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frost-navigation/src/views/ToolboxView/Other/Msu2UsbMonitorController/Msu2UsbMonitorController.vue

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<template>
<div class="tool-detail-page">
<!-- 操作 -->
<n-card class="actions" size="small" title="操作">
<n-flex>
<n-button
type="success"
@click="handleConnectDevice"
>连接设备</n-button>
<n-button
type="error"
@click="handleDisconnectDevice"
>断开连接</n-button>
<n-button
type="success"
@click="handleStartRender"
>开始渲染</n-button>
<n-button
type="error"
@click="handleStopRender"
>停止渲染</n-button>
</n-flex>
<n-flex>
<n-button
type="primary"
@click="lcdSetDirection(0)"
>设置显示方向</n-button>
<n-button
type="primary"
@click="lcdSetDirection(1)"
>设置显示方向</n-button>
<n-button
type="primary"
:disabled="isUseNewDisplayDataConvertFunction"
@click="isUseNewDisplayDataConvertFunction = true"
>显示数据转换算法</n-button>
<n-button
type="primary"
:disabled="!isUseNewDisplayDataConvertFunction"
@click="isUseNewDisplayDataConvertFunction = false"
>显示数据转换算法</n-button>
</n-flex>
</n-card>
<!-- 配置参数 -->
<n-card size="small" title="配置参数">
<n-form
class="form-no-feedback config-form"
label-align="right"
label-placement="left"
label-width="6.5em"
>
<n-form-item label="分辨率:">
<n-select
v-model:value="deviceResolution"
:options="Object.values(RESOLUTION_LIST).map((item) => {
return {
label: item.label,
value: item.value,
};
})"
@update:value="handleChangeResolution"
/>
</n-form-item>
<n-form-item label="显示模式:">
<n-select
v-model:value="displayMode"
:options="Object.values(DISPLAY_MODES).map((item) => {
return {
label: item.label,
value: item.value,
};
})"
@update:value="handleChangeDisplayMode"
/>
</n-form-item>
<n-form-item label="渲染间隔:">
<n-input-number
v-model:value="renderInterval"
title="单位:毫秒"
:min="10"
:max="60000"
:step="1"
/>
</n-form-item>
<n-form-item label="发送间隔:">
<n-input-number
v-model:value="sendInterval"
title="单位:毫秒"
:min="50"
:max="2000"
:step="1"
/>
</n-form-item>
</n-form>
</n-card>
<!-- 画布 -->
<n-card size="small" title="画布">
<div class="canvas-container">
<canvas ref="canvasElement"></canvas>
</div>
</n-card>
</div>
</template>
<script setup>
import {
NButton, NCard, NFlex,
NForm, NFormItem, NInputNumber, NSelect,
} from 'naive-ui';
import {
ref, onMounted, onBeforeUnmount,
} from 'vue';
/** 显示模式列表 */
const DISPLAY_MODES = {
audioSpectrum: {
label: '音频频谱',
value: 'audioSpectrum',
},
audioVisualizer1: {
label: '音频可视化 - 1',
value: 'audioVisualizer1',
},
audioVisualizer2: {
label: '音频可视化 - 2',
value: 'audioVisualizer2',
},
dataText: {
label: '数据显示',
value: 'dataText',
},
digitalClock: {
label: '数字时钟',
value: 'digitalClock',
},
};
/** 分辨率配置选项 */
const RESOLUTION_LIST = {
'160x80': {
label: '160x80',
lcdX: 160, lcdY: 80,
showWidth: 480, showHeight: 240,
value: '160x80',
},
'320x172': {
label: '320x172',
lcdX: 320, lcdY: 172,
showWidth: 320, showHeight: 172,
value: '320x172',
},
'320x240': {
label: '320x240',
lcdX: 320, lcdY: 240,
showWidth: 320, showHeight: 240,
value: '320x240',
},
};
/** @type {VueRef<HTMLCanvasElement>} */
const canvasElement = ref(null);
/** @type {VueRef<CanvasRenderingContext2D >} */
const canvasCtx = ref(null);
/** 分辨率 */
const deviceResolution = ref('320x172');
/** 显示模式 */
const displayMode = ref('dataText');
/** 是否使用新的显示数据转换算法 */
const isUseNewDisplayDataConvertFunction = ref(true);
/** 渲染间隔,毫秒 */
const renderInterval = ref(100);
/** 发送间隔,毫秒 */
const sendInterval = ref(100);
/**
* @desc 串口对象
* @type {SerialPort}
*/
let serialPort = null;
/**
* @desc 串口读取器
* @type {ReturnType<typeof serialPort.readable.getReader>}
*/
let serialReader = null;
/**
* @desc 串口写入器
* @type {ReturnType<typeof serialPort.writable.getWriter>}
*/
let serialWriter = null;
/** 连接状态0: 未连接, 1: 已连接 */
let deviceState = 0;
/** 最后一次渲染的时间戳 */
let lastRenderTime = 0;
/** 最后一次发送的时间戳 */
let lastSendTime = 0;
/** 渲染循环 requestAnimationFrame ID */
let renderAnimationId = null;
/** 发送循环 requestAnimationFrame ID */
let sendAnimationId = null;
// 音频相关变量
/** @type {AudioContext} */
let audioContext = null;
/** @type {ReturnType<typeof audioContext.createAnalyser>} */
let audioAnalyser = null;
/** @type {number} */
let audioBufferLength = null;
/** @type {Uint8Array} */
let audioDataArray = null;
/** @type {ReturnType<typeof audioContext.createMediaStreamSource>} */
let microphone = null;
/** 音频是否已初始化 */
let isAudioReady = false;
// 显示参数
let CANVAS_WIDTH = 0; // 画布显示宽度
let CANVAS_HEIGHT = 0; // 画布显示高度
let LCD_WIDTH = 0; // 设备实际宽度
let LCD_HEIGHT = 0; // 设备实际高度
/** 处理更改显示模式 */
function handleChangeDisplayMode() {
let info = DISPLAY_MODES[displayMode.value];
if (info) {
console.info(`显示模式切换成功: ${info.label}`);
} else {
console.error('显示模式切换失败:模式无效');
}
}
/** 处理更改分辨率 */
function handleChangeResolution() {
let canvas = canvasElement.value;
let value = deviceResolution.value;
let config = RESOLUTION_LIST[value];
// 更新显示参数
CANVAS_WIDTH = config.showWidth;
CANVAS_HEIGHT = config.showHeight;
LCD_WIDTH = config.lcdX;
LCD_HEIGHT = config.lcdY;
// 更新画布属性
canvas.width = CANVAS_WIDTH;
canvas.height = CANVAS_HEIGHT;
// 显示信息
console.info(`分辨率切换成功:${value}`);
}
/** 连接设备 */
async function handleConnectDevice() {
try {
// 请求用户授权访问串口设备
serialPort = await navigator.serial.requestPort();
// 打开串口
await serialPort.open({
baudRate: 115200,
dataBits: 8,
stopBits: 1,
parity: 'none',
flowControl: 'hardware',
});
const encoder = new TextEncoder();
const decoder = new TextDecoder('gbk');
serialReader = serialPort.readable.getReader();
serialWriter = serialPort.writable.getWriter();
// 开始监听串口数据
listenSerialData(serialReader, decoder);
console.info('MSN 设备连接中...');
// 发送连接确认消息
await sendText('MSNCN');
// 连接成功后自动开始发送
setTimeout(() => {
if (!sendAnimationId) {
console.info('自动开始发送');
sendAnimationId = requestAnimationFrame(sendCanvas);
}
}, 100);
} catch (error) {
console.error('连接设备失败:', error);
}
}
/** 断开连接 */
async function handleDisconnectDevice() {
// 断开连接前自动停止发送
if (sendAnimationId) {
console.info('自动停止发送');
cancelAnimationFrame(sendAnimationId);
sendAnimationId = null;
}
if (serialReader) {
await serialReader.cancel();
serialReader.releaseLock();
serialReader = null;
console.info('serialReader 已释放');
}
if (serialWriter) {
await serialWriter.close();
serialWriter.releaseLock();
serialWriter = null;
console.info('serialWriter 已释放');
}
if (serialPort) {
await serialPort.close();
serialPort = null;
console.info('serialPort 已关闭');
}
deviceState = 0;
console.info('断开连接成功');
}
/** 开始渲染 */
function handleStartRender() {
if (!renderAnimationId) {
console.info('开始渲染');
renderAnimationId = requestAnimationFrame(renderCanvas);
}
}
/** 停止渲染 */
function handleStopRender() {
// 停止循环渲染
if (renderAnimationId) {
console.info('停止渲染');
cancelAnimationFrame(renderAnimationId);
renderAnimationId = null;
}
// 停止音频分析
audioAnalyserStop();
}
/** 初始化 */
function initData() {
handleChangeDisplayMode();
handleChangeResolution();
if (canvasElement.value) {
canvasCtx.value = canvasElement.value.getContext('2d');
}
}
/** 数据文本渲染类 */
class DataTextRender {
constructor() {
this.monitorData = {};
this.font = '32px Arial';
}
updateDataText() {
let date = new Date();
this.monitorData = {
row_1: {
value: `${String(date.getFullYear()).padStart(2, '0')}-${String(date.getMonth() + 1).padStart(2, '0')}-${String(date.getDate()).padStart(2, '0')}`,
label: '日期',
unit: '',
detail: '',
color: '#FFFF00',
icon: 'I',
},
row_2: {
value: `${String(date.getHours()).padStart(2, '0')}:${String(date.getMinutes()).padStart(2, '0')}:${String(date.getSeconds()).padStart(2, '0')}`,
label: '时间',
unit: '',
detail: '',
color: '#00FFFF',
icon: 'I',
},
row_3: {
value: `${String(date.getFullYear()).padStart(2, '0')}-${String(date.getMonth() + 1).padStart(2, '0')}-${String(date.getDate()).padStart(2, '0')}`,
label: '日期',
unit: '',
detail: '',
color: '#FFFF00',
icon: 'I',
},
row_4: {
value: `${String(date.getHours()).padStart(2, '0')}:${String(date.getMinutes()).padStart(2, '0')}:${String(date.getSeconds()).padStart(2, '0')}`,
label: '时间',
unit: '',
detail: '',
color: '#00FFFF',
icon: 'I',
},
};
return this.monitorData;
}
formatDisplayText(key, showIcon = false) {
let item = this.monitorData[key];
if (!item) {
return '';
}
let icon = showIcon ? `[${item.icon}] ` : '';
let detail = item.detail || '';
if (detail) {
return `${icon}${item.label}: ${item.value}${item.unit} ${detail}`;
} else {
return `${icon}${item.label}: ${item.value}${item.unit}`;
}
}
createDisplayImage() {
// 更新数据
this.updateDataText();
// 清空画布
canvasCtx.value.fillStyle = 'black';
canvasCtx.value.fillRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
// 绘制网格布局
this.drawGridLayout();
}
drawGridLayout() {
let layouts = [
{ key: 'row_1', position: [10, 10] },
{ key: 'row_2', position: [10, 50] },
{ key: 'row_3', position: [10, 90] },
{ key: 'row_4', position: [10, 130] },
];
canvasCtx.value.font = this.font;
canvasCtx.value.textBaseline = 'top';
canvasCtx.value.textAlign = 'left';
layouts.forEach(layout => {
if (this.monitorData[layout.key]) {
let item = this.monitorData[layout.key];
let text = this.formatDisplayText(layout.key, false);
canvasCtx.value.fillStyle = item['color'];
canvasCtx.value.fillText(text, layout.position[0], layout.position[1]);
}
});
}
}
/** 数据文本渲染实例 */
const dataTextRender = new DataTextRender();
/** 开始音频分析,初始化音频上下文和麦克风 */
async function audioAnalyserStart() {
try {
// 创建音频上下文
audioContext = new (window.AudioContext || window.webkitAudioContext)();
// 请求麦克风访问
let stream = await navigator.mediaDevices.getUserMedia({
audio: true,
video: false,
});
// 创建麦克风源
microphone = audioContext.createMediaStreamSource(stream);
// 创建分析器
audioAnalyser = audioContext.createAnalyser();
audioAnalyser.fftSize = 256;
audioAnalyser.smoothingTimeConstant = 0.25;
// 连接麦克风到分析器
microphone.connect(audioAnalyser);
// 获取分析器数据
audioBufferLength = audioAnalyser.frequencyBinCount;
audioDataArray = new Uint8Array(audioBufferLength);
// 更新状态
isAudioReady = true;
console.info('音频初始化成功,音频分析已开始');
} catch (error) {
console.error('音频初始化失败:', error);
isAudioReady = false;
}
}
/** 停止音频分析 */
function audioAnalyserStop() {
if (audioContext) {
audioContext.close();
audioContext = null;
}
if (microphone) {
microphone.disconnect();
microphone = null;
}
if (audioAnalyser) {
audioAnalyser.disconnect();
audioAnalyser = null;
}
isAudioReady = false;
console.info('音频分析已停止');
}
/** 将 32 位整数拆分为 4 个字节 */
function convertDigitToInts(di) {
return [(di >> 24) & 0xFF, (di >> 16) & 0xFF, (di >> 8) & 0xFF, di & 0xFF];
}
/**
* @description RGB565 颜色转换为 RGB 颜色
* @param {number} color565 RGB565 颜色值
* @returns {number[]} RGB 颜色值数组格式`[r, g, b]`
*/
function convertRgb565ToRgb(color565) {
const r = ((color565 >> 11) & 0x1F) << 3;
const g = ((color565 >> 5) & 0x3F) << 2;
const b = (color565 & 0x1F) << 3;
return [r, g, b];
}
/**
* @description RGB888 转换为 RGB565 格式
* @param {ImageData} imageData 包含 RGB888 数据的 ImageData 对象
* @returns {number[]} 包含 RGB565 数据的数组
*/
function convertRgb888ToRgb565(imageData) {
let rgb565Array = [];
for (let i = 0; i < imageData.data.length; i += 4) {
let r = imageData.data[i];
let g = imageData.data[i + 1];
let b = imageData.data[i + 2];
let rgb565 = ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3);
rgb565Array.push(rgb565);
}
return rgb565Array;
}
/**
* 对图像数据进行压缩处理减少传输数据量
* - 基于 `compaction.c` 中的 `MSN_compaction` 算法移植
*/
function convertDisplayData(imageData = []) {
let totalDataSize = imageData.length;
let dataPerPage = 128;
let hexUse = [];
let dataIndex = 0;
// -- 按页处理数据,每页 128 个像素 --
let totalPages = Math.floor(totalDataSize / dataPerPage);
for (let page = 0; page < totalPages; page++) {
let i = 0;
while (i < 128) {
let a = 0;
let a_data = imageData[dataIndex];
// 统计第 1 种颜色的连续出现次数(最多 15 次)
for (let s = 0; s < 15; s++) {
if (i < 128 && a_data === imageData[dataIndex]) {
a++;
i++;
dataIndex++;
} else {
break;
}
}
let b = 0;
let b_data = 0;
// 统计第 2 种颜色的连续出现次数(最多 15 次)
if (i < 128) {
b_data = imageData[dataIndex];
for (let s = 0; s < 15; s++) {
if (i < 128 && b_data === imageData[dataIndex]) {
b++;
i++;
dataIndex++;
} else {
break;
}
}
}
// 输出压缩数据:
// [9, a*16+b, a_data 高字节, a_data 低字节, b_data 高字节, b_data 低字节]
hexUse.push(9);
hexUse.push(a * 16 + b);
hexUse.push((a_data >> 8) & 0xFF);
hexUse.push(a_data & 0xFF);
hexUse.push((b_data >> 8) & 0xFF);
hexUse.push(b_data & 0xFF);
}
}
// -- 处理剩余数据 --
let remainingDataSize = totalDataSize % dataPerPage;
if (remainingDataSize !== 0) {
let remainingData = imageData.slice(totalDataSize - remainingDataSize);
// 补全数据到 128 字节
while (remainingData.length < dataPerPage) {
remainingData.push(0xFFFF);
}
let i = 0;
let dataIndex = 0;
while (i < 128) {
let a = 0;
let a_data = remainingData[dataIndex];
for (let s = 0; s < 15; s++) {
if (i < 128 && a_data === remainingData[dataIndex]) {
a++;
i++;
dataIndex++;
} else {
break;
}
}
let b = 0;
let b_data = 0;
if (i < 128) {
b_data = remainingData[dataIndex];
for (let s = 0; s < 15; s++) {
if (i < 128 && b_data === remainingData[dataIndex]) {
b++;
i++;
dataIndex++;
} else {
break;
}
}
}
hexUse.push(9);
hexUse.push(a * 16 + b);
hexUse.push((a_data >> 8) & 0xFF);
hexUse.push(a_data & 0xFF);
hexUse.push((b_data >> 8) & 0xFF);
hexUse.push(b_data & 0xFF);
}
}
return hexUse;
}
/**
* 对图像数据进行压缩处理减少传输数据量
* - 旧算法适配 `160x80` 设备
*/
function convertDisplayDataLegacy(imageData = []) {
let totalDataSize = imageData.length;
let dataPerPage = 128;
let dataPage1 = 0;
let dataPage2 = 0;
let hexUse = [];
// -- 按页处理数据,每页 128 个像素 --
for (let i = 0; i < Math.floor(totalDataSize / dataPerPage); i++) {
dataPage1 = dataPage2;
dataPage2 += dataPerPage;
let dataW = imageData.slice(dataPage1, dataPage2);
let cmpUse = [];
for (let j = 0; j < dataW.length; j += 2) {
cmpUse.push((dataW[j] << 16) | dataW[j + 1]);
}
// 找出最频繁的颜色作为背景色
let colorCount = {};
cmpUse.forEach(color => {
colorCount[color] = (colorCount[color] || 0) + 1;
});
let maxCount = 0;
let backgroundColor = 0;
for (let [color, count] of Object.entries(colorCount)) {
if (count > maxCount) {
maxCount = count;
backgroundColor = parseInt(color);
}
}
hexUse.push(2, 4);
hexUse.push(...convertDigitToInts(backgroundColor));
// 只记录与背景色不同的像素
cmpUse.forEach((cmpValue, index) => {
if (cmpValue !== backgroundColor) {
hexUse.push(4, index);
hexUse.push(...convertDigitToInts(cmpValue));
}
});
hexUse.push(2, 3, 8, 1, 0, 0);
}
// -- 处理剩余数据 --
let remainingDataSize = totalDataSize % dataPerPage;
if (remainingDataSize !== 0) {
let dataW = imageData.slice(-remainingDataSize);
// 补全数据
while (dataW.length < dataPerPage) {
dataW.push(0xFFFF);
}
let cmpUse = [];
for (let j = 0; j < dataW.length; j += 2) {
cmpUse.push((dataW[j] << 16) | dataW[j + 1]);
}
cmpUse.forEach((cmpValue, index) => {
hexUse.push(4, index);
hexUse.push(...convertDigitToInts(cmpValue));
});
hexUse.push(2, 3, 8, 0, remainingDataSize * 2, 0);
}
return hexUse;
}
/**
* @description 设置显示方向
* @param {0|1} direction 显示方向
* - 0正常1上下翻转
*/
async function lcdSetDirection(direction = 0) {
let hexUse = [];
hexUse.push(2); // LCD 多次写入指令
hexUse.push(3); // 设置指令
hexUse.push(10); // 显示方向指令
hexUse.push(direction);
hexUse.push(0, 0);
await sendData(hexUse);
}
/** 设置 LCD 显示起始坐标 */
function lcdSetDisplayXY(lcdD0 = 0, lcdD1 = 0) {
let hexUse = [];
hexUse.push(2); // LCD 多次写入指令
hexUse.push(0); // 设置起始位置指令
hexUse.push(Math.floor(lcdD0 / 256)); // X 坐标高字节
hexUse.push(lcdD0 % 256); // X 坐标低字节
hexUse.push(Math.floor(lcdD1 / 256)); // Y 坐标高字节
hexUse.push(lcdD1 % 256); // Y 坐标低字节
return hexUse;
}
/** 设置 LCD 显示区域大小 */
function lcdSetDisplaySize(lcdD0 = 0, lcdD1 = 0) {
let hexUse = [];
hexUse.push(2); // LCD 多次写入指令
hexUse.push(1); // 设置大小指令
hexUse.push(Math.floor(lcdD0 / 256)); // 宽度高字节
hexUse.push(lcdD0 % 256); // 宽度低字节
hexUse.push(Math.floor(lcdD1 / 256)); // 高度高字节
hexUse.push(lcdD1 % 256); // 高度低字节
return hexUse;
}
/**
* @description 设置 LCD 显示区域并准备写入数据
* @param {number} lcdX - 显示区域起始 X 坐标
* @param {number} lcdY - 显示区域起始 Y 坐标
* @param {number} lcdW - 显示区域宽度
* @param {number} lcdH - 显示区域高度
*/
async function lcdSetDisplaySend(lcdX = 0, lcdY = 0, lcdW = 0, lcdH = 0) {
let hexUse = [];
hexUse.push(...lcdSetDisplayXY(lcdX, lcdY));
hexUse.push(...lcdSetDisplaySize(lcdW, lcdH));
hexUse.push(2); // LCD 多次写入指令
hexUse.push(3); // 设置指令
hexUse.push(7); // 载入地址
hexUse.push(0, 0, 0);
await sendData(hexUse);
}
/**
* @description 监听串口数据
* @param {typeof serialReader} reader
* @param {TextDecoder} decoder
*/
async function listenSerialData(reader, decoder) {
try {
while (true) {
let { value, done } = await reader.read();
// 端口已关闭
if (done) {
console.info('串口已关闭');
deviceState = 0;
break;
}
// 处理接收到的数据
let data = decoder.decode(value);
console.debug('接收数据:', { decoded: data });
// 检测是否为 MSN 设备
if (data.length > 5) {
for (let n = 0; n < data.length - 5; n++) {
if (data.charCodeAt(n) === 0) {
if (data.substring(n + 1, n + 4) === 'MSN') {
// 确认是 MSN 设备
console.info('检测到 MSN 设备');
deviceState = 1;
// 检查是否收到连接确认
if (data.substring(n + 1, n + 6) === 'MSNCN') {
console.info('MSN 设备连接完成');
}
break;
}
}
}
}
}
} catch (error) {
console.error('读取串口数据失败:', error);
deviceState = 0;
}
}
/** 循环发送画布内容到设备 */
async function sendCanvas(timestamp = 0) {
// 限制发送频率
if (timestamp - lastSendTime >= sendInterval.value) {
// 更新时间戳
lastSendTime = timestamp;
// 未连接,结束后续处理
if (!deviceState) {
sendAnimationId = requestAnimationFrame(sendCanvas);
return;
}
// 创建一个临时画布用于图像缩放
let tempCanvas = document.createElement('canvas');
let tempCtx = tempCanvas.getContext('2d');
tempCanvas.width = LCD_WIDTH;
tempCanvas.height = LCD_HEIGHT;
// 将原始画布内容缩放到设备实际分辨率
tempCtx.drawImage(canvasElement.value, 0, 0, LCD_WIDTH, LCD_HEIGHT);
// 获取缩放后的图像数据
let imageData = tempCtx.getImageData(0, 0, LCD_WIDTH, LCD_HEIGHT);
// 转换为 RGB565 格式
let rgb565 = convertRgb888ToRgb565(imageData);
// 压缩数据
let hexUse = (
isUseNewDisplayDataConvertFunction.value ?
convertDisplayData(rgb565) :
convertDisplayDataLegacy(rgb565)
);
// 设置显示区域
await lcdSetDisplaySend(0, 0, LCD_WIDTH, LCD_HEIGHT);
// 发送数据到设备
await sendData(hexUse);
}
// 循环发送
sendAnimationId = requestAnimationFrame(sendCanvas);
}
/** 发送数据到设备 */
async function sendData(dataArray = []) {
if (!serialWriter) {
return;
}
try {
let data = new Uint8Array(dataArray);
await serialWriter.write(data);
console.debug('发送数据成功:', dataArray.length, '字节');
} catch (error) {
console.error('发送数据失败:', error);
}
}
/** 发送文本到设备 */
async function sendText(text = '') {
if (!serialWriter) {
return;
}
try {
// 构建消息
let data = new Uint8Array(text.length + 1);
// 添加消息头
data[0] = 0x00;
// 处理消息内容
for (let i = 0; i < text.length; i++) {
data[i + 1] = text.charCodeAt(i);
}
await serialWriter.write(data);
console.debug('发送文本成功:', text);
} catch (error) {
console.error('发送文本失败:', error);
}
}
/** 循环渲染画布内容 */
async function renderCanvas(timestamp = 0) {
// 限制渲染频率
if (timestamp - lastRenderTime >= renderInterval.value) {
// 更新时间戳
lastRenderTime = timestamp;
// 更新画布内容
switch (displayMode.value) {
case 'audioSpectrum':
await renderAudioSpectrum();
break;
case 'audioVisualizer1':
await renderAudioVisualizer1();
break;
case 'audioVisualizer2':
await renderAudioVisualizer2();
break;
case 'dataText':
await renderDataText();
break;
case 'digitalClock':
await renderDigitalClock();
break;
default:
break;
}
}
// 循环渲染
renderAnimationId = requestAnimationFrame(renderCanvas);
}
/** 渲染音频频谱内容 */
async function renderAudioSpectrum() {
// 初始化音频
if (!isAudioReady) {
await audioAnalyserStart();
}
// 清空画布
canvasCtx.value.fillStyle = '#000000';
canvasCtx.value.fillRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
if (!audioAnalyser) {
await renderCustomText('音频未初始化');
return;
}
// 获取频谱数据
audioAnalyser.getByteFrequencyData(audioDataArray);
// 计算柱状图宽度和间距
let barWidth = (CANVAS_WIDTH / audioBufferLength) * 2.5;
let x = 0;
// 绘制频谱柱状图
for (let i = 0; i < audioBufferLength; i++) {
// 计算柱状图高度
let barHeight = (audioDataArray[i] / 255) * CANVAS_HEIGHT;
// 生成渐变颜色
let r = Math.floor((i / audioBufferLength) * 255);
let g = Math.floor((audioDataArray[i] / 255) * 255);
let b = 150;
canvasCtx.value.fillStyle = `rgb(${r}, ${g}, ${b})`;
// 绘制柱状图
canvasCtx.value.fillRect(x, CANVAS_HEIGHT - barHeight, barWidth, barHeight);
// 移动到下一个柱状图位置
x += barWidth + 1;
}
}
/** 渲染音频可视化内容 */
async function renderAudioVisualizer1() {
// 初始化音频
if (!isAudioReady) {
await audioAnalyserStart();
}
// 清空画布
canvasCtx.value.fillStyle = '#000000';
canvasCtx.value.fillRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
if (!audioAnalyser) {
await renderCustomText('音频未初始化');
return;
}
// 获取频谱数据
audioAnalyser.getByteFrequencyData(audioDataArray);
// 计算圆心
let centerX = CANVAS_WIDTH / 2;
let centerY = CANVAS_HEIGHT / 2;
// 基础半径
let baseRadius = Math.min(CANVAS_WIDTH, CANVAS_HEIGHT) * 0.25;
let maxRadiusOffset = Math.min(CANVAS_WIDTH, CANVAS_HEIGHT) * 0.2;
// 获取绘制点数量
let pointSum = Math.min(audioBufferLength, 64);
canvasCtx.value.beginPath();
// 绘制一个声波圆环
for (let i = 0; i <= pointSum; i++) {
let index = i % pointSum;
let angle = (index / pointSum) * Math.PI * 2 - Math.PI / 2;
let value = audioDataArray[index];
let radiusOffset = (value / 255) * maxRadiusOffset;
let radius = baseRadius + radiusOffset;
let x = centerX + Math.cos(angle) * radius;
let y = centerY + Math.sin(angle) * radius;
if (i === 0) {
canvasCtx.value.moveTo(x, y);
} else {
canvasCtx.value.lineTo(x, y);
}
}
canvasCtx.value.closePath();
canvasCtx.value.strokeStyle = '#00FF88';
canvasCtx.value.lineWidth = 2;
canvasCtx.value.stroke();
let dataSum = 0;
for (let i = 0; i < audioBufferLength; i++) {
dataSum += audioDataArray[i];
}
// 计算平均音量
let avgVolume0 = dataSum / audioBufferLength;
let avgVolume1 = avgVolume0 / 255;
// 计算中心圆形半径(音量越高,圆形越大)
let centerCircleRadius = Math.min(CANVAS_WIDTH, CANVAS_HEIGHT) * 0.05 + avgVolume1 * Math.min(CANVAS_WIDTH, CANVAS_HEIGHT) * 0.15;
// 绘制中心圆形
canvasCtx.value.beginPath();
canvasCtx.value.arc(centerX, centerY, centerCircleRadius, 0, Math.PI * 2);
canvasCtx.value.fillStyle = `rgba(0, 255, 136, ${0.2 + avgVolume1 * 0.8})`;
canvasCtx.value.fill();
canvasCtx.value.strokeStyle = '#00FF88';
canvasCtx.value.lineWidth = 2;
canvasCtx.value.stroke();
// 绘制外层圆形
canvasCtx.value.beginPath();
canvasCtx.value.arc(centerX, centerY, baseRadius - 2, 0, Math.PI * 2);
canvasCtx.value.strokeStyle = '#004422';
canvasCtx.value.lineWidth = 1;
canvasCtx.value.stroke();
// 绘制线段
canvasCtx.value.beginPath();
canvasCtx.value.strokeStyle = '#00CCFF';
canvasCtx.value.lineWidth = 2;
// 上
canvasCtx.value.moveTo(0, 1);
canvasCtx.value.lineTo(avgVolume1 * CANVAS_WIDTH, 1);
canvasCtx.value.stroke();
// 右
canvasCtx.value.moveTo(CANVAS_WIDTH - 4, 0);
canvasCtx.value.lineTo(CANVAS_WIDTH - 4, avgVolume1 * CANVAS_HEIGHT);
canvasCtx.value.stroke();
// 下
canvasCtx.value.moveTo(CANVAS_WIDTH, CANVAS_HEIGHT - 1);
canvasCtx.value.lineTo(CANVAS_WIDTH - avgVolume1 * CANVAS_WIDTH, CANVAS_HEIGHT - 1);
canvasCtx.value.stroke();
// 左
canvasCtx.value.moveTo(4, CANVAS_HEIGHT);
canvasCtx.value.lineTo(4, CANVAS_HEIGHT - avgVolume1 * CANVAS_HEIGHT);
canvasCtx.value.stroke();
}
/** 渲染音频可视化内容 */
async function renderAudioVisualizer2() {
// 初始化音频
if (!isAudioReady) {
await audioAnalyserStart();
}
// 清空画布
canvasCtx.value.fillStyle = '#000000';
canvasCtx.value.fillRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
if (!audioAnalyser) {
await renderCustomText('音频未初始化');
return;
}
// 获取频谱数据
audioAnalyser.getByteFrequencyData(audioDataArray);
// 频谱粒子矩阵
let cols = 20;
let rows = 10;
let padding = 10;
let cellWidth = (CANVAS_WIDTH - padding * 2) / cols;
let cellHeight = (CANVAS_HEIGHT - padding * 2) / rows;
for (let row = 0; row < rows; row++) {
for (let col = 0; col < cols; col++) {
let x = padding + col * cellWidth + cellWidth / 2;
let y = padding + row * cellHeight + cellHeight / 2;
let dataIndex = Math.floor((col / cols) * audioBufferLength);
let value = audioDataArray[dataIndex];
let threshold = (rows - 1 - row) / rows;
let normalizedValue = value / 255;
if (normalizedValue > threshold) {
let size = cellHeight * 0.35;
let brightness = normalizedValue;
canvasCtx.value.beginPath();
canvasCtx.value.arc(x, y, size, 0, Math.PI * 2);
canvasCtx.value.fillStyle = `rgba(0, 255, 255, ${0.2 + brightness * 0.8})`;
canvasCtx.value.fill();
}
}
}
}
/** 渲染自定义文本 */
async function renderCustomText(text = '') {
canvasCtx.value.fillStyle = '#000000';
canvasCtx.value.fillRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
canvasCtx.value.fillStyle = '#FFFFFF';
canvasCtx.value.font = '16px Arial';
canvasCtx.value.textAlign = 'center';
canvasCtx.value.fillText(text, CANVAS_WIDTH / 2, CANVAS_HEIGHT / 2);
}
/** 渲染数据文本内容 */
async function renderDataText() {
// 更新画布内容
dataTextRender.createDisplayImage();
}
/** 渲染数字时钟内容 */
async function renderDigitalClock() {
// 清空画布
canvasCtx.value.fillStyle = '#000000';
canvasCtx.value.fillRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
// 获取当前时间
let date = new Date();
let hours = String(date.getHours()).padStart(2, '0');
let minutes = String(date.getMinutes()).padStart(2, '0');
let seconds = String(date.getSeconds()).padStart(2, '0');
// 计算字体大小,确保不超出画布
let padding = 10;
let fontSize = Math.floor((CANVAS_HEIGHT - padding * 2) / 3);
let timeFont = `${fontSize}px monospace`;
let timeText = `${hours}:${minutes}:${seconds}`;
// 绘制时间
canvasCtx.value.font = timeFont;
canvasCtx.value.textAlign = 'center';
canvasCtx.value.textBaseline = 'middle';
canvasCtx.value.fillStyle = '#FFFFFF';
canvasCtx.value.fillText(timeText, CANVAS_WIDTH / 2, CANVAS_HEIGHT / 2);
}
onMounted(() => {
initData();
});
onBeforeUnmount(() => {
handleDisconnectDevice();
handleStopRender();
});
</script>
<style lang="less" scoped>
.actions {
.n-flex:not(:first-child) {
margin-top: 10px;
}
}
.config-form {
.n-form-item {
max-width: 400px;
}
.n-input-number {
width: 100%;
}
}
.canvas-container {
canvas {
max-width: 100%;
}
}
</style>