docs: 更新 ProbeJS 生成的文件
This commit is contained in:
Vendored
+103
@@ -1,20 +1,123 @@
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/// <reference path="./globals.d.ts" />
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/// <reference path="./registries.d.ts" />
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/**
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*
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* The event fires on: **startup**, **server**.
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*
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* The event is **not** cancellable.
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*/
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declare function onEvent(name: "recipes.serializer.special.flag", handler: (event: Internal.SpecialRecipeSerializerManager) => void);
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/**
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*
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* The event fires on: **startup**, **server**.
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*
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* The event is **not** cancellable.
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*/
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declare function onEvent(name: "player.chest.opened", handler: (event: Internal.ChestEventJS) => void);
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/**
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*
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* The event fires on: **startup**, **server**.
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*
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* The event is cancellable.
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*/
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declare function onEvent(name: "player.advancement", handler: (event: Internal.PlayerAdvancementEventJS) => void);
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/**
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*
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* The event fires on: **startup**, **server**.
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*
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* The event is **not** cancellable.
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*/
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declare function onEvent(name: "recipes.type_registry", handler: (event: Internal.RecipeTypeRegistryEventJS) => void);
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/**
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*
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* The event fires on: **startup**.
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*
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* The event is **not** cancellable.
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*/
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declare function onEvent(name: "sound.registry", handler: (event: Internal.SoundRegistryEventJS) => void);
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/**
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*
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* The event fires on: **startup**, **server**.
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*
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* The event is **not** cancellable.
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*/
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declare function onEvent(name: "recipes.compostables", handler: (event: Internal.CompostablesRecipeEventJS) => void);
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/**
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*
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* The event fires on: **startup**.
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*
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* The event is **not** cancellable.
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*/
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declare function onEvent(name: "item.registry.armor_tiers", handler: (event: Internal.ItemArmorTierEventJS) => void);
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/**
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*
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* The event fires on: **startup**, **client**.
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*
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* The event is **not** cancellable.
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*/
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declare function onEvent(name: "client.generate_assets", handler: (event: Internal.ClientGenerateAssetsEventJS) => void);
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/**
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*
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* The event fires on: **startup**, **client**.
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*
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* The event is **not** cancellable.
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*/
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declare function onEvent(name: "item.right_click_empty", handler: (event: Internal.ItemRightClickEmptyEventJS) => void);
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/**
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*
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* The event fires on: **startup**, **client**.
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*
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* The event is **not** cancellable.
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*/
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declare function onEvent(name: "client.paint_screen", handler: (event: Internal.ScreenPaintEventJS) => void);
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/**
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*
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* The event fires on: **startup**.
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*
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* The event is **not** cancellable.
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*/
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declare function onEvent(name: "item.model_properties", handler: (event: Internal.ItemModelPropertiesEventJS) => void);
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/**
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*
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* The event fires on: **startup**, **client**.
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*
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* The event is **not** cancellable.
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*/
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declare function onEvent(name: "client.painter_updated", handler: (event: Internal.PainterUpdatedEventJS) => void);
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/**
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*
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* The event fires on: **startup**, **server**.
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*
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* The event is **not** cancellable.
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*/
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declare function onEvent(name: "command.registry", handler: (event: Internal.CommandRegistryEventJS) => void);
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/**
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*
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* The event fires on: **startup**, **server**.
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*
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* The event is cancellable.
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*/
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declare function onEvent(name: "command.run", handler: (event: Internal.CommandEventJS) => void);
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/**
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*
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* The event fires on: **startup**, **server**.
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*
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* The event is cancellable.
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*/
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declare function onEvent(name: "item.food_eaten", handler: (event: Internal.ItemFoodEatenEventJS) => void);
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/**
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*
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* The event fires on: **startup**.
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*
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* The event is **not** cancellable.
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*/
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declare function onEvent(name: "item.registry.tool_tiers", handler: (event: Internal.ItemToolTierEventJS) => void);
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/**
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*
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* The event fires on: **startup**, **server**.
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*
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* The event is **not** cancellable.
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*/
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declare function onEvent(name: "player.chest.closed", handler: (event: Internal.ChestEventJS) => void);
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declare function onEvent(name: "minecraft.sound_event.registry", handler: (event: Registry.Sound_event) => void);
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declare function onEvent(name: "sound_event.registry", handler: (event: Registry.Sound_event) => void);
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