicksForSerialization(): Internal.ChunkAccess$TicksToSave;
getMaxBuildHeight(): number;
setUnsaved($$0: boolean): void;
getOrCreateCarvingMask($$0: CarvingGenerationStep_): Internal.CarvingMask;
setBlendingData($$0: Internal.BlendingData_): void;
getAllReferences(): Internal.Map<Internal.ConfiguredStructureFeature<any, any>, Internal.LongSet>;
setHeightmap($$0: Internal.Heightmap$Types_, $$1: number[]): void;
isLightCorrect(): boolean;
setBlockEntityNbt($$0: Internal.CompoundTag_): void;
getWrapped(): Internal.LevelChunk;
getFluidTicks(): Internal.TickContainerAccess<Internal.Fluid>;
getBlockFloorHeight($$0: Internal.VoxelShape_, $$1: Internal.Supplier_<Internal.VoxelShape_>): number;
getBlockEntity($$0: BlockPos_): Internal.BlockEntity;
getNoiseBiome($$0: number, $$1: number, $$2: number): Internal.Holder<Internal.Biome>;
getBlockTicks(): Internal.TickContainerAccess<Internal.Block>;
isOutsideBuildHeight($$0: number): boolean;
isBlockInLine($$0: Internal.ClipBlockStateContext_): Internal.BlockHitResult;
getFluidState($$0: BlockPos_): Internal.FluidState;
addEntity($$0: Internal.Entity_): void;
getMaxLightLevel(): number;
getStatus(): Internal.ChunkStatus;
getSections(): Internal.LevelChunkSection[];
setStartForFeature($$0: Internal.ConfiguredStructureFeature_<any, any>, $$1: Internal.StructureStart_): void;
addReferenceForFeature($$0: Internal.ConfiguredStructureFeature_<any, any>, $$1: number): void;
getBlockEntityNbt($$0: BlockPos_): Internal.CompoundTag;
get minSection(): number
set status($$0: Internal.ChunkStatus_)
get maxSection(): number
set allReferences($$0: Internal.Map_<Internal.ConfiguredStructureFeature_<any, any>, Internal.LongSet_>)
get unsaved(): boolean
set lightCorrect($$0: boolean)
set blockEntity($$0: Internal.BlockEntity_)
get allStarts(): Internal.Map<Internal.ConfiguredStructureFeature<any, any>, Internal.StructureStart>
get pos(): Internal.ChunkPos
get sectionsCount(): number
get blendingData(): Internal.BlendingData
set allStarts($$0: Internal.Map_<Internal.ConfiguredStructureFeature_<any, any>, Internal.StructureStart_>)
get lights(): Internal.Stream<BlockPos>
get ticksForSerialization(): Internal.ChunkAccess$TicksToSave
get maxBuildHeight(): number
set unsaved($$0: boolean)
set blendingData($$0: Internal.BlendingData_)
get allReferences(): Internal.Map<Internal.ConfiguredStructureFeature<any, any>, Internal.LongSet>
get lightCorrect(): boolean
set blockEntityNbt($$0: Internal.CompoundTag_)
get wrapped(): Internal.LevelChunk
get fluidTicks(): Internal.TickContainerAccess<Internal.Fluid>
get blockTicks(): Internal.TickContainerAccess<Internal.Block>
get maxLightLevel(): number
get status(): Internal.ChunkStatus
get sections(): Internal.LevelChunkSection[]
}
type ImposterProtoChunk_ = ImposterProtoChunk;
interface FabricBlockState {
getAppearance(renderView: Internal.BlockAndTintGetter_, pos: BlockPos_, side: Internal.Direction_, sourceState: Internal.BlockState_, sourcePos: BlockPos_): Internal.BlockState;
}
type FabricBlockState_ = FabricBlockState;
class StateDefinition <O, S> {
getProperties(): Internal.Collection<Internal.Property<any>>;
toString(): string;
getOwner(): O;
getPossibleStates(): Internal.ImmutableList<S>;
any(): S;
getProperty($$0: string): Internal.Property<any>;
get properties(): Internal.Collection<Internal.Property<any>>
get owner(): O
get possibleStates(): Internal.ImmutableList<S>
}
type StateDefinition_<O, S> = StateDefinition<O, S>;
class ModuleDescriptor$Requires$Modifier extends Internal.Enum<Internal.ModuleDescriptor$Requires$Modifier> {
static values(): Internal.ModuleDescriptor$Requires$Modifier[];
static valueOf(arg0: string): Internal.ModuleDescriptor$Requires$Modifier;
readonly static "STATIC": Internal.ModuleDescriptor$Requires$Modifier;
readonly static "MANDATED": Internal.ModuleDescriptor$Requires$Modifier;
readonly static "TRANSITIVE": Internal.ModuleDescriptor$Requires$Modifier;
readonly static "SYNTHETIC": Internal.ModuleDescriptor$Requires$Modifier;
}
type ModuleDescriptor$Requires$Modifier_ = ModuleDescriptor$Requires$Modifier | "static" | "mandated" | "transitive" | "synthetic";
class ClientboundStopSoundPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: ResourceLocation_, $$1: Internal.SoundSource_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getSource(): Internal.SoundSource;
handle($$0: Internal.ClientGamePacketListener_): void;
getName(): ResourceLocation;
isSkippable(): boolean;
get source(): Internal.SoundSource
get name(): ResourceLocation
get skippable(): boolean
}
type ClientboundStopSoundPacket_ = ClientboundStopSoundPacket;
class ChunkRenderDispatcher$CompiledChunk {
constructor()
getRenderableBlockEntities(): Internal.List<Internal.BlockEntity>;
facesCanSeeEachother($$0: Internal.Direction_, $$1: Internal.Direction_): boolean;
hasNoRenderableLayers(): boolean;
isEmpty($$0: Internal.RenderType_): boolean;
get renderableBlockEntities(): Internal.List<Internal.BlockEntity>
readonly static "UNCOMPILED": any;
}
type ChunkRenderDispatcher$CompiledChunk_ = ChunkRenderDispatcher$CompiledChunk;
class ClampedNormalInt extends Internal.IntProvider {
getType(): Internal.IntProviderType<any>;
getMinValue(): number;
toString(): string;
static sample($$0: Internal.Random_, $$1: number, $$2: number, $$3: number, $$4: number): number;
getMaxValue(): number;
sample($$0: Internal.Random_): number;
static of($$0: number, $$1: number, $$2: number, $$3: number): Internal.ClampedNormalInt;
get type(): Internal.IntProviderType<any>
get minValue(): number
get maxValue(): number
readonly static "CODEC": any;
}
type ClampedNormalInt_ = ClampedNormalInt;
interface DensityFunctions$BeardifierOrMarker extends Internal.DensityFunction$SimpleFunction {
halfNegative(): Internal.DensityFunction;
abs(): Internal.DensityFunction;
quarterNegative(): Internal.DensityFunction;
cube(): Internal.DensityFunction;
fillArray($$0: number[], $$1: Internal.DensityFunction$ContextProvider_): void;
squeeze(): Internal.DensityFunction;
square(): Internal.DensityFunction;
mapAll($$0: Internal.DensityFunction$Visitor_): Internal.DensityFunction;
codec(): Internal.Codec<any>;
clamp($$0: number, $$1: number): Internal.DensityFunction;
readonly static "CODEC": any;
}
type DensityFunctions$BeardifierOrMarker_ = DensityFunctions$BeardifierOrMarker;
class InetSocketAddress extends Internal.SocketAddress {
constructor(arg0: string, arg1: number)
constructor(arg0: number)
constructor(arg0: Internal.InetAddress_, arg1: number)
hashCode(): number;
static createUnresolved(arg0: string, arg1: number): Internal.InetSocketAddress;
getHostName(): string;
toString(): string;
isUnresolved(): boolean;
getPort(): number;
equals(arg0: any): boolean;
getAddress(): Internal.InetAddress;
getHostString(): string;
get hostName(): string
get unresolved(): boolean
get port(): number
get address(): Internal.InetAddress
get hostString(): string
}
type InetSocketAddress_ = InetSocketAddress;
class IronGolem extends Internal.AbstractGolem implements Internal.NeutralMob {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
playerDied($$0: Internal.Player_): void;
static createAttributes(): Internal.AttributeSupplier$Builder;
isAngry(): boolean;
getOfferFlowerTick(): number;
offerFlower($$0: boolean): void;
setPlayerCreated($$0: boolean): void;
forgetCurrentTargetAndRefreshUniversalAnger(): void;
asKJS(): Internal.EntityJS;
startPersistentAngerTimer(): void;
addPersistentAngerSaveData($$0: Internal.CompoundTag_): void;
checkSpawnObstruction($$0: Internal.LevelReader_): boolean;
method_5749($$0: Internal.CompoundTag_): void;
setRemainingPersistentAngerTime($$0: number): void;
isAngryAt($$0: Internal.LivingEntity_): boolean;
isPlayerCreated(): boolean;
handleEntityEvent($$0: number): void;
getRemainingPersistentAngerTime(): number;
getComponent(key: Internal.ComponentKey_<C>): C;
doHurtTarget($$0: Internal.Entity_): boolean;
getPersistentAngerTarget(): Internal.UUID;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
aiStep(): void;
method_5652($$0: Internal.CompoundTag_): void;
getCrackiness(): Internal.IronGolem$Crackiness;
readPersistentAngerSaveData($$0: Internal.Level_, $$1: Internal.CompoundTag_): void;
stopBeingAngry(): void;
getAttackAnimationTick(): number;
alwaysAccepts(): boolean;
die($$0: Internal.DamageSource_): void;
setPersistentAngerTarget($$0: Internal.UUID_): void;
getLeashOffset(): Vec3;
isAngryAtAllPlayers($$0: Internal.Level_): boolean;
updatePersistentAnger($$0: Internal.ServerLevel_, $$1: boolean): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
canAttackType($$0: Internal.EntityType_<any>): boolean;
get angry(): boolean
get offerFlowerTick(): number
set playerCreated($$0: boolean)
set remainingPersistentAngerTime($$0: number)
get playerCreated(): boolean
get remainingPersistentAngerTime(): number
get persistentAngerTarget(): Internal.UUID
get crackiness(): Internal.IronGolem$Crackiness
get attackAnimationTick(): number
set persistentAngerTarget($$0: Internal.UUID_)
get leashOffset(): Vec3
}
type IronGolem_ = IronGolem;
class VarHandle$AccessMode extends Internal.Enum<Internal.VarHandle$AccessMode> {
static valueFromMethodName(arg0: string): Internal.VarHandle$AccessMode;
static values(): Internal.VarHandle$AccessMode[];
static valueOf(arg0: string): Internal.VarHandle$AccessMode;
methodName(): string;
readonly static "GET_AND_BITWISE_AND_ACQUIRE": Internal.VarHandle$AccessMode;
readonly static "GET_AND_BITWISE_OR": Internal.VarHandle$AccessMode;
readonly static "COMPARE_AND_SET": Internal.VarHandle$AccessMode;
readonly static "GET_AND_SET_RELEASE": Internal.VarHandle$AccessMode;
readonly static "GET_AND_BITWISE_OR_ACQUIRE": Internal.VarHandle$AccessMode;
readonly static "GET": Internal.VarHandle$AccessMode;
readonly static "GET_AND_ADD": Internal.VarHandle$AccessMode;
readonly static "GET_AND_BITWISE_AND_RELEASE": Internal.VarHandle$AccessMode;
readonly static "GET_OPAQUE": Internal.VarHandle$AccessMode;
readonly static "GET_AND_BITWISE_AND": Internal.VarHandle$AccessMode;
readonly static "GET_AND_BITWISE_XOR": Internal.VarHandle$AccessMode;
readonly static "SET_OPAQUE": Internal.VarHandle$AccessMode;
readonly static "GET_AND_SET": Internal.VarHandle$AccessMode;
readonly static "GET_AND_BITWISE_XOR_ACQUIRE": Internal.VarHandle$AccessMode;
readonly static "SET_VOLATILE": Internal.VarHandle$AccessMode;
readonly static "GET_AND_BITWISE_OR_RELEASE": Internal.VarHandle$AccessMode;
readonly static "COMPARE_AND_EXCHANGE": Internal.VarHandle$AccessMode;
readonly static "GET_AND_SET_ACQUIRE": Internal.VarHandle$AccessMode;
readonly static "GET_VOLATILE": Internal.VarHandle$AccessMode;
readonly static "GET_ACQUIRE": Internal.VarHandle$AccessMode;
readonly static "GET_AND_ADD_RELEASE": Internal.VarHandle$AccessMode;
readonly static "SET": Internal.VarHandle$AccessMode;
readonly static "GET_AND_ADD_ACQUIRE": Internal.VarHandle$AccessMode;
readonly static "WEAK_COMPARE_AND_SET": Internal.VarHandle$AccessMode;
readonly static "COMPARE_AND_EXCHANGE_ACQUIRE": Internal.VarHandle$AccessMode;
readonly static "GET_AND_BITWISE_XOR_RELEASE": Internal.VarHandle$AccessMode;
readonly static "SET_RELEASE": Internal.VarHandle$AccessMode;
readonly static "COMPARE_AND_EXCHANGE_RELEASE": Internal.VarHandle$AccessMode;
readonly static "WEAK_COMPARE_AND_SET_ACQUIRE": Internal.VarHandle$AccessMode;
readonly static "WEAK_COMPARE_AND_SET_RELEASE": Internal.VarHandle$AccessMode;
readonly static "WEAK_COMPARE_AND_SET_PLAIN": Internal.VarHandle$AccessMode;
}
type VarHandle$AccessMode_ = "get_and_set_acquire" | "get_and_bitwise_and" | "weak_compare_and_set_acquire" | "get_and_set" | "get_and_bitwise_xor_acquire" | "compare_and_set" | "weak_compare_and_set_release" | "get_and_bitwise_xor_release" | "get_and_add_acquire" | "get_and_add_release" | "get_and_bitwise_xor" | "get_and_bitwise_or" | VarHandle$AccessMode | "get" | "set_release" | "weak_compare_and_set_plain" | "get_and_add" | "get_and_bitwise_or_acquire" | "get_acquire" | "get_and_bitwise_and_acquire" | "compare_and_exchange_acquire" | "get_opaque" | "compare_and_exchange" | "get_and_bitwise_or_release" | "set" | "get_volatile" | "set_volatile" | "weak_compare_and_set" | "get_and_set_release" | "compare_and_exchange_release" | "set_opaque" | "get_and_bitwise_and_release";
class LootScoreProviderType extends Internal.SerializerType<any> {
constructor($$0: Internal.Serializer_<any>)
}
type LootScoreProviderType_ = Special.LootScoreProviderType | LootScoreProviderType;
abstract class AbstractChestedHorse extends Internal.AbstractHorse {
getComponent(key: Internal.ComponentKey_<C>): C;
setChest($$0: boolean): void;
getInventoryColumns(): number;
hasChest(): boolean;
getSlot($$0: number): Internal.SlotAccess;
getPassengersRidingOffset(): number;
method_5652($$0: Internal.CompoundTag_): void;
asKJS(): Internal.EntityJS;
method_5992($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
static createBaseChestedHorseAttributes(): Internal.AttributeSupplier$Builder;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
foodEatenKJS(is: Internal.ItemStack_): void;
set chest($$0: boolean)
get inventoryColumns(): number
get passengersRidingOffset(): number
readonly static "INV_CHEST_COUNT": 15;
}
type AbstractChestedHorse_ = AbstractChestedHorse;
interface Double2ShortFunction extends Internal.DoubleToIntFunction, it.unimi.dsi.fastutil.Function<number, number> {
andThenReference(arg0: Internal.Short2ReferenceFunction_<any>): Internal.Double2ReferenceFunction<T>;
getOrDefault(arg0: number, arg1: number): number;
andThenFloat(arg0: Internal.Short2FloatFunction_): Internal.Double2FloatFunction;
composeReference(arg0: Internal.Reference2DoubleFunction_<any>): Internal.Reference2ShortFunction<T>;
andThenObject(arg0: Internal.Short2ObjectFunction_<any>): Internal.Double2ObjectFunction<T>;
andThenChar(arg0: Internal.Short2CharFunction_): Internal.Double2CharFunction;
composeFloat(arg0: Internal.Float2DoubleFunction_): Internal.Float2ShortFunction;
getOrDefault(arg0: any, arg1: any): any;
andThenInt(arg0: Internal.Short2IntFunction_): Internal.Double2IntFunction;
remove(arg0: any): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
containsKey(arg0: any): boolean;
composeObject(arg0: Internal.Object2DoubleFunction_<any>): Internal.Object2ShortFunction<T>;
composeByte(arg0: Internal.Byte2DoubleFunction_): Internal.Byte2ShortFunction;
get(arg0: any): number;
defaultReturnValue(): number;
put(arg0: number, arg1: number): number;
put(arg0: any, arg1: any): any;
andThenDouble(arg0: Internal.Short2DoubleFunction_): Internal.Double2DoubleFunction;
andThenByte(arg0: Internal.Short2ByteFunction_): Internal.Double2ByteFunction;
composeLong(arg0: Internal.Long2DoubleFunction_): Internal.Long2ShortFunction;
composeShort(arg0: Internal.Short2DoubleFunction_): Internal.Short2ShortFunction;
put(arg0: number, arg1: number): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
composeChar(arg0: Internal.Char2DoubleFunction_): Internal.Char2ShortFunction;
andThenShort(arg0: Internal.Short2ShortFunction_): this;
containsKey(arg0: number): boolean;
size(): number;
apply(arg0: number): number;
defaultReturnValue(arg0: number): void;
andThenLong(arg0: Internal.Short2LongFunction_): Internal.Double2LongFunction;
clear(): void;
composeDouble(arg0: Internal.Double2DoubleFunction_): this;
getOrDefault(arg0: any, arg1: number): number;
get(arg0: number): number;
remove(arg0: number): number;
composeInt(arg0: Internal.Int2DoubleFunction_): Internal.Int2ShortFunction;
applyAsInt(arg0: number): number;
}
type Double2ShortFunction_ = ((arg0: number)=>number) | Double2ShortFunction;
class View <A, B> implements Internal.App2<any, A, B> {
constructor(arg0: com.mojang.datafixers.types.Type_<A>, arg1: com.mojang.datafixers.types.Type_<B>, arg2: Internal.PointFree_<Internal.Function_<A, B>>)
type(): com.mojang.datafixers.types.Type<A>;
static nopView(arg0: com.mojang.datafixers.types.Type_<A>): Internal.View<A, A>;
toString(): string;
flatMap(arg0: Internal.Function_<com.mojang.datafixers.types.Type_<B>, Internal.View_<B, C>>): Internal.View<A, C>;
compose(arg0: Internal.View_<C, A>): Internal.View<C, B>;
static create(arg0: string, arg1: com.mojang.datafixers.types.Type_<A>, arg2: com.mojang.datafixers.types.Type_<B>, arg3: Internal.Function_<Internal.DynamicOps_<any>, Internal.Function_<A, B>>): Internal.View<A, B>;
rewriteOrNop(arg0: Internal.PointFreeRule_): this;
hashCode(): number;
static create(arg0: com.mojang.datafixers.types.Type_<A>, arg1: com.mojang.datafixers.types.Type_<B>, arg2: Internal.PointFree_<Internal.Function_<A, B>>): Internal.View<A, B>;
rewrite(arg0: Internal.PointFreeRule_): Internal.Optional<any>;
getFuncType(): com.mojang.datafixers.types.Type<Internal.Function<A, B>>;
equals(arg0: any): boolean;
newType(): com.mojang.datafixers.types.Type<B>;
function(): Internal.PointFree<Internal.Function<A, B>>;
get funcType(): com.mojang.datafixers.types.Type<Internal.Function<A, B>>
}
type View_<A, B> = View<A, B>;
class BlockStateModifyCallbackJS {
constructor(state: Internal.BlockState_)
hasProperty(property: Internal.Property_<T>): boolean;
populateNeighbours(map: Internal.Map_<Internal.Map_<Internal.Property_<any>, Internal.Comparable_<any>>, Internal.BlockState_>): this;
set(property: Internal.BooleanProperty_, value: boolean): this;
set(property: Internal.EnumProperty_<T>, value: string): this;
toString(): string;
cycle(property: Internal.Property_<T>): this;
getValues(): Internal.ImmutableMap<Internal.Property<any>, Internal.Comparable<any>>;
set(property: Internal.EnumProperty_<T>, value: T): this;
rotate(rotation: Internal.Rotation_): this;
get(property: Internal.Property_<T>): T;
set(property: Internal.IntegerProperty_, value: number): this;
getValue(property: Internal.Property_<T>): T;
updateShape(direction: Internal.Direction_, blockState: Internal.BlockState_, levelAccessor: Internal.LevelAccessor_, blockPos: BlockPos_, blockPos2: BlockPos_): this;
mirror(mirror: Internal.Mirror_): this;
getProperties(): Internal.Collection<Internal.Property<any>>;
getState(): Internal.BlockState;
getOptionalValue(property: Internal.Property_<T>): Internal.Optional<T>;
setValue(property: Internal.Property_<T>, comparable: V): this;
get values(): Internal.ImmutableMap<Internal.Property<any>, Internal.Comparable<any>>
get properties(): Internal.Collection<Internal.Property<any>>
get state(): Internal.BlockState
}
type BlockStateModifyCallbackJS_ = BlockStateModifyCallbackJS;
abstract class StructureProcessor {
constructor()
processBlock(arg0: Internal.LevelReader_, arg1: BlockPos_, arg2: BlockPos_, arg3: Internal.StructureTemplate$StructureBlockInfo_, arg4: Internal.StructureTemplate$StructureBlockInfo_, arg5: Internal.StructurePlaceSettings_): Internal.StructureTemplate$StructureBlockInfo;
}
type StructureProcessor_ = StructureProcessor;
interface Matrix3x2fc {
scaleLocal(arg0: number, arg1: number, arg2: Internal.Matrix3x2f_): Internal.Matrix3x2f;
m00(): number;
transformDirection(arg0: Internal.Vector2fc_, arg1: Internal.Vector2f_): Internal.Vector2f;
get4x4(arg0: number[]): number[];
positiveY(arg0: Internal.Vector2f_): Internal.Vector2f;
normalizedPositiveY(arg0: Internal.Vector2f_): Internal.Vector2f;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
mulLocal(arg0: Internal.Matrix3x2fc_, arg1: Internal.Matrix3x2f_): Internal.Matrix3x2f;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
transform(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
m21(): number;
equals(arg0: Internal.Matrix3x2fc_, arg1: number): boolean;
testCircle(arg0: number, arg1: number, arg2: number): boolean;
isFinite(): boolean;
transform(arg0: net.coderbot.iris.vendored.joml.Vector3f_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
get4x4(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
transformPosition(arg0: Internal.Vector2f_): Internal.Vector2f;
transformDirection(arg0: Internal.Vector2f_): Internal.Vector2f;
m10(): number;
rotateLocal(arg0: number, arg1: Internal.Matrix3x2f_): Internal.Matrix3x2f;
get(arg0: number[]): number[];
origin(arg0: Internal.Vector2f_): Internal.Vector2f;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3x2f_): Internal.Matrix3x2f;
translateLocal(arg0: Internal.Vector2fc_, arg1: Internal.Matrix3x2f_): Internal.Matrix3x2f;
transformPosition(arg0: Internal.Vector2fc_, arg1: Internal.Vector2f_): Internal.Vector2f;
translate(arg0: Internal.Vector2fc_, arg1: Internal.Matrix3x2f_): Internal.Matrix3x2f;
get4x4(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
scale(arg0: number, arg1: number, arg2: Internal.Matrix3x2f_): Internal.Matrix3x2f;
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
get(arg0: number[], arg1: number): number[];
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
rotateTo(arg0: Internal.Vector2fc_, arg1: Internal.Vector2fc_, arg2: Internal.Matrix3x2f_): Internal.Matrix3x2f;
determinant(): number;
scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3x2f_): Internal.Matrix3x2f;
m01(): number;
scale(arg0: number, arg1: Internal.Matrix3x2f_): Internal.Matrix3x2f;
testAar(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
get3x3(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
scale(arg0: Internal.Vector2fc_, arg1: Internal.Matrix3x2f_): Internal.Matrix3x2f;
unprojectInv(arg0: number, arg1: number, arg2: number[], arg3: Internal.Vector2f_): Internal.Vector2f;
positiveX(arg0: Internal.Vector2f_): Internal.Vector2f;
normalizedPositiveX(arg0: Internal.Vector2f_): Internal.Vector2f;
mul(arg0: Internal.Matrix3x2fc_, arg1: Internal.Matrix3x2f_): Internal.Matrix3x2f;
m20(): number;
view(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix3x2f_): Internal.Matrix3x2f;
transformPosition(arg0: number, arg1: number, arg2: Internal.Vector2f_): Internal.Vector2f;
translate(arg0: number, arg1: number, arg2: Internal.Matrix3x2f_): Internal.Matrix3x2f;
get3x3(arg0: number[]): number[];
get3x3(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
get4x4(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
get4x4(arg0: number[], arg1: number): number[];
viewArea(arg0: number[]): number[];
transform(arg0: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
m11(): number;
rotate(arg0: number, arg1: Internal.Matrix3x2f_): Internal.Matrix3x2f;
get3x3(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
invert(arg0: Internal.Matrix3x2f_): Internal.Matrix3x2f;
get4x4(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
get3x3(arg0: number[], arg1: number): number[];
transformDirection(arg0: number, arg1: number, arg2: Internal.Vector2f_): Internal.Vector2f;
unproject(arg0: number, arg1: number, arg2: number[], arg3: Internal.Vector2f_): Internal.Vector2f;
translateLocal(arg0: number, arg1: number, arg2: Internal.Matrix3x2f_): Internal.Matrix3x2f;
get(arg0: Internal.Matrix3x2f_): Internal.Matrix3x2f;
scaleAround(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix3x2f_): Internal.Matrix3x2f;
scaleLocal(arg0: number, arg1: Internal.Matrix3x2f_): Internal.Matrix3x2f;
scaleAroundLocal(arg0: number, arg1: number, arg2: number, arg3: number, arg4: Internal.Matrix3x2f_): Internal.Matrix3x2f;
testPoint(arg0: number, arg1: number): boolean;
rotateAbout(arg0: number, arg1: number, arg2: number, arg3: Internal.Matrix3x2f_): Internal.Matrix3x2f;
get3x3(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
get finite(): boolean
}
type Matrix3x2fc_ = Matrix3x2fc;
class BlockItemBuilder extends Internal.ItemBuilder {
constructor(i: ResourceLocation_)
createObject(): any;
getTranslationKeyGroup(): string;
generateAssetJsons(generator: Internal.AssetJsonGenerator_): void;
get translationKeyGroup(): string
"blockBuilder": Internal.BlockBuilder;
}
type BlockItemBuilder_ = BlockItemBuilder;
abstract class BaseComponent implements Internal.MutableComponent {
constructor()
append($$0: Internal.Component_): Internal.MutableComponent;
getVisualOrderText(): Internal.FormattedCharSequence;
hasStyle(): boolean;
darkRed(): Internal.MutableComponent;
plainCopy(): this;
visitSelf($$0: Internal.FormattedText$StyledContentConsumer_<T>, $$1: Internal.Style_): Internal.Optional<T>;
visit($$0: Internal.FormattedText$ContentConsumer_<T>): Internal.Optional<T>;
toJson(): Internal.JsonElement;
visit($$0: Internal.FormattedText$StyledContentConsumer_<T>, $$1: Internal.Style_): Internal.Optional<T>;
visitSelf($$0: Internal.FormattedText$ContentConsumer_<T>): Internal.Optional<T>;
darkBlue(): Internal.MutableComponent;
obfuscated(value: boolean): Internal.MutableComponent;
getString($$0: number): string;
darkGreen(): Internal.MutableComponent;
bold(): Internal.MutableComponent;
color(c: Internal.Color_): Internal.MutableComponent;
underlined(): Internal.MutableComponent;
yellow(): Internal.MutableComponent;
withStyle($$0: Internal.UnaryOperator_<Internal.Style_>): Internal.MutableComponent;
darkPurple(): Internal.MutableComponent;
blue(): Internal.MutableComponent;
hover(s: Internal.Component_): Internal.MutableComponent;
bold(value: boolean): Internal.MutableComponent;
withStyle($$0: Internal.ChatFormatting_): Internal.MutableComponent;
aqua(): Internal.MutableComponent;
green(): Internal.MutableComponent;
black(): Internal.MutableComponent;
obfuscated(): Internal.MutableComponent;
strikethrough(value: boolean): Internal.MutableComponent;
insertion(s: string): Internal.MutableComponent;
red(): Internal.MutableComponent;
italic(): Internal.MutableComponent;
forEach(arg0: Internal.Consumer_<any>): void;
component(): Internal.Component;
click(s: Internal.ClickEvent_): Internal.MutableComponent;
underlined(value: boolean): Internal.MutableComponent;
getStyle(): Internal.Style;
self(): Internal.MutableComponent;
rawComponent(): Internal.MutableComponent;
gray(): Internal.MutableComponent;
getContents(): string;
font(s: ResourceLocation_): Internal.MutableComponent;
getSiblings(): Internal.List<Internal.Component>;
darkAqua(): Internal.MutableComponent;
getString(): string;
darkGray(): Internal.MutableComponent;
spliterator(): Internal.Spliterator<Internal.Component>;
toString(): string;
iterator(): Internal.Iterator<any>;
noColor(): Internal.MutableComponent;
plainCopy(): Internal.MutableComponent;
setStyle($$0: Internal.Style_): Internal.MutableComponent;
withStyle($$0: Internal.Style_): Internal.MutableComponent;
strikethrough(): Internal.MutableComponent;
gold(): Internal.MutableComponent;
hashCode(): number;
white(): Internal.MutableComponent;
hasSiblings(): boolean;
italic(value: boolean): Internal.MutableComponent;
withStyle(...$$0: Internal.ChatFormatting_[]): Internal.MutableComponent;
rawCopy(): Internal.MutableComponent;
toFlatList($$0: Internal.Style_): Internal.List<Internal.Component>;
lightPurple(): Internal.MutableComponent;
copy(): Internal.MutableComponent;
equals($$0: any): boolean;
get visualOrderText(): Internal.FormattedCharSequence
get style(): Internal.Style
get contents(): string
get siblings(): Internal.List<Internal.Component>
get string(): string
set style($$0: Internal.Style_)
}
type BaseComponent_ = BaseComponent;
interface LongIterator extends Internal.PrimitiveIterator$OfLong {
forEachRemaining(arg0: any): void;
remove(): void;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
next(): any;
skip(arg0: number): number;
nextLong(): number;
forEachRemaining(arg0: it.unimi.dsi.fastutil.longs.LongConsumer_): void;
forEachRemaining(arg0: Internal.LongConsumer_): void;
}
type LongIterator_ = LongIterator;
interface RegistrarBuilder <T> {
build(): Internal.Registrar<T>;
saveToDisc(): this;
option(arg0: Internal.RegistrarOption_): this;
syncToClients(): this;
}
type RegistrarBuilder_<T> = RegistrarBuilder<T>;
class ModuleDescriptor$Requires implements Internal.Comparable<Internal.ModuleDescriptor$Requires> {
name(): string;
compareTo(arg0: Internal.ModuleDescriptor$Requires_): number;
hashCode(): number;
rawCompiledVersion(): Internal.Optional<string>;
compiledVersion(): Internal.Optional<Internal.ModuleDescriptor$Version>;
toString(): string;
equals(arg0: any): boolean;
compareTo(arg0: any): number;
modifiers(): Internal.Set<Internal.ModuleDescriptor$Requires$Modifier>;
}
type ModuleDescriptor$Requires_ = ModuleDescriptor$Requires;
class LeaveVineDecorator extends Internal.TreeDecorator {
constructor()
place($$0: Internal.LevelSimulatedReader_, $$1: Internal.BiConsumer_<BlockPos_, Internal.BlockState_>, $$2: Internal.Random_, $$3: Internal.List_<BlockPos_>, $$4: Internal.List_<BlockPos_>): void;
readonly static "INSTANCE": Internal.LeaveVineDecorator;
readonly static "CODEC": any;
}
type LeaveVineDecorator_ = LeaveVineDecorator;
class Advancement {
constructor($$0: ResourceLocation_, $$1: Internal.Advancement_, $$2: Internal.DisplayInfo_, $$3: Internal.AdvancementRewards_, $$4: Internal.Map_<string, Internal.Criterion_>, $$5: string[][])
toString(): string;
getCriteria(): Internal.Map<string, Internal.Criterion>;
addChild($$0: Internal.Advancement_): void;
getParent(): this;
hashCode(): number;
getId(): ResourceLocation;
getDisplay(): Internal.DisplayInfo;
getRewards(): Internal.AdvancementRewards;
deconstruct(): Internal.Advancement$Builder;
getRequirements(): string[][];
getChatComponent(): Internal.Component;
equals($$0: any): boolean;
getMaxCriteraRequired(): number;
getChildren(): Internal.Iterable<Internal.Advancement>;
get criteria(): Internal.Map<string, Internal.Criterion>
get parent(): Internal.Advancement
get id(): ResourceLocation
get display(): Internal.DisplayInfo
get rewards(): Internal.AdvancementRewards
get requirements(): string[][]
get chatComponent(): Internal.Component
get maxCriteraRequired(): number
get children(): Internal.Iterable<Internal.Advancement>
}
type Advancement_ = Advancement;
abstract class PermissionCollection implements Internal.Serializable {
constructor()
toString(): string;
setReadOnly(): void;
elementsAsStream(): Internal.Stream<Internal.Permission>;
elements(): Internal.Enumeration<Internal.Permission>;
implies(arg0: Internal.Permission_): boolean;
isReadOnly(): boolean;
add(arg0: Internal.Permission_): void;
get readOnly(): boolean
}
type PermissionCollection_ = PermissionCollection;
interface Char2BooleanFunction extends it.unimi.dsi.fastutil.Function<string, boolean>, Internal.IntPredicate {
composeByte(arg0: Internal.Byte2CharFunction_): Internal.Byte2BooleanFunction;
composeDouble(arg0: Internal.Double2CharFunction_): Internal.Double2BooleanFunction;
getOrDefault(arg0: any, arg1: any): any;
or(arg0: Internal.IntPredicate_): Internal.IntPredicate;
negate(): Internal.IntPredicate;
composeChar(arg0: Internal.Char2CharFunction_): this;
put(arg0: string, arg1: boolean): boolean;
composeLong(arg0: Internal.Long2CharFunction_): Internal.Long2BooleanFunction;
andThenInt(arg0: Internal.Boolean2IntFunction_): Internal.Char2IntFunction;
containsKey(arg0: string): boolean;
composeFloat(arg0: Internal.Float2CharFunction_): Internal.Float2BooleanFunction;
containsKey(arg0: any): boolean;
andThenShort(arg0: Internal.Boolean2ShortFunction_): Internal.Char2ShortFunction;
andThenByte(arg0: Internal.Boolean2ByteFunction_): Internal.Char2ByteFunction;
get(arg0: any): boolean;
andThenObject(arg0: Internal.Boolean2ObjectFunction_<any>): Internal.Char2ObjectFunction<T>;
put(arg0: any, arg1: any): any;
composeReference(arg0: Internal.Reference2CharFunction_<any>): Internal.Reference2BooleanFunction<T>;
defaultReturnValue(): boolean;
and(arg0: Internal.IntPredicate_): Internal.IntPredicate;
andThenFloat(arg0: Internal.Boolean2FloatFunction_): Internal.Char2FloatFunction;
apply(arg0: string): boolean;
composeObject(arg0: Internal.Object2CharFunction_<any>): Internal.Object2BooleanFunction<T>;
getOrDefault(arg0: any, arg1: boolean): boolean;
put(arg0: string, arg1: boolean): boolean;
test(arg0: number): boolean;
andThenChar(arg0: Internal.Boolean2CharFunction_): Internal.Char2CharFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, boolean>;
andThenLong(arg0: Internal.Boolean2LongFunction_): Internal.Char2LongFunction;
size(): number;
composeShort(arg0: Internal.Short2CharFunction_): Internal.Short2BooleanFunction;
get(arg0: string): boolean;
composeInt(arg0: Internal.Int2CharFunction_): Internal.Int2BooleanFunction;
clear(): void;
andThenReference(arg0: Internal.Boolean2ReferenceFunction_<any>): Internal.Char2ReferenceFunction<T>;
remove(arg0: string): boolean;
remove(arg0: any): any;
defaultReturnValue(arg0: boolean): void;
getOrDefault(arg0: string, arg1: boolean): boolean;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<string, T>;
andThenDouble(arg0: Internal.Boolean2DoubleFunction_): Internal.Char2DoubleFunction;
}
type Char2BooleanFunction_ = ((arg0: string)=>boolean) | Char2BooleanFunction;
interface LongStream$Builder extends Internal.LongConsumer {
andThen(arg0: Internal.LongConsumer_): Internal.LongConsumer;
build(): Internal.LongStream;
add(arg0: number): this;
accept(arg0: number): void;
}
type LongStream$Builder_ = LongStream$Builder;
class ClientLevel$ClientLevelData implements Internal.WritableLevelData {
constructor($$0: Internal.Difficulty_, $$1: boolean, $$2: boolean)
fillCrashReportCategory($$0: Internal.CrashReportCategory_, $$1: Internal.LevelHeightAccessor_): void;
isRaining(): boolean;
setRaining($$0: boolean): void;
getSpawnAngle(): number;
getGameRules(): Internal.GameRules;
getHorizonHeight($$0: Internal.LevelHeightAccessor_): number;
isHardcore(): boolean;
getYSpawn(): number;
getGameTime(): number;
getZSpawn(): number;
getXSpawn(): number;
getDifficulty(): Internal.Difficulty;
isThundering(): boolean;
isDifficultyLocked(): boolean;
setXSpawn($$0: number): void;
setDayTime($$0: number): void;
getClearColorScale(): number;
setDifficulty($$0: Internal.Difficulty_): void;
setZSpawn($$0: number): void;
setYSpawn($$0: number): void;
setDifficultyLocked($$0: boolean): void;
setSpawnAngle($$0: number): void;
setSpawn($$0: BlockPos_, $$1: number): void;
getDayTime(): number;
setGameTime($$0: number): void;
get raining(): boolean
set raining($$0: boolean)
get spawnAngle(): number
get gameRules(): Internal.GameRules
get hardcore(): boolean
get YSpawn(): number
get gameTime(): number
get ZSpawn(): number
get XSpawn(): number
get difficulty(): Internal.Difficulty
get thundering(): boolean
get difficultyLocked(): boolean
set XSpawn($$0: number)
set dayTime($$0: number)
get clearColorScale(): number
set difficulty($$0: Internal.Difficulty_)
set ZSpawn($$0: number)
set YSpawn($$0: number)
set difficultyLocked($$0: boolean)
set spawnAngle($$0: number)
get dayTime(): number
set gameTime($$0: number)
}
type ClientLevel$ClientLevelData_ = ClientLevel$ClientLevelData;
class Pufferfish extends Internal.AbstractFish {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
getBucketItemStack(): Internal.ItemStack;
aiStep(): void;
playerTouch($$0: Internal.Player_): void;
method_5652($$0: Internal.CompoundTag_): void;
asKJS(): Internal.EntityJS;
tick(): void;
onSyncedDataUpdated($$0: Internal.EntityDataAccessor_<any>): void;
alwaysAccepts(): boolean;
setPuffState($$0: number): void;
getPuffState(): number;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getDimensions($$0: Internal.Pose_): Internal.EntityDimensions;
foodEatenKJS(is: Internal.ItemStack_): void;
get bucketItemStack(): Internal.ItemStack
set puffState($$0: number)
get puffState(): number
readonly static "STATE_FULL": 2;
readonly static "STATE_SMALL": 0;
readonly static "STATE_MID": 1;
}
type Pufferfish_ = Pufferfish;
interface BaseStream <T, S> extends Internal.AutoCloseable {
onClose(arg0: Internal.Runnable_): S;
unordered(): S;
isParallel(): boolean;
close(): void;
parallel(): S;
spliterator(): Internal.Spliterator<T>;
sequential(): S;
iterator(): Internal.Iterator<T>;
get parallel(): boolean
}
type BaseStream_<T, S> = BaseStream<T, S>;
interface Clearable {
tryClear($$0: any): void;
clearContent(): void;
}
type Clearable_ = Clearable;
class Camera {
constructor()
getLeftVector(): Internal.Vector3f;
getPosition(): Vec3;
getNearPlane(): Internal.Camera$NearPlane;
getLookVector(): Internal.Vector3f;
getXRot(): number;
tick(): void;
getFluidInCamera(): Internal.FogType;
setup($$0: Internal.BlockGetter_, $$1: Internal.Entity_, $$2: boolean, $$3: boolean, $$4: number): void;
handler$blf000$noLerp(ci: Internal.CallbackInfo_): void;
getEntity(): Internal.Entity;
getYRot(): number;
isDetached(): boolean;
isInitialized(): boolean;
rotation(): Internal.Quaternion;
reset(): void;
getUpVector(): Internal.Vector3f;
getBlockPosition(): BlockPos;
get leftVector(): Internal.Vector3f
get position(): Vec3
get nearPlane(): Internal.Camera$NearPlane
get lookVector(): Internal.Vector3f
get XRot(): number
get fluidInCamera(): Internal.FogType
get entity(): Internal.Entity
get YRot(): number
get detached(): boolean
get initialized(): boolean
get upVector(): Internal.Vector3f
get blockPosition(): BlockPos
readonly static "FOG_DISTANCE_SCALE": 0.083333336;
}
type Camera_ = Camera;
class Climate$TargetPoint extends Internal.Record {
constructor($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number)
depth(): number;
weirdness(): number;
hashCode(): number;
toString(): string;
erosion(): number;
temperature(): number;
continentalness(): number;
equals($$0: any): boolean;
humidity(): number;
}
type Climate$TargetPoint_ = Climate$TargetPoint;
abstract class AbstractDragonPhaseInstance implements Internal.DragonPhaseInstance {
constructor($$0: Internal.EnderDragon_)
doClientTick(): void;
onHurt($$0: Internal.DamageSource_, $$1: number): number;
isSitting(): boolean;
end(): void;
getFlyTargetLocation(): Vec3;
getFlySpeed(): number;
getTurnSpeed(): number;
begin(): void;
onCrystalDestroyed($$0: Internal.EndCrystal_, $$1: BlockPos_, $$2: Internal.DamageSource_, $$3: Internal.Player_): void;
doServerTick(): void;
get sitting(): boolean
get flyTargetLocation(): Vec3
get flySpeed(): number
get turnSpeed(): number
}
type AbstractDragonPhaseInstance_ = AbstractDragonPhaseInstance;
interface Byte2FloatFunction extends Internal.IntToDoubleFunction, it.unimi.dsi.fastutil.Function<number, number> {
composeInt(arg0: Internal.Int2ByteFunction_): Internal.Int2FloatFunction;
applyAsDouble(arg0: number): number;
composeLong(arg0: Internal.Long2ByteFunction_): Internal.Long2FloatFunction;
apply(arg0: number): number;
put(arg0: number, arg1: number): number;
remove(arg0: number): number;
composeFloat(arg0: Internal.Float2ByteFunction_): Internal.Float2FloatFunction;
get(arg0: any): number;
getOrDefault(arg0: any, arg1: any): any;
composeObject(arg0: Internal.Object2ByteFunction_<any>): Internal.Object2FloatFunction<T>;
andThenFloat(arg0: Internal.Float2FloatFunction_): this;
defaultReturnValue(arg0: number): void;
andThenInt(arg0: Internal.Float2IntFunction_): Internal.Byte2IntFunction;
composeReference(arg0: Internal.Reference2ByteFunction_<any>): Internal.Reference2FloatFunction<T>;
containsKey(arg0: any): boolean;
andThenChar(arg0: Internal.Float2CharFunction_): Internal.Byte2CharFunction;
andThenReference(arg0: Internal.Float2ReferenceFunction_<any>): Internal.Byte2ReferenceFunction<T>;
put(arg0: any, arg1: any): any;
containsKey(arg0: number): boolean;
composeChar(arg0: Internal.Char2ByteFunction_): Internal.Char2FloatFunction;
andThenDouble(arg0: Internal.Float2DoubleFunction_): Internal.Byte2DoubleFunction;
andThenLong(arg0: Internal.Float2LongFunction_): Internal.Byte2LongFunction;
get(arg0: number): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
defaultReturnValue(): number;
andThenByte(arg0: Internal.Float2ByteFunction_): Internal.Byte2ByteFunction;
remove(arg0: any): number;
andThenObject(arg0: Internal.Float2ObjectFunction_<any>): Internal.Byte2ObjectFunction<T>;
composeDouble(arg0: Internal.Double2ByteFunction_): Internal.Double2FloatFunction;
getOrDefault(arg0: any, arg1: number): number;
getOrDefault(arg0: number, arg1: number): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
size(): number;
composeShort(arg0: Internal.Short2ByteFunction_): Internal.Short2FloatFunction;
put(arg0: number, arg1: number): number;
composeByte(arg0: Internal.Byte2ByteFunction_): this;
clear(): void;
andThenShort(arg0: Internal.Float2ShortFunction_): Internal.Byte2ShortFunction;
}
type Byte2FloatFunction_ = ((arg0: number)=>number) | Byte2FloatFunction;
class Blender$BlendingOutput extends Internal.Record {
constructor($$0: number, $$1: number)
hashCode(): number;
blendingOffset(): number;
toString(): string;
alpha(): number;
equals($$0: any): boolean;
}
type Blender$BlendingOutput_ = Blender$BlendingOutput;
class LootNumberProviderType extends Internal.SerializerType<Internal.NumberProvider> {
constructor($$0: Internal.Serializer_<any>)
}
type LootNumberProviderType_ = Special.LootNumberProviderType | LootNumberProviderType;
class ThreadGroup implements Internal.Thread$UncaughtExceptionHandler {
constructor(arg0: Internal.ThreadGroup_, arg1: string)
constructor(arg0: string)
isDaemon(): boolean;
suspend(): void;
setMaxPriority(arg0: number): void;
allowThreadSuspension(arg0: boolean): boolean;
toString(): string;
destroy(): void;
activeGroupCount(): number;
checkAccess(): void;
uncaughtException(arg0: Internal.Thread_, arg1: Internal.Throwable_): void;
enumerate(arg0: Internal.ThreadGroup_[], arg1: boolean): number;
resume(): void;
enumerate(arg0: Internal.ThreadGroup_[]): number;
getParent(): this;
list(): void;
setDaemon(arg0: boolean): void;
getMaxPriority(): number;
interrupt(): void;
enumerate(arg0: Internal.Thread_[], arg1: boolean): number;
parentOf(arg0: Internal.ThreadGroup_): boolean;
getName(): string;
enumerate(arg0: Internal.Thread_[]): number;
stop(): void;
activeCount(): number;
isDestroyed(): boolean;
get daemon(): boolean
set maxPriority(arg0: number)
get parent(): Internal.ThreadGroup
set daemon(arg0: boolean)
get maxPriority(): number
get name(): string
get destroyed(): boolean
}
type ThreadGroup_ = ThreadGroup;
class BannerBlockEntity extends Internal.BlockEntity implements Internal.Nameable {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
constructor($$0: BlockPos_, $$1: Internal.BlockState_, $$2: Internal.DyeColor_)
static getPatternCount($$0: Internal.ItemStack_): number;
getDisplayName(): Internal.Component;
getName(): Internal.Component;
getBaseColor(): Internal.DyeColor;
getUpdateTag(): Internal.CompoundTag;
static removeLastPattern($$0: Internal.ItemStack_): void;
getItem(): Internal.ItemStack;
static getItemPatterns($$0: Internal.ItemStack_): Internal.ListTag;
setCustomName($$0: Internal.Component_): void;
getUpdatePacket(): Internal.ClientboundBlockEntityDataPacket;
hasCustomName(): boolean;
fromItem($$0: Internal.ItemStack_, $$1: Internal.DyeColor_): void;
static createPatterns($$0: Internal.DyeColor_, $$1: Internal.ListTag_): Internal.List<Internal.Pair<Internal.BannerPattern, Internal.DyeColor>>;
load($$0: Internal.CompoundTag_): void;
getUpdatePacket(): Internal.Packet<any>;
getPatterns(): Internal.List<Internal.Pair<Internal.BannerPattern, Internal.DyeColor>>;
fromItem($$0: Internal.ItemStack_): void;
getCustomName(): Internal.Component;
get displayName(): Internal.Component
get name(): Internal.Component
get baseColor(): Internal.DyeColor
get updateTag(): Internal.CompoundTag
get item(): Internal.ItemStack
set customName($$0: Internal.Component_)
get updatePacket(): Internal.ClientboundBlockEntityDataPacket
get updatePacket(): Internal.Packet<any>
get patterns(): Internal.List<Internal.Pair<Internal.BannerPattern, Internal.DyeColor>>
get customName(): Internal.Component
readonly static "TAG_PATTERNS": "Patterns";
readonly static "MAX_PATTERNS": 6;
readonly static "TAG_COLOR": "Color";
readonly static "TAG_PATTERN": "Pattern";
}
type BannerBlockEntity_ = BannerBlockEntity;
interface SpectatorMenuItem {
getName(): Internal.Component;
selectItem(arg0: Internal.SpectatorMenu_): void;
renderIcon(arg0: Internal.PoseStack_, arg1: number, arg2: number): void;
isEnabled(): boolean;
get name(): Internal.Component
get enabled(): boolean
}
type SpectatorMenuItem_ = SpectatorMenuItem;
class ValueRange implements Internal.Serializable {
getMinimum(): number;
toString(): string;
getMaximum(): number;
static of(arg0: number, arg1: number, arg2: number): Internal.ValueRange;
static of(arg0: number, arg1: number, arg2: number, arg3: number): Internal.ValueRange;
checkValidIntValue(arg0: number, arg1: Internal.TemporalField_): number;
isIntValue(): boolean;
getLargestMinimum(): number;
isFixed(): boolean;
static of(arg0: number, arg1: number): Internal.ValueRange;
hashCode(): number;
isValidIntValue(arg0: number): boolean;
isValidValue(arg0: number): boolean;
getSmallestMaximum(): number;
equals(arg0: any): boolean;
checkValidValue(arg0: number, arg1: Internal.TemporalField_): number;
get minimum(): number
get maximum(): number
get intValue(): boolean
get largestMinimum(): number
get fixed(): boolean
get smallestMaximum(): number
}
type ValueRange_ = ValueRange;
class RootSystemConfiguration implements Internal.FeatureConfiguration {
constructor($$0: Internal.Holder_<Internal.PlacedFeature_>, $$1: number, $$2: number, $$3: Internal.TagKey_<Internal.Block_>, $$4: Internal.BlockStateProvider_, $$5: number, $$6: number, $$7: number, $$8: number, $$9: Internal.BlockStateProvider_, $$10: number, $$11: number, $$12: net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate_)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly "rootColumnMaxHeight": number;
readonly static "CODEC": any;
readonly "allowedTreePosition": net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate;
readonly "requiredVerticalSpaceForTree": number;
readonly "rootRadius": number;
readonly "hangingRootStateProvider": Internal.BlockStateProvider;
readonly "hangingRootsVerticalSpan": number;
readonly "hangingRootPlacementAttempts": number;
readonly "rootStateProvider": Internal.BlockStateProvider;
readonly "rootReplaceable": Internal.TagKey<Internal.Block>;
readonly "hangingRootRadius": number;
readonly "rootPlacementAttempts": number;
readonly "treeFeature": Internal.Holder<Internal.PlacedFeature>;
readonly "allowedVerticalWaterForTree": number;
}
type RootSystemConfiguration_ = RootSystemConfiguration;
class PerlinSimplexNoise {
constructor($$0: Internal.RandomSource_, $$1: Internal.List_<number>)
getValue($$0: number, $$1: number, $$2: boolean): number;
}
type PerlinSimplexNoise_ = PerlinSimplexNoise;
class MultiPlayerGameMode {
constructor($$0: Internal.Minecraft_, $$1: Internal.ClientPacketListener_)
adjustPlayer($$0: Internal.Player_): void;
stopDestroyBlock(): void;
handler$zgk000$interactEntityAtLocation(player: Internal.Player_, entity: Internal.Entity_, hitResult: Internal.EntityHitResult_, hand: Hand_, info: Internal.CallbackInfoReturnable_<any>): void;
createPlayer($$0: Internal.ClientLevel_, $$1: Internal.StatsCounter_, $$2: Internal.ClientRecipeBook_, $$3: boolean, $$4: boolean): Internal.LocalPlayer;
interact($$0: Internal.Player_, $$1: Internal.Entity_, $$2: Hand_): Internal.InteractionResult;
createPlayer($$0: Internal.ClientLevel_, $$1: Internal.StatsCounter_, $$2: Internal.ClientRecipeBook_): Internal.LocalPlayer;
hasExperience(): boolean;
handlePickItem($$0: number): void;
interactAt($$0: Internal.Player_, $$1: Internal.Entity_, $$2: Internal.EntityHitResult_, $$3: Hand_): Internal.InteractionResult;
hasFarPickRange(): boolean;
useItemOn($$0: Internal.LocalPlayer_, $$1: Internal.ClientLevel_, $$2: Hand_, $$3: Internal.BlockHitResult_): Internal.InteractionResult;
handleCreativeModeItemDrop($$0: Internal.ItemStack_): void;
useItem($$0: Internal.Player_, $$1: Internal.Level_, $$2: Hand_): Internal.InteractionResult;
handler$zgk000$interactItem(player: Internal.Player_, world: Internal.Level_, hand: Hand_, info: Internal.CallbackInfoReturnable_<any>): void;
hasMissTime(): boolean;
canHurtPlayer(): boolean;
handler$zgk000$method_2902(pos: BlockPos_, direction: Internal.Direction_, info: Internal.CallbackInfoReturnable_<any>): void;
hasInfiniteItems(): boolean;
isDestroying(): boolean;
getPlayerMode(): Internal.GameType;
handleInventoryButtonClick($$0: number, $$1: number): void;
handler$zgk000$interactBlock(player: Internal.LocalPlayer_, world: Internal.ClientLevel_, hand: Hand_, blockHitResult: Internal.BlockHitResult_, info: Internal.CallbackInfoReturnable_<any>): void;
attack($$0: Internal.Player_, $$1: Internal.Entity_): void;
getPreviousPlayerMode(): Internal.GameType;
handler$zgk000$attackEntity(player: Internal.Player_, entity: Internal.Entity_, info: Internal.CallbackInfo_): void;
handlePlaceRecipe($$0: number, $$1: Internal.Recipe_<any>, $$2: boolean): void;
setLocalMode($$0: Internal.GameType_, $$1: Internal.GameType_): void;
tick(): void;
getPickRange(): number;
continueDestroyBlock($$0: BlockPos_, $$1: Internal.Direction_): boolean;
releaseUsingItem($$0: Internal.Player_): void;
handleInventoryMouseClick($$0: number, $$1: number, $$2: number, $$3: Internal.ClickType_, $$4: Internal.Player_): void;
isServerControlledInventory(): boolean;
handleCreativeModeItemAdd($$0: Internal.ItemStack_, $$1: number): void;
destroyBlock($$0: BlockPos_): boolean;
handler$zgk000$attackBlock(pos: BlockPos_, direction: Internal.Direction_, info: Internal.CallbackInfoReturnable_<any>): void;
handleBlockBreakAck($$0: Internal.ClientLevel_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: Internal.ServerboundPlayerActionPacket$Action_, $$4: boolean): void;
isAlwaysFlying(): boolean;
startDestroyBlock($$0: BlockPos_, $$1: Internal.Direction_): boolean;
setLocalMode($$0: Internal.GameType_): void;
get destroying(): boolean
get playerMode(): Internal.GameType
get previousPlayerMode(): Internal.GameType
get pickRange(): number
get serverControlledInventory(): boolean
get alwaysFlying(): boolean
set localMode($$0: Internal.GameType_)
}
type MultiPlayerGameMode_ = MultiPlayerGameMode;
interface Long2IntFunction extends Internal.LongToIntFunction, it.unimi.dsi.fastutil.Function<number, number> {
composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2IntFunction;
get(arg0: any): number;
getOrDefault(arg0: any, arg1: any): any;
defaultReturnValue(): number;
get(arg0: number): number;
getOrDefault(arg0: number, arg1: number): number;
andThenFloat(arg0: Internal.Int2FloatFunction_): Internal.Long2FloatFunction;
containsKey(arg0: any): boolean;
andThenInt(arg0: Internal.Int2IntFunction_): this;
andThenObject(arg0: Internal.Int2ObjectFunction_<any>): Internal.Long2ObjectFunction<T>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
put(arg0: any, arg1: any): any;
applyAsInt(arg0: number): number;
andThenShort(arg0: Internal.Int2ShortFunction_): Internal.Long2ShortFunction;
remove(arg0: any): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
andThenReference(arg0: Internal.Int2ReferenceFunction_<any>): Internal.Long2ReferenceFunction<T>;
andThenByte(arg0: Internal.Int2ByteFunction_): Internal.Long2ByteFunction;
getOrDefault(arg0: any, arg1: number): number;
andThenLong(arg0: Internal.Int2LongFunction_): Internal.Long2LongFunction;
containsKey(arg0: number): boolean;
put(arg0: number, arg1: number): number;
composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2IntFunction;
composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2IntFunction;
composeReference(arg0: Internal.Reference2LongFunction_<any>): Internal.Reference2IntFunction<T>;
remove(arg0: number): number;
size(): number;
composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2IntFunction;
defaultReturnValue(arg0: number): void;
composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2IntFunction;
apply(arg0: number): number;
clear(): void;
andThenChar(arg0: Internal.Int2CharFunction_): Internal.Long2CharFunction;
put(arg0: number, arg1: number): number;
composeObject(arg0: Internal.Object2LongFunction_<any>): Internal.Object2IntFunction<T>;
composeLong(arg0: Internal.Long2LongFunction_): this;
andThenDouble(arg0: Internal.Int2DoubleFunction_): Internal.Long2DoubleFunction;
composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2IntFunction;
}
type Long2IntFunction_ = Long2IntFunction | ((arg0: number)=>number);
interface Algebra {
apply(arg0: number): Internal.RewriteResult<any, any>;
toString(arg0: number): string;
}
type Algebra_ = Algebra;
class MobSpawnSettings$SpawnerData extends Internal.WeightedEntry$IntrusiveBase {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Weight_, $$2: number, $$3: number)
constructor($$0: Internal.EntityType_<any>, $$1: number, $$2: number, $$3: number)
toString(): string;
readonly "minCount": number;
readonly static "CODEC": any;
readonly "type": Internal.EntityType<any>;
readonly "maxCount": number;
}
type MobSpawnSettings$SpawnerData_ = MobSpawnSettings$SpawnerData;
class FlowingFluidBuilder extends Internal.BuilderBase<Internal.Fluid> {
constructor(b: Internal.FluidBuilder_)
createObject(): any;
getRegistryType(): Internal.RegistryObjectBuilderTypes<Internal.Fluid>;
get registryType(): Internal.RegistryObjectBuilderTypes<Internal.Fluid>
readonly "fluidBuilder": Internal.FluidBuilder;
}
type FlowingFluidBuilder_ = FlowingFluidBuilder;
interface ObjDoubleConsumer <T> {
accept(arg0: T, arg1: number): void;
}
type ObjDoubleConsumer_<T> = ObjDoubleConsumer<T> | ((arg0: T, arg1: number)=>void);
class PlayerSensor extends Internal.Sensor<Internal.LivingEntity> {
constructor()
requires(): Internal.Set<Internal.MemoryModuleType<any>>;
}
type PlayerSensor_ = PlayerSensor;
interface ComponentKJS extends Internal.Component, Internal.JsonSerializable, Internal.WrappedJS, Internal.Iterable<Internal.Component> {
obfuscated(): Internal.MutableComponent;
strikethrough(value: boolean): Internal.MutableComponent;
insertion(s: string): Internal.MutableComponent;
red(): Internal.MutableComponent;
italic(): Internal.MutableComponent;
darkRed(): Internal.MutableComponent;
forEach(arg0: Internal.Consumer_<any>): void;
visitSelf($$0: Internal.FormattedText$StyledContentConsumer_<T>, $$1: Internal.Style_): Internal.Optional<T>;
visit($$0: Internal.FormattedText$ContentConsumer_<T>): Internal.Optional<T>;
click(s: Internal.ClickEvent_): Internal.MutableComponent;
underlined(value: boolean): Internal.MutableComponent;
toJson(): Internal.JsonElement;
self(): Internal.MutableComponent;
visit($$0: Internal.FormattedText$StyledContentConsumer_<T>, $$1: Internal.Style_): Internal.Optional<T>;
gray(): Internal.MutableComponent;
visitSelf($$0: Internal.FormattedText$ContentConsumer_<T>): Internal.Optional<T>;
darkBlue(): Internal.MutableComponent;
obfuscated(value: boolean): Internal.MutableComponent;
font(s: ResourceLocation_): Internal.MutableComponent;
getString($$0: number): string;
darkAqua(): Internal.MutableComponent;
iterator(): Internal.Iterator<Internal.Component>;
darkGreen(): Internal.MutableComponent;
bold(): Internal.MutableComponent;
color(c: Internal.Color_): Internal.MutableComponent;
underlined(): Internal.MutableComponent;
getString(): string;
yellow(): Internal.MutableComponent;
darkGray(): Internal.MutableComponent;
darkPurple(): Internal.MutableComponent;
spliterator(): Internal.Spliterator<Internal.Component>;
noColor(): Internal.MutableComponent;
blue(): Internal.MutableComponent;
hover(s: Internal.Component_): Internal.MutableComponent;
strikethrough(): Internal.MutableComponent;
gold(): Internal.MutableComponent;
bold(value: boolean): Internal.MutableComponent;
white(): Internal.MutableComponent;
italic(value: boolean): Internal.MutableComponent;
aqua(): Internal.MutableComponent;
toFlatList($$0: Internal.Style_): Internal.List<Internal.Component>;
lightPurple(): Internal.MutableComponent;
green(): Internal.MutableComponent;
black(): Internal.MutableComponent;
get string(): string
}
type ComponentKJS_ = ComponentKJS;
interface Spliterator$OfInt extends Internal.Spliterator$OfPrimitive<number, Internal.IntConsumer, Internal.Spliterator$OfInt> {
forEachRemaining(arg0: any): void;
trySplit(): Internal.Spliterator$OfPrimitive<any, any, any>;
tryAdvance(arg0: Internal.IntConsumer_): boolean;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
getComparator(): Internal.Comparator<any>;
getExactSizeIfKnown(): number;
hasCharacteristics(arg0: number): boolean;
tryAdvance(arg0: Internal.Consumer_<any>): boolean;
forEachRemaining(arg0: Internal.IntConsumer_): void;
tryAdvance(arg0: any): boolean;
get comparator(): Internal.Comparator<any>
get exactSizeIfKnown(): number
}
type Spliterator$OfInt_ = Spliterator$OfInt;
interface Object2ReferenceFunction <K, V> extends it.unimi.dsi.fastutil.Function<K, V> {
andThenShort(arg0: Internal.Reference2ShortFunction_<V>): Internal.Object2ShortFunction<K>;
composeReference(arg0: Internal.Reference2ObjectFunction_<any, any>): Internal.Reference2ReferenceFunction<T, V>;
composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2ReferenceFunction<V>;
getOrDefault(arg0: any, arg1: V): V;
andThenChar(arg0: Internal.Reference2CharFunction_<V>): Internal.Object2CharFunction<K>;
andThenObject(arg0: Internal.Reference2ObjectFunction_<any, any>): Internal.Object2ObjectFunction<K, T>;
containsKey(arg0: any): boolean;
put(arg0: K, arg1: V): V;
composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2ReferenceFunction<V>;
composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2ReferenceFunction<V>;
andThenFloat(arg0: Internal.Reference2FloatFunction_<V>): Internal.Object2FloatFunction<K>;
composeObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Object2ReferenceFunction<T, V>;
andThenInt(arg0: Internal.Reference2IntFunction_<V>): Internal.Object2IntFunction<K>;
get(arg0: any): V;
remove(arg0: any): V;
andThenByte(arg0: Internal.Reference2ByteFunction_<V>): Internal.Object2ByteFunction<K>;
andThenReference(arg0: Internal.Reference2ReferenceFunction_<any, any>): Internal.Object2ReferenceFunction<K, T>;
apply(arg0: K): V;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<K, V>;
composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2ReferenceFunction<V>;
composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2ReferenceFunction<V>;
andThenLong(arg0: Internal.Reference2LongFunction_<V>): Internal.Object2LongFunction<K>;
composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2ReferenceFunction<V>;
size(): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, V>;
composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2ReferenceFunction<V>;
clear(): void;
andThenDouble(arg0: Internal.Reference2DoubleFunction_<V>): Internal.Object2DoubleFunction<K>;
defaultReturnValue(): V;
defaultReturnValue(arg0: V): void;
}
type Object2ReferenceFunction_<K, V> = ((arg0: any)=>V) | Object2ReferenceFunction<K, V>;
class FurnaceBlockEntity extends Internal.AbstractFurnaceBlockEntity {
constructor($$0: BlockPos_, $$1: Internal.BlockState_)
stopOpen($$0: Internal.Player_): void;
setRecipeUsed($$0: Internal.Level_, $$1: Internal.ServerPlayer_, $$2: Internal.Recipe_<any>): boolean;
getMaxStackSize(): number;
countItem($$0: Internal.Item_): number;
hasCustomName(): boolean;
startOpen($$0: Internal.Player_): void;
hasAnyOf($$0: Internal.Set_<Internal.Item_>): boolean;
get maxStackSize(): number
}
type FurnaceBlockEntity_ = FurnaceBlockEntity;
class BossHealthOverlay extends Internal.GuiComponent {
constructor($$0: Internal.Minecraft_)
shouldCreateWorldFog(): boolean;
shouldPlayMusic(): boolean;
render($$0: Internal.PoseStack_): void;
reset(): void;
update($$0: Internal.ClientboundBossEventPacket_): void;
shouldDarkenScreen(): boolean;
}
type BossHealthOverlay_ = BossHealthOverlay;
class AirBlock extends Internal.Block {
constructor($$0: Internal.BlockBehaviour$Properties_)
arch$holder(): Internal.Holder<Internal.Block>;
getBlockStatesKJS(): Internal.List<Internal.BlockState>;
getAppearance(state: Internal.BlockState_, renderView: Internal.BlockAndTintGetter_, pos: BlockPos_, side: Internal.Direction_, sourceState: Internal.BlockState_, sourcePos: BlockPos_): Internal.BlockState;
getShape($$0: Internal.BlockState_, $$1: Internal.BlockGetter_, $$2: BlockPos_, $$3: Internal.CollisionContext_): Internal.VoxelShape;
arch$registryName(): ResourceLocation;
getRenderShape($$0: Internal.BlockState_): Internal.RenderShape;
get blockStatesKJS(): Internal.List<Internal.BlockState>
}
type AirBlock_ = AirBlock;
class RuleProcessor extends Internal.StructureProcessor {
constructor($$0: Internal.List_<any>)
processBlock($$0: Internal.LevelReader_, $$1: BlockPos_, $$2: BlockPos_, $$3: Internal.StructureTemplate$StructureBlockInfo_, $$4: Internal.StructureTemplate$StructureBlockInfo_, $$5: Internal.StructurePlaceSettings_): Internal.StructureTemplate$StructureBlockInfo;
readonly static "CODEC": any;
}
type RuleProcessor_ = RuleProcessor;
interface LongCollection extends Internal.LongIterable, Internal.Collection<number> {
stream(): Internal.Stream<number>;
forEach(arg0: Internal.Consumer_<any>): void;
longIterator(): Internal.LongIterator;
iterator(): Internal.LongIterator;
add(arg0: number): boolean;
removeIf(arg0: Internal.LongPredicate_): boolean;
toLongArray(arg0: number[]): number[];
toArray(arg0: number[]): number[];
toArray(arg0: Internal.IntFunction_<T[]>): T[];
retainAll(arg0: Internal.LongCollection_): boolean;
parallelStream(): Internal.Stream<number>;
forEach(arg0: Internal.LongConsumer_): void;
contains(arg0: any): boolean;
addAll(arg0: Internal.LongCollection_): boolean;
contains(arg0: number): boolean;
remove(arg0: any): boolean;
rem(arg0: number): boolean;
add(arg0: any): boolean;
toLongArray(): number[];
forEach(arg0: it.unimi.dsi.fastutil.longs.LongConsumer_): void;
removeAll(arg0: Internal.LongCollection_): boolean;
containsAll(arg0: Internal.LongCollection_): boolean;
longParallelStream(): Internal.LongStream;
removeIf(arg0: Internal.Predicate_<any>): boolean;
spliterator(): Internal.Spliterator<any>;
longStream(): Internal.LongStream;
add(arg0: number): boolean;
longSpliterator(): Internal.LongSpliterator;
removeIf(arg0: it.unimi.dsi.fastutil.longs.LongPredicate_): boolean;
}
type LongCollection_ = LongCollection;
class NativeJavaClass extends Internal.NativeJavaObject implements dev.latvian.mods.rhino.Function {
constructor()
constructor(scope: Internal.Scriptable_, cl: Internal.Class_<any>, isAdapter: boolean)
constructor(scope: Internal.Scriptable_, cl: Internal.Class_<any>)
call(cx: Internal.Context_, scope: Internal.Scriptable_, thisObj: Internal.Scriptable_, args: any[]): any;
toString(): string;
hasInstance(value: Internal.Scriptable_): boolean;
getClassName(): string;
getDefaultValue(hint: Internal.Class_<any>): any;
has(name: string, start: Internal.Scriptable_): boolean;
enumerationIteratorHasNext(cx: Internal.Context_, currentId: Internal.Consumer_<any>): boolean;
getAllIds(): any[];
get(name: string, start: Internal.Scriptable_): any;
getIds(): any[];
enumerationIteratorNext(cx: Internal.Context_, currentId: Internal.Consumer_<any>): boolean;
getClassObject(): Internal.Class<any>;
getTypeOf(): Internal.MemberType;
put(name: string, start: Internal.Scriptable_, value: any): void;
construct(cx: Internal.Context_, scope: Internal.Scriptable_, args: any[]): Internal.Scriptable;
get className(): string
get allIds(): any[]
get ids(): any[]
get classObject(): Internal.Class<any>
get typeOf(): Internal.MemberType
}
type NativeJavaClass_ = NativeJavaClass;
interface CubicSpline <C> extends Internal.ToFloatFunction<C> {
max(): number;
builder($$0: Internal.ToFloatFunction_<C>): Internal.CubicSpline$Builder<C>;
codec($$0: Internal.Codec_<Internal.ToFloatFunction_<C>>): Internal.Codec<Internal.CubicSpline<C>>;
constant($$0: number): this;
mapAll(arg0: Internal.CubicSpline$CoordinateVisitor_<C>): this;
min(): number;
parityString(): string;
builder($$0: Internal.ToFloatFunction_<C>, $$1: Internal.ToFloatFunction_<number>): Internal.CubicSpline$Builder<C>;
}
type CubicSpline_<C> = CubicSpline<C>;
class ClientboundContainerSetSlotPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: number, $$1: number, $$2: number, $$3: Internal.ItemStack_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
getStateId(): number;
getItem(): Internal.ItemStack;
handle($$0: Internal.ClientGamePacketListener_): void;
getContainerId(): number;
getSlot(): number;
isSkippable(): boolean;
get stateId(): number
get item(): Internal.ItemStack
get containerId(): number
get slot(): number
get skippable(): boolean
readonly static "CARRIED_ITEM": -1;
readonly static "PLAYER_INVENTORY": -2;
}
type ClientboundContainerSetSlotPacket_ = ClientboundContainerSetSlotPacket;
class CrashReportCategory {
constructor($$0: string)
static formatLocation($$0: Internal.LevelHeightAccessor_, $$1: number, $$2: number, $$3: number): string;
setDetail($$0: string, $$1: Internal.CrashReportDetail_<string>): this;
setDetail($$0: string, $$1: any): this;
static formatLocation($$0: Internal.LevelHeightAccessor_, $$1: BlockPos_): string;
fillInStackTrace($$0: number): number;
getStacktrace(): Internal.StackTraceElement[];
static populateBlockDetails($$0: Internal.CrashReportCategory_, $$1: Internal.LevelHeightAccessor_, $$2: BlockPos_, $$3: Internal.BlockState_): void;
validateStackTrace($$0: Internal.StackTraceElement_, $$1: Internal.StackTraceElement_): boolean;
static formatLocation($$0: Internal.LevelHeightAccessor_, $$1: number, $$2: number, $$3: number): string;
setDetailError($$0: string, $$1: Internal.Throwable_): void;
getDetails($$0: Internal.StringBuilder_): void;
trimStacktrace(size: number): void;
get stacktrace(): Internal.StackTraceElement[]
}
type CrashReportCategory_ = CrashReportCategory;
class Biome {
getWaterColor(): number;
getPrecipitation(): Internal.Biome$Precipitation;
getMobSettings(): Internal.MobSpawnSettings;
getAmbientLoop(): Internal.Optional<Internal.SoundEvent>;
shouldMeltFrozenOceanIcebergSlightly($$0: BlockPos_): boolean;
getSpecialEffects(): Internal.BiomeSpecialEffects;
coldEnoughToSnow($$0: BlockPos_): boolean;
getDownfall(): number;
shouldFreeze($$0: Internal.LevelReader_, $$1: BlockPos_, $$2: boolean): boolean;
shouldSnow($$0: Internal.LevelReader_, $$1: BlockPos_): boolean;
warmEnoughToRain($$0: BlockPos_): boolean;
getFogColor(): number;
shouldFreeze($$0: Internal.LevelReader_, $$1: BlockPos_): boolean;
getSkyColor(): number;
getFoliageColor(): number;
static getBiomeCategory($$0: Internal.Holder_<Internal.Biome_>): Internal.Biome$BiomeCategory;
shouldSnowGolemBurn($$0: BlockPos_): boolean;
getAmbientAdditions(): Internal.Optional<Internal.AmbientAdditionsSettings>;
getAmbientMood(): Internal.Optional<Internal.AmbientMoodSettings>;
getBackgroundMusic(): Internal.Optional<Internal.Music>;
getBaseTemperature(): number;
getWaterFogColor(): number;
getAmbientParticle(): Internal.Optional<Internal.AmbientParticleSettings>;
isHumid(): boolean;
getGrassColor($$0: number, $$1: number): number;
getGenerationSettings(): Internal.BiomeGenerationSettings;
get waterColor(): number
get precipitation(): Internal.Biome$Precipitation
get mobSettings(): Internal.MobSpawnSettings
get ambientLoop(): Internal.Optional<Internal.SoundEvent>
get specialEffects(): Internal.BiomeSpecialEffects
get downfall(): number
get fogColor(): number
get skyColor(): number
get foliageColor(): number
get ambientAdditions(): Internal.Optional<Internal.AmbientAdditionsSettings>
get ambientMood(): Internal.Optional<Internal.AmbientMoodSettings>
get backgroundMusic(): Internal.Optional<Internal.Music>
get baseTemperature(): number
get waterFogColor(): number
get ambientParticle(): Internal.Optional<Internal.AmbientParticleSettings>
get humid(): boolean
get generationSettings(): Internal.BiomeGenerationSettings
readonly "climateSettings": Internal.Biome$ClimateSettings;
/**
* @java.lang.Deprecated(forRemoval=true, since="")
*/
readonly static "BIOME_INFO_NOISE": Internal.PerlinSimplexNoise;
readonly static "CODEC": any;
readonly "mobSettings": Internal.MobSpawnSettings;
readonly "generationSettings": Internal.BiomeGenerationSettings;
readonly static "DIRECT_CODEC": any;
readonly static "NETWORK_CODEC": any;
"biomeCategory": Internal.Biome$BiomeCategory;
readonly static "LIST_CODEC": any;
}
type Biome_ = Special.Biome | Biome;
class ServerboundEditBookPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: number, $$1: Internal.List_<string>, $$2: Internal.Optional_<string>)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
getTitle(): Internal.Optional<string>;
getPages(): Internal.List<string>;
getSlot(): number;
isSkippable(): boolean;
get title(): Internal.Optional<string>
get pages(): Internal.List<string>
get slot(): number
get skippable(): boolean
readonly static "MAX_BYTES_PER_CHAR": 4;
}
type ServerboundEditBookPacket_ = ServerboundEditBookPacket;
class StructurePlaceSettings {
constructor()
setKeepLiquids($$0: boolean): this;
setMirror($$0: Internal.Mirror_): this;
setRotation($$0: Internal.Rotation_): this;
shouldFinalizeEntities(): boolean;
setFinalizeEntities($$0: boolean): this;
isIgnoreEntities(): boolean;
clearProcessors(): this;
setIgnoreEntities($$0: boolean): this;
getRandomPalette($$0: Internal.List_<Internal.StructureTemplate$Palette_>, $$1: BlockPos_): Internal.StructureTemplate$Palette;
setRandom($$0: Internal.Random_): this;
shouldKeepLiquids(): boolean;
getRandom($$0: BlockPos_): Internal.Random;
getBoundingBox(): Internal.BoundingBox;
setKnownShape($$0: boolean): this;
getRotationPivot(): BlockPos;
addProcessor($$0: Internal.StructureProcessor_): this;
getRotation(): Internal.Rotation;
setRotationPivot($$0: BlockPos_): this;
copy(): this;
getMirror(): Internal.Mirror;
setBoundingBox($$0: Internal.BoundingBox_): this;
popProcessor($$0: Internal.StructureProcessor_): this;
getProcessors(): Internal.List<Internal.StructureProcessor>;
getKnownShape(): boolean;
set keepLiquids($$0: boolean)
set mirror($$0: Internal.Mirror_)
set rotation($$0: Internal.Rotation_)
set finalizeEntities($$0: boolean)
get ignoreEntities(): boolean
set ignoreEntities($$0: boolean)
set random($$0: Internal.Random_)
get boundingBox(): Internal.BoundingBox
set knownShape($$0: boolean)
get rotationPivot(): BlockPos
get rotation(): Internal.Rotation
set rotationPivot($$0: BlockPos_)
get mirror(): Internal.Mirror
set boundingBox($$0: Internal.BoundingBox_)
get processors(): Internal.List<Internal.StructureProcessor>
get knownShape(): boolean
}
type StructurePlaceSettings_ = StructurePlaceSettings;
interface PrimitiveIterator$OfLong extends Internal.PrimitiveIterator<number, Internal.LongConsumer> {
forEachRemaining(arg0: any): void;
remove(): void;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
next(): any;
nextLong(): number;
forEachRemaining(arg0: Internal.LongConsumer_): void;
}
type PrimitiveIterator$OfLong_ = PrimitiveIterator$OfLong;
class ScoreboardSaveData extends Internal.SavedData {
constructor($$0: Internal.Scoreboard_)
load($$0: Internal.CompoundTag_): this;
save($$0: Internal.CompoundTag_): Internal.CompoundTag;
readonly static "FILE_ID": "scoreboard";
}
type ScoreboardSaveData_ = ScoreboardSaveData;
interface TemporalAmount {
subtractFrom(arg0: Internal.Temporal_): Internal.Temporal;
addTo(arg0: Internal.Temporal_): Internal.Temporal;
getUnits(): Internal.List<Internal.TemporalUnit>;
get(arg0: Internal.TemporalUnit_): number;
get units(): Internal.List<Internal.TemporalUnit>
}
type TemporalAmount_ = TemporalAmount;
class RandomBlockStateMatchTest extends Internal.RuleTest {
constructor($$0: Internal.BlockState_, $$1: number)
test($$0: Internal.BlockState_, $$1: Internal.Random_): boolean;
readonly static "CODEC": any;
}
type RandomBlockStateMatchTest_ = RandomBlockStateMatchTest;
abstract class ImmutableMultimap <K, V> extends Internal.BaseImmutableMultimap<K, V> implements Internal.Serializable {
putAll(arg0: Internal.Multimap_<any, any>): boolean;
static of(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V, arg8: K, arg9: V): Internal.ImmutableMultimap<K, V>;
putAll(arg0: K, arg1: Internal.Iterable_<any>): boolean;
containsValue(arg0: any): boolean;
entries(): Internal.Collection<any>;
static of(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V): Internal.ImmutableMultimap<K, V>;
isEmpty(): boolean;
keys(): Internal.ImmutableMultiset<K>;
static of(arg0: K, arg1: V, arg2: K, arg3: V): Internal.ImmutableMultimap<K, V>;
containsKey(arg0: any): boolean;
inverse(): Internal.ImmutableMultimap<V, K>;
removeAll(arg0: any): Internal.ImmutableCollection<V>;
values(): Internal.Collection<any>;
replaceValues(arg0: K, arg1: Internal.Iterable_<any>): Internal.ImmutableCollection<V>;
toString(): string;
remove(arg0: any, arg1: any): boolean;
containsEntry(arg0: any, arg1: any): boolean;
asMap(): Internal.ImmutableMap<K, Internal.Collection<V>>;
static builder(): Internal.ImmutableMultimap$Builder<K, V>;
hashCode(): number;
forEach(arg0: Internal.BiConsumer_<any, any>): void;
size(): number;
static copyOf(arg0: Internal.Iterable_<any>): Internal.ImmutableMultimap<K, V>;
put(arg0: K, arg1: V): boolean;
static of(arg0: K, arg1: V): Internal.ImmutableMultimap<K, V>;
clear(): void;
static of(arg0: K, arg1: V, arg2: K, arg3: V, arg4: K, arg5: V, arg6: K, arg7: V): Internal.ImmutableMultimap<K, V>;
keySet(): Internal.ImmutableSet<K>;
equals(arg0: any): boolean;
get(arg0: K): Internal.ImmutableCollection<V>;
static of(): Internal.ImmutableMultimap<K, V>;
static copyOf(arg0: Internal.Multimap_<any, any>): Internal.ImmutableMultimap<K, V>;
get empty(): boolean
}
type ImmutableMultimap_<K, V> = ImmutableMultimap<K, V>;
class BrainDebugRenderer implements Internal.DebugRenderer$SimpleDebugRenderer {
constructor($$0: Internal.Minecraft_)
removePoi($$0: BlockPos_): void;
setFreeTicketCount($$0: BlockPos_, $$1: number): void;
render($$0: Internal.PoseStack_, $$1: Internal.MultiBufferSource_, $$2: number, $$3: number, $$4: number): void;
clear(): void;
removeBrainDump($$0: number): void;
addOrUpdateBrainDump($$0: Internal.BrainDebugRenderer$BrainDump_): void;
addPoi($$0: Internal.BrainDebugRenderer$PoiInfo_): void;
}
type BrainDebugRenderer_ = BrainDebugRenderer;
interface IntFunction <R> {
apply(arg0: number): R;
}
type IntFunction_<R> = ((arg0: number)=>R) | IntFunction<R>;
class AdvancementRewards {
constructor($$0: number, $$1: ResourceLocation_[], $$2: ResourceLocation_[], $$3: any_)
serializeToJson(): Internal.JsonElement;
getRecipes(): ResourceLocation[];
toString(): string;
static deserialize($$0: Internal.JsonObject_): Internal.AdvancementRewards;
grant($$0: Internal.ServerPlayer_): void;
get recipes(): ResourceLocation[]
readonly static "EMPTY": Internal.AdvancementRewards;
}
type AdvancementRewards_ = AdvancementRewards;
interface PrimitiveCodec <A> extends Internal.Codec<A> {
parse(arg0: Internal.DynamicOps_<T>, arg1: T): Internal.DataResult<A>;
optionalFieldOf(arg0: string, arg1: A): Internal.MapCodec<A>;
orElseGet(arg0: Internal.UnaryOperator_<string>, arg1: Internal.Supplier_<any>): Internal.Codec<A>;
withLifecycle(arg0: Internal.Lifecycle_): Internal.Decoder<any>;
xmap(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.Codec<S>;
parse(arg0: Internal.Dynamic_<T>): Internal.DataResult<A>;
orElseGet(arg0: Internal.Consumer_<string>, arg1: Internal.Supplier_<any>): Internal.Codec<A>;
deprecated(arg0: number): Internal.Codec<A>;
flatXmap(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.Codec<S>;
promotePartial(arg0: Internal.Consumer_<string>): Internal.Codec<A>;
orElse(arg0: A): Internal.Codec<A>;
simple(): Internal.Decoder$Simple<A>;
flatMap(arg0: Internal.Function_<any, any>): Internal.Decoder<B>;
stable(): Internal.Codec<A>;
boxed(): Internal.Decoder$Boxed<A>;
map(arg0: Internal.Function_<any, any>): Internal.Decoder<B>;
fieldOf(arg0: string): Internal.MapEncoder<any>;
dispatchMap(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.MapCodec<E>;
partialDispatch(arg0: string, arg1: Internal.Function_<any, any>, arg2: Internal.Function_<any, any>): Internal.Codec<E>;
dispatch(arg0: string, arg1: Internal.Function_<any, any>, arg2: Internal.Function_<any, any>): Internal.Codec<E>;
flatComapMap(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.Codec<S>;
dispatch(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.Codec<E>;
dispatchMap(arg0: string, arg1: Internal.Function_<any, any>, arg2: Internal.Function_<any, any>): Internal.MapCodec<E>;
comapFlatMap(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.Codec<S>;
orElseGet(arg0: Internal.Supplier_<any>): Internal.Codec<A>;
optionalFieldOf(arg0: string, arg1: A, arg2: Internal.Lifecycle_): Internal.MapCodec<A>;
flatComap(arg0: Internal.Function_<any, any>): Internal.Encoder<B>;
terminal(): Internal.Decoder$Terminal<A>;
read(arg0: Internal.DynamicOps_<T>, arg1: T): Internal.DataResult<A>;
decode(arg0: Internal.DynamicOps_<T>, arg1: T): Internal.DataResult<Internal.Pair<A, T>>;
orElse(arg0: Internal.Consumer_<string>, arg1: A): Internal.Codec<A>;
encodeStart(arg0: Internal.DynamicOps_<T>, arg1: A): Internal.DataResult<T>;
listOf(): Internal.Codec<Internal.List<A>>;
orElse(arg0: Internal.UnaryOperator_<string>, arg1: A): Internal.Codec<A>;
decode(arg0: Internal.Dynamic_<T>): Internal.DataResult<Internal.Pair<A, T>>;
comap(arg0: Internal.Function_<any, any>): Internal.Encoder<B>;
mapResult(arg0: Internal.Codec$ResultFunction_<A>): Internal.Codec<A>;
optionalFieldOf(arg0: string): Internal.MapCodec<Internal.Optional<A>>;
dispatchStable(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.Codec<E>;
optionalFieldOf(arg0: string, arg1: Internal.Lifecycle_, arg2: A, arg3: Internal.Lifecycle_): Internal.MapCodec<A>;
encode(arg0: A, arg1: Internal.DynamicOps_<T>, arg2: T): Internal.DataResult<T>;
write(arg0: Internal.DynamicOps_<T>, arg1: A): T;
}
type PrimitiveCodec_<A> = PrimitiveCodec<A>;
class HopperMenu extends Internal.AbstractContainerMenu {
constructor($$0: number, $$1: Internal.Inventory_)
constructor($$0: number, $$1: Internal.Inventory_, $$2: Internal.Container_)
stillValid($$0: Internal.Player_): boolean;
quickMoveStack($$0: Internal.Player_, $$1: number): Internal.ItemStack;
removed($$0: Internal.Player_): void;
readonly static "CONTAINER_SIZE": 5;
}
type HopperMenu_ = HopperMenu;
abstract class WritableRegistry <T> extends Internal.Registry<T> {
constructor($$0: Internal.ResourceKey_<any>, $$1: Internal.Lifecycle_)
registerOrOverride(arg0: Internal.OptionalInt_, arg1: Internal.ResourceKey_<T>, arg2: T, arg3: Internal.Lifecycle_): Internal.Holder<T>;
register(arg0: Internal.ResourceKey_<T>, arg1: T, arg2: Internal.Lifecycle_): Internal.Holder<T>;
forEach(arg0: Internal.Consumer_<any>): void;
spliterator(): Internal.Spliterator<T>;
isEmpty(): boolean;
byIdOrThrow($$0: number): T;
registerMapping(arg0: number, arg1: Internal.ResourceKey_<T>, arg2: T, arg3: Internal.Lifecycle_): Internal.Holder<T>;
get empty(): boolean
}
type WritableRegistry_<T> = WritableRegistry<T>;
interface Decoder <A> {
parse(arg0: Internal.DynamicOps_<T>, arg1: T): Internal.DataResult<A>;
error(arg0: string): this;
withLifecycle(arg0: Internal.Lifecycle_): this;
unit(arg0: A): Internal.MapDecoder<A>;
ofBoxed(arg0: Internal.Decoder$Boxed_<any>): this;
ofTerminal(arg0: Internal.Decoder$Terminal_<any>): this;
parse(arg0: Internal.Dynamic_<T>): Internal.DataResult<A>;
terminal(): Internal.Decoder$Terminal<A>;
ofSimple(arg0: Internal.Decoder$Simple_<any>): this;
fieldOf(arg0: string): Internal.MapDecoder<A>;
simple(): Internal.Decoder$Simple<A>;
decode(arg0: Internal.DynamicOps_<T>, arg1: T): Internal.DataResult<Internal.Pair<A, T>>;
flatMap(arg0: Internal.Function_<any, any>): Internal.Decoder<B>;
decode(arg0: Internal.Dynamic_<T>): Internal.DataResult<Internal.Pair<A, T>>;
boxed(): Internal.Decoder$Boxed<A>;
map(arg0: Internal.Function_<any, any>): Internal.Decoder<B>;
unit(arg0: Internal.Supplier_<A>): Internal.MapDecoder<A>;
promotePartial(arg0: Internal.Consumer_<string>): this;
}
type Decoder_<A> = Decoder<A>;
interface Float2ShortFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.DoubleToIntFunction {
andThenShort(arg0: Internal.Short2ShortFunction_): this;
getOrDefault(arg0: number, arg1: number): number;
getOrDefault(arg0: any, arg1: any): any;
remove(arg0: any): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
put(arg0: number, arg1: number): number;
remove(arg0: number): number;
composeLong(arg0: Internal.Long2FloatFunction_): Internal.Long2ShortFunction;
containsKey(arg0: any): boolean;
andThenObject(arg0: Internal.Short2ObjectFunction_<any>): Internal.Float2ObjectFunction<T>;
get(arg0: any): number;
composeReference(arg0: Internal.Reference2FloatFunction_<any>): Internal.Reference2ShortFunction<T>;
andThenFloat(arg0: Internal.Short2FloatFunction_): Internal.Float2FloatFunction;
defaultReturnValue(): number;
andThenReference(arg0: Internal.Short2ReferenceFunction_<any>): Internal.Float2ReferenceFunction<T>;
andThenByte(arg0: Internal.Short2ByteFunction_): Internal.Float2ByteFunction;
composeByte(arg0: Internal.Byte2FloatFunction_): Internal.Byte2ShortFunction;
apply(arg0: number): number;
put(arg0: any, arg1: any): any;
containsKey(arg0: number): boolean;
composeFloat(arg0: Internal.Float2FloatFunction_): this;
get(arg0: number): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
composeDouble(arg0: Internal.Double2FloatFunction_): Internal.Double2ShortFunction;
composeInt(arg0: Internal.Int2FloatFunction_): Internal.Int2ShortFunction;
andThenChar(arg0: Internal.Short2CharFunction_): Internal.Float2CharFunction;
put(arg0: number, arg1: number): number;
andThenLong(arg0: Internal.Short2LongFunction_): Internal.Float2LongFunction;
composeObject(arg0: Internal.Object2FloatFunction_<any>): Internal.Object2ShortFunction<T>;
composeShort(arg0: Internal.Short2FloatFunction_): Internal.Short2ShortFunction;
size(): number;
andThenDouble(arg0: Internal.Short2DoubleFunction_): Internal.Float2DoubleFunction;
andThenInt(arg0: Internal.Short2IntFunction_): Internal.Float2IntFunction;
defaultReturnValue(arg0: number): void;
composeChar(arg0: Internal.Char2FloatFunction_): Internal.Char2ShortFunction;
clear(): void;
getOrDefault(arg0: any, arg1: number): number;
applyAsInt(arg0: number): number;
}
type Float2ShortFunction_ = Float2ShortFunction | ((arg0: number)=>number);
class CustomElytraFlightEventJS extends Internal.LivingEntityEventJS {
constructor(entity: Internal.LivingEntity_, tickElytra: boolean)
static handler(entity: Internal.LivingEntity_, tickElytra: boolean): boolean;
getEntity(): Internal.EntityJS;
canCancel(): boolean;
getTickElytra(): boolean;
get entity(): Internal.EntityJS
get tickElytra(): boolean
}
type CustomElytraFlightEventJS_ = CustomElytraFlightEventJS;
class VillagerData {
constructor($$0: Internal.VillagerType_, $$1: Internal.VillagerProfession_, $$2: number)
static getMaxXpPerLevel($$0: number): number;
getLevel(): number;
static getMinXpPerLevel($$0: number): number;
getProfession(): Internal.VillagerProfession;
static canLevelUp($$0: number): boolean;
setProfession($$0: Internal.VillagerProfession_): this;
setLevel($$0: number): this;
setType($$0: Internal.VillagerType_): this;
getType(): Internal.VillagerType;
get level(): number
get profession(): Internal.VillagerProfession
set profession($$0: Internal.VillagerProfession_)
set level($$0: number)
set type($$0: Internal.VillagerType_)
get type(): Internal.VillagerType
readonly static "CODEC": any;
readonly static "MAX_VILLAGER_LEVEL": 5;
readonly static "MIN_VILLAGER_LEVEL": 1;
}
type VillagerData_ = VillagerData;
class GlowLichenConfiguration implements Internal.FeatureConfiguration {
constructor($$0: number, $$1: boolean, $$2: boolean, $$3: boolean, $$4: number, $$5: Internal.HolderSet_<Internal.Block_>)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly "searchRange": number;
readonly "canBePlacedOn": Internal.HolderSet<Internal.Block>;
readonly "canPlaceOnCeiling": boolean;
readonly "validDirections": Internal.List<Internal.Direction>;
readonly static "CODEC": any;
readonly "canPlaceOnFloor": boolean;
readonly "canPlaceOnWall": boolean;
readonly "chanceOfSpreading": number;
}
type GlowLichenConfiguration_ = GlowLichenConfiguration;
interface ShortUnaryOperator extends Internal.IntUnaryOperator, Internal.UnaryOperator<number> {
identity(): this;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, V>;
apply(arg0: number): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, number>;
apply(arg0: number): number;
apply(arg0: any): any;
compose(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
applyAsInt(arg0: number): number;
negation(): this;
andThen(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
}
type ShortUnaryOperator_ = ShortUnaryOperator | ((arg0: number)=>number);
abstract class DiscreteVoxelShape implements Internal.DiscreteVSAccess {
forAllEdges($$0: Internal.DiscreteVoxelShape$IntLineConsumer_, $$1: boolean): void;
fill(arg0: number, arg1: number, arg2: number): void;
forAllBoxes($$0: Internal.DiscreteVoxelShape$IntLineConsumer_, $$1: boolean): void;
isFullWide($$0: number, $$1: number, $$2: number): boolean;
lastFull($$0: Internal.Direction$Axis_, $$1: number, $$2: number): number;
isFull($$0: Internal.AxisCycle_, $$1: number, $$2: number, $$3: number): boolean;
firstFull($$0: Internal.Direction$Axis_, $$1: number, $$2: number): number;
isEmpty(): boolean;
getSize($$0: Internal.Direction$Axis_): number;
forAllFaces($$0: Internal.DiscreteVoxelShape$IntFaceConsumer_): void;
firstFull(arg0: Internal.Direction$Axis_): number;
isFull(arg0: number, arg1: number, arg2: number): boolean;
getXSize(): number;
getYSize(): number;
isFullWide($$0: Internal.AxisCycle_, $$1: number, $$2: number, $$3: number): boolean;
getZSize(): number;
lastFull(arg0: Internal.Direction$Axis_): number;
get empty(): boolean
get XSize(): number
get YSize(): number
get ZSize(): number
}
type DiscreteVoxelShape_ = DiscreteVoxelShape;
interface LongSpliterator extends Internal.Spliterator$OfLong {
forEachRemaining(arg0: any): void;
forEachRemaining(arg0: Internal.Consumer_<any>): void;
getComparator(): Internal.Comparator<any>;
trySplit(): Internal.Spliterator<any>;
tryAdvance(arg0: it.unimi.dsi.fastutil.longs.LongConsumer_): boolean;
getExactSizeIfKnown(): number;
hasCharacteristics(arg0: number): boolean;
tryAdvance(arg0: Internal.Consumer_<any>): boolean;
forEachRemaining(arg0: it.unimi.dsi.fastutil.longs.LongConsumer_): void;
skip(arg0: number): number;
tryAdvance(arg0: any): boolean;
forEachRemaining(arg0: Internal.LongConsumer_): void;
get comparator(): Internal.Comparator<any>
get exactSizeIfKnown(): number
}
type LongSpliterator_ = LongSpliterator;
class LongArrayTag extends Internal.CollectionTag<Internal.LongTag> {
constructor($$0: Internal.LongSet_)
constructor($$0: number[])
constructor($$0: Internal.List_<number>)
remove($$0: number): Internal.LongTag;
spliterator(): Internal.Spliterator<Internal.LongTag>;
remove(arg0: number): any;
set(arg0: number, arg1: Internal.Tag_): Internal.Tag;
forEach(arg0: Internal.Consumer_<any>): void;
addTag($$0: number, $$1: Internal.Tag_): boolean;
set($$0: number, $$1: Internal.LongTag_): Internal.LongTag;
add(arg0: number, arg1: any): void;
add($$0: number, $$1: Internal.LongTag_): void;
setTag($$0: number, $$1: Internal.Tag_): boolean;
acceptAsRoot($$0: Internal.StreamTagVisitor_): void;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
write($$0: Internal.DataOutput_): void;
getAsLongArray(): number[];
parallelStream(): Internal.Stream<Internal.LongTag>;
getId(): number;
getType(): Internal.TagType<Internal.LongArrayTag>;
stream(): Internal.Stream<Internal.LongTag>;
toString(): string;
get($$0: number): Internal.LongTag;
remove(arg0: number): Internal.Tag;
get(arg0: number): any;
accept($$0: Internal.TagVisitor_): void;
add(arg0: number, arg1: Internal.Tag_): void;
sort(arg0: Internal.Comparator_<any>): void;
copy(): this;
size(): number;
getAsString(): string;
hashCode(): number;
removeIf(arg0: Internal.Predicate_<any>): boolean;
copy(): Internal.Tag;
clear(): void;
replaceAll(arg0: Internal.UnaryOperator_<Internal.LongTag_>): void;
equals($$0: any): boolean;
accept($$0: Internal.StreamTagVisitor_): Internal.StreamTagVisitor$ValueResult;
set(arg0: number, arg1: any): any;
getElementType(): number;
get asLongArray(): number[]
get id(): number
get type(): Internal.TagType<Internal.LongArrayTag>
get asString(): string
get elementType(): number
readonly static "TYPE": any;
}
type LongArrayTag_ = LongArrayTag;
abstract class Either <L, R> implements Internal.App<Internal.Either$Mu<R>, L> {
mapRight(arg0: Internal.Function_<any, any>): Internal.Either<L, T>;
right(): Internal.Optional<R>;
ifLeft(arg0: Internal.Consumer_<any>): this;
flatMap(arg0: Internal.Function_<L, Internal.Either_<L2, R>>): Internal.Either<L2, R>;
swap(): Internal.Either<R, L>;
mapBoth(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): Internal.Either<C, D>;
static right(arg0: R): Internal.Either<L, R>;
ifRight(arg0: Internal.Consumer_<any>): this;
static unbox(arg0: Internal.App_<Internal.Either$Mu_<R>, L>): Internal.Either<L, R>;
orThrow(): L;
map(arg0: Internal.Function_<any, any>, arg1: Internal.Function_<any, any>): T;
static left(arg0: L): Internal.Either<L, R>;
left(): Internal.Optional<L>;
mapLeft(arg0: Internal.Function_<any, any>): Internal.Either<T, R>;
}
type Either_<L, R> = Either<L, R>;
class ServerboundAcceptTeleportationPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: number)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
isSkippable(): boolean;
getId(): number;
get skippable(): boolean
get id(): number
}
type ServerboundAcceptTeleportationPacket_ = ServerboundAcceptTeleportationPacket;
class StructureProcessorList {
constructor($$0: Internal.List_<Internal.StructureProcessor_>)
toString(): string;
list(): Internal.List<Internal.StructureProcessor>;
}
type StructureProcessorList_ = Special.StructureProcessorList | StructureProcessorList;
class AirItem extends Internal.Item {
constructor($$0: Internal.Block_, $$1: Internal.Item$Properties_)
getLightEmission(arg0: Internal.Player_, arg1: Internal.ItemStack_): number;
getLightColor(arg0: Internal.Player_, arg1: Internal.ItemStack_): Internal.Vector3f;
appendHoverText($$0: Internal.ItemStack_, $$1: Internal.Level_, $$2: Internal.List_<Internal.Component_>, $$3: Internal.TooltipFlag_): void;
allowContinuingBlockBreaking(player: Internal.Player_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
allowNbtUpdateAnimation(player: Internal.Player_, hand: Hand_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
isSuitableFor(stack: Internal.ItemStack_, state: Internal.BlockState_): boolean;
arch$registryName(): ResourceLocation;
getDescriptionId(): string;
getAttributeModifiers(stack: Internal.ItemStack_, slot: EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
arch$holder(): Internal.Holder<Internal.Item>;
get descriptionId(): string
}
type AirItem_ = AirItem;
abstract class StateHolder <O, S> implements Internal.FastMapStateHolder<any> {
hasProperty($$0: Internal.Property_<T>): boolean;
getNeighborTable(): Internal.Table<any, any, any>;
toString(): string;
setStateIndex(newValue: number): void;
getStateMap(): Internal.FastMap<any>;
cycle($$0: Internal.Property_<T>): S;
populateNeighbours(states: Internal.Map_<any, any>): void;
getVanillaPropertyMap(): Internal.ImmutableMap<any, any>;
getValues(): Internal.ImmutableMap<Internal.Property<any>, Internal.Comparable<any>>;
setValue($$0: Internal.Property_<T>, $$1: V): S;
getValue($$0: Internal.Property_<T>): T;
setStateMap(newValue: Internal.FastMap_<any>): void;
getProperties(): Internal.Collection<Internal.Property<any>>;
setNeighborTable(table: Internal.Table_<any, any, any>): void;
redirect$znf000$getNeighborFromFastMap(ignore: Internal.Table_<any, any, any>, rowKey: any, columnKey: any): any;
replacePropertyMap(newMap: Internal.ImmutableMap_<any, any>): void;
getOptionalValue($$0: Internal.Property_<T>): Internal.Optional<T>;
getStateIndex(): number;
get neighborTable(): Internal.Table<any, any, any>
set stateIndex(newValue: number)
get stateMap(): Internal.FastMap<any>
get vanillaPropertyMap(): Internal.ImmutableMap<any, any>
get values(): Internal.ImmutableMap<Internal.Property<any>, Internal.Comparable<any>>
set stateMap(newValue: Internal.FastMap_<any>)
get properties(): Internal.Collection<Internal.Property<any>>
set neighborTable(table: Internal.Table_<any, any, any>)
get stateIndex(): number
readonly static "PROPERTIES_TAG": "Properties";
readonly static "NAME_TAG": "Name";
}
type StateHolder_<O, S> = StateHolder<O, S>;
class BlockInWorld {
constructor($$0: Internal.LevelReader_, $$1: BlockPos_, $$2: boolean)
static hasState($$0: Internal.Predicate_<Internal.BlockState_>): Internal.Predicate<Internal.BlockInWorld>;
getLevel(): Internal.LevelReader;
getPos(): BlockPos;
getEntity(): Internal.BlockEntity;
getState(): Internal.BlockState;
get level(): Internal.LevelReader
get pos(): BlockPos
get entity(): Internal.BlockEntity
get state(): Internal.BlockState
}
type BlockInWorld_ = BlockInWorld;
interface SpriteAtlasTextureDataExtension {
setEmissiveIdMap(arg0: Internal.Map_<ResourceLocation_, ResourceLocation_>): void;
getEmissiveIdMap(): Internal.Map<ResourceLocation, ResourceLocation>;
set emissiveIdMap(arg0: Internal.Map_<ResourceLocation_, ResourceLocation_>)
get emissiveIdMap(): Internal.Map<ResourceLocation, ResourceLocation>
}
type SpriteAtlasTextureDataExtension_ = SpriteAtlasTextureDataExtension;
interface IntComparator extends Internal.Comparator<number> {
thenComparing(arg0: Internal.IntComparator_): this;
thenComparingDouble(arg0: Internal.ToDoubleFunction_<any>): Internal.Comparator<number>;
thenComparingLong(arg0: Internal.ToLongFunction_<any>): Internal.Comparator<number>;
thenComparing(arg0: Internal.Function_<any, any>): Internal.Comparator<number>;
compare(arg0: number, arg1: number): number;
compare(arg0: any, arg1: any): number;
thenComparingInt(arg0: Internal.ToIntFunction_<any>): Internal.Comparator<number>;
thenComparing(arg0: Internal.Function_<any, any>, arg1: Internal.Comparator_<any>): Internal.Comparator<number>;
compare(arg0: number, arg1: number): number;
thenComparing(arg0: Internal.Comparator_<any>): Internal.Comparator<number>;
reversed(): this;
}
type IntComparator_ = IntComparator | ((arg0: number, arg1: number)=>number);
class StringReader implements Internal.ImmutableStringReader {
constructor(arg0: Internal.StringReader_)
constructor(arg0: string)
getTotalLength(): number;
peek(): string;
skipWhitespace(): void;
setCursor(arg0: number): void;
static isAllowedInUnquotedString(arg0: string): boolean;
getRemainingLength(): number;
readDouble(): number;
canRead(arg0: number): boolean;
readFloat(): number;
getRead(): string;
static isQuotedStringStart(arg0: string): boolean;
peek(arg0: number): string;
getString(): string;
readStringUntil(arg0: string): string;
getCursor(): number;
expect(arg0: string): void;
readLong(): number;
readQuotedString(): string;
readInt(): number;
static isAllowedNumber(arg0: string): boolean;
readBoolean(): boolean;
readString(): string;
canRead(): boolean;
readUnquotedString(): string;
skip(): void;
getRemaining(): string;
read(): string;
get totalLength(): number
set cursor(arg0: number)
get remainingLength(): number
get read(): string
get string(): string
get cursor(): number
get remaining(): string
}
type StringReader_ = StringReader;
interface WorldData {
setCustomBossEvents(arg0: Internal.CompoundTag_): void;
getLevelSettings(): Internal.LevelSettings;
getLevelName(): string;
getKnownServerBrands(): Internal.Set<string>;
getGameRules(): Internal.GameRules;
setEndDragonFightData(arg0: Internal.CompoundTag_): void;
isHardcore(): boolean;
worldGenSettingsLifecycle(): Internal.Lifecycle;
fillCrashReportCategory($$0: Internal.CrashReportCategory_): void;
getLoadedPlayerTag(): Internal.CompoundTag;
getAllowCommands(): boolean;
getStorageVersionName($$0: number): string;
setModdedInfo(arg0: string, arg1: boolean): void;
getDifficulty(): Internal.Difficulty;
isDifficultyLocked(): boolean;
endDragonFightData(): Internal.CompoundTag;
wasModded(): boolean;
setDifficulty(arg0: Internal.Difficulty_): void;
getDataPackConfig(): Internal.DataPackConfig;
createTag(arg0: Internal.RegistryAccess_, arg1: Internal.CompoundTag_): Internal.CompoundTag;
getCustomBossEvents(): Internal.CompoundTag;
setDifficultyLocked(arg0: boolean): void;
overworldData(): Internal.ServerLevelData;
setDataPackConfig(arg0: Internal.DataPackConfig_): void;
setGameType(arg0: Internal.GameType_): void;
worldGenSettings(): Internal.WorldGenSettings;
getGameType(): Internal.GameType;
getVersion(): number;
set customBossEvents(arg0: Internal.CompoundTag_)
get levelSettings(): Internal.LevelSettings
get levelName(): string
get knownServerBrands(): Internal.Set<string>
get gameRules(): Internal.GameRules
set endDragonFightData(arg0: Internal.CompoundTag_)
get hardcore(): boolean
get loadedPlayerTag(): Internal.CompoundTag
get allowCommands(): boolean
get difficulty(): Internal.Difficulty
get difficultyLocked(): boolean
set difficulty(arg0: Internal.Difficulty_)
get dataPackConfig(): Internal.DataPackConfig
get customBossEvents(): Internal.CompoundTag
set difficultyLocked(arg0: boolean)
set dataPackConfig(arg0: Internal.DataPackConfig_)
set gameType(arg0: Internal.GameType_)
get gameType(): Internal.GameType
get version(): number
readonly static "MCREGION_VERSION_ID": 19132;
readonly static "ANVIL_VERSION_ID": 19133;
}
type WorldData_ = WorldData;
class Pig extends Internal.Animal implements Internal.ItemSteerable, Internal.Saddleable {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
static createAttributes(): Internal.AttributeSupplier$Builder;
thunderHit($$0: Internal.ServerLevel_, $$1: Internal.LightningBolt_): void;
travel($$0: Vec3_): void;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): this;
getDismountLocationForPassenger($$0: Internal.LivingEntity_): Vec3;
getControllingPassenger(): Internal.Entity;
asKJS(): Internal.EntityJS;
method_5992($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
travelWithInput($$0: Vec3_): void;
travel($$0: Internal.Mob_, $$1: Internal.ItemBasedSteering_, $$2: Vec3_): boolean;
isFood($$0: Internal.ItemStack_): boolean;
boost(): boolean;
equipSaddle($$0: Internal.SoundSource_): void;
method_5749($$0: Internal.CompoundTag_): void;
getSteeringSpeed(): number;
getComponent(key: Internal.ComponentKey_<C>): C;
canBeControlledByRider(): boolean;
isSaddled(): boolean;
method_5652($$0: Internal.CompoundTag_): void;
getBreedOffspring(arg0: Internal.ServerLevel_, arg1: Internal.AgeableMob_): Internal.AgeableMob;
onSyncedDataUpdated($$0: Internal.EntityDataAccessor_<any>): void;
alwaysAccepts(): boolean;
getLeashOffset(): Vec3;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
isSaddleable(): boolean;
foodEatenKJS(is: Internal.ItemStack_): void;
get controllingPassenger(): Internal.Entity
get steeringSpeed(): number
get saddled(): boolean
get leashOffset(): Vec3
get saddleable(): boolean
}
type Pig_ = Pig;
interface GameSession {
getGameMode(): string;
isRemoteServer(): boolean;
getSessionId(): Internal.UUID;
getDifficulty(): string;
getPlayerCount(): number;
get gameMode(): string
get remoteServer(): boolean
get sessionId(): Internal.UUID
get difficulty(): string
get playerCount(): number
}
type GameSession_ = GameSession;
interface ObjectSpliterator <K> extends Internal.Spliterator<K> {
forEachRemaining(arg0: Internal.Consumer_<any>): void;
trySplit(): Internal.Spliterator<any>;
getComparator(): Internal.Comparator<any>;
getExactSizeIfKnown(): number;
hasCharacteristics(arg0: number): boolean;
skip(arg0: number): number;
get comparator(): Internal.Comparator<any>
get exactSizeIfKnown(): number
}
type ObjectSpliterator_<K> = ObjectSpliterator<K>;
class ModifySleepingDirectionEventJS extends Internal.LivingEntityEventJS {
constructor(entity: Internal.LivingEntity_, sleepingPos: BlockPos_, sleepingDirection: Internal.Direction_)
setSleepingDirection(sleepingDirection: Internal.Direction_): void;
getSleepingDirection(): Internal.Direction;
getPos(): Internal.BlockContainerJS;
getEntity(): Internal.EntityJS;
static handler(entity: Internal.LivingEntity_, sleepingPos: BlockPos_, sleepingDirection: Internal.Direction_): Internal.Direction;
getDirection(): Internal.Direction;
setDirection(sleepingDirection: Internal.Direction_): void;
getSleepingPos(): BlockPos;
set sleepingDirection(sleepingDirection: Internal.Direction_)
get sleepingDirection(): Internal.Direction
get pos(): Internal.BlockContainerJS
get entity(): Internal.EntityJS
get direction(): Internal.Direction
set direction(sleepingDirection: Internal.Direction_)
get sleepingPos(): BlockPos
}
type ModifySleepingDirectionEventJS_ = ModifySleepingDirectionEventJS;
abstract class TimeZone implements Internal.Cloneable, Internal.Serializable {
constructor()
getDisplayName(arg0: boolean, arg1: number): string;
clone(): any;
static getDefault(): Internal.TimeZone;
setID(arg0: string): void;
getDisplayName(arg0: Internal.Locale_): string;
static getTimeZone(arg0: Internal.ZoneId_): Internal.TimeZone;
getDisplayName(arg0: boolean, arg1: number, arg2: Internal.Locale_): string;
static getAvailableIDs(arg0: number): string[];
useDaylightTime(): boolean;
inDaylightTime(arg0: Internal.Date_): boolean;
getID(): string;
getOffset(arg0: number): number;
getRawOffset(): number;
toZoneId(): Internal.ZoneId;
hasSameRules(arg0: Internal.TimeZone_): boolean;
getOffset(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): number;
getDSTSavings(): number;
setRawOffset(arg0: number): void;
getDisplayName(): string;
static getAvailableIDs(): string[];
observesDaylightTime(): boolean;
static setDefault(arg0: Internal.TimeZone_): void;
static getTimeZone(arg0: string): Internal.TimeZone;
get default(): Internal.TimeZone
set ID(arg0: string)
get ID(): string
get rawOffset(): number
get DSTSavings(): number
set rawOffset(arg0: number)
get displayName(): string
get availableIDs(): string[]
set default(arg0: Internal.TimeZone_)
readonly static "LONG": 1;
readonly static "SHORT": 0;
}
type TimeZone_ = TimeZone;
interface Collection <E> extends Internal.Iterable<E> {
add(arg0: E): boolean;
forEach(arg0: Internal.Consumer_<any>): void;
toArray(arg0: T[]): T[];
remove(arg0: any): boolean;
parallelStream(): Internal.Stream<E>;
isEmpty(): boolean;
toArray(): any[];
iterator(): Internal.Iterator<E>;
retainAll(arg0: Internal.Collection_<any>): boolean;
containsAll(arg0: Internal.Collection_<any>): boolean;
size(): number;
hashCode(): number;
removeIf(arg0: Internal.Predicate_<any>): boolean;
stream(): Internal.Stream<E>;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
removeAll(arg0: Internal.Collection_<any>): boolean;
clear(): void;
addAll(arg0: Internal.Collection_<any>): boolean;
spliterator(): Internal.Spliterator<E>;
equals(arg0: any): boolean;
contains(arg0: any): boolean;
get empty(): boolean
}
type Collection_<E> = Collection<E>;
class ServerboundSetCommandBlockPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: BlockPos_, $$1: string, $$2: Internal.CommandBlockEntity$Mode_, $$3: boolean, $$4: boolean, $$5: boolean)
constructor($$0: Internal.FriendlyByteBuf_)
getCommand(): string;
handle(arg0: Internal.PacketListener_): void;
isTrackOutput(): boolean;
isConditional(): boolean;
getPos(): BlockPos;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
isAutomatic(): boolean;
getMode(): Internal.CommandBlockEntity$Mode;
isSkippable(): boolean;
get command(): string
get trackOutput(): boolean
get conditional(): boolean
get pos(): BlockPos
get automatic(): boolean
get mode(): Internal.CommandBlockEntity$Mode
get skippable(): boolean
}
type ServerboundSetCommandBlockPacket_ = ServerboundSetCommandBlockPacket;
interface Long2DoubleFunction extends it.unimi.dsi.fastutil.Function<number, number>, Internal.LongToDoubleFunction {
composeObject(arg0: Internal.Object2LongFunction_<any>): Internal.Object2DoubleFunction<T>;
composeShort(arg0: Internal.Short2LongFunction_): Internal.Short2DoubleFunction;
andThenDouble(arg0: Internal.Double2DoubleFunction_): this;
getOrDefault(arg0: any, arg1: any): any;
getOrDefault(arg0: number, arg1: number): number;
get(arg0: any): number;
andThenInt(arg0: Internal.Double2IntFunction_): Internal.Long2IntFunction;
andThenFloat(arg0: Internal.Double2FloatFunction_): Internal.Long2FloatFunction;
containsKey(arg0: any): boolean;
composeInt(arg0: Internal.Int2LongFunction_): Internal.Int2DoubleFunction;
andThenReference(arg0: Internal.Double2ReferenceFunction_<any>): Internal.Long2ReferenceFunction<T>;
composeDouble(arg0: Internal.Double2LongFunction_): Internal.Double2DoubleFunction;
get(arg0: number): number;
remove(arg0: number): number;
composeByte(arg0: Internal.Byte2LongFunction_): Internal.Byte2DoubleFunction;
composeReference(arg0: Internal.Reference2LongFunction_<any>): Internal.Reference2DoubleFunction<T>;
put(arg0: any, arg1: any): any;
defaultReturnValue(arg0: number): void;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
andThenByte(arg0: Internal.Double2ByteFunction_): Internal.Long2ByteFunction;
remove(arg0: any): number;
composeLong(arg0: Internal.Long2LongFunction_): this;
getOrDefault(arg0: any, arg1: number): number;
andThenShort(arg0: Internal.Double2ShortFunction_): Internal.Long2ShortFunction;
put(arg0: number, arg1: number): number;
andThenLong(arg0: Internal.Double2LongFunction_): Internal.Long2LongFunction;
containsKey(arg0: number): boolean;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
applyAsDouble(arg0: number): number;
put(arg0: number, arg1: number): number;
defaultReturnValue(): number;
composeFloat(arg0: Internal.Float2LongFunction_): Internal.Float2DoubleFunction;
size(): number;
andThenChar(arg0: Internal.Double2CharFunction_): Internal.Long2CharFunction;
clear(): void;
composeChar(arg0: Internal.Char2LongFunction_): Internal.Char2DoubleFunction;
andThenObject(arg0: Internal.Double2ObjectFunction_<any>): Internal.Long2ObjectFunction<T>;
apply(arg0: number): number;
}
type Long2DoubleFunction_ = Long2DoubleFunction | ((arg0: number)=>number);
class NioEventLoopGroup extends Internal.MultithreadEventLoopGroup {
constructor()
constructor(arg0: number, arg1: any_, arg2: any_)
constructor(arg0: number, arg1: Internal.Executor_, arg2: any_, arg3: any_, arg4: any_, arg5: any_, arg6: any_, arg7: any_)
constructor(arg0: number, arg1: Internal.Executor_, arg2: any_, arg3: any_, arg4: any_, arg5: any_, arg6: any_)
constructor(arg0: number)
constructor(arg0: any_)
constructor(arg0: number, arg1: Internal.Executor_, arg2: any_, arg3: any_, arg4: any_, arg5: any_)
constructor(arg0: number, arg1: Internal.Executor_, arg2: any_, arg3: any_)
constructor(arg0: number, arg1: Internal.Executor_, arg2: any_)
constructor(arg0: number, arg1: any_, arg2: any_, arg3: any_)
constructor(arg0: number, arg1: Internal.Executor_)
constructor(arg0: number, arg1: any_)
constructor(arg0: number, arg1: Internal.Executor_, arg2: any_, arg3: any_, arg4: any_)
forEach(arg0: Internal.Consumer_<any>): void;
rebuildSelectors(): void;
spliterator(): Internal.Spliterator<Internal.EventExecutor>;
setIoRatio(arg0: number): void;
set ioRatio(arg0: number)
}
type NioEventLoopGroup_ = NioEventLoopGroup;
interface BinaryOperator <T> extends Internal.BiFunction<T, T, T> {
andThen(arg0: Internal.Function_<any, any>): Internal.BiFunction<T, T, V>;
maxBy(arg0: Internal.Comparator_<any>): this;
minBy(arg0: Internal.Comparator_<any>): this;
}
type BinaryOperator_<T> = BinaryOperator<T>;
abstract class Player extends Internal.LivingEntity implements Internal.PlayerKJS {
constructor($$0: Internal.Level_, $$1: BlockPos_, $$2: number, $$3: Internal.GameProfile_)
getProjectile($$0: Internal.ItemStack_): Internal.ItemStack;
openCommandBlock($$0: Internal.CommandBlockEntity_): void;
playSound($$0: Internal.SoundEvent_, $$1: number, $$2: number): void;
mayUseItemAt($$0: BlockPos_, $$1: Internal.Direction_, $$2: Internal.ItemStack_): boolean;
method_29920(): boolean;
remove($$0: Internal.Entity$RemovalReason_): void;
interactOn($$0: Internal.Entity_, $$1: Hand_): Internal.InteractionResult;
setAbsorptionAmount($$0: number): void;
getScore(): number;
isPushedByFluid(): boolean;
onUpdateAbilities(): void;
giveExperiencePoints($$0: number): void;
getFoodData(): Internal.FoodData;
getRopeHoldPosition($$0: number): Vec3;
killed($$0: Internal.ServerLevel_, $$1: Internal.LivingEntity_): void;
sendMerchantOffers($$0: number, $$1: Internal.MerchantOffers_, $$2: number, $$3: number, $$4: boolean, $$5: boolean): void;
resetRecipes($$0: Internal.Collection_<Internal.Recipe_<any>>): number;
getMyRidingOffset(): number;
playNotifySound($$0: Internal.SoundEvent_, $$1: Internal.SoundSource_, $$2: number, $$3: number): void;
resetStat($$0: Internal.Stat_<any>): void;
getAbilities(): Internal.Abilities;
method_5652($$0: Internal.CompoundTag_): void;
getEnchantmentSeed(): number;
alwaysAccepts(): boolean;
die($$0: Internal.DamageSource_): void;
addItem($$0: Internal.ItemStack_): boolean;
openItemGui($$0: Internal.ItemStack_, $$1: Hand_): void;
awardRecipesByKey($$0: ResourceLocation_[]): void;
foodEatenKJS(is: Internal.ItemStack_): void;
startFallFlying(): void;
getAbsorptionAmount(): number;
crit($$0: Internal.Entity_): void;
getDisplayName(): Internal.Component;
displayClientMessage($$0: Internal.Component_, $$1: boolean): void;
static createPlayerUUID($$0: string): Internal.UUID;
setReducedDebugInfo($$0: boolean): void;
awardStat($$0: ResourceLocation_, $$1: number): void;
sweepAttack(): void;
canEat($$0: boolean): boolean;
travel($$0: Vec3_): void;
getSlot($$0: number): Internal.SlotAccess;
method_6043(): void;
closeContainer(): void;
asKJS(): Internal.EntityJS;
awardStat($$0: Internal.Stat_<any>, $$1: number): void;
openTextEdit($$0: Internal.SignBlockEntity_): void;
shouldBeSaved(): boolean;
tryToStartFallFlying(): boolean;
drop($$0: Internal.ItemStack_, $$1: boolean, $$2: boolean): Internal.ItemEntity;
causeFoodExhaustion($$0: number): void;
isScoping(): boolean;
setEntityOnShoulder($$0: Internal.CompoundTag_): boolean;
getShoulderEntityLeft(): Internal.CompoundTag;
isCreative(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
isSpectator(): boolean;
attack($$0: Internal.Entity_): void;
giveExperienceLevels($$0: number): void;
getDimensions($$0: Internal.Pose_): Internal.EntityDimensions;
stopFallFlying(): void;
openJigsawBlock($$0: Internal.JigsawBlockEntity_): void;
isSwimming(): boolean;
static createPlayerUUID($$0: Internal.GameProfile_): Internal.UUID;
canTakeItem($$0: Internal.ItemStack_): boolean;
method_18394($$0: Internal.Pose_, $$1: Internal.EntityDimensions_): number;
aiStep(): void;
causeFallDamage($$0: number, $$1: number, $$2: Internal.DamageSource_): boolean;
getShoulderEntityRight(): Internal.CompoundTag;
openMenu($$0: Internal.MenuProvider_): Internal.OptionalInt;
canHarmPlayer($$0: Internal.Player_): boolean;
getPortalWaitTime(): number;
getItemBySlot($$0: EquipmentSlot_): Internal.ItemStack;
startAutoSpinAttack($$0: number): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
stopSleeping(): void;
getFallSounds(): Internal.LivingEntity$Fallsounds;
getDimensionChangingDelay(): number;
static createAttributes(): Internal.AttributeSupplier$Builder;
onEnchantmentPerformed($$0: Internal.ItemStack_, $$1: number): void;
getInventory(): Internal.Inventory;
isLocalPlayer(): boolean;
setMainArm($$0: Internal.HumanoidArm_): void;
awardStat($$0: Internal.Stat_<any>): void;
getSleepTimer(): number;
awardRecipes($$0: Internal.Collection_<Internal.Recipe_<any>>): number;
getMainArm(): Internal.HumanoidArm;
getComponent(key: Internal.ComponentKey_<C>): C;
getStages(): Internal.Stages;
getName(): Internal.Component;
getCurrentItemAttackStrengthDelay(): number;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
getEnderChestInventory(): Internal.PlayerEnderChestContainer;
updateSwimming(): void;
getDismountPoses(): Internal.ImmutableList<Internal.Pose>;
magicCrit($$0: Internal.Entity_): void;
getDestroySpeed($$0: Internal.BlockState_): number;
getSpeed(): number;
tick(): void;
isInvulnerableTo($$0: Internal.DamageSource_): boolean;
makeStuckInBlock($$0: Internal.BlockState_, $$1: Vec3_): void;
setRemainingFireTicks($$0: number): void;
canUseGameMasterBlocks(): boolean;
getLuck(): number;
stopSleepInBed($$0: boolean, $$1: boolean): void;
rideTick(): void;
increaseScore($$0: number): void;
isSleepingLongEnough(): boolean;
awardStat($$0: ResourceLocation_): void;
isReducedDebugInfo(): boolean;
shouldShowName(): boolean;
getHandSlots(): Internal.Iterable<Internal.ItemStack>;
setScore($$0: number): void;
getGameProfile(): Internal.GameProfile;
getArmorSlots(): Internal.Iterable<Internal.ItemStack>;
canBeSeenAsEnemy(): boolean;
openMinecartCommandBlock($$0: Internal.BaseCommandBlock_): void;
openStructureBlock($$0: Internal.StructureBlockEntity_): void;
getScoreboardName(): string;
updateTutorialInventoryAction($$0: Internal.ItemStack_, $$1: Internal.ItemStack_, $$2: Internal.ClickAction_): void;
drop($$0: Internal.ItemStack_, $$1: boolean): Internal.ItemEntity;
getStagesRawKJS(): Internal.Stages;
getSoundSource(): Internal.SoundSource;
isSecondaryUseActive(): boolean;
checkMovementStatistics($$0: number, $$1: number, $$2: number): void;
handleEntityEvent($$0: number): void;
getCooldowns(): Internal.ItemCooldowns;
hasCorrectToolForDrops($$0: Internal.BlockState_): boolean;
isAlwaysTicking(): boolean;
static findRespawnPositionAndUseSpawnBlock($$0: Internal.ServerLevel_, $$1: BlockPos_, $$2: number, $$3: boolean, $$4: boolean): Internal.Optional<Vec3>;
getXpNeededForNextLevel(): number;
openHorseInventory($$0: Internal.AbstractHorse_, $$1: Internal.Container_): void;
isModelPartShown($$0: Internal.PlayerModelPart_): boolean;
removeVehicle(): void;
resetAttackStrengthTicker(): void;
blockActionRestricted($$0: Internal.Level_, $$1: BlockPos_, $$2: Internal.GameType_): boolean;
getScoreboard(): Internal.Scoreboard;
getAttackStrengthScale($$0: number): number;
eat($$0: Internal.Level_, $$1: Internal.ItemStack_): Internal.ItemStack;
mayBuild(): boolean;
respawn(): void;
isHurt(): boolean;
setItemSlot($$0: EquipmentSlot_, $$1: Internal.ItemStack_): void;
disableShield($$0: boolean): void;
startSleepInBed($$0: BlockPos_): Internal.Either<Internal.Player$BedSleepingProblem, net.minecraft.util.Unit>;
set absorptionAmount($$0: number)
get score(): number
get pushedByFluid(): boolean
get foodData(): Internal.FoodData
get myRidingOffset(): number
get abilities(): Internal.Abilities
get enchantmentSeed(): number
get absorptionAmount(): number
get displayName(): Internal.Component
set reducedDebugInfo($$0: boolean)
get scoping(): boolean
set entityOnShoulder($$0: Internal.CompoundTag_)
get shoulderEntityLeft(): Internal.CompoundTag
get creative(): boolean
get spectator(): boolean
get swimming(): boolean
get shoulderEntityRight(): Internal.CompoundTag
get portalWaitTime(): number
get fallSounds(): Internal.LivingEntity$Fallsounds
get dimensionChangingDelay(): number
get inventory(): Internal.Inventory
get localPlayer(): boolean
set mainArm($$0: Internal.HumanoidArm_)
get sleepTimer(): number
get mainArm(): Internal.HumanoidArm
get stages(): Internal.Stages
get name(): Internal.Component
get currentItemAttackStrengthDelay(): number
get enderChestInventory(): Internal.PlayerEnderChestContainer
get dismountPoses(): Internal.ImmutableList<Internal.Pose>
get speed(): number
set remainingFireTicks($$0: number)
get luck(): number
get sleepingLongEnough(): boolean
get reducedDebugInfo(): boolean
get handSlots(): Internal.Iterable<Internal.ItemStack>
set score($$0: number)
get gameProfile(): Internal.GameProfile
get armorSlots(): Internal.Iterable<Internal.ItemStack>
get scoreboardName(): string
get stagesRawKJS(): Internal.Stages
get soundSource(): Internal.SoundSource
get secondaryUseActive(): boolean
get cooldowns(): Internal.ItemCooldowns
get alwaysTicking(): boolean
get xpNeededForNextLevel(): number
get scoreboard(): Internal.Scoreboard
get hurt(): boolean
readonly static "MAX_HEALTH": 20;
"fishing": Internal.FishingHook;
"zCloak": number;
readonly static "MAX_NAME_LENGTH": 16;
readonly static "WAKE_UP_DURATION": 10;
"bob": number;
"experienceLevel": number;
readonly static "CROUCH_BB_HEIGHT": 1.5;
readonly static "ENDER_SLOT_OFFSET": 200;
readonly static "SWIMMING_BB_HEIGHT": 0.6;
readonly static "SWIMMING_BB_WIDTH": 0.6;
"xCloakO": number;
"totalExperience": number;
"xCloak": number;
"yCloakO": number;
"zCloakO": number;
readonly static "DEFAULT_EYE_HEIGHT": 1.62;
"containerMenu": Internal.AbstractContainerMenu;
"takeXpDelay": number;
readonly static "UUID_PREFIX_OFFLINE_PLAYER": "OfflinePlayer:";
readonly "inventoryMenu": Internal.InventoryMenu;
readonly static "SLEEP_DURATION": 100;
"experienceProgress": number;
"oBob": number;
"yCloak": number;
readonly static "STANDING_DIMENSIONS": Internal.EntityDimensions;
}
type Player_ = Player;
interface Reference2ReferenceFunction <K, V> extends it.unimi.dsi.fastutil.Function<K, V> {
andThenShort(arg0: Internal.Reference2ShortFunction_<V>): Internal.Reference2ShortFunction<K>;
getOrDefault(arg0: any, arg1: V): V;
composeReference(arg0: Internal.Reference2ReferenceFunction_<any, any>): Internal.Reference2ReferenceFunction<T, V>;
composeByte(arg0: Internal.Byte2ReferenceFunction_<K>): Internal.Byte2ReferenceFunction<V>;
andThenLong(arg0: Internal.Reference2LongFunction_<V>): Internal.Reference2LongFunction<K>;
composeDouble(arg0: Internal.Double2ReferenceFunction_<K>): Internal.Double2ReferenceFunction<V>;
composeLong(arg0: Internal.Long2ReferenceFunction_<K>): Internal.Long2ReferenceFunction<V>;
containsKey(arg0: any): boolean;
put(arg0: K, arg1: V): V;
andThenObject(arg0: Internal.Reference2ObjectFunction_<any, any>): Internal.Reference2ObjectFunction<K, T>;
get(arg0: any): V;
remove(arg0: any): V;
composeObject(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Object2ReferenceFunction<T, V>;
composeChar(arg0: Internal.Char2ReferenceFunction_<K>): Internal.Char2ReferenceFunction<V>;
apply(arg0: K): V;
andThenChar(arg0: Internal.Reference2CharFunction_<V>): Internal.Reference2CharFunction<K>;
andThenReference(arg0: Internal.Reference2ReferenceFunction_<any, any>): Internal.Reference2ReferenceFunction<K, T>;
composeFloat(arg0: Internal.Float2ReferenceFunction_<K>): Internal.Float2ReferenceFunction<V>;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<K, V>;
andThenDouble(arg0: Internal.Reference2DoubleFunction_<V>): Internal.Reference2DoubleFunction<K>;
composeInt(arg0: Internal.Int2ReferenceFunction_<K>): Internal.Int2ReferenceFunction<V>;
andThenInt(arg0: Internal.Reference2IntFunction_<V>): Internal.Reference2IntFunction<K>;
size(): number;
andThenFloat(arg0: Internal.Reference2FloatFunction_<V>): Internal.Reference2FloatFunction<K>;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, V>;
composeShort(arg0: Internal.Short2ReferenceFunction_<K>): Internal.Short2ReferenceFunction<V>;
clear(): void;
defaultReturnValue(): V;
andThenByte(arg0: Internal.Reference2ByteFunction_<V>): Internal.Reference2ByteFunction<K>;
defaultReturnValue(arg0: V): void;
}
type Reference2ReferenceFunction_<K, V> = Reference2ReferenceFunction<K, V> | ((arg0: any)=>V);
interface ScreenKeyboardEvents$BeforeKeyPress {
beforeKeyPress(arg0: Internal.Screen_, arg1: number, arg2: number, arg3: number): void;
}
type ScreenKeyboardEvents$BeforeKeyPress_ = ((arg0: Internal.Screen, arg1: number, arg2: number, arg3: number)=>void) | ScreenKeyboardEvents$BeforeKeyPress;
class ClassMember {
merge(member: Internal.ClassMember_): void;
toString(): string;
set(obj: any, value: any): Internal.Possible<any>;
invoke(sig: Internal.MethodSignature_, obj: any, args: any[]): Internal.Possible<any>;
get(obj: any): Internal.Possible<any>;
readonly "name": string;
"methods": Internal.Map<Internal.MethodSignature, Internal.MethodInfo>;
readonly "classData": Internal.ClassData;
"field": Internal.Field;
"beanGet": Internal.MethodInfo;
"beanSet": Internal.MethodInfo;
"isFinal": boolean;
}
type ClassMember_ = ClassMember;
interface Reference2DoubleFunction <K> extends it.unimi.dsi.fastutil.Function<K, number>, Internal.ToDoubleFunction<K> {
put(arg0: K, arg1: number): number;
composeDouble(arg0: Internal.Double2ReferenceFunction_<K>): Internal.Double2DoubleFunction;
getOrDefault(arg0: any, arg1: any): any;
composeInt(arg0: Internal.Int2ReferenceFunction_<K>): Internal.Int2DoubleFunction;
andThenObject(arg0: Internal.Double2ObjectFunction_<any>): Internal.Reference2ObjectFunction<K, T>;
andThenLong(arg0: Internal.Double2LongFunction_): Internal.Reference2LongFunction<K>;
andThenChar(arg0: Internal.Double2CharFunction_): Internal.Reference2CharFunction<K>;
containsKey(arg0: any): boolean;
andThenDouble(arg0: Internal.Double2DoubleFunction_): this;
andThenByte(arg0: Internal.Double2ByteFunction_): Internal.Reference2ByteFunction<K>;
composeByte(arg0: Internal.Byte2ReferenceFunction_<K>): Internal.Byte2DoubleFunction;
put(arg0: any, arg1: any): any;
defaultReturnValue(arg0: number): void;
applyAsDouble(arg0: K): number;
composeShort(arg0: Internal.Short2ReferenceFunction_<K>): Internal.Short2DoubleFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<K, T>;
remove(arg0: any): number;
getOrDefault(arg0: any, arg1: number): number;
andThenShort(arg0: Internal.Double2ShortFunction_): Internal.Reference2ShortFunction<K>;
composeLong(arg0: Internal.Long2ReferenceFunction_<K>): Internal.Long2DoubleFunction;
removeDouble(arg0: any): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, number>;
defaultReturnValue(): number;
apply(arg0: K): number;
composeFloat(arg0: Internal.Float2ReferenceFunction_<K>): Internal.Float2DoubleFunction;
composeReference(arg0: Internal.Reference2ReferenceFunction_<any, any>): Internal.Reference2DoubleFunction<T>;
size(): number;
andThenFloat(arg0: Internal.Double2FloatFunction_): Internal.Reference2FloatFunction<K>;
andThenReference(arg0: Internal.Double2ReferenceFunction_<any>): Internal.Reference2ReferenceFunction<K, T>;
composeChar(arg0: Internal.Char2ReferenceFunction_<K>): Internal.Char2DoubleFunction;
andThenInt(arg0: Internal.Double2IntFunction_): Internal.Reference2IntFunction<K>;
clear(): void;
getOrDefault(arg0: any, arg1: number): number;
getDouble(arg0: any): number;
put(arg0: K, arg1: number): number;
get(arg0: any): any;
composeObject(arg0: Internal.Object2ReferenceFunction_<any, any>): Internal.Object2DoubleFunction<T>;
}
type Reference2DoubleFunction_<K> = Reference2DoubleFunction<K> | ((arg0: any)=>number);
class Commands$CommandSelection extends Internal.Enum<Internal.Commands$CommandSelection> {
static values(): Internal.Commands$CommandSelection[];
static valueOf($$0: string): Internal.Commands$CommandSelection;
readonly static "DEDICATED": Internal.Commands$CommandSelection;
readonly "includeDedicated": boolean;
readonly static "INTEGRATED": Internal.Commands$CommandSelection;
readonly static "ALL": Internal.Commands$CommandSelection;
readonly "includeIntegrated": boolean;
}
type Commands$CommandSelection_ = "dedicated" | "integrated" | Commands$CommandSelection | "all";
interface FabricItem {
allowContinuingBlockBreaking(player: Internal.Player_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
allowNbtUpdateAnimation(player: Internal.Player_, hand: Hand_, oldStack: Internal.ItemStack_, newStack: Internal.ItemStack_): boolean;
isSuitableFor(stack: Internal.ItemStack_, state: Internal.BlockState_): boolean;
getAttributeModifiers(stack: Internal.ItemStack_, slot: EquipmentSlot_): Internal.Multimap<Internal.Attribute, Internal.AttributeModifier>;
}
type FabricItem_ = FabricItem;
interface Queue <E> extends Internal.Collection<E> {
peek(): E;
stream(): Internal.Stream<E>;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
add(arg0: E): boolean;
removeIf(arg0: Internal.Predicate_<any>): boolean;
forEach(arg0: Internal.Consumer_<any>): void;
remove(): E;
element(): E;
spliterator(): Internal.Spliterator<E>;
offer(arg0: E): boolean;
parallelStream(): Internal.Stream<E>;
poll(): E;
}
type Queue_<E> = Queue<E>;
interface Temporal extends Internal.TemporalAccessor {
range(arg0: Internal.TemporalField_): Internal.ValueRange;
plus(arg0: Internal.TemporalAmount_): this;
get(arg0: Internal.TemporalField_): number;
with(arg0: Internal.TemporalAdjuster_): this;
plus(arg0: number, arg1: Internal.TemporalUnit_): this;
query(arg0: Internal.TemporalQuery_<R>): R;
until(arg0: Internal.Temporal_, arg1: Internal.TemporalUnit_): number;
isSupported(arg0: Internal.TemporalUnit_): boolean;
minus(arg0: Internal.TemporalAmount_): this;
minus(arg0: number, arg1: Internal.TemporalUnit_): this;
with(arg0: Internal.TemporalField_, arg1: number): this;
}
type Temporal_ = Temporal;
interface Int2IntMap extends Internal.Int2IntFunction, Internal.Map<number, number> {
containsValue(arg0: any): boolean;
defaultReturnValue(): number;
remove(arg0: number): number;
putIfAbsent(arg0: number, arg1: number): number;
containsKey(arg0: number): boolean;
replace(arg0: number, arg1: number, arg2: number): boolean;
remove(arg0: number, arg1: number): boolean;
keySet(): Internal.Set<any>;
putIfAbsent(arg0: number, arg1: number): number;
getOrDefault(arg0: number, arg1: number): number;
replace(arg0: any, arg1: any, arg2: any): boolean;
compose(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
applyAsInt(arg0: number): number;
put(arg0: any, arg1: any): any;
values(): Internal.Collection<any>;
computeIfAbsentNullable(arg0: number, arg1: Internal.IntFunction_<any>): number;
getOrDefault(arg0: any, arg1: number): number;
put(arg0: number, arg1: number): number;
computeIfPresent(arg0: number, arg1: Internal.BiFunction_<any, any, any>): number;
computeIfAbsent(arg0: any, arg1: Internal.Function_<any, any>): any;
andThenLong(arg0: Internal.Int2LongFunction_): Internal.Int2LongFunction;
andThenObject(arg0: Internal.Int2ObjectFunction_<any>): Internal.Int2ObjectFunction<T>;
andThenReference(arg0: Internal.Int2ReferenceFunction_<any>): Internal.Int2ReferenceFunction<T>;
andThenShort(arg0: Internal.Int2ShortFunction_): Internal.Int2ShortFunction;
forEach(arg0: Internal.BiConsumer_<any, any>): void;
merge(arg0: number, arg1: number, arg2: Internal.BiFunction_<any, any, any>): number;
composeByte(arg0: Internal.Byte2IntFunction_): Internal.Byte2IntFunction;
remove(arg0: any): any;
compute(arg0: any, arg1: Internal.BiFunction_<any, any, any>): any;
putIfAbsent(arg0: any, arg1: any): any;
computeIfAbsentPartial(arg0: number, arg1: Internal.Int2IntFunction_): number;
composeLong(arg0: Internal.Long2IntFunction_): Internal.Long2IntFunction;
andThenFloat(arg0: Internal.Int2FloatFunction_): Internal.Int2FloatFunction;
composeFloat(arg0: Internal.Float2IntFunction_): Internal.Float2IntFunction;
getOrDefault(arg0: any, arg1: any): any;
compute(arg0: number, arg1: Internal.BiFunction_<any, any, any>): number;
apply(arg0: number): number;
andThen(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
replace(arg0: number, arg1: number): number;
int2IntEntrySet(): Internal.ObjectSet<Internal.Int2IntMap$Entry>;
computeIfAbsent(arg0: number, arg1: Internal.Int2IntFunction_): number;
replace(arg0: number, arg1: number, arg2: number): boolean;
containsKey(arg0: any): boolean;
replaceAll(arg0: Internal.BiFunction_<any, any, any>): void;
mergeInt(arg0: number, arg1: number, arg2: it.unimi.dsi.fastutil.ints.IntBinaryOperator_): number;
containsValue(arg0: number): boolean;
compute(arg0: number, arg1: Internal.BiFunction_<any, any, any>): number;
computeIfPresent(arg0: number, arg1: Internal.BiFunction_<any, any, any>): number;
composeObject(arg0: Internal.Object2IntFunction_<any>): Internal.Object2IntFunction<T>;
andThenByte(arg0: Internal.Int2ByteFunction_): Internal.Int2ByteFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
composeChar(arg0: Internal.Char2IntFunction_): Internal.Char2IntFunction;
andThenDouble(arg0: Internal.Int2DoubleFunction_): Internal.Int2DoubleFunction;
entrySet(): Internal.ObjectSet<Internal.Map$Entry<number, number>>;
composeDouble(arg0: Internal.Double2IntFunction_): Internal.Double2IntFunction;
composeReference(arg0: Internal.Reference2IntFunction_<any>): Internal.Reference2IntFunction<T>;
computeIfAbsent(arg0: number, arg1: Internal.Function_<any, any>): number;
composeInt(arg0: Internal.Int2IntFunction_): Internal.Int2IntFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
andThenInt(arg0: Internal.Int2IntFunction_): Internal.Int2IntFunction;
andThenChar(arg0: Internal.Int2CharFunction_): Internal.Int2CharFunction;
put(arg0: number, arg1: number): number;
remove(arg0: any, arg1: any): boolean;
replace(arg0: number, arg1: number): number;
size(): number;
computeIfAbsent(arg0: number, arg1: Internal.IntUnaryOperator_): number;
defaultReturnValue(arg0: number): void;
composeShort(arg0: Internal.Short2IntFunction_): Internal.Short2IntFunction;
clear(): void;
replace(arg0: any, arg1: any): any;
merge(arg0: number, arg1: number, arg2: Internal.BiFunction_<any, any, any>): number;
merge(arg0: any, arg1: any, arg2: Internal.BiFunction_<any, any, any>): any;
mergeInt(arg0: number, arg1: number, arg2: Internal.IntBinaryOperator_): number;
get(arg0: any): any;
computeIfPresent(arg0: any, arg1: Internal.BiFunction_<any, any, any>): any;
}
type Int2IntMap_ = Int2IntMap;
class BufferBuilder$SortState {
}
type BufferBuilder$SortState_ = BufferBuilder$SortState;
interface EntityGetter {
players(): Internal.List<any>;
getEntities(arg0: Internal.Entity_, arg1: Internal.AABB_, arg2: Internal.Predicate_<any>): Internal.List<Internal.Entity>;
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_): Internal.Player;
getNearestPlayer($$0: number, $$1: number, $$2: number, $$3: number, $$4: Internal.Predicate_<Internal.Entity_>): Internal.Player;
getNearestEntity($$0: Internal.Class_<any>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: number, $$4: number, $$5: number, $$6: Internal.AABB_): T;
getEntities($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.List<Internal.Entity>;
isUnobstructed($$0: Internal.Entity_, $$1: Internal.VoxelShape_): boolean;
getEntitiesOfClass($$0: Internal.Class_<T>, $$1: Internal.AABB_): Internal.List<T>;
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: number, $$2: number, $$3: number): Internal.Player;
getNearbyEntities($$0: Internal.Class_<T>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: Internal.AABB_): Internal.List<T>;
getEntitiesOfClass($$0: Internal.Class_<T>, $$1: Internal.AABB_, $$2: Internal.Predicate_<any>): Internal.List<T>;
getNearestPlayer($$0: Internal.Entity_, $$1: number): Internal.Player;
getNearestEntity($$0: Internal.List_<any>, $$1: Internal.TargetingConditions_, $$2: Internal.LivingEntity_, $$3: number, $$4: number, $$5: number): T;
getPlayerByUUID($$0: Internal.UUID_): Internal.Player;
getEntities(arg0: Internal.EntityTypeTest_<Internal.Entity_, T>, arg1: Internal.AABB_, arg2: Internal.Predicate_<any>): Internal.List<T>;
getNearbyPlayers($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_, $$2: Internal.AABB_): Internal.List<Internal.Player>;
getEntityCollisions($$0: Internal.Entity_, $$1: Internal.AABB_): Internal.List<Internal.VoxelShape>;
hasNearbyAlivePlayer($$0: number, $$1: number, $$2: number, $$3: number): boolean;
getNearestPlayer($$0: number, $$1: number, $$2: number, $$3: number, $$4: boolean): Internal.Player;
getNearestPlayer($$0: Internal.TargetingConditions_, $$1: Internal.LivingEntity_, $$2: number, $$3: number, $$4: number): Internal.Player;
}
type EntityGetter_ = EntityGetter;
class ClientboundResourcePackPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: string, $$1: string, $$2: boolean, $$3: Internal.Component_)
constructor($$0: Internal.FriendlyByteBuf_)
getPrompt(): Internal.Component;
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
isRequired(): boolean;
handle($$0: Internal.ClientGamePacketListener_): void;
getUrl(): string;
getHash(): string;
isSkippable(): boolean;
get prompt(): Internal.Component
get required(): boolean
get url(): string
get hash(): string
get skippable(): boolean
readonly static "MAX_HASH_LENGTH": 40;
}
type ClientboundResourcePackPacket_ = ClientboundResourcePackPacket;
class Team$CollisionRule extends Internal.Enum<Internal.Team$CollisionRule> {
getDisplayName(): Internal.Component;
static byName($$0: string): Internal.Team$CollisionRule;
static values(): Internal.Team$CollisionRule[];
static valueOf($$0: string): Internal.Team$CollisionRule;
get displayName(): Internal.Component
readonly static "PUSH_OTHER_TEAMS": Internal.Team$CollisionRule;
readonly "name": string;
readonly static "ALWAYS": Internal.Team$CollisionRule;
readonly "id": number;
readonly static "NEVER": Internal.Team$CollisionRule;
readonly static "PUSH_OWN_TEAM": Internal.Team$CollisionRule;
}
type Team$CollisionRule_ = "push_own_team" | Team$CollisionRule | "push_other_teams" | "never" | "always";
class PushReaction extends Internal.Enum<Internal.PushReaction> {
static values(): Internal.PushReaction[];
static valueOf($$0: string): Internal.PushReaction;
readonly static "BLOCK": Internal.PushReaction;
readonly static "NORMAL": Internal.PushReaction;
readonly static "PUSH_ONLY": Internal.PushReaction;
readonly static "DESTROY": Internal.PushReaction;
readonly static "IGNORE": Internal.PushReaction;
}
type PushReaction_ = "push_only" | "normal" | "block" | "ignore" | PushReaction | "destroy";
interface ScreenEvents$AfterTick {
afterTick(arg0: Internal.Screen_): void;
}
type ScreenEvents$AfterTick_ = ScreenEvents$AfterTick | ((arg0: Internal.Screen)=>void);
class ArmorStand extends Internal.LivingEntity {
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
setLeftLegPose($$0: Internal.Rotations_): void;
getFallSounds(): Internal.LivingEntity$Fallsounds;
isMarker(): boolean;
setRightArmPose($$0: Internal.Rotations_): void;
getHeadPose(): Internal.Rotations;
attackable(): boolean;
isAffectedByPotions(): boolean;
isEffectiveAi(): boolean;
setLeftArmPose($$0: Internal.Rotations_): void;
getMainArm(): Internal.HumanoidArm;
getLightProbePosition($$0: number): Vec3;
shouldRenderAtSqrDistance($$0: number): boolean;
refreshDimensions(): void;
getComponent(key: Internal.ComponentKey_<C>): C;
setInvisible($$0: boolean): void;
getMyRidingOffset(): number;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
isNoBasePlate(): boolean;
getLeftLegPose(): Internal.Rotations;
method_5652($$0: Internal.CompoundTag_): void;
isPickable(): boolean;
isBaby(): boolean;
tick(): void;
getRightArmPose(): Internal.Rotations;
setYHeadRot($$0: number): void;
skipAttackInteraction($$0: Internal.Entity_): boolean;
onSyncedDataUpdated($$0: Internal.EntityDataAccessor_<any>): void;
alwaysAccepts(): boolean;
setBodyPose($$0: Internal.Rotations_): void;
getPickResult(): Internal.ItemStack;
foodEatenKJS(is: Internal.ItemStack_): void;
getRightLegPose(): Internal.Rotations;
isSmall(): boolean;
getHandSlots(): Internal.Iterable<Internal.ItemStack>;
getArmorSlots(): Internal.Iterable<Internal.ItemStack>;
thunderHit($$0: Internal.ServerLevel_, $$1: Internal.LightningBolt_): void;
kill(): void;
travel($$0: Vec3_): void;
getBodyPose(): Internal.Rotations;
asKJS(): Internal.EntityJS;
ignoreExplosion(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
getDimensions($$0: Internal.Pose_): Internal.EntityDimensions;
getPistonPushReaction(): Internal.PushReaction;
handleEntityEvent($$0: number): void;
isShowArms(): boolean;
canTakeItem($$0: Internal.ItemStack_): boolean;
interactAt($$0: Internal.Player_, $$1: Vec3_, $$2: Hand_): Internal.InteractionResult;
setRightLegPose($$0: Internal.Rotations_): void;
getLeftArmPose(): Internal.Rotations;
getItemBySlot($$0: EquipmentSlot_): Internal.ItemStack;
canBeSeenByAnyone(): boolean;
isPushable(): boolean;
setYBodyRot($$0: number): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
setItemSlot($$0: EquipmentSlot_, $$1: Internal.ItemStack_): void;
setHeadPose($$0: Internal.Rotations_): void;
set leftLegPose($$0: Internal.Rotations_)
get fallSounds(): Internal.LivingEntity$Fallsounds
get marker(): boolean
set rightArmPose($$0: Internal.Rotations_)
get headPose(): Internal.Rotations
get affectedByPotions(): boolean
get effectiveAi(): boolean
set leftArmPose($$0: Internal.Rotations_)
get mainArm(): Internal.HumanoidArm
set invisible($$0: boolean)
get myRidingOffset(): number
get noBasePlate(): boolean
get leftLegPose(): Internal.Rotations
get pickable(): boolean
get baby(): boolean
get rightArmPose(): Internal.Rotations
set YHeadRot($$0: number)
set bodyPose($$0: Internal.Rotations_)
get pickResult(): Internal.ItemStack
get rightLegPose(): Internal.Rotations
get small(): boolean
get handSlots(): Internal.Iterable<Internal.ItemStack>
get armorSlots(): Internal.Iterable<Internal.ItemStack>
get bodyPose(): Internal.Rotations
get pistonPushReaction(): Internal.PushReaction
get showArms(): boolean
set rightLegPose($$0: Internal.Rotations_)
get leftArmPose(): Internal.Rotations
get pushable(): boolean
set YBodyRot($$0: number)
set headPose($$0: Internal.Rotations_)
readonly static "CLIENT_FLAG_NO_BASEPLATE": 8;
readonly static "DISABLE_PUTTING_OFFSET": 16;
readonly static "DATA_RIGHT_ARM_POSE": Internal.EntityDataAccessor<any>;
readonly static "CLIENT_FLAG_SMALL": 1;
readonly static "DATA_LEFT_ARM_POSE": Internal.EntityDataAccessor<any>;
"lastHit": number;
readonly static "DATA_HEAD_POSE": Internal.EntityDataAccessor<any>;
readonly static "DATA_RIGHT_LEG_POSE": Internal.EntityDataAccessor<any>;
readonly static "CLIENT_FLAG_MARKER": 16;
readonly static "DISABLE_TAKING_OFFSET": 8;
readonly static "CLIENT_FLAG_SHOW_ARMS": 4;
readonly static "DATA_CLIENT_FLAGS": Internal.EntityDataAccessor<any>;
readonly static "WOBBLE_TIME": 5;
readonly static "DATA_LEFT_LEG_POSE": Internal.EntityDataAccessor<any>;
readonly static "DATA_BODY_POSE": Internal.EntityDataAccessor<any>;
}
type ArmorStand_ = ArmorStand;
class VillagerType implements Internal.VillagerTypeAccessor {
constructor($$0: string)
toString(): string;
static callRegister_$md$1c70e0$1(arg0: string): Internal.VillagerType;
static getBiomeTypeToIdMap_$md$1c70e0$0(): Internal.Map<any, any>;
static byBiome($$0: Internal.Holder_<Internal.Biome_>): Internal.VillagerType;
get biomeTypeToIdMap_$md$1c70e0$0(): Internal.Map<any, any>
readonly static "SNOW": Internal.VillagerType;
readonly static "SAVANNA": Internal.VillagerType;
readonly static "SWAMP": Internal.VillagerType;
readonly static "JUNGLE": Internal.VillagerType;
readonly static "TAIGA": Internal.VillagerType;
readonly static "PLAINS": Internal.VillagerType;
readonly static "DESERT": Internal.VillagerType;
}
type VillagerType_ = VillagerType | Special.VillagerType;
class LootContextParamSet {
getAllowed(): Internal.Set<Internal.LootContextParam<any>>;
getRequired(): Internal.Set<Internal.LootContextParam<any>>;
toString(): string;
static builder(): Internal.LootContextParamSet$Builder;
isAllowed($$0: Internal.LootContextParam_<any>): boolean;
validateUser($$0: Internal.ValidationContext_, $$1: Internal.LootContextUser_): void;
get allowed(): Internal.Set<Internal.LootContextParam<any>>
get required(): Internal.Set<Internal.LootContextParam<any>>
}
type LootContextParamSet_ = LootContextParamSet;
abstract class LevelEventJS extends Internal.EventJS {
constructor()
post(id: string): boolean;
post(id: string, sub: string): boolean;
getLevel(): Internal.LevelJS;
getServer(): Internal.ServerJS;
get level(): Internal.LevelJS
get server(): Internal.ServerJS
}
type LevelEventJS_ = LevelEventJS;
interface Long2ObjectMap$Entry <V> extends Internal.Map$Entry<number, V> {
getKey(): number;
getLongKey(): number;
get key(): number
get longKey(): number
}
type Long2ObjectMap$Entry_<V> = Long2ObjectMap$Entry<V>;
interface ReadableByteChannel extends Internal.Channel {
read(arg0: Internal.ByteBuffer_): number;
}
type ReadableByteChannel_ = ReadableByteChannel;
class ReportedException extends Internal.RuntimeException {
constructor($$0: Internal.CrashReport_)
getMessage(): string;
getReport(): Internal.CrashReport;
getCause(): Internal.Throwable;
get message(): string
get report(): Internal.CrashReport
get cause(): Internal.Throwable
}
type ReportedException_ = ReportedException;
interface CraftingRecipe extends Internal.Recipe<Internal.CraftingContainer> {
getIngredients(): Internal.NonNullList<Internal.Ingredient>;
isSpecial(): boolean;
getGroup(): string;
getType(): Internal.RecipeType<any>;
getToastSymbol(): Internal.ItemStack;
isIncomplete(): boolean;
getRemainingItems($$0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
get ingredients(): Internal.NonNullList<Internal.Ingredient>
get special(): boolean
get group(): string
get type(): Internal.RecipeType<any>
get toastSymbol(): Internal.ItemStack
get incomplete(): boolean
}
type CraftingRecipe_ = CraftingRecipe;
class DragonFireball extends Internal.AbstractHurtingProjectile {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
constructor($$0: Internal.Level_, $$1: Internal.LivingEntity_, $$2: number, $$3: number, $$4: number)
getComponent(key: Internal.ComponentKey_<C>): C;
alwaysAccepts(): boolean;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
isPickable(): boolean;
asKJS(): Internal.EntityJS;
get pickable(): boolean
readonly static "SPLASH_RANGE": 4.0;
}
type DragonFireball_ = DragonFireball;
abstract class DimensionSpecialEffects implements Internal.DimensionEffectsAccessor {
constructor($$0: number, $$1: boolean, $$2: Internal.DimensionSpecialEffects$SkyType_, $$3: boolean, $$4: boolean)
forceBrightLightmap(): boolean;
isFoggyAt(arg0: number, arg1: number): boolean;
static getIdentifierMap_$md$1c70e0$0(): Internal.Object2ObjectMap<any, any>;
getSunriseColor($$0: number, $$1: number): number[];
hasGround(): boolean;
constantAmbientLight(): boolean;
getCloudHeight(): number;
getBrightnessDependentFogColor(arg0: Vec3_, arg1: number): Vec3;
static forType($$0: Internal.DimensionType_): Internal.DimensionSpecialEffects;
skyType(): Internal.DimensionSpecialEffects$SkyType;
get identifierMap_$md$1c70e0$0(): Internal.Object2ObjectMap<any, any>
get cloudHeight(): number
}
type DimensionSpecialEffects_ = DimensionSpecialEffects;
abstract class AbstractMap <K, V> implements Internal.Map<K, V> {
replace(arg0: K, arg1: V): V;
containsValue(arg0: any): boolean;
getOrDefault(arg0: any, arg1: V): V;
putAll(arg0: Internal.Map_<any, any>): void;
isEmpty(): boolean;
containsKey(arg0: any): boolean;
put(arg0: K, arg1: V): V;
replaceAll(arg0: Internal.BiFunction_<any, any, any>): void;
get(arg0: any): V;
remove(arg0: any): V;
compute(arg0: K, arg1: Internal.BiFunction_<any, any, any>): V;
merge(arg0: K, arg1: V, arg2: Internal.BiFunction_<any, any, any>): V;
computeIfPresent(arg0: K, arg1: Internal.BiFunction_<any, any, any>): V;
keySet(): Internal.Set<K>;
putIfAbsent(arg0: K, arg1: V): V;
toString(): string;
values(): Internal.Collection<V>;
entrySet(): Internal.Set<Internal.Map$Entry<K, V>>;
remove(arg0: any, arg1: any): boolean;
computeIfAbsent(arg0: K, arg1: Internal.Function_<any, any>): V;
hashCode(): number;
forEach(arg0: Internal.BiConsumer_<any, any>): void;
size(): number;
replace(arg0: K, arg1: V, arg2: V): boolean;
clear(): void;
equals(arg0: any): boolean;
get empty(): boolean
}
type AbstractMap_<K, V> = AbstractMap<K, V>;
interface ValueUnwrapper {
unwrap(arg0: Internal.SharedContextData_, arg1: Internal.Scriptable_, arg2: any): any;
readonly static "DEFAULT": any;
}
type ValueUnwrapper_ = ValueUnwrapper | ((arg0: Internal.SharedContextData, arg1: Internal.Scriptable, arg2: any)=>any);
class MapRenderer implements Internal.AutoCloseable {
constructor($$0: Internal.TextureManager_)
render($$0: Internal.PoseStack_, $$1: Internal.MultiBufferSource_, $$2: number, $$3: Internal.MapItemSavedData_, $$4: boolean, $$5: number): void;
close(): void;
resetData(): void;
update($$0: number, $$1: Internal.MapItemSavedData_): void;
}
type MapRenderer_ = MapRenderer;
interface Boolean2FloatFunction extends it.unimi.dsi.fastutil.Function<boolean, number> {
composeShort(arg0: Internal.Short2BooleanFunction_): Internal.Short2FloatFunction;
apply(arg0: boolean): number;
composeInt(arg0: Internal.Int2BooleanFunction_): Internal.Int2FloatFunction;
get(arg0: any): number;
getOrDefault(arg0: any, arg1: any): any;
composeObject(arg0: Internal.Object2BooleanFunction_<any>): Internal.Object2FloatFunction<T>;
composeLong(arg0: Internal.Long2BooleanFunction_): Internal.Long2FloatFunction;
put(arg0: boolean, arg1: number): number;
defaultReturnValue(arg0: number): void;
andThenFloat(arg0: Internal.Float2FloatFunction_): this;
andThenDouble(arg0: Internal.Float2DoubleFunction_): Internal.Boolean2DoubleFunction;
containsKey(arg0: any): boolean;
composeDouble(arg0: Internal.Double2BooleanFunction_): Internal.Double2FloatFunction;
composeFloat(arg0: Internal.Float2BooleanFunction_): Internal.Float2FloatFunction;
andThenChar(arg0: Internal.Float2CharFunction_): Internal.Boolean2CharFunction;
composeChar(arg0: Internal.Char2BooleanFunction_): Internal.Char2FloatFunction;
put(arg0: any, arg1: any): any;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, number>;
defaultReturnValue(): number;
remove(arg0: any): number;
composeReference(arg0: Internal.Reference2BooleanFunction_<any>): Internal.Reference2FloatFunction<T>;
remove(arg0: boolean): number;
andThenByte(arg0: Internal.Float2ByteFunction_): Internal.Boolean2ByteFunction;
composeByte(arg0: Internal.Byte2BooleanFunction_): Internal.Byte2FloatFunction;
andThenReference(arg0: Internal.Float2ReferenceFunction_<any>): Internal.Boolean2ReferenceFunction<T>;
getOrDefault(arg0: any, arg1: number): number;
containsKey(arg0: boolean): boolean;
andThenObject(arg0: Internal.Float2ObjectFunction_<any>): Internal.Boolean2ObjectFunction<T>;
size(): number;
get(arg0: boolean): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<boolean, T>;
clear(): void;
getOrDefault(arg0: boolean, arg1: number): number;
andThenLong(arg0: Internal.Float2LongFunction_): Internal.Boolean2LongFunction;
andThenShort(arg0: Internal.Float2ShortFunction_): Internal.Boolean2ShortFunction;
andThenInt(arg0: Internal.Float2IntFunction_): Internal.Boolean2IntFunction;
put(arg0: boolean, arg1: number): number;
}
type Boolean2FloatFunction_ = Boolean2FloatFunction | ((arg0: boolean)=>number);
interface FunctionFactory$Arg3 extends Internal.FunctionFactory$FuncSupplier {
create(args: Internal.Unit_[]): Internal.Unit;
createArg(arg0: Internal.Unit_, arg1: Internal.Unit_, arg2: Internal.Unit_): Internal.Unit;
}
type FunctionFactory$Arg3_ = FunctionFactory$Arg3 | ((arg0: Internal.Unit, arg1: Internal.Unit, arg2: Internal.Unit)=>Internal.Unit_);
class ClientAdvancements {
constructor($$0: Internal.Minecraft_)
setSelectedTab($$0: Internal.Advancement_, $$1: boolean): void;
setListener($$0: Internal.ClientAdvancements$Listener_): void;
getAdvancements(): Internal.AdvancementList;
update($$0: Internal.ClientboundUpdateAdvancementsPacket_): void;
set listener($$0: Internal.ClientAdvancements$Listener_)
get advancements(): Internal.AdvancementList
}
type ClientAdvancements_ = ClientAdvancements;
interface IngredientJS extends Internal.Copyable, Internal.JsonSerializable, Internal.WrappedJS {
getVanillaItems(): Internal.Set<Internal.Item>;
x(c: number): this;
getCount(): number;
isInvalidRecipeIngredient(): boolean;
getStacks(): Internal.Set<Internal.ItemStackJS>;
asIngredientStack(): Internal.IngredientStackJS;
getItemIds(): Internal.Set<string>;
copy(): Internal.Copyable;
test(arg0: Internal.ItemStackJS_): boolean;
isEmpty(): boolean;
toJson(): Internal.JsonElement;
testVanillaItem(item: Internal.Item_): boolean;
filter(filter: Internal.IngredientJS_): this;
not(): this;
of(o: any): this;
anyStackMatches(ingredient: Internal.IngredientJS_): boolean;
createVanillaIngredient(): Internal.Ingredient;
ingredientFromRecipeJson(json: Internal.JsonElement_): this;
getVanillaPredicate(): Internal.Predicate<Internal.ItemStack>;
getFirst(): Internal.ItemStackJS;
unwrapStackIngredient(): Internal.List<Internal.IngredientJS>;
withCount(count: number): this;
testVanilla(stack: Internal.ItemStack_): boolean;
get vanillaItems(): Internal.Set<Internal.Item>
get count(): number
get invalidRecipeIngredient(): boolean
get stacks(): Internal.Set<Internal.ItemStackJS>
get itemIds(): Internal.Set<string>
get empty(): boolean
get vanillaPredicate(): Internal.Predicate<Internal.ItemStack>
get first(): Internal.ItemStackJS
}
type IngredientJS_ = {ingredient: object} | RegExp | Internal.Ingredient_ | {count?: number, item: Internal.ItemStackJS_} | Internal.IngredientJS_[] | `%${string}` | IngredientJS | Internal.ItemStackJS_ | Internal.FluidStackJS_ | {fluid: Internal.FluidStackJS_} | `#${Special.ItemTag}` | "*" | {value: object} | ((arg0: Internal.ItemStackJS)=>boolean) | {type: Special.Ingredient} | `${Special.Mod}`;
interface ParticleOptions {
writeToString(): string;
getType(): Internal.ParticleType<any>;
writeToNetwork(arg0: Internal.FriendlyByteBuf_): void;
get type(): Internal.ParticleType<any>
}
type ParticleOptions_ = ParticleOptions;
class RandomOffsetPlacement extends Internal.PlacementModifier {
static vertical($$0: Internal.IntProvider_): Internal.RandomOffsetPlacement;
static of($$0: Internal.IntProvider_, $$1: Internal.IntProvider_): Internal.RandomOffsetPlacement;
type(): Internal.PlacementModifierType<any>;
getPositions($$0: Internal.PlacementContext_, $$1: Internal.Random_, $$2: BlockPos_): Internal.Stream<BlockPos>;
static horizontal($$0: Internal.IntProvider_): Internal.RandomOffsetPlacement;
readonly static "CODEC": any;
}
type RandomOffsetPlacement_ = RandomOffsetPlacement;
class InetAddress implements Internal.Serializable {
isSiteLocalAddress(): boolean;
isLinkLocalAddress(): boolean;
static getLocalHost(): Internal.InetAddress;
isAnyLocalAddress(): boolean;
static getByAddress(arg0: string, arg1: number[]): Internal.InetAddress;
getHostAddress(): string;
isMCNodeLocal(): boolean;
isMCGlobal(): boolean;
getCanonicalHostName(): string;
static getAllByName(arg0: string): Internal.InetAddress[];
getHostName(): string;
isMCOrgLocal(): boolean;
static getByName(arg0: string): Internal.InetAddress;
static getLoopbackAddress(): Internal.InetAddress;
isMulticastAddress(): boolean;
toString(): string;
isReachable(arg0: number): boolean;
isMCLinkLocal(): boolean;
isReachable(arg0: Internal.NetworkInterface_, arg1: number, arg2: number): boolean;
isLoopbackAddress(): boolean;
isMCSiteLocal(): boolean;
hashCode(): number;
static getByAddress(arg0: number[]): Internal.InetAddress;
equals(arg0: any): boolean;
getAddress(): number[];
get siteLocalAddress(): boolean
get linkLocalAddress(): boolean
get localHost(): Internal.InetAddress
get anyLocalAddress(): boolean
get hostAddress(): string
get MCNodeLocal(): boolean
get MCGlobal(): boolean
get canonicalHostName(): string
get hostName(): string
get MCOrgLocal(): boolean
get loopbackAddress(): Internal.InetAddress
get multicastAddress(): boolean
get MCLinkLocal(): boolean
get loopbackAddress(): boolean
get MCSiteLocal(): boolean
get address(): number[]
}
type InetAddress_ = InetAddress;
interface Short2BooleanFunction extends it.unimi.dsi.fastutil.Function<number, boolean>, Internal.IntPredicate {
apply(arg0: number): boolean;
getOrDefault(arg0: number, arg1: boolean): boolean;
remove(arg0: number): boolean;
getOrDefault(arg0: any, arg1: any): any;
or(arg0: Internal.IntPredicate_): Internal.IntPredicate;
negate(): Internal.IntPredicate;
andThenReference(arg0: Internal.Boolean2ReferenceFunction_<any>): Internal.Short2ReferenceFunction<T>;
andThenByte(arg0: Internal.Boolean2ByteFunction_): Internal.Short2ByteFunction;
composeLong(arg0: Internal.Long2ShortFunction_): Internal.Long2BooleanFunction;
containsKey(arg0: any): boolean;
composeReference(arg0: Internal.Reference2ShortFunction_<any>): Internal.Reference2BooleanFunction<T>;
get(arg0: any): boolean;
composeFloat(arg0: Internal.Float2ShortFunction_): Internal.Float2BooleanFunction;
composeByte(arg0: Internal.Byte2ShortFunction_): Internal.Byte2BooleanFunction;
put(arg0: any, arg1: any): any;
andThenLong(arg0: Internal.Boolean2LongFunction_): Internal.Short2LongFunction;
defaultReturnValue(): boolean;
andThenDouble(arg0: Internal.Boolean2DoubleFunction_): Internal.Short2DoubleFunction;
get(arg0: number): boolean;
and(arg0: Internal.IntPredicate_): Internal.IntPredicate;
composeObject(arg0: Internal.Object2ShortFunction_<any>): Internal.Object2BooleanFunction<T>;
andThenObject(arg0: Internal.Boolean2ObjectFunction_<any>): Internal.Short2ObjectFunction<T>;
put(arg0: number, arg1: boolean): boolean;
getOrDefault(arg0: any, arg1: boolean): boolean;
containsKey(arg0: number): boolean;
composeDouble(arg0: Internal.Double2ShortFunction_): Internal.Double2BooleanFunction;
test(arg0: number): boolean;
andThenShort(arg0: Internal.Boolean2ShortFunction_): Internal.Short2ShortFunction;
composeChar(arg0: Internal.Char2ShortFunction_): Internal.Char2BooleanFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, boolean>;
put(arg0: number, arg1: boolean): boolean;
size(): number;
clear(): void;
remove(arg0: any): any;
andThenFloat(arg0: Internal.Boolean2FloatFunction_): Internal.Short2FloatFunction;
composeInt(arg0: Internal.Int2ShortFunction_): Internal.Int2BooleanFunction;
andThenInt(arg0: Internal.Boolean2IntFunction_): Internal.Short2IntFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, T>;
composeShort(arg0: Internal.Short2ShortFunction_): this;
defaultReturnValue(arg0: boolean): void;
andThenChar(arg0: Internal.Boolean2CharFunction_): Internal.Short2CharFunction;
}
type Short2BooleanFunction_ = Short2BooleanFunction | ((arg0: number)=>boolean);
class ServerboundPlayerCommandPacket$Action extends Internal.Enum<Internal.ServerboundPlayerCommandPacket$Action> {
static values(): Internal.ServerboundPlayerCommandPacket$Action[];
static valueOf($$0: string): Internal.ServerboundPlayerCommandPacket$Action;
readonly static "START_SPRINTING": Internal.ServerboundPlayerCommandPacket$Action;
readonly static "STOP_SPRINTING": Internal.ServerboundPlayerCommandPacket$Action;
readonly static "START_RIDING_JUMP": Internal.ServerboundPlayerCommandPacket$Action;
readonly static "PRESS_SHIFT_KEY": Internal.ServerboundPlayerCommandPacket$Action;
readonly static "STOP_SLEEPING": Internal.ServerboundPlayerCommandPacket$Action;
readonly static "STOP_RIDING_JUMP": Internal.ServerboundPlayerCommandPacket$Action;
readonly static "OPEN_INVENTORY": Internal.ServerboundPlayerCommandPacket$Action;
readonly static "START_FALL_FLYING": Internal.ServerboundPlayerCommandPacket$Action;
readonly static "RELEASE_SHIFT_KEY": Internal.ServerboundPlayerCommandPacket$Action;
}
type ServerboundPlayerCommandPacket$Action_ = "press_shift_key" | "stop_sprinting" | "start_sprinting" | "start_fall_flying" | ServerboundPlayerCommandPacket$Action | "open_inventory" | "release_shift_key" | "start_riding_jump" | "stop_sleeping" | "stop_riding_jump";
class MerchantOffer {
constructor($$0: Internal.ItemStack_, $$1: Internal.ItemStack_, $$2: Internal.ItemStack_, $$3: number, $$4: number, $$5: number, $$6: number, $$7: number)
constructor($$0: Internal.ItemStack_, $$1: Internal.ItemStack_, $$2: Internal.ItemStack_, $$3: number, $$4: number, $$5: number, $$6: number)
constructor($$0: Internal.ItemStack_, $$1: Internal.ItemStack_, $$2: Internal.ItemStack_, $$3: number, $$4: number, $$5: number)
constructor($$0: Internal.CompoundTag_)
constructor($$0: Internal.ItemStack_, $$1: Internal.ItemStack_, $$2: number, $$3: number, $$4: number)
getSpecialPriceDiff(): number;
shouldRewardExp(): boolean;
needsRestock(): boolean;
increaseUses(): void;
resetSpecialPriceDiff(): void;
isOutOfStock(): boolean;
getBaseCostA(): Internal.ItemStack;
getMaxUses(): number;
createTag(): Internal.CompoundTag;
getPriceMultiplier(): number;
getUses(): number;
resetUses(): void;
assemble(): Internal.ItemStack;
updateDemand(): void;
take($$0: Internal.ItemStack_, $$1: Internal.ItemStack_): boolean;
addToSpecialPriceDiff($$0: number): void;
getResult(): Internal.ItemStack;
setToOutOfStock(): void;
getXp(): number;
setSpecialPriceDiff($$0: number): void;
getCostB(): Internal.ItemStack;
getDemand(): number;
satisfiedBy($$0: Internal.ItemStack_, $$1: Internal.ItemStack_): boolean;
getCostA(): Internal.ItemStack;
get specialPriceDiff(): number
get outOfStock(): boolean
get baseCostA(): Internal.ItemStack
get maxUses(): number
get priceMultiplier(): number
get uses(): number
get result(): Internal.ItemStack
get xp(): number
set specialPriceDiff($$0: number)
get costB(): Internal.ItemStack
get demand(): number
get costA(): Internal.ItemStack
}
type MerchantOffer_ = MerchantOffer;
class TutorialToast implements Internal.Toast {
constructor($$0: any_, $$1: Internal.Component_, $$2: Internal.Component_, $$3: boolean)
getToken(): any;
hide(): void;
width(): number;
height(): number;
updateProgress($$0: number): void;
render($$0: Internal.PoseStack_, $$1: Internal.ToastComponent_, $$2: number): Internal.Toast$Visibility;
get token(): any
readonly static "PROGRESS_BAR_WIDTH": 154;
readonly static "PROGRESS_BAR_HEIGHT": 1;
readonly static "PROGRESS_BAR_Y": 28;
readonly static "PROGRESS_BAR_X": 3;
}
type TutorialToast_ = TutorialToast;
interface FunctionFactory$Arg1 extends Internal.FunctionFactory$FuncSupplier {
createArg(arg0: Internal.Unit_): Internal.Unit;
create(args: Internal.Unit_[]): Internal.Unit;
}
type FunctionFactory$Arg1_ = FunctionFactory$Arg1 | ((arg0: Internal.Unit)=>Internal.Unit_);
interface FunctionFactory$Arg2 extends Internal.FunctionFactory$FuncSupplier {
create(args: Internal.Unit_[]): Internal.Unit;
createArg(arg0: Internal.Unit_, arg1: Internal.Unit_): Internal.Unit;
}
type FunctionFactory$Arg2_ = FunctionFactory$Arg2 | ((arg0: Internal.Unit, arg1: Internal.Unit)=>Internal.Unit_);
class BeaconMenu extends Internal.AbstractContainerMenu {
constructor($$0: number, $$1: Internal.Container_, $$2: any_, $$3: any_)
constructor($$0: number, $$1: Internal.Container_)
stillValid($$0: Internal.Player_): boolean;
hasPayment(): boolean;
quickMoveStack($$0: Internal.Player_, $$1: number): Internal.ItemStack;
updateEffects($$0: number, $$1: number): void;
getPrimaryEffect(): Internal.MobEffect;
setData($$0: number, $$1: number): void;
removed($$0: Internal.Player_): void;
getSecondaryEffect(): Internal.MobEffect;
getLevels(): number;
get primaryEffect(): Internal.MobEffect
get secondaryEffect(): Internal.MobEffect
get levels(): number
}
type BeaconMenu_ = BeaconMenu;
abstract class MobEffectBuilder extends Internal.BuilderBase<Internal.MobEffect> {
constructor(i: ResourceLocation_)
beneficial(): this;
category(c: Internal.MobEffectCategory_): this;
modifyAttribute(attribute: Internal.Attribute_, identifier: string, d: number, operation: Internal.AttributeModifier$Operation_): this;
harmful(): this;
getRegistryType(): Internal.RegistryObjectBuilderTypes<Internal.MobEffect>;
getTranslationKeyGroup(): string;
effectTick(effectTick: Internal.MobEffectBuilder$EffectTickCallback_): this;
color(col: Internal.Color_): this;
get registryType(): Internal.RegistryObjectBuilderTypes<Internal.MobEffect>
get translationKeyGroup(): string
}
type MobEffectBuilder_ = MobEffectBuilder;
class FilterOutputStream extends Internal.OutputStream {
constructor(arg0: Internal.OutputStream_)
flush(): void;
write(arg0: number): void;
close(): void;
write(arg0: number[], arg1: number, arg2: number): void;
write(arg0: number[]): void;
}
type FilterOutputStream_ = FilterOutputStream;
class LiteralArgumentBuilder <S> extends Internal.ArgumentBuilder<S, Internal.LiteralArgumentBuilder<S>> {
build(): Internal.LiteralCommandNode<S>;
static literal(arg0: string): Internal.LiteralArgumentBuilder<S>;
getLiteral(): string;
get literal(): string
}
type LiteralArgumentBuilder_<S> = LiteralArgumentBuilder<S>;
class VertexFormat implements Internal.BufferVertexFormat {
constructor($$0: Internal.ImmutableMap_<string, Internal.VertexFormatElement_>)
getIntegerSize(): number;
toString(): string;
getOrCreateIndexBufferObject(): number;
getVertexSize(): number;
getStride(): number;
getOrCreateVertexBufferObject(): number;
clearBufferState(): void;
hashCode(): number;
getElementAttributeNames(): Internal.ImmutableList<string>;
setupBufferState(): void;
getOrCreateVertexArrayObject(): number;
getElements(): Internal.ImmutableList<Internal.VertexFormatElement>;
equals($$0: any): boolean;
get integerSize(): number
get orCreateIndexBufferObject(): number
get vertexSize(): number
get stride(): number
get orCreateVertexBufferObject(): number
get elementAttributeNames(): Internal.ImmutableList<string>
get orCreateVertexArrayObject(): number
get elements(): Internal.ImmutableList<Internal.VertexFormatElement>
}
type VertexFormat_ = VertexFormat;
class SpectatorMenu {
constructor($$0: Internal.SpectatorMenuListener_)
getSelectedCategory(): Internal.SpectatorMenuCategory;
exit(): void;
getItems(): Internal.List<Internal.SpectatorMenuItem>;
getSelectedItem(): Internal.SpectatorMenuItem;
getCurrentPage(): Internal.SpectatorPage;
selectCategory($$0: Internal.SpectatorMenuCategory_): void;
getSelectedSlot(): number;
selectSlot($$0: number): void;
getItem($$0: number): Internal.SpectatorMenuItem;
get selectedCategory(): Internal.SpectatorMenuCategory
get items(): Internal.List<Internal.SpectatorMenuItem>
get selectedItem(): Internal.SpectatorMenuItem
get currentPage(): Internal.SpectatorPage
get selectedSlot(): number
readonly static "EMPTY_SLOT": any;
}
type SpectatorMenu_ = SpectatorMenu;
class BannerDuplicateRecipe extends Internal.CustomRecipe {
constructor($$0: ResourceLocation_)
getIngredients(): Internal.NonNullList<Internal.Ingredient>;
getGroup(): string;
assemble(arg0: Internal.Container_): Internal.ItemStack;
getToastSymbol(): Internal.ItemStack;
getType(): Internal.RecipeType<any>;
matches($$0: Internal.CraftingContainer_, $$1: Internal.Level_): boolean;
getRemainingItems(arg0: Internal.Container_): Internal.NonNullList<any>;
canCraftInDimensions($$0: number, $$1: number): boolean;
getRemainingItems($$0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
getSerializer(): Internal.RecipeSerializer<any>;
isIncomplete(): boolean;
assemble($$0: Internal.CraftingContainer_): Internal.ItemStack;
matches(arg0: Internal.Container_, arg1: Internal.Level_): boolean;
get ingredients(): Internal.NonNullList<Internal.Ingredient>
get group(): string
get toastSymbol(): Internal.ItemStack
get type(): Internal.RecipeType<any>
get serializer(): Internal.RecipeSerializer<any>
get incomplete(): boolean
}
type BannerDuplicateRecipe_ = BannerDuplicateRecipe;
class TerrainShaper$Point extends Internal.Record {
constructor($$0: number, $$1: number, $$2: number, $$3: number)
hashCode(): number;
erosion(): number;
toString(): string;
ridges(): number;
weirdness(): number;
equals($$0: any): boolean;
continents(): number;
}
type TerrainShaper$Point_ = TerrainShaper$Point;
class CountOnEveryLayerPlacement extends Internal.PlacementModifier {
static of($$0: number): Internal.CountOnEveryLayerPlacement;
static of($$0: Internal.IntProvider_): Internal.CountOnEveryLayerPlacement;
type(): Internal.PlacementModifierType<any>;
getPositions($$0: Internal.PlacementContext_, $$1: Internal.Random_, $$2: BlockPos_): Internal.Stream<BlockPos>;
readonly static "CODEC": any;
}
type CountOnEveryLayerPlacement_ = CountOnEveryLayerPlacement;
class ImmutableSet$Builder <E> extends Internal.ImmutableCollection$Builder<E> {
constructor()
addAll(arg0: Internal.Iterator_<any>): Internal.ImmutableCollection$Builder<any>;
add(arg0: E): this;
add(...arg0: E[]): this;
addAll(arg0: Internal.Iterable_<any>): Internal.ImmutableCollection$Builder<any>;
build(): Internal.ImmutableCollection<any>;
}
type ImmutableSet$Builder_<E> = ImmutableSet$Builder<E>;
interface BiomeResolver {
getNoiseBiome(arg0: number, arg1: number, arg2: number, arg3: Internal.Climate$Sampler_): Internal.Holder<Internal.Biome>;
}
type BiomeResolver_ = BiomeResolver;
interface ProgressiveFuture <V> extends io.netty.util.concurrent.Future<V> {
removeListener(arg0: Internal.GenericFutureListener_<any>): this;
syncUninterruptibly(): this;
addListeners(...arg0: Internal.GenericFutureListener_<any>[]): this;
await(): this;
sync(): this;
addListener(arg0: Internal.GenericFutureListener_<any>): this;
removeListeners(...arg0: Internal.GenericFutureListener_<any>[]): this;
awaitUninterruptibly(): this;
}
type ProgressiveFuture_<V> = ProgressiveFuture<V>;
abstract class LootPoolEntryContainer implements Internal.ComposableEntryContainer {
and($$0: Internal.ComposableEntryContainer_): Internal.ComposableEntryContainer;
or($$0: Internal.ComposableEntryContainer_): Internal.ComposableEntryContainer;
getType(): Internal.LootPoolEntryType;
validate($$0: Internal.ValidationContext_): void;
get type(): Internal.LootPoolEntryType
}
type LootPoolEntryContainer_ = LootPoolEntryContainer;
class ItemRightClickEmptyEventJS extends Internal.PlayerEventJS {
constructor(player: Internal.Player_, hand: Hand_)
getEntity(): Internal.EntityJS;
getHand(): Hand;
getItem(): Internal.ItemStackJS;
get entity(): Internal.EntityJS
get hand(): Hand
get item(): Internal.ItemStackJS
}
type ItemRightClickEmptyEventJS_ = ItemRightClickEmptyEventJS;
class LecternMenu extends Internal.AbstractContainerMenu {
constructor($$0: number, $$1: Internal.Container_, $$2: any_)
constructor($$0: number)
stillValid($$0: Internal.Player_): boolean;
getBook(): Internal.ItemStack;
clickMenuButton($$0: Internal.Player_, $$1: number): boolean;
setData($$0: number, $$1: number): void;
getPage(): number;
get book(): Internal.ItemStack
get page(): number
readonly static "BUTTON_NEXT_PAGE": 2;
readonly static "BUTTON_PREV_PAGE": 1;
readonly static "BUTTON_TAKE_BOOK": 3;
readonly static "BUTTON_PAGE_JUMP_RANGE_START": 100;
}
type LecternMenu_ = LecternMenu;
interface Boolean2CharFunction extends it.unimi.dsi.fastutil.Function<boolean, string> {
andThenReference(arg0: Internal.Char2ReferenceFunction_<any>): Internal.Boolean2ReferenceFunction<T>;
getOrDefault(arg0: any, arg1: string): string;
remove(arg0: boolean): string;
andThenFloat(arg0: Internal.Char2FloatFunction_): Internal.Boolean2FloatFunction;
getOrDefault(arg0: any, arg1: any): any;
composeChar(arg0: Internal.Char2BooleanFunction_): Internal.Char2CharFunction;
defaultReturnValue(): string;
getOrDefault(arg0: boolean, arg1: string): string;
andThenDouble(arg0: Internal.Char2DoubleFunction_): Internal.Boolean2DoubleFunction;
andThenByte(arg0: Internal.Char2ByteFunction_): Internal.Boolean2ByteFunction;
remove(arg0: any): string;
containsKey(arg0: any): boolean;
composeShort(arg0: Internal.Short2BooleanFunction_): Internal.Short2CharFunction;
andThenLong(arg0: Internal.Char2LongFunction_): Internal.Boolean2LongFunction;
get(arg0: boolean): string;
defaultReturnValue(arg0: string): void;
get(arg0: any): string;
put(arg0: any, arg1: any): any;
composeDouble(arg0: Internal.Double2BooleanFunction_): Internal.Double2CharFunction;
andThenChar(arg0: Internal.Char2CharFunction_): this;
put(arg0: boolean, arg1: string): string;
apply(arg0: boolean): string;
composeInt(arg0: Internal.Int2BooleanFunction_): Internal.Int2CharFunction;
composeLong(arg0: Internal.Long2BooleanFunction_): Internal.Long2CharFunction;
andThenInt(arg0: Internal.Char2IntFunction_): Internal.Boolean2IntFunction;
containsKey(arg0: boolean): boolean;
composeObject(arg0: Internal.Object2BooleanFunction_<any>): Internal.Object2CharFunction<T>;
composeByte(arg0: Internal.Byte2BooleanFunction_): Internal.Byte2CharFunction;
put(arg0: boolean, arg1: string): string;
size(): number;
andThenObject(arg0: Internal.Char2ObjectFunction_<any>): Internal.Boolean2ObjectFunction<T>;
andThenShort(arg0: Internal.Char2ShortFunction_): Internal.Boolean2ShortFunction;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<boolean, T>;
clear(): void;
composeFloat(arg0: Internal.Float2BooleanFunction_): Internal.Float2CharFunction;
compose(arg0: Internal.Function_<any, any>): Internal.Function<T, string>;
composeReference(arg0: Internal.Reference2BooleanFunction_<any>): Internal.Reference2CharFunction<T>;
}
type Boolean2CharFunction_ = ((arg0: boolean)=>string) | Boolean2CharFunction;
class EntityEnterChunkEventJS extends Internal.EntityEventJS {
constructor(entity: Internal.Entity_, chunkX: number, chunkY: number, chunkZ: number, prevX: number, prevY: number, prevZ: number)
getChunkZ(): number;
getChunkY(): number;
getChunkX(): number;
getEntity(): Internal.EntityJS;
static of(entity: Internal.Entity_, chunkX: number, chunkY: number, chunkZ: number, prevX: number, prevY: number, prevZ: number): Internal.EntityEnterChunkEventJS;
getPrevZ(): number;
getPrevY(): number;
getPrevX(): number;
get chunkZ(): number
get chunkY(): number
get chunkX(): number
get entity(): Internal.EntityJS
get prevZ(): number
get prevY(): number
get prevX(): number
}
type EntityEnterChunkEventJS_ = EntityEnterChunkEventJS;
class ClientboundPlayerCombatEndPacket implements Internal.Packet<Internal.ClientGamePacketListener> {
constructor($$0: number, $$1: number)
constructor($$0: Internal.CombatTracker_)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ClientGamePacketListener_): void;
isSkippable(): boolean;
get skippable(): boolean
}
type ClientboundPlayerCombatEndPacket_ = ClientboundPlayerCombatEndPacket;
class TypeToken$TypeSet extends Internal.ForwardingSet<Internal.TypeToken<any>> implements Internal.Serializable {
interfaces(): this;
toArray(arg0: Internal.IntFunction_<T[]>): T[];
removeIf(arg0: Internal.Predicate_<any>): boolean;
classes(): this;
stream(): Internal.Stream<Internal.TypeToken<any>>;
forEach(arg0: Internal.Consumer_<any>): void;
parallelStream(): Internal.Stream<Internal.TypeToken<any>>;
rawTypes(): Internal.Set<Internal.Class<any>>;
spliterator(): Internal.Spliterator<Internal.TypeToken<any>>;
}
type TypeToken$TypeSet_ = TypeToken$TypeSet;
class VillagerHostilesSensor extends Internal.NearestVisibleLivingEntitySensor {
constructor()
}
type VillagerHostilesSensor_ = VillagerHostilesSensor;
interface DataOutput {
writeBoolean(arg0: boolean): void;
writeUTF(arg0: string): void;
writeLong(arg0: number): void;
writeChars(arg0: string): void;
writeChar(arg0: number): void;
write(arg0: number[]): void;
writeFloat(arg0: number): void;
writeInt(arg0: number): void;
writeBytes(arg0: string): void;
write(arg0: number): void;
writeByte(arg0: number): void;
write(arg0: number[], arg1: number, arg2: number): void;
writeDouble(arg0: number): void;
writeShort(arg0: number): void;
}
type DataOutput_ = DataOutput;
class Illusioner extends Internal.SpellcasterIllager implements Internal.RangedAttackMob {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
static createAttributes(): Internal.AttributeSupplier$Builder;
aiStep(): void;
asKJS(): Internal.EntityJS;
performRangedAttack($$0: Internal.LivingEntity_, $$1: number): void;
isAlliedTo($$0: Internal.Entity_): boolean;
finalizeSpawn($$0: Internal.ServerLevelAccessor_, $$1: Internal.DifficultyInstance_, $$2: Internal.MobSpawnType_, $$3: Internal.SpawnGroupData_, $$4: Internal.CompoundTag_): Internal.SpawnGroupData;
getIllusionOffsets($$0: number): Vec3[];
getArmPose(): Internal.AbstractIllager$IllagerArmPose;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
getCelebrateSound(): Internal.SoundEvent;
applyRaidBuffs($$0: number, $$1: boolean): void;
foodEatenKJS(is: Internal.ItemStack_): void;
getBoundingBoxForCulling(): Internal.AABB;
get armPose(): Internal.AbstractIllager$IllagerArmPose
get celebrateSound(): Internal.SoundEvent
get boundingBoxForCulling(): Internal.AABB
}
type Illusioner_ = Illusioner;
class PlayerTeam extends Internal.Team {
constructor($$0: Internal.Scoreboard_, $$1: string)
getDisplayName(): Internal.Component;
setPlayerPrefix($$0: Internal.Component_): void;
isAllowFriendlyFire(): boolean;
setSeeFriendlyInvisibles($$0: boolean): void;
getCollisionRule(): Internal.Team$CollisionRule;
canSeeFriendlyInvisibles(): boolean;
getDeathMessageVisibility(): Internal.Team$Visibility;
getName(): string;
setNameTagVisibility($$0: Internal.Team$Visibility_): void;
getColor(): Internal.ChatFormatting;
unpackOptions($$0: number): void;
getFormattedDisplayName(): Internal.MutableComponent;
setDeathMessageVisibility($$0: Internal.Team$Visibility_): void;
packOptions(): number;
getPlayerSuffix(): Internal.Component;
getNameTagVisibility(): Internal.Team$Visibility;
getScoreboard(): Internal.Scoreboard;
setColor($$0: Internal.ChatFormatting_): void;
getPlayers(): Internal.Collection<string>;
setPlayerSuffix($$0: Internal.Component_): void;
setDisplayName($$0: Internal.Component_): void;
getPlayerPrefix(): Internal.Component;
getFormattedName($$0: Internal.Component_): Internal.MutableComponent;
setAllowFriendlyFire($$0: boolean): void;
setCollisionRule($$0: Internal.Team$CollisionRule_): void;
static formatNameForTeam($$0: Internal.Team_, $$1: Internal.Component_): Internal.MutableComponent;
get displayName(): Internal.Component
set playerPrefix($$0: Internal.Component_)
get allowFriendlyFire(): boolean
set seeFriendlyInvisibles($$0: boolean)
get collisionRule(): Internal.Team$CollisionRule
get deathMessageVisibility(): Internal.Team$Visibility
get name(): string
set nameTagVisibility($$0: Internal.Team$Visibility_)
get color(): Internal.ChatFormatting
get formattedDisplayName(): Internal.MutableComponent
set deathMessageVisibility($$0: Internal.Team$Visibility_)
get playerSuffix(): Internal.Component
get nameTagVisibility(): Internal.Team$Visibility
get scoreboard(): Internal.Scoreboard
set color($$0: Internal.ChatFormatting_)
get players(): Internal.Collection<string>
set playerSuffix($$0: Internal.Component_)
set displayName($$0: Internal.Component_)
get playerPrefix(): Internal.Component
set allowFriendlyFire($$0: boolean)
set collisionRule($$0: Internal.Team$CollisionRule_)
}
type PlayerTeam_ = PlayerTeam;
interface ExplosionHooksImpl$ExplosionExtensions {
architectury_getPosition(): Vec3;
}
type ExplosionHooksImpl$ExplosionExtensions_ = ExplosionHooksImpl$ExplosionExtensions;
interface FabricRegistry extends Internal.RegistryAttributeHolder {
build(arg0: Internal.Set_<Internal.RegistryAttribute_>): void;
}
type FabricRegistry_ = FabricRegistry;
interface QuadView {
colorIndex(): number;
normalX(arg0: number): number;
y(arg0: number): number;
cullFace(): Internal.Direction;
x(arg0: number): number;
lightmap(arg0: number): number;
z(arg0: number): number;
copyNormal(arg0: number, arg1: Internal.Vector3f_): Internal.Vector3f;
spriteU(arg0: number, arg1: number): number;
spriteV(arg0: number, arg1: number): number;
spriteColor(arg0: number, arg1: number): number;
faceNormal(): Internal.Vector3f;
toVanilla(arg0: number, arg1: number[], arg2: number, arg3: boolean): void;
nominalFace(): Internal.Direction;
tag(): number;
copyTo(arg0: Internal.MutableQuadView_): void;
hasNormal(arg0: number): boolean;
toBakedQuad(spriteIndex: number, sprite: Internal.TextureAtlasSprite_, isItem: boolean): Internal.BakedQuad;
copyPos(arg0: number, arg1: Internal.Vector3f_): Internal.Vector3f;
material(): Internal.RenderMaterial;
normalY(arg0: number): number;
lightFace(): Internal.Direction;
normalZ(arg0: number): number;
posByIndex(arg0: number, arg1: number): number;
readonly static "VANILLA_QUAD_STRIDE": 32;
readonly static "VANILLA_VERTEX_STRIDE": 8;
}
type QuadView_ = QuadView;
interface FunctionContainer {
enchantWithLevels(levels: Internal.NumberProvider_, treasure: boolean): this;
addFunction(arg0: Internal.JsonObject_): this;
enchantRandomly(enchantments: ResourceLocation_[]): this;
furnaceSmelt(): this;
lootingEnchant(count: Internal.NumberProvider_, limit: number): this;
addConditionalFunction(func: Internal.Consumer_<Internal.ConditionalFunction_>): this;
name(name: Internal.Component_, entity: Internal.LootContext$EntityTarget_): this;
damage(damage: Internal.NumberProvider_): this;
nbt(tag: Internal.CompoundTag_): this;
count(count: Internal.NumberProvider_): this;
copyName(source: Internal.CopyNameFunction$NameSource_): this;
lootTable(table: ResourceLocation_, seed: number): this;
name(name: Internal.Component_): this;
}
type FunctionContainer_ = FunctionContainer;
class BlockAgeProcessor extends Internal.StructureProcessor {
constructor($$0: number)
processBlock($$0: Internal.LevelReader_, $$1: BlockPos_, $$2: BlockPos_, $$3: Internal.StructureTemplate$StructureBlockInfo_, $$4: Internal.StructureTemplate$StructureBlockInfo_, $$5: Internal.StructurePlaceSettings_): Internal.StructureTemplate$StructureBlockInfo;
readonly static "CODEC": any;
}
type BlockAgeProcessor_ = BlockAgeProcessor;
class Snowball extends Internal.ThrowableItemProjectile {
constructor($$0: Internal.Level_, $$1: Internal.LivingEntity_)
constructor($$0: Internal.Level_, $$1: number, $$2: number, $$3: number)
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
alwaysAccepts(): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
handleEntityEvent($$0: number): void;
asKJS(): Internal.EntityJS;
}
type Snowball_ = Snowball;
class Pair <F, S> implements Internal.App<Internal.Pair$Mu<S>, F> {
constructor(arg0: F, arg1: S)
hashCode(): number;
toString(): string;
static unbox(arg0: Internal.App_<Internal.Pair$Mu_<S>, F>): Internal.Pair<F, S>;
static toMap(): Internal.Collector<Internal.Pair<F, S>, any, Internal.Map<F, S>>;
swap(): Internal.Pair<S, F>;
mapFirst(arg0: Internal.Function_<any, any>): Internal.Pair<F2, S>;
static of(arg0: F, arg1: S): Internal.Pair<F, S>;
equals(arg0: any): boolean;
getSecond(): S;
getFirst(): F;
mapSecond(arg0: Internal.Function_<any, any>): Internal.Pair<F, S2>;
get second(): S
get first(): F
}
type Pair_<F, S> = Pair<F, S>;
class PoiManager$Occupancy extends Internal.Enum<Internal.PoiManager$Occupancy> {
static valueOf($$0: string): Internal.PoiManager$Occupancy;
static values(): Internal.PoiManager$Occupancy[];
getTest(): Internal.Predicate<any>;
get test(): Internal.Predicate<any>
readonly static "IS_OCCUPIED": Internal.PoiManager$Occupancy;
readonly static "HAS_SPACE": Internal.PoiManager$Occupancy;
readonly static "ANY": Internal.PoiManager$Occupancy;
}
type PoiManager$Occupancy_ = "has_space" | "any" | PoiManager$Occupancy | "is_occupied";
interface SpawnProperties {
getMobSpawnCosts(): Internal.Map<Internal.EntityType<any>, Internal.MobSpawnSettings$MobSpawnCost>;
getCreatureProbability(): number;
getSpawners(): Internal.Map<Internal.MobCategory, Internal.List<Internal.MobSpawnSettings$SpawnerData>>;
get mobSpawnCosts(): Internal.Map<Internal.EntityType<any>, Internal.MobSpawnSettings$MobSpawnCost>
get creatureProbability(): number
get spawners(): Internal.Map<Internal.MobCategory, Internal.List<Internal.MobSpawnSettings$SpawnerData>>
}
type SpawnProperties_ = SpawnProperties;
interface Constable {
describeConstable(): Internal.Optional<any>;
}
type Constable_ = Constable;
class Zoglin extends Internal.Monster implements Internal.Enemy, Internal.HoglinBase {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getAttackAnimationRemainingTicks(): number;
getComponent(key: Internal.ComponentKey_<C>): C;
doHurtTarget($$0: Internal.Entity_): boolean;
static createAttributes(): Internal.AttributeSupplier$Builder;
isAdult(): boolean;
getMobType(): Internal.MobType;
hurt($$0: Internal.DamageSource_, $$1: number): boolean;
canBeLeashed($$0: Internal.Player_): boolean;
aiStep(): void;
getPassengersRidingOffset(): number;
method_5652($$0: Internal.CompoundTag_): void;
isBaby(): boolean;
asKJS(): Internal.EntityJS;
getBrain(): Internal.Brain<Internal.Zoglin>;
onSyncedDataUpdated($$0: Internal.EntityDataAccessor_<any>): void;
setBaby($$0: boolean): void;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
handleEntityEvent($$0: number): void;
foodEatenKJS(is: Internal.ItemStack_): void;
get attackAnimationRemainingTicks(): number
get adult(): boolean
get mobType(): Internal.MobType
get passengersRidingOffset(): number
get baby(): boolean
get brain(): Internal.Brain<Internal.Zoglin>
set baby($$0: boolean)
}
type Zoglin_ = Zoglin;
interface SymbolScriptable {
put(arg0: Internal.Symbol_, arg1: Internal.Scriptable_, arg2: any): void;
has(arg0: Internal.Symbol_, arg1: Internal.Scriptable_): boolean;
get(arg0: Internal.Symbol_, arg1: Internal.Scriptable_): any;
delete(arg0: Internal.Symbol_): void;
}
type SymbolScriptable_ = SymbolScriptable;
class ServerLevelJS extends Internal.LevelJS {
constructor(s: Internal.ServerJS_, w: Internal.ServerLevel_)
dragonFight(): Internal.EndDragonFight;
getScoreboard(): Internal.ServerScoreboard;
fillStartsForFeature(configuredStructureFeature: Internal.ConfiguredStructureFeature_<any, any>, longSet: Internal.LongSet_, consumer: Internal.Consumer_<any>): void;
getShade(direction: Internal.Direction_, bl: boolean): number;
getSeed(): number;
getOrCreateStructureTemplate(resourceLocation: ResourceLocation_): Internal.StructureTemplateWrapper;
getStructureAt(blockPos: BlockPos_, configuredStructureFeature: Internal.ConfiguredStructureFeature_<any, any>): Internal.StructureStartWrapper;
getPortalForcer(): Internal.PortalForcer;
getRaid(i: number): Internal.Raid;
setDefaultSpawnPos(blockPos: BlockPos_, f: number): void;
getStructureWithPieceAt(blockPos: BlockPos_, resourceKey: Internal.ResourceKey_<any>): Internal.StructureStartWrapper;
getPoiInRange(predicate: Internal.Predicate_<any>, blockPos: BlockPos_, i: number, occupancy: Internal.PoiManager$Occupancy_): Internal.Stream<any>;
getPoiCountInRange(predicate: Internal.Predicate_<any>, blockPos: BlockPos_, i: number, occupancy: Internal.PoiManager$Occupancy_): number;
poiExists(blockPos: BlockPos_, predicate: Internal.Predicate_<any>): boolean;
isVillage(sectionPos: Internal.SectionPos_): boolean;
getMinecraftLevel(): Internal.Level;
getSharedSpawnPos(): BlockPos;
findClosestPoi(predicate: Internal.Predicate_<any>, blockPos: BlockPos_, i: number, occupancy: Internal.PoiManager$Occupancy_): Internal.Optional<any>;
checkConsistencyWithBlocks(chunkPos: Internal.ChunkPos_, levelChunkSection: Internal.LevelChunkSection_): void;
getRandomPoi(predicate: Internal.Predicate_<any>, predicate2: Internal.Predicate_<any>, occupancy: Internal.PoiManager$Occupancy_, blockPos: BlockPos_, i: number, random: Internal.Random_): Internal.Optional<any>;
getStructureWithPieceAt(blockPos: BlockPos_, configuredStructureFeature: Internal.ConfiguredStructureFeature_<any, any>): Internal.StructureStartWrapper;
findAllClosestFirstPoi(predicate: Internal.Predicate_<any>, predicate2: Internal.Predicate_<any>, blockPos: BlockPos_, i: number, occupancy: Internal.PoiManager$Occupancy_): Internal.Stream<any>;
getPlayerData(arg0: Internal.Player_): Internal.PlayerDataJS<any, any>;
getStructureTemplate(resourceLocation: ResourceLocation_): Internal.Optional<any>;
shouldGenerateFeatures(): boolean;
hasAnyStructureAt(blockPos: BlockPos_): boolean;
startsForFeature(sectionPos: Internal.SectionPos_, structureFeature: Internal.ConfiguredStructureFeature_<any, any>): Internal.List<any>;
getPoiInChunk(predicate: Internal.Predicate_<any>, chunkPos: Internal.ChunkPos_, occupancy: Internal.PoiManager$Occupancy_): Internal.Stream<any>;
structureHasPieceAt(blockPos: BlockPos_, structureStart: Internal.StructureStart_): boolean;
getStructureManager(): Internal.StructureManager;
getDataStorage(): Internal.DimensionDataStorage;
createOrExtendRaid(serverPlayer: Internal.ServerPlayer_): Internal.Raid;
setLocalTime(time: number): void;
poiExistsAtPosition(poiType: Internal.PoiType_, blockPos: BlockPos_): boolean;
checkStructurePresence(blockPos: BlockPos_, configuredStructureFeature: Internal.ConfiguredStructureFeature_<any, any>, bl: boolean): Internal.StructureCheckResult;
readStructure(compoundTag: Internal.CompoundTag_): Internal.StructureTemplateWrapper;
getStructureFeatureManager(): Internal.StructureFeatureManager;
forWorldGenRegion(worldGenRegion: Internal.WorldGenRegion_): Internal.StructureFeatureManager;
sectionsToVillage(sectionPos: Internal.SectionPos_): number;
findPoi(predicate: Internal.Predicate_<any>, predicate2: Internal.Predicate_<any>, blockPos: BlockPos_, i: number, occupancy: Internal.PoiManager$Occupancy_): Internal.Optional<any>;
getNearbyRaid(blockPos: BlockPos_, i: number): Internal.Raid;
getType(blockPos: BlockPos_): Internal.Optional<any>;
getStartForFeature(sectionPos: Internal.SectionPos_, structureFeature: Internal.ConfiguredStructureFeature_<any, any>, featureAccess: Internal.FeatureAccess_): Internal.StructureStartWrapper;
setChunkForced(i: number, j: number, bl: boolean): boolean;
ensureLoadedAndValid(levelReader: Internal.LevelReader_, blockPos: BlockPos_, i: number): void;
setStartForFeature(sectionPos: Internal.SectionPos_, configuredStructureFeature: Internal.ConfiguredStructureFeature_<any, any>, structureStart: Internal.StructureStart_, featureAccess: Internal.FeatureAccess_): void;
getSide(): Internal.ScriptType;
getServer(): Internal.ServerJS;
getChunkSource(): Internal.ServerChunkCache;
toString(): string;
getDragons(): Internal.List<any>;
getEntities(): Internal.EntityArrayList;
registryAccess(): Internal.RegistryAccess;
getInstance(): this;
addReference(structureStart: Internal.StructureStart_): void;
isRaided(blockPos: BlockPos_): boolean;
startsForFeature(sectionPos: Internal.SectionPos_, predicate: Internal.Predicate_<any>): Internal.List<any>;
getRaids(): Internal.Raids;
addReferenceForFeature(sectionPos: Internal.SectionPos_, configuredStructureFeature: Internal.ConfiguredStructureFeature_<any, any>, l: number, featureAccess: Internal.FeatureAccess_): void;
getPoiManager(): Internal.PoiManager;
isVillage(blockPos: BlockPos_): boolean;
getPoiInSquare(predicate: Internal.Predicate_<any>, blockPos: BlockPos_, i: number, occupancy: Internal.PoiManager$Occupancy_): Internal.Stream<any>;
getAllStructuresAt(blockPos: BlockPos_): Internal.Map<any, any>;
getSharedSpawnAngle(): number;
isCloseToVillage(blockPos: BlockPos_, i: number): boolean;
getEntities(filter: string): Internal.EntityArrayList;
findAllPoi(predicate: Internal.Predicate_<any>, predicate2: Internal.Predicate_<any>, blockPos: BlockPos_, i: number, occupancy: Internal.PoiManager$Occupancy_): Internal.Stream<any>;
isFlat(): boolean;
setTime(time: number): void;
get scoreboard(): Internal.ServerScoreboard
get seed(): number
get portalForcer(): Internal.PortalForcer
get minecraftLevel(): Internal.Level
get sharedSpawnPos(): BlockPos
get structureManager(): Internal.StructureManager
get dataStorage(): Internal.DimensionDataStorage
set localTime(time: number)
get structureFeatureManager(): Internal.StructureFeatureManager
get side(): Internal.ScriptType
get server(): Internal.ServerJS
get chunkSource(): Internal.ServerChunkCache
get dragons(): Internal.List<any>
get entities(): Internal.EntityArrayList
get instance(): Internal.ServerLevelJS
get raids(): Internal.Raids
get poiManager(): Internal.PoiManager
get sharedSpawnAngle(): number
get flat(): boolean
set time(time: number)
readonly "persistentData": Internal.CompoundTag;
}
type ServerLevelJS_ = ServerLevelJS;
interface ModifyRecipeResultCallback {
modify(arg0: Internal.ModifyRecipeCraftingGrid_, arg1: Internal.ItemStackJS_): Internal.ItemStackJS;
}
type ModifyRecipeResultCallback_ = ModifyRecipeResultCallback | ((arg0: Internal.ModifyRecipeCraftingGrid, arg1: Internal.ItemStackJS)=>Internal.ItemStackJS_);
class ServerboundChatPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: Internal.FriendlyByteBuf_)
constructor($$0: string)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
getMessage(): string;
isSkippable(): boolean;
get message(): string
get skippable(): boolean
}
type ServerboundChatPacket_ = ServerboundChatPacket;
class CraftingMenu extends Internal.RecipeBookMenu<Internal.CraftingContainer> {
constructor($$0: number, $$1: Internal.Inventory_, $$2: any_)
constructor($$0: number, $$1: Internal.Inventory_)
getRecipeBookType(): Internal.RecipeBookType;
canTakeItemForPickAll($$0: Internal.ItemStack_, $$1: Internal.Slot_): boolean;
slotsChanged($$0: Internal.Container_): void;
clearCraftingContent(): void;
quickMoveStack($$0: Internal.Player_, $$1: number): Internal.ItemStack;
getGridWidth(): number;
stillValid($$0: Internal.Player_): boolean;
getResultSlotIndex(): number;
getSize(): number;
recipeMatches($$0: Internal.Recipe_<any>): boolean;
getGridHeight(): number;
fillCraftSlotsStackedContents($$0: Internal.StackedContents_): void;
removed($$0: Internal.Player_): void;
shouldMoveToInventory($$0: number): boolean;
get recipeBookType(): Internal.RecipeBookType
get gridWidth(): number
get resultSlotIndex(): number
get size(): number
get gridHeight(): number
readonly "player": Internal.Player;
readonly static "RESULT_SLOT": 0;
}
type CraftingMenu_ = CraftingMenu;
class CountConfiguration implements Internal.FeatureConfiguration {
constructor($$0: Internal.IntProvider_)
constructor($$0: number)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
count(): Internal.IntProvider;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly static "CODEC": any;
}
type CountConfiguration_ = CountConfiguration;
class WeightedEntry$IntrusiveBase implements Internal.WeightedEntry {
constructor($$0: number)
constructor($$0: Internal.Weight_)
getWeight(): Internal.Weight;
get weight(): Internal.Weight
}
type WeightedEntry$IntrusiveBase_ = WeightedEntry$IntrusiveBase;
class StringTag implements Internal.Tag, Internal.SpecialEquality {
toString(): string;
specialEquals(o: any, shallow: boolean): boolean;
static skipString($$0: Internal.DataInput_): void;
copy(): this;
accept($$0: Internal.TagVisitor_): void;
getAsString(): string;
hashCode(): number;
acceptAsRoot($$0: Internal.StreamTagVisitor_): void;
copy(): Internal.Tag;
getType(): Internal.TagType<Internal.StringTag>;
write($$0: Internal.DataOutput_): void;
static quoteAndEscape($$0: string): string;
getId(): number;
equals($$0: any): boolean;
accept($$0: Internal.StreamTagVisitor_): Internal.StreamTagVisitor$ValueResult;
static valueOf($$0: string): Internal.StringTag;
get asString(): string
get type(): Internal.TagType<Internal.StringTag>
get id(): number
readonly static "TYPE": any;
}
type StringTag_ = StringTag;
abstract class AbstractContainerEventHandler extends Internal.GuiComponent implements Internal.ContainerEventHandler {
constructor()
charTyped($$0: string, $$1: number): boolean;
magicalSpecialHackyFocus($$0: Internal.GuiEventListener_): void;
mouseReleased($$0: number, $$1: number, $$2: number): boolean;
changeFocus($$0: boolean): boolean;
mouseScrolled($$0: number, $$1: number, $$2: number): boolean;
mouseClicked($$0: number, $$1: number, $$2: number): boolean;
setFocused($$0: Internal.GuiEventListener_): void;
keyReleased($$0: number, $$1: number, $$2: number): boolean;
keyPressed($$0: number, $$1: number, $$2: number): boolean;
setInitialFocus($$0: Internal.GuiEventListener_): void;
setDragging($$0: boolean): void;
mouseDragged($$0: number, $$1: number, $$2: number, $$3: number, $$4: number): boolean;
mouseMoved($$0: number, $$1: number): void;
getChildAt($$0: number, $$1: number): Internal.Optional<Internal.GuiEventListener>;
isDragging(): boolean;
isMouseOver($$0: number, $$1: number): boolean;
getFocused(): Internal.GuiEventListener;
set focused($$0: Internal.GuiEventListener_)
set initialFocus($$0: Internal.GuiEventListener_)
set dragging($$0: boolean)
get dragging(): boolean
get focused(): Internal.GuiEventListener
}
type AbstractContainerEventHandler_ = AbstractContainerEventHandler;
class Products$P13 <F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13> {
constructor(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>, arg10: Internal.App_<F, T11>, arg11: Internal.App_<F, T12>, arg12: Internal.App_<F, T13>)
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.Function13_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, R>): Internal.App<F, R>;
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.App_<F, Internal.Function13_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, R>>): Internal.App<F, R>;
}
type Products$P13_<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13> = Products$P13<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13>;
class Products$P14 <F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14> {
constructor(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>, arg10: Internal.App_<F, T11>, arg11: Internal.App_<F, T12>, arg12: Internal.App_<F, T13>, arg13: Internal.App_<F, T14>)
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.App_<F, Internal.Function14_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, R>>): Internal.App<F, R>;
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.Function14_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, R>): Internal.App<F, R>;
}
type Products$P14_<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14> = Products$P14<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14>;
class Products$P11 <F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11> {
constructor(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>, arg10: Internal.App_<F, T11>)
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.Function11_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, R>): Internal.App<F, R>;
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.App_<F, Internal.Function11_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, R>>): Internal.App<F, R>;
}
type Products$P11_<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11> = Products$P11<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>;
class Products$P12 <F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12> {
constructor(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>, arg10: Internal.App_<F, T11>, arg11: Internal.App_<F, T12>)
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.App_<F, Internal.Function12_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, R>>): Internal.App<F, R>;
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.Function12_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, R>): Internal.App<F, R>;
}
type Products$P12_<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12> = Products$P12<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>;
interface BiomeModifications$BiomeContext {
getProperties(): Internal.BiomeProperties;
hasTag(arg0: Internal.TagKey_<Internal.Biome_>): boolean;
getKey(): ResourceLocation;
get properties(): Internal.BiomeProperties
get key(): ResourceLocation
}
type BiomeModifications$BiomeContext_ = BiomeModifications$BiomeContext;
interface LidBlockEntity {
getOpenNess(arg0: number): number;
}
type LidBlockEntity_ = LidBlockEntity;
class Products$P10 <F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> {
constructor(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>)
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.App_<F, Internal.Function10_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, R>>): Internal.App<F, R>;
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.Function10_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, R>): Internal.App<F, R>;
}
type Products$P10_<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> = Products$P10<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>;
class FireworkStarFadeRecipe extends Internal.CustomRecipe {
constructor($$0: ResourceLocation_)
getIngredients(): Internal.NonNullList<Internal.Ingredient>;
getGroup(): string;
getSerializer(): Internal.RecipeSerializer<any>;
assemble(arg0: Internal.Container_): Internal.ItemStack;
getType(): Internal.RecipeType<any>;
getToastSymbol(): Internal.ItemStack;
matches($$0: Internal.CraftingContainer_, $$1: Internal.Level_): boolean;
isIncomplete(): boolean;
canCraftInDimensions($$0: number, $$1: number): boolean;
assemble($$0: Internal.CraftingContainer_): Internal.ItemStack;
matches(arg0: Internal.Container_, arg1: Internal.Level_): boolean;
getRemainingItems($$0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
get ingredients(): Internal.NonNullList<Internal.Ingredient>
get group(): string
get serializer(): Internal.RecipeSerializer<any>
get type(): Internal.RecipeType<any>
get toastSymbol(): Internal.ItemStack
get incomplete(): boolean
}
type FireworkStarFadeRecipe_ = FireworkStarFadeRecipe;
class DebugQueryHandler {
constructor($$0: Internal.ClientPacketListener_)
queryBlockEntityTag($$0: BlockPos_, $$1: Internal.Consumer_<Internal.CompoundTag_>): void;
queryEntityTag($$0: number, $$1: Internal.Consumer_<Internal.CompoundTag_>): void;
handleResponse($$0: number, $$1: Internal.CompoundTag_): boolean;
}
type DebugQueryHandler_ = DebugQueryHandler;
class Pack$Position extends Internal.Enum<Internal.Pack$Position> {
insert($$0: Internal.List_<T>, $$1: T, $$2: Internal.Function_<T, Internal.Pack_>, $$3: boolean): number;
opposite(): this;
static values(): Internal.Pack$Position[];
static valueOf($$0: string): Internal.Pack$Position;
readonly static "TOP": Internal.Pack$Position;
readonly static "BOTTOM": Internal.Pack$Position;
}
type Pack$Position_ = Pack$Position | "bottom" | "top";
class SuspiciousStewRecipe extends Internal.CustomRecipe {
constructor($$0: ResourceLocation_)
getIngredients(): Internal.NonNullList<Internal.Ingredient>;
getGroup(): string;
getSerializer(): Internal.RecipeSerializer<any>;
assemble(arg0: Internal.Container_): Internal.ItemStack;
getType(): Internal.RecipeType<any>;
getToastSymbol(): Internal.ItemStack;
matches($$0: Internal.CraftingContainer_, $$1: Internal.Level_): boolean;
isIncomplete(): boolean;
canCraftInDimensions($$0: number, $$1: number): boolean;
assemble($$0: Internal.CraftingContainer_): Internal.ItemStack;
matches(arg0: Internal.Container_, arg1: Internal.Level_): boolean;
getRemainingItems($$0: Internal.CraftingContainer_): Internal.NonNullList<Internal.ItemStack>;
get ingredients(): Internal.NonNullList<Internal.Ingredient>
get group(): string
get serializer(): Internal.RecipeSerializer<any>
get type(): Internal.RecipeType<any>
get toastSymbol(): Internal.ItemStack
get incomplete(): boolean
}
type SuspiciousStewRecipe_ = SuspiciousStewRecipe;
interface SurfaceRules$Condition {
test(): boolean;
}
type SurfaceRules$Condition_ = SurfaceRules$Condition;
interface CustomDamageHandler {
damage(arg0: Internal.ItemStack_, arg1: number, arg2: Internal.LivingEntity_, arg3: Internal.Consumer_<Internal.LivingEntity_>): number;
}
type CustomDamageHandler_ = CustomDamageHandler | ((arg0: Internal.ItemStack, arg1: number, arg2: Internal.LivingEntity, arg3: Internal.Consumer<Internal.LivingEntity>)=>number);
class Products$P15 <F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15> {
constructor(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>, arg10: Internal.App_<F, T11>, arg11: Internal.App_<F, T12>, arg12: Internal.App_<F, T13>, arg13: Internal.App_<F, T14>, arg14: Internal.App_<F, T15>)
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.Function15_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, R>): Internal.App<F, R>;
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.App_<F, Internal.Function15_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, R>>): Internal.App<F, R>;
}
type Products$P15_<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15> = Products$P15<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15>;
class Products$P16 <F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16> {
constructor(arg0: Internal.App_<F, T1>, arg1: Internal.App_<F, T2>, arg2: Internal.App_<F, T3>, arg3: Internal.App_<F, T4>, arg4: Internal.App_<F, T5>, arg5: Internal.App_<F, T6>, arg6: Internal.App_<F, T7>, arg7: Internal.App_<F, T8>, arg8: Internal.App_<F, T9>, arg9: Internal.App_<F, T10>, arg10: Internal.App_<F, T11>, arg11: Internal.App_<F, T12>, arg12: Internal.App_<F, T13>, arg13: Internal.App_<F, T14>, arg14: Internal.App_<F, T15>, arg15: Internal.App_<F, T16>)
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.Function16_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, R>): Internal.App<F, R>;
apply(arg0: Internal.Applicative_<F, any>, arg1: Internal.App_<F, Internal.Function16_<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, R>>): Internal.App<F, R>;
}
type Products$P16_<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16> = Products$P16<F, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16>;
class PointedDripstoneConfiguration implements Internal.FeatureConfiguration {
constructor($$0: number, $$1: number, $$2: number, $$3: number)
getFeatures(): Internal.Stream<Internal.ConfiguredFeature<any, any>>;
get features(): Internal.Stream<Internal.ConfiguredFeature<any, any>>
readonly "chanceOfTallerDripstone": number;
readonly static "CODEC": any;
readonly "chanceOfSpreadRadius2": number;
readonly "chanceOfSpreadRadius3": number;
readonly "chanceOfDirectionalSpread": number;
}
type PointedDripstoneConfiguration_ = PointedDripstoneConfiguration;
abstract class BlockStateProvider {
constructor()
static simple($$0: Internal.BlockState_): Internal.SimpleStateProvider;
getState(arg0: Internal.Random_, arg1: BlockPos_): Internal.BlockState;
static simple($$0: Internal.Block_): Internal.SimpleStateProvider;
readonly static "CODEC": any;
}
type BlockStateProvider_ = BlockStateProvider;
class MoveControl implements Internal.Control {
constructor($$0: Internal.Mob_)
setWantedPosition($$0: number, $$1: number, $$2: number, $$3: number): void;
getWantedX(): number;
getWantedY(): number;
strafe($$0: number, $$1: number): void;
getWantedZ(): number;
getSpeedModifier(): number;
tick(): void;
hasWanted(): boolean;
get wantedX(): number
get wantedY(): number
get wantedZ(): number
get speedModifier(): number
readonly static "MIN_SPEED": 5.0E-4;
readonly static "MIN_SPEED_SQR": 2.5000003E-7;
}
type MoveControl_ = MoveControl;
class Chicken extends Internal.Animal {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
static createAttributes(): Internal.AttributeSupplier$Builder;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): this;
aiStep(): void;
causeFallDamage($$0: number, $$1: number, $$2: Internal.DamageSource_): boolean;
method_5652($$0: Internal.CompoundTag_): void;
setChickenJockey($$0: boolean): void;
asKJS(): Internal.EntityJS;
getBreedOffspring(arg0: Internal.ServerLevel_, arg1: Internal.AgeableMob_): Internal.AgeableMob;
isFood($$0: Internal.ItemStack_): boolean;
positionRider($$0: Internal.Entity_): void;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
removeWhenFarAway($$0: number): boolean;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
isChickenJockey(): boolean;
foodEatenKJS(is: Internal.ItemStack_): void;
set chickenJockey($$0: boolean)
get chickenJockey(): boolean
"flapSpeed": number;
"eggTime": number;
"flap": number;
"isChickenJockey": boolean;
"oFlapSpeed": number;
"oFlap": number;
"flapping": number;
}
type Chicken_ = Chicken;
class CompoundTag implements Internal.Tag {
constructor()
getLong($$0: string): number;
getLongArray($$0: string): number[];
merge($$0: Internal.CompoundTag_): this;
getFloat($$0: string): number;
putShort($$0: string, $$1: number): void;
putLongArray($$0: string, $$1: number[]): void;
getTagType($$0: string): number;
contains($$0: string): boolean;
putLongArray($$0: string, $$1: Internal.List_<number>): void;
getBoolean($$0: string): boolean;
write($$0: Internal.DataOutput_): void;
copy(): this;
getShort($$0: string): number;
getCompound($$0: string): this;
accept($$0: Internal.TagVisitor_): void;
getUUID($$0: string): Internal.UUID;
getAllKeys(): Internal.Set<string>;
putByteArray($$0: string, $$1: number[]): void;
getDouble($$0: string): number;
copy(): Internal.Tag;
putFloat($$0: string, $$1: number): void;
getString($$0: string): string;
remove($$0: string): void;
getType(): Internal.TagType<Internal.CompoundTag>;
accept($$0: Internal.StreamTagVisitor_): Internal.StreamTagVisitor$ValueResult;
put($$0: string, $$1: Internal.Tag_): Internal.Tag;
putUUID($$0: string, $$1: Internal.UUID_): void;
getByteArray($$0: string): number[];
getInt($$0: string): number;
putByte($$0: string, $$1: number): void;
isEmpty(): boolean;
putIntArray($$0: string, $$1: number[]): void;
get($$0: string): Internal.Tag;
acceptAsRoot($$0: Internal.StreamTagVisitor_): void;
putLong($$0: string, $$1: number): void;
putByteArray($$0: string, $$1: Internal.List_<number>): void;
putString($$0: string, $$1: string): void;
getId(): number;
putDouble($$0: string, $$1: number): void;
putIntArray($$0: string, $$1: Internal.List_<number>): void;
getList($$0: string, $$1: number): Internal.ListTag;
toString(): string;
getIntArray($$0: string): number[];
getByte($$0: string): number;
getAsString(): string;
hashCode(): number;
size(): number;
hasUUID($$0: string): boolean;
putBoolean($$0: string, $$1: boolean): void;
contains($$0: string, $$1: number): boolean;
putInt($$0: string, $$1: number): void;
equals($$0: any): boolean;
get allKeys(): Internal.Set<string>
get type(): Internal.TagType<Internal.CompoundTag>
get empty(): boolean
get id(): number
get asString(): string
readonly static "CODEC": any;
readonly static "TYPE": any;
readonly "tags": Internal.Map<string, Internal.Tag>;
}
type CompoundTag_ = string | {[key in string]: string|number|boolean|Internal.CompoundTag_} | CompoundTag;
class PathComputationType extends Internal.Enum<Internal.PathComputationType> {
static values(): Internal.PathComputationType[];
static valueOf($$0: string): Internal.PathComputationType;
readonly static "AIR": Internal.PathComputationType;
readonly static "LAND": Internal.PathComputationType;
readonly static "WATER": Internal.PathComputationType;
}
type PathComputationType_ = "land" | PathComputationType | "air" | "water";
class BlockEntityRenderDispatcher implements Internal.ResourceManagerReloadListener {
constructor($$0: Internal.Font_, $$1: Internal.EntityModelSet_, $$2: Internal.Supplier_<Internal.BlockRenderDispatcher_>)
getRenderer($$0: E): Internal.BlockEntityRenderer<E>;
prepare($$0: Internal.Level_, $$1: Internal.Camera_, $$2: Internal.HitResult_): void;
getName(): string;
onResourceManagerReload($$0: Internal.ResourceManager_): void;
render($$0: E, $$1: number, $$2: Internal.PoseStack_, $$3: Internal.MultiBufferSource_): void;
renderItem($$0: E, $$1: Internal.PoseStack_, $$2: Internal.MultiBufferSource_, $$3: number, $$4: number): boolean;
setLevel($$0: Internal.Level_): void;
reload($$0: Internal.PreparableReloadListener$PreparationBarrier_, $$1: Internal.ResourceManager_, $$2: Internal.ProfilerFiller_, $$3: Internal.ProfilerFiller_, $$4: Internal.Executor_, $$5: Internal.Executor_): Internal.CompletableFuture<void>;
get name(): string
set level($$0: Internal.Level_)
"camera": Internal.Camera;
"level": Internal.Level;
"cameraHitResult": Internal.HitResult;
}
type BlockEntityRenderDispatcher_ = BlockEntityRenderDispatcher;
class AbstractIllager$IllagerArmPose extends Internal.Enum<Internal.AbstractIllager$IllagerArmPose> {
static valueOf($$0: string): Internal.AbstractIllager$IllagerArmPose;
static values(): Internal.AbstractIllager$IllagerArmPose[];
readonly static "BOW_AND_ARROW": Internal.AbstractIllager$IllagerArmPose;
readonly static "CROSSBOW_CHARGE": Internal.AbstractIllager$IllagerArmPose;
readonly static "CROSSED": Internal.AbstractIllager$IllagerArmPose;
readonly static "CELEBRATING": Internal.AbstractIllager$IllagerArmPose;
readonly static "NEUTRAL": Internal.AbstractIllager$IllagerArmPose;
readonly static "SPELLCASTING": Internal.AbstractIllager$IllagerArmPose;
readonly static "CROSSBOW_HOLD": Internal.AbstractIllager$IllagerArmPose;
readonly static "ATTACKING": Internal.AbstractIllager$IllagerArmPose;
}
type AbstractIllager$IllagerArmPose_ = "crossed" | "neutral" | "celebrating" | "spellcasting" | "attacking" | "crossbow_hold" | "bow_and_arrow" | "crossbow_charge" | AbstractIllager$IllagerArmPose;
abstract class MultithreadEventExecutorGroup extends Internal.AbstractEventExecutorGroup {
shutdown(): void;
terminationFuture(): io.netty.util.concurrent.Future<any>;
iterator(): Internal.Iterator<Internal.EventExecutor>;
awaitTermination(arg0: number, arg1: Internal.TimeUnit_): boolean;
isShutdown(): boolean;
executorCount(): number;
next(): Internal.EventExecutor;
forEach(arg0: Internal.Consumer_<any>): void;
shutdownGracefully(arg0: number, arg1: number, arg2: Internal.TimeUnit_): io.netty.util.concurrent.Future<any>;
spliterator(): Internal.Spliterator<Internal.EventExecutor>;
isShuttingDown(): boolean;
isTerminated(): boolean;
get shutdown(): boolean
get shuttingDown(): boolean
get terminated(): boolean
}
type MultithreadEventExecutorGroup_ = MultithreadEventExecutorGroup;
class WanderingTrader extends Internal.AbstractVillager {
constructor($$0: Internal.EntityType_<any>, $$1: Internal.Level_)
getComponent(key: Internal.ComponentKey_<C>): C;
getDespawnDelay(): number;
canRestock(): boolean;
aiStep(): void;
openTradingScreen($$0: Internal.Player_, $$1: Internal.Component_, $$2: number): void;
method_5652($$0: Internal.CompoundTag_): void;
getNotifyTradeSound(): Internal.SoundEvent;
asKJS(): Internal.EntityJS;
getBreedOffspring($$0: Internal.ServerLevel_, $$1: Internal.AgeableMob_): Internal.AgeableMob;
method_5992($$0: Internal.Player_, $$1: Hand_): Internal.InteractionResult;
alwaysAccepts(): boolean;
method_5749($$0: Internal.CompoundTag_): void;
removeWhenFarAway($$0: number): boolean;
showProgressBar(): boolean;
setWanderTarget($$0: BlockPos_): void;
toComponentPacket(buf: Internal.FriendlyByteBuf_, key: Internal.ComponentKey_<any>, writer: Internal.ComponentPacketWriter_, recipient: Internal.ServerPlayer_): Internal.ClientboundCustomPayloadPacket;
setDespawnDelay($$0: number): void;
foodEatenKJS(is: Internal.ItemStack_): void;
get despawnDelay(): number
get notifyTradeSound(): Internal.SoundEvent
set wanderTarget($$0: BlockPos_)
set despawnDelay($$0: number)
}
type WanderingTrader_ = WanderingTrader;
class BeaconBlockEntity$BeaconBeamSection {
constructor($$0: number[])
getColor(): number[];
getHeight(): number;
get color(): number[]
get height(): number
}
type BeaconBlockEntity$BeaconBeamSection_ = BeaconBlockEntity$BeaconBeamSection;
interface LightChunkGetter {
getLevel(): Internal.BlockGetter;
getChunkForLighting(arg0: number, arg1: number): Internal.BlockGetter;
onLightUpdate($$0: Internal.LightLayer_, $$1: Internal.SectionPos_): void;
get level(): Internal.BlockGetter
}
type LightChunkGetter_ = LightChunkGetter;
class StairsShape extends Internal.Enum<Internal.StairsShape> implements Internal.StringRepresentable {
static values(): Internal.StairsShape[];
toString(): string;
static valueOf($$0: string): Internal.StairsShape;
getSerializedName(): string;
get serializedName(): string
readonly static "OUTER_LEFT": Internal.StairsShape;
readonly static "INNER_RIGHT": Internal.StairsShape;
readonly static "STRAIGHT": Internal.StairsShape;
readonly static "OUTER_RIGHT": Internal.StairsShape;
readonly static "INNER_LEFT": Internal.StairsShape;
}
type StairsShape_ = "inner_left" | "outer_left" | StairsShape | "outer_right" | "inner_right" | "straight";
class SpecialRecipeSerializerManager extends Internal.EventJS {
constructor()
isSpecial(recipe: Internal.Recipe_<any>): boolean;
ignoreSpecialMod(modid: string): void;
ignoreSpecialFlag(id: ResourceLocation_): void;
addSpecialMod(modid: string): void;
reset(): void;
addSpecialFlag(id: ResourceLocation_): void;
readonly static "INSTANCE": Internal.SpecialRecipeSerializerManager;
readonly static "EVENT": any;
}
type SpecialRecipeSerializerManager_ = SpecialRecipeSerializerManager;
class RenderStateShard$TexturingStateShard extends Internal.RenderStateShard {
constructor($$0: string, $$1: Internal.Runnable_, $$2: Internal.Runnable_)
}
type RenderStateShard$TexturingStateShard_ = RenderStateShard$TexturingStateShard;
class ServerboundSetBeaconPacket implements Internal.Packet<Internal.ServerGamePacketListener> {
constructor($$0: number, $$1: number)
constructor($$0: Internal.FriendlyByteBuf_)
handle(arg0: Internal.PacketListener_): void;
write($$0: Internal.FriendlyByteBuf_): void;
handle($$0: Internal.ServerGamePacketListener_): void;
getPrimary(): number;
getSecondary(): number;
isSkippable(): boolean;
get primary(): number
get secondary(): number
get skippable(): boolean
}
type ServerboundSetBeaconPacket_ = ServerboundSetBeaconPacket;
interface ArmorMaterial {
getRepairIngredient(): Internal.Ingredient;
getDefenseForSlot(arg0: EquipmentSlot_): number;
getKnockbackResistance(): number;
getName(): string;
getToughness(): number;
getEnchantmentValue(): number;
getDurabilityForSlot(arg0: EquipmentSlot_): number;
getEquipSound(): Internal.SoundEvent;
get repairIngredient(): Internal.Ingredient
get knockbackResistance(): number
get name(): string
get toughness(): number
get enchantmentValue(): number
get equipSound(): Internal.SoundEvent
}
type ArmorMaterial_ = ArmorMaterial;
class Minecraft extends Internal.ReentrantBlockableEventLoop<Internal.Runnable> implements Internal.WindowEventHandler, Internal.MinecraftClientAccessor, Internal.MinecraftClientAccess, net.fabricmc.fabric.mixin.networking.accessor.MinecraftClientAccessor, Internal.MinecraftAccess, fudge.notenoughcrashes.patches.MinecraftClientAccess, Internal.AccessorMinecraftClient {
constructor($$0: any_)
handler$zgl000$cancelItemPick(info: Internal.CallbackInfo_): void;
debugFpsMeterKeyPress($$0: number): void;
handler$bfn000$resizeDisplay(info: Internal.CallbackInfo_): void;
renderOnThread(): boolean;
destroy(): void;
showOnlyReducedInfo(): boolean;
clearLevel($$0: Internal.Screen_): void;
getCurrentServer(): Internal.ServerData;
getResourceManager(): Internal.ResourceManager;
getProxy(): Internal.Proxy;
getOverlay(): Internal.Overlay;
shouldEntityAppearGlowing($$0: Internal.Entity_): boolean;
getToasts(): Internal.ToastComponent;
loadLevel($$0: string): void;
askEither($$0: Internal.Function_<any, any>): Internal.CompletableFuture<Source>;
getSoundManager(): Internal.SoundManager;
handler$bfn000$resizeDisplay(screen: Internal.Screen_, info: Internal.CallbackInfo_): void;
static useShaderTransparency(): boolean;
getSplashManager(): Internal.SplashManager;
tell(arg0: any): void;
setConnectedToRealms($$0: boolean): void;
getFrameTimer(): Internal.FrameTimer;
getResourcePackRepository(): Internal.PackRepository;
getConnection(): Internal.Connection;
getBlockEntityRenderDispatcher(): Internal.BlockEntityRenderDispatcher;
handler$zcm000$cancelSetScreen(screen: Internal.Screen_, ci: Internal.CallbackInfo_): void;
getLevelSource(): Internal.LevelStorageSource;
getMainRenderTarget(): Internal.RenderTarget;
getBlockRenderer(): Internal.BlockRenderDispatcher;
handler$bac000$iris$trackLastDimensionOnLeave(arg0: Internal.Screen_, arg1: Internal.CallbackInfo_): void;
grabPanoramixScreenshot($$0: Internal.File_, $$1: number, $$2: number): Internal.Component;
makeWorldStem($$0: Internal.PackRepository_, $$1: boolean, $$2: Internal.WorldStem$DataPackConfigSupplier_, $$3: Internal.WorldStem$WorldDataSupplier_): Internal.WorldStem;
getSkinManager(): Internal.SkinManager;
allowsRealms(): boolean;
getGpuWarnlistManager(): Internal.GpuWarnlistManager;
getVersionType(): string;
forceSetScreen($$0: Internal.Screen_): void;
is64Bit(): boolean;
getTextureManager(): Internal.TextureManager;
ask($$0: Internal.Function_<any, any>): Internal.CompletableFuture<Source>;
getHotbarManager(): Internal.HotbarManager;
run(): void;
static fillReport($$0: Internal.Minecraft_, $$1: Internal.LanguageManager_, $$2: string, $$3: Internal.Options_, $$4: Internal.CrashReport_): void;
resizeDisplay(): void;
static useAmbientOcclusion(): boolean;
setOverlay($$0: Internal.Overlay_): void;
delayCrash($$0: Internal.Supplier_<Internal.CrashReport_>): void;
hasSingleplayerServer(): boolean;
isLocalServer(): boolean;
getTutorial(): Internal.Tutorial;
getEntityModels(): Internal.EntityModelSet;
handler$bfn000$setLevel(clientLevel: Internal.ClientLevel_, info: Internal.CallbackInfo_): void;
getClientPackSource(): Internal.ClientPackSource;
getDeltaFrameTime(): number;
makeWorldStem($$0: Internal.LevelStorageSource$LevelStorageAccess_, $$1: boolean): Internal.WorldStem;
localvar$zcm000$modifyScreen(screen: Internal.Screen_): Internal.Screen;
setCurrentServer($$0: Internal.ServerData_): void;
clearLevel(): void;
handler$bfn000$clearLevel(screen: Internal.Screen_, info: Internal.CallbackInfo_): void;
setWindowActive($$0: boolean): void;
static useFancyGraphics(): boolean;
clearResourcePacksOnError($$0: Internal.Throwable_, $$1: Internal.Component_): void;
getMusicManager(): Internal.MusicManager;
delayTextureReload(): Internal.CompletableFuture<void>;
getTextureAtlas($$0: ResourceLocation_): Internal.Function<ResourceLocation, Internal.TextureAtlasSprite>;
static crash($$0: Internal.CrashReport_): void;
getMobEffectTextures(): Internal.MobEffectTextureManager;
getMinecraftSessionService(): Internal.MinecraftSessionService;
getFrameTime(): number;
getItemInHandRenderer(): Internal.ItemInHandRenderer;
getPaintingTextures(): Internal.PaintingTextureManager;
reloadResourcePacks(): Internal.CompletableFuture<void>;
getLanguageManager(): Internal.LanguageManager;
getUserApiService(): Internal.UserApiService;
getSearchTree($$0: Internal.SearchRegistry$Key_<T>): Internal.MutableSearchTree<T>;
allowsMultiplayer(): boolean;
getWindow(): Internal.Window;
debugClientMetricsStart($$0: Internal.Consumer_<Internal.TranslatableComponent_>): boolean;
prepareForMultiplayer(): void;
setCameraEntity($$0: Internal.Entity_): void;
getChatStatus(): Internal.Minecraft$ChatStatus;
createLevel($$0: string, $$1: Internal.LevelSettings_, $$2: Internal.RegistryAccess_, $$3: Internal.WorldGenSettings_): void;
getProfileProperties(): Internal.PropertyMap;
pauseGame($$0: boolean): void;
getEntityRenderDispatcher(): Internal.EntityRenderDispatcher;
isEnforceUnicode(): boolean;
setLevel($$0: Internal.ClientLevel_): void;
updateTitle(): void;
getResourcePackDirectory(): Internal.File;
isRunning(): boolean;
getSituationalMusic(): Internal.Music;
tick(): void;
getProgressListener(): Internal.StoringChunkProgressListener;
updateMaxMipLevel($$0: number): void;
isTextFilteringEnabled(): boolean;
stop(): void;
getTimer(): Internal.Timer;
isPaused(): boolean;
getItemRenderer(): Internal.ItemRenderer;
getUser(): Internal.User;
static getCurrentFps_$md$1c70e0$0(): number;
createTelemetryManager(): Internal.ClientTelemetryManager;
static getInstance(): Internal.Minecraft;
static getCurrentFPS_$md$1c70e0$2(): number;
getSingleplayerServer(): Internal.IntegratedServer;
static checkModStatus(): Internal.ModCheck;
getProfiler(): Internal.ProfilerFiller;
getGame(): Internal.Game;
fillReport($$0: Internal.CrashReport_): Internal.CrashReport;
isConnectedToRealms(): boolean;
isDemo(): boolean;
localvar$zgl000$modifyItemPick(stack: Internal.ItemStack_): Internal.ItemStack;
emergencySave(): void;
setScreen($$0: Internal.Screen_): void;
getRecorder(): Internal.MetricsRecorder;
getPlayerSocialManager(): Internal.PlayerSocialManager;
isBlocked($$0: Internal.UUID_): boolean;
getModelManager(): Internal.ModelManager;
renderBuffers(): Internal.RenderBuffers;
getConnection(): Internal.ClientPacketListener;
isWindowActive(): boolean;
handler$zka000$disconnectAfter(screen_1: Internal.Screen_, info: Internal.CallbackInfo_): void;
setRecorder(recorder: Internal.MetricsRecorder_): void;
static renderNames(): boolean;
close(): void;
getLaunchedVersion(): string;
getFixerUpper(): Internal.DataFixer;
cursorEntered(): void;
getCameraEntity(): Internal.Entity;
getBlockColors(): Internal.BlockColors;
get currentServer(): Internal.ServerData
get resourceManager(): Internal.ResourceManager
get proxy(): Internal.Proxy
get overlay(): Internal.Overlay
get toasts(): Internal.ToastComponent
get soundManager(): Internal.SoundManager
get splashManager(): Internal.SplashManager
set connectedToRealms($$0: boolean)
get frameTimer(): Internal.FrameTimer
get resourcePackRepository(): Internal.PackRepository
get connection(): Internal.Connection
get blockEntityRenderDispatcher(): Internal.BlockEntityRenderDispatcher
get levelSource(): Internal.LevelStorageSource
get mainRenderTarget(): Internal.RenderTarget
get blockRenderer(): Internal.BlockRenderDispatcher
get skinManager(): Internal.SkinManager
get gpuWarnlistManager(): Internal.GpuWarnlistManager
get versionType(): string
get textureManager(): Internal.TextureManager
get hotbarManager(): Internal.HotbarManager
set overlay($$0: Internal.Overlay_)
get localServer(): boolean
get tutorial(): Internal.Tutorial
get entityModels(): Internal.EntityModelSet
get clientPackSource(): Internal.ClientPackSource
get deltaFrameTime(): number
set currentServer($$0: Internal.ServerData_)
set windowActive($$0: boolean)
get musicManager(): Internal.MusicManager
get mobEffectTextures(): Internal.MobEffectTextureManager
get minecraftSessionService(): Internal.MinecraftSessionService
get frameTime(): number
get itemInHandRenderer(): Internal.ItemInHandRenderer
get paintingTextures(): Internal.PaintingTextureManager
get languageManager(): Internal.LanguageManager
get userApiService(): Internal.UserApiService
get window(): Internal.Window
set cameraEntity($$0: Internal.Entity_)
get chatStatus(): Internal.Minecraft$ChatStatus
get profileProperties(): Internal.PropertyMap
get entityRenderDispatcher(): Internal.EntityRenderDispatcher
get enforceUnicode(): boolean
set level($$0: Internal.ClientLevel_)
get resourcePackDirectory(): Internal.File
get running(): boolean
get situationalMusic(): Internal.Music
get progressListener(): Internal.StoringChunkProgressListener
get textFilteringEnabled(): boolean
get timer(): Internal.Timer
get paused(): boolean
get itemRenderer(): Internal.ItemRenderer
get user(): Internal.User
get currentFps_$md$1c70e0$0(): number
get instance(): Internal.Minecraft
get currentFPS_$md$1c70e0$2(): number
get singleplayerServer(): Internal.IntegratedServer
get profiler(): Internal.ProfilerFiller
get game(): Internal.Game
get connectedToRealms(): boolean
get demo(): boolean
set screen($$0: Internal.Screen_)
get recorder(): Internal.MetricsRecorder
get playerSocialManager(): Internal.PlayerSocialManager
get modelManager(): Internal.ModelManager
get connection(): Internal.ClientPacketListener
get windowActive(): boolean
set recorder(recorder: Internal.MetricsRecorder_)
get launchedVersion(): string
get fixerUpper(): Internal.DataFixer
get cameraEntity(): Internal.Entity
get blockColors(): Internal.BlockColors
"level": Internal.ClientLevel;
readonly static "UNIFORM_FONT": ResourceLocation;
readonly "frameTimer": Internal.FrameTimer;
"fpsString": string;
readonly static "DEFAULT_FONT": ResourceLocation;
readonly "options": Internal.Options;
"chunkPath": boolean;
"noRender": boolean;
"cameraEntity": Internal.Entity;
"hitResult": Internal.HitResult;
readonly static "ON_OSX": false;
readonly "debugRenderer": Internal.DebugRenderer;
readonly "gameDirectory": Internal.File;
"chunkVisibility": boolean;
readonly "particleEngine": Internal.ParticleEngine;
"screen": Internal.Screen;
"gameMode": Internal.MultiPlayerGameMode;
readonly "gameRenderer": Internal.GameRenderer;
readonly static "UPDATE_DRIVERS_ADVICE": "Please make sure you have up-to-date drivers (see aka.ms/mcdriver for instructions).";
readonly "mouseHandler": Internal.MouseHandler;
"smartCull": boolean;
readonly "font": Internal.Font;
readonly static "ALT_FONT": ResourceLocation;
readonly "gui": Internal.Gui;
"wireframe": boolean;
"crosshairPickEntity": Internal.Entity;
static "fps": 58;
readonly "keyboardHandler": Internal.KeyboardHandler;
readonly "levelRenderer": Internal.LevelRenderer;
"player": Internal.LocalPlayer;
}
type Minecraft_ = Minecraft;
class DataResult$PartialResult <R> {
constructor(arg0: string, arg1: Internal.Optional_<R>)
message(): string;
hashCode(): number;
toString(): string;
flatMap(arg0: Internal.Function_<R, Internal.DataResult$PartialResult_<R2>>): Internal.DataResult$PartialResult<R2>;
equals(arg0: any): boolean;
map(arg0: Internal.Function_<any, any>): Internal.DataResult$PartialResult<R2>;
}
type DataResult$PartialResult_<R> = DataResult$PartialResult<R>;
class WeightedListInt extends Internal.IntProvider {
constructor($$0: Internal.SimpleWeightedRandomList_<Internal.IntProvider_>)
getType(): Internal.IntProviderType<any>;
getMinValue(): number;
getMaxValue(): number;
sample($$0: Internal.Random_): number;
get type(): Internal.IntProviderType<any>
get minValue(): number
get maxValue(): number
readonly static "CODEC": any;
}
type WeightedListInt_ = WeightedListInt;
class Painter implements Internal.UnitVariables {
getObject(key: string): Internal.PainterObject;
inGameScreenDraw(matrices: Internal.PoseStack_, delta: number): void;
guiScreenDraw(screen: Internal.Screen_, matrices: Internal.PoseStack_, mouseX: number, mouseY: number, delta: number): void;
clear(): void;
make(type: string): Internal.PainterObject;
getVariables(): Internal.VariableSet;
paint(root: Internal.CompoundTag_): void;
unitOf(o: any): Internal.Unit;
setVariable(key: string, variable: Internal.Unit_): void;
get variables(): Internal.VariableSet
readonly static "RIGHT": 1;
readonly static "CENTER": 0;
readonly "screenWidthUnit": Internal.MutableNumberUnit;
readonly "mouseYUnit": Internal.MutableNumberUnit;
readonly static "DRAW_INGAME": 1;
readonly "mouseXUnit": Internal.MutableNumberUnit;
readonly static "TOP": -1;
readonly "screenHeightUnit": Internal.MutableNumberUnit;
readonly static "BOTTOM": 1;
readonly static "INSTANCE": Internal.Painter;
readonly static "DRAW_GUI": 2;
readonly static "LEFT": -1;
readonly "deltaUnit": Internal.MutableNumberUnit;
readonly static "DRAW_ALWAYS": 0;
readonly "unitContext": Internal.UnitContext;
}
type Painter_ = Painter;
interface DimensionEffectsAccessor {
getIdentifierMap(): Internal.Object2ObjectMap<ResourceLocation, Internal.DimensionSpecialEffects>;
get identifierMap(): Internal.Object2ObjectMap<ResourceLocation, Internal.DimensionSpecialEffects>
}
type DimensionEffectsAccessor_ = DimensionEffectsAccessor;
class Tutorial {
constructor($$0: Internal.Minecraft_, $$1: Internal.Options_)
onMouse($$0: number, $$1: number): void;
setStep($$0: Internal.TutorialSteps_): void;
getMinecraft(): Internal.Minecraft;
isSurvival(): boolean;
addTimedToast($$0: Internal.TutorialToast_, $$1: number): void;
onInventoryAction($$0: Internal.ItemStack_, $$1: Internal.ItemStack_, $$2: Internal.ClickAction_): void;
onOpenInventory(): void;
static key($$0: string): Internal.Component;
tick(): void;
removeTimedToast($$0: Internal.TutorialToast_): void;
start(): void;
onInput($$0: Internal.Input_): void;
onDestroyBlock($$0: Internal.ClientLevel_, $$1: BlockPos_, $$2: Internal.BlockState_, $$3: number): void;
onLookAt($$0: Internal.ClientLevel_, $$1: Internal.HitResult_): void;
stop(): void;
onGetItem($$0: Internal.ItemStack_): void;
set step($$0: Internal.TutorialSteps_)
get minecraft(): Internal.Minecraft
get survival(): boolean
}
type Tutorial_ = Tutorial;
class ScriptManager {
constructor(t: Internal.ScriptType_, p: Internal.Path_, e: string)
handler$bii000$loadJavaClass(event: Internal.BindingsEvent_, args: any[], cir: Internal.CallbackInfoReturnable_<any>): void;
unload(): void;
isClassAllowed(name: string): boolean;
loadJavaClass(event: Internal.BindingsEvent_, args: any[]): Internal.NativeJavaClass;
load(): void;
loadFromDirectory(): void;
"firstLoad": boolean;
readonly "directory": Internal.Path;
readonly "packs": Internal.Map<string, Internal.ScriptPack>;
readonly "events": Internal.EventsJS;
readonly "exampleScript": string;
readonly "type": Internal.ScriptType;
}
type ScriptManager_ = ScriptManager;
class InventoryEventJS extends Internal.PlayerEventJS {
constructor(player: Internal.Player_, menu: Internal.AbstractContainerMenu_)
getEntity(): Internal.EntityJS;
getInventoryContainer(): Internal.AbstractContainerMenu;
get entity(): Internal.EntityJS
get inventoryContainer(): Internal.AbstractContainerMenu
}
type InventoryEventJS_ = InventoryEventJS;
interface LivingEntityAccessor {
invokePlayEquipmentBreakEffects(arg0: Internal.ItemStack_): void;
}
type LivingEntityAccessor_ = LivingEntityAccessor;
class AllowSleepTimeEventJS extends Internal.PlayerEventJS {
constructor(player: Internal.Player_, sleepingPos: BlockPos_, vanillaResult: boolean)
getResult(): Internal.InteractionResult;
getPos(): Internal.BlockContainerJS;
getEntity(): Internal.EntityJS;
canCancel(): boolean;
getVanillaResult(): boolean;
static handler(player: Internal.Player_, sleepingPos: BlockPos_, vanillaResult: boolean): Internal.InteractionResult;
setResult(result: Internal.InteractionResult_): void;
getSleepingPos(): BlockPos;
get result(): Internal.InteractionResult
get pos(): Internal.BlockContainerJS
get entity(): Internal.EntityJS
get vanillaResult(): boolean
set result(result: Internal.InteractionResult_)
get sleepingPos(): BlockPos
}
type AllowSleepTimeEventJS_ = AllowSleepTimeEventJS;
interface Object2CharFunction <K> extends it.unimi.dsi.fastutil.Function<K, string>, Internal.ToIntFunction<K> {
put(arg0: K, arg1: string): string;
composeShort(arg0: Internal.Short2ObjectFunction_<K>): Internal.Short2CharFunction;
getOrDefault(arg0: any, arg1: string): string;
andThenShort(arg0: Internal.Char2ShortFunction_): Internal.Object2ShortFunction<K>;
removeChar(arg0: any): string;
composeReference(arg0: Internal.Reference2ObjectFunction_<any, any>): Internal.Reference2CharFunction<T>;
getOrDefault(arg0: any, arg1: any): any;
defaultReturnValue(): string;
andThenInt(arg0: Internal.Char2IntFunction_): Internal.Object2IntFunction<K>;
composeLong(arg0: Internal.Long2ObjectFunction_<K>): Internal.Long2CharFunction;
composeObject(arg0: Internal.Object2ObjectFunction_<any, any>): Internal.Object2CharFunction<T>;
remove(arg0: any): string;
containsKey(arg0: any): boolean;
getChar(arg0: any): string;
composeByte(arg0: Internal.Byte2ObjectFunction_<K>): Internal.Byte2CharFunction;
composeInt(arg0: Internal.Int2ObjectFunction_<K>): Internal.Int2CharFunction;
put(arg0: K, arg1: string): string;
defaultReturnValue(arg0: string): void;
put(arg0: any, arg1: any): any;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<K, T>;
apply(arg0: K): string;
andThenByte(arg0: Internal.Char2ByteFunction_): Internal.Object2ByteFunction<K>;
andThenLong(arg0: Internal.Char2LongFunction_): Internal.Object2LongFunction<K>;
applyAsInt(arg0: K): number;
composeFloat(arg0: Internal.Float2ObjectFunction_<K>): Internal.Float2CharFunction;
size(): number;
andThenReference(arg0: Internal.Char2ReferenceFunction_<any>): Internal.Object2ReferenceFunction<K, T>;
composeDouble(arg0: Internal.Double2ObjectFunction_<K>): Internal.Double2CharFunction;
andThenChar(arg0: Internal.Char2CharFunction_): this;
andThenObject(arg0: Internal.Char2ObjectFunction_<any>): Internal.Object2ObjectFunction<K, T>;
clear(): void;
andThenFloat(arg0: Internal.Char2FloatFunction_): Internal.Object2FloatFunction<K>;
getOrDefault(arg0: any, arg1: string): string;
andThenDouble(arg0: Internal.Char2DoubleFunction_): Internal.Object2DoubleFunction<K>;
get(arg0: any): any;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, string>;
composeChar(arg0: Internal.Char2ObjectFunction_<K>): Internal.Char2CharFunction;
}
type Object2CharFunction_<K> = ((arg0: any)=>string) | Object2CharFunction<K>;
}
declare namespace com.mojang.authlib.properties {
class Property {
constructor(arg0: string, arg1: string, arg2: string)
constructor(arg0: string, arg1: string)
isSignatureValid(arg0: Internal.PublicKey_): boolean;
getValue(): string;
getName(): string;
getSignature(): string;
hasSignature(): boolean;
get value(): string
get name(): string
get signature(): string
}
type Property_ = Property;
}
declare namespace io.netty.util.concurrent {
interface ScheduledFuture <V> extends io.netty.util.concurrent.Future<V>, Internal.ScheduledFuture<V> {
}
type ScheduledFuture_<V> = ScheduledFuture<V>;
interface Future <V> extends Internal.Future<V> {
isSuccess(): boolean;
removeListeners(...arg0: Internal.GenericFutureListener_<any>[]): this;
cancel(arg0: boolean): boolean;
awaitUninterruptibly(arg0: number, arg1: Internal.TimeUnit_): boolean;
cause(): Internal.Throwable;
getNow(): V;
awaitUninterruptibly(): this;
await(arg0: number, arg1: Internal.TimeUnit_): boolean;
addListeners(...arg0: Internal.GenericFutureListener_<any>[]): this;
syncUninterruptibly(): this;
await(arg0: number): boolean;
await(): this;
removeListener(arg0: Internal.GenericFutureListener_<any>): this;
isCancellable(): boolean;
addListener(arg0: Internal.GenericFutureListener_<any>): this;
awaitUninterruptibly(arg0: number): boolean;
sync(): this;
get success(): boolean
get now(): V
get cancellable(): boolean
}
type Future_<V> = Future<V>;
}
declare namespace net.fabricmc.fabric.api.event {
abstract class Event <T> {
constructor()
invoker(): T;
register(arg0: T): void;
register(phase: ResourceLocation_, listener: T): void;
addPhaseOrdering(firstPhase: ResourceLocation_, secondPhase: ResourceLocation_): void;
readonly static "DEFAULT_PHASE": ResourceLocation;
}
type Event_<T> = Event<T>;
}
declare namespace net.minecraft.world {
interface ContainerListener {
containerChanged(arg0: Internal.Container_): void;
}
type ContainerListener_ = ContainerListener;
}
declare namespace Special {
type ItemTag = "c:pickaxes" | "minecraft:ignored_by_piglin_babies" | "c:water_buckets" | "c:raw_iron_ores" | "minecraft:soul_fire_base_blocks" | "minecraft:fishes" | "minecraft:fences" | "minecraft:cluster_max_harvestables" | "minecraft:sand" | "c:foods" | "minecraft:wooden_buttons" | "c:brown_dyes" | "minecraft:emerald_ores" | "c:purple_dyes" | "c:coal" | "minecraft:small_flowers" | "minecraft:beacon_payment_items" | "c:red_dyes" | "c:hoes" | "c:dyes" | "c:quartz_ores" | "c:raw_copper_blocks" | "c:light_gray_dyes" | "c:axes" | "minecraft:wooden_pressure_plates" | "c:ores" | "minecraft:crimson_stems" | "c:empty_buckets" | "c:shulker_boxes" | "minecraft:music_discs" | "minecraft:logs_that_burn" | "c:shovels" | "minecraft:lectern_books" | "minecraft:copper_ores" | "minecraft:stone_tool_materials" | "minecraft:warped_stems" | "minecraft:arrows" | "minecraft:creeper_drop_music_discs" | "minecraft:wooden_fences" | "c:white_dyes" | "c:milk_buckets" | "c:yellow_dyes" | "c:copper_ingots" | "c:netherite_ingots" | "minecraft:non_flammable_wood" | "c:blue_dyes" | "minecraft:wooden_doors" | "minecraft:lapis_ores" | "minecraft:anvil" | "minecraft:banners" | "c:glass_panes" | "c:raw_gold_blocks" | "minecraft:piglin_loved" | "minecraft:piglin_repellents" | "minecraft:birch_logs" | "minecraft:oak_logs" | "c:light_blue_dyes" | "minecraft:diamond_ores" | "minecraft:terracotta" | "minecraft:gold_ores" | "minecraft:stone_crafting_materials" | "minecraft:piglin_food" | "minecraft:saplings" | "c:orange_dyes" | "c:bows" | "minecraft:freeze_immune_wearables" | "c:lava_buckets" | "c:cyan_dyes" | "minecraft:trapdoors" | "minecraft:iron_ores" | "minecraft:spruce_logs" | "minecraft:acacia_logs" | "c:iron_ingots" | "c:raw_copper_ores" | "minecraft:stairs" | "c:raw_gold_ores" | "minecraft:dark_oak_logs" | "c:magenta_dyes" | "c:black_dyes" | "minecraft:tall_flowers" | "minecraft:leaves" | "c:green_dyes" | "minecraft:doors" | "minecraft:occludes_vibration_signals" | "minecraft:rails" | "minecraft:buttons" | "minecraft:slabs" | "minecraft:signs" | "c:redstone_dusts" | "c:raw_iron_blocks" | "c:diamonds" | "minecraft:flowers" | "c:potions" | "minecraft:candles" | "c:glass_blocks" | "minecraft:coal_ores" | "minecraft:fox_food" | "minecraft:wool" | "minecraft:stone_bricks" | "minecraft:boats" | "minecraft:logs" | "c:quartz" | "minecraft:planks" | "c:gold_ingots" | "minecraft:redstone_ores" | "c:pink_dyes" | "minecraft:wooden_stairs" | "c:emeralds" | "minecraft:coals" | "minecraft:dirt" | "c:gray_dyes" | "c:swords" | "c:shears" | "minecraft:jungle_logs" | "minecraft:axolotl_tempt_items" | "minecraft:carpets" | "c:lapis" | "minecraft:wooden_trapdoors" | "c:spears" | "c:lime_dyes" | "minecraft:beds" | "minecraft:walls" | "minecraft:wooden_slabs";
type FluidTag = "c:lava" | "c:water" | "minecraft:lava" | "minecraft:water";
type BlockTag = "minecraft:dark_oak_logs" | "minecraft:nylium" | "minecraft:needs_iron_tool" | "minecraft:buttons" | "minecraft:moss_replaceable" | "minecraft:portals" | "minecraft:wooden_trapdoors" | "minecraft:bee_growables" | "minecraft:wool" | "minecraft:features_cannot_replace" | "minecraft:valid_spawn" | "minecraft:tall_flowers" | "minecraft:wooden_doors" | "minecraft:ice" | "minecraft:walls" | "minecraft:terracotta" | "minecraft:big_dripleaf_placeable" | "minecraft:sand" | "c:glass_panes" | "c:shulker_boxes" | "minecraft:slabs" | "minecraft:leaves" | "minecraft:small_dripleaf_placeable" | "minecraft:campfires" | "minecraft:small_flowers" | "minecraft:spruce_logs" | "minecraft:logs_that_burn" | "minecraft:azalea_grows_on" | "minecraft:cauldrons" | "minecraft:trapdoors" | "minecraft:stone_ore_replaceables" | "minecraft:bamboo_plantable_on" | "minecraft:mushroom_grow_block" | "minecraft:impermeable" | "minecraft:lapis_ores" | "minecraft:crops" | "minecraft:birch_logs" | "minecraft:corals" | "minecraft:wither_summon_base_blocks" | "minecraft:mineable/hoe" | "minecraft:stone_bricks" | "minecraft:fences" | "minecraft:mooshrooms_spawnable_on" | "minecraft:redstone_ores" | "minecraft:iron_ores" | "minecraft:flower_pots" | "minecraft:hoglin_repellents" | "minecraft:crimson_stems" | "minecraft:wooden_stairs" | "minecraft:dripstone_replaceable_blocks" | "minecraft:beacon_base_blocks" | "minecraft:foxes_spawnable_on" | "minecraft:coral_plants" | "minecraft:unstable_bottom_center" | "minecraft:lava_pool_stone_cannot_replace" | "minecraft:lush_ground_replaceable" | "minecraft:azalea_root_replaceable" | "minecraft:candles" | "minecraft:gold_ores" | "minecraft:polar_bears_spawnable_on_in_frozen_ocean" | "minecraft:beehives" | "minecraft:cave_vines" | "minecraft:wolves_spawnable_on" | "minecraft:signs" | "minecraft:fire" | "minecraft:infiniburn_end" | "minecraft:geode_invalid_blocks" | "minecraft:acacia_logs" | "c:glass_blocks" | "minecraft:wooden_pressure_plates" | "minecraft:mineable/axe" | "minecraft:wall_corals" | "minecraft:infiniburn_overworld" | "minecraft:beds" | "minecraft:wart_blocks" | "c:ores" | "minecraft:warped_stems" | "minecraft:wither_immune" | "minecraft:underwater_bonemeals" | "minecraft:non_flammable_wood" | "minecraft:crystal_sound_blocks" | "minecraft:inside_step_sound_blocks" | "minecraft:strider_warm_blocks" | "minecraft:dirt" | "minecraft:soul_speed_blocks" | "minecraft:guarded_by_piglins" | "minecraft:stone_pressure_plates" | "minecraft:piglin_repellents" | "minecraft:planks" | "minecraft:fence_gates" | "minecraft:logs" | "c:bookshelves" | "minecraft:diamond_ores" | "minecraft:base_stone_nether" | "minecraft:pressure_plates" | "minecraft:emerald_ores" | "c:quartz_ores" | "minecraft:wall_signs" | "minecraft:rails" | "minecraft:prevent_mob_spawning_inside" | "minecraft:carpets" | "minecraft:goats_spawnable_on" | "minecraft:saplings" | "minecraft:mineable/pickaxe" | "minecraft:standing_signs" | "minecraft:needs_stone_tool" | "minecraft:copper_ores" | "minecraft:wooden_slabs" | "minecraft:needs_diamond_tool" | "minecraft:base_stone_overworld" | "minecraft:wall_post_override" | "minecraft:coral_blocks" | "c:chests" | "minecraft:coal_ores" | "minecraft:rabbits_spawnable_on" | "minecraft:jungle_logs" | "minecraft:wooden_fences" | "minecraft:dragon_immune" | "minecraft:climbable" | "minecraft:deepslate_ore_replaceables" | "minecraft:parrots_spawnable_on" | "minecraft:enderman_holdable" | "minecraft:soul_fire_base_blocks" | "minecraft:anvil" | "minecraft:wooden_buttons" | "minecraft:axolotls_spawnable_on" | "minecraft:infiniburn_nether" | "minecraft:snow" | "minecraft:stairs" | "minecraft:mineable/shovel" | "minecraft:banners" | "minecraft:fall_damage_resetting" | "minecraft:candle_cakes" | "minecraft:oak_logs" | "minecraft:flowers" | "minecraft:animals_spawnable_on" | "minecraft:doors" | "minecraft:shulker_boxes" | "minecraft:replaceable_plants" | "minecraft:occludes_vibration_signals";
type EntityTypeTag = "c:bosses" | "minecraft:freeze_hurts_extra_types" | "minecraft:powder_snow_walkable_mobs" | "minecraft:freeze_immune_entity_types" | "c:boats" | "minecraft:axolotl_hunt_targets" | "minecraft:raiders" | "minecraft:axolotl_always_hostiles" | "minecraft:impact_projectiles" | "minecraft:arrows" | "c:minecarts" | "minecraft:skeletons" | "minecraft:beehive_inhabitors";
type Mod = "architectury" | "better_runtime_resource_pack" | "betterpingdisplay" | "caffeineconfig" | "cardinal-components-base" | "cardinal-components-entity" | "cloth-basic-math" | "cloth-config" | "com_github_llamalad7_mixinextras" | "continuity" | "custom_hud" | "dev_isxander_settxi" | "fabric-api" | "fabric-api-base" | "fabric-api-lookup-api-v1" | "fabric-biome-api-v1" | "fabric-block-api-v1" | "fabric-blockrenderlayer-v1" | "fabric-command-api-v1" | "fabric-commands-v0" | "fabric-containers-v0" | "fabric-content-registries-v0" | "fabric-convention-tags-v1" | "fabric-crash-report-info-v1" | "fabric-data-generation-api-v1" | "fabric-dimensions-v1" | "fabric-entity-events-v1" | "fabric-events-interaction-v0" | "fabric-events-lifecycle-v0" | "fabric-game-rule-api-v1" | "fabric-item-api-v1" | "fabric-item-groups-v0" | "fabric-key-binding-api-v1" | "fabric-keybindings-v0" | "fabric-language-kotlin" | "fabric-lifecycle-events-v1" | "fabric-loot-api-v2" | "fabric-loot-tables-v1" | "fabric-mining-level-api-v1" | "fabric-models-v0" | "fabric-networking-api-v1" | "fabric-networking-v0" | "fabric-object-builder-api-v1" | "fabric-particles-v1" | "fabric-registry-sync-v0" | "fabric-renderer-api-v1" | "fabric-renderer-indigo" | "fabric-renderer-registries-v1" | "fabric-rendering-data-attachment-v1" | "fabric-rendering-fluids-v1" | "fabric-rendering-v0" | "fabric-rendering-v1" | "fabric-resource-conditions-api-v1" | "fabric-resource-loader-v0" | "fabric-screen-api-v1" | "fabric-screen-handler-api-v1" | "fabric-textures-v0" | "fabric-transfer-api-v1" | "fabric-transitive-access-wideners-v1" | "fabricloader" | "fabrishot" | "ferritecore" | "freecam" | "gammautils" | "indium" | "io_github_douira_glsl-transformer" | "iris" | "java" | "journeymap-api-fabric" | "journeymap-fabric" | "kubejs" | "kubejsadditions" | "midnightlib" | "minecraft" | "modmenu" | "morecreativetabs" | "notenoughcrashes" | "org_anarres_jcpp" | "org_antlr_antlr4-runtime" | "org_jetbrains_kotlin_kotlin-reflect" | "org_jetbrains_kotlin_kotlin-stdlib" | "org_jetbrains_kotlin_kotlin-stdlib-jdk7" | "org_jetbrains_kotlin_kotlin-stdlib-jdk8" | "org_jetbrains_kotlinx_atomicfu-jvm" | "org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm" | "org_jetbrains_kotlinx_kotlinx-coroutines-jdk8" | "org_jetbrains_kotlinx_kotlinx-datetime-jvm" | "org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm" | "org_jetbrains_kotlinx_kotlinx-serialization-core-jvm" | "org_jetbrains_kotlinx_kotlinx-serialization-json-jvm" | "org_joml_joml" | "picturesign" | "probejs" | "puzzle" | "puzzle-base" | "puzzle-gui" | "puzzle-models" | "puzzle-splashscreen" | "reeses-sodium-options" | "rhino" | "settxicloth" | "sodium" | "sodium-extra" | "trinkets" | "untranslateditems" | "worldeditcui" | "zoomify"
type Ingredient = string;
type RecipeId = "minecraft:yellow_dye_from_dandelion" | "minecraft:charcoal" | "minecraft:dark_oak_button" | "minecraft:emerald_from_smelting_deepslate_emerald_ore" | "minecraft:diorite_wall_from_diorite_stonecutting" | "minecraft:polished_blackstone_brick_slab" | "minecraft:chiseled_deepslate" | "minecraft:gray_candle" | "minecraft:rabbit_stew_from_brown_mushroom" | "minecraft:red_wool" | "minecraft:stripped_dark_oak_wood" | "minecraft:stonecutter" | "minecraft:soul_torch" | "minecraft:bone_block" | "minecraft:raw_iron" | "minecraft:iron_nugget" | "minecraft:melon" | "minecraft:birch_fence" | "minecraft:cracked_deepslate_tiles" | "minecraft:deepslate_brick_stairs_from_cobbled_deepslate_stonecutting" | "minecraft:red_nether_brick_slab" | "minecraft:waxed_oxidized_cut_copper_from_honeycomb" | "minecraft:cooked_rabbit" | "minecraft:gold_nugget_from_blasting" | "minecraft:warped_fence_gate" | "minecraft:cooked_salmon_from_campfire_cooking" | "minecraft:nether_wart_block" | "minecraft:polished_blackstone_brick_slab_from_blackstone_stonecutting" | "minecraft:magenta_banner" | "minecraft:weathered_cut_copper_from_weathered_copper_stonecutting" | "minecraft:polished_blackstone_brick_wall_from_polished_blackstone_stonecutting" | "minecraft:red_bed_from_white_bed" | "minecraft:cobblestone_wall" | "minecraft:gray_dye" | "minecraft:lime_stained_glass_pane" | "minecraft:magenta_wool" | "minecraft:warped_pressure_plate" | "minecraft:cut_sandstone_slab_from_cut_sandstone_stonecutting" | "minecraft:waxed_cut_copper_slab" | "minecraft:coal_block" | "minecraft:raw_copper" | "minecraft:sugar_from_honey_bottle" | "minecraft:cyan_bed_from_white_bed" | "minecraft:black_wool" | "minecraft:slime_ball" | "minecraft:spruce_fence_gate" | "minecraft:leather_chestplate" | "minecraft:yellow_bed" | "minecraft:iron_block" | "minecraft:beehive" | "minecraft:map_extending" | "minecraft:nether_brick_slab_from_nether_bricks_stonecutting" | "minecraft:spruce_sign" | "minecraft:white_stained_glass_pane_from_glass_pane" | "minecraft:dark_oak_door" | "minecraft:cooked_porkchop" | "minecraft:waxed_cut_copper_slab_from_waxed_cut_copper_stonecutting" | "minecraft:cut_copper_slab_from_copper_block_stonecutting" | "minecraft:cooked_salmon_from_smoking" | "minecraft:writable_book" | "minecraft:birch_wood" | "minecraft:glow_item_frame" | "minecraft:leather_helmet" | "minecraft:light_blue_bed" | "minecraft:oak_wood" | "minecraft:scaffolding" | "minecraft:emerald_block" | "minecraft:golden_apple" | "minecraft:chiseled_nether_bricks" | "minecraft:diamond_pickaxe" | "minecraft:flower_pot" | "minecraft:acacia_button" | "minecraft:light_gray_dye_from_oxeye_daisy" | "minecraft:polished_granite_from_granite_stonecutting" | "minecraft:magenta_stained_glass_pane" | "minecraft:copper_block" | "minecraft:nether_brick_stairs" | "minecraft:purple_candle" | "minecraft:purple_wool" | "minecraft:chiseled_stone_bricks_from_stone_bricks_stonecutting" | "minecraft:lapis_lazuli_from_smelting_deepslate_lapis_ore" | "minecraft:polished_blackstone_bricks_from_blackstone_stonecutting" | "minecraft:magenta_bed" | "minecraft:oxidized_cut_copper_stairs_from_oxidized_copper_stonecutting" | "minecraft:end_stone_brick_slab_from_end_stone_brick_stonecutting" | "minecraft:iron_sword" | "minecraft:spruce_wood" | "minecraft:green_stained_glass" | "minecraft:magenta_dye_from_blue_red_white_dye" | "minecraft:spruce_fence" | "minecraft:mossy_stone_brick_slab" | "minecraft:andesite_slab" | "minecraft:dark_prismarine_slab" | "minecraft:polished_blackstone_wall_from_polished_blackstone_stonecutting" | "minecraft:sandstone_slab_from_sandstone_stonecutting" | "minecraft:honey_block" | "minecraft:green_dye" | "minecraft:pink_glazed_terracotta" | "minecraft:pink_terracotta" | "minecraft:dried_kelp_from_smoking" | "minecraft:chiseled_sandstone_from_sandstone_stonecutting" | "minecraft:waxed_exposed_cut_copper_stairs" | "minecraft:orange_stained_glass" | "minecraft:exposed_cut_copper_slab" | "minecraft:polished_blackstone_wall" | "minecraft:cobblestone_stairs" | "minecraft:copper_ingot_from_blasting_deepslate_copper_ore" | "minecraft:redstone_from_smelting_redstone_ore" | "minecraft:cut_sandstone_slab" | "minecraft:smooth_red_sandstone_slab" | "minecraft:stone_brick_stairs_from_stone_bricks_stonecutting" | "minecraft:cut_copper_stairs_from_cut_copper_stonecutting" | "minecraft:suspicious_stew" | "minecraft:birch_trapdoor" | "minecraft:weathered_cut_copper_slab" | "minecraft:prismarine_brick_stairs_from_prismarine_stonecutting" | "minecraft:deepslate_brick_wall_from_deepslate_bricks_stonecutting" | "minecraft:waxed_weathered_copper_from_honeycomb" | "minecraft:yellow_bed_from_white_bed" | "minecraft:golden_boots" | "minecraft:pink_dye_from_red_white_dye" | "minecraft:netherite_shovel_smithing" | "minecraft:coal_from_blasting_coal_ore" | "minecraft:andesite_wall_from_andesite_stonecutting" | "minecraft:acacia_door" | "minecraft:polished_basalt" | "minecraft:prismarine_stairs" | "minecraft:cyan_concrete_powder" | "minecraft:conduit" | "minecraft:mojang_banner_pattern" | "minecraft:polished_granite_slab" | "minecraft:fire_charge" | "minecraft:golden_hoe" | "minecraft:sticky_piston" | "minecraft:white_dye" | "minecraft:redstone" | "minecraft:blue_glazed_terracotta" | "minecraft:emerald" | "minecraft:polished_andesite_slab" | "minecraft:wooden_pickaxe" | "minecraft:powered_rail" | "minecraft:exposed_cut_copper_slab_from_exposed_copper_stonecutting" | "minecraft:firework_star" | "minecraft:green_concrete_powder" | "minecraft:nether_brick_wall_from_nether_bricks_stonecutting" | "minecraft:oxidized_cut_copper_slab_from_oxidized_cut_copper_stonecutting" | "minecraft:oak_stairs" | "minecraft:smooth_red_sandstone_slab_from_smooth_red_sandstone_stonecutting" | "minecraft:cracked_deepslate_bricks" | "minecraft:stone_button" | "minecraft:polished_blackstone_brick_stairs" | "minecraft:brown_stained_glass" | "minecraft:stick_from_bamboo_item" | "minecraft:tinted_glass" | "minecraft:blue_terracotta" | "minecraft:yellow_candle" | "minecraft:stripped_oak_wood" | "minecraft:sandstone" | "minecraft:yellow_concrete_powder" | "minecraft:gray_terracotta" | "minecraft:jungle_fence_gate" | "minecraft:diamond_from_blasting_diamond_ore" | "minecraft:comparator" | "minecraft:lodestone" | "minecraft:repeater" | "minecraft:red_concrete_powder" | "minecraft:netherite_boots_smithing" | "minecraft:purpur_block" | "minecraft:cut_copper_stairs_from_copper_block_stonecutting" | "minecraft:glass" | "minecraft:polished_blackstone_slab" | "minecraft:stone_stairs" | "minecraft:fishing_rod" | "minecraft:cooked_beef_from_smoking" | "minecraft:dried_kelp_block" | "minecraft:end_stone_brick_stairs" | "minecraft:iron_leggings" | "minecraft:terracotta" | "minecraft:stripped_crimson_hyphae" | "minecraft:quartz" | "minecraft:cyan_carpet" | "minecraft:magenta_carpet_from_white_carpet" | "minecraft:polished_deepslate_stairs_from_polished_deepslate_stonecutting" | "minecraft:nether_brick_wall" | "minecraft:book_cloning" | "minecraft:polished_basalt_from_basalt_stonecutting" | "minecraft:gray_concrete_powder" | "minecraft:light_blue_concrete_powder" | "minecraft:smooth_sandstone_stairs_from_smooth_sandstone_stonecutting" | "minecraft:granite_wall_from_granite_stonecutting" | "minecraft:redstone_from_blasting_redstone_ore" | "minecraft:gray_bed_from_white_bed" | "minecraft:granite_stairs" | "minecraft:cyan_terracotta" | "minecraft:polished_granite_slab_from_polished_granite_stonecutting" | "minecraft:cut_red_sandstone" | "minecraft:mushroom_stew" | "minecraft:polished_deepslate_from_cobbled_deepslate_stonecutting" | "minecraft:red_dye_from_tulip" | "minecraft:warped_planks" | "minecraft:lime_candle" | "minecraft:red_nether_brick_wall_from_red_nether_bricks_stonecutting" | "minecraft:red_dye_from_beetroot" | "minecraft:beacon" | "minecraft:tnt" | "minecraft:mossy_stone_bricks_from_vine" | "minecraft:waxed_weathered_cut_copper_stairs_from_waxed_weathered_cut_copper_stonecutting" | "minecraft:andesite_slab_from_andesite_stonecutting" | "minecraft:light_gray_bed" | "minecraft:flint_and_steel" | "minecraft:red_candle" | "minecraft:orange_dye_from_orange_tulip" | "minecraft:pink_bed_from_white_bed" | "minecraft:brown_carpet" | "minecraft:jungle_door" | "minecraft:black_dye" | "minecraft:black_stained_glass_pane" | "minecraft:prismarine_brick_slab" | "minecraft:prismarine_bricks" | "minecraft:nether_bricks" | "minecraft:blue_carpet" | "minecraft:deepslate_brick_stairs_from_polished_deepslate_stonecutting" | "minecraft:iron_chestplate" | "minecraft:crimson_fence" | "minecraft:stone_bricks" | "minecraft:oxidized_cut_copper_slab" | "minecraft:lapis_lazuli_from_blasting_deepslate_lapis_ore" | "minecraft:birch_stairs" | "minecraft:exposed_cut_copper_slab_from_exposed_cut_copper_stonecutting" | "minecraft:light_gray_stained_glass" | "minecraft:white_wool_from_string" | "minecraft:cobblestone_wall_from_cobblestone_stonecutting" | "minecraft:polished_andesite_from_andesite_stonecutting" | "minecraft:white_stained_glass_pane" | "minecraft:golden_axe" | "minecraft:crimson_stairs" | "minecraft:light_blue_stained_glass_pane" | "minecraft:brown_concrete_powder" | "minecraft:cooked_chicken_from_smoking" | "minecraft:cyan_glazed_terracotta" | "minecraft:cyan_stained_glass" | "minecraft:oak_pressure_plate" | "minecraft:stone_brick_stairs" | "minecraft:stone_sword" | "minecraft:yellow_dye_from_sunflower" | "minecraft:cut_red_sandstone_from_red_sandstone_stonecutting" | "minecraft:diorite" | "minecraft:acacia_fence" | "minecraft:crimson_hyphae" | "minecraft:waxed_weathered_cut_copper_slab_from_waxed_weathered_copper_stonecutting" | "minecraft:coal_from_smelting_coal_ore" | "minecraft:oak_slab" | "minecraft:orange_bed_from_white_bed" | "minecraft:cyan_banner" | "minecraft:polished_blackstone_wall_from_blackstone_stonecutting" | "minecraft:dripstone_block" | "minecraft:glistering_melon_slice" | "minecraft:smooth_stone_slab_from_smooth_stone_stonecutting" | "minecraft:crimson_button" | "minecraft:warped_door" | "minecraft:iron_hoe" | "minecraft:iron_ingot_from_iron_block" | "minecraft:jungle_planks" | "minecraft:netherite_axe_smithing" | "minecraft:snow" | "minecraft:acacia_fence_gate" | "minecraft:clock" | "minecraft:magenta_carpet" | "minecraft:orange_stained_glass_pane_from_glass_pane" | "minecraft:yellow_wool" | "minecraft:blackstone_wall_from_blackstone_stonecutting" | "minecraft:jungle_trapdoor" | "minecraft:grindstone" | "minecraft:blue_ice" | "minecraft:polished_deepslate_slab_from_polished_deepslate_stonecutting" | "minecraft:red_nether_bricks" | "minecraft:banner_duplicate" | "minecraft:granite_slab_from_granite_stonecutting" | "minecraft:glass_pane" | "minecraft:diamond_leggings" | "minecraft:granite_stairs_from_granite_stonecutting" | "minecraft:emerald_from_smelting_emerald_ore" | "minecraft:warped_slab" | "minecraft:lectern" | "minecraft:prismarine" | "minecraft:golden_sword" | "minecraft:purple_stained_glass" | "minecraft:iron_ingot_from_nuggets" | "minecraft:chiseled_sandstone" | "minecraft:clay" | "minecraft:golden_pickaxe" | "minecraft:cut_copper_stairs" | "minecraft:magenta_dye_from_allium" | "minecraft:smooth_stone_slab" | "minecraft:ladder" | "minecraft:polished_blackstone_slab_from_polished_blackstone_stonecutting" | "minecraft:redstone_torch" | "minecraft:moss_carpet" | "minecraft:oxidized_cut_copper_stairs_from_oxidized_cut_copper_stonecutting" | "minecraft:mossy_cobblestone_slab" | "minecraft:polished_andesite_slab_from_andesite_stonecutting" | "minecraft:furnace_minecart" | "minecraft:mossy_cobblestone_from_vine" | "minecraft:target" | "minecraft:polished_diorite_slab_from_diorite_stonecutting" | "minecraft:gray_wool" | "minecraft:white_concrete_powder" | "minecraft:yellow_terracotta" | "minecraft:orange_carpet" | "minecraft:mossy_stone_bricks_from_moss_block" | "minecraft:waxed_weathered_cut_copper" | "minecraft:cake" | "minecraft:gray_bed" | "minecraft:orange_banner" | "minecraft:dark_oak_sign" | "minecraft:granite_slab" | "minecraft:chiseled_nether_bricks_from_nether_bricks_stonecutting" | "minecraft:white_terracotta" | "minecraft:leather_boots" | "minecraft:diamond_from_blasting_deepslate_diamond_ore" | "minecraft:black_carpet_from_white_carpet" | "minecraft:netherite_ingot_from_netherite_block" | "minecraft:armor_stand" | "minecraft:pink_stained_glass_pane" | "minecraft:lime_concrete_powder" | "minecraft:leather_leggings" | "minecraft:sandstone_wall_from_sandstone_stonecutting" | "minecraft:blue_dye_from_cornflower" | "minecraft:brick_slab_from_bricks_stonecutting" | "minecraft:polished_blackstone_bricks_from_polished_blackstone_stonecutting" | "minecraft:quartz_slab_from_stonecutting" | "minecraft:brown_banner" | "minecraft:barrel" | "minecraft:polished_blackstone_button" | "minecraft:polished_blackstone_slab_from_blackstone_stonecutting" | "minecraft:warped_hyphae" | "minecraft:redstone_from_blasting_deepslate_redstone_ore" | "minecraft:netherite_scrap_from_blasting" | "minecraft:red_nether_brick_slab_from_red_nether_bricks_stonecutting" | "minecraft:dark_prismarine_slab_from_dark_prismarine_stonecutting" | "minecraft:lime_stained_glass_pane_from_glass_pane" | "minecraft:baked_potato_from_smoking" | "minecraft:magenta_glazed_terracotta" | "minecraft:deepslate_brick_slab_from_polished_deepslate_stonecutting" | "minecraft:brown_carpet_from_white_carpet" | "minecraft:chiseled_stone_bricks_stone_from_stonecutting" | "minecraft:book" | "minecraft:chiseled_stone_bricks" | "minecraft:netherite_sword_smithing" | "minecraft:polished_blackstone_brick_wall_from_blackstone_stonecutting" | "minecraft:wooden_shovel" | "minecraft:end_stone_brick_slab" | "minecraft:smithing_table" | "minecraft:green_bed" | "minecraft:deepslate_tile_slab_from_polished_deepslate_stonecutting" | "minecraft:magma_block" | "minecraft:polished_granite_stairs_from_granite_stonecutting" | "minecraft:red_sandstone_slab_from_red_sandstone_stonecutting" | "minecraft:spruce_pressure_plate" | "minecraft:polished_blackstone_brick_stairs_from_polished_blackstone_stonecutting" | "minecraft:purple_terracotta" | "minecraft:cauldron" | "minecraft:pink_concrete_powder" | "minecraft:red_nether_brick_stairs_from_red_nether_bricks_stonecutting" | "minecraft:waxed_copper_block_from_honeycomb" | "minecraft:magenta_concrete_powder" | "minecraft:red_dye_from_poppy" | "minecraft:redstone_from_smelting_deepslate_redstone_ore" | "minecraft:deepslate_tiles_from_deepslate_bricks_stonecutting" | "minecraft:diamond_shovel" | "minecraft:warped_fungus_on_a_stick" | "minecraft:waxed_weathered_cut_copper_slab_from_honeycomb" | "minecraft:deepslate_tile_slab_from_deepslate_tiles_stonecutting" | "minecraft:prismarine_brick_slab_from_prismarine_stonecutting" | "minecraft:andesite_wall" | "minecraft:sandstone_slab" | "minecraft:hay_block" | "minecraft:light_blue_candle" | "minecraft:waxed_oxidized_cut_copper_stairs_from_waxed_oxidized_cut_copper_stonecutting" | "minecraft:cobblestone_slab" | "minecraft:gold_ingot_from_smelting_raw_gold" | "minecraft:iron_ingot_from_blasting_deepslate_iron_ore" | "minecraft:gray_banner" | "minecraft:warped_stairs" | "minecraft:gold_ingot_from_smelting_gold_ore" | "minecraft:cracked_polished_blackstone_bricks" | "minecraft:deepslate_brick_slab_from_cobbled_deepslate_stonecutting" | "minecraft:deepslate_tile_wall_from_deepslate_tiles_stonecutting" | "minecraft:end_stone_bricks_from_end_stone_stonecutting" | "minecraft:mossy_stone_brick_slab_from_mossy_stone_brick_stonecutting" | "minecraft:popped_chorus_fruit" | "minecraft:cooked_cod_from_smoking" | "minecraft:minecart" | "minecraft:stone_bricks_from_stone_stonecutting" | "minecraft:smooth_sandstone_slab" | "minecraft:smooth_quartz_slab_from_smooth_quartz_stonecutting" | "minecraft:chest" | "minecraft:gray_stained_glass" | "minecraft:rail" | "minecraft:pink_candle" | "minecraft:diamond_sword" | "minecraft:red_terracotta" | "minecraft:yellow_banner" | "minecraft:creeper_banner_pattern" | "minecraft:waxed_exposed_cut_copper_slab" | "minecraft:red_bed" | "minecraft:dark_oak_fence" | "minecraft:golden_shovel" | "minecraft:cut_copper" | "minecraft:deepslate_tile_stairs" | "minecraft:purpur_stairs_from_purpur_block_stonecutting" | "minecraft:soul_lantern" | "minecraft:copper_ingot" | "minecraft:deepslate_bricks_from_cobbled_deepslate_stonecutting" | "minecraft:waxed_weathered_cut_copper_slab" | "minecraft:white_dye_from_lily_of_the_valley" | "minecraft:crimson_trapdoor" | "minecraft:waxed_oxidized_cut_copper_slab_from_waxed_oxidized_copper_stonecutting" | "minecraft:oxidized_cut_copper_slab_from_oxidized_copper_stonecutting" | "minecraft:brick_wall_from_bricks_stonecutting" | "minecraft:end_stone_brick_wall" | "minecraft:firework_star_fade" | "minecraft:polished_diorite_slab" | "minecraft:brown_glazed_terracotta" | "minecraft:smooth_sandstone_stairs" | "minecraft:blaze_powder" | "minecraft:end_stone_brick_slab_from_end_stone_stonecutting" | "minecraft:waxed_exposed_cut_copper_slab_from_waxed_exposed_cut_copper_stonecutting" | "minecraft:copper_ingot_from_blasting_copper_ore" | "minecraft:smooth_basalt" | "minecraft:chain" | "minecraft:orange_carpet_from_white_carpet" | "minecraft:polished_blackstone_from_blackstone_stonecutting" | "minecraft:blue_concrete_powder" | "minecraft:blue_stained_glass" | "minecraft:iron_ingot_from_smelting_deepslate_iron_ore" | "minecraft:oak_fence" | "minecraft:warped_trapdoor" | "minecraft:chiseled_deepslate_from_cobbled_deepslate_stonecutting" | "minecraft:rabbit_stew_from_red_mushroom" | "minecraft:iron_boots" | "minecraft:netherite_hoe_smithing" | "minecraft:polished_blackstone_brick_stairs_from_polished_blackstone_bricks_stonecutting" | "minecraft:prismarine_brick_stairs" | "minecraft:diamond_chestplate" | "minecraft:waxed_oxidized_cut_copper_stairs_from_honeycomb" | "minecraft:golden_chestplate" | "minecraft:netherite_chestplate_smithing" | "minecraft:copper_ingot_from_smelting_raw_copper" | "minecraft:prismarine_stairs_from_prismarine_stonecutting" | "minecraft:crimson_planks" | "minecraft:oak_sign" | "minecraft:smooth_red_sandstone" | "minecraft:quartz_stairs_from_quartz_block_stonecutting" | "minecraft:blue_candle" | "minecraft:netherite_ingot" | "minecraft:birch_sign" | "minecraft:magenta_bed_from_white_bed" | "minecraft:exposed_cut_copper_stairs_from_exposed_copper_stonecutting" | "minecraft:diamond_from_smelting_deepslate_diamond_ore" | "minecraft:birch_pressure_plate" | "minecraft:flower_banner_pattern" | "minecraft:netherite_block" | "minecraft:cyan_carpet_from_white_carpet" | "minecraft:deepslate" | "minecraft:light_blue_terracotta" | "minecraft:orange_dye_from_red_yellow" | "minecraft:red_sandstone_stairs_from_red_sandstone_stonecutting" | "minecraft:purple_carpet_from_white_carpet" | "minecraft:spruce_stairs" | "minecraft:emerald_from_blasting_deepslate_emerald_ore" | "minecraft:polished_blackstone_brick_slab_from_polished_blackstone_bricks_stonecutting" | "minecraft:smooth_sandstone_slab_from_smooth_sandstone_stonecutting" | "minecraft:black_bed" | "minecraft:gold_ingot_from_blasting_raw_gold" | "minecraft:jungle_sign" | "minecraft:cyan_candle" | "minecraft:iron_nugget_from_blasting" | "minecraft:cut_red_sandstone_slab_from_red_sandstone_stonecutting" | "minecraft:diamond_from_smelting_diamond_ore" | "minecraft:gold_ingot_from_blasting_gold_ore" | "minecraft:crossbow" | "minecraft:light_gray_dye_from_azure_bluet" | "minecraft:light_gray_dye_from_white_tulip" | "minecraft:shield_decoration" | "minecraft:deepslate_tile_wall_from_cobbled_deepslate_stonecutting" | "minecraft:bowl" | "minecraft:diamond" | "minecraft:magenta_candle" | "minecraft:green_stained_glass_pane" | "minecraft:crimson_slab" | "minecraft:green_bed_from_white_bed" | "minecraft:magenta_dye_from_blue_red_pink" | "minecraft:black_concrete_powder" | "minecraft:prismarine_slab_from_prismarine_stonecutting" | "minecraft:lime_carpet" | "minecraft:purple_banner" | "minecraft:purple_concrete_powder" | "minecraft:sugar_from_sugar_cane" | "minecraft:birch_planks" | "minecraft:polished_deepslate_slab_from_cobbled_deepslate_stonecutting" | "minecraft:light_gray_dye_from_black_white_dye" | "minecraft:deepslate_tile_wall_from_deepslate_bricks_stonecutting" | "minecraft:light_gray_stained_glass_pane" | "minecraft:spectral_arrow" | "minecraft:green_terracotta" | "minecraft:tnt_minecart" | "minecraft:red_carpet" | "minecraft:white_stained_glass" | "minecraft:acacia_planks" | "minecraft:slime_block" | "minecraft:cooked_beef_from_campfire_cooking" | "minecraft:wooden_hoe" | "minecraft:quartz_pillar" | "minecraft:cooked_rabbit_from_campfire_cooking" | "minecraft:waxed_cut_copper_from_honeycomb" | "minecraft:light_gray_bed_from_white_bed" | "minecraft:waxed_oxidized_cut_copper_from_waxed_oxidized_copper_stonecutting" | "minecraft:purpur_stairs" | "minecraft:brown_terracotta" | "minecraft:waxed_oxidized_cut_copper_stairs" | "minecraft:blue_wool" | "minecraft:mossy_cobblestone_stairs" | "minecraft:note_block" | "minecraft:weathered_cut_copper_stairs_from_weathered_cut_copper_stonecutting" | "minecraft:blue_dye" | "minecraft:polished_diorite_slab_from_polished_diorite_stonecutting" | "minecraft:waxed_weathered_cut_copper_stairs_from_waxed_weathered_copper_stonecutting" | "minecraft:blackstone_stairs_from_blackstone_stonecutting" | "minecraft:piston" | "minecraft:waxed_weathered_cut_copper_from_waxed_weathered_copper_stonecutting" | "minecraft:brown_bed" | "minecraft:blue_bed" | "minecraft:light_gray_carpet" | "minecraft:weathered_cut_copper_slab_from_weathered_copper_stonecutting" | "minecraft:white_banner" | "minecraft:smooth_quartz" | "minecraft:end_crystal" | "minecraft:magenta_stained_glass_pane_from_glass_pane" | "minecraft:smooth_red_sandstone_stairs" | "minecraft:smooth_sandstone" | "minecraft:light_gray_banner" | "minecraft:stone_pickaxe" | "minecraft:light_blue_glazed_terracotta" | "minecraft:shulker_box" | "minecraft:cut_red_sandstone_slab_from_cut_red_sandstone_stonecutting" | "minecraft:dispenser" | "minecraft:wooden_axe" | "minecraft:cyan_stained_glass_pane" | "minecraft:daylight_detector" | "minecraft:sponge" | "minecraft:quartz_stairs" | "minecraft:diorite_wall" | "minecraft:quartz_from_blasting" | "minecraft:purple_glazed_terracotta" | "minecraft:white_carpet" | "minecraft:spruce_planks" | "minecraft:mossy_cobblestone_stairs_from_mossy_cobblestone_stonecutting" | "minecraft:red_stained_glass" | "minecraft:light_gray_stained_glass_pane_from_glass_pane" | "minecraft:green_carpet" | "minecraft:polished_blackstone_bricks" | "minecraft:purpur_slab" | "minecraft:waxed_exposed_cut_copper_from_honeycomb" | "minecraft:mossy_cobblestone_from_moss_block" | "minecraft:cracked_stone_bricks" | "minecraft:jack_o_lantern" | "minecraft:tripwire_hook" | "minecraft:chiseled_polished_blackstone_from_blackstone_stonecutting" | "minecraft:diorite_stairs_from_diorite_stonecutting" | "minecraft:trapped_chest" | "minecraft:hopper" | "minecraft:cut_sandstone_from_sandstone_stonecutting" | "minecraft:stone_stairs_from_stone_stonecutting" | "minecraft:lantern" | "minecraft:raw_gold" | "minecraft:waxed_cut_copper_slab_from_waxed_copper_block_stonecutting" | "minecraft:green_banner" | "minecraft:dried_kelp" | "minecraft:ender_chest" | "minecraft:magenta_stained_glass" | "minecraft:gold_nugget" | "minecraft:polished_andesite_stairs_from_andesite_stonecutting" | "minecraft:iron_bars" | "minecraft:beetroot_soup" | "minecraft:iron_trapdoor" | "minecraft:brown_candle" | "minecraft:deepslate_brick_wall" | "minecraft:green_glazed_terracotta" | "minecraft:lime_terracotta" | "minecraft:cooked_cod" | "minecraft:diamond_axe" | "minecraft:iron_helmet" | "minecraft:blackstone_slab_from_blackstone_stonecutting" | "minecraft:jungle_wood" | "minecraft:waxed_oxidized_cut_copper" | "minecraft:lime_bed_from_white_bed" | "minecraft:cartography_table" | "minecraft:gray_stained_glass_pane_from_glass_pane" | "minecraft:polished_diorite" | "minecraft:stone_slab" | "minecraft:acacia_pressure_plate" | "minecraft:lime_bed" | "minecraft:dark_oak_pressure_plate" | "minecraft:acacia_slab" | "minecraft:brick_stairs_from_bricks_stonecutting" | "minecraft:jungle_stairs" | "minecraft:cooked_porkchop_from_smoking" | "minecraft:blast_furnace" | "minecraft:polished_andesite_stairs" | "minecraft:deepslate_brick_stairs_from_deepslate_bricks_stonecutting" | "minecraft:light_blue_stained_glass_pane_from_glass_pane" | "minecraft:magenta_dye_from_lilac" | "minecraft:waxed_weathered_cut_copper_from_honeycomb" | "minecraft:lime_carpet_from_white_carpet" | "minecraft:lime_wool" | "minecraft:purple_bed_from_white_bed" | "minecraft:light_gray_wool" | "minecraft:tipped_arrow" | "minecraft:waxed_cut_copper" | "minecraft:blue_stained_glass_pane_from_glass_pane" | "minecraft:light_blue_carpet" | "minecraft:chiseled_polished_blackstone" | "minecraft:firework_rocket" | "minecraft:turtle_helmet" | "minecraft:polished_andesite_slab_from_polished_andesite_stonecutting" | "minecraft:red_sandstone_wall_from_red_sandstone_stonecutting" | "minecraft:gold_ingot_from_smelting_deepslate_gold_ore" | "minecraft:cobbled_deepslate_stairs" | "minecraft:baked_potato" | "minecraft:fletching_table" | "minecraft:light_blue_banner" | "minecraft:waxed_exposed_cut_copper_stairs_from_waxed_exposed_copper_stonecutting" | "minecraft:cooked_salmon" | "minecraft:light_gray_dye_from_gray_white_dye" | "minecraft:mossy_cobblestone_wall" | "minecraft:spyglass" | "minecraft:magenta_dye_from_purple_and_pink" | "minecraft:red_banner" | "minecraft:purpur_pillar" | "minecraft:heavy_weighted_pressure_plate" | "minecraft:deepslate_tile_slab" | "minecraft:pink_stained_glass" | "minecraft:stone_shovel" | "minecraft:golden_leggings" | "minecraft:stripped_birch_wood" | "minecraft:deepslate_tiles_from_polished_deepslate_stonecutting" | "minecraft:waxed_oxidized_cut_copper_slab" | "minecraft:end_stone_brick_wall_from_end_stone_brick_stonecutting" | "minecraft:polished_blackstone_stairs" | "minecraft:lime_banner" | "minecraft:netherite_pickaxe_smithing" | "minecraft:deepslate_brick_stairs" | "minecraft:stone_pressure_plate" | "minecraft:dropper" | "minecraft:redstone_lamp" | "minecraft:yellow_stained_glass_pane" | "minecraft:black_carpet" | "minecraft:deepslate_brick_wall_from_cobbled_deepslate_stonecutting" | "minecraft:end_rod" | "minecraft:cut_copper_from_copper_block_stonecutting" | "minecraft:diorite_slab_from_diorite_stonecutting" | "minecraft:iron_ingot_from_blasting_iron_ore" | "minecraft:lime_dye_from_smelting" | "minecraft:polished_andesite_stairs_from_polished_andesite_stonecutting" | "minecraft:deepslate_tile_stairs_from_deepslate_tiles_stonecutting" | "minecraft:golden_helmet" | "minecraft:light_blue_dye_from_blue_orchid" | "minecraft:weathered_cut_copper_stairs" | "minecraft:mossy_stone_brick_wall_from_mossy_stone_brick_stonecutting" | "minecraft:warped_button" | "minecraft:waxed_oxidized_cut_copper_slab_from_honeycomb" | "minecraft:polished_deepslate" | "minecraft:oxidized_cut_copper_from_oxidized_copper_stonecutting" | "minecraft:bone_meal_from_bone_block" | "minecraft:bread" | "minecraft:torch" | "minecraft:polished_granite_stairs" | "minecraft:acacia_boat" | "minecraft:armor_dye" | "minecraft:lever" | "minecraft:end_stone_brick_wall_from_end_stone_stonecutting" | "minecraft:cobbled_deepslate_slab_from_cobbled_deepslate_stonecutting" | "minecraft:map" | "minecraft:detector_rail" | "minecraft:pink_bed" | "minecraft:shield" | "minecraft:blackstone_slab" | "minecraft:cooked_porkchop_from_campfire_cooking" | "minecraft:crimson_sign" | "minecraft:cyan_stained_glass_pane_from_glass_pane" | "minecraft:dark_oak_trapdoor" | "minecraft:waxed_exposed_cut_copper_slab_from_waxed_exposed_copper_stonecutting" | "minecraft:black_banner" | "minecraft:green_carpet_from_white_carpet" | "minecraft:painting" | "minecraft:iron_shovel" | "minecraft:stone_brick_slab" | "minecraft:cooked_rabbit_from_smoking" | "minecraft:polished_blackstone_pressure_plate" | "minecraft:quartz_bricks" | "minecraft:crafting_table" | "minecraft:map_cloning" | "minecraft:sandstone_wall" | "minecraft:green_stained_glass_pane_from_glass_pane" | "minecraft:polished_deepslate_slab" | "minecraft:red_sandstone_wall" | "minecraft:cut_copper_slab" | "minecraft:dark_oak_wood" | "minecraft:stone_slab_from_stone_stonecutting" | "minecraft:light_blue_wool" | "minecraft:orange_wool" | "minecraft:black_bed_from_white_bed" | "minecraft:orange_glazed_terracotta" | "minecraft:pink_carpet" | "minecraft:gray_glazed_terracotta" | "minecraft:acacia_stairs" | "minecraft:stone_brick_slab_from_stone_stonecutting" | "minecraft:deepslate_bricks" | "minecraft:iron_nugget_from_smelting" | "minecraft:raw_gold_block" | "minecraft:birch_door" | "minecraft:waxed_exposed_copper_from_honeycomb" | "minecraft:anvil" | "minecraft:stripped_acacia_wood" | "minecraft:waxed_weathered_cut_copper_stairs" | "minecraft:gold_ingot_from_nuggets" | "minecraft:mossy_stone_brick_stairs" | "minecraft:cooked_chicken" | "minecraft:smooth_quartz_stairs_from_smooth_quartz_stonecutting" | "minecraft:oak_trapdoor" | "minecraft:amethyst_block" | "minecraft:chiseled_polished_blackstone_from_polished_blackstone_stonecutting" | "minecraft:oak_door" | "minecraft:netherite_leggings_smithing" | "minecraft:waxed_cut_copper_slab_from_honeycomb" | "minecraft:orange_bed" | "minecraft:birch_button" | "minecraft:nether_brick" | "minecraft:wooden_sword" | "minecraft:birch_fence_gate" | "minecraft:bone_meal" | "minecraft:stone_brick_stairs_from_stone_stonecutting" | "minecraft:gold_ingot_from_blasting_nether_gold_ore" | "minecraft:black_glazed_terracotta" | "minecraft:polished_diorite_stairs_from_diorite_stonecutting" | "minecraft:weathered_cut_copper_stairs_from_weathered_copper_stonecutting" | "minecraft:honey_bottle" | "minecraft:cyan_bed" | "minecraft:smooth_quartz_slab" | "minecraft:spruce_door" | "minecraft:carrot_on_a_stick" | "minecraft:red_stained_glass_pane" | "minecraft:brown_wool" | "minecraft:brick_wall" | "minecraft:lapis_lazuli_from_smelting_lapis_ore" | "minecraft:raw_copper_block" | "minecraft:polished_diorite_from_diorite_stonecutting" | "minecraft:purple_bed" | "minecraft:yellow_carpet_from_white_carpet" | "minecraft:waxed_exposed_cut_copper_stairs_from_waxed_exposed_cut_copper_stonecutting" | "minecraft:dark_prismarine" | "minecraft:prismarine_wall_from_prismarine_stonecutting" | "minecraft:purple_stained_glass_pane_from_glass_pane" | "minecraft:leather_horse_armor" | "minecraft:cookie" | "minecraft:raw_iron_block" | "minecraft:dark_oak_planks" | "minecraft:lapis_lazuli" | "minecraft:candle" | "minecraft:lightning_rod" | "minecraft:brown_stained_glass_pane_from_glass_pane" | "minecraft:oak_button" | "minecraft:granite_wall" | "minecraft:orange_concrete_powder" | "minecraft:polished_blackstone_brick_slab_from_polished_blackstone_stonecutting" | "minecraft:redstone_block" | "minecraft:shears" | "minecraft:waxed_oxidized_cut_copper_slab_from_waxed_oxidized_cut_copper_stonecutting" | "minecraft:wheat" | "minecraft:polished_deepslate_wall_from_cobbled_deepslate_stonecutting" | "minecraft:honeycomb_block" | "minecraft:orange_stained_glass_pane" | "minecraft:quartz_block" | "minecraft:brick" | "minecraft:yellow_stained_glass_pane_from_glass_pane" | "minecraft:deepslate_tile_slab_from_cobbled_deepslate_stonecutting" | "minecraft:exposed_cut_copper_from_exposed_copper_stonecutting" | "minecraft:mossy_cobblestone_slab_from_mossy_cobblestone_stonecutting" | "minecraft:diamond_helmet" | "minecraft:warped_fence" | "minecraft:light_blue_bed_from_white_bed" | "minecraft:bow" | "minecraft:andesite_stairs_from_andesite_stonecutting" | "minecraft:stone_brick_slab_from_stone_bricks_stonecutting" | "minecraft:dark_oak_fence_gate" | "minecraft:waxed_exposed_cut_copper" | "minecraft:coal" | "minecraft:compass" | "minecraft:gold_ingot_from_blasting_deepslate_gold_ore" | "minecraft:andesite_stairs" | "minecraft:item_frame" | "minecraft:waxed_weathered_cut_copper_slab_from_waxed_weathered_cut_copper_stonecutting" | "minecraft:iron_ingot_from_smelting_iron_ore" | "minecraft:light_blue_carpet_from_white_carpet" | "minecraft:jungle_slab" | "minecraft:loom" | "minecraft:light_gray_carpet_from_white_carpet" | "minecraft:polished_granite_stairs_from_polished_granite_stonecutting" | "minecraft:smoker" | "minecraft:skull_banner_pattern" | "minecraft:dark_oak_boat" | "minecraft:pink_dye_from_pink_tulip" | "minecraft:arrow" | "minecraft:oak_fence_gate" | "minecraft:copper_ingot_from_smelting_deepslate_copper_ore" | "minecraft:mossy_stone_brick_wall" | "minecraft:brown_dye" | "minecraft:granite" | "minecraft:melon_seeds" | "minecraft:polished_blackstone_stairs_from_blackstone_stonecutting" | "minecraft:waxed_exposed_cut_copper_stairs_from_honeycomb" | "minecraft:brick_slab" | "minecraft:firework_rocket_simple" | "minecraft:black_dye_from_wither_rose" | "minecraft:red_sandstone_stairs" | "minecraft:sandstone_stairs_from_sandstone_stonecutting" | "minecraft:bricks" | "minecraft:red_sandstone_slab" | "minecraft:gray_stained_glass_pane" | "minecraft:gray_carpet" | "minecraft:oxidized_cut_copper_stairs" | "minecraft:green_wool" | "minecraft:yellow_glazed_terracotta" | "minecraft:andesite" | "minecraft:diamond_boots" | "minecraft:deepslate_tile_wall" | "minecraft:polished_deepslate_stairs" | "minecraft:exposed_cut_copper" | "minecraft:polished_blackstone" | "minecraft:waxed_exposed_cut_copper_slab_from_honeycomb" | "minecraft:stick" | "minecraft:red_nether_brick_stairs" | "minecraft:dark_oak_stairs" | "minecraft:jungle_pressure_plate" | "minecraft:brewing_stand" | "minecraft:white_candle" | "minecraft:polished_blackstone_brick_wall_from_polished_blackstone_bricks_stonecutting" | "minecraft:emerald_from_blasting_emerald_ore" | "minecraft:smooth_red_sandstone_stairs_from_smooth_red_sandstone_stonecutting" | "minecraft:cobbled_deepslate_wall_from_cobbled_deepslate_stonecutting" | "minecraft:polished_blackstone_brick_wall" | "minecraft:stone_axe" | "minecraft:jungle_button" | "minecraft:packed_ice" | "minecraft:golden_carrot" | "minecraft:stone" | "minecraft:blackstone_stairs" | "minecraft:dried_kelp_from_campfire_cooking" | "minecraft:blue_banner" | "minecraft:prismarine_wall" | "minecraft:diamond_block" | "minecraft:deepslate_tile_slab_from_deepslate_bricks_stonecutting" | "minecraft:deepslate_tile_stairs_from_deepslate_bricks_stonecutting" | "minecraft:waxed_oxidized_copper_from_honeycomb" | "minecraft:diorite_slab" | "minecraft:spruce_trapdoor" | "minecraft:yellow_stained_glass" | "minecraft:light_blue_stained_glass" | "minecraft:waxed_oxidized_cut_copper_stairs_from_waxed_oxidized_copper_stonecutting" | "minecraft:glowstone" | "minecraft:respawn_anchor" | "minecraft:pumpkin_seeds" | "minecraft:cobbled_deepslate_wall" | "minecraft:deepslate_brick_slab" | "minecraft:purpur_slab_from_purpur_block_stonecutting" | "minecraft:red_nether_brick_wall" | "minecraft:chiseled_red_sandstone" | "minecraft:nether_brick_fence" | "minecraft:polished_blackstone_brick_stairs_from_blackstone_stonecutting" | "minecraft:magma_cream" | "minecraft:blackstone_wall" | "minecraft:smooth_stone" | "minecraft:cooked_mutton" | "minecraft:bookshelf" | "minecraft:dark_prismarine_stairs" | "minecraft:iron_ingot_from_blasting_raw_iron" | "minecraft:light_gray_candle" | "minecraft:lapis_block" | "minecraft:cobbled_deepslate_stairs_from_cobbled_deepslate_stonecutting" | "minecraft:purple_carpet" | "minecraft:brown_bed_from_white_bed" | "minecraft:brown_stained_glass_pane" | "minecraft:dried_kelp_from_smelting" | "minecraft:polished_deepslate_stairs_from_cobbled_deepslate_stonecutting" | "minecraft:black_terracotta" | "minecraft:polished_granite_slab_from_granite_stonecutting" | "minecraft:snow_block" | "minecraft:iron_axe" | "minecraft:cyan_wool" | "minecraft:composter" | "minecraft:ender_eye" | "minecraft:sandstone_stairs" | "minecraft:jukebox" | "minecraft:polished_deepslate_wall_from_polished_deepslate_stonecutting" | "minecraft:light_gray_terracotta" | "minecraft:white_bed" | "minecraft:birch_slab" | "minecraft:spruce_slab" | "minecraft:deepslate_tile_stairs_from_cobbled_deepslate_stonecutting" | "minecraft:acacia_sign" | "minecraft:coarse_dirt" | "minecraft:red_carpet_from_white_carpet" | "minecraft:chest_minecart" | "minecraft:cobblestone_slab_from_cobblestone_stonecutting" | "minecraft:oak_boat" | "minecraft:mossy_stone_brick_stairs_from_mossy_stone_brick_stonecutting" | "minecraft:waxed_cut_copper_stairs" | "minecraft:quartz_bricks_from_quartz_block_stonecutting" | "minecraft:sea_lantern" | "minecraft:yellow_carpet" | "minecraft:green_candle" | "minecraft:waxed_weathered_cut_copper_stairs_from_honeycomb" | "minecraft:pink_stained_glass_pane_from_glass_pane" | "minecraft:prismarine_slab" | "minecraft:red_dye_from_rose_bush" | "minecraft:exposed_cut_copper_stairs" | "minecraft:fermented_spider_eye" | "minecraft:light_gray_glazed_terracotta" | "minecraft:magenta_terracotta" | "minecraft:baked_potato_from_campfire_cooking" | "minecraft:stone_hoe" | "minecraft:diamond_hoe" | "minecraft:jungle_boat" | "minecraft:coal_from_smelting_deepslate_coal_ore" | "minecraft:pumpkin_pie" | "minecraft:exposed_cut_copper_stairs_from_exposed_cut_copper_stonecutting" | "minecraft:deepslate_bricks_from_polished_deepslate_stonecutting" | "minecraft:gold_ingot_from_gold_block" | "minecraft:jungle_fence" | "minecraft:light_weighted_pressure_plate" | "minecraft:cobbled_deepslate_slab" | "minecraft:cooked_mutton_from_campfire_cooking" | "minecraft:glass_bottle" | "minecraft:weathered_cut_copper" | "minecraft:iron_ingot_from_smelting_raw_iron" | "minecraft:deepslate_brick_slab_from_deepslate_bricks_stonecutting" | "minecraft:iron_door" | "minecraft:purple_stained_glass_pane" | "minecraft:polished_granite" | "minecraft:cooked_beef" | "minecraft:cooked_mutton_from_smoking" | "minecraft:hopper_minecart" | "minecraft:blue_stained_glass_pane" | "minecraft:black_stained_glass_pane_from_glass_pane" | "minecraft:oxidized_cut_copper" | "minecraft:pink_banner" | "minecraft:blue_bed_from_white_bed" | "minecraft:chiseled_quartz_block" | "minecraft:soul_campfire" | "minecraft:cobblestone_stairs_from_cobblestone_stonecutting" | "minecraft:stripped_warped_hyphae" | "minecraft:crimson_door" | "minecraft:copper_ingot_from_waxed_copper_block" | "minecraft:end_stone_brick_stairs_from_end_stone_brick_stonecutting" | "minecraft:pink_wool" | "minecraft:gold_ingot_from_smelting_nether_gold_ore" | "minecraft:leather" | "minecraft:gold_nugget_from_smelting" | "minecraft:chiseled_quartz_block_from_quartz_block_stonecutting" | "minecraft:end_stone_bricks" | "minecraft:waxed_cut_copper_stairs_from_honeycomb" | "minecraft:red_stained_glass_pane_from_glass_pane" | "minecraft:acacia_trapdoor" | "minecraft:stone_brick_wall_from_stone_bricks_stonecutting" | "minecraft:waxed_cut_copper_stairs_from_waxed_copper_block_stonecutting" | "minecraft:black_candle" | "minecraft:cut_copper_slab_from_cut_copper_stonecutting" | "minecraft:light_gray_concrete_powder" | "minecraft:smooth_quartz_stairs" | "minecraft:furnace" | "minecraft:diorite_stairs" | "minecraft:cracked_nether_bricks" | "minecraft:dark_prismarine_stairs_from_dark_prismarine_stonecutting" | "minecraft:crimson_fence_gate" | "minecraft:purpur_pillar_from_purpur_block_stonecutting" | "minecraft:activator_rail" | "minecraft:lime_dye" | "minecraft:polished_diorite_stairs_from_polished_diorite_stonecutting" | "minecraft:crimson_pressure_plate" | "minecraft:oak_planks" | "minecraft:orange_candle" | "minecraft:deepslate_brick_wall_from_polished_deepslate_stonecutting" | "minecraft:weathered_cut_copper_slab_from_weathered_cut_copper_stonecutting" | "minecraft:waxed_exposed_cut_copper_from_waxed_exposed_copper_stonecutting" | "minecraft:end_stone_brick_stairs_from_end_stone_stonecutting" | "minecraft:warped_sign" | "minecraft:lapis_lazuli_from_blasting_lapis_ore" | "minecraft:copper_ingot_from_smelting_copper_ore" | "minecraft:cooked_chicken_from_campfire_cooking" | "minecraft:deepslate_tile_wall_from_polished_deepslate_stonecutting" | "minecraft:purple_dye" | "minecraft:red_sandstone" | "minecraft:netherite_scrap" | "minecraft:stone_brick_wall" | "minecraft:iron_pickaxe" | "minecraft:quartz_slab" | "minecraft:cut_sandstone" | "minecraft:spruce_button" | "minecraft:repair_item" | "minecraft:light_blue_dye_from_blue_white_dye" | "minecraft:shulker_box_coloring" | "minecraft:nether_brick_slab" | "minecraft:cyan_dye" | "minecraft:quartz_pillar_from_quartz_block_stonecutting" | "minecraft:waxed_cut_copper_stairs_from_waxed_cut_copper_stonecutting" | "minecraft:deepslate_tiles" | "minecraft:orange_terracotta" | "minecraft:deepslate_tile_stairs_from_polished_deepslate_stonecutting" | "minecraft:enchanting_table" | "minecraft:red_glazed_terracotta" | "minecraft:white_glazed_terracotta" | "minecraft:blue_carpet_from_white_carpet" | "minecraft:deepslate_tiles_from_cobbled_deepslate_stonecutting" | "minecraft:lead" | "minecraft:birch_boat" | "minecraft:gold_block" | "minecraft:spruce_boat" | "minecraft:polished_diorite_stairs" | "minecraft:mossy_cobblestone_wall_from_mossy_cobblestone_stonecutting" | "minecraft:nether_brick_stairs_from_nether_bricks_stonecutting" | "minecraft:observer" | "minecraft:campfire" | "minecraft:paper" | "minecraft:polished_deepslate_wall" | "minecraft:dark_oak_slab" | "minecraft:lime_glazed_terracotta" | "minecraft:cooked_cod_from_campfire_cooking" | "minecraft:gray_carpet_from_white_carpet" | "minecraft:brick_stairs" | "minecraft:pink_carpet_from_white_carpet" | "minecraft:lime_stained_glass" | "minecraft:cut_sandstone_slab_from_sandstone_stonecutting" | "minecraft:stripped_spruce_wood" | "minecraft:acacia_wood" | "minecraft:netherite_helmet_smithing" | "minecraft:polished_blackstone_stairs_from_polished_blackstone_stonecutting" | "minecraft:stripped_jungle_wood" | "minecraft:pink_dye_from_peony" | "minecraft:copper_ingot_from_blasting_raw_copper" | "minecraft:stone_brick_walls_from_stone_stonecutting" | "minecraft:bucket" | "minecraft:waxed_cut_copper_from_waxed_copper_block_stonecutting" | "minecraft:cut_red_sandstone_slab" | "minecraft:coal_from_blasting_deepslate_coal_ore" | "minecraft:black_stained_glass" | "minecraft:chiseled_red_sandstone_from_red_sandstone_stonecutting" | "minecraft:polished_andesite";
type LangKey = "";
type RawTexture = "minecraft:textures/gui/container/furnace.png" | "minecraft:textures/gui/container/creative_inventory/tab_inventory.png" | "minecraft:textures/gui/title/background/panorama_1.png" | "modmenu:journeymap-fabric_icon" | "modmenu:caffeineconfig_icon" | "modmenu:ferritecore_icon" | "minecraft:textures/gui/recipe_button.png" | "minecraft:textures/gui/options_background.png" | "modmenu:betterpingdisplay_icon" | "modmenu:iris_icon" | "modmenu:architectury_icon" | "modmenu:kubejs_icon" | "modmenu:minecraft_icon" | "minecraft:default/0" | "journeymap:ui/img/marker-player-32.png" | "journeymap:ui/img/grid-region.png" | "modmenu:continuity_icon" | "minecraft:textures/entity/sheep/sheep.png" | "minecraft:textures/atlas/chest.png" | "minecraft:textures/misc/enchanted_item_glint.png" | "minecraft:textures/gui/widgets.png" | "minecraft:dynamic/light_map_1" | "journeymap:ui/img/marker-player-bg-32.png" | "minecraft:textures/gui/world_selection.png" | "iris:textures/gui/widgets.png" | "modmenu:custom_hud_icon" | "modmenu:probejs_icon" | "modmenu:indium_icon" | "modmenu:gammautils_icon" | "modmenu:trinkets_icon" | "minecraft:textures/gui/title/background/panorama_overlay.png" | "minecraft:illageralt/0" | "minecraft:textures/environment/sun.png" | "minecraft:textures/environment/moon_phases.png" | "minecraft:worlds/test_mods/5e68741f40f7f4feac98d31dcd880266445bf9a1/icon" | "minecraft:illageralt2/0" | "minecraft:textures/gui/title/background/panorama_4.png" | "modmenu:puzzle_icon" | "minecraft:textures/entity/minecart.png" | "modmenu:notenoughcrashes_icon" | "modmenu:picturesign_icon" | "minecraft:textures/entity/fishing_hook.png" | "minecraft:textures/atlas/particles.png" | "modmenu:fabrishot_icon" | "minecraft:textures/misc/vignette.png" | "minecraft:textures/gui/title/background/panorama_2.png" | "modmenu:worldeditcui_icon" | "minecraft:textures/entity/villager/type/jungle.png" | "minecraft:textures/entity/sheep/sheep_fur.png" | "minecraft:textures/gui/container/generic_54.png" | "minecraft:textures/gui/title/background/panorama_0.png" | "minecraft:textures/gui/container/gamemode_switcher.png" | "modmenu:textures/gui/filters_button.png" | "modmenu:rhino_icon" | "minecraft:textures/atlas/mob_effects.png" | "minecraft:textures/gui/title/edition.png" | "modmenu:morecreativetabs_icon" | "minecraft:textures/atlas/paintings.png" | "minecraft:textures/gui/icons.png" | "minecraft:textures/entity/steve.png" | "minecraft:textures/atlas/beds.png" | "minecraft:textures/gui/toasts.png" | "puzzle:textures/gui/puzzle_button.png" | "modmenu:sodium_icon" | "modmenu:modmenu_icon" | "modmenu:untranslateditems_icon" | "minecraft:uniform/1" | "minecraft:uniform/0" | "minecraft:skins/9d3eff373bf9b1b311a0bc788fa43251c43a4b41" | "minecraft:textures/gui/accessibility.png" | "minecraft:textures/atlas/shield_patterns.png" | "minecraft:skins/17f76a23ff4d227a94ea3d5802dccae9f2ae9aa9" | "minecraft:worlds/test_kubejs/9054ee0c34b0870f082a82c6a7b76b4fcc7a4d2a/icon" | "minecraft:textures/gui/title/mojangstudios.png" | "minecraft:textures/gui/title/background/panorama_5.png" | "minecraft:textures/atlas/blocks.png" | "modmenu:fabric-language-kotlin_icon" | "modmenu:freecam_icon" | "fabric:textures/gui/creative_buttons.png" | "minecraft:textures/atlas/shulker_boxes.png" | "minecraft:optifine/splash_background.png" | "minecraft:missing/0" | "minecraft:textures/entity/pig/pig.png" | "minecraft:textures/atlas/banner_patterns.png" | "minecraft:textures/entity/villager/villager.png" | "minecraft:textures/gui/container/creative_inventory/tab_items.png" | "minecraft:textures/misc/shadow.png" | "minecraft:alt/0" | "minecraft:textures/gui/title/background/panorama_3.png" | "minecraft:textures/misc/unknown_server.png" | "minecraft:textures/gui/container/creative_inventory/tabs.png" | "modmenu:kubejsadditions_icon" | "minecraft:missingno" | "minecraft:textures/atlas/signs.png" | "modmenu:textures/gui/parent_mod.png" | "minecraft:textures/gui/title/minecraft.png" | "minecraft:textures/entity/boat/oak.png" | "minecraft:worlds/yuushya_townscape_____/e6a7414541a15d3239f2b9a3e4c117bf9491b2f0/icon";
type Texture = "";
type SoundEvent = "block.lodestone.fall" | "minecraft:block.lodestone.fall" | "entity.dolphin.eat" | "minecraft:entity.dolphin.eat" | "entity.player.attack.weak" | "minecraft:entity.player.attack.weak" | "entity.boat.paddle_water" | "minecraft:entity.boat.paddle_water" | "block.tuff.place" | "minecraft:block.tuff.place" | "entity.glow_item_frame.break" | "minecraft:entity.glow_item_frame.break" | "entity.drowned.step" | "minecraft:entity.drowned.step" | "music_disc.pigstep" | "minecraft:music_disc.pigstep" | "entity.hostile.hurt" | "minecraft:entity.hostile.hurt" | "entity.strider.step_lava" | "minecraft:entity.strider.step_lava" | "entity.magma_cube.hurt" | "minecraft:entity.magma_cube.hurt" | "entity.sheep.death" | "minecraft:entity.sheep.death" | "entity.elder_guardian.hurt_land" | "minecraft:entity.elder_guardian.hurt_land" | "block.fungus.hit" | "minecraft:block.fungus.hit" | "enchant.thorns.hit" | "minecraft:enchant.thorns.hit" | "block.wart_block.hit" | "minecraft:block.wart_block.hit" | "block.small_dripleaf.hit" | "minecraft:block.small_dripleaf.hit" | "entity.llama.death" | "minecraft:entity.llama.death" | "block.note_block.basedrum" | "minecraft:block.note_block.basedrum" | "entity.zombie_villager.cure" | "minecraft:entity.zombie_villager.cure" | "block.composter.fill_success" | "minecraft:block.composter.fill_success" | "block.powder_snow.place" | "minecraft:block.powder_snow.place" | "block.beacon.activate" | "minecraft:block.beacon.activate" | "entity.firework_rocket.shoot" | "minecraft:entity.firework_rocket.shoot" | "entity.shulker.death" | "minecraft:entity.shulker.death" | "entity.arrow.hit" | "minecraft:entity.arrow.hit" | "music.nether.warped_forest" | "minecraft:music.nether.warped_forest" | "entity.cow.ambient" | "minecraft:entity.cow.ambient" | "block.stem.place" | "minecraft:block.stem.place" | "entity.salmon.death" | "minecraft:entity.salmon.death" | "block.stone_button.click_off" | "minecraft:block.stone_button.click_off" | "item.bottle.empty" | "minecraft:item.bottle.empty" | "entity.pillager.ambient" | "minecraft:entity.pillager.ambient" | "entity.player.hurt_drown" | "minecraft:entity.player.hurt_drown" | "music.creative" | "minecraft:music.creative" | "block.metal_pressure_plate.click_off" | "minecraft:block.metal_pressure_plate.click_off" | "block.metal.step" | "minecraft:block.metal.step" | "ambient.nether_wastes.additions" | "minecraft:ambient.nether_wastes.additions" | "block.nylium.hit" | "minecraft:block.nylium.hit" | "entity.silverfish.ambient" | "minecraft:entity.silverfish.ambient" | "entity.puffer_fish.flop" | "minecraft:entity.puffer_fish.flop" | "entity.villager.work_shepherd" | "minecraft:entity.villager.work_shepherd" | "block.piston.contract" | "minecraft:block.piston.contract" | "entity.parrot.eat" | "minecraft:entity.parrot.eat" | "block.wool.step" | "minecraft:block.wool.step" | "block.deepslate_tiles.place" | "minecraft:block.deepslate_tiles.place" | "entity.llama.hurt" | "minecraft:entity.llama.hurt" | "block.sand.place" | "minecraft:block.sand.place" | "block.dispenser.dispense" | "minecraft:block.dispenser.dispense" | "entity.zombie_villager.death" | "minecraft:entity.zombie_villager.death" | "entity.enderman.teleport" | "minecraft:entity.enderman.teleport" | "entity.wolf.hurt" | "minecraft:entity.wolf.hurt" | "block.hanging_roots.place" | "minecraft:block.hanging_roots.place" | "entity.parrot.imitate.shulker" | "minecraft:entity.parrot.imitate.shulker" | "entity.spider.death" | "minecraft:entity.spider.death" | "ambient.soul_sand_valley.mood" | "minecraft:ambient.soul_sand_valley.mood" | "block.hanging_roots.fall" | "minecraft:block.hanging_roots.fall" | "block.coral_block.place" | "minecraft:block.coral_block.place" | "block.honey_block.place" | "minecraft:block.honey_block.place" | "music.menu" | "minecraft:music.menu" | "block.ancient_debris.hit" | "minecraft:block.ancient_debris.hit" | "block.wart_block.break" | "minecraft:block.wart_block.break" | "block.sculk_sensor.clicking_stop" | "minecraft:block.sculk_sensor.clicking_stop" | "block.nether_ore.place" | "minecraft:block.nether_ore.place" | "entity.skeleton.ambient" | "minecraft:entity.skeleton.ambient" | "ambient.crimson_forest.mood" | "minecraft:ambient.crimson_forest.mood" | "entity.fox.sniff" | "minecraft:entity.fox.sniff" | "block.stone_pressure_plate.click_off" | "minecraft:block.stone_pressure_plate.click_off" | "entity.villager.work_cleric" | "minecraft:entity.villager.work_cleric" | "block.tripwire.click_off" | "minecraft:block.tripwire.click_off" | "block.vine.step" | "minecraft:block.vine.step" | "block.nether_sprouts.fall" | "minecraft:block.nether_sprouts.fall" | "block.dispenser.fail" | "minecraft:block.dispenser.fail" | "block.soul_soil.break" | "minecraft:block.soul_soil.break" | "entity.witch.death" | "minecraft:entity.witch.death" | "block.chain.place" | "minecraft:block.chain.place" | "entity.zombie.ambient" | "minecraft:entity.zombie.ambient" | "block.pointed_dripstone.hit" | "minecraft:block.pointed_dripstone.hit" | "block.metal.fall" | "minecraft:block.metal.fall" | "entity.snow_golem.ambient" | "minecraft:entity.snow_golem.ambient" | "block.chest.close" | "minecraft:block.chest.close" | "block.deepslate_tiles.hit" | "minecraft:block.deepslate_tiles.hit" | "entity.shulker.hurt" | "minecraft:entity.shulker.hurt" | "block.deepslate_tiles.break" | "minecraft:block.deepslate_tiles.break" | "block.lantern.hit" | "minecraft:block.lantern.hit" | "event.raid.horn" | "minecraft:event.raid.horn" | "block.beehive.shear" | "minecraft:block.beehive.shear" | "block.campfire.crackle" | "minecraft:block.campfire.crackle" | "entity.husk.ambient" | "minecraft:entity.husk.ambient" | "entity.cow.hurt" | "minecraft:entity.cow.hurt" | "block.hanging_roots.step" | "minecraft:block.hanging_roots.step" | "block.wool.fall" | "minecraft:block.wool.fall" | "entity.parrot.imitate.husk" | "minecraft:entity.parrot.imitate.husk" | "block.scaffolding.fall" | "minecraft:block.scaffolding.fall" | "entity.silverfish.death" | "minecraft:entity.silverfish.death" | "entity.ender_dragon.ambient" | "minecraft:entity.ender_dragon.ambient" | "entity.piglin.hurt" | "minecraft:entity.piglin.hurt" | "block.wart_block.place" | "minecraft:block.wart_block.place" | "block.candle.extinguish" | "minecraft:block.candle.extinguish" | "entity.fox.sleep" | "minecraft:entity.fox.sleep" | "entity.axolotl.death" | "minecraft:entity.axolotl.death" | "block.fence_gate.close" | "minecraft:block.fence_gate.close" | "music.credits" | "minecraft:music.credits" | "entity.villager.work_mason" | "minecraft:entity.villager.work_mason" | "ambient.warped_forest.additions" | "minecraft:ambient.warped_forest.additions" | "entity.villager.work_leatherworker" | "minecraft:entity.villager.work_leatherworker" | "entity.firework_rocket.twinkle_far" | "minecraft:entity.firework_rocket.twinkle_far" | "entity.wolf.pant" | "minecraft:entity.wolf.pant" | "block.bamboo.step" | "minecraft:block.bamboo.step" | "block.chain.break" | "minecraft:block.chain.break" | "block.small_dripleaf.step" | "minecraft:block.small_dripleaf.step" | "item.bucket.fill_fish" | "minecraft:item.bucket.fill_fish" | "entity.parrot.death" | "minecraft:entity.parrot.death" | "block.ancient_debris.step" | "minecraft:block.ancient_debris.step" | "entity.squid.ambient" | "minecraft:entity.squid.ambient" | "block.soul_sand.break" | "minecraft:block.soul_sand.break" | "entity.goat.screaming.ram_impact" | "minecraft:entity.goat.screaming.ram_impact" | "block.note_block.flute" | "minecraft:block.note_block.flute" | "block.dripstone_block.hit" | "minecraft:block.dripstone_block.hit" | "entity.pillager.death" | "minecraft:entity.pillager.death" | "entity.ravager.attack" | "minecraft:entity.ravager.attack" | "entity.armor_stand.place" | "minecraft:entity.armor_stand.place" | "music.overworld.grove" | "minecraft:music.overworld.grove" | "entity.zombie.hurt" | "minecraft:entity.zombie.hurt" | "entity.hoglin.step" | "minecraft:entity.hoglin.step" | "entity.puffer_fish.sting" | "minecraft:entity.puffer_fish.sting" | "block.tuff.break" | "minecraft:block.tuff.break" | "block.azalea.hit" | "minecraft:block.azalea.hit" | "entity.llama.angry" | "minecraft:entity.llama.angry" | "entity.generic.burn" | "minecraft:entity.generic.burn" | "block.nylium.break" | "minecraft:block.nylium.break" | "entity.pillager.hurt" | "minecraft:entity.pillager.hurt" | "block.cave_vines.pick_berries" | "minecraft:block.cave_vines.pick_berries" | "entity.endermite.ambient" | "minecraft:entity.endermite.ambient" | "block.portal.travel" | "minecraft:block.portal.travel" | "block.stone.fall" | "minecraft:block.stone.fall" | "block.coral_block.step" | "minecraft:block.coral_block.step" | "block.netherite_block.step" | "minecraft:block.netherite_block.step" | "block.gravel.fall" | "minecraft:block.gravel.fall" | "entity.zombie.destroy_egg" | "minecraft:entity.zombie.destroy_egg" | "entity.goat.screaming.ambient" | "minecraft:entity.goat.screaming.ambient" | "block.flowering_azalea.break" | "minecraft:block.flowering_azalea.break" | "entity.armor_stand.hit" | "minecraft:entity.armor_stand.hit" | "entity.bee.pollinate" | "minecraft:entity.bee.pollinate" | "entity.ender_dragon.growl" | "minecraft:entity.ender_dragon.growl" | "block.gravel.break" | "minecraft:block.gravel.break" | "block.bamboo.break" | "minecraft:block.bamboo.break" | "block.gilded_blackstone.hit" | "minecraft:block.gilded_blackstone.hit" | "block.candle.place" | "minecraft:block.candle.place" | "entity.panda.step" | "minecraft:entity.panda.step" | "entity.parrot.imitate.spider" | "minecraft:entity.parrot.imitate.spider" | "block.amethyst_cluster.hit" | "minecraft:block.amethyst_cluster.hit" | "entity.villager.work_farmer" | "minecraft:entity.villager.work_farmer" | "entity.polar_bear.step" | "minecraft:entity.polar_bear.step" | "block.netherrack.place" | "minecraft:block.netherrack.place" | "block.wooden_pressure_plate.click_off" | "minecraft:block.wooden_pressure_plate.click_off" | "entity.zoglin.angry" | "minecraft:entity.zoglin.angry" | "entity.elder_guardian.ambient" | "minecraft:entity.elder_guardian.ambient" | "block.beehive.exit" | "minecraft:block.beehive.exit" | "block.nether_bricks.step" | "minecraft:block.nether_bricks.step" | "block.note_block.didgeridoo" | "minecraft:block.note_block.didgeridoo" | "entity.villager.hurt" | "minecraft:entity.villager.hurt" | "block.conduit.attack.target" | "minecraft:block.conduit.attack.target" | "entity.cow.milk" | "minecraft:entity.cow.milk" | "block.note_block.xylophone" | "minecraft:block.note_block.xylophone" | "block.note_block.iron_xylophone" | "minecraft:block.note_block.iron_xylophone" | "block.powder_snow.break" | "minecraft:block.powder_snow.break" | "block.wet_grass.fall" | "minecraft:block.wet_grass.fall" | "block.note_block.bass" | "minecraft:block.note_block.bass" | "entity.chicken.ambient" | "minecraft:entity.chicken.ambient" | "block.vine.fall" | "minecraft:block.vine.fall" | "music.nether.crimson_forest" | "minecraft:music.nether.crimson_forest" | "entity.skeleton.converted_to_stray" | "minecraft:entity.skeleton.converted_to_stray" | "entity.phantom.ambient" | "minecraft:entity.phantom.ambient" | "entity.piglin_brute.step" | "minecraft:entity.piglin_brute.step" | "entity.drowned.death_water" | "minecraft:entity.drowned.death_water" | "entity.ender_dragon.hurt" | "minecraft:entity.ender_dragon.hurt" | "block.wood.break" | "minecraft:block.wood.break" | "music.game" | "minecraft:music.game" | "item.armor.equip_leather" | "minecraft:item.armor.equip_leather" | "block.pointed_dripstone.drip_water_into_cauldron" | "minecraft:block.pointed_dripstone.drip_water_into_cauldron" | "block.nylium.place" | "minecraft:block.nylium.place" | "entity.piglin.jealous" | "minecraft:entity.piglin.jealous" | "block.wooden_door.open" | "minecraft:block.wooden_door.open" | "block.blastfurnace.fire_crackle" | "minecraft:block.blastfurnace.fire_crackle" | "block.wood.fall" | "minecraft:block.wood.fall" | "block.soul_sand.step" | "minecraft:block.soul_sand.step" | "entity.player.hurt_sweet_berry_bush" | "minecraft:entity.player.hurt_sweet_berry_bush" | "entity.shulker.teleport" | "minecraft:entity.shulker.teleport" | "block.stone.step" | "minecraft:block.stone.step" | "block.scaffolding.step" | "minecraft:block.scaffolding.step" | "entity.villager.work_armorer" | "minecraft:entity.villager.work_armorer" | "entity.cod.flop" | "minecraft:entity.cod.flop" | "entity.wither.shoot" | "minecraft:entity.wither.shoot" | "entity.llama.ambient" | "minecraft:entity.llama.ambient" | "entity.wolf.whine" | "minecraft:entity.wolf.whine" | "item.armor.equip_gold" | "minecraft:item.armor.equip_gold" | "entity.panda.death" | "minecraft:entity.panda.death" | "entity.tropical_fish.flop" | "minecraft:entity.tropical_fish.flop" | "block.pointed_dripstone.land" | "minecraft:block.pointed_dripstone.land" | "block.iron_door.close" | "minecraft:block.iron_door.close" | "block.rooted_dirt.hit" | "minecraft:block.rooted_dirt.hit" | "item.bundle.insert" | "minecraft:item.bundle.insert" | "entity.elder_guardian.death" | "minecraft:entity.elder_guardian.death" | "entity.husk.step" | "minecraft:entity.husk.step" | "entity.magma_cube.death" | "minecraft:entity.magma_cube.death" | "entity.goat.long_jump" | "minecraft:entity.goat.long_jump" | "block.small_dripleaf.fall" | "minecraft:block.small_dripleaf.fall" | "block.sand.step" | "minecraft:block.sand.step" | "entity.pig.saddle" | "minecraft:entity.pig.saddle" | "block.anvil.destroy" | "minecraft:block.anvil.destroy" | "block.lodestone.step" | "minecraft:block.lodestone.step" | "item.bundle.remove_one" | "minecraft:item.bundle.remove_one" | "entity.leash_knot.place" | "minecraft:entity.leash_knot.place" | "entity.glow_squid.squirt" | "minecraft:entity.glow_squid.squirt" | "entity.ravager.step" | "minecraft:entity.ravager.step" | "block.stem.break" | "minecraft:block.stem.break" | "entity.bat.loop" | "minecraft:entity.bat.loop" | "block.end_portal.spawn" | "minecraft:block.end_portal.spawn" | "entity.wither_skeleton.step" | "minecraft:entity.wither_skeleton.step" | "entity.tnt.primed" | "minecraft:entity.tnt.primed" | "entity.hostile.small_fall" | "minecraft:entity.hostile.small_fall" | "entity.villager.yes" | "minecraft:entity.villager.yes" | "block.sculk_sensor.step" | "minecraft:block.sculk_sensor.step" | "entity.parrot.imitate.ravager" | "minecraft:entity.parrot.imitate.ravager" | "item.crossbow.quick_charge_3" | "minecraft:item.crossbow.quick_charge_3" | "block.gilded_blackstone.fall" | "minecraft:block.gilded_blackstone.fall" | "item.crossbow.quick_charge_2" | "minecraft:item.crossbow.quick_charge_2" | "item.crossbow.quick_charge_1" | "minecraft:item.crossbow.quick_charge_1" | "block.spore_blossom.break" | "minecraft:block.spore_blossom.break" | "block.soul_sand.hit" | "minecraft:block.soul_sand.hit" | "entity.dolphin.death" | "minecraft:entity.dolphin.death" | "entity.splash_potion.break" | "minecraft:entity.splash_potion.break" | "block.moss.fall" | "minecraft:block.moss.fall" | "ambient.warped_forest.loop" | "minecraft:ambient.warped_forest.loop" | "entity.parrot.imitate.illusioner" | "minecraft:entity.parrot.imitate.illusioner" | "entity.parrot.imitate.wither" | "minecraft:entity.parrot.imitate.wither" | "block.sweet_berry_bush.pick_berries" | "minecraft:block.sweet_berry_bush.pick_berries" | "entity.zombie.infect" | "minecraft:entity.zombie.infect" | "block.cave_vines.step" | "minecraft:block.cave_vines.step" | "entity.parrot.imitate.zoglin" | "minecraft:entity.parrot.imitate.zoglin" | "ui.toast.in" | "minecraft:ui.toast.in" | "entity.player.attack.nodamage" | "minecraft:entity.player.attack.nodamage" | "particle.soul_escape" | "minecraft:particle.soul_escape" | "ui.button.click" | "minecraft:ui.button.click" | "entity.player.big_fall" | "minecraft:entity.player.big_fall" | "entity.endermite.hurt" | "minecraft:entity.endermite.hurt" | "ambient.nether_wastes.loop" | "minecraft:ambient.nether_wastes.loop" | "block.nether_bricks.place" | "minecraft:block.nether_bricks.place" | "entity.skeleton.shoot" | "minecraft:entity.skeleton.shoot" | "block.chain.step" | "minecraft:block.chain.step" | "entity.ravager.stunned" | "minecraft:entity.ravager.stunned" | "entity.parrot.imitate.blaze" | "minecraft:entity.parrot.imitate.blaze" | "entity.mule.chest" | "minecraft:entity.mule.chest" | "block.stone.break" | "minecraft:block.stone.break" | "item.flintandsteel.use" | "minecraft:item.flintandsteel.use" | "entity.squid.hurt" | "minecraft:entity.squid.hurt" | "entity.goat.hurt" | "minecraft:entity.goat.hurt" | "block.sand.break" | "minecraft:block.sand.break" | "entity.phantom.flap" | "minecraft:entity.phantom.flap" | "entity.witch.drink" | "minecraft:entity.witch.drink" | "item.armor.equip_diamond" | "minecraft:item.armor.equip_diamond" | "entity.silverfish.step" | "minecraft:entity.silverfish.step" | "block.cave_vines.fall" | "minecraft:block.cave_vines.fall" | "item.armor.equip_chain" | "minecraft:item.armor.equip_chain" | "block.bone_block.hit" | "minecraft:block.bone_block.hit" | "block.composter.fill" | "minecraft:block.composter.fill" | "block.nether_ore.break" | "minecraft:block.nether_ore.break" | "entity.chicken.hurt" | "minecraft:entity.chicken.hurt" | "block.nether_bricks.fall" | "minecraft:block.nether_bricks.fall" | "entity.blaze.death" | "minecraft:entity.blaze.death" | "entity.item.pickup" | "minecraft:entity.item.pickup" | "entity.zombie_villager.step" | "minecraft:entity.zombie_villager.step" | "entity.player.hurt" | "minecraft:entity.player.hurt" | "block.gilded_blackstone.step" | "minecraft:block.gilded_blackstone.step" | "block.roots.hit" | "minecraft:block.roots.hit" | "entity.vex.ambient" | "minecraft:entity.vex.ambient" | "entity.fox.spit" | "minecraft:entity.fox.spit" | "entity.wandering_trader.death" | "minecraft:entity.wandering_trader.death" | "block.lava.extinguish" | "minecraft:block.lava.extinguish" | "entity.goat.screaming.hurt" | "minecraft:entity.goat.screaming.hurt" | "block.respawn_anchor.ambient" | "minecraft:block.respawn_anchor.ambient" | "entity.piglin.celebrate" | "minecraft:entity.piglin.celebrate" | "entity.chicken.egg" | "minecraft:entity.chicken.egg" | "block.moss.place" | "minecraft:block.moss.place" | "entity.parrot.imitate.silverfish" | "minecraft:entity.parrot.imitate.silverfish" | "entity.ghast.shoot" | "minecraft:entity.ghast.shoot" | "block.snow.hit" | "minecraft:block.snow.hit" | "entity.polar_bear.hurt" | "minecraft:entity.polar_bear.hurt" | "entity.ravager.roar" | "minecraft:entity.ravager.roar" | "block.barrel.open" | "minecraft:block.barrel.open" | "entity.salmon.flop" | "minecraft:entity.salmon.flop" | "block.azalea_leaves.fall" | "minecraft:block.azalea_leaves.fall" | "entity.drowned.ambient" | "minecraft:entity.drowned.ambient" | "block.roots.break" | "minecraft:block.roots.break" | "entity.magma_cube.hurt_small" | "minecraft:entity.magma_cube.hurt_small" | "entity.goat.screaming.milk" | "minecraft:entity.goat.screaming.milk" | "entity.goat.eat" | "minecraft:entity.goat.eat" | "entity.glow_item_frame.place" | "minecraft:entity.glow_item_frame.place" | "entity.bat.ambient" | "minecraft:entity.bat.ambient" | "entity.cat.beg_for_food" | "minecraft:entity.cat.beg_for_food" | "block.tripwire.click_on" | "minecraft:block.tripwire.click_on" | "entity.strider.retreat" | "minecraft:entity.strider.retreat" | "entity.firework_rocket.launch" | "minecraft:entity.firework_rocket.launch" | "entity.zoglin.death" | "minecraft:entity.zoglin.death" | "entity.strider.step" | "minecraft:entity.strider.step" | "block.wool.hit" | "minecraft:block.wool.hit" | "block.wood.step" | "minecraft:block.wood.step" | "block.bubble_column.bubble_pop" | "minecraft:block.bubble_column.bubble_pop" | "entity.minecart.riding" | "minecraft:entity.minecart.riding" | "entity.player.breath" | "minecraft:entity.player.breath" | "item.axe.wax_off" | "minecraft:item.axe.wax_off" | "entity.fox.eat" | "minecraft:entity.fox.eat" | "block.metal.hit" | "minecraft:block.metal.hit" | "entity.goat.milk" | "minecraft:entity.goat.milk" | "block.sand.hit" | "minecraft:block.sand.hit" | "block.soul_sand.fall" | "minecraft:block.soul_sand.fall" | "entity.hoglin.converted_to_zombified" | "minecraft:entity.hoglin.converted_to_zombified" | "entity.polar_bear.warning" | "minecraft:entity.polar_bear.warning" | "block.glass.step" | "minecraft:block.glass.step" | "entity.parrot.step" | "minecraft:entity.parrot.step" | "entity.endermite.death" | "minecraft:entity.endermite.death" | "item.nether_wart.plant" | "minecraft:item.nether_wart.plant" | "entity.hoglin.angry" | "minecraft:entity.hoglin.angry" | "block.sculk_sensor.fall" | "minecraft:block.sculk_sensor.fall" | "block.moss.break" | "minecraft:block.moss.break" | "entity.zombie.step" | "minecraft:entity.zombie.step" | "music.end" | "minecraft:music.end" | "entity.wither.death" | "minecraft:entity.wither.death" | "entity.vex.charge" | "minecraft:entity.vex.charge" | "block.chest.open" | "minecraft:block.chest.open" | "entity.generic.drink" | "minecraft:entity.generic.drink" | "entity.item_frame.rotate_item" | "minecraft:entity.item_frame.rotate_item" | "entity.bee.sting" | "minecraft:entity.bee.sting" | "block.vine.hit" | "minecraft:block.vine.hit" | "entity.parrot.imitate.ender_dragon" | "minecraft:entity.parrot.imitate.ender_dragon" | "entity.piglin_brute.ambient" | "minecraft:entity.piglin_brute.ambient" | "block.cave_vines.break" | "minecraft:block.cave_vines.break" | "block.slime_block.place" | "minecraft:block.slime_block.place" | "block.pointed_dripstone.drip_lava_into_cauldron" | "minecraft:block.pointed_dripstone.drip_lava_into_cauldron" | "block.azalea.place" | "minecraft:block.azalea.place" | "block.grass.break" | "minecraft:block.grass.break" | "block.spore_blossom.fall" | "minecraft:block.spore_blossom.fall" | "entity.egg.throw" | "minecraft:entity.egg.throw" | "entity.player.small_fall" | "minecraft:entity.player.small_fall" | "entity.cow.step" | "minecraft:entity.cow.step" | "entity.leash_knot.break" | "minecraft:entity.leash_knot.break" | "entity.villager.work_librarian" | "minecraft:entity.villager.work_librarian" | "entity.illusioner.prepare_blindness" | "minecraft:entity.illusioner.prepare_blindness" | "block.basalt.hit" | "minecraft:block.basalt.hit" | "block.chain.fall" | "minecraft:block.chain.fall" | "music.nether.nether_wastes" | "minecraft:music.nether.nether_wastes" | "item.spyglass.stop_using" | "minecraft:item.spyglass.stop_using" | "block.fungus.step" | "minecraft:block.fungus.step" | "block.big_dripleaf.fall" | "minecraft:block.big_dripleaf.fall" | "entity.horse.step" | "minecraft:entity.horse.step" | "block.spore_blossom.place" | "minecraft:block.spore_blossom.place" | "entity.shulker_bullet.hit" | "minecraft:entity.shulker_bullet.hit" | "block.beacon.ambient" | "minecraft:block.beacon.ambient" | "block.moss_carpet.break" | "minecraft:block.moss_carpet.break" | "music_disc.wait" | "minecraft:music_disc.wait" | "entity.puffer_fish.death" | "minecraft:entity.puffer_fish.death" | "entity.fox.bite" | "minecraft:entity.fox.bite" | "item.trident.thunder" | "minecraft:item.trident.thunder" | "entity.elder_guardian.death_land" | "minecraft:entity.elder_guardian.death_land" | "item.bone_meal.use" | "minecraft:item.bone_meal.use" | "block.small_dripleaf.place" | "minecraft:block.small_dripleaf.place" | "block.metal_pressure_plate.click_on" | "minecraft:block.metal_pressure_plate.click_on" | "entity.pig.step" | "minecraft:entity.pig.step" | "entity.slime.hurt_small" | "minecraft:entity.slime.hurt_small" | "block.basalt.place" | "minecraft:block.basalt.place" | "entity.experience_bottle.throw" | "minecraft:entity.experience_bottle.throw" | "item.bucket.fill_powder_snow" | "minecraft:item.bucket.fill_powder_snow" | "block.wooden_button.click_on" | "minecraft:block.wooden_button.click_on" | "entity.skeleton_horse.hurt" | "minecraft:entity.skeleton_horse.hurt" | "item.spyglass.use" | "minecraft:item.spyglass.use" | "block.chorus_flower.death" | "minecraft:block.chorus_flower.death" | "entity.turtle.swim" | "minecraft:entity.turtle.swim" | "block.respawn_anchor.charge" | "minecraft:block.respawn_anchor.charge" | "entity.goat.death" | "minecraft:entity.goat.death" | "block.grass.step" | "minecraft:block.grass.step" | "entity.illusioner.prepare_mirror" | "minecraft:entity.illusioner.prepare_mirror" | "entity.hoglin.retreat" | "minecraft:entity.hoglin.retreat" | "entity.enderman.scream" | "minecraft:entity.enderman.scream" | "music.overworld.meadow" | "minecraft:music.overworld.meadow" | "entity.ravager.death" | "minecraft:entity.ravager.death" | "item.bottle.fill_dragonbreath" | "minecraft:item.bottle.fill_dragonbreath" | "item.trident.return" | "minecraft:item.trident.return" | "entity.wolf.howl" | "minecraft:entity.wolf.howl" | "item.bucket.fill" | "minecraft:item.bucket.fill" | "block.scaffolding.place" | "minecraft:block.scaffolding.place" | "item.crossbow.loading_end" | "minecraft:item.crossbow.loading_end" | "item.hoe.till" | "minecraft:item.hoe.till" | "entity.zombie_villager.ambient" | "minecraft:entity.zombie_villager.ambient" | "block.bamboo_sapling.hit" | "minecraft:block.bamboo_sapling.hit" | "block.shroomlight.hit" | "minecraft:block.shroomlight.hit" | "entity.turtle.death_baby" | "minecraft:entity.turtle.death_baby" | "entity.fishing_bobber.splash" | "minecraft:entity.fishing_bobber.splash" | "block.anvil.hit" | "minecraft:block.anvil.hit" | "item.chorus_fruit.teleport" | "minecraft:item.chorus_fruit.teleport" | "entity.llama.eat" | "minecraft:entity.llama.eat" | "entity.sheep.step" | "minecraft:entity.sheep.step" | "entity.wither.spawn" | "minecraft:entity.wither.spawn" | "block.brewing_stand.brew" | "minecraft:block.brewing_stand.brew" | "entity.enderman.stare" | "minecraft:entity.enderman.stare" | "entity.zombified_piglin.death" | "minecraft:entity.zombified_piglin.death" | "block.beehive.work" | "minecraft:block.beehive.work" | "entity.wandering_trader.hurt" | "minecraft:entity.wandering_trader.hurt" | "entity.hostile.splash" | "minecraft:entity.hostile.splash" | "entity.panda.eat" | "minecraft:entity.panda.eat" | "block.ladder.place" | "minecraft:block.ladder.place" | "entity.panda.worried_ambient" | "minecraft:entity.panda.worried_ambient" | "ambient.cave" | "minecraft:ambient.cave" | "entity.llama.step" | "minecraft:entity.llama.step" | "block.big_dripleaf.break" | "minecraft:block.big_dripleaf.break" | "block.amethyst_block.chime" | "minecraft:block.amethyst_block.chime" | "entity.drowned.hurt_water" | "minecraft:entity.drowned.hurt_water" | "item.trident.throw" | "minecraft:item.trident.throw" | "entity.spider.ambient" | "minecraft:entity.spider.ambient" | "entity.slime.jump_small" | "minecraft:entity.slime.jump_small" | "block.roots.place" | "minecraft:block.roots.place" | "block.anvil.land" | "minecraft:block.anvil.land" | "entity.skeleton_horse.ambient_water" | "minecraft:entity.skeleton_horse.ambient_water" | "block.note_block.bell" | "minecraft:block.note_block.bell" | "entity.magma_cube.squish_small" | "minecraft:entity.magma_cube.squish_small" | "block.portal.trigger" | "minecraft:block.portal.trigger" | "block.glass.fall" | "minecraft:block.glass.fall" | "item.trident.riptide_2" | "minecraft:item.trident.riptide_2" | "entity.spider.hurt" | "minecraft:entity.spider.hurt" | "item.trident.riptide_3" | "minecraft:item.trident.riptide_3" | "item.trident.riptide_1" | "minecraft:item.trident.riptide_1" | "music_disc.blocks" | "minecraft:music_disc.blocks" | "block.respawn_anchor.deplete" | "minecraft:block.respawn_anchor.deplete" | "block.spore_blossom.step" | "minecraft:block.spore_blossom.step" | "block.basalt.break" | "minecraft:block.basalt.break" | "block.scaffolding.break" | "minecraft:block.scaffolding.break" | "block.moss_carpet.hit" | "minecraft:block.moss_carpet.hit" | "entity.squid.squirt" | "minecraft:entity.squid.squirt" | "block.ender_chest.open" | "minecraft:block.ender_chest.open" | "entity.parrot.ambient" | "minecraft:entity.parrot.ambient" | "entity.shulker.open" | "minecraft:entity.shulker.open" | "entity.glow_item_frame.remove_item" | "minecraft:entity.glow_item_frame.remove_item" | "entity.fox.screech" | "minecraft:entity.fox.screech" | "block.moss.step" | "minecraft:block.moss.step" | "entity.mooshroom.milk" | "minecraft:entity.mooshroom.milk" | "block.fungus.break" | "minecraft:block.fungus.break" | "entity.vindicator.death" | "minecraft:entity.vindicator.death" | "entity.glow_item_frame.rotate_item" | "minecraft:entity.glow_item_frame.rotate_item" | "entity.mule.ambient" | "minecraft:entity.mule.ambient" | "entity.tropical_fish.hurt" | "minecraft:entity.tropical_fish.hurt" | "entity.lingering_potion.throw" | "minecraft:entity.lingering_potion.throw" | "entity.wither.hurt" | "minecraft:entity.wither.hurt" | "entity.fox.teleport" | "minecraft:entity.fox.teleport" | "block.sculk_sensor.hit" | "minecraft:block.sculk_sensor.hit" | "block.amethyst_block.fall" | "minecraft:block.amethyst_block.fall" | "entity.ender_eye.death" | "minecraft:entity.ender_eye.death" | "block.anvil.place" | "minecraft:block.anvil.place" | "entity.parrot.imitate.slime" | "minecraft:entity.parrot.imitate.slime" | "entity.villager.work_toolsmith" | "minecraft:entity.villager.work_toolsmith" | "entity.chicken.step" | "minecraft:entity.chicken.step" | "entity.generic.eat" | "minecraft:entity.generic.eat" | "entity.strider.saddle" | "minecraft:entity.strider.saddle" | "block.deepslate.step" | "minecraft:block.deepslate.step" | "entity.boat.paddle_land" | "minecraft:entity.boat.paddle_land" | "block.sand.fall" | "minecraft:block.sand.fall" | "block.azalea_leaves.place" | "minecraft:block.azalea_leaves.place" | "entity.pig.death" | "minecraft:entity.pig.death" | "block.dripstone_block.place" | "minecraft:block.dripstone_block.place" | "music_disc.cat" | "minecraft:music_disc.cat" | "block.slime_block.step" | "minecraft:block.slime_block.step" | "entity.donkey.death" | "minecraft:entity.donkey.death" | "entity.zoglin.hurt" | "minecraft:entity.zoglin.hurt" | "entity.bee.loop" | "minecraft:entity.bee.loop" | "entity.elder_guardian.curse" | "minecraft:entity.elder_guardian.curse" | "entity.horse.saddle" | "minecraft:entity.horse.saddle" | "block.nether_gold_ore.place" | "minecraft:block.nether_gold_ore.place" | "item.totem.use" | "minecraft:item.totem.use" | "block.glass.break" | "minecraft:block.glass.break" | "entity.wolf.ambient" | "minecraft:entity.wolf.ambient" | "entity.item_frame.break" | "minecraft:entity.item_frame.break" | "block.sculk_sensor.clicking" | "minecraft:block.sculk_sensor.clicking" | "entity.piglin.converted_to_zombified" | "minecraft:entity.piglin.converted_to_zombified" | "entity.firework_rocket.twinkle" | "minecraft:entity.firework_rocket.twinkle" | "entity.fox.death" | "minecraft:entity.fox.death" | "entity.squid.death" | "minecraft:entity.squid.death" | "block.slime_block.fall" | "minecraft:block.slime_block.fall" | "entity.guardian.ambient" | "minecraft:entity.guardian.ambient" | "block.small_dripleaf.break" | "minecraft:block.small_dripleaf.break" | "entity.turtle.ambient_land" | "minecraft:entity.turtle.ambient_land" | "entity.generic.extinguish_fire" | "minecraft:entity.generic.extinguish_fire" | "block.soul_soil.place" | "minecraft:block.soul_soil.place" | "entity.phantom.death" | "minecraft:entity.phantom.death" | "item.bottle.fill" | "minecraft:item.bottle.fill" | "entity.magma_cube.death_small" | "minecraft:entity.magma_cube.death_small" | "block.candle.break" | "minecraft:block.candle.break" | "music_disc.chirp" | "minecraft:music_disc.chirp" | "block.note_block.chime" | "minecraft:block.note_block.chime" | "entity.bat.death" | "minecraft:entity.bat.death" | "entity.panda.ambient" | "minecraft:entity.panda.ambient" | "entity.parrot.imitate.skeleton" | "minecraft:entity.parrot.imitate.skeleton" | "block.redstone_torch.burnout" | "minecraft:block.redstone_torch.burnout" | "entity.turtle.lay_egg" | "minecraft:entity.turtle.lay_egg" | "music_disc.ward" | "minecraft:music_disc.ward" | "block.amethyst_block.step" | "minecraft:block.amethyst_block.step" | "entity.wolf.death" | "minecraft:entity.wolf.death" | "block.wart_block.fall" | "minecraft:block.wart_block.fall" | "item.book.put" | "minecraft:item.book.put" | "block.honey_block.fall" | "minecraft:block.honey_block.fall" | "block.bubble_column.upwards_ambient" | "minecraft:block.bubble_column.upwards_ambient" | "entity.firework_rocket.large_blast" | "minecraft:entity.firework_rocket.large_blast" | "block.ladder.break" | "minecraft:block.ladder.break" | "entity.turtle.hurt_baby" | "minecraft:entity.turtle.hurt_baby" | "block.deepslate.hit" | "minecraft:block.deepslate.hit" | "block.nether_bricks.break" | "minecraft:block.nether_bricks.break" | "entity.painting.place" | "minecraft:entity.painting.place" | "entity.drowned.hurt" | "minecraft:entity.drowned.hurt" | "block.fungus.fall" | "minecraft:block.fungus.fall" | "entity.strider.death" | "minecraft:entity.strider.death" | "entity.strider.hurt" | "minecraft:entity.strider.hurt" | "block.azalea.break" | "minecraft:block.azalea.break" | "item.bucket.fill_axolotl" | "minecraft:item.bucket.fill_axolotl" | "entity.iron_golem.damage" | "minecraft:entity.iron_golem.damage" | "item.shield.break" | "minecraft:item.shield.break" | "block.metal.place" | "minecraft:block.metal.place" | "item.lodestone_compass.lock" | "minecraft:item.lodestone_compass.lock" | "entity.snow_golem.death" | "minecraft:entity.snow_golem.death" | "entity.parrot.imitate.hoglin" | "minecraft:entity.parrot.imitate.hoglin" | "entity.zoglin.ambient" | "minecraft:entity.zoglin.ambient" | "entity.generic.small_fall" | "minecraft:entity.generic.small_fall" | "block.bamboo.fall" | "minecraft:block.bamboo.fall" | "entity.fish.swim" | "minecraft:entity.fish.swim" | "block.cave_vines.place" | "minecraft:block.cave_vines.place" | "entity.piglin.ambient" | "minecraft:entity.piglin.ambient" | "entity.witch.celebrate" | "minecraft:entity.witch.celebrate" | "block.soul_soil.hit" | "minecraft:block.soul_soil.hit" | "block.grass.place" | "minecraft:block.grass.place" | "entity.goat.ambient" | "minecraft:entity.goat.ambient" | "entity.zombified_piglin.ambient" | "minecraft:entity.zombified_piglin.ambient" | "block.pumpkin.carve" | "minecraft:block.pumpkin.carve" | "entity.zombified_piglin.angry" | "minecraft:entity.zombified_piglin.angry" | "entity.ravager.celebrate" | "minecraft:entity.ravager.celebrate" | "entity.skeleton.step" | "minecraft:entity.skeleton.step" | "block.portal.ambient" | "minecraft:block.portal.ambient" | "entity.ocelot.ambient" | "minecraft:entity.ocelot.ambient" | "entity.painting.break" | "minecraft:entity.painting.break" | "entity.bee.death" | "minecraft:entity.bee.death" | "entity.ghast.scream" | "minecraft:entity.ghast.scream" | "block.honey_block.step" | "minecraft:block.honey_block.step" | "item.bucket.empty_axolotl" | "minecraft:item.bucket.empty_axolotl" | "entity.goat.screaming.death" | "minecraft:entity.goat.screaming.death" | "block.netherite_block.fall" | "minecraft:block.netherite_block.fall" | "block.hanging_roots.break" | "minecraft:block.hanging_roots.break" | "block.bubble_column.whirlpool_inside" | "minecraft:block.bubble_column.whirlpool_inside" | "block.comparator.click" | "minecraft:block.comparator.click" | "block.wet_grass.step" | "minecraft:block.wet_grass.step" | "item.bucket.empty_lava" | "minecraft:item.bucket.empty_lava" | "entity.zombie.converted_to_drowned" | "minecraft:entity.zombie.converted_to_drowned" | "block.iron_door.open" | "minecraft:block.iron_door.open" | "block.cake.add_candle" | "minecraft:block.cake.add_candle" | "entity.evoker.cast_spell" | "minecraft:entity.evoker.cast_spell" | "entity.axolotl.splash" | "minecraft:entity.axolotl.splash" | "entity.parrot.imitate.witch" | "minecraft:entity.parrot.imitate.witch" | "block.honey_block.break" | "minecraft:block.honey_block.break" | "block.big_dripleaf.tilt_down" | "minecraft:block.big_dripleaf.tilt_down" | "entity.villager.no" | "minecraft:entity.villager.no" | "block.netherite_block.hit" | "minecraft:block.netherite_block.hit" | "block.gravel.step" | "minecraft:block.gravel.step" | "block.coral_block.break" | "minecraft:block.coral_block.break" | "block.dripstone_block.break" | "minecraft:block.dripstone_block.break" | "entity.slime.squish_small" | "minecraft:entity.slime.squish_small" | "entity.mule.eat" | "minecraft:entity.mule.eat" | "entity.parrot.imitate.wither_skeleton" | "minecraft:entity.parrot.imitate.wither_skeleton" | "entity.iron_golem.death" | "minecraft:entity.iron_golem.death" | "block.shroomlight.break" | "minecraft:block.shroomlight.break" | "block.spore_blossom.hit" | "minecraft:block.spore_blossom.hit" | "block.furnace.fire_crackle" | "minecraft:block.furnace.fire_crackle" | "entity.strider.ambient" | "minecraft:entity.strider.ambient" | "block.anvil.break" | "minecraft:block.anvil.break" | "entity.creeper.primed" | "minecraft:entity.creeper.primed" | "entity.fox.aggro" | "minecraft:entity.fox.aggro" | "block.wet_grass.break" | "minecraft:block.wet_grass.break" | "block.grass.hit" | "minecraft:block.grass.hit" | "entity.panda.aggressive_ambient" | "minecraft:entity.panda.aggressive_ambient" | "entity.slime.death" | "minecraft:entity.slime.death" | "entity.villager.death" | "minecraft:entity.villager.death" | "block.nether_gold_ore.break" | "minecraft:block.nether_gold_ore.break" | "entity.dragon_fireball.explode" | "minecraft:entity.dragon_fireball.explode" | "block.ancient_debris.fall" | "minecraft:block.ancient_debris.fall" | "block.calcite.break" | "minecraft:block.calcite.break" | "entity.player.attack.strong" | "minecraft:entity.player.attack.strong" | "entity.villager.trade" | "minecraft:entity.villager.trade" | "block.big_dripleaf.place" | "minecraft:block.big_dripleaf.place" | "block.ladder.hit" | "minecraft:block.ladder.hit" | "block.bamboo.place" | "minecraft:block.bamboo.place" | "block.copper.hit" | "minecraft:block.copper.hit" | "entity.turtle.hurt" | "minecraft:entity.turtle.hurt" | "item.bucket.empty_powder_snow" | "minecraft:item.bucket.empty_powder_snow" | "entity.elder_guardian.flop" | "minecraft:entity.elder_guardian.flop" | "block.end_gateway.spawn" | "minecraft:block.end_gateway.spawn" | "entity.guardian.ambient_land" | "minecraft:entity.guardian.ambient_land" | "entity.stray.step" | "minecraft:entity.stray.step" | "item.ink_sac.use" | "minecraft:item.ink_sac.use" | "block.moss_carpet.place" | "minecraft:block.moss_carpet.place" | "entity.firework_rocket.blast" | "minecraft:entity.firework_rocket.blast" | "entity.drowned.shoot" | "minecraft:entity.drowned.shoot" | "block.calcite.hit" | "minecraft:block.calcite.hit" | "block.big_dripleaf.step" | "minecraft:block.big_dripleaf.step" | "block.soul_sand.place" | "minecraft:block.soul_sand.place" | "entity.turtle.death" | "minecraft:entity.turtle.death" | "block.glass.place" | "minecraft:block.glass.place" | "block.fungus.place" | "minecraft:block.fungus.place" | "ambient.underwater.loop.additions" | "minecraft:ambient.underwater.loop.additions" | "entity.wandering_trader.drink_potion" | "minecraft:entity.wandering_trader.drink_potion" | "ambient.underwater.exit" | "minecraft:ambient.underwater.exit" | "entity.magma_cube.jump" | "minecraft:entity.magma_cube.jump" | "entity.polar_bear.death" | "minecraft:entity.polar_bear.death" | "block.bubble_column.upwards_inside" | "minecraft:block.bubble_column.upwards_inside" | "entity.panda.sneeze" | "minecraft:entity.panda.sneeze" | "entity.vex.hurt" | "minecraft:entity.vex.hurt" | "block.lodestone.break" | "minecraft:block.lodestone.break" | "ambient.crimson_forest.loop" | "minecraft:ambient.crimson_forest.loop" | "item.crossbow.loading_middle" | "minecraft:item.crossbow.loading_middle" | "block.anvil.use" | "minecraft:block.anvil.use" | "entity.mule.hurt" | "minecraft:entity.mule.hurt" | "block.amethyst_cluster.break" | "minecraft:block.amethyst_cluster.break" | "block.pointed_dripstone.drip_water" | "minecraft:block.pointed_dripstone.drip_water" | "entity.ender_dragon.shoot" | "minecraft:entity.ender_dragon.shoot" | "ambient.soul_sand_valley.loop" | "minecraft:ambient.soul_sand_valley.loop" | "block.metal.break" | "minecraft:block.metal.break" | "block.nether_gold_ore.fall" | "minecraft:block.nether_gold_ore.fall" | "entity.witch.throw" | "minecraft:entity.witch.throw" | "block.anvil.fall" | "minecraft:block.anvil.fall" | "block.calcite.place" | "minecraft:block.calcite.place" | "entity.evoker.death" | "minecraft:entity.evoker.death" | "entity.parrot.imitate.zombie" | "minecraft:entity.parrot.imitate.zombie" | "block.moss_carpet.step" | "minecraft:block.moss_carpet.step" | "entity.cod.ambient" | "minecraft:entity.cod.ambient" | "entity.parrot.imitate.drowned" | "minecraft:entity.parrot.imitate.drowned" | "music.overworld.snowy_slopes" | "minecraft:music.overworld.snowy_slopes" | "entity.generic.explode" | "minecraft:entity.generic.explode" | "entity.silverfish.hurt" | "minecraft:entity.silverfish.hurt" | "block.dispenser.launch" | "minecraft:block.dispenser.launch" | "entity.minecart.inside.underwater" | "minecraft:entity.minecart.inside.underwater" | "entity.panda.pre_sneeze" | "minecraft:entity.panda.pre_sneeze" | "block.slime_block.hit" | "minecraft:block.slime_block.hit" | "block.pointed_dripstone.break" | "minecraft:block.pointed_dripstone.break" | "block.shroomlight.fall" | "minecraft:block.shroomlight.fall" | "entity.bee.loop_aggressive" | "minecraft:entity.bee.loop_aggressive" | "block.growing_plant.crop" | "minecraft:block.growing_plant.crop" | "entity.iron_golem.step" | "minecraft:entity.iron_golem.step" | "entity.turtle.egg_hatch" | "minecraft:entity.turtle.egg_hatch" | "entity.zoglin.attack" | "minecraft:entity.zoglin.attack" | "entity.parrot.imitate.creeper" | "minecraft:entity.parrot.imitate.creeper" | "entity.generic.death" | "minecraft:entity.generic.death" | "block.bone_block.fall" | "minecraft:block.bone_block.fall" | "entity.cod.hurt" | "minecraft:entity.cod.hurt" | "entity.villager.work_butcher" | "minecraft:entity.villager.work_butcher" | "entity.cat.ambient" | "minecraft:entity.cat.ambient" | "entity.horse.angry" | "minecraft:entity.horse.angry" | "entity.item_frame.place" | "minecraft:entity.item_frame.place" | "ambient.underwater.enter" | "minecraft:ambient.underwater.enter" | "entity.enderman.hurt" | "minecraft:entity.enderman.hurt" | "block.nylium.fall" | "minecraft:block.nylium.fall" | "entity.endermite.step" | "minecraft:entity.endermite.step" | "entity.goat.screaming.prepare_ram" | "minecraft:entity.goat.screaming.prepare_ram" | "ui.stonecutter.select_recipe" | "minecraft:ui.stonecutter.select_recipe" | "entity.fox.ambient" | "minecraft:entity.fox.ambient" | "entity.piglin.angry" | "minecraft:entity.piglin.angry" | "block.bone_block.place" | "minecraft:block.bone_block.place" | "block.weeping_vines.fall" | "minecraft:block.weeping_vines.fall" | "block.azalea_leaves.hit" | "minecraft:block.azalea_leaves.hit" | "entity.wandering_trader.ambient" | "minecraft:entity.wandering_trader.ambient" | "block.deepslate_tiles.fall" | "minecraft:block.deepslate_tiles.fall" | "block.pointed_dripstone.drip_lava" | "minecraft:block.pointed_dripstone.drip_lava" | "entity.parrot.imitate.endermite" | "minecraft:entity.parrot.imitate.endermite" | "entity.mooshroom.shear" | "minecraft:entity.mooshroom.shear" | "entity.guardian.flop" | "minecraft:entity.guardian.flop" | "entity.iron_golem.attack" | "minecraft:entity.iron_golem.attack" | "block.roots.fall" | "minecraft:block.roots.fall" | "block.deepslate_bricks.place" | "minecraft:block.deepslate_bricks.place" | "ambient.underwater.loop" | "minecraft:ambient.underwater.loop" | "block.snow.step" | "minecraft:block.snow.step" | "entity.wandering_trader.reappeared" | "minecraft:entity.wandering_trader.reappeared" | "music_disc.strad" | "minecraft:music_disc.strad" | "entity.sheep.ambient" | "minecraft:entity.sheep.ambient" | "block.conduit.activate" | "minecraft:block.conduit.activate" | "block.glass.hit" | "minecraft:block.glass.hit" | "entity.zombie.attack_wooden_door" | "minecraft:entity.zombie.attack_wooden_door" | "block.azalea.step" | "minecraft:block.azalea.step" | "ui.stonecutter.take_result" | "minecraft:ui.stonecutter.take_result" | "item.crossbow.shoot" | "minecraft:item.crossbow.shoot" | "entity.pig.hurt" | "minecraft:entity.pig.hurt" | "block.basalt.fall" | "minecraft:block.basalt.fall" | "entity.llama.spit" | "minecraft:entity.llama.spit" | "block.conduit.ambient" | "minecraft:block.conduit.ambient" | "entity.parrot.imitate.zombie_villager" | "minecraft:entity.parrot.imitate.zombie_villager" | "block.fire.extinguish" | "minecraft:block.fire.extinguish" | "entity.wandering_trader.disappeared" | "minecraft:entity.wandering_trader.disappeared" | "entity.glow_squid.death" | "minecraft:entity.glow_squid.death" | "entity.rabbit.death" | "minecraft:entity.rabbit.death" | "entity.wandering_trader.drink_milk" | "minecraft:entity.wandering_trader.drink_milk" | "entity.parrot.imitate.pillager" | "minecraft:entity.parrot.imitate.pillager" | "entity.husk.hurt" | "minecraft:entity.husk.hurt" | "entity.player.attack.sweep" | "minecraft:entity.player.attack.sweep" | "block.tuff.fall" | "minecraft:block.tuff.fall" | "entity.turtle.shamble_baby" | "minecraft:entity.turtle.shamble_baby" | "block.lantern.fall" | "minecraft:block.lantern.fall" | "block.bone_block.break" | "minecraft:block.bone_block.break" | "block.dripstone_block.fall" | "minecraft:block.dripstone_block.fall" | "block.weeping_vines.step" | "minecraft:block.weeping_vines.step" | "block.wet_grass.place" | "minecraft:block.wet_grass.place" | "block.snow.fall" | "minecraft:block.snow.fall" | "block.powder_snow.hit" | "minecraft:block.powder_snow.hit" | "entity.villager.work_cartographer" | "minecraft:entity.villager.work_cartographer" | "entity.lightning_bolt.thunder" | "minecraft:entity.lightning_bolt.thunder" | "music.nether.soul_sand_valley" | "minecraft:music.nether.soul_sand_valley" | "entity.illusioner.cast_spell" | "minecraft:entity.illusioner.cast_spell" | "block.honey_block.slide" | "minecraft:block.honey_block.slide" | "entity.parrot.hurt" | "minecraft:entity.parrot.hurt" | "ambient.crimson_forest.additions" | "minecraft:ambient.crimson_forest.additions" | "block.pointed_dripstone.fall" | "minecraft:block.pointed_dripstone.fall" | "entity.item.break" | "minecraft:entity.item.break" | "block.basalt.step" | "minecraft:block.basalt.step" | "entity.ravager.hurt" | "minecraft:entity.ravager.hurt" | "block.pointed_dripstone.step" | "minecraft:block.pointed_dripstone.step" | "entity.evoker_fangs.attack" | "minecraft:entity.evoker_fangs.attack" | "entity.blaze.burn" | "minecraft:entity.blaze.burn" | "entity.turtle.shamble" | "minecraft:entity.turtle.shamble" | "entity.cat.purr" | "minecraft:entity.cat.purr" | "block.moss_carpet.fall" | "minecraft:block.moss_carpet.fall" | "entity.donkey.angry" | "minecraft:entity.donkey.angry" | "entity.piglin_brute.hurt" | "minecraft:entity.piglin_brute.hurt" | "entity.parrot.imitate.phantom" | "minecraft:entity.parrot.imitate.phantom" | "block.deepslate_bricks.break" | "minecraft:block.deepslate_bricks.break" | "entity.player.hurt_on_fire" | "minecraft:entity.player.hurt_on_fire" | "entity.piglin.retreat" | "minecraft:entity.piglin.retreat" | "entity.donkey.eat" | "minecraft:entity.donkey.eat" | "entity.piglin_brute.angry" | "minecraft:entity.piglin_brute.angry" | "block.lodestone.place" | "minecraft:block.lodestone.place" | "entity.zombie_horse.hurt" | "minecraft:entity.zombie_horse.hurt" | "entity.husk.death" | "minecraft:entity.husk.death" | "block.wooden_door.close" | "minecraft:block.wooden_door.close" | "entity.hoglin.attack" | "minecraft:entity.hoglin.attack" | "entity.bat.hurt" | "minecraft:entity.bat.hurt" | "entity.parrot.imitate.elder_guardian" | "minecraft:entity.parrot.imitate.elder_guardian" | "block.small_amethyst_bud.place" | "minecraft:block.small_amethyst_bud.place" | "block.wart_block.step" | "minecraft:block.wart_block.step" | "entity.skeleton_horse.swim" | "minecraft:entity.skeleton_horse.swim" | "entity.horse.armor" | "minecraft:entity.horse.armor" | "block.azalea.fall" | "minecraft:block.azalea.fall" | "entity.cat.hiss" | "minecraft:entity.cat.hiss" | "block.calcite.fall" | "minecraft:block.calcite.fall" | "entity.panda.cant_breed" | "minecraft:entity.panda.cant_breed" | "entity.evoker.celebrate" | "minecraft:entity.evoker.celebrate" | "music.under_water" | "minecraft:music.under_water" | "block.chorus_flower.grow" | "minecraft:block.chorus_flower.grow" | "entity.axolotl.hurt" | "minecraft:entity.axolotl.hurt" | "block.shroomlight.place" | "minecraft:block.shroomlight.place" | "block.beacon.deactivate" | "minecraft:block.beacon.deactivate" | "entity.drowned.swim" | "minecraft:entity.drowned.swim" | "item.firecharge.use" | "minecraft:item.firecharge.use" | "block.copper.place" | "minecraft:block.copper.place" | "block.stone_button.click_on" | "minecraft:block.stone_button.click_on" | "entity.witch.hurt" | "minecraft:entity.witch.hurt" | "block.gilded_blackstone.place" | "minecraft:block.gilded_blackstone.place" | "block.iron_trapdoor.open" | "minecraft:block.iron_trapdoor.open" | "entity.slime.death_small" | "minecraft:entity.slime.death_small" | "block.grass.fall" | "minecraft:block.grass.fall" | "block.beacon.power_select" | "minecraft:block.beacon.power_select" | "block.netherrack.hit" | "minecraft:block.netherrack.hit" | "entity.skeleton_horse.death" | "minecraft:entity.skeleton_horse.death" | "block.copper.break" | "minecraft:block.copper.break" | "entity.item_frame.remove_item" | "minecraft:entity.item_frame.remove_item" | "block.chain.hit" | "minecraft:block.chain.hit" | "entity.evoker.ambient" | "minecraft:entity.evoker.ambient" | "entity.illusioner.ambient" | "minecraft:entity.illusioner.ambient" | "block.calcite.step" | "minecraft:block.calcite.step" | "entity.wolf.step" | "minecraft:entity.wolf.step" | "entity.zombie_villager.converted" | "minecraft:entity.zombie_villager.converted" | "entity.hoglin.ambient" | "minecraft:entity.hoglin.ambient" | "entity.piglin.death" | "minecraft:entity.piglin.death" | "block.soul_soil.fall" | "minecraft:block.soul_soil.fall" | "entity.mooshroom.eat" | "minecraft:entity.mooshroom.eat" | "entity.mule.death" | "minecraft:entity.mule.death" | "block.ancient_debris.place" | "minecraft:block.ancient_debris.place" | "entity.tropical_fish.death" | "minecraft:entity.tropical_fish.death" | "entity.villager.work_weaponsmith" | "minecraft:entity.villager.work_weaponsmith" | "block.crop.break" | "minecraft:block.crop.break" | "block.dripstone_block.step" | "minecraft:block.dripstone_block.step" | "block.stone_pressure_plate.click_on" | "minecraft:block.stone_pressure_plate.click_on" | "entity.wolf.shake" | "minecraft:entity.wolf.shake" | "entity.firework_rocket.large_blast_far" | "minecraft:entity.firework_rocket.large_blast_far" | "entity.parrot.imitate.piglin_brute" | "minecraft:entity.parrot.imitate.piglin_brute" | "entity.horse.death" | "minecraft:entity.horse.death" | "music_disc.13" | "minecraft:music_disc.13" | "block.wooden_trapdoor.close" | "minecraft:block.wooden_trapdoor.close" | "entity.item_frame.add_item" | "minecraft:entity.item_frame.add_item" | "entity.guardian.death" | "minecraft:entity.guardian.death" | "music_disc.11" | "minecraft:music_disc.11" | "entity.horse.hurt" | "minecraft:entity.horse.hurt" | "entity.dolphin.ambient_water" | "minecraft:entity.dolphin.ambient_water" | "entity.dolphin.ambient" | "minecraft:entity.dolphin.ambient" | "item.trident.hit" | "minecraft:item.trident.hit" | "item.armor.equip_iron" | "minecraft:item.armor.equip_iron" | "block.end_portal_frame.fill" | "minecraft:block.end_portal_frame.fill" | "block.nylium.step" | "minecraft:block.nylium.step" | "entity.blaze.ambient" | "minecraft:entity.blaze.ambient" | "entity.glow_item_frame.add_item" | "minecraft:entity.glow_item_frame.add_item" | "entity.snowball.throw" | "minecraft:entity.snowball.throw" | "entity.skeleton.hurt" | "minecraft:entity.skeleton.hurt" | "entity.ender_dragon.death" | "minecraft:entity.ender_dragon.death" | "block.rooted_dirt.break" | "minecraft:block.rooted_dirt.break" | "entity.player.splash.high_speed" | "minecraft:entity.player.splash.high_speed" | "block.water.ambient" | "minecraft:block.water.ambient" | "block.piston.extend" | "minecraft:block.piston.extend" | "entity.horse.jump" | "minecraft:entity.horse.jump" | "entity.horse.eat" | "minecraft:entity.horse.eat" | "block.pointed_dripstone.place" | "minecraft:block.pointed_dripstone.place" | "entity.wither_skeleton.ambient" | "minecraft:entity.wither_skeleton.ambient" | "block.shulker_box.open" | "minecraft:block.shulker_box.open" | "block.wood.hit" | "minecraft:block.wood.hit" | "entity.ghast.ambient" | "minecraft:entity.ghast.ambient" | "block.deepslate.break" | "minecraft:block.deepslate.break" | "entity.fox.hurt" | "minecraft:entity.fox.hurt" | "entity.wither.ambient" | "minecraft:entity.wither.ambient" | "block.bone_block.step" | "minecraft:block.bone_block.step" | "entity.firework_rocket.blast_far" | "minecraft:entity.firework_rocket.blast_far" | "block.scaffolding.hit" | "minecraft:block.scaffolding.hit" | "block.nether_gold_ore.step" | "minecraft:block.nether_gold_ore.step" | "block.deepslate_bricks.fall" | "minecraft:block.deepslate_bricks.fall" | "block.polished_deepslate.hit" | "minecraft:block.polished_deepslate.hit" | "entity.rabbit.attack" | "minecraft:entity.rabbit.attack" | "block.stone.hit" | "minecraft:block.stone.hit" | "entity.hostile.death" | "minecraft:entity.hostile.death" | "block.roots.step" | "minecraft:block.roots.step" | "item.book.page_turn" | "minecraft:item.book.page_turn" | "entity.ender_dragon.flap" | "minecraft:entity.ender_dragon.flap" | "entity.hoglin.hurt" | "minecraft:entity.hoglin.hurt" | "entity.wandering_trader.trade" | "minecraft:entity.wandering_trader.trade" | "item.armor.equip_netherite" | "minecraft:item.armor.equip_netherite" | "entity.glow_squid.hurt" | "minecraft:entity.glow_squid.hurt" | "entity.piglin.admiring_item" | "minecraft:entity.piglin.admiring_item" | "ui.cartography_table.take_result" | "minecraft:ui.cartography_table.take_result" | "block.flowering_azalea.hit" | "minecraft:block.flowering_azalea.hit" | "entity.player.attack.crit" | "minecraft:entity.player.attack.crit" | "entity.horse.gallop" | "minecraft:entity.horse.gallop" | "block.weeping_vines.hit" | "minecraft:block.weeping_vines.hit" | "block.azalea_leaves.break" | "minecraft:block.azalea_leaves.break" | "block.shroomlight.step" | "minecraft:block.shroomlight.step" | "entity.dolphin.attack" | "minecraft:entity.dolphin.attack" | "block.deepslate_bricks.step" | "minecraft:block.deepslate_bricks.step" | "block.deepslate.fall" | "minecraft:block.deepslate.fall" | "item.elytra.flying" | "minecraft:item.elytra.flying" | "entity.lightning_bolt.impact" | "minecraft:entity.lightning_bolt.impact" | "entity.snow_golem.shoot" | "minecraft:entity.snow_golem.shoot" | "entity.dolphin.hurt" | "minecraft:entity.dolphin.hurt" | "entity.villager.work_fletcher" | "minecraft:entity.villager.work_fletcher" | "music.overworld.frozen_peaks" | "minecraft:music.overworld.frozen_peaks" | "block.powder_snow.step" | "minecraft:block.powder_snow.step" | "block.note_block.hat" | "minecraft:block.note_block.hat" | "block.tuff.hit" | "minecraft:block.tuff.hit" | "item.bucket.empty" | "minecraft:item.bucket.empty" | "entity.vindicator.ambient" | "minecraft:entity.vindicator.ambient" | "block.medium_amethyst_bud.place" | "minecraft:block.medium_amethyst_bud.place" | "entity.wither_skeleton.death" | "minecraft:entity.wither_skeleton.death" | "block.gilded_blackstone.break" | "minecraft:block.gilded_blackstone.break" | "block.conduit.ambient.short" | "minecraft:block.conduit.ambient.short" | "entity.ghast.warn" | "minecraft:entity.ghast.warn" | "block.soul_soil.step" | "minecraft:block.soul_soil.step" | "entity.cat.stray_ambient" | "minecraft:entity.cat.stray_ambient" | "block.slime_block.break" | "minecraft:block.slime_block.break" | "entity.skeleton_horse.jump_water" | "minecraft:entity.skeleton_horse.jump_water" | "item.axe.strip" | "minecraft:item.axe.strip" | "block.tripwire.detach" | "minecraft:block.tripwire.detach" | "entity.vindicator.hurt" | "minecraft:entity.vindicator.hurt" | "block.anvil.step" | "minecraft:block.anvil.step" | "music.nether.basalt_deltas" | "minecraft:music.nether.basalt_deltas" | "ambient.nether_wastes.mood" | "minecraft:ambient.nether_wastes.mood" | "weather.rain" | "minecraft:weather.rain" | "entity.donkey.ambient" | "minecraft:entity.donkey.ambient" | "block.nether_sprouts.hit" | "minecraft:block.nether_sprouts.hit" | "block.lever.click" | "minecraft:block.lever.click" | "entity.shulker.ambient" | "minecraft:entity.shulker.ambient" | "block.bell.resonate" | "minecraft:block.bell.resonate" | "block.nether_bricks.hit" | "minecraft:block.nether_bricks.hit" | "entity.zombie_horse.ambient" | "minecraft:entity.zombie_horse.ambient" | "block.beehive.drip" | "minecraft:block.beehive.drip" | "entity.polar_bear.ambient_baby" | "minecraft:entity.polar_bear.ambient_baby" | "entity.elder_guardian.ambient_land" | "minecraft:entity.elder_guardian.ambient_land" | "entity.pillager.celebrate" | "minecraft:entity.pillager.celebrate" | "ambient.basalt_deltas.mood" | "minecraft:ambient.basalt_deltas.mood" | "entity.pig.ambient" | "minecraft:entity.pig.ambient" | "item.shovel.flatten" | "minecraft:item.shovel.flatten" | "entity.villager.celebrate" | "minecraft:entity.villager.celebrate" | "block.small_amethyst_bud.break" | "minecraft:block.small_amethyst_bud.break" | "block.big_dripleaf.hit" | "minecraft:block.big_dripleaf.hit" | "entity.piglin_brute.death" | "minecraft:entity.piglin_brute.death" | "ui.toast.challenge_complete" | "minecraft:ui.toast.challenge_complete" | "entity.skeleton_horse.ambient" | "minecraft:entity.skeleton_horse.ambient" | "item.crossbow.loading_start" | "minecraft:item.crossbow.loading_start" | "item.trident.hit_ground" | "minecraft:item.trident.hit_ground" | "entity.horse.step_wood" | "minecraft:entity.horse.step_wood" | "block.candle.ambient" | "minecraft:block.candle.ambient" | "entity.vindicator.celebrate" | "minecraft:entity.vindicator.celebrate" | "entity.dolphin.jump" | "minecraft:entity.dolphin.jump" | "block.amethyst_block.hit" | "minecraft:block.amethyst_block.hit" | "entity.bat.takeoff" | "minecraft:entity.bat.takeoff" | "block.conduit.deactivate" | "minecraft:block.conduit.deactivate" | "entity.enderman.ambient" | "minecraft:entity.enderman.ambient" | "entity.drowned.death" | "minecraft:entity.drowned.death" | "entity.goat.screaming.eat" | "minecraft:entity.goat.screaming.eat" | "block.moss.hit" | "minecraft:block.moss.hit" | "block.composter.empty" | "minecraft:block.composter.empty" | "entity.parrot.imitate.stray" | "minecraft:entity.parrot.imitate.stray" | "block.copper.fall" | "minecraft:block.copper.fall" | "block.rooted_dirt.place" | "minecraft:block.rooted_dirt.place" | "block.lily_pad.place" | "minecraft:block.lily_pad.place" | "entity.ghast.death" | "minecraft:entity.ghast.death" | "block.lantern.place" | "minecraft:block.lantern.place" | "ambient.basalt_deltas.loop" | "minecraft:ambient.basalt_deltas.loop" | "entity.glow_squid.ambient" | "minecraft:entity.glow_squid.ambient" | "entity.stray.hurt" | "minecraft:entity.stray.hurt" | "block.bamboo.hit" | "minecraft:block.bamboo.hit" | "entity.piglin.step" | "minecraft:entity.piglin.step" | "block.deepslate_bricks.hit" | "minecraft:block.deepslate_bricks.hit" | "block.flowering_azalea.step" | "minecraft:block.flowering_azalea.step" | "entity.ghast.hurt" | "minecraft:entity.ghast.hurt" | "entity.goat.step" | "minecraft:entity.goat.step" | "block.sculk_sensor.break" | "minecraft:block.sculk_sensor.break" | "block.enchantment_table.use" | "minecraft:block.enchantment_table.use" | "entity.wither_skeleton.hurt" | "minecraft:entity.wither_skeleton.hurt" | "block.bamboo_sapling.break" | "minecraft:block.bamboo_sapling.break" | "block.fire.ambient" | "minecraft:block.fire.ambient" | "block.nether_sprouts.place" | "minecraft:block.nether_sprouts.place" | "block.smithing_table.use" | "minecraft:block.smithing_table.use" | "block.powder_snow.fall" | "minecraft:block.powder_snow.fall" | "entity.witch.ambient" | "minecraft:entity.witch.ambient" | "entity.phantom.hurt" | "minecraft:entity.phantom.hurt" | "entity.player.levelup" | "minecraft:entity.player.levelup" | "entity.zombie.break_wooden_door" | "minecraft:entity.zombie.break_wooden_door" | "music_disc.far" | "minecraft:music_disc.far" | "block.deepslate.place" | "minecraft:block.deepslate.place" | "entity.skeleton_horse.step_water" | "minecraft:entity.skeleton_horse.step_water" | "entity.axolotl.attack" | "minecraft:entity.axolotl.attack" | "entity.cod.death" | "minecraft:entity.cod.death" | "entity.splash_potion.throw" | "minecraft:entity.splash_potion.throw" | "block.polished_deepslate.fall" | "minecraft:block.polished_deepslate.fall" | "block.coral_block.hit" | "minecraft:block.coral_block.hit" | "block.polished_deepslate.break" | "minecraft:block.polished_deepslate.break" | "entity.fishing_bobber.throw" | "minecraft:entity.fishing_bobber.throw" | "entity.mule.angry" | "minecraft:entity.mule.angry" | "entity.generic.big_fall" | "minecraft:entity.generic.big_fall" | "block.wooden_pressure_plate.click_on" | "minecraft:block.wooden_pressure_plate.click_on" | "block.ladder.fall" | "minecraft:block.ladder.fall" | "block.note_block.cow_bell" | "minecraft:block.note_block.cow_bell" | "entity.villager.ambient" | "minecraft:entity.villager.ambient" | "block.wood.place" | "minecraft:block.wood.place" | "block.lodestone.hit" | "minecraft:block.lodestone.hit" | "block.large_amethyst_bud.break" | "minecraft:block.large_amethyst_bud.break" | "entity.zombie_horse.death" | "minecraft:entity.zombie_horse.death" | "block.amethyst_block.break" | "minecraft:block.amethyst_block.break" | "ambient.soul_sand_valley.additions" | "minecraft:ambient.soul_sand_valley.additions" | "block.ancient_debris.break" | "minecraft:block.ancient_debris.break" | "entity.cat.death" | "minecraft:entity.cat.death" | "block.amethyst_cluster.fall" | "minecraft:block.amethyst_cluster.fall" | "item.armor.equip_generic" | "minecraft:item.armor.equip_generic" | "entity.blaze.hurt" | "minecraft:entity.blaze.hurt" | "entity.wither.break_block" | "minecraft:entity.wither.break_block" | "block.medium_amethyst_bud.break" | "minecraft:block.medium_amethyst_bud.break" | "block.nether_ore.step" | "minecraft:block.nether_ore.step" | "block.rooted_dirt.step" | "minecraft:block.rooted_dirt.step" | "block.polished_deepslate.place" | "minecraft:block.polished_deepslate.place" | "entity.ocelot.death" | "minecraft:entity.ocelot.death" | "entity.cow.death" | "minecraft:entity.cow.death" | "entity.goat.ram_impact" | "minecraft:entity.goat.ram_impact" | "entity.parrot.imitate.ghast" | "minecraft:entity.parrot.imitate.ghast" | "block.grindstone.use" | "minecraft:block.grindstone.use" | "entity.shulker.hurt_closed" | "minecraft:entity.shulker.hurt_closed" | "entity.guardian.attack" | "minecraft:entity.guardian.attack" | "entity.player.splash" | "minecraft:entity.player.splash" | "music.overworld.jagged_peaks" | "minecraft:music.overworld.jagged_peaks" | "block.azalea_leaves.step" | "minecraft:block.azalea_leaves.step" | "block.lava.pop" | "minecraft:block.lava.pop" | "block.note_block.guitar" | "minecraft:block.note_block.guitar" | "block.polished_deepslate.step" | "minecraft:block.polished_deepslate.step" | "music_disc.mellohi" | "minecraft:music_disc.mellohi" | "entity.drowned.ambient_water" | "minecraft:entity.drowned.ambient_water" | "entity.rabbit.jump" | "minecraft:entity.rabbit.jump" | "block.tripwire.attach" | "minecraft:block.tripwire.attach" | "entity.generic.hurt" | "minecraft:entity.generic.hurt" | "item.honey_bottle.drink" | "minecraft:item.honey_bottle.drink" | "entity.parrot.imitate.piglin" | "minecraft:entity.parrot.imitate.piglin" | "entity.cat.eat" | "minecraft:entity.cat.eat" | "entity.snow_golem.shear" | "minecraft:entity.snow_golem.shear" | "ambient.underwater.loop.additions.ultra_rare" | "minecraft:ambient.underwater.loop.additions.ultra_rare" | "entity.arrow.shoot" | "minecraft:entity.arrow.shoot" | "block.netherrack.step" | "minecraft:block.netherrack.step" | "ambient.warped_forest.mood" | "minecraft:ambient.warped_forest.mood" | "ui.loom.take_result" | "minecraft:ui.loom.take_result" | "block.amethyst_block.place" | "minecraft:block.amethyst_block.place" | "entity.axolotl.idle_air" | "minecraft:entity.axolotl.idle_air" | "entity.bee.hurt" | "minecraft:entity.bee.hurt" | "entity.elder_guardian.hurt" | "minecraft:entity.elder_guardian.hurt" | "entity.villager.work_fisherman" | "minecraft:entity.villager.work_fisherman" | "entity.evoker.prepare_summon" | "minecraft:entity.evoker.prepare_summon" | "block.weeping_vines.place" | "minecraft:block.weeping_vines.place" | "entity.polar_bear.ambient" | "minecraft:entity.polar_bear.ambient" | "entity.skeleton.death" | "minecraft:entity.skeleton.death" | "entity.panda.bite" | "minecraft:entity.panda.bite" | "entity.hoglin.death" | "minecraft:entity.hoglin.death" | "entity.rabbit.hurt" | "minecraft:entity.rabbit.hurt" | "entity.ender_eye.launch" | "minecraft:entity.ender_eye.launch" | "block.ladder.step" | "minecraft:block.ladder.step" | "entity.salmon.ambient" | "minecraft:entity.salmon.ambient" | "entity.mooshroom.convert" | "minecraft:entity.mooshroom.convert" | "entity.minecart.inside" | "minecraft:entity.minecart.inside" | "entity.dolphin.play" | "minecraft:entity.dolphin.play" | "block.amethyst_cluster.step" | "minecraft:block.amethyst_cluster.step" | "entity.zoglin.step" | "minecraft:entity.zoglin.step" | "block.note_block.pling" | "minecraft:block.note_block.pling" | "entity.stray.death" | "minecraft:entity.stray.death" | "block.stone.place" | "minecraft:block.stone.place" | "item.shield.block" | "minecraft:item.shield.block" | "block.lantern.break" | "minecraft:block.lantern.break" | "block.note_block.snare" | "minecraft:block.note_block.snare" | "block.sweet_berry_bush.break" | "minecraft:block.sweet_berry_bush.break" | "block.nether_gold_ore.hit" | "minecraft:block.nether_gold_ore.hit" | "block.stem.fall" | "minecraft:block.stem.fall" | "block.note_block.harp" | "minecraft:block.note_block.harp" | "block.rooted_dirt.fall" | "minecraft:block.rooted_dirt.fall" | "entity.horse.breathe" | "minecraft:entity.horse.breathe" | "entity.cat.purreow" | "minecraft:entity.cat.purreow" | "entity.donkey.hurt" | "minecraft:entity.donkey.hurt" | "entity.guardian.death_land" | "minecraft:entity.guardian.death_land" | "entity.parrot.imitate.magma_cube" | "minecraft:entity.parrot.imitate.magma_cube" | "block.bamboo_sapling.place" | "minecraft:block.bamboo_sapling.place" | "block.wool.break" | "minecraft:block.wool.break" | "block.lava.ambient" | "minecraft:block.lava.ambient" | "ambient.basalt_deltas.additions" | "minecraft:ambient.basalt_deltas.additions" | "entity.player.attack.knockback" | "minecraft:entity.player.attack.knockback" | "block.vine.place" | "minecraft:block.vine.place" | "entity.zombie_villager.hurt" | "minecraft:entity.zombie_villager.hurt" | "entity.turtle.egg_crack" | "minecraft:entity.turtle.egg_crack" | "music.dragon" | "minecraft:music.dragon" | "block.candle.hit" | "minecraft:block.candle.hit" | "block.composter.ready" | "minecraft:block.composter.ready" | "entity.goat.screaming.long_jump" | "minecraft:entity.goat.screaming.long_jump" | "block.snow.place" | "minecraft:block.snow.place" | "block.bell.use" | "minecraft:block.bell.use" | "block.hanging_roots.hit" | "minecraft:block.hanging_roots.hit" | "item.crossbow.hit" | "minecraft:item.crossbow.hit" | "entity.guardian.hurt_land" | "minecraft:entity.guardian.hurt_land" | "entity.parrot.imitate.evoker" | "minecraft:entity.parrot.imitate.evoker" | "entity.mooshroom.suspicious_milk" | "minecraft:entity.mooshroom.suspicious_milk" | "entity.strider.happy" | "minecraft:entity.strider.happy" | "ambient.underwater.loop.additions.rare" | "minecraft:ambient.underwater.loop.additions.rare" | "block.note_block.bit" | "minecraft:block.note_block.bit" | "entity.dolphin.swim" | "minecraft:entity.dolphin.swim" | "entity.player.swim" | "minecraft:entity.player.swim" | "item.bucket.empty_fish" | "minecraft:item.bucket.empty_fish" | "entity.phantom.bite" | "minecraft:entity.phantom.bite" | "entity.armor_stand.break" | "minecraft:entity.armor_stand.break" | "item.armor.equip_elytra" | "minecraft:item.armor.equip_elytra" | "item.bundle.drop_contents" | "minecraft:item.bundle.drop_contents" | "block.iron_trapdoor.close" | "minecraft:block.iron_trapdoor.close" | "entity.puffer_fish.blow_up" | "minecraft:entity.puffer_fish.blow_up" | "entity.evoker.prepare_attack" | "minecraft:entity.evoker.prepare_attack" | "entity.horse.land" | "minecraft:entity.horse.land" | "block.stem.step" | "minecraft:block.stem.step" | "block.nether_ore.fall" | "minecraft:block.nether_ore.fall" | "block.netherite_block.break" | "minecraft:block.netherite_block.break" | "entity.generic.swim" | "minecraft:entity.generic.swim" | "entity.salmon.hurt" | "minecraft:entity.salmon.hurt" | "block.vine.break" | "minecraft:block.vine.break" | "entity.magma_cube.squish" | "minecraft:entity.magma_cube.squish" | "block.flowering_azalea.place" | "minecraft:block.flowering_azalea.place" | "block.chest.locked" | "minecraft:block.chest.locked" | "ui.loom.select_pattern" | "minecraft:ui.loom.select_pattern" | "entity.snow_golem.hurt" | "minecraft:entity.snow_golem.hurt" | "weather.rain.above" | "minecraft:weather.rain.above" | "entity.turtle.egg_break" | "minecraft:entity.turtle.egg_break" | "ui.toast.out" | "minecraft:ui.toast.out" | "entity.enderman.death" | "minecraft:entity.enderman.death" | "block.netherrack.break" | "minecraft:block.netherrack.break" | "entity.vex.death" | "minecraft:entity.vex.death" | "entity.wandering_trader.no" | "minecraft:entity.wandering_trader.no" | "entity.arrow.hit_player" | "minecraft:entity.arrow.hit_player" | "entity.creeper.hurt" | "minecraft:entity.creeper.hurt" | "entity.wolf.growl" | "minecraft:entity.wolf.growl" | "block.note_block.banjo" | "minecraft:block.note_block.banjo" | "entity.skeleton_horse.gallop_water" | "minecraft:entity.skeleton_horse.gallop_water" | "block.candle.step" | "minecraft:block.candle.step" | "entity.chicken.death" | "minecraft:entity.chicken.death" | "music.overworld.lush_caves" | "minecraft:music.overworld.lush_caves" | "item.dye.use" | "minecraft:item.dye.use" | "block.amethyst_cluster.place" | "minecraft:block.amethyst_cluster.place" | "entity.panda.hurt" | "minecraft:entity.panda.hurt" | "entity.shulker.shoot" | "minecraft:entity.shulker.shoot" | "entity.generic.splash" | "minecraft:entity.generic.splash" | "entity.slime.jump" | "minecraft:entity.slime.jump" | "entity.creeper.death" | "minecraft:entity.creeper.death" | "block.wet_grass.hit" | "minecraft:block.wet_grass.hit" | "entity.ocelot.hurt" | "minecraft:entity.ocelot.hurt" | "entity.ravager.ambient" | "minecraft:entity.ravager.ambient" | "entity.tropical_fish.ambient" | "minecraft:entity.tropical_fish.ambient" | "block.bubble_column.whirlpool_ambient" | "minecraft:block.bubble_column.whirlpool_ambient" | "block.netherrack.fall" | "minecraft:block.netherrack.fall" | "entity.evoker.hurt" | "minecraft:entity.evoker.hurt" | "block.coral_block.fall" | "minecraft:block.coral_block.fall" | "entity.axolotl.swim" | "minecraft:entity.axolotl.swim" | "entity.parrot.fly" | "minecraft:entity.parrot.fly" | "item.crop.plant" | "minecraft:item.crop.plant" | "block.weeping_vines.break" | "minecraft:block.weeping_vines.break" | "entity.husk.converted_to_zombie" | "minecraft:entity.husk.converted_to_zombie" | "block.flowering_azalea.fall" | "minecraft:block.flowering_azalea.fall" | "entity.slime.hurt" | "minecraft:entity.slime.hurt" | "music.overworld.stony_peaks" | "minecraft:music.overworld.stony_peaks" | "entity.piglin_brute.converted_to_zombified" | "minecraft:entity.piglin_brute.converted_to_zombified" | "entity.slime.squish" | "minecraft:entity.slime.squish" | "block.smoker.smoke" | "minecraft:block.smoker.smoke" | "block.barrel.close" | "minecraft:block.barrel.close" | "entity.iron_golem.hurt" | "minecraft:entity.iron_golem.hurt" | "entity.puffer_fish.blow_out" | "minecraft:entity.puffer_fish.blow_out" | "entity.dolphin.splash" | "minecraft:entity.dolphin.splash" | "item.axe.scrape" | "minecraft:item.axe.scrape" | "block.candle.fall" | "minecraft:block.candle.fall" | "entity.horse.ambient" | "minecraft:entity.horse.ambient" | "entity.llama.chest" | "minecraft:entity.llama.chest" | "entity.sheep.shear" | "minecraft:entity.sheep.shear" | "block.sweet_berry_bush.place" | "minecraft:block.sweet_berry_bush.place" | "entity.sheep.hurt" | "minecraft:entity.sheep.hurt" | "entity.zombified_piglin.hurt" | "minecraft:entity.zombified_piglin.hurt" | "block.ender_chest.close" | "minecraft:block.ender_chest.close" | "item.honeycomb.wax_on" | "minecraft:item.honeycomb.wax_on" | "entity.parrot.imitate.guardian" | "minecraft:entity.parrot.imitate.guardian" | "entity.phantom.swoop" | "minecraft:entity.phantom.swoop" | "entity.stray.ambient" | "minecraft:entity.stray.ambient" | "entity.goat.prepare_ram" | "minecraft:entity.goat.prepare_ram" | "music_disc.mall" | "minecraft:music_disc.mall" | "entity.shulker_bullet.hurt" | "minecraft:entity.shulker_bullet.hurt" | "block.deepslate_tiles.step" | "minecraft:block.deepslate_tiles.step" | "block.respawn_anchor.set_spawn" | "minecraft:block.respawn_anchor.set_spawn" | "entity.zombie.attack_iron_door" | "minecraft:entity.zombie.attack_iron_door" | "block.sculk_sensor.place" | "minecraft:block.sculk_sensor.place" | "block.big_dripleaf.tilt_up" | "minecraft:block.big_dripleaf.tilt_up" | "music_disc.otherside" | "minecraft:music_disc.otherside" | "block.nether_sprouts.break" | "minecraft:block.nether_sprouts.break" | "entity.hostile.swim" | "minecraft:entity.hostile.swim" | "block.nether_sprouts.step" | "minecraft:block.nether_sprouts.step" | "entity.guardian.hurt" | "minecraft:entity.guardian.hurt" | "entity.fishing_bobber.retrieve" | "minecraft:entity.fishing_bobber.retrieve" | "entity.shulker.close" | "minecraft:entity.shulker.close" | "entity.ender_pearl.throw" | "minecraft:entity.ender_pearl.throw" | "block.cave_vines.hit" | "minecraft:block.cave_vines.hit" | "entity.zombie.death" | "minecraft:entity.zombie.death" | "block.wooden_button.click_off" | "minecraft:block.wooden_button.click_off" | "entity.armor_stand.fall" | "minecraft:entity.armor_stand.fall" | "entity.blaze.shoot" | "minecraft:entity.blaze.shoot" | "entity.puffer_fish.hurt" | "minecraft:entity.puffer_fish.hurt" | "block.gravel.place" | "minecraft:block.gravel.place" | "block.nether_wart.break" | "minecraft:block.nether_wart.break" | "entity.parrot.imitate.vex" | "minecraft:entity.parrot.imitate.vex" | "entity.donkey.chest" | "minecraft:entity.donkey.chest" | "block.large_amethyst_bud.place" | "minecraft:block.large_amethyst_bud.place" | "block.fence_gate.open" | "minecraft:block.fence_gate.open" | "entity.strider.eat" | "minecraft:entity.strider.eat" | "block.copper.step" | "minecraft:block.copper.step" | "block.shulker_box.close" | "minecraft:block.shulker_box.close" | "block.snow.break" | "minecraft:block.snow.break" | "entity.wandering_trader.yes" | "minecraft:entity.wandering_trader.yes" | "entity.illusioner.death" | "minecraft:entity.illusioner.death" | "entity.parrot.imitate.vindicator" | "minecraft:entity.parrot.imitate.vindicator" | "music.overworld.dripstone_caves" | "minecraft:music.overworld.dripstone_caves" | "block.tuff.step" | "minecraft:block.tuff.step" | "entity.llama.swag" | "minecraft:entity.llama.swag" | "item.bucket.fill_lava" | "minecraft:item.bucket.fill_lava" | "block.lantern.step" | "minecraft:block.lantern.step" | "entity.cat.hurt" | "minecraft:entity.cat.hurt" | "entity.iron_golem.repair" | "minecraft:entity.iron_golem.repair" | "item.glow_ink_sac.use" | "minecraft:item.glow_ink_sac.use" | "entity.illusioner.mirror_move" | "minecraft:entity.illusioner.mirror_move" | "entity.illusioner.hurt" | "minecraft:entity.illusioner.hurt" | "entity.spider.step" | "minecraft:entity.spider.step" | "block.wool.place" | "minecraft:block.wool.place" | "entity.rabbit.ambient" | "minecraft:entity.rabbit.ambient" | "block.beehive.enter" | "minecraft:block.beehive.enter" | "entity.experience_orb.pickup" | "minecraft:entity.experience_orb.pickup" | "entity.axolotl.idle_water" | "minecraft:entity.axolotl.idle_water" | "block.honey_block.hit" | "minecraft:block.honey_block.hit" | "block.gravel.hit" | "minecraft:block.gravel.hit" | "entity.puffer_fish.ambient" | "minecraft:entity.puffer_fish.ambient" | "entity.player.burp" | "minecraft:entity.player.burp" | "entity.hostile.big_fall" | "minecraft:entity.hostile.big_fall" | "music_disc.stal" | "minecraft:music_disc.stal" | "entity.player.hurt_freeze" | "minecraft:entity.player.hurt_freeze" | "block.netherite_block.place" | "minecraft:block.netherite_block.place" | "entity.evoker.prepare_wololo" | "minecraft:entity.evoker.prepare_wololo" | "block.nether_ore.hit" | "minecraft:block.nether_ore.hit" | "item.armor.equip_turtle" | "minecraft:item.armor.equip_turtle" | "entity.player.death" | "minecraft:entity.player.death" | "block.wooden_trapdoor.open" | "minecraft:block.wooden_trapdoor.open" | "entity.slime.attack" | "minecraft:entity.slime.attack" | "block.stem.hit" | "minecraft:block.stem.hit";
type Fluid = "lava" | "minecraft:lava" | "empty" | "minecraft:empty" | "water" | "minecraft:water" | "flowing_lava" | "minecraft:flowing_lava" | "flowing_water" | "minecraft:flowing_water";
type MobEffect = "instant_health" | "minecraft:instant_health" | "water_breathing" | "minecraft:water_breathing" | "invisibility" | "minecraft:invisibility" | "resistance" | "minecraft:resistance" | "unluck" | "minecraft:unluck" | "blindness" | "minecraft:blindness" | "haste" | "minecraft:haste" | "poison" | "minecraft:poison" | "slowness" | "minecraft:slowness" | "gammautils:dim" | "hunger" | "minecraft:hunger" | "slow_falling" | "minecraft:slow_falling" | "fire_resistance" | "minecraft:fire_resistance" | "saturation" | "minecraft:saturation" | "jump_boost" | "minecraft:jump_boost" | "gammautils:bright" | "mining_fatigue" | "minecraft:mining_fatigue" | "dolphins_grace" | "minecraft:dolphins_grace" | "health_boost" | "minecraft:health_boost" | "regeneration" | "minecraft:regeneration" | "conduit_power" | "minecraft:conduit_power" | "speed" | "minecraft:speed" | "luck" | "minecraft:luck" | "bad_omen" | "minecraft:bad_omen" | "strength" | "minecraft:strength" | "hero_of_the_village" | "minecraft:hero_of_the_village" | "levitation" | "minecraft:levitation" | "instant_damage" | "minecraft:instant_damage" | "weakness" | "minecraft:weakness" | "nausea" | "minecraft:nausea" | "wither" | "minecraft:wither" | "absorption" | "minecraft:absorption" | "glowing" | "minecraft:glowing" | "night_vision" | "minecraft:night_vision";
type Block = "";
type Enchantment = "efficiency" | "minecraft:efficiency" | "looting" | "minecraft:looting" | "soul_speed" | "minecraft:soul_speed" | "silk_touch" | "minecraft:silk_touch" | "quick_charge" | "minecraft:quick_charge" | "fortune" | "minecraft:fortune" | "flame" | "minecraft:flame" | "aqua_affinity" | "minecraft:aqua_affinity" | "multishot" | "minecraft:multishot" | "channeling" | "minecraft:channeling" | "loyalty" | "minecraft:loyalty" | "binding_curse" | "minecraft:binding_curse" | "punch" | "minecraft:punch" | "projectile_protection" | "minecraft:projectile_protection" | "power" | "minecraft:power" | "sharpness" | "minecraft:sharpness" | "frost_walker" | "minecraft:frost_walker" | "fire_protection" | "minecraft:fire_protection" | "impaling" | "minecraft:impaling" | "luck_of_the_sea" | "minecraft:luck_of_the_sea" | "riptide" | "minecraft:riptide" | "protection" | "minecraft:protection" | "respiration" | "minecraft:respiration" | "mending" | "minecraft:mending" | "piercing" | "minecraft:piercing" | "feather_falling" | "minecraft:feather_falling" | "unbreaking" | "minecraft:unbreaking" | "smite" | "minecraft:smite" | "fire_aspect" | "minecraft:fire_aspect" | "lure" | "minecraft:lure" | "knockback" | "minecraft:knockback" | "depth_strider" | "minecraft:depth_strider" | "sweeping" | "minecraft:sweeping" | "infinity" | "minecraft:infinity" | "vanishing_curse" | "minecraft:vanishing_curse" | "blast_protection" | "minecraft:blast_protection" | "bane_of_arthropods" | "minecraft:bane_of_arthropods" | "thorns" | "minecraft:thorns";
type EntityType = "dolphin" | "minecraft:dolphin" | "trident" | "minecraft:trident" | "item_frame" | "minecraft:item_frame" | "phantom" | "minecraft:phantom" | "wither_skeleton" | "minecraft:wither_skeleton" | "piglin_brute" | "minecraft:piglin_brute" | "end_crystal" | "minecraft:end_crystal" | "area_effect_cloud" | "minecraft:area_effect_cloud" | "experience_orb" | "minecraft:experience_orb" | "endermite" | "minecraft:endermite" | "arrow" | "minecraft:arrow" | "bee" | "minecraft:bee" | "cow" | "minecraft:cow" | "hopper_minecart" | "minecraft:hopper_minecart" | "spider" | "minecraft:spider" | "command_block_minecart" | "minecraft:command_block_minecart" | "small_fireball" | "minecraft:small_fireball" | "painting" | "minecraft:painting" | "cod" | "minecraft:cod" | "snow_golem" | "minecraft:snow_golem" | "fishing_bobber" | "minecraft:fishing_bobber" | "polar_bear" | "minecraft:polar_bear" | "potion" | "minecraft:potion" | "furnace_minecart" | "minecraft:furnace_minecart" | "wandering_trader" | "minecraft:wandering_trader" | "boat" | "minecraft:boat" | "experience_bottle" | "minecraft:experience_bottle" | "hoglin" | "minecraft:hoglin" | "pillager" | "minecraft:pillager" | "rabbit" | "minecraft:rabbit" | "magma_cube" | "minecraft:magma_cube" | "bat" | "minecraft:bat" | "player" | "minecraft:player" | "blaze" | "minecraft:blaze" | "llama" | "minecraft:llama" | "piglin" | "minecraft:piglin" | "chicken" | "minecraft:chicken" | "slime" | "minecraft:slime" | "panda" | "minecraft:panda" | "armor_stand" | "minecraft:armor_stand" | "donkey" | "minecraft:donkey" | "skeleton" | "minecraft:skeleton" | "parrot" | "minecraft:parrot" | "ender_dragon" | "minecraft:ender_dragon" | "shulker_bullet" | "minecraft:shulker_bullet" | "salmon" | "minecraft:salmon" | "glow_item_frame" | "minecraft:glow_item_frame" | "llama_spit" | "minecraft:llama_spit" | "tnt" | "minecraft:tnt" | "snowball" | "minecraft:snowball" | "skeleton_horse" | "minecraft:skeleton_horse" | "item" | "minecraft:item" | "elder_guardian" | "minecraft:elder_guardian" | "strider" | "minecraft:strider" | "goat" | "minecraft:goat" | "fox" | "minecraft:fox" | "mule" | "minecraft:mule" | "giant" | "minecraft:giant" | "fireball" | "minecraft:fireball" | "zombie_villager" | "minecraft:zombie_villager" | "silverfish" | "minecraft:silverfish" | "sheep" | "minecraft:sheep" | "firework_rocket" | "minecraft:firework_rocket" | "guardian" | "minecraft:guardian" | "husk" | "minecraft:husk" | "cat" | "minecraft:cat" | "iron_golem" | "minecraft:iron_golem" | "zombie_horse" | "minecraft:zombie_horse" | "dragon_fireball" | "minecraft:dragon_fireball" | "tropical_fish" | "minecraft:tropical_fish" | "egg" | "minecraft:egg" | "ender_pearl" | "minecraft:ender_pearl" | "witch" | "minecraft:witch" | "wither" | "minecraft:wither" | "eye_of_ender" | "minecraft:eye_of_ender" | "falling_block" | "minecraft:falling_block" | "zoglin" | "minecraft:zoglin" | "creeper" | "minecraft:creeper" | "stray" | "minecraft:stray" | "illusioner" | "minecraft:illusioner" | "pufferfish" | "minecraft:pufferfish" | "wither_skull" | "minecraft:wither_skull" | "shulker" | "minecraft:shulker" | "turtle" | "minecraft:turtle" | "spectral_arrow" | "minecraft:spectral_arrow" | "tnt_minecart" | "minecraft:tnt_minecart" | "cave_spider" | "minecraft:cave_spider" | "villager" | "minecraft:villager" | "wolf" | "minecraft:wolf" | "ocelot" | "minecraft:ocelot" | "vex" | "minecraft:vex" | "pig" | "minecraft:pig" | "zombified_piglin" | "minecraft:zombified_piglin" | "drowned" | "minecraft:drowned" | "zombie" | "minecraft:zombie" | "ghast" | "minecraft:ghast" | "trader_llama" | "minecraft:trader_llama" | "axolotl" | "minecraft:axolotl" | "evoker_fangs" | "minecraft:evoker_fangs" | "mooshroom" | "minecraft:mooshroom" | "ravager" | "minecraft:ravager" | "leash_knot" | "minecraft:leash_knot" | "horse" | "minecraft:horse" | "spawner_minecart" | "minecraft:spawner_minecart" | "evoker" | "minecraft:evoker" | "marker" | "minecraft:marker" | "minecart" | "minecraft:minecart" | "chest_minecart" | "minecraft:chest_minecart" | "vindicator" | "minecraft:vindicator" | "glow_squid" | "minecraft:glow_squid" | "enderman" | "minecraft:enderman" | "lightning_bolt" | "minecraft:lightning_bolt" | "squid" | "minecraft:squid";
type Item = "";
type Potion = "invisibility" | "minecraft:invisibility" | "water_breathing" | "minecraft:water_breathing" | "water" | "minecraft:water" | "strong_leaping" | "minecraft:strong_leaping" | "poison" | "minecraft:poison" | "slowness" | "minecraft:slowness" | "turtle_master" | "minecraft:turtle_master" | "slow_falling" | "minecraft:slow_falling" | "long_regeneration" | "minecraft:long_regeneration" | "long_strength" | "minecraft:long_strength" | "fire_resistance" | "minecraft:fire_resistance" | "swiftness" | "minecraft:swiftness" | "mundane" | "minecraft:mundane" | "healing" | "minecraft:healing" | "long_swiftness" | "minecraft:long_swiftness" | "long_turtle_master" | "minecraft:long_turtle_master" | "empty" | "minecraft:empty" | "long_weakness" | "minecraft:long_weakness" | "long_water_breathing" | "minecraft:long_water_breathing" | "strong_slowness" | "minecraft:strong_slowness" | "strong_swiftness" | "minecraft:strong_swiftness" | "strong_poison" | "minecraft:strong_poison" | "long_slow_falling" | "minecraft:long_slow_falling" | "awkward" | "minecraft:awkward" | "regeneration" | "minecraft:regeneration" | "long_poison" | "minecraft:long_poison" | "strong_strength" | "minecraft:strong_strength" | "luck" | "minecraft:luck" | "strength" | "minecraft:strength" | "long_slowness" | "minecraft:long_slowness" | "strong_turtle_master" | "minecraft:strong_turtle_master" | "strong_healing" | "minecraft:strong_healing" | "strong_regeneration" | "minecraft:strong_regeneration" | "weakness" | "minecraft:weakness" | "long_night_vision" | "minecraft:long_night_vision" | "long_leaping" | "minecraft:long_leaping" | "thick" | "minecraft:thick" | "long_invisibility" | "minecraft:long_invisibility" | "harming" | "minecraft:harming" | "leaping" | "minecraft:leaping" | "long_fire_resistance" | "minecraft:long_fire_resistance" | "night_vision" | "minecraft:night_vision" | "strong_harming" | "minecraft:strong_harming";
type ParticleType = "rain" | "minecraft:rain" | "dolphin" | "minecraft:dolphin" | "falling_nectar" | "minecraft:falling_nectar" | "glow" | "minecraft:glow" | "heart" | "minecraft:heart" | "bubble_pop" | "minecraft:bubble_pop" | "item" | "minecraft:item" | "falling_dripstone_water" | "minecraft:falling_dripstone_water" | "elder_guardian" | "minecraft:elder_guardian" | "flame" | "minecraft:flame" | "poof" | "minecraft:poof" | "item_snowball" | "minecraft:item_snowball" | "ambient_entity_effect" | "minecraft:ambient_entity_effect" | "nautilus" | "minecraft:nautilus" | "scrape" | "minecraft:scrape" | "spore_blossom_air" | "minecraft:spore_blossom_air" | "sweep_attack" | "minecraft:sweep_attack" | "falling_obsidian_tear" | "minecraft:falling_obsidian_tear" | "portal" | "minecraft:portal" | "dripping_lava" | "minecraft:dripping_lava" | "falling_lava" | "minecraft:falling_lava" | "dragon_breath" | "minecraft:dragon_breath" | "small_flame" | "minecraft:small_flame" | "dust" | "minecraft:dust" | "bubble_column_up" | "minecraft:bubble_column_up" | "block_marker" | "minecraft:block_marker" | "happy_villager" | "minecraft:happy_villager" | "angry_villager" | "minecraft:angry_villager" | "splash" | "minecraft:splash" | "crit" | "minecraft:crit" | "enchant" | "minecraft:enchant" | "soul_fire_flame" | "minecraft:soul_fire_flame" | "wax_on" | "minecraft:wax_on" | "witch" | "minecraft:witch" | "campfire_signal_smoke" | "minecraft:campfire_signal_smoke" | "wax_off" | "minecraft:wax_off" | "falling_spore_blossom" | "minecraft:falling_spore_blossom" | "damage_indicator" | "minecraft:damage_indicator" | "smoke" | "minecraft:smoke" | "ash" | "minecraft:ash" | "glow_squid_ink" | "minecraft:glow_squid_ink" | "spit" | "minecraft:spit" | "explosion" | "minecraft:explosion" | "falling_honey" | "minecraft:falling_honey" | "campfire_cosy_smoke" | "minecraft:campfire_cosy_smoke" | "snowflake" | "minecraft:snowflake" | "fishing" | "minecraft:fishing" | "flash" | "minecraft:flash" | "electric_spark" | "minecraft:electric_spark" | "dust_color_transition" | "minecraft:dust_color_transition" | "falling_water" | "minecraft:falling_water" | "squid_ink" | "minecraft:squid_ink" | "falling_dust" | "minecraft:falling_dust" | "current_down" | "minecraft:current_down" | "dripping_honey" | "minecraft:dripping_honey" | "lava" | "minecraft:lava" | "reverse_portal" | "minecraft:reverse_portal" | "bubble" | "minecraft:bubble" | "landing_lava" | "minecraft:landing_lava" | "sneeze" | "minecraft:sneeze" | "dripping_water" | "minecraft:dripping_water" | "enchanted_hit" | "minecraft:enchanted_hit" | "landing_honey" | "minecraft:landing_honey" | "warped_spore" | "minecraft:warped_spore" | "dripping_obsidian_tear" | "minecraft:dripping_obsidian_tear" | "cloud" | "minecraft:cloud" | "end_rod" | "minecraft:end_rod" | "soul" | "minecraft:soul" | "note" | "minecraft:note" | "composter" | "minecraft:composter" | "mycelium" | "minecraft:mycelium" | "landing_obsidian_tear" | "minecraft:landing_obsidian_tear" | "white_ash" | "minecraft:white_ash" | "explosion_emitter" | "minecraft:explosion_emitter" | "underwater" | "minecraft:underwater" | "crimson_spore" | "minecraft:crimson_spore" | "block" | "minecraft:block" | "totem_of_undying" | "minecraft:totem_of_undying" | "dripping_dripstone_water" | "minecraft:dripping_dripstone_water" | "large_smoke" | "minecraft:large_smoke" | "effect" | "minecraft:effect" | "vibration" | "minecraft:vibration" | "falling_dripstone_lava" | "minecraft:falling_dripstone_lava" | "dripping_dripstone_lava" | "minecraft:dripping_dripstone_lava" | "item_slime" | "minecraft:item_slime" | "firework" | "minecraft:firework" | "instant_effect" | "minecraft:instant_effect" | "entity_effect" | "minecraft:entity_effect";
type BlockEntityType = "chest" | "minecraft:chest" | "piston" | "minecraft:piston" | "barrel" | "minecraft:barrel" | "skull" | "minecraft:skull" | "enchanting_table" | "minecraft:enchanting_table" | "banner" | "minecraft:banner" | "bell" | "minecraft:bell" | "end_portal" | "minecraft:end_portal" | "end_gateway" | "minecraft:end_gateway" | "structure_block" | "minecraft:structure_block" | "ender_chest" | "minecraft:ender_chest" | "smoker" | "minecraft:smoker" | "campfire" | "minecraft:campfire" | "dropper" | "minecraft:dropper" | "shulker_box" | "minecraft:shulker_box" | "dispenser" | "minecraft:dispenser" | "lectern" | "minecraft:lectern" | "daylight_detector" | "minecraft:daylight_detector" | "brewing_stand" | "minecraft:brewing_stand" | "sculk_sensor" | "minecraft:sculk_sensor" | "furnace" | "minecraft:furnace" | "jukebox" | "minecraft:jukebox" | "bed" | "minecraft:bed" | "beehive" | "minecraft:beehive" | "conduit" | "minecraft:conduit" | "comparator" | "minecraft:comparator" | "sign" | "minecraft:sign" | "command_block" | "minecraft:command_block" | "mob_spawner" | "minecraft:mob_spawner" | "blast_furnace" | "minecraft:blast_furnace" | "trapped_chest" | "minecraft:trapped_chest" | "hopper" | "minecraft:hopper" | "beacon" | "minecraft:beacon" | "jigsaw" | "minecraft:jigsaw";
type Motive = "pointer" | "minecraft:pointer" | "match" | "minecraft:match" | "aztec2" | "minecraft:aztec2" | "pool" | "minecraft:pool" | "aztec" | "minecraft:aztec" | "void" | "minecraft:void" | "sea" | "minecraft:sea" | "wanderer" | "minecraft:wanderer" | "bust" | "minecraft:bust" | "fighters" | "minecraft:fighters" | "bomb" | "minecraft:bomb" | "stage" | "minecraft:stage" | "wasteland" | "minecraft:wasteland" | "burning_skull" | "minecraft:burning_skull" | "alban" | "minecraft:alban" | "skeleton" | "minecraft:skeleton" | "plant" | "minecraft:plant" | "courbet" | "minecraft:courbet" | "donkey_kong" | "minecraft:donkey_kong" | "creebet" | "minecraft:creebet" | "skull_and_roses" | "minecraft:skull_and_roses" | "kebab" | "minecraft:kebab" | "pigscene" | "minecraft:pigscene" | "graham" | "minecraft:graham" | "wither" | "minecraft:wither" | "sunset" | "minecraft:sunset";
type ChunkStatus = "heightmaps" | "minecraft:heightmaps" | "biomes" | "minecraft:biomes" | "full" | "minecraft:full" | "carvers" | "minecraft:carvers" | "structure_starts" | "minecraft:structure_starts" | "features" | "minecraft:features" | "liquid_carvers" | "minecraft:liquid_carvers" | "empty" | "minecraft:empty" | "spawn" | "minecraft:spawn" | "structure_references" | "minecraft:structure_references" | "surface" | "minecraft:surface" | "light" | "minecraft:light" | "noise" | "minecraft:noise";
type RuleTestType = "tag_match" | "minecraft:tag_match" | "blockstate_match" | "minecraft:blockstate_match" | "always_true" | "minecraft:always_true" | "block_match" | "minecraft:block_match" | "kubejs:invert" | "kubejs:always_false" | "random_blockstate_match" | "minecraft:random_blockstate_match" | "random_block_match" | "minecraft:random_block_match" | "kubejs:any_match" | "kubejs:all_match";
type PosRuleTestType = "linear_pos" | "minecraft:linear_pos" | "axis_aligned_linear_pos" | "minecraft:axis_aligned_linear_pos" | "always_true" | "minecraft:always_true";
type MenuType = "generic_9x3" | "minecraft:generic_9x3" | "generic_9x2" | "minecraft:generic_9x2" | "generic_9x1" | "minecraft:generic_9x1" | "anvil" | "minecraft:anvil" | "brewing_stand" | "minecraft:brewing_stand" | "generic_3x3" | "minecraft:generic_3x3" | "furnace" | "minecraft:furnace" | "cartography_table" | "minecraft:cartography_table" | "merchant" | "minecraft:merchant" | "grindstone" | "minecraft:grindstone" | "smithing" | "minecraft:smithing" | "crafting" | "minecraft:crafting" | "loom" | "minecraft:loom" | "smoker" | "minecraft:smoker" | "enchantment" | "minecraft:enchantment" | "stonecutter" | "minecraft:stonecutter" | "blast_furnace" | "minecraft:blast_furnace" | "shulker_box" | "minecraft:shulker_box" | "generic_9x6" | "minecraft:generic_9x6" | "hopper" | "minecraft:hopper" | "generic_9x5" | "minecraft:generic_9x5" | "beacon" | "minecraft:beacon" | "generic_9x4" | "minecraft:generic_9x4" | "lectern" | "minecraft:lectern";
type RecipeType = "crafting" | "minecraft:crafting" | "stonecutting" | "minecraft:stonecutting" | "smelting" | "minecraft:smelting" | "smoking" | "minecraft:smoking" | "blasting" | "minecraft:blasting" | "campfire_cooking" | "minecraft:campfire_cooking" | "smithing" | "minecraft:smithing";
type RecipeSerializer = "stonecutting" | "minecraft:stonecutting" | "crafting_shaped" | "minecraft:crafting_shaped" | "crafting_special_armordye" | "minecraft:crafting_special_armordye" | "smelting" | "minecraft:smelting" | "crafting_special_shulkerboxcoloring" | "minecraft:crafting_special_shulkerboxcoloring" | "crafting_special_bannerduplicate" | "minecraft:crafting_special_bannerduplicate" | "crafting_special_bookcloning" | "minecraft:crafting_special_bookcloning" | "crafting_special_suspiciousstew" | "minecraft:crafting_special_suspiciousstew" | "crafting_special_mapextending" | "minecraft:crafting_special_mapextending" | "blasting" | "minecraft:blasting" | "smithing" | "minecraft:smithing" | "crafting_shapeless" | "minecraft:crafting_shapeless" | "kubejs:shapeless" | "crafting_special_tippedarrow" | "minecraft:crafting_special_tippedarrow" | "smoking" | "minecraft:smoking" | "crafting_special_firework_star" | "minecraft:crafting_special_firework_star" | "crafting_special_shielddecoration" | "minecraft:crafting_special_shielddecoration" | "crafting_special_firework_star_fade" | "minecraft:crafting_special_firework_star_fade" | "kubejs:shaped" | "campfire_cooking" | "minecraft:campfire_cooking" | "crafting_special_firework_rocket" | "minecraft:crafting_special_firework_rocket" | "crafting_special_mapcloning" | "minecraft:crafting_special_mapcloning" | "crafting_special_repairitem" | "minecraft:crafting_special_repairitem";
type Attribute = "zombie.spawn_reinforcements" | "minecraft:zombie.spawn_reinforcements" | "generic.attack_speed" | "minecraft:generic.attack_speed" | "generic.knockback_resistance" | "minecraft:generic.knockback_resistance" | "generic.attack_knockback" | "minecraft:generic.attack_knockback" | "generic.luck" | "minecraft:generic.luck" | "horse.jump_strength" | "minecraft:horse.jump_strength" | "generic.movement_speed" | "minecraft:generic.movement_speed" | "generic.attack_damage" | "minecraft:generic.attack_damage" | "generic.flying_speed" | "minecraft:generic.flying_speed" | "generic.max_health" | "minecraft:generic.max_health" | "generic.follow_range" | "minecraft:generic.follow_range" | "generic.armor_toughness" | "minecraft:generic.armor_toughness" | "generic.armor" | "minecraft:generic.armor";
type GameEvent = "block_destroy" | "minecraft:block_destroy" | "container_close" | "minecraft:container_close" | "shear" | "minecraft:shear" | "wolf_shaking" | "minecraft:wolf_shaking" | "lightning_strike" | "minecraft:lightning_strike" | "block_place" | "minecraft:block_place" | "entity_killed" | "minecraft:entity_killed" | "ravager_roar" | "minecraft:ravager_roar" | "entity_place" | "minecraft:entity_place" | "prime_fuse" | "minecraft:prime_fuse" | "hit_ground" | "minecraft:hit_ground" | "shulker_close" | "minecraft:shulker_close" | "block_open" | "minecraft:block_open" | "entity_damaged" | "minecraft:entity_damaged" | "shulker_open" | "minecraft:shulker_open" | "block_unswitch" | "minecraft:block_unswitch" | "block_change" | "minecraft:block_change" | "block_press" | "minecraft:block_press" | "drinking_finish" | "minecraft:drinking_finish" | "fishing_rod_reel_in" | "minecraft:fishing_rod_reel_in" | "eat" | "minecraft:eat" | "elytra_free_fall" | "minecraft:elytra_free_fall" | "ring_bell" | "minecraft:ring_bell" | "explode" | "minecraft:explode" | "dispense_fail" | "minecraft:dispense_fail" | "piston_extend" | "minecraft:piston_extend" | "block_attach" | "minecraft:block_attach" | "projectile_shoot" | "minecraft:projectile_shoot" | "mob_interact" | "minecraft:mob_interact" | "flap" | "minecraft:flap" | "block_detach" | "minecraft:block_detach" | "projectile_land" | "minecraft:projectile_land" | "block_close" | "minecraft:block_close" | "minecart_moving" | "minecraft:minecart_moving" | "splash" | "minecraft:splash" | "fluid_place" | "minecraft:fluid_place" | "container_open" | "minecraft:container_open" | "fluid_pickup" | "minecraft:fluid_pickup" | "equip" | "minecraft:equip" | "block_unpress" | "minecraft:block_unpress" | "step" | "minecraft:step" | "fishing_rod_cast" | "minecraft:fishing_rod_cast" | "swim" | "minecraft:swim" | "block_switch" | "minecraft:block_switch" | "piston_contract" | "minecraft:piston_contract";
type PositionSourceType = "block" | "minecraft:block" | "entity" | "minecraft:entity";
type StatType = "killed" | "minecraft:killed" | "custom" | "minecraft:custom" | "mined" | "minecraft:mined" | "picked_up" | "minecraft:picked_up" | "used" | "minecraft:used" | "dropped" | "minecraft:dropped" | "crafted" | "minecraft:crafted" | "killed_by" | "minecraft:killed_by" | "broken" | "minecraft:broken";
type VillagerType = "snow" | "minecraft:snow" | "desert" | "minecraft:desert" | "plains" | "minecraft:plains" | "jungle" | "minecraft:jungle" | "taiga" | "minecraft:taiga" | "savanna" | "minecraft:savanna" | "swamp" | "minecraft:swamp";
type VillagerProfession = "cleric" | "minecraft:cleric" | "toolsmith" | "minecraft:toolsmith" | "cartographer" | "minecraft:cartographer" | "weaponsmith" | "minecraft:weaponsmith" | "librarian" | "minecraft:librarian" | "butcher" | "minecraft:butcher" | "fletcher" | "minecraft:fletcher" | "mason" | "minecraft:mason" | "none" | "minecraft:none" | "fisherman" | "minecraft:fisherman" | "leatherworker" | "minecraft:leatherworker" | "armorer" | "minecraft:armorer" | "shepherd" | "minecraft:shepherd" | "nitwit" | "minecraft:nitwit" | "farmer" | "minecraft:farmer";
type PoiType = "cleric" | "minecraft:cleric" | "toolsmith" | "minecraft:toolsmith" | "cartographer" | "minecraft:cartographer" | "weaponsmith" | "minecraft:weaponsmith" | "beehive" | "minecraft:beehive" | "librarian" | "minecraft:librarian" | "bee_nest" | "minecraft:bee_nest" | "butcher" | "minecraft:butcher" | "lightning_rod" | "minecraft:lightning_rod" | "fletcher" | "minecraft:fletcher" | "mason" | "minecraft:mason" | "home" | "minecraft:home" | "fisherman" | "minecraft:fisherman" | "lodestone" | "minecraft:lodestone" | "leatherworker" | "minecraft:leatherworker" | "unemployed" | "minecraft:unemployed" | "armorer" | "minecraft:armorer" | "shepherd" | "minecraft:shepherd" | "nether_portal" | "minecraft:nether_portal" | "nitwit" | "minecraft:nitwit" | "meeting" | "minecraft:meeting" | "farmer" | "minecraft:farmer";
type MemoryModuleType = "heard_bell_time" | "minecraft:heard_bell_time" | "doors_to_close" | "minecraft:doors_to_close" | "is_tempted" | "minecraft:is_tempted" | "secondary_job_site" | "minecraft:secondary_job_site" | "nearby_adult_piglins" | "minecraft:nearby_adult_piglins" | "hurt_by" | "minecraft:hurt_by" | "ram_target" | "minecraft:ram_target" | "golem_detected_recently" | "minecraft:golem_detected_recently" | "nearest_visible_adult" | "minecraft:nearest_visible_adult" | "nearest_visible_player" | "minecraft:nearest_visible_player" | "visible_adult_hoglin_count" | "minecraft:visible_adult_hoglin_count" | "nearest_targetable_player_not_wearing_gold" | "minecraft:nearest_targetable_player_not_wearing_gold" | "cant_reach_walk_target_since" | "minecraft:cant_reach_walk_target_since" | "dummy" | "minecraft:dummy" | "last_woken" | "minecraft:last_woken" | "nearest_visible_nemesis" | "minecraft:nearest_visible_nemesis" | "nearest_visible_adult_hoglins" | "minecraft:nearest_visible_adult_hoglins" | "celebrate_location" | "minecraft:celebrate_location" | "last_worked_at_poi" | "minecraft:last_worked_at_poi" | "path" | "minecraft:path" | "dancing" | "minecraft:dancing" | "nearest_visible_zombified" | "minecraft:nearest_visible_zombified" | "temptation_cooldown_ticks" | "minecraft:temptation_cooldown_ticks" | "breed_target" | "minecraft:breed_target" | "nearest_hostile" | "minecraft:nearest_hostile" | "nearest_visible_huntable_hoglin" | "minecraft:nearest_visible_huntable_hoglin" | "visible_villager_babies" | "minecraft:visible_villager_babies" | "attack_target" | "minecraft:attack_target" | "visible_mobs" | "minecraft:visible_mobs" | "potential_job_site" | "minecraft:potential_job_site" | "interactable_doors" | "minecraft:interactable_doors" | "ram_cooldown_ticks" | "minecraft:ram_cooldown_ticks" | "nearest_attackable" | "minecraft:nearest_attackable" | "play_dead_ticks" | "minecraft:play_dead_ticks" | "visible_adult_piglin_count" | "minecraft:visible_adult_piglin_count" | "ate_recently" | "minecraft:ate_recently" | "nearest_visible_targetable_player" | "minecraft:nearest_visible_targetable_player" | "universal_anger" | "minecraft:universal_anger" | "home" | "minecraft:home" | "disable_walk_to_admire_item" | "minecraft:disable_walk_to_admire_item" | "pacified" | "minecraft:pacified" | "avoid_target" | "minecraft:avoid_target" | "angry_at" | "minecraft:angry_at" | "nearest_visible_baby_hoglin" | "minecraft:nearest_visible_baby_hoglin" | "interaction_target" | "minecraft:interaction_target" | "long_jump_mid_jump" | "minecraft:long_jump_mid_jump" | "admiring_item" | "minecraft:admiring_item" | "nearest_visible_adult_piglins" | "minecraft:nearest_visible_adult_piglins" | "attack_cooling_down" | "minecraft:attack_cooling_down" | "nearest_visible_adult_piglin" | "minecraft:nearest_visible_adult_piglin" | "meeting_point" | "minecraft:meeting_point" | "hiding_place" | "minecraft:hiding_place" | "tempting_player" | "minecraft:tempting_player" | "has_hunting_cooldown" | "minecraft:has_hunting_cooldown" | "admiring_disabled" | "minecraft:admiring_disabled" | "mobs" | "minecraft:mobs" | "last_slept" | "minecraft:last_slept" | "ride_target" | "minecraft:ride_target" | "walk_target" | "minecraft:walk_target" | "nearest_visible_wanted_item" | "minecraft:nearest_visible_wanted_item" | "long_jump_cooling_down" | "minecraft:long_jump_cooling_down" | "job_site" | "minecraft:job_site" | "time_trying_to_reach_admire_item" | "minecraft:time_trying_to_reach_admire_item" | "hunted_recently" | "minecraft:hunted_recently" | "nearest_bed" | "minecraft:nearest_bed" | "hurt_by_entity" | "minecraft:hurt_by_entity" | "look_target" | "minecraft:look_target" | "nearest_player_holding_wanted_item" | "minecraft:nearest_player_holding_wanted_item" | "nearest_players" | "minecraft:nearest_players" | "nearest_repellent" | "minecraft:nearest_repellent";
type SensorType = "villager_hostiles" | "minecraft:villager_hostiles" | "nearest_adult" | "minecraft:nearest_adult" | "hoglin_specific_sensor" | "minecraft:hoglin_specific_sensor" | "hurt_by" | "minecraft:hurt_by" | "golem_detected" | "minecraft:golem_detected" | "axolotl_attackables" | "minecraft:axolotl_attackables" | "goat_temptations" | "minecraft:goat_temptations" | "secondary_pois" | "minecraft:secondary_pois" | "villager_babies" | "minecraft:villager_babies" | "dummy" | "minecraft:dummy" | "axolotl_temptations" | "minecraft:axolotl_temptations" | "nearest_living_entities" | "minecraft:nearest_living_entities" | "nearest_items" | "minecraft:nearest_items" | "nearest_bed" | "minecraft:nearest_bed" | "piglin_specific_sensor" | "minecraft:piglin_specific_sensor" | "nearest_players" | "minecraft:nearest_players" | "piglin_brute_specific_sensor" | "minecraft:piglin_brute_specific_sensor";
type Schedule = "empty" | "minecraft:empty" | "villager_baby" | "minecraft:villager_baby" | "villager_default" | "minecraft:villager_default" | "simple" | "minecraft:simple";
type Activity = "admire_item" | "minecraft:admire_item" | "rest" | "minecraft:rest" | "play" | "minecraft:play" | "panic" | "minecraft:panic" | "play_dead" | "minecraft:play_dead" | "ram" | "minecraft:ram" | "idle" | "minecraft:idle" | "celebrate" | "minecraft:celebrate" | "long_jump" | "minecraft:long_jump" | "core" | "minecraft:core" | "work" | "minecraft:work" | "ride" | "minecraft:ride" | "hide" | "minecraft:hide" | "avoid" | "minecraft:avoid" | "raid" | "minecraft:raid" | "fight" | "minecraft:fight" | "pre_raid" | "minecraft:pre_raid" | "meet" | "minecraft:meet";
type LootPoolEntryType = "group" | "minecraft:group" | "loot_table" | "minecraft:loot_table" | "empty" | "minecraft:empty" | "item" | "minecraft:item" | "dynamic" | "minecraft:dynamic" | "sequence" | "minecraft:sequence" | "alternatives" | "minecraft:alternatives" | "tag" | "minecraft:tag";
type LootItemFunctionType = "set_stew_effect" | "minecraft:set_stew_effect" | "enchant_with_levels" | "minecraft:enchant_with_levels" | "copy_name" | "minecraft:copy_name" | "furnace_smelt" | "minecraft:furnace_smelt" | "copy_nbt" | "minecraft:copy_nbt" | "set_attributes" | "minecraft:set_attributes" | "set_banner_pattern" | "minecraft:set_banner_pattern" | "set_damage" | "minecraft:set_damage" | "set_lore" | "minecraft:set_lore" | "set_loot_table" | "minecraft:set_loot_table" | "set_nbt" | "minecraft:set_nbt" | "apply_bonus" | "minecraft:apply_bonus" | "explosion_decay" | "minecraft:explosion_decay" | "fill_player_head" | "minecraft:fill_player_head" | "set_name" | "minecraft:set_name" | "exploration_map" | "minecraft:exploration_map" | "set_count" | "minecraft:set_count" | "looting_enchant" | "minecraft:looting_enchant" | "copy_state" | "minecraft:copy_state" | "enchant_randomly" | "minecraft:enchant_randomly" | "set_enchantments" | "minecraft:set_enchantments" | "set_potion" | "minecraft:set_potion" | "set_contents" | "minecraft:set_contents" | "limit_count" | "minecraft:limit_count";
type LootItemConditionType = "value_check" | "minecraft:value_check" | "random_chance" | "minecraft:random_chance" | "killed_by_player" | "minecraft:killed_by_player" | "survives_explosion" | "minecraft:survives_explosion" | "table_bonus" | "minecraft:table_bonus" | "location_check" | "minecraft:location_check" | "damage_source_properties" | "minecraft:damage_source_properties" | "random_chance_with_looting" | "minecraft:random_chance_with_looting" | "entity_properties" | "minecraft:entity_properties" | "entity_scores" | "minecraft:entity_scores" | "inverted" | "minecraft:inverted" | "block_state_property" | "minecraft:block_state_property" | "reference" | "minecraft:reference" | "alternative" | "minecraft:alternative" | "time_check" | "minecraft:time_check" | "weather_check" | "minecraft:weather_check" | "match_tool" | "minecraft:match_tool";
type LootNumberProviderType = "uniform" | "minecraft:uniform" | "score" | "minecraft:score" | "binomial" | "minecraft:binomial" | "constant" | "minecraft:constant";
type LootNbtProviderType = "context" | "minecraft:context" | "storage" | "minecraft:storage";
type LootScoreProviderType = "fixed" | "minecraft:fixed" | "context" | "minecraft:context";
type DimensionType = never;
type Level = never;
type LevelStem = never;
type FloatProviderType = "uniform" | "minecraft:uniform" | "clamped_normal" | "minecraft:clamped_normal" | "trapezoid" | "minecraft:trapezoid" | "constant" | "minecraft:constant";
type IntProviderType = "uniform" | "minecraft:uniform" | "biased_to_bottom" | "minecraft:biased_to_bottom" | "clamped" | "minecraft:clamped" | "clamped_normal" | "minecraft:clamped_normal" | "constant" | "minecraft:constant" | "weighted_list" | "minecraft:weighted_list";
type HeightProviderType = "uniform" | "minecraft:uniform" | "biased_to_bottom" | "minecraft:biased_to_bottom" | "very_biased_to_bottom" | "minecraft:very_biased_to_bottom" | "trapezoid" | "minecraft:trapezoid" | "constant" | "minecraft:constant" | "weighted_list" | "minecraft:weighted_list";
type BlockPredicateType = "any_of" | "minecraft:any_of" | "all_of" | "minecraft:all_of" | "not" | "minecraft:not" | "matching_fluids" | "minecraft:matching_fluids" | "would_survive" | "minecraft:would_survive" | "inside_world_bounds" | "minecraft:inside_world_bounds" | "true" | "minecraft:true" | "solid" | "minecraft:solid" | "matching_blocks" | "minecraft:matching_blocks" | "replaceable" | "minecraft:replaceable" | "matching_block_tag" | "minecraft:matching_block_tag" | "has_sturdy_face" | "minecraft:has_sturdy_face";
type NoiseGeneratorSettings = "nether" | "minecraft:nether" | "floating_islands" | "minecraft:floating_islands" | "overworld" | "minecraft:overworld" | "amplified" | "minecraft:amplified" | "caves" | "minecraft:caves" | "end" | "minecraft:end" | "large_biomes" | "minecraft:large_biomes";
type ConfiguredWorldCarver = "canyon" | "minecraft:canyon" | "cave_extra_underground" | "minecraft:cave_extra_underground" | "nether_cave" | "minecraft:nether_cave" | "cave" | "minecraft:cave";
type ConfiguredFeature = "lake_lava" | "minecraft:lake_lava" | "azalea_tree" | "minecraft:azalea_tree" | "fancy_oak_bees_002" | "minecraft:fancy_oak_bees_002" | "disk_sand" | "minecraft:disk_sand" | "spring_nether_open" | "minecraft:spring_nether_open" | "patch_large_fern" | "minecraft:patch_large_fern" | "fancy_oak_bees_005" | "minecraft:fancy_oak_bees_005" | "trees_old_growth_pine_taiga" | "minecraft:trees_old_growth_pine_taiga" | "cave_vine" | "minecraft:cave_vine" | "flower_meadow" | "minecraft:flower_meadow" | "patch_red_mushroom" | "minecraft:patch_red_mushroom" | "ore_lapis" | "minecraft:ore_lapis" | "blue_ice" | "minecraft:blue_ice" | "sea_pickle" | "minecraft:sea_pickle" | "end_gateway_delayed" | "minecraft:end_gateway_delayed" | "blackstone_blobs" | "minecraft:blackstone_blobs" | "huge_brown_mushroom" | "minecraft:huge_brown_mushroom" | "iceberg_blue" | "minecraft:iceberg_blue" | "patch_crimson_roots" | "minecraft:patch_crimson_roots" | "clay_with_dripleaves" | "minecraft:clay_with_dripleaves" | "ore_magma" | "minecraft:ore_magma" | "end_island" | "minecraft:end_island" | "bamboo_no_podzol" | "minecraft:bamboo_no_podzol" | "trees_water" | "minecraft:trees_water" | "patch_tall_grass" | "minecraft:patch_tall_grass" | "freeze_top_layer" | "minecraft:freeze_top_layer" | "ore_diorite" | "minecraft:ore_diorite" | "trees_jungle" | "minecraft:trees_jungle" | "seagrass_short" | "minecraft:seagrass_short" | "amethyst_geode" | "minecraft:amethyst_geode" | "ore_copper_large" | "minecraft:ore_copper_large" | "ore_soul_sand" | "minecraft:ore_soul_sand" | "fancy_oak_bees_0002" | "minecraft:fancy_oak_bees_0002" | "spore_blossom" | "minecraft:spore_blossom" | "flower_default" | "minecraft:flower_default" | "end_spike" | "minecraft:end_spike" | "seagrass_mid" | "minecraft:seagrass_mid" | "meadow_trees" | "minecraft:meadow_trees" | "patch_cactus" | "minecraft:patch_cactus" | "oak_bees_005" | "minecraft:oak_bees_005" | "ore_lapis_buried" | "minecraft:ore_lapis_buried" | "patch_grass" | "minecraft:patch_grass" | "trees_savanna" | "minecraft:trees_savanna" | "patch_sunflower" | "minecraft:patch_sunflower" | "trees_flower_forest" | "minecraft:trees_flower_forest" | "spring_lava_overworld" | "minecraft:spring_lava_overworld" | "bamboo_vegetation" | "minecraft:bamboo_vegetation" | "birch" | "minecraft:birch" | "oak_bees_002" | "minecraft:oak_bees_002" | "glowstone_extra" | "minecraft:glowstone_extra" | "seagrass_tall" | "minecraft:seagrass_tall" | "ice_patch" | "minecraft:ice_patch" | "pile_hay" | "minecraft:pile_hay" | "fossil_coal" | "minecraft:fossil_coal" | "basalt_pillar" | "minecraft:basalt_pillar" | "dripleaf" | "minecraft:dripleaf" | "monster_room" | "minecraft:monster_room" | "ore_andesite" | "minecraft:ore_andesite" | "jungle_tree" | "minecraft:jungle_tree" | "basalt_blobs" | "minecraft:basalt_blobs" | "trees_windswept_hills" | "minecraft:trees_windswept_hills" | "ore_ancient_debris_small" | "minecraft:ore_ancient_debris_small" | "moss_patch_bonemeal" | "minecraft:moss_patch_bonemeal" | "patch_soul_fire" | "minecraft:patch_soul_fire" | "huge_red_mushroom" | "minecraft:huge_red_mushroom" | "spruce" | "minecraft:spruce" | "crimson_forest_vegetation" | "minecraft:crimson_forest_vegetation" | "forest_rock" | "minecraft:forest_rock" | "warped_forest_vegetation_bonemeal" | "minecraft:warped_forest_vegetation_bonemeal" | "pointed_dripstone" | "minecraft:pointed_dripstone" | "moss_patch_ceiling" | "minecraft:moss_patch_ceiling" | "disk_clay" | "minecraft:disk_clay" | "underwater_magma" | "minecraft:underwater_magma" | "jungle_bush" | "minecraft:jungle_bush" | "birch_bees_002" | "minecraft:birch_bees_002" | "birch_bees_005" | "minecraft:birch_bees_005" | "ore_gold_buried" | "minecraft:ore_gold_buried" | "weeping_vines" | "minecraft:weeping_vines" | "large_dripstone" | "minecraft:large_dripstone" | "jungle_tree_no_vine" | "minecraft:jungle_tree_no_vine" | "flower_flower_forest" | "minecraft:flower_flower_forest" | "lush_caves_clay" | "minecraft:lush_caves_clay" | "void_start_platform" | "minecraft:void_start_platform" | "spring_nether_closed" | "minecraft:spring_nether_closed" | "nether_sprouts_bonemeal" | "minecraft:nether_sprouts_bonemeal" | "moss_patch" | "minecraft:moss_patch" | "spring_water" | "minecraft:spring_water" | "ore_tuff" | "minecraft:ore_tuff" | "ore_diamond_small" | "minecraft:ore_diamond_small" | "ore_blackstone" | "minecraft:ore_blackstone" | "fossil_diamonds" | "minecraft:fossil_diamonds" | "birch_tall" | "minecraft:birch_tall" | "mega_jungle_tree" | "minecraft:mega_jungle_tree" | "spring_lava_nether" | "minecraft:spring_lava_nether" | "end_gateway_return" | "minecraft:end_gateway_return" | "small_basalt_columns" | "minecraft:small_basalt_columns" | "crimson_fungus" | "minecraft:crimson_fungus" | "trees_birch_and_oak" | "minecraft:trees_birch_and_oak" | "trees_old_growth_spruce_taiga" | "minecraft:trees_old_growth_spruce_taiga" | "chorus_plant" | "minecraft:chorus_plant" | "patch_pumpkin" | "minecraft:patch_pumpkin" | "forest_flowers" | "minecraft:forest_flowers" | "ore_dirt" | "minecraft:ore_dirt" | "desert_well" | "minecraft:desert_well" | "seagrass_slightly_less_short" | "minecraft:seagrass_slightly_less_short" | "spring_lava_frozen" | "minecraft:spring_lava_frozen" | "patch_fire" | "minecraft:patch_fire" | "fancy_oak_bees" | "minecraft:fancy_oak_bees" | "disk_gravel" | "minecraft:disk_gravel" | "nether_sprouts" | "minecraft:nether_sprouts" | "oak" | "minecraft:oak" | "birch_bees_0002" | "minecraft:birch_bees_0002" | "warped_fungus_planted" | "minecraft:warped_fungus_planted" | "dark_oak" | "minecraft:dark_oak" | "warm_ocean_vegetation" | "minecraft:warm_ocean_vegetation" | "swamp_oak" | "minecraft:swamp_oak" | "super_birch_bees" | "minecraft:super_birch_bees" | "twisting_vines_bonemeal" | "minecraft:twisting_vines_bonemeal" | "seagrass_simple" | "minecraft:seagrass_simple" | "crimson_fungus_planted" | "minecraft:crimson_fungus_planted" | "ore_nether_gold" | "minecraft:ore_nether_gold" | "trees_taiga" | "minecraft:trees_taiga" | "delta" | "minecraft:delta" | "ore_granite" | "minecraft:ore_granite" | "ore_ancient_debris_large" | "minecraft:ore_ancient_debris_large" | "ore_clay" | "minecraft:ore_clay" | "ore_gold" | "minecraft:ore_gold" | "flower_swamp" | "minecraft:flower_swamp" | "mega_spruce" | "minecraft:mega_spruce" | "trees_plains" | "minecraft:trees_plains" | "patch_taiga_grass" | "minecraft:patch_taiga_grass" | "large_basalt_columns" | "minecraft:large_basalt_columns" | "single_piece_of_grass" | "minecraft:single_piece_of_grass" | "ice_spike" | "minecraft:ice_spike" | "bamboo_some_podzol" | "minecraft:bamboo_some_podzol" | "warped_forest_vegetation" | "minecraft:warped_forest_vegetation" | "acacia" | "minecraft:acacia" | "pile_pumpkin" | "minecraft:pile_pumpkin" | "ore_diamond_large" | "minecraft:ore_diamond_large" | "dripstone_cluster" | "minecraft:dripstone_cluster" | "pile_ice" | "minecraft:pile_ice" | "trees_grove" | "minecraft:trees_grove" | "ore_infested" | "minecraft:ore_infested" | "twisting_vines" | "minecraft:twisting_vines" | "ore_copper_small" | "minecraft:ore_copper_small" | "cave_vine_in_moss" | "minecraft:cave_vine_in_moss" | "super_birch_bees_0002" | "minecraft:super_birch_bees_0002" | "patch_waterlily" | "minecraft:patch_waterlily" | "ore_iron" | "minecraft:ore_iron" | "dark_forest_vegetation" | "minecraft:dark_forest_vegetation" | "flower_plain" | "minecraft:flower_plain" | "fancy_oak" | "minecraft:fancy_oak" | "patch_sugar_cane" | "minecraft:patch_sugar_cane" | "iceberg_packed" | "minecraft:iceberg_packed" | "ore_quartz" | "minecraft:ore_quartz" | "kelp" | "minecraft:kelp" | "clay_pool_with_dripleaves" | "minecraft:clay_pool_with_dripleaves" | "ore_iron_small" | "minecraft:ore_iron_small" | "ore_gravel" | "minecraft:ore_gravel" | "patch_grass_jungle" | "minecraft:patch_grass_jungle" | "mushroom_island_vegetation" | "minecraft:mushroom_island_vegetation" | "ore_diamond_buried" | "minecraft:ore_diamond_buried" | "ore_emerald" | "minecraft:ore_emerald" | "trees_sparse_jungle" | "minecraft:trees_sparse_jungle" | "rooted_azalea_tree" | "minecraft:rooted_azalea_tree" | "pine" | "minecraft:pine" | "bonus_chest" | "minecraft:bonus_chest" | "warped_fungus" | "minecraft:warped_fungus" | "oak_bees_0002" | "minecraft:oak_bees_0002" | "moss_vegetation" | "minecraft:moss_vegetation" | "glow_lichen" | "minecraft:glow_lichen" | "pile_snow" | "minecraft:pile_snow" | "ore_gravel_nether" | "minecraft:ore_gravel_nether" | "patch_dead_bush" | "minecraft:patch_dead_bush" | "mega_pine" | "minecraft:mega_pine" | "patch_melon" | "minecraft:patch_melon" | "ore_coal_buried" | "minecraft:ore_coal_buried" | "ore_coal" | "minecraft:ore_coal" | "patch_brown_mushroom" | "minecraft:patch_brown_mushroom" | "crimson_forest_vegetation_bonemeal" | "minecraft:crimson_forest_vegetation_bonemeal" | "ore_redstone" | "minecraft:ore_redstone" | "pile_melon" | "minecraft:pile_melon" | "vines" | "minecraft:vines" | "patch_berry_bush" | "minecraft:patch_berry_bush";
type PlacedFeature = "disk_sand" | "minecraft:disk_sand" | "spruce_checked" | "minecraft:spruce_checked" | "patch_large_fern" | "minecraft:patch_large_fern" | "trees_old_growth_pine_taiga" | "minecraft:trees_old_growth_pine_taiga" | "spring_open" | "minecraft:spring_open" | "flower_meadow" | "minecraft:flower_meadow" | "patch_grass_taiga" | "minecraft:patch_grass_taiga" | "blue_ice" | "minecraft:blue_ice" | "sea_pickle" | "minecraft:sea_pickle" | "blackstone_blobs" | "minecraft:blackstone_blobs" | "ore_granite_lower" | "minecraft:ore_granite_lower" | "patch_crimson_roots" | "minecraft:patch_crimson_roots" | "ore_copper" | "minecraft:ore_copper" | "patch_tall_grass" | "minecraft:patch_tall_grass" | "trees_jungle" | "minecraft:trees_jungle" | "amethyst_geode" | "minecraft:amethyst_geode" | "ore_copper_large" | "minecraft:ore_copper_large" | "monster_room_deep" | "minecraft:monster_room_deep" | "lush_caves_ceiling_vegetation" | "minecraft:lush_caves_ceiling_vegetation" | "ore_soul_sand" | "minecraft:ore_soul_sand" | "fancy_oak_bees_0002" | "minecraft:fancy_oak_bees_0002" | "flower_default" | "minecraft:flower_default" | "trees_meadow" | "minecraft:trees_meadow" | "patch_berry_rare" | "minecraft:patch_berry_rare" | "patch_cactus" | "minecraft:patch_cactus" | "birch_checked" | "minecraft:birch_checked" | "trees_savanna" | "minecraft:trees_savanna" | "patch_sunflower" | "minecraft:patch_sunflower" | "trees_flower_forest" | "minecraft:trees_flower_forest" | "red_mushroom_taiga" | "minecraft:red_mushroom_taiga" | "bamboo_vegetation" | "minecraft:bamboo_vegetation" | "end_island_decorated" | "minecraft:end_island_decorated" | "ice_patch" | "minecraft:ice_patch" | "red_mushroom_normal" | "minecraft:red_mushroom_normal" | "basalt_blobs" | "minecraft:basalt_blobs" | "patch_cactus_desert" | "minecraft:patch_cactus_desert" | "red_mushroom_nether" | "minecraft:red_mushroom_nether" | "ore_coal_lower" | "minecraft:ore_coal_lower" | "crimson_forest_vegetation" | "minecraft:crimson_forest_vegetation" | "crimson_fungi" | "minecraft:crimson_fungi" | "forest_rock" | "minecraft:forest_rock" | "ore_gold_nether" | "minecraft:ore_gold_nether" | "pointed_dripstone" | "minecraft:pointed_dripstone" | "patch_grass_savanna" | "minecraft:patch_grass_savanna" | "disk_clay" | "minecraft:disk_clay" | "ore_quartz_deltas" | "minecraft:ore_quartz_deltas" | "jungle_bush" | "minecraft:jungle_bush" | "underwater_magma" | "minecraft:underwater_magma" | "birch_bees_002" | "minecraft:birch_bees_002" | "patch_grass_badlands" | "minecraft:patch_grass_badlands" | "large_dripstone" | "minecraft:large_dripstone" | "flower_flower_forest" | "minecraft:flower_flower_forest" | "lush_caves_clay" | "minecraft:lush_caves_clay" | "void_start_platform" | "minecraft:void_start_platform" | "classic_vines_cave_feature" | "minecraft:classic_vines_cave_feature" | "trees_badlands" | "minecraft:trees_badlands" | "kelp_cold" | "minecraft:kelp_cold" | "spring_water" | "minecraft:spring_water" | "ore_debris_small" | "minecraft:ore_debris_small" | "ore_blackstone" | "minecraft:ore_blackstone" | "birch_tall" | "minecraft:birch_tall" | "brown_mushroom_swamp" | "minecraft:brown_mushroom_swamp" | "fossil_lower" | "minecraft:fossil_lower" | "oak_checked" | "minecraft:oak_checked" | "patch_pumpkin" | "minecraft:patch_pumpkin" | "forest_flowers" | "minecraft:forest_flowers" | "seagrass_swamp" | "minecraft:seagrass_swamp" | "ore_diamond" | "minecraft:ore_diamond" | "spruce_on_snow" | "minecraft:spruce_on_snow" | "trees_snowy" | "minecraft:trees_snowy" | "spring_lava_frozen" | "minecraft:spring_lava_frozen" | "disk_gravel" | "minecraft:disk_gravel" | "patch_dead_bush_2" | "minecraft:patch_dead_bush_2" | "nether_sprouts" | "minecraft:nether_sprouts" | "birch_bees_0002" | "minecraft:birch_bees_0002" | "oak" | "minecraft:oak" | "dark_oak_checked" | "minecraft:dark_oak_checked" | "glowstone" | "minecraft:glowstone" | "super_birch_bees" | "minecraft:super_birch_bees" | "seagrass_simple" | "minecraft:seagrass_simple" | "trees_taiga" | "minecraft:trees_taiga" | "ore_clay" | "minecraft:ore_clay" | "ore_gold" | "minecraft:ore_gold" | "seagrass_warm" | "minecraft:seagrass_warm" | "ice_spike" | "minecraft:ice_spike" | "patch_sugar_cane_badlands" | "minecraft:patch_sugar_cane_badlands" | "acacia" | "minecraft:acacia" | "ore_diamond_large" | "minecraft:ore_diamond_large" | "dripstone_cluster" | "minecraft:dripstone_cluster" | "trees_grove" | "minecraft:trees_grove" | "pile_ice" | "minecraft:pile_ice" | "ore_infested" | "minecraft:ore_infested" | "super_birch_bees_0002" | "minecraft:super_birch_bees_0002" | "patch_cactus_decorated" | "minecraft:patch_cactus_decorated" | "flower_plain" | "minecraft:flower_plain" | "ore_gold_deltas" | "minecraft:ore_gold_deltas" | "patch_melon_sparse" | "minecraft:patch_melon_sparse" | "spring_closed_double" | "minecraft:spring_closed_double" | "ore_iron_small" | "minecraft:ore_iron_small" | "ore_gravel" | "minecraft:ore_gravel" | "cave_vines" | "minecraft:cave_vines" | "brown_mushroom_taiga" | "minecraft:brown_mushroom_taiga" | "bamboo_light" | "minecraft:bamboo_light" | "brown_mushroom_normal" | "minecraft:brown_mushroom_normal" | "patch_grass_jungle" | "minecraft:patch_grass_jungle" | "ore_diamond_buried" | "minecraft:ore_diamond_buried" | "spring_lava" | "minecraft:spring_lava" | "trees_birch" | "minecraft:trees_birch" | "pile_snow" | "minecraft:pile_snow" | "ore_gravel_nether" | "minecraft:ore_gravel_nether" | "patch_sugar_cane_desert" | "minecraft:patch_sugar_cane_desert" | "patch_melon" | "minecraft:patch_melon" | "pine_checked" | "minecraft:pine_checked" | "flower_plains" | "minecraft:flower_plains" | "mega_jungle_tree_checked" | "minecraft:mega_jungle_tree_checked" | "vines" | "minecraft:vines" | "seagrass_deep" | "minecraft:seagrass_deep" | "fancy_oak_bees_002" | "minecraft:fancy_oak_bees_002" | "patch_berry_common" | "minecraft:patch_berry_common" | "ore_lapis" | "minecraft:ore_lapis" | "seagrass_cold" | "minecraft:seagrass_cold" | "iceberg_blue" | "minecraft:iceberg_blue" | "ore_magma" | "minecraft:ore_magma" | "trees_water" | "minecraft:trees_water" | "freeze_top_layer" | "minecraft:freeze_top_layer" | "red_mushroom_old_growth" | "minecraft:red_mushroom_old_growth" | "ore_iron_middle" | "minecraft:ore_iron_middle" | "fancy_oak_checked" | "minecraft:fancy_oak_checked" | "spore_blossom" | "minecraft:spore_blossom" | "grass_bonemeal" | "minecraft:grass_bonemeal" | "ore_gold_extra" | "minecraft:ore_gold_extra" | "end_spike" | "minecraft:end_spike" | "ore_lapis_buried" | "minecraft:ore_lapis_buried" | "trees_swamp" | "minecraft:trees_swamp" | "ore_granite_upper" | "minecraft:ore_granite_upper" | "oak_bees_002" | "minecraft:oak_bees_002" | "glowstone_extra" | "minecraft:glowstone_extra" | "seagrass_river" | "minecraft:seagrass_river" | "flower_warm" | "minecraft:flower_warm" | "lush_caves_vegetation" | "minecraft:lush_caves_vegetation" | "pile_hay" | "minecraft:pile_hay" | "basalt_pillar" | "minecraft:basalt_pillar" | "monster_room" | "minecraft:monster_room" | "jungle_tree" | "minecraft:jungle_tree" | "trees_windswept_hills" | "minecraft:trees_windswept_hills" | "patch_grass_forest" | "minecraft:patch_grass_forest" | "patch_soul_fire" | "minecraft:patch_soul_fire" | "spruce" | "minecraft:spruce" | "seagrass_deep_cold" | "minecraft:seagrass_deep_cold" | "ore_andesite_upper" | "minecraft:ore_andesite_upper" | "fossil_upper" | "minecraft:fossil_upper" | "lake_lava_surface" | "minecraft:lake_lava_surface" | "ore_iron_upper" | "minecraft:ore_iron_upper" | "weeping_vines" | "minecraft:weeping_vines" | "trees_windswept_forest" | "minecraft:trees_windswept_forest" | "ore_tuff" | "minecraft:ore_tuff" | "patch_dead_bush_badlands" | "minecraft:patch_dead_bush_badlands" | "ore_coal_upper" | "minecraft:ore_coal_upper" | "mega_pine_checked" | "minecraft:mega_pine_checked" | "end_gateway_return" | "minecraft:end_gateway_return" | "small_basalt_columns" | "minecraft:small_basalt_columns" | "trees_birch_and_oak" | "minecraft:trees_birch_and_oak" | "trees_old_growth_spruce_taiga" | "minecraft:trees_old_growth_spruce_taiga" | "chorus_plant" | "minecraft:chorus_plant" | "ore_dirt" | "minecraft:ore_dirt" | "desert_well" | "minecraft:desert_well" | "ore_diorite_upper" | "minecraft:ore_diorite_upper" | "patch_grass_plain" | "minecraft:patch_grass_plain" | "warped_fungi" | "minecraft:warped_fungi" | "patch_fire" | "minecraft:patch_fire" | "patch_tall_grass_2" | "minecraft:patch_tall_grass_2" | "acacia_checked" | "minecraft:acacia_checked" | "fancy_oak_bees" | "minecraft:fancy_oak_bees" | "warm_ocean_vegetation" | "minecraft:warm_ocean_vegetation" | "flower_forest_flowers" | "minecraft:flower_forest_flowers" | "trees_windswept_savanna" | "minecraft:trees_windswept_savanna" | "delta" | "minecraft:delta" | "ore_ancient_debris_large" | "minecraft:ore_ancient_debris_large" | "ore_diorite_lower" | "minecraft:ore_diorite_lower" | "flower_swamp" | "minecraft:flower_swamp" | "trees_plains" | "minecraft:trees_plains" | "patch_taiga_grass" | "minecraft:patch_taiga_grass" | "spring_closed" | "minecraft:spring_closed" | "ore_andesite_lower" | "minecraft:ore_andesite_lower" | "large_basalt_columns" | "minecraft:large_basalt_columns" | "mega_spruce_checked" | "minecraft:mega_spruce_checked" | "warped_forest_vegetation" | "minecraft:warped_forest_vegetation" | "patch_grass_normal" | "minecraft:patch_grass_normal" | "ore_quartz_nether" | "minecraft:ore_quartz_nether" | "pile_pumpkin" | "minecraft:pile_pumpkin" | "brown_mushroom_nether" | "minecraft:brown_mushroom_nether" | "twisting_vines" | "minecraft:twisting_vines" | "patch_waterlily" | "minecraft:patch_waterlily" | "dark_forest_vegetation" | "minecraft:dark_forest_vegetation" | "kelp_warm" | "minecraft:kelp_warm" | "patch_sugar_cane" | "minecraft:patch_sugar_cane" | "iceberg_packed" | "minecraft:iceberg_packed" | "patch_grass_taiga_2" | "minecraft:patch_grass_taiga_2" | "brown_mushroom_old_growth" | "minecraft:brown_mushroom_old_growth" | "seagrass_normal" | "minecraft:seagrass_normal" | "spring_delta" | "minecraft:spring_delta" | "ore_gold_lower" | "minecraft:ore_gold_lower" | "mushroom_island_vegetation" | "minecraft:mushroom_island_vegetation" | "ore_emerald" | "minecraft:ore_emerald" | "patch_sugar_cane_swamp" | "minecraft:patch_sugar_cane_swamp" | "trees_sparse_jungle" | "minecraft:trees_sparse_jungle" | "seagrass_deep_warm" | "minecraft:seagrass_deep_warm" | "rooted_azalea_tree" | "minecraft:rooted_azalea_tree" | "pine" | "minecraft:pine" | "oak_bees_0002" | "minecraft:oak_bees_0002" | "pine_on_snow" | "minecraft:pine_on_snow" | "glow_lichen" | "minecraft:glow_lichen" | "patch_dead_bush" | "minecraft:patch_dead_bush" | "bamboo" | "minecraft:bamboo" | "ore_redstone_lower" | "minecraft:ore_redstone_lower" | "red_mushroom_swamp" | "minecraft:red_mushroom_swamp" | "ore_redstone" | "minecraft:ore_redstone" | "pile_melon" | "minecraft:pile_melon" | "patch_berry_bush" | "minecraft:patch_berry_bush" | "lake_lava_underground" | "minecraft:lake_lava_underground";
type ConfiguredStructureFeature = "desert_pyramid" | "minecraft:desert_pyramid" | "village_taiga" | "minecraft:village_taiga" | "ruined_portal_swamp" | "minecraft:ruined_portal_swamp" | "nether_fossil" | "minecraft:nether_fossil" | "bastion_remnant" | "minecraft:bastion_remnant" | "pillager_outpost" | "minecraft:pillager_outpost" | "shipwreck" | "minecraft:shipwreck" | "mineshaft_mesa" | "minecraft:mineshaft_mesa" | "jungle_pyramid" | "minecraft:jungle_pyramid" | "ruined_portal_jungle" | "minecraft:ruined_portal_jungle" | "swamp_hut" | "minecraft:swamp_hut" | "ocean_ruin_warm" | "minecraft:ocean_ruin_warm" | "village_plains" | "minecraft:village_plains" | "ruined_portal" | "minecraft:ruined_portal" | "buried_treasure" | "minecraft:buried_treasure" | "mansion" | "minecraft:mansion" | "ruined_portal_desert" | "minecraft:ruined_portal_desert" | "end_city" | "minecraft:end_city" | "mineshaft" | "minecraft:mineshaft" | "monument" | "minecraft:monument" | "igloo" | "minecraft:igloo" | "ruined_portal_ocean" | "minecraft:ruined_portal_ocean" | "ruined_portal_mountain" | "minecraft:ruined_portal_mountain" | "fortress" | "minecraft:fortress" | "village_savanna" | "minecraft:village_savanna" | "ruined_portal_nether" | "minecraft:ruined_portal_nether" | "shipwreck_beached" | "minecraft:shipwreck_beached" | "stronghold" | "minecraft:stronghold" | "village_desert" | "minecraft:village_desert" | "ocean_ruin_cold" | "minecraft:ocean_ruin_cold" | "village_snowy" | "minecraft:village_snowy";
type StructureSet = "igloos" | "minecraft:igloos" | "desert_pyramids" | "minecraft:desert_pyramids" | "end_cities" | "minecraft:end_cities" | "ocean_ruins" | "minecraft:ocean_ruins" | "shipwrecks" | "minecraft:shipwrecks" | "woodland_mansions" | "minecraft:woodland_mansions" | "buried_treasures" | "minecraft:buried_treasures" | "villages" | "minecraft:villages" | "nether_complexes" | "minecraft:nether_complexes" | "ocean_monuments" | "minecraft:ocean_monuments" | "jungle_temples" | "minecraft:jungle_temples" | "nether_fossils" | "minecraft:nether_fossils" | "swamp_huts" | "minecraft:swamp_huts" | "pillager_outposts" | "minecraft:pillager_outposts" | "mineshafts" | "minecraft:mineshafts" | "strongholds" | "minecraft:strongholds" | "ruined_portals" | "minecraft:ruined_portals";
type StructureProcessorList = "zombie_snowy" | "minecraft:zombie_snowy" | "roof" | "minecraft:roof" | "bottom_rampart" | "minecraft:bottom_rampart" | "entrance_replacement" | "minecraft:entrance_replacement" | "treasure_rooms" | "minecraft:treasure_rooms" | "farm_desert" | "minecraft:farm_desert" | "zombie_plains" | "minecraft:zombie_plains" | "outpost_rot" | "minecraft:outpost_rot" | "fossil_rot" | "minecraft:fossil_rot" | "zombie_desert" | "minecraft:zombie_desert" | "farm_plains" | "minecraft:farm_plains" | "fossil_coal" | "minecraft:fossil_coal" | "rampart_degradation" | "minecraft:rampart_degradation" | "empty" | "minecraft:empty" | "mossify_70_percent" | "minecraft:mossify_70_percent" | "high_rampart" | "minecraft:high_rampart" | "bastion_generic_degradation" | "minecraft:bastion_generic_degradation" | "mossify_10_percent" | "minecraft:mossify_10_percent" | "street_snowy_or_taiga" | "minecraft:street_snowy_or_taiga" | "farm_taiga" | "minecraft:farm_taiga" | "stable_degradation" | "minecraft:stable_degradation" | "zombie_taiga" | "minecraft:zombie_taiga" | "street_plains" | "minecraft:street_plains" | "street_savanna" | "minecraft:street_savanna" | "mossify_20_percent" | "minecraft:mossify_20_percent" | "zombie_savanna" | "minecraft:zombie_savanna" | "farm_snowy" | "minecraft:farm_snowy" | "farm_savanna" | "minecraft:farm_savanna" | "fossil_diamonds" | "minecraft:fossil_diamonds" | "housing" | "minecraft:housing" | "side_wall_degradation" | "minecraft:side_wall_degradation" | "bridge" | "minecraft:bridge" | "high_wall" | "minecraft:high_wall";
type StructureTemplatePool = "village/desert/streets" | "minecraft:village/desert/streets" | "bastion/hoglin_stable/connectors" | "minecraft:bastion/hoglin_stable/connectors" | "bastion/treasure/brains" | "minecraft:bastion/treasure/brains" | "bastion/blocks/gold" | "minecraft:bastion/blocks/gold" | "village/savanna/houses" | "minecraft:village/savanna/houses" | "village/common/sheep" | "minecraft:village/common/sheep" | "village/snowy/terminators" | "minecraft:village/snowy/terminators" | "bastion/units/rampart_plates" | "minecraft:bastion/units/rampart_plates" | "bastion/treasure/roofs" | "minecraft:bastion/treasure/roofs" | "village/taiga/town_centers" | "minecraft:village/taiga/town_centers" | "bastion/treasure/corners/top" | "minecraft:bastion/treasure/corners/top" | "village/common/well_bottoms" | "minecraft:village/common/well_bottoms" | "village/snowy/zombie/villagers" | "minecraft:village/snowy/zombie/villagers" | "village/desert/zombie/decor" | "minecraft:village/desert/zombie/decor" | "village/savanna/zombie/villagers" | "minecraft:village/savanna/zombie/villagers" | "bastion/mobs/hoglin" | "minecraft:bastion/mobs/hoglin" | "village/snowy/streets" | "minecraft:village/snowy/streets" | "village/savanna/town_centers" | "minecraft:village/savanna/town_centers" | "village/taiga/streets" | "minecraft:village/taiga/streets" | "bastion/bridge/legs" | "minecraft:bastion/bridge/legs" | "village/taiga/terminators" | "minecraft:village/taiga/terminators" | "bastion/hoglin_stable/small_stables/outer" | "minecraft:bastion/hoglin_stable/small_stables/outer" | "bastion/treasure/extensions/houses" | "minecraft:bastion/treasure/extensions/houses" | "bastion/units/stages/stage_1" | "minecraft:bastion/units/stages/stage_1" | "bastion/units/stages/stage_2" | "minecraft:bastion/units/stages/stage_2" | "bastion/units/stages/stage_3" | "minecraft:bastion/units/stages/stage_3" | "bastion/hoglin_stable/stairs" | "minecraft:bastion/hoglin_stable/stairs" | "village/snowy/town_centers" | "minecraft:village/snowy/town_centers" | "bastion/hoglin_stable/wall_bases" | "minecraft:bastion/hoglin_stable/wall_bases" | "village/taiga/zombie/decor" | "minecraft:village/taiga/zombie/decor" | "bastion/treasure/extensions/small_pool" | "minecraft:bastion/treasure/extensions/small_pool" | "bastion/treasure/walls/bottom" | "minecraft:bastion/treasure/walls/bottom" | "village/desert/zombie/houses" | "minecraft:village/desert/zombie/houses" | "village/common/cats" | "minecraft:village/common/cats" | "bastion/units/stages/stage_0" | "minecraft:bastion/units/stages/stage_0" | "pillager_outpost/feature_plates" | "minecraft:pillager_outpost/feature_plates" | "village/desert/zombie/terminators" | "minecraft:village/desert/zombie/terminators" | "bastion/hoglin_stable/posts" | "minecraft:bastion/hoglin_stable/posts" | "pillager_outpost/towers" | "minecraft:pillager_outpost/towers" | "bastion/treasure/walls/mid" | "minecraft:bastion/treasure/walls/mid" | "village/common/butcher_animals" | "minecraft:village/common/butcher_animals" | "bastion/hoglin_stable/starting_pieces" | "minecraft:bastion/hoglin_stable/starting_pieces" | "village/savanna/decor" | "minecraft:village/savanna/decor" | "bastion/units/pathways" | "minecraft:bastion/units/pathways" | "village/plains/trees" | "minecraft:village/plains/trees" | "village/taiga/decor" | "minecraft:village/taiga/decor" | "bastion/treasure/ramparts" | "minecraft:bastion/treasure/ramparts" | "village/plains/streets" | "minecraft:village/plains/streets" | "empty" | "minecraft:empty" | "bastion/treasure/bases/centers" | "minecraft:bastion/treasure/bases/centers" | "village/desert/decor" | "minecraft:village/desert/decor" | "bastion/bridge/starting_pieces" | "minecraft:bastion/bridge/starting_pieces" | "bastion/treasure/corners/middle" | "minecraft:bastion/treasure/corners/middle" | "village/common/iron_golem" | "minecraft:village/common/iron_golem" | "pillager_outpost/features" | "minecraft:pillager_outpost/features" | "village/taiga/zombie/villagers" | "minecraft:village/taiga/zombie/villagers" | "bastion/hoglin_stable/large_stables/outer" | "minecraft:bastion/hoglin_stable/large_stables/outer" | "bastion/units/wall_units" | "minecraft:bastion/units/wall_units" | "bastion/treasure/corners/edges" | "minecraft:bastion/treasure/corners/edges" | "bastion/bridge/ramparts" | "minecraft:bastion/bridge/ramparts" | "village/desert/zombie/streets" | "minecraft:village/desert/zombie/streets" | "village/savanna/villagers" | "minecraft:village/savanna/villagers" | "bastion/treasure/stairs" | "minecraft:bastion/treasure/stairs" | "village/plains/decor" | "minecraft:village/plains/decor" | "village/snowy/trees" | "minecraft:village/snowy/trees" | "village/savanna/zombie/decor" | "minecraft:village/savanna/zombie/decor" | "bastion/bridge/connectors" | "minecraft:bastion/bridge/connectors" | "village/snowy/zombie/streets" | "minecraft:village/snowy/zombie/streets" | "bastion/units/edge_wall_units" | "minecraft:bastion/units/edge_wall_units" | "bastion/units/walls/wall_bases" | "minecraft:bastion/units/walls/wall_bases" | "village/desert/villagers" | "minecraft:village/desert/villagers" | "village/savanna/trees" | "minecraft:village/savanna/trees" | "bastion/treasure/bases" | "minecraft:bastion/treasure/bases" | "village/plains/zombie/decor" | "minecraft:village/plains/zombie/decor" | "bastion/mobs/piglin_melee" | "minecraft:bastion/mobs/piglin_melee" | "village/savanna/terminators" | "minecraft:village/savanna/terminators" | "bastion/hoglin_stable/walls" | "minecraft:bastion/hoglin_stable/walls" | "village/snowy/decor" | "minecraft:village/snowy/decor" | "village/snowy/villagers" | "minecraft:village/snowy/villagers" | "village/plains/terminators" | "minecraft:village/plains/terminators" | "bastion/units/edges" | "minecraft:bastion/units/edges" | "village/desert/terminators" | "minecraft:village/desert/terminators" | "pillager_outpost/base_plates" | "minecraft:pillager_outpost/base_plates" | "bastion/hoglin_stable/rampart_plates" | "minecraft:bastion/hoglin_stable/rampart_plates" | "village/plains/houses" | "minecraft:village/plains/houses" | "village/taiga/villagers" | "minecraft:village/taiga/villagers" | "bastion/units/fillers/stage_0" | "minecraft:bastion/units/fillers/stage_0" | "village/plains/town_centers" | "minecraft:village/plains/town_centers" | "bastion/treasure/walls/top" | "minecraft:bastion/treasure/walls/top" | "village/taiga/zombie/houses" | "minecraft:village/taiga/zombie/houses" | "bastion/treasure/entrances" | "minecraft:bastion/treasure/entrances" | "village/plains/zombie/streets" | "minecraft:village/plains/zombie/streets" | "bastion/hoglin_stable/small_stables/inner" | "minecraft:bastion/hoglin_stable/small_stables/inner" | "village/snowy/zombie/decor" | "minecraft:village/snowy/zombie/decor" | "bastion/treasure/corners/bottom" | "minecraft:bastion/treasure/corners/bottom" | "bastion/units/large_ramparts" | "minecraft:bastion/units/large_ramparts" | "village/plains/villagers" | "minecraft:village/plains/villagers" | "bastion/units/stages/rot/stage_1" | "minecraft:bastion/units/stages/rot/stage_1" | "bastion/units/ramparts" | "minecraft:bastion/units/ramparts" | "bastion/bridge/rampart_plates" | "minecraft:bastion/bridge/rampart_plates" | "bastion/treasure/connectors" | "minecraft:bastion/treasure/connectors" | "village/savanna/streets" | "minecraft:village/savanna/streets" | "bastion/units/center_pieces" | "minecraft:bastion/units/center_pieces" | "bastion/bridge/bridge_pieces" | "minecraft:bastion/bridge/bridge_pieces" | "village/plains/zombie/houses" | "minecraft:village/plains/zombie/houses" | "village/taiga/houses" | "minecraft:village/taiga/houses" | "bastion/hoglin_stable/mirrored_starting_pieces" | "minecraft:bastion/hoglin_stable/mirrored_starting_pieces" | "bastion/mobs/piglin" | "minecraft:bastion/mobs/piglin" | "village/desert/zombie/villagers" | "minecraft:village/desert/zombie/villagers" | "bastion/treasure/walls/outer" | "minecraft:bastion/treasure/walls/outer" | "village/plains/zombie/villagers" | "minecraft:village/plains/zombie/villagers" | "bastion/treasure/extensions/large_pool" | "minecraft:bastion/treasure/extensions/large_pool" | "village/desert/houses" | "minecraft:village/desert/houses" | "bastion/starts" | "minecraft:bastion/starts" | "village/common/animals" | "minecraft:village/common/animals" | "bastion/hoglin_stable/large_stables/inner" | "minecraft:bastion/hoglin_stable/large_stables/inner" | "bastion/bridge/walls" | "minecraft:bastion/bridge/walls" | "village/taiga/zombie/streets" | "minecraft:village/taiga/zombie/streets" | "village/savanna/zombie/streets" | "minecraft:village/savanna/zombie/streets" | "bastion/treasure/walls" | "minecraft:bastion/treasure/walls" | "village/snowy/houses" | "minecraft:village/snowy/houses" | "village/savanna/zombie/terminators" | "minecraft:village/savanna/zombie/terminators" | "village/desert/town_centers" | "minecraft:village/desert/town_centers" | "bastion/hoglin_stable/ramparts" | "minecraft:bastion/hoglin_stable/ramparts" | "village/snowy/zombie/houses" | "minecraft:village/snowy/zombie/houses" | "village/savanna/zombie/houses" | "minecraft:village/savanna/zombie/houses";
type Biome = "frozen_ocean" | "minecraft:frozen_ocean" | "savanna_plateau" | "minecraft:savanna_plateau" | "taiga" | "minecraft:taiga" | "savanna" | "minecraft:savanna" | "swamp" | "minecraft:swamp" | "dripstone_caves" | "minecraft:dripstone_caves" | "basalt_deltas" | "minecraft:basalt_deltas" | "ice_spikes" | "minecraft:ice_spikes" | "frozen_peaks" | "minecraft:frozen_peaks" | "crimson_forest" | "minecraft:crimson_forest" | "dark_forest" | "minecraft:dark_forest" | "lush_caves" | "minecraft:lush_caves" | "old_growth_spruce_taiga" | "minecraft:old_growth_spruce_taiga" | "frozen_river" | "minecraft:frozen_river" | "lukewarm_ocean" | "minecraft:lukewarm_ocean" | "warm_ocean" | "minecraft:warm_ocean" | "mushroom_fields" | "minecraft:mushroom_fields" | "forest" | "minecraft:forest" | "end_midlands" | "minecraft:end_midlands" | "windswept_forest" | "minecraft:windswept_forest" | "deep_ocean" | "minecraft:deep_ocean" | "sunflower_plains" | "minecraft:sunflower_plains" | "stony_peaks" | "minecraft:stony_peaks" | "stony_shore" | "minecraft:stony_shore" | "nether_wastes" | "minecraft:nether_wastes" | "flower_forest" | "minecraft:flower_forest" | "deep_lukewarm_ocean" | "minecraft:deep_lukewarm_ocean" | "old_growth_birch_forest" | "minecraft:old_growth_birch_forest" | "desert" | "minecraft:desert" | "snowy_taiga" | "minecraft:snowy_taiga" | "beach" | "minecraft:beach" | "grove" | "minecraft:grove" | "deep_frozen_ocean" | "minecraft:deep_frozen_ocean" | "river" | "minecraft:river" | "the_void" | "minecraft:the_void" | "old_growth_pine_taiga" | "minecraft:old_growth_pine_taiga" | "deep_cold_ocean" | "minecraft:deep_cold_ocean" | "windswept_gravelly_hills" | "minecraft:windswept_gravelly_hills" | "snowy_plains" | "minecraft:snowy_plains" | "end_highlands" | "minecraft:end_highlands" | "jagged_peaks" | "minecraft:jagged_peaks" | "eroded_badlands" | "minecraft:eroded_badlands" | "bamboo_jungle" | "minecraft:bamboo_jungle" | "plains" | "minecraft:plains" | "end_barrens" | "minecraft:end_barrens" | "small_end_islands" | "minecraft:small_end_islands" | "meadow" | "minecraft:meadow" | "the_end" | "minecraft:the_end" | "snowy_beach" | "minecraft:snowy_beach" | "sparse_jungle" | "minecraft:sparse_jungle" | "jungle" | "minecraft:jungle" | "snowy_slopes" | "minecraft:snowy_slopes" | "birch_forest" | "minecraft:birch_forest" | "ocean" | "minecraft:ocean" | "cold_ocean" | "minecraft:cold_ocean" | "warped_forest" | "minecraft:warped_forest" | "soul_sand_valley" | "minecraft:soul_sand_valley" | "badlands" | "minecraft:badlands" | "windswept_hills" | "minecraft:windswept_hills" | "windswept_savanna" | "minecraft:windswept_savanna" | "wooded_badlands" | "minecraft:wooded_badlands";
type NormalNoise$NoiseParameters = "packed_ice" | "minecraft:packed_ice" | "soul_sand_layer" | "minecraft:soul_sand_layer" | "ore_gap" | "minecraft:ore_gap" | "temperature_large" | "minecraft:temperature_large" | "erosion" | "minecraft:erosion" | "offset" | "minecraft:offset" | "cave_layer" | "minecraft:cave_layer" | "patch" | "minecraft:patch" | "jagged" | "minecraft:jagged" | "noodle" | "minecraft:noodle" | "continentalness" | "minecraft:continentalness" | "calcite" | "minecraft:calcite" | "temperature" | "minecraft:temperature" | "vegetation" | "minecraft:vegetation" | "nether_state_selector" | "minecraft:nether_state_selector" | "surface_secondary" | "minecraft:surface_secondary" | "erosion_large" | "minecraft:erosion_large" | "spaghetti_2d" | "minecraft:spaghetti_2d" | "ice" | "minecraft:ice" | "noodle_thickness" | "minecraft:noodle_thickness" | "spaghetti_3d_thickness" | "minecraft:spaghetti_3d_thickness" | "badlands_pillar_roof" | "minecraft:badlands_pillar_roof" | "spaghetti_2d_modulator" | "minecraft:spaghetti_2d_modulator" | "badlands_surface" | "minecraft:badlands_surface" | "iceberg_pillar" | "minecraft:iceberg_pillar" | "surface_swamp" | "minecraft:surface_swamp" | "gravel_layer" | "minecraft:gravel_layer" | "ore_veininess" | "minecraft:ore_veininess" | "spaghetti_2d_thickness" | "minecraft:spaghetti_2d_thickness" | "aquifer_fluid_level_floodedness" | "minecraft:aquifer_fluid_level_floodedness" | "pillar_thickness" | "minecraft:pillar_thickness" | "spaghetti_2d_elevation" | "minecraft:spaghetti_2d_elevation" | "clay_bands_offset" | "minecraft:clay_bands_offset" | "badlands_pillar" | "minecraft:badlands_pillar" | "spaghetti_3d_1" | "minecraft:spaghetti_3d_1" | "spaghetti_3d_2" | "minecraft:spaghetti_3d_2" | "spaghetti_3d_rarity" | "minecraft:spaghetti_3d_rarity" | "continentalness_large" | "minecraft:continentalness_large" | "ridge" | "minecraft:ridge" | "spaghetti_roughness_modulator" | "minecraft:spaghetti_roughness_modulator" | "nether_wart" | "minecraft:nether_wart" | "cave_entrance" | "minecraft:cave_entrance" | "ore_vein_b" | "minecraft:ore_vein_b" | "ore_vein_a" | "minecraft:ore_vein_a" | "aquifer_barrier" | "minecraft:aquifer_barrier" | "netherrack" | "minecraft:netherrack" | "vegetation_large" | "minecraft:vegetation_large" | "noodle_ridge_a" | "minecraft:noodle_ridge_a" | "noodle_ridge_b" | "minecraft:noodle_ridge_b" | "pillar_rareness" | "minecraft:pillar_rareness" | "iceberg_pillar_roof" | "minecraft:iceberg_pillar_roof" | "gravel" | "minecraft:gravel" | "pillar" | "minecraft:pillar" | "powder_snow" | "minecraft:powder_snow" | "aquifer_lava" | "minecraft:aquifer_lava" | "aquifer_fluid_level_spread" | "minecraft:aquifer_fluid_level_spread" | "surface" | "minecraft:surface" | "cave_cheese" | "minecraft:cave_cheese" | "iceberg_surface" | "minecraft:iceberg_surface" | "spaghetti_roughness" | "minecraft:spaghetti_roughness";
type DensityFunction = "overworld_large_biomes/erosion" | "minecraft:overworld_large_biomes/erosion" | "shift_x" | "minecraft:shift_x" | "overworld/caves/spaghetti_2d" | "minecraft:overworld/caves/spaghetti_2d" | "overworld/caves/noodle" | "minecraft:overworld/caves/noodle" | "overworld_large_biomes/factor" | "minecraft:overworld_large_biomes/factor" | "overworld/depth" | "minecraft:overworld/depth" | "overworld/continents" | "minecraft:overworld/continents" | "zero" | "minecraft:zero" | "overworld/base_3d_noise" | "minecraft:overworld/base_3d_noise" | "overworld/caves/pillars" | "minecraft:overworld/caves/pillars" | "overworld_large_biomes/continents" | "minecraft:overworld_large_biomes/continents" | "overworld_large_biomes/sloped_cheese" | "minecraft:overworld_large_biomes/sloped_cheese" | "overworld/caves/spaghetti_2d_thickness_modulator" | "minecraft:overworld/caves/spaghetti_2d_thickness_modulator" | "overworld_large_biomes/depth" | "minecraft:overworld_large_biomes/depth" | "overworld/erosion" | "minecraft:overworld/erosion" | "overworld/sloped_cheese" | "minecraft:overworld/sloped_cheese" | "overworld/factor" | "minecraft:overworld/factor" | "overworld/ridges" | "minecraft:overworld/ridges" | "end/sloped_cheese" | "minecraft:end/sloped_cheese" | "overworld/caves/spaghetti_roughness_function" | "minecraft:overworld/caves/spaghetti_roughness_function" | "overworld/caves/entrances" | "minecraft:overworld/caves/entrances" | "y" | "minecraft:y" | "shift_z" | "minecraft:shift_z";
type WorldCarver = "canyon" | "minecraft:canyon" | "nether_cave" | "minecraft:nether_cave" | "cave" | "minecraft:cave";
type Feature = "no_op" | "minecraft:no_op" | "lake" | "minecraft:lake" | "ore" | "minecraft:ore" | "chorus_plant" | "minecraft:chorus_plant" | "fill_layer" | "minecraft:fill_layer" | "waterlogged_vegetation_patch" | "minecraft:waterlogged_vegetation_patch" | "desert_well" | "minecraft:desert_well" | "glowstone_blob" | "minecraft:glowstone_blob" | "fossil" | "minecraft:fossil" | "seagrass" | "minecraft:seagrass" | "disk" | "minecraft:disk" | "blue_ice" | "minecraft:blue_ice" | "tree" | "minecraft:tree" | "sea_pickle" | "minecraft:sea_pickle" | "simple_block" | "minecraft:simple_block" | "delta_feature" | "minecraft:delta_feature" | "huge_brown_mushroom" | "minecraft:huge_brown_mushroom" | "end_island" | "minecraft:end_island" | "huge_fungus" | "minecraft:huge_fungus" | "freeze_top_layer" | "minecraft:freeze_top_layer" | "geode" | "minecraft:geode" | "random_boolean_selector" | "minecraft:random_boolean_selector" | "end_spike" | "minecraft:end_spike" | "ice_spike" | "minecraft:ice_spike" | "coral_claw" | "minecraft:coral_claw" | "dripstone_cluster" | "minecraft:dripstone_cluster" | "twisting_vines" | "minecraft:twisting_vines" | "random_patch" | "minecraft:random_patch" | "vegetation_patch" | "minecraft:vegetation_patch" | "ice_patch" | "minecraft:ice_patch" | "netherrack_replace_blobs" | "minecraft:netherrack_replace_blobs" | "scattered_ore" | "minecraft:scattered_ore" | "no_bonemeal_flower" | "minecraft:no_bonemeal_flower" | "flower" | "minecraft:flower" | "end_gateway" | "minecraft:end_gateway" | "basalt_pillar" | "minecraft:basalt_pillar" | "simple_random_selector" | "minecraft:simple_random_selector" | "spring_feature" | "minecraft:spring_feature" | "block_column" | "minecraft:block_column" | "monster_room" | "minecraft:monster_room" | "kelp" | "minecraft:kelp" | "random_selector" | "minecraft:random_selector" | "coral_mushroom" | "minecraft:coral_mushroom" | "iceberg" | "minecraft:iceberg" | "basalt_columns" | "minecraft:basalt_columns" | "huge_red_mushroom" | "minecraft:huge_red_mushroom" | "forest_rock" | "minecraft:forest_rock" | "root_system" | "minecraft:root_system" | "pointed_dripstone" | "minecraft:pointed_dripstone" | "replace_single_block" | "minecraft:replace_single_block" | "underwater_magma" | "minecraft:underwater_magma" | "bonus_chest" | "minecraft:bonus_chest" | "block_pile" | "minecraft:block_pile" | "glow_lichen" | "minecraft:glow_lichen" | "weeping_vines" | "minecraft:weeping_vines" | "large_dripstone" | "minecraft:large_dripstone" | "void_start_platform" | "minecraft:void_start_platform" | "bamboo" | "minecraft:bamboo" | "nether_forest_vegetation" | "minecraft:nether_forest_vegetation" | "coral_tree" | "minecraft:coral_tree" | "vines" | "minecraft:vines";
type StructureFeature = "mansion" | "minecraft:mansion" | "ocean_ruin" | "minecraft:ocean_ruin" | "desert_pyramid" | "minecraft:desert_pyramid" | "mineshaft" | "minecraft:mineshaft" | "monument" | "minecraft:monument" | "nether_fossil" | "minecraft:nether_fossil" | "igloo" | "minecraft:igloo" | "bastion_remnant" | "minecraft:bastion_remnant" | "fortress" | "minecraft:fortress" | "pillager_outpost" | "minecraft:pillager_outpost" | "shipwreck" | "minecraft:shipwreck" | "endcity" | "minecraft:endcity" | "jungle_pyramid" | "minecraft:jungle_pyramid" | "swamp_hut" | "minecraft:swamp_hut" | "stronghold" | "minecraft:stronghold" | "ruined_portal" | "minecraft:ruined_portal" | "village" | "minecraft:village" | "buried_treasure" | "minecraft:buried_treasure";
type StructurePlacementType = "concentric_rings" | "minecraft:concentric_rings" | "random_spread" | "minecraft:random_spread";
type StructurePieceType = "nescsc" | "minecraft:nescsc" | "shli" | "minecraft:shli" | "btp" | "minecraft:btp" | "shph" | "minecraft:shph" | "msstairs" | "minecraft:msstairs" | "shpr" | "minecraft:shpr" | "ompenthouse" | "minecraft:ompenthouse" | "omdxr" | "minecraft:omdxr" | "omdxyr" | "minecraft:omdxyr" | "nemt" | "minecraft:nemt" | "shlt" | "minecraft:shlt" | "iglu" | "minecraft:iglu" | "wmp" | "minecraft:wmp" | "nerc" | "minecraft:nerc" | "nebcr" | "minecraft:nebcr" | "nefos" | "minecraft:nefos" | "omwr" | "minecraft:omwr" | "msroom" | "minecraft:msroom" | "omentry" | "minecraft:omentry" | "omsimple" | "minecraft:omsimple" | "orp" | "minecraft:orp" | "omdyzr" | "minecraft:omdyzr" | "tedp" | "minecraft:tedp" | "nesc" | "minecraft:nesc" | "shrc" | "minecraft:shrc" | "mscorridor" | "minecraft:mscorridor" | "nebs" | "minecraft:nebs" | "shfc" | "minecraft:shfc" | "omcr" | "minecraft:omcr" | "nece" | "minecraft:nece" | "nesclt" | "minecraft:nesclt" | "nesr" | "minecraft:nesr" | "shrt" | "minecraft:shrt" | "necsr" | "minecraft:necsr" | "nebef" | "minecraft:nebef" | "sh5c" | "minecraft:sh5c" | "omdzr" | "minecraft:omdzr" | "shipwreck" | "minecraft:shipwreck" | "shssd" | "minecraft:shssd" | "ecp" | "minecraft:ecp" | "mscrossing" | "minecraft:mscrossing" | "nestart" | "minecraft:nestart" | "shsd" | "minecraft:shsd" | "shstart" | "minecraft:shstart" | "neccs" | "minecraft:neccs" | "nectb" | "minecraft:nectb" | "shs" | "minecraft:shs" | "omb" | "minecraft:omb" | "tejp" | "minecraft:tejp" | "shcc" | "minecraft:shcc" | "omdyr" | "minecraft:omdyr" | "rupo" | "minecraft:rupo" | "nescrt" | "minecraft:nescrt" | "omsimplet" | "minecraft:omsimplet" | "tesh" | "minecraft:tesh" | "jigsaw" | "minecraft:jigsaw";
type PlacementModifierType = "block_predicate_filter" | "minecraft:block_predicate_filter" | "random_offset" | "minecraft:random_offset" | "noise_based_count" | "minecraft:noise_based_count" | "height_range" | "minecraft:height_range" | "rarity_filter" | "minecraft:rarity_filter" | "noise_threshold_count" | "minecraft:noise_threshold_count" | "environment_scan" | "minecraft:environment_scan" | "in_square" | "minecraft:in_square" | "surface_water_depth_filter" | "minecraft:surface_water_depth_filter" | "surface_relative_threshold_filter" | "minecraft:surface_relative_threshold_filter" | "count_on_every_layer" | "minecraft:count_on_every_layer" | "biome" | "minecraft:biome" | "count" | "minecraft:count" | "carving_mask" | "minecraft:carving_mask" | "heightmap" | "minecraft:heightmap";
type BlockStateProviderType = "noise_provider" | "minecraft:noise_provider" | "rotated_block_provider" | "minecraft:rotated_block_provider" | "simple_state_provider" | "minecraft:simple_state_provider" | "noise_threshold_provider" | "minecraft:noise_threshold_provider" | "weighted_state_provider" | "minecraft:weighted_state_provider" | "randomized_int_state_provider" | "minecraft:randomized_int_state_provider" | "dual_noise_provider" | "minecraft:dual_noise_provider";
type FoliagePlacerType = "jungle_foliage_placer" | "minecraft:jungle_foliage_placer" | "fancy_foliage_placer" | "minecraft:fancy_foliage_placer" | "pine_foliage_placer" | "minecraft:pine_foliage_placer" | "mega_pine_foliage_placer" | "minecraft:mega_pine_foliage_placer" | "acacia_foliage_placer" | "minecraft:acacia_foliage_placer" | "spruce_foliage_placer" | "minecraft:spruce_foliage_placer" | "bush_foliage_placer" | "minecraft:bush_foliage_placer" | "blob_foliage_placer" | "minecraft:blob_foliage_placer" | "dark_oak_foliage_placer" | "minecraft:dark_oak_foliage_placer" | "random_spread_foliage_placer" | "minecraft:random_spread_foliage_placer";
type TrunkPlacerType = "straight_trunk_placer" | "minecraft:straight_trunk_placer" | "giant_trunk_placer" | "minecraft:giant_trunk_placer" | "bending_trunk_placer" | "minecraft:bending_trunk_placer" | "fancy_trunk_placer" | "minecraft:fancy_trunk_placer" | "forking_trunk_placer" | "minecraft:forking_trunk_placer" | "dark_oak_trunk_placer" | "minecraft:dark_oak_trunk_placer" | "mega_jungle_trunk_placer" | "minecraft:mega_jungle_trunk_placer";
type TreeDecoratorType = "cocoa" | "minecraft:cocoa" | "alter_ground" | "minecraft:alter_ground" | "beehive" | "minecraft:beehive" | "trunk_vine" | "minecraft:trunk_vine" | "leave_vine" | "minecraft:leave_vine";
type FeatureSizeType = "three_layers_feature_size" | "minecraft:three_layers_feature_size" | "two_layers_feature_size" | "minecraft:two_layers_feature_size";
type StructureProcessorType = "nop" | "minecraft:nop" | "lava_submerged_block" | "minecraft:lava_submerged_block" | "block_ignore" | "minecraft:block_ignore" | "jigsaw_replacement" | "minecraft:jigsaw_replacement" | "block_age" | "minecraft:block_age" | "gravity" | "minecraft:gravity" | "rule" | "minecraft:rule" | "blackstone_replace" | "minecraft:blackstone_replace" | "block_rot" | "minecraft:block_rot" | "protected_blocks" | "minecraft:protected_blocks";
type StructurePoolElementType = "empty_pool_element" | "minecraft:empty_pool_element" | "list_pool_element" | "minecraft:list_pool_element" | "legacy_single_pool_element" | "minecraft:legacy_single_pool_element" | "single_pool_element" | "minecraft:single_pool_element" | "feature_pool_element" | "minecraft:feature_pool_element";
}
declare namespace io.netty.channel {
interface Channel extends Internal.Comparable<io.netty.channel.Channel>, Internal.ChannelOutboundInvoker, io.netty.util.AttributeMap {
isWritable(): boolean;
localAddress(): Internal.SocketAddress;
bytesBeforeUnwritable(): number;
pipeline(): Internal.ChannelPipeline;
alloc(): Internal.ByteBufAllocator;
eventLoop(): Internal.EventLoop;
flush(): this;
isRegistered(): boolean;
isActive(): boolean;
parent(): this;
unsafe(): Internal.Channel$Unsafe;
read(): this;
closeFuture(): Internal.ChannelFuture;
isOpen(): boolean;
bytesBeforeWritable(): number;
metadata(): Internal.ChannelMetadata;
remoteAddress(): Internal.SocketAddress;
config(): Internal.ChannelConfig;
id(): Internal.ChannelId;
get writable(): boolean
get registered(): boolean
get active(): boolean
get open(): boolean
}
type Channel_ = Channel;
}
declare namespace com.mojang.datafixers.util {
class Unit extends Internal.Enum<com.mojang.datafixers.util.Unit> {
static valueOf(arg0: string): com.mojang.datafixers.util.Unit;
toString(): string;
static values(): com.mojang.datafixers.util.Unit[];
readonly static "INSTANCE": com.mojang.datafixers.util.Unit;
}
type Unit_ = "instance" | Unit;
}
declare namespace net.coderbot.iris.vendored.joml {
class Vector4f implements Internal.Cloneable, Internal.Externalizable, Internal.Vector4fc {
constructor()
constructor(arg0: Internal.FloatBuffer_)
constructor(arg0: number, arg1: Internal.FloatBuffer_)
constructor(arg0: Internal.Vector3ic_, arg1: number)
constructor(arg0: Internal.Vector3fc_, arg1: number)
constructor(arg0: number[])
constructor(arg0: number)
constructor(arg0: Internal.ByteBuffer_)
constructor(arg0: number, arg1: Internal.ByteBuffer_)
constructor(arg0: number, arg1: number, arg2: number, arg3: number)
constructor(arg0: Internal.Vector2ic_, arg1: number, arg2: number)
constructor(arg0: Internal.Vector2fc_, arg1: number, arg2: number)
constructor(arg0: Internal.Vector4ic_)
constructor(arg0: Internal.Vector4fc_)
mulTranspose(arg0: Internal.Matrix4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): this;
add(arg0: Internal.Vector4fc_): this;
set(arg0: Internal.Vector4dc_): this;
set(arg0: number, arg1: number, arg2: number, arg3: number): this;
static distanceSquared(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): number;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
ceil(arg0: net.coderbot.iris.vendored.joml.Vector4f_): this;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
add(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): this;
dot(arg0: number, arg1: number, arg2: number, arg3: number): number;
floor(): this;
set(arg0: number, arg1: Internal.FloatBuffer_): this;
absolute(): this;
get(arg0: net.coderbot.iris.vendored.joml.Vector4f_): this;
rotateX(arg0: number): this;
z(): number;
rotateX(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector4f_): this;
set(arg0: number, arg1: number, arg2: number, arg3: number): this;
div(arg0: number): this;
div(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector4f_): this;
mul(arg0: number): this;
rotate(arg0: Internal.Quaternionfc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): this;
zero(): this;
toString(arg0: Internal.NumberFormat_): string;
lengthSquared(): number;
mulAffineTranspose(arg0: Internal.Matrix4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): this;
get(arg0: number, arg1: Internal.Vector4i_): Internal.Vector4i;
min(arg0: Internal.Vector4fc_): this;
get(arg0: number): number;
set(arg0: Internal.ByteBuffer_): this;
mul(arg0: number, arg1: number, arg2: number, arg3: number): this;
clone(): any;
mulAdd(arg0: Internal.Vector4fc_, arg1: Internal.Vector4fc_): this;
maxComponent(): number;
writeExternal(arg0: Internal.ObjectOutput_): void;
mul(arg0: Internal.Matrix4x3fc_): this;
div(arg0: Internal.Vector4fc_): this;
fma(arg0: number, arg1: Internal.Vector4fc_): this;
mul(arg0: Internal.Vector4fc_): this;
mulProject(arg0: Internal.Matrix4fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): net.coderbot.iris.vendored.joml.Vector3f;
negate(): this;
normalize(arg0: net.coderbot.iris.vendored.joml.Vector4f_): this;
ceil(): this;
mul(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector4f_): this;
set(arg0: Internal.Vector4ic_): this;
set(arg0: number, arg1: number, arg2: number): this;
static lengthSquared(arg0: number, arg1: number, arg2: number, arg3: number): number;
distanceSquared(arg0: Internal.Vector4fc_): number;
w(): number;
toString(): string;
length(): number;
distanceSquared(arg0: number, arg1: number, arg2: number, arg3: number): number;
rotateAxis(arg0: number, arg1: number, arg2: number, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector4f_): this;
normalize(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector4f_): this;
sub(arg0: number, arg1: number, arg2: number, arg3: number): this;
mulProject(arg0: Internal.Matrix4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): this;
mulAdd(arg0: number, arg1: Internal.Vector4fc_, arg2: net.coderbot.iris.vendored.joml.Vector4f_): this;
normalize(arg0: number): this;
mulProject(arg0: Internal.Matrix4fc_): this;
sub(arg0: Internal.Vector4fc_): this;
negate(arg0: net.coderbot.iris.vendored.joml.Vector4f_): this;
add(arg0: number, arg1: number, arg2: number, arg3: number): this;
mul(arg0: Internal.Matrix4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): this;
set(arg0: Internal.Vector3fc_, arg1: number): this;
set(arg0: Internal.Vector2fc_, arg1: number, arg2: number): this;
set(arg0: Internal.FloatBuffer_): this;
add(arg0: number, arg1: number, arg2: number, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector4f_): this;
isFinite(): boolean;
static length(arg0: number, arg1: number, arg2: number, arg3: number): number;
set(arg0: number[]): this;
rotateAbout(arg0: number, arg1: number, arg2: number, arg3: number): this;
set(arg0: Internal.Vector4fc_): this;
mul(arg0: Internal.Matrix4x3fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): this;
fma(arg0: Internal.Vector4fc_, arg1: Internal.Vector4fc_, arg2: net.coderbot.iris.vendored.joml.Vector4f_): this;
static distance(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number, arg6: number, arg7: number): number;
normalize3(): this;
max(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): this;
angle(arg0: Internal.Vector4fc_): number;
x(): number;
setComponent(arg0: number, arg1: number): this;
mul(arg0: Internal.Matrix4fc_): this;
max(arg0: Internal.Vector4fc_): this;
rotateZ(arg0: number): this;
absolute(arg0: net.coderbot.iris.vendored.joml.Vector4f_): this;
equals(arg0: Internal.Vector4fc_, arg1: number): boolean;
readExternal(arg0: Internal.ObjectInput_): void;
set(arg0: number, arg1: Internal.ByteBuffer_): this;
fma(arg0: number, arg1: Internal.Vector4fc_, arg2: net.coderbot.iris.vendored.joml.Vector4f_): this;
angleCos(arg0: Internal.Vector4fc_): number;
rotateZ(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector4f_): this;
static lengthSquared(arg0: number, arg1: number, arg2: number, arg3: number): number;
set(arg0: Internal.Vector3ic_, arg1: number): this;
sub(arg0: number, arg1: number, arg2: number, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector4f_): this;
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
minComponent(): number;
round(arg0: net.coderbot.iris.vendored.joml.Vector4f_): this;
normalize3(arg0: net.coderbot.iris.vendored.joml.Vector4f_): this;
mulAdd(arg0: Internal.Vector4fc_, arg1: Internal.Vector4fc_, arg2: net.coderbot.iris.vendored.joml.Vector4f_): this;
div(arg0: number, arg1: number, arg2: number, arg3: number): this;
div(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): this;
div(arg0: number, arg1: number, arg2: number, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector4f_): this;
min(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): this;
round(): this;
smoothStep(arg0: Internal.Vector4fc_, arg1: number, arg2: net.coderbot.iris.vendored.joml.Vector4f_): this;
equals(arg0: number, arg1: number, arg2: number, arg3: number): boolean;
set(arg0: Internal.Vector2ic_, arg1: number, arg2: number): this;
mul(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): this;
hermite(arg0: Internal.Vector4fc_, arg1: Internal.Vector4fc_, arg2: Internal.Vector4fc_, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector4f_): this;
mul(arg0: number, arg1: number, arg2: number, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector4f_): this;
mulAffine(arg0: Internal.Matrix4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): this;
lerp(arg0: Internal.Vector4fc_, arg1: number, arg2: net.coderbot.iris.vendored.joml.Vector4f_): this;
get(arg0: Internal.Vector4d_): Internal.Vector4d;
y(): number;
rotateY(arg0: number): this;
sub(arg0: Internal.Vector4fc_, arg1: net.coderbot.iris.vendored.joml.Vector4f_): this;
rotateY(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector4f_): this;
mulAdd(arg0: number, arg1: Internal.Vector4fc_): this;
set(arg0: number): this;
mulTranspose(arg0: Internal.Matrix4fc_): this;
rotate(arg0: Internal.Quaternionfc_): this;
set(arg0: number): this;
distance(arg0: Internal.Vector4fc_): number;
hashCode(): number;
distance(arg0: number, arg1: number, arg2: number, arg3: number): number;
dot(arg0: Internal.Vector4fc_): number;
fma(arg0: Internal.Vector4fc_, arg1: Internal.Vector4fc_): this;
normalize(): this;
equals(arg0: any): boolean;
lerp(arg0: Internal.Vector4fc_, arg1: number): this;
floor(arg0: net.coderbot.iris.vendored.joml.Vector4f_): this;
get finite(): boolean
"z": number;
"y": number;
"x": number;
"w": number;
}
type Vector4f_ = Vector4f;
class Vector3f implements Internal.Cloneable, Internal.Vector3fc, Internal.Externalizable {
constructor(arg0: Internal.Vector2ic_, arg1: number)
constructor()
constructor(arg0: Internal.FloatBuffer_)
constructor(arg0: number, arg1: Internal.FloatBuffer_)
constructor(arg0: Internal.Vector2fc_, arg1: number)
constructor(arg0: number[])
constructor(arg0: number)
constructor(arg0: Internal.ByteBuffer_)
constructor(arg0: Internal.Vector3fc_)
constructor(arg0: number, arg1: Internal.ByteBuffer_)
constructor(arg0: number, arg1: number, arg2: number)
constructor(arg0: Internal.Vector3ic_)
get(arg0: net.coderbot.iris.vendored.joml.Vector3f_): this;
distanceSquared(arg0: Internal.Vector3fc_): number;
angle(arg0: Internal.Vector3fc_): number;
div(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): this;
rotateX(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
mulDirection(arg0: Internal.Matrix4x3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
mulAdd(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: net.coderbot.iris.vendored.joml.Vector3f_): this;
orthogonalize(arg0: Internal.Vector3fc_): this;
get(arg0: number, arg1: Internal.ByteBuffer_): Internal.ByteBuffer;
div(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
get(arg0: Internal.FloatBuffer_): Internal.FloatBuffer;
mulTransposeDirection(arg0: Internal.Matrix4fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
mulDirection(arg0: Internal.Matrix4x3fc_): this;
equals(arg0: number, arg1: number, arg2: number): boolean;
dot(arg0: Internal.Vector3fc_): number;
set(arg0: number): this;
mulTransposePosition(arg0: Internal.Matrix4fc_): this;
get(arg0: number, arg1: Internal.Vector3i_): Internal.Vector3i;
set(arg0: Internal.Vector3fc_): this;
normalize(arg0: number): this;
cross(arg0: Internal.Vector3fc_): this;
mulAdd(arg0: number, arg1: Internal.Vector3fc_): this;
sub(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): this;
set(arg0: Internal.Vector2fc_, arg1: number): this;
mulAdd(arg0: number, arg1: Internal.Vector3fc_, arg2: net.coderbot.iris.vendored.joml.Vector3f_): this;
normalize(): this;
static length(arg0: number, arg1: number, arg2: number): number;
max(arg0: Internal.Vector3fc_): this;
z(): number;
mulTransposePosition(arg0: Internal.Matrix4fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
half(arg0: Internal.Vector3fc_): this;
mul(arg0: Internal.Matrix3fc_): this;
ceil(arg0: net.coderbot.iris.vendored.joml.Vector3f_): this;
rotateAxis(arg0: number, arg1: number, arg2: number, arg3: number): this;
toString(arg0: Internal.NumberFormat_): string;
mul(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): this;
mulPositionW(arg0: Internal.Matrix4fc_): number;
lengthSquared(): number;
half(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): this;
max(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
reflect(arg0: Internal.Vector3fc_): this;
mul(arg0: Internal.Matrix3x2fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
mul(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
get(arg0: number): number;
mulDirection(arg0: Internal.Matrix4fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
equals(arg0: Internal.Vector3fc_, arg1: number): boolean;
absolute(): this;
clone(): any;
reflect(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
set(arg0: number, arg1: number, arg2: number): this;
setComponent(arg0: number, arg1: number): this;
maxComponent(): number;
writeExternal(arg0: Internal.ObjectOutput_): void;
static lengthSquared(arg0: number, arg1: number, arg2: number): number;
add(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): this;
rotateZ(arg0: number): this;
reflect(arg0: number, arg1: number, arg2: number): this;
absolute(arg0: net.coderbot.iris.vendored.joml.Vector3f_): this;
mul(arg0: number): this;
div(arg0: number): this;
set(arg0: number, arg1: Internal.ByteBuffer_): this;
rotateAxis(arg0: number, arg1: number, arg2: number, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector3f_): this;
normalize(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
mulPosition(arg0: Internal.Matrix4x3fc_): this;
orthogonalize(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
static distanceSquared(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): number;
zero(): this;
dot(arg0: number, arg1: number, arg2: number): number;
distanceSquared(arg0: number, arg1: number, arg2: number): number;
mulProject(arg0: Internal.Matrix4fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
mulAdd(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
mul(arg0: Internal.Matrix3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
reflect(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): this;
set(arg0: Internal.Vector2dc_, arg1: number): this;
mulProject(arg0: Internal.Matrix4fc_): this;
angleSigned(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): number;
mulPosition(arg0: Internal.Matrix4fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
add(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
toString(): string;
mul(arg0: Internal.Matrix3x2fc_): this;
length(): number;
set(arg0: Internal.FloatBuffer_): this;
mulPositionW(arg0: Internal.Matrix4fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): number;
mulTranspose(arg0: Internal.Matrix3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
mulDirection(arg0: Internal.Matrix4fc_): this;
mulTranspose(arg0: Internal.Matrix3fc_): this;
ceil(): this;
floor(): this;
normalize(arg0: net.coderbot.iris.vendored.joml.Vector3f_): this;
sub(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
set(arg0: Internal.Vector2ic_, arg1: number): this;
negate(): this;
rotateY(arg0: number): this;
rotateZ(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
orthogonalizeUnit(arg0: Internal.Vector3fc_): this;
isFinite(): boolean;
mul(arg0: number, arg1: number, arg2: number): this;
sub(arg0: number, arg1: number, arg2: number): this;
mul(arg0: Internal.Matrix3dc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
set(arg0: Internal.Vector3dc_): this;
add(arg0: Internal.Vector3fc_): this;
distance(arg0: Internal.Vector3fc_): number;
round(arg0: net.coderbot.iris.vendored.joml.Vector3f_): this;
rotationTo(arg0: Internal.Vector3fc_, arg1: Internal.Quaternionf_): Internal.Quaternionf;
div(arg0: number, arg1: number, arg2: number): this;
negate(arg0: net.coderbot.iris.vendored.joml.Vector3f_): this;
lerp(arg0: Internal.Vector3fc_, arg1: number): this;
x(): number;
mul(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
mul(arg0: Internal.Matrix3dc_): this;
smoothStep(arg0: Internal.Vector3fc_, arg1: number, arg2: net.coderbot.iris.vendored.joml.Vector3f_): this;
readExternal(arg0: Internal.ObjectInput_): void;
set(arg0: number, arg1: number, arg2: number): this;
half(arg0: number, arg1: number, arg2: number): this;
fma(arg0: number, arg1: Internal.Vector3fc_, arg2: net.coderbot.iris.vendored.joml.Vector3f_): this;
min(arg0: Internal.Vector3fc_): this;
get(arg0: number, arg1: Internal.FloatBuffer_): Internal.FloatBuffer;
set(arg0: number[]): this;
round(): this;
get(arg0: Internal.ByteBuffer_): Internal.ByteBuffer;
div(arg0: Internal.Vector3fc_): this;
min(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
div(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
distance(arg0: number, arg1: number, arg2: number): number;
add(arg0: number, arg1: number, arg2: number): this;
minComponent(): number;
get(arg0: Internal.Vector3d_): Internal.Vector3d;
rotateX(arg0: number): this;
rotateY(arg0: number, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
cross(arg0: number, arg1: number, arg2: number, arg3: net.coderbot.iris.vendored.joml.Vector3f_): this;
mulPosition(arg0: Internal.Matrix4x3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
half(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
mul(arg0: Internal.Vector3fc_): this;
orthogonalizeUnit(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
fma(arg0: number, arg1: Internal.Vector3fc_): this;
rotate(arg0: Internal.Quaternionfc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
angleCos(arg0: Internal.Vector3fc_): number;
mulProject(arg0: Internal.Matrix4fc_, arg1: number, arg2: net.coderbot.iris.vendored.joml.Vector3f_): this;
rotate(arg0: Internal.Quaternionfc_): this;
cross(arg0: Internal.Vector3fc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
set(arg0: Internal.ByteBuffer_): this;
static distance(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): number;
floor(arg0: net.coderbot.iris.vendored.joml.Vector3f_): this;
set(arg0: Internal.Vector3ic_): this;
fma(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: net.coderbot.iris.vendored.joml.Vector3f_): this;
mulTransposeDirection(arg0: Internal.Matrix4fc_): this;
y(): number;
mulDirection(arg0: Internal.Matrix4dc_): this;
sub(arg0: Internal.Vector3fc_): this;
hermite(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_, arg2: Internal.Vector3fc_, arg3: number, arg4: net.coderbot.iris.vendored.joml.Vector3f_): this;
lerp(arg0: Internal.Vector3fc_, arg1: number, arg2: net.coderbot.iris.vendored.joml.Vector3f_): this;
angleSigned(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): number;
mulPosition(arg0: Internal.Matrix4fc_): this;
mulDirection(arg0: Internal.Matrix4dc_, arg1: net.coderbot.iris.vendored.joml.Vector3f_): this;
hashCode(): number;
rotationTo(arg0: number, arg1: number, arg2: number, arg3: Internal.Quaternionf_): Internal.Quaternionf;
set(arg0: number): this;
set(arg0: number, arg1: Internal.FloatBuffer_): this;
fma(arg0: Internal.Vector3fc_, arg1: Internal.Vector3fc_): this;
equals(arg0: any): boolean;
cross(arg0: number, arg1: number, arg2: number): this;
get finite(): boolean
"z": number;
"y": number;
"x": number;
}
type Vector3f_ = Vector3f;
}
declare namespace com.mojang.bridge.game {
class PackType extends Internal.Enum<com.mojang.bridge.game.PackType> {
static valueOf(arg0: string): com.mojang.bridge.game.PackType;
static values(): com.mojang.bridge.game.PackType[];
readonly static "RESOURCE": com.mojang.bridge.game.PackType;
readonly static "DATA": com.mojang.bridge.game.PackType;
}
type PackType_ = PackType | "data" | "resource";
interface Language {
getCode(): string;
getName(): string;
getRegion(): string;
get code(): string
get name(): string
get region(): string
}
type Language_ = Language;
}
declare namespace net.minecraft.world.level.levelgen.placement {
class BiomeFilter extends Internal.PlacementFilter {
type(): Internal.PlacementModifierType<any>;
static biome(): net.minecraft.world.level.levelgen.placement.BiomeFilter;
static "CODEC": any;
}
type BiomeFilter_ = BiomeFilter;
}
declare namespace it.unimi.dsi.fastutil {
interface Function <K, V> extends Internal.Function<K, V> {
size(): number;
apply(arg0: K): V;
containsKey(arg0: any): boolean;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, V>;
put(arg0: K, arg1: V): V;
clear(): void;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<K, V>;
getOrDefault(arg0: any, arg1: V): V;
get(arg0: any): V;
remove(arg0: any): V;
}
type Function_<K, V> = ((arg0: any)=>V) | Function<K, V>;
}
declare namespace io.netty.util {
interface AttributeMap {
attr(arg0: Internal.AttributeKey_<T>): io.netty.util.Attribute<T>;
hasAttr(arg0: Internal.AttributeKey_<T>): boolean;
}
type AttributeMap_ = AttributeMap;
interface Attribute <T> {
setIfAbsent(arg0: T): T;
getAndSet(arg0: T): T;
remove(): void;
compareAndSet(arg0: T, arg1: T): boolean;
getAndRemove(): T;
key(): Internal.AttributeKey<T>;
get(): T;
set(arg0: T): void;
set ifAbsent(arg0: T)
get andRemove(): T
}
type Attribute_<T> = Attribute<T>;
}
declare namespace it.unimi.dsi.fastutil.ints {
interface IntBinaryOperator extends Internal.IntBinaryOperator, Internal.BinaryOperator<number> {
apply(arg0: number, arg1: number): number;
apply(arg0: any, arg1: any): any;
andThen(arg0: Internal.Function_<any, any>): Internal.BiFunction<number, number, V>;
applyAsInt(arg0: number, arg1: number): number;
apply(arg0: number, arg1: number): number;
}
type IntBinaryOperator_ = IntBinaryOperator | ((arg0: number, arg1: number)=>number);
interface IntPredicate extends Internal.Predicate<number>, Internal.IntPredicate {
test(arg0: any): boolean;
and(arg0: Internal.IntPredicate_): Internal.IntPredicate;
and(arg0: it.unimi.dsi.fastutil.ints.IntPredicate_): this;
or(arg0: Internal.Predicate_<any>): Internal.Predicate<number>;
and(arg0: Internal.Predicate_<any>): Internal.Predicate<number>;
or(arg0: it.unimi.dsi.fastutil.ints.IntPredicate_): this;
negate(): Internal.IntPredicate;
test(arg0: number): boolean;
or(arg0: Internal.IntPredicate_): this;
}
type IntPredicate_ = IntPredicate;
interface IntConsumer extends Internal.Consumer<number>, Internal.IntConsumer {
andThen(arg0: Internal.Consumer_<any>): Internal.Consumer<number>;
andThen(arg0: it.unimi.dsi.fastutil.ints.IntConsumer_): this;
accept(arg0: any): void;
accept(arg0: number): void;
andThen(arg0: Internal.IntConsumer_): Internal.IntConsumer;
}
type IntConsumer_ = IntConsumer;
interface IntUnaryOperator extends Internal.IntUnaryOperator, Internal.UnaryOperator<number> {
apply(arg0: number): number;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, V>;
apply(arg0: any): any;
identity(): this;
apply(arg0: number): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, number>;
compose(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
applyAsInt(arg0: number): number;
andThen(arg0: Internal.IntUnaryOperator_): Internal.IntUnaryOperator;
negation(): this;
}
type IntUnaryOperator_ = ((arg0: number)=>number) | IntUnaryOperator;
}
declare namespace org.objectweb.asm {
class Type {
getOpcode(arg0: number): number;
getSort(): number;
getClassName(): string;
getDescriptor(): string;
static getDescriptor(arg0: Internal.Class_<any>): string;
getSize(): number;
static getConstructorDescriptor(arg0: Internal.Constructor_<any>): string;
getDimensions(): number;
static getType(arg0: Internal.Constructor_<any>): org.objectweb.asm.Type;
static getType(arg0: Internal.Class_<any>): org.objectweb.asm.Type;
static getInternalName(arg0: Internal.Class_<any>): string;
getElementType(): this;
toString(): string;
static getMethodType(arg0: org.objectweb.asm.Type_, ...arg1: org.objectweb.asm.Type_[]): org.objectweb.asm.Type;
static getMethodDescriptor(arg0: org.objectweb.asm.Type_, ...arg1: org.objectweb.asm.Type_[]): string;
static getReturnType(arg0: Internal.Method_): org.objectweb.asm.Type;
getInternalName(): string;
static getReturnType(arg0: string): org.objectweb.asm.Type;
getArgumentTypes(): org.objectweb.asm.Type[];
static getObjectType(arg0: string): org.objectweb.asm.Type;
static getMethodType(arg0: string): org.objectweb.asm.Type;
getArgumentsAndReturnSizes(): number;
static getMethodDescriptor(arg0: Internal.Method_): string;
static getType(arg0: Internal.Method_): org.objectweb.asm.Type;
static getArgumentTypes(arg0: string): org.objectweb.asm.Type[];
getReturnType(): this;
static getType(arg0: string): org.objectweb.asm.Type;
hashCode(): number;
static getArgumentsAndReturnSizes(arg0: string): number;
static getArgumentTypes(arg0: Internal.Method_): org.objectweb.asm.Type[];
equals(arg0: any): boolean;
get sort(): number
get className(): string
get descriptor(): string
get size(): number
get dimensions(): number
get elementType(): org.objectweb.asm.Type
get internalName(): string
get argumentTypes(): org.objectweb.asm.Type[]
get argumentsAndReturnSizes(): number
get returnType(): org.objectweb.asm.Type
readonly static "ARRAY": 9;
readonly static "VOID_TYPE": org.objectweb.asm.Type;
readonly static "INT": 5;
readonly static "LONG": 7;
readonly static "SHORT_TYPE": org.objectweb.asm.Type;
readonly static "INT_TYPE": org.objectweb.asm.Type;
readonly static "CHAR": 2;
readonly static "BYTE": 3;
readonly static "CHAR_TYPE": org.objectweb.asm.Type;
readonly static "SHORT": 4;
readonly static "METHOD": 11;
readonly static "OBJECT": 10;
readonly static "BYTE_TYPE": org.objectweb.asm.Type;
readonly static "LONG_TYPE": org.objectweb.asm.Type;
readonly static "VOID": 0;
readonly static "FLOAT": 6;
readonly static "DOUBLE": 8;
readonly static "FLOAT_TYPE": org.objectweb.asm.Type;
readonly static "DOUBLE_TYPE": org.objectweb.asm.Type;
readonly static "BOOLEAN_TYPE": org.objectweb.asm.Type;
readonly static "BOOLEAN": 1;
}
type Type_ = Type;
}
declare namespace com.mojang.math {
class Matrix4f implements Internal.Matrix4fAccess, Internal.Matrix4fExtended {
constructor()
constructor($$0: Internal.Quaternion_)
constructor($$0: com.mojang.math.Matrix4f_)
store($$0: Internal.FloatBuffer_, $$1: boolean): void;
subtract($$0: com.mojang.math.Matrix4f_): void;
storeTransposed($$0: Internal.FloatBuffer_): void;
multiply($$0: com.mojang.math.Matrix4f_): void;
translate(x: number, y: number, z: number): void;
copyIntoArray(): number[];
isInteger(): boolean;
static perspective($$0: number, $$1: number, $$2: number, $$3: number): com.mojang.math.Matrix4f;
multiply($$0: number): void;
trace(): number;
static orthographic($$0: number, $$1: number, $$2: number, $$3: number, $$4: number, $$5: number): com.mojang.math.Matrix4f;
adjugateAndDet(): number;
convertToJOML(): Internal.Matrix4f;
load($$0: Internal.FloatBuffer_): void;
setIdentity(): void;
invert(): boolean;
copy(): this;
copyFromArray(arg0: number[]): void;
transformVecX(x: number, y: number, z: number): number;
transformVecY(x: number, y: number, z: number): number;
transformVecZ(x: number, y: number, z: number): number;
loadTransposed($$0: Internal.FloatBuffer_): void;
add($$0: com.mojang.math.Matrix4f_): void;
toString(): string;
multiply($$0: Internal.Quaternion_): void;
load($$0: com.mojang.math.Matrix4f_): void;
rotate(quaternion: Internal.Quaternion_): void;
static createTranslateMatrix($$0: number, $$1: number, $$2: number): com.mojang.math.Matrix4f;
load($$0: Internal.FloatBuffer_, $$1: boolean): void;
multiplyWithTranslation($$0: number, $$1: number, $$2: number): void;
hashCode(): number;
transpose(): void;
store($$0: Internal.FloatBuffer_): void;
determinant(): number;
static createScaleMatrix($$0: number, $$1: number, $$2: number): com.mojang.math.Matrix4f;
translate($$0: Internal.Vector3f_): void;
equals($$0: any): boolean;
static orthographic($$0: number, $$1: number, $$2: number, $$3: number): com.mojang.math.Matrix4f;
get integer(): boolean
}
type Matrix4f_ = Matrix4f;
class Matrix3f implements Internal.Matrix3fExtended {
constructor()
constructor($$0: com.mojang.math.Matrix4f_)
constructor($$0: Internal.Quaternion_)
constructor($$0: com.mojang.math.Matrix3f_)
storeTransposed($$0: Internal.FloatBuffer_): void;
store($$0: Internal.FloatBuffer_, $$1: boolean): void;
sub($$0: com.mojang.math.Matrix3f_): void;
trace(): number;
mul($$0: Internal.Quaternion_): void;
getA11(): number;
getA12(): number;
adjugateAndDet(): number;
static createScaleMatrix($$0: number, $$1: number, $$2: number): com.mojang.math.Matrix3f;
setIdentity(): void;
load($$0: Internal.FloatBuffer_): void;
invert(): boolean;
getA10(): number;
mul($$0: number): void;
transformVecX(x: number, y: number, z: number): number;
transformVecY(x: number, y: number, z: number): number;
add($$0: com.mojang.math.Matrix3f_): void;
transformVecZ(x: number, y: number, z: number): number;
loadTransposed($$0: Internal.FloatBuffer_): void;
toString(): string;
load($$0: com.mojang.math.Matrix3f_): void;
computeNormal(dir: Internal.Direction_): number;
rotate(quaternion: Internal.Quaternion_): void;
load($$0: Internal.FloatBuffer_, $$1: boolean): void;
svdDecompose(): Internal.Triple<Internal.Quaternion, Internal.Vector3f, Internal.Quaternion>;
hashCode(): number;
transpose(): void;
store($$0: Internal.FloatBuffer_): void;
mul($$0: com.mojang.math.Matrix3f_): void;
getA22(): number;
determinant(): number;
transformVecZ(dir: Internal.Vector3f_): number;
transformVecY(dir: Internal.Vector3f_): number;
transformVecX(dir: Internal.Vector3f_): number;
equals($$0: any): boolean;
getA02(): number;
set($$0: number, $$1: number, $$2: number): void;
getA20(): number;
getA01(): number;
copy(): this;
getA21(): number;
getA00(): number;
get a11(): number
get a12(): number
get a10(): number
get a22(): number
get a02(): number
get a20(): number
get a01(): number
get a21(): number
get a00(): number
}
type Matrix3f_ = Matrix3f;
}
declare namespace fudge.notenoughcrashes.patches {
interface MinecraftClientAccess {
getRecorder(): Internal.MetricsRecorder;
setRecorder(arg0: Internal.MetricsRecorder_): void;
get recorder(): Internal.MetricsRecorder
set recorder(arg0: Internal.MetricsRecorder_)
}
type MinecraftClientAccess_ = MinecraftClientAccess;
}
declare namespace net.coderbot.iris.mixin.rendertype {
interface RenderTypeAccessor {
shouldSortOnUpload(): boolean;
}
type RenderTypeAccessor_ = RenderTypeAccessor;
interface RenderStateShardAccessor {
getName(): string;
getTranslucentTransparency(): Internal.RenderStateShard$TransparencyStateShard;
get name(): string
get translucentTransparency(): Internal.RenderStateShard$TransparencyStateShard
}
type RenderStateShardAccessor_ = RenderStateShardAccessor;
}
declare namespace me.jellysquid.mods.sodium.client.util.frustum {
interface Frustum {
isBoxVisible(minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number): boolean;
testBox(arg0: number, arg1: number, arg2: number, arg3: number, arg4: number, arg5: number): Internal.Frustum$Visibility;
}
type Frustum_ = Frustum;
}
declare namespace net.fabricmc.fabric.mixin.networking.accessor {
interface MinecraftClientAccessor {
getConnection(): Internal.Connection;
get connection(): Internal.Connection
}
type MinecraftClientAccessor_ = MinecraftClientAccessor;
}
declare namespace it.unimi.dsi.fastutil.longs {
interface LongConsumer extends Internal.LongConsumer, Internal.Consumer<number> {
andThen(arg0: Internal.LongConsumer_): Internal.LongConsumer;
andThen(arg0: it.unimi.dsi.fastutil.longs.LongConsumer_): this;
accept(arg0: any): void;
accept(arg0: number): void;
andThen(arg0: Internal.Consumer_<any>): Internal.Consumer<number>;
}
type LongConsumer_ = LongConsumer;
interface LongPredicate extends Internal.Predicate<number>, Internal.LongPredicate {
or(arg0: Internal.Predicate_<any>): Internal.Predicate<number>;
test(arg0: any): boolean;
or(arg0: it.unimi.dsi.fastutil.longs.LongPredicate_): this;
negate(): Internal.LongPredicate;
and(arg0: it.unimi.dsi.fastutil.longs.LongPredicate_): this;
and(arg0: Internal.Predicate_<any>): Internal.Predicate<number>;
or(arg0: Internal.LongPredicate_): this;
test(arg0: number): boolean;
and(arg0: Internal.LongPredicate_): Internal.LongPredicate;
}
type LongPredicate_ = LongPredicate;
}
declare namespace net.minecraft.tags {
class Tag <T> {
constructor($$0: Internal.Collection_<T>)
static empty(): net.minecraft.tags.Tag<T>;
getValues(): Internal.List<T>;
get values(): Internal.List<T>
}
type Tag_<T> = Tag<T>;
}
declare namespace dev.latvian.mods.rhino {
interface Callable {
call(arg0: Internal.Context_, arg1: Internal.Scriptable_, arg2: Internal.Scriptable_, arg3: any[]): any;
}
type Callable_ = Callable;
interface Function extends dev.latvian.mods.rhino.Callable, Internal.Scriptable {
enumerationIteratorNext(cx: Internal.Context_, currentId: Internal.Consumer_<any>): boolean;
call(arg0: Internal.Context_, arg1: Internal.Scriptable_, arg2: Internal.Scriptable_, arg3: any[]): any;
getTypeOf(): Internal.MemberType;
enumerationIteratorHasNext(cx: Internal.Context_, currentId: Internal.Consumer_<any>): boolean;
getAllIds(): any[];
construct(arg0: Internal.Context_, arg1: Internal.Scriptable_, arg2: any[]): Internal.Scriptable;
get typeOf(): Internal.MemberType
get allIds(): any[]
}
type Function_ = Function;
}
declare namespace com.mojang.datafixers.types {
abstract class Type <A> implements Internal.App<Internal.Type$Mu, A> {
constructor()
findType(arg0: com.mojang.datafixers.types.Type_<FT>, arg1: com.mojang.datafixers.types.Type_<FR>, arg2: Internal.Type$TypeMatcher_<FT, FR>, arg3: boolean): Internal.Either<Internal.TypedOptic<A, any, FT, FR>, Internal.Type$FieldNotFoundException>;
codec(): Internal.Codec<A>;
findChoiceType(arg0: string, arg1: number): Internal.Optional<Internal.TaggedChoice$TaggedChoiceType<any>>;
readTyped(arg0: Internal.DynamicOps_<T>, arg1: T): Internal.DataResult<Internal.Pair<Internal.Typed<A>, T>>;
writeDynamic(arg0: Internal.DynamicOps_<T>, arg1: A): Internal.DataResult<Internal.Dynamic<T>>;
all(arg0: Internal.TypeRewriteRule_, arg1: boolean, arg2: boolean): Internal.RewriteResult<A, any>;
getSetType(arg0: Internal.OpticFinder_<FT>, arg1: com.mojang.datafixers.types.Type_<FR>): com.mojang.datafixers.types.Type<any>;
readAndWrite(arg0: Internal.DynamicOps_<T>, arg1: com.mojang.datafixers.types.Type_<any>, arg2: Internal.TypeRewriteRule_, arg3: Internal.PointFreeRule_, arg4: T): Internal.DataResult<T>;
rewrite(arg0: Internal.TypeRewriteRule_, arg1: Internal.PointFreeRule_): Internal.Optional<Internal.RewriteResult<A, any>>;
ifSame(arg0: com.mojang.datafixers.types.Type_<B>, arg1: B): Internal.Optional<A>;
findField(arg0: string): Internal.OpticFinder<any>;
one(arg0: Internal.TypeRewriteRule_): Internal.Optional<Internal.RewriteResult<A, any>>;
everywhere(arg0: Internal.TypeRewriteRule_, arg1: Internal.PointFreeRule_, arg2: boolean, arg3: boolean): Internal.Optional<Internal.RewriteResult<A, any>>;
pointTyped(arg0: Internal.DynamicOps_<any>): Internal.Optional<Internal.Typed<A>>;
point(arg0: Internal.DynamicOps_<any>): Internal.Optional<A>;
static unbox(arg0: Internal.App_<Internal.Type$Mu_, A>): com.mojang.datafixers.types.Type<A>;
readTyped(arg0: Internal.Dynamic_<T>): Internal.DataResult<Internal.Pair<Internal.Typed<A>, T>>;
equals(arg0: any, arg1: boolean, arg2: boolean): boolean;
findTypeCached(arg0: com.mojang.datafixers.types.Type_<FT>, arg1: com.mojang.datafixers.types.Type_<FR>, arg2: Internal.Type$TypeMatcher_<FT, FR>, arg3: boolean): Internal.Either<Internal.TypedOptic<A, any, FT, FR>, Internal.Type$FieldNotFoundException>;
findTypeInChildren(arg0: com.mojang.datafixers.types.Type_<FT>, arg1: com.mojang.datafixers.types.Type_<FR>, arg2: Internal.Type$TypeMatcher_<FT, FR>, arg3: boolean): Internal.Either<Internal.TypedOptic<A, any, FT, FR>, Internal.Type$FieldNotFoundException>;
ifSame(arg0: com.mojang.datafixers.types.Type_<B>, arg1: Internal.RewriteResult_<B, any>): Internal.Optional<Internal.RewriteResult<A, any>>;
static opticView(arg0: com.mojang.datafixers.types.Type_<S>, arg1: Internal.RewriteResult_<A, B>, arg2: Internal.TypedOptic_<S, T, A, B>): Internal.RewriteResult<S, T>;
read(arg0: Internal.DynamicOps_<T>, arg1: Internal.TypeRewriteRule_, arg2: Internal.PointFreeRule_, arg3: T): Internal.DataResult<Internal.Pair<Internal.Optional<any>, T>>;
findCheckedType(arg0: number): Internal.Optional<com.mojang.datafixers.types.Type<any>>;
findFieldTypeOpt(arg0: string): Internal.Optional<com.mojang.datafixers.types.Type<any>>;
read(arg0: Internal.Dynamic_<T>): Internal.DataResult<Internal.Pair<A, Internal.Dynamic<T>>>;
findFieldType(arg0: string): com.mojang.datafixers.types.Type<any>;
rewriteOrNop(arg0: Internal.TypeRewriteRule_): Internal.RewriteResult<A, any>;
ifSame(arg0: Internal.Typed_<B>): Internal.Optional<A>;
finder(): Internal.OpticFinder<A>;
equals(arg0: any): boolean;
updateMu(arg0: Internal.RecursiveTypeFamily_): com.mojang.datafixers.types.Type<any>;
write(arg0: Internal.DynamicOps_<T>, arg1: A): Internal.DataResult<T>;
buildTemplate(): Internal.TypeTemplate;
template(): Internal.TypeTemplate;
}
type Type_<A> = Type<A>;
}
declare namespace it.unimi.dsi.fastutil.doubles {
interface DoublePredicate extends Internal.DoublePredicate, Internal.Predicate<number> {
or(arg0: Internal.DoublePredicate_): this;
test(arg0: any): boolean;
and(arg0: Internal.Predicate_<any>): Internal.Predicate<number>;
or(arg0: Internal.Predicate_<any>): Internal.Predicate<number>;
and(arg0: Internal.DoublePredicate_): Internal.DoublePredicate;
or(arg0: it.unimi.dsi.fastutil.doubles.DoublePredicate_): this;
test(arg0: number): boolean;
negate(): Internal.DoublePredicate;
and(arg0: it.unimi.dsi.fastutil.doubles.DoublePredicate_): this;
}
type DoublePredicate_ = DoublePredicate;
interface DoubleUnaryOperator extends Internal.DoubleUnaryOperator, Internal.UnaryOperator<number> {
compose(arg0: Internal.DoubleUnaryOperator_): Internal.DoubleUnaryOperator;
negation(): this;
andThen(arg0: Internal.DoubleUnaryOperator_): Internal.DoubleUnaryOperator;
andThen(arg0: Internal.Function_<any, any>): Internal.Function<number, V>;
apply(arg0: any): any;
apply(arg0: number): number;
identity(): this;
apply(arg0: number): number;
applyAsDouble(arg0: number): number;
compose(arg0: Internal.Function_<any, any>): Internal.Function<V, number>;
}
type DoubleUnaryOperator_ = ((arg0: number)=>number) | DoubleUnaryOperator;
interface DoubleConsumer extends Internal.DoubleConsumer, Internal.Consumer<number> {
andThen(arg0: Internal.Consumer_<any>): Internal.Consumer<number>;
accept(arg0: any): void;
accept(arg0: number): void;
andThen(arg0: Internal.DoubleConsumer_): Internal.DoubleConsumer;
andThen(arg0: it.unimi.dsi.fastutil.doubles.DoubleConsumer_): this;
}
type DoubleConsumer_ = DoubleConsumer;
}