refactor: 修改变量声明方式为 let
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@@ -8,9 +8,9 @@ BlockEvents.farmlandTrampled((event) => {
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// // 玩家切换世界时设置为冒险模式
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// EntityEvents.spawned('player', (event) => {
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// const evServer = event.getServer();
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// const evPlayer = event.getPlayer();
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// const player = evServer ? evServer.getPlayer(evPlayer) : null;
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// let evServer = event.getServer();
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// let evPlayer = event.getPlayer();
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// let player = evServer ? evServer.getPlayer(evPlayer) : null;
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// if (!player) {
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// console.error('自动切换游戏模式失败:找不到玩家');
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