refactor: 修改变量声明方式为 let
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@@ -118,19 +118,19 @@ global.setBlockProps = function (block, opts) {
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opts = {};
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}
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const boxConfig = defaults(opts.boxConfig, null);
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const boxType = defaults(opts.boxType, 'full');
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const displayName = defaults(opts.displayName, '');
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const hardness = defaults(opts.hardness, 8);
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const hasCollision = defaults(opts.hasCollision, true);
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const isSolid = defaults(opts.isSolid, true);
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const lightLevel = defaults(opts.lightLevel, 0);
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const mapColor = defaults(opts.mapColor, 'none');
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const modelPath = defaults(opts.modelPath, null);
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const renderType = defaults(opts.renderType, 'solid');
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const resistance = defaults(opts.resistance, 16);
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const soundType = defaults(opts.soundType, 'stone');
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const textureAll = defaults(opts.textureAll, '');
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let boxConfig = defaults(opts.boxConfig, null);
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let boxType = defaults(opts.boxType, 'full');
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let displayName = defaults(opts.displayName, '');
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let hardness = defaults(opts.hardness, 8);
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let hasCollision = defaults(opts.hasCollision, true);
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let isSolid = defaults(opts.isSolid, true);
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let lightLevel = defaults(opts.lightLevel, 0);
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let mapColor = defaults(opts.mapColor, 'none');
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let modelPath = defaults(opts.modelPath, null);
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let renderType = defaults(opts.renderType, 'solid');
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let resistance = defaults(opts.resistance, 16);
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let soundType = defaults(opts.soundType, 'stone');
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let textureAll = defaults(opts.textureAll, '');
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if (boxType === 'custom') {
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if (boxConfig) {
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@@ -192,7 +192,7 @@ global.setBlockProps = function (block, opts) {
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global.setHorizontalFacing = function (block, type, model) {
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const prop = BlockProperties.HORIZONTAL_FACING;
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let prop = BlockProperties.HORIZONTAL_FACING;
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// // 设置模型旋转
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// block.blockstateJson = {
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@@ -217,14 +217,14 @@ global.setHorizontalFacing = function (block, type, model) {
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// 与玩家朝向相反
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case 'revert':
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block.placementState((ev) => {
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const d = ev.getHorizontalDirection().getOpposite().toString();
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let d = ev.getHorizontalDirection().getOpposite().toString();
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ev.set(prop, d);
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});
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break;
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// 与玩家朝向相同
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case 'same':
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block.placementState((ev) => {
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const d = ev.getHorizontalDirection().toString();
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let d = ev.getHorizontalDirection().toString();
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ev.set(prop, d);
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});
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break;
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