feat: 添加道闸方块模型
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@@ -48,25 +48,54 @@ function getFenceBlockstateJson(postPath, sidePath) {
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return {
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multipart: [
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{
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apply: { model: postPath }
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apply: { model: postPath, uvlock: false, y: 0 },
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},
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{
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apply: { model: sidePath, uvlock: true },
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when: { north: 'true' }
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apply: { model: sidePath, uvlock: true, y: 0 },
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when: { north: 'true' },
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},
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{
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apply: { model: sidePath, uvlock: true, y: 90 },
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when: { east: 'true' }
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when: { east: 'true' },
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},
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{
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apply: { model: sidePath, uvlock: true, y: 180 },
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when: { south: 'true' }
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when: { south: 'true' },
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},
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{
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apply: { model: sidePath, uvlock: true, y: 270 },
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when: { west: 'true' }
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}
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]
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when: { west: 'true' },
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},
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],
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};
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}
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/**
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* @description 获取活板门方块状态 JSON
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* @param {string} bottomPath 活板门 bottom 模型短路径
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* @param {string} topPath 活板门 top 模型短路径
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* @param {string} openPath 活板门 open 模型短路径
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*/
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function getTrapdoorBlockstateJson(bottomPath, topPath, openPath) {
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return {
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variants: {
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'facing=east,half=bottom,open=false': { model: bottomPath, y: 0 },
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'facing=east,half=bottom,open=true': { model: openPath, y: 90 },
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'facing=east,half=top,open=false': { model: topPath, y: 0 },
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'facing=east,half=top,open=true': { model: openPath, y: 90 },
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'facing=north,half=bottom,open=false': { model: bottomPath, y: 0 },
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'facing=north,half=bottom,open=true': { model: openPath, y: 0 },
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'facing=north,half=top,open=false': { model: topPath, y: 0 },
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'facing=north,half=top,open=true': { model: openPath, y: 0 },
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'facing=south,half=bottom,open=false': { model: bottomPath, y: 0 },
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'facing=south,half=bottom,open=true': { model: openPath, y: 180 },
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'facing=south,half=top,open=false': { model: topPath, y: 0 },
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'facing=south,half=top,open=true': { model: openPath, y: 180 },
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'facing=west,half=bottom,open=false': { model: bottomPath, y: 0 },
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'facing=west,half=bottom,open=true': { model: openPath, y: 270 },
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'facing=west,half=top,open=false': { model: topPath, y: 0 },
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'facing=west,half=top,open=true': { model: openPath, y: 270 }
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},
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};
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}
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@@ -304,7 +333,20 @@ function regBlockCommon(event) {
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console.info(`${LOG_PREFIX} 注册方块 - 常规 - 开始`);
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let blockList = [
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// 普通方块
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// -- 普通方块 --
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// {
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// name: 'barrier_gate_a',
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// label: '道闸',
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// blockstate: getTrapdoorBlockstateJson(
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// `${P_BLOCK}/common/barrier_gate_a_base`,
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// `${P_BLOCK}/common/barrier_gate_a_closed`,
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// `${P_BLOCK}/common/barrier_gate_a_opened`,
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// ),
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// box: null,
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// model: '',
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// texture: 'minecraft:block/yellow_concrete',
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// type: 'trapdoor',
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// },
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{
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name: 'carton_a',
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label: '纸箱',
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@@ -671,7 +713,7 @@ function regBlockCommon(event) {
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texture: '',
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type: 'cardinal',
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},
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// 建筑方块
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// -- 建筑方块 --
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{
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name: 'building_brick_a',
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label: '砖块(大三角)',
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@@ -1146,7 +1188,7 @@ function regBlockCommon(event) {
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texture: '',
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type: 'cardinal',
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},
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// 家具方块
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// -- 家具方块 --
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{
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name: 'furniture_birch_chair_a',
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label: '白桦木椅子',
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@@ -1246,7 +1288,7 @@ function regBlockCommon(event) {
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texture: '',
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type: 'cardinal',
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},
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// 树木
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// -- 树木 --
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{
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name: 'tree_maple_leaves',
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label: '枫树叶',
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