docs: 添加文章内容(2013 ~ 2023)
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docs/content/minecraft-java-edition-commands.md
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docs/content/minecraft-java-edition-commands.md
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title: Minecraft Java Edition 命令合集
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date: 2025-03-16T22:24:06Z
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lastmod: 2025-03-16T22:26:03Z
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tags: [Minecraft,合集,命令,命令方块]
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---
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# Minecraft Java Edition 命令合集
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参考资料:[Minecraft Wiki - 命令](https://zh.minecraft.wiki/%E5%91%BD%E4%BB%A4)
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已测试的游戏版本:Minecraft Java 正式版 1.10.2、1.12.2、1.18.2 等
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---
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> 如无特殊情况,本文中的 `目标选择器` 均使用 `r=半径` 作为说明,可根据需要自行修改。
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>
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> **安全起见,最好先** **`/testfor`** **一下设定的** **`目标选择器`** **是否正确选择了所需要修改的** **`实体`** **。**
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## /data
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获取 UUID(已测试:1.18.2)
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```text
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/data get entity @e[distance=..5,limit=1,type=实体类型ID] UUID
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```
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## /entitydata
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打开或关闭 `半径` 范围内的生物的 AI(已测试:1.10.2、1.12.2)
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- 打开(默认状态):`/entitydata @e[r=半径] {NoAI:0}`
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- 关闭:`/entitydata @e[r=半径] {NoAI:1}`
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更改 `半径` 范围内的 `自定义 NPC` 的 `玩家材质 ID` 为 `游戏 ID`(已测试:1.10.2)
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```text
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/entitydata @e[r=半径,type=customnpcs.CustomNpc] {SkinUsername:{Name:"游戏 ID"}}
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```
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使 `半径` 范围内的 `RailCraft 永动机车` 的旋转角度变为 `角度`
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```text
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已测试:1.10.2
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/entitydata @e[r=半径,type=railcraft.locomotive_creative] {Rotation:[0:角度]}
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已测试:1.12.2
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/entitydata @e[r=半径,type=railcraft:locomotive_creative] {Rotation:[角度,0.0f]}
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可用的“角度”:0.0f 90.0f 180.0f 270.0f
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```
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使 `半径` 范围内的 `RailCraft 永动机车` 锁定(私人模式)(已测试:1.10.2)
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```text
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/entitydata @e[r=半径,type=railcraft.locomotive_creative] {lock:"PRIVATE"}
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```
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使 `半径` 范围内的 `RailCraft 永动机车` 启动(已测试:1.10.2)
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```text
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/entitydata @e[r=半径,type=railcraft.locomotive_creative] {locoMode:2b}
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```
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使 `半径` 范围内的 `RailCraft 永动机车` 停止(已测试:1.10.2)
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```text
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/entitydata @e[r=半径,type=railcraft.locomotive_creative] {locoMode:0b}
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```
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使 `半径` 范围内的 `矿车` 内显示方块 ID 为 `ID:数据值` 的方块
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```text
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已测试:1.10.2
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/entitydata @e[r=半径,type=Minecart] {CustomDisplayTile:1b,DisplayTile:"ID",DisplayData:数据值,DisplayOffset:方块垂直位移}
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已测试:1.12.2
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/entitydata @e[r=半径,type=minecart] {CustomDisplayTile:1b,DisplayTile:"ID",DisplayData:数据值,DisplayOffset:方块垂直位移}
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```
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使 `半径` 范围内的 `生物` 无敌(已测试:1.10.2)
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```text
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/entitydata @e[r=半径] {Invulnerable:1b}
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```
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使 `半径` 范围内的 `物品` 无法被捡起 & 消失
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```text
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已测试:1.10.2 Sponge 服务端
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/entitydata @e[r=半径,type=Item] {ForgeData:{SpongeData:{InfiniteDespawnDelay:1b,InfinitePickupDelay:1b}},Invulnerable:1b}
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已测试:1.12.2
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/entitydata @e[r=半径,type=minecraft:item] {Age:-32768s,Health:100s,PickupDelay:32767s,UpdateBlocked:1b}
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```
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## /execute
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自定义拴绳目标
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```text
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# 蜜蜂拉铁傀儡(获取蜜蜂的 UUID 设置到铁傀儡)
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/execute as @e[type=minecraft:iron_golem,distance=..16] run data modify entity @s Leash.UUID set from entity @e[limit=1,type=minecraft:bee,distance=..16] UUID
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```
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## /give
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给予玩家一块告示牌,右键点击时可生成一个命令中使用了转义符的命令方块(已测试:1.12.2)
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> 若直接在命令方块中使用转义符,不生效,因此需要借助告示牌。
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>
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> **可能会损坏存档(游戏崩溃),使用前请备份。**
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```text
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/give @p minecraft:sign 1 0 { BlockEntityTag: { Text1: "{ \"text\": \"生成命令方块\", \"clickEvent\": { \"action\": \"run_command\", \"value\": \"setblock ~ ~1 ~ minecraft:command_block 0 destroy { Command: \\\"换行符\\u000a换行符\\\" }\" } }", id: "Sign" } }
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```
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```text
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/give @p minecraft:sign 1 0 { "BlockEntityTag": { "Text1": "{ \"text\": \"生成命令方块\", \"clickEvent\": { \"action\": \"run_command\", \"value\": \"setblock ~ ~1 ~ minecraft:command_block 0 destroy { \\\"Command\\\": \\\"换行符\\u000a换行符\\\" }\" } }", "id": "Sign" } }
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```
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## /summom
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在 `原地` 生成半径为 `半径` ,时长为 `游戏刻` 的 `伤害 II` 的药水云(已测试:1.10.2)
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```text
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/summon AreaEffectCloud ~ ~ ~ {Age:0,Duration:游戏刻,ReapplicationDelay:20,WaitTime:20,DurationOnUse:0,Radius:半径f,RadiusPerTick:0.0001f,RadiusOnUse:0.0f,Particle:flame,Effects:[{Ambient:0b,Amplifier:1b,Id:7b,ShowParticles:1b,Duration:1}]}
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```
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在 `原地` 生成名称为 `ID` 且 `无敌` 的临时 NPC(已测试:1.10.2 Sponge 服务端)
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```text
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/summon Sponge.Human ~ ~ ~ {Invulnerable:1b,CustomName:"ID"}
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```
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在 `原地` 生成一辆内部显示方块 ID 为 `ID:数据值` 的方块的矿车
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```text
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已测试:1.10.2
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/summon Minecart ~ ~ ~ {CustomDisplayTile:1b,DisplayTile:"ID",DisplayData:数据值,DisplayOffset:方块垂直位移}
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已测试:1.12.2
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/summon minecart ~ ~ ~ {CustomDisplayTile:1b,DisplayTile:"ID",DisplayData:数据值,DisplayOffset:方块垂直位移}
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```
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在 `原地` 生成方块 ID 为 `ID:数据值` 的浮空方块(已测试:1.12.2)
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```text
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/summon falling_block X Y Z {Block:"ID",Data:数据值b,Time:1,NoGravity:1b,UpdateBlocked:1b,CustomName:"名称"}
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```
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## /testfor
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检测半径为 `半径` 的玩家手上是否 `持有` 相应 `物品 ID` 的物品(已测试:1.10.2)
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```text
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/testfor @a[r=半径] {SelectedItem:{id:物品 ID}}
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```
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> 检测的不一定是 `物品`,也可以是 `方块`、`装备` 等等,也支持检测模组中的物品。
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>
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> 例:
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>
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> `/testfor @a[r=5] {SelectedItem:{id:minecraft:stone}}`
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>
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> `/testfor @a[r=16] {SelectedItem:{id:wheat_plus:MaiZiTong}}`
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